Management of leisure and theme parks
Transcription
Management of leisure and theme parks
Management of leisure and theme parks Paul Vyskovsky Spring 2006 Agenda Theme park design - Imagineering - Architecture/Development of themed worlds - Ride technology and safety aspects in construction Amusement Park Physics – a simulation Finance & Controlling 1 Theme Park Design Imagineering „We‘re always exploring and experimenting ... we call it Imagineering – the blending of creative imagination and technical know-how.“ Walt Disney Theme Park Design Imagineering - creating a new attraction Idea / Early sketching Brainstorming Theme Setting Storyboard 3D Modeling / Virtual Modeling Architectural Planning / Statics Character Creation Ride Technology Special Effects Staging / Interior Design Quantifying the Design Integration Visual Communication Public Performance 2 Theme Park Design Creating … case study Theme Park Design 1. Idea / Early Sketching - based on Universal blockbuster movies “Mummy” and “Mummy 2” - collaboration with film director Stephen Sommers - 10 years in research and development - Idea: “create a ride that plays with common human phobias” 3 Theme Park Design 1. Idea / Early Sketching Human Phobias Lysgophobia … fear of the dark Entomophobia … fear of insects Tachophobia.. … fear of speed Acrophobia … fear of heights Demonophobia … fear of evil spirits Necrophobia … fear of death Theme Park Design 2. Brainstorming Brainstorming session for Blizzard Beach 4 Theme Park Design 3. Theme Setting - Studies of Egyptian Art and Architecture - Indoor roller coaster with themed dark ride environments based on movie script - multi-sensory environment Theme Park Design 4. Storyboard Storyboard of Disney’s Splash Mountain 5 Theme Park Design 4. Storyboard – 2nd example 4. Storyboard 6 Theme Park Design 5. 3D Modeling / Virtual Modeling Theme Park Design 6. Architectural Planning / Statics - Focus on groundwork, hull, statical issues, layout of ride, visitor guidance, façade, … 7 Theme Park Design 7. Character Creation - re-use of movie characters - ride will feature 60 mummies & warriors and 1000 scarabs Theme Park Design 8. Ride technology Type combination of varying speed steel roller coaster, with themed dark ride environments, projections, audio animatronics, sound, special effects, lighting Track - 500 m track - 2,5 minutes length of ride - speed: 45 mph 8 Theme Park Design 8. Ride technology Vehicles 16 passenger mine-car roller coaster Roller coaster technology - electro-magnetic propulsion launch system - combination of linear induction motors (LIMs) and SLIMs (used in dark ride area) to allow varying speed of the train (3 motors, 4 kinds of breaks) - seven near “zero G” drop, acceleration forces of 1G+ - one 25 feet fall at 50 degree angle - unique forward / backward motion Theme Park Design 9. Special Effects Sound System / Sound Effects - audio system with 18,000 watts of sound, 200 speakers, vehicle is fitted with 22 speakers (350 watts) - original music score precisely synchronized with ride effects and ride scenes, composed by musical composer Alan Silvestri 9 Theme Park Design 9. Special Effects Lighting - theatrical spot lighting throughout the attraction - ultraviolet black light technolgy, strobe lighting and custom designed gobo patterns Theme Park Design 9. Special Effects video projection (1000 scarabs) realistic audio-animatronics sudden 20 feet free fall of 4 mummy warrior above guest’s heads True immersive flame effect directly over guest’s heads Smoke curtain effect Forward / backward motion effect sudden halt at dead-end wall, out if which pour thousands of hungy scarabs heading for riders, vehicle switches tracks and slips backwards down a steep drop 10 Theme Park Design 10. Staging / Interior Design Scenics - main material is gypsum to fabricate “ancient” slabs of stone making up the walls of the tomb Decoration - The “Book of the Dead” (original movie prop) - statues, burial chambers, - hieroglyphics - ghostly images (flash black light/strobo/gobo effect) Theme Park Design 11. Quantifying the design project budget is developed bid packages are compiled and forwarded to ride manufacturers and suppliers tendering procedure is completed, suppliers