DotA Allstars Heroes
Transcription
DotA Allstars Heroes
DotA Allstars Heroes Sentinel Scourge Tavern Evening Tavern Morning Tavern Midnight Tavern Sunrise Tavern Twilight Tavern (Version 6.09b) All Pictures and data taken from www.dotaportal.com. Luna Moonfang – The Moon Rider Range: 225 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 33 - 39 Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.65 | HP: 435 | Mana: 208 Lucent Beam (C) Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Moon Glaive (G) Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 40% damage loss, per unit. Level 1 - Luna hits 2 enemies with every attack. Level 2 - Luna hits 3 enemies with every attack. Level 3 - Luna hits 4 enemies with every attack. Level 4 - Luna hits 5 enemies with every attack. Lunar Blessing (L) Nearby ranged units gain the power of the moon. Level 1 - Increases base ranged damage by 6%. Level 2 - Increases base ranged damage by 13%. Level 3 - Increases base ranged damage by 20%. Level 4 - Increases base ranged damage by 27%. Eclipse (E) Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna. Level 1 - Summons 4 Lucent Beams. Level 2 - Summons 7 Lucent Beams. Level 3 - Summons 10 Lucent Beams. Kardel Sharpeye – The Dwarven Sniper Range: 550 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 36 - 42 Str: 16 + 1.7 | Agi: 21 + 1.9 | Int: 16 + 2.6 | HP: 454 | Mana: 208 ScatterShot (C) Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 14-40 physical damage in a 200 area of effect. Level 1 - 8 Pellets. Level 2 - 12 Pellets. Level 3 - 16 Pellets. Level 4 - 20 Pellets. Headshot (O) A shot to the head deals bonus damage and stuns for a short duration. Level 1 - 30 damage, 25% chance. Level 2 - 30 damage, 30% chance. Level 3 - 40 damage, 35% chance. Level 4 - 50 damage, 40% chance. Take Aim (E) Passively enhances the range of Kardel's rifle. Level 1 - Adds 55 range. Level 2 - Adds 110 range. Level 3 - Adds 165 range. Level 4 - Adds 220 range. Assassinate (T) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage at 1500 range. Level 2 - Deals 505 damage at 2000 range. Level 3 - Deals 655 damage at 2500 range. Jah’rakal – The Troll Warlord Range: 500 | Primary: AGI | Speed: 280 | Armor: 1 | Damage: 27 - 50 Str: 19 + 2.45 | Agi: 21 + 2.75 | Int: 13 + 1 | HP: 511 | Mana: 169 Berserker Rage (G) Jah'rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range. Costs 50 mana. Level 1 - Bash has a 5% chance to deal 50 bonus damage. Level 2 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds. Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds. Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds. Blind (D) A searing light blinds the vision of a target enemy unit, making it miss on some attacks. Lasts 15 seconds. Level 1 - Misses on 15% of attacks. Level 2 - Misses on 24% of attacks. Level 3 - Misses on 33% of attacks. Level 4 - Misses on 42% of attacks. Fervor (F) Passively increases the attack speed of all nearby friendly units. Level 1 - Increases attack speed by 5%. Level 2 - Increases attack speed by 15%. Level 3 - Increases attack speed by 20%. Level 4 - Increases attack speed by 30%. Rampage (R) Jah'rakal goes into a feral rampage, increasing his attack and movement speeds. Lasts 30 seconds. Level 1 - Increases attack speed by 40% and movement speed by 7%. Level 2 - Increases attack speed by 80% and movement speed by 14%. Level 3 - Increases attack speed by 120% and movement speed by 21%. Rhasta – The Shadow Sharman Range: 550 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 42 - 49 Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3 | HP: 454 | Mana: 273 Forked Lightning (R) Calls forth a cone of lightning, hitting multiple enemy units for damage. Level 1 - 75 damage to 3 targets. Level 2 - 150 damage to 4 targets. Level 3 - 225 damage to 5 targets. Level 4 - 300 damage to 7 targets. Voodoo (D) Transforms an enemy unit into a random critter, disabling special abilities. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Level 4 - Lasts 5 seconds. Hero Shackles (E) Magically binds a target enemy, so that it cannot move or attack. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Mass Serpent Ward (W) Summons 8 immobile serpentine ward to attack enemies. The ward is immune to magic. Level 1 - Deals 43 max damage. Level 2 - Deals 58 max damage. Level 3 - Deals 73 max damage. Squee and Spleen – The Goblin Techies Range: 650 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 24 - 26 Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9 | HP: 473 | Mana: 286 Land Mines (E) Plants a mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time. Level 1 - Deals 300 damage. Level 2 - Deals 400 damage. Level 3 - Deals 500 damage. Level 4 - Deals 600 damage. Stasis Trap (T) Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. Level 1 - Stuns for 5 seconds. Level 2 - Stuns for 7 seconds. Level 3 - Stuns for 10 seconds. Level 4 - Stuns for 13 seconds. Suicide Squad (Attac) Sacrifice yourself for the greater good. Deals massive area of effect damage. Level 1 - Deals 650 damage. Level 2 - Deals 850 damage. Level 3 - Deals 1150 damage. Level 4 - Deals 1550 damage. Remote Mines (R) Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes. Level 1 - Deals 300 damage when activated. Level 2 - Deals 450 damage when activated. Level 3 - Deals 600 damage when activated. Mangix – The Pandaren Battlemaster Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 52 - 59 Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25 | HP: 587 | Mana: 182 Thunder Clap (C) Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units. Level 1 - 100 damage, 25% movement and attack speeds. Level 2 - 175 damage, 35% movement and attack speeds. Level 3 - 250 damage, 45% movement and attack speeds. Level 4 - 300 damage, 55% movement and attack speeds. Drunken Haze (D) Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. Lasts 5 seconds Level 1 - 5% movement speed, 45% miss chance. Level 2 - 8% movement speed, 55% miss chance. Level 3 - 11% movement speed, 65% miss chance. Level 4 - 14% movement speed, 75% miss chance. Drunken Brawler (B) Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage. Level 1 - 6% dodge, 5% chance to critical. Level 2 - 12% dodge, 10% critical. Level 3 - 18% dodge, 15% critical. Level 4 - 24% dodge, 20% critical. Primal Split (R) Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Battlemaster is reborn. Level 1 - Summons three mighty Pandas. Level 2 - Summons three even mightier Pandas. Level 3 - Summons three really freaking mighty Pandas. Bradwarden – The Centaur Warchief Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 55 - 57 Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6 | HP: 587 | Mana: 195 Hoof Stomp (F) Slams the ground, stunning and damaging nearby enemy land units. Level 1 - 50 damage, .75 second stun. Level 2 - 100 damage, 1.5 second stun. Level 3 - 150 damage, 2.25 second stun. Level 4 - 200 damage, 3 second stun. Double Edge (D) The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit. Level 1 - Deals 175 damage. Level 2 - Deals 250 damage. Level 3 - Deals 325 damage. Level 4 - Deals 400 damage. Return (R) The Centaur Warchief immediately counters every attack against him with a swift strike. Level 1 - Returns 10 damage. Level 2 - Returns 20 damage. Level 3 - Returns 30 damage. Level 4 - Returns 40 damage. Great Fortitude (G) The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment. Level 1 - Adds +12 Strength. Level 2 - Adds +24 Strength. Level 3 - Adds +36 Strength. Gondar – The Bounty Hunter Range: 128 | Primary: AGI | Speed: 310 | Armor: 3 | Damage: 45 - 59 Str: 17 + 1.8 | Agi: 21 + 3 | Int: 15 + 1.4 | HP: 473 | Mana: 195 Shuriken Toss (T) The Bounty Hunter throws a shuriken at a target unit, dealing damage. Level 1 - 100 damage. Level 2 - 200 damage. Level 3 - 250 damage. Level 4 - 325 damage. Jinada (J) Gives a % chance to evade attacks and 15% chance to deal extra damage. Level 1 - 5% dodge, 1.25 critical multiplier. Level 2 - 10% dodge, 1.5 critical multiplier. Level 3 - 15% dodge, 1.75 critical multiplier. Level 4 - 20% dodge, 2 critical multiplier. Wind Walk (W) Turn invisible for a period of time. Deals bonus backstab damage and increases movement speed. Level 1 - 20 backstab damage, lasts 20 seconds. Level 2 - 40 backstab damage, lasts 25 seconds. Level 3 - 60 backstab damage, lasts 30 seconds. Level 4 - 80 backstab damage, lasts 35 seconds. Track (R) Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level decreases the cooldown and increases the cast range. Level 1 - Any hero kill is worth 50 bonus gold, reduces target's armor by 1. Level 2 - Any hero kill is worth 100 extra gold, reduces target's armor by 2. Level 3 - Any hero kill is worth 150 extra gold, reduces target's armor by 4. Knight Davion – The Dragon Knight Range: 125 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 48 - 54 Str: 21 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7 | HP: 549 | Mana: 195 Breathe Fire (F) Breathes fire at enemy units which deals damage. Level 1 - 85 damage. Level 2 - 170 damage. Level 3 - 255 damage. Level 4 - 320 damage. Dragon Tail (T) Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage. Level 1 - Stuns for 2.5 seconds. Level 2 - Deals 50 damage, stuns for 2.75 seconds. Level 3 - Deals 100 damage, stuns for 3.1 seconds. Level 4 - Deals 150 damage, stuns for 3.35 seconds. Dragon Blood (U) The Dragon Knight has blood descended from dragons, and it grants him bonus regeneration. Level 1 - 100% hit point regeneration. Level 2 - 200% hit point regeneration. Level 3 - 300% hit point regeneration. Level 4 - 400% hit point regeneration. Elder Dragon Form (R) Transforms the Dragon Knight into a powerful elder dragon. Lasts 60 seconds. Level 1 - Transform into a Green Dragon with 100 bonus hit points and a corrosive attack against buildings. Level 2 - Transform into a Red Dragon with 200 bonus hit points and splash attack. Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack. Magina – The Anti-Mage Range: 100 | Primary: AGI | Speed: 320 | Armor: 1 | Damage: 46 - 50 Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5 | HP: 454 | Mana: 195 Mana Break (R) Each attack dissipates mana based on spell level. Level 1 - 16 damage. Level 2 - 32 damage. Level 3 - 48 damage. Level 4 - 64 damage. Orb effect. Blink (B) Short distance teleportation that allows one to move in and out of combat. Costs 60 mana. Level 1 - 12 seconds cooldown. Level 2 - 9 seconds cooldown. Level 3 - 7 seconds cooldown. Level 4 - 5 seconds cooldown. Spell Shield (D) Magina channels a powerful warding magic, damping the negative effects of spells. Level 1 - Reduces magic damage by 10%. Level 2 - Reduces magic damage by 20%. Level 3 - Reduces magic damage by 30%. Level 4 - Reduces magic damage by 40%. Passive. Mana Void (V) Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. Level 1 - 0.6 damage per mana point missing. Level 2 - 0.85 damage per mana point missing. Level 3 - 1.1 damage per mana point missing. Traxex – The Drow Ranger Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 33 - 44 Str: 17 + 1.9 | Agi: 22 + 2.9 | Int: 15 + 1.4 | HP: 473 | Mana: 195 Frost Arrows (R) Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.. Level 1 - Slows attack rate by 5% and movement rate by 10%. Level 2 - Slows attack rate by 10% and movement rate by 20%. Level 3 - Slows attack rate by 15% and movement rate by 30%. Level 4 - Slows attack rate by 20% and movement rate by 40%. Silence (E) Stops all enemies in a target area from casting spells. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Trueshot Aura (T) An aura that gives friendly nearby units bonus damage to their ranged attacks. Level 1 - Increases base ranged damage by 7%. Level 2 - Increases base ranged damage by 14%. Level 3 - Increases base ranged damage by 21%. Level 4 - Increases base ranged damage by 28%. Marksmanship (M) The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot. Level 1 - Slays creeps 10% of the time. Level 2 - Slays creeps 15% of the time. Level 3 - Slays creeps 20% of the time. Purist Thunderwrath – The Omniknight Range: 100 | Primary: STR | Speed: 303 | Armor: 3 | Damage: 51 - 61 Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 18 + 1.8 | HP: 530 | Mana: 234 Purification (R) Instantly heals a friendly unit and damages all nearby enemy units for slightly less than it heals. Level 1 - Heals for 100 hit points. Level 2 - Heals for 200 hit points. Level 3 - Heals for 300 hit points. Level 4 - Heals for 400 hit points. Repel (E) Creates a powerful divine ward that blocks all magic from affecting a target unit. Level 1 - Lasts 5 seconds. Level 2 - Lasts 10 seconds. Level 3 - Lasts 15 seconds. Level 4 - Lasts 20 seconds. Degen Aura (U) Greatly degenerates the movement capabilities of units that stray too near. Level 1 - Reduces movement speed by 7%. Level 2 - Reduces movement speed by 14%. Level 3 - Reduces movement speed by 21%. Level 4 - Reduces movement speed by 28%. Guardian Angel (G) Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly. Level 1 - Lasts 5 seconds. Level 2 - Lasts 7 seconds. Level 3 - Lasts 9 seconds. Shandelzare Silkwood – The Vengeful Spirit Range: 400 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 34 - 48 Str: 16 + 1.8 | Agi: 22 + 2.65 | Int: 15 + 1.75 | HP: 454 | Mana: 195 Magic Missile (C) A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Level 1 - Deals 100 damage. Level 2 - Deals 175 damage. Level 3 - Deals 250 damage. Level 4 - Deals 325 damage. Terror (T) Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage is reduced. Level 1 - Reduces base armor by 3 and damage by 5%. Level 2 - Reduces base armor by 4 and damage by 10%. Level 3 - Reduces base armor by 5 and damage by 15%. Level 4 - Reduces base armor by 6 and damage by 20%. Command Aura (D) Increases nearby heroes' damage. Level 1 - 12% damage. Level 2 - 20% damage. Level 3 - 28% damage. Level 4 - 36% damage. Nether Swap (W) Instantaneously swaps positions with a target unit. Level 1 - 600 range. Level 2 - 900 range. Level 3 - 1200 range. Zeus – The Lord of Olympia Range: 350 | Primary: INT | Speed: 290 | Armor: 2 | Damage: 41 - 49 Str: 19 + 1.4 | Agi: 15 + 1.7 | Int: 20 + 2.5 | HP: 511 | Mana: 260 Arc Lightning (C) Hurls a bolt of arcing energy that laces through many nearby enemy units. Level 1 - Arcs 5 times, deals 85 damage. Level 2 - Arcs 7 times, deals 100 damage. Level 3 - Arcs 9 times, deals 115 damage. Level 4 - Arcs 15 times, deals 130 damage. Lightning Bolt (G) Summons a bolt of lightning from the heavens to strike a target enemy. Level 1 - Deals 100 damage. Level 2 - Deals 175 damage. Level 3 - Deals 275 damage. Level 4 - Deals 350 damage. Static Field (F) Instantly shocks all nearby units for a percentage of their current hit points as damage. Affects an area of effect of 400. Level 1 - Shocks for 7% of total hit points. Level 2 - Shocks for 9% of total hit points. Level 3 - Shocks for 11% of total hit points. Level 4 - Shocks for 13% of total hit points. Thundergod's Wrath (W) Strike down all enemy heroes with a bolt of lightning. Level 1 - Deals 210 damage. Level 2 - Deals 335 damage. Level 3 - Deals 460 damage. Aiushtha – The Enchantress Range: 500 | Primary: INT | Speed: 292 | Armor: 1 | Damage: 37 - 47 Str: 17 + 1.8 | Agi: 19 + 1.8 | Int: 16 + 2.6 | HP: 473 | Mana: 208 Impetus (T) Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Level 1 - Deals 4% of the distance in damage. Level 2 - Deals 8% of the distance in damage. Level 3 - Deals 12% of the distance in damage. Level 4 - Deals 16% of the distance in damage. Enchant (C) Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead by slowed. Level 1 - 30 second cooldown, 10% slow if unit cannot be converted. Level 2 - 25 second cooldown, 20% slow if unit cannot be converted. Level 3 - 20 second cooldown, 30% slow if unit cannot be converted. Level 4 - 15 second cooldown, 40% slow if unit cannot be converted. Nature's Attendants (R) Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. Level 1 - 3 Wisps. Level 2 - 5 Wisps. Level 3 - 7 Wisps. Level 4 - 9 Wisps. Untouchable (U) Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack. Level 1 - 30% reduction. Level 2 - 50% reduction. Level 3 - 70% reduction. Morphling – The Morphling Range: 350 | Primary: AGI | Speed: 275 | Armor: 3 | Damage: 34 - 43 Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5 | HP: 511 | Mana: 221 Waveform (W) The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Morph (R) The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable. Level 1 - 2 points per second. Level 2 - 4 points per second. Level 3 - 6 points per second. Level 4 - 8 points per second. Morph Attack (E) Focuses his next attack to reach further targets. Level 1 - Hits target at 550 range dealing 30 + 1.4x agility. Level 2 - Hits target at 650 range dealing 30 + 1.8x agility. Level 3 - Hits target at 750 range dealing 30 + 2.2x agility. Level 4 - Hits target at 850 range dealing 30 + 2.6x agility Adapt (D) Allows the Morphling to adapt to his circumstance by altering his hero type: AGI form, INT form, STR form Level 1 - 5 second casting time. Level 2 - 4 second casting time. Level 3 - 3 second casting time. Rylai Crestfall – The Crystal Maiden Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 38 - 44 Str: 16 + 1.7 | Agi: 16 + 1.6 | Int: 21 + 2.9 | HP: 454 | Mana: 273 Frost Nova (V) Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Level 1 - 50 target damage and 75 nova damage. Level 2 - 100 target damage and 100 nova damage. Level 3 - 125 target damage and 125 nova damage. Level 4 - 175 target damage and 125 nova damage. Frostbite (E) Freezes the target in a case of ice, prohibiting movement and attacking. Deals 60 damage per second. Level 1 - Lasts 2 seconds. Level 2 - Lasts 2.5 seconds. Level 3 - Lasts 3 seconds. Level 4 - Lasts 3.5 seconds. Brilliance Aura (R) Gives additional mana regeneration to nearby friendly units. Level 1 - Adds 33% mana regeneration. Level 2 - Adds 67% mana regeneration. Level 3 - Adds 100% mana regeneration. Level 4 - Adds 133% mana regeneration. Freezing Field (Z) Causes many random icy explosions in an area surrounding Rylai. Lasts 3 seconds. Level 1 - Each explosion deals 105 damage. Level 2 - Each explosion deals 170 damage. Level 3 - Each explosion deals 250 damage. Sven – The Rogueknight Range: 125 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 54 - 56 Str: 23 + 2.7 | Agi: 16 + 2.2 | Int: 14 + 1.3 | HP: 587 | Mana: 182 Storm Bolt (T) A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds. Level 1 - 125 damage. Level 2 - 175 damage. Level 3 - 250 damage. Level 4 - 300 damage. Great Cleave (C) Sven strikes with such force that all nearby enemies take damage. Level 1 - 12% damage is splash. Level 2 - 25% damage is splash. Level 3 - 37% damage is splash. Level 4 - 50% damage is splash. Toughness Aura (G) Sven is here to pump you up! Level 1 - Increases base armor by 1. Level 2 - Increases base armor by 2. Level 3 - Increases base armor by 4. Level 4 - Increases base armor by 5. God's Strength (R) Sven gets pumped up! Adds bonus damage for 40 seconds. Level 1 - Adds 75% damage. Level 2 - Adds 125% damage. Level 3 - Adds 175% damage. Slithice – The Naga Siren Range: 100 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 46 - 48 Str: 19 + 1.9 | Agi: 21 + 2.65 | Int: 15 + 1.65 | HP: 511 | Mana: 195 Mirror Image (R) Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take triple damage. Lasts 30 seconds. Level 1 - Creates 1 illusion, deals 15% damage. Level 2 - Creates 2 illusions, deals 30% damage. Level 3 - Creates 3 illusions, deals 30% damage. Level 4 - Creates 3 illusions, deals 45% damage. Ensnare (E) Entraps an enemy unit in a net, rendering the unit unable to move. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Level 4 - Lasts 5 seconds. Critical Strike (C) Gives a chance to do deal 1.5 times damage on an attack. Level 1 - 15% chance. Level 2 - 25% chance. Level 3 - 35% chance. Level 4 - 45% chance. Song of the Siren (G) Slithice sings a tempting song. Enemy units near her are put to sleep. Level 1 - Lasts 6 seconds, affects a small area. Level 2 - Lasts 8 seconds, affects a large area. Level 3 - Lasts 10 seconds, affects a huge area. Raigor Stonehoof – The Earthshaker Range: 128 | Primary: STR | Speed: 290 | Armor: 2 | Damage: 46 - 56 Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8 | HP: 568 | Mana: 208 Fissure (F) Slams the ground with the Raigor's mighty totem, causing the ground to crack in half in front of him, damaging opponents and leaving an impassible trail for a period of time. Level 1 - 75 damage, 1 second stun. Level 2 - 145 damage, 1.5 second stun. Level 3 - 210 damage, 2 second stun. Level 4 - 320 damage, 2 second stun. Enchant Totem (E) Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack. Level 1 - 50% increased damage. Level 2 - 100% increased damage. Level 3 - 150% increased damage. Level 4 - 200% increased damage. Aftershock (A) The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. Level 1 - 25 damage, 0.3 second stun. Level 2 - 45 damage, 0.7 second stun. Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun. Echo Slam (C) Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage. Level 1 - 200 initial damage, 35 echo damage. Level 2 - 275 initial damage, 45 echo damage. Level 3 - 350 initial damage, 65 echo damage. Rikimaru – The Stealth Assassin Range: 125 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 46 - 50 Str: 17 + 2 | Agi: 22 + 2.9 | Int: 14 + 1.3 | HP: 473 | Mana: 182 Blink Strike (B) Teleports to an enemy and strikes at it, dealing bonus damage. Costs 50 mana. Level 1 - 30 second cooldown, deals 30 extra damage. Level 2 - 20 second cooldown, deals 60 extra damage. Level 3 - 10 second cooldown, deals 90 extra damage. Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally. Smoke Screen (C) Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 20% at all levels. Lasts 7 seconds. Level 1 - 300 AoE, 50% miss. Level 2 - 350 AoE, 60% miss. Level 3 - 400 AoE, 70% miss. Level 4 - 450 AoE, 80% miss. Backstab (K) The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind. Level 1 - Deals 0.25x the Agility of the SA to the target. Level 2 - Deals 0.5x the Agility of the SA to the target. Level 3 - Deals 0.75x the Agility of the SA to the target. Level 4 - Deals 1x the Agility of the SA to the target. Permanent Invisibility (E) Hero becomes permanently invisible when not attacking. Level 1 - 3.5 second fade time. Level 2 - 2.5 second fade time. Level 3 - 1.5 second fade time. Lina Inverse – The Slayer Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 37 - 55 Str: 18 + 1.5 | Agi: 16 + 1.5 | Int: 19 + 3.2 | HP: 492 | Mana: 247 Dragon Slave (D) A wave of fire that ripples out from the Hero, causing damage to land units in a line. Level 1 - 100 damage. Level 2 - 170 damage. Level 3 - 230 damage. Level 4 - 280 damage. Light Strike Array (T) Summons a column of flame that damages and stuns enemies for 1.6 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 150 damage. Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. Ultimate (E) Increases Lina's attack speed. Level 1 - 10% increase for 20 seconds. Level 2 - 20% increase for 25 seconds. Level 3 - 30% increase for 30 seconds. Level 4 - 50% increase for 30 seconds. Laguna Blade (G) Fires of bolt of lightning at a single target, dealing critical damage. Level 1 - Deals 450 damage. Level 2 - Deals 675 damage. Level 3 - Deals 950 damage. Syllabear – The Lone Druid Range: 550 | Primary: AGI | Speed: 305 | Armor: 1 | Damage: 46 - 50 Str: 17 + 2.1 | Agi: 24 + 2.7 | Int: 13 + 1.4 | HP: 473 | Mana: 169 Summon Spirit Bear (B) Summons a powerful Spirit Bear companion. It randomly Entangles enemies that it attacks. Level 1 - 1400 hit points, Entangles 4% of the time against heroes. Level 2 - 1800 hit points, Entangles 8% of the time against heroes, gains Return. Level 3 - 2200 hit points, Entangles 12% of the time against heroes, and has Return and Demolish. Level 4 - 2600 hit points, Entangles 16% of the time against heroes, has Return, Demolish, and a 33% Damage Reduction, and can carry items. Rabid (R) Syllabear can create an intense combative fury in either himself or his Spirit Bear Companion. Lasts 10 seconds. Level 1 - Increases attack speed by 10% and movement speed by 5%. Level 2 - Increases attack speed by 20% and movement speed by 10%. Level 3 - Increases attack speed by 30% and movement speed by 15%. Level 4 - Increases attack speed by 40% and movement speed by 20%. Synergy (Y) Increases the Lone Druid's synergy with his Spirit Bear with each level: Spirit Bear - Adds 10 damage and 10 movement points. Rabid - Increases the duration by 10 seconds. True Form - Adds extra hit points. True Form (F) Syllabear learns to morph himself into a brown bear. He can morph freely between human and bear form. Level 1 - 250 bonus health. Level 2 - 400 bonus health and has Battle Cry. Level 3 - 600 bonus health and has One. Spell Yurnero – The Juggernaut Range: 100 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 46 - 50 Str: 19 + 2.2 | Agi: 22 + 2.85 | Int: 14 + 1.4 | HP: 511 | Mana: 182 Blade Fury (F) Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds. Level 1 - Deals 80 damage per second. Level 2 - Deals 100 damage per second. Level 3 - Deals 120 damage per second. Level 4 - Deals 140 damage per second. Healing Ward (G) Summons a Healing Ward that heals a nearby units' life. Lasts 25 seconds. Level 1 - Heals 1% of hit points per second. Level 2 - Heals 2% of hit points per second. Level 3 - Heals 3% of hit points per second. Level 4 - Heals 4% of hit points per second. Blade Dance (C) Yurnero's cunning blade gives him a chance to deal double damage on each attack. Level 1 - 10% chance. Level 2 - 18% chance. Level 3 - 26% chance. Level 4 - 36% chance. Omnislash (N) Quickly move around the battlefield, slashing many enemies. You become invulnerable while Omnislashing. Level 1 - Attacks 3 times. Level 2 - Attacks 5 times. Level 3 - Attacks 8 times. Nortrom – The Silencer Range: 450 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 41 - 63 Str: 16 + 2.1 | Agi: 14 + 1.4 | Int: 23 + 2.7 | HP: 454 | Mana: 299 Star Storm (T) Calls down a wave of meteors to damage each nearby enemy once. Level 1 - 75 damage per wave. Level 2 - 150 damage per wave. Level 3 - 225 damage per wave. Level 4 - 300 damage per wave. Healing Wave (E) Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. Level 1 - Heals 120 damage, jumps 3 times. Level 2 - Heals 195 damage, jumps 4 times. Level 3 - Heals 250 damage, jumps 5 times. Level 4 - Heals 325 damage, jumps 6 times. Rain of Chaos (F) Calls down multiple Infernals from the sky. Lasts 30 seconds. Level 1 - 500 hit points, 20 - 22 chaos damage. Level 2 - 600 hit points, 23 - 25 chaos damage. Level 3 - 700 hit points, 25 - 27 chaos damage. Level 4 - 800 hit points, 27 - 29 chaos damage. Silencer (C) The Silencer's attacks have an anti-magical property to them. Heroes struck by the Silencer become unable to cast spells. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Booftrellen – The Treant Protector Range: 100 | Primary: STR | Speed: 300 | Armor: 1 | Damage: 59 - 67 Str: 27 + 3.4 | Agi: 10 + 1 | Int: 17 + 1.8 | HP: 663 | Mana: 221 Nature's Guise (T) Change's a target friendly unit's appearance so that it blends in with the forest. It is invisible to an enemy's eyes, but it must remain near a tree, or the guise is lost. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Level 4 - Lasts 60 seconds. Eyes in the Forest (E) Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times. Level 1 - 240 second cooldown. Level 2 - 140 second cooldown. Level 3 - 110 second cooldown. Level 4 - 60 second cooldown. Living Armor (V) Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds. Level 1 - Adds 2 armor and regenerates 0.75 hit points per second. Level 2 - Adds 4 armor and regenerates 1.5 hit points per second. Level 3 - Adds 7 armor and regenerates 2.25 hit points per second. Level 4 - Adds 10 armor and regenerates 3 hit points per second. Overgrowth (R) Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 95 damage per second to each. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Carchrow – The Enigma Range: 600 | Primary: INT | Speed: 290 | Armor: 0 | Damage: 42 - 48 Str: 17 + 2.1 | Agi: 14 + 1 | Int: 20 + 3.4 | HP: 473 | Mana: 260 Malefice (F) Focuses Darchow's hatred on a target, causing it to take damage over time and become repeatedly stunned. Lasts 2/4/4/6 seconds. Level 1 - 30 damage every 2 seconds. Level 2 - 40 damage every 2 seconds. Level 3 - 65 damage every 2 seconds. Level 4 - 80 damage every 2 seconds. Conversion (C) Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds. Level 1 - Spawns 3 Lesser Eidolon. Level 2 - Spawns 3 Eidolon. Level 3 - Spawns 3 GreaterEidolon. Level 4 - Spawns 3 Dire Eidolon. Midnight Pulse (D) Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds. Level 1 - 3% max life lost per second. Level 2 - 4% max life lost per second. Level 3 - 5% max life lost per second. Level 4 - 6% max life lost per second. Black Hole (B) Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds. Level 1 - 40 damage at range, 80 damage close up. Level 2 - 75 damage at range, 120 damage close up. Level 3 - 100 damage at range, 160 damage close up. Ezalor – The Keeper of the Light Range: 600 | Primary: INT | Speed: 305 | Armor: 0 | Damage: 38 - 54 Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8 | HP: 454 | Mana: 286 Illuminate (T) Channels a ball of positive energy, letting it build up 125 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. Level 1 - Can be channeled for 2 seconds, maximum range is 555. Level 2 - Can be channeled for 3 seconds, maximum range is 675. Level 3 - Can be channeled for 4 seconds, maximum range is 795. Level 4 - Can be channeled for 5 seconds, maximum range is 915. Mana Leak (E) Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds. Level 1 - 20% of their remaining mana leaks away. Level 2 - 40% of their remaining mana leaks away. Level 3 - 60% of their remaining mana leaks away. Level 4 - 80% of their remaining mana leaks away. Chakra Magic (C) Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds. Level 1 - Restores 100 mana, regenerates .15 hit points per second and gives 7% damage increase. Level 2 - Restores 200 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase. Level 3 - Restores 300 mana, regenerates .45 hit points per second and gives 21% damage increase. Level 4 - Restores 400 mana, regenerates .6 hit points per second and gives 28% damage increase Ignis Fatuus (F) Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit. Lasts seconds. Level 1 - Souls are easy to kill and deal little damage. Level 2 - Souls are decent fighters. Level 3 - Souls are liberated as tough, hardy fighters. Ulfsaar – The Ursa Warrior Range: 100 | Primary: AGI | Speed: 310 | Armor: 4 | Damage: 45 - 49 Str: 21 + 2.6 | Agi: 18 + 2.1 | Int: 14 + 1.5 | HP: 549 | Mana: 182 Earthshock (E) Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds. Level 1 - 70 damage, 25% slow. Level 2 - 120 damage, 35% slow. Level 3 - 170 damage, 45% slow. Level 4 - 220 damage, 55% slow. Overpower (V) Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times. Level 1 - 100% increased attack speed. Level 2 - 200% increased attack speed. Level 3 - 300% increased attack speed. Level 4 - 400% increased attack speed. Fury Swipes (W) Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. Level 1 - 6 bonus damage per attack. Level 2 - 12 bonus damage per attack. Level 3 - 18 bonus damage per attack. Level 4 - 24 bonus damage per attack. Enrage (R) Greatly increases Ulsaar's damage while draining mana. Level 1 - 4% of Ulfsaar's life is dealt in damage. Level 2 - 6% of Ulfsaar's life is dealt in damage. Level 3 - 8% of Ulfsaar's life is dealt in damage. Aggron Stonebreaker – The Orge Magi Range: 100 | Primary: INT | Speed: 295 | Armor: 3 | Damage: 46 - 52 Str: 22 + 2.75 | Agi: 14 + 1.55 | Int: 17 + 1.9 | HP: 568 | Mana: 221 Fireblast (F) Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds. Level 1 - Deals 75 damage. Level 2 - Deals 125 damage. Level 3 - Deals 175 damage. Level 4 - Deals 275 damage. Ignite (G) Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower. Lasts 