Ocoee High School Physics Universal
Transcription
Ocoee High School Physics Universal
Ocoee High School Physics and Engineering at Universal: Islands of Adventure Names:____________________________________ This trip will exclusively use smart phone applications and/or functions. Here is what you will need: • • • • Stopwatch app Angle meter (phone can be angled to show degrees) Colornote Notepad or other Note pad app Video capability Legend: RP = Regular Physics HP = Honors Physics APB = AP Physics B APC = AP Physics C Note: Unlabeled questions are done by ALL LEVELS of physics Roller Coaster oaster Physics Analysis 1. How do you find the speed of a roller coaster at a specific point? 2. How do you find the lengths and radii of ride elements? Since you are not bringing a meter stick to the park the best way is to measure the length of your shoe. When measuring a distance we simply step the distance out “heel-to-toe” toe” then multiply the # of steps by the length of our shoe. L total = l shoe *# of footsteps taken 3. How do I take proper video footage? This is actually very simple simple.. The single most important rule is that you MUST be perpendicular to the ride element you want to capture. And you also should be far enough away so that the element can enter the screen and leave the screen but never take up the entire screen. You also need eed to know the LENGTH of the object you want to take video footage of of.. So make sure you heel to toe across cross the length of the object if you do not know it. 4. How do I measure the angle of a ride? Easy! Use the ANGLE METER app on the smart phone. Stand perpendicular perp to the ride you want to measure with a good amount of distance between you and the ride. Align the side edge of your phone with the ride and read the angle reading off your phone. 5. How do I measure the time of a ride? Use the stopwatch app on your phone. 6. How do I record data at the park? Use a notepad app on your phone. Caro-Seuss-el What to measure in addition to the data table below: • Video of ride rotating Note: The 2 chosen ride elements element must be clearly seen in n the video. This is needed to do the video analysis. Data Period of 3 revolutions (sec) Radius of inner circle (meters) Radius of outer circle (meters) 3.51 m 6.78 m Length of inner ride element (meters) Length of outer ride element (meters) Calculations - You MUST show all work and formulas used!!! 1. Using the period for 3 revolutions, calculate the period for ONE revolution. 2. Using the radius of the inner circle, calculate the velocity of the inner ride element. 3. Using the radius of the outer circle, calculate the velocity of the outer ride element. 4. Using Logger Pro’s Video analysis, determine the velocity (slope of distance vs. time graph) of each ride element using the length of each element. Video Velocity of Inner Element Video Velocity of Outer Element 5. Using your calculated and video velocity, determine a percent difference between the values for each ride element. %difference = value1 − value 2 x100 average Inner Element Outer Element 6. On the figure shown, draw and label the vectors for velocity, acceleration, and force of a ride element. 7. (APC) – Calculate the ANGULAR velocity of each ride element. ωinner ωouter 8. (APC) - Explain the significance regarding the values of the angular velocity you calculated. Jurassic Park: The Ride What to measure in addition to the data table below. • Video footage of boat moving after the splash sp Ride Specifications Boat length = 7.5 m Velocity of boat at the top of the drop = 3 m/s Drop Height = 26 m Data Time of splash (this is the time it takes to slow the boat down to a constant speed) Trial 1 Trial 2 Trial 3 Average Calculations – You MUST show all work and formulas used!!! 1. Using conservation of energy, calculate the speed of the boat at the bottom of the drop. Assume the boat is at ground level. 2. Using Logger Pro’s Video analysis, determine the velocity (slope of distance vs. time graph) of the boat AFTER the splash. It should be moving at a constant speed at this point. Velocity of boat after splash = 3. Using kinematics, calculate the accelerat acceleration ion (deceleration) of the boat during the splash. 4. Calculate the CHANGE in momentum of the boat if a fully loaded boat is approximately 4500 kg. 5. Since the change in momentum is equal to the IMPULSE, determine the average force that the water exerted on the boat during splash time interval. 