CURRICULUM VITAE

Transcription

CURRICULUM VITAE
CURRICULUM VITAE
PERSONALIA
Name:
Birth:
Nationality:
Address:
City:
Phone:
Mobile:
Email:
Eva Adeline Jobse
10 Feb 1984, Zierikzee, the Netherlands
Dutch
Koppelweg 103
Zeist, 3704GG
+31 306957486
+31 613826004
eva@evajobse.net (preferred means of contact)
EDUCATION
2005-2009
Utrecht School of Arts, Game Design and Development
(Master of Arts Degree)
2003-2004
Association Certificates Business Organization and Administration
1995-2001
Secondary Education, VWO-5 Nature & Technology
Courses: English 1, German 1, Chemistry 1+2,
Mathematics B 1+2, Art & Culture 2+3, General Sciences, History
2002 Certificate Sales & Service, Vroom & Dreesmann Educations, ROC Midden Brabant
1994 Typing Certificate A+B Cum Laude
SPECIFIC SKILLS
Computer Games
Game Design, Level Design, Development, Playtesting, Programming, Bug Hunting, Mod-making, Game Mechanics Analysis
Development Tools
d’Assault Systemes Virtools (expert), The Elder Scrolls Construction Kit,
FRED2 (Freespace 2 Editor), Infinity Engine modding, RunUO Ultima Online Server Emulation,
PHP/HTML/SQL, reasonable C#, C++ and 3DS Max experience.
General
Goldsmithy, Calligraphy, Web-design, Broad general knowledge, Structured and logical thought
CURRICULUM VITAE
EMPLOYMENT HISTORY
2008-2009 CCP Games Hf., Reykjavik
Council of Stellar Management
Player-Developer Communication, Game Design, Game
Mechanics Analysis, Documentation, Wiki-implementation
2007
Xform, Utrecht
Intern Game Design and Programming
Game Development, Physics Programming,
Game Mechanics Design, Level Design
2002-2005
1999-2002
PC Media, Driebergen (Currently Rhenen)
Business Administration, Sales, Tech Support
Order processing, invoice processing, creditcard authorization
On-site service, diagnostics hardware / software / upgrades
Vroom & Dreesmann Nederland B.V., Zeist Division
Part-time Employee, Department Fashion and Accessories
Chronometer repairs, Jewelry repairs and sales
Logistics experience
Sales experience
OTHER DOCUMENTS
EU Passport, EU Drivers License Category B
HOBBIES
Computer Games
Programming
Table-top games, Miniature painting
Fantasy and Science-Fiction
Live Action Role-playing
Astronomy and Astrophysics
REFERENCES
Anton Mosselman
Diederik Groesbeek
Pétur Oskarsson
PC Media, Owner info@pcmedia.nl Xform, CEO
diederik@xform.nl
CCP Games, Researcher peturj@ccpgames.com +31 317-681168
+31 30-2313720
+354 540 9100
ABOUT EVA JOBSE
RECENT UNDERTAKINGS
After being a Game Design student for four years, I recently graduated at the Utrecht School of Arts, receiving my Master
degree in Game Design and Development. As graduation project, I developed a 3D physics-based space shooter game, using
Virtools as development environment.
During the course of my study, I contributed to game-related projects for Philips, Microsoft, One Big Game, and the Rabobank,
amongst others. In these project, I took upon myself many different roles. I was also committed to a 6-month internship with
Xform, a small game studio in the Netherlands which developed several commercial titles. Game design and programming were
favored, but I also filled the roles of level designer, researcher and concept artist. This resulted in the development of a broad
array of valuable skills.
Always taking an interest in online gaming, I have been an elected Council Member of EVE Online’s Council of Stellar Management for one year, which is the maximum amount of terms an individual can serve on the council. This council consists of CCP’s
official player representatives, and are flown to Iceland several times to work closely with the lead developers to discern
player concerns and provide solutions. Several of the solutions I proposed have even made it in game.
During this time, the media company Submarine took an interest in EVE Online for the documentary they were making, “Another
Perfect World”. They approached me, and accompanied me to Iceland. Later on, I assisted Submarine with the development of
their documentary, providing them with valuable footage and advice on EVE Online and Lineage. “Another Perfect World” has
recently been aired in the UK and the Netherlands, with other countries to follow.
HISTORY
Of course, the decision to apply for a Game Design study did not come out of nowhere. Starting with PC gaming at age 3, and
creating paper-based games since age 5, I have always had a passion for gaming in general and the creative drive to make my
own.
As soon as level editors became a feature in games, I had an interest in creating my own maps and scenarios. Later on this expanded to using modding and official editing tools to add new content to existing games. Games I frequently created maps and
mods for include Warcraft II, Starcraft, Freespace 2, the Baldur’s Gate series, and Morrowind. As you may notice, this includes
games from the RTS, Simulation and RPG genres.
Meanwhile I continued playing many different games across all genres, and I was an early player of Ultima Online, which can be
considered the first successful MMORPG. However, over time the developers of the game made what I considered bad design
decisions, and changed the ruleset for the worse. Not content, I decided to start up a freeserver, and program my own ruleset.
This was rather successful, and the freeserver was well-populated for several years.
ABOUT EVA JOBSE
PROFESSIONAL ATTITUDE
Having worked with a top company like CCP on behalf of the players of EVE Online helped me understand both the needs of the
corporate people and the desires of the players of a game. From the unique perspective of a game designer, I found that I could
have a positive impact, which is reflected by the changes implemented in game. I understand how critical the position of game
designer is, as communication with all other departments in the company, and even with the players, is essential to design and
develop a top title.
One other thing I stand for is quality. Often, students have this stereotypical image of delivering half-finished work or not
prioritizing well. During my internship, I was trained in development processes, and iterative development. Clear communication
and prioritization is essential, and the routines I adopted during my stay with Xform have remained with me in later projects.
If you are looking for a driven, highly motivated, and passionate game designer with a broad array of skills and high standards
of professionalism, consider my application.
Thank you for your interest!
Eva Jobse, M.A.
eva@evajobse.net