are selected project controlling is established Mummy – The Ride total investment: $80 million 11 Theme Park Design 12. Integration construction begins capacity planning ride cycle timing simulation models created infrastructure is created Theme Park Design 13. Visual Communication Attraction Brand Attractions’ own website Sneak Preview videos 12 Theme Park Design 14. Public Performance opening day support fine tuning of show experience, ride cycle timing, capacity planning transition from design and production to daily operation Theme Park Design Steel Roller Coasters - - indoor/outdoor Speed: 50 - 120 mph Price tag: ~ US$ 15 mill. Safety: 0,00002 % injury chance* Engine: - Linear Induction Motor (LIM) Rotor rotates around stator beacuse the magnetic field generated by stator induces a current in the rotor which opposes the direction of the magnetic field, constant speed motor, speed changed by several motors along the track - Linear Synchronous Motor (LSM) for high speed rides (100 mph), includes LIM, train is attracted and repeled by the magnetic flux at intervals that create maximum accelearation, can be used as accelerating and braking system – 0-60 mph in 2.8 seconds - Lift chain - Lift Tire Laser Sensors monitor position/speed of trains along track Hydraulic restraints to keep passenger in seat G-Forces: up to 4.5 Gs - Drop: up to 400 feet - Descent angle: 90 d. *(IAAPA, 1988) 13 Theme Park Design Wooden Roller Coasters - Speed: up to 78 mph Engine: Chain lift Liquid Coasters - hybrid between roller coaster and water ride operated by lift chain, lift tire and water flow railing system for boat guidance Theme Park Design Liquid rides / Water Coasters - movement of „log vehicles“ through continuous water flow - lift chain to get logs to top at beginning of ride - water is recycled at end of attraction and pumped up back again 14 Theme Park Design Rapids Ride - most popular family water ride - works with conveyor belt system and continuous water flow - Free floating round structure of vehcile makes every ride unique Theme Park Design Dark Ride - endless transportation system or individually motor operated cars - track based with separated scenes/showcases showing animatronics/fixed installations - new: interactive elements (shoot games) with merit based end-scenes 15 Theme Park Design Motion Simulator Rides - Motion Theater (open version) movie projection on large projection screen synchronized hydraulic motion system with 6 degrees of freedom (DOF) high performance servo valves surround sound audio system Theme Park Design Motion Simulator Rides - Motion Theater (closed version) high Resolution LCD projector synchronized hydraulic (3 DOF) or electric (6 DOF) motion system high performance servo valves Four speaker surround sound system with under seat-subwoofer 16 Theme Park Design Audio Animatronics is a form of robotics. The robots move and make noise, generally speech or song. An animatronic robot works off prerecorded moves and sounds using speech synchronized air pressure or servor motors to initiate movement of body, body parts, eyes, eyebrows, lips, skin, ... The first Animatronics were the Tiki birds invented by WED Enterprises for the Tiki Room show at Disneyland, CA. Theme Park Design Thrill ride (swinging ride / roundabout ride) - four vertically mobile booms carrying rotating cross - Five arms at each end - A gondola is mounted swiveling at each these arms and during every operation is aligned in driving direction - chain drive operated one of motion it 17 Theme Park Design Flying Carpet - back and forward movement 1.8 positive „G“ force free falling experience chain drive operated Theme Park Design Observation Tower with Rotating/Fixed Observation Platform Option 1: - Slightly curved arm with gondola - Lifting arm, beared in a steel frame, which is screwed onto the ground Option 2: - hexagonal tower shaft with 2 high speed elevators - structure is not enclosed to allow view from elevator 18 Theme Park Design Monorail - high capacity transportation system direct current motor operated runs on air tires Theme Park Design Free Fall Ride - e.g. Gyro drop 19 Theme Park Design Rail guided vehicles - electric motor operated Karts - Electric/Fuel