6. Acquire the force from at least 1 other group. Determine a % difference between YOUR calculated force value and the force from the other group. 7. Is the percent difference off by more than 10%? If so, what factors could account for this difference thinking about the ACTUAL situation at the park. What to measure in addition to the data table below. • • • Video footage of hulk coaster leaving the launch tube tube. Video footage of hulk coaster traveling down the first drop. (APC APC only) only Video footage of hulk coaster at the bottom of the first drop drop. Ride Specifications Length of coaster = 13.1 m Time of Launch = 2 seconds Initial velocity of Hulk = 3 m/s Height of zero g roll = 34 m Height of lowest point after zero g roll = 2 m Claimed final velocity of Hulk at end of launch tube = 17.9 m/s Data Time for coaster at a single position in the zero g roll after launch tube Trial 1 Trial 2 Trial 3 Average Time for coaster at a single position at the bottom of the first drop Trial 1 Trial 2 Trial 3 Average Angle of Descent after zero g roll = (you need to be perpendicular to the ride to measure this) Calculations -– You MUST show all work and formulas used!!! 1. Calculate the velocity of the coaster in the zero g roll if the length of the coaster is 13.1 m. 2. Using Logger Pro’s Video analysis, determine the velocity (slope of distance vs. time graph) of the coaster in the zero g roll. Velocity of coaster in zero g roll (video) = 3. Calculate a % difference between the velocity you determined using the video footage and the velocity you calculated in #1. 4. Using Logger Pro’s Video analysis, determine the velocity (slope of distance vs. time graph) of the coaster at the BOTTOM of the first drop Velocity of coaster at bottom of drop (video) = 5. (R,H,APB) Calculate the length of the drop using your measured angle and the height difference. 6. (R,H,APB) Using kinematics, calculate the acceleration of the incline. 7. (APC) Using Logger Pro Pro’s ’s Video analysis and the video footage of the coaster traveling down the first drop, create a distance time graph for the entire descent. This graph should have a LOT of points! Take the derivative of the position graph to get the velocity. Make a velocity time graph and find the SLOPE, which is the acceleration of the coaster. Acceleration of coaster from video = 8. On the figure below, draw the free body diagram of the coaster as it descends the first drop. Assume that since the coaster is rolling that friction is negligible. 9. In the box below, write the EQUATION OF MOTION in the direction the coaster is moving as it descends the first drop. (R – You might need help with this) 10. Using the equation above, show what the acceleration is equal to in terms. Calculate the magnitude of the acceleration using your measured angle. 11. Calculate a % difference between the acceleration found in #10 and the one you found in #6 (APC uses #7) The Dragon Challenge: Chinese Fireball vs. Hungarian Horntail What to measure in addition to the data table below. • Video footage of BOTH coasters in small vertical loop. Data Table Time for coaster at a single position at top of small vertical loops Chinese Fireball Hungarian Horntail Trial 1 Trial 2 Trial 3 Average Trial 1 Trial 2 Trial 3 Average Calculations -– You MUST show all work and formulas used!!! 1. Calculate the velocity of EACH coaster using your average time and the length of the coaster which is 11.6 m. 2. Calculate a % difference between the calculated velocity values in #1. 3. Using Logger Pro’s Video analysis, determine the velocity (slope of distance vs. time graph) of EACH coaster at the TOP of the small vertical loop. Chinese Fireball’s velocity Hungarian Horntail’s velocity 4. Calculate a % difference between the measured video velocity values in #3. 5. The ride itself used to be dueling in nature in that there was a “near miss” between the coasters. An accident has since forced park officials to NOT coordinate the 2 coasters in this way. To ensure that the timing was perfect the speeds had to be nearly identical. Is this the case? Explain. 