prospectus - World Franchise Centre
Transcription
prospectus - World Franchise Centre
PROSPECTUS $2million Two Supercell games pull in $2m a day February 12th 2014 Financial Times $129 million Angry Birds helped Rovio double its revenues to £129m in 2012 April 3rd 2013 The Guardian $7billion Candy Crush games developer King valued at over $7bn March 26h 2014 BBC News INTRODUCTION The mobile games market has now overtaken both the In short, we have launched a gold-mining game where film and music industry together to become the world’s the player is a gold miner who mines for gold nuggets. biggest entertainment medium. Currently worth an Once the player has mined enough gold nuggets, the estimated $93 billion globally. player can save it in their pouch and then bank it. Once the player has banked enough gold and has reached Everyone has heard about the multi million dollar global certain milestones within the game, they will be awarded success of games likes Angry Birds & Candy Crush, with a real gold bar. Yes, actual gold—delivered to your Project Miner is now offering the opportunity to be a door globally via our partners within the gold industry. part of this booming market, with it’s unique investment concept. This is a world-first: game players are given the chance to be awarded real gold without having to spend This market is still in its infancy but these games any money to play the game. The game is causing a are making millions of dollars each day from in-App marketing frenzy and huge excitement in the gaming purchases, and this is achieved without players being world. rewarded financially. Imagine the success of a game that actually gives the opportunity to reward the player during The game is called DIG THAT GOLD and it was launched gameplay. Q4 2015. PROJECTM ASIA is the exclusive agent for South East Asia. Project Miner are a mobile game studio based at the Tech Hub London and has launched a brand new game concept that is destined to revolutionise the mobile games industry forever and you can be part of it. “Quarter of the world will be using smartphones in 2016.” - The Telegraph, 2014 “The (Newzoo) report also estimates that 85 per cent of game industry growth by 2017 will come from Asia.” - Asia One, 2015 “Singapore’s total game revenue last year-US$201.6 million - trails behind those of Thailand (US$230.3 million) and Malaysia (US$214.2 million).” - Asia One, 2015 “91% of Mobile Games Revenue is spent on in-app purchases.” - NewZoo Research, 2015 “Clash of Clans developer Supercell reports $829 million in revenue.” - Forbes,, 2014 “China to overtake the U.S as the worlds largest gaming market in 2016, with a predicted revenue of $7.7 billion in 2016” - South China morning post, 2015 “Sony says mobile gaming on cusp of golden era” - FT.com, 2015 THE OFFER Project Miner are offering the world’s first mobile game franchise opportunity and we are looking for individuals and companies to be part of a brand new game concept by owning what we call a ‘mining level’ within the game. This is through a franchise investment under which you will become the owner of one of these mining levels. Your mining level is developed by our team, and from there you will have the freedom to name, design, manage and promote your level in whatever manner you choose. This is a novel way of participating in the launch of the game. Full training is made available via our support team along with online manuals and video tutorials on our website. We know that flexibility and freedom are of paramount importance to investors in this business. Anyone, anywhere, can own a mining level and become part of our game platform. The key advantage of this franchise over many others is that it can be managed from the comfort of your own home or office. There are different sizes of mines available, and the cost of each mine is dependent on the size of mine you choose. The bigger the mine, the more time the player spends digging for gold creating higher revenue for the investor. HOW IT WORKS Revenue is generated through inApp purchases. The further a player progresses, the more gold he/she collects. If the player dies he/she has to make inApp purchases to pick up where he/she left off and not lose his/her gold. The benefit for him/her is he/ she can exchange his/her virtual gold for real gold, the benefit for you is money spent on your mine retaining gold and completing the level. EXPECTED USERS The table below shows the Monthly Active Users Y2Q4 we expect to achieve from Year 1– Year 3. Y3Q1 Y2Q3 EXPECTED USERS Y3Q2 Y3Q3 Y3Q4 Y2Q2 Y2Q1 Y1Q4 Y1Q3 Y1Q2 Y1Q1 2.25m 5m 7.75m 9.5m 15.9m 29.5m 45.5m 57m 49.7m 45.5m 42m 38.9m We expect to grow the game virally via social media such as Facebook. We will promote the mobile version from that platform, giving players as much playing space as possible on the limited screen size of their respective mobile devices. GAME SCOPE BRIEF The concept of the game was first conceived as a Facebook game and built as a prototype, but has now grown in design to include a mobile (Apple iOS/Android) version, with a view to roll out on PCs and gaming consoles at a later date. We expect a much wider audience as well as increased playing time while people are on the move. The game was launched globally in Q4 2015 With offices throughout Asia and Europe and the game being launched globally and the marketing push will enable us to reach target audience & numbers within a