operated Theme Park Design Bumper cars Carousels 20 Theme Park Design Water Park rides - Material: Polyurethane Theme Park Design Exercise: “Imagineer your own ride …” ¾ Design an attraction of your choice applying the “Imagineering Design System” 21 Theme Park Design Planning & Development in the Industry Europapark - all planning and development within company - own department with designer, architect, construction engineer and business economist - development of 4 – 5 projects/year - redecoration is equally important as new creation Other Theme Parks - external creative consulting team collaborates with management, architect, ride engineering company Theme Park Design Themed Worlds 22 Themed Worlds http://themeparks.universalstudios.com/themeparks_flash.html Amusement Park Physics Interactive Simulation 1. form teams with 2 people 2. visit: http://www.learner.org/exhibits/parkphysics/ 3. carefully read all instructions 4. carry out all exercises and write down your solutions (number of choice) 23 Amusement Park Physics Glossary see: http://www.learner.org/exhibits/parkphysics/glossary.html Roller Coaster Physics see: http://www.glenbrook.k12.il.us/gbssci/phys/Class/circles/u6l2b.html Amusement Park Physics Interactive Simulation Design a Roller Coaster Carousel Bumper Cars Free fall Pendulum 24 Financing Key Financial Characteristics 1. High Initial Costs - Austria € 5 – 10 mill, International: $ 200 mill. – X bn. Time to recover debt: 10 years or more 2. Ongoing Capital Expenditures - periodic reinvestments necessary (see next slides) 3. High Operating Leverage - High fixed costs > strong leverage effect on incremental value of each additional visitor (marginal cost) 4. Large Cash Flows - cash business > negative cash cycle through collection of charges before settlement of payments (working capital) strong seasonal dependency Financing How to finance an amusement park? Rule of thumb: 1/3 equity capital 1/3 public funding 1/3 loans (long term/short term) 25 Financing Sources of funding Equity capital: - Private Investors / Business Angels - Joint Venture Partners - Stock market - Mezzanine capital - Venture Capital Loans: - Bank consortias - Government Public Private Partnerships Financing Investment requirements At least every 2 years investments required in - repair/renovation of attractions - introduction of new attractions as a result of - “wear&tear’ - changing market conditions - expectations of repeat guests “Themeing” increases necessary investment by at least 20 – 30 % per facitily 26 Finance Expenditure per person $24 total expenditure 2 Major Profit Drivers - Attendance - Revenue/Visitor 1h entrance fee 4h 8h Source: Park World, Sep 1990, p. 30f Finance Most important cost factors Personnel Temporary Personnel Cost of goods (F&B) USA International Marketing Maintenance/Repair Admin Other (Energy, Insurance …) 0 5 10 15 20 25 30 35 in % of total cost Source: Funworld 12/89 – 01/90, p. 14 27 Finance The Business of Accounting for Theme Parks - very transaction intensive - high sales volume places great demands on revenue/cash management departments - labor intensity requires high volume output by payroll department - challenging inventory accounting due to variety of goods (F&B, merchandising) - many different vendors increase the demands of the accounts payable department Finance Transforming Transaction Data to Value Added Business Decision Support Value Add Business Decision Support Service Provider Reporting Control Transaction Processor Time/Resources 28 Finance Accounting activities - revenue accounting: records and audits different revenues - cash control: records daily receipts, provdes change and cash management functions of bank reconciliations and credit card translations - ticket control: prints, stores, distributes park ticket media - capital accounting: monitoring investments in physical property (e.g. calculating Net Present Value of an attraction) - Analysis of merchandise & f&b business: periodic evaluations with performance measures based on historical data, similar locations within park and to industry trends Finance Important Performance Measures - sales: number of transactions, average transaction - merchandise movement: average unit