district-z rulebook
Transcription
district-z rulebook
HOW TO SURVIVE 1 COMPONENTS 38 LOCATION cards 21 ITEM cards 9 SURVIVOR cards 9 SURVIVOR PORTRAIT cards 8 LOCATION OBJECTIVE cards 3 BOSS cards 2 COMPANION cards 6 Black ZOMBIE COMBAT dice 6 Red SURVIVOR COMBAT dice 12 Card Stands 8 CITY’S EDGE cubes 30 WOUND counters 20 INFECTION counters 20 ZOMBIE counters 1 Rule Book CARD TYPES SURVIVOR PORTRAIT cards: These cards are used as your playing pieces. You put the card into a card stand and this represents you in the CITY. PICTURE it’s probably l, a rn u jo is h t d n u If you fo elps you on h is h t e op h I . e m r too late fo d maybe even n a y t fe sa o t y a w your life may r ou Y . ly e is w it se U a cure. depend on it. Sometimes a card will modify the game. Follow the rules on the card. They supersede those written in the rule book. SURVIVOR cards: You. One of the last survivors of the zombie apocalypse. Begin by selecting a SURVIVOR card and the corresponding SURVIVOR PORTRAIT card. NAME PICTURE BASE COMBAT BASE AGILITY BASE PERCEPTION BASE HEALTH ATTRIBUTE ATTRIBUTE ATTRIBUTE ATTRIBUTE SPECIAL ABILITIES NAME COMPANION cards: Someone to travel with throughout DISTRICT-Z. To attach a COMPANION, find the COMPANION card in the COMPANION card pile and place him or her next to your SURVIVOR card. SURVIVORS can attach any number of COMPANIONS. COMPANIONS may not equip ITEMS. However, you may use FIRST-AID KITS to heal COMPANIONS. COMPANIONS modify a SURVIVOR’S BASE COMBAT ATTRIBUTE, BASE AGILITY ATTRIBUTE, and/or BASE PERCEPTION ATTRIBUTE. The modifier is listed on each card. Some COMPANIONS have special abilities. These are listed on the card. Some COMPANIONS are UNIQUE. This means that there can be only one of these UNIQUE COMPANIONS in the CITY at any time. If a UNIQUE COMPANION happens to be rolled for on the EVENT TABLE when that same UNIQUE COMPANION is already in the CITY, disregard this result and consider the EVENT skipped. Drop off a COMPANION by leaving him or her at your current LOCATION. A SURVIVOR may move to that LOCATION and attach any COMPANIONS dropped there. If this is done, that SURVIVOR skips rolling for an EVENT at that LOCATION. If you take a WOUND while you have a COMPANION attached, you may place WOUND counters on the COMPANION. If at any time the number of WOUND counters on that COMPANION is equal to or greater than his or her HEALTH, that COMPANION is dead. You must now detach that COMPANION. To detach a COMPANION, simply place that COMPANION back into the COMPANION CARD PILE. You can go back to that COMPANION’S initial LOCATION and he or she can once again be attached. NAME PICTURE COMBAT MODIFIER AGILITY MODIFIER PERCEPTION MODIFIER HEALTH I made lly g in w a r d Here’s athat was especia of one. . . bitey SPECIAL ABILITIES 2 3 ITEM cards: The gear that SURVIVORS use while on their journey. To equip an ITEM, find its card in the ITEM card pile and place it next to your SURVIVOR card. There are either WEAPONS or ACCESSORIES. LOCATION cards: The places SURVIVORS go while making their way to safety. Most LOCATION cards have an EVENT TABLE on them. This table is used to determine what happens. UNIQUE EVENTS, AFTER EVENTS, or SPECIAL EVENTS can be on LOCATION cards as well. SURVIVORS can equip a maximum of four 1-HANDED ITEMS. If an ITEM is 2-HANDED, it counts as two 1-HANDED ITEMS. If an ITEM is not 1-HANDED or 2-HANDED, it takes up no hands. If you have more than four 1-HANDED ITEMS equipped, any additional 1-HANDED and 2-HANDED ITEMS must be dropped. UNIQUE EVENTS only happen once each game. You may then randomly replace that LOCATION card or disregard following visits or rolls on the EVENT TABLE. You drop an ITEM by leaving it at your current LOCATION. A SURVIVOR may move to that LOCATION and equip any ITEMS dropped there. If this is done, that SURVIVOR skips rolling for an EVENT at that LOCATION. Unless otherwise stated, if an ITEM is BROKEN, OUT OF AMMO, or OUT OF GAS, unequip that ITEM. To unequip an ITEM, simply place that ITEM back into the ITEM CARD PILE. If an ITEM is STUCK in a SINGLE PLAYER game, simply unequip that ITEM. In a MULTIPLAYER game, the SURVIVOR that had the ITEM equipped may skip his or her next turn in order to retrieve that ITEM card. Some ITEMS modify a SURVIVOR’S BASE COMBAT ATTRIBUTE, BASE AGILITY ATTRIBUTE, and/or BASE PERCEPTION ATTRIBUTE. The modifier is listed on each card. At any time, a SURVIVOR may choose whether or not to use an ITEM. During COMBAT, a SURVIVOR may only use the modifier of either one 2-HANDED ITEM or one 1-HANDED ITEM. Additionally, a SURVIVOR may combine the modifiers of two DUAL-WIELDABLE ITEMS. Some ITEMS are UNIQUE. This means that there can be only one of these UNIQUE ITEMS with the same name in the CITY at any time. If a UNIQUE ITEM happens to be rolled for on