Bingo Racing Overview

Transcription

Bingo Racing Overview
V
ideo
King is
among
the
world’s
largest
providers of electronic gaming systems and bingo hall
equipment. Reaching a
global market, Video King’s
entertainment systems can
be found aboard luxury cruise
liners, throughout Indian
Country and in thousands of
charitable, commercial and
military establishments
around the world!
Introduction
his document is intended to provide
customers with a detailed description of
Video King’s suite of Bingo Racing games.
This document contains system schematics and
operational information for the various system
setups that can be used to conduct Bingo Racing.
T
Executive Summary
ingo Racing is a line of themed games
that use balls called from a bingo blower in
a unique way to determine the outcome of an
associated bingo game.
B
Currently there are two themed races available.
One depicts horses racing, and a second depicts
animated bingo ball characters racing. In both
themes each ball in the hopper of a bingo blower is
pre-assigned to only one competitor, and each competitor has five pre-designated balls associated to it.
As each ball is drawn from the hopper and
announced, the associated competitor moves
forward one space. The first competitor to have
all five of its associated balls drawn from the
hopper “wins” the race.
Combinations of themed “wagers” are available
to the players in the form of bingo cards (electronic
or paper). For example, players can compete with
each other to see who has the “Exacta” card that
matches in order the race’s first-place and secondplace competitors.
Video King Unleashed™
Vol. 1: “Live At The Races”
is the first in a series of demo
DVDs, produced by Video
King to showcase our
line of products
and games.
Other Available “Wagers” Include:
! “Quinella” – Matching the first two competitors
in any order.
! “Tri-Fecta” – Matching the first three
competitors in exact order.
! “Super-Fecta” – Matching the first four
competitors in exact order.
1
Bingo Line Racing
The quantity of possible outcomes increases
with more competitors being involved, and both the
“Tri-Fecta” and “Super-Fecta” are excellent to use
in progressive games.
Whenever the game-ending pattern is not achieved,
the players continue daubing until a full card is
achieved and a consolation prize is paid.
There also exists a “Last Number” option whereby
the row on the bingo card associated with the last
competitor crossing the finish line (in an Exacta it
would be the second line) has one of its numbers
designated as the last number.
If the last number drawn in the game matches this
marked number, an additional prize may be awarded.
If a condition of the game is that a player is required
to match both the competitors and the last number
in order to win the race, it effectively multiplies the
size of the perm in play by five.
The Bingo Racing game is applicable in virtually
every tribal or charitable marketplace within North
America. The challenge resides in the determination
of the exact configuration that meets both market
needs and regulatory requirements, while providing
players with an entertaining game.
The game’s format allows for uncomplicated
integration into existing bingo halls. With the
addition of a networked PC and presentation
equipment, any hall can quickly begin playing
Bingo Racing. As illustrated in this document,
the equipment is isolated from, but integrated to,
a standard Video King bingo console.
Whatever format employed, Bingo Racing
provides an entertaining game to both existing
and new players providing bingo operators with
another option to be used in the ever-evolving
competition for the entertainment dollar.
2
VKGS LLC
! Video King:
Corporate Headquarters
2717 N. 118th Cir., Ste. 210
Omaha, NE 68164
(800) 635-9912
Local: (402) 951-2970
Fax: (402) 951-2990
! Video King:
Manufacturing Division
115 N. Del Rosa Dr., Ste. C
San Bernardino, CA 92408
(800) 525-8380
Local: (909) 382-7350
Fax: (909) 382-7370
! Video King:
Texas Regional Office
25301 Borough Park Dr.,
Ste. 224
The Woodlands, TX 77380
Local: (281) 292-1414
Fax: (419) 793-7501
! Video King:
Research & Development
1475 Chevrier Blvd., Ste.100
Winnipeg, MB R3T 1Y7
Local: (204) 452-0100
Fax: (204) 452-0600
Help Desk: (888) 246-4609
New WEb Site
Video King is proud to
introduce our new web site.
To visit us, simply log on to:
www.videokingnetwork.com
Take A Virtual Tour. You
Just Might Win Something!
