Core eulebook - Garrett Guillotte

Transcription

Core eulebook - Garrett Guillotte
ROLEPLAYING GAME
Core eulebook
CREDITS
Lead Designer: Apple Butter
Design Consultant: Chef Dice
Additional Design: Eagle Falcon, Goose Hawk, Ibis Joust
Additional Contributions: Krazy Lazy, Maze Nasal, Ouze Payzo, Qraze Razer, Size Tazer
Cover Artist: Uranus Venus
Interior Artists: Wacky Xerxes, Yo Zmama, Apple Butter, Chef Dice, Eagle Falcon, Goose Hawk, Ibis Joust,
Krazy Lazy, Maze Nasal, Ouze Payzo, Qraze Razer, Size Tazer, Uranus Venus, Wacky Xerxes, Yo Zmama,
Apple Butter, Chef Dice, Eagle Falcon, Goose Hawk, Ibis Joust, Krazy Lazy, Maze Nasal, and Ouze Payzo
Creative Director: Qraze Razer
Editing and Development: Size Tazer, Uranus Venus, Wacky Xerxes, Yo Zmama,
Apple Butter, Chef Dice, and Eagle Falcon
Editorial Assistance: Goose Hawk and Ibis Joust
Editorial Interns: Krazy Lazy and Maze Nasal
Art Director: Ouze Payzo
Senior Art Director: Qraze Razer
Publisher: Size Tazer
Template CEO: Uranus Venus
Vice President of Operations: Wacky Xerxes
Corporate Accountant: Yo Zmama
Director of Sales: Apple Butter
Sales Manager: Chef Dice
Technical Director: Eagle Falcon
Special Thanks: Adobe InDesign CS5.5, free fonts, DeviantArt stock parchment, all the time on my hands
This template is dedicated to that one time I actually rolled a natural 20 on a d20.
123
456
789
012
345
Product Identity: Sed molor a velest, quasitate rerorpor aperit ut ut aute et lacerrovit, assed et odis prehent, ut autatur, nobis qui dolorum is est, offic tet labores
rerspiet aut eum fugit, sam, inverio omnimi, torepudam expliquam volupta sperum arunt alistrum voloriam solupti sciendio ium vel ide quosani hitius, consequam
et que et latiat. Archicabo. Ovitatem sit aut audit rat qui berum evendi cus derem eius rem volenis audae num ipit et odit, ex es aliqui aspelest que nam, sus sinvent
empost eatecae.
Open Content: Met eossimpost, quiae sam imet idundaes eturiat haris as et qui dolupta tiossint laboreprate volupta tecabor epudis audi doluptate volorestium
hicimus velitis et atiore et int reriae sitincte prenditem denimi, quatur site et aut et quid quatem iumquae volest ut est, corerum, audam, si cuptas aligenistis eum
abo. Itatenditia diorectur atae ium velendelique veliquia plaut re etur sequas alia dolupic tiumqua sperchil maximax imust.
Template Roleplaying Game Core Rulebook lo blautatur, ullaborum ut anditat aliquist laut voles quiducim et qui torporepro cone volut endist. inction re nient qui nulpa
ipidernam ab ium inis nonsect iorisciam quate conempo rerias doloressitas et lignihi lictias es aut optae. Pudis nem ab idi ius re, exerum ullitibus acit, quo vellace
ptaturem audit am fugit rerat. © 2012 Garrett Guillotte.
First printing April 2012.
Printed in Unobtainia
THE EXPANDED
SPELL-LESS RANGER
“Aragorn Didn’t Cast Spells”
S
killed trackers, cunning scouts, and deft skirmish­
ers, rangers are adaptable, self-sufficient masters
of survival, both in and out of combat. The rang­
er’s unique mastery of weapon styles, skill at hunting
all manner of prey, and unparalleled knowledge of his
environment, are just a few of the elements that make
this class so versatile and popular.
The ranger class has been around since the earli­
est days of the game, and of the various i ncarna­tions
over the years, the version of the class presented in the
Pathfinder RPG Core Rulebook
is probably one of the best
yet. However, there still
remains one as­pect of the
class that many feel has
never quite fit: Spells.
From Aragorn to Robin
Hood, none of the char­
acters of fiction,
myth, and folk­
lore from which
the ranger class is
drawn makes use of
magic spells.Each has a
host of unique abilities
and impressiveskills,
certainly…but they don’t
cast spells.
The spell-less ranger is an
alternate class, much like the
samurai, ninja, and anti-pal­
adin. Alter­nate classes are
standalone classes whose
basic ideas are very close
to an established base
class, yet whose required
alterations would be too
expansive to detail in an
archetype. An alternate class
operates exactlylike a base class, except that
a character who takes a level in an alternate
class can never take a level in its associated
class—in this case, a spell-less rangercannot also take lev­
els in the Pathfinder RPG Core Rulebook ranger class.
Although similar in many ways to the Path­finder RPG
ranger, the spell-less ranger has no spellcasting ability.
Instead, the class receives specialized ranger talents
(similar to rogue talents) and a deadly stealth attack
which can be used within the spell-less ranger’s various
favored terrains or against his manyfavored enemies.
The spell-less ranger also gains a number of additional
class abilities, most notably na­ture’s healing, which
allows him to make use of the Heal skill with much
improved results when in a fa­vored environment.
Finally, a number of new ranger feats and class arche­
types are included, along with a ranger tracking sheet
and animal companion character sheet.
While these are designed primarily for use with the
spell-less ranger alternate class, they could also work
quite well with the standard Pathfinder RPG ranger
or even a 3.5 ranger. As an added bonus, thanks to the
Pathfinder RPG’s unified animal companion rules,the
animal companion character sheet could just as eas­
ily be used for a druid’s animal companion, a wiz­ard’s
or sorcerer’s familiar, or even a paladin or cava­lier’s
mount.
CLASS
Alignment: any
Hit Die: d10
CLASS SKILLS
The spell-less ranger’s class skills are Acrobat­ics (Dex),
Climb (Str), Craft (Int), Handle Animal (Cha), Heal
(Wis), Intimidate (Cha), Knowledge(dungeoneering)
(Int), Knowledge (geography)(Int), Knowl­
edge (nature) (Int), Perception
(Wis),Profession (Wis), Ride
(Dex), Stealth (Dex), Survival
(Wis), and Swim (Str).
Skill Ranks per Level: 6 + Int
modifier
CLASS FEATURES
The following are class features of
the spell-less ranger.
Weapon and Armor Proficiency:
You are proficient with all simple
and martial weapons and with
light armor, medium armor,
and shields (except tower
shields).
Favored
Enemy
(Ex): At 1st level, you
can select a crea­
ture type from the
ranger
favored
enemies table.
You gain a +2
bonus on Bluff,
Knowledge, Per­
ception,
Sense
Motive, and Survival
checks against crea­tures of the selected type. Likewise,
you get a +2 bonus on weapon attack and damage rolls
against them. You may make Knowledge skill checks
untrained when at­tempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th,and
20th level), you may select an additional favored en­emy.
In addition, at each such interval, the bonus againstany
one favored enemy (including the one just selected,if so
desired) increases by +2.
If you choose humanoids or outsiders as a fa­vored
enemy, you must also choose an associated sub­type,
1