the EVENT TABLE when that same UNIQUE ITEM is already in the CITY, disregard this result and consider the EVENT skipped. AFTER EVENTS must be completed in order to end your turn. SPECIAL EVENTS are determined by the card. NAME PICTURE EVENT TABLE UNIQUE EVENTS, AFTER EVENTS, SPECIAL EVENTS OR FLAVOR TEXT BOSS cards: Unique and powerful adversaries that are able to move around the CITY. At the end of each player’s turn, use the table on each BOSS card to determine which direction to move the BOSS. If a BOSS can’t be moved in a certain direction, roll again. NAME PICTURE When BOSSES move onto LOCATION cards, do not flip those LOCATION cards face up. BOSSES are UNIQUE. This means that there can be only one of these BOSSES with the same name in the CITY at any time. MODIFIERS BOSSES may not equip ITEMS. DESCRIPTORS EFFECTS Whenever you land on a BOSS, a BOSS lands on you, or a BOSS remains on a LOCATION card that you occupy, regardless of whose turn it is, do not roll on the EVENT TABLE. Instead, enter BOSS COMBAT. If it is the beginning of your turn, you may move to a different LOCATION card like normal. However, if you decide to stay at a LOCATION occupied by a BOSS, enter BOSS COMBAT. LOCATION OBJECTIVE cards: In order to win the game, you must find and equip a LOCATION OBJECTIVE card and make your way to the CITY’S EDGE. The back of a LOCATION OBJECTIVE card is the same as the back of a LOCATION card. The front looks like the front of an ITEM card. When LOCATION OBJECTIVE cards are found, they are treated like ITEM cards, but they are not considered ITEMS. See page 9 for more information on BOSS COMBAT. NAME COMBAT ATTRIBUTE HEALTH ATTRIBUTE NAME PICTURE PICTURE MOVEMENT TABLE SPECIAL ABILITIES DESCRIPTORS EFFECTS 4 5 COUNTERS SINGLE PLAYER CITY SETUP There are three different types of counters in DISTRICT-Z. Select a SURVIVOR card and matching SURVIVOR PORTRAIT. Put the SURVIVOR PORTRAIT into a card stand. This is your playing piece. WOUND counters: Place these counters on your SURVIVOR card to keep track of the number of WOUNDS taken during the game. If the number of WOUND counters on your SURVIVOR is equal to or greater than your HEALTH, then the SURVIVOR is dead. A single player CITY is created with just 21 location cards and is set up as follows: Set aside one LOCATION objective card and eight location cards. Shuffle them together and lay them face down in a 3 x 3 grid. Then place two columns of three LOCATION cards to the left and right of this 3 x 3 grid, creating a 7 x 3 grid. Make sure the COMPASS ROSES are pointing in the same direction. ZOMBIE counters: If any ZOMBIES are left after an EVENT, place these counters on that LOCATION card. Any SURVIVOR that lands on that LOCATION must defeat these ZOMBIES before rolling on the EVENT TABLE. Flip the starting LOCATION card face up and place your playing piece on top of that card. Now you must kill the zombies, stay alive, and escape while you still can! INFECTION counters: Place these counters on SURVIVOR cards in order to keep track of your level of INFECTION. For more information about INFECTION, see page 14. CITY’S EDGE THE CITY OBJECTIVE You must kill the zombies, stay alive, find the LOCATION OBJECTIVE card, and escape by getting to the CITY’S EDGE. SINGLE PLAYER SOLITAIRE SETUP Select a SURVIVOR card and matching SURVIVOR PORTRAIT. Put the SURVIVOR PORTRAIT into a card stand. This is your playing piece. Make three piles of LOCATION cards. The first pile is placed to the left and consists of six cards shuffled together. The second pile is placed in the middle and consists of eight LOCATION cards and a LOCATION OBJECTIVE card shuffled together. The third pile consists of six cards shuffled together and is placed to the right. Now, you must work through the piles of LOCATION cards from left to right. After you make it through the first pile, draw from the second. As soon as you find the LOCATION OBJECTIVE, draw from the last pile of LOCATION cards. Once you draw the last LOCATION card and you successfully complete the EVENT on the EVENT TABLE, you win the game. PLAYING PIECE YOUR SURVIVOR RED ZOMBIE DICE BLACK COMBAT and SKILL CHECK DICE HOW TO PLAY (At a glance) 1.Move your playing piece to a LOCATION card and flip it face up. 2a.If the card you flipped over is a LOCATION OBJECTIVE card, you may equip it. You should now continue to make your way to the CITY’S EDGE to win the game. 2b.If the card you flipped over is a normal LOCATION card, complete the EVENT. 