7.5 seconds. Level 1 - 5 damage/sec; 10% slow. Level 2 - 15 damage/sec; 15% slow. Level 3 - 25 damage/sec; 20% slow. Level 4 - 35 damage/sec; 25% slow. Bloodlust (B) Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Lasts 30 seconds. Level 1 - Increases attack speed by 20% and movement speed by 10%. Level 2 - Increases attack speed by 30% and movement speed by 15% Level 3 - Increases attack speed by 40% and movement speed by 20% Level 4 - Increases attack speed by 50% and movement speed by 25% Multi Cast (C) Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Fire Blast - reduces cooldown by 3 seconds per level Bloodlust - reduces cooldown by 5 seconds per level Ignite - Increases area of effect by 150 per level Boush – The Tinker Range: 550 | Primary: INT | Speed: 290 | Armor: 3 | Damage: 42 - 48 Str: 20 + 2.4 | Agi: 13 + 1.2 | Int: 20 + 2.6 | HP: 530 | Mana: 260 Laser (E) Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise damage. Level 1 - 80 damage, 10% miss. Level 2 - 160 damage, 15% miss. Level 3 - 240 damage, 20% miss. Level 4 - 320 damage, 25% miss. Heat Seeking Missile (T) The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. March of the Machines (C) Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Rearm (R) Instantly refills the Tinker's weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 second to rearm. Furion – The Prophet Range: 600 | Primary: INT | Speed: 280 | Armor: 3 | Damage: 39 - 53 Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9 | HP: 473 | Mana: 273 Sprout (T) Sprouts a ring of trees around an enemy unit, trapping it in place. Level 1 - Lasts for 3 seconds. Level 2 - Lasts for 4 seconds. Level 3 - Lasts for 5 seconds. Level 4 - Lasts for 6 seconds. Teleportation (R) Teleports to any explored point on the map. Level 1 - 60 second cooldown. Level 2 - 50 second cooldown. Level 3 - 40 second cooldown. Level 4 - 30 second cooldown. Force of Nature (F) Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage. Level 1 - Raises 2 Treants for seconds. Level 2 - Raises 3 Treants for seconds. Level 3 - Raises 4 Treants for seconds. Level 4 - Raises 5 Treants for seconds. Wrath of Nature (W) Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first, adds 7% damage. Level 1 - Deals 140 base damage. Level 2 - Deals 180 base damage, hits a few extra targets. Level 3 - Deals 225 base damage. Azwraith – The Phantom Lancer Range: 100 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 45 - 67 Str: 19 + 2 | Agi: 23 + 2.8 | Int: 16 + 1.7 | HP: 511 | Mana: 208 Spirit Lance (T) Throws a magical lance at a target, slicing it and slowing it down for 3 seconds. Level 1 - Deals 110 damage and Cripples for 10%. Level 2 - Deals 150 damage and Cripples for 20%. Level 3 - Deals 215 damage and Cripples for 30%. Level 4 - Deals 310 damage and Cripples for 40%. Dopplewalk (W) Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 12 seconds. Level 1 - 150 mana. Level 2 - 120 mana. Level 3 - 90 mana. Level 4 - 60 mana. Juxtapose (X) Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images. Duplicates last 15 seconds. Level 1 - 3% chance. Level 2 - 6% chance. Level 3 - 9% chance. Level 4 - 12% chance. Phantom Edge (D) Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose's image generation. Additionally, it enables his images to generate their own images. Level 1 - 5% evade, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 - 10% evade, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 - 15% evade, 7% chance illusions will duplicate, 6% increase in Juxtapose. Tiny – The Stone Giant Range: 128 | Primary: STR | Speed: 285 | Armor: -1 | Damage: 61 - 67 Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6 | HP: 606 | Mana: 182 Avalanche (V) Bombards an area with rocks stunning and damaging enemy land units. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Toss (T) Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 50% of that damage to themselves. Level 1 - 500 range, 75 damage. Level 2 - 700 range, 150 damage. Level 3 - 900 range, 225 damage. Level 4 - 1100 range, 300 damage. Craggy Exterior (C) Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds. Level 1 - 6% chance, 25 stun damage. Level 2 - 12% chance, 35 stun damage. Level 3 - 18% chance, 45 stun damage. Level 4 - 24% chance, 55 stun damage. Grow (W) Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Level 1 - 40 bonus damage, 20% reduced attack speed. Level 2 - 80 bonus damage, 35% reduced attack speed. Level 3 - 120 bonus damage, 50% reduced attack speed. Rigward – The Bristleback Range: 100 | Primary: STR | Speed: 290 | Armor: 3 | Damage: 43 - 53 Str: 22 + 2 | Agi: 17 + 1.8 | Int: 14 + 1.4 | HP: 568 | Mana: 182 Viscous Nasal Goo (V) Covers a target in snot, causing it to have reduced armor and move speed. Casts on the same target are cumulative. Lasts 5 seconds Level 1 - -1 armor, 20% and 4% slow a cast. Level 2 - -1 armor, 20% and 8% slow a cast. Level 3 - -2 armor, 20% and 12% slow a cast. Level 4 - -2 armor, 20% and 16% slow a cast. Quill Spray (R) Begins spraying quills all over the area, dealing damage. Lasts 6 seconds Level 1 - 3 damage a hit up close, 2 at range. Level 2 - 6 damage a hit up close, 4 at range. Level 3 - 9 damage a hit up close, 6 at range. Level 4 - 12 damage a hit up close, 8 at range. Bristleback (K) Rigwal covers his back in spines, causing him to take reduced damage. Level 1 - 5% reduced damage from all sides, 30% reduced from rear. Level 2 - 10% reduced damage from all sides, 40% reduced from rear. Level 3 - 15% reduced damage from all sides, 50% reduced from rear. Level 4 - 20% reduced damage from all sides, 60% reduced from rear. Does not reduce lethal damage Warpath (W) By attacking Rigwarl works himself into a fury, giving him a chance every attack to leap into a berserker attack. Level 1 - 10% chance per attack. Level 2 - 20% chance per attack. Level 3 - 30% chance per attack. Medusa – The Gorgon Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 44 - 50 Str: 14 + 1.85 | Agi: 20 + 2.5 | Int: 19 + 1.85 | HP: 416 | Mana: 247 Split Shot (T) Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage. Level 1 - 40% damage Level 2 - 50% damage Level 3 - 60% damage Level 4 - 70% damage Chain Lightning (C) Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. Level 1 - 75 damage, jumps 3 times. Level 2 - 150 damage, jumps 5 times. Level 3 - 225 damage, jumps 7 times. Level 4 - 290 damage, jumps 9 times. Mana Shield (E) Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana. Level 1 - 0.75 damage per point of mana. Level 2 - 1.25 damage per point of mana. Level 3 - 1.5 damage per point of mana. Level 4 - 2 damage per point of mana. Purge (G) Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds. Level 1 - Slows speed by a factor of 2. Level 2 - Slows speed by a factor of 3. Level 3 - Slows speed by a factor of 5. Deals 1000 damage to summoned units. Balanar – The Night Stalker Range: 100 | Primary: STR | Speed: 295 | Armor: 3 | Damage: 45 - 49 Str: 21 + 2.8 | Agi: 18 + 2.25 | Int: 14 + 1.25 | HP: 549 | Mana: 182 Void (V) Creates a damaging void. If cast at night, slows the target for 4 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 160 damage. Level 3 - Deals 255 damage. Level 4 - Deals 335 damage. Crippling Fear (F) In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. Level 1 - Miss on 10% of attacks. Lasts 5 seconds. Level 2 - Miss on 20% of attacks. Lasts 6 seconds. Level 3 - Miss on 30% of attacks. Lasts 7 seconds. Level 4 - Miss on 40% of attacks. Lasts 8 seconds. Hunter in the Night (G) The Night Stalker is at home at night. He attacks and moves more swiftly. Level 1 - 15% movement speed, 20% attack speed. Level 2 - 20% movement speed, 35% attack speed. Level 3 - 30% movement speed, 55% attack speed. Level 4 - 35% movement speed, 75% attack speed. Darkness (R) Creates a period of darkness for the Night Stalker to thrive in. Level 1 - Turns day into a 25 second night. Level 2 - Turns day into a 50 second night. Level 3 - Turns day into a 80 second night. King Leoric – The Skeleton King Range: 128 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 54 - 56 Str: 22 + 2.9 | Agi: 18 + 1.7 | Int: 13 + 1.6 | HP: 568 | Mana: 169 Storm Bolt (T) A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds. Level 1 - 125 damage. Level 2 - 175 damage. Level 3 - 250 damage. Level 4 - 300 damage. Vampiric Aura (V) Nearby friendly melee units gain hit points when they hit enemy units. Level 1 - Gains 10% of attack damage. Level 2 - Gains 15% of attack damage. Level 3 - Gains 20% of attack damage. Level 4 - Gains 25% of attack damage. Critical Strike (C) Gives a chance to do more damage on an attack. Level 1 - % chance, 1.25 times normal damage. Level 2 - % chance, 1.75 times normal damage. Level 3 - % chance, 2.25 times normal damage. Level 4 - % chance, 2.75 times normal damage. Reincarnation (R) When killed, this hero will come back to life at the cost some mana. Level 1 - 300 second cooldown. Level 2 - 240 second cooldown. Level 3 - 190 second cooldown. Lucifer – The Doom Bringer Range: 150 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 53 - 69 Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 16 + 2.1 | HP: 644 | Mana: 208 Devour (E) Swallows an enemy unit for a short period of time, digesting it and dealing minor damage. