Max Protect Schemes
Transcription
Max Protect Schemes
Max Protect Schemes During your Madden NFL 10 gaming experience sometimes it may be necessary to use a form of max protection when trying to pass the ball. This normally happens when a player sets up a high-pressure defense known as a “nano” and forces us to alter our protection outside of just using the slide protection feature. Let’s take a look at a few ways we can use the max protect style to benefit our passing game. I-Form Tight—WR Post The pressure from the defense hasn’t really been a game-changing factor in years. Yes, the defense has always been able to attack the quarterback, but from the standpoint of having to keep almost everyone in to get the ball off it hasn’t had to be dealt with in a few years. We’re not saying that this will be the case in Madden NFL 10, but if the pressure packages get out of hand, this is a way to counter them. To simulate a high-pressure blitz we’re bringing the defense to the field running the Goal Line Normal—3 Deep Blitz. The overload of defensive linemen will force the offense to make sure the protection scheme is set before running the play. One option in this situation is to call for both the tight ends and both the backs to stay in and block. There is a difference in the blocking assignments for the backs, as we set the fullback to block to the right and the running back to block to the left. As the play starts and the defense charges in we see the benefit of keeping both our tight ends and both backs in to block. The backs give our quarterback a tight pocket to drop back into, in addition to the one formed by the offensive line. This should give us plenty of time to make a decision and get the ball out to the receiver. The downside to running a max protect passing scheme is the fact that we limit the pass options we have on the field. We have to see if our route is open and decide right away if we should throw the ball or take off with the quarterback to see how many yards we can gain on the ground. The quarterback takes off for a short gain of 5 yards on the play. This is the way we have to attack the defense when using a max protect scheme. We have to identify if the pass route is open or not and immediately decide to pass the ball or run it with our quarterback. Let’s line it up again and run it from the top. We see our quarterback dropping back, and both backs are in tight, creating a pocket behind the left guard and the center. If all else fails, we should at least have enough protection to not be forced into a bad decision. When using this style of offense we do need to practice moving around in tight spaces and not rushing the throw. In our first scenario, our quarterback showed the defense that if they send high heat at us we will max protect and then get them in a situation where we will take advantage of them with the running ability of our quarterback. This time, we see that the defense is giving up a lot inside to our single receiver. It’s an easy decision to make for us on offense. The defense sent a slew of defenders at us, but they don’t have enough defenders remaining in the secondary to really cover us. While the ball is in flight we see that although the defense had a nice pressure package sent at us, our receiver is uncontested on his post route. The completion is made downfield for a gain of 20 yards on the play. We looked at this play two ways. First, we needed to make sure we could protect our quarterback and give him enough time to pass the ball against a highpressure defense. Second, after finding out we had the protection we needed we saw that there was a simple way to attack the defense with this play using max protect. Every time we are faced with a scenario that the defense has the initial advantage in, we have to make sure that our adjustment not only beats them but makes them completely abandon their attempt at pressure. A persistent player will not abandon the blitz, but after we keep moving the ball easily and getting big chunks of yards, he or she will start to slow down on the pressure. Gun Split Y-Flex—46 Z Cross When we run a max protect blocking scheme it doesn’t always have to be from under center. Let’s take a look at how we use max protect when in a Shotgun formation. Before we alter any of the passing routes, take a look at the route options we currently have. The defense is coming to the field running the 3–4 Normal—MLB Storm. This is a nice inside blitzing defense that gives our offense the appearance of pressure coming from the defense. The outside linebackers are in aggressive stances that make us think about protection first. Just as the defense can disguise how many defenders they are bringing, we can disguise how many players we are keeping in to block. Here we will keep both backs in to block and the slot receiver to the right. When we start the play, the slot receiver picks up the charging outside linebacker. We know from looking at the defensive assignments that the outside linebacker wasn’t assigned to blitz, but when we called for our backs to block, any linebacker assigned to them in man coverage will charge the line of scrimmage. This works in our favor in pass sets like this that