Used by 20 million gamers. Available to you for free.
Transcription
Used by 20 million gamers. Available to you for free.
steamgames.com/steamworks Used by 20 million gamers. Available to you for free. You’re making a game for the largest and greatest gaming platform on Earth — the PC. Your game can use the same platform that supports over 500 PC game titles on Steam. Steamworks gives you access to a connected community of 20 million gamers and a robust world-wide network, while providing a rich set of proven features that let you develop, publish, and protect your game. Steamworks Games Steamworks is a road-tested technology, shipping in tens of millions of retail and online units throughout the world. Steamworks partners have published some of the most recent top-tier, award-winning PC titles. Steamworks adds value and offsets costs to these titles through a combination of Game Services and Publisher Services. Many of these partners have added Steamworks features after the initial launch of their game, increasing sales while their customers enjoy increasing value. Steamworks is entirely free. There are no licensing fees and there's no charge for bandwidth, retail copies, or OEM distribution. With Steamworks, you avoid the overhead and delay of certification requirements. Distribute your game on your terms, updating it as quickly and frequently as you see fit. TM TM TM ® TM TM ® Steam Anti-Piracy Steam Cloud Steamworks' anti-piracy suite combines three approaches to anti-piracy: (1) Custom Executable Generation, (2) Retail Encryption, and (3) Valuable Platform-Dependant Features. These work together to provide a seamless end-user experience, protecting your game and giving real value to customers. 1. Custom Executable Generation Custom Executable Generation creates a unique build of your game for each user, making it difficult for any one user to share the game with any other user. Each individual copy of a CEG-protected game is only playable by the Steam account authorized to access it. CEG is transparent, and does not impose limits on users. It lets users access their content from any hardware, and allows Digital Rights Management (DRM) unlimited hardware configuration changes without the content becoming unplayable. In fact, no changes are made to a user’s computer for CEG to work. Instead, CEG works in tandem with Steam authentication, enabling content access based on user accounts, not arbitrary hardware-based “rights-management” restrictions. Store data in Steam Cloud for your users. The Steam Cloud API allows your game to write and retrieve files for each user. Use it for personalized settings like keyboard, mouse, and gamepad configurations, multiplayer sprays, or even saved games. Steam Cloud is a natural extension of the portability that Steam affords gamers. Shipped with Left 4 Dead, Steam Cloud is now a proven resource and is becoming an integral part of the Steam experience. Matchmaking / Lobbies Steamworks' multiplayer back-end is powered by robust matchmaking and lobby technology. The same technology that drives the quick and accurate match-ups in Left 4 Dead can be used in your game. Steamworks CEG Works with both peer-to-peer and server-based games. Steamworks' built-in voice functionality enables players to work quickly to strategize their next misson. Multiplayer matchmaking - Players connect and match to other players quickly and accurately in Left 4 Dead. Your game isn’t yours, it’s your machine’s. Your game is yours (and no one else’s). 2. Retail Encryption 3. Valuable Platform-Dependant Features Protect your day-one release by shipping encrypted media to stores world-wide. No need to worry that your game will leak from a replicator or stock room — your game stays encrypted until the moment you decide to release it. Customers won’t want to pirate a game that's connected to 20 million gamers and a feature-rich platform. Features like Steam Achievements, Anti-Cheat, Auto-Updating, and Steam Cloud simply don’t exist outside of Steam. Encryption technology also allows you to preload your game to users on Steam. Download encrypted data weeks in advance so that players have access to your game the moment it's released, increasing player numbers and satisfaction during the critical first days. Furthermore, constantly updating your game with upgrades and content leaves the pirates in the dust — they are relegated to a featureless game with no community of players. In-Game DLC Sell additional content from within your game to the customers who want it most. Steamworks provides true in-game DLC, allowing customers to select, buy, and use DLC — all without leaving the game. Additionally, using Steamworks' DLC does not close off your other channels. You are still free to sell the content at retail, either with other online sites or through the Steam store. DLC - Games like The Maw feature downloadable content, enabling players to access to additional game content. Additional Game Services Additional Publishing Services The Steam Community Your game becomes the talk of the town as part of Steam’s large and connected Steam Community. Friends will see friends playing your game and will be able to organize matches, compare