COMPONENTS - White Goblin Games
Transcription
COMPONENTS - White Goblin Games
A paddle-wheeler steamboat is about to leave Leopoldville (now Kinshasa) and sail up the Congo River bound for the remote village of Kindu in the heart of deepest Africa. The travellers aboard the steamer are of many different professions, but they all share the nationalities and have different same spirit of adventure. Each player controls a group of these travellers and must compete with their opponents to take command of the colonial stations found at each stop along the steamboat’s trip upstream. For every man that a player succeeds in leaving as chief at the station, he will score victory points. The player with most points at the end of the game wins the game. 1 game board score track - COMPONENTS table for determining value of the profession in a station value of the station 19 station tiles: 4x barracks, 4x hospital, 4x mission, 4x village, 3x jungle space for station tile space for flag token icon showing the winner gets hippo tiles nationality village where one player may gain a special card space for placing character cards 20 fl ag tokens: 4x Belgium, 6x France, 6x Great Britain, 4x Germany 14 hippo tiles 12 value tokens profession non-belligerant character cards have two professions Mattias Deparcq +0 +0 Christophe Beaufumé +0 -2 +0 Marcel Straub Jan Wise -1 -2 +0 -1 -1 +0 Frederiek De Bel -1 +0 +0 4 score markers John Longstreet +0 1 2 3 4 explorer, anthropologist, 54 character cards: missionary, officer and non-belligerant. doctor, +1/2 54 auxiliary cards: porter, assistant, nurse, nun, askari, interpreter, boy -1- 1 steamboat +1/2 15 special cards 1 four-sided die - SET UP - © 2012 White Goblin Games © 2012 White Goblin Games © 2012 White Goblin Games +0 Shuffl e the special cards and deal two cards to each player. In a three or four player game remove the Tam Tam card from the game. In a two player game remove the Okapi, Only Nationals and Hippo Attack cards from the game and deal each player three cards instead of two. © 2012 White Goblin Games +0 4 © 2012 White Goblin Games Mattias Deparcq +0 Shuffl e the auxiliary cards and deal four cards to each player. © 2012 White Goblin Games 3 © 2012 White Goblin Games Shuffl e the character cards and deal four cards to each player. In a three player game randomly remove two non belligerent character cards (characters with two professions) from the game. In a two player game remove four nonbelligerent character cards. © 2012 White Goblin Games Place the game board in the middle of the table. Each player chooses a colour, takes that score marker and places it on space “0” on the score track. © 2012 White Goblin Games 2 1 5 Place the remaining cards in three separate draw piles (character, auxiliary and special cards) next to the board. During the game players may look at their own cards, but keep them secret from other players. 9 Place the steamboat at the fi rst stop along the Congo. In a four player game the boat starts at Leopoldville. In a two or three player game the boat starts at Bolobo. The oldest player will be the start player for the fi rst turn. 8 -2- Shuffl e all fl ag tokens. Place a fl ag face up next to each station. 7 Shuffl e all station tiles. Place one tile face down at each stop along the Congo river. Unused station tiles are removed from the game and go back in the box. In a two or three player game don’t place a tile at Leopoldville -3- 6 Shuffl e the hippo tiles and place them face down in a stack. Each player takes one tile and places it face down in front of him. Place the value tokens in a supply next to the game board. - GAME SEQUENCE - The game is played over multiple rounds. Each round the start player plays first. A round consists of four phases: When a player played a non-belligerent character card he has to roll the die to determine with which country the character holds an affinity. Check the number next to the flags with the result of the die (1=Great Britain, 2=Belgium, 3=France, 4=Germany). Reduce the value corresponding to the «nationality» of the non-belligerent character like normal characters. A - Reveal the station tile B - Draw cards C - Commanding the station D - Move the steamboat John Longstreet 1 2 3 4 a - reveal the station tile Reveal the station tile at the village where the steamboat currently is. If the station tile is a jungle, the flag next to the station is removed from the game. This also happens if the station tile is a village at a station worth 4 victory points. These locations have managed to resist the influence of outsiders. b - draw cards Each player draws one character card and one auxiliary card from the draw piles next to the board and adds these to his hand. When the boat is at Nouvelle Anvers, Basoko or Ubundu the player with the fewest victory points gets one special card. In case of a tie for the fewest victory points no one gets a special card. Note: When a draw pile is exhausted, shuffle the cards in the discard pile and make a new face down draw pile. Note: These stops have an orange circle for easy recognition. 