rely on spacing. There is still no pressure around our quarterback, and passing lanes are starting to appear. The defense will always be in a situation where they will be giving up something whenever they bring a highpressure blitz. From an offensive scheme side of things, if we know we can alter the assignments of defenders by hot routing backs to block, then we can start to game plan that way and literally control what certain defensive players do on the field. The protection is great and we’re able to get the ball off to our flanker as he flashes in front of us running the drag. The Shotgun formation has a lot of variations in it that can allow us to keep multiple men in to block without letting the defense know exactly what our intent is. New England Patriots Playbook Gun Bunch Wk Formation Gun Bunch Wk—FL Quick Game Hook The quick game hook scheme is a good bumpn-run beater to call out of the Gun Bunch Wk. The play we use is the Smash Slot Post. Notice that the FL runs a hook route towards the sideline. With some motion, his pass route is unbumpable. We take control of the FL and motion him to the left. Just as he gets behind the slot receiver, we snap the ball. This allows the FL to get off the line of scrimmage without being jammed. The pass needs to be thrown before the FL hooks back towards the QB. When making the throw, make sure to lead the pass towards the sideline by pressing hard right on the left thumbstick. We make the catch for a 7-yard pickup. Gun Bunch Wk—Mesh The Gun Bunch Wk—Mesh is another play we use to beat man coverage when using this formation. The HB runs a wheel route, while the TE runs a flat route. Both of these are generally open against man coverage. One thing to watch for when throwing to the HB is to look at where the inside defender is lined up. If he is lined up close inside, such as near the RE, then the HB should be open for a quick bullet pass as he breaks outside on his wheel route. When making the throw, make sure you throw the pass towards the sideline by using pass lead. Once the catch is made, look to head down the field. This play is very effective at beating most man blitz schemes in the game. Gun Bunch Wk—Spacing Gun Bunch Wk—Spacing is another play that can be run from this formation to attack both man and zone coverage. For now we are going to show how we like to attack zone coverage. If the ball is not thrown to the HB, the next option should be the TE running the flat route. If bump-n-run man coverage is called, he won’t be jammed at the line of scrimmage. To set this play up, we hot route the slot receiver on a curl and then extend it. In the screen shot, you can see the TE is open in the flat for a hard bullet pass. If he is not open, we then look to the FL once he shows us his numbers. The reason we extend the slot receiver’s route is to influence the defender playing a hook zone in the area of the flanker running the hook route. This will prevent that defender from covering the flanker. This play is generally good for 4–7 yards. Gun Bunch Wk—Stick Gun Bunch Wk—Stick is another quick passing play that we use to beat both man and zone coverage. Our first read is the TE running the flat route. If he is open, we will throw him a bullet pass. We like this play because the pass reads are very simple to make. To set the play up, we hot route the FL on a curl and then extend it. In the screen shot, we throw a hard bullet pass to the SL once he curls back. Gun Bunch Wk—Verticals A rock-solid pass play to beat bump-n-run man coverage out of the Gun Bunch Wk is called Verticals. Once the ball is snapped, we look for the tight end in the flat area first. If he's open, we throw him a bullet pass. Notice that the slot receiver runs a crossing route, while the FL runs a wheel route. If the TE is not open, we then look to throw to the SL receiver running the stick route. The FL may be open for a quick bullet pass before he goes down the sideline on his wheel route. To get them both off the line of scrimmage without being jammed, we take control of the FL and motion him inside. The slot receiver running the deep crossing route is the receiver we generally look to throw to. Just as he gets behind the slot, we snap the ball. Neither the SL nor the FL will be jammed at the line of scrimmage. Once he gains some separation from his man, we throw him a hard bullet pass. Expect to pick up 15–18 yards with this play. Defensive Coordinator’s Guide 3–4 Even Formation control of the LOLB and hot route him to a hook zone. Once you hot route the LOLB into a hook zone, spotlight the TE if one is lined up across from him. Switch off to the FS playing the deep middle. 3–4 Even—Engage Eight You can bring the heat from just about any Engage Eight defense. With eight defenders blitzing the QB, it's not that hard to find pressure. Once the ball is snapped, the RG will block the NT and the LE will block the RT. The FB will look to block the SS. Notice how the TE is jammed at the line of scrimmage by the LOLB. The good thing about setting these plays up is that you don't always need to bring all eight defenders to get pressure. The 3–4 Even— Engage Eight is a good example of that. This leaves the center having to block either the LILB or RILB. In this case he looks to block the RILB. This creates a gap for the LILB to shoot through. First, pinch the defensive line. Next, pinch the linebackers. Re-blitz the NT and LE so their blitz angles shoot straight down. Then take The downside of this blitz is that there are only four defenders dropping back in pass coverage. A quick pass to the flat, a quick slant, or a drag to one of the outside receivers will beat this defense. This defense is best run in long yardage situations. 