ILLINOIS ELEMENTARY SCHOOL ASSOCIATION
Transcription
ILLINOIS ELEMENTARY SCHOOL ASSOCIATION
2015-16 Scholastic Bowl Rule & Case Book This is the 28th year that the IESA has sponsored a Scholastic Bowl State Tournament. 2015 Class A State Champion Palatine Quest Big changes inside. Please review everything. IESA 1015 Maple Hill Road Bloomington, IL 61705 Phone: 309-829-0114 Fax: 309-829-0625 Web: www.iesa.org Email: iesa@iesa.org 2015Class AA State Champion Buffalo Grove Aptakisic ILLINOIS ELEMENTARY SCHOOL ASSOCIATION Mailing Address 1015 Maple Hill Rd. Bloomington, IL 61705 [Please send all correspondence to this address] World Wide Web http://www.iesa.org Office Location 1015 Maple Hill Road, Bloomington E-Mail iesa@iesa.org [From I-55, take exit 160. Go west one-quarter mile on Route 9 and turn right at Wylie Drive. Turn right on Maple Hill Road. Go about one-half mile to the IESA Office.] Telephone (309) 829-0114 Office Staff Executive Director Office Hours FAX Number (309) 829-0625 Steve Endsley steve@iesa.org Associate Executive Director Nicole Schaefbauer nicole@iesa.org Assistant Executive Directors Julie Cochran julie@iesa.org Leslie Alappattu leslie@iesa.org Administrative Assistants Brenda Kingery Sally Asmus Claudia Kaufman brenda@iesa.org sally@iesa.org claudia@iesa.org Comptroller Sheri Strohl sheri@iesa.org 8:00 a.m. to 4:00 p.m., Monday through Friday BOARD OF DIRECTORS Division A Division B Division C Division D Division E Division F Division G Division H Division I Division J Division K Division L Division M Division N Division O Tim Haupt, Barrington MS--Station Campus Joe Buresh, Annawan Bryan Zwemke, Batavia Rotolo Dr. Mike Early, Crest Hill Deb Derby, Streator Woodland Tony Frost, Elmwood Kenneth Lee, Watseka Glenn Raymond Tony Ingold, East Peoria Central Brice Stewart, Maroa-Forsyth Dana Isackson, Macomb Chris Graham, St. Joseph Danette Young, Paris Crestwood Tod Davis, Springfield Franklin Patrick Drees, Teutopolis Steve Stuart, Edwardsville Lincoln Term Expires 2015 Term Expires 2016 Term Expires 2014 Term Expires 2016 Term Expires 2015 Term Expires 2016 Term Expires 2014 Term Expires 2016 Term Expires 2014 Term Expires 2016 Term Expires 2014 Term Expires 2015 Term Expires 2015 Term Expires 2015 Term Expires 2014 thaupt@barrington220.org jburesh@bhsroe.k12.il.us bryan.zwemke@bps101.net mearly@d88a.org derbyd@woodland5.org tfrost@elmwood322.com leek@watseka-u9.k12.il.us tony@epd86.org brice.stewart@mfschools.net isacksond@mcusd185.org seegram@stjoe.k12.il.us dyoung@crestwood.k12.il.us tdavis@sps186.org dreesp@ttown.k12.il.us sstuart@ecusd7.org TABLE OF CONTENTS RULE BOOK ................................................................................................................................................ 2 RULE 1 THE GAME ........................................................................................................................................ 2 RULE 2 MATCH EQUIPMENT ......................................................................................................................... 4 RULE 3 OFFICIALS ........................................................................................................................................ 4 RULE 4 THE TEAM ........................................................................................................................................ 7 RULE 5 DURING PLAY................................................................................................................................... 7 RULE 6 TIME-OUTS ....................................................................................................................................... 9 RULE 7 COMMUNICATION ...........................................................................................................................10 RULE 8 UNSPORTSMANLIKE CONDUCT ........................................................................................................10 CASE MANUAL .........................................................................................................................................12 RULE CODE COMPARISON ...................................................................................................................20 IESA VS. IHSA ..........................................................................................................................................20 MODERATOR INSTRUCTIONS .............................................................................................................21 SCORER INSTRUCTIONS .......................................................................................................................25 TIMER INSTRUCTIONS ..........................................................................................................................26 2015-16 Scholastic Bowl Rule Book These rules are intended to promote and preserve the sound traditions of the activity of Scholastic Bowl in the Illinois Elementary School Association. 2015-16 Rule Changes and Additions (changes listed in italics) 5-1-1c2 The first individual to press the response button within the 10 second time limit is eligible to answer if recognized by a moderator. RULE 1: THE GAME Rule 1, Section 1: Definition Art. 1 Scholastic Bowl is a game played by two teams of five players each who will try to answer a combination of toss-up and bonus questions. Points are scored by the team who buzzes in first and answers a toss up question correctly. That team then has the opportunity to answer a bonus question. Rule 1, Section 2: Match Art. 1 Art. 2 Art. 3 A match shall consist of two halves. a. During the State Series, the first half shall consist of twelve (12) toss-up questions and accompanying bonus questions. b. There will be a two-minute intermission between halves. Once the match begins, no one will be allowed to enter or exit the room. a. At the two-minute intermission, the room will be open, but once the second half begins no one will be permitted to re-enter. Teams will switch sides at half at the request of either coach. Rule 1, Section 3: Questions Art. 1 Art. 2 Art. 3 Forty Four (44) match questions shall be a combination of twenty-four (24) toss-up questions and twenty (20) bonus questions consisting of four parts which are rebounding. a. Rebounding refers to the fact that the team to which the bonus is not awarded has the opportunity to pick up any part(s) unanswered or answered incorrectly by the team to which the bonus was originally awarded. Question Categories and Sub-Categories: If possible, all categories shall be represented in the questions for each match. If this is not possible, there shall be at least three different categories in the Science, Mathematics, Social Studies, Language Arts, and at least two different categories in the Fine Arts and Miscellaneous. a. Science (5 toss-ups, 4 bonus): Earth Science, General Science, Life Science, Physical Science, Health b. Math (5 toss-ups, 4 bonus): Algebra, Computers, General Math, Geometry c. Social Studies (5 toss-ups, 4 bonus): Civics, Economics, Current Events, Geography, History d. Language Arts (5 toss-ups, 4 bonus): Grammar, Literature, Vocabulary, Spelling (words will come from the Scripps-Howard List) e. Fine Arts (2 toss-ups, 2 bonus): Art, Dance, Drama, Music f. Miscellaneous (2 toss-ups, 2 bonus): Agriculture, Consumer & Family Science, Industrial Technology, Physical Fitness, Movies, Popular Music, Sports, Television No multiple choice or true-false questions will be permitted. 2 Rule 1, Section 4: Match Scoring Art. 1 Art. 2 Toss-up Questions answered correctly earn ten (10) points 4-part Bonus Questions– Five (5) points for each part answered correctly. Rule 1, Section 5: Ending A Match Art. 1 Art. 2 The team that scores the highest number of points during a match wins the match. When either the 24 toss-up or the 20 bonus questions are completed, the match is done. a. After the 24th toss-up question is answered correctly, if neither team has 301 points, the accompanying bonus questions shall be given. Art. 3 All regular season and tournament matches shall be terminated when one team reaches a total of 301 points. a. If this happens with a correct toss-up answer, the bonus question will not be used. Art. 4 If there is a tie in the number of points at the end of a regulation match, a tiebreaker overtime shall be in effect and toss-up tiebreaker round questions shall be used. a. The first team to answer two toss-up questions correctly shall win the match. Art. 5 Protests: Any match that is started shall not be protested. NOTE: See Rule 1, Section 6 and 7 for tiebreaker procedures for pool play or tournament winners. Rule 1, Section 6: Ending Pool Play Art. 1 Art. 2 Art. 3 Art. 4 The following procedure shall determine a pool winner or tournament winner at regional, sectional and state tournaments. The won-lost record will be used first. a. If one team wins all its matches or has a clear-cut record better than any others, it is the pool or tournament winner. If two teams have equal records in any pool or tournament, the winner in the match held between those two teams determines the pool or tournament winner (excluding a best of three, two team pool). If more than two teams have equal records in any pool or tournament, a tiebreaker series round shall be held with rematches between