Computerized Symbolic Olfactory Display Joseph `Jofish` Kaye jofish
Transcription
Computerized Symbolic Olfactory Display Joseph `Jofish` Kaye jofish
Computerized Symbolic Olfactory Display Joseph ‘Jofish’ Kaye jofish@media.mit.edu Xerox PARC 29 July 2001 Contents 1. Abilities & Limitations: How We Smell 2. Prior Work: What We’ve Smelled Before 3. My Work: What We Can Smell Now 4. Hardware: What Can Make Smells? 5. Future: What Will We Smell? How We Sense Aroma • Vibrational (Dyson 1938, Wright 1954) • Lock & Key (Amoore 1963) • Electron tunneling (Turin 1996) ? Odor Quantity : We have ≤2 bits of precisio n Pilot Study I: Mint/Anise Mixtures. N=9 Pilot Study II: Rose Concentrations. N=10 Odor ‘Quality’ How Many? • Engen & Pfaffman 1960: 4 bits. • Everyone else, later: Hundreds. • Why the difference? Naming isn’t remembering: • ‘Tip of the nose’ phenomena: Labeling is everything: • “Fishy-goaty-oily” vs. leather • Complex smells are easier: coffee vs. l-carvone Varience in individuals and population Individuals vary significantly in their abilities to smell different odors: specific anosmia An individual’s variance over time is as high as the varience in the general population. (Stevens et. al. 1988) Adaptatio n and Mixtures People adapt to ambient smells in under a minute, (Cain 1974) A strong smell smelt half an hour ago will effect how you perceive smells now. (Hulshoff Pol et. al 1998) Mixing smells has unpredictable results on the ability to perceive each. So… Conclusion #1: Using the strength of a scent to convey information is unreliable. You must use different aromas. Movies Section Computers Two: Patents Prior Work Digiscents & Trisenx Movies Ambient: Aromarama 1958 Smell-o-Vision 1959 Scratch & Sniff: Polyester 1981 ENO, Ren & Stimpy, etc. Sensorama Prior Work: Computer Related DiVE Gaver & Strong: Feather, Scent & Shaker Tillitson: Interactive Olfactory Surfaces Prior Work: Sensoram a Morton Heilig, 1962 US Patent #3,050,870 Virtual reality firefighte r training: DiVe J. Cater (199398) R. Strong, W. Gaver Feather, Scent and Shaker: Supportin g Simple Intimacy CSCW ‘96 Tillitson: Interactive Olfactory Surfaces Ph.D, Royal College of Art, London. Patents: Many. 3M, IBM, Motorola ,Illinois … Digiscents: Hype! Hype! Digiscents (No hardware. Some & software. Bankrupt.) Trisenx TriSenx: Hype! (A little hardware.) inStink Section Dollars & Scents Three: Scent Reminder My Work Honey I’m Home Scratch & Sniff inStink Dollars & Scents 1-bit NASDAQ status Scent Reminder Honey, I’m Home Electronic Scratch And Sniff Just Because We Could. Wouldn’t You? Trixsenx Section Perfume Bottle Four: “Digiscents” Hardware InkJet Smoke Rings Section Five: A Future for Computer Controlle d Scent Theory: Icons Ambient Media/ Calm Computing Future: Commercial, Gaming, Learning, Ubicomp After initial introduction for gaming applications, different types - not quantities - of scents will be used to display information for ubiquitous computing applications. www.media.mit.edu/~jofish/thesis
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