6. The vertical loops we just used are NOT perfect circles but they are in fact “engineered” using circles. The figure shows what is called a CLOTHOID loop. Two circles with the same radius are drawn in such a way as they overlap. I third circle is drawn inside the area that the 2 original circles share. This idea builds the shape of the CLOTHOID LOOP, where the top part of the clothoid will have the radius on the smaller inscribed circle. On the second figure, draw the FREE BODY DIAGRAM for the coaster when it is at the TOP of the LOOP. 7. In the box below, write the EQUATION OF MOTION for the coaster when it is at the TOP of the coaster. 8. Is the acceleration of the coaster, LINEAR or CENTRIPETAL? (circle one) 9. In the box below, write the complete EQUATION OF MOTION using your answer to #8 and the appropriate symbolic expression for that answer. 10. Divide EACH term in your expression in #9 by WEIGHT (“mg”) and reduce or simplify. Show this expression below. 11. The idea of “G-FORCE” is defined as the RATIO of the force normal to the weight. You should see this ratio in your expression. Replace the fraction with the term “g-force” and solve for it IN TERMS. Show the expression for the g-force of a rollercoaster when it is upside down below. 12. Using your derived expression in #11, calculate the g-force of the Hungarian horntail if the radius of the clothoid loop at the top is 5.5 m. 13. Conceptually, the unit for g-force is “g”. The meaning behind this is that if you experienced 5g’s that would translate to a feeling of FIVE TIMES your mass or feeling 5 times heavier than normal. At rest we are all at 1g. Consider the value you calculated in #12, would a rider feel HEAVIER or LIGHTER at the top of the loop. EXPLAIN in detail. 14. A typical g-force measurement for a loop with this size radius is 2g. Calculate a % difference between this measurement and your calculated measurement in #12. Flight of the Hippogriff Ride Specifications Height of Lift above the loading platform = 12.1 meters Mass of fully loaded coaster = 4500 kg Data Table Time for coaster to ascend the lift = ANGLE of LIFT HILL = Calculations -– You MUST show all work and formulas used!!! 1. Using your average time for the lift motor to pull the coaster up the lift hill, calculate the POWER that the lift motor expends. 2. Calculate the LENGTH of the lift hill using the figure as a reference. 3. In the box below, calculate the CHANGE in POTENTIAL ENERGY of the coaster as well as the WORK DONE BY THE LIFT CHAIN. Keep mind that the lift chain pulls the coaster at a constant speed and is equal to a component of the coaster weight. Change in Potential Energy Work done by lift chain 4. Compare the values you calculated in #3. Explain the significance of this comparison. This ride is for APC and APB only. I Instructions for APC Locate one of the many fish that expel water from its mouth in a parabolic path. Take measurements that are necessary to calculate the velocity of water as it exits the mouth of the fish. Provide the following: • • • Detailed sketch of the path showing important physics variables measured Calculation scheme % difference with at least one other group Instructions for APB Use the data taken from APC students. 1) The radius of the fountain’s exit hole is 4.0 x 10-3 m. Calculate the volume flow rate of the water. 2) The fountain is fed by a pipe that has an opening of 7.0 x 10-3 m and is below the fish at ground level. Calculate the gauge pressure in the feeder pipe at this point. The Forbidden Journey The activity is for students who have Aaron Shkoler as a calculus teacher. Once per hour over the course of several hours take 5 minutes and count the number of patrons who enter an Harry Potter:TFJ and the number of patrons who exit. Multiplying by 12 will give the rate at which patrons enter/exit the attraction in people per hour. Let f ′ ( t ) be the rate at which patrons enter the attraction in people per hour and g ′ ( t ) be the rate at which patrons exit the attraction in people per hour over the measured interval. Time (hours) 1 2 3 4 5 6 f ′ (t ) g′ (t ) a) Use a trapezoidal approximation to estimate the number of people who have entered the attraction during the 1st three hours. b) Use a trapezoidal approximation to estimate the number of people inside the attraction at the end of the 3rd hour. c) During the third hour is the number of people inside the attraction increasing or decreasing? d) Approximate the hour during which the greatest number of people are inside the attraction.