those teams in the order of the initial tournament schedule. Only one moderator will be assigned for all tiebreaker matches. a. Each tied team must play the others again who have equal records. b. Only special tiebreaker toss-up and bonus questions shall be used. c. Each match shall consist of 5 toss-up questions with accompanying bonus. c2. If at the end of a tiebreaker match there is a tie, the moderator will ask an additional toss-up plus 4-part bonus until a winner is determined. That winner is decided by point total. d. At the conclusion of the tiebreaker round, the team with the best tiebreaker record will advance. e. If at the end of the tiebreaker round all teams are still tied (equal number of wins and losses), the team with the most tiebreaker round total points shall be the pool or tournament winner. f. If a pool or tournament winner still can not be determined, repeat this process between the teams with equal tiebreaker total points until a winner is decided. g. If at the end of the tiebreaker round there is a tie for runner-up, the team with the most tiebreaker points will advance to the consolation match or be declared the second place finisher in sectional play. g2. If a tie still exists in total team tiebreaker points, the match between the two teams in regular pool play will determine the winner. (Consolation only) 3 Rule 1, Section 7: Determining Pool Runner-Up Art. 1 Art. 2 If two teams are tied for second place in any pool or tournament, other than that which is described in Art. 2, the winner of the match between those two teams shall finish as the runnerup. a. The score of a forfeited match is 301-0. If more than two teams are tied for second place in any pool or tournament play, then the team with the highest total number of points in all matches combined throughout the competition shall finish as the runner-up. Note: This procedure is used only when ties occur to determine the runner-up. RULE 2: MATCH EQUIPMENT Rule 2, Section 1: Equipment Art. 1 Art. 2 Art. 3 Art. 4 Art. 5 During the state tournament series, a fully functioning ten position lockout system shall be used in all competitions. a. At the state tournament these systems shall be provided by Slam-In to use on site. b. If the lockout system does not have a timer, a stop watch must be provided for each room. Each individual shall provide a nameplate for competition. a. The nameplate should be displayed in front of the player at all times so that the moderator can read the name on the placard. Pencils and Paper a. Paper must be clean. Bonus numbers and lines are permitted on the paper, but no other writing. Scoreboards a. A chalkboard, flip chart or dry erase board must be provided for the scorer to display for the spectators. No items, other than those required for match play, will be permitted in the general vicinity of the contest area. RULE 3: OFFICIALS Rule 3, Section 1: Authorized Officials Art. 1 The match is administered by a moderator, scorer, and timer. Art. 2 The moderator has the final authority over everything that takes places during the match. This includes but is not limited to: a. Decisions involving illegal communication (Rule 7) b. Judging answers as correct or incorrect and awarding points c. Handling situations involving equipment malfunctions and assessing penalties d. Recovering from moderator errors e. The choice of replacement questions if needed. f. Handling appeals to the moderator g. Decisions on what to do if she/he catches an error before, during, or after reading questions h. Declares the winner of the match. Art. 3 Jurisdiction of the officials begins upon their arrival on the floor and extends through the conclusion of the match. Art. 4 The officials for each match in the IESA state tournament series must be 18 years of age or older. 4 Rule 3, Section 2: Moderators Art. 1 Art. 2 Art. 3 Art. 4 Pre-match a. Review all match questions. b. Make sure no contestants are chewing gum or eating during a match. c. Introduce yourself, the timer, and scorer to the students. d. Remind players of the communication rules and penalties applied. e. Introduce both teams and have all team members check their buzzers by hitting it and giving their name and grade. f. Remind audience of communication rules applying to them. g. Remind everyone that questions can not be recorded or reproduced in any form. During the Match a. To begin the match “We are ready to begin. The first toss-up is in…” a1. All toss-up and bonus questions must be read in the numerical order on the page. b. Before each question state the question number and if the question allows 30 seconds for the answer. c. Do not repeat a toss-up question once completely read. d. Recognize the player by name whose lockout light is lit. d2. If a player on either team answers before being recognized by the moderator, that team that blurted the answer is given five (5) points for a correct answer and the bonus question. If the answer is incorrect the toss-up question would then be rebounded to the opponent. e. If preempted before finishing reading the question, the moderator may repeat the entire question, however they are not required to. f. On bonus questions f1. Indicate ‘correct’ or ‘incorrect’ after the response to each part of the question. f2. Ask the rebounding team to respond to those parts not answered. f3. Give the points totals for each team to the scorer. f4. Indicate the correct response for each part that the rebounding team answers incorrectly. g. Questions g1. All answers provided must be assumed to be correct unless there are exceptions noted. h. The moderator may stop the match for the following reasons; h1. To check the score. h2. To correct an error on the moderator's part. h3. To discipline the players or audience. h4. To resolve a protest called by a coach’s clarification timeout. h5. Malfunction with the lockout system. h6. Halftime will occur following toss-up question number 12 and necessary bonus question. Ending the Match a. Congratulate the teams on a well played match. b. Announce the final score. c. Do not dismiss the audience until all matches for the round have been completed. d. The moderator will verify the score by initialing the score sheet at the completion of the match. Errors a. Mangled pronunciation or misreading of a toss-up question in a way that changes the meaning. Remedy: Discard and replace the toss-up and read it for both teams. b. Giving the answer to a toss-up before anyone has a chance to answer. Remedy: Discard and replace the toss-up and read it for both teams. c. Giving the answer to a toss-up before the rebounding team has a chance to answer. Remedy: Read a replacement toss-up for the second team only. d. Mangled pronunciation or misreading a bonus in a way that changes its meaning. Remedy: Stop the match and reread the bonus correctly. Start time over if it had begun. 5 Art. 5 Art. 6 e. Giving the answer to one or more bonus parts before anyone has had a chance to answer. Remedy: Discard and replace the bonus. f. Giving the answer to a bonus part before the rebounding team has had a chance to answer. Remedy: Read an appropriate number of replacement parts to the rebounding team only. g. The moderator has the final authority to decide how to proceed with a fair and equitable decision on errors not mentioned above. Penalties a. If a player communicates during the reading of a toss-up or bonus question, his/her team immediately forfeits the right to answer that question. b. When the captain or designated player begins to answer a bonus question and receives more information after time has been called and the captain (or designee) begins answering, any answer not yet given is disqualified and any incorrect and remaining parts of the bonus question are rebounded to the other team. c. If any player(s) on either team talks to question match procedures or a particular answer, that player’s team will forfeit its opportunity to answer the next toss-up question. d. If a moderator determines a player or coach is guilty of unsportsmanlike conduct the moderator shall have the authority to eject that player from the match. All additional penalties are in accordance with IESA by-law 5.120 Any player or coach ejected from a contest shall be ineligible for the next interscholastic contest. Correctable Errors a. In order to correct any of the moderator's error, such error must be recognized by the moderator prior to the reading of the next toss-up question. b. Points scored that occur prior to the recognition of a moderator's error (after questions have been read), shall not be nullified. c. Clerical errors, such as points awarded to the wrong team or mathematical errors may be corrected at any point. Rule 3, Section 3: Scorers Art. 1 Duties a. Score every question as numbered on the score sheet. b. Indicate to the moderator that you are ready to begin prior to the start of the match. c. Notify the moderator if anyone is communicating illegally. d. Mark both team and clarification timeouts on the score sheets. e. Have the moderator sign the score sheet at the conclusion of each match. Rule 3, Section 4: Timers Art. 1 Duties a. Indicate to the moderator that you are ready to begin prior to the start of the match. b. Begin timing toss-up questions as soon as the moderator completes the reading of the question. b1. If neither team has responded within the 10 seconds (30-seconds for advanced computation), indicate ‘Time’. b2. If an individual preempts the moderator's reading of a toss-up question and answers incorrectly, the moderator can choose to continue the question at a reasonable place prior to the point of interruption for the rebounding team. c. When a team presses its buzzer to answer a toss-up question do not stop the clock. It runs for the said time period or until both teams have responded. d. The moderator will make the 3-second call for rebounding teams. e. Bonus questions e1. When the moderator is finished asking the bonus question, begin timing a 30 second conference period. Indicate ‘Time’ at the conclusion of this time period. 