3. Your turn ends. YOUR SURVIVOR PILE ONE 6 CARDS PILE TWO PILE THREE 9 CARDS 6 CARDS 6 RED ZOMBIE DICE BLACK COMBAT and SKILL CHECK DICE four t s e h c e h hot in t s I e t later n o o h s y t d s a a e n h This is a ing. One m o c t p e k again. till . s . t I . . s s ie e is im t hing up da s u p s a w and it 7 HOW TO PLAY (In depth) SURVIVOR COMBAT 1.Move SURVIVOR COMBAT has only one round. Both the attacking and defending SURVIVORS make COMBAT ATTRIBUTE CHECKS and roll the number of dice equal to their COMBAT. Add the results including any modifiers. Any time your playing piece lands on a LOCATION card, flip the LOCATION card face up and complete an EVENT. You may only move NORTH, SOUTH, EAST, or WEST. Unless otherwise stated, move your playing piece one LOCATION card every turn. When you move your playing piece from a face up LOCATION card, flip that LOCATION card face down. 2a.If the card you flipped over is a LOCATION OBJECTIVE card, remove it from the CITY, equip it, and replace it with a random LOCATION card. You must flip over that new LOCATION card and complete the EVENT. Upon completing the EVENT, you should now continue to make your way to the CITY’S EDGE to win the game. The SURVIVOR with the higher total can do one of the following: - Steal one ITEM from the losing SURVIVOR. - Steal one LOCATION OBJECTIVE from the losing SURVIVOR. - Cause the losing SURVIVOR to take one WOUND. – If the totals are equal, nothing happens. 2b.If it’s a LOCATION card, follow the instructions on the LOCATION card. The turn is over. 3. Complete the EVENT on the LOCATION card. After your event is completed, your turn is usually over. Sometimes there are AFTER EVENTS that take place after an EVENT on the EVENT TABLE. AFTER EVENTS only happen once each visit to a LOCATION card. Once you complete those AFTER EVENTS, your turn is over. If you skipped the EVENT or ESCAPED from COMBAT at a LOCATION card, do not roll for any AFTER EVENTS. Instead of fighting, you may choose to ESCAPE from the SURVIVOR’S attack by making an AGILITY ATTRIBUTE CHECK. To do this, roll the amount of dice equal to your AGILITY. Add the results including any modifiers. If the total is greater than the SURVIVOR’S COMBAT dice total, you have successfully ESCAPED from the attack and you neither take nor deal any WOUNDS. Your turn is now over. If the total of your dice is less than the attacking SURVIVOR’S COMBAT dice total, you take one WOUND and your turn is now over. COMBAT If another SURVIVOR is at your CITY’S EDGE, you must enter SURVIVOR COMBAT with him or her. Every turn you remain on that LOCATION card you must enter SURVIVOR COMBAT. If that SURVIVOR remains at your CITY’S EDGE, you must kill him or her in order to win the game. COMBAT can be against ZOMBIES or between SURVIVORS and other SURVIVORS or BOSSES. COMBAT between SURVIVORS and other SURVIVORS or BOSSES falls under the umbrella called BOSS COMBAT. COMBAT is divided into COMBAT ROUNDS. Each roll of the dice is considered a COMBAT ROUND. During each COMBAT ROUND, the ZOMBIES roll the number of dice equal to the number of ZOMBIES at the current LOCATION and you roll the number of dice equal to your COMBAT. Roll the necessary number of dice (see COMBAT EXAMPLE) simultaneously. Choosing how to compare each of the dice, determine the outcome of COMBAT based on these rules: If you are on a LOCATION card occupied by more than one SURVIVOR, you may separately engage any of those SURVIVORS. BOSS COMBAT - D ice with the same result negate each other. You don’t take any damage, nor do you destroy a ZOMBIE. BOSS COMBAT is played similarly to SURVIVOR COMBAT. It has only one round. The SURVIVOR makes a COMBAT ATTRIBUTE CHECK by rolling the number of dice equal to his or her COMBAT. The BOSS rolls the number of dice equal to its COMBAT. Add the results including any modifiers. - If your die is higher than a ZOMBIE’S die, you destroy that ZOMBIE. - If the totals are equal, nothing happens - If a ZOMBIE’S die is higher than your die, you take 1 WOUND. - If the SURVIVOR’S result is higher, the BOSS takes one WOUND. If the number of ZOMBIES is greater than your COMBAT, you take 1 WOUND for each ZOMBIE die that exceeds your COMBAT ATTRIBUTE. - If the BOSS’S result is higher, the SURVIVOR takes one WOUND and optionally one INFECTION counter. COMBAT continues until either all the ZOMBIES at the current LOCATION are dead (again), or you are. Your turn is over. Unless otherwise stated, at the beginning of each COMBAT ROUND, you may choose to ESCAPE from the ZOMBIES instead of fighting them by making an AGILITY ATTRIBUTE CHECK. To do this, you roll the amount of dice equal to your AGILITY and the ZOMBIES roll the number of dice equal to the number of ZOMBIES at the current LOCATION. Add the results including any modifiers. If the total of your dice is greater than the attacking ZOMBIES’ dice total, you have successfully ESCAPED from the ZOMBIES. Place the number of ZOMBIE counters onto your current LOCATION card equal to the amount from which you successfully ESCAPED. Your turn is now over. If the total of your dice is less than the attacking ZOMBIES’ COMBAT dice total, you take one WOUND and COMBAT continues. If you ESCAPE from COMBAT, and there’s an AFTER EVENT at that LOCATION, do not roll for that AFTER EVENT. 