achievements, and talk about the next match, sequels, favorite parts, or their favorite villain. Anti-cheat With true cheat detection, keep cheaters from ruining it for the rest of us. Extend the life and sales of your game by making sure that the game plays as you intended it to when you shipped. Real-time sales data Log on to your personal sales and data tracking site to see your product's statistics up-to-the-minute. Don’t wait for weeks to find out where and how your game is selling. Real-time, worldwide activation and useage reports give you the information you need to make informed decisions about marketing and retail conditions when they need to be made. North America Western Europe Game stats and achievements - Create a robust community by having game specific stats and achievements accessible to your customers and their friends. Access from any PC Your customers can sign in and use their game from any PC. Access to their games is based on a customer account, not tied to a computer. Plus, with built-in offline mode, your customers can play on laptops when traveling — or anywhere else. Persistent identity framework Achievements, leaderboards, profiles, and avatars make your game come alive, building your community and providing a strong incentive to play more and recruit others. Oceania Asia Eastern Europe South East Asia Russian Territories Worldwide real-time data - Make better decisions about your product by being aware of what is happening now throughout the world. Voice chat With built-in voice chat, players can talk to each other both inside and outside the game. Free Weekends and Guest Passes Hold events like Free Weekends (or any length play period) to entice customers and promote your game. Then securely and efficiently turn the promotion off at the end of the period. Also available is guest pass technology that allows you to promote your game through your community. Let friends give free, limited-time passes to their friends. This is proven tech that has been used with our games and third parties. Auto-updating Be confident that all of your customers are running the most current version of your game. Update and expand your game as you see fit. Your community stays current, and your support burden will be significantly reduced. With no certification process, you are in control. Update as much as you want, with as much as you want —there is no charge for bandwidth. Territory control Open up new markets. Games can be set to authenticate only in specific regions, allowing you to go day-and-date worldwide without the worry of grey marketing of products intended for specific territories. Key-based authentication An easy, known, and proven path for customers to authenticate their game, keys are the backbone for inventory control and sales data. Keys can be customized for region, content, language, and SKU. Official Groups Talk directly to your customers and invite gamers from across the Steam Community to be a part of your Official Group on Steam. Official Groups are run solely by you. You can organize matches, post concept art, announce news, or simply chat about anything you like with your customers. Each game and partner automatically has a spot reserved — it’s up to you to say what you like and connect with your customers. Development tools Beta-Testing Run secure public betas of your game. Hold public betas and choose from one participant to thousands, if you like. The timing and scope of the beta is up to you. Community user profile pages - Your game is exposed by gamers to gamers throughout The Steam Community. Plus, you can create your own community pages to communicate with your customers. Bug reporting Track most frequent crashes in real time and then triage based on the number of unique users. Auto-collection of minidumps and minidump parsing tools to make your job easier. Find and address bugs before customers contact support. Rapid and secure build distribution The same tool that allows us to securely build and share Left 4 Dead between our offices in Seattle and Orange Country can be used for your product as well. No more syncing to build trees to playtest. Let your own internal version of Steam help you run more frequent playtests at the click of a button. Know your target audience Use the results of the Steam Hardware Survey to look at your game in particular, so you can better target your development and support of games. Installer Reduce your support costs with Steamworks' updatable, proven, and intelligent installer. Your installer can be auto-updated even after delivering a gold master, ensuring that your customers have the best experience from the first time they play your game. “ …get down to the busy work of making fun games.” > Joystiq.com “…a concrete glimpse at the future of the PC gaming market.” > Next Generation “Knowing Valve's proven track record of success in the PC game space, it's easy to understand why others would want to come along for the ride.” > 1up.com Visit online Get started today steamgames.com/steamworks For more information about Steamworks, contact: Jason Holtman Business Development jasonh@valvesoftware.com © 2009 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.