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed. Level 1 - Gives 10 bonus gold. Level 2 - Gives 20 bonus gold. Level 3 - Gives 30 bonus gold. Level 4 - Gives 40 bonus gold. Scorched Earth (T) Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's attack and movement speed. Lasts 20 seconds Level 1 - 2 damage/health a second, 10% increased. Level 2 - 4 damage/health a second, 15% increased speed. Level 3 - 6 damage/health a second, 20% increased. Level 4 - 10 damage/health a second, 30% increased speed. LVL? Death (V) Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number. Level 1 - Deals 50 damage, 6 multiplier. Level 2 - Deals 100 damage, 5 multiplier. Level 3 - Deals 200 damage, 4 multiplier. Level 4 - Deals 250 damage, 3 multiplier. Doom (D) The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. Lasts 18 seconds. Level 1 - Deals 40 damage per second. Level 2 - Deals 80 damage per second. Level 3 - Deals 120 damage per second. NePhri'thos – The Nerubian Assassin Range: 128 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 49 - 53 Str: 18 + 2 | Agi: 19 + 2.2 | Int: 18 + 2.1 | HP: 492 | Mana: 234 Impale (E) Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - 80 damage, 0.75 second stun. Level 2 - 160 damage, 1.25 second stun. Level 3 - 230 damage, 1.75 second stun. Level 4 - 300 damage, 2.25 second stun. Mana Burn (R) Sends a bolt of negative energy that burns a target enemy unit's mana. Burned mana combust's, dealing damage to the target equal to the amount of mana burned. Level 1 - Burns up to 70 mana. Level 2 - Burns up to 120 mana. Level 3 - Burns up to 185 mana. Level 4 - Burns up to 260 mana. Spiked Carapace (D) The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers. Level 1 - 10% damage returned, 2 bonus armor. Level 2 - 20% damage returned, 4 bonus armor. Level 3 - 30% damage returned, 6 bonus armor. Level 4 - 40% damage returned, 8 bonus armor. Vendetta (V) The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack. Lasts 20 seconds. Level 1 - Deals 225 backstab damage. Level 2 - Deals 375 backstab damage. Level 3 - Deals 525 backstab damage. Slardar – The Slithereen Guard Range: 100 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 51 - 59 Str: 21 + 2.8 | Agi: 17 + 1.9 | Int: 15 + 1.5 | HP: 549 | Mana: 195 Bash (B) Gives a chance that an attack will do bonus damage and stun an opponent for 1 second. Level 1 - 10% chance per attack. Level 2 - 15% chance per attack. Level 3 - 20% chance per attack. Level 4 - 25% chance per attack. Sprint (T) Slardar increases his movement speed dramatically, but takes 20% bonus damage. Lasts 15 seconds. Level 1 - Increases speed by 10%. Level 2 - Increases speed by 20%. Level 3 - Increases speed by 30%. Level 4 - Increases speed by 40%. War Stomp (R) Slams the ground, stunning and damaging nearby enemy land units. Level 1 - 50 damage, 2 second stun. Level 2 - 75 damage, 2.5 second stun. Level 3 - 100 damage, 3 second stun. Level 4 - 150 damage, 3.25 second stun. Amplify Damage (G) Amplifies physical damage against enemy units by reducing their armor. Level 1 - 5 armor penalty. Level 2 - 10 armor penalty. Level 3 - 15 armor penalty. Akasha – The Queen of Pain Range: 600 | Primary: INT | Speed: 300 | Armor: 1 | Damage: 40 - 48 Str: 16 + 1.7 | Agi: 18 + 2 | Int: 19 + 2.5 | HP: 454 | Mana: 247 Shadow Strike (D) Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Blink (B) Short distance teleportation that allows one to move in and out of combat. Costs 60 mana. Level 1 - 12 second cooldown. Level 2 - 9 second cooldown. Level 3 - 7 second cooldown. Level 4 - 5 second cooldown. Scream of Pain (F) The Queen of Pain lets loose a piercing scream, damaging nearby enemies. Level 1 - 85 damage per target. Level 2 - 165 damage per target. Level 3 - 225 damage per target. Level 4 - 300 damage per target. Sonic Wave (W) Creates a gigantic wave of sound which deals heavy damage to all units in a line. Level 1 - 290 damage. Level 2 - 430 damage. Level 3 - 600 damage. Bone Clinkz – The Bone Fletcher Range: 600 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 37 - 43 Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55 | HP: 435 | Mana: 208 Strafe (T) Fire a large number of arrows in a short time period. Lasts 10 seconds. Level 1 - 55% increased attack speed. Level 2 - 70% increased attack speed. Level 3 - 85% increased attack speed. Level 4 - 100% increased attack speed. Searing Arrows (R) Increases the damage of the Hero's attack by adding fire. Level 1 - 8 bonus damage. Level 2 - 16 bonus damage. Level 3 - 24 bonus damage. Level 4 - 32 bonus damage. Wind Walk (W) Turn invisible for a period of time, increasing movement speed. Level 1 - 10% increased movement speed, 20 seconds. Level 2 - 15% increased movement speed, 25 seconds. Level 3 - 20% increased movement speed, 30 seconds. Level 4 - 30% increased movement speed, 35 seconds. Death Pact (E) Kills a target friendly unit, returning a percentage of its life. Level 1 - 55% conversion. Level 2 - 95% conversion. Level 3 - 135% conversion. Darkterror – The Faceless Void Range: 128 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 44 - 50 Str: 17 + 2.2 | Agi: 21 + 2.65 | Int: 15 + 1.5 | HP: 473 | Mana: 195 Carrion Swarm (R) Sends a horde of bats to damage enemies. Level 1 - 100 damage per unit. Level 2 - 175 damage per unit. Level 3 - 250 damage per unit. Level 4 - 300 damage per unit. Evasion (V) Gives a percent chance to avoid attacks. Level 1 - 14% chance that an opponent misses. Level 2 - 21% chance that an opponent misses. Level 3 - 28% chance that an opponent misses. Level 4 - 35% chance that an opponent misses. Bash (B) Gives a chance that an attack will do bonus damage and stun an opponent for 1 second. Level 1 - 10% chance per attack. Level 2 - 15% chance per attack. Level 3 - 20% chance per attack. Level 4 - 25% chance per attack. Temporal Drag (T) Darkterror tears time apart, slowing down all enemy units for 5 seconds. Level 1- 40% movement and 10% attack slow. Level 2 - 50% movement and 20% attack slow. Level 3 - 60% movement and 30% attack slow. Viper – The Netherdrake Range: 575 | Primary: AGI | Speed: 300 | Armor: 1 | Damage: 37 - 39 Str: 17 + 1.9 | Agi: 21 + 2.5 | Int: 15 + 1.8 | HP: 473 | Mana: 195 Trueshot Aura (T) An aura that gives friendly nearby units bonus damage to their ranged attacks. Level 1 - Increases base ranged damage by 7%. Level 2 - Increases base ranged damage by 14%. Level 3 - Increases base ranged damage by 21%. Level 4 - Increases base ranged damage by 28%. Frenzy (R) Increases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase. Level 4 - 100% increase, 20% damage taken increase. Poison Attack (C) Coats Viper's attack with poison. Slows movement and attack speeds and lasts 2 seconds. Level 1 - Slows speed by 10%, deals 6 damage per second. Level 2 - Slows speed by 20%, deals 12 damage per second. Level 3 - Slows speed by 30%, deals 18 damage per second. Level 4 - Slows speed by 40%, deals 24 damage per second. Viper Strike (V) Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time. Lasts 5 seconds. Level 1 - Deals 60 damage per second and slows speeds by 40%. Level 2 - Deals 100 damage per second and slows speeds by 60%. Level 3 - Deals 145 damage per second and slows speeds by 80%. Razor – The Lightning Revenant Range: 550 | Primary: AGI | Speed: 295 | Armor: 1 | Damage: 37 - 39 Str: 17 + 1.9 | Agi: 22 + 2.5 | Int: 14 + 1.8 | HP: 473 | Mana: 182 Frenzy (R) Increases attack speed for 20 seconds, at the cost of taking additional damage. Level 1 - 25% increase, 5% damage taken increase. Level 2 - 50% increase, 10% damage taken increase. Level 3 - 75% increase, 15% damage taken increase. Level 4 - 100% increase, 20% damage taken increase. Chain Lightning (C) Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage. Level 1 - 75 damage, jumps 3 times. Level 2 - 150 damage, jumps 5 times. Level 3 - 225 damage, jumps 7 times. Level 4 - 290 damage, jumps 9 times. Unholy Fervor (U) Increases the movement speed and life regeneration rate of Razor. Level 1 - 3% movement, 50% regeneration bonus. Level 2 - 5% movement, 100% regeneration bonus. Level 3 - 8% movement, 150% regeneration bonus. Level 4 - 10% movement, 200% regeneration bonus. Storm Seeker (K) Summons a storm that permenantly follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts. Level 1 - Deals 60 damage. Level 2 - Deals 90 damage. Level 3 - Deals 120 damage. N'aix – The Lifestealer Range: 100 | Primary: STR | Speed: 295 | Armor: 4 | Damage: 34 - 44 Str: 15 + 1.4 | Agi: 26 + 4.05 | Int: 15 + 1.5 | HP: 435 | Mana: 195 Feast (F) N'aix restores some of his life force by eating flesh. Level 1 - Regains 15% of attack damage. Level 2 - Regains 30% of attack damage. Level 3 - Regains 40% of attack damage. Level 4 - Regains 50% of attack damage. Orb effect. Poison Sting (T) Naix's attacks sting, adding a slight poison-based damage and significantly slowing movement speed. Lasts 2 seconds. Level 1 - Deals 2 damage per second and slows movement speed by 10%. Level 2 - Deals 4 damage per second and slows movement speed by 20%. Level 3 - Deals 7 damage per second and slows movement speed by 30%. Level 4 - Deals 10 damage per second and slows movement speed by 40%. Anabolic Frenzy (Z) Increases the attack speed and movement of N'aix. Level 1 - 3% movement and 10% attack. Level 2 - 6% movement and 20% attack. Level 3 - 9% movement and 30% attack. Level 4 - 12% movement and 40% attack. Rage (R) Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a maddened rage in his eyes... Level 1 - Adds 10 bonus damage and lasts for 13 seconds. Level 2 - Adds 20 bonus damage and lasts for 18 seconds. Level 3 - Adds 30 bonus damage and lasts for 22 seconds. Terrorblade – The Soul Keeper Range: 100 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 48 - 54 Str: 17 + 2.3 | Agi: 22 + 3.2 | Int: 15 + 1.75 | HP: 473 | Mana: 195 Metamorphosis (T) Transforms Terrorblade into a powerful Demon with a ranged attack @ 500 range. Level 1 - Lasts 30 seconds. Level 2 - Lasts 40 seconds, 50 bonus hit points. Level 3 - Lasts 50 seconds, 100 bonus hit points. Level 4 - Lasts 60 seconds, 150 bonus hit points. Soul Steal (E) Strangles the soul of a target enemy unit and extracts bits and pieces of it. Lasts 8 seconds. Level 1 - Absorbs 20 hit points per second. Level 2 - Absorbs 40 hit points per second. Level 3 - Absorbs 60 hit points per second. Level 4 - Absorbs 80 hit points per second. Conjure Image (C) Creates a copy of Terrorblade which deals damage. Lasts 30 seconds. Level 1 - Images deal 25% damage. Level 2 - Images deal 35% damage. Level 3 - Images deal 45% damage. Level 4 - Images deal 55% damage. Sunder (R) Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes. Level 1 - Range is 250, 33% hit point minimum. Level 2 - Range is 250, 28% hit point minimum. Level 3 - Range is 250, 23% hit point minimum. Leshrac the Malicious – The Tormented Soul Range: 600 | Primary: INT | Speed: 300 | Armor: 0 | Damage: 45 - 49 Str: 14 + 1.5 | Agi: 13 + 1.7 | Int: 26 + 3 | HP: 416 | Mana: 338 Split Earth (T) Splits the earth under your enemies feet. Deals damage and stuns for a short duration. Level 1 - Deals 70 damage and stuns for 1.25 second. Level 2 - Deals 140 damage and stuns for 1.5 seconds. Level 3 - Deals 210 damage and stuns for 1.75 seconds. Level 4 - Deals 290 damage and stuns for 2 seconds. 