P Loop Cross-box Combos Half Square Loop
Transcription
P Loop Cross-box Combos Half Square Loop
DAS Cross-box Combos 1/4 1/4 PHASE III Half Square Loop P Loop LOOHCS THGILF C/R .S.U TS1 H-52 Cross-box Maneuver Combinations DAS PHASE III The aerobatic box, outside of competition, is the reasonable airspace that a pilot performs his maneuvers in with good visibility. The performance zone is the smaller airspace within the aerobatic box where the visibility and presentation is the best, but requiring that the maneuvers be performed closer together to stay within it. The advanced aerobatic pilot uses all the airspace within the performance zone by performing maneuvers parallel to both the X and Y axes. Maneuvering on the (cross-box) Y axis at the advanced level typically consists of performing two maneuvers to effect a turnaround at either end of the field, while at the same time repositioning the airplane toward the front or rear of the performance zone. The following pages contain some of the most complimentary maneuver combinations on the Y axis that also effect a turnaround. Aerobatic Box xis Xa Ya xis Center Box X axis Y axis Mid-field Performance Zone 1/4 1/4 Slow roll Hammerhead Humpty bump Side note: The airplane’s flight path is judged in radio control aerobatics, whereas the attitude of the airplane is primarily judged in full-scale. Consequently, without being allowed to “crab” noticeably into a crosswind, a full-scale airplane ends up drifting downwind while maneuvering. Thus, a set of maneuvers on the Y axis are designed into each competition sequence to re-position the plane to the upwind side of the box. This practice will also prove helpful for H-53 R/C pilots who have not yet acquired the rudder knowhow to prevent wind drift. Students of Precision Aerobatics who know how to prevent wind drift, can use the Y axis to make room for certain maneuvers and to improve their viewing perspective. For example: To avoid having to strain looking up, looping maneuvers are better viewed some distance out beyond the pilot, whereas a slow roll is better viewed closer in. X Loop Roll KPTR: Maneuvering on both the X and Y axes increases the room to maneuver while maintaining good visibility. Positioning center box maneuvers for better viewing perspectives. Cross-box Turnaround Combination: Humpty to a Hammerhead DAS PHASE III “one two one” KPTR: The first in a series of maneuvers should set up the speed and altitude for the next. Roll Half roll Left 3 roll “one 1/4 Roll Right 3 roll one” Hammerhead: Perform the hammerhead with a 3 roll on the downline to exit heading back toward the center of the aerobatic box. Increase the throttle to build up sufficient airspeed for the next maneuver before or during the pullout, not after. 1/4 Roll Pull-pull-pull humpty bump: Enter the humpty bump parallel with the runway. 3 roll on the upline in the direction that you want to fly across the box. Pull over the top, and perform a half roll on the downline to set up a cross-box pullout to level flight. “one two Each of these maneuvers favor high entry speeds and finish at high speed. Therefore, this combination works equally well with the humpty bump before or after the hammerhead, and can be performed to reposition the airplane either to the front or rear of the aerobatic boxCdepending on which direction the plane is rolled in the first maneuver. one two” The Y axis turnaround combination of a humpty bump and hammerhead work well together, and are ideally suited to set up any center (aerobatic box) maneuver that requires a higher entry speed. H-54 DAS Cross-box Combination: Hammerhead to a Humpty PHASE III The Y axis turnround combination of a hammerhead followed by a humpty bump makes quite an impression. “one two one two” Roll Left 3 roll One has the option to perform a 3 roll on the upline of the hammerhead: Roll so that the top of the plane is facing the front of the box for the easiest perspective through the remainder of the upline and the pivot. Roll Right 3 roll Option one” H-55 Half roll “one 1/4 one” Note: Establishing level flight between maneuvers provides a moment of respite to begin anticipating what is next and to ensure that the wings are levelCalong with being an important competition requirement and a stamp of proficiency. Roll Pull-pull-pull humpty bump: ¼ roll on the upline in the direction that you intend to pull over the top. In this example, that will be to your left (toward the center of the aerobatic box). Pull over the top, and perform a half roll on the downline to exit heading back toward the center of the box. 1/4 “one two Hammerhead: Enter the hammerhead parallel with the runway. Perform a 3 roll on the downline to set up a cross-box pullout to level flight. 