1 Place character card 2 +0 +0 Play a special card One player may also play a special card from his hand. The start player is the first player who has this option. If he chooses not to play a special card, the player on his left gets this option and so on. After playing a Special card no other player gets the option to place one this round. See “overview special cards” (on page 7 and 8) for how to use these cards. 3 Determine base value of each character Reveal the placed cards and determine the base value of each character. The base value of each character is determined by its profession and its nationality. Place a value token on each character to show its base value. The base value of a character can be zero or less. Profession: Each profession has a different value at each station. Check the table on the game board for the value of the profession at the type of the current station. Example: A missionary in a hospital has a value of 4. Note: Non-belligerent characters have two professions. For determining the value of the character only one of these professions is regarded (always the one giving the highest value). Nationality: If the character’s nationality doesn’t match the flag next to the current station, its value may be reduced. Check the flags on the bottom of the character card. -4- +0 -1 <- -2 +0 -1 <- -1 +0 -1 <- +0 +0 +0 Now all players have the opportunity to play auxiliary cards to increase the value of their character. In clockwise order, beginning with the start player, each player may add one or more face up auxiliary cards to his character until each player has passed for playing auxiliary cards. Each auxiliary card (except a boy) added to a character increases its value by 1. A boy increases its value by 0.5. • An auxiliary card must have the same icon as the character it’s been played on. (For example you can add a porter to an explorer.) Note: Non-belligerent characters have two icons making it possible to add different auxiliary cards to them. • Only one interpreter can be played on each character. An interpreter can be added to any character whose nationality differs from the station’s flag (see exceptions below). There is no limit to the number of nurses, askaris, porters, assistants or nuns to be added. +0 +0 added to any character regardless the character’s profession. • If a player has a lower total value than the other players and decides to pass, he can’t add any more cards this round to his bid. If a player has a total value equal to the highest bid, he may choose to pass (in order to see what cards others play), but when it is his turn to add cards again, he must decide if he wants to add more cards or pass for this round. Exceptions interpreter: • You may not add Interpreters to Americans in British stations. • You may not add Interpreters to Austrians in German stations. • You may not add Interpreters to characters at a station without a fl ag token (villages with a jungle tile or with villages worth 4 victory points). • Belgians speak either French of Flemish (language related to Dutch). You can only add an interpreter to a character which doesn’t speak the language spoken in the station. To determine the language spoken in a Belgian station the start player rolls the die. Do the same for determining the language spoken by a Belgian character. - if the result is odd (1 or 3) Flemish (Dutch) is spoken - if the result is even (2 or 4) French is spoken You can’t add an interpreter to a Flemish-speaking Belgian or a Dutch character at a Belgian station where Flemish (Dutch) is spoken. You can’t add an interpreter to a French character at a Belgian station where French is spoken. Note: Only once each round the language spoken in a station is determined. Thomas Guyomard Thomas Guyomard -2 -2 Note: If the flag is removed during phase A “Reveal a station tile” the character’s value isn’t reduced. -2 Play auxiliary cards • Only one boy can be played each round (like special cards). A boy can be Each player chooses one character card from his hand and places it face down in the field with the colour of his score marker. This character will attempt to take command of the colonial station at the current stop. Mattias Deparcq <- Rules for playing auxiliary cards: c - commanding the station +0 4 Overview modifier character value at a station: -1 -1 © 2012 White Goblin Games © 2012 White Goblin Games Example: A French doctor in a British hospital has a value of 3 (5-2=3). -5- Belgium