Game Overview
ingo Racing is a game based around the concept of flashboard data being
presented in an interesting and entertaining way. Instead of merely illuminating
a specific light on the flashboard, the drawing of a ball results in the advancement of its corresponding competitor in relation to the other competitors in the race.
The presentation continues until the race has been completed. Bingo Racing is a
concept that is unique in bingo, and as such, a patent has been filed for this type
of game or any derivative thereof.
B
Regardless of
the theme in play,
the game is comprised
of two distinct facets:
! A graphical display
! And a bingo game
The graphic presentation
is independent of either
game style and relies on
each ball being mapped to
a corresponding competitor
as illustrated in the table
(pictured right.)
This association
is directly related to
the down columns on
a flashboard.
Racer
Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
B
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
I
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
N
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
G
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
O
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
As each ball is called,
the relative position
of each competitor is
changed on the graphic display until a competitor has all five of its corresponding balls
called, at which time the competitor crosses the finish line.
The game is played on standard bingo cards utilizing a custom-designed perm that
contains the associated numbers of each competitor contained on the rows across
the card. Each bingo card can have between one and four competitors depending
on the game being played. The game is won by the first player daubing the appropriate number of rows, with a consolation game played to a blackout. If there is no
winner of the “race” in any one game, the progressive prize is increased until there
is a “race” winner at which time the progressive prize is reset.
3
Bingo Line Racing
GRAPHICAL REPRESENTATION 1: HORSEPOWER RACING
he graphical representation is produced by a computer networked to the bingo
blower. The computer receives the ball calls over the network and renders the
graphical display to be output onto the hall monitors. The display can optionally
be output onto a big screen TV or a video projection device.
T
When the game starts,
all of the horses are
in the starting gate.
Once the first ball is
called, the horses all
leave the starting post.
And They’re Off!
As subsequent balls
are called the horses
“jockey” for position.
A “ticker” at the
bottom of the screen
displays the position
of the horses as the
race progresses.
Horses jockey For Position!
4
Continued From page 4...
After a horse obtains
the required ball calls to
complete the race, the
“camera” zooms in to show
the horse crossing the
finish line.
The remaining horses
continue to race, and the
horse that crossed the line
already is posted to the
winner’s board.
Horse 4 Rides into Victory!
Once the required
quantity of horses has
crossed the finish line,
the “Winner’s Circle”
is displayed as the
game-ending graphic.
As you can see in the
graphic (bottom, left), the
winning horses are those
that received all five of the
associated ball calls.
HOrse 11 Plows ahead in place postion!
This is displayed on the
flashboard contained within
the game-ending graphic.
Victors enter Winner’s Circle!
5
Bingo Line Racing
GRAPHICAL REPRESENTATION 2:
GO-GO BALL RACING
his graphical representation shows
animated bingo ball characters in
a race. When the game starts, all
of the bingo ball characters are at the
starting line. Once the first ball is called,
the bingo balls all leave the starting line.
T
“Go-Go” Balls Bounce into Position!
As subsequent balls are called from
the hopper, the bingo ball characters
“jockey” for position. A “ticker” at the
bottom of the screen displays the relative
position of the bingo ball characters as
the race progresses. After a bingo ball
character obtains the required ball calls to
complete the race, the “camera” zooms in
to show the bingo ball character crossing
the finish line. Once the required quantity
of bingo ball characters has crossed the
finish line, the “podium” is displayed.
Animated racers given themed Names!
As you can see in the graphic, (below),
the winning bingo ball characters are those
that received all five of their associated ball
calls. This is displayed on the flashboard
contained on the game-ending screen.
“Nero The Hero” Blazes The trail!
“Go-Go” Winners Take the Podium!
6
Bingo Hall Equipment
STandard Bingo
Hall Installation
his is the typical
installation in
most bingo halls.
The balls are called
from a bingo blower
and displayed on a hall
monitor. Simultaneously
with the placement of the
balls in the blower’s rails
the associated light is
illuminated on the
flashboard.
T
STandard Installation
With Bingo Racing
he addition of
Bingo Racing
does not interfere
with the normal operation of bingo in the halls.
The balls are called from
a bingo blower and displayed on a hall monitor.