8 Instead of fighting, you may choose to ESCAPE from the BOSS’S attack by making an AGILITY ATTRIBUTE CHECK. To do this, roll the amount of dice equal to your AGILITY. Add the results including any modifiers. If the total is greater than the BOSS’S COMBAT dice result, you have successfully ESCAPED from the attack and you neither take nor deal any WOUNDS. Your turn is now over. If the total of your dice is less than the BOSS’S COMBAT dice total, you take one WOUND and the turn is now over. If at any time the number of WOUND counters on a BOSS is equal to or greater than its HEALTH, that BOSS is dead. If a BOSS is on a LOCATION card occupied by more than one SURVIVOR, those SURVIVORS may choose to combine their COMBAT to increase the odds of wounding the BOSS. The number of WOUNDS dealt to the BOSS is equal to the number of SURVIVORS that participated in BOSS COMBAT. If the BOSS’S result is higher, it wounds all participating SURVIVORS. 9 ATTRIBUTES AND ATTRIBUTE CHECKS Throughout the course of DISTRICT-Z, a SURVIVOR might be called upon to make an ATTRIBUTE CHECK. To do this, you roll the amount of dice equal to the listed ATTRIBUTE or ATTRIBUTES on the LOCATION card. Instructions as to the results of each ATTRIBUTE CHECK are given on each LOCATION card. You succeed with this type of ATTRIBUTE CHECK if your dice total is greater than the number listed for the ATTRIBUTE CHECK. If your dice total is less than or equal to the number listed for the ATTRIBUTE CHECK, you fail. The next COMBAT ROUND, you roll 3, 4, and 6. The ZOMBIES roll 3 and 5 (they only roll two dice this COMBAT ROUND because you destroyed one ZOMBIE during the first COMBAT ROUND). Comparing the results you choose to - do nothing with your 3 result. - match your 4 die against the 3 ZOMBIE die, destroying the ZOMBIE. - use your 6 die against the 5 ZOMBIE die destroying the ZOMBIE. If you have an attribute check against ZOMBIES, the ZOMBIES roll the amount of dice equal to the number of ZOMBIES at a specific LOCATION. You succeed with this type of ATTRIBUTE CHECK if your ATTRIBUTE’S dice total is greater than the ZOMBIES’ dice total. If your dice total is less than or equal to the ZOMBIES’ dice total, you fail. If you have an attribute check against a BOSS, the BOSS rolls the amount of dice equal to its COMBAT. You succeed with this type of ATTRIBUTE CHECK if your ATTRIBUTE’S dice total is greater than the ZOMBIES’ dice total. If your dice total is less than or equal to the BOSS’ dice total, you fail. TURN EXAMPLE You’re HOPE and it’s the beginning of your turn. You move your playing piece to a LOCATION card. The LOCATION card is face down, so you flip it face up. It’s the WAREHOUSE. It could be worse. You roll your EVENT DIE and you get a 5. Consulting the EVENT TABLE, you see that you have to fight three ZOMBIES. Luckily, you’re equipped with a PISTOL. This gives you a total COMBAT of 3 (BASE COMBAT ATTRIBUTE of 2 and the PISTOL gives you +1). COMBAT is now over. Following the PISTOL card rules, you must now roll to see if your PISTOL is OUT OF AMMO. You roll a die and get a 4. It’s your lucky day. You managed to kill three ZOMBIES, you still have some ammo for your PISTOL, and you remained relatively unscathed, taking only 1 WOUND. Hopefully you’ll be that lucky next time. Looking at the LOCATION card, you see the WAREHOUSE has an AFTER EVENT. The AFTER EVENT is a PERCEPTION CHECK: 7. That means you’re successful if the result of your dice is greater than 7. You have a PERCEPTION of 3. You roll three dice and your results are 2, 3, and 5 which is a total of 10. You’re successful and you now get to equip one random NON-UNIQUE ITEM. You cycle through the ITEM cards and at random grab an EXTRA AMMO card. Now that’s pretty nice. Your turn is now over. WINNING? You are fighting three ZOMBIES. Rolling all six of the dice, your results are 2, 3, and 4. The ZOMBIES’ results are 1, 3, and 5. Comparing the results you choose to - use your 2 die against the 1 ZOMBIE die, destroying this ZOMBIE. - match your 3 die against the 3 ZOMBIE die, negating these results. - use your 3 die against the 5 ZOMBIE die, and take one WOUND. Once you have an equipped LOCATION OBJECTIVE card, you are at the CITY’S EDGE, and you successfully complete the EVENT on the EVENT TABLE, you win the game. You’ve made your way to safety and survived the onslaught of the ZOMBIE horde. LOSING? If at any time the number of WOUND counters on your SURVIVOR is equal to or greater than your HEALTH, you lose the game. The open arms of the growing legion of the undead welcome yet another faceless member. 