1/4 1/4 KPTR: A proficient pilot establishes a definite level end to the first maneuver before entering the next. Cross-box Combination: Pull Humpty to a Push Humpty Back-to-back humpty bumps on the Y axis work well together, and are made more interesting by pulling over the top of the first humpty, and pushing over the top of the second. PHASE III 1/4 Roll . KPTR: Anticipating which way to roll and push or pull stems from routine wings level entries and perfect verticals. “one one two” Roll Left 3 roll Half roll one” “one Roll . “one two Right 3 roll Note: If considerable rudder is applied trying to correct a deviation from vertical at the point of initiating the pull or push over the top, that rudder will likely have to be maintained and will take precedent over the usual P-factor rudder corrections. I.e., “pull-right---push-left” at slower speeds only works on a consistent basis when the pull or push starts with the wings level after a truly vertical upline. one two” 1/4 Pull-pull-pull humpty bump: 3 roll on the upline in the direction that you want to fly across the box. Pull over the top with right rudder. Perform a half roll on the downline to set up a crossbox pullout to level flight. Pull-push-pull humpty: 3roll the airplane into position to push over the top toward the center of the box. Push over the top with left rudder, and hold the downline for a few counts before pulling out. DAS H-56 Half Square Loop Setup to a Spin DAS PHASE III To spin The following page contains a Y axis turnaround combination requiring a higher altitude setup to a spin. Every aerobatic pilot should be familiar with using the Immelmann turnaround to gain altitude. The turnaround that advanced pilots use to more precisely control just how much altitude is gained is the half square loop. Note: While a spin can be set up in any direction, it is much easier to keep within the performance zone when set up into the wind. Therefore, the half square loop turnaround should be performed downwind of center box. “one two three four” Half square loop You also have the option to perform a half roll on the upline of a half square loop, and then push to upright flight. Option 1. Approach the entry at high speed, full power, with the wings perfectly level. Pulling to the upline should be smooth, but completed quickly, in order to minimize the chance of a deviation occurring during the pull. 2. Maintain full power to improve controllability and tracking once you get to the top. And unless there is a strong contrary crosswind, look for and expect to need increasing amounts of right rudder at some point along the upline to counter the increasing effects of slipstream. 3. Approaching the targeted altitude, assuming the upline is truly vertical, smoothly pull elevator with increased right rudder to cap off at the top inverted. One can then maintain inverted flight to set up an inverted spin, or roll upright to set up an upright spin. Side note: With all the twisting and turning going on at this point, should there be any question about the direction to apply the rudder when a deviation from vertical is first detected, knowledge of the increasing effects of slipstream along an upline should provide assurance that right rudder will correct it. However, keep the rudder input initially small and watch the plane closely, just in case it has to be switched for whatever reason. (FYI: The battle to correct the upline after it was entered without level wings will be greater than battling a 20 mph direct crosswind!) H-57 KPTR: Counting on the upline will help you consistently match the right altitude to the number of spin revolutions that will follow. Cross-box Combination: Upright Spin to a Hammerhead DAS A popular Y axis turnaround combination is the 13-turn upright spin followed by a hammerhead. Here, a 23-turn spin is performed to afford the pilot a little more time to anticipate the spin’s cross-box recovery. Left upright spin “one two A 23-turn spin set up parallel with the runway will exit cross-box in the same direction the spin was initiated (into the wind typically). You should avoid initiating a spin with the wind, since the wind will displace the entry and cause it to appear barrel-rolled or prematurely forced! If there is no crosswind component to the wind, one’s only concern is to initiate the spin in the direction that you want to be heading after the spin. PHASE III “one” 1/4 1/4 Cr os s-b ox “two” one” Immediately after the spin stops, push to a perfect vertical downline, square the wings if necessary, and start applying power to build up airspeed for the hammerhead. Due to the lower airspeed exiting a spin, keep the next maneuver simple (no rolls on the upline). 3 roll on the downline after the pivot to exit heading back toward center box. Right 3 roll Roll As you sense the stall about to break, sneak in a little rudder in the direction that you intend to spin to ensure the spin breaks that way. Once you input the spin, keep track of the revolutions from the beginning, and quickly neutralize the controls on “two,” in order to stop spinning at 23. Side comment: It is because the vast majority of R/C flyers recover from their spins in whatever direction the airplane happens to be heading that few things are as impressive as when a pilot enters a spin in one direction, recovers in another, and then validates that it was no accident by performing another aerobatic maneuver! KPTR: As a rule, given the choice to spin left or right, choose the direction that is more into