Simultaneously with the
placement of the balls
in the blower’s rails the
associated light is illuminated on the flashboard
and the associated competitor is advanced one
position. The system is
fully functional even if the
Bingo Racing portion of
the system is removed.
T
7
Bingo Line Racing
CALLER OPERATION
ntegrating Bingo Racing into an existing
site has very little impact on the operation
of the site. The computer used to create
the presentation graphics (called the Sidekick)
is quite similar in scope and capabilities as a
standard flashboard.
I
When the caller is operating the console and
places a ball in the rails, the computer within
the console receives this information and,
in addition to storing this information, it relays
the information to both the flashboard and the
Sidekick. The ball call information is sent via
a direct cable connected to the flashboard and
broadcast via TCP/IP to all computers on the
network, including the Bingo Racing Sidekick.
When a ball call is received by the flashboard it illuminates the corresponding light
to indicate that the ball has been called.
If this ball was entered into the wrong spot
within the rails, a second signal sent to the
flashboard will toggle the light off. In a similar
fashion, when a ball call is sent to the Sidekick
it will advance the associated competitor one
position. If the ball call was sent in error,
resending the ball call will in effect “un-call”
the number, and the associated competitor
will drift back in the field of competitors
resuming its original position. If a ball call was
sent that would result in a competitor “crossing
the finish line,” the un-calling of this ball call
will resume the race.
In addition to moving the competitors along
the track, the Sidekick also provides an audio
commentary to the race. When the Sidekick
receives a ball call and moves a competitor
ahead a position, a sound file associated
with this action is played over the public
address system.
This provides an enhanced sensory
experience for the players and completes
the whole “race track” atmosphere.
8
Security Concerns
he Sidekick is shipped without
a monitor, keyboard, mouse, etc.
No human interaction with the computer is required for day-to-day operation
as it receives its instructions from the
PowerPlay bingo console.
From a bingo perspective, the
Sidekick is not a source of information
for any computer or player device. It is
only a listener.The Sidekick is limited to
changing its output signal in response to
bingo events sent from the PowerPlay
bingo console, such as “Start Game 1”
or “Ball 75 was called.”
Whenever a session is started on
the PowerPlay bingo console, it instructs
the Sidekick to synchronize its bingo
session to the console’s. In this way, even
if the bingo database were tampered with
on the Sidekick, PowerPlay would overwrite it with its version of the database
at the start of the session.
Finally, regardless of the state of
the bingo database, the Sidekick display
to the TV monitors only changes upon
instruction from the PowerPlay, and all
bingo interaction between the Sidekick
and the PowerPlay is done via a
proprietary communications format. The
Sidekick only changes the graphics image
in response to bingo events generated by
the PowerPlay and delivered via the proprietary network communications protocol.
When a ball is drawn from the hopper
and placed in the ball rails, the PowerPlay
bingo console generates a “Ball Call
event” and sends that to the Sidekick.
The Sidekick is specifically
programmed to handle bingo events.
In the case of the “Ball Call event,” the
Sidekick is programmed to determine
which of the 15 competitors the ball call
number represents, and then to move
that competitor’s associated image ahead
relative to the other competitors.
T
STyles of Play
“Tri-Fecta”
ingo Racing supports a number
of bingo games that are determined
by the results of the race. The winner
of the game is the person who satisfies
the rules of the particular game.The
names of these games may or may
not be the actual names under which
the games are marketed within a
particular jurisdiction.
B
In this game, the winner is the person
who has a card associated with the first
three competitors to have their associated
ball calls called. The order in which the
horses finish is required to be matched
on the card, which results in one winner
within each 2,730 cards. This game
ends when all three of the first-place,
second-place and third-place competitors cross the finish line and are shown
on the game-ending graphic.
There are a number of play styles
available including the following:
“Super-Fecta”
“Exacta”
In this game, the winner is the person
who has a card associated with the first
four competitors to have their associated
ball calls called. The order in which the
horses finish is required to be matched
on the card, which results in one winner
within each 32,760 cards.This game ends
when all four of the first-place, secondplace, third-place and fourth-place
competitors cross the finish line and are
shown on the game-ending graphic.