150/175/200/225 AoE. Diabolic Edict (C) Saturates the area around Leshrac with magic, causing random explosions to enemies. Lasts 8 seconds. Level 1 - Slow explosions. Level 2 - Medium speed explosions. Level 3 - Larger area, medium speed explosions. Level 4 - Large area, fast explosions. Lightning Storm (G) Calls a lightning storm that hits nearby enemies. Level 1 - 80 damage, jumps twice. Level 2 - 145 damage, jumps three times. Level 3 - 205 damage, jumps four times. Level 4 - 265 damage, jumps five times. Pulse Nova (V) Summons a Pulse Nova every second to damage nearby enemies. Level 1 - 66 damage per nova. Level 2 - 100 damage per nova. Level 3 - 144 damage per nova. Kel'Thuzad – The Lich Range: 580 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 39 - 51 Str: 18 + 1.75 | Agi: 15 + 2 | Int: 20 + 3.25 | HP: 492 | Mana: 260 Frost Nova (V) Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Level 1 - 50 target damage and 75 nova damage. Level 2 - 100 target damage and 100 nova damage. Level 3 - 125 target damage and 125 nova damage. Level 4 - 175 target damage and 150 nova damage. Frost Armor (F) Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds. Lasts 25 seconds. Level 1 - Adds 2 armor. Level 2 - Adds 4 armor. Level 3 - Adds 6 armor. Level 4 - Adds 8 armor. Dark Ritual (D) Sacrifices a target friendly unit to convert its hit points into mana. Level 1 - 15% of hit points to mana. Level 2 - 30% of hit points to mana. Level 3 - 45% of hit points to mana. Level 4 - 60% of hit points to mana. Chain Frost (C) Releases a jumping breath of frost that jumps 7 times. Level 1 - Deals 280 damage per hit. Level 2 - Deals 370 damage per hit. Level 3 - Deals 460 damage per hit. Krobelus – The Death Prophet Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 39 - 51 Str: 17 + 1.8 | Agi: 14 + 1.4 | Int: 20 + 3 | HP: 473 | Mana: 260 Silence (E) Stops all enemies in a target area from casting spells. Level 1 - Lasts 3 seconds. Level 2 - Lasts 4 seconds. Level 3 - Lasts 5 seconds. Level 4 - Lasts 6 seconds. Carrion Swarm (R) Sends a horde of bats to damage enemies. Level 1 - 100 damage per unit. Level 2 - 175 damage per unit. Level 3 - 250 damage per unit. Level 4 - 300 damage per unit. Witchcraft (C) Increases the potency of each of Krobelus's spells: Carrion Swarm - Decreases cooldown and mana cost. Silence - Decreases mana cost and cooldown. Exorcism - Increases the number of Spirits summoned. Passively increases movement speed. Exorcism (X) Unleashes evil spirits to attack your enemies. Level 1 - Summons 5 evil spirits. Level 2 - Summons 10 evil spirits. Level 3 - Summons 16 evil spirits. Lion – The Demon Witch Range: 600 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 42 - 48 Str: 16 + 1.7 | Agi: 15 + 1.5 | Int: 22 + 3 | HP: 454 | Mana: 286 Voodoo (D) Transforms an enemy unit into a random critter, disabling special abilities. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Level 4 - Lasts 5 seconds. Impale (E) Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake. Level 1 - 60 damage, 0.5 second stun. Level 2 - 130 damage, 1 second stun. Level 3 - 200 damage, 1.5 second stun. Level 4 - 260 damage, 2 second stun. Mana Drain (R) Absorbs the magical energies of a target enemy unit by taking mana from it every second. Lasts 5 seconds. Level 1 - 15 mana drained per second. Level 2 - 30 mana drained per second. Level 3 - 50 mana drained per second. Level 4 - 70 mana drained per second. Finger of Death (F) Instantly rips at a target, attempting to turn it inside-out. Deals massive damage. Level 1 - Deals 500 damage. Level 2 - Deals 650 damage. Level 3 - Deals 850 damage. Lesale Deathbringer – The Venomancer Range: 490 | Primary: AGI | Speed: 300 | Armor: 3 | Damage: 46 - 48 Str: 18 + 1.85 | Agi: 22 + 2.6 | Int: 15 + 1.75 | HP: 492 | Mana: 195 Shadow Strike (D) Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Poison Sting (T) Adds poison damage to this hero's normal attacks, slightly slowing movement speeds. Lasts 7 seconds. Level 1 - Deals 5 damage per second. Level 2 - Deals 10 damage per second. Level 3 - Deals 15 damage per second. Level 4 - Deals 20 damage per second. Plague Ward (W) Summons an immobile serpentine ward. The ward is immune to magic. Lasts seconds. Level 1 - 75 hit points, 11 max damage. Level 2 - 200 hit points, 21 max damage. Level 3 - 325 hit points, 32 max damage. Level 4 - 450 hit points, 42 max damage. Poison Nova (V) Creates a ring of noxious poison that damages enemy units over a 13 second period. Level 1 - 62 damage per second. Level 2 - 100 damage per second. Level 3 - 138 damage per second. Magnus – The Magnataur Range: 100 | Primary: STR | Speed: 315 | Armor: 2 | Damage: 49 - 61 Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65 | HP: 549 | Mana: 221 Shockwave (W) A wave of force ripples out from the Hero, causing damage to land units in a line. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. Empower (E) Increases attack damage for a friendly unit. Level 1 - 20% attack damage. Level 2 - 40% attack damage. Level 3 - 60% attack damage. Level 4 - 80% attack damage. Mighty Swing (T) Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage. Level 1 - 12% damage is splashed. Level 2 - 25% damage is splashed. Level 3 - 37% damage is splashed. Level 4 - 50% damage is splashed. Reverse Polarity (V) Through some unknown property of matter, the Magnataur sucks all nearby enemies to his position and stuns them with a powerful slam, dealing damage. Level 1 - 2 second stun, deals 150 damage. Level 2 - 3 second stun, deals 225 damage. Level 3 - 4 second stun, deals 300 damage. Visage – The Necro'lic Range: 600 | Primary: INT | Speed: 285 | Armor: 0 | Damage: 33 - 43 Str: 17 + 1.75 | Agi: 17 + 2 | Int: 19 + 2.45 | HP: 473 | Mana: 247 Grave Chill (G) Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained. Level 1 - 10% of attack speed and 10% of move speed drained to Visage. Level 2 - 20% of attack speed and 20% of move speed drained to Visage. Level 3 - 30% of attack speed and 30% of move speed drained to Visage. Level 4 - 40% of attack speed and 40% of move speed drained to Visage. Soul Assumption (T) Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life. Level 1 - 10 bonus damage, and 10 life returned. Level 2 - 20 bonus damage, and 20 life returned. Level 3 - 30 bonus damage, and 30 life returned. Level 4 - 40 bonus damage, and 40 life returned. Orb effect. Anonymous Dead (D) Links five units together, causing them to share their torment. Level 1 - 7% of damage shared. Level 2 - 14% of damage shared. Level 3 - 21% of damage shared. Level 4 - 28% of damage shared. Raise Revenants (V) Raises a revenant from a corpse. Resists spell damage by 33%. Level 1 - 350 hit points, 29 damage. Can summon 5 revenants. Level 2 - 550 hit points, 39 damage. Can summon 6 revenants. Level 3 - 800 hit points, 49 damage. Can summon 7 revenants. Nessaj – The Chaos Knight Range: 100 | Primary: STR | Speed: 325 | Armor: 2 | Damage: 26 - 76 Str: 21 + 2.9 | Agi: 14 + 2.1 | Int: 16 + 1.2 | HP: 549 | Mana: 208 Blink Strike (B) Teleports to an enemy and strikes at it, dealing bonus damage. Costs 50 mana. Level 1 - 30 second cooldown, deals 30 extra damage. Level 2 - 20 second cooldown, deals 60 extra damage. Level 3 - 10 second cooldown, deals 90 extra damage. Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally. Chaos Bolt (C) A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time, ranging from 1 to 5 seconds. Level 1 - Deals 50 damage. Level 2 - Deals 100 damage. Level 3 - Deals 150 damage. Level 4 - Deals 200 damage. Critical Strike (C) Nessaj's mojo gives him a chance to deal bonus damage. Level 1 - 11% dodge rate and a 1% chance to deal 11 times normal damage. Level 2 - 11% chance, 1.5 times normal damage. Level 3 - 11% chance, 2.5 times normal damage. Level 4 - 11% chance, 3.33 times normal damage. Phantasm (T) Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Lasts 20 seconds. Level 1 - Summons 1 Image, takes 200% normal damage. Level 2 - Summons 2 Images, takes 250% normal damage. Level 3 - Summons 3 Images, takes 300% normal damage. Banehallow – The Lycanthrope Range: 100 | Primary: STR | Speed: 295 | Armor: 2 | Damage: 53 - 57 Str: 22 + 2.75 | Agi: 16 + 1.9 | Int: 15 + 1.55 | HP: 568 | Mana: 195 Summon Wolves (V) Summons 2 Spirit Wolves to fight the Lycanthropy's enemies. Lasts 45 seconds. Level 1 - Summons 2 weak wolves. Level 2 - Summons 2 wolves that have Critical Strike. Level 3 - Each wolf has Bash and Critical Strike. Level 4 - Each wolf has Bash, Critical Strike, and Permenant Invisibility. Howl (W) An eerie howl grants an inner strength to all nearby friendly units. Lasts 20 seconds. Level 1 - Adds 8% damage. Level 2 - Adds 16% damage. Level 3 - Adds 24% damage. Level 4 - Adds 32% damage. Feral Heart (E) Increases the movement speed and attack speed of the Lycanthropy. Level 1 - 3% movement, 15% attack. Level 2 - 6% movement, 19% attack. Level 3 - 9% movement, 23% attack. Level 4 - 12% movement, 27% attack. Shapeshift (F) A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra damage, hit points, Critical Strike, and bonus movement and attack speeds. Level 1 - 150 bonus hit points, lasts 40 seconds. Level 2 - 275 bonus hit points, lasts 50 seconds. Level 3 - 400 bonus hit points, lasts 60 seconds. Black Arachnia – The Broodmother Range: 128 | Primary: AGI | Speed: 313 | Armor: 3 | Damage: 44 - 50 Str: 17 + 2.5 | Agi: 18 + 2.2 | Int: 18 + 2 | HP: 473 | Mana: 234 Spawn Spiderlings (W) The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born. Level 1 - 75 damage, 1 spiderling. Level 2 - 150 damage, 2 spiderlings. Level 3 - 225 damage, 3 spiderlings. Level 4 - 300 damage, 4 spiderlings. Spin Web (B) Spins a web which grants the Broodmother invisibility in an area, as well as a passive speed increase. Level 1 - 2 allowed webs, 90 second cooldown. Level 2 - 4 allowed webs, 75 second cooldown. Level 3 - 6 allowed webs, 60 second cooldown. Level 4 - 8 allowed webs, 45 second cooldown. Has True Sight. Incapacitating Bite (P) Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage. Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage. Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage. Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage. Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage. Orb effect. Insatiable Hunger (T) The Broodmother throws herself into violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack. Lasts 15 seconds. Level 1 - 40 bonus damage, 40% life steal. Level 2 - 75 bonus damage, 50% life steal. Level 3 - 85 bonus damage, 60% life steal. Mortred – The Phantom Assassin Range: 100 | Primary: AGI | Speed: 310 | Armor: 1 | Damage: 46 - 48 Str: 17 + 2.05 | Agi: 23 + 3.15 | Int: 13 + 1 | HP: 473 | Mana: 169 Shadow Strike (D) Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Level 1 - 50 strike damage, 10 duration damage. Level 2 - 70 strike damage, 20 duration damage. Level 3 - 70 strike damage, 40 duration damage. Level 4 - 100 strike damage, 50 duration damage. Blink Strike (B) Teleports to an enemy and strikes at it, dealing bonus damage. Costs 50 mana. Level 1 - 30 second cooldown, deals 30 extra damage. Level 2 - 20 second cooldown, deals 60 extra damage. Level 3 - 10 second cooldown, deals 90 extra damage. Level 4 - 5 second cooldown, deals 120 extra damage. Can now teleport to an ally. Blur (U) The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss. Level 1 - 7% dodge. Level 2 - 14% dodge. Level 3 - 21% dodge. Level 4 - 28% dodge. Coup de Gra§e (C) Mortred has refined her hero-killing skills to a high degree. She has a small chance to deal 4 times normal damage on an attack. Level 1 - 15% chance to 2.0x critical. Level 2 - 15% chance to 3.0x critical. Level 3 - 15% chance to 4.0x critical. Pugna – The Oblivion Range: 575 | Primary: INT | Speed: 295 | Armor: 0 | Damage: 45 - 53 Str: 14 + 1.45 | Agi: 13 + 1 | Int: 26 + 3.75 | HP: 416 | Mana: 338 Nether Blast (B) Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings. Level 1 - Deals 100 damage to units in an area. Level 2 - Deals 175 damage to units in an area. Level 3 - Deals 250 damage to units in an area. Level 4 - Deals 325 damage to units in an area. Decrepify (C) Pugna casts a powerful banishing magic on another unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 40% extra damage from spells. Level 1 - 15 second cooldown, lasts 2 seconds. Level 2 - 13 second cooldown, lasts 2.5 seconds. Level 3 - 11 second cooldown, lasts 3 seconds. Level 4 - 9 second cooldown, lasts 3.5 seconds. Nether Ward (W) Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells. Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare. Life Drain (D) Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 7 seconds. Level 1 - 95 hit point drain per second. Level 2 - 140 hit point drain per second. Level 3 - 185 hit point drain per second. Life Drain increases by 100 with scepter and by 50 without. Leviathan – The Tidehunter Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 47 - 53 Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7 | HP: 568 | Mana: 208 Gush (G) Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds. Level 1 - Reduces armor by 2, deals 110 damage. Level 2 - Reduces armor by 3, deals 160 damage. Level 3 - Reduces armor by 4, deals 210 damage. Level 4 - Reduces armor by 5, deals 260 damage. Kraken Shell (K) Creates a thick armor shell around Leviathan that protects him against melee attacks Additionally, this ability sometimes randomly removes negative buffs. Level 1 - Reduces melee damage by 10. Level 2 - Reduces melee damage by 20. Level 3 - Reduces melee damage by 30. Level 4 - Reduces melee damage by 40. Anchor Smash (C) Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies. Level 1 - Deals 75 damage in a small radius. Level 2 - Deals 115 damage in a small radius. Level 3 - Deals 155 damage in a small radius. Level 4 - Deals 200 damage in a small radius. Ravage (V) Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns for 1 second. Level 1 - Deals 250 damage. Level 2 - Deals 350 damage. Level 3 - Deals 500 damage. Atropos – The Bane Elemental Range: 400 | Primary: INT | Speed: 297 | Armor: 4 | Damage: 51 - 57 Str: 18 + 2.1 | Agi: 18 + 2.1 | Int: 18 + 2.1 | HP: 492 | Mana: 234 Enfeeble (E) Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration. Lasts 40 seconds. Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second. Level 2 - Reduces attack damage by 30% and life regeneration by 2 hit points per second. Level 3 - Reduces attack damage by 40% and life regeneration by 3 hit points per second. Level 4 - Reduces attack damage by 50% and life regeneration by 4 hit points per second. Brain Sap (B) Feasts on the vital energies of another unit, absorbing some of its hit points. Level 1 - Absorbs up to 75 hit points. Level 2 - Absorbs up to 150 hit points. Level 3 - Absorbs up to 225 hit points. Level 4 - Absorbs up to 300 hit points. Nightmare (T) Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare. Level 1 - Lasts 4 seconds. Level 2 - Lasts 5 seconds. Level 3 - Lasts 6 seconds. Level 4 - Lasts 7 seconds. Fiend's Grip (F) Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Lasts 5 seconds. Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second. Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second. Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second. Rotund'jere – The Necrolyte Range: 600 | Primary: INT | Speed: 300 | Armor: 0 | Damage: 44 - 48 Str: 16 + 2 | Agi: 15 + 1.7 | Int: 22 + 2.5 | HP: 454 | Mana: 286 Death Pulse (D) The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies. Level 1 - 75 damage/50 heal. Level 2 - 125 damage/75 heal. Level 3 - 200 damage/100 heal. Level 4 - 275 damage/130 heal. Heartstopper Aura (E) The Necrolyte's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. Level 1 - 200 AoE. Level 2 - 400 AoE. Level 3 - 600 AoE. Level 4 - 800 AoE. Sadist (I) Reveling in death and pain, the Necrolyte gains mana back for killing units. Level 1 - 12 mana per unit. Level 2 - 24 mana per unit. Level 3 - 36 mana per unit. Level 4 - 48 mana per unit. Reaper's Scythe (R) Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds. Level 1 - .4 damage per life missing. Level 2 - .6 damage per life missing. Level 3 - .9 damage per life missing. Pudge – The Butcher Range: 128 | Primary: STR | Speed: 285 | Armor: 0 | Damage: 52 - 58 Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5 | HP: 625 | Mana: 182 Meat Hook (T) Launches a bloody hook at a unit or location. The hook will snag the first target encounters, dealing damage then dragging the victim back to the Butcher. Level 1 - 400 range, 100 damage. Level 2 - 600 range, 200 damage. Level 3 - 800 range, 300 damage. Level 4 - 1000 range, 400 damage. Rot (R) Pudge releases the disease and filth inside of him, dealing intense damage to and slowing surrounding enemies while hurting Pudge as well. Level 1 - 25 damage/second. Level 2 - 50 damage/second. Level 3 - 75 damage/second. Level 4 - 100 damage/second. Flesh Heap (F) Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk. Level 1 - 4% magic reduction, slight Str bonus per kill. Level 2 - 8% magic reduction, moderate Str bonus per kill. Level 3 - 12% magic reduction, large Str bonus per kill. Level 4 - 16% magic reduction, larger Str bonus per kill. Dismember (D) Chows down on a target, causing excruciating pain. Lasts 6(3) seconds at all levels. Level 1 - 75 damage/second. Level 2 - 125 damage/second. Level 3 - 175 damage/second. Barathrum – The Spiritbreaker Range: 100 | Primary: STR | Speed: 290 | Armor: 4 | Damage: 42 - 52 Str: 20 + 2 | Agi: 17 + 1.7 | Int: 15 + 1.8 | HP: 530 | Mana: 195 Charge of Darkness (C) Barathrum fixes his sight on an enemy and accelerates towards it. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Level 1 - Accelerates slowly, 1 sec stun. Level 2 - Accelerates moderately, 1.5 sec stun. Level 3 - Accelerates fast, 2 sec stun. Level 4 - Accelerates very fast, 2.5 sec stun. Empowering Haste (H) Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby units (200 AoE). Level 1 - Increases movement speed by 2% and damage by 4% of his movement speed. Level 2 - Increases movement speed by 4% and damage by 8% of his movement speed. Level 3 - Increases movement speed by 6% and damage by 12% of his movement speed. Level 4 - Increases movement speed by 8% and damage by 16% of his movement speed. Greater Bash (T) Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid. Level 1 - 20 bonus damage, 240 knockback distance. Level 2 - 40 bonus damage, 270 knockback distance. Level 3 - 60 bonus damage. 300 knockback distance. Level 4 - 80 bonus damage. 330 knockback distance. Nether Strike (E) Moves you next to your target doing extra damage. if you have Greater Bash learned, you will also score a Greater Bash hit. Level 1 - 100 bonus damage on hit. Level 2 - 200 bonus damage on hit. Level 3 - 300 bonus damage on hit. Anub'seran – The Nerubian Weaver Range: 400 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 35 - 45 Str: 14 + 1.9 | Agi: 18 + 2.5 | Int: 18 + 1.8 | HP: 416 | Mana: 234 Watcher (W) Raises an invisible Watcher from a corpse. Level 1 - 1 maximum. Level 2 - 2 maximum. Level 3 - 3 maximum. Level 4 - 4 maximum. Shukuchi (C) Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take 90 damage. Lasts 4 seconds Level 1 - 13 second cooldown. Level 2 - 11 second cooldown. Level 3 - 9 second cooldown. Level 4 - 7 second cooldown. Geminate Attack (K) Occasioanlly the Nerubian Weaver will send out two swarms, attacking an opponent twice. Level 1 - 6 second cooldown. Level 2 - 5 second cooldown Level 3 - 4 second cooldown Level 4 - 3 second cooldown Orb effect. Time Lapse (T) Warps time back on itself, transporting the Weaver 5 seconds into the past. Level 1 - 120 second cooldown. Level 2 - 90 second cooldown. Level 3 - 60 second cooldown. Nevermore – The Shadow Fiend Range: 500 | Primary: AGI | Speed: 295 | Armor: 1 | Damage: 35 - 41 Str: 15 + 2 | Agi: 20 + 2.4 | Int: 18 + 2 | HP: 435 | Mana: 234 Shadowraze (Z) Gives the Shadow Fiend the power to descecrate regions in front of him at varying distances. Level 1 - 75 damage Level 2 - 150 damage Level 3 - 225 damage Level 4 - 300 damage Necromastery (N) Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage. Level 1 - 16 damage limit. Level 2 - 30 damage limit. Level 3 - 46 damage limit. Level 4 - 60 damage limit. Presence of the Dark Lord (P) The presence of such a horrible creature terrifies nearby enemies, reducing their armor. Level 1 - 1 armor reduction. Level 2 - 2 armor reduction. Level 3 - 3 armor reduction. Level 4 - 4 armor reduction. Requiem of Souls (R) Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the shadow fiend Crixalis – The Sand King Range: 128 | Primary: STR | Speed: 300 | Armor: 3 | Damage: 43 - 59 Str: 18 + 2.3 | Agi: 19 + 2.1 | Int: 16 + 1.8 | HP: 492 | Mana: 208 Burrowstrike (E) The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces. Level 1 - 80 damage, 400 maximum range. Level 2 - 160 damage, 500 maximum range. Level 3 - 240 damage, 600 maximum range. Level 4 - 340 damage, 700 maximum range. Sand Storm (R) Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. In the same time his opponents take damage. Level 1- 5 damage per second, 200 AOE, invisibility lasts 20 seconds Level 2- 10 damage per second, 250 AOE, invisibility lasts 40 seconds Level 3- 15 damage per second, 300 AOE, invisibility lasts 60 seconds Level 4- 20 damage per second, 350 AOE, invisibility lasts 80 seconds Channeling Caustic Finale (L) Each of the Sand King's attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. Orb effect. Epicenter (C) Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed. The closer to the epicenter, the more damage taken. Level 1 - 2.0 second casting time, 6 pulses of 110 damage. Level 2 - 2.0 second casting time, 8 pulses of 110 damage. Level 3 - 2.0 second casting time, 10 pulses of 110 damage. Mogul Kahn – The Axe Range: 100 | Primary: STR | Speed: 290 | Armor: 1 | Damage: 43 - 47 Str: 19 + 2.5 | Agi: 22 + 2.2 | Int: 14 + 1.6 | HP: 511 | Mana: 182 Berserker's Call (E) Mogul Kahn focuses all of his enemy's hatred on him, causing them to attack him at all costs. Lasts 1.5/2/2.5/3 seconds. Level 1 - 275 AoE, 5 bonus armor. Level 2 - 275 AoE, 10 bonus armor. Level 3 - 275 AoE, 15 bonus armor. Level 4 - 275 AoE, 20 bonus