6 e2. Do not stop the clock if teams ask for parts of the bonus to be reread. e3. Teams may indicate to the moderator their readiness to answer before the 30 seconds has elapsed. f. Team timeouts are 60 seconds in length. A coach may resume play earlier the allotted time. g. Clarification timeouts have no time limits and the moderator will let the timer know when the match will resume. h. Intermission is two minutes in length. i. Notify the moderator if anyone is communicating illegally. RULE 4: THE TEAM Rule 4, Section 1: Team Art. 1 Art. 2 Art. 3 Art. 4 A scholastic bowl tournament team shall consist of a maximum of 15 players in grades 5-8. Five team members shall begin play for each match. a. Less than five team members may continue in the match if there are extenuating circumstances. Each team shall provide a name placard with each member's first name and a team name placard for each match in which it participates. Each team must submit a regional entry form prior to the start of the state series (the first match of regional play). 15 players are permitted on this form. No changes will be allowed to this form after the team's first match has begun. Rule 4, Section 2: Coaches Art. 1 Each team shall be accompanied by at least one coach who has been designated by the administration of the participating school. a. Coaches shall be responsible for reviewing all instructions with their team members. RULE 5: DURING PLAY Rule 5, Section 1: Toss-Up Question Art. 1 Art. 2 Toss-up questions may be answered by individuals only a. No conferring will be allowed. Conferring is defined as giving or receiving aid including looking over at a teammate's written material during or after the reading of a toss-up and then triggering the lockout system to gain a competitive advantage. b. A competitor’s initial response to a question will be considered to be the competitor’s answer. Corrections will not be permitted unless the moderator asks for clarification. c. The first individual to press the response button within the 10 second time limit is eligible to answer if recognized by a moderator. c2. One exception: Any questions in any category identified as advanced computation receives a 30-second time limit. d. The answer must be stated within three seconds after the individual has been verbally recognized by the moderator. d2. The moderator will call the three seconds. e. If a player on either team answers who has not buzzed in, that team forfeits the right to answer that toss-up question. f. If a player after triggering the lockout system and gaining possession, but before being recognized by the moderator, blurts out the answer; the only penalty is that a correct answer will be worth five (5) points instead of ten (10) points. The accompanying bonus will then be awarded to the team who blurted the answer. An incorrect answer will be ruled as incorrect with no penalty and the toss-up rebounded to the opponent. Pre-empted toss-up questions 7 Art. 3 Art. 4 Art. 5 Art. 6 Art. 7 a. If an individual preempts a question incorrectly, the moderator can choose to continue the question at a reasonable place prior to the point of interruption. b. At completion of repeating the entire question, any member of the opposing team has 10 seconds (30 seconds if involving advanced computation) to press the response button and answer the question. c. Once the category has been read any preempt, accidental or not, requires an answer from the individual. Once a toss-up question has been completely read, it will not be repeated. If the first team individual incorrectly answers a toss-up question which has been completed by the moderator, an individual from the other team may press the response button, be recognized and give an answer. a. Time will start at the completion of the reading of the question. b. The clock will continue to run for 10 seconds (30 if involving advanced computation) or until both teams have responded. c. The rebounding team will have the remaining time or three seconds, whichever is greater, to buzz in. d. For systems that recognize two individuals, the system must be reset by the moderator to allow the other team to respond. Pencils a. May be used at any time during the reading or answering of any toss-up question. b. No penalty shall be assessed if any player uses or holds a pencil during the reading or answering of a toss-up question. If the first team answers a toss-up question incorrectly and the moderator gives the correct answer before the second team has had an opportunity to answer, the question will be disregarded. a. The second team will then have an opportunity to answer the replacement toss-up question. Lock-out malfunction a. If a malfunction of the electronic lock-out response system occurs, thereby causing any tie, the question will be discarded. b. The moderator will then call an official’s timeout and the electronic lock-out response system will be corrected. c. After this has occurred, a replacement toss-up question will be asked of both teams. Rule 5, Section 2: Bonus Question Art. 1 Art. 2 Bonus questions shall consist of four parts. a. All bonus questions must be read completely and can not be preempted. b. A maximum of 30 seconds conference time will be permitted for each question. c. Both teams should confer during this time. (Any member of a team awarded the bonus may ask for the question to be repeated.) d. Once the team to whom the bonus question was awarded indicates its readiness to answer, all discussion and writing will cease. d1. Following the calling of time, teams will have 3-seconds to pass papers to the captain, as judged by the moderator. d2. The answer must be started within three seconds after the individual has been verbally recognized by the moderator. e. Only one person may answer for their team. Responses a. The captain will give the answers or will designate someone else to answer. a1. All answers must be given in numerical order. Answers not given in order will be disqualified. b. Whoever answers the question can receive no aid, either written or verbal, after starting the response. b1. If anyone gives such aid, the parts of the answer following the aid will not count. 8 Art. 3 c. Parts not answered correctly or those disqualified by the moderator will rebound to the opposing team. The same rules above apply to the rebounding team. Pencils a. No student shall have a pencil in hand during the answering of a bonus question. b. The penalty shall be losing the opportunity to answer or the loss of points on that question. Rule 5, Section 3: Replacement and Tiebreaker Questions Art. 1 Art. 2 Art. 3 Art. 4 Replacement toss-up and/or bonus questions are to be used in the event of moderator error. a. The moderator will select the appropriate type of replacement question. The packet of replacement questions for each tournament level (regional, sectional and state) will contain ten toss-up and ten bonus questions. Questions used a. Moderators must notify the tournament office at the end of each round which replacements were used. b. The tournament office will then notify all moderators to delete those questions as possible replacements prior to the start of the next round. Tiebreaker toss-up and bonus questions will be used in the event of a tiebreaker at each level as described in Rule 1-6-4. Rule 5, Section 4: General Rules Art. 1 Last names will be sufficient in answers unless full names are necessary for identification or clarification. Art. 2 Capitalization will not be necessary when spelling proper nouns, postal abbreviations, the periodic table and units of measure. Art. 3 Periods will not be required for abbreviations in spelling. Art. 4 All answers involving Pi (π) should be expressed in terms of Pi unless otherwise noted. Art. 5 All fractions or ratios must be expressed in lowest terms unless otherwise noted. Art. 6 Units required unless otherwise noted. Moderator will not prompt. Art. 7 Articles are not required, but if they are given, then the article must be correct. RULE 6: TIME OUTS Rule 6, Section 1: Definition Art. 1 Art. 2 Team Time-out a. A time-out can be requested by the coach or captain to substitute and/or confer with players. b. A team time-out or clarification timeout must be called before the category of the next toss-up question is read by the moderator. c. During a team time-out, both teams may confer with their coaches. d. Each team will have 1 team time-out per half. e. A time limit of sixty seconds is allowed for a team time-out. Clarification Time-out a. A clarification time-out may only be used to clarify match procedures. b. A clarification time-out must be requested by the coach before the reading of the bonus section or the next toss-up category is given. a1. Players shall not be allowed to challenge or request a clarification time-out. c. A coach who requests a clarification time-out shall not be charged for the use of their time-out if the error is correctable. c1. The moderator’s decision is final. c2. Protests of answers to questions shall not be permitted. 