retails, inventory turns - drivers of food costs: menu-mix data, ingredient cost - labor productivity: sales/labor hour, labor in % of sales - revenue per cap: total revenue/total attendance (normalization for seasonality) - guest mix (locals, tourists, ...) - guest flow analysis: sales by time > capacity management - cannibalization level: self-competition between outlets 29 Controlling Tasks & Tools of Strategic Controlling 1. Strategic Planning Industry Analysis (e.g. Five Forces Model by Porter) Company Analysis (e.g. SWOT) 2. Strategic Control Balanced Scorecard Early Indicators Controlling Strategic Control – Early Indicators factor competition and strategic alliances influenced by scope of company activity and competition has impact on market position, investments, growth, cost situation, USP, pricing, … timing changes of national, international climate on a mid-/long-term view measurement / monitoring what? press releases, news, company reports, competitor analysis, research & analyst reports how? systematic collection, desk research, use of external sources (e.g. Reuters), benchmarking how often? continously who? commercial services, PR department 30 Controlling Theme Park Industry Balanced Scorecard Financial Definition of strategic financial goals (sales, capital, cash flow) Processes & Employees Customer Strategy Identification of critical business processes and employee factors to ensure customer satisfaction and financial goals strategic market goals, desired market positioning and customer perception Safety & Maintenance Critical safety indicators to ensure safe and faultless operation Controlling Theme Park Industry Balanced Scorecard Financial revenue per cap ticket yield working capital equity rate revenue per sleeper return on investment/equity cash flow in % of sales debt-repayment period Processes & Employees Customer guest flow analysis customer satisfaction no. of guest complaints mystery shopping average duration of visit repeat guest rate guest mix (locals, tourists, segments) average waiting time turnstile clicks/labor hour inventory turns attendance hour/labor hour sales/labor hour training hours/employee no. of employee propositions/year return rate of seasonal workers Safety & Maintenance downtime hours/year no. of incidents/year average age of rides no. of security violations no. of injuries/year (visitors/employees) success rate of periodic evacuation exercises Maintenance cost in % of sales 31 Controlling Tasks & Tools of Operational Controlling 2. Planning & Budgeting Budget Financial plan Planned Balanced Sheet 3. Reporting Standard Reporting (charts & figures) Executive Reporting (1 page A4 max!) Ad hoc Reporting Exception Reporting (red/yellow/green traffic light system) Cockpit Controlling Application Indicators Result Sales focus - Customers - Products - Regions - Sales staff - Turnover - Profit Margin - Strength - Importance - risk assessment Procurement focus - Suppliers - Goods Purchasing volume - Importance - risk assessment % turnover Cost & Activity Accounting – ABC Analysis A B C % number 32 Bibliography Recommended Reading Weinhandl M. (1992) Das Management von Freizeitparks, Diplomarbeit, Wirtschaftsuniversität Wien Greenberg D. (2003) Amusement Park Physics, Broomall PA, Chelsea Clubhouse Further Reading Forman J. (1998) Corporate Image and the Establishment of Euro Disney: Mickey Mouse and the French Press, Technical Communication Quarterly, Vol. 7, No 3., p. 247 – 258 Bibliography Recommended Reading The Imagineers (1996) Walt Disney Imagineering, New York, Disney Editions Konecny A. (1992) Die Stellung des Euro Disney Resorts unter den europäischen Freizeitparks ...., Diplomarbeit, Wien, Wirtschaftsuniversität Reynolds R. (1999) Roller Coasters, Flumes & Flying Saucers, 1st Edition, Jupiter FL, Northern Lights Publishing Greenberg D. (2003) Amusement Park Physics, Broomall PA, Chelsea Clubhouse Dybedal P. (1998) Theme Parks as Flagship Attractions in Peripheral Areas, Research Centre of Bornholm Further Reading Marling K. (1997) The Architecture of Reassurance, Canadian Centre for Architecture ASTM F-24 (2203) Standard Practice for Design of Amusement Rides and Devices, ASTM International 33 Theme Park Design 34