Great Britain France Germany United States Spain Portugal Netherlands Sweden Austria Russia 5 - OVERVIEW SPECIAL CARDS - Determine winner station Once all players have passed for playing auxiliary cards, the character with the highest total value takes command of the station. In case of a tie the tied players must add hippo tiles to their bid. They choose one or more of their hippo tiles and add these face down to their bid. The tiles are revealed simultaneously and the player with the most hippo points wins the station. If there is still a tie the tied players may add, in player order, more hippo tiles face up to their bid. If there is still a tie, the tied players get 1 victory point for this station. All played tiles are discarded. Joe Pete Eric David vid Gill Ian Da -2 -1 +1 +1/2 Marcel Mar cel Straub Lionel Paulus P +0 © 2012 White Goblin Game Games • Move the score marker that number of spaces forward on the score track. +0 +0 +0 © 2012 White Goblin Game Games +1 +0,5 +1/2 -1 +0 -1 © 2012 White Goblin Game Games +1 +1 © 2012 White Goblin Games © 2012 White Goblin Games © 2012 White Goblin Games © 2012 White Goblin Games © 2012 White Goblin Games • The winner at Bolobo, Liranga, Bumba and Basoko Note: These stops have a hippo icon for easy recognition. • The player who took command of the station will be the start player for the next round. If no player took command of the station as the result of a Special card or because of a tie the start player remains the same. • Discard all played cards to the discard piles. Important: Non-belligerent character cards are removed from the game after use. Return these to the box. Can only be played at a jungle or village stop. After revealing the character cards the player who played the Gorilla chooses an opponent’s character. If the chosen character is a doctor or a missionary, it is killed by the gorilla. The character card is discarded. If the chosen character is an explorer, an officer or an anthropologist, it must fight the gorilla by rolling the die: on a 1 or 2, the character is killed and discarded. On a 3 or 4 the gorilla is killed and is discarded. If the gorilla is not killed, it attacks the another character of the choice of the player who played the card. If there isn’t another opponent and the gorilla isn’t killed, it attacks its owner’s character! He may try to fight the gorilla (rolling the die as above) or flee. If he flees, he returns his character card to his hand and nobody gets the station victory points. The gorilla is discarded. When there are multiple characters still alive, these players can add auxiliary cards to their bid. © 2012 White Goblin Games • The player who takes command of the station scores a number of victory points equal to the value of the station. takes two hippo tiles from the stack and places these face down in front of him. Malaria (Anopheles Mosquito) Gorilla Example: - The steamboat arrives at Stanley Falls (value 4), which has a British flag, and when the station tile is revealed a mission is shown. - Joe picks one British missionary, Pete one Belgian doctor and Eric one German missionary. - Value for their characters is: Joe 5, Pete 4 and Eric 4 (5-1). - Joe does not add any cards to the bid. Pete adds one nurse (+1). Eric does not have any nuns to help his missionary, so he adds an interpreter instead (+1). - Now the values are: Joe 5, Pete 5 and Eric 5. Joe adds one nun (+1) and Pete who has no more nurses, adds an interpreter (+1). - Now the values are: Joe 6 , Pete 6. Eric 5 , he has nothing to add, so he is out of the bid. Joe has one boy and places it (+0.5). Pete has another boy but since only one boy may be added per round he may not add it to the bid. - Joe now with 6.5 points gets control of the station and scores 4 victory points. d - move the steamboat Move the steamboat to the next stop along the Congo river. When the steamboat leaves Kindu the game ends. -6- © 2012 White Goblin Games Tam-Tam (Drums of War) Can be played at any stop except Kindu. All players return their character cards to their hand. No one takes control of this station this game. Warrior Can be played at any stop except a barracks stop. After revealing the character cards the player who played the warrior chooses an opponent’s character. If the chosen character is a doctor, a missionary or an anthropologist, it must fight the warrior by rolling the die: on a 1, 2, 3, the character is killed by the warrior. Discard the character. On a 4, the warrior is killed and must be discarded. If the chosen character is an explorer or officer, it must fight the warrior by rolling the die: on a 1 or 2, the character is killed by the warrior. Discard the character. On a 3 or 4, the warrior is killed and must be discarded. If the warrior is not killed