9 d. Procedures: In requesting a clarification of a moderator's decision, the coach must explain the request to the moderator who then: d1. Changes his/her decision and asks the official score to be changed; d2. Consults with the timer and/or scorer before making a decision; d3. Sustains his/her original decision. Art. 3 Art. 4 e. Each team has 1 clarification time-out per match. Substitutions a. Substitution is the exchange of at least one player in the match by a teammate who is listed on the roster. b. Substitutions can only be made during a team time-out or the two minute intermission. Tiebreaker Time-outs a. Each team gets one time-out for the tiebreaker series. RULE 7: COMMUNICATION Rule 7, Section 1: Definition Art. 1 Art. 2 Art. 3 Art. 4 Communication shall be defined as any form of written, verbal or physical exchange between players, and between players and non-players to gain an advantage. Communication includes, but is not limited to: a. Talking, whispering, or mouthing b. Pointing, gesturing, signaling c. Passing of papers d. Deliberate physical contact with the intent to gain another player’s attention e. Looking at another player’s written materials for answers f. Using your communication device. (example: cell phone) Legal Communications a. While introducing themselves or their coach b. While answering toss-up or bonus questions (individual only) c. While consulting on a bonus question, any member of the team awarded the bonus questions may ask for it to be repeated within the 30-second time limit. d. While asking for the lock-out system to be reset, and on the systems where a visible clock is in use, that the timer be engaged. Illegal Communications a. If a player(s) on either team communicates with other members of the team during the reading or answering of a toss-up or bonus questions, the team immediately forfeits its right to answer that question. a1. During a toss-up the unanswered parts of the accompanying bonus shall not be rebounded to the talking team. a2. During a bonus question teams forfeit the right to answer any remaining parts of the question and any remaining parts will be offered to the rebounding team. b. If a player on either team talks to question match procedure or a particular answer, that team will forfeit its opportunity to answer the next toss-up question. c. If a coach on either team talks to question match procedure or a particular answer without following protocol, then that team will forfeit its opportunity to answer the next tossup question. d. Communications between spectators and players is always illegal. e. Any disruption caused by a team member's communication device will cause that team to forfeit the right to answer the question at the time of disruption and the next question. RULE 8: UNSPORTSMANLIKE CONDUCT Rule 8, Section 1: Definition Art. 1 Unsportsmanlike conduct includes actions which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. 10 Note: The IESA disapproves of any form of taunting which is intended or designed to embarrass, ridicule or demean others under any circumstances including on the basis of race, religion, gender or national origin. If unsportsmanlike behavior occurs, it is an immediate ejection. The coach or player must leave the room. 11 2015-16 Scholastic Bowl Case Manual Case Manual for Coaches and Officials This Scholastic Bowl Case Manual is based on the 2015-2016 IESA Scholastic Bowl Rule Book. The situations and comments are based on questions that have been raised in administering the interscholastic matches played each season. The purpose is to clarify the intent of the rules, since the rule book does not include rules for every situation that could occur. Rule 1: The Game 1-2-3 SITUATION- Match The moderator calls for the two-minute break and Team B wishes to switch sides before the second half because of a loud overhead fan on their side. COMMENT Teams will switch sides at halftime when either coach makes that request 1-6-4 SITUATION- Ending Pool Play Three teams are tied at the end of regional play in a 6-team regional. COMMENT A tiebreaker round must be conducted to determine who will advance to the championship round four. Special tiebreaker question rounds will be used by the moderator who has been assigned to the tiebreaker round (5 toss-ups with accompanying 4-part bonus questions). 1-6-4c SITUATION 2- Ending Pool Play Team A and B are tied at the end of their tiebreaker match. COMMENT The moderator will read an additional toss-up and 4-part bonus until a winner is determined. 1-6-4 SITUATION 3- Ending Pool Play At the end of the tiebreaker round all three teams are still tied with equal number of wins and losses. COMMENT The team with the most tiebreaker round total points shall be the pool or tournament winner. If there is still not a clear winner, then repeat the tiebreaker round with new questions. (A moderator can use replacement questions for this scenario.) Rule 2: Match Equipment 2-1-3a SITUATION Team A starts the match with their paper already marked 1-4 for bonus questions. The paper is also lined notebook paper. COMMENT This is now legal paper. If the paper had additional writing the moderator would declare it illegal and ask the team to remove and replace the paper. 2-1-3a SITUATION 2 Team B starts the match marked 1-4 for bonus questions and several standard math equations. COMMENT This is illegal due to the presence of the math questions. Teams are only allowed to number paper for bonus 1-4. Rule 3: Officials 3-2-1b SITUATION- Moderators- Pre-Match Team A contestant opens a pack of skittles during a match and eats them at the table. 12 COMMENT This is illegal. The moderator will remind contestants that there is no eating or chewing gum during a match. 3-2-2f SITUATION- Moderators- During the Match Team A answers all four parts of the bonus question in a row without waiting for feedback from the moderator. COMMENT In regular season play the moderator will ask the team to repeat their answers and wait for an incorrect or correct response from the moderator before answering the next part. 3-2-4a SITUATION- Moderators- Errors The printed version of the toss-up question reads “What does MACH 1 mean?” The moderator reads “What does March 1st mean?” COMMENT This is no big deal. In this case, the question should be discarded and a replacement toss-up in that category should be read. 3-2-4e SITUATION- Moderators- Errors The moderator reads the following bonus “Name the four credit cards that are most often accepted and used in the United States today.” The moderator starts to mutter the answer. COMMENT The moderator should avoid doing this in the future. The question should be discarded and replaced for both teams. 3-2-6 SITUATION- Moderators- Correctable Errors At the half, Team B coach brings an error to the moderator's attention that took place during toss-up #5 and asks that the points be removed from Team A's score. COMMENT In order to correct a moderator's error, the error must be recognized by the moderator prior to the reading of the next toss-up question. The coach should have asked for a clarification timeout prior to the next toss-up question for points to change. 3-2-6c SITUATION- Moderators- Correctable Errors It is discovered that the official scorer has added the points wrong in the match. COMMENT The moderator will take time to have the points scored again to find the mistake before moving on in the match. Clerical errors, such as points awarded to the wrong team or mathematical errors are correctable at any point. 3-3-1 SITUATION- Scorers The official scorer asks to use a computer to score the match. COMMENT The use of computers in the room during a match to score or use as lock-out system is permitted. A computer may not be used as a search engine to question the validity of an answer. 3-4-1 SITUATION- Timers- Duties A toss-up question has been asked and the time expires, but not called by the Timer. Team A buzzes in, well after the time, and answers correctly. COMMENT Many lockout systems now count the time and buzz automatically. Should this error occur, the answer should not be accepted and the question discarded. The match should proceed to the next toss-up question. 13 Rule 4: The Team 4-1-4 SITUATION- Team A Team arrives at the regional host school and asks to make a change to their regional entry form prior to the start of play. COMMENT The host school should allow this team to make the change/addition provided that the team has not begun their first match. Additionally this team would not be permitted to participate, if they had not turned in a regional entry form online in the Scholastic Bowl Entry Center during the regional seeding procedure. Rule 5: During Play 5-1-1d SITUATION- Toss-Up Questions A player from Team A buzzes in, and is recognized by the moderator. The player appears to be thinking. The moderator counts the three seconds in his/her head, and calls time. A split second later, the player gives the correct answer. COMMENT The moderator should not accept the answer, and say “I am sorry, time has expired.” If Team B can buzz in, and answer legally, then that team earns the ten points and control of the bonus question. This is not a situation where a replacement question should be used. 5-1-1b SITUATION- Toss-Up Questions The moderator asks the following question in Social Studies: “Two members of the current Cabinet could never become the U.S. president because they were not born in the U.S. One of these members is Mel Martinez, who was born in Cuba. Name the other member, who was born in China. The player from Team A buzzes in is recognized and states “Oh, I forgot…Oh, Elaine Chao”. COMMENT Obviously, the initial response was not the correct answer… it also was not an attempt to answer. The moderator should respond: “That is correct.” 