Monier Material Library User Notes

Transcription

Monier Material Library User Notes
Monier Material Library
User Notes
Introduction
Monier have supplied material swatches from their brick and tile ranges. These are able to be
used in a number of applications.
Installation of the Resource
The swatches are installed on the C: drive of your computer in a sub-directory named
“c:\monier”. Since many rendering applications rely on a fixed directory name, the name
“c:\monier” was chosen to store this Monier resource as being more universal across the
majority of computers that will run this type of software.
The “c:\monier” directory contains raw texture maps as well as a number of application material
libraries to provide a foundation for your visualisations. Base material libraries are provided for
AutoCAD, Revit release 12 and 3d Max.
It is assumed that users will adapt these general resources to address their specific rendering
requirements.
Please note that Monier reserves to right to update and make changes to this document without
notice.
AutoCAD
AutoCAD uses a shared material library with the other products in the Autodesk range. Using
AutoCAD 2012, the library is accessed using the material tab of the application.
1. Select the Render tab
2. Select Material Browser
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3. Select the .asdklib file
4. Drag swatch onto model
5. Adjust texture with mapping coordinates
Revit
Revit (2012) uses a shared material library with the other products in the Autodesk range. With
Revit 2012, the library is accessed using the material tab of the application
1. Select the materials on the Manage tab
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2.Select Material Browser
Apply materials using the material editor
3D Studio
3D has its own .mat material libraries stored in the “c:\monier” directory as follows:
1. Select the materials editor and load in the appropriate material library
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2. Map the material onto the object and adjust the “uvw” modifier to scale.
Other Packages
Other render packages, such as those associated with ArchiCAD, Deep Exploration, Vectorworks
and Sketchup, are able to use the basic texture maps within their own material editing and
application environment.
Deep Exploration
Drag the texture onto the object and adjust the “uvw” parameters.
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ArchiCAD
The texture maps may be added to the project material texture libraries and applied to various
elements to show the textures. Duplicate an existing material and add the texture to the project
library.
1. Open the library manager and add the
texture to the project
2. Add the texture from the library to a
duplicated material
3. Assign material to element
4. Monier brick texture on an example wall
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Sketchup
Sketchup is a popular conceptual modelling application and the Monier textures are able to be
added to your models.
1. Start with a Sketchup model
2. Open up Material editor
3. Create a new material and drag onto
the object
4. Adjust the mapping coodrdinates
5. Texture added to model
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Real Size by Texture
For AutoCAD, Revit and 3D Max the Real Size is embedded in the data in the library definitions.
The Real Size for the individual textures is as below:
BRICKS
Metro
Mezzo
Presto
Santorini Block
Standard – Unblended Colours
Standard – Blended Colours
Desert
Heatherstone
Kiln Run Red,
Kiln Run Brown
Okura Cream
Redbourne
Saddlebrown,
Smooth Red Blend
ROOF TILES
Horizon
Hacienda
Nouveau
Marseille
Portuguese
Royalcoppo
Width (mm)
1440
1440
2160
1800
1920
Height (mm)
840
1290
1720
1032
1720
5760
1720
1027
2100
1252
2500
2000
1200
1363
2540
1330
2000
2000
1200
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