eXPerience
Transcription
eXPerience
eXPerience Embroidery Software ® manual Welcome to eXPerience® eXPerience 4 Embroidery Software Manual In our eXPerience® software, we did our best to create an easy to use and fast software which will help you create your embroidery designs with the best possible quality. In this help file we will explain in the easiest way the options, functions and possibilities of the eXPerience® software. Through this help file and the support of our distribution network we are sure that you can start using eXPerience® in your production very soon. Visit our web page: www.wingsxp.com eXPerience® Embroidery Software manual Wings Systems support team eXPerience® software manual Version 4 Copyright © 2001-2009, Wings Systems Ltd. All rights reserved. The contents of this manual and the associated software are the property of Wings Systems Ltd. No parts of this publication or the accompanying software may be reproduced, adapted, copied or distributed, transmitted, transcribed, stored in a retrieval system or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to any third party. Trademarks: eXPerience, Wings‘ XP, Wings‘ modular and Wings Systems, are trademarks and/or registered trademarks of Wings Systems Ltd. All other trademarks are the property of their respective owners. All rights reserved. Important: Your use of eXPerience® software is subject to the Wings Systems Limited Software License Agreement (EULA). To view the EULA, please refer to ʺHelp > Aboutʺ dialog of the Software. Notice, Warranties and Disclaimers: All information is provided "as is" without warranty of any kind, either express or implied, including, but not limited to, the implied warranties of merchantability, fitness for a particular purpose, or noninfringement. Wings Systems Ltd. assumes no responsibility for errors or omissions in the information, or software, or other documents, which are referenced by or linked to this manual. References to corporations, their services and products, are provided "as is" without warranty of any kind, either express or implied. In no event shall Wings Systems Ltd. or its officers, employees or affiliates be liable for any special, incidental, indirect or consequential damages of any kind, or any damages whatsoever, including, without limitation, those resulting from loss of use, data or profits, whether or not advised of the possibility of damage, and on any theory of liability, arising out of or in connection with the use or performance of this information. This information is provided for informational purposes only, and while Wings Systems Ltd. is confident in its accuracy, please note that this manual could include technical or other inaccuracies or typographical errors. Changes are periodically added to the information herein; these changes will be incorporated in new editions of this manual. Wings Systems Ltd. may make improvements and/or changes in the product(s) and/or the program(s) described in this manual at any time. Contact: Wings Systems Ltd. info@wingssystems.com info@wingsxp.com Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 2 eXPerience® Embroidery Software manual Wings Systems support team www.wingssystems.com www.wingsxp.com Last update, February 2009 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 3 eXPerience® Embroidery Software manual Table of contents Contents CHAPTER 1 ................................................................................................................................................................. 12 WELCOME TO EXPERIENCE® ............................................................................................................................... 12 Introduction ..............................................................................................................................................................................12 Features overview .....................................................................................................................................................................12 General features: ...........................................................................................................................................................................12 Editing features: ............................................................................................................................................................................13 Viewing features: ...........................................................................................................................................................................15 New features .................................................................................................................................................................................15 Online resources .......................................................................................................................................................................18 ® eXPerience help .......................................................................................................................................................................18 ® Getting started with eXPerience manual ..................................................................................................................................18 CHAPTER 2 ................................................................................................................................................................. 20 WORKING WITH FILES........................................................................................................................................... 20 Introduction ..............................................................................................................................................................................20 Workspace tour .........................................................................................................................................................................20 Introduction ...................................................................................................................................................................................20 Title bar..........................................................................................................................................................................................21 Main menu bar ..............................................................................................................................................................................21 Icon Toolbars .................................................................................................................................................................................22 Design area ....................................................................................................................................................................................23 Context menus ..............................................................................................................................................................................24 Status bar.......................................................................................................................................................................................25 Roll up windows (Tool windows) ...................................................................................................................................................25 ® Customizing eXPerience workspace .............................................................................................................................................27 Using tool windows .......................................................................................................................................................................27 Moving tool windows ....................................................................................................................................................................28 Resize tool windows ......................................................................................................................................................................28 Docking Tool Windows ..................................................................................................................................................................28 Hiding Tool Windows (Auto hide)..................................................................................................................................................30 Create a New design ..................................................................................................................................................................32 Vector and Bitmap graphics ......................................................................................................................................................34 Convert (Graphics to Stitches) ...................................................................................................................................................35 Convert Vector file.........................................................................................................................................................................37 Bitmap file .....................................................................................................................................................................................38 Importing Graphics options .......................................................................................................................................................44 Select fabric ...................................................................................................................................................................................45 Color reduction ..............................................................................................................................................................................46 Open a design............................................................................................................................................................................50 Icon Browser ..................................................................................................................................................................................53 Read diskette ............................................................................................................................................................................58 Recent Files ...............................................................................................................................................................................60 Save as your design ...................................................................................................................................................................60 Save your design .......................................................................................................................................................................61 Auto-backup mechanism ...........................................................................................................................................................62 Format Floppy ...........................................................................................................................................................................63 Write Floppy..............................................................................................................................................................................63 Supported file formats ..............................................................................................................................................................64 Import 8-chanel tape .................................................................................................................................................................65 Last tape imported ....................................................................................................................................................................67 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 4 eXPerience® Embroidery Software manual Table of contents Export to 8-channel tape ...........................................................................................................................................................68 Export to DXF format.................................................................................................................................................................69 Serial connection with Embroidery machines ............................................................................................................................69 Send to SWF machine ....................................................................................................................................................................70 Send through e-mail ..................................................................................................................................................................71 Closing – Exit .............................................................................................................................................................................71 Close ..............................................................................................................................................................................................71 Close all..........................................................................................................................................................................................71 Quit ................................................................................................................................................................................................72 Window .....................................................................................................................................................................................72 Tile horizontal ................................................................................................................................................................................72 Tile vertical ....................................................................................................................................................................................72 Cascade ..........................................................................................................................................................................................72 All iconic ........................................................................................................................................................................................72 Printing .....................................................................................................................................................................................73 Print ...............................................................................................................................................................................................73 Printer Setup..................................................................................................................................................................................74 Print items .....................................................................................................................................................................................74 Tiled printout .................................................................................................................................................................................77 Active designs modifications .....................................................................................................................................................78 CHAPTER 3 ................................................................................................................................................................. 82 MAKE SELECTIONS .................................................................................................................................................. 82 Introduction ..............................................................................................................................................................................82 Selection with mouse ................................................................................................................................................................82 Select all ....................................................................................................................................................................................83 Select none................................................................................................................................................................................83 Invert selection .........................................................................................................................................................................83 Select by color ...........................................................................................................................................................................83 Select by special function ..........................................................................................................................................................84 Select by stitch type ..................................................................................................................................................................85 Select by Preset .........................................................................................................................................................................86 CHAPTER 4 ................................................................................................................................................................. 88 VIEW YOUR DESIGNS .............................................................................................................................................. 88 Introduction ..............................................................................................................................................................................88 Zoom tools ................................................................................................................................................................................88 Zoom In ..........................................................................................................................................................................................89 Zoom Back .....................................................................................................................................................................................89 Zoom All .........................................................................................................................................................................................89 Pan .................................................................................................................................................................................................89 Zoom Out by 25% ..........................................................................................................................................................................90 Change view port ......................................................................................................................................................................90 Image map .....................................................................................................................................................................................90 Zoom tools on Modes toolbar .......................................................................................................................................................91 Using keyboard and mouse shortcuts ...........................................................................................................................................92 Zoom preset ..................................................................................................................................................................................92 Reviewing your work - Embroidery process simulation .............................................................................................................93 Moving through Objects/Stitches ..................................................................................................................................................93 Slow redraw ...................................................................................................................................................................................94 Preview 3D ................................................................................................................................................................................95 Set light source ..........................................................................................................................................................................96 Hide ...........................................................................................................................................................................................97 Show hidden objects .................................................................................................................................................................98 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 5 eXPerience® Embroidery Software manual Table of contents Show Stitch Marks .....................................................................................................................................................................98 Show Up to Cursor.....................................................................................................................................................................98 Show Filled Outlines ..................................................................................................................................................................99 Measure tool .............................................................................................................................................................................99 Ruler........................................................................................................................................................................................ 100 Guidelines ............................................................................................................................................................................... 100 Horizontal Guidelines .............................................................................................................................................................. 101 Vertical Guidelines ................................................................................................................................................................... 102 Diagonal Guidelines ................................................................................................................................................................ 102 Circle guidelines ....................................................................................................................................................................... 103 Guidelines options ...................................................................................................................................................................... 104 Toggle Grid .............................................................................................................................................................................. 106 Crosshair ................................................................................................................................................................................. 107 Show as continuous design ..................................................................................................................................................... 108 Continuous design offset ......................................................................................................................................................... 108 Design info .............................................................................................................................................................................. 110 General ....................................................................................................................................................................................... 110 Summary..................................................................................................................................................................................... 111 Yarn............................................................................................................................................................................................. 112 Stitches ....................................................................................................................................................................................... 113 Color Management.................................................................................................................................................................. 118 Color tables ................................................................................................................................................................................. 118 Current palette ........................................................................................................................................................................... 119 Preview in Color management ................................................................................................................................................... 120 New Color... ................................................................................................................................................................................ 120 Edit Color .................................................................................................................................................................................... 122 Delete color ................................................................................................................................................................................ 123 Backdrops................................................................................................................................................................................ 123 Backdrop properties ................................................................................................................................................................... 123 Import Bitmap/Vector backdrop ................................................................................................................................................ 125 Straighten Bitmap ....................................................................................................................................................................... 126 Acquire ....................................................................................................................................................................................... 127 Select source............................................................................................................................................................................... 127 Auto-trace................................................................................................................................................................................... 128 Change fabric .......................................................................................................................................................................... 128 Fabric categories......................................................................................................................................................................... 130 OLE-II (Object Linking and Embedding technology) ................................................................................................................. 130 Using OLE-II in designs ................................................................................................................................................................ 132 CHAPTER 5 .............................................................................................................................................................. 134 OPERATIONS .......................................................................................................................................................... 134 Introduction ............................................................................................................................................................................ 134 Undo ........................................................................................................................................................................................... 134 Redo............................................................................................................................................................................................ 134 Transform................................................................................................................................................................................ 135 Move ........................................................................................................................................................................................... 135 Rotate ......................................................................................................................................................................................... 136 Scale............................................................................................................................................................................................ 136 Alignment ................................................................................................................................................................................... 137 Transform with mouse ............................................................................................................................................................ 138 Move objects .............................................................................................................................................................................. 138 Scale objects ............................................................................................................................................................................... 140 Rotate objects............................................................................................................................................................................. 141 Slant objects ............................................................................................................................................................................... 142 Mirror objects ............................................................................................................................................................................. 143 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 6 eXPerience® Embroidery Software manual Table of contents Repeat last transform - R ............................................................................................................................................................ 143 Re-order .................................................................................................................................................................................. 144 Sequence manager ..................................................................................................................................................................... 144 To back - Home ........................................................................................................................................................................... 146 To Front - End ............................................................................................................................................................................. 147 One step backward - PgDn ......................................................................................................................................................... 147 One step forward - PgUp ............................................................................................................................................................ 148 Group .......................................................................................................................................................................................... 148 Ungroup ...................................................................................................................................................................................... 148 Merge...................................................................................................................................................................................... 149 Merging parts of designs with mouse ........................................................................................................................................ 149 Advance Merging ........................................................................................................................................................................ 149 Cut .............................................................................................................................................................................................. 150 Copy ............................................................................................................................................................................................ 150 Paste ........................................................................................................................................................................................... 150 2-point copy................................................................................................................................................................................ 151 Copy an object from one design to another ............................................................................................................................... 153 Duplicate design ......................................................................................................................................................................... 153 Copy properties from ................................................................................................................................................................. 153 Split objects ............................................................................................................................................................................. 154 Join Ctrl+J ................................................................................................................................................................................ 155 Intersect and Weld .................................................................................................................................................................. 155 Trimming objects ..................................................................................................................................................................... 157 Density adjustment ................................................................................................................................................................. 157 Change Stitch-count ................................................................................................................................................................... 157 Auto-density Apply ..................................................................................................................................................................... 158 Auto-density Reset ..................................................................................................................................................................... 158 Modify Satin width .................................................................................................................................................................. 159 Change satin width ..................................................................................................................................................................... 159 Direction ..................................................................................................................................................................................... 159 Filter ........................................................................................................................................................................................ 160 In Stitch data objects .................................................................................................................................................................. 160 In Punching data objects ............................................................................................................................................................ 160 Reverse ................................................................................................................................................................................... 161 In Stitch data objects .................................................................................................................................................................. 161 In Punching data objects ........................................................................................................................................................ 161 Object editor/Transform menu ............................................................................................................................................... 162 Order .......................................................................................................................................................................................... 162 Group – Ungroup ........................................................................................................................................................................ 163 Add (Vector fill, Block fill, Form fill, Envelope, Section) ......................................................................................................... 163 Change Entry - Exit point .......................................................................................................................................... 167 Join.............................................................................................................................................................................................. 168 Break apart ................................................................................................................................................................................. 169 Shaping ....................................................................................................................................................................................... 169 Clear transform........................................................................................................................................................................... 170 Copy properties from ................................................................................................................................................................. 170 To Style ....................................................................................................................................................................................... 171 Change to (Stitch type) ............................................................................................................................................................... 171 Envelope Artistic Effects .......................................................................................................................................................... 173 Add Envelope ........................................................................................................................................................................... 173 Edit Envelope .............................................................................................................................................................................. 174 Delete envelope ......................................................................................................................................................................... 182 Applying Envelope effect on Step Objects.................................................................................................................................. 182 Editing applied envelope on Step objects .................................................................................................................................. 183 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 7 eXPerience® Embroidery Software manual Table of contents Curved stitching (Step objects) ................................................................................................................................................... 185 Curved stitching and Styles......................................................................................................................................................... 189 Add new objects to end (Ctrl+Shift+E) ..................................................................................................................................... 191 Add new objects as clones(Ctrl+Shift+C) .................................................................................................................................. 192 Array/Kaleidoscope ................................................................................................................................................................. 193 Rectangular array ....................................................................................................................................................................... 194 Circular array .............................................................................................................................................................................. 196 Divide ...................................................................................................................................................................................... 199 Trace outlines .......................................................................................................................................................................... 200 Erase outlines .......................................................................................................................................................................... 201 Special functions toolbar ......................................................................................................................................................... 201 Sequin options ............................................................................................................................................................................ 203 Design Start/End point ............................................................................................................................................................ 204 Move design start ....................................................................................................................................................................... 204 Move design end ........................................................................................................................................................................ 205 Return to design start ................................................................................................................................................................. 205 Move design Start & End ............................................................................................................................................................ 205 Edit step pattern ..................................................................................................................................................................... 205 CHAPTER 6 .............................................................................................................................................................. 208 STITCH EDITOR ..................................................................................................................................................... 208 Introduction ............................................................................................................................................................................ 208 View direction of stitches ........................................................................................................................................................ 208 Selections in stitch editor ........................................................................................................................................................ 209 Rectangle selection ..................................................................................................................................................................... 209 Single click selections ................................................................................................................................................................. 211 Move stitches .......................................................................................................................................................................... 213 Snap movements ........................................................................................................................................................................ 213 All directions movement ............................................................................................................................................................ 213 Add stitches............................................................................................................................................................................. 214 Delete stitches ......................................................................................................................................................................... 214 Replace stitches....................................................................................................................................................................... 215 Remove small .......................................................................................................................................................................... 215 Move outline ........................................................................................................................................................................... 216 Convert step to satin ............................................................................................................................................................... 217 CHAPTER 7 .............................................................................................................................................................. 218 NODE EDITOR ........................................................................................................................................................ 218 Introduction ............................................................................................................................................................................ 218 What is a node. ....................................................................................................................................................................... 218 What is a direction .................................................................................................................................................................. 219 Edit punching nodes ................................................................................................................................................................ 219 Select Node(s) ............................................................................................................................................................................. 220 Move node(s).............................................................................................................................................................................. 220 Change the tangents of a node .................................................................................................................................................. 221 Delete a node ............................................................................................................................................................................. 222 Insert a node............................................................................................................................................................................... 222 Punching nodes editor menu ................................................................................................................................................... 222 Curve node ................................................................................................................................................................................. 223 Curve-break node ....................................................................................................................................................................... 223 To lines ....................................................................................................................................................................................... 224 Fit curve ...................................................................................................................................................................................... 225 Select all...................................................................................................................................................................................... 225 Select Polyline (Manual, Running, Step, Satin serial, Chenille) ................................................................................................. 225 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 8 eXPerience® Embroidery Software manual Table of contents Select Bar (Satin, Zig-Zag, Piping) ............................................................................................................................................... 225 Join.............................................................................................................................................................................................. 226 Split ............................................................................................................................................................................................. 226 Enable corners ............................................................................................................................................................................ 226 Disable corners ........................................................................................................................................................................... 227 Add direction .............................................................................................................................................................................. 227 To block fill.................................................................................................................................................................................. 228 To vector fill ................................................................................................................................................................................ 228 To Form fill .................................................................................................................................................................................. 228 To Outline ................................................................................................................................................................................... 228 Transformation handles in multiple node selections ............................................................................................................... 229 Transform in Node editor (Multiple node selection).................................................................................................................. 229 Resize section ) ........................................................................................................................................................................... 229 Rotate section) ........................................................................................................................................................................... 230 Slant section ) ............................................................................................................................................................................. 230 Move section) ............................................................................................................................................................................. 231 Curve editor menu .................................................................................................................................................................. 231 Cross-stitch node editing ......................................................................................................................................................... 231 CHAPTER 8 .............................................................................................................................................................. 233 HOW TO PUNCH .................................................................................................................................................... 233 Introduction ............................................................................................................................................................................ 233 How to punch .......................................................................................................................................................................... 233 Auto digitize for Satin, Zig-Zag and Piping .................................................................................................................................. 235 Object Properties .................................................................................................................................................................... 237 Manual – F2 ................................................................................................................................................................................ 237 Running – F3 ............................................................................................................................................................................... 238 Satin – F4 .................................................................................................................................................................................... 243 Step – F5 ..................................................................................................................................................................................... 250 Zig-Zag – F6 ................................................................................................................................................................................. 258 Satin serial – F7 ........................................................................................................................................................................... 264 Piping – F8 .................................................................................................................................................................................. 270 Photo stitch – F9 ......................................................................................................................................................................... 274 Cross Stitch – F10 ....................................................................................................................................................................... 277 Chenille – F11 ............................................................................................................................................................................. 279 Presets .................................................................................................................................................................................... 282 Reset object properties ........................................................................................................................................................... 283 CHAPTER 9 .............................................................................................................................................................. 284 TOOLS ....................................................................................................................................................................... 284 Introduction ............................................................................................................................................................................ 284 Style stitches ........................................................................................................................................................................... 284 Using Styles ................................................................................................................................................................................. 284 Style editor ................................................................................................................................................................................. 286 Using style editor ........................................................................................................................................................................ 289 Applying Styles with multiple frames ......................................................................................................................................... 297 Design to Style ............................................................................................................................................................................ 