PEAK GAMES-SINGAPORE-backup
Transcription
PEAK GAMES-SINGAPORE-backup
CRACKING THE EMERGING MARKETS CODE: How peak games captured Turkey, Middle East and North Africa in 14 months AGENDA Who is Peak Games? Our Playground What have we done? How? PEAK GAMES IS THE LEADING ONLINE GAMING COMPANY OF TURKEY AND MENA* *Middle East & North Africa V Peak Games is the leading online gaming company in Turkey & MENA regions. We are a network that provides a portfolio of online & mobile games to a monthly user-base of 30 Million people We create games, publish games, service games and manage a network of gamers that are connected via different mediums. SO WHAT DO WE DO? Culturally Relevant Synchronous Games SO WHAT DO WE DO? Social Casual Games SO WHAT DO WE DO? Mobil Games SO WHAT DO WE DO? Browser-Based MMOs PEAK GAMES IS THE LEADING ONLINE GAMING NETWORK OF TURKEY AND MENA* CLIENT GAMES *Middle East & North Africa AGENDA Who is Peak Games? Our Playground What have we done? How? TURKEY & MENA REGIONS ARE EXPECTED TO SHOW STRONG GROWTH OF INTERNET AND MOBILE PENETRATION TURKEY 35 15.5 MOROCCO ALGERIA 3.9 4.6 SYRIA IRAQ TUNISIA LEBANON 1.3 4.3 1.6 2.4 LIBYA EGYPT 0.9 21.5 JORDAN KUWAIT 0.9 1.2 QATAR UAE SAUDI ARABIA 3.9 10.5 1.9 Number of internet users OMAN YEMEN 2.5 Total of 113M internet users in 2011, expected to reach 300M by 2015 15M smartphone users in 2011, expected to reach 100M by 2015 Note: Excluding Israel Source: Analyst Reports THE 3RD LARGEST POPULATION IN THE WORLD 1,360 mn THIS REGION HAS HUGE ECONOMIC POTENTIAL; COMBINED THEY HAVE… 1,280 mn 487 mn 312 mn THE 4TH LARGEST ECONOMY IN THE WORLD $14.5 T $5.8 T $4.1 T $5.5 T $3.2 T ONE OF THE YOUNGEST DEMOGRAPHICS IN THE WORLD 44 40 37 26 THE REGION IS ALSO VERY ATTRACTIVE FROM A TECHNOLOGY PERSPECTIVE TURKEY 115 MILLION INTERNET USERS… …WITH AMPLE ROOM TO GROW FURTHER 38 mn 39% LARGE GROWTH IN WIRELESS REACH 252 % (# OF 3G SUBS*) 7.1 *Source: Analysysmason 70 MILLION FACEBOOK USERS 77 mn PENETRATION *Source: Analysysmason PENETRATION 32 % 363 70 USERS 2010 2016 38 mn USERS 30% GROWTH 31 mn users (90% of online pop.) 17% GROWTH (6 mo) TURKEY IS THE: TECH USERS IN THE REGION ARE EXTREMELY ENGAGED 27% 25 2010 2011 31 mn MENA • 6th largest country on Facebook • 8th largest on Twitter • 5th most engaged (by minutes spent online) (6 mo) # of FB users (Turkey + MENA) 30 % 67 2010 250 2015 AGENDA Who is Peak Games? Our Playground What have we done? How? PEAK GAMES HAS BECOME THE 5TH LARGEST SOCIAL GAMING COMPANY GLOBALLY IN LESS THAN A YEAR AND A HALF… Global Social Game Ranking 8.4 8.5 8.6 9.0 8.0 7.0 7.0 6.0 3.0 3.0 3.1 3.0 3.0 2.0 Peak Games had done this despite being the only company that has a regional focus, competing against globally focused companies * Daily Active Users (unique) Source: www.appdata.com (April 2012) Apr-12 Mar-12 Feb-12 Jan-12 Jun-11 May-11 0.0 Sep-11 1.0 Aug-11 1.0 5.6 5.3 3.5 Jul-11 2.0 Apr-11 8.6 mn Regional 4.0 Mar-11 8.9 mn Global 4.5 4.4 4.4 5.0 Feb-11 9.8 mn Global 4.8 Dec-11 11.6 mn Global 10.0 Nov-11 Global Oct-11 59 mn FOCUS Jan-11 1 2 3 4 5 DAU Dec-10 RANK NAME Peak Games’ DAU* growth …MAKING PEAK’S PHENOMENAL GROWTH COMPARABLE TO SOME OF THE HOME RUNS OF THE TECH WORLD PEAK GAMES DAU COUNT VS. COMPETITION NUMBER OF USERS 2,6 x 27 mn MAU 8,6 x 15 mn RU 12,3 x 12 mn RU 7,8 x Peak has more active users than Foursquare and Pinterest Peak has already beaten some of the household names in social gaming TIME TO 10 M USERS ~270 days 780 days 850 days Peak has reached 10 mn users much faster than Twitter and Facebook *User in both cases is defined as MAU for Peak Games, RU is «registered user», and UU is «unique user » Source: www.appdata.com OUR CURRENT SITUATION… 150 people 6 Offices (Istanbul, Ankara, Amman, Damman, Berlin, Barcelona) 5 rounds of investments in first 7 months, raised 20M USD Facebook, Browser, Client & Mobile games. 