3–4 Even—Pinch To set it up, first flip the defense at the play call menu. Next, pinch the defensive line. Then pinch the linebackers. Re-blitz the RE and LE so that their blitz angles shoot straight down. Switch to the LILB and move him between the RG and RT. Go ahead and re-blitz him. His blitz angle will now shoot between the RG and RT. Call bump-n-run man coverage. The 3–4 Even—Pinch brings the wood from the LILB. For those who play in leagues, this is a good blitz to call because it requires moving only one defender. Once the ball is snapped, the RT and RG will block the LOLB and LE. This Cover 0 man blitz defense sends six pass rushers after the QB, while five defenders play man coverage. This creates a gap for the LILB to blitz through and go straight after the QB. The outside receivers will get jammed, but the inside receivers won’t unless you manually move the safeties up closer to the line of scrimmage. Also, the HB is open. We suggest taking control of the defender covering him. If the HB goes out, use the Sprint button to catch up to him quickly. If the HB doesn’t go out, either drop back in pass coverage or rush the QB. By default, there are five defenders rushing the QB, while five defenders play man coverage. The FS plays the deep middle of the field. 3–4 Even—Strong Blitz We know that most of you are looking to bring heat on the QB from different defenders on the field. The 3–4 Even—Strong Blitz is another blitz setup that gets a different man involved in racking up sacks, in this case the LOLB. To set this defense up, hot route the LOLB to blitz. His blitz angle should now be shooting straight down rather than at an angle. Take control of the FS and hot route him to blitz. He doesn’t need to be moved down near the line of scrimmage. Just make sure his blitz angle is shooting at the LT, as shown in the screen shot. Go ahead and call bump-n-run man coverage. 3–4 Even—Trio Sky Zone One of our favorite 3–4 blitz setups over the years has been the Trio Sky Zone. In Madden NFL 10, it remains a solid blitz. Once the ball is snapped, allow the FS to blitz towards the LT, while staying in control of him. The LT will look to block him. There are five pass rushers rushing the QB, while three defenders play zone underneath coverage. The RCB, FS, and LCB play threedeep zone coverage. If no backs are left in to pass block, the LOLB will have a clear path to the QB from the right side of the offensive line. As soon as you see the LT come out to block you, drop the FS back in deep zone coverage. We do this to prevent the LT from sliding over to help block the LOLB. Hot route the LOLB to blitz. Take control of the RILB and hot route him to blitz. Move him across from the LT. His blitz angle should be shooting straight at the LT. between the C and RG. The advantage of dropping the RILB back in pass coverage is that he won’t drop as far back into his hook zone. If a pass is thrown over the short middle, you should have him in good position to defend the pass. The right flat is open, but the left flat isn’t as open because of the RILB dropping back in a buzz zone. 3–4 Even—Weak Blitz 3 Once the ball is snapped, let the CPU take control of the RILB and blitz. Don’t click off of him, though. The LT will be forced to try to block the RILB. As soon as you see the LT come out to block you, drop the RILB back in pass coverage. The LT won’t be able to come back and block the LILB, who is shooting through the A gap This next blitz from the 3–4 Even brings the wood from the RILB. The Weak Blitz 3 provides solid pass coverage on top of bringing pressure on the QB. By default, six defenders drop back in zone coverage. Three play hook zones underneath, while the other three provide Cover 3 zone coverage. One of the defenders dropping back in a hook zone is the LE. To set the defense up, we first spread the linebackers out. Next, we hot route both the LOLB and ROLB to blitz. Their blitz angles shoot down at an angle, but at a slightly different one than if we didn’t hot route them to blitz. We then take control of the LILB, who is dropping into a hook zone. We hot route him to blitz and make sure his blitz angle is shooting straight down at the C. We have lined up about 7 yards off the line of scrimmage. Once we see the center come out to block our LILB, we manually drop back in pass coverage. By the time the center figures out that he has been had, the RILB has already shot through the B gap between the LG and LT. Once the ball is snapped, let the CPU blitz the LILB, but don’t click off of him yet. The center comes to block him, while the RT looks to block the LE, even though he is actually dropping back in a hook zone. The FB picks up the LOLB.