10 11 MULTIPLAYER OBJECTIVE HOW TO PLAY (At a glance) Find a LOCATION OBJECTIVE card; then be the first SURVIVOR to escape by getting to the CITY’S EDGE. The remaining SURVIVORS may continue playing. 1.Choose whether or not to move your playing piece to another LOCATION card. If you move, flip the new LOCATION card face up. MULTIPLAYER (2-8 Players) 1.Each player selects a SURVIVOR card and SURVIVOR PORTRAIT. 2a.If the card you flipped over is a LOCATION OBJECTIVE card, remove it from the CITY, equip it, and replace it randomly with one of the LOCATION cards removed at the beginning of the game. You must complete the EVENT on the new LOCATION card. You may only equip one LOCATION OBJECTIVE at a time. If you find another LOCATION OBJECTIVE, leave it for another SURVIVOR. 2.Put the SURVIVOR PORTRAIT into a card stand. This is your playing piece. 2b.If it’s a LOCATION card, follow the instructions on the LOCATION card. 3.Decide how to lay out the LOCATION cards in a grid. For up to a four player game, lay the cards in a 5 x 6 grid in front of you. For up to an eight player game, lay the LOCATION cards face down in a grid in front of you as illustrated below. Make sure the COMPASS ROSES are pointing in the same direction. 3. Complete the EVENT on the LOCATION card. 4.Remove a number of LOCATION cards equal to the number of players and replace them with same number of LOCATION OBJECTIVE cards. 4. Now it’s player 2’s turn. 5. Continue this pattern of play for any additional players. 5.Shuffle the LOCATION cards and LOCATION OBJECTIVE cards together. MULTIPLAYER RULES 6. Lay out the CITY. MULTIPLAYER STARTING LOCATIONS AND CITY’S EDGE: 7.Each player rolls a six-sided die. The highest number goes first, the player to the left goes next, etc. Each player places his or her SURVIVOR PORTRAIT at their starting LOCATION, then places the CITY’S EDGE cube that corresponds to the color of his or her SURVIVOR PORTRAIT stand on the diagonally opposite corner of your starting LOCATION. Players decide which corner to place their playing piece. Decide this before flipping over any LOCATION cards. Each player’s CITY’S EDGE is in the diagonally opposite corner of your starting LOCATION. 8.Player 1 flips his or her corner LOCATION card face up and places his or her playing piece on that card. 9.Player 1 follows the turn order until his or her EVENT is completed. His or her turn is over and it’s now Player 2’s turn. COMBAT: The player to the left of the active player will roll for the ZOMBIES during COMBAT. This way, players will have more interaction with each other during a multiplayer game. 10.Continue this pattern of play for any additional players. REMAINING AT YOUR CURRENT LOCATION: Now, not only must you find a LOCATION OBJECTIVE card; you must survive and be the first to reach the CITY’S EDGE. During your turn, you may choose to remain at your current LOCATION. If you do, you may heal or if your LOCATION card is occupied by another SURVIVOR, follow the MEETING ANOTHER SURVIVOR rules. However, you may not roll on the EVENT TABLE again without first moving off of the LOCATION. PLAYING PIECE HEALING: THE CITY If you have any WOUNDS at the beginning of your turn, you may choose to remain at your current LOCATION card and heal one WOUND. Your turn is over. MEETING ANOTHER SURVIVOR: If it is the beginning of your turn, you may move like normal. Otherwise, when you are on a LOCATION card occupied by another SURVIVOR, do one of the following actions: BLACK COMBAT and SKILL CHECK DICE RED ZOMBIE DICE 1.Do nothing. Your turn is now over. 2. Roll on the EVENT TABLE like normal. 3.Engage in trade with the SURVIVOR. You may trade whatever ITEMS you like as long as both players agree on the trade. 4.SURVIVOR COMBAT. See page 9 for more information about SURVIVOR COMBAT. YOUR SURVIVOR CITY'S EDGE 12 13 DYING: ZOMBIE SURVIVOR COMBAT: If at any time the number of WOUND counters on your SURVIVOR is equal to or greater than your HEALTH, you lose the game. ZOMBIE SURVIVOR COMBAT is played similarly to SURVIVOR COMBAT. It has only one round. The SURVIVOR makes a COMBAT ATTRIBUTE CHECK by rolling the number of dice equal to his or her COMBAT. The ZOMBIE SURVIVOR rolls the number of dice equal to his or her COMBAT. Add the results including any modifiers. If the dead SURVIVOR had a LOCATION OBJECTIVE or any ITEMS equipped, they remain dropped at the LOCATION where the SURVIVOR died. If you die in a multiplayer game, choose from the unused SURVIVORS and place your new SURVIVOR playing piece at your starting LOCATION at the beginning of your turn. If any ZOMBIES are left from an encounter, place these counters on the LOCATION card. ADDITIONAL AND OPTIONAL RULES STANDS AND CUBES: Included with DISTRICT-Z are different colored stands and cubes that match the stands’ colors. Place the cube that matches the color of your stand on your CITY’S EDGE. Now, if there are multiple