301 Using Patterns ......................................................................................................................................................................... 303 Complex Pattern editor .............................................................................................................................................................. 304 Using complex pattern editor ..................................................................................................................................................... 308 Create a pattern ......................................................................................................................................................................... 308 Edit a pattern .............................................................................................................................................................................. 309 Auto border ............................................................................................................................................................................. 310 Insert symbol........................................................................................................................................................................... 311 Clipart ..................................................................................................................................................................................... 313 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 9 eXPerience® Embroidery Software manual Table of contents Insert clipart by reference line ................................................................................................................................................... 314 Create new item by reference line ............................................................................................................................................. 315 Venere cutting system ............................................................................................................................................................. 317 Apply Venere cutting system ...................................................................................................................................................... 318 Venere cutting printout .............................................................................................................................................................. 319 Cleanup Expert ........................................................................................................................................................................ 319 Fixing and Locking....................................................................................................................................................................... 319 Special Functions ........................................................................................................................................................................ 321 Start - End Points ........................................................................................................................................................................ 322 Rule Parameters ......................................................................................................................................................................... 323 CHAPTER 10 ........................................................................................................................................................... 324 WORKING WITH TEXT ........................................................................................................................................ 324 Introduction ............................................................................................................................................................................ 324 Text ......................................................................................................................................................................................... 324 Enter text .................................................................................................................................................................................... 325 Advanced text options ................................................................................................................................................................ 330 Alignment ................................................................................................................................................................................... 331 Edit inserted text ........................................................................................................................................................................ 334 Convert any font to any stitch type ............................................................................................................................................ 334 Add Path ..................................................................................................................................................................................... 335 Name drop .............................................................................................................................................................................. 336 Name Drop tool .......................................................................................................................................................................... 336 Create Name Drop in separate files ........................................................................................................................................... 338 Create Name Drop array............................................................................................................................................................. 340 Open and use fonts with Font Creator ..................................................................................................................................... 342 CHAPTER 11 ........................................................................................................................................................... 348 CROSS STITCH ........................................................................................................................................................ 348 Introduction ............................................................................................................................................................................ 348 Cross stitch Toolbar ................................................................................................................................................................. 348 Cross stitch text .......................................................................................................................................................................... 351 Resize canvas .............................................................................................................................................................................. 352 CHAPTER 12 ........................................................................................................................................................... 355 SEQUINS ................................................................................................................................................................... 355 Introduction ............................................................................................................................................................................ 355 How to punch sequins ............................................................................................................................................................. 355 Sequins with Manual stitch type ................................................................................................................................................ 355 Sequins with Running stitch type ............................................................................................................................................... 357 Sequins on other stitch types ..................................................................................................................................................... 357 Sequins on text ........................................................................................................................................................................... 358 Automatic sequins on Running stitches ..................................................................................................................................... 358 Fill area with style sequins.......................................................................................................................................................... 360 CHAPTER 13 ........................................................................................................................................................... 365 OPTIONS .................................................................................................................................................................. 365 Introduction ............................................................................................................................................................................ 365 ToolsOptions ....................................................................................................................................................................... 365 Display ........................................................................................................................................................................................ 366 Printing ....................................................................................................................................................................................... 368 General ....................................................................................................................................................................................... 369 3D properties .............................................................................................................................................................................. 371 Key .............................................................................................................................................................................................. 373 Colors (Design tools color scheme) ............................................................................................................................................ 374 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 10 eXPerience® Embroidery Software manual Table of contents Optimizer .................................................................................................................................................................................... 382 CHAPTER 14 ........................................................................................................................................................... 389 CREATING EMBROIDERY DESIGNS ................................................................................................................. 389 Introduction ............................................................................................................................................................................ 389 Create an embroidery design from scratch .............................................................................................................................. 389 Import artwork(Graphics to Stitches) ...................................................................................................................................... 392 Vector artwork............................................................................................................................................................................ 392 Bitmap artwork ........................................................................................................................................................................... 393 Working with Manual stitches ................................................................................................................................................. 395 Working with Running stitches ................................................................................................................................................ 397 Working with Satin stitches ..................................................................................................................................................... 399 Working with Step stitches (F5) ............................................................................................................................................... 401 Working with Zig-Zag stitches (F6) ........................................................................................................................................... 404 Working with Satin-Serial stitches ........................................................................................................................................... 406 Working with Piping stitches (F8) ............................................................................................................................................ 408 Working with Photo-stitch stitches ......................................................................................................................................... 410 Working with Cross-stitch stitches .......................................................................................................................................... 413 Working with Chenille stitches (F11) ....................................................................................................................................... 414 Automatic fill digitizing function ............................................................................................................................................. 416 Auto trim function ...................................................................................................................................................................... 417 Using Appliqué ........................................................................................................................................................................ 419 Appliqué techniques ................................................................................................................................................................... 419 After embroidery cleaning:......................................................................................................................................................... 420 During embroidery cleaning: ...................................................................................................................................................... 420 Laser or manual cut: ................................................................................................................................................................... 420 Create Artistic Designs with transformation tools ................................................................................................................... 420 Artistic Mirroring designs ........................................................................................................................................................ 422 APPENDIX A: GLOSSARY..................................................................................................................................... 425 Cancel ......................................................................................................................................................................................... 425 Field types................................................................................................................................................................................... 425 Mouse Terminology .................................................................................................................................................................... 425 Ok ............................................................................................................................................................................................... 426 Scroll bar ..................................................................................................................................................................................... 426 Stitch data Objects ..................................................................................................................................................................... 426 Track – bar .................................................................................................................................................................................. 427 Punching data objects ................................................................................................................................................................ 427 What is a section ........................................................................................................................................................................ 427 What is a node ............................................................................................................................................................................ 428 What is a direction...................................................................................................................................................................... 429 APPENDIX B: HOT KEYS – QUICK REFERENCE CARD ............................................................................... 430 INDEX ........................................................................................................................................................................ 435 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 11 eXPerience ® Embroidery Software manual Welcome to eXPerience® Chapter 1 1 Welcome to eXPerience ® Introduction eXPerience® is what we call the ultimate software for creating embroidery designs. It includes all the features that any embroiderer needs, to create the best embroidery designs quickly and with the best embroidery quality. You can start from scratch and end up with the embroidery design you have imagined. It includes all popular stitch types like Satin, Running, Step, Piping, Satin serial, Cross-stitch, Zig-zag, etc and numerous tools that can enrich your embroidery designs. Enjoy your ride with the next generation embroidery software. Features overview eXPerience® software includes many features just to help you create the designs you want with the quickest and easiest way. An overview of the eXPerience® features is listed below. General features: Wings systems L.t.d. Browsers as a separate window helps the user find, load, print and view the information of the designs from the current folder. 2-size icons are also available in Browser Options. Printing Catalogs are also available in Browser Options. Full Design Information is available for every design with: General information about the design. Number of stitches per length (Histogram). Calculation of needed production time. All rights reserved Copyright ® 2001-2009 Page 12 eXPerience ® Embroidery Software manual Welcome to eXPerience® Calculation of exact number of stitches per machine type. Printable notes are also available. Precise calculation of the needed yarn and bobbin length. Bobbin detention and fabric thickness can also change the abovementioned calculations. Search function even with Customer-Designer-Keyboard. Customer Designer and Keyboard fields are also available in the "Save As" dialogue and can be filled in accordingly. Read machine disk parameters are also available in File/Open dialogue. MS-Agent gives you information and instructions if and when needed. Dockable toolbars. Capability to use 20 needles per design. Ability to change colors, or create your own, and even edit existing colors. Manual or automatic conversion by proximity of existing color palettes. Roll-ups can be made semi-transparent so the user can ʺseeʺ behind them, without closing them. It‘s even possible to digitize behind the semitransparent roll-ups. Active (Loaded) Designs Controller Visible 2 size icons for every loaded design or detailed information. Full control of all loaded designs or on the selected ones. Printable designs (one or more designs per page) with full printing layout control. Save in a hard disk as .ngs or machine type format. Write in a machine floppy disk. Intelligent selection of loaded designs for use with more than 1 machine disks. Format command is also available. Convenient ʺRubber-Bandingʺ information which appears next to the mouse cursor (in a semi-transparent yellow box), instead of the status line. Ability to read most common images (vector or bitmap) as backdrops. Ability to scan an image and save it as ʺJPEGʺ file. eXPerience® creates a link between the design and the backdrop to avoid creating large files. Full access and control on these links. In the software, we included an advanced printout engine, able to make customizable printouts of the design. It is possible to generate catalogs, in portrait and landscape form, with user-selectable number of icons. The program has hot keys for fast access of the most used functions. Editing features: Wings systems L.t.d. Clean up expert. An easy and fast way to correct small stitches, functions and exit/entry points of the current design. (Removes unnecessary stitches which can cause problems). Auto branching. All rights reserved Copyright ® 2001-2009 Page 13 eXPerience ® Embroidery Software manual Wings systems L.t.d. Welcome to eXPerience® Tacking as part of the underlay. (This way, you can create the same design with fewer stitches and no delays in production). Erase/Trace outline. You can convert the stitch data objects to punching and vice-versa. The result of this function has the least possible objects/sections. Clipart. A powerful tool which allows you to use pre-punched parts of designs or even create and save your own. Filter function corrects density and shape errors of stitch data designs. Sequence Manager in two levels, makes it easy to re-order and change the sequence of the objects. Cut-Copy-Paste. A classic way to move parts of one design to another design or application. Roll ups. Semi-transparent, easy to hide/show or resize. Object properties. This roll up helps you see and change the parameters of the selected object. Multiple inputs even with mouse wheel. Ability to call or create specific effect settings or assign an object to a specific effect. Node editor. Easy to edit the outlines of the design by using Bezier curves. Transform. You can edit the sections of the designs without recalculating. Easy access and change of special functions of objects with a single mouse click. ʺComplex Pattern Editorʺ is a powerful tool where you can create or edit your own or existing patterns. This can be done by: Predefined Shapes User defined polylines. User defined areas with simple patterns. All of the above mentioned functions can be edited as vector lines before they can transformed into stitches. Manually insert or delete stitches of the patterns. Three dimensional realistic previews of the created/edited patterns. The program allows the user to view the repeats of the created/edited patterns in normal or 3-D realistic preview. Undo/Redo options in pattern editor. The program shows the minimum length of the stitches in order to avoid thread trims. The length of the pattern can automatically be changed by the program. Horizontal, Vertical, Diagonal or Circled guidelines. Snapping function is also available on the guidelines. Advanced Style Editor with move-insert-delete functions for every node or move and mirror the whole style. It can calculate the smallest possible size that the given style can be generated. The length of the style can automatically be changed by the program. All rights reserved Copyright ® 2001-2009 Page 14 eXPerience ® Embroidery Software manual Welcome to eXPerience® Text Input with multi-language support. You can also use IME (Input Methods Editor) or ʺTextʺ dialog for East Asian languages. Full control of the shape, size, position and path of the inserted text. Full control of the kerning and the space between the lines and the words of the input text. Full access in any parameter of the stitches of punched objects. Viewing features: Show filled outlines. A powerful tool that shows the area with stitches. This way you can re-order the object of the design or pass the tacking stitches. Image map, helps you change the view port or Zoom in/out quickly and easily. Full zoom in / zoom out or pan capabilities. Fixed zoom scales Zoom function with right mouse click Scroll bars also available Manual panning for all modes Auto panning during punching Auto zoom of a specific area for a more detailed stitch quality control. Hide/Show functions are available for easier processing of specific objects. New features New interface and new 3D working space eXPerience embroidery software is now coming with a totally new interface that allows you to digitize in 3D mode. This new technology allows you to create designs faster and load larger designs with millions of stitches and sequins. Circular Array tool Circular Array tool is a great way to create stylish design arrays easily, without losing the ability to edit the design. Any change you are making on a single object is automatically applied in the entire array. Apply 3D effect With the new envelops that have been added you can create designs with 3D effect applied on them. Create unique design by combining styles with envelops easily with unlimited abilities on reshaping and fine tuning the design. Wings systems L.t.d. Curved direction of stitches All rights reserved Copyright ® 2001-2009 Page 15 eXPerience ® Embroidery Software manual Welcome to eXPerience® By applying an envelope with a curved shape you have the ability to apply the envelope on the direction of stitches and see your stitches to follow a curve. This is a very useful and stylish effect for your designs. Convert images to embroidery Wings‘ XP 4 has the ability to convert Vector and Bitmap graphic files to embroidery designs automatically. The only thing that is needed for you is to fine tune the design and send it to the embroidery machine. This feature can increase your productivity and decrease your effort without losing embroidery quality. Trim objects and Remove overlaps With the Trim tool you have the ability to reshape your designs by removing unneeded parts of them. You can create holes and reduce the number of stitches that will be embroidered by removing the overlapping parts. Fill area with sequins eXPerience now has the ability to fill an area with sequins. You can now create a style with sequins or use any of the existing ones and apply it on any stitch type that supports styles. You can fill Step, Piping, Satin and Zig-Zag objects with sequins with a simple selection of a style. You can also, set the direction of the applied style to produce the fish scale effect. Weld objects With the Weld tool you can weld two or more objects and produce unique shapes easily. It is also very useful when you want to create a large object by welding many smaller ones that cannot produce proper embroidery results. Apply different style per line With the One per line option, you have the ability to apply a different style on each row of the filled object. This is a great tool that can release your creativity. Chenille stitch type A new stitch type has been added that allows you to create design with Chenille easily. Also you have the ability to convert any stitch type to Chenille and give life to your older designs. Wings systems L.t.d. Slow redraw - Embroidery machine simulation All rights reserved Copyright ® 2001-2009 Page 16 eXPerience ® Embroidery Software manual Welcome to eXPerience® With the slow redraw utility you can simulate the way the design will be embroidered without having to do that on the machine. Also you have the ability to simulate your machine speed and the movement of the needle carrier. Adjust Bezier curves during digitizing Wings‘ XP 4 now gives you more power during digitizing. You can adjust the Bezier curve of the node you have inserted and change its position at the same time. It is a very powerful option that will save you time and effort. Copy attributes from one object to the other Create designs even faster by copying attributes from one object to the other that will save you time and effort. You can copy attributes such as the ʺColorʺ, the ʺSpecial Functionsʺ applied, the ʺObject propertiesʺ options, the ʺStitch typeʺ and the ʺTransformationsʺ that you have made. Convert images to Photostitch automatically The new feature for the available Photostitch stitch type of Wings‘ XP software is that now you can easily convert any image you have to Photostitch with CMYK (Cyan, Magenta, Yellow and Key(Black)) colors automatically. A step by step wizard can convert you image to photostitch. The results are perfect with chromatic realism of the embroidery result. Convert symbols to perfect embroidery With the slow redraw option you can simulate the way the design will be embroidered by setting the speed of your machine. With this option you can even calculate the time that each embroidery design will take to be embroidered. Rectangular Array/Kaleidoscope With the advanced Rectangular array you have the ability to rotate and mirror the copies of the array without losing the ability to edit them and create easily unique designs. Also, you have the ability to create clones that will copy any transformation that you are doing on the source design. Continuous design preview With the Continuous design option you can view the embroidery design you have created multiplied on the working space vertically and horizontally. The copies of the original image are only viewable and not editable. This option is very useful for designing continuous designs that are creating beautiful patterns. Wings systems L.t.d. Improved Zig Zag stitch type Improvements were made on Zig-Zag stitch type and its underlays for even better embroidery quality. When we have a low density (wide) ZigAll rights reserved Copyright ® 2001-2009 Page 17 eXPerience ® Embroidery Software manual Welcome to eXPerience® Zag, tacking is now generated with Zig-Zag, exactly under the cover stitches, increasing the embroidery quality. New gradient fill presets Select any of the 24 available gradient types and create beautiful embroidery designs. Blend different stitch colors easily by applying different gradient types on overlapping stitch objects. Insert double sequins to your design Create embroidery designs by using the double sequins mechanisms and produce unique artistic results. Fill areas with double sequins or insert double sequins anywhere inside the design with a single click. Online resources More information about eXPerience® is available in the official site of eXPerience®: www.wingsxp.com eXPerience ® help eXPerience® help provides comprehensive information about all the features of the software. eXPerience® help is displayed in the help viewer provided by your operating system: Microsoft HTML Help. You can access help from ʺHelpʺ menu by clicking on the ʺContentsʺ option. You can find the information you need in any of four ways: The table of contents enables you to see all of the information organized by subject. Click top-level entries to view subtopics. The index, like a traditional printed index, allows you to look up specific terms or concepts. Search allows you to find any character string, anywhere in the text of the help system. Show help on (Shift+ F1) is another way to access help for a specific tool, area, or function in eXPerience® and can be activated from the ʺHelpʺ menu. When you activate show help on the mouse pointer turns to a pointer with a question mark. Click on any function you want to see help on and the respective subject will be displayed. Getting started with eXPerience ® manual In eXPerience® manual you can find information about eXPerience® embroidery software. If you are not familiar with the terminology that is used in the manual you can refer to the Glossary in Appendix A. The manual also explains how each tool can be used separately or in combination with other. In addition describes techniques that can help you increase your productivity with eXPerience® and create designs from scratch. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 18 eXPerience ® Embroidery Software manual Welcome to eXPerience® By reading carefully the manual and using your creativity you can create the embroidery designs you want easily and quickly. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 19 eXPerience ® Embroidery Software manual Working with files Chapter 2 2 Working with files Introduction In this chapter we will present all the basic file operations. Saving-loading files (from or to any system disk or any removable media Floppy disk-removable drives). In order to able to better understand all tools we will first make a detailed description of workspace tools and customizations. Finally we will present all the available actions while working with already opened embroidery designs. Workspace tour The main application window of eXPerience® consists of a variety of menus, toolbars and tool windows, that together with the design area, they are called a workspace. A workspace is any combination of the above components. The way that workspace components and windows are placed is fully customizable. When opening the application for the first time all these tools are placed by default in a way to help you focus on your task (creating, editing and viewing embroidery designs). Make any arrangement on workspace components in order to have a workspace that matches your personal preferences. If you are familiar to previous versions of eXPerience® software you will easily find and enjoy using all the design tools and components. Introduction Take some time using all the available workspace components. As you are getting more familiar with the tools and their usage you will improve your productivity. Let‘s take a look at the tools and their default placement. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 20 eXPerience ® Embroidery Software manual Working with files This is the main application window of eXPerience® (Figure 2.1), with a design loaded on the design area. You can see on top "Title bar", "Main Menu bar", "Standard toolbar", "Special functions toolbar" and "Modes toolbar". You can also see the "Status bar" at the bottom of the window. Next to the design area on both left and right sides you can see tool windows (rollups), "Sequence manager", "Image map palette", "Object properties, Transform". Let‘s take a closer look at all these components. Figure 2.1 Main application window Title bar This bar is located on the top of the application window. Most windows applications provide file information and window handling controls via this bar. The default location is on the top of any application window. Usually it provides file name and path of the currently used file. It also provides basic window handling controls (Minimize, Maximize, and Close). By double clicking on the title bar the application changes from maximized state to custom window state (Figure 2.2). Figure 2.2 Title bar Main menu bar Under the title bar is located the "Main menu" bar. This bar provides access to most of the commands that control the main functionality eXPerience®. It Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 21 eXPerience ® Embroidery Software manual Working with files consists of several menus, click on any of them (for example, File, Layout, Options) to see the included menu commands. Figure 2.3-(1) Main menu bar Figure 2.3-(2) Icon toolbars Icon Toolbars In any windows application there are usually a number of icon toolbars. They have shortcuts to dialog boxes or actions. Click on any icon of the program‘s toolbars to see the performed action. You can also pause your mouse over any of the icons and a popup containing information about the action will appear. From "View" menu you can select any of the sub items of "Toolbars" item ("Modes", "Standard", "Special functions"), in order to select which toolbars will appear on workspace and which will not. On figure 2.3 you can see all 3 toolbars enabled and appearing on the workspace. 1. Standard toolbar: Standard toolbar (Figure 2.4) is a collection of buttons that serve as shortcuts for the basic functionality of the application. Most of these icons implement the same functionality in the majority of windows applications. If you are familiar to any windows application, you have used many times, operation tools such as ʺNew fileʺ, ʺOpenʺ, ʺSaveʺ, ʺCutʺ, and ʺPasteʺ. Although there are some tools that have similar icons to other tools from other applications but they serve different functionality. Be careful in order to avoid confusing their functionality. For example "Read Floppy", "Write floppy" icons look very much like the save icon that exists in most windows applications but they are a little different. Besides these basic file operations, in Standard toolbar, you can select "Zoom preset", use "selection tools" (Select all, Invert selection, select none). Show- Hide selected objects and finally there is a group of tools to help us simulate the way that the objects will be embroidered. Figure 2.4 Standard Toolbar 2. Special functions toolbar In this toolbar you can find the "color manager". This tool is used to edit the colors of the current design. "Create", "edit", "delete" existing colors, or make an alternative color selection. Next to the color manager you will find the "color palette". It consists of 20 thread colors that also represent the needles of your embroidery machine. All available special functions are also included in this toolbar. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 22 eXPerience ® Embroidery Software manual Figure 2.5 Special Functions Toolbar Working with files 3. Modes toolbar Using this toolbar you can select working mode. You can switch between "Object editing", "Node editing" and "Stitch editing" mode. Edit the inserted OLE-2 objects. Auto-digitize and use various tools that improve quality of stitch objects. Object editing mode Create edit objects Node Editing mode Edit object nodes Stitch editing mode Edit stitches 4. Cross stitch toolbar This toolbar is visible only when a cross stitch object is selected or when you are digitizing a cross stitch object. In order to start digitizing cross-stitch, select "Cross-stitch" from Object Properties rollup and then press the digitize button. Alternatively you can press the hot-key ʺF10ʺ. Then you draw a rectangle covering all the area that will be done as cross-stitch. When the cross stitch area is placed the cross stitch toolbar comes up. It provides a number of controls and tools to help digitize cross-stitch. You can find more information about digitizing cross- stitch in the respective section. Figure 2.6 Cross-stitch toolbar Design area The heart of eXPerience® embroidery software is the "design area". All the tools, menus and functions exist to provide functionality useful during designing process. The design area is the rectangular area inside eXPerience® application window. This area is used for creating and editing designs. Any tool you are using from any toolbar affects the creation inside the design area. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 23 eXPerience ® Embroidery Software manual Working with files Figure 2.7 Design area Context menus The term "context menu" (shortcut menu or pop-up menu) is commonly used for menus which pop up when right clicking on an item inside the design area, offering a list of options. The available options vary depending on the context of the action and the item selected. For example different options appear when right clicking on a design object than when clicking on a stitch object. The available context menus of eXPerience are hierarchically organized, allowing navigation through different levels of the menu structure. Figure 2.8 Object editor context menu The context menu of the previous figure (Figure 2.8) is available only when right clicking on an object in object editing mode. Some of the applications functionality can only be revealed by specific context menus, that are available inside the eXPerience® design area. This kind of logic helps separates the available actions for each type of object. Select any object, right click on it and select a function of the appearing menu, just like that you can perform a number of designing tasks. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 24 eXPerience ® Embroidery Software manual Working with files Status bar The status bar displays information about selected objects (such as Width, Height, Number of stitches). It also displays information while transforming objects about angle etc, information that assist in more accurate transformations. Figure 2.9 Status bar Roll up windows (Tool windows) There are various windows that contain tools or visual assistance to be used while designing. 1. Object properties The Object properties tool window contains all available parameters for each stitch type. You can see and change the parameters of selected objects. Just click on a parameter to change its value. When selecting an object the object properties tool window, shows the properties of the selected object. Every stitch type has a different set of parameters. The available parameters and the proper way of affecting them will be described later on this manual, in a different section. If object properties window isn‘t visible you can activate it by selecting from "View" menu "Rollups" item and then sub item Object properties. 2. Transform In Transform tool window, you have the tools to make precise transformations on the selected object. If "Transform" rollup is not visible you can activate it from menu "View" "Rollups" item by selecting "Transform" sub item. Transform rollup consists of 4 tabs that are described by an icon that represents the type of the transformations that every tab provides. The available transform actions are "Move", "Rotate", "Scale", and "Align". Use "Move" to change the position of the selected object(s). "Rotate tool" rotates the selected object(s). "Scale tool", changes the size of the selected object(s). "Align" tool specifies the position and the distance between objects. In order to call any transform action, you have to click on the relative icon, adjust the transformation parameters and then apply the action by pressing the respective button. 3. Image map Another very useful rollup window is "image map palette". If Image map palette window is not visible, select from "View" menu "Rollups" and then "Image Map" sub item. "Image map" shows the current view port of the design and allows you to change it by using the available viewing Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 25 eXPerience ® Embroidery Software manual Working with files tools. "Zoom-in" to a portion of a design. "Zoom All", so you can see the whole design. Proportionally zoom-out the current design, by 25%. 4. Sequence viewer/manager This tool provides a graphical representation of the embroidery sequence, together with the special functions that are applied on each object. It is often needed to change this sequence, in order to improve embroidery quality. Any item you select on sequence manager gets selected on the working area. Sequence manager can be called from the "View" menu "Rollups" item and sub item "Sequence manager". The extra ability of this tool is that you can re-arrange the sewing order for the current design, and select one or more objects. Therefore you can organize the sequence of embroidery production in the way you prefer. Figure 2.10 Rollup windows Wings systems L.t.d. 1.Object properties rollup 2.Transform rollup 3.Sequence manager rollup 4.Image map palette All rights reserved Copyright ® 2001-2009 Page 26 eXPerience ® Embroidery Software manual Working with files Customizing eXPerience ® workspace We have described the workspace components and the purposes that they serve. Spend some time using them in order to understand how they are working. If you‘re a new user of eXPerience® software, you must be trying to sort out which tools are important to you, in order to have them in first sight. You can rearrange workspace components in order to serve your personal preferences and make a version of the perfect working environment for you. eXPerience® will remember the place that you last placed any workspace component. Take in consideration that the screen space depends on the screen resolution. If you have a large resolution it means more available space. So first of all set the best resolution that fits to your screen. Start eXPerience® software, make a few shapes, use some properties, add more shapes, and view the design objects in sequence manager. If the design space is not enough and the tools are crowded you must organize available tools. Use "Ctrl+Space" keys together on your keyboard in order to temporary hide all rollups and increase the visible working space. To give you complete control over the size and position of the elements in the workspace, eXPerience® lets you move, resize, dock and auto hide most of the workspace components and make visible only the elements that you want to view. You can attach or dock tool windows to make more space visible. You can also partially conceal tools as tabbed documents along the edge of the workspace and then switch back. The exact size and shape of the tools and windows depend on how you have configured your designing environment to look like. Using tool windows Figure 2.11 Title bar Once a tool window is floating it has a title bar like the one in the following figure (figure 2.11). By double clicking on its title bar, it gets docked in the last position that it was docked. You can also close this tool window by pressing the in the upper right corner of the window. You can always use a double click on the title bar to undock it. You can also close it by pressing the "Close" button in the upper-right corner of the window. You can set the window in auto hide mode by pressing the "pushpin" . Finally you can press the arrow next to the pushpin and by selecting the respective options from, the appearing menu, select the state that you want this window to have (Figure 2.12).You can always open any closed window Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 27 eXPerience ® Embroidery Software manual Working with files again later by selecting the appropriate command on the View menu rollups menu item. Figure 2.12 Rollup windows placing options Moving tool windows To move one of the tool windows, simply click the title bar and drag it to a new location. Move Object Properties tool window: 1. If the Object properties window isn‘t visible, select from ʺViewʺ menu, ʺRollupsʺ item, ʺObject Propertiesʺ sub-menu item. Object properties window will appear. 2. Double-click the ʺObject Propertiesʺ tool window title bar to display the window as a floating (undocked) window. 3. Using ʺObject Propertiesʺ window title bar, drag the window to a new location inside the application window, but don‘t dock it. See how easily you can affect the position of the available tools. Resize tool windows If you want to see more of a tool window, simply drag one of its borders to view more content. Resize Object Properties tool window Resize the ʺObject Propertiesʺ tool window to have a better view of the available parameters. Point your mouse to the lower-right corner of the Object Properties window until the pointer changes to a double-headed arrow (the resizing pointer). Drag the lower-right border of the window down and to the right to enlarge the window. The same way, you can resize any tool window from any of its edges. You can work more quickly and with more clarity of purpose in a bigger window. Feel free to move or resize any tool window when you need to see more of its contents. Docking Tool Windows Dockable windows are advantageous because they always remain visible. (They don‘t become hidden behind other windows.) If a tool window is floating over the design area, you can return it to its original docked position by double-clicking the window‘s title bar. (Notice that you can use the same technique to undock a docked window. Double-clicking a title bar works like a Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 28 eXPerience ® Embroidery Software manual Working with files toggle, a state that switches back and forth between two standard positions). You can also attach or dock a floating tool in a different place. You can dock windows by using docking guides, as shown in the following figure below. Docking guides are icons that appear on the surface of the application window when you move a window or tool from a docked position to a new location. Because the docking guides are associated with shaded, rectangular areas of the application window, you can preview the results of your docking maneuver before you actually make it. Figure 2.13 Docking guides 2 3 1 5 4 In case that you want to dock into a place where there other tools docked while you point over this control and see how the control will be docked only appear extra docking guides to help you decide how to place the window relative to the other docked window. Figure 2.14 Docking examples Dock to the upper part Wings systems L.t.d. All rights reserved Dock to the right side Copyright ® 2001-2009 Page 29 eXPerience ® Embroidery Software manual Dock on the left side under existing rollups Working with files New docked position Dock the Object Properties window 1. Verify that the Object Properties window (or another tool that you want to dock) is floating over the design area in an undocked position. 2. Drag the title bar of the Object Properties tool window to the top, bottom, right, or left edge of the design area. While dragging, take care to drag the mouse pointer over one of the docking guides (small arrows) on the edges of the eXPerience® window or the collection of four docking guides (called a diamond guide) in the center. As you move the mouse over a docking guide, the Properties window snaps into place, and a blue shaded rectangle indicates how your window will appear when you release the mouse button. There are several valid docking locations for tool windows, so you might want to try two or three different spots until you find the one that looks right to you. 3. Release the mouse button to dock the Object Properties window. The window snaps into place in its new home. 4. Try docking the object Properties window several more times in different places to get the feel of how docking works. You can always adjust the size of docked windows by simply dragging one of its borders to view more content. Hiding Tool Windows (Auto hide) If you want an option somewhere between docking and closing a window, you might try auto hiding a tool window at a side of the application window by clicking the tiny "Auto Hide" pushpin button on the right side of the tool‘s title bar. When you auto hide a window, you‘ll notice that the tool window remains visible as long as you keep the mouse pointer in the area of the window. When you move the mouse to another part of application window, the rollup slides out of view. To restore a window that you have auto hidden, click the tool tab at the edge of the application window or hold your mouse over the tab (You can recognize a window that is auto hidden because the pushpin in its title bar is pointing sideways.) The benefit of enabling auto hide, of course, is that the process frees up additional design area while the hidden window is also quickly accessible. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 30 eXPerience ® Embroidery Software manual Press the pushpin to go into Auto hide mode Working with files Object properties rollup is hidden on the side of the window and becomes visible only when you place the mouse over it Object properties rollup is viewable, you can press the pushpin once more to turn into docked mode Use the Auto Hide feature (Hide Object Properties tool window) 1. Locate the "Auto Hide" pushpin button on the title bar of the Object Properties tool window. The pushpin is currently in the ʺdownʺ, or ʺpushed in,ʺ position, meaning that the window is ʺpinnedʺ open (Auto hide is disabled). 2. Click the Auto Hide button, Object Properties tool window slides off the screen and is replaced by a small tab named Object Properties at the edge of the application window. You can also use a right-click on the title bar and select Auto Hide in order to auto hide a tool window. 3. Hold the mouse pointer over this Object Properties tab (You can also click the tab if you like) and the Object Properties tool window immediately slides back into view. 4. Click elsewhere inside the application window and it will disappear again. 5. Finally, bring out the object Properties window again and then click the pushpin button on the title bar. Object Properties returns to its familiar docked position and you can use it without worrying about it sliding away. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 31 eXPerience ® Embroidery Software manual Working with files Tool windows that have Auto Hide enabled temporarily slide into view when the window has focus. To hide the window again, select an item outside of the current window. Once the window loses focus, it slides back out of view. Create a New design In order to create a new design, you can click on the ʺNewʺ icon that is located on the standard toolbar or select the option "New" of "File" menu or press ʺCtrl + Nʺ shortcut key. On the following dialog you can specify: Figure 2.15 “New design” dialog Limits of the design You can specify the "Width" and "Height" of the design area by entering the exact values in centimeters. The program will create a rectangle with the specified dimensions, where you can place your design. The rectangle does not restrict you to expand the design outside of its boundaries, but it works like a guideline. If you select a backdrop to set behind of the design the ʺWidthʺ and ʺHeightʺ fields will change to backdrop‘s dimensions. Figure 2.16 Limits of design The limits of the design have adopted the size of the bitmap Template In this field you can select the template that the new design will be based on. Templates are ʺNGSʺ embroidery designs that are saved in a "Templates" directory. This ʺTemplatesʺ directory is located : Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 32 eXPerience ® Embroidery Software manual Working with files Windows XP (C:\Documents and Settings\All Users\Wings XP) Windows Vista (C:\Users\Public\Wings XP) In case that you have selected a template, all settings including styles, patterns, effects and stitch data are available in the new design. If you have created a new design with a template selected, the next time that you will create a new design, the program will have pre-selected the last used template. In order to create your own template you have to create a new design, make all the adjustments you want and save it as an ʺ.NGSʺ file in the ʺTemplatesʺ directory (in the location mentioned previously) with a name you prefer. The next time that you will create a ʺNewʺ design you will find your template in the ʺTemplateʺ dropdown menu. Templates and styles / patterns Templates serve an important role in eXPerience®. Styles and patterns that exist in your eXPerience® are contained in 4 template files. These template files can be loaded when you create a new design using ʺTemplatesʺ dropdown box. Whenever you create a ʺNewʺ design and you want to use styles in it, you have to create the new design by loading the ʺStyles-Patterns.ngsʺ template that is located under the ʺTemplateʺ jump menu of the ʺFileNewʺ dialog box. Otherwise only four styles will be available to you. You can create your own template that will contain styles but will have your preferred settings (background, color palette, etc.) easily. In order to create your own template you have to create a new design based on the ʺStyles-Patterns.ngsʺ template, make all the adjustments you want without creating any design in it and save it as an ʺ.NGSʺ file in the ʺTemplatesʺ directory with a name you prefer. The next time that you will create a ʺNewʺ design you will find your template in the ʺTemplateʺ dropdown menu. You can apply a style or pattern by using the respective properties of Object properties rollup, in ʺStyles and Patternsʺ section. The ʺStylesʺ and ʺPatternsʺ properties exist only in stitch types that support styles and patterns. All the other stitch types do not have this property. You can apply different styles and patterns on objects only in .NGS file format. The embroidery machine file formats (dst, ksm, exp, etc.) carry only punching data therefore changes on styles and patterns cannot be applied. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 33 eXPerience ® Embroidery Software manual Working with files Backdrop In this part of the ʺNew designʺ dialog box you can specify the image file you wish to be placed as a backdrop. When you click on the ʺSelectʺ button a normal "FileOpen" window dialog appears. There you can browse in your computer and find the image you want to place as backdrop to the design (eXPerience® can read all the known image formats). The image file will be set to the background behind the embroidery design that you will create. You cannot edit the image inside the program but you can move and preview it in 3D mode behind your design (read more in the Backdrops section). When you finish the backdrop selection, click ʺOpenʺ to continue. In some cases you may want to use Convert tool in order to convert the selected image file into stitches. You can learn more about the file types and the possible conversions in section Concert that follows. The selected backdrop is previewed in the ʺNew Designʺ dialog in a specific rectangle. In case that you do not want to use the already selected backdrop image, you can use the ʺClearʺ button to remove it or the ʺSelectʺ button to select a new one. When a backdrop is selected, the limits of the design change, following the dimension of the selected backdrop. Convert eXPerience® provides a mechanism to automatically import graphic files and convert it into stitches. The file types that can be imported as backdrop can be found in next section "Vector and Bitmap graphics". In backdrop section of ʺNew designʺ dialog, select any of the supported graphics files to add as backdrop. Once you select it, a preview of the file will appear at the bottom left corner. Then and only then, when you have selected a file to be imported as backdrop, you can press ʺConvertʺ button. A conversion wizard appears to assist you in the conversion process. Depending on the selected file there are various ways to manipulate and import the files. The conversion process will be described in detail later on this chapter in section "Convert graphics to stitches". Vector and Bitmap graphics eXPerience® can import Vector and Bitmap graphics. These graphic files can be converted into stitches or used as backdrops. Vector graphics: Vector designs are created as collections of lines. Vector designs are images/drawings generated from mathematical descriptions that determine the position length and direction in which lines are drawn. They vector files types that can be recognized and used by eXPerience® are: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 34 eXPerience ® Embroidery Software manual Working with files Corel Graphics (*.CMX) Encapsulated Postscript (*.EPS) Enhanced windows metafile (*.EMF) Scalable vector graphics (*.SVG) Adobe Illustrator (*.AI) Autocad (*.DXF) All these types of files can be directly imported into eXPerience®, which recognizes and visualizes all mathematical descriptions that determine the position, length and direction in which lines-shapes are drawn. Bitmaps graphics, which are mainly photographs, are saved in .bmp, .jpeg, .gif, or .jpg) files formats. Bitmap graphics (Images) are made of patterns of individual dots or pixels. The shapes that they contain cannot be easily resized. The bitmap file formats that eXPerience® supports are as follows: Bitmap files (*.BMP,*.DIB,*.RLE) Jpeg file (*.JPG, *JPEG, *JPE,*JFIF) Gif file (*.GIF) Windows metafile (*.WMF) Tif file (*.TIF,*.TIFF) Png file (*.PNG) Icon file (*.ICO) Photoshop (*.PSD) Bitmap graphics can be directly converted to "Cross stitch" or "Photosttch" embroidery design, or else they can be traced. This process turns the bitmap into a Vector design so it can be embroidered. Now that you‘ve learned that Vector means clipart and that Bitmap means a photograph or picture, we‘ll use the graphics terms of Vector and Bitmap as you familiarize yourselves with them. Convert (Graphics to Stitches) In ʺCreate Newʺ design dialog we can select any file to use as backdrop. The file that we select to be imported as backdrop can be a Vector or a Bitmap file. More information about Bitmap-Vector files and supported file types can be found in section Vector and Bitmap graphics. On Backdrop section select a file to be imported as backdrop by pressing ʺSelectʺ. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 35 eXPerience ® Embroidery Software manual Working with files Figure 2.17 New design Select Backdrop A typical window file-open dialog appears, navigate and locate the file on your hard disk. Select a file and the press open to apply the selection. Figure 2.18 Select Backdrop 1. Select a Backdrop file 2. Click Open to confirm selection Once you have selected a file from the file open dialog you return to the new design dialog, now you can see a preview of file that will be converted. ʺConvertʺ button is now enabled and you can use it. By pressing ʺConvertʺ a conversion wizard shows up. The files you can select are either Bitmaps or Vectors. The possible conversions are described in the following sections. Figure 2.19 Preview selected Backdrop Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 36 eXPerience ® Embroidery Software manual Working with files Convert Vector file If the imported file is a Vector file, eXPerience® will recognize its contents and Fabric dialog will appear prompting you to select the fabric you intend to embroider the design on. eXPerience® has an intelligent way that adjust some embroidery parameters according the backdrop you have selected. The most important of these parameters are ʺDensityʺ, ʺCompensationʺ and ʺUnderlayʺ. Depending on the elasticity of the Fabric eXPerience adjusts the stitches that are going to be placed over the Fabric in order to produce the best embroidery results. Pick a Fabric from one of the available categories. If you are satisfied by the preview that is available press ʺNextʺ to continue. Figure 2.20 Select Fabric The ʺColor reductionʺ dialog appears, it is the final dialog, before the design appears in the design area. You can select the number of Threads you want and the Palette of threads you prefer. Any change you make is previewed immediately on the screen behind the dialog box. After making the adjustments you like press ʺFinishʺ. Figure 2.21 Color reduction The graphic you have selected has been automatically converted into stitch objects in the working area. You can work with the converted design normally, as with any design you create from scratch. This mechanism automatically Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 37 eXPerience ® Embroidery Software manual Working with files recognizes vector data, but in some cases it is important to check the converted stitch objects, in order to make sure that their dimensions match. Bitmap file If the selected image is a Bitmap file, the next dialog will provide you 3 options: Trace (convert it to outlines) Open as Cross stitch design Open as Photo stitch design Figure 2.22 New design Bitmap file as backdrop BITMAPTRACE (CONVERT TO OUTLINES) The Trace option will convert the Bitmap to a Vector outline design that can be filled with normal stitches (Satin, Step, Piping, Running). Figure 2.23 Trace (Convert to outlines) By selecting the Trace (convert to outlines) option and clicking ʺNextʺ the Trace Image dialog will appear (Figure 2.24). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 38 eXPerience ® Embroidery Software manual Working with files Figure 2.24 “Trace image” dialog The Trace image dialog has some options that can help you produce the results you want. Those options are: 1. Scale image The Vector design in Trace Image will always open at the default 100% -- the original size of the Bitmap. To enlarge or reduce the Vector size, click first on Scale Image, then type in a new value above or below the 100% option. You can also change the Vector image size by clicking on up-or-down arrows (hold down for a speedy change). No matter how you do it, the scaling will always be proportional to all dimensions of the design: A 35mm x 60mm design will become a 70mm x 120mm design while you‘re adjusting it in Trace Image. Any change in values is automatically changed in Preview. 2. Accuracy The Accuracy option lets you choose how much detail of the original artwork will be in your final embroidery design. Click on the box to edit this option, which will open with a default Value 5. If you want your embroidered design to appear as the artwork, click up to Value 8 – the highest degree of accuracy. A Note of Caution: Depending upon your design, a Value 8 may not produce results best for embroidering because of excessive details. On the other end of the Accuracy scale, a Value 1 option may not have enough details to please you. You‘ll find that the Accuracy value varies greatly among bitmap images, so you must try different Accuracy values to get the preferred result. Each time you change a value, you can see it in Preview. 3. Color limit: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 39 eXPerience ® Embroidery Software manual Working with files The Color limit box gives you a choice of how many thread colors you want in your Traced image. Click on the box. It always opens with a default Value 20, the maximum number of colors, but there are several factors to be considered. If you have a 6-needle embroidery machine, you may want to change the Value 6 with six threads. The number of threads affects the way the Bitmap image will be converted to Vector design. In the Preview, you can view any value changes. 4. Use background With Use background option you can make the color/object that you will choose from the Preview area transparent. This is an easy way to remove a specific color/object from the Bitmap image. To edit this option, click the checkbox next to it. Move the mouse cursor over the Preview and it will automatically change to an eyedropper tool. The color that you will select from the preview area with the eyedropper tool will automatically become transparent and will fill the color tab next to the Use background option. Only one color object will become transparent from the design. You can make a different color transparent by selecting a different color with eyedropper tool from the design. When you have adjusted all trace options, press "Trace" button and the eXPerience® will process the design. Fabric dialog will appear in order to select a fabric that you are going to embroider the design on. Select a Fabric from available categories and its color and click ʺNext>ʺ. Always have in mind that there are some embroidery parameters that are affected by this selection of Fabric. Figure 2.25 Select Fabric dialog Color reduction window will appear. Select Thread manufacturer palette, number of colors and when you are done press ʺFinishʺ to end the ʺConvertʺ operation. The design will appear inside design area filled with stitches ready to be edited. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 40 eXPerience ® Embroidery Software manual Working with files Figure 2.26 “Color reduction” dialog BITMAP OPEN AS CROSS-STITCH The "Open as Cross stitch" option will convert the Bitmap design to a perfect Cross stitch embroidery design. The conversion is made automatically by clicking the ʺNext>ʺ button in the dialog, after selecting ʺOpen as Cross stitchʺ option. Figure 2.27 Open as cross stitch Select ʺFabricʺ window will appear (Figure 2.28). Select the fabric you intend to embroider the design on and press "Next>". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 41 eXPerience ® Embroidery Software manual Working with files Figure 2.28 Select Fabric The final dialog of this conversion wizard is ʺColor reductionʺ. You can select the number of Threads you want and the Thread Palette you prefer. By pressing ʺFinishʺ the wizard closes and the cross stitch design appears inside the design area. More information about working with cross stitch designs will be found in Chapter about Cross stitch. Figure 2.29 Color reduction BITMAP OPEN AS PHOTO STITCH You can also select to open any bitmap type graphic as Photostitch. The program automatically recognizes the graduation of colors of any image and sets fill stitches on it. The fill stitches are CMYK (Cyan, Magenta, Yellow, Key for black) color satin bars that cover the backdrop image area. Select ʺOpen as Photostitchʺ and press ʺNext>ʺ, the application is processing the selected file (Figure 2.30). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 42 eXPerience ® Embroidery Software manual Working with files Figure 2.30 Open as Photostitch The ʺFabricʺ dialog appears prompting you to select the fabric you intend to embroider the design on. According to the selected fabric the application adjusts some embroidery parameters. Make a selection from one of the available categories and press ʺNext>ʺ. Figure 2.31 Select Fabric dialog The final dialog of this conversion wizard is Color reduction (Figure 2.31). You can select the number of Threads and the Thread Palette you prefer. By pressing finish the wizard closes and the Photostitch design appears inside the design area. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 43 eXPerience ® Embroidery Software manual Working with files Figure 2.32 Color reduction dialog Importing Graphics options There are 3 ways that you can import graphic files and convert them into stitches. Through this conversion the software uses intelligent mechanisms in order to improve embroidery quality of the converted graphic. 1. Select a file as backdrop, in "New design" dialog and then you press "Convert" to start the automatic conversion process. 2. Select to "Import Bitmap/Vector backdrop" through "File" menu and in browse dialog that is used to select the file to be imported, uncheck the "As backdrop" option. Then by pressing "Open", the auto conversion wizard starts. 3. If you have bitmap or vector data on your clipboard you can select to paste them into eXPerience. The automatic conversion process starts and the clipboard data are converted into stitches. During the conversion procedure in any of the above cases you are prompted to select a "Fabric" and "Reduce design colors". These steps are very important. When you select a fabric from the respective dialog, eXPerience automatically adjusts some important embroidery parameters. In color reduction dialog you can select one of the Thread manufacturer‘s palettes and adjust the number of threads to use. These 2 steps in combination with optimizer options can help you import ready vector and bitmap graphics directly to stitches and reduce the work that needs to be done after the conversion process. Optimizer options are described into a separate section in "Options" chapter. We will describe Fabric selection and Color reduction process and how they affect the created objects-designs. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 44 eXPerience ® Embroidery Software manual Working with files Select fabric As described in previous section there 3 ways to import artwork. The selection of the fabric affects in any of these ways adjusts some embroidery parameters for the imported artwork in order to improve embroidery quality. When using the "Convert" function of new design dialog the embroidery parameters are applied to the whole design and the selected fabric and color is applied on the design. In case you "Paste" artwork or import artwork via Import Bitmap/Vector backdrop function of "File" menu, then the embroidery properties are applied only on the imported artwork and the actual fabric of the design or its color is not affected by the selection of the fabric during the conversion. In case you want to change the Fabric that appears in 3D preview mode, you must use the "Select Fabric" of "View" menu. In this case the only thing that changes is the fabric that is visible on the 3D preview. The color of the fabric that is used in 3D preview mode can only be changed via color management tool. The fabric that the embroidery design will be placed on is an important factor for the quality of the final embroidery result. You must be precise on the fabric selection. The fabrics are split to six categories according to the embroidery that will be placed on them. Each fabric when selected also applies a different set of embroidery parameters on the imported artwork. These parameters have been set in such a way in order to improve embroidery quality: In any of the above categories except from "Embroidery smooth" there is a fabric named like the category and followed by "Standard‖. Use this fabric if the fabric you are going to use doesn‘t appear among the available fabrics. In this case the program will apply all the embroidery properties of the category on the imported artwork and you can use any fabric you like. Wings systems L.t.d. Embroidery smooth: Starting with Density 55 for normal thread No 40, with lighter underlay. The embroidery that will be placed on the fabrics of this category will be light and smooth. That is why the embroidery on the 3D preview will appear with low density. The embroidery parameters that are applied by the fabrics of this category are set in such a way, that the embroidery that will be placed on to have smooth feel and keep the fabric soft. Embroidery Ultra Light: Starting with Density 85 for thick thread such as wool. The embroidery that will be placed on these fabrics will be Ultra light. That is why the embroidery on the 3D preview will appear with low density. Embroidery Light: Starting with Density 55 for thick thread No 30. The embroidery that will be placed on these fabrics will be Light. That is why the embroidery on the 3D preview will appear with low density. All rights reserved Copyright ® 2001-2009 Page 45 eXPerience ® Embroidery Software manual Working with files Embroidery Normal Light: Starting with Density 40 for normal thread No 40, with lighter underlay. The embroidery that will be placed on these fabrics will be Normal with a tension to Light. That is why the embroidery on the 3D preview will appear with normal density. Embroidery Normal: Starting with Density 40 for normal thread No 40. The embroidery that will be placed on these fabrics will be Normal. That is why the embroidery on the 3D preview will appear with normal density. Embroidery Heavy: Starting with Density 35 for thin thread such as metallic. The embroidery that will be placed on these fabrics will be heavy. That is why the embroidery on the 3D preview will appear with high density. Figure 2.33 Select Fabric Click the "+" sign next to any of the categories in order to expand its fabrics. Select any of the available Fabrics and then select a color for the Fabric, the result is automatically previewed on the dialog and on the design area behind this dialog. Press "Next>" to proceed to the conversion. Color reduction Vector or Bitmap graphics may have hundreds of colors, something that cannot happen in embroidery designs. There are limited thread colors on the market, which means that not all RGB color variations are available. For this reason eXPerience gives you the ability to set the number of threads that will be used and their color during artwok automatic conversion. The program automatically calculates and produces the thread colors that will be used with Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 46 eXPerience ® Embroidery Software manual Working with files a limit of 20. The limit exists because most embroidery machines have from 1 to 20 needle carriers. If your vector design has more than 20 colors when it turns to embroidery design, eXPerience automatically reduces the colors to 20. Colors that cover the smallest area on the design are combined with other similar ones and replaced with the most representative one. Figure 2.34 Color reduction dialog SELECT THREAD PALETTE In the drop down menu, the color palettes of the major thread manufacturers are listed as well as the default RGB (Red Green Blue) color palette. You can choose one of them to change your current palette. Your changes are automatically previewed behind the dialog box for your convenience. For example, if you choose "Gunold" color palette all RGB colors will be assigned to their respective ones. All the changes can be viewed in the color reduction area and visualized behind the dialog box. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 47 eXPerience ® Embroidery Software manual Working with files Using this dropdown select a manufacturer thread palette Once a thread palette is selected see that the colors of the design have been assigned to a color of the color palette THREADS TO USE The "Thread to use" track bar, which shows the number of used colors for the design. If you click and drag the track bar to the left side, you will reduce the number of threads in the design. If you do the opposite you will increase them until the initial point. The changes will be automatically calculated and will be previewed in the color reduction area. Color reduction area Use threads to use track bar to reduce the colors of the design The colors have been reduced see “Color reduction area” the ones that have the smaller coverage area have merged with similar color that have greater coverage area. Manually setting thread colors (Color reduction area) Each color palette contains a number of thread colors that the specific manufacturer produces. In order to view those, select the manufacturer from Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 48 eXPerience ® Embroidery Software manual Working with files the Palette and then double click on any colored square in the Thread list of the color reduction area. Manual changes on threads number can be made in the color reduction area. Select one of the manufacturer threads colors, click on the color, a dialog box window will appear where all colors are listed. You can also view which colors are currently used defined by a checkbox next to the color. Current color Other used colors Changed color Changed color This dialog appears by clicking on a thread color. Select a color and by clicking “OK” it is set as the color to use The color is set in order to be embroidered instead of the design colors The color reduction area contains all the information about the number of threads used, the vector design colors, the thread color used and the percentage of area that it covers. It also shows any changes that are made in the "Palette" and in "Thread to use" functions. In addition, you can make manual changes that will have an instant effect. This means that colors that cover the smallest area on the design are automatically put together with similar ones and replaced with the one that represents it from the "Thread" list. Figure 2.35 Color reduction area Also, you can change the color position manually. Click and drag a colored square in the "Design colors" list, from one thread to another, and view how the thread color changes. Using the same procedure you can drag a color in the bottom of the color reduction area, where it says "Drag here for new color", and add a new thread with the dragged color. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 49 eXPerience ® Embroidery Software manual Working with files When you finish setting the color groups you can change the thread color. Double click on a colored square in the "Thread" list of the color reduction area. A dialog box window will appear where all thread manufacturers‘ colors are listed. There you can choose another color and click "OK". The thread color in the area changes. If you want to change back to the color you had before, you must double click on the color and, in the dialog box, look for the color with the circle next to it. Select it and click "OK" to confirm your change. If you have set a thread manufacturers‘ color palette, in the dialog you will see the names/numbers of the respective threads and you can choose exactly the thread you want. You can also navigate in the thread list by typing the name/number of the thread. According with the typed letters/numbers, the respective thread will be selected from the list. In addition, when you click on the list headers (Thread, Color, Used), the contents of the list will be reordered according the type on the list. Therefore, if you click on the Color list header, the colors will be listed according the color tone. Finally, in the "Edit palette" dialog, you can ―undo‖ any change you have made by clicking on the undo icon or click on the Redo icon to cancel the last Undo you have made. Open a design With the ʺOpenʺ dialog you can load an embroidery design which is in a local disk or in a network disk. This dialog is a normal Windows file ʺOpenʺ dialog. In order to find the design you are looking for you have to specify its position. This can be done with the "Look in" field. This field shows the folder and the disk that you are looking. The designs of the current folder can be viewed in the File list under the "Look in" field. By default every time you open the ʺOpenʺ dialog, the program shows the "Embroidery Designs" folder that is located in My Documents folder. In Windows XP the path to this folder is (C:\Documents and Settings\Username\My Documents\Embroidery Designs\), where user name is the user name of the current user. In Windows Vista the path to this folder is (C:\Users\User name\Documents\Embroidery Designs\). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 50 eXPerience ® Embroidery Software manual Working with files Figure 2.36 “File Open” dialog In order to change the "Look in" folder, click on the arrow showing down on the right side of this field. Example: If you want to load a design which is in "C:\Designs\Women" directory. Click on the "Look in" field and click on the C: Hard disk drive. The "Look in" field shows "C: <Name of the disk>" and the "File list" will show the contents of the hard disk C:\. In the file list double click on the folder "Designs". The "Look in" field shows "Designs" and the file list will show the contents of the "C:\Designs" folder. In the file list double click on the folder "Women". The "Look in" field shows "Women" and the file list will show the contents of the "C:\Designs\Women" folder. Double click on the design you want to load. On the right side of the "Look in" field are two more buttons that helps you to change the folder that you are searching. If you click on any file design in the ʺfile listʺ the image of the file immediately will be displayed on the ʺPreview Iconʺ area which is located at the bottom left corner of the dialog box. This area is activated whenever you click on any file design. The area automatically previews the design that it is stored in the selected file design. This helps you to select the design you want without remembering the file name of the design. Go to last folder visited Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 51 eXPerience ® Embroidery Software manual Working with files This button brings you to the previous folder that you saw. In the given example, when you are in the "C:\Designs\Women" and you press the back button, in the "File list" you will view the contents of the "C:\Designs" folder. The second time you will press the back button you will view the contents of the hard disk C: and the third time the contents of your designs directory. Up one level This button brings you to the folder that contains the current sub-folder. Example: The file open dialog shows the "C:\Wings XP\designs" directory and you want to find a design which is in "C:\WingsXP\men". Press the "Up one level" button and the "Look in" field will show the "C:\Wings XP" directory. In the file list double click on the men directory. The "File list" area shows the designs or the sub-folders that the current folder contains. The selections of the designs depend on the way you have set the parameters of your Windows Explorer. From the same settings depends the way that the selected design will be loaded. Create new folder With this button you can create a new sub-folder in the current folder. After this button pressed a new folder named as "New Folder" can be seen in the "File list" area and you can type its name. View menu With this button you can specify the way that the sub-folders and the designs will be vied in the "File list". The possible options are: Large Icons, Small Icons, List, Details Thumbnails. Every design you are selecting from the "File list" its name is written in the "File name" field and it is previewed in the bottom of the dialog box. Also you can type in this field the name of the design that you want to load and after that press the "Open" button. In the "Files of types" field you can select the type of embroidery files that will be visible in the "File list" area. In case that you want to see all the files, no matter the file type, you can select the "All Files" option. On the left bottom side of the "FileOpen" dialog you can see the information of the selected design like the ʺDesign dimensionsʺ, ʺnumber of stitchesʺ, Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 52 eXPerience ® Embroidery Software manual Working with files ʺColor changesʺ and ʺFile size on diskʺ. In case that you would like to see more information for the selected design you can load it and select the "Design Info" option from the File menu. Additionally you can call the "Icon browser" of the designs and the ʺFavoritesʺ folders. Favorites In this dialog you can ʺAddʺ or ʺOpenʺ the most common directories with designs that you are using, in order to access them easily. In the ʺCurrent pathʺ area you can view the path of the hard disk that will be ʺAddedʺ in favorites list or ʺOpenedʺ in the ʺOpenʺ dialog box. In case that this folder is not added in your favorites list, you can add it by writing a description of the favorite in the ʺNameʺ field and then press the ʺAddʺ button. All the Favorite folders are added in the list next to the ʺOpenʺ button with the name you gave to them. In order to call a favorite, just click on it and then press the "Open" button. Favorites can save you time of searching inside your hard disk to find your designs. On the right bottom corner of the ʺOpenʺ dialog box you can see and change the parameters of machine type files. These parameters are the same like the Import design from a machine disk. Depending on the machine file type design you want to open you have to make changes on the special functions that are applied Icon Browser With the "Browse" option from the ʺOpenʺ dialog box or from "File" menu, you can display pictures of designs and visually choose the designs that you want to load. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 53 eXPerience ® Embroidery Software manual Working with files Figure 2.37 “Icon browser” dialog The ʺIcon browserʺ works like the Windows Explorer and it is a separate window inside eXPerience® software. This allows you to load the designs you need while the browser stays open and you can manage it as a normal window. On the left side of the browser, you can see the structure of the folders and the subfolders of your hard disk. If you click on a folder you can see all the subfolders and embroidery designs in these folders on the right hand side of the field. You can also use browser to see any designs contained in a network computer. If a folder has the symbol "+" on the left, this indicates that this folder has subfolders and you can view them by clicking on the "+" button. By pressing the "-" on the left side of the subfolder, you can compress the contents of the folder again. Using the browser you can: Select the designs. Load the selected designs. Print the selected designs. Change the size of the icons. See the information of a design. Delete one or more designs. Move one or more designs in another folder Search the embroidery designs of your hard disk. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 54 eXPerience ® Embroidery Software manual Working with files The same option can be called from the "File Open" dialog by pressing the "Browser" button. SELECTION IN BROWSER If you want to select a design, simply click on the icon of it. If you want to select more than one design, just select the designs while keeping the "Ctrl" key from the keyboard pressed. In order to open them you can select the "Open" function from the right click menu or by pressing "Enter" button from keyboard. If you want to open a number of designs that are contained sequentially in the same list you can do so by selecting the first design of the list, then press the "shift" key and select the last design on the list. All the designs between the two selection points will be highlighted; you can open then all by pressing the "enter" key. This selection is possible only in "Details" mode which can be activated from the right click menu. To select all the designs, which are in the current folder, you have to right click on any design and select the option "Select all" from the menu. The same functionality is activated when you press the "Num +" key from the keyboard or the "Select all" icon from the standard toolbar. To de-select all the selected designs, you have to right click on any design and click on the option "Select none" of the menu. The same functionality is activated when you press the ʺSelect noneʺ toolbar or if you click on an area without icons. icon from the standard To invert the selection you have made, you have to right click on any design(s) and click on the option "Invert selection" of the menu. The same functionality is activated when you press the "Num –" key from the keyboard or the ʺInvert selectionʺ icon from the vertical toolbar. LOAD DESIGN IN BROWSER You can use the "Browser" to load the selected design(s). By double-clicking on a selected design, you can load it. Also you can load the selected designs by right-clicking on the selected design and from the menu that appears select the "Open" option. Alternatively you can load the selected design, by clicking on the the horizontal toolbar. icon of PRINT SELECTED DESIGNS On the top-left corner of the "Active designs" dialog you can see which printer has been installed and you can specify which one you would like to print on. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 55 eXPerience ® Embroidery Software manual Working with files In case that you want to change the printer, you have to click on "Setup" button. In the following dialog you can change also the parameters of the printer. SIZE OF ICONS In "Browser" mode you can change the size of the icons by right-clicking on the icon and from the menu that appears selecting the size option you prefer. The options are: Large icons the sizes of these icons are 160 X 120 pixels and it is the default, when you are loading the Browser for the first time. Small icons the sizes of these icons are 80 X 60 pixels. With this size you can preview more icons per page and make quicker selection. Details With this option you cannot view the icons of the designs, but you can view the information about them. The information listed contains the Name, Type, Width, Height, Stitches and Colors. If you click on the header of a field, the designs will be sorted by this field starting from the lowest value to the highest. If you click again on the same header, the designs will be sorted by the opposite way. eXPerience® software always keeps the latest configuration of the icon view. PROPERTIES This option can be accessed from the right-click menu of "Browser" and shows the information of the last selected design. In the window that will appear you can view the Icon of the design, the Name, the Width, the Height, the Stitches count, the Colors, the Notes, the Customer, the Designer and the Keywords. You cannot change the design information in this window but you can do it by opening the "Design info..."option from the "File" menu that we will analyze later on. DELETE In the ʺBrowserʺ you have the option to delete the designs that you do not want. In order to delete the unnecessary file designs, first you have to select them and after that press the "Delete" button from the keyboard. Another way to delete the design you wish is to select these designs and on the right click menu select the option "Delete". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 56 eXPerience ® Embroidery Software manual Working with files MOVE In the "Browser" you have the option to move designs from one folder to another. In order to move one or more design from the current folder to another, first you have to select the designs you want and then drag them on the folder you wish on the left part of the Browser. SEARCH FUNCTION With this dialog you can search for one or more designs in your hard disk or in a network disk. Figure 2.38 “Search” dialog The filters you can use are: Design name: In this filter you can write a part of the name or exactly the name of the design you are searching for. Keyword: In this filter you can write one or more keywords that you have added in the "Design info... " or "Save as" dialog. Stitches: In this filter you can specify the number of stitches of the shown designs. Customer: In this filter you can write a part of the name or exactly the name of the customer that you have added in the "Design info... " or "Save as" dialog. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 57 eXPerience ® Embroidery Software manual Working with files Designer In this filter you can write a part of the name or exactly the name of the designer that you have added in the Design info... or Save as dialog. Size: In this filter you can specify the limits of size of the shown designs. File date: In this filter you can specify the type of the date that you are going to use for searching and the time period that you would like this time to be. Start from folder: In this filter you can specify in which directory the program will start searching for designs. In order to change the searching folder you can use the ʺBrowserʺ button. Also you can enable the following filter ʺBrowse also subfolderʺ in order to search and the subfolders of the selected folder. Limit search to: In this field you can specify the maximum number of the shown designs after the search. Search: Pressing this button, the software starts searching the selected drives accordingly to the filters you have specified. Search results: In this area can be seen the designs that are fulfill the conditions of the searching dialog. Read diskette You can read a diskette or floppy disk using this option from the "File"Import"Machine Floppy" menu item. Place the diskette inside the drive and then click on this option. The program automatically recognizes the format of the diskette and the designs that it contains. At this point you can see a dialog box asking about parameters for designs that the diskette has. If you change the diskette, the program will recognize the new one. In case you have forgotten to put a diskette in the drive the program the software will prompt you to do so and asks if you want to retry or cancel. In the following dialog you have to specify: The Designs that you want to load The distance which above two objects will be split. The way that the stops will be read. If the commands Slow/Fast will be detected. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 58 eXPerience ® Embroidery Software manual Working with files The number of jump-stitches which will be interpreted as a cut. If the double stops command will be detected. If the Slow/Fast or the Sequin command for ZSK will be detected. Designs In this area you can see the names of the designs that are contained on the diskette. To load a design you can click on it and then click the OK button. If you want to load more than one design, you can click and drag from one design to another. By holding the shift button, you can click on one design then another and all the designs in-between will be selected. If you want to load multiple designs that aren't listed sequentially, hold the control key and click on each of the designs that you want to load. Split objects above distance Using the following scroll bar you can set the distance above which the objects will be split. For information, two parts of a design are treated as separate objects if they have a special function between them. This option is useful when you have a design without thread trims. Specifying a distance just higher than the longest stitch that exists inside the design automatically converts all the long stitches (movements between objects) to split objects. Convert all Stop functions to color changes If you enable this option, the program will translate the Stop special function into a color change. Delete all Slow/Fast commands from design If you enable this option, the program will delete any slow or fast commands the design may have. Cut is … jumpstitches This option relates only to the Tajima machine format. With the following scroll bar, you have to specify how many jumpstitches will be translated as a cut. Read double stops This option is related only to the Tajima machine format in which there is no color change function. This type of machine uses the stop function as a color change. If you have two or more stops in sequence (for example when embroidering appliqués) the program will read them as a "Stop" function, not as two color changes. ZSK code Version Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 59 eXPerience ® Embroidery Software manual Working with files The following two commands work as radio buttons. They allow you to select one of the two commands depending on which type of ZSK machine version you are working with: OLD: Slow speed command The old version of ZSK code uses Function 20 as a slow speed command; therefore you must specify if your design was made with old or new ZSK code using this option NEW: Sequin command New version of ZSK code uses Function 20 as a Sequin command; therefore you must specify if your design is made with old or new ZSK code using this option Delete Design With this button you can delete the selected designs on the Designs list. On the following window you have to confirm if you want to delete the selected design(s) or not. If you press the "Yes" button, the designs will be deleted. If you press the "No" button the function will be cancelled. Recent Files At the end of the "File" menu there is a list with the 5 last used designs. In order to load one of these designs, just click on the design you want. The design will immediately open in a new internal window without affecting the already open designs. Save as your design When you create a design in eXPerience® you can save it in many different file formats. The standard saving format is ".ngs" which is the default Wings Systems file format. The other file formats are: Wings systems L.t.d. Tajima (".dst", ".dsz", ".dsb") Tajima TBF (".tbf") SWF (".sst") SWF xp (".swf") Pfaff (".ksm",".pcs", ".pcm") Happy (".tap") Melco expanded (".exp") Brother/Baby Lock/Bernina (".pec", ".pes") Husqvarna (".Hus") Husqvarna Viking (".Vip") All rights reserved Copyright ® 2001-2009 Page 60 eXPerience ® Embroidery Software manual Working with files Viking Designer1 (".shv") Janome (".jef", ".sew",".Jeff+") Juki (".M3") Toyota (".10O") Mitsubishi HD (".1??") ZSK TC (".Z??") Barudan FDR (".U??") With the "Save as" option, from the "File" menu, you can save the current design on your hard disk for the first time or save the current design in a different position or with a different name. In the "Save as" dialog you can specify the position in which you want the design to be saved by changing the "Save in" field which is the same with the "Look in" field that we analyzed in the "FileOpen" dialog. Also are available the "Go to last folder visited" and "View menu" "Up one level" "Create new folder" . The "File list" area shows the designs that the current folder contains. If you click on a design, its name will be added in the "File name" field and the information about that design will be list on the left bottom side of the "Save as" dialog. If you press the "Save" button the selected design will be deleted and in its position will be written the current design. If you type a different name on the "File name" field the design will be saved with this file name. On the right bottom side of the "Save as" dialog you can view the ʺCustomerʺ, "Design" and "Keyword" fields. These fields are useful in order to search a design. The same fields exist also in the "Design info..." dialog. Finally, from the "Save as Type" you can select the file format you want to save the design. It is good practice always to save your designs in ".NGS" file format because it is a reach embroidery file format that allows you to make any modifications you want easily by editing punching data. In addition ".NGS" file format keeps information like Keywords, the Designer‘s name, the Customer‘s name, an image of the design and many more that can help you create your own embroidery design library. With those saving capabilities you can easily make your designs, save them in a floppy disk, load them from your embroidery machine and embroidered them. Save your design In order to save an existing design you must follow the steps listed below. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 61 eXPerience ® Embroidery Software manual Working with files 1. Choose "File Save" or "Save As". The "Save As" dialog box appears. If your design has been saved once already, by clicking on the "Save" option, the "Save As" dialog box will not appear but will save any changes to your previous saved file. 2. In the dialog box define the "File name" and the file type. 3. Select the location you want to store your designs and click "Save". Following these simple steps you can save your designs in any embroidery machine file format you prefer loaded to your embroidery machine and start the embroidery process. Auto-backup mechanism eXPerience® software has two security features that will help you avoid losing important work from systems crashes that might occur. The first is the "Failure Recovery" feature and the second is the "Auto-backup" feature of the embroidery designs. Failure Recovery: This feature is activated automatically when an illegal operation is made in the software. Immediately the "Failure Recovery" tool is activated in order to baffle the termination of the program. Figure 2.39 Failure recovery dialog The "Failure Recovery" dialog box it looks like the one above. If you click the "Yes" button the software will continue functioning from the position you were before your last action. On the other hand if you click on the "No" button the Software will be terminated immediately without asking you to save your design. If the "Failure Recovery" appear in a design is better to save your design, after clicking the" Yes" button, and restart "eXPerience®". This mechanism secures your work. Wings systems L.t.d. Auto-backup: Another feature that eXPerience® has to protect your valuable work is the "Auto-backup" feature. eXPerience® automatically saves your designs after every change you make on them. The "Autobackup" works even if you have not saved your design at all. If the software hung-up for a reason, your work will not be lost in most of the cases. The next time that you will open the software the designs that were open before the hung-up of the software will be there at the point of your All rights reserved Copyright ® 2001-2009 Page 62 eXPerience ® Embroidery Software manual Working with files last embroidery transformation. This mechanism will protect you from losing your work. Note: Always keep in mind to save your designs frequently. Format Floppy Using the "Format floppy" option from the "File" menu, you can format a new diskette. Before you call this option you must have a new diskette inserted in the floppy disk drive. In the "format properties" field of the "Floppy disk format" function you can select the type of the machine disk that you are going to create. Figure 2.40 Format floppy dialog To start the formatting processing, press the "Start format" button. The program recognizes the current floppy disk format. If the diskette that you have inserted is already formatted, eXPerience® software will show a warning message showing the type of the diskette that you are willing to format and the number of the designs that this diskette has. Attention: If you will press the "Yes" button on the warning dialog, all the designs of the diskette will be deleted. In case that you are not sure if you want these files or not, press the cancel button and use another empty diskette. In case the current floppy disk format is the same as your choice, the eXPerience® software gives you the opportunity for a fast format. Write Floppy Using "Write floppy" option from the "File" menu, you can write the current design to a diskette. First place the diskette inside the drive and then click on this option. The program automatically recognizes the format of the diskette Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 63 eXPerience ® Embroidery Software manual Working with files and asks for the parameters. If you have forgotten to put the diskette in the drive, the program will prompt you and will ask if you want to retry or cancel. In the following dialog you have to specify: The internal file name of the design. The templates that you use on your machine. The maximum stitch length. The number of the jumpstitches which will be interpreted as a cut. File name In this area you have to write the internal name of the design. This name will appear on the file when you want to load the designs from the diskette. For some embroidery file formats (eg. Tajima) these names are different than the ones saved to disk. ZSK accepts only numbers as filenames. Under this field you can see the designs that are already in the diskette. Templates In this area you have to select the accepted template that you use in your machine. Maximum stitch length in design / between objects In this area you have to select the maximum stitch length that the design will have. Cut is … jumpstitches This option has to do with the Tajima format. With the following scroll bar you have to specify how many jumpstitches will be interpreted as a cut. Additional information is also given in this dialog: Machine-Code format In this area the program recognizes the existing format of the diskette and shows which code the design will be written in on the diskette. Design stitches In this area you can see the estimated number of stitches that the design has. Free stitches. In this position you can see the free space of the current diskette counted in stitches. Supported file formats a. Embroidery formats (MS-DOS compatible) eXPerience® software supports the following DOS file formats: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 64 eXPerience ® Embroidery Software manual Format Tajima DSB Tajima DSZ Tajima DST APS DOS APS DOS Happy KSM/PFAFF PFAFF PFAFF Melco Expanded Melco Condensed Compucon Milestone ® EXPerience CadCam APS CadCam APS SWF Mitsubishi Toyota Barudan FDR Artista Juki Brother/ Baby Lock/ Bernina Brother/ Baby Lock/ Bernina Jenome Jenome Viking Designer1 Husqvarna Viking Husqvarna Working with files Extension .DSB .DSZ .DST .STC .PCH .TAP .KSM .PCS .PSM .EXP .CND .XXX .MLS .NGS .STC .PCH .SST .1 .10O .U .art .M3 .pes .pec .Jef .sew .shv .Vip .Hus File Open File Save Read Disk Write Disk b. Non MS-DOS compatible floppy disk formats eXPerience® software, in addition to the above-listed MS-DOS compatible formats, supports the following special disk formats: Disk type Barudan FMC Barudan FDR Marco ZSK Melco SD Size 640K 640K 640K 640K 320K Embroidery formats Barudan Barudan, Tajima ZSK ZSK Melco Expanded Import 8-chanel tape With this option you can read a tape from a reader. On the following dialog you have to specify if the reader is ready or not. Check if the reader is switched on and if the reader mode is on. If the reader is ready, click on the "Yes" button. The program reads the tape and recognizes automatically its format. On the following dialog you can specify: Wings systems L.t.d. The correct format of the tape All rights reserved Copyright ® 2001-2009 Page 65 eXPerience ® Embroidery Software manual Working with files The distance which above two objects will be split. The way that the stops will be read. If the commands Slow/Fast will be detected. The number of jumpstitches which will be interpreted as a cut. If the double stops command will be detected. If the Slow/Fast or the Sequin command for ZSK will be detected. Format On this area can be seen the available tape formats. The software has marked the format that was recognized during reading the 8-chanel tape. In case that you want to change the tape format click on the format you wish. Split objects above distance Using the following scroll bar you can set the distance above which the objects will be split. For information, two parts of a design are treated as separate objects if they have a special function between them. This option is useful when you have a design without thread trims. Specifying a distance just higher than the longest stitch that exists inside the design automatically converts all the long stitches (movements between objects) to split objects. Convert all Stop functions to color changes If you enable this option, the program will translate the Stop special function into a color change. Delete all Slow/Fast commands from design If you enable this option, the program will delete any slow or fast commands the design may have. Cut is … jumpstitches This option relates only to the Tajima machine format. With the following scroll bar, you have to specify how many jumpstitches will be translated as a cut. Read double stops This option, also, is related only to the Tajima machine format in which there is no color change function. This type of machine uses the stop function as a color change. If you have two or more stops in sequence (for example when embroidering appliqués) the program will read them as a "Stop" function, not as two color changes. ZSK code Version The following two commands work as radio buttons. They allow you to select one of the two commands depending on which type of ZSK machine version you are working with: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 66 eXPerience ® Embroidery Software manual Working with files OLD: Slow speed command The old version of ZSK code uses Function 20 as a slow speed command; therefore you must specify if your design was made with old or new ZSK code using this option NEW: Sequin command New versions of ZSK code use Function 20 as a Sequin command; therefore you must specify if your design is made with old or new ZSK code using this option Note: The Reader can be specified during the installation. For more information see the Getting started, in modify section. Last tape imported With this option you can read again the last tape (without needed to be put on the reader) in order to change the import parameters. The parameters you can change are: the correct format of the tape the distance which above two objects will be split. the way that the stops will be read. if the commands Slow/Fast will be detected. the number of jumpstitches which will be interpreted as a cut. if the double stops command will be detected. if the Slow/Fast or the Sequin command for ZSK will be detected. Format On this area you can view the available tape formats. The software has marked the format that was recognized during reading the 8-chanel tape. In case that you want to change the tape format click on the format you wish. Split objects above distance Using the following scroll bar you can set the distance above that the objects will be split. For information, two parts of a design are treated as separate objects if they have a special function between them. This option is useful when you have a design without thread trims. Specifying a distance just higher than the longest stitch that exists inside the design automatically converts all the long stitches (movements between objects) to split objects. Convert all Stop functions to color changes If you enable this option, the program will translate the ʺStopʺ special function into a color change. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 67 eXPerience ® Embroidery Software manual Working with files Delete all Slow/Fast commands from design If you enable this option, the program will delete any slow or fast commands the design may have. Cut is … jumpstitches This option is related only to the Tajima embroidery machine file format. With the following scroll bar, you have to specify how many jumpstitches will be translated as a cut. Read double stops This option is, also, related only to the Tajima embroidery machine file format in which there is no color change function. This type of machines uses the "stop" function as a color change. If you have two or more stops in sequence (for example when embroidering appliques) the program will read them as a "Stop" function, not as two color changes. ZSK code Version The following two commands work as radio buttons. They allow you to select one of the two commands depending on which type of ZSK machine version you are working with: • OLD: Slow speed command the old version of ZSK code uses Function 20 as a slow speed command; therefore you must specify if your design was made with old or new ZSK code using this option • NEW: Sequin command new versions of ZSK code use Function 20 as a Sequin command; therefore you must specify if your design is made with old or new ZSK code using this option Export to 8-channel tape With this option you can punch (write) an 8-chanel tape. On the following dialog you have to specify the code and the Macro of the tape that you are going to punch. More over you can specify: the maximum stitch length. the number of the jumpstitches which will be interpreted as a cut. Maximum stitch length in design / between objects In this area you have to select the maximum stitch length that the design will have. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 68 eXPerience ® Embroidery Software manual Working with files Cut is … jumpstitches This option has to do with the Tajima format. With the following scroll bar you have to specify how many jumpstitches will be interpreted as a cut. Export to DXF format With this tool you can export your design to DXF (AutoCAD) format. This is a vector format that can be used for presentations or used in Laser cutters. To export a design to (DXF) file format you have to follow the steps listed below: Select the object(s) that will be exported to "DXF" file format. From "File" menu select the "ExportOutput to DXF". A standard "File Save" dialog box appears. Select the location where the file will be saved, enter a name in the "File name" filed and click the "Save" button to finish saving in "DXF" format. Serial connection with Embroidery machines With this tool you can connect your embroidery machine directly with the computer. There are several plug-ins that can be used to connect your eXPerience® with your embroidery machine or a Memory-Box storage device. You import or export designs from the connected devise. In order to export a design directly to your embroidery machine you have to activate the "Plug-ins" function from the "FileExport" menu. The "Export designs" dialog box appears (Figure 2.41). Figure 2.41 “Export design” dialog Export design In the "Export design" dialog box you can make the following adjustments: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 69 eXPerience ® Embroidery Software manual Working with files Select Driver: In this list box you can select the device in which you will export the design. You can select to export between a storage device or directly to an embroidery machine. Add driver: By clicking on this button you can add a driver to the ʺExport designʺ dialog box and use it to connect eXPerience® directly with a storage devise or an embroidery machine. In the dialog box that appears you have to specify the location where the driver of the devise is located. Remove driver: With this button you can remove the selected driver from the "Select Driver" list. Configure: with this button you can configure each plug-in that exists in the "Select Driver" list. About: with this button you can view information about the selected driver of the "Select Driver" list. When you finish with the adjustments, click the "Ok" button to continue. In the dialog box that will appear you can make extra machine type adjustments that will be the final before you embroider the design. Click the ʺOkʺ button to send the design to the design you have selected. Send to SWF machine This tool is very useful for those who have SWF embroidery machine. When you activate this function a dialog box appears. In the dialog box you can select the machine code format and the maximum stitch length between objects. Figure 2.42 “Export to SWF” dialog When you finish with the adjustments click ok and the design will be send immediately to the SWF machine through the serial cable you have already connected with your computer. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 70 eXPerience ® Embroidery Software manual Working with files Send through e-mail With this option you can send the current design by e-mail. When the "Send" option is selected from the "File" menu, eXPerience® finds the default program that you use for e-mails and opens a new e-mail window. The current design is saved in a temporary location and then it is attached to a new mail that has been created using your mail client. Type in the e-mail address of the person you want to send the design, add any text you wish in the e-mail and send it through internet. Closing – Exit In this section you can learn the possible ways to close the loaded designs or to exit from the program. Close By clicking on this option in the "File" menu, you can close the current design. If the design has changes that are not saved, you will see a message box asking if you want to save the current changes. Important: If you click the "Yes" button the new design will be saved over the old one without any further warning. If you want to keep the old design as it is, you must click the "Cancel" button and then use the "Save as" command of the "File" menu. In case that the current design has not saved, the program automatically call the "Save as" option. If you choose the "No" button, the changes of the design will not be saved. If you choose the "Cancel" button, the design will not be closed and you can continue working on it. The same option can be called with "Ctrl+F4" from the keyboard. Close all By clicking on this option from the "Window" menu, you can close all the designs which have been loaded. If one or more designs have changed but not saved then you will see a message box asking if you want to save the current changes. Attention: If you click the "Yes" button the new design will be saved over the old one without any further warning. If you want to keep the old design as it is, you must click the "Cancel" button and use the "Save as" command from the "File" menu. In case the current design has not been saved, the program automatically bring up the "Save as" option. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 71 eXPerience ® Embroidery Software manual Working with files If you choose the "No" button, the changes of the design will not be saved. If you choose the "Cancel" button, the design will not be closed and you can continue working on it. The same option can be called by pressing the "Ctrl + F4" keys. Quit You can exit the program using this option from the "File" menu. If any of the designs you have been working on have changed but are not yet saved then the software will prompt you with a dialog box asking if you want to save the current changes. Attention: If you click the Yes button, the new design will overwrite the old one without any further warnings. If you want to keep the old design as it is, you have to click the Cancel button and then use the Save as command of the file menu. If you click the No button, the changes to the design will not be saved. Window eXPerience® loads all the embroidery file designs in multiple internal windows. For this reason eXPerience® includes functions for Windows managing. These functions can help you to manage the active designs better, helping you reduce the production time of the design. All the ʺwindowsʺ managing functions are the following: Tile horizontal Using this option from the "Windows" menu you can display multiple designs underneath one another. This allows you to see all the designs on the screen simultaneously - please note that the screen may become crowded if you open many designs at the same time. Tile vertical Using this option from the "Windows" menu, you can display multiple designs next to one another. This allows you to see all the designs on the screen simultaneously. Please note that the screen may become crowded if you opened many designs at the same time. Cascade Using this option in the "Windows" menu allows you to see the designs displayed as cards. The design that you select will move to the front. All iconic Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 72 eXPerience ® Embroidery Software manual Working with files By choosing this option from the "Windows" menu you can minimize (shrink) the designs to the bottom left corner of the screen. Printing Printing the designs that will be embroidered it is important procedure in the embroidery process. eXPerience® in the printouts includes all the information that you would possible need for the embroidery design. Print This option can be activated by pressing the icon above or from the option "File > Print" menu - it enables you to print the current design. On the following dialog you can see a preview of the printout of the current design Figure 2.43 “Print Preview” P r i P n r t i Printer items e n r t e S Tiled printout T r e i t lI u e t p d e m p s r i n t o u t Printer setup To the right side of this dialog you can specify: Printer setup Print items Tiled printout The design will be printed when you click on the "Print" button. In case that you do not want to print the current design, press the "Close" button but any changes you have made in the "Print preview" structure will be saved. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 73 eXPerience ® Embroidery Software manual Working with files In case the printout dialog was brought up from the "Browse" option, the last field "page" will be enabled. With this field you can specify which page of the printout you would like to see. Printer Setup With the Setup button of the printing dialog you can see the properties of the printer. The dialog of the printer setup depends on the printer driver that you are using. Print items In this part of the printing dialog you can specify which information will be visible on the printout. The option that you have are: Header Color changes Sequence icons Information Orientation Company name Binder space Stitch count Start point 3D-Preview Fabric Design date Every item of the printout can be enabled or disabled with a click on the square on the left of its description. If the item is enabled the changes can be viewed on the preview area. Header The header of the printout is at the top of the page and shows the size, color changes, number of stitches of the design, the needed yarn for the current design, the colors that the current design is using and in which position they should be. Figure 2.44 Print Preview header Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 74 eXPerience ® Embroidery Software manual Working with files Color changes The color changes are at the top right side of the printout and show the sequence of the color changes. This information is really useful in case the current design will be saved in machine file format which uses Stop instead of color change command. Figure 2.45 Color changes Sequence icons The sequence icons are located at the bottom of the page. They show parts of the design split with a special function like color change, appliqué or stop. Also in the bottom of its icon can be viewed the name of the color that should be used, the needle carrier and the position of each object in the embroidering sequence. Figure 2.46 Embroidery Sequence icons Information The information is the notes that were written on the "Design info..." dialog. This information is placed at the bottom of the page. Figure 2.47 Information Orientation The orientation is the icon shown with the "R" character on the top right corner of the printout and it shows how the printed page should be put on the embroidery machine in order to define the starting point of the design. Figure 2.48 Orientation Company name The company name can be viewed on the top of the printout. What is written on the company name field can be changed from the "Printing" tab of the "Tools Options" dialog. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 75 eXPerience ® Embroidery Software manual Working with files Figure 2.49 Tool>Options> Printing Add “Company Name” Print preview 2.50 Company name holder Binder space This option makes the necessary margin (on the left side of the page) in case you want to put the printout in a folder. Stitch count With this option you can arrange if the number of stitches of the current design will be printed or not. The number of stitches of the design can be viewed on the header of the printout. Figure 2.51 Stitch count Start point This option shows or hides the starting point of the design, marked with the above icon. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 76 eXPerience ® Embroidery Software manual Working with files 3D-Preview This option shows the embroidery design in 3D preview. Figure 2.52 3D preview Fabric If this option is disabled, the preview will not preview the fabric behind the design. Therefore if you want to have the fabric as a background you have to check the checkbox next to ʺFabricʺ option. Figure 2.53 3D preview without fabric Design date This option shows the creation date of the design. The Date is located at the header. Figure 2.54 Design Date location Tiled printout Figure 2.55 Tiled printout The "Portrait" option specifies how the design is positioned on the page. If it is enabled then the design is printed vertically; if disabled (Landscape) then the design is printed horizontally. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 77 eXPerience ® Embroidery Software manual Working with files The scale field shows if the design will be depicted smaller than its actual size and the percentage of the shrink. The first time that the printing dialog will be called, the program finds the best way to show the design in actual size with the least number of pages required. To automatically restore the parameters indicated at the beginning of this process you could use the "AutoFit" button. If your design is previewed in more than one page, you can print them, cut the border of the page, which is already marked, and bind them to have your design complete. Active designs modifications This is a supportive tool, located under Window menu, where you can view all the designs that are currently open in the program and some extra functionality: Print the selected designs one by one or like catalogue. Save the selected design(s) in the hard disk by changing their location or their format. Write the selected designs in machine disk. Format command is available in case it is needed. Close all the selected designs at once. Right click menu Figure 2.56 “Active designs” dialog Print the selected designs one by one or like catalogue. In the "Active designs" dialog box you can print the designs one by one or like a catalogue. Therefore you can select the designs you want to print using also Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 78 eXPerience ® Embroidery Software manual Working with files the Ctrl or Shift Key for your selections and click the "Print" button to make a print list of designs. The "Print" dialog box is like the standard dialog box that eXPerience® has. Instead of viewing the whole design you can view thumbnails of all the selected designs (Figure 2.57). Figure 2.57 Print preview multi designs dialog The way that the designs will be printed can change by adjusting the printing parameters. The parameters that you can adjust are the following. Setup: with the "Setup" button you can change the parameters of the installed printer. The dialog box that will appear changes from printer to printer. For adjusting the printer setup please refer to printer‘s manual. Save to JPG: with this button you can save the print preview in jpg file format (image file format). Print area: in the "print area" you can select which information will be added in the print preview. You can add or remove general "Information" about the design, your "Company‘s name", the "Binder space" and the ʺStitch-count". Save defaults: If you made some adjustments and you want to be set it as the default settings, you can click on the "Save defaults" button to do so. Number of icons: In the ʺNumber of iconsʺ area you can specify the way that the designs will be placed on the print preview area. In the "X" and "Y" fields you can specify the number of columns and rows of the table where the designs will be placed in the print preview area. Also you can specify if want the designs to be printed in Portrait or Landscape paper. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 79 eXPerience ® Embroidery Software manual Working with files Page: by increasing or decreasing the "Page" field you can view the other pages that will be print. Only the pages that contain designs are printed when the ʺOkʺ button is been clicked. When you finish with the adjustments you can click the ʺOkʺ button to print the designs. If you click the ʺCancelʺ button the printing process will be canceled and you will return to the ʺActive designsʺ dialog box. Save the selected design in the hard disk by changing their location or their format. In the ʺActive designsʺ dialog box with the ʺSave asʺ button you can save as the selected designs in a new location in the file format that you prefer. With this function we have the ability of multi design saving. In order to apply this function you have to select one or more designs and click on the ʺSave asʺ button. The standard ʺSave asʺ dialog box will appear where you have to specify the location and the file type you want the designs to be saved. If you click the ʺSaveʺ button all the selected files will be saved instantly in the location you have specified. Format floppy With the ʺFormat floppyʺ button you can format a floppy disk and make it readable from the respective embroidery machine. In the dialog box that appears you can choose one of the following embroidery machine‘s floppy formats: TAJIMA, TAJIMA HD, HAPPY, PFAFF, ZSK, MARCO, BARUDAN FDR, BARUDAN FMC, MELCO DOS, MELCO HD, MELCO SD, SAURER HD, MITSUBISHI HD, TOYOTA, JUKI, SWF, SWF HD. Place a floppy disk in the floppy drive and click on the ʺStart formatʺ button. The progress of the format can be viewed in the ʺFormat progressʺ area. Write to floppy Using this option you can write the current design to a diskette. First place the diskette inside the drive and then click on this option. The program automatically recognizes the format of the diskette and asks for the parameters. If you have forgotten to put the diskette in the drive, the program will prompt you if you want to "Retry" or "Cancel". In the following dialog you have to specify: Wings systems L.t.d. File name: In this area you have to write the internal name of the design. This name will be seen when you want to load the designs from the diskette. For some formats (eg. Tajima) these names are different than the ones saved to disk. ZSK accepts only numbers as filenames. Under this field you can see the designs that are already in the diskette. All rights reserved Copyright ® 2001-2009 Page 80 eXPerience ® Embroidery Software manual Working with files Templates: In this area you have to select the accepted template that you use in your machine. Maximum stitch length in design / between objects: In this area you have to select the maximum stitch length that the design will have. Cut is … jumpstitches: This option has to do with the Tajima format. With the following scroll bar you have to specify how many jumpstitches will be interpreted as a cut. Additional information is also given in this dialog: Machine-Code format: In this area the program recognizes the existing format of the diskette and shows which code the design will be written in on the diskette. Design stitches: In this area you can see the estimated number of stitches that the design has. Free stitches: In this position you can see the free space of the current diskette counted in stitches. Close designs By clicking this button at the bottom right of the "Active designs" dialog you can close all the active designs at once. Right click menu From the right click menu you have the ability to "Print" your design, change the icon view of the designs, make selections and view the "Properties" of the selected design. In the "properties" of each design you can view the file name of the design, the path where is located, the dimension, the number of colors used, the number of stitches, and the notes that the designer have added. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 81 eXPerience ® Embroidery Software manual Make selections Chapter 3 3 Make selections Introduction In this chapter we will analyze how we can make object selections from our designs. There are many ways you can select an object from a design or the whole design. You can use the tools from the standard toolbar, the mouse (click) and the functions in the edit menu. Selection with mouse If you want to select an object of a design, you have to click on it while you are in object editing mode. You can also select one or more objects by clicking and dragging the mouse on the design area to draw a rectangle or a lasso around the object(s) you wish to select. All the objects that are completely within this selection (rectangle or lasso) will be selected. By holding the "Alt" while creating a selection (rectangle or lasso), all objects that part of them is covered by the selection will become selected. With this method you do not need to view the entire object in order to selected but need only a part of it. When selecting items, if you hold the "Shift" or "Ctrl" key you can add or remove items from the selection by simply clicking on them. To enable the "Lasso" selection tool you have to click on the 'L' key form the keyboard while you are on ʺTransformʺ mode. The cursor will change and a small lasso will appear on it, informing you that the tool is ready for use. To use the lasso tool you have to click and drag with the mouse on the screen to draw a freehand selection line around the objects of the design. This selection tool is very useful form more accurate selections. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 82 eXPerience ® Embroidery Software manual Make selections A selection can be also made using "Sequence manager" by clicking on the icon of any object. Automated selection presets such as "Select all", "Select none" or "Invert selection" are available on the horizontal icon toolbar and on "Edit" menu from main menu bar. If you are editing a complex design, you can use the "Hide" selected object(s) tool to hide an object(s) and have a better view of the one you want to work with. From sequence manager tool window you can also select the object(s) you want. In order to be able to recognize more easily the currently selected objects the software shows them inside a highlighted rectangle like the one on following figure. Figure 3.1 Selection rectangle Select all Using this option from the "Edit" menu, you can select all the objects in the design. The same selection can be done by using "Ctrl + A" shortcut key combination on your keyboard or by pressing "Select all" horizontal icon toolbar. button of the Select none Using this option in the "Edit" menu, you can de-select all selected objects. The same can be done using Deselect all button of the vertical toolbar or by clicking on an empty area inside the design area. You can also use the keyboard shortcut key "Ctrl+Shift+A" in order to deselect all. Invert selection Using this option from the "Edit" menu, you can reverse the objects selected. Anything on the design that is not currently selected gets selected, while the selected items get deselected. This option is useful when you want to select all objects except a small group. You select the small group and then choose invert selection. The same action can be applied by using the "Ctrl+Shift+I" keyboard combination or by pressing ʺInvert selectionʺ horizontal icon toolbar. button on the Select by color Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 83 eXPerience ® Embroidery Software manual Make selections eXPerience® gives you the ability to select a set of objects from a design by their color. This function is very easy to use and is applied as follows. Right click with the mouse on a color, the color that is used for the objects you want to select, of the "Special functions" toolbar and from the pop-up menu that will appear select the "Select by color" function. All the objects that are using this color will get selected. By selecting multiple objects of the same color gives you the ability to change the color for all of them at once without having to apply the color change to each one separately. Select by special function A very special ability if eXPerience is that we can select a set of objects (or stitches inside one or more objects) inside a design according to the usage of a special function. For example you can select all objects that have a "Thread trim" applied on them. This function is very useful because you can easily apply another special function on all objects, without having to apply on any of them separately. The "special functions" toolbar is the second horizontal icon toolbar that is located on the top area of eXPerience main application window, when the software is loaded. A ―Special function‖ is a special command that will instruct the embroidery machine to perform a special action. The available special functions can be applied in one or more object(s)-stitches. Any applied special function is performed before the actual embroidery of the specified object, otherwise you can apply it using ―Stitch editing‖ mode in one or more stitches of any object. You can also see the objects that have a special function applied from the icons that appear on the right part of sequence manager, revealing that a special function has been applied. The usage of this special functionality is very simple. You can just right click on any of the available special functions on special functions toolbar, in order to have acess to this special selection tool. Once you right click on an object a popup menu appears stating "Select by" followed by name of the special function. Figure 3.2 Select by special function 1 2 3 The selection options for ―Stop‖ special function appear in the above figure. Once you select the first option of this popup menu, all objects that have this special function are immediately selected. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 84 eXPerience ® Embroidery Software manual Make selections The other 2 options are only enabled when in stitch editing mode. This happens because any special function can be applied only once on an object, while it can be applied many times on more than one stitches of the object. At this time we need to mention that when using the "Select by special function options in stitch editor the selection is done among all the stitches of the object. In case we want to select all the special functions starting from the currently selected stitch we need to hold "Shift" while using the select by special function option. The same applies to the above described capabilities. 1. Add to selection by special function This option allows selecting a number of stitches, and by pressing this option all the stitches that have the selected special function to be added in the initial selection. This way we can make a selection of stitches that have a special command and some that don‘t have any special command in order to move them or apply another special function. 2. Remove from selection by special function We use this option if we need to remove the stitches that have a special function applied from a selection of stitches. Select by stitch type In many cases it is very useful to be able to select all objects from a design according to their stitch type. Sometimes we want to apply a specific option on all the objects of the same stitch type. For example we want to select a style or pattern for all Step objects in a design, we don‘t have to make the adjustment for each one of the Step objects separately. You can also change all objects of a stitch type into another stitch type. To select all the objects of a stitch type, you have to first define a stitch type on the top area of "Object properties" rollup. For example define "Step" stitch type. Once the stitch type is defined by right clicking on any part of Object properties rollup a context menu appears. Press on "Select by type" action on this menu and all objects of the selected stitch type will get selected. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 85 eXPerience ® Embroidery Software manual Make selections Figure 3.3 Select by type All Step objects of the design will be automatically selected. By selecting the objects with the same stitch type you can make modifications that will affect all of them. Select by Preset Object properties toolbar allows you to save "Presets" that you can use them whenever you want. Figure 3.4 Select by Preset Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 86 eXPerience ® Embroidery Software manual Make selections You can also use different presets to different objects that sometimes is confusing to distinguish. To be easier to find which preset has been applied to which object, eXPerience® gives you the ability to select all the objects that have a specific preset applied on them. To do that you have to select the "Stitch type" of the objects from ʺObject properties" rollup and then right click on the area where the options of the stitch type are listed. From the right click menu choose "Select by preset" option and the "Current Preset" dialog will appear. From there select the preset you want and click "OK". All objects that this preset was applied will be selected. By having those objects selected you can make any change you want that will be applied to all objects. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 87 eXPerience Embroidery Software manual View your designs Chapter 4 4 View your designs Introduction In this chapter we will analyze the ways that you can view your file designs. You will learn how to Zoom in/out your designs, measure them or move them around the design area. Also you will learn how to change view modes in your designs. The default view mode is digitizing mode. You can change this mode and view the embroidery design in 3D preview. All the functions in this section can be accessed from "View" menu and standard toolbar. In addition will be analyzed the way that you can insert guidelines, activate grid on the working area, how to use color manager and how to add information to your designs. Finally, OLE II technology will be described, together with the other backdrop management tools. Zoom tools eXPerience provides 5 tools that you can use to easily adjust your current view port. We will provide a description of their usage and you will learn more about the available ways to access them in the following sections. You can access their usability through various workspace components. They can be accessed through: Image map palette icon toolbar Modes toolbar selected Zoom tool Various keyboard shortcuts But let‘s take a look at their usage for now. eXPerience ® Embroidery Software manual View your designs Zoom In Using this tool you can Zoom-in your view to a portion of a design. 1. Select Zoom in tool. 2. The mouse cursor becomes a magnifying glass. 3. Click on a point and drag the mouse (Holding the left button). 4. The area that you mark will be the new view port. You can also access Zoom in tool just by right clicking in a white space on the design area.(Mouse cursor must not be over any selected object). Another quick way to access Zoom tool is by clicking on its icon that is located on modes toolbar, that is located on the left side of the design area. Figure 4.1 Zoom in Rectangle Zoom area New view port Zoom Back Using this option you can "Zoom-back" to the previous view port of the current design. The new view port will be the same as it was before the last zoom-in. If you right click on the design area you also activate the zoom-back function (The mouse cursor must not be over any selected object). Another quick way to access Zoom Back tool is by clicking on its icon that is located on modes toolbar, which is located on the left side of the design area. Zoom All By pressing "Zoom all" tool you can see the whole design. eXPerience® makes the best fit of the design in the design area according to the size of the window. The same functionality can be also accessed by pressing "A" shortcut key on your keyboard. By Double clicking the right mouse button on the design area the same number of times you have zoomed-in, also activates the zoom all function. Pan Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 89 eXPerience ® Embroidery Software manual View your designs The "Pan" tool lets you move a design around your screen like you would move a paper around on a desk with your hand. Once you select the pan tool the cursor will change into a hand like the one on the icon and you can use it by clicking and dragging on the design area. To move the working area you have to move the mouse slowly to the direction you want. The view port will move, showing you the design to the direction that you are moving the mouse. In order to release the Pan tool right click inside the design area or select some other tool. You can activate the "Hand tool (Pan)" function by pressing its icon on the horizontal icon toolbar of ʺImage Mapʺ rollup, or in modes toolbar that is located on the left side of the design area. Another way to access Pan tool is by using "Ctrl+ Right click" shortcut key. Zoom Out by 25% By pressing "Zoom out" tool, you can zoom-out the current design, by 25%. Change view port This section covers the various ways to access the Zoom tools described in the previous section and some examples of the way to work with them. Image map The Image map roll up gives you the opportunity to see and change the view port of the main window of the program. This roll up has three parts: Figure 4.2 Image map palette Icon toolbar of image map palette Thumbnail representation of currently loaded design Zoom track bar The first part is the horizontal icon toolbar that is located on the top area of the roll up. This toolbar includes all the Zoom tools mentioned in previous section . By pressing any of the icons the respective tool is enabled. The second part of image map palette is a thumbnail-representation of the design that is currently loaded. Inside this map of the design there is rectangle area that highlights which part of the design is currently viewable in the design Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 90 eXPerience ® Embroidery Software manual View your designs area. In figure 4.3.1 that the design is in "Zoom All" the highlight area is around the whole design. In the next figure 4.3.2 that we have Zoomed in on a specific part of the design you can see the highlight area in image map revealing the currently viewable part of the design. Click and drag this highlight area inside image map palette, the design area will preview the part of the design that is indicated by this highlight area. The current zoom will remain unchanged. Figure 4.3(1-2) Thumbnail representation of image map palette The highlight area of image map is around the whole design The highlight area is around the part of design that we have zoomed in The last part of the image map palette, is the Zoom track bar. You can change the Zoom of the view port, using this track bar. The scale of the zoom can be viewed on the right side of the track bar. In case you have closed the Image map palette you can re-call it using from menu ViewRollupsImage map palette. More information about handling workspace components can be located in Workspace tour section. Zoom tools on Modes toolbar The available "Zoom tools" that were described previously on "Zoom tools" section can be also available on modes toolbar. On modes toolbar you can select one of the Zoom tools to be active on the toolbar. The one that is active can be used easily by a single click. In order to select some other Zoom tool to be default visible on the toolbar you have to press the small arrow that is located on the lower left corner. If you keep it pressed the available tools appear, while holding the left button pressed you can move your mouse over any of the available icons, release the mouse and the tool gets selected and its icon becomes the default on modes toolbar. Now you have quick access to The Zoom tool you desire. By default the zoom in tool is the default. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 91 eXPerience ® Embroidery Software manual Press the small arrow on the left lower corner of Zoom tools View your designs Keeping the left mouse button press, move to the tool you wish to select Once you release the mouse the tool is enabled and its icon is set default in order to be able to easily access it. Using keyboard and mouse shortcuts In order to access the available Zoom there are various keyboard and mouse combinations. We have mentioned most of them previously but we will make a brief description in order to recall them. Zoom in, you can use 'Z' key on your keyboard and the mouse cursor becomes a magnifying glass prompting you to select an area with your mouse by click and drag in order to turn this selection into the current view port. Zoom back, use "Shift+Z" keyboard combination on your keyboard in order to go back to the last used view port. Zoom All, press "A" key on your keyboard in order to view the design in best fit according to the size of the window. Pan, press "Ctrl" key on your keyboard and then right click with your mouse. The cursor becomes a hand and you can easily move the design area in order to see better each part of it you like. Zoom out by 25%, has no keyboard shortcut you can only access the functionality by pressing on its icon (Image map palette, modes toolbar). Zoom preset With click on this button of the horizontal toolbar, you can see the current design in actual size. Moreover by clicking on the arrow on the right of this icon, you can select one of the zoom presets. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 92 eXPerience ® Embroidery Software manual View your designs Figure 4.4 Zoom Presets Reviewing your work - Embroidery process simulation In embroidery process the most valuable step before turning on your embroidery machine to embroider any of your designs for first time, is a simulation like of the embroidery process. You can use tape buttons to move through object/stitches, located on standard toolbar to move to any stitch/object you have created. See the exact placement of stitches placed and correct any detail of your design. Also, for the same purpose you can use the arrow keys from the keyboard. The "Right" and "Left" arrow keys are simulating the design stitch by stitch and the "Up" and "Down" keys object by object. Another more automated way to simulate the process is by using "Slow redraw" tool. By pressing the "Slow redraw" icon on standard toolbar the slow redraw roll up appears. You can only use this tool while you are in stitch editing mode. Moving through Objects/Stitches These tape buttons of the horizontal toolbar helps you to select the object or the stitch you want from the current design. Click one by one the following icons in order to see its functionality. First Object The first object of the design gets selected when you are in object or node editing mode. If you are in stitch editing mode, the cursor goes to the first stitch of the design. Previous object The previous object gets selected when you are in Object/Node editing mode. If you are in stitch editing mode the tool moves you to the first stitch of the current object. Previous stitch Using this tool you can move the cursor to the previous stitch. If you keep pressing this button the cursor will start to move faster. This tool works only in stitch editing mode. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 93 eXPerience ® Embroidery Software manual View your designs Next Stitch Using this tool you can move the cursor to the next stitch. If you keep pressing this button the cursor will start to move faster. This tool works only in stitch editing mode. Next object The Next object tool moves the cursor to the start of the next object when you are in stitch editing mode or to the next object when you are in object/node editing mode. Last Object By using this tool you can see and select the last object of the design (Object/ node editing mode). If you are in stitch editing mode, the cursor goes to the last stitch of the design. Slow redraw Slow redraw rollup is a nice tool that provides an automated way to watch a visual representation of the way the design will be embroidered. Slow redraw window can only be visible in stitch editing mode. Figure 4.5 Slow redraw rollup Once you enter Stitch editing mode you can use "Slow redraw" button that is located on standard toolbar on the upper part of the window. Once Slow redraw tool is it is enabled it appears on top of the design area. By pressing "Start" button you can watch a visual simulation of the way your design will be embroidered. In case that no object-stitch is selected, the simulation will start from the start of the design. In case you have selected any object, the simulation will start from the selected object-stitch. You can stop the simulation by pressing "Stop" button. You can also stop the simulation by pressing "Esc" key on your keyboard. After Stopping the simulation, you can always start over and continue from the stitch you left the simulation or from the currently selected stitch/object. You can always use tape buttons together with slow redraw tool in order to navigate through object/stitches. Use the track-bar on the upper part of the roll up to adjust simulation speed. While using the track-bar you can see the selected speed on top of the track bar. Finally the button at the bottom of "Slow redraw" roll up can be use to switch between "Move head" or "Move frame" mode. By default it is set in "Move head" mode. When move head is pressed you can see the head of the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 94 eXPerience ® Embroidery Software manual View your designs embroidery machine moving along the design simulating the embroidery process. In case you select "Move frame", the head stays at the same place and the design (Frame/hoop) moves in such a way in order to pass under the head to be embroidered. You can also use "Slow" redraw simulation tool together with Show up to cursor function. Select a stitch by pressing show up to cursor all stitches until the selected stitch will be inserted, the by using slow redraw function you can watch the rest of the stitches. A brief description about how these controls work: The machine speed that you select on the track bar, shown in numeric format. Simulation speed track bar, Select the speed of the simulation. It looks like you are selecting your embroidery machines speed. Simulation speed cab between 100 and 9900 RPM Start the simulation, if simulation has been stopped you can resume from where you have stopped. Stop the simulation Preview simulation with the frame moving, as it is in real embroidery process Preview simulation with the head of the embroidery machine moving Slow redraw roll up title bar. You can click on the title bar and drag the window in any place you like. The title bar also contains window handling controls. Show help on This tool gives you brief information about any function in window. When is active the cursor changes to a cursor with a question mark. You can click on any of the windows controls and retrieve instantly help about the clicked control. By pressing this icon you can minimize the roll up. It stays at the same place but in minimized state. Press it again in order to have a view the roll up in full mode Pressing on this icon, closes the current rollup. In case you want to bring up the same rollup again press on its icon that is located on standard toolbar. Preview 3D With this option from the "View" menu, you can view the design in a more realistic preview that is closer to how it will be embroidered. You can also activate this function at any time by simply pressing the 'P' key - to revert to Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 95 eXPerience ® Embroidery Software manual View your designs previous view press 'P' key once more. Please note that the thread is viewed much thicker than in the normal view. Figure 4.6 3D preview Normal View 3D preview The option displays the design at the same zoom level you were using prior to its activation - by doing so you can check that the density of the stitches and if the overall appearance of the design is correct. Please remember that if you are working at very high levels of zoom then the stitches and gaps between them that are shown may seem large on the screen but in reality the gaps are too fine to see. The fabric of the preview can be changed from the "Change Fabric" option of "Layout" menu. The color of the fabric depends on the background color that you are using. You can change the background color by using Color manager tool. Set light source You can activate "Set light source" from "View" menu. The "Adjust light" dialog will appear from where you can change the light source of the embroidery‘s 3D preview. The option of Set light source becomes available only if you are working in "3D preview" mode (ViewPreview 3D). It is a 3D tool that gives you the ability to illuminate your design from different angles. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 96 eXPerience ® Embroidery Software manual View your designs Figure 4.6 Light source globe If you activate the "Set light source", the "Adjust light" dialog will appear with a 3D ball in it. The light source changes by moving the crossed lines to the position you want the light to come from or by click and dragging on the ball to the position you want the light to be. The yellow crossed lines show where the new light source will be and the blue their initial position. Another option that you can adjust in the dialog is the "Intensity" of the light that illuminates the threads. By click and dragging the ʺIntensityʺ bar to the left the light decreases and to the right the light increases. Select the amount of light you want to illuminate your embroidery designs and click ʺOKʺ button to apply the changes you have made to the dialog. The best way to make the adjustment accurately, is by having an embroidery design loaded prior activating the "Set light source" option. Any change you are making inside the "Adjust light" dialog it is immediately previewed on the design allowing you to make accurate adjustments. Hide This tool hides the selected object(s). You can also hide selected object(s) by pressing "H" shortcut key on your keyboard. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 97 eXPerience ® Embroidery Software manual View your designs Figure 4.7 Hide selected object(s) Normal view selected object Hidden object Important: when one or more objects are hidden they are not displayed and cannot be edited but is still included as part of the design. The hidden objects can become visible with the "Show hidden objects" button of the horizontal toolbar or by pressing "Ctrl+H" keyboard shortcut. This tool is very helpful when you are digitizing an imported backdrop image and you have overlapping areas. Show hidden objects This button on the horizontal toolbar shows all the hidden objects of the current design. This option alters the "Hide" option. You can also show hidden objects by using "Ctrl+H" keyboard shortcut. Show Stitch Marks Using this tool you can see the stitch marks (needle penetrations) applied to the design. This is useful when you want to see the pattern of an area of step or tatami stitching. Figure 4.8 Show stitch marks Stitch Marks off Stitch Marks on Show Up to Cursor Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 98 eXPerience ® Embroidery Software manual View your designs Using this tool you can see the stitches of the design up to the stitch that the cursor has reached. This option can only be used if you are in "stitch mode". Figure 4.9 Show up to cursor Show up to cursor Move objects by object When you are in "object mode", the program automatically turns to "stitch mode". To move through the stitches you can see the tape buttons: or by using slow redraw Show Filled Outlines Using this option you can view the areas that will be covered with stitches in a light color. This helps to view better the stitches that are placed on the outline of the design. Figure 4.10 Show filled outlines Show filled outline Show normal outline Measure tool Figure 4.11 Measure tool With this tool you can measure anything in the design area. It is a very useful tool whenever you need to know the exact dimensions of a specific object or design. You can activate this tool by holding down the "Shift" key and right clicking once with the mouse. The "Measure" tool is activated and the cursor changes into measure . In order to measure a distance between two points, you have to move the cursor to the first point left click to that point and drag it till the next point. Next to the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 99 eXPerience ® Embroidery Software manual View your designs measure tool, while dragging, appears the measure text dialog where you can view the distance from the starting point to the current point. When you finish measuring just release the left mouse click and the "Measure" tool will stop functioning. With some practice you will get used to it. Ruler The "Ruler" appears at the left and top sides of the working area. It is transparent and becomes solid only if you place the mouse on it. The ruler shows the values of virtual 'X' and 'Y' axes based on centimeter or on inch values. The 0 on 'X' axis and the 0 on 'Y' axis in the starting point of the axes. The values on the ruler are changing based on the zoom you are using to view the design. Figure 4.12 Ruler The ruler can help you draw size and align the objects precisely and create the design you want. In case you select "US" measurement system, from "ToolOptionsGeneral tab" the ruler will show information in "US"(inches) and not "Metric". Guidelines When you are creating a design inside eXPerience® it is sometimes useful to add guidelines to help you in aligning the objects or creating new ones. Guidelines appear in the working space like dotted lines with light blue color. If you want you can change their color from "ToolsOptionsColors tab" easily, by selecting a different color from the list or creating a new custom color. There are four different types of guidelines: Wings systems L.t.d. The Horizontal guidelines All rights reserved Copyright ® 2001-2009 Page 100 eXPerience ® Embroidery Software manual View your designs The Vertical guidelines The Diagonal guidelines The Circle guidelines Figure 4.13 Guidelines Vertical guidelines Horizontal guidelines Circle guideline Diagonal guidelines Horizontal Guidelines To add a "Horizontal Guideline", left click on the Horizontal ruler and drag a dotted line down to the position you want in your working area. You can also get a "Horizontal" guideline with a right click on the Ruler (Horizontal-Vertical) and from the appearing menu select "Add new guidelineHorizontal". Figure 4.14 Guidelines context menu In case you right click on the vertical ruler the new guideline will be inserted exactly at the place you right clicked. In case you right click on horizontal ruler it will be placed under the horizontal ruler. You can reposition the inserted "Horizontal Guideline" by clicking and dragging it to the position you want it. 1. Place your mouse over the guideline until it gets highlighted. 2. Left click and keep pressed on the highlighted guideline. 3. A move handle appears revealing the directions in which you can move the guideline (Up or Down). 4. Drag your mouse (Keep left click pressed) towards the direction you like. 5. Once you release the mouse it is placed to the place you have defined. You can also lock a guideline to the position that is located, to avoid accidentally moving it during editing the design. To do that you have to right click on the guideline and from the pop-up menu that will appear select "Lock Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 101 eXPerience ® Embroidery Software manual View your designs Guideline" option. Once the guideline is locked its color will change to the color that is selected for locked guidelines and you will not be able to move it. To unlock the guideline you have to right click on the guideline and from the right click menu select "Unlock Guideline" option. Finally, you can delete any guideline by right clicking on it and selecting the "Delete Guideline" option. Another way to delete a guideline is to drag it over the ruler until a "small garbage-can" appears. By releasing the mouse click while the "small garbage-can" is still visible, the guideline will be deleted. Vertical Guidelines To add a "Vertical Guideline", left click on the Vertical ruler and drag a dotted line down to the position you want in your working area. You can also get a Vertical guideline with a right click on the Ruler (Horizontal or Vertical) and from appearing menu select "Add new guideline Vertical Guideline". In case you right click on the horizontal ruler the new guideline will be inserted exactly at the place you right clicked. In case you right click on vertical ruler it will be placed next to the vertical ruler. You can reposition the inserted ʺVertical Guidelineʺ by clicking and dragging it to the position you want it. 1. Place your mouse over the guideline until it gets highlighted. 2. Left click and keep pressed on the highlighted guideline. 3. A move handle appears revealing the directions in which you can move the guideline (Left or Right). 4. Drag your mouse (Keep left click pressed) towards the direction you like. 5. Once you release the mouse it is placed to the place you have defined. You can lock a guideline to the position that is located, to avoid accidentally moving it during editing the design. To do that you have to right click on the guideline and from the pop-up menu that will appear select "Lock Guideline" option. Once the guideline is locked its color will change to the color that is selected for locked guidelines and you will not be able to move it. To unlock the guideline you have to right click on the guideline and from the right click menu select "Unlock Guideline" option. Finally, you can delete any guideline by right clicking on it and selecting the "Delete Guideline" option. Another way to delete a guideline is to drag it over the ruler until a "small garbage-can" appears. By releasing the mouse click while the "small garbage-can" is still visible, the guideline will be deleted. Diagonal Guidelines Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 102 eXPerience ® Embroidery Software manual View your designs To add a "Diagonal Guideline", right click on the Ruler and when the pop-up "Add new Guideline" appears, select "Diagonal" option. The ʺDiagonal Guidelineʺ will be inserted exactly in the position where you right clicked on the Ruler. Also, you can insert a "Diagonal Guideline" by click and dragging from the top left corner where the rulers are crossing into the working space. You can reposition the inserted Diagonal guideline by clicking and dragging it from its center to the position you want. If you position the mouse over the diagonal guideline far from its center, the cursor will change to rotation icon allowing you to rotate the diagonal guideline by clicking and dragging it. The guideline will rotate by displaying the current angle next to the cursor. Figure 4.15 Diagonal guideline during rotation If you hold the "Ctrl" key pressed while rotating the guideline, it will snap on every 22.5o to make precise rotation of the guideline. There is also a way to insert two crossed diagonal guidelines at once in the position you want. In order to insert them, keep pressed the "Shift" Key of the keyboard and right click with the mouse. The cursor will become as a ruler with a cross on the top. Click and drag on the position you want and during dragging right click once. The program will insert two crossed diagonal guidelines. The first guideline follows the line you drew when you dragged the mouse and the second will be vertical to it. Also, you can lock a guideline to the position that is located, to avoid accidentally moving it during editing the design. To do that you have to right click on the guideline and from the pop-up menu that will appear select ʺLock Guidelineʺ option. Once the guideline is locked its color will change to red and you will not be able to move it. To unlock the guideline you have to right click on the guideline and from the right click menu select "Unlock Guideline" option. Finally, you can delete any guideline by right clicking on it and selecting the "Delete Guideline" option. Another way to delete a guideline is to drag it over the ruler until a "small garbage-can" appears. By releasing the mouse click while the "small garbage-can" is still visible, the guideline will be deleted. Circle guidelines To add a "Circle Guideline", right click on the Ruler and when the pop-up ʺAdd new Guideʺ appears, select ʺCircleʺ option. The cursor will turn to a pencil allowing you to draw a circle by click and dragging on the working space. . If you keep pressed the "Shift" key from the keyboard during dragging, the point that you will click will be the center of the circle guideline. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 103 eXPerience ® Embroidery Software manual View your designs Another way to insert a circle guideline is by calling the "Guidelines" option of "View" menu and press the "Add circular" button. The cursor again will become a pencil and by click and dragging you can draw the circle guideline. If you want to reposition the circle guideline, you have to click and drag the cross that appears at the center of the circle guideline to its new position. Also, you can change the radius of the circle by click and dragging on its circumference. The cursor will change to a two sided arrow allowing you to decide from which direction you want to move the circumference. Also, you can lock a guideline to the position that is located, to avoid accidentally moving it during editing the design. To do that you have to right click on the guideline and from the pop-up menu that will appear select "Lock Guideline" option. Once the guideline is locked its color will change to the color that is selected for locked guidelines and you will not be able to move it. To unlock the guideline you have to right click on the guideline and from the right click menu select "Unlock Guideline" option. Finally, you can delete any guideline by right clicking on it and selecting the "Delete Guideline" option. Another way to delete a guideline is to drag it over the ruler until a "small garbage-can" appears. By releasing the mouse click while the "small garbage-can" is still visible, the guideline will be deleted. Guidelines options Inside "Guidelines options" you can adjust the properties of each guideline. You can activate "Guideline options" by either selecting Guidelinesʺ option from "View" menu or by selecting "Guidelines options" from the popup menu that will appear after right clicking on the rulers. All guidelines appearing as blue dotted lines on the workspace helping you to create easily and accurately your embroidery designs. During digitizing or object editing the cursor snaps on the guidelines helping you to draw exactly what you want. All guidelines can be repositioned by click and dragging them to a new position. In addition you can move a guideline by changing its properties from the "Guidelines" dialog. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 104 eXPerience ® Embroidery Software manual View your designs Figure 4.16 Guidelines window Figure 4.17 Locked Guideline You can delete a guideline by right clicking on it and selecting the "Delete Guideline" option. Another way to delete a guideline is to drag it over the ruler until a "small garbage-can" appears. By releasing the mouse click while the "small garbage-can" is still visible, the guideline will be deleted. Also, a guideline can be deleted if you select it from the "Guidelines" dialog (Figure 4.16) list and then press the "Delete" button. In the same dialog you have the ability to "Delete all" guidelines by clicking on the respective button. Another way to delete all guidelines is by right clicking on the "Ruler" and from the right click menu select "Delete all guides". The horizontal guidelines can be viewed in the "Guidelines" list with the character "H" in front and the vertical has the character "V" (Figure 4.17). In both cases the only parameter that you can change is the "Position" counted from the center of the design and if you want to be "Locked" or not. The diagonal Guidelines can be viewed in the Guidelines list with the character "D" in front (Figure 4.17). The parameters that you can change is Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 105 eXPerience ® Embroidery Software manual View your designs the "Horizontal"(X) position, the "Vertical"(Y) position, the rotation "Angle" of the guideline and if you want to be "Locked" or not. The circular Guideline can be viewed in the Guidelines list with the character "C" in front. The parameters that you can change is the "Horizontal"(X) position of the circle center, the "Vertical"(Y) position of the circle center, the Radius "R" of the circular guideline and if you want to be "Locked" or not. Also, inside the "Guidelines" dialog you have the ability to add more circular guidelines by simply clicking on the "Add circular" button. The cursor will automatically change to a small pencil that allows you to draw the circular guideline by click and dragging on the working space. At the moment that you will insert a circular guideline the dialog will close. After finishing the adjustments you want to make inside the "Guidelines" dialog, you can apply them by clicking on the "OK" button or on the "Cancel" them if you want to close the dialog and discard all changes. You can change the colors that will be used for guidelines using from "Tools" menu "Options" and then in tab Colors adjust the colors that refer to guidelines (Locked and Unlocked) Toggle Grid With this option from the "View" menu or the "G" key from the keyboard, you can display grid lines on the screen to allow accurate positioning of the design. Figure 4.18 Grid If you activate the Grid options from the "View" menu a dialog box (Figure 4.19) appears that asks you to specify the distance between grid lines for the 'X' and 'Y' axis and if you want the grid lines to be displayed. Figure 4.19 Grid options Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 106 eXPerience ® Embroidery Software manual View your designs The origin of the grid is always the "Start-point" of the design. Please note that if you alter the design start point later on, then the position relative to the grid will also be changed: X unit In this area you can enter the distance between grid lines for the 'X' axis. The distance must be entered in millimeters. Y unit In this area you can enter the distance between grid lines for the 'Y' axis. The distance must be entered in millimeters. Show grid The grid lines will be displayed while you are working on the design if this option is enabled You can change the colors that will be used for grid lines using from Tools menu, Options and then in tab Colors adjust the colors that refer to grid lines. Crosshair Using this option in "View" menu, a cross follows the mouse when it is on the design and helps you align and position design items. You can also initiate the crosshair display by pressing the letter "C" from the keyboard while you are working with the design. Figure 4.20 Crosshair Crosshair Note: During punching there is no need to use the crosshair option since it is automatically switched on. You can change the color that will be used for Crosshair lines using from Tools menu, Options and then in tab Colors adjust the colors that refer to Crosshair lines. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 107 eXPerience ® Embroidery Software manual View your designs Show as continuous design With the "Continuous design offset" option you can view the embroidery design you have created multiplied on the working space vertically and horizontally. The copies of the original image are only viewable and not editable. This option is very useful for creating continuous designs that are creating beautiful patterns. Figure 4.21 Show as continuous design To activate the ―Show as continuous design‖ you have to select the respective option from ―View‖ menu. The design or the current selection will be multiplied on the working area horizontally and vertically as shown in the figure below. By editing you design you can see all these virtual copies inheriting the change of the base design as shown in part 3 of the following design. 1.Created design 2.Show as continuous design 3.Continuous design edited Continuous design offset You can customize the distance between the horizontal and verticall copies by using the ―Continuous design offset‖ option of View menu. The ―Continuous design offset‖ dialog will appear as shown in the figure below Figure 4.22 Continuous design offset From the "Continuous design offset" dialog you can adjust the following: Measure Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 108 eXPerience ® Embroidery Software manual View your designs With the measure option you can set the measurement system you want to use. You can select between "millimeters(mm)", "centimeters(cm)", "inches(inch)" and "French inches(French inch)". The ʺMeasureʺ that you will select, will affect the values of the "Horizontal offset" and "Vertical offset" by converting them to the respective measurement system. It is important to set the measurement system you are using in order to be able to make accurate adjustment to the offsetting values. Horizontal offset With the ʺHorizontal offsetʺ value you can set the distance that the horizontal repeats of the embroidery design will have. The horizontal offset will be applied to all horizontal repeats equally. The offset value that you can set varies from 0cm to 160cm (respectively to other measurement systems). To change the "Horizontal offset" value you can type the exact value you want on the field or click on the vertical arrows next to the field. Vertical offset With the "Vertical offset" value you can set the distance that the Vertical repeats of the embroidery design will have. The vertical offset will be applied to all vertical repeats equally. The offset value that you can set varies from 0cm to 160cm (respectively to other measurement systems). To change the "Vertical offset" value you can type the exact value you want on the field or click on the vertical arrows next to the field. Copies With the "Copies" option next to the "Vertical offset" field you can set the number of copies you want to view vertically. The limit of this value is to view up to 5 copies vertically. Show repeat With the "Show repeat" checkbox you can select if you want to preview the changes you are making inside "Continuous design offset" dialog or not. By having the "Show repeat" checkbox checked, all the adjustments that you are making inside the dialog will be previewed immediately on the work space allowing you to produce the results you want. After making the adjustments you want inside "Continuous design offset" dialog, click "Ok" to apply them on the design. If the "Show repeat" checkbox is not checked the "Show as continuous design" mode is not activated, so no copies will are visible. Otherwise the copies of the design will appear next to the original embroidery design creating a continuous design. You cannot edit the copies of the design Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 109 eXPerience ® Embroidery Software manual View your designs but all the changes you are making to the original design are applied immediately to the copies. The only way to change the number of copies is again through "Continuous design offset" dialog. Note: If you decide that you do not want to view the "Continuous design offset" applied on your design, you can disable it by selecting "Show as continuous design" from "View" menu that will be checked, showing that it is active. Design info Using this option of "File" menu you can view and add information relating to the current design. The same option can be called for the horizontal toolbar by pressing on the respective icon . The "design information" dialog has four sections: General Summary Yarn Stitches To add the information in the data of the design you have to press the "OK" button. If you want to discard the changes you have made, press the "Cancel" button. General On the top of the "general" section of the Design Information dialog you can see the path and the file name of the current design. For example c:\users\public\documents\eXPerience\wingsXp.ngs. This field cannot be changed from the design information dialog but only from the "Save as" option of "File" menu. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 110 eXPerience ® Embroidery Software manual View your designs Figure 4.23 Design info dialog The following fields listed are: Size Number of stitches Number of color changes Number of thread trims You have the option to add information on: Date, Fabric, Yarn and Density if you wish. Also you can see if the current design has "Borer" or "Sequins" but this information cannot be changed because it depends on the design itself. Summary You can enter information in the "Customer" and "Designer" fields to allow you to make notes on the design which can help your record keeping. These fields can be used also as filters in search option of "Browser". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 111 eXPerience ® Embroidery Software manual View your designs Figure 4.24 Design InfoSummary In the "Keywords" field you can add words that describe the current design. These keywords can be used as a filter in search option of Browser: if you are dealing with hundreds of designs it can be a vital function for quickly searching your database. Many people find it easiest to write down a fixed list of options or keywords to allow multiple users to enter data in the same style into a common design database. In the "Note" field you can add any other information relating to the design: for example instructions relating to production. This field in one of the "Print items" of the "Print" option. Yarn The "Yarn" section of the "Design Info..." dialog contains all the information regarding the yarns you need to complete your current design. Yarn Length per color in meters. The table shows: the needle number for each color you have chosen the length of yarn and the number of stitches for that needle. Under this table are listed the total number of colors, length of the yarn and length of the bobbin that you need in order to produce the current design. The length of the top yarn and bobbin thread depends on two factors: Wings systems L.t.d. the Bobbin tension All rights reserved Copyright ® 2001-2009 Page 112 eXPerience ® Embroidery Software manual View your designs the Fabric thickness Figure 4.25 Design info “Yarn” Both factors can be changed using the track bars located at the bottom of the dialog box which will alter the yarn required automatically. This information can be copied to the clipboard and pasted into any standard spreadsheet or word processing package Stitches This function shows an analysis of the stitch make-up in your design: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 113 eXPerience ® Embroidery Software manual View your designs Figure 4.26 Design info stitches Stitches per maximum stitch length: This shows the number of stitches in your design up to a fixed length of stitches Stitches per length (in mm): This shows the number of stitches in your design by category of stitchlength. Histogram: Pressing this function displays a graph of the numbers of stitches by stitch length; this gives you a visual impression of the information above Exact stitches: Pressing this function opens another dialog box, this allows you to calculate the exact number of stitches depending on the type of machine you intend to use. You can use the default data contained or enter the specific settings of the particular machine you intend to use. The settings of any machine can be recorded separately in the "Machine time" dialog box (see below) Machine time: This function opens another dialog box to allow you to record the settings of particular machines individually to keep for future reference; by pressing the "machine time" button you can then calculate the exact time your design will take to run on the selected machine Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 114 eXPerience ® Embroidery Software manual View your designs Please note: all stitches less than 0.4mm can be safely eliminated without affecting the design quality in any way and will increase productivity by reducing production time. Stitch lengths more than 4mm may invoke the "Slow-speed" function on your embroidery machine [depending on the setting of your machine] - you may wish to alter the machine settings or re-digitize the design to ensure that all stitches are under this maximum stitch length COUNT EXACT NUMBER OF STITCHES Using this option in the "Design info" dialog "Stitches" tab, you can calculate the exact stitches that will be embroidered. The number of stitches depends on the type of the machine that you are using. These parameters are: Code In this field with a single click you can specify the code of the machine that you are going to use. Macro In this field with a single click you can specify the Macro of the current Code. Figure 4.27 Count design stitches Maximum stitch length in design / between objects In this area you have to select the maximum stitch length that the design will have. Cut is … jumpstitches This option relates only to the Tajima machine format. With the following scroll bar, you have to specify how many jump-stitches will be translated as a cut. By pressing the "Calculate" button you can see the exact number of stitches. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 115 eXPerience ® Embroidery Software manual View your designs COUNT TIME NEEDED TO EMBROIDER Using this option in the "Design info" dialog "Stitches" tab, you can calculate the needed time in order to embroider the current design. This calculation will be made without counting thread breaks or time to change frames. Figure 4.28 Count embroidery time The needed embroidery time depends on the type of the machine that you are using. These parameters in order to specify the type of the machine are: Machine type In this area with a single click you can select the type of the machine that you are going to embroider the current design. Also you can create your own type of machine by pressing the "New machine type" button. Maximum stitch length In this area you have to select the maximum stitch length that the design will have. By pressing the "Calculate" button you can view the time that the current design needs to be embroidered. MACHINE TYPE In order to create a new machine type you have to specify the following parameters: Wings systems L.t.d. Type In this area you can name the new machine type that you have created. High speed In this area you enter the highest speed of your embroidery machine. Low speed In this area you enter the lowest speed of your embroidery machine. Length Hi -> Lo In this area you can enter the longest stitch the machine can embroider without slowing down. Stitches Lo -> Hi All rights reserved Copyright ® 2001-2009 Page 116 eXPerience ® Embroidery Software manual View your designs In this area you can enter the number of stitches that your embroidery machine needs to accelerate. Color change In this area you can enter the number of seconds that your embroidery machine needs to change color. Thread trim In this area you can enter the number of seconds that your embroidery machine needs to perform a trim. Figure 4.29 New machine type By pressing the "OK" button the new machine type will be added in the machine type list of the "Count time needed to embroider" dialog. With the "Cancel" button you can discard the settings you have input. HISTOGRAM This function displays a graph of the numbers of stitches by stitch length. While moving the mouse on the graphic area, you can view the stitch length, the number of stitches and their percentage according to the total number of stitches of the current position of the cursor. Figure 4.30 Design Info> Stitches> Histogram S t i t c h l With click and drag you can view the same information eregarding the selected n area. Wings systems L.t.d. All rights reserved g t h Copyright ® 2001-2009 Page 117 eXPerience ® Embroidery Software manual View your designs Color Management This dialog gives you the opportunity to change the colors of the current design or create, edit and delete your own selection of colors or choose from one of the available color references. Figure 4.31 Color management window Available color tables Current palette Currently used color table Preview area On the left side of this dialog you can see the default "color table" of the program. On the right top side, you can see the colors that have been chosen for the "current" design. On the right bottom side you can see how the "design" will look after the color changes have been made. By pressing the "Ok" button, the changes you have made will be applied on the current design. With "Cancel" button the changes will be discarded. Color tables On the left side of the "Color Management" dialog you can see a drop down menu that lists all the thread manufacturer‘s color tables that are included in the software. The color table that is currently used it is selected on the drop down menu and all colors are listed inside the list below it. The color table labeled "Colors" is the default color table of the eXPerience® software. In this color table you can "create" your own colors, "delete" the colors that you do not need or "edit" a particular color. To select a color from a specific color table, you have to click on the drop down menu, select the color table you want and from the thread color list that will appear below the color table select the thread color you want. In case that the color is not visible, you can use the scroll bar on the right or the mouse wheel to scroll down and view more colors. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 118 eXPerience ® Embroidery Software manual View your designs To specify a color from the current palette to a particular needle position, just select it and click and drag it to the needle position desired. Another way of doing this is to highlight the needle number you wish to change, choose the color you want from the desired palette and press the "Set Color >> " button. If you would like to "convert all" the colors in the current design to the closest colors of any selected thread manufacturer color palette, you can press the "Convert All" button and each needle position will be allocated the closest colors in that range automatically. Current palette Palette in general is a set of 20 colors plus one for the background. The current palette is the palette that eXPerience® is using to show the colors of the current design. Figure 4.32 Current palette In case that the loaded embroidery file (design) has no color information, the design will use the default palette, otherwise eXPerience® will show the colors of the design. The colors of the current palette can be changed as we described in "Color tables". On the current palette you can see the colors and their names that the design is currently using, the sequins of the colors and whether they are used or not. In case that you want to change the sequence of the colors of the current palette, you should click on the color you want and drag it to a new position. If you want the currently used colors to be the first colors in the current palette, you can use the "Auto arrange" button to rearrange them. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 119 eXPerience ® Embroidery Software manual View your designs The first color of the current palette is always the background color and its position cannot be changed. By right clicking on the current palette you can: Figure 4.33 Palette options Load a palette With this option you can load an existing palette. The following dialog is a normal file open dialog and shows the files with .PAL extension. Save a palette With this option you can save the current palette so to be possible to load it again if you wish. The following dialog is a normal "File>Save as" dialog. We suggest that the palette file which has .PAL extension, to be saved in "Palettes" sub-folder of "Wings XP" folder. Set as default With this option you can set the current palette as the default palette. The default palette is the set of colors that the eXPerience® will use in case that the design will be loaded has no color information. With this way you can select 20 colors coming from the Sulky color tables and one for the background and make your own default palette. Reset to default In case that you are not satisfied with the changes you have made in the current palette or you do not like the colors of the current design, with this option you can switch the current palette to the default. Preview in Color management In this area you can see how the design will look against a fabric background when you apply the changes you have made. New Color... With this option you can create your own color. This color can be added only in the Default color table and you can view it with the name "Color". There are three methods to create a color. Red - Green - Blue method A combination of red, green, and blue levels can be used to define any color. Wings systems L.t.d. Red - this specifies the amount of red in the selected color. Green - this specifies the amount of green in the selected color. Blue - this specifies the amount of blue in the selected color. All rights reserved Copyright ® 2001-2009 Page 120 eXPerience ® Embroidery Software manual View your designs You can see the effect of changing the values above in the color matrix. If you change any R-G-B value, the values for the H-L-S method outlined below will be changed automatically to match. The easiest way to experiment with different colors is to click and hold the left mouse button and move the cursor around the color matrix to the left. Figure 4.34 Color editor dialog Hue- Luminance - Saturation method A combination of hue, saturation, and luminosity can be used to define any color. Hue - this specifies color in the spectrum for the selected color. Hue is a numerical value where 0 is red, 60 is yellow, 120 is green, 180 is cyan, 300 is magenta, and 240 is blue. Luminance - this specifies the luminance or amount of light or dark for the selected color. Luminance is a numerical value where 0 is white and 60 is black Saturation - this specifies the saturation for the selected color. If you change any of the H-L-S values on by this method then the values for the R-G-B method will be changed automatically. The easiest way to experiment with different colors is to click and hold the left mouse button and move the cursor around the color matrix to the left. Color map method This method displays a color matrix. To define a custom color, click anywhere in the circle matrix and then use the triangle at the middle to arrange the saturation and the luminance, as you can see in the illustration below. If you define a color using the Hue-Sat-Lum or Red-Green-Blue scales, you can look at this matrix to make sure the color is correct. The color you created is also displayed in the "New Color" area. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 121 eXPerience ® Embroidery Software manual View your designs Figure 4.35 Color map To complete the creation of the new color, you have to name it. This should be typed in the "Name" field. The new color will be created by pressing the "OK" button. If you want to discard the changes you have made, just click on the "Cancel" button. Warning: please note that computer screens - whether the Cathode ray Tubes used in PC's or Lithium displays used in laptops - have physical limitations on the number of colors they can display; some colors you create cannot be displayed accurately. Also note that there is a difference between colors displayed electronically using artificially emitted light and colors as seen by the naked eye using the reflected light from available light sources such as sunlight; the same color values will appear to be different; the methods outlined above are only meant as a guide; please ensure you obtain the assistance of professionally qualified personnel to advise on your final choice of color before transmitting this information or making important decisions on color choice. Edit Color With this option you can edit the selected color of the default color table. This can be done by changing the Red - Green - Blue, Hue- Luminance Saturation parameters and the points of the color map as you can see in the "New color" dialog. You can also change the name of the current color. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 122 eXPerience ® Embroidery Software manual View your designs Please note that the colors of thread manufacturers color tables cannot be changed. Delete color With this button you can delete the selected color of the "default color table". In order to delete a color, you must first select it and then press the "Delete Color..." button - then you have to confirm the deletion of the color in a dialog box, by pressing the "Yes" button. In case you want to cancel this function, you should press the "No" button. Please note that the colors of thread manufacturers color tables cannot be deleted. Backdrops In this section you can learn how you can add, delete or change the properties of a backdrop. Backdrop properties With this option of "View" menu, you can change the parameters of the backdrop that you are using. The backdrop can be any of the known bitmap or vector images and can be added on the design when you are creating it or later with the "Bitmap/Vector backdrop" option of "File import menu". In case that the current design has more than one backdrops you can see them in the "Backdrops in the current design" list. The backdrop with the name limits (e.g. limits 6.00 x 6.00 cm) is the default backdrop that the program adds in case that you have not used any backdrop during the creation of the design. Figure 4.36 “Backdrop properties” dialog Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 123 eXPerience ® Embroidery Software manual View your designs The parameters you can change on this dialog are: Wings systems L.t.d. Lightness values In this section you can change the Brightness, the Gamma and the Contrast of the selected backdrop. These parameters can be changed with the following track bars and are available in case of a bitmap backdrop. Auto-snap in digitize When this option is enabled the cursor snaps on the vectors or the colors changes of the backdrop. In order to temporary disable this function, press the Alt key from the keyboard when punching the outlines. Enable selection When this option is enabled, the backdrop can be selected as a normal object of the design and you can resize, rotate, slant or move it as you wish. This option allows you adjust the backdrop you have inserted easily and make proper to work with it. Backdrop is visible When this option is enabled, the backdrop is visible in the current design. In order to temporary disable this function, press the Alt+1. Also, there are more useful option for the backdrops which are activated with the following shortcuts: o Hide (Alt + 1) By clicking on Hide – or press "Alt + 1" shortcut key – you can hide the imported backdrop. The Hide option can help you view the embroidery design you have created without confusing it with the backdrop image at the back. o Below embroidery (Alt +2) With this option checked you can make the backdrop visible and position it below the design you are creating. Whenever you import a Bitmap image as backdrop, eXPerience® automatically positions the image under the embroidery design. Also, another way to enable this option is by pressing the "Alt + 2" shortcut keys from the keyboard. o Washed-out (Alt +3) With this option checked you can make the backdrop colors appear Washed-out. This means that the colors of the backdrop will have lighter tones. This is very helpful when you are trying to draw a shape that will have the same color with the backdrop image. Also, another way to enable this option is by pressing the "Alt +3" shortcut keys from the keyboard. o Above embroidery (Alt + 4) With this option checked you can position the backdrop image to appear above the design you have created. This is very helpful. You‘ll be able to view the backdrop image and be able to design the objects that will be on top of larger objects you have already All rights reserved Copyright ® 2001-2009 Page 124 eXPerience ® Embroidery Software manual View your designs designed. Also, another way to enable this option is by pressing the "Alt + 4" shortcut keys from the keyboard. Use in 3D-Preview When this option is enabled, the backdrop is visible in 3D-Preview option of the design. This option is useful in case that the selected backdrop is the fabric that you willing to embroider the current design. Also in this dialog with: Delete You can delete the selected backdrop. In this case the backdrop will not be deleted from your hard disk but there will be no link between the current design and the backdrop. Apply You can activate the changes you have made in the selected backdrop(s) without closing the "Backdrop propertiesʺ dialog. Import Bitmap/Vector backdrop Using ―Import Bitmap/Vector backdrop‖ option of FileImport menu you can add a backdrop in an existing design or in a design that you have just created. Once you select the import option a typical File-Open dialog appears. Use the dialog to select the file you wish to import. Any file you select using the dialog shows up a preview on the lower part of the dialog as seen on the figure below. Use the preview to find the design you like. Next to the preview there is a checkbox with the caption ―as backdrop‖ if you leave it selected the selected file will be imported as backdrop. Figure 4.37 Open as backdrop As backdrop option If ―as backdrop‖ option is unchecked then by pressing ―Open‖ eXPerience starts a wizard to assist you for the automatic conversion of the selected file into stitches. The selected file can be either a Bitmap or a vector file. More information about Bitmap and Vector files can be found in the respective section of ―Working with files‖ chapter. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 125 eXPerience ® Embroidery Software manual View your designs If the imported file is a Vector file, the wizard will recognize its contents, follow the provided steps and the graphic you have selected will be automatically converted into stitch objects inside working area. If the selected image is a Bitmap file, the wizard provides 3 conversion options for this type of file(as shown in the following figure) : Trace (convert it to outlines) Open as Cross stitch design Open as Photo stitch design The Trace option will convert the Bitmap to a Vector outline design that can be filled with normal stitches (Satin, Step, Piping, Running). The Open as Cross stitch option will convert the Bitmap design to a perfect Cross stitch embroidery design. The Open as Photostitch will instruct eXPerience to recognize the graduation of colors of any image and set fill stitches on it. The fill stitches are satin bars that cover the backdrop image area. You can find information about these conversion options in section Convert Graphics to stitches, subsection Bitmap conversion options. Figure 4.38 Trace bitmap Straighten Bitmap Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 126 eXPerience ® Embroidery Software manual View your designs With this function you can straighten your backdrop bitmap. First you have to load a backdrop bitmap and activate the function. The cursor of your mouse will become a cross. In order to straighten (rotate) your backdrop bitmap you have to click twice on your bitmap creating a straight line with gradient at the direction you want your bitmap to be rotated. This is very useful in cases you want to make slight rotations to scanned images that was placed as backdrops. If you did not straighten the bitmap correctly from the first attempt you can use this option (Straighten Bitmap) as many times as you want. Another way that you can rotate the imported backdrop is by checking the "Enable Selection" option from "ViewBackdrop" properties dialog, apply this change and then select and rotate it from the corner handles or using Transform rollup handles. Acquire With this option of menu "FileTwain" you can scan an image from the connected scanner on your computer. The program that will be used in order to scan the image depends on the software you have selected on "Select source" option of the same menu. Once you select "Acquire" option the program that is currently selected by ―Select source‖ option will appear providing you the capability to customize your scan. You can have a preview of the scanned image, select a specific area and then select scan. Once the program has finished the scan you are prompted to save the scan as Bitmap file, using the ―Save as‖ dialog. Select a location to save the file and by pressing save the saved image is automatically added as backdrop on your design or to a new design if no design is loaded. Select source In this dialog of "FileTwain" menu, you can select the program that you will use in order to scan an image. Figure 4.39 TwainSelect source The choices on this dialog depend on the scanning programs you have already installed on your computer. The selected program will be used when you select the "Acquire" or ―Autotrace‖ option of the ―Twain‖ menu. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 127 eXPerience ® Embroidery Software manual View your designs Auto-trace The "Autotrace" option has a slightly different functionality from ―Acquire‖ option. Using "Acquire" option you can only set the scanned image as Backdrop. The "Autotrace" option provides conversion mechanisms. Using this tool you can handle the scanned image in the following ways: Trace (Convert to outlines) Open as Cross-stitch Open as Photostitch By selecting "Autotrace" option the currently selected program for scanning will appear. Customize your scan, preview and press Scan to complete the scan process. Once the scanning program has completed the operation you will be prompted to save the scanned image. After saving the image a dialog will appear as shown in the figure below providing the conversion options. Figure 4.40 Conversion options Use the wizard to complete any of the above options. You can find more information about the conversion process and options in section Convert (Graphics to Stitches) of "Working with files" chapter on this manual. Change fabric While creating a design it is very useful to be able to preview it on a fabric like the one that you intend to embroider it on. While "3D preview" from "View" menu is activated you can have a realistic preview of the design that also presents the selected fabric. When creating a new design the application has a default selected Fabric. You can also select a default fabric for all new designs using the respective control of "General" tab from "ToolOptions" Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 128 eXPerience ® Embroidery Software manual View your designs window. If you select a template from "New design" dialog, the new design will have the Fabric that is included in the template. Although while designing it is possible to change the fabric by activating the "Change fabric" option from the "View" menu. The "Fabric" window will appear, where you can select one of the available fabrics. On the right side of the window you can find 6 categories of fabrics. By pressing the '+' sign that is located next to any of these categories you can see the available fabrics. Right click on any of them to and a preview will appear on the left side of Fabric window. The color that the fabric is previewed is the color that is selected as a background color. When a new design is created the default color is black, unless you have selected a template that uses a different background color or if you have selected another background color using Color manager. When you finish with your fabric selection and click the "OK" button to apply. In case that a fabric is already selected and the "Fabric" dialog is called once more you can see the already selected fabric when dialog window appears. Click on the "+" to expand any of the available Fabric type categories Select a specific Fabric from selected category Wings systems L.t.d. All rights reserved The preview area is blank The selected Fabric appears on the preview area Copyright ® 2001-2009 Page 129 eXPerience ® Embroidery Software manual View your designs Fabric categories There are six categories of fabrics, each one of them is separated from the others for the kind of embroidery that will be placed on the fabric. Embroidery smooth, Embroidery Ultra Light, Embroidery Light, Embroidery Normal Light, Embroidery Normal Embroidery Heavy OLE-II (Object Linking and Embedding technology) This technology, firstly introduced in digitizing - embroidery software with eXPerience® embroidery software. It allows you to use your favorite vector design package virtually inside eXPerience®. You can easily design an object in Microsoft® Visio for example, copy it to the clipboard and then paste it in eXPerience®. Therefore, designing a backdrop image is much more sophisticated and more common to every designer. Having in mind that eXPerience® can use the most common formats of backdrop designs in the market; OLE-2 technology comes in hand for heavy multiple-object backdrops. All you have to do is open a vector format drawing in CorelDraw® or Microsoft® Visio or in any vector designing software you use and supports OLE II technology, and after you have created the design, copy it to the clipboard and then by using "Paste special" option of "Edit" menu place the selected artwork as backdrop in eXPerience® for punching. In the appearing dialog you are prompted to select among paste options. Select "Embeded object". When the selected artwork is located behind the design area the OLE2 is enable in "Modes" toolbar. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 130 eXPerience ® Embroidery Software manual View your designs Figure 4.41 Paste special Press OLE-II icon and you will be transferred to the program, from which the backdrop was copied and there you can edit it. When you finish editing click on "FileExit" option, and the backdrop in eXPerience® as well. This way, designing a backdrop image is much more sophisticated and more common to every designer. This tool gives a superior advantage in eXPerience® because it lets you change the artwork instantly by communicating directly with the program that was created or edited. Combining this ability with the "auto snap" tool that recognizes the outlines of the shape and snaps on the edges of each object that is helpful while digitizing, becomes a powerful tool that can reduce embroidery design process and increase embroidery quality. Note: Keep in mind that in case you have changed the original dimensions of the backdrop -by inserting or removing parts of it- you have to adjust its position in eXPerience®. eXPerience® includes additional "Backdrop properties" which can be activated from the "View" menu that are the following: Wings systems L.t.d. Lightness values: In this section you can change the Brightness, the Gamma and the Contrast of the selected backdrop. Auto-snap in digitize: When this option is enabled the cursor snaps on the vectors or the colors changes of the backdrop. This is very useful because while digitizing the mouse pointer glows at the backdrops edges, helping on accurate line digitizing. Enable selection: When this option is enabled, the backdrop can be selected as a normal object of the design and you can resize or move it. Backdrop is visible: When this option is enabled, the backdrop is visible in the current design. All rights reserved Copyright ® 2001-2009 Page 131 eXPerience ® Embroidery Software manual View your designs Use in 3D-Preview: When this option is enabled, the backdrop can be viewed while you are in 3D-Preview. Delete: You can delete the selected backdrop. Apply: You can preview the changed properties immediately without having to apply them actually. If you have the ʺEnable selectionʺ active you can select the backdrop, click and drag to the position you want, according to the objects that have been already punched and punch only the new parts of the backdrop design. Adjust the already punched objects Select the objects you want and move them to the appropriate position, according to the changes made in the backdrop. This can be done with the mouse or the ʺMoveʺ option of ʺTransform Tabʺ of the ʺObject propertiesʺ roll up. Using OLE-II in designs OLE II technology is very powerful and very easy to use. It allows you to create and edit the source of the embroidery design (vector design) using your favorite vector design software (CorelDraw®, Microsoft Visio). The Vector designing software that you will use must support OLE-II technology. A good artwork can help you to create faster and easier high quality embroidery designs with the ability to change whenever you want the actual vector design and adjust it to your customer‘s needs. Figure 4.42 Using OLE II in designs Vector image from vector designing software Copy to clipboard Paste it to eXPerience Exit the vector designing software and automatically update the ® design in eXPerience Edit the vector design in the software that was created ® Click on In order to use OLE-II technology in eXPerience® you have to follow the steps below: 1. Open your vector design software and create or open an already made design. 2. Make any adjustments you want, select the whole design and copy it to clipboard. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 132 eXPerience ® Embroidery Software manual View your designs 3. Open eXPerience®, create a new design or open an existing one and using "Paste special" import as backdrop the copied design inside eXPerience®. 4. The design is ready to be digitized. 5. Now if you want to make any change to the vector artwork you can simply click on the "OLE II" button of the modes toolbar that will open the vector design in the software you have create it. 6. There you can make any changes you want and apply them to eXPerience® by simply exiting the vector design software. After exiting you will see that the vector design has already changed in eXPerience® without affecting the already digitized parts of the design. You can edit the artwork as many times as you want. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 133 eXPerience Embroidery Software manual Operations Chapter 5 5 Operations Introduction In this section you can learn most of the tools that eXPerience® has to edit the embroidery designs. We will analyze how you can transform the designs, reorder them and merge or spilt them. In addition many of the stitch editing tools are explained thoroughly and the way that you can use them. We will start with two useful tools undo and redo. Undo Using this option in the "Edit" menu, you can cancel the latest changes that you have made. With this option you can cancel the last seven changes in your design. You can also undo a change by pressing the "Ctrl + Z" keys from the keyboard or by pressing the icon on the horizontal toolbar. You can recall the cancelled functions by using the redo option. Also you can adjust how many undo you want eXPerience® to keep by adjusting the "Undo levels" value from the "General" tab of the "ToolsOptions" dialog. Redo Using this option from the "Edit" menu, you can cancel the latest undo that you have performed. With this option you can restore the last seven "undo" you have done. You can also redo a change by pressing the "Ctrl+Shift+Z" keys from the keyboard or by pressing the icon on the horizontal toolbar. eXPerience ® Embroidery Software manual Operations Transform Transform rollup allows you to make precise object(s) transformations by numeric values. This tool window is by default placed on right side of the design area but you can also place it anywhere you like. More information about workspace customization can be found on Workspace tour section of chapter working with files. The transformations are applied on the selected object(s). If Transform tool window is not visible you can activate from "ViewRollupsTransform" option of main menu bar. The type of changes that you can do can be easily seen from the four icons on the top of them. These are: Move Rotate Scale Alignment To call any transform, you have to click on the additional icon and change the parameters, which are relative to the transform that you have called. At the end of every transform type there are two buttons: With the "Apply" button, the changes will be done on the selected object(s). With the "Apply to duplicate" button, the changes will be done on a copy of the selected object(s). Move The "Move" tab of Transform rollup, changes the position of the selected object(s). Figure 5.1 Transform Move tab The following two fields specify the distance between the new and the old position of the selected object(s). This distance should be input in millimeters. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 135 eXPerience ® Embroidery Software manual Operations Also, the sign of the input number arranges the direction of the movement. In case the number entered in the X distance field is negative, the selected object(s) will be moved to the left, otherwise they will be moved to the right. The same way for the Y distance. In case the number entered in the Y distance field is negative, the selected object(s) will be moved down, otherwise will be moved up. The drawing, following these fields, shows clearly the direction of the movement in any case. Rotate The tool "Rotate" of "Modes toolbar", which is located at the left side of eXPerience® window, has been replaced with the "Rotate" function of "Object Properties", Transform tab. The tool "Rotate" of "Object Properties", Transform tab, rotates the selected object(s). In the field "Angle (deg)" specifies the rotation. The direction of rotation by default is non-clockwise, as the Figure 5.2 shows. Figure 5.2 TransformRotate tab The direction of rotation can be changed by enabling the "Clockwise" option. Also the "Angle (deg)" field accepts negative numbers. In this case the direction of the rotation will be clockwise. Scale The "Scale" tool of Transform rollup, changes the size of the selected object(s) or all the current design, in case that nothing is been selected. In the first part of this dialog ("Horizontal scale" and "Vertical scale") you can scale the selected object(s) as a percentage of the current size. During changing the percentage of the scale, the "Width" and "Height" fields are also changing. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 136 eXPerience ® Embroidery Software manual Operations In case that the percentage is more than 100% the selected object(s) will be enlarged, otherwise they will be shrunk. Figure 5.3 TransformScale tab On the second part of this dialog you can see the size of the selected object(s). Also you can change these fields. During changing the size of the selected object(s) the fields of "Horizontal scale" and "Vertical scale" are also changing. The "Proportional scaling" option gives you the opportunity to change the size of the selected object(s) by keeping the same analogy between the horizontal and the vertical size of them. That is why, when the "Proportional scaling" parameter is on, and one of the dimensions of the selected objects is changed, automatically the other dimension will be changed with the same percentage. In case that this parameter is switched off, the width and the height of the selected object(s) can be changed separately. The following buttons, "Mirror X" and "Mirror Y", are mirroring the selected object(s) horizontal and vertical. Alignment The "Alignment" tool of Transform rollup, specifies the position and distance between the selected object(s). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 137 eXPerience ® Embroidery Software manual Operations Figure 5.4 Transform Align-Distribute tab The alignment can be made horizontal or vertical. The buttons shows the way of the alignment. Their left side will align the selected object(s). Their horizontal center will align the selected object(s). Their right side will align the selected object(s). Their topside will align the selected object(s). Their vertical center will align the selected object(s). Their bottom side will align the selected object(s). The described buttons (for each alignment) are radio buttons. That means, only one of them can be pressed for each alignment. The selected alignment can be cancelled by clicking on the pressed button. In order to apply the changes you have to click on the "Apply" button or on the "Apply to duplicate" that will create a copy of the selected object with the changes in alignment applied. Finally you can align manually the objects of the current design by using the "Guidelines", "Grid" and "Crosshair" options of "View" menu. Transform with mouse In this section you can learn the way to edit the selected objects by using the mouse. You can make the same transformations and even easier. Move objects Moving objects is easily implemented by click and drag. As in normal windows operation you can press and hold a left click on any file, while holding the left click you can move the object wherever you like. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 138 eXPerience ® Embroidery Software manual Operations In eXPerience, select any object you like by a single left click. Hold left mouse key pressed. While holding left key pressed you can drag the object to any position you want. 1. 2. "Left click" to select an object. Hold you "left mouse click pressed" and the cursor is turning into a four arrow shape that reveals the directions that you can move the object. 3. By holding your left click pressed "drag" the object to any direction you like While dragging a Shadow like the object you are dragging appears, previewing of how the moved object will look like. 4. Release the mouse and the object is placed into the new position you defined. If you "right click" while dragging the selected object, an exact copy of the initial object will be created that you can place anywhere you like on the working area after releasing the left mouse click. The new object will be added after the original or to the end of the design in the embroidery sequence. The way that these placements take place depends on whether "Add new objects at the end" option of "Layout menu" is enabled or not. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 139 eXPerience ® Embroidery Software manual Operations Figure 5.5 Clone copy When you want to move to a position that you can't see on the screen, the program changes the view port automatically during dragging, following the movement of the mouse (Automatic panning). The Image map always shows where you are. If you want to copy an object from one design to another (drag-drop), you have to hold the shift key during dragging, to temporarily de-activate the autopanning so that you can drag the object out of the window. The Object(s) remains selected on the new design and you can move it on the position that you want. To use this feature, you must have both designs open and use the "Tile Horizontal" or "Tile Vertical" option of Window Menu. If you keep the "Control" (Ctrl) key pressed during dragging, the objects move only horizontally or vertically. For moving objects see also: "Transform" section that we discussed previously in this chapter Scale objects In order to make any scale transformations using your mouse you have to first select the object(s) that you like to transform. Once you select an object(s) you see a highlight rectangle appearing around the select object(s). This rectangle implements some handles on the corners and in the middle of the sides. These handles are indicated as highlighted dots. When you place your mouse over any of these control handles you can see various signs appearing. When you place your mouse over the highlight controls that are located in the middles of the sides, a double arrow handle appears. Keep right mouse button pressed and drag, a shadow preview of the transformed object appears. Once you release the mouse the transformation is applied. If you want to Enlarge-Shrink an object proportionally you must use the scale handles that appear on the corners. When you place your mouse over a corner, slightly to the inside of the corner, the "Scale" handle appears. This double arrow handle shows the directions that you can scale the object. Click and drag to the direction you like (Shrink-Enlarge), while dragging you can see a preview of the transformed object. Once you are satisfied by the result Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 140 eXPerience ® Embroidery Software manual Operations release the mouse click and the transformation is applied. You can make as many transformations you like. In any case if you don‘t finally like the result, you can use "Undo" function or select "Clear transform" option by right clicking on the object. All the transformations that have been applied on this object will be reverted. Figure 5.6 Symmetrical Scaling If you hold the "Control" key from the keyboard while dragging the mouse, the scale will be made in increments of 25 percent. If you want to make a copy of this object, you have to click the right mouse button once while dragging. Also with the "Shift" key during dragging, you can scale the selected object(s), by keeping the same center. For scaling see also: Transform rollup and Scale sections Rotate objects In order to rotate an object you must first select it. A highlight rectangle appears around it. When you place your mouse over any of the Corners of the highlight rectangle and slightly to the outside of the corner, a rotate handle Figure 5.7 Rotate selected object Wings systems L.t.d. appears . By clicking and dragging using this handle you can rotate the object to any direction you like. While rotating, at the bottom of the screen you can see the rotation amount applied to the object in degrees. All rights reserved Copyright ® 2001-2009 Page 141 eXPerience ® Embroidery Software manual Operations Another important thing is the rotation center of the object. It is a small Plus sign that is usually at the center of the object. This is the center of the rotation. You can change/reposition this rotation center in order to rotate the object based to another point. If you hold the "Control" (Ctrl) key while dragging the mouse, the center point can be moved only horizontally or vertically. If you hold the "Control" (Ctrl) key while you are rotating an object, the rotation will be performed in multiples of 15 degrees. If you want to make a copy of the selected object, you have to click the right mouse button while dragging. For rotation see also: Transform rollup and Rotate sections Slant objects If you want to slant an object, first you must select it a highlight rectangle appears around it providing some control handles. These handles appear as we have already mentioned when we place the mouse over any of the highlight bullets. When we place the mouse over any of the bullets that exist on the middle of the sides, slightly to the outside, a slant handle appears. Press left mouse button and drag in order to Slant the object. Figure 5.8 Slant selected object Another important thing is the center of the object around which slanting operation will take place. Somewhere inside the selected object you will see the symbol . It is usually in the center of the rectangle. You can click and drag this character to the point you desire and this will be the center of the rotation. If you hold the "Control" (Ctrl) key while dragging the mouse, the center point can be moved only horizontally or vertically. By clicking and dragging these points you can slant the design around the center. If you want to make a copy of this object, you have to click the right mouse button once while dragging. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 142 eXPerience ® Embroidery Software manual Operations Mirror objects If you want to mirror an object first you have to select it. On the corners and sides of the highlight rectangle, which surrounds the object, you can see the highlighted points (handles). Figure 5.9 Mirror and Duplicate Mirror object Mirror copy while right mouse clicking Place your mouse over any of these handles and you will see the available control handles. Press left mouse button and drag any of these handles as se have described in previous sections. Start shrinking the selected object, then continue dragging in the same direction until the design starts enlarging. While enlarging, next to cursor a text dialog appears that shows the Shrink / Enlarge percentage of the object. Also, if you hold the ʺCtrlʺ key down while dragging, the Shrink / Enlarge movement, snaps on specific percentages, helping you to make accurate mirror changes. If you want to make a mirror copy of this object, you have to click the right mouse button during dragging. This procedure will keep the object in the position that it was and creates a mirror copy of the same object in the position you have drag it. For mirroring objects see also: Transform rollup, Scale and Apply to duplicate sections. Repeat last transform - R With this option of "Edit" menu you can repeat the last change you have made in the current design. You can also use 'R' keyboard shortcut. This option works in Object editor/Transform mode. For example if you have move an object 10 mm to the right and after this you press 'R' shortcut key from the keyboard this transformation will be repeated as many times you have pressed the 'R' key. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 143 eXPerience ® Embroidery Software manual Operations Re-order In this section you can learn the way to change the sequence of the objects of the current design and how to arrange the objects on the working area. Sequence manager Sequence manager provides a graphical representation of the embroidery sequence, together with the special functions that are applied on each object. It is a rollup window that is by default visible on the right side of the working area. In case you have closed it you can activate it again by selecting "Sequence manager" item from "Rollups" sub item of "View" menu. More information about Closing, Hiding, Docking rollups can be found in "Workspace tour" section. The extra ability of this tool is that you can re-arrange the sewing order for the current design, and select one or more objects. You can do that by selecting the object(s) you want on the "Sequence manager" and dragging them lower or upper in the sequence. Therefore you can organize the sequence of embroidery production in the way you prefer. The Sequence manager shows the objects in two levels. On the first level you can see the parts of the current design separated by the special functions, like color changes, thread trims etc. (Figure 5.10.1). On the second level you can see the objects of every part in the first level. This can be done by clicking on the "+" which is on the left side of the icon of the sequence manager. If there is no "+" sign, means that this part is an object and it cannot be split (Figure 5.10.2). If you want to go from the second level back to the first one, you have to click on the "-" sign on the left side of the icon of the sequence manager. With the scroll bar of the right side of the Sequence Manager (Figure 5.10.2), you can view (if it is needed) the objects which are hidden. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 144 eXPerience ® Embroidery Software manual Operations Figure 5.10 Sequence manager 1.Normal view 2.Expand items 3.Split by color function 1. Normal view 2.Expanded items 3.Split by color function Also, the "Sequence Manager" can be changed in two modes, "Split by function/Color" or "Split by Color". In "Split by function/Color" mode, the objects will be split by the special functions, like thread trim, Stop, Color change etc. as you can see in Figure 5.10.1-2. In "Split by Color" mode, the objects will be split only by color change special functions as you can see in Figure 5.10.3. If you want to select a single object, you simply click on it. If you want to select all objects located between two objects, you can click on the first one and then hold the Shift key and click on the last object. If you want to select specific objects, hold the "Control" (Ctrl) key on the keyboard and click on each object that you want to select. If you want to add comments on a specific object, you have to right click on it and select the "Comment" option from the pop-up menu. The "Comment editor" dialog will appear where you can write the comments you want for the specific object. Type the comment you want in the "Comment" field and select 'OK' to insert it. A paper clip will appear on the object informing that the object contains a comment. You can, also, add comments to multiple objects by making a multiple-object selection and from the right click menu selecting "Comment". The "Comment editor" dialog will appear with the number of Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 145 eXPerience ® Embroidery Software manual Operations objects on a list. You can add comment to each object you have to select the its number and type the comment you want in the "Comment" field. When you are ready click 'OK' button to apply changes. To remove a comment you have to open "Comment editor", select the comment you want to remove from the list and delete the text that appear in "Comment" field. Comments are useful when you want to keep notes on specific objects. In addition with the "Show shadows" option, of the right click menu, you can view the outlines on the other objects of the design in the "Sequence manager" and the current object painted in the thread color you have selected. This option helps you locate the object you are viewing on the sequence manager, inside the design. If you do not want to view the other objects of the design you can disable this option and view only the current object. There are two more useful options in the sequence manager, "Reverse selection" and "Move here". The "Reverse selection" option from the right click menu can reverse the order of the selected objects in the sequence manager. In order to apply "Reverse selection" option you have to select the objects you want to reverse their order by using the Shift or Ctrl keys and then right click on them and apply the "Reverse selection" option. The selected objects will be reversed immediately without affecting the rest. The "Move here" option from the right click menu allows you to move the selected objects before or after the objects you want. In order to apply it you have to select the objects you want to move from the sequence manager by using the "Ctrl" or "Shift" keys and then right click on the position you want to move them and apply the "Move here" option. The selected objects will be moved in the position you have defined, re-sequencing the entire design automatically. The same can be done by click and dragging the selected object to their new position. Finally, in case you have closed the sequence manager roll up you can re-call it from menu "ViewRollupsSequence manger". To back - Home This option of "Layout" menu is useful if you want to re-arrange the current design. First select an object and then click on this option. The selected object will be the last embroidered part of the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 146 eXPerience ® Embroidery Software manual Operations Figure 5.11 To back-Home Initial position To back You can also use the "Sequence manager" to re-arrange the design. See also: To front, One forward, One backward options of "Layout" menu. To Front - End This option of "Layout" menu is useful if you want to re-arrange the current design. First select an object and then click on this option. The selected object will be the first embroidered part of the design. Figure 5.12 To front-End Initial position To Front You can also use the "Sequence manager" to re-arrange the design. See also: To back, One forward, One backward options of "Layout" menu. One step backward - PgDn This option of "Layout" menu is useful if you want to re-arrange the current design. First select an object and then click on this option. The selected object will be embroidered before its previous object. Figure 5.13 One step backward-PgDn Initial position One step backward You can also use the "Sequence manager" to re-arrange the design. See also: To front, To back, One forward options of "Layout" menu. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 147 eXPerience ® Embroidery Software manual Operations One step forward - PgUp This option of "Layout" menu is useful if you want to re-arrange the current design. First select an object and then click on this option. The selected object will be embroidered after its next object. Figure 5.14 One step forward-PgUp Initial position One step forward You can also use the "Sequence manager" to re-arrange the design. See also: To front, To back, One backward options of "Layout" menu. Group With this option from the "Edit" menu you can consolidate a group of objects into one. To use this option, first select the objects you wish to group together and then click on this option. After using this function, clicking on this object will select all the sub-object and you can hide, copy, cut etc. all components as one object. The program will keep the groups of the design together even if you save and load it later. See also the "Ungroup" command which breaks groups apart. Figure 5.15 Group Ungrouped Grouped Ungroup With this option from the "Edit" menu you can highlight a group of objects that you have made with the "Group" option and isolate them into their separate components. To use this option, select the group you wish to separate and then click on this option. After that you can edit the objects separately. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 148 eXPerience ® Embroidery Software manual Operations Merge In this section you can learn the possible ways to merge two designs or to copy a part of one design and paste it into another. Merging parts of designs with mouse If you want to copy an object from one design to another (drag-drop), you can follow the instructions below: Go to "FileOpen" and select two files to merge together. You can select multiple files to load by clicking on the first one, then clicking on the second one while holding down the "Ctrl" key. Go to "WindowTile Vertical" in order to view both designs on the screen at the same time. You may also want to press the "Ctrl+Space" to toggle the rollups off. 1. Select the object(s) you want to copy to the other design. 2. Click on the selected object(s) and begin dragging it towards the design. Before you cross the ʺwindow panelʺ between the two designs, press and hold down the "Shift" key. When you see a small white box appearing in the other design, you should let go of both the mouse button and the Shift key. To merge an entire design into another one, use the same procedure as listed above, except first go to "EditSelect all", then "ArrangeGroup" before merging the design into another one. This will allow you to move the merged design around in the other design as a single unit. Advance Merging This is an advanced way of merging designs that allows you to merge not only the objects, but the Effects, Styles and Patterns used in one design into another design. For example, suppose you are digitizing a design, and you remember that you have a design where you used a rope like running stitch effect that worked well. To do this, use the following procedure: 1. First of all, you must already have a design loaded in the program to merge into. 2. Go to "FileMerge" and select an ".NGS" file from the any directory. 3. When you select a file, the Merge dialog box will appear with some options. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 149 eXPerience ® Embroidery Software manual Operations Figure 5.16 Merge dialog 4. By default, every aspect of the design you selected is highlighted, such as "Design data", "Patterns", "Styles", "Effects", "Stitch data", "Outline data", and "Backdrops". You may unselect certain aspects of the design by clicking on them so they are no longer highlighted in blue. For example, if you are looking for only a certain stitch Effect from the design, unselect everything except Effects. If you are looking for only a certain Running stitch Style from the design, unselect everything except Styles. After clicking "OK", you will see that all aspects of the design you selected have been imported into the original design. Please be aware that you may receive unexpected results if you do not give careful consideration to the exact data that you want to bring from one design to another. For example, having two backdrops on one design is not necessary in most cases. Fortunately, "Effects", "Styles" or "Patterns" will not overwrite "Effects", "Styles" or "Patterns" in the original design in the merged design, if they have the same name. The part of the design, which will be added in the current, will be grouped. In case that you want to ungroup them, you have to click on "Ungroup" option of "Edit" menu. Cut With this option of "Edit" menu you can remove a part of the design (or the whole design) and paste it in another design or in another application (like Microsoft Word) as a .WMF or .BMP file. Copy With this option from the "Edit" menu you can make a copy of a part of the design (or the whole design) and paste it in another design or another application (like Microsoft Word) as a .WMF or .BMP file. Paste With this option from the "Edit" menu, you can transfer a part of another design into the current one. Also, you can paste external graphics directly Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 150 eXPerience ® Embroidery Software manual inside eXPerience® and automatically. Operations convert them to embroidery manually or 2-point copy This tool is useful when you want to copy an object-design and at the same time place it on another position in the design area rotated, enlarged or shrunk. Select an object and then activate the function "2-point Copy" from "Layout" menu or by pressing "K" shortcut key on your keyboard, the cursor will turn to cross prompting you to select 2 points. Select two points inside or outside of the selected object(s) by creating a straighten line. Then in the same way specify 2 points at the position you want to place the copy of the initial object, rotated, enlarged as you like assisted by the visual assistance the tool provides. When you have inserted the first point and by moving your mouse pointer, you can actually see the exact size and direction of the new copy. While moving the mouse in order to specify the second point for copied object you can use some shortcut keys to perform some transformations on the pasted object. If you right click once the object is placed staring from the point you have specified without any scale or any transformation. If you hold "Shift" key while moving the scale of the copied object snaps only predefined sizes 50%,100%,200%, increasing by 25% each time. If you press "V" key the copied object is mirrored vertically according to the initial object If you press "Z" key the copied object is mirrored horizontally according to the initial object You can also use any combination of these shortcut keys, for example press "V" to mirror vertically and then right click once to keep the same dimensions for the copied object. After inserting one copy the cursor remains a cross prompting you to insert another copy. Insert any other copy if you like or right click on the design area once in order to release the tool. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 151 eXPerience ® Embroidery Software manual Operations 1 1. Select an object 3 2. Activate 2 point copy from 2 Layout menu 3. The cursor becomes a cross 4 prompting you to specify 2 5 points 4. Specify first point 6 5. The cursor becomes a cross again, 6. specify the second point 7. The cursor becomes a cross again, specify 2 points to define the place of the copy 7 8. Right click for the first point 9 9. Then by moving your mouse you see a preview of the copy according to where you have placed your pointer. 8 10. When you are satisfied by the preview specify the 11 second point. 11. The copy has been placed, the cursor becomes a 10 cross again. Enter another copy or left click to release the tool Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 152 eXPerience ® Embroidery Software manual Operations Copy an object from one design to another In eXPerience® there is another copying ability that allows you to copy objects from one design to another using drag and drop technique. If you want to copy an object from one design to another (drag-drop), you have to hold the "Shift" key during dragging, to temporarily de-activate the auto-panning so that you can drag the object out of the window. The Object(s) remains selected on the new design and you can move it on the position that you want. To use this feature, you must have both designs open and use the "Tile Horizontal" or "Tile Vertical" option of "Window" menu. Duplicate design You can activate this function from the "Edit" menu or from the shortcut key Ctrl + D of the keyboard. This function creates a new window with your design duplicated. Your current design remains unchanged. It is useful for creating multiple designs and creating many variations of a design that will help you choose the one you like more. Copy properties from In eXPerience® there is another copying ability that allows you to copy object‘s properties from different objects. If you want to copy specific properties from an object you have to select the object you want to apply the copied properties and the then select "Copy properties from" option from "Edit" menu or by pressing "Ctrl + R" shortcut combination from the keyboard. The "Choose attributes to copy" dialog will appear where all the available properties that you can copy will be listed. Figure 5.17 Copy properties from The list of attributes that you can select from is the following: Wings systems L.t.d. Color: With this option selected, you can copy the color of any object and apply it on the one that is currently selected. All rights reserved Copyright ® 2001-2009 Page 153 eXPerience ® Embroidery Software manual Operations Special functions: By selecting this option you can copy the "Special functions" (Thread Trim, Stop, Needle up etc.) that are currently applied on a specific object and apply them on the one that is currently selected. Object Properties: By selecting this option you can copy all properties that are set on the "Object properties" toolbar of any object and apply them on the one that is currently selected. Stitch type: By selecting this option you can copy the stitch type (Satin, Step, etc.) of any object and apply it on the one that is currently selected Transformation: By selecting this option you can copy the transformations that have been made on an object and apply them on the one that is currently selected. After selecting which attributes you want to copy click OK to confirm your selection. The only thing you have to do is to select the object you want to copy the attributes from. When you move the cursor over any object it changes informing you that you can copy its attributes by clicking on it. Select the object you want to copy its properties and they will be automatically applied on the object you wanted to change. Split objects By clicking on a point and then to another, the split objects, splits all the stitches that are passing under the blue line specified by the two points. By clicking additional points, you can specify a polyline, which splits the objects of the design. By clicking the right mouse button, you stop adding points and start a new polyline. Pressing right button again ends the operation. If you want to reverse this operation, you can use the "Join" option from the "Edit" menu. Figure 5.18 Split object upper object Split procedure lower object Important: This tool does not convert the stitches to thread trims or color changes, but only splits objects. If you want to add these functions, you must Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 154 eXPerience ® Embroidery Software manual Operations select the object you wish to place trims and click on the thread trim button of the horizontal toolbar. Also it is important to know that this function can be used only on stitch data objects. Join Ctrl+J With this option of "Edit" menu you can unite the selected objects as one object. In this case the program automatically recognizes the closest or the connecting points of the sections in order to create the object and make the branches. The two objects become one and can be handled as one object. In order to join objects you have to have in mind some rules that are important to follow while joining objects! You can only join objects of the same stitch type. The joined objects are keeping the color, special functions and characteristics of the higher ordered object in the "sequence manager". For example if you select the second and the fifth object (objects of the same stitch type) of the "Sequence manager" and then apply "Join" function on them, the fifth object will inherit all the characteristics of the second object (color, underlay, special functions…). The special functions of the object(s) that are lower in the order of "Sequence Manager" are removed. The "Join" function is very useful whenever you want to reduce color changes in the design, simplify the design and reduce embroidery time. In case that you wish to add on one or more objects with a new punched object you can use the "Add section" option of "Object editor right click menu". The opposite function can be called by pressing the "Break apart" option of "Edit" menu or the "Break apart" option of "Object editor right click menu". Intersect and Weld eXPerience® includes two more editing tools that allow you to create irregular shapes. These tools are "Intersect" and "Weld". You can Intersect or Weld almost every object, including shape objects and text objects. However you cannot intersect or Weld bitmap images that where imported as backdrops or where filled with cross-stitch stitches. You can "Weld" two or more overlapping objects by selecting them, right click on them, expand "Shaping" submenu and then select "Weld". The objects will become one with fill color and stitch type the one that the bottom object had. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 155 eXPerience ® Embroidery Software manual Operations Figure 5.18 Weld objects Before Weld Apply Weld tool on overlapping objects Welded object If you made a multiple selection of objects by selecting one object first and then the second object by holding the "Shift" key pressed, the new object will adopt the fill properties of the first object in the order (the one that is located at the bottom, below all other selected objects). If you made a multiple selection of objects by making a "Rectangle" or "Lasso" selection, the new object will adopt the fill properties of the object that is under the other objects in the order of objects. You can Weld objects regardless if they are overlapping or not. If you try to Weld objects that do not overlap, you will have as a result a combined object. The objects will act as one object with many sub objects with the same attributes. In order to separate such Weld objects to its sub-objects you have to select the "Break apart" option from the right click menu. Figure 5.19 Intersect objects You can "Intersect" two or more overlapping objects by selecting them, right click on them, expand "Shaping" submenu and then select "Intersect". Intersect option creates an object from the area where the objects overlap. The shape that will be created from the intersection depend on the shape of objects you intersect. Before Intersect Apply Intersect tool on overlapping objects Intersected object If you made a multiple selection of objects by selecting one object first and then the second object by holding the "Shift" key pressed, the new object that will be created from the intersection will adopt the fill and outline properties of the first object in the order (the one that is located at the bottom, below all other selected objects). If you made a multiple selection of objects by making a "Rectangle" or Lasso selection, the new object will adopt the fill and outline properties of the object that is under the other objects in the order of objects. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 156 eXPerience ® Embroidery Software manual Operations Both ʺWeldʺ and "Intersect" functions are helpful in the creation of irregular shapes that you can use to create the vector design you want. Trimming objects With the "Trim" function you can create wholes inside objects or reshape them by removing parts of their shape. You can trim any object you want in a vector design but you cannot trim a bitmap image that it is imported in the design. You can apply the "Trim" function only to objects that overlap partially or entirely. When the "Trim" function is applied on two overlapping objects, the part of the object that is located underneath of the object on top, it is removed. To trim two objects you have to select them both and from the right click menu under "Shaping" submenu, select the "Trim" option to apply it on the selected objects. The trim is always applied on the bottom object. The trimmed object will have a new shape but will retain its stitch type and all other attributes. You can make as many trims you want on overlapping objects to create the embroidery design you want. Figure 5.20 Trim objects Before trim Apply trim tool on overlapping objects Trimmed object If you try to trim two objects that are not overlapping, nothing will happen. Trim option it only applies on overlapping objects. If you want you can trim an object that is overlapped from more than one objects multiply and leave only the part of the object that is visible. To do that you have to select the objects one by one by holding the "Shift" key pressed to add them to your selection or by making a rectangle selection. The object that will be at the bottom of your selection will be trimmed from all the objects above it. Density adjustment In this section you can learn the possible ways to change the density of the objects of the designs. Change Stitch-count With the "Modify density" tool you can change the number of stitches contained in the selected object(s). If you haven't selected anything, then the changes will be applied to the whole design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 157 eXPerience ® Embroidery Software manual Operations Figure 5.21 Change stitch count Initial Stitches Increased stitches In the "Change stitch count" dialog box that appears, using the Track bar, you can specify the percentage of the stitches that will be added or reduced. Figure 5.22 Modify density Initial state 20% less stitches 30% more stitches Also the stitch count of a punching object can be changed from the density or length parameters of the "Options" tab of "Object Properties" roll up that is available in the "object properties" toolbar. See also: "Auto-density Apply" option of "Stitches" menu. Auto-density Apply Using this option on the "Stitches" menu, you can adjust the density of the selected objects or the entire design (if you haven't selected any object). You can use this function to match the densities to those that were present before the objects were scaled. This tool is very important in case you changed the size of certain objects without keeping the same percentage of stitches. In this case, the program changes the stitch count of every object, trying to keep the same density that the object had before the scale operation. These functions can be applied only on stitch data object. In order to change the density of a punching object you can use the density or length parameters of the "Options" tab of "Object Properties" roll up. Auto-density Reset Using this option on the "Stitches" menu, you can reset the counter, which keeps the density that every object should have after scaling. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 158 eXPerience ® Embroidery Software manual Operations Example: An object has 40 stitches and you expand it 150%. After this you call the "Auto-density Reset" and "Auto-density apply" the object will have 40 stitches. If you will expand it again 150% and then call "Auto- density apply" the object will have 60 stitches. Attention: You must be aware that if you have enlarged a stitch data object, the density is automatically decreased because the program keeps the same stitch count. If you call this option you can't automatically adjust the density later. Note: Auto density function does not work in punching objects. In this case the density depends on the density or length parameters of the "Options" tab of "Object Properties" roll up. Modify Satin width Using this tool you can change the width of the satin stitches within the object(s) that you have selected. If nothing is selected, then the change will be applied to the whole design. In the following dialog box you have to specify: Figure 5.23 Modify satin width Change satin width With this track bar you can specify the change of the satin stitch width in millimeters. Figure 5.24 Change Satin width Initial state + 2mm satin width - 2 mm satin width Direction With this track bar you can specify the direction of the growth or shrinking of the satin bar. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 159 eXPerience ® Embroidery Software manual Operations Figure 5.25 Change Satin width Initial state and grow out + 2 mm satin width and grow in - 2 mm satin width You must always take in consideration that only the satin cover stitches are changing. The underlay‘s remain in the same position. Note: This option can be active only in "Stitch data objects". In "Satin-ZigZag" objects with "punching data" you can use the "Compensation" option that is available in the "object properties" toolbar. In Satin serial objects with "punching data" you can use the "Width" option that is available in the "object properties" toolbar. Filter With this tool you can make automatic corrections on the selected objects or the whole design. This tool is working differently in "Stitch data objects" and in "Punching data objects". In Stitch data objects The "Filter" tool can correct designs or part of them, where the stitches are not following correctly the outline (Stitched outside of shapes) or stitches that are not keeping the same density. With this way you can increase the quality of your designs. Figure 5.26 Filter Stitch data objects Before filter After filter Notice: This tool should not be used more than two times in the same design and we would suggest after you have edited the current design. In Punching data objects Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 160 eXPerience ® Embroidery Software manual Operations The Filter tool erases nodes that are not needed. The way that the filter will be applied on the selected objects dependents on the value of the "Tolerance" of the following dialog. Figure 5.27 Smooth curves With the "Track bar" of this parameter you can arrange the maximum movement of the outline after the "Filter" has applied on it. Initial state Accurate curve Less nodes If the "Track bar" is near to the "Accurate curve" side the nodes will be reduced but the shape of the object will not change. On the other hand, if the "Track bar" is near to the "Less nodes" side, the nodes will be set to minimum needed and the shape of the object will change. Reverse With this tool you can reverse the way that the selected parts of design will be embroidered. This tool works differently in "Stitch data objects" than the "Punching data objects". In Stitch data objects This tool will reverse the sequence of the stitches. This is the reason why before you will use this tool you should separate the underlay stitches from the cover stitches. This can be done by using the "Knife" tool or the "Insert special function" option. In Punching data objects Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 161 eXPerience ® Embroidery Software manual This tool will change the "Exit" Operations point to "Entry" and vice versa. Object editor/Transform menu The object editor/Transform menu is the menu that appears when you right click on the selected object(s). This menu appears only in case you have selected one or more objects. Some of its items appear only when one object is selected, some others when more than one is selected and finally there are some that appear only on certain conditions. Always have in mind that the options that aren‘t revealed on object editor context menu need some prerequisite in order to appear. The available options also depend on the selected objects stitch type. The available options of this context menu are: Order (To front ,To back ,One step forward, One Step backward) Group Add (Vector fill, Block fill, Form fill, Envelope, Sections) Change Exit Change Entry Break apart Join Shaping (Weld, Trim, Intersect) Clear transform Copy properties from To style Change to (Stitch type) Order These options are very useful if you want to re-arrange the current design. To back - Home Select an object, right click on it and from the appearing context menu select "OrderTo back" option. The selected object will now be the first embroidered part of the design. To Front - End Select an object, right click on it and from the appearing context menu select "OrderTo front" option. The selected object will now be the last embroidered part of the design. One step backward - PgDn Select an object, right click on it and from the appearing context menu select "OrderOne step backward" option. The selected object after the re- Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 162 eXPerience ® Embroidery Software manual Operations arrangement will be embroidered before its previous object in current embroidery sequence. One step forward - PgUp Select an object, right click on it and from the appearing context menu select "OrderOne step forward" option. The selected object after the rearrangement will be embroidered after its next object in the current embroidery sequence. Group – Ungroup The "Group" option is available appears only if you have selected more than one objects. Once it is applied you can consolidate a group of objects into one. Select the objects you wish to group together and then click on "Group option. Now if you click on any of the object of the group the whole group is selected. The "Ungroup" option is only available when you select a grouped object. Using this option you can separate the grouped object into its subsidiary objects. Add (Vector fill, Block fill, Form fill, Envelope, Section) Using the available options of "Add" submenu of object editor context menu gives you the ability to create many artistic effects. We will describe the way all this available effects work in the following sections. ADD VECTOR FILL Vector fill is a drawing, made from stitches, inside a Step, satin, Zig-Zag or Satin serial object. Except the stitches on the edge, the only stitches, of the current object, will be on the outline of the vector fill. Figure 5.28 Add Vector Fill If the "Add vector fill" option is selected, the cursor becomes as a crosshair and you can start drawing the shape of the vector fill. The way of punching is the same like punching a normal object. Also it is possible the shape that you will create to contain more than one section. Also it is possible to add a character for one of Windows available fonts. In order to use a character as a vector fill you have to press the "T" letter from Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 163 eXPerience ® Embroidery Software manual Operations the keyboard just after you have selected the "Add vector fill" option or just after you have punched a section of the vector fill you wish to create. On the following dialog you can select the font, script, style and size of the character you wish to add as vector fill. In the "Char" field you can type the character you wish. Also at the bottom of the dialog it is previewed the character or symbol that will be added as vector fill. After pressing the "OK" button the cursor becomes as a cross and you can specify the position of the character. The block fill that was added can be only viewed when viewing the design in 3D preview ("ViewPreview 3D"). Of course it is possible to add more sections on the already created vector fill. You can do that if you don‘t right click twice to exit, when you finish with the creation of the block fill, but right click once and continue adding another "block fill" in the object. You can edit the inserted "Vector fill" in "Node editing" mode. ADD BLOCK FILL Block fill is a repetitive drawing, made from stitches, inside a step, satin, ZigZag or Satin serial object. Figure 5.29 Add block fill If the "Add block fill" option is selected, the cursor becomes as a crosshair and you can start drawing the shape of the block fill. The way of punching is the same like punching a normal object. Also it is possible the shape that you will create to contain more than one sections. Also it is possible to add a character for any Windows available fonts. In order to convert a character as a block fill you have to press the "T" letter from the keyboard just after you have selected the "Add object fill" option or just after you have punched a section of the block fill you wish to create. On the following dialog you can select the font, script, style and size of the character you wish to add as block fill. Figure 5.30 Insert character Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 164 eXPerience ® Embroidery Software manual Operations In the "Char" field you can type the character you wish. Also at the bottom of the dialog it is previewed the character or symbol that will be added as block fill. After pressing the "OK" button the cursor becomes as a cross and you can specify the position of the character. The block fill that was added can be viewed only in 3D preview mode ("View Preview3D"). Of course it is possible to add more sections on the already created block fill. You can do that if you don‘t right click twice to exit, when you finish with the creation of the block fill, but right click once and continue adding another "block fill" in the object. The pattern of the inserted "Block fill" can be edited in "Node Editing" mode. By selecting the "Block fill" that was added, immediately two more identical shapes appear, one next to it and one under it. Those two shapes are setting the way that the "Block fill" pattern will appear on the embroidery. With the mouse you can move them in new positions, like moving a single node, and change the "Block fill" pattern. Figure 5.31 Change Block fill pattern ADD FORM FILL Form fill is a drawing, made from stitches, inside a Step, Satin, Zig-Zag or Satin serial object. The ʺForm fillʺ should always be a closed shape and there will be no stitches inside this shape. Figure 5.32 Add Form Fill If the "Add form fill" option is selected, the cursor becomes as a crosshair and you can start drawing the shape of the form fill. The way of punching is the same like punching a normal object. Also it is possible the shape that you will create to contain more than one sections. Also it is possible to add a character for one of Windows available fonts. In order to convert a character as a form fill you have to press the "T" letter from Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 165 eXPerience ® Embroidery Software manual Operations the keyboard just after you have selected the "Add form fill" option or just after you have punched a section of the form fill you wish to create. On the following dialog you can select the font, script, style and size of the character you wish to add as form fill. In the char field you can type the character you wish. Also on the bottom of this dialog you can see the preview of the character that will be added as form fill. After pressing the "OK" button the cursor becomes as a cross and you can specify the position of the character. Of course it is possible to add more sections on the already created block fill. You can do that if you don‘t right click twice to exit, when you finish with the creation of the block fill, but right click once and continue adding another ʺblock fillʺ in the object You can edit the inserted "Form fill" in "Node editing" mode. ADD ENVELOPE The "Envelope" tool is used to create artistic transformations on objects outline or stitches. In order to apply an envelope effect you select one of available envelope shapes and the software tries, by transforming the object, to fit the select object into the selected Envelope shape. When applying an envelope, a grid appears around the object. This grid has the shape of the selected envelope. The object is transformed in order to adopt the shape of the envelope. The grid has a number of nodes that can be edited in node editing mode, in order to customize the envelopes shape or direction of stitches. In order to use the envelope effect, you have to first select an object ("Object editing" mode), "Right click" on it, from the appearing context menu, point your mouse over sub menu "Add" and then select sub item "Envelope". Select "Envelope" dialog appears, using this dialog you can select the "type" and the "shape" of the envelope effect that you want to apply. More information about Envelope effects can be found in section "Envelope artistic effects". ADD SECTION With this option you can add a section on the selected object. When this option is selected the cursor becomes as a crosshair and you can start punching sections. The sections that will be added will be made with the same stitch type with the selected object. For example if you have an object made with Step stitch type the section that will be added will be step with the same stitch direction. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 166 eXPerience ® Embroidery Software manual Operations Figure 5.33 Add section Initial state Added section from the right click menu It is possible to add more than one section. You can do that either activating the "Add section" function again or while the "Add section" is active and you have closed the first section you wanted to insert, you can continue creating a new section without having to right click again with the mouse and fill with stitches the new section. The opposite function can be called by pressing the "Break apart" option of the "Object editor menu" and the "Break apart" option of "Edit" menu. Change Entry - Exit point In order to improve the quality of the embroidery, you can change the points that are the entry-exit of the object stitches. At this point we must also mention that the Start point of design is the center of the horizontal and vertical axis and Design End , is the point that the design ends. Change entry point Using this option of object editor context menu you can change the entry point of one or more objects. Another way to change the entry point of the objects of the current design is to use the "Change entry" icon of the horizontal toolbar. When the option "Change entry" point is selected, the cursor becomes as a cross and you can specify the entry point of the selected object by clicking on the point you wish. The cursor automatically snaps on the edge of the object. In case that more than one object is selected, eXPerience shows one by one the selected objects with dot-outline and asks for the entry point. Click on the point you would like to be the entry of the object marked with a dot-outline. In case that you would like the entry point to be on the best possible position, right click just after you have selected the "Change entry" point option. As you can see on the left part of the following figure, eXPerience decides automatically the best entry and exit point and places the end of the design at the exit point of the last object. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 167 eXPerience ® Embroidery Software manual Figure 5.34 Change Entry point Operations Entry point Design start Design end Design start Entry point Exit point Exit point Design end Inserted object, the entry-exit points and start-end of design are generated automatically The entry-exit points and design start-end changed and the signs they are using On the right part of the figure: The start of the design (the center of the axis has changed), The "Entry point" of the object has changed (you can find it by its icon ), The "Exit point" of the object has changed (you can find it by its icon ), The end of the design has changed (you can find it by its icon ). Change exit point Using this option of object editor context menu you can change the exit point of one or more objects. Another way to change the entry point of the objects of the current design is to use the "Change exit" icon of the horizontal toolbar. When the option "Change exit" point is selected, the cursor becomes as a cross and you can specify the exit point of the selected object by clicking on the point you wish. The cursor automatically snaps on the edge of the object. In case that more than one object is selected, eXPerience shows one by one the selected objects with dot-outline and asks for the exit point. Click on the point you would like to be the exit of the object, marked with a dot-outline. In case that you would like the exit point to be on the best possible position, right click just after you have selected the "Change exit" point option Join Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 168 eXPerience ® Embroidery Software manual Operations Using this option you can unite the selected objects as one object. In this case the program automatically recognizes the closest or the connecting points of the sections in order to create the object and make the branches. The two objects become one and can be handled as one object. In order to join objects you have to have in mind some rules that are important to follow while joining objects. You can only join objects of the same stitch type. The joined objects are keeping the color, special functions and characteristics of the higher ordered object in the "Sequence manager". For example if you select the second and the fifth object (objects of the same stitch type) of the "Sequence manager" and then apply "Join" function on them, the fifth object will inherit all the characteristics of the second object (color, underlay, special functions…). The "Join" function is very useful whenever you want to reduce color changes in the design, simplify the design and reduce embroidery time. In case that you wish to add on one or more objects with a new punched object you can use the "Add Section" option of "Object editor right click menu". The opposite function can be called by pressing the "Break apart" option of "Object editor right click menu" or from "Edit" menu. Break apart Using this option while an object is selected you can split the selected object to its sections. In this case the sections of the object will become separate objects that can be selected and edited separately. In case that you have selected more than one object you can use only the "Break apart" option of "Edit" menu. Shaping eXPerience® includes editing tools that allow you to create irregular shapes. These tools are "Intersect", "Weld" and "Trim". You can Intersect or Weld almost every object, including shape objects and text objects. However you cannot intersect or Weld bitmap images that where imported as backdrops or where filled with cross-stitch stitches. ShapingWeld You can "Weld" two or more objects by selecting them, right click on them, expand "Shaping" submenu and then select "Weld". The objects will become one with fill color and stitch type the one that the bottom object had. More information about Weld tool can be found in Intersect and Weld section previously on this chapter. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 169 eXPerience ® Embroidery Software manual Operations ShapingIntersect You can "Intersect" two or more objects by selecting them, right click on them, expand "Shaping" submenu and then select "Intersect". Intersect option creates an object from the area where the objects overlap. The shape that will be created from the intersection depend on the shape of objects you intersect. More information about Intersect tool can be found in Intersect and Weld section previously on this chapter. ShapingTrim With the "Trim" function you can create wholes inside objects or reshape them by removing parts of their shape. You can trim any object you want in a vector design but you cannot trim a bitmap image that it is imported in the design. You can apply the "Trim" function only to objects that overlap partially or entirely. When the "Trim" function is applied on two overlapping objects, the part of the object that is located underneath of the object on top, it is removed. To trim two objects you have to select them both and from the right click menu under ʺShapingʺ submenu, select the "Trim" option to apply it on the selected objects. The trim is always applied on the bottom object. The trimmed object will have a new shape but will retain its stitch type and all other attributes. You can make as many trims you want on overlapping objects to create the embroidery design you want. More information about Weld tool can be found in Intersect and Weld section previously on this chapter. Clear transform Clear transform option of object editor context menu provides the ability to "Cancel" all the transformation that have been done to an object in object editing mode. This content menu appears when right clicking on any object that has been repositioned, resized, slanted, rotated or when any other transformation has been applied to it while you are in Transform mode. The reverted transformations can be more than one. The object is reverted to its initial state and position that it was designed. When applying "Clear transform" you are asked whether you like to keep distorted shape or not. This way you can make the present state of an object have no transformations. This is used when you like the current state of an object and you want to be able to recover this state in case you apply any transformations. Copy properties from Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 170 eXPerience ® Embroidery Software manual Operations Using this option you have the ability to copy object‘s properties from different objects. If you want to copy specific properties from an object you have to select the object, right click on it, from the appearing context menu select "Copy properties from" option. The "Choose attributes to copy" dialog will appear where all the available properties that you can copy will be listed. Using this dialog select the attributes you want to copy and then the only thing you have to do is to select the object you want to copy the attributes from. When you move the cursor over any object it changes informing you that you can copy its attributes by clicking on it. Select the object you want to copy its properties and they will be automatically applied on the object you wanted to change. More detailed description is provided previously on this chapter in section "Copy properties from". To Style Inside eXPerience® you have the ability to save a simple design you have created as a style. You can create any simple design with any stitch type and save it as a style by selecting it and then selecting the "To style" option from the right click menu. The "Save as" dialog will appear, where you can specify the name you want the style to have. By clicking 'OK' the style will be automatically added to the "Styles" option list of "Object properties" toolbar. From there you can apply it to any design you want. Also, if you want to edit the style more, you can open it inside the style editor and make any changes you want. More information about Style can be found in Tools chapter, styles section. Important tip: To get better embroidery results when you are saving a design as a style you have to do some editing first. Remove any Underlay that the design might have from "Object properties" toolbar. Styles do not have underlay. Remove Fix and Lock stitches if any applied on the design from "Object properties" toolbar Change "Entry" and "Exit" points of the design to be from middle left to middle right side. This is important because this is the way the style is applied on a specific object. Check for zero length stitches and delete them. Zero length stitches produce errors to the style and in general to the embroidery result. Change to (Stitch type) The other options that the "object editor" right click menu has, appears depending on the stitch type that the selected object has. Therefore you can convert the stitch type of the selected object to the one that appears on the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 171 eXPerience ® Embroidery Software manual Operations right click menu. All possible combinations from stitch type to stitch type are possible and are listed in the following table. MANUAL RUNNING SATIN STEP ZIG-ZAG SATIN SERIAL PIPPING CHENILLE MANUAL RUNNING SATIN STEP ZIG-ZAG SATIN SERIAL PIPPING CHENILLE This ability of instantly converting one stitch type to another is very useful and can reduce the embroidery designing time. In addition you can try different fill stitch types or different border stitch types and select the one that looks better or fits better. Whenever you convert any stitch type in any of Satin, Zig-Zag and Piping stitch types, the automatic "Directions" and "Divide" tools will be activated immediately requesting from you to add "Directions" or "Divide" parts of the converted object. The "Directionsʺ and "Divide" tools appear as red and green bullets on the outline of the design respectively. The current bullet is moving together with the movement of mouse and takes new positions allowing you to make easier additions of "Directions" and "Divides". In order to add directions or divides you have to click once on the first side of the design and then once more on the other, creating a straight line that will define the Direction or Divide line on the design. If you want to remove a "Direction" or "Divideʺ you have already added you can simply click on 'X' that exists at the middle of the line and will be removed. Also you can change the position of an existing Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 172 eXPerience ® Embroidery Software manual Operations direction by click and dragging the bullet of the created line from its current position to a new one. In order to switch between directions and divides you have to press the 'D' shortcut key that will change the "Directions" tool to "Divide" (Red bullet to Green) and vice versa. This is the only way that you can change between the two. When you finish editing the design you have to right click to end the process. Envelope Artistic Effects The "Envelope" tool is used to create artistic transformations on objects outline or stitches. In order to apply an envelope effect you select one of available envelope shapes and the software tries, by transforming the object, to fit the select object into the selected Envelope shape. When applying an envelope, a grid appears around the object. This grid has the shape of the selected envelope. The object is transformed in order to adopt the shape of the envelope. The grid has a number of nodes that can be edited in node editing mode, in order to customize the envelopes shape or direction of stitches. Add Envelope In order to use the envelope effect, you have to first select an object ("Object editing" mode), "Right click" on it, from the appearing context menu, point your mouse over Sub menu "Add" and then select Sub item ―Envelope‖, as shown in the following figure. Figure 5.35 AddEnvelope Select ―Envelope‖ dialog appears, as shown in the figure below (Figure 5.35). Using this dialog you can select the "Type" and the "Shape" of the envelope effect that you want to apply. First select the envelope type, you can choose between these 3 types of envelopes. Wings systems L.t.d. Simple Complex All rights reserved Copyright ® 2001-2009 Page 173 eXPerience ® Embroidery Software manual Operations “On direction(Auto)” The first category is Simple shapes. Select any of the available shapes. Use the value track bar located on the bottom of the dialog to adjust the selected envelope. As you can see when the value=1 the shape is rectangle, while the value is increasing the shapes tends to be more like the selected shape. The second category is Complex shapes. In the same way, with 4-point shapes, adjust the Value track bar in order to customize the exact shape of the envelope. The third category of envelope types “On direction(auto)” is an auto generated type of envelope that creates an envelope grid according to the direction of the outline of the object. While selecting-customizing the envelope you can always preview the result in the preview pane as shown in the following figure. Figure 5.36 Add Envelope dialog 1 Select Envelope Type and Shape 3 Preview the desired envelope 2 Adjust Envelope shape Select an "Envelope Type", select a "Shape", Customize the selected shape using Value track bar, and consult the preview pane in order to be certain about your choice. At this point by pressing "OK" you are ready to apply the Envelope. Edit Envelope When you have applied an envelope as described in previous section the effect is automatically applied on the object. By selecting the object a highlight rectangle appears that holds the control handles like in usual objects. Using these controls you can move rotate, slant and resize the object. You also use stitch editing mode in order to edit stitches like in every object. In case you don‘t like the applied effect, you can right click on the object and from appearing menu you can select to edit or delete envelope. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 174 eXPerience ® Embroidery Software manual Operations In case you select to Edit the envelope, the select Envelope dialog appears once more and you can select an alternate envelope. Select the envelope you like and by pressing OK it is automatically applied on the object. You can use Edit envelope function as many times as you like. Figure 5.37 Applied envelope context menu In case you don‘t like the effect or you want to change the base object in order to apply a different envelope effect you can use the ―delete envelope‖ option. If the envelope you have applied has affected the shape of the outline of the initial shape, you will be prompted to keep the distorted shape that is created by the applied envelope or not. In this case you can convert the envelope‘s shape into a normal object. EDIT ENVELOPE NODES In order to transform the shape of the envelope/object you must use node editing mode. In node editing mode you can see the envelope‘s shape as a grid, revealing its nodes. While editing the nodes, in reality you are visually transforming the shape of the envelope. When handling the nodes that are located on the outline of the object you can change the outline of the object. The nodes that are located inside the object can be used in some cases (Step objects only) to affect the direction of stitches. Generally by editing any of the grid nodes we edit the applied envelope effect. Move any node(s) to create artistic effects. Figure 5.38 Edit Envelope Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 175 eXPerience ® Embroidery Software manual Envelope grid applied. (Object Editor) Operations Envelope grid (Node editor) Grid nodes edited The envelope effect can be applied on all Stitch types. The general idea is that by moving the grid nodes that have been placed over the object we apply push and pull power over the outline and (or) the stitches of the object in order to create artistic effects easily. In all stitch types besides Step, we don‘t have many possible effects. We can only apply outline effects. In Step stitch type we can also apply wave effects, strange direction of stitches and much more. NODE EDITING FUNCTIONS Once an envelope has been applied you can use node editing mode to edit the nodes of the object to create non automated transformations. In order to have more accurate results there are some functions that are provides by the context menu that appears by right clicking on a node of the envelopes patch grid. We call patch grid all the nodes that affect the present state of the envelope as seen on the figure below. Figure 5.39 Applied envelope A The functions that are provided by this context menu are: Select all Invert selection Insert node horizontal Insert node vertical To line horizontal To line vertical Smooth horizontal (Only on multiple sections) Smooth vertical (Only on multiple sections) Cusp horizontal (Only on multiple sections) Cusp vertical (Only on multiple sections) Delete node vertical (Only on multiple sections) Delete node horizontal (Only on multiple sections) Node selection options (Select all / Invert selection) Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 176 eXPerience ® Embroidery Software manual Operations Using these options you can select all the nodes of the envelope object or invert the selection (select all the nodes except from these that are already selected). Insert node Horizontal / Vertical These 2 options are actually creating sections inside the envelope. Once the envelope is applied and you select node editing mode you can see the nodes of the envelope as a grid. This patch grid of the envelope can be consisted of one or more sections. In order to see the sections place your mouse over the envelope parts. Any section is automatically highlighted. If you have only one section, by placing your mouse on any position over the envelope the outline of the whole envelope is highlighted. If you have more than one section only the selected section is highlighted. The handles of every section affect the specific section only. Figure 5.40 2-section Envelope The mouse cursor is located above Right section The mouse cursor is located above left section In order to be able to transform specific parts of an envelope, or from a section you can create subsections. Right click on any node of a section in order to appear the context menu of the following figure. Select ―Insert node horizontal‖ or ―Insert node vertical‖ in order to create, starting from the point that you right clicked, a horizontal or vertical subsection. The created section has been also filled with horizontal or vertical lines of control handles, in order to be able to control more accurately the size and shape of the section. Figure 5.41 Insert node horizontal Insert node horizontal Wings systems L.t.d. All rights reserved New horizontal section created Copyright ® 2001-2009 Page 177 eXPerience ® Embroidery Software manual Operations Delete node horizontal / Vertical If an envelope you have created has more than one sections you may want to delete unnecessary sections. This can be done by placing your mouse over any of the nodes that are on the side that the sections are connected. The options ―Delete node vertical‖ or ―Delete node horizontal‖ are available only when you right click on any of the nodes that are on the side that the sections are connected. Once you select this option, the section that is highlighted when you right click on the any of the side nodes is deleted. The area that this section covered becomes part of the section next to it and the line of control handles that it used to have disappeared. Figure 5.42 Delete node Select “Delete node” in order to remove a section The section has been deleted and became a part of the section next to it Smooth – Cusp horizontal/Vertical Once you have created multiple sections you have the capability to select the behavior of the nodes that are located on the side that connects the 2 sections. The nodes that are on the side that connect the 2 sections have can determine whether any change on the node on its one side will affect the node on the other side. By default when a section is created this nodes are cusp nodes. This means that any change in any of nodes doesn‘t affect (move or replace) the nodes next to the side node. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 178 eXPerience ® Embroidery Software manual Operations In case you right click on any side node, an option Smooth vertical is added to the options of the normal context menu of any node as shown in the figure below. By selecting this option you define that any movement of the side nodes and these next to them (marked with pink outline in the previous figure) affects the other nodes. In order to have a better understanding of how smooth nodes behave, see Smooth nodes example below. The icon of the node has changed into a round icon revealing a smooth node. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 179 eXPerience ® Embroidery Software manual Operations Smooth node example 1. Convert one of the side nodes into smooth nodes as described before. 2. Select any of the side nodes Select this node 3. Click and drag the selected side node. You can see that the nodes next to the one that you are moving are moving together with the movement of this node. By moving this node the ones next to it have moved together with it. 4. See how by moving one side node the others that are next to it, are moving accordingly. 5. This happens only when we move any of the side nodes. If we move any of the neighbor nodes as shown in figure below Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 180 eXPerience ® Embroidery Software manual Operations If we move any of these modes 6. You see the opposite one moving accordingly We moved the node at the lower part. See how the opposite is moving accordingly “To line” (horizontal – vertical) option The ―to line‖ option reduces the number of control nodes either vertical or horizontal Applied envelope Wings systems L.t.d. To line horizontal function All rights reserved Applied function Copyright ® 2001-2009 Page 181 eXPerience ® Embroidery Software manual Operations “To curve” (horizontal-vertical) option The ―to curve‖ option adds horizontal or vertical control nodes in order to better represent the curvature of the shape. Applied envelope To line vertical function Applied function Delete envelope If you don‘t like the effect you have created you can also use the same context menu and select Delete envelope. The applied envelope is deleted immediately. If you have edited the shape of the envelope you are prompted whether you like to keep the distorted shape or not. Applying Envelope effect on Step Objects For Objects with Step fill, there are much more possible envelope effects and options. The type of the fill is such that you can have multiple directions, wave effects, bizarre shapes on the objects. The way to add an envelope is the same as described before. Once you have applied an envelope on a Step object, notice on "Object properties" rollup, in section "Styles and patterns", that there is a property "Envelope On" that has 3 available choices: Wings systems L.t.d. Envelope on Outline, envelope is applied on the outline. Object outline is transformed in order to fit into the selected envelope. The direction of stitches remains the same (Figure 5.43, No 1) Envelope on Stitches, the envelope effect is applied on the stitches, the object adopts the shape of the All rights reserved Copyright ® 2001-2009 Page 182 eXPerience ® Embroidery Software manual Operations envelope and the stitches the direction of the envelope. (Figure 5.43 ,No 2) Envelope on Direction, the stitches adopt the shape and direction of the envelope but the shape of the outline stays the same. (Figure 5.43 ,No 3) Applying Envelopes Strategies Figure 5.43 Envelope strategies 1 No envelope Envelope on Outline 3 2 Envelope on Stitches Envelope on Direction Editing applied envelope on Step objects Once an envelope is applied we can see a grid applied on top of it. By editing the grid nodes we change visually size and shape of the envelope or the object and or direction of stitches. In order to edit the grid we have to select node editing mode. Once we do that we can see the grid with the nodes appearing as highlighted bullets. We can move one or more nodes but we always have to take into consideration that this grid is applied based on the strategy that we have selected to apply the envelope on. This means that the result when moving a node of an envelope grid that is applied on stitches differs from the result of an envelope grid that is applied based on the other strategies (Outline, Direction). We will examine these 3 cases separately. Envelope grid applied. (Object Editor) Envelope grid (Node editor) ENVELOPE ON OUTLINE Once you have selected to apply an Envelope on Outline, the only thing you can change using envelope grid nodes is the outline of the shape. Envelope on outline makes the best fit of the selected object into the envelopes shape. So the only thing you can edit on the envelope is the outline. You change Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 183 eXPerience ® Embroidery Software manual Operations shape and size of the object but not the direction of stitches or add directions. In the following figure you can see how moving a number of nodes affects the shape of the object. Figure 5.44 Envelope on outline Applied Grid on Outline (Object editor) Applied Grid on Outline (Node editor) Move these nodes Outline only is changed ENVELOPE ON STITCHES When applying "Envelope on Stitches" the outline of the object changes as in envelope in outline and the direction of stitches also changes according to the direction of the envelope. In this case by editing the grid nodes that are on the outline we can change the size and shape of the envelope-object. On the other hand by using one or more of the inside nodes of the envelope grid we can change the applied directions. We can select a series of grid nodes in order to make more specific direction changes. The current direction off the envelope is based on all the inside grid nodes of the envelope. By changing one of the inside nodes only you make a slight change in the space that this node controls. By selecting more nodes you can make more general direction changes. Figure 5.45 Envelope on Stitches Applied Grid on Stitches (Object editor) Applied Grid on Stitches (Node editor) Move internal nodes Direction of stitches is changed on the side ENVELOPE ON DIRECTION When applying "Envelope on Direction", the envelope is applied over the selected object only, you can move the envelope but you cannot move the object. The common area of the envelope and the initial object is filled with stitches. As you can see in the table below, you can move the envelope and only the part of the envelope that is inside the initial object is filled with stitches. The direction of these stitches is the direction of the envelope. When applying envelope on direction you can only change the direction of stitches and not the outline of the object-envelope. Select Node editing mode in order to view the grid nodes (Figure 5.45 ). Select a series of nodes and move them Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 184 eXPerience ® Embroidery Software manual Operations in order to create any direction you like. The Direction strategy of applying envelopes is very much alike the Stitches strategy in the way of handling directions. The basic difference is that on stitches strategy the object is transformed to be like the selected envelope, while in directions strategy only the part of the envelope that fits into the initial object is filled with stitches. Figure 5.46 Envelope on Direction Initial object Envelope on direction(Object editor) Move the envelope Envelope on direction (Node editor) Select these grid nodes The direction of stitches has changed Move the envelope Curved stitching (Step objects) One very exciting feature of eXPerience is the way to make fill objects to have non linear direction for their fill stitches. Based on any step object we can apply any of the predefined styles that are shown in the figure below. There also other effects that are not shown below and we can also adjust any of the existing to create one on our own. Figure 5.47 Curved stitching In order to apply any of effects of the above figure or any other available effects follow the above steps: 1. Wings systems L.t.d. Create a new design or open an existing All rights reserved Copyright ® 2001-2009 Page 185 eXPerience ® Embroidery Software manual Operations 2. Create a new Step object or use an existing one from your design 3. Right click on the Step object, from appearing context menu select "AddEnvelope". 4. The "Envelope" window appears, as shown in the figure below (Figure5.48). 5. Using this dialog you can select the "type" and the "shape" of the envelope effect that you want to apply. 6. Select an "Envelope Type", select a "Shape", "Customize" the selected shape using value track bar, and consult the preview pane in order to be certain about your choice. There are 3 types of envelopes. Simple, the shapes of this category are defined by four points Complex, the shapes of this category are defined by 8 or more points “On direction(Auto)”, this category creates auto generated envelopes that follow the shape of initial object. 