The Bagradas Plains, 255 BC
Transcription
The Bagradas Plains, 255 BC
SPQR BATTLE REPLAY The Bagradas Plains, 255 B.C. BY DAVID FOX The historical scenario is a real tough one for the Romans; faceto-face with a strong combined-arms force, heavy with elephants and cavalry, while extremely weak in cavalry themselves. The best Roman strategy is fairly obvious - pitch in with wave after wave of legion infantry while trying to fend off the Carthaginian cavalry, hoping that they can punch through the thin line of Carthaginian infantry before the heavy cavalry rolls around to hit them in the rear. As Xanthippus, the Carthaginian player, is challenged to utilize all of his weapons - elephants, heavy cavalry, and phalanxes - to their best effect. Turn 1: No elite initiative, so we start with the 2's: All commanders get an automatic line command in their first phase this turn, simulating orders given before the battle started. Regulus starts out with a Praefect Sociorum, giving a line command to his velites. They move forward six hexes, with the Carthaginian elephants retiring before them. The tuskers, pressed up against the phalanxes, run out of retreat room, and the velites deliver a volley of javelins from their last hex, scoring several hits (while receiving a few themselves from the elephant screens). 2nd Praefect Sociorum: The first line of hastati and alae cohorts moves forward five hexes, two cohorts refusing each flank (keeping an eye on that cavalry). 3's - Tribune Antonius: The second hastati line advances five hexes, with one cohort refusing each flank. Tribune Cassus: First principe line moves five hexes forward, again with one cohort refusing each flank. Praefect Equitine Falco: Roman right wing RC moves to cover the open right flank. Praefect Equitine Drusus: Ditto for the left wing RC. 4's- Bostar: Now it gets interesting. Bostar gives a line command to the elephants, who finally get a chance to strike at their velite tormenters. Under a shower of javelins, three Roman velites rout. Hamilcar: The Carthaginian Sacred Band HC advance in a wide sweep around the Roman right flank. 6's, which means Xanthippus: Xanthippus decides to use six individual orders to move himself and give commands to five elephants. (See Figure 2, page 32) The pachyderms smash into the velites who have been tormenting them for the past half-hour, routing three of them. Foul elephants hit the first line of hastati, who throw their pelia before the monsters hit them. One cohort routs but the others stand fast — two rampaging elephants smash into their own phalanxes, while a third rampages between six cohorts to hit one of Hasdrubal's Carthaginian HC's ! Xanthippus gets 1st Momentum. Not very satisfied with the impact of their first charge, Xanthippus sends six more elephants charging into the hastati. Again, they are repulsed, two of them hitting the phalanxes in their flight while a third manages to rampage into two other previously placid elephants, rampaging them in turn into the now rather battered phalanxes. 5's — Regulus wins the die roll vs. Hasdrubal: Worried by the cavalry hovering on his flank, Regulus gives an LC to the Triarii, who are more than six hexes away from his other troops, allowing them to move forward four hexes, closing up with the rear of the principe's. He rolls for momentum and misses. Xanthippus gets 2nd Momentum. Horrified by the havoc wrought by the tuskers among his own troops, Xanthippus spends four commands to re-order four of the more shaken phalanxes. He orders two previously uncommited elephants forward, destroying a routed velite. Hasdrubal: Hasdrubal moves the Five Roman cohorts and one Carthaginian HC rout move. Carthaginian right wing HC up around the Roman left flank. He rolls for momentum, gets it, then rolls against Xanthippus' Leadership rating and gets a second line command. He sends the cavalry in a wide sweep, surrounding and destroying the left wing RC. All units take a hit for moving a second time in one turn. Hasdrubal gets a second momentum, but misses Xanthippus' leadership rating, and so can only give 5 individual orders. He moves four units that sweep around to attack the Roman rear Principe line from the rear (See Figure 1, page 32). Three cohorts rout, with two HC in pursuit, destroying one of them. One cohort holds fast, routing the Carthaginian HC that attacked it. 31 End of Turn 1: Analysis: Carthage — Xanthippus can look back at the first turn with mixed feelings. His heavy cavalry has performed well, with Hasdrubal's wing chewing up the Roman rear while Hamilcar's HC's are hovering on the Roman right, waiting to do the same. On the other hand, the elephant charge was shockingly ineffective, doing little damage to the legionaires but inflicting great punishment on his own forces. The tuskers are truly a double-edged sword, as he has learned to his detriment. Rome: Regulus is in trouble, and he knows it. He wasn't able to bring up the Triarii quickly enough so he now has two bodies of strong enemy cavalry in his rear. He did catch a break with the elephants, though, and it looks as if they beat up their own phalanxes pretty thoroughly. Maybe he can exploit that opening and win this one yet. Turn 2: 2's. Praefect Sociorum: Without ceremony, Regulus orders the first hastati line into a headlong charge. They slam into the phalanxes, and without their pila (used up on the elephants) the result is predictable — six of the hastati rout. Praefect Sociorum: The second hastati Since Regulus (also a 5) earlier got a trump, the five commanders are now limited, so Hasdrubal can't roll for momentum and the turn passes to Xanthippus. Xanthippus: The Carthaginians have this one locked up — just to be sure, Xanthippus tries to rally three Celt MI. Two rally, but the third misses the rally roll and rout moves. He gives individual orders to three more Celt MI, who envelop the V legion alae Cohort Extraordinaire, destroying it (See Figure 4, page 33). Xanthippus rolls for Momentum, but misses, so the turn is over. line rolls forward. They have more success, dealing some significant damage to the phalanxes with their pila while routing three Celtic MI. End of Turn 2: Both players total their points for routing and destroyed units. 3's. Tribune Antonius: The beat goes on. Rome: 151 points Knowing that their only hope is to bust through the Carthaginian center before the cavalry in their rear can get going, the first line of principes enters the fray. (See Figure 3, page 33) Two phalanxes finally break under the pressure and rout. Tribune Cassus: The second principe line advances, but they don't have enough movement points to reach the Carthaginians. Cassus rolls for momentum and gets it, but is trumped by Hamilcar. Hamilcar: He rolls against Xanthippus' strategy rating, and gets a line command. His units surround and destroy the Roman right wing cavalry. Hamilcar gets momentum, but is trumped by Regulus. Regulus: This is it. The Romans have to win now or the battle is over. Regulus moves and commands four individual principes, destroying four phalanxes. He rolls for momentum and gets it, BUT... Carthage: 70 points The battle is over, with Carthage as the victor. From the Roman point of view, the situation couldn't have been much worse — almost no cavalry, and the legions deployed outside of their normal checkerboard formation. Despite that, Regulus did relatively well, thanks to the unpredictability of the elephants. A couple of momentum die rolls or failed Carthaginian trumps and he just might have been able to pull it out. Xanthippus gave a lesson in how to use combined arms — send the cavalry to hit the flanks and rear while launching the elephants as a holding attack to soften up the legions, then hit them with the phalanxes as a coup de grace. Granted, not everything worked as expected — the left wing cavalry never really got rolling, and the elephant charge did more damage to his own units than to the Romans, but in the end the phalanxes held out just long enough to allow victory. Hasdrubal rolls for the all-important trump, and trumps him. Hasdrubal: He activates three HC's. They hit three cohorts from the rear, routing, pursuing, and destroying all three. 34