players, you won’t lose track of your CITY’S EDGE. INFECTION: Every time you take a WOUND from COMBAT with a ZOMBIE, place an INFECTION counter on your SURVIVOR. INFECTION counters do not get healed when you use a FIRST-AID KIT. If at any time the number of INFECTION counters on your SURVIVOR is equal to or greater than twice your BASE HEALTH, you turn into one of the undead. The SURVIVOR is now considered a ZOMBIE SURVIVOR. ZOMBIE SURVIVORS: Remove all WOUND and INFECTION counters from your ZOMBIE SURVIVOR. If the ZOMBIE SURVIVOR had a LOCATION OBJECTIVE or any ITEMS equipped, they remain dropped at the LOCATION where the SURVIVOR turned. You cannot carry ITEMS anymore, nor can you heal, ESCAPE, or use any special abilities. - If the totals of your dice are equal, nothing happens. - If the SURVIVOR’S result is higher, the ZOMBIE SURVIVOR takes one WOUND. - If the ZOMBIE SURVIVOR’S result is higher, the SURVIVOR takes one WOUND and optionally one INFECTION counter. Your turn is over. Instead of fighting, you may choose to ESCAPE from the ZOMBIE SURVIVOR’S attack by making an AGILITY ATTRIBUTE CHECK. To do this, roll the amount of dice equal to your AGILITY. Add the results including any modifiers. If the total is greater than the ZOMBIE SURVIVOR’S COMBAT dice result, you have successfully ESCAPED from the attack and you neither take nor deal any WOUNDS. Your turn is now over. If the total of your dice is less than the ZOMBIE SURVIVOR’S COMBAT dice total, you take one WOUND and the turn is now over. Once the number of WOUND counters on your ZOMBIE SURVIVOR is equal to or greater than your HEALTH, you are truly dead. You may choose a new SURVIVOR if you want to continue to playing. If a ZOMBIE SURVIVOR is on a LOCATION card occupied by more than one SURVIVOR, those SURVIVORS may choose to combine their COMBAT to increase their odds of successfully wounding the ZOMBIE SURVIVOR. The number of WOUNDS dealt to the ZOMBIE SURVIVOR is equal to the number of SURVIVORS that participated in ZOMBIE SURVIVOR COMBAT. If the ZOMBIE SURVIVOR’S result is higher, it wounds all participating SURVIVORS. If a ZOMBIE SURVIVOR is at your CITY’S EDGE, you must enter ZOMBIE SURVIVOR COMBAT with him or her. Every turn you remain on that LOCATION card you must enter SURVIVOR COMBAT. If that ZOMBIE SURVIVOR remains at your CITY’S EDGE, you must kill him or her in order to win the game. If all players become ZOMBIE SURVIVORS, the game is over. Additionally, if the ZOMBIE SURVIVORS kill all the living SURVIVORS, the ZOMBIE SURVIVORS win the game. ZOMBIE SURVIVOR players keep taking their turns. They move like normal, but they don’t flip LOCATION cards face up or fight ZOMBIE counters that are at any current LOCATION card. When you are on a LOCATION card occupied by a ZOMBIE SURVIVOR, do not roll on the EVENT TABLE; instead, regardless of whose turn it is, enter ZOMBIE SURVIVOR COMBAT. However, if it is the beginning of your turn, you may move like normal. 14 15 CREDITS The following people help make this game possible. Game Concept and Design: George Rubio Proofing: Karen Rubio Play Testers:Tom Beitler, Joe Cherry, Kyle Hoover, Chris Ledford, Katie Rubio, Andrew Wetzel, Jake Wetzel, Matt Wetzel Special Thanks:Tammy Wetzel, for your support and patience. Randy Oest, for your wordsmithing. Edward Pun, for all your help and creativity. Dave Snyder at Javelin Dice, for your dice and Kickstarter assistance. Jandrie Lombard, for your awesome photos. Michael Forder and NVS Gameplays for A NEW DAWN. Richard Wilkins and Johannes Epple, for rules help and clarifications. Box of Delights, Gaming on a Budget, The Lonesome Gamer, NVS Gameplays, and Z-Cat for your reviews of DISTRICT-Z. Special thanks goes to everyone who pledged to get DISTRICT-Z out of the ground: “Doc” Metzger Aaron Jeffries Aaron M Anderson Aaron Rhodes Ad & Chan Adam Brinham Adam Whitcomb Ade Sant Adrian Perry Ahmad Lokman Ishak AJ Adair Alan Nanes Alan Winterrowd Alberto Tronchi Alessandro Sanfilippo Alex and Amanda Fux Alex Ma Alex Ng Alexander Alexander “Cakeman” Goebel Alfred Dong Alisa Yamanaka Alistair Scott Brandson AlleinGespielt Allen R. Soles Amanda Martin Sandino Anders Alling Pedersen Andre Talbot Andrea Lo Andrea Sargon Cupido Andrea Zoppi Andreas Eklind Andreas Hoetzel Andreas Krebs Andreas Monitzer Andrew “Fora” Drake Andrew “Jaymach” Skinner Andrew Candy Andrew Hill Andrew Lynch Andy Jackson Andy Patton Andy Ravenna Annie Ho anonomous Anonymous Anthony Biedenkapp Anthony Czerwonka Anthony Flint Anthony Howell Arce Catu Armani “This Guy” Viera Arron Mitchell Ash Kawabe Ashley Åsmund “AAsama” Bell Atanas Kirilov Austin “Swift” Henderson Bailey montressor Bamse Barbara June Hartman Barry E Moore Barry Gilkes BAustin BC Bell Bong Ben Appleton Ben Aprigliano Ben Baksis Ben Knuchel Bendik Vedeler Benjamin