Gunslinger League League Organizer Player
Transcription
Gunslinger League League Organizer Player
Gunslinger League The Gunslinger Tournament format is a universal Outlaw Miniatures Wild West Exodus casual play format to be used for Wild West Exodus events and organized by members of the staff of Outlaw Miniatures, Outlaw Miniatures Deputy program or other independent game organizers. League Organizer Players are expected to behave in a respectful, civil and responsible manner at all times. Games should be played in a deliberate and consistent manner. Any concerns regarding player expectations should be brought up with the League Organizer immediately. Warnings and Disqualification If a player is acting outside the Gunslinger League Player Expectations, the League Organizer is authorized to The League Organizer ‘LO’ is the primary authority for all rules questions, debates, and concerns. The LO is expected make reasonable decisions regarding the severity of the infraction. Discipline may include: verbal warning, , game to maintain a fair and balanced setting for all tournament participants, and all decisions made by the League Organizer loss or league disqualification. There is no tolerance for cheating or misrepresentation, and if a League Organizer are final. recognizes a player is cheating, it is grounds for immediate disqualification. Don’t be that player. The League Organizer may have Assistant Judges to help organize and answer rules questions, if authorized by the Permitted Models League Organizer to do so. All players are encouraged to settle all rules questions and debates amongst themselves if All models used in Outlaw Miniatures Wild West Exodus possible, but may call the League Organizer or an Assistant organized play must be Outlaw Miniatures models from the Wild West Exodus range. These models must be fully Judge to the table if needed to settle any issues. assembled and placed onto the appropriate sized base for The League Organizer will keep a record of all games played the model design. Alternate posed versions of models will be allowed in league play, but multiple of the same-named and calculate standings for the players in the league. They will also oversee all of the additional hobbying achievements. Unique model will not be allowed. The LO makes all judgment regarding the viable usage of any model for organized play. Player Expectations Every player participating in a Wild West Exodus Gunslinger Pre-release models are allowed in League play. League must bring his/her models, associated up-to-date Stat Cards, Rules/ Rulebook, dice, measuring device (s), templates and tokens to mark status effects and activations. Hobbying Part of the Wild West Exodus league experience is to paint, All tokens for status effects as well as activations must be assemble and convert your models for play with your kept near the model or associated card for that model. fellow league members. League Organizers are welcome to Activations, special rules, Lifeblood loss and all modelinclude additional hobbying goals and guidelines to a league associated effects must be available to be viewed by both including painting requirements and/or painting benefits to the controlling player and the opponent at all times. Wild West Exodus is a game of open information; no model rules weekly league meetups. or effects should be hidden from one’s opponent. Failure to keep adequate track of model status may result in a default Painting also benefits the league standings as shown in the Conquest Point System, so paint it up! judgment from a Tournament Organizer. Wild West Exodus is a game of fun, strategy, wit and luck. Conquest Point System All scenarios in the Gunslinger League system are scored on the Conquest Point system. Conquest Points are as follows: Annihilation Points (7): Changes by week: (1) Every $50 / (2) Every $65 / (3) Every $95 / (4) Every $125 / (5) Every $150 / (6) Every $185 of your opponents army that is destroyed or removed from the game, you gain 1 Conquest Point up to a max of 7. Escalation Schedule Week 1: Limited to a Boss and Hired Hands to a total Posse size of $350. (no Mercenaries) Week 2: Limited to a Boss, Sidekicks and Hired Hands to a total Posse size of $500. (no Mercenaries) Week 3: Limited to a Boss, Sidekicks and Hired Hands to a total Posse size of $750. (Mercenaries Allowed) Primary Scenario Points (7): These points are granted depending on the primary scenario being played, a play may Week 4: Limited to a Boss, Underbosses, Sidekicks, Light earn up to 7 Conquest Points via the Primary Scenario. Support and Hired Hands to a total Posse size of $1000. (Mercenaries Allowed) Secondary Objective Points (7): These points are granted depending on non-vital / secondary objectives available Week 5: Limited to a Boss, Underbosses, Sidekicks, Light during the game. There are multiple secondary objectives Support and Hired Hands to a total Posse size of $1250. available to each game, and the total points available will max at 7 Conquest Points via Secondary Objective Points. If (Mercenaries Allowed) a Secondary Objective is contingent on killing or removing a certain type of model and the opposing posse(s) do not have Week 6: Posse can include Boss, Underbosses, Sidekicks, Light Support, Heavy Support and Hired Hands to a total any of that model type, that Secondary Objective is scored automatically. If a Secondary Objective is contingent on keep Posse size of $1500. (Mercenaries Allowed) a certain model type alive and you do not have that model League Winners type in your posse, that point is cannot be scored. The League winner will be determined by the cumulative Victory Points (3): At the end of the game, the player with score of all weeks of gaming tabulated together for each more Conquest Points is victorious, and gains an additional individual player. The player with the most points at the end of the 6 weeks will be the League winner. 3 Conquest Points. Total Conquest Points Per Game Possible: 24 Game End Conditions Unless specifically stated by a scenario, a game ends when: A) One posse has been completely killed / removed from the game. or B) One posse has scored Max Scenario Points and the opposing posse has no living Boss / Underboss models. or C) One posse has scored Maximum Conquest Points (21). As soon as the game reaches any of these states of play, the game is complete and all Conquest Points are tallied up to determine the winner. League Points Every player may play as many games as they would like per week, but only 5 games (Max 120 Conquest Points / week) will be counted towards the points. Players may choose which games count towards their weekly limit. Hobbying Points Every game played with a fully painted posse will earn you 1 additional point, offering up to 5 points per week additional just for painting!