armor. Battle Hunger (R) Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit. Level 1 - 15 damage/second, lasts 10 seconds. Level 2 - 15 damage/second, lasts 15 seconds. Level 3 - 20 damage/second, lasts 20 seconds. Level 4 - 25 damage/second, lasts 25 seconds. Counter Helix (X) Mogul Kahn counters some blows made to him by taking the attacking unit and swinging it around violently, dealing 100/125/150/175 damage to all nearby enemy units. Level 1 - 5% chance to counter. Level 2 - 10% chance to counter. Level 3 - 15% chance to counter. Level 4 - 20% chance to counter. Culling Blade (C) Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life. Level 1 - Deals 150 damage, will kill if target is below 300. Level 2 - Deals 250 damage, will kill if target is below 450. Level 3 - Deals 300 damage, will kill if target is below 625. Kael – The Invoker Range: 600 | Primary: INT | Speed: 290 | Armor: 0 | Damage: 38 - 54 Str: 16 + 1.65 | Agi: 15 + 1.45 | Int: 22 + 3.1 | HP: 454 | Mana: 286 Quas (Q) Passive: +1 int When cast: +2% dmg/reagent/level, +48% dmg max. Kael's skill in the arcane magics. These spells, when invoked, deal with the power of the mind, wind, and water. As a reagent, increases damage by 2% per level, per reagent cast. Increases Intelligence by 1 each time this skill is learned. Invocations where Quas is the oldest reagent are generally spells with interesting secondary effects. Wex (W) Passive: +1 agi When cast: +1% move speed/reagent/level, +24% move speed max. Kael's skill in the energy magics. These spells, when invoked, deal with the power of electricity and lightning. As a reagent, increases movement speed by 1% per level, per reagent. Increases Agility by 1 each time this skill is learned. Invocations where Wex is the oldest reagent are generally lightning spells with less damage and long range. Exort (E) Passive: +1 str When cast: 0.5 hp/sec regen/reagent/level, 12 hp/sec regen max. Kael's skill in the fire magics. These spells, when invoked, deal with the power of fire, projection, and damage. As a reagent, regenerates .5 hit points per level, per reagent cast. Increases Strength by 1 each time this skill is learned. Invocations where Exort is the oldest reagent are mostly fire spells with high damage. Invoke (R) In addition to his reagents, the Invoker has a 1-level ultimate, Invoke, which can be researched at level 6. When cast, it gives gives Kael a spell based on what reagents have been most recently cast on him, and in what order. If Kael does not have three reagents cast on him, casting Invoke does nothing. The power of the spell given to Kael when he invokes depends on the levels of the reagents on which the spell depends. In some cases, the levels of all reagents are used to determine the power of the spell; in other cases, only the level of one reagent matters. Invoker Spell List Invoker Spell List Quas Quas Quas - Invoke Icy Path Mana cost: 200 Cooldown: 30 sec Creates an Icy Path that slows enemy units that cross it. The caster's allies and Heroes are free to cross the wall. Duration is 1.25/2.5/3.75/5/6.25/7.5/8.75/10 seconds and casting range is 250/300/350/400/450/500/550/600, based on level of Quas. Quas Quas Wex - Invoke Portal Mana cost: 350 Cooldown: 30 sec Casts a powerful displacement magic at another unit. Deals 40/80/120/160/200/240/280/320 damage to it, based on level of Wex. That unit is instantly moved to your position. Cast range is 350/400/450/500/550/600/650/700, based on level of Quas. Quas Quas Exort - Invoke Frost Nova Mana cost: 150 Cooldown: 15 sec Blasts enemy units with a wave of frost that deals 37.5/75/112.5/150/187.5/225/262.5/300 damage to the target, based on Quas level. Also deals 37.5/75/112.5/150/187.5/225/262.5/300 area of effect damage, based on level of Quas, and slows for 3 seconds. Quas Wex Quas - Invoke Betrayal Mana cost: 200 Cooldown: 20 sec Casts a dark magic on a target enemy, causing all of its previous allies to turn against it, thinking it's a foe. Lasts 1.5/3/4.5/6/7.5/9/10.5/12 seconds, based on level of Quas. Quas Wex Wex - Invoke Tornado Blast Mana cost: 250 Cooldown: 25 sec Summons a tornado to wreak havoc and damage enemy units over a long distance. Deals 125/175/225/275/325/375/425/475 damage over 250/500/750/1000/1250/1500/1750/2000 range, based on level of Quas. Quas Wex Exort - Invoke Levitation Mana cost: 100 Cooldown: 15 sec Allows you to rise into the air, invulnerable. Duration ranged from 0.9 seconds and 7.2 seconds, based on levels of Wex, Quas and Exort. Quas Exort Quas - Invoke Power Word Mana cost: 200 Cooldown: 30 sec Applies a magic that weakens or strengthens a unit's resistance to physical attacks. Increases a friendly unit's armor or decreases an enemy's armor by 1/2/3/4/5/6/7/8, based on the level of Quas. Lasts 25 seconds. Quas Exort Wex - Invoke Invisibility Aura Passive Units within 150/170/190/210/230/250/270/290 range of Kael, based on level of Quas, become invisible. Quas Exort Exort - Invoke Shroud of Flames Mana cost: 250 Cooldown: 30 sec Creates a barrier that reduces spell damage against a friendly unit by 4/8/12/16/20/24/28/32%, based on level of Quas. Units that attack that unit get flamed for 8/16/24/32/40/48/56/64, based on level of Exort. Lasts 40 seconds. Wex Quas Quas - Invoke Mana Burn Mana cost: 100 Cooldown: 15 sec Sends a bolt of negative energy that burns 50/100/150/200/250/300/350/400 points of a target enemy unit's mana, based on level of Wex. The mana combusts, dealing damage equal to the amount of mana burned. Wex Quas Wex - Invoke EMP Mana cost: 200 Cooldown: 30 sec Releases an EMP bomb that detonates after a few seconds, depleting the mana of all enemies within a 600 area of effect of the blast. Depletes between 100 and 800 mana based on levels of Wex and Quas. Wex Quas Exort - Invoke Soul Blast Mana cost: 300 Cooldown: 40 sec Deals 75/150/225/300/375/450/525/600 damage to a target enemy unit, based on level of Exort. Heals the Invoker for 62.5/125/187.5/250/312.5/375/437.5/500 hit points, based on level of Quas. Cast range of 400/448/496/544/592/640/688/736, based on level of Wex. Wex Wex Quas - Invoke Telelightning Mana cost: 250 Cooldown: 20 sec Casts a powerful lightning energy blast that deals 70/140/210/280/350/420/490/560 damage, based on level of Wex. Kael travels with this energy, ending at the location of the enemy. 250/300/350/400/450/500/550/600 Casting Range, based on level of Wex. Wex Wex Wex - Invoke Shock Mana cost: 200 Cooldown: 20 sec Releases a ring of shocking energy that summons a bolt of energy on each target in its path, dealing 40/80/120/160/200/240/280/320 damage in a radius of 150/200/250/300/350/400/450/500, based on level of Wex, and removing all buffs. Wex Wex Exort - Invoke Arcane Arts Passive Kael is superior in the arts of magic then his opponents. He is able to manipulate spells to reduce their damage by 10%/20%/30%/40%/50%/60%/70%/80% based on level of Wex. Wex Exort Quas - Invoke Scout Mana cost: 150 Cooldown: 20 sec Summons an Owl Scout, which can be used to scout. Can see invisible units. Is invulnerable. Lasts 25/30/35/40/45/50/55/60 seconds, has 200/300/400/500/600/700/800/900 sight radius, and travels at speed 200/225/250/300/350/400/450/500, based on level of Wex. Scout is invisible at level 8 of Wex. Wex Exort Wex - Invoke Energy Ball Mana cost: 250 Cooldown: 20 sec Summons an energy ball that explodes after a few seconds, dealing 100/200/300/400/500/600/700/800 damage to units in a 400 AOE based on level of Wex. Wex Exort Exort - Invoke Lightning Shield Mana cost: 150 Cooldown: 20 sec Forms a shield of electricity around a target, dealing 10/20/30/40/50/60/70/80 damage per second to units around it, based on level of Wex. Lasts 5/10/15/20/25/30/35/40 seconds, based on level of Wex. Can be cast on all units and buildings (animation doesn't appear on scourge tower, but the effect is there); damages allied units. Exort Quas Quas - Invoke Chaos Meteor Mana cost: 200 Cooldown: 20 sec Summon a powerful meteor to crush all enemies within its path. Meteor does 50/100/150/200/250/300/350/400 damage per second to any unit caught in its path, based on level of Exort. Lasts 5 seconds. The meteor's path continues to burn for 5 seconds, doing 80 damage per second. Exort Quas Wex - Invoke Confuse Mana cost: 100 Cooldown: 15 sec Creates a dummy unit that looks like Kael within 300/400/500/600/700/800/900/1000 of Kael, based on level of Exort. Image lasts 5/10/15/20/25/30/35/40 seconds based on level of Quas and takes 150%/140%/130%/120%/110%/100%/90%/80% damage, based on level of Wex, but does not attack. When this image dies, a ghost remains in its place, lasting twice as long. The ghost gives vision and distracts the enemy. Exort Quas Exort - Invoke Disarm Mana cost: 200 Cooldown: 25 sec Strips the enemy of the capability to attack. Lasts 1/2/3/4/5/6/7/8 second with 500/600/700/800/900/1000/1100/1200 cast range, based on level of Exort. Exort Wex Quas - Invoke Soul Reaver Mana cost: 300 Cooldown: 40 sec Blazes a target enemy unit, dealing 50/100/150/200/250/300/350/400 damage, based on level of Quas. After 8 seconds, it takes another 120/160/200/240/280/320/360/400 damage, based on level of Exort. Increases the Invoker's movement speed by 5%/10%/15%/20%/25%/30%/35%/40% for 8 seconds, based on level of Wex. Exort Wex Wex - Invoke Firestorm Mana cost: 250 Cooldown: 30 sec Calls 2/4/6/8/10/12/14/16 magical fireball(s) from the sky to land around Kael. Each fireball deals 30 damage to units that lay beneath it, and leaves a magical Fireball remaining. Each fireball does 150 damage per second to units within 200 of the fireball. When the Fireball expires, it deals 150 AOE damage. Exort Wex Exort - Invoke Incinerate Mana cost: 200 Cooldown: 25 sec Channeling spell, summons 2/4/6/8/10/12/14/16 waves of flames in a 50/100/150/200/250/300/350/400 area within 40/80/120/160/200/240/280/320 of Kael, based on the level of Exort. Each wave deals 75 damage. Exort Exort Quas - Invoke Deafening Blast Mana cost: 350 Cooldown: 20 sec Hits an enemy unit with a deafening blast, dealing heavy damage and causing the target to be mute for 1.5/2/2.5/3/3.5/4/4.5/5 seconds and dealing 65/130/195/260/325/390/455/520 damage, based on the level of Exort. Exort Exort Wex - Invoke Inferno Mana cost: 250 Cooldown: 20 sec Creates random fiery hells around Kael. Creates 1/2/3/4/5/6/7/8 infernos, based on the level of Wex, in a 200 area of effect around Kael. Each inferno deals 30/37.5/45/52.5/60/67.5/75/82.5 damage per second, based on the level of Exort, and lasts 2.67 seconds. Exort Exort Exort - Invoke Firebolt Mana cost: 200 Cooldown: 10 sec Hurls a fiery bolt that deals 120/185/250/315/380/445/510/575 damage, based on the level of Exort. Range of 500.