Bean Beth Voss Bishop Blakemore Bob Hall Bobby “Theatremse” Thomas Brad Hurst Brad P Bradford Cone Brent Newkirk 16 BREWitch Brian Funk Brian Lam Brian Merkel Brian Niedzwiadek Brian Rasmussen Brian Riggs Brian Smith Brian VanNatta Brian Victor Johnson Brook Burton Bruce Hyde Bryan Hehmann Bryan Henry Bryan mercado C Lagace C.Merino Cameron Johnston Capn Howdy Carsten Berg Cath & Lexu Chad Hawley Chad Hoverter Chad Hyden Chad Weese Charles McCoy Chris “CJHacker” Ebens Chris Abram Chris Bartels Chris Fairbanks Chris Glasser Chris Gulde Chris Gunias Chris King Chris Levis Chris Malone Chris Mathews Chris Olsen Chris Scalzo Chris Volcheck Chris Wright Chrissy R. Christine Nelson Christoph Krieger Christoph Müri Christopher Aubrecht Christopher Bauknecht Christopher Britton Christopher Brown Christopher Mugno Christopher Nichols Chuck Hurd Cid Sugioka Cielidor Citrus Edgar Torquoise Taylor Colin Gavan Cornelis DeBruin Craig “Arseynimz” Nimmo Craig Rigden CWPeterson CYBERG TECHNOLOGIES D.J., Karen, Trae & Evan Cole dan bennett Dan Faltisco Dan Husker Dan Miller Dana Wilkinson Daniel D. Ormond Daniel Kl. Daniel Lister Daniel Park Daniel Q Pelletier Daniel Robson Daniel Sutch Darren Goodair Darren Kumasawa Daryl Putman Daryoon Lonewolf Dave @ BP Games Dave Avery Dave Daigle Dave De Coninck Dave Snyder (Javelin Dice) David Archibald David Bates David Berck David Bresson David Hahn David Kisker David Long (neko) David Price David Valadez David White Dayna Dean Pate Dejan Jovanovic Derek “Pineapple Steak” Swoyer Derek Kennedy Derik P Diane Sauer Dick Bigg DJ “Shadow Lynx” Smith Don Mills Don, Beth & Meghan Ferris Dorlem Doug & Melanie LaVigne Dr. Bright DrAzianSensation Duckchan Woo Dush Morrell Dustin R Ed Kowalczewski Eddie Skelson Eduardo Martins Edward Edward Pun Edwin Sanders Elaine Barlow Eld Elder Bastidas Ellen Wobrak Elliott Nathan Daniel Cole Emeghha Eric C. Eric Hodges Eric Nakamura Eric Nilson Eric Thayer Erik Winkelman Evan Hoadley Evan Hudson Evan Rattner F. Schöne Fabien LOZACH Fabio “RainbowHeart” Maio Falcon Fawn Colombatto Felix Graniela Felix J. Just Fernando Althof Fernando Moreno Suarez Fes Finalpride Flynn Price Flynnarrel Fneufneu Francisco Davila Francisco de la Guardia Frankye Mace Franz A. Kubak G.O.A.T. e. V. Gabriel Bombelicius Gail Garrrd Garry L. Corbin Gary Paiz Gary R Cousins Gattsu Gazz Hayes gen.krom@gmail.com Geoffrey M. Allen Geordevic George Gibbs Gerald Rempis Gerard J Esler Ghassan Al-Baelish Goldfngr77 Graham ‘Sarge’ Sargeant Graham Webster Grayden Zuver Greg Krywusha Greg Shepherd & Mark Morell Grégoire Seux Grégor Grymm Guillermo Hiriart Gustav Wedholm Guy Matte HACHIKUMA Hahns Shin Haley Mills Hans Kontkanen 17 Hans Petersen Håvard Sommervoll Heather ‘The Infinite’ Dewar Heather Gray-Losek Henry Segura Henry Vivas Hero HIROAKI KAMIDATE Holger Presch I yet live! Ian McDougall Ian Reidford Ian Wallace-Moyer IAN WEIGER Iboga Root Dustin Immo Ironspider Isidro Tejeda Ivan Wong J. Scharrer J.Guzik Jack Gulick Jacob J Blackstock jake the board gaming robot from the future Jake Todhunter Jake71887 Jakob S. Pfafferodt James Berry James C Rye James Fields James Jones James Schriever James Wiley Jamie Morter Jan de Vlaming Jason Lee Jason O’ Mahony Jason Tidlund Javelas Javier perez JD “MooKing” Kamont Jeff Formoso Jeff Meyer Jeff Russell Jeff Schultz Jeff Tjaden Jeffery Nau Jeffrey J. Krikie Jeffrey L. Winokur II Jeffrey N. Smith Jen Maccioli Jennie and Michael Dillenbeck Jennifer Tijerina Jens Kappe Jerahmeel Godinez Jeremy James Jeremy Kline Jerome Washburn Jerry Scoughton Jess Raymond Jessica Unit Jesus Gimenez Jesus Segundo Ariza Jim & Janel Anthony Jim Gilstrap Jim Kelly Jim Kjellin Jim Tickles Jimmy McKeon Jimmy Trinket Jocelyn Fenton Joe DelJanovan Joe McFadden Joe Passingham Joel Wright johann mayac John “Deadly-Dosage” Dossa John & Sandra Stewart John D, Rhodes John Ibarzabal john j mattern jr John Kerwood John Miller John Nico John Rademacher John Ross John Shockley john steemson John Zaczek Johnathon Bui Jon Messenger Jon Phillips Jonathan Bagelman Jonathan Berardi Jonathan Foerster Jonathan Fung Jonathan Hobson Jonathan Lee Jonny Hansen Jorge Rubio Joseph J. Propati Joseph S Estepa Joseph V Groves Josh Spelt Joshua Foster Joshua Griffin Joshua Tompkins Jud Cary Julie R. Justin Newman jwacalex Kabeção Kai Tiedge Kai Wei LIN Kalle Karhunen Karen Rubio Karl Markovich Karl Schmidt Kate Pandaliano Keith E Vlasak Jr Keith Mears Keith Webb Kelly and Amanda Ken Herbert Kent Thompson Kevin Chachakis Kevin Cutter Kevin Fernandes Kevin Lee Kevin T Kevin Tang Kevin Van Houten King Beyond the Wall Corey Woerner Kirby Young KNS Kraven Gothic Nightangel Kristian “Falcon” Kaufmann Kusandore Kyle Dalrymple Kyle Richardson Kyle Sebastian Kyle w L Rodriguez Landon Nimmer lappy Larry Rittman Lars Petter Gisholt LC Hall Leah