by the chosen character, it attacks the character of the player who played the card. He can’t flee, but he can fight it. After this fight the warrior is discarded. When there are multiple characters still alive, these players can add auxiliary cards to their bid. © 2012 White Goblin Games Friendly meeting © 2012 White Goblin Games - END OF THE GAMEThe game ends when the steamboat leaves Kindu. Each player gets 0.5 victory point for each special card in his hand. The player with the most total victory points wins the game. In a case of a tie, the tied player with the most auxiliary cards in his hand wins. If there is still a tie, the tied player with the most cards (any type) in his hand wins. Can be played at any stop. Each player rolls the die (even the owner of the card); the player who rolls the lowest number is bitten by the mosquito and removes his character card from the bid and discards it to the discard pile. In case of a tie, the tied players roll off until one player rolls lower than the other. If the bitten player is a doctor, he may roll the die again. If he rolls a 1, he manages to cure himself and is not discarded. +2 © 2012 White Goblin Games Can be played at any stop. After a character takes command of the station at the current stop, the losing character cards are returned to their owner’s hand instead of being discarded. The character that won and the played auxiliaries cards are still discarded. © 2012 White Goblin Games Okapi (Exotic Animal) Explored Region Can only be played at a jungle stop. If the player who played this card placed an explorer for his bid, he may hunt the okapi instead of competing for control of the station at the current stop and score 2 victory points. His character card is discarded. Only the owner of this card may hunt and only if he has placed an explorer. Can be played at any stop. The player who played this card may look at one face down station tile of his choice on the board. The tile is returned face down at the same stop. He will have privileged information about that station. -7- © 2012 White Goblin Games Steamer boiler damaged © 2012 White Goblin Games Man overboard! Can be played from Bumba. All players (except the player who played this card) must discard one character card of their choice (not an auxiliary card) from hand (not the one on the table made as station bid). No auxiliaries! Can be played at any stop except at a jungle stop. All character cards not belonging to the same country as the flag next to the station are returned to their owners hand. Affected players may not place a new bid this round. Can be played at any stop. In this station all players (including the player who played this card) may not add any auxiliary cards to their bid. © 2012 White Goblin Games Arab trader Hippo Attack Can be played at barracks, mission and a village. If the player who played this card wins the bid for the station he scores 1 extra victory point. If the station is won by another player, the owner of this card gets no victory points. Can be played at any stop. All players (including the one who played the Hippo Attack) return their character cards to their hand. Then, in player order, each player draws the top card of the character deck and uses that as their new station bid. Players may increase their bid by playing auxiliary cards to this character. © 2012 White Goblin Games ? © 2012 White Goblin Games Only Nationals © 2012 White Goblin Games +1 Can be played at any stop. After revealing the character cards, the player who played this card may take one auxiliary card at random from an opponent of his choice without looking at his cards and place it on the discard pile. © 2012 White Goblin Games Colonial Wizard (Sorcerer) Can be played at any stop. The player who played this card may draw a new character or an auxiliary card and adds it to his hand. Once all the character cards in the bid are revealed, he may exchange the drawn character card with his card on the board. Can be played at any stop. Each opponent’s character value is reduced by 1. © 2012 White Goblin Games 1 © 2012 White Goblin Games Game design: José Antonio Rivero Nuez Graphic design and illustrations: Alexandre Roche Rulebook development: Jeroen Hollander Project manager: Jonny de Vries The author likes to thank for their kindly contribution (playtesters & proofreaders): Alonso Díaz (Daktari), Marta Alonso, Inma Rivero, Pedro Suárez, Alex & Nestor Ortiz, Jose Martinez, Xuan, Salva, Gordon Stewart, Jonathan Franklin, Philippe Keppens, Nigel Buckle, Chris Nord, Julien Griffon, Patrick Twitchell, Morgan Swiers, Jim Otto, Ayose Viera, David Caldentey , Abian Caetano, Manolo Vila, David Prieto, Javier García, Goroso, Ariel y Alfredo Naranjo. -8- © 2012 White Goblin Games www.whitegoblingames.com