5-1-1b SITUATION 2- Toss-Up Questions The moderator asks a toss-up in the category of social studies: “Which state has surpassed Oklahoma to become the U.S. state with the largest number of Native Americans?” The written answer is California. A player from Team B buzzes in, is recognized and answers “Oh…New Mexico (quietly) California (loudly).” COMMENT In this case, the player’s initial response was New Mexico and that is incorrect. The moderator should respond, “I am sorry, that is incorrect.” 5-1-1f SITUATION- Toss-Up Questions The moderator reads the toss-up question and Team B in its excitement buzzes and answer before being recognized by the moderator. COMMENT Once a team has buzzed in they must wait to be recognized by the moderator before answering the question. The moderator will state that the individual has not been recognized by the moderator, but the answer is correct and Team B will receive 5 points for the toss-up question and will be read the bonus question. If the answer blurted is incorrect then there is no penalty and Team A will have a chance to answer the rebounded toss-up. 5-1-2 SITUATION- Pre-empted Toss-Up Questions The moderator asks the toss-up question: “What sculptor designed…the statue of liberty and supervised its construction?” The printed answer is Frederic Bartholdi. A player from Team A buzzes in after the word designed in the question and answers Michelangelo. The moderator states: “I am sorry, that is incorrect.” 14 COMMENT The answer is incorrect and an attempt by the student to guess the designer without hearing the entire question. If an individual preempts a question incorrectly, the moderator can choose to continue the question at a reasonable place prior to the point of interruption.. 5-1-2c SITUATION- Pre-empted Toss-Up Questions The moderator reads the category of question #10 as MATHEMATICS (Geometry) and Team A accidentally hits their buzzer. COMMENT Team A must give an answer without the reading of the question. If it is incorrect then the moderator will read the question (since it hasn’t been read yet) and rebound the toss-up to Team B. 5-1-4d SITUATION- Pre-empted Toss-Up Questions The moderator reads the category of question #17 and two individuals from Team A are both recognized as hitting their buzzers. COMMENT For systems that recognize two individuals, the system must be reset. The moderator is in charge of resetting the system, throw out the question, and replace it with a new toss-up for both teams to attempt. 5-2-1d SITUATION- Bonus Question Team A is in control of a bonus question. After 10 seconds, the captain of Team A calls time. While Team A is answering, the moderator sees a piece of paper being passed on Team B. COMMENT This is illegal. Once Team A called time both teams have 3 seconds to pass the papers to the captain. All discussion and writing must cease. Additionally, Team B now forfeits any rebound questions. 5-2-1d SITUATION 2- Bonus Question Time has been called, papers have been passed to the captains, and Team A captain begins to answer. While answering, the captain of Team A begins to bend and stretch to see the papers that have been spread down the table, possibly reaching across to other players. COMMENT This is illegal. The moderator disqualifies Team A from answering any further questions because this is a form of illegal communication. Three seconds are allowed after time is called for the captain to gather and arrange any papers in front of him for easy use. Table space in front of the captain should be limited to the area immediately in front of the captain's body, not extended to table space in front of other members of the team. 5-2-1d SITUATION 3- Bonus Question Team B calls time and the papers are passed to the captain per the rulebook. The captain then designates another player to answer all parts and the captain passes papers to this person. COMMENT This is legal. The rules state that papers will be passed to the captain after time. If the captain designates another participant to answer all parts, it is legal for the captain to pass all the papers to that individual. 5-2-1e SITUATION- Bonus Question After time has been called by the Captain of Team B, he/she begins by giving the answers to parts 1&2 and defers to Player #4 for parts 3&4. COMMENT This is illegal. Only one person may answer a bonus question. The captain will give the answer or designate another player on his/her team to answer the entire question. 15 5-2-2 SITUATION- Bonus Question Team A has answered two parts of a four part bonus. Rebounding Team B asks the moderator for the correct parts of Team A’s answers. COMMENT The moderator can give the correct answers given or parts answered correctly as a courtesy. If a team continues to do this through the match it should be discouraged by the moderator. 5-2-2a1 SITUATION Team B answers the bonus questions by giving part 1 & 3 then 2 & 4. COMMENT This is illegal. Answers not given in order will be disqualified. 5-4-1 SITUATION- During Play- General Rules The moderator asks the toss-up question: “What NASCAR driver is the official Oreo cookie spokesman?” The written answer is Dale Earnhardt, Jr. The player from Team A is properly recognized and states: Dale Earnhardt. The moderator properly states: “I need more information.” COMMENT The player will be correct if he/she responds Jr. If not then the question can be rebounded. The rebounding team would be afforded the same prompt by the moderator to give more information if necessary if they gave the same response. Rule 6: Timeouts Clarification Timeouts may be used to question match procedure only. Protests of answers to questions shall not be permitted. Each team receives 1 clarification time-out for the entire match. Everyone participating in a scholastic bowl match must remember that the moderator has final authority and has the right to reject any and all appeals. 6-1-1e SITUATION- Team Time-out Team A coach calls a timeout. The coach decides to end their timeout with 20 seconds to spare in the 60 second timeout. Team B uses the rest of the allotted time. COMMENT A team timeout called by either team gives both teams 60 seconds and the right to substitute. If both teams are ready to return to play earlier than the 60 seconds the moderator may resume play; otherwise, the 60 seconds will run before the moderator returns to play. 6-1-2 SITUATION- Clarification Time-out Team A coach asks for a clarification time-out on a question that took place 3 questions ago. COMMENT This should not be permitted. The coach of the team must call the clarification time-out prior to the reading of the bonus section or the next toss-up category is given. Once the next question category has been read by the moderator, it is too late to call the clarification time-out. 6-1-2b SITUATION- Clarification Time-out Team B coach asks for a clarification time-out to question/protest the answer to the previous question. COMMENT This should not be permitted. Clarification timeouts are only to be used to question match procedures, not clarify questions or answers. 6-1-2c SITUATION- Clarification Time-out Team B coach asks for a clarification time-out on a question prior to the reading of the next category and the error is correctable by the moderator. 16 COMMENT The error is correctable and the moderator does change his ruling. Team B is not charged for the use of the clarification time-out. Should the moderator not change his/her decision then the team is charged for the clarification time-out. Each coach is permitted one clarification time-out per match. 6-1-2e SITUATION 2- Clarification Time-out Team A asked a clarification time-out earlier in the match and the moderator upheld his decision. Team A asks for another clarification time-out later in the match. COMMENT Because team A asked for a clarification time-out earlier in the match and the moderator upheld his decision then team A lost their only clarification time-out that match. No clarification time-out is allowed. 