Charlotte Ewart Leron Culbreath Linus The Nilus Lisa Bobo Liz Glooschenko Loki Carbis Loren Carpitella Lou Tungol Luca Gioppo Lucas Chong Lucie Ringeval Luke & Ellie Lovasz Lunar Sound Design Lythaeum M. Marchi M.Kaan Yahsi MACLER Nicolas Madison Brewer Manfred Ott Manuel Cueto Manuel Ingeland Marc Burnell Marc Margelli Marc Santosusso Marco Bucci Marco Grosso Marcos Riego Marcus McMahon Mario F. Mark ‘Grammaw’ Becker Mark A. Jimenez Mark B. Paraell Mark E. Allen Mark Lopez Mark Napier Mark Pude Markus Henning MD Martin Lampitt Martin Shaver Martin Stein Martin Swift Martynas Limontas Matt ‘Aragorn357’ Glafcke Matt Ashfield Matt Cridland Matt H Matt Kimery Matt Lowe Matthew Blackwell Matthew Dansie Matthew Holley Matthew McDonald Matthew Molumby Matthew Padgett Matthew R. Vandermeuse Maurice Fitzgerald Maurice Marchant Max Torres Megan Matta Melissa do Canto Carreiro Melissa Donovan Melody Michael Breitenfellner Michael Gonsalves 18 Michael Haaks Michael Hayes Michael J Mount Michael Lovell Michael Morris Michael R. Harding Michael Rivero Michael ROUGELOT Michael Sutch Michelle Acevedo Mickey Catron Mike Amerine Mike Benevento Mike Brandl Mike Emrick Mike Keller Mike Parkinson Mike Stelmach Mike Weglinski Mina Pedersen Mitch “Haematite” Christov Mitch Kidder Mr. Fishie MX1010 N/A Nadim Alam Namit Kaura Nat Mathews Nate Riley Nathan Lange Neal Frick Neil Valentine Neverland Games Nick Geron Nick Lantz Nick Thompson Nick V. Arbeiter Nick Walton Nico Laygo Nigel Alabaidi Nigel Pickup Niger Nik Farris Nikita “Mendor” Kalashnikov Nikki C Nikki Willis No_Way301 Noah Guzman Nomun Neren Norman Kwong Norman Tan NVS Gameplays Old Dwarf Oliver Morris P. Morin Paolo Passafaro Patric Owen Thomas Patrick D Anderson Patrick J Gallagher Patrick Mostowski Paul Edward Cooper Paul Round Paul S. Martinez Paul T. Phillips Paul+Sandra Dyarman Jr. Paulo Duque Payten Newling PERIER Adrien Pete Dragasakis Petra G. Phil ‘Nyogtha’ Mawson Phil Pehlke Phil Petry Phillip Bailey Pico----Pierre To Plug Uglie Post-Apocalyptic.com Quagliostro R. Tejada R.Truax Rainy Day Kitty Ralph Dunmire III Randall Landau Randy Gladish Rasheed Knox Ray Garcia ray@unicorn.biglobe.ne.jp Rebecca Francisco Rex (sadface) Yetter Rhonda Peek Ricardo F. Ferreira Rich Hensman Richard Chang Richard Francis Richard Jenkin Richard Jensen Jr. Richard Kashinski Richard Simpson Richard Tarr Rikki Oliver Rob (cooky) cook ROB GAN Rob West Rob Yan Robert Robert “Ingfire” Price Robert Anderson Robert Bowers Robert DiChiara Robert Farmer Robert Mc Connell Robert Muncy Robert Plein Robert Rowe Family Robert Sanders Robert Scott Clark Robert Wojciechowski Robin Sale Ronrika Kelley Ross Dunning Rowan P. C. Tritton Roy Roy & Thomas Morgan Rubber Ducky Runi Arnsbjörnson Rusman Wijaya Ryan Ryan A. Henry Ryan Conaway Ryan Crema Ryan DeLano Ryan Golden Ryan Hall :) Ryan Knight Ryan Peraro Ryouga Hibiki Sagital Games Sally E. Foster Sam McClendon SammyMac Samuel “Professeur !” Tissier Sangalang Saucy Jack Scott “Aldie” Alden Scott J. McCarthy Scott Laughlin Scott Lewis Scott Maynard Scott N Scott Paquette Scott Shipley Sean Kennedy-Brennan Sean McSomething Sean Upczycki Sen Harada Serena Barber Shadai Shaun Whiter Shawn and Steph Grimes Shelby “D.J.” Babb siggi busse Simon Early Simon Ward Simone Consolazione Sin Long Ang slamgo SmudgeMark Spencer Kerans Spooky Chen SPUDcon stefanie + niels Stefano Gandolfo Stephan Zieger Stephen Cowart Stephen Hill Stephen Honea Stephen Oakman Stephen T Hill Stephen Tucker Steve Blalock Steve Lohrenz Steve Lynch Steve Reichert Steven Gong Steven Machnik Steven Moy Steven Weller Stoker Stu Hemmings Stuart Ellingson Stuart West Svarstad Sylvain C. Daraiche T. Ning t.munari@outlook.com Tae Park Tanner Tan Tarus L Latacki Jr Taylor Jeppesen Teh Teong Chian Teng Yong Fong Tharghor THE KEEP The Kimber Clan thedeadstop TheReverend*! Thomas Faßnacht Thomas Jades Thomas Kreuzer Thomas Leth Thomas Trutch Thor Sarquah Djurhuus Thupamart Tiffany Reynolds Tim Henderson Timo Honold Timothy McGowan Timothy Morey Tiredeyes Tobias Asplund Tom Blake Tom Brown Tom Drew Tom Narow Tomáš Hubka Tons0fun Tony Alvarez Tony Rideg Tracy Bennett Travis Mosley Troy T. Byrne Twitch The Terrible TwShiloh Tyler Boyd Tyler Starkweather-Jones UESM Uriel Baez Valerie Popofski Veronica Newton Vesa Hätinen Victor Bugg Victor Majko Vincent Arebalo Vinny Casey Walker Darkow Ward Bonte Wayne M Coles Wei Jen Seah Wesley Hayward Will Donovan - TwinFire Productions Will Ellis Will Floyd Will Haynes Will p Will Wickensimer William “chocol8sauce” Danch William (Bobby) Gross wmsteenredeker@gmail.com Yang Gao Yosu Gomez Yury Mazitov Zack Adamson Zcat zeroxlegend Find Out More For more information about DISTRICT-Z, check out www.district-z.com. DISTRICT-Z is ©2014 Rubio Games. All rights reserved. 19 min 30 age MINUTES 12+ 1-8 players