9M DAU & 30M MAU on Facebook 3M users on core games – www.peakplus.com 5 acquisitions & acqui-hires up to date: • Kammelna acquisition– largest gaming company in Saudi Arabia region • Umaykut & Erlikhan studio acquisitions – creating teams behind popular mid-core games in Turkey • Game Turk acquisition– the leading MMO publisher in Turkey • Okey studio acqusition– largest multiplayer synchronous game in Turkey and the team behind it AGENDA Who is Peak Games? Our Playground What have we done? How? LOCAL PRESENCE & KNOW-HOW FIRST OF... An AMAZING local team with both invaluable experience in internet & gaming businesses ISTANBUL ANKARA BERLIN BARCELONA AMMAN DAMMAM LOVE FOR WHAT WE DO Passion for games A SPECIFIC TARGET… We’re not here to conquer the world: A vision & target to serve deserving & underpenetrated markets • Find the right content • Focus to service it right We are not a game studio- even though we make games. We are a distribution platform. Our focus is to provide whatever the user wants, irrelevant of game genre or network some specifics... Product CREATION Focus on Relevant Titles Create culturally relevant games • Okey is a traditional Turkish game played in the offline world for ages • 1 of every 2 people in Turkey on Facebook has installed Okey Product CREATION Focus on Relevant Titles Focus on games that are inherently social & viral Kammelna is a traditional card game- named Baloot- targeting Gulf region, played with 4 people Product CREATION Focus on Relevant Titles Create a community within a community • People creating chat rooms / game rooms to find people from their region, with their interests, speaking the same language • Sending each other virtual items found in physical Turkish & Arabic coffee houses games as a service GAMES AS A SERVICE BUSINESS Heavy localization & culturalization of the game Focus on the culture, the geography Our game Happy Farm celebrates Ramadan over Christmas & Eid over Easter GAMES AS A SERVICE BUSINESS Impeccable Customer Support Every customer ticket received by our team is answered in native language & local lingo on avg. under 1.5 hours GAMES AS A SERVICE BUSINESS Community Outreach • Make sure to create relevant, shareable content for users • Provide useful information about the game (news on upgrades, promotion/discount summary, new features etc data speaks CULTURE OF EXPERIMENTATION We use data to understand the behavior of the player Experimentation & A/B testing are critical tools we use for game design Main approach is monitoring data continuously and try to approach it in different ways network effect SINCE INCEPTION, PEAK HAS ENJOYED OVER 95M INSTALLS PEAK FACEBOOK 9M DAU 27M MAU peakplus.com MOBILE TOP GROSSING GAMES IN TURKEY gameturk.com Core game userbase of xm people PEAKPAY & PEAKKART PAYMENT PLATFORM CAFÉ NETWORK 20K CAFES IN NETWORK, PARTNER TO PEAK WE LISTEN TO OUR PEOPLE WE INVEST TIME INTO UNDERSTANDING THEM WE DELIVER WHAT THEY WANT thank you Rina Onur www.peakgames.net www.peakplus.com