6-1-4 SITUATION- Tiebreaker Time-out Team B is involved in a 3-way tie at a regional tournament. In regulation play the coach used all her time-outs. In the tiebreaker round she calls for a time-out. COMMENT This is legal. Each team receives one time-out for the tie-breaker series round. A coach does not receive an additional time-out for a tie at the end of a regulation match. Rule 7: Communication The following types of communication shall be legal for players at the indicated times, unless the moderator believes that they are being used to delay, intimidate, or interrupt the flow of the match in order to gain an advantage: a. Saying "clear", "reset", or the equivalent as a reminder to the lockout box operator. b. Reasonable reactions to right or wrong answers. c. Notification of emergency situations in the room. d. A "wait" gesture from a team captain that silently communicates to the team to not trigger the lockout system during the second reading of a toss-up question. The following multiple forms of illegal communication by players includes but is not limited to: a. Use of any illegal printed or written material during the match to gain an advantage. b. Giving or receiving aid, including looking over a teammate's written material during or after the reading of a toss-up and then triggering the lockout system. c. Giving or receiving aid, including looking at written material not directly in front of you while a bonus is being answered. The term "directly in front of you" may include passed papers that could be spread out in front of the individual answering the question. d. Communication at times other than that permitted in 7-1-3. 7-1 SITUATION- Communication Team A captain begins to read his team's bonus answers from his sheet. He hesitates over one of the answers, and a team member next to him points, with his finger, to the paper. COMMENT Even though the moderator cannot be sure that he is indicating an answer, this is still non-verbal communication. Team A immediately forfeits its rights to answer the remaining parts of the bonus question and those parts are now offered to the rebounding team. 7-1 SITUATION 2- Communication Team A captain is answering the bonus and loses track of his answers. He says to a team member “Where is number 3?” COMMENT The moderator bars him from answering any more bonuses as this is verbal communication. Team B is then rebounded the remaining parts. 7-1 SITUATION 3- Communication 17 Team A captain is reading his team’s bonus answers; a player from Team B has a sneezing attack, the coach gives him a tissue. COMMENT It is obvious that there is nothing written on the tissue, the moderator takes no action. 7-1-2e SITUATION- Communication Team A has control of the bonus question, and answers part 1&2 of a 4 part question. Parts 3&4 are rebounded to Team B. While the captain of Team B is answering part 3, the moderator notices that the captain is looking over at one of his/her fellow player’s paper lying in front of them. COMMENT The moderator must make a quick decision. If the moderator believes that this glance aided the captain in giving the answer then the moderator should not accept the answer and not award any points. If the moderator believes that the person answering was not aided, then the answer is accepted and if correct the points should be awarded and play continues. Looking around while answering, could be construed as illegal non-verbal communication. 7-1-2e SITUATION 2- Communication During the reading of a toss-up, Player A watches Player B, a teammate, write while Player B attempts to come up with an answer. Player A watches, but says nothing. No verbal communication and no non-verbal communication takes place between players. Player A never triggers the buzzer and whether or not Player B triggers the buzzer is irrelevant. COMMENT No one should be disqualified. Player A made no effort to answer based on any information he/she gleaned looking at the work of Player B. Player A was merely watching the skill of his/her teammate. 7-1-3c SITUATION- Legal Communication Team A is conferring after the bonus question was read by the moderator. Joe, not the team captain, asks for part of the question to be reread. COMMENT Any member of the team awarded the bonus question may ask to have part or the entire bonus question repeated within the 30-second time limit. 7-1-4 SITUATION- Illegal Communication The moderator reads a toss-up question. Team A buzzes in and gives and incorrect answer. The coach for Team B immediately starts to ‘air signal’ in an attempt to get someone from Team B to buzz in. COMMENT The moderator should consider this to be illegal communication. The moderator should not accept any answer from Team B and should proceed to the next toss-up question. Team B may answer this next question. 7-1-4d SITUATION- Illegal Communication The moderator has just finished reading a toss-up question when he/she hears something that appears to be an answer coming from the crowd. COMMENT The moderator should stop and offer a replacement question. In addition, the moderator should warn both teams and the spectators that this is an official warning for illegal communication. The moderator should also communicate with the scorer and timer to keep an eye out for further communication. 7-1-4e SITUATION Cell Phones The cell phone for a player on Team A rings during the reading of a question. 18 COMMENT The rule states that any disruption caused by a team member's communication device will cause that team to forfeit the right to answer the question at the time of the disruption and the next question. Note: Communication device stands for any technology that is used to communicate. i.e. cell phone, pager, walkie talkie, etc. Penalty: Team A is no longer able to answer that question and the next question. Team B is given the opportunity to answer the toss-up question read at the time of the interruption. A. Should Team B answer the toss-up question correctly, then Team B will have the opportunity to answer the bonus and Team A will not get the chance to answer the rebound bonus questions. Play will resume normally with the next toss-up question as Team A has served its two question penalty with the toss-up and bonus questions asked in this scenario. B. Should Team B miss the toss-up question after the phone violation by Team A, then the next toss-up question will be read for Team B only. If they answer this question correctly then the bonus will be read and Team A would have the chance to answer the rebounded questions as Team A has served its two question penalty with the two toss-up questions asked in this scenario. C. The cell phone of a player on Team A rings during the reading of their bonus question. Penalty: Team A is no longer able to answer their bonus and the questions are rebounded to Team B. Team B is then given the next toss-up. If team B answers the toss-up correctly then they are awarded the bonus questions and Team A is able to rebound any unanswered portions of the bonus question as they have served the two question penalty with the bonus and toss-up questions in this scenario. D. The cell phone of a player on Team A rings during the reading of Team B bonus question. Penalty: Team A is no longer able to answer the rebounded bonus questions. Team B is then given the next toss-up. If team B answers the toss-up correctly, then they are awarded the bonus questions and Team A is able to rebound any unanswered portions of the bonus question as they have served the two question penalty with the bonus and toss-up questions in this scenario. Rule 8: Unsportsmanlike Conduct 8-1 SITUATION The coach from Team A is outraged at a ruling by the moderator. The coach is cursing and screaming at the moderator. COMMENT This is unsportsmanlike behavior and is an immediate ejection. The coach must leave the room. The coach must not coach for the remainder of that day and is prohibited from coaching at the next match on another date. If Team A does not have an assistant coach appointed by the school, then the team must forfeit the remainder of the match(es) that day. 19 IESA vs. IHSA Scholastic Bowl In IESA Scholastic Bowl the rules of play are recommended for all matches, but are required only at each State Series. Below are a few differences between the IHSA and IESA rule codes. Scenario Response time to answer a non-calculation toss-up Pencils Down during answers Moderator on Bonus answers Interruption of toss-up if incorrect answer given Team uniform Match Play Time Outs per half Bonus question points End of match (excluding a tie) Question Layout IESA IHSA 10 seconds 10 seconds Toss-up: May be used or held Bonus: All pencils down All may hold, but no writing; captain or designee may check off only Bonuses are read, answered and rebounded at one time. Moderator rules after each bonus response is given Continue question at a reasonable place prior to the point of interruption for rebounding team - 3-4-1b2 No team uniform required 24 toss-up and 20 bonus One 60 second All 4-part, 5 points each When either the 24th toss-up or 20th bonus question is completed When one team reaches 301 points All questions are independent. If the toss-up is missed the bonus could be asked with the next toss-up answered correctly End of match tie-breaker First team to answer 2 tiebreaker toss-ups wins Math units/labels Required – no prompting Paper used by players Clean paper. Lines and bonus numbers permitted, but no writing on the paper Request for Bonus re-read Any player on controlling team Extra wording in answers No rule Appeal question answers Not Permitted Continue question at a reasonable place prior to the point of interruption for rebounding team Similar matching team shirts 24 toss-up and 24 bonus One 60 second and one 30 second All 3-part, 10 points each When the 24th toss-up, possibly with an appropriate bonus, has been read No point limit to end a match Each toss-up is connected to a bonus question. Miss the tossup and the bonus is skipped. The toss-up and bonus are never of the same category Read toss-ups until one is answered, then read a bonus. If still tied, repeat… Usually, prompt a missing required label Clean paper for each player at entry; used paper removed from table. Lines and numbers permitted, but no writing on the paper Any player on controlling team One additional piece of correct information is acceptable Permitted 20 INSTRUCTIONS TO IESA SCHOLASTIC BOWL MODERATORS Preparing for a Match 1. Review your questions. Check the questions to make sure you are familiar with and understand them. Please try to get pronunciations correct, particularly of foreign terms. Try reading the questions aloud to help catch missing words or pronunciations that may be troublesome. Bonus questions will indicate the number of parts. 