In this game, the winner is the person
who has a card associated with the first
two competitors to have their associated
ball calls called. The order in which the
horses finish is required to be matched
on the ticket, which results in one winner
within each 210 cards/tickets.
This game ends when both the firstplace and second-place competitors
cross the finish line and are shown on
the game-ending graphic.
The “Last Number “ Variant
“Quinella”
Each of the above play styles can also
incorporate a bonus feature whereby
the row on the bingo card associated
with the last competitor crossing the finish
line (In an Exacta it would be the second
line) has one of its numbers designated
as the “Last Number.” If the last number drawn in the game matches this
marked number, an additional prize may
be awarded. If a condition of the game
is that a player is required to match both
the competitors and the last number in
order to win the race, it effectively multiplies the size of the perm in play by five.
This game is similar to the “Exacta”
in that the winner of the game is the
person who has a card associated with
the first two competitors to have their
associated ball calls called. However
the order in which the competitors
finish does not matter. This results in
one winner within each 105 cards/tickets.
This game ends when both the firstplace and second-place competitors
cross the finish line and are shown
on the game-ending graphic.
9
Bingo Line Racing
Types of Bingo Cards
“Exacta”
This game requires the winner to
have the bingo card associated with the
first-place and second-place competitors.
The order in which the competitors
finish is required to be matched, which
results in one winner within each 210
bingo cards.
The perm size for this card type is
10,500 unique cards composed of
50 bundles of 210 cards.
“Exacta” Bingo Racing Card
The card face contains the appropriately associated numbers on the top two lines
of a standard bingo card. The winner is the first player to cover the first line, followed
by the second line. If no one satisfies this pattern when the first two competitors
cross the finish line, the game is played to a consolation blackout.
“Quinella”
This game requires the winner to
have the bingo card associated with the
first-place and second-place competitors.
The order in which the competitors
finish is not required to be matched,
which results in one winner within
each 105 bingo cards.
The perm size for this card type is
10,500 unique cards composed of
100 bundles of 105 cards.
“Quinella” Bingo Racing Card
The card face contains the appropriately
associated numbers on the top two lines of a standard bingo card. The winner is
the first player to cover the first two lines in any order. If no one satisfies this pattern
when the first two competitors cross the finish line, the game is played to a
consolation blackout.
10
“Tri-Fecta”
This game requires the winner to
have the bingo card associated with
the first-place, second-place and
third-place competitors.
The order in which the competitors
finish is required to be matched, which
results in one winner within each 2,730
bingo cards. The perm size for this card
type is 8,190 unique cards composed
of three bundles of 2,730 cards.
“Tri-fecta” Bingo Racing Card
The card face contains the appropriately associated numbers on the top two lines
and the fourth line of a standard bingo card. The winner is the first player to cover
these lines in the correct order. If no one satisfies this pattern when the first three
competitors cross the finish line, the game is played to a consolation blackout.
“Super-Fecta”
This game requires the winner to
have the bingo card associated with
the first-place, second-place, third-place
and fourth-place competitors.
The order in which the competitors
finish is required to be matched,
which results in one winner within
each 32,760 bingo cards.
The perm size for this card type is
“Super-Fecta” Bingo Racing Card
32,760 unique cards. The card face
contains the appropriately associated numbers on the top two lines and the
bottom two lines of a standard bingo card.
The winner is the first player to cover these lines in the correct order.
If no one satisfies this pattern when the first three competitors cross the
finish line, the game is played to a consolation blackout.
11
Bingo Line Racing
Summary
B
This allows the combined package to
be customized to each jurisdiction fitting
the appropriate product to the market.
The graphic presentation allows for the
themed delivery of many game flavors
in addition to those presented here.
The paper product to be used
in any particular jurisdiction will be
customized to meet the jurisdiction’s
specific regulations and market
considerations.
ingo Racing is an innovative game
that allows for added entertainment
for players and added excitement
to the game of bingo.
The presentation could be linked to
advertising. For example, cars could
race across the screen with the car
manufacturer or dealer offering a car
as a grand prize. The presentation
could be linked to products, such
as soft drinks, with the manufacturer
providing themed prizes.