shorter timeframe. OUR PROFESSIONAL PARTNERS PwC is the UK member firm of the PwC network, providing industry-focused assurance, tax, consulting and deals services to build public trust and enhance value for its clients and their stakeholders. PwC is providing their My Financepartner services to Project Miner Franchise Limited. They will also offer My Financepartner as an additional service to Project Miner franchisees. My Financepartner is an accounting and insight service for companies with ambitions. By working with PwC they can give us the support, advice and management information we and potentially our franchisees need to grow. Cubism Law is a commercial law firm with over 40 lawyers based in Chancery Lane which is at the heart of legal district of London. They are recognised by both Legal 500 and Chambers as a leading firm of solicitors in the area of franchising. They were first engaged in early 2014 to assist Project Miner with setting up their franchise model for the roll out of the Game they were developing via a franchise concept. Since then, they have worked closely with the company in preparing the franchise agreement and advise them generally on franchising related matters. A one stop shop for strategy, branding, product design, advertising and a data analysis agency. They have been employed successfully to launch global companies such as: CandyCrush, Skype, Zoopla, CompareTheMarket and eHarmony. OUR DEVELOPERS Our development team have been working in the software development sector for over 15 years and specialise in game and bespoke app development. Our team of developers, artists and designers have a wealth of experience in large scale projects and game / app development. They have over time acquired a spectrum of skills and resources which they apply to every project that they undertake. These are some of the projects our development team have worked on. GAME OVERVIEW Project Miner is a new cross-platform game covering Android and iOS platforms. The game is a world first, where you are able to mine for gold nuggets and then be awarded real gold for your achievements within the mines. Giving the players the opportunity to mine for a real gold award is a unique selling point for the game. The look and feel of the game will be set around the 1849 Californian gold rush era. The game is set within a virtual world consisting of different continents and islands and is then again broken down into a number of minable levels that form stages of the game. There are different degrees of difficulty and strategy within the game as well as additional mini games to keep the gamer stimulated and focused. The mechanics of the gold mining are the same as real world gold mining-digging, panning, and banking. Players are able to redeem their awarded gold bars once they reach a certain milestone within the game. The minimum amount to exchange for a gold bar is 1g and can increase to 20g which will then be delivered securely to the player’s home within fourteen days. INVESTOR BENEFITS INVESTMENT LEVELS Level Square Feet Cost Standard 6,250 £20,000 Grand 12,500 £40,000 Super 25,000 £80,000 Mega 50,000 £160,000 TESTIMONIALS “Massive Potential” - LAURA S, 30, UK “The key selling point to me was the full technical support & back-up of the Project M team in Asia + London. Means that I don’t need to have good knowledge of mobile gaming as I have all their expertise” - MR K. TAN, SINGAPORE “Excellent Support and Service” - MICHELLE V, 55, SOUTH AFRICA “I had heard mobile games was making tremendous amounts of money, I didn’t want to miss out on the next big thing” - MR BOON, SINGAPORE “An Exciting and Rare Opportunity” - PETER B, 66, UK “It was an excellent opportunity to invest in an industry that’s relatively new and absolutely booming” - MS LOW, IPOH, MALAYSIA “A Completely Different Investment” - JAMES H, 59, HONG KONG “The team at Project M Asia are so helpful and professional - glad to be a franchise owner” - SIMON LEE, PETALING JAYA, MALAYSIA “Enormous Potential to Reach a Global Market Place” - MARTIN P & JACK B, 47 & 48, UK “Can’t believe how easy it was to get involved in the billion dollar mobile app game industry as a franchise owner - love the quality returns” - LIM BENG YEE, KUALA LUMPUR, MALAYSIA “Unique opportunity within a huge expanding market” - CLIFF W, 43, UK “Excited about my Project M Asia investment and really like the returns” - RAJI KUMAR, KUCHING, MALAYSIA DISCLAIMER This document does not take into account the recipient’s particular objectives or financial situation and the returns achieved by each franchisee will vary significantly based on a number of factors including evolving market conditions and the investment level and business skills of each franchisee. Some franchisees will inevitably perform better than others. This document and its contents are confidential and may not be further distributed, published or reproduced, in whole or in part, by any medium or in any form for any purpose, without the express written consent of Project Miner Asia. Project M Asia Malaysia Office Project M Asia, 30D UBN Tower, 10 Jalan P Ramlee, 50250, Kuala Lumpur T : +603 28560710 Singapore Office 3 Alexandra View, Ascentia Sky, #20-12, Singapore 158749 T : +65 9062 6880 UK Office Brampton business centre, Office 2 Brampton Trees, 10 Queen Street, Newcastle under Lyme, Staffordshire, ST5 1ED T : +44 1782906054 info@projectmasia.com www.projectmasia.com