2. Know the rules and apply them consistently. The IESA Scholastic Bowl Rules are available on the IESA website. 3. Be friendly. This will help put the students at ease and be more relaxed, so that they are more likely to do their best. 4. Tournament Information. Check with the tournament manager to make sure you know the following: Who will collect the score sheets after each round, how to communicate the use of replacement questions, who to contact regarding equipment problems. Before a Match 1. Check with your scorers and timers to see if they are familiar with their role or need any questions answered. Remind them that they are match officials and will assist you in watching players, coaches, and those in attendance. 2. Please be sure that no contestant is chewing gum. 3. Check to make sure that you are reading the correct set of toss-up and bonus questions for each round. 4. You should be located facing the coaches and fans. You may be using a rostrum and/or a microphone depending on the location. 5. Introduce yourself, your timer, and scorer to the teams. 6. Remind players that the communication rules will be enforced. "This will be your only warning. When the match begins, penalties will be applied." 7. Remind players that they will be recognized by the moderator before they answer a question. The penalty for this has changed. Example: If a player on either team answers a toss-up before being recognized: a. If the answer is correct, then that team only receives half the points (5) for the toss-up and they are still able to attempt the bonus questions. b. If the answer is blurted out and is wrong, then the toss-up is rebounded to the other team and there is no penalty. 8. Remind players that everyone should put down all pencils when the answering team indicates its readiness to answer a bonus question. State: “Pencils down.” Then, recognize the team that has buzzed in first. 9. Introduce both teams and have all team members check their buzzers by hitting it and giving their name and grade. Explain to each team how you will recognize them: by school name or calling on individuals by name. 10. Make sure the timer and scorer are ready to begin. It may be helpful to have one of these officials sit at the edge of the table so that they can monitor fans for illegal communications. 11. Please remind the audience of the following: a. They are there only as spectators and must not help either team in any way, such as whispering answers among themselves or gesturing. b. Applause should only be indicated at breaks. c. Match questions may not be recorded in any form. 21 d. Cell Phones and pagers should be turned to vibrate or off. “If your cell phone goes off, you will be asked to leave the room for the rest of the match.” e. No texting or recording of questions. f. Match rooms will be closed until halftime. At which time, the doors will open for 2 minutes. g. Please make sure that all laptops and portable devices are turned off. To Begin a Match 1. “We are ready to begin. The first toss-up is in ..." [Always give the sub-category as indicated in your questions for both toss-up and bonus questions. Give the number of parts each bonus question has: "Your four-part bonus is..."] During a Match 1. Before each question, give the question number (e.g. "Toss-up #10, Bonus #8, etc."). Also state any questions that allow 30 seconds for an answer. a. Be sure to use all questions in the numbered order! You do not have the prerogative to change this! b. Toss-ups are numbered 1-24 and bonus questions 1-20. The same sequence will be used in every competition room. c. Check off questions as you read them. This helps avoid any possibility of rereading a question. Check off parts of the bonus answered correctly for each team, using a different mark for each team. 2. If an individual preempts the moderator's reading of a toss-up question and answers incorrectly, the moderator can choose to continue the question at a reasonable place prior to the point of interruption for the rebounding team. This allows the moderator to avoid rereading an entire question if they don't believe it benefits the rebounding team. 3. On a bonus question, indicate "Correct" or "Incorrect" after the response to each part of the question. a. Ask the rebounding team to respond to those parts not answered. b. Give the point totals for each team to the scorer, such as 12 points for Team A and 8 points for Team B. c. Indicate the correct response for each part that the rebounding team answers incorrectly. 4. All answers provided must be assumed to be correct unless there are exceptions noted. Last names only are always acceptable unless you ask for a more specific answer. Use your best judgment in interpretation of accepting a different answer than the one given. IMPORTANT NOTE: You must be absolutely 100% sure when you accept a different variation of the answer than that which is printed in the questions. If there is the slightest doubt in your mind, do not accept any answer that is different than that which is printed. 5. Each team has one team timeout per half that can be called only by the captain or coach. This must be done before you read the sub-category of the next toss-up question. a. After a timeout and after the halftime break, check for substitutes. Substitutes should check buzzers and introduce themselves as indicated above. 6. Although the timer and scorer are also judges, you have the final decision. These assistant officials are to notify you if anyone is communicating. 7. Match interruptions are not permissible. With the exception of during any timed portion, you may stop the match for the following reasons: a. To check the score. b. To correct an error on your part. i. If your error occurs on a toss-up, you will select a replacement toss-up question, preferably from the same main category (e.g., social studies, math, science, etc.). ii. If your error occurs on a toss-up, you will select a replacement bonus question with the same number of parts and preferably from the same main category. 22 8. 9. 10. 11. iii. If your error is made on a bonus question after the answering team has answered some parts, the rebounding team may only respond to the number of unanswered parts. iv. **Do not use a replacement question just because you do not like a particular question in the deck. If a replacement question is used at state, please mark a large X through that question so that the state administration will know it has been used in competition. c. To discipline the players or audience. d. To resolve a protest called by a coach during a clarification timeout. A clarification timeout must be called prior to the reading of the bonus section or the next toss-up category is given and are for match procedures, not to correct answers. Only you and the two coaches should be involved and your decision is final. i. Each coach is permitted one clarification timeout per match which should be marked on the score sheet. A coach who requests a clarification time-out shall not be charged for the use if the error is correctable. ii. Substitutions may not be made during a clarification timeout. e. If there is a malfunction of the electronic lockout response system. The timer will call 10 seconds (30 seconds for all advanced computation questions) for toss-ups and 30 seconds for bonus questions. You must call the three seconds the player has to answer his toss-up. The captain of the team who buzzed in first shall answer all bonus questions or designate someone on the team to answer. Do not wait more than three seconds for the captain to respond to a part of a bonus question. Do not use a replacement question in this instance. If an answer comes from the audience, replace the question. All bonus questions must be read completely and cannot be pre-empted by the team to whom it was awarded. Stop for the two-minute break after Toss-Up #12 and the necessary bonus questions have been given. During the halftime break: a. Turn your questions over. b. If you leave the room for any reason, keep the questions with you. c. Make sure the score and the posted score are correct. After the beak, introduce any substitutions that were made at the half. Ending a Match 1. A match will be completed in one of the following ways: a. By completing the 24 toss-up questions and accompanying bonus questions if neither team has 301 points. b. By completing the 20 bonus questions. c. By the accumulation of 301 points by one team. This could occur following a toss-up question. If so, the bonus question should not be given. d. If neither team has accumulated 301 points after the 24th toss-up question has been answered correctly, the accompanying bonus question shall be given. 