Since laws and regulations vary
by jurisdiction, Bingo Racing offers
alternative methods of play and winner
determination to allow compliance
with the laws and rules in as many
jurisdictions as possible.
For further information on how this
product could by played in your particular
jurisdiction please contact us:
Video King Corporate Headquarters
2717 North 118th Circle, Suite 210
Omaha, Nebraska, 68164
(800) 635-9912 or (402) 951-2970
www.videokingnetwork.com
The graphic representation is
independent of the game played
in conjunction with it.
Home of the Champs!
12
Frequently Asked Questions ...
What happens when a ball is entered
into the rail on the caller’s console?
When a ball is placed in the rail,
the corresponding number lights up
on the flashboard, and the appropriate
competitor advances one position.
What is the lag between the flashboard and the graphical presentation?
There is no lag between the flashboard
and the race’s graphical screen. Both
presentation devices receive the ball
call at the same time.
What will happen if you
accidentally clear the balls?
If the balls are cleared for any reason,
all the competitors will return to the
starting gate. As long as the balls have
not been dropped, you can press down
on each ball in the rails and return to the
same spot in the race as you were
before the balls were cleared.
What happens if you lose power
during a game?
Both the PowerPlay Bingo Console
and the HorsePower PC (Sidekick) are
designed to fully recover to the exact
spot in the race once power is restored.
What do I do if the race ends and
no one yells “B-I-N-G-O”?
If all the competitors cross the finish
line for the particular game type, and
the winning card is not on the floor, you
continue to play to the blackout consolation
pattern. Continue calling balls as normal
until a player achieves a blackout
(full-card) pattern.
What happens when an incorrect
ball is entered in the rail?
When a ball is placed in the rail,
the corresponding number is illuminated
on the flashboard, and the appropriate
competitor advances one position.
To correct incorrect placements in
the rail, the caller simply presses the
incorrectly called number in the rail
again, and the bingo console will
display a prompt to the caller asking if
they would like to remove this number.
Pressing the “Yes” button will
remove the number from the flashboard
and move the corresponding competitor
back one position. The caller can now
put the ball into the correct spot in the
rail. This works even if the competitor
had already crossed the finish line
and was displayed on the game-ending
graphic. Removing the fifth ball call
from a column will return the competitor
to the running of the race.
What are my chances of winning?
In a “Quinella” game, there is one
winning card in every deal of 105 cards
sold. In an “Exacta” game, there is one
winning card in every deal of 210 cards
sold. In a “Tri-Fecta” game, there is
one winning card in every deal of 2,730
cards sold. In a “Super-Fecta” game,
there is one winning
card in every deal of
32,760 cards sold.
13
Bingo Line Racing
Frequently Asked Questions ...
How do you add a Bingo Racing
game to a session?
All game changes are done through
the database editor called “PowerEdit.”
When the Sidekick PC starts up, it
automatically copies the game database
from the PowerPlay bingo console
to ensure both computers are always
synchronized. Detailed information on
creating Bingo Racing games within
PowerEdit is available within the Bingo
Racing installation manual, or by calling
the HELP DESK at (888) 246-4609.
Procedures may very slightly, depending
on the version of e-BOS installed.
How do I change the different
versions of the announcer’s voice?
The version of the announcer’s voice
is set for each game in the database
using PowerEdit.
Want Top of the LIne?
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affordable financing on all
our bingo hall equipment!
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or (402) 951-2970! View our
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How do players see the ball
called if my monitors are showing
the Bingo Race?
The Bingo Racing software generates
a simulated ball image in the bottom left
corner of the screen while showing the
race. The ball image is that of the ball
called as indicated on the flashboard.
What if my Sidekick PC stops working?
If anything happens to the Sidekick
or the video presentation during a
game and the display is not available,
the game can continue to run as normal
using the flashboard as the game
progress indicator. Players can watch
for each column being completed.
Though not desirable, the system will
play and verify cards without the video
presentation. Should there be any
software issues, a recovery CD is
provided that will re-image the Sidekick
PC to its original state.
14
Video King Corporate Headquarters
2717 North 118th Circle, Suite 210
Omaha, Nebraska 68164
(800) 635-9912 or (402) 951-2970
www.videokingnetwork.com