7. In order to see all available envelopes use the arrows that exist on both sides next to the icons of the envelopes. We will select the last envelope of ―Simple‖ category, this envelope can also create a 3D like effect, that we will describe in more detail in a separate section. 8. At this point by pressing OK you are ready to apply the Envelope. 9. The envelope is applied and as you can see the shape of the object and the direction of stitches have changed. Figure 5.48 Add Envelope dialog 1 Select Envelope Type and Shape 3 2 Adjust shape Preview the desired envelope Envelope Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 186 eXPerience ® Embroidery Software manual Operations 10. Once the envelope is applied you can see a grid over the object. You can move-transform the object with the applied envelope. You can also use stitch editor in order to edit the stitches normally. In node editor you can only see envelopes shape as a grid, revealing it nodes. 11. At this point we have to mention, that in node editing mode by moving nodes you can edit the size or shape of the object or the direction of stitches. Which part you are editing depends on the way you have applied the envelope on the object. 12. In order to select a way to apply an envelope you can use the "Envelope On" property of object properties rollup in section "Style and Patterns". There are 3 ways to apply an envelope on a step object (Apply Envelope On) Apply on Outline, the envelope will affect only the outline (Shape and size) of the object, but it will not affect the direction of stitches. Only the shape of the object will be transformed to match the envelope Apply on Stitches, the envelope will affect both outline (Shape and size) of the object and the direction of the stitches as well. The direction of stitches and the shape and size of the object will be transformed to match the shape of the envelope. Apply on direction, the outline will not be affected at all but the stitches will inherit the direction of the envelope’s shape. 13. Select all 3 ways and notice the difference between the results. Now you can use your imagination to figure out what kind of effect you like to create. Base object Envelope applied on Stitches Wings systems L.t.d. All rights reserved Envelope applied on Outline Envelope applied on Direction Copyright ® 2001-2009 Page 187 eXPerience ® Embroidery Software manual Operations 14. Once you have selected the way that the envelope will be applied, by moving the nodes of the envelope you are actually editing the envelope. The way that you affect the envelope depends on the selection you have made about how the envelope will be applied. 15. In our example we have selected to apply the envelope on Stitches. This means that if we use the nodes that are on the outline of the envelope we change the shape of the envelope and if we move the inside nodes we change the direction of stitches. 16. For example if we select these 2 nodes, as shown in the following figure and drag then towards the inside of the object, we will get the result of the figure below. Move the selected nodes The envelope shape has changed 17. The nodes we moved affect both the shape of the object and the direction of stitches. In order to show how they affect the direction of stitches we will move these nodes once more, this time a little up. Move these nodes up See how the movement affects the direction of stitches as well with the shape of the object In every type of envelope there many ways to create unique effects, take some time to use all these types of envelopes and you will create complex pattern shapes and designs, or give a new touch to your old designs. You can also get amazing results by using styles and the applying envelope effect on them. A detailed example is provided in the next section. More information about Envelope usage and usability is provided in section "Envelope artistic effects". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 188 eXPerience ® Embroidery Software manual Operations Curved stitching and Styles In combination with curved stitching you can use style and create complex designs in just a few seconds. Let‘s suppose that the following symbol is a part of logo of a company and you want to make it fancier. 1. Initial logo 2. Select the pink object in the center and right click on it. 3. From the appearing context menu select "AddEnvelope" 4. Envelopes dialog appears 5. From the category complex envelopes select the one that is like a wave 6. Press "OK" to apply 7. The envelope has been applied 8. As you can see the shape of the initial object has been transformed to match the envelope shape 9. This is because by default the envelope effect is applied on Outline Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 189 eXPerience ® Embroidery Software manual Operations 10. In order to change that use "Envelope on" property from styles and patterns section of object properties rollup. 11. Click on the value next to the property name and a selection dropdown will appear. 12. For the purposes of our example select "Direction" value. 13. As you see the direction of stitches has changed to match the direction of the envelope 14. The initial shape doesn‘t fit in the envelope completely, so we will enlarge the envelope using the available handles 15. First enlarge it upwards the downwards 16. Now you can see the nice effect on the stitches that we have created. 17. We will increase the density of the object to make the object look like the one on the following figure 18. This is a pretty nice effect but it can be also improved. 19. We can also apply a style in order to make it more artistic. 20. From "Style and Patterns" section of object properties rollup use "Style" property to create a style or use one of the existing. 21. We will create a new one by pressing "New style" button. The "Style editor" window appears. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 190 eXPerience ® Embroidery Software manual Operations 22. We will create a style with a little arrow and a blank frame, like the one on the figure. More information about creating styles can be found in section "Style editor". 23. By pressing save button the style has been created. 24. Now select the object in the center and then select the new style. It is immediately applied. 25. The style is applied. There are also some properties in section "Styles" and "Patterns" of Object properties rollup, that can be adjusted to change the way that the style is applied. 26. These are the properties we have used in this example. More information about object‘s properties and their usage can be found on Object properties section. Also in "Using styles" and "Style editor" section you can find more information about applying styles. This is just a simple step by step example. Using your imagination you can create amazing designs. Add new objects to end (Ctrl+Shift+E) Using this option in "Layout" menu, all new objects added to the design will be placed at the end of it. Otherwise new objects will be added after the selected object. You can also use the keyboard combination "Ctrl+Shift+E", in order to enable or disable this functionality. This occurs when you are copying objects from the current design or when you are punching a new object. Objects copied from other designs are always placed at the end of the current design. With this way you can easily arrange the sequence of the objects that you are copying or creating in the current design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 191 eXPerience ® Embroidery Software manual Operations Of course in order to rearrange the objects of a design, you can use the Sequence manager roll up or the options: "To front", "To back", "One forward", "One backward" options of "Layout" menu. Add new objects as clones(Ctrl+Shift+C) A very useful capability for making designs with repeated shapes is the "Add new objects as clones" of "Layout" menu. There are many ways to create clones of an object (distorted or not). Sometimes you create an object and by making cloned copies of it you make a bigger object. If this option is selected for the base object and you create its clones, you can edit any clone in node editor and all the other clones will change accordingly. This is a created ellipse. Once you have created the ellipse make sure that "Add new objects as clones" of layout menu is selected. Use any of the transform handles that appear while an object is selected to transform it and by right clicking create a clone of the first object. You can also use "Transform" tool window to make transformations and by selecting "Apply to duplicate" create duplicates. Create as many clones as you like by applying "Repeat last transform" option from"Edit" menu. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 192 eXPerience ® Embroidery Software manual Operations In node editing mode, select any of the clones. Add nodes, delete nodes, reshape the object any change you make is immediately applied to all other clones The flower like shape has changed We have changed with a couple of clicks all these flower petals and created a different version of the flower. Once you have created cloned objects there are some special options on the right click menu for these objects. You can select all clones by using "Select all clones" option that appears when right clicking on any of the clones. Now you move all of them or apply a change on all of them. Another useful option is that you can select one or more of the clones and detach it from the other clones by selecting the respective option of right click menu. The detached clone will no longer inherit the changes that are applied to any of the clones. It is a normal object now. Array/Kaleidoscope Another transformation tool which is not in the "object-properties" toolbar, is the "Array" tool that can be activated from the menu "LayoutArray". The "Array" tool is useful when you want to make copies of your entire design or of a selected portion. You can either create "Rectangular" or "Circular" arrays allowing you multiply the objects of the design and create unique formations. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 193 eXPerience ® Embroidery Software manual Operations You also have the ability to reshape an object of the array you have created and the changes that you will make will be automatically applied on all copies of the specific object. Rectangular array The "Rectangular" array works with the same way that you can create a table in any text editor. Select the object you want to multiply and from "Layout" menu select the "Array" option. The "Array/Kaleidoscope" dialog will appear. If the "Rectangular array" tab is not selected, click on it and you will be able to view all its options. In the "Rectangular array" tab that appears you can specify: the "Number of horizontal Copies". the "Number of vertical Copies". the "Spacing between horizontal copies" the "Spacing between vertical copies" the "Orientation of copies" If you want to "Keep colors together" If you want to "Clone objects if possible". Figure 5.49 Array Kaleidoscope Make your adjustments and click "Ok" button to apply it on the selected object (Figure) Figure 5.50 Array applied rectangular . Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 194 eXPerience ® Embroidery Software manual Operations Number of horizontal Copies In this field you can specify the number of copies, of the selected design/s, you want to be created in the horizontal axis. Number of vertical Copies In this field you can specify the number of copies, of the selected designs, you want to be created in the vertical axis. Spacing between horizontal copies In this field you can specify the distance of the horizontal copies that will be created. Spacing between vertical copies In this field you can specify the distance of the vertical copies that will be created. Orientation of copies With this option you can change the orientation of the cloned objects/designs. You can change the orientation of the clones with 90 o degrees step as you can see in the image below. You can do that easily by simply clicking on the 'P' you want to rotate once for every 90o degrees step and you will see the 'P' rotating. Each 'P' represents the copies that will be created vertically or horizontally. Also, by changing the upper left 'P' you can change the orientation of the initial/selected object. This is a very useful option that allows you to create artistic embroidery designs easily by multiplying objects. By clicking "Ok" button on the dialog you will see the orientation you have selected applied on the copies of the objects/designs. With this option also you can apply the Kaleidoscope effect on the array of objects/designs. Keep colors together If you want the thread colors of the selected design to be together when they will be sewed, you have to check the checkbox. Otherwise keep it unchecked. This option when it is checked groups the duplicated objects with the same colors together in the sequence manager, to preserve that will be embroidered sequentially. Not all objects with the same color in the design but the same objects with the same colors of all duplicated designs/objects. Clone objects if possible With this option selected you can create clones of the selected object/design that can be reshaped all together by simply reshaping one of them. This option saves you time and it is a creative tool that can produce unique Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 195 eXPerience ® Embroidery Software manual Operations embroidery designs. Any shape transformation that you will make on any of the cloned objects/designs will be applied to all of them immediately. To change the shape of all objects you have to select any from the cloned objects, click on "Edit nodes" tool from "Modes" toolbar, to switch to node editing mode and reshape the object by click and dragging the node segments to the direction you want. To view the changes you made applied on all objects, you have to click back to "Edit objects" option of "Modes" toolbar. Circular array The ʺCircularʺ array works with the same way that you can place objects on a circle or on an arc. Select the object you want to multiply on an arc/circle and move its rotation center (is located at the center of the object) in the position where the circular array will be based on to make the repeats. Then from "Layout" menu select the "Array" option. The "Array/Kaleidoscope" dialog will appear. If the "Circular array" tab is not selected, click on it and you will be able to view all its options. In the "Circular array" tab that appears you can specify: the "Select start/end angle". the "Step angle". the "Step count" If the copies will be applied "Clockwise" the "Orientation of copies" If you want to "Keep colors together" If you want to "Clone objects if possible". Figure 5.51 Circular array Make your adjustments and click "Ok" button to apply it on the selected object. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 196 eXPerience ® Embroidery Software manual Operations Figure 5.52 Circular array example Select start/end angle With this option you can specify where the copies of the selected objects/designs will be placed on the arc/circle. On the image below with the two arrows, you can see the start and the end point of the arc. Figure 5.53 Text on arc You can click and drag these points on the position you want. If you hold the "Ctrl" key from the keyboard pressed, during dragging the two edges of the arc, you can increase or decrease the arc size with 15 o step. Also, if you hold the Shift key pressed from the keyboard during dragging, you can increase or decrease the arc size symmetrically. Any time you want at the middle of the circle you can view the exact position of the "Start" and the "End" arc points. The setup of start/end angle it is important because the circle array of objects will be applied on it. Once you have created the circle array you do not have the ability to go back and edit the start/end angle but only if you reproduce the entire circle array. By changing the "start/end angle" the "Step count" options is also changing accordingly based on the size of the arc. Step angle In this field you can specify the angle step (degrees) that each copy of the circular array will be placed on. For example if you type 15o degrees, every copy of the circular array will be placed on the arc with 15 o degrees between them, until the end of the specified "start/end angle". The "Step angle" that you will specify affects also the number of object/design copies that will be added on the "Circular array". The "Step angle" and the "Step count" options Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 197 eXPerience ® Embroidery Software manual Operations are connected and the value specified in the first options affect the value of the second and the opposite. The valid values o Step angle option are from 0o to 359o. Step count In this field you can specify the number of object/design copies you want to be placed in the circular array, between the specified "start/end angle". For example if you set "Step count" to 5 copies, it will place 5 copies of the selected object/design on the specified "start/end angle" by adjusting the "Step angle" accordingly. The "step count" that you will specify affects also the angle step (degrees) that each copy of the circular array will be placed on. The "Step angle" and the "Step count" options are connected and the value specified in the first options affect the value of the second and the opposite. Also the value of "Step count" from the size of "start/end angle" that you have specified. Clockwise With this checkbox you can specify if you want the circular array to be created clockwise or anticlockwise. If the "Clockwise" option is checked, (this is the default option) then the objects/designs will be placed on the circular array with clockwise order and the opposite if it is not. Orientation of copies With this option you can change the orientation of the cloned objects/designs. You can change the orientation of the clones with 90 o degrees step as you can see in the image below. You can do that easily by simply clicking on the 'P' you want to rotate once for every 90o degrees step and you will see the 'P' rotating. Each 'P' represents the copies that will be created vertically or horizontally. Also, by changing the upper left 'P' you can change the orientation of the initial/selected object. The changes that you are making on the orientation will be applied on pairs of copied objects including the initial/selected object/design. Therefore if for example rotate the left 'P' 90o degrees (click on the left 'P' once) and the right 'P' 180o degrees (click the right 'P' twice), on each pair of circular object/design copies the respective rotations will be applied starting from the initial/selected object/design. This is a very useful option that allows you to create artistic embroidery designs easily by multiplying objects on an arc or circle. By clicking "Ok" button on the dialog you will see the orientation you have selected applied on the copies of the objects/designs. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 198 eXPerience ® Embroidery Software manual Operations Keep colors together If you want the thread colors of the selected design to be together when will be sewed you have to check the checkbox. Otherwise keep it unchecked. This option when it is checked groups the duplicated objects with the same colors together in the sequence manager, to preserve that will be embroidered sequentially. Not all objects with the same color in the design but the same objects with the same colors of all duplicated designs/objects. Clone objects if possible With this option selected you can create clones of the selected object/design that can be reshaped all together by simply reshaping one of them. This option saves you time and it is a creative tool that can produce unique embroidery designs. Any shape transformation that you will make on any of the cloned objects/designs will be applied to all of them immediately. To change the shape of all objects you have to select any from the cloned objects, click on "Edit nodes" tool from "Modes" toolbar, to switch to node editing mode and reshape the object by click and dragging the node segments to the direction you want. To view the changes you made applied on all objects, you have to click back to "Edit objects" option of "Modes" toolbar. Divide With this option of "Stitches" menu you can split the stitches that are bigger than a specific length. This option is enabled in "Object editor" mode and it works in "Stitch" data object. In case that you wish to split the stitches of one or more punching objects, you have to do it by applying styles or patterns on it. In order to use the "Divide" option, first you have to select the object(s) you want and then click on the "Divide" option. On the following dialog with the scroll bar you can specify the maximum length of the stitches. Figure 5.54 Divide All the stitches that are bigger than the length that you specify with this scroll bar will be split in more than one stitch. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 199 eXPerience ® Embroidery Software manual Operations With the following field you can specify the way that the stitches will be split. If the "equal pieces" field is enabled, every stitch of the selected object will be split in the needed pieces with equal length. Example 1: In case that an object has a 5mm stitch, the "From length" field was set as 3.0 mm and the "Equal pieces" parameter is enabled, the stitch will be split in two pieces and their length will be 2.5mm. Figure 5.55 Divide example 5mm stitch length After "Divide" 2.5mm stitch length That does not mean that all the stitches of the object, after the divide option is applied, will have the same length. This depends on the original length of the stitches. Example 2: On the above mentioned example, if the next stitch is 5.2mm, this stitch will be split in two pieces and their length will be 2.6mm. As you can understand, in case of a satin bar, the length of the stitches that will be created after the divide option is applied, depends on the width of the satin bar. If the "equal pieces" field is disabled, every stitch of the selected object will be split in the needed pieces but their length will not be equal. In this case the program will create so many stitches that their length will be equal to the maximum length and one stitch at the end that its length will be less than the value of the "From length" field. Example 3: On the first given example, if the "Equal pieces" parameter is disabled, the stitch will be split again in two pieces but the length of the first stitch will be 3.0mm and the length of the second stitch will be 2.0mm. Press the "OK" button to apply the changes you have made. If you want to discard the changes, press the "Cancel" button. Trace outlines With this option of "Stitches" menu you can convert the selected stitch data objects of the current design to "punching data objects" (more info in Appendix A). On the following dialog you can arrange the tolerance of the generated object by using the track bar. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 200 eXPerience ® Embroidery Software manual Operations The tolerance is the distance between the original position of the stitches and the position of the outline of the object that finally will be created. It is obvious the smaller the tolerance, the more nodes will be created. It is important to know that if an object was converted to punching object, the original is still in the design and you can compare it with the result. The opposite function of Trace outline is the "Erase outlines" option of "Stitches" menu. Erase outlines With this option you can delete all the outline information of the selected object(s) or from the whole design. You can apply it by selecting the object and clicking on the "Erase outline" option from the "Stitches" menu. After its activation, all the punching data objects (more info in Appendix A) will be converted to stitch data (more info in Appendix A). The opposite function of erase outline is the "Trace outlines" option of the "Stitches" menu. Special functions toolbar The "special functions" toolbar is the second horizontal icon toolbar that is located on the top area of eXPerience main application window, when the software is loaded. A "Special function" is a special command that will instruct the embroidery machine to perform a special action. On the top area of eXPerience application window, where all icons toolbars are, there is also the "Special Functions" toolbar. It consists of 2 parts, the first part contains the "Color manager icon" and all current thread colors and the second part contains all special commands as shown in the following figures. Figure 5.56 Special functions toolbar The first part consists of: Color manager tool, which can be used to manage all currently, used colors, to create new colors, or to select a Thread manufacturer palette. The color palette shows the first 20 colors of selected palette. By pressing on any color it is applied on any selected object(s) or is set as the current color for any newly created color. While digitizing you can also select and change the current color by pressing 1..9,0 in order to select the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 201 eXPerience ® Embroidery Software manual Operations colors that exist in the first 10 needle carriers, or by pressing Shift+1..9,0 in order to select the colors that are on the needle carriers from 11 to 20. You can find more information about using the "Color manager" tool in section "Color management" of "Viewing your designs" chapter. The second part consists of: Add a "Thread trim" special function, this function instructs the embroidery machine to make a pause, cut the thread and then start embroidering again. Add a "Stop" special function, this function instructs the embroidery machine to Stop, there are things that can‘t be done automatically by the embroidery machine, the machine makes a stop and waits until you press start. Add a "Needle up" special function, this special command rises the needle carrier up. Usually this command is followed by another special function as a ―Stop‖ or a ―Frame out‖. Add a "Frame out" special function, the frame comes a little out in order to have better access Add a "Borer" special function, instructs the machine to use its borer Add a "Sequin" special function, for sequin mechanisms in order to place a sequin. Add a "Double sequin" special function, for twin sequins mechanisms in order to add double sequins. Add an "Appliqué‖ special function, this special function informs the embroidery machine that the embroidery process will pause and an appliqué will be manually placed on the fabric in order to add an appliqué Add a "Low speed" special function, this function instructs Change borer depth, using the little arrow on left part of the control you can select the depth of the borer. The borer depth must be adjusted according to the fabric we are going to use and the types of borer that the embroidery machine supports. Add a ‖Chain‖ special function, this special function is used for creating chenille like objects, in order to create a chain line. This special command should be used in Running objects only in order to have correct results. Add a ‖Loop‖ special function, this function converts the fill of any filled area into a chenille like fill. Add an "Insert object split‖ special function, this special command break an object into 2 or more. It can only be applied on stitch data. Change the Entry point of the Object(s) Change the exit point of the Object(s) To apply any special function on an object (or on any stitch), follow the steps below: 1. Wings systems L.t.d. Select one or more objects of the current design or stitches of the current object. All rights reserved Copyright ® 2001-2009 Page 202 eXPerience ® Embroidery Software manual 2. Operations Click on the special function, which will be applied on the selected object(s) or on the selected stitches. Any applied special function is performed at the beginning of the specified object, otherwise you can apply it using "Stitch editing" mode in one or more stitches of any object. For most of the special functions when they are applied, you can see an icon on the right part of sequence manager, revealing that a special function has been applied. Using the "Change entry" or "Change exit" tool icons on Special function toolbar you can change the entry-exit point of any object in order to improve embroidery quality. Another way to access this function is by using the respective options of object editor context menu. When any of Change entry-exit point options is selected, the cursor becomes as a cross and you can specify the entry-exit point of the selected object by clicking on the point you wish. The cursor automatically snaps on the edge of the object. In case that more than one object is selected, eXPerience shows one by one the selected objects with dot-outline and asks for the entry-exit point. Click on the point you would like to be the entry-exit of the object and it is marked with a dot-outline and the proper icon is applied to reveal the position. In case that you would like the entry-exit points to be on the best possible position, right click just after you have selected the "Change entry-exit" point option. More information about "Entry-exit" points is provided on the respective section of Operations chapter, section Object editor context menu. Sequin options In eXPerience® you have the ability to select the size, the shape and the color of sequins. In order to do that you have to right click with the mouse on the sequins thread color of the "special functions" toolbar and click on the "Sequin shape/size" function from the pop-up menu. The following dialog box appears: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 203 eXPerience ® Embroidery Software manual Operations Figure 5.57 Sequin shape & Size In the dialog box you can select the shape and size you want the sequins to have, by clicking on the shape you want from the list. You can view the size of sequins in the "Sequin size (mm)" field or on the name of the selected sequin. If you want to change the color of the sequins you can click on the "Set color…" button, select the color you want and click the "Ok" button to apply the changes. You can select different color, size and shape for each Reel for machines that support double sequin chain head. The first reel includes all sequins that you can add in a single sequin mechanisms and the second reel includes the sequins that can be added as second sequins to double sequin mechanisms. When you finish with the adjustments click "Ok" to apply the changes in the design. Design Start/End point With this option from the "Edit" menu you can change the start and end point of the current design. The Start point is the crossing point of the two dot lines and the End point it is marked with the icon. In the sub-menu you can choose one of the following options: Move design start Move design end Return to design start Move design Start & End Move design start Using this option you can set the start of the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 204 eXPerience ® Embroidery Software manual Operations When this option is selected the program shows the current design in a rectangle made by red dotted lines and the cursor becomes as a cross. Also there are one vertical and one horizontal dot lines showing the center of the design. To set the start point to the position you want, just click on this position. Move design end Using this option you can set the end of the design. When this option is selected the program shows the current design in a rectangle made by red dot lines and the cursor becomes as a cross. Also there are one vertical and one horizontal dot lines showing the center of the design. To set the end point to the position you want, just click on this position. Return to design start Using this option a new object will be added at the end of the design that will make the needle carrier return to the starting position of the design. To this object the "Needle up" special function will be also applied, which will park the needle in order to be safe during the movement of the needle carrier. Move design Start & End Using this function of menu "Edit" "Design Start/End" you can replace the design "Start" and "End" together at the same time. You can also access this function by pressing X button on your keyboard. The cursor becomes a cross prompting you to specify first the "Start" point. As soon as you specify this point the center of the horizontal and vertical axis is moved to the specified point. After that the cursor remains a cross prompting you to specify the "End" of the design. st Specify 1 point nd Specify 2 point The center of the axis and the end of design have changed Edit step pattern Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 205 eXPerience ® Embroidery Software manual Operations Using this option on the "Stitches" menu, you can change a step pattern or convert a satin object to step. This option changes the step or the satin of the selected objects, or the entire design if no objects are selected. Figure 5.58 Step pattern editor This option can be active only in "Stitch data objects". The parameters you have to specify in this option are: The type of the step that you want to use. The length of the step. Which part will be calculated. Preset steps By clicking on one of these buttons, you can select one of the existing step patterns. Figure 5.59 Predefined Step patterns "/3" step pattern "Fish" step pattern "Weave" step pattern The pattern of step is visible on the preview window. The scroll bar above of the pre-made steps shows the way that the pattern was made. Moving the scroll bars you can change the stitches of the step. The diamond on the right side of every scroll bar shows until, which scroll bar you want to use for the current pattern. By clicking on one of these diamonds the program will use the selected scroll bar and all of its previous. As you can see, these points are useful if you want to make your own step pattern or you want to edit an already existing step and add or remove lines. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 206 eXPerience ® Embroidery Software manual Operations Preview In this area you can see the type of step that you have selected. Also in this area, you can see the changes that you may have made to the step by changing the scroll bars. Length By using the "Length" scroll bar you can choose the length where the effect (the pattern of the step you selected) will be repeated. Regenerate satin If you enable this option, the program will convert all the satin areas inside the selected objects to the step pattern that you have selected. Regenerate old step If you enable this option, the program will re-calculate the existing step areas inside the selected objects to the step pattern you have selected. Constant - width satin If you have a satin with all stitches having the same direction, you should not mark this option. Otherwise, if the satin is changing directions and has more or less the same width, then you have to enable this option so that the shape you are creating follows the shape of the satin. In case of a punching step object (more info in Appendix A) you can use the "Complex pattern" option of "Tools" menu and the "Convert step to satin" of "Stitches" menu. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 207 eXPerience Embroidery Software manual Stitch editor Chapter 6 6 Stitch editor Introduction In the "stitch editor" mode you can see the stitches of the current design. You can make as many adjustments as you want on the stitches and create the embroidery design that will be embroidered exactly in the way you want. In addition you will learn how to select, move, add, remove or divide stitches and any combination exists that can make your life easier. View direction of stitches In the "Stitch editor" mode that you can activate by clicking on the "Edit stitches" tool at the modes toolbar, you have the ability to view the direction of stitches of you embroidery design. In order to do that you have to "Zoom in" a lot (depends on the design) until the stitches become clearer. Figure 6.1 Direction of stitches Normal view Stitch direction view eXPerience ® Embroidery Software manual Stitch editor You can see the direction of stitches relative to the active stitch. Once you have selected a stitch eXPerience reveals the direction of stitches by these small arrows that appear next to the stitches. These arrows appear only on the stitches that are next to the one that is selected. A few stitches before and a few after are showing the direction of the stitches. In case you have enabled the "Show stitch marks" option you can also see the small circles that show the needle penetration points. This option can be really useful when you want to make specific adjustments on specific stitches in the design and you need to know the stitch direction. Selections in stitch editor There are many ways to make selections in the stitch editor. You can make multiple selections or single stitch selections by creating a rectangle selection or by single clicking on the specific stitch you want to move. The selection abilities you have are listed here: Rectangle selection If you want to select more than one stitches you can do it by drawing a rectangle that will contain all the stitches you want to select. In order to do that you have to click on the "Edit stitches" tool at the "modes" toolbar, click and drag on the working area to draw a rectangle over the stitches you want to select and release the mouse click to confirm your selection. After making the selections you can move them by clicking and dragging on any of the selected stitches or make any other transformation you want. Figure 6.2 Rectangle selection Rectangle selection Selected stitches There are, also, special rectangle selections that you can do by using "Ctrl", "Shift" or "Alt" keys. If you have already made a rectangle selection you can hold the "Shift" key and add more stitches to the current selection by creating a new rectangle selection that will contain the stitches you want to add. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 209 eXPerience ® Embroidery Software manual Stitch editor Figure 6.3 Current selection Figure 6.4 Add stitches to current selection By holding down the "Ctrl" key you can invert the current status of the selected stitches. Figure 6.5 Current selection Figure 6.6 Invert selection For example if you have made a rectangle selection and you want to invert the status (from selected to unselected and vice versa) of some of the selected, you can create a rectangle selection over the stitches you want to change, by clicking and dragging, and immediately you will see that the stitches are inverted. This ability can help you create specific and multiple selections from different parts of the design, therefore more stitch editing power. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 210 eXPerience ® Embroidery Software manual Stitch editor Finally, if you have already made a rectangle selection you can hold the "Alt" key and remove stitches from the current selection by creating a new rectangle selection that will contain the stitches you want to remove. Figure 6.7 Current selection Figure 6.8 Remove from selection (Hold Alt) All the stitches inside the rectangle selection will be immediately deselected leaving the remaining as it was. Single click selections If you want to make specific stitch selections you can simply click on the stitch you want to select and will become selected. The selected point is the same with the needle penetration point that the embroidery machine will make on the fabric. There are also special "single click selections" that you can do by using the "Ctrl", "Shift" or "Alt" keys. If you select a stitch point and then by holding down the "Shift" key, select another one, all the stitches between those two points will be selected. In this case the "Shift" key works like a stitch point addition tool. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 211 eXPerience ® Embroidery Software manual Stitch editor Figure 6.9 Selection with Shift The other special selection tool is activated by holding down the "Ctrl" key. The "Ctrl" key works like an inversion tool of the current status of the selected point. For example, if you hold the "Ctrl" key down and make stitch point selections you will end up with multiple stitch selections of single stitch points. If you continue holding the "Ctrl" key, by clicking on an already selected stitch point, you can instantly remove it from your current selection. Therefore by using the "Ctrl" key you can add or remove stitch points to your current selection by changing each time the status of a stitch point. Figure 6.10 Selection with Ctrl Finally, if you want you can remove specific stitch points from a current selection by using the "Alt" key. You can do that by holding down the "Alt" key and clicking on any stitch point you want to remove. Figure 6.11 Remove from selection Holding Alt Initial selection Wings systems L.t.d. All rights reserved Remove from selection Holding Alt Copyright ® 2001-2009 Page 212 eXPerience ® Embroidery Software manual Stitch editor All the previously selected stitch points will be instantly become unselected. Move stitches If you want to move one stitch or multiple stitches, first you have to click on the "Edit stitches" tool from the modes toolbar to activate the stitch editor. Then, you have to click and drag the selected stitches and move them to a new position. By using the selection techniques we described above you can make complicated stitch movements that give you powerful stitch editing abilities. Also you can go to the exact stitch you want, by using the arrows of the keyboard or with the tape buttons of the horizontal toolbar. When you find the stitch you want to move you can click and drag it to its new position. There are also special stitch movements that we will describe below. Snap movements A really useful stitch movement that you can make is the snap movement. This movement of stitches can be activated by holding down the "Ctrl" key and click and dragging the selected stitch points. Figure 6.12 Snap movement Selected stitches Snap movement with Ctrl key Release to apply the movement This line snaps on specific angles and help you to make accurate movements along the direction of the angle you want. The angles that the red line snaps are: 0o, 45 o, 90 o, 135 o, 180 o, 225 o, 270 o and 315 o. All directions movement Another useful way to move stitches is by moving the selected stitch points to all directions proportionally based on the virtual center of the selection. In order to do that you have to select the stitch points you want and by holding down the "Alt" key click and drag to the direction you want all the selected stitches to be moved. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 213 eXPerience ® Embroidery Software manual Stitch editor Figure 6.13 All direction stitch movements Selected stitches Movement (Hold alt), view where the stitches will be placed ʺAltʺ movement with enlargement ʺAltʺ movement with rotation If you try to move the stitch points you will see that they have a flexible movement in all directions that can help you easily reposition the stitch points on the design. Add stitches Using this tool you can add stitches to the current design. This function can be used only when you are in "stitch mode". First click on the stitch where you want to add stitches and press the "Insert" key from the keyboard or the "Insert" option of the right click menu. Each subsequent click adds a stitch after your initial location and before the stitch you have selected. Figure 6.14 Add stitches Select a point to add a new stitch Left click once to add a new stitch Add another stitch or right click to finish After finishing with the insertion of stitches you can simply right click with the mouse and the function will end. If you want to add stitches at the end of the current object, you can press the "Num +" key of the keyboard or select the "Insert at end" function from the right click menu, following the same procedure we described previously. Delete stitches Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 214 eXPerience ® Embroidery Software manual Stitch editor In order to delete stitches, first you have to select the stitches that you want to delete, by using the selection options we described, and then press the "Delete" key from the keyboard or select the "Delete" option from the right click menu. This action will remove the selected stitches from the design and will recalculate the rest to fit in the changes. Replace stitches Follow the steps below in order to replace a number of existing stitches with new ones. You have the ability to replace a single stitch point or multiple selection of stitch points. If you want to replace a single stitch point you have to select it, select the "Replace" option of "Stitches" menu or the "Replace" option from the right click menu and position the stitch point to a new position. Figure 6.15 Replace stitches Select Stitches Left click to replace the first one Right click and replace all the rest On the other hand if you want to replace a multiple selection of stitch points you have to again select the "Replace" option of "Stitches" menu or the "Replace" option from the right click menu and start replacing the stitches to each new positions. In addition, if you replace the first stitch of a multiple stitch‘s selection and then you right click with the mouse; all the remaining stitches will be moved respectively to a new position according the movement of the first stitch. Now, if you want to apply "Replace" stitches function like the previous versions of eXPerience®, you have to select the stitches you want to replace and then apply the "Replace" stitches function. If you want to replace stitches without affecting the underlay you have to select the first stitch of the outline and then "Shift" select the last stitch of the outline you want to replace and then apply the "Replace" function. The "Shift" key allows you to select all the stitches between two selected stitch points in the stitch flow, without affecting the underlay. Therefore, by using "shift" selection procedure and the "Replace" function of "Stitches" menu you can simulate the multiple replacement of stitches of previous versions. Remove small With this option from the "Stitches" menu, you can remove the small stitches which can cause thread breaks from the current design. Please note that "Borer" objects will not be removed by using this function. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 215 eXPerience ® Embroidery Software manual Stitch editor Figure 6.16 Remove small The parameters you have to set for this option are: Lower range at which you think that the stitches are too small. Upper range at which you think that the stitches are too small. If you want to remove all the small stitches. Small stitches from (mm) Using the track bar below, you can specify the lower range at which you think that the stitch is too small (in millimeters). Most of the time this option will be 0.0 millimeters. To (mm) Using the track bar below, you can specify the upper range at which you think the stitch is too small. Most of the time this option will be 0.8 millimeters. All small stitches If this option is enabled, the program will remove all small stitches. Attention: You must be aware when using this option that if that you have small stitches in a row multiple (three for example), the design may be distorted. The small stitches of the current design can be viewed also on the "Histogram" of "Design Info..." dialog. Move outline Follow the steps below in order to move a number of stitches to another position following user mouse input: 1. Select the outline stitch points you want to move by holding the "Ctrl" key. 2. Click on "Move outline" option from "Stitches" menu or the same option from the right click menu. 3. In the following dialog you have to specify the type of the object that the selected stitches belong (running, satin, step) and click "Ok". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 216 eXPerience ® Embroidery Software manual Stitch editor Figure 6.17 Move outline 4. Each subsequent click moves one stitch after the other from the initial location to a new location. Figure 6.18 Move outline stitches one after another 5. Clicking the Right mouse button ends the function by moving the rest of the selected stitches according the latest moved stitch. Figure 6.19 Movement after right click Another way to move the selected stitches of the outline is by clicking and dragging them in their new position. Note: In case that you have selected running stitch type, you can move all stitches between the initial and the end location. Convert step to satin Using this option on the "Stitches" menu, you can convert a step object to satin. This option is available only for "stitch data objects" and not for data that contain outlines. Figure 6.20 Convert Step to Satin Step objects Converted to Satin Of course you have to be careful because what you see on the screen may not be embroidered well. For example, a very wide satin (above 12 mm) won't embroidered well. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 217 eXPerience Embroidery Software manual Node editor Chapter 7 7 Node editor Introduction In this chapter we will analyze all the node editing abilities that eXPerience® has. You will learn how to select, move, add, delete and split the nodes of an embroidery design. In addition, you will learn all the terminology that will help you to understand node editing better and how to use the functions of the node editor‘s right click menu. What is a node. There are two kinds of nodes. The curve nodes which are indicated with characters and the curve break nodes which are shown with the characters. During punching all nodes that you are adding are curve nodes. If you want to add a curve break you should hold the "Shift" key from the keyboard while clicking on the point that you want. If you have placed a curve node, you can convert it to a curve break node using the node editor, which can be viewed by clicking the right mouse button over the node you wish to convert eXPerience ® Embroidery Software manual Node editor A node is the point indicated with the arrow in the drawing on the left. A curve can be controlled by the tangent, which is indicated with the arrows in the drawing on the left. What is a direction The direction always indicates the way that the stitches will be sewn. The most important information is that you don't have to add nodes on satin or ZigZag to show the direction. The direction indicator is separate from the nodes. Figure 7.1 o Direction 45 This allows one part of a design to have directions in one orientation and another part with a different direction. Edit punching nodes During punching you can edit the nodes that you have punched. First you have to click on the "Node Edit" icon, which is on the vertical toolbar (modes) and that will enter you in node editing mode. The current design changes to outlines and you can see the punching nodes of the selected object. The changes that you can make are: Select node(s) Move node(s) Change the tangents of a node Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 219 eXPerience ® Embroidery Software manual Node editor Delete node(s) Insert a node Additional functions are available by selecting one or more nodes and clicking the right mouse button. This calls the menu of the node editor. If you click on a curve, the point appears on it. By clicking the right mouse button on this point you can call the curve editor menu. Select Node(s) If you want to select one of the punching nodes, place your mouse over the node and it becomes bigger indicating that it has focus. Left click on the node and it gets selected and the color of the node gets darker while it is selected. If you want to select more than one node, click and drag the mouse on the screen forming a rectangle. All the nodes contained within this rectangle will be selected. In case you need to select multiple nodes that can't be contained in a rectangle, you can select the nodes one by one holding the "Ctrl" button when you are clicking on the node you want to select. In case that you want to select all the nodes which are between two nodes, you have to click on the first one and holding the "Shift" key click on the last node that you want to select. You can do the same using both rectangles and nodes. If you have selected more than one node you can move or delete them but you cannot change the tangents controlling them. In addition, you can use the Select All option of the node editing menu. Move node(s) If you have punched a curve and you want to move one or more nodes, you should select the node(s), click on one of them and drag the mouse to the point that creates the desired shape. If you have selected more than one node, they will be moved together, keeping the same distances that they had before. For example view the image below: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 220 eXPerience ® Embroidery Software manual Node editor Figure 7.2 Move multi nodes Also if you want to move one or more nodes 1/10 of millimeter towards a specific direction, you have to press the arrow showing this direction. For movements of 1 millimeter to a specific direction you can hold down the "Ctrl" key from the keyboard and then click the arrow to the direction you want the nodes to be moved. Change the tangents of a node If you want to change a curve you can move, insert or delete one or more nodes. You can also edit a curve using the tangents of a node. This can be done by clicking on the control point of the tangent, and dragging it in the direction that you want. By changing the direction and the length of the tangent, the curve will change also. For example: Figure 7.3 Change the tangents of a node Normal Curve By changing the length of the tangent. By changing the direction of the tangent. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 221 eXPerience ® Embroidery Software manual Node editor Also the tangents of a curve can be changed by clicking on this curve and drug it on another point, as you can see in the following draw. The arrow shows the movement of the temporary node. The red line shows the curve prior to the movement and the magenta line indicates its shape after the changes. Delete a node If you don't need a node you can delete it. First select the node(s) that you want to delete and then click the "Delete" key on your keyboard. You can also click the right mouse button over one of the selected node(s) and choose the "Delete node(s)" option of the node editing menu. Attention: If you delete one or more nodes of a curve, the shape of the object it may change. Insert a node As you can see with the curve node tangents, curves become very flexible. Many times you will need to insert an additional node inside a curve. To create a new node, click on the point where you wish to insert it. The character will appear on the curve. If this is not the exact point that you wanted to insert it, you can click on another point of the curve. By pressing the "Insert" key on the keyboard a new node is inserted in the position you have defined. The new inserted node can be edited as an existing node. You may also insert a node by selecting a node point and using the "Insert node(s)" option of the node editing right click menu. The new node will be added between the selected node and the one next to it. You can also call this same option from the curve editor menu. Punching nodes editor menu This menu is shown when you have selected nodes and then clicked the right mouse button. The options that appear are the following: Curve Wings systems L.t.d. Curve break To lines All rights reserved Copyright ® 2001-2009 Page 222 eXPerience ® Embroidery Software manual Insert Nodes Delete nodes Fit curve Select all Select Polyline Select Band Join Split Enable corners Disable corners Add direction To block fill To vector fill To form fill To outline Node editor Curve node During punching all nodes that you are adding are curve nodes . That means that the curve that you are creating is smooth. While changing the tangents of a curve node, the curve changes from both sides of the node, as you can see in the following figure 7.4. Figure 7.4 Curve node tangents With the red line you can see how the curve was before to be changed and with the pink line, how the curve will be after the changes. If you don't want this movement, you can use a curve break node or change the current node to a curve break node by using the nodes editor right click menu. Curve-break node Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 223 eXPerience ® Embroidery Software manual Node editor These nodes can be used if you want to create a corner in an outline . To create a curve break node during punching, you hold the "Shift" key on the keyboard while adding the nodes of the curve. The difference with the curve node is that you can change the tangents of one side of the curve without the other part being changed. The nodes indicated with the arrows are curve break nodes. We changed the tangent of the node indicated by the arrow. The right side of the curve of the node changed but not the left. In the drawing with the black color, you can see the curve as it was. The blue color version shows the result after the operation. If you want to change the current node to a "curve node" you can use the nodes editor menu. To lines If you have a curve and you want two nodes to be connected with a straight line, you can use the option "To lines" of the node editing menu. First you have to select the node, which will start the line. This is the node that you can seen in the following drawing indicated with the arrow. Clicking the right mouse button presents the node editor menu and you can choose the option "To line". This can also be done if you have selected more than one node. The black line shows the curve as it was before. The blue line shows the result of the "To Lines" conversion. The arrow points to the node at which you should call the node editor menu and the "To line" option. This option changes the type of the selected node(s) and their next node(s) to curve break. This change cannot be cancelled by the "Fit curve" option. In this case you should use the "Curve" option. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 224 eXPerience ® Embroidery Software manual Node editor Fit curve This function allows many changes on a curve without adding unnecessary nodes. There will be many times that the results will not be what you expected and you can't restore the curve. In this case you need to use the "Fit curve" option which restores the selected curve nodes to its original shape without affecting the entire shape. Attention: If you have transformed nodes using the "Curve", "Curve break" or "To lines" option, the conversions are not cancelled. If this is the case you should reset all of the nodes to their original positions. Select all As described in the "Make selections" chapter you can select one or more nodes of a curve. If you want to select all the nodes of a curve, you can use the "Select all" option of the node editing right click menu. First you have to select a node of a curve by clicking on it. By right clicking on the selected node you can display the node editing menu and then choose the "Select all" option. This selects all the nodes of the current curve. If you want to select all the nodes of multiple curves you have to select a node of each curve and then use the "Select all" option. All nodes for all curves with selected nodes will then be selected. You can call the same option from the curve editor menu. Select Polyline (Manual, Running, Step, Satin serial, Chenille) This option helps to select all nodes of a specific curve (or line or closed shape) of a complex object (combined objects). It can only be applied on Manual, Running, Step, In order to use it you have to select "Node editing" mode from modes toolbar, then select an object. You can see all its nodes now. Select a node from any part of the object. In case you have a closed object with a simple outline, by using this option all the nodes will get selected. In case you have a complex object, using this option only a specific part of the object will get selected. If you want to select all nodes of a single curve (or line or closed shape) that it is part of a complex object (combined objects) you have to select a node of the curve and then from the right click menu select the "Select Polyline" option. Select Bar (Satin, Zig-Zag, Piping) All the stitch types that are defined by pairs of points (Satin, Zig-Zag, Piping) create objects that look like bars. Any object you create may have one or Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 225 eXPerience ® Embroidery Software manual Node editor more bars. In case you have an object that has more than one bars you can select all the nodes of a specific bar (branch) of an object. In order to do that, select a node of the part you wish to select its nodes (node editing mode), right click on the node, from the appearing menu select the option "select Bar". All the nodes off this specific part of the object will get selected, leaving unselected all the nodes of all the other parts of the object. Join With this option you can join two nodes (make them one). First you have to select two nodes from two different curves. Attention: These nodes should be the first or the last node of each curve, but not necessarily the same kind. These nodes should be near each other and the two curves should be in the same section. Figure 7.5 Join nodes Split objects near selected nodes Joined nodes By right-clicking, you can call the "Join" option. The two nodes and curves become one. After that you can edit the new curve as normal. In the case of wanting to join two curves of satin stitches, you should select both pairs of nodes and their directions. Split With this option of "Curve editor" right click menu you can split the selected node or the current curve in two sections. This option can be called in case that the current outline is a part of running or satin serial section. In order to split a node, you have to right click on the selected node and click on "Split" option. The selected node will become as two nodes that belong to the same object but in two different sections. In case that you have selected the split option on a point that there is not any existing node, the problem adds two separate nodes. The split nodes that will be created can be joined again by selecting them and applying the "Join" function from the right click menu. Enable corners Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 226 eXPerience ® Embroidery Software manual Node editor In order this option to appear in the node editing right click menu, you have to select a corner node together with the direction that is on the corner. This option is available only for Satin and Zig-Zag corner stitches. At corners, the program automatically determines if it should put a corner or not. If the program did not put a corner where you think one belongs, you can call this option and change the way that the corner will be embroidered. Using this option you can change specific corners in your embroidery design and create exactly the embroidering style you want. Figure 7.6 Enable/Disable corners Corner Disabled Corner Nodes selection Enable corners option Enabled corner Disable corners In order this option to appear in the node editing right click menu, you have to select a corner node together with the direction that is on the corner. This option is available only for satin and Zig-Zag corner stitches. At corners, the program automatically determines if it should put a corner or not. If the program put a corner where you think one doesn't belong, you can call this option and change the way that the corner will be embroidered. Add direction This option is enabled only if the object that you are creating is a satin or ZigZag object. With this function you can add (insert) a new direction for the object without needing to punch it again or add nodes. Figure 7.7 Current direction First you click on this option and the cursor becomes a cross. After that you have to add pairs of nodes which show the directions that you want to add. Figure 7.8 Changed direction Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 227 eXPerience ® Embroidery Software manual Node editor If you want to stop adding directions, you have to press the right mouse button. To block fill With option of node editing menu, you can transfer the current section to block fill. Block fill is a repetitive drawing, made from stitches, inside a step, satin, Zig-Zag or Satin serial object. In case that the transform that you are asking cannot be done, there will be no change on the current section. For more information see the "Add block fill" option. To vector fill With option of node editing menu, you can transfer the current section to vector fill. Vector fill is a drawing, made from stitches, inside a step, satin, ZigZag or Satin serial object. Except the stitches on the edge, the only stitches, of the current object, will be on the outline of the vector fill. In case that the transform that you are asking cannot be done, there will be no change on the current section. For more information see the "Add vector fill" option. To Form fill With option of node editing menu, you can transfer the current section to form fill. Form fill is a drawing, made from stitches, inside a step, satin, Zig-Zag or Satin serial object. The Form fill should always be a closed shape and there are no stitches inside this shape. In case that the transform that you are asking cannot be done, there will be no change on the current section. For more information see the "Add form fill" option. To Outline With this option of node editing menu, you can transfer the current section to outline. In case that the transform that you are asking cannot be done, there will be no change on the current section (e.g. Font fill in Satin object). In case that there is a step object with front fill on it and you change the front fill to outline, the program will create a hole made of the shape of the front fill. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 228 eXPerience ® Embroidery Software manual Node editor Figure 7.9 Font fill to outline Transformation handles in multiple node selections Transform in Node editor (Multiple node selection) Once you have selected a number of nodes you see a highlight rectangle appear around the selection to indicate the selected section. This highlight rectangle is like a holder for a number of control handles. The bullets that exist on the sides and corners of the rectangle are transform handles. When placing your mouse over any of the transform handles it gets highlighted and shows a cursor that reveals the functionality of the control. By using these control handles you can freely transform the selected section(s) of the object. Resize section ) On each side of the highlight rectangle there is a bullet. Once you place your mouse over this bullet you can see a double arrow cursor appear. Click and drag towards the directions that the cursor shows in order to resize the node selection in any way you like. If you move your mouse a little to the outside of the rectangle while you are on top Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 229 eXPerience ® Embroidery Software manual Node editor of a side handle you see a Slant control handle. Slanting objects will be analyzed in a separate section. If you hold "Shift" key pressed while resizing the section, it is resized on both sides based on the horizontal center of the section. If you hold "Ctrl" key pressed while resizing, the section is resized on a 25% basis. This way the selected section gets resized on a step of 25% of the starting size. You can see the percentage you have used while you are in the process by checking out the status bar. While placing your mouse over any corner of the highlight rectangle you see the available control handles. There are 2 available controls handles, resize and rotate. When your mouse is over the corner towards the inside of the highlight rectangle the resize handle appears and when placing your mouse a little to the outside of the rectangle, the rotate handle appears. Rotate section) As described before when placing the mouse over any of the corners of the selection highlight rectangle you can see a rotation handle. Click and drag in order to rotate the selected section. You can rotate to any direction you like. The section is rotated based on the rotation center which is the cross that is usually located into the center of the highlight rectangle. You can move the rotation center in order to make any rotation you like. You can also rotate the section based on the opposite diagonally corner by holding "Shift" key. Slant section ) Another useful transformation handle is the Slant handle. While placing your mouse over the side bullets and slightly moving to the outside of the rectangle, you see the slant handle appear. Click and drag to the directions that are shown by half arrows at the edges of the handle in order to apply a slant transformation. The slant operation is based on the rotation center. As you know you can move the rotation center in order to create any shape you like. You Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 230 eXPerience ® Embroidery Software manual Node editor can also hold "Shift" key pressed while applying Slant transformation and then the transformation will be applied based on control handle of the opposite side. Move section) By pointing your mouse over any of the selected nodes or over the lines of the highlight rectangle you can see a move cursor like the one in the figure. Click and drag to move the selection anywhere you wish. Curve editor menu This popup menu appears when you right click on a curve node. The option that this menu has, are the following: Curve To Line Insert node Delete node Fit curve Select all Split All the function has the same functionality with those from the "punching node editor" menu. Cross-stitch node editing Editing nodes of a cross-stitch object is different from editing any other stitch type object. When you click on the "Edit nodes" tool of the "modes" toolbar the cross-stitch design becomes an outline design. When you click on a crossstitch object the grid that the crosses are placed appears and you can edit the crosses of the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 231 eXPerience ® Embroidery Software manual Node editor Figure 7.10 Cross stitch editing (Node editor) Cross-stitch design Node editing mode At the same time the cross-stitch toolbar appear. This toolbar contains all the tools needed for editing cross-stitch designs. We will explain the cross-stitch toolbar later in this manual. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 232 eXPerience Embroidery Software manual How to Punch Chapter 8 8 How to Punch Introduction In this chapter we will analyze the digitizing process in eXPerience®. You will learn how to adjust the parameters of all stitch types and how to use them to create exactly the embroidery design you want. How to punch In order to punch an object of the design, first you have to select the stitch type that you wish to use. This can be done from the "Options" tab of Object Properties roll up and then press the "Digitize" button from vertical toolbar. Also you can press one of the F2 - F10 keys accordingly to the stitch type you wish. In both cases the cursor becomes as a crosshair and you can start punching the outline you wish. In order to create an outline you have to specify its nodes. The way of adding nodes depends on the stitch type you have selected. For Manual stitch type you have to create the outline of the design you want to create by inserting nodes that will create a line with Manual stitches. For Running stitch type a smooth curve connects the nodes that you are adding, creating the outline of the design you want to embroider. eXPerience ® Embroidery Software manual How to Punch For Satin stitch type a smooth curve connects the nodes that you are adding but the nodes have to be always in pairs, filling the object you want to embroider. For Step stitch type you have to specify first the direction of the stitches and after this the outline which will be field with the step stitches. For Zig-Zag stitch type a smooth curve connects the nodes that you are adding but the nodes have to be always in pairs, filling the object you want to embroider. For Satin Serial stitch type a smooth curve connects the nodes that you are adding, creating the outline of the design you want to be filled with Satin Serial stitches. For Piping stitch type a smooth curve connects the nodes that you are adding, but the nodes that will create the shape of the object, have to be always in pairs, filling the object with Piping stitches. For Photo-stitch stitch type you have to specify first the direction of the stitches and after this the outline which will be filed with the step stitches. For Cross-stitch stitch type you have to create a rectangle matrix area where you will place the cross-stitch stitches that will create the crossstitch shape you want to embroider. For Chenille stitch type you have to specify first the direction of the stitches and after this the outline which will be filed with the chenille stitches surrounded with a chain stitch. For all stitch types while specifying the points that will define the shape you can also select a color for the shape by selecting a numeric value. While digitizing you can use a number from 1 to 9,0 to select for the created object the first color of the color palette, the second color of the color palette and so on, until the tenth color. For the colors 11 to 20 you have to hold the "Shift" key pressed and the numbers from 1 to 9,0, respectively. In addition you can insert a shape that will specify the area where the stitches will be placed. In order to insert a shape you have to activate the "Digitizing" tool (for Running, Step, Satin Serial, Photo-Stitch and Chenille) or the "Auto digitize" tool (for Satin, Piping and Zig-Zag)and before start digitizing click the 'S' letter from the keyboard (for Running, Satin serial, Satin, Piping and ZigZag) or after defining direction of stitches (for Step, Photo-stitch and Chenille). The "Insert shape" dialog box will appear from which you can select the shape you want to enter in the design. The area that the shape will cover will be filled with stitches. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 234 eXPerience ® Embroidery Software manual How to Punch Figure 8.1 Insert Shape The punched outline is the first object that you are creating. In order to close the object you have to right click once. After this you can start punching the second section (multiple sections). When you have punched the sections of the current object and you have closed the last section with right click, you should press again the right click in order to close the object. After that the program asks for the exit point of the object that you have just punched. With click on the position you wish you can place the exit point on this specific position. In case that you would like the exit point to be placed on the best possible position, just press the right button of the mouse. When you have finished with the object you punched, you can continue punching its next point as we described above. The new object will be the same stitch type as the previous object. In case that you wish to continue punching a new object which will be made with a different stitch type you have to right click and the select the new stitch type (as we described at the beginning) or to press one of the F2-F10 keys in order to select the stitch type of the new object. Auto digitize for Satin, Zig-Zag and Piping There is also a another way to digitize with Satin, Zig-Zag and Piping stitches that allows you to specify the outline of the object you want to fill with stitches instead of digitizing in pairs of nodes. The digitizing process is taking place like digitizing a closed Running object. More specific in order to "Auto digitize" with Satin, Zig-Zag and Piping stitches you have to select one of the three stitch types from "Object Properties" "Options" tab and then click on the "Auto Digitize" tool from "Modes" toolbar or directly click on the "Shift+F4" (Satin), "Shift+F6" (Zig-Zag) or "Shift+F8" (Piping) shortcut keys to start immediately the digitizing process. The digitize cross will appear and you can start digitizing the outline of the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 235 eXPerience ® Embroidery Software manual How to Punch shape you want to embroider. A smooth curve will connect the nodes that you will add creating the shape of the object you want to digitize. When you finish digitizing the shape of the object you have to right click once. The digitizing cross will appear allowing you to continue digitizing the next object as a branch of the first one. When you finish digitizing you have to right click in order to "exit point cross" of the design to appear. With the exit point cross you can define the exit point of the design you have created but if you want to be inserted automatically you have to right click again. Figure 8.2 Auto digitize At this part of digitizing you can add directions and divide sections of the objects you have created. In order this to be done, a red or a green bullet appears on the outline of the object you have created. With the red bullet you can add directions on the shape you have created by clicking once on the one side of the object and then to the other side of the object. You can add as many directions you like or you can add none and let eXPerience® add them for you automatically by right clicking again. While you are in the ʺdirectionsʺ mode of automatic digitizing you change to "divide" mode by clicking on 'D' key. The red bullet will become green and you can start dividing the object in the same way you are adding directions. You have to click once to one side of the object and then to the other side of the object, dividing the shape to two smaller objects inside the same shape. You can divide more the shape, by adding more divide lines. If you want you can switch to "directions" mode and add more directions by clicking on the 'D' key. Finally, if you want to remove a direction or division line you can do it only when you are digitizing the design and by clicking on the small 'X' that they have on them. You can also change the position of the direction/divide lines by click and dragging the red/green bullet from its current place to a new one. When you finish adding directions and dividing the objects you can right click again to finish this process. The digitizing cross appears again allowing you to create the next object with the same color and stitch type. The steps that have to be followed for the addition of the next object are the same with those that are described above. If you do not want to continue digitizing you can right click again and end the digitizing process. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 236 eXPerience ® Embroidery Software manual How to Punch Finally, this new automatic way of creating Satin, Piping and Zig-Zag stitch objects allows you to insert, also, readymade shapes with the selected stitch type. After starting the "Auto digitize" tool and before inserting any node, press the 'S' shortcut key. The "Insert shape" dialog box will appear from which you can select the shape you want to enter in the design. The area that the shape will cover will be filled with stitches. Instead of 'S' you can press 'T' and add a character with the Font and size you want. Immediately after activating the Auto digitize tool press 'T' and the "New char" dialog will appear where you can specify the character you want to add as a design. Object Properties On the "Object properties" rollup, you can see and change the parameters of the selected objects. On the following drop down menu you can see the stitch types of eXPerience®. These are: Manual - F2 Running - F3 Satin - F4 Step - F5 Zig–Zag - F6 Satin Serial - F7 Piping - F8 Photo-stitch - F9 Cross-stitch - F10 Chenille – F11 Every stitch-type has its own parameters and we will explain them one by one. Manual – F2 By selecting manual stitch type and then clicking on the digitize button you can add manual stitches. With this stitch, a straight line connects the nodes that you are adding. The parameter that you can change in this stitch type is: The maximum length The style of the stitches that you will create. Maximum length Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 237 eXPerience ® Embroidery Software manual How to Punch With this numeric field, you can specify the maximum length of the stitches that you are adding. If the manual stitches that you have inserted are bigger than the maximum stitch length you have defined the software will split the stitches in order their length to be equal with their maximum length. Style With this parameter, you can change the type of the stitch. In manual stitch type, the size of the style, depends on the distance of between the points (nodes) that you punched. Figure8.3 Style size Length of manual In order to use the "Style" parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select any of the available styles by clicking on it. More information about style editing controls is provided in Using Styles section Running – F3 With this option of Object properties roll up you can add a series of running stitches. In this case, a smooth curve connects the nodes that you are adding. As always, you can edit the curve you have made, following the instructions that are shown in the edit punching nodes chapter. The parameters that you can change in this type of punching are: The length of the stitches. If there would be fix and lock stitches at the start/end of the objects. The offset of stitches according to the punching curve. The repeats that you want. The offset of each repeat The percentages of the random. Style Selection. Frames - Specifies the way that the style will be repeated. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 238 eXPerience ® Embroidery Software manual How to Punch Incline - Specifies if the styles will be placed will have constant length or not. Sequins – Add sequins in the running. Seq. technique - Select the technique that the sequins will be embroidered. Skip Sequins - Select the number of sequins that will be skipped. The Closest point connection of the current object. Length With this numeric field you can specify the length of the stitches for the punching object that you are adding. Fix & Lock stitches With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off the fabric. If you want to change this option you should click on this field and on the following menu select one of the available options: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Offset With this numeric field you can specify the distance between punched curve and the position of the stitches in millimeters. Figure 8.4 Offset Without offset with offset Repeats With this numeric field you can specify the repeats of the punching object that you are adding. In some cases the program has to add the tacking before starting to punch, so don't worry if you have selected five (5) repeats and they turn out to be six (6). Repeats offset Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 239 eXPerience ® Embroidery Software manual How to Punch With this numeric field you can specify the distance between the punched curve and the position of the stitches in percentages in each repeat. Random With this numeric field you can specify the percentage of stitch randomness in the selected or new punching object. For example if you specify 20% random and the stitch length is 4 mm, all the stitches in this object will be between 3.2 and 4mm. Even if you are using the random parameter, the maximum stitch will not be longer than the stitch length that you have specified. Style With this parameter, you can change the type of the stitch. The length of the style depends on "length" stitch parameter. The style will be applied according to the length of this length parameter. In order to use the Style parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select any of the available styles by clicking on it. More information about style editing controls is provided in Using Styles section. Figure 8.5 Select style Frames This parameter configures the way that film type styles can be applied. You can set to be repeated only the middle style of the film (Repeat middle), all of them (Repeat All) in a raw without omitting anyone or apply the style randomly (Random). Figure 8.6 Frames option Repeat all Wings systems L.t.d. All rights reserved Repeat middle Repeat Random Copyright ® 2001-2009 Page 240 eXPerience ® Embroidery Software manual How to Punch Incline This parameter is very important when you want to punch a drawing that is very small in actual size. If you select "Yes" on this logical filed, in the new punching object that you add (or within the selected object), the program will keep the same stitch length. This is very useful when you create running designs with styles or inserting sequins in the design. Otherwise, if you select ʺNoʺ, the program will change the stitch length while following the outline. Figure 8.7 Incline option Incline No Incline Yes Sequins With this logical field you can specify if you want to add sequins to the running design or not. If you select "Yes" on this logical field, in any new punching object that you will add (or on any selected object) the program will insert sequins. Seq. technique With this option you can specify the embroidering technique you want to use in holding sequins on the fabric. You can choose between five different sequence techniques: Star: This option hold the sequins from three different places like a star and it make the sequins steady. Forward: This option holds the sequins with a single stitch over the sequin, while inserts the sequins from left to right. Forward 2: This option holds the sequins with a single stitch that passes twice over the sequin, while inserts the sequins from left to right. This option holds better the sequin in comparison with the "Forward" option. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 241 eXPerience ® Embroidery Software manual How to Punch Forward 3: This option holds the sequins with a single stitch over the sequin, while inserts the sequins from left to right but uses different holding technique from "Forward". Backward: This option holds the sequins with a single stitch, while inserts the sequins with a backwards move from right to left. This technique gives an invisible sequin hold on the fabric when we have overlapping sequins. Arrow 30 deg: This option holds the sequin with three stitches in 30 degrees angle that they look like an arrow. They also keep the sequin steady on the fabric. Arrow 15 deg: This option holds the sequin with three stitches that they look like an arrow. They also keep the sequin steady on the fabric. Bunch: This option holds the sequin like a bunch. The main holding stitches are vertical and horizontal creating the shape of sequential 'T'. Cross: This option holds the sequins in four points like a cross. This is a great technique for creating sequins designs that have distance between them. For example: For 5mm sequin the running length that you can have in order the technique to be applied perfectly is 4mm and above 6,5 mm. Simple: This option holds the sequins with a single stitch over the sequin, while inserts the sequins from left to right. The difference with this sequin technique is that it has not any limitations. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 242 eXPerience ® Embroidery Software manual How to Punch Therefore you have to be careful when you apply it because piercing of sequins might occur. Always simulate the embroidery process of the designs that you apply sequins on, to avoid piercing of sequins. Skip Sequins With this option you can define the number of sequins you want to be skipped in running object filled with sequins. Therefore, if you set the "Skip Sequins" value to 2, the software will automatically skip 2 sequins after every one that will embroider. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the "clean up expert" tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Satin – F4 With satin stitch type you can add a punching object of satin stitches. In this case, a smooth curve connects the nodes that you are adding. As always you can edit the curve you have made, following the instructions shown in the edit punching nodes chapter. The most important thing in using satin is that you have to add the node points in pairs. The program automatically adds the direction of stitches which connect a pair of nodes. The direction of the stitches can be edited independently of the node placements. The parameters that you can change in this type of punching are: Wings systems L.t.d. The density The type of the underlay. If there would be fix and lock stitches at the start/end of the objects. If corners should be made where needed. The percentages of the compensation The percentages of the random width The direction of the random Style selection. All rights reserved Copyright ® 2001-2009 Page 243 eXPerience ® Embroidery Software manual How to Punch The way and the position that the Style will be placed. Pattern selection. The way that the pattern will be placed (Number of repeats). Length of pattern. If Sort/Long stitches should be made where needed. If Half-pitch compensation should be made at the beginning and the end of the satin bar. The Side change of satin. The Variable pitch. The Spitz stitch of satin. The Closest point connection of the current object. Each time you click on a punching object, the object properties roll up changes to reflect the parameters of it. Density With this numeric field you can specify the density of the satin stitches that you are adding. Density Figure 8.8 Density property 0,6 mm density Density 1,2 mm density Underlay With the next field you can select the underlay you want to use. To select or change the underlay you have to click on this field and select one of the following types: Figure 8.9 Satin Underlay’s Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 244 eXPerience ® Embroidery Software manual How to Punch Fix & Lock stitches With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off the fabric. If you want to change this option you should click on this field and on the following menu select one of the available options: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Corners In this logical field you can active or disable the corners on the current object. The corners are needed in case that there is steep change of the direction of the satin and there are curve break nodes on the outlines. The corners that would be made depends on the shape of the outlines. Figure 8.10 “Corners” Corners Yes Corners No Compensation With this numeric field, you can choose the width of the satin stitch based on the width of the outline in millimeters. For example, if you want the width of the satin to be 0,5mm longer than the width of the outline, you should set the Compensation percentage to 0.5mm. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 245 eXPerience ® Embroidery Software manual How to Punch Figure 8.11 Compensation in Satin C o m p e n s a t i o n Random width With this numeric field you can specify the percentage of the random of the width of the satin (Zig - Zag or Satin serial). Using this parameter, the length of the satin stitches will be between the width of the outline and the width of the outline minus the percentage that you have specified. For example: If you have made an outline 4mm and the random factor is set to 20%, the length of the stitches of the satin (Zig - Zag or Satin serial) will be between 3.2 and 4mm. Direction of the random With these three options you can specify whether the random stitches will be from both sides or which side they will be from. The choices that you have for random are: Random only on the first side. Random only on the second side. Random on both sides. Style selection: In order to use the Style parameter you have to click on the value next to the parameter name. By default this parameter contains a ʺnoneʺ value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 246 eXPerience ® Embroidery Software manual How to Punch any of the available styles by clicking on it. More information about style editing controls is provided in Using Styles section Figure 8.12 Using Styles Style on With this option you can specify the position that the Style will be placed. The options in this menu are: First stitch In this case the style will be on the first stitch of the satin. The second will be a normal one, the third with style, the fourth normal and so on. Both stitches In this case the style will be on all the stitches of the satin. First+stretch In this case the style will be only on the first stitch as before, but during scaling the style is not retained. Both+stretch In this case the style will be on all the stitches, but during scaling the style is not retained. Pattern selection: By clicking on the right side of the Pattern field (Figure 8.13), that usually displays property "none", you can select a pattern to use. Once you click on the property field of pattern a rollup window appears. On top of the window there is a set of action buttons, using these icons you can create new pattern, edit, Duplicate, Rename or Delete an existing pattern. Under this set of buttons there is a place that holds all available patterns for the selected stitch type. Select any pattern you like by clicking on its icon. More information about Patterns can be found on sections "Using Patterns" and "Complex pattern editor". Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 247 eXPerience ® Embroidery Software manual How to Punch Figure 8.13 Select Pattern Figure 8.14 Satin patterns Satin patterns The way that the pattern will be placed (Number of repeats) You can specify the pattern used for the object. The options are the following: None: In this case there will be no pattern on the satin. Ceeding: In this case the pattern will be placed on the Satin as many times possible depending on the defined pattern‘s ʺlengthʺ. Fit 1-10: With these options you can specify how many times the pattern will be repeated on the satin Length of pattern: With this numeric field you can specify the length of the pattern to be used if you have selected the ceeding option for the pattern parameter. The length can be specified in millimeters. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 248 eXPerience ® Embroidery Software manual How to Punch Figure 8.15 Pattern length Pattern Length Pattern Length Short/Long In this logical field you can active or disable sort/long stitches to the current object. The sort/long stitches are needed in case that there is steep change of the direction of the satin and there are not curve break nodes on the outlines. Figure 8.16 “Short-Long” stitches S h o r t With Short-Long stitches Without Short-Long stitches Half-pitch compensation L o In case that this logical parameter is set as "Yes" the program will start n placing the stitches after a half of gthread thickness. This parameter is useful in creating high quality small Satin objects, for example small letters. Figure 8.17 Half pitch compensation Half pitch Without Half-pitch With Half pitch In addition, half-pitch compensation is good to be applied because it manipulates also the thread thickness while embroidering. Therefore, the design that you are currently viewing on your screen will be embroidered as it look like. Side changes In case that this logical parameter is set as Yes the program will create the longest stitch in the current satin object. Its advantage is that produces automatically thicker satin embroidery results without increasing the number of stitches. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 249 eXPerience ® Embroidery Software manual How to Punch Variable pitch The program will balance the density sensitivity when an object narrows in size according to the percentage you have set in this field. Figure 8.18 Variable pitch With No variable pitch With 100% variable pitch Spitz stitch In case that this logical parameter is set as Yes the program will protrude an extra stitch when a satin triangle is created. Its main functionality is to create high quality satin corners. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Step – F5 With Step stitch type you can add a punching object of step stitches. In order to create a step stitch object you have to specify first the direction of the stitches and after this the outline which will be field by the step stitches. The direction of the step can be set with the first two nodes. In case that after entering the first node, the right click of the mouse was pressed, the new step will keep the same direction with the previous step. If there was not previous step, the direction of the new one will be 0 degrees (horizontal). When inputting the nodes of the outline, a smooth curve connects the nodes that you are adding. In case that you want to add a curve break, you have to keep pressed the Shift button from the keyboard. As always you can edit the curve you have made, following the instructions shown in the edit punching nodes chapter. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 250 eXPerience ® Embroidery Software manual How to Punch The parameters that you can change in this type of punching are: The density. The length of the stitches The type of the underlay. If there would be fix and lock stitches at the start/end of the objects. The square end on the edge on the step. The compensation of stitches The percentages of the random of the stitch length. The percentages of the gradient. The gradient type affects the way that the gradient will be applied. The Patterns parameter that you have in this type of punching is the pattern selection. Style selection. If the Style will be stretched or not The way the Frames of a style will be applied. If style with sequins will be applied with Incline The Envelope on option affects the way that the envelope will be applied. If the Style will be Bi directional or not Clip - If the style will be clipped by following the shape of the step or not. The closest point of the current object. Density The density parameter (which is a numeric field) specifies the distance between the lines of stitches of the step. The number of this field shows the distance between one line of stitches and the line after its next, as you can see on the following Figure 8.19. Figure 8.19 Density Length The length parameter (which is a numeric field) specifies the length of every stitch of the step. The length of the stitches counts in millimeters. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 251 eXPerience ® Embroidery Software manual How to Punch Underlay In this filed you can select the underlay of the selected step object or the object that you are going to punch. On the following window you can select one of the below type of underlay. Figure 8.20 Step underlay’s Fix/Lock With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off of the fabric. If you want to change this option you should click on the area on the right (where you see the word <Fix&Lock>). On the following menu there are four options for this parameter: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Square end This field (which is a logical field) specifies the way that the way that the stitches will be on the edge of the outline of the step. The following two draws shows the way that the stitches will be with and without square end. Figure 8.21 Square end eXPerience® software automatically enables this options when the density is more than 1mm. This limit can be changed from the parameters. Compensation The compensation parameter has to do with the tendency of a punching object to shrink in itself in the direction of stitching. This means that sometimes you have to adjust your digitized design from its original position. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 252 eXPerience ® Embroidery Software manual How to Punch With the compensation numeric field you can specify the movement of stitches in millimeters, in order to cover its shrink in. Figure 8.22 Compensation Compensation Movement Without compensation With 0.5mm compensation Random This numeric field allows you to randomize the length of the stitches of the step. With the number that can be seen on the right, you can specify the percentage of stitch randomness in the selected or new punching object. Example: if you will specify 20% random and the stitch length is 3 mm, all the stitches of this object will be between 2.4 to 3mm. Figure 8.23 Random stitches Without random stitches With 20% random stitches Even if you are using the random parameter, the maximum stitch will not be longer than the stitch length that you have specified. Gradient With this numeric field you can make a step which has different density at the beginning compared to the end, and it indicates the percentage change of the density. With the number that can be seen on the right, you can specify the percentage of the difference between the start and finish of the step. Figure 8.24 Gradient with 2 step objects Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 253 eXPerience ® Embroidery Software manual How to Punch Example: If you specify the gradient parameter as 100% and the starting density of the step is 0.50 mm, the density at the end of the object will be 1.00 mm. Gradient type By clicking on the white space next to this option a rollup menu appears. It contains icons of various presets like for gradient effect. Select any preset you like, it is applied at once. Figure 8.25 Gradient types Pattern selection Patterns are the shapes that are created in step with the needle penetrations. By clicking on the right side of the Pattern field, that usually displays property "none", you can select a pattern to use. Once you click on the property field of pattern, a rollup window appears. On top of the window there is a set of action buttons, using these icons you can create new pattern, edit, Duplicate, Rename or Delete an existing pattern. Under this set of buttons there is a place that holds all available patterns for the selected stitch type. Select any pattern you like by clicking on its icon. More information about Patterns can be found on sections "Using Patterns" and "Complex pattern editor". For every pattern you have selected the program automatically changes the density and the stitch length of the step in order to show with the best way the selected pattern. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 254 eXPerience ® Embroidery Software manual How to Punch Figure 8.26 Applied Step patterns Style In order to use the "Style" parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select any of the available styles by clicking on it. More information about style editing controls is provided in "Using Styles" section Figure 8.27 Applied Step styles For every style you have selected the program automatically changes the density and the stitch length of the step in order to show with the best way the selected style. Stretch The size of the style dependents on the stitch length that you have selected. The program changes the size of the style proportional. With this logical field you can specify if the height of the style will be proportional of its length or not. In case that this filed is disabled the style will be proportional. Figure 8.28 Stretch Without stretch Wings systems L.t.d. All rights reserved With stretch Copyright ® 2001-2009 Page 255 eXPerience ® Embroidery Software manual How to Punch In case that this filed is enabled the style will be stretched in a way that its highest point will be on the center of the previous line. Bidirectional With this logical option you can specify if you want the style to be "Bidirectional" or not. If you set this option to "Yes" the style will fill the shape following a zig-zag path (for example: from left to right, from right to left and so forth). On the other hand if you set it to "No" it will place the style always from one direction to the other (for example: from left to right and then again from left to right). This option is very useful when it used with styles that have sequins. By setting the "Bi-directional" option to "No" and applying a simple style with sequins you can fill an area and produce the fish scale effect easily. Figure 8.29 Bidirectional Bi-directional ʺYesʺ Bi-directional ʺNoʺ Incline This logical option when it is set to "Yes" removes any "Pattern" that is currently applied on the design and disables ʺClipʺ option. This option fills the object with the style by keeping the outline of the shape as accurate as possible without following any pattern. With this option enabled the software will try to fit the complete style inside object by keeping the same style size to all repetitions. This option is useful also when you want to fill an object with a style that has sequins. It allows you to fill the object completely with stitches by fitting the style inside the object. Frames This parameter configures the way that film type styles can be applied. You have three options. Repeat all, Repeat middle, Random and One per line Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 256 eXPerience ® Embroidery Software manual How to Punch ● Repeat all: With this option selected all style frames will be repeated sequentially. ● Repeat middle: With this option selected only the middle style frame will be repeated. ● Random: With this option selected, the style frames will be applied randomly. ● One per line: When this option is selected only one frame of the style will be applied on every line. Figure 8.30 Frame options of a style with 2 frames Frame> Repeat all Frame> Repeat middle Frame> Random Frame> One per line Envelope on When adding an envelope on a step object there are 3 strategies about the way the envelope will be applied, Outline, Stitches and Direction. These strategies affect the way that the outline and/or stitches of the object are affected. When applying an envelope on outline the shape of the object is transformed in order to fit the envelope but the stitches are not affected. When applying on Stitches, the outline stays the same but the stitches inherit the direction of the envelopes shape. Finally when applying on direction both Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 257 eXPerience ® Embroidery Software manual How to Punch shape and stitches are transformed to match the envelope shape and direction. More information is provided in section "Envelope artistic effects" Clip With this logical field you can specify the way that the styles will be on the edge of the step. In order to follow the outline of the step there are two ways. The first way is to change the length of the style in order to cover the distance till the edge. The second way is to clip the style according to the outline of the step. If the clip option is enabled, the program will follow the second way and if not the first way. Figure 8.31 Clip (Yes-No) Without clip finishing With clip finishing Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Zig-Zag – F6 With zig-zag stitch type you can add a punching object of zig-zag stitches. In this case, a smooth curve connects the nodes that you are adding. As always you can edit the curve you have made, following the instructions shown in the edit punching nodes chapter. The most important thing in using satin is that you have to add the node points in pairs. The program automatically adds the direction of stitches which connect a pair of nodes. The direction of the stitches can be edited independently of the node placements. The parameters that you can change in this type of punching are: Wings systems L.t.d. The density. The type of underlay. If there would be fix and lock stitches at the start/end of the objects. All rights reserved Copyright ® 2001-2009 Page 258 eXPerience ® Embroidery Software manual How to Punch The Square end on the edge of Zig- Zag. If corners should be made where needed. The percentages of the compensation. The percentages of the random width The direction of the random Style selection. In which stitch the style will be The way that the pattern will be placed (Number of repeats). Pattern selection. Length of pattern. If Sort/Long stitches should be made where needed. If Half-pitch compensation should be made at the beginning and the end of the zig-zag bar. The Variable pitch. The Spitz stitch of Zig-Zag. The Closest point of the current object. Each time you click on a punching object, the object properties roll up changes to reflect the parameters of it. Density With this numeric field you can specify the density of the zig-zag stitches that you are adding. Figure 8.32 Density Density 0,6 mm density Density 1,2 mm density Underlay With the next field you can select the underlay you want to use. To select or change the underlay you have to click on this field and select one of the following types: Figure 8.33 Zig-Zag underlay selection Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 259 eXPerience ® Embroidery Software manual How to Punch Fix & Lock stitches With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off the fabric. If you want to change this option you should click on this field and on the following menu select one of the available options: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. In this case these stitches will be placed at both the beginning and the end of the selected Fix&Lock objects. Square end In square end field you have two options. The Square and Comb as you can view on the following drawings. We would suggest in case you have selected one of these options, to avoid the underlay. Figure 8.34 Square End With Square End With Comp End Corners In this logical field you can active or disable the corners on the current object. The corners are needed in case that there is steep change of the direction of the satin and there are curve break nodes on the outlines. The corners that would be made depends on the shape of the outlines. Figure 8.35 Corners Corners Yes Corners No Compensation With this numeric field, you can choose the width of the Zig-zag stitch based on the width of the outline in millimeters. For example, if you want the width of the Zig-zag to be 0,5mm longer than the width of the outline, you should set the Compensation percentage to 0.5mm. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 260 eXPerience ® Embroidery Software manual How to Punch Figure 8.36 Compensation in Zig-Zag Compensation Random width With this numeric field you can specify the percentage of the random of the width of the zig-zag (Satin or Satin serial). Using this parameter, the length of the zig-zag stitches will be between the width of the outline and the width of the outline minus the percentage that you have specified. Figure 8.37 Random width 30% Random width 60% Random width For example: If you have made an outline 4mm and the random factor is set to 20%, the length of the stitches of the zig-zag (Satin or Satin serial) will be between 3.2 and 4mm. Direction of the random With these three icons you can specify whether the random stitches will be from both sides or which side they will be from. The choices that you have for random are: Random only on the first side. Random only on the second side. Random on both sides. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 261 eXPerience ® Embroidery Software manual How to Punch Style selection: In order to use the "Style" parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select any of the available styles by clicking on it. More information about style editing controls is provided in "Using Styles" section Style on By clicking on the white area to the right, you can see the available styles. To choose one of these styles, click on it. The options in this menu are: First stitch In this case the style will be on the first stitch of the zig-zag. The second will be a normal one, the third with style, the fourth normal and so on. Both stitches In this case the style will be on all the stitches of the zig-zag. First+stretch In this case the style will be only on the first stitch as before, but during scaling the style is not retained. Both+stretch In this case the style will be on all the stitches, but during scaling the style is not retained. Pattern selection By clicking on the right side of the Pattern field,that usually displays property "none", you can select a pattern to use. Once you click on the property field of pattern a rollup window appears. On top of the window there is a set of action buttons, using these icons you can create new pattern, edit, Duplicate, Rename or Delete an existing pattern. Under this set of buttons there is a place that holds all available patterns for the selected stitch type. Select any pattern you like by clicking on its icon. More information about Patterns can be found on sections "Using Patterns" and "Complex pattern editor". Length of pattern: With this numeric field you can specify the length of the pattern to be used if you have selected the ceeding option for the pattern parameter. The length can be specified in millimeters. Figure 8.38 Length of pattern Pattern Length Pattern Length Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 262 eXPerience ® Embroidery Software manual How to Punch The way that the pattern will be placed (Number of repeats) You can specify the pattern used for the object. The options are the following: None: In this case there will be no pattern on the Zig-Zag. Ceeding: In this case the pattern will be placed on the Zig-Zag as many times possible depending on the defined pattern‘s ʺlengthʺ. Fit 1-10: With these options you can specify how many times the pattern will be repeated on the Zig-Zag Short/Long In this logical field you can active or disable sort/long stitches the current object. The sort/long stitches are needed in case that there is steep change of the direction of the satin and there are not curve break nodes on the outlines. Figure 8.39 Short-Long stitches Short-Long With Short-Long stitches Without Short-Long stitches Half-pitch compensation In case that this logical parameter is set as Yes the program will start placing the stitches after a half of thread thickness. This parameter is useful in creating high quality small Zig-Zag objects, for example small letters. Figure 8.40 Half-pitch compensation in Letters H a l f Without Half-pitch With Half pitch p i t half-pitch compensation is good to be applied because it c also the thread thickness while embroidering. Therefore, the h In addition, manipulates design that you are currently viewing on your screen will be embroidered as it looks like. Variable pitch Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 263 eXPerience ® Embroidery Software manual How to Punch The program will balance the density sensitivity when an object narrows in size according to the percentage you have set in this field. Figure 8.41 Variable pitch option With ʺ100%ʺ variable pitch With ʺNoʺ variable pitch Spitz stitch In case that this logical parameter is set as Yes the program will protrude an extra stitch when a Zig-Zag triangle is created. Its main functionality is to create high quality Zig-Zag corners. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Satin serial – F7 With satin serial stitch type you can add a punching object of satin stitches. In this case, a smooth curve connects the nodes that you are adding. As always you can edit the curve you have made, following the instructions shown in the edit punching nodes chapter. The most important thing in using satin serial is that you have to add a single curve made of nodes and the program creates a satin bar with constant width, following the curve you have punched. The parameters that you can change in this type of punching are: Wings systems L.t.d. The density The width of the satin bar. The type of underlay. If there would be fix and lock stitches at the start/end of the objects. Generate As satin,Zig-Zag If corners should be made where needed. The offset of the satin serial. All rights reserved Copyright ® 2001-2009 Page 264 eXPerience ® Embroidery Software manual How to Punch The percentages of the random width The direction of random Style selection. In which stitch the style will be The way that the pattern will be placed (Number of repeats). Pattern selection. Length of pattern. If Sort/Long stitches should be made where needed. If Half-pitch compensation should be made at the beginning and the end of the satin bar. The Side change of satin. The Variable pitch. The Spitz stitch of satin. The Closest point connection of the current object. Each time you click on a punching object, the object properties roll up changes to reflect the parameters of it. Density With this numeric field you can specify the density of the Satin serial stitches that you are adding. Figure 8.42 Density D e n s i t y D e n s i t y Density 0.5mm Density 0,3mm Width In this field you can specify the width of the satin serial in mm. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 265 eXPerience ® Embroidery Software manual How to Punch Figure 8.43 Width Width Width 2mm Width Width 1mm Underlay With the next field you can select the underlay you want to use. To select or change the underlay you have to click on this field and select one of the following types: Figure 8.44 Satin serial underlay options Fix & Lock stitches With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off the fabric. If you want to change this option you should click on this field and on the following menu select one of the available options: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Generate As With this option you can generate Satin serial in two possible ways, Satin and Zig-Zag. The "Satin" option will produce Satin serial with Satin stitches and the "Zig-Zag" option will produce Satin serial with Zig-Zag stitches. You can apply this option either by activating the one you prefer before creating the Satin serial object you prefer, or by selecting any existing Satin serial object and changing the ʺGenerate Asʺ option. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 266 eXPerience ® Embroidery Software manual How to Punch Figure 8.45 Generate satin serial as Satin Serial As Zig-Zag Satin Serial As Satin Corners In this field you can active or disable the corners on the current object. The corners are needed in case that there is steep change of the direction of the Satin serial and there are curve break nodes on the outlines. The corners that would be made depends on the shape of the outlines. Figure 8.46 Corners Corners "No" Corners "Yes" Offset In this numeric filed you can specify the distance of the punched curve from the center of the satin serial. This tool is very useful in case that the satin serial is a border of another object (e.g. step). Figure 8.47 Offset Satin Serial Center Without offset With 0.7mm offset The "offset" values can be either positive or negative and the movement of the offset can be either under or over the center of the satin serial according the embroidering direction. Random width With this scroll bar you can specify the percentage of the random of the width of the Satin serial (Zig - Zag or Satin). Using this parameter, the length of the Satin serial stitches will be between the width of the outline and the width of the outline minus the percentage that you have specified. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 267 eXPerience ® Embroidery Software manual How to Punch For example: If you have made an outline 4mm and the random factor is set to 20%, the length of the stitches of the Satin serial (Zig - Zag or Satin) will be between 3.2 and 4mm. Direction of the random With these three icons you can specify whether the random stitches will be from both sides or which side they will be from. The choices that you have for random are: Random only on the first side. Random only on the second side. Random on both sides. Style selection: In order to use the "Style" parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. By clicking on this value a roll up window appears containing style editing controls and icons of the styles that your program currently contains. Select any of the available styles by clicking on it. More information about style editing controls is provided in Using Styles section Style on The selected style can be applied using the following strategies. First stitch In this case the style will be on the first stitch of the zig-zag. The second will be a normal one, the third with style, the fourth normal and so on. Both stitches In this case the style will be on all the stitches of the zig-zag. First+stretch In this case the style will be only on the first stitch as before, but during scaling the style is not retained. Both+stretch In this case the style will be on all the stitches, but during scaling the style is not retained. Pattern selection By clicking on the right side of the Pattern field, that usually displays property "none", you can select a pattern to use. Once you click on the property field of pattern a rollup window appears. On top of the window there