2. Congratulate the teams on a well-played match. Announce the final score. 3. If there is a tie in the number of points the following procedures should be used: a. Regular season match- The first team to answer two toss-up questions correctly shall win the match. b. See Section 6 and 7 in the Scholastic Bowl Manual Rule Book for procedures to ending pool play/tournament winners and pool runners-up. 4. Do not dismiss the audience until all matches for that round have been completed. 5. Sign the official score sheet and turn it in with all question cards to the host office immediately after each match. 23 Penalties to be enforced for illegal communication 1. If a player communicates during the reading of a toss-up or bonus question, his/her team immediately forfeits the right to answer that question. 2. When the captain or designated player begins to answer a bonus question, that player shall not receive any more information from other team members, including the passing of papers. a. If teams are in the process of passing papers when the buzzer is sounded, this may be completed before the answer is begun. b. If the person answering does receive more information, any answer not yet given is disqualified and any incorrect and remaining parts of the bonus questions are rebounded to the other team. 3. If a player(s) or coach on either team talks to question match procedures or a particular answer, that player's team will forfeit its opportunity to answer the next toss-up question. 4. Communication includes, but is not limited to: (Rule 7-1-2) a. Talking, whispering, or mouthing b. Pointing, gesturing, signaling c. Passing of papers d. Deliberate physical contact with the intent to gain another player’s attention e. Looking at another player’s written materials for answers 5. If a player answers their cell phone during a match, this is considered to be illegal communication and their team immediately forfeits its right to answer that question at the time of disruption and the next question. Competition Room Set-Up Officials Table Team A Team B Coaches Team A Bench X X Spectators Team B Bench 24 Illinois Elementary School Association INSTRUCTIONS TO SCHOLASTIC BOWL SCORERS 1. Please be familiar with the score sheet you will be using so that you will know how to score each question and keep a running total. Score every question as numbered on the score sheet. 2. It is important to be sure to indicate to the moderator that you are ready to begin prior to the start of the match. 3. A toss-up question correctly answered counts for 10 points. 4. All bonus questions have four parts: 5 points for each part of a four-part question answered correctly. ***It is the responsibility of the moderator to inform you of how many bonus points each team is to receive for each question. 5. You are one of the match officials along with the timer and moderator. You should notify the moderator if anyone is communicating. The moderator will make all final decisions. Communication includes but is not limited to (Rule 7-1-2): • Talking, whispering, or mouthing • Pointing, gesturing, signaling • Passing of papers • Deliberate physical contact with the intent to gain another player’s attention • Looking at another player’s written materials for answers • Using your communication device (i.e. cell phone) Note: Any disruption by a team member's cell phone will cause the team to forfeit the right to answer the question at the time of the disruption and the next question. Please review the Rule Interpretation on the IESA website. 6. At the conclusion of the match, have the moderator sign the official score sheet and take it to the host school office. 7. Mark both the regular and clarification timeouts on the score sheet. 25 Illinois Elementary School Association INSTRUCTIONS TO SCHOLASTIC BOWL TIMERS The following information is designed to help you become a better timer for IESA Scholastic Bowl matches. Official rules for Scholastic Bowl are located in the IESA Handbook and Scholastic Bowl Terms and Conditions. 1. Be sure to indicate to the moderator you are ready to begin prior to the start of the match. 2. Begin timing toss-up questions as soon as the moderator completes the reading of the question. If neither team has responded within 10 seconds (30 seconds for all advanced computation questions), indicate "TIME". 3. When a team presses its buzzer to indicate it wishes to answer a toss-up question, do not stop your clock. It continues to run for the 10-second period (30 seconds for all advanced computation questions) or until both teams have responded. If there is an incorrect answer by one team on a toss-up, the other team always has the opportunity to buzz in within three seconds and answer. The moderator makes that three-second-time call only. 4. If an individual pre-empts the moderator's reading of a toss-up question and answers incorrectly, the moderator can choose to continue the question at a reasonable place prior to the point of interruption. Any member of the opposing team then has 10 seconds (30 seconds for all advanced computation questions) to respond, which you must time. 5. When a team answers a toss-up question correctly, the moderator will ask that team a bonus question. When the moderator is finished asking the bonus question, begin timing a 30-second conference period. During the 30 seconds, team members will confer to help answer the question. Teams may indicate to the moderator their readiness to answer the bonus question before 30 seconds have elapsed. This happens quite often and is O.K. If the team, which answered the toss-up correctly, does not indicate its readiness to answer within 30 seconds, you should indicate "TIME". The moderator will then ask the team to give their answers. 6. If the bonus team asks for a part(s) of the bonus question to be repeated, do not stop your clock. When the 30 seconds are up, indicate "TIME" even if the moderator has not completed the re-reading of the question. If the bonus team does not answer all parts of the bonus question correctly, the unanswered parts "rebound" to the other team. The other team does not receive any additional time and must begin their answers within three seconds after the moderator asks for their answers. 7. The three-second response calls are the duty of the moderator and not of the timer. 8. Team time-out periods are 60 seconds. If the coach is ready to resume play earlier, this is permissible. Clarification timeouts have no time limits and the moderator should let you know the match will resume. The breaks between halves of the match are two minutes. 9. You are one of the match judges along with the scorer and moderator. You should notify the moderator if anyone is communicating. The moderator will make all final decisions. Communication includes but is not limited to (Rule 7-1-2): • Talking, whispering, or mouthing • Pointing, gesturing, signaling • Passing of papers • Deliberate physical contact with the intent to gain another player’s attention • Looking at another player’s written materials for answers • Answering your communication device (i.e. cell phone) Note: Any disruption by a team member's cell phone will cause the team to forfeit the right to answer the question at the time of the disruption and the next question. Please review the Rule Interpretation on the IESA website. 26 Frustrated with keeping score, managing timers, and producing detailed team and player statistics for your matches? Slam-In is the buzzer and scoreboard system you’ve been waiting for! Large Public Scoreboard Slam-In turns an academic competition into an event by displaying a computer-based scoreboard for all to see during the match. Slam-In automates everything for the moderator: Wireless or semi-wireless ring-in No resetting between questions Built-in customizable timers Automatic scorekeeping Instant spreadsheet results after a match With Slam-In, a single moderator actually can facilitate an entire match -- managing timers, keeping score, and producing detailed SQBS-compatible team and player statistics as soon as the match ends -- without needing a small army of support staff to make it happen! Simple USB input to computer, plug and play setup! 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You can be sure that all We provide competition questions of our competition question H P]P ;Y for Scholastic Bowl sets are unique to your .HSVYL *VHJO°Z + matches for hundreds area and that all sets 0 7HS 9(7 , ;YP]PH)VVR 9 0 of schools in several difare changed yearly. We ferent states. We also sell adhere to state regulapractice questions, study tions for the formatting guides, trivia books & of all regular competigames. We’ve been in business for more tion sets, but feel free to ask us for any than 10 years and are currently writing special requests. MYVT MYVT MYVT Written By Rita Harsh Published By Questions Galore © 1997 ns Galore ed By Questio © 2007 Written By Rita Harsh Publish Published By Question s Galore © 2004 Competition & Practice Questions | Study Guides | Books & Games 319 South Naperville Road Wheaton, IL 60187 ≈630.580.5735 ∆ 630.580.5765 info@questionsgalore.net www.questionsgalore.net 29 QG IESA Ad.indd 1 10/29/07 11:22:46 AM