the wind. (neutral) H-58 Cross-box bridge spin entry: Enter the bridge parallel with the runway. Set the upline, and 3 roll the airplane into position to (push) cap off at the top upright (into the wind typically). Maintain an even count along the upline to achieve sufficient altitude to perform the spin. This practice then reinforces correctly matching the altitude gained to the general number of spin revolutions that you intend to do, e.g., a longer count sets up a higher altitude spin entry and more revolutions. Stall “one” “two” Neutral “three” Upright spin: Once you have initiated the spin, start counting the revolutions when the top of the plane faces the direction that you intend to recover, and neutralize the controls just before achieving the number that you want to stop on. Note that while a bridge or half square loop setup to a spin may make it possible to do several revolutions, it is more dynamic to perform fewer revolutions in order to demonstrate a perfect vertical downline afterCversus spinning until altitude forces a rushed pullout. H-59 Side note: Consistently entering maneuvers with the wings level and attention to using the same inputs usually leads to quickly noticing any additional corrections that haven’t been covered here, but turn out to be needed in practice. One such example can occur flying a high power airplane turning a very large propeller: A more aggressive pull to the vertical can produce so much P-factor effect that the plane turns a little to the left, despite the higher airspeed. Obviously, a little right rudder during the pull will correct this until the upline is set, at which point no more rudder should be required until slipstream begins to take over as the airplane slows on the upline. one two three” An example of efficiency and proficiency using one maneuver to set up the next is performing a cross-box bridge to achieve the altitude for a spin, while also decelerating close the stall speed so that a spin can be entered on the Y axis without needing a lengthy setup. Right 3 roll KPTR: A bridge is a great way to quickly gain altitude to set up a spin at the upwind end of the field. Roll PHASE III Cross-box Combination: Bridge to an Upright Spin “one two DAS P Loop Turnarounds DAS An advanced turnaround maneuver that is seldom seen outside of aerobatic competition, but that offers more versatility than just about any other maneuver, and is also a lot of fun to fly, is the P loop. Roll one” NOTICE: All that can be said about the proper uses of rudder to prevent crosswind drift during loops (and for that matter, keeping loops round) has been said in Precision Aerobatics, and therefore will not be repeated again here. Let it just be said, for the sake of those who have skipped that phase of learning, look for the leftturning tendencies of slipstream and P-factor to require right rudder corrections during the slower phases of maneuvers. Yet, at a certain strength, crosswinds become the dominant force requiring rudder correction, particularly over the slower tops of loops. Knowing what to look for and experience will tell. Half roll Slipstream RUDDER or Crosswind one two” “one two Half roll Use right rudder over the slower top of the loop to correct P-factor and slipstream. Unless, rudder into a strong crosswind is required. The P loop turnaround with a half roll on the upline before a : loop sets up a higher entry into the next maneuver. Roll or Crosswind P LOOP The P loop turnaround with a half roll on the downline after a : loop sets up a lower entry into the next maneuver. “one P loop PHASE III Use right rudder to correct slipstream as the airplane slows along the upline, and increase the right rudder to correct P-factor and slipstream looping over the top. Unless, rudder into a strong crosswind is required. Reverse P loop P LOOP KPTR: The ease of the next maneuver will directly reflect whether the P loop was kept vertical. H-60 Cross-box Turnaround Combination: P Loop to a Humpty Bump or Hammerhead DAS Reduce power PHASE III Performing a P loop followed by a humpty bump or hammerhead on the Y axis combines an awesome display of aerobatic skill and flying as a stylistic art form! “one two “one two one two” P loop: 1/4 1/4 Left 3 roll Left 3 roll one” H-61 one” Note: Anytime a refinement like rudder is needed, remember that if you do not input enough, you will still improve the maneuver. On the other hand, continuing to increase the rudder until its effect is obvious, can turn an acceptable maneuver into a sloppy mess. If in doubt, input less, rather than more. Half roll Roll ox Roll s-b Roll os “one Cr Approach the entry from a medium altitude, parallel with the runway, at high speed, wings level. Smoothly (not gradually) input and hold a fixed elevator amount to initiate a constant radius loop. Relax the elevator slightly to float over the top of the loop and keep it round. Reduce power and set the downline. 3 roll on the downline to set up a cross-box pullout to level flight.... KPTR: (With the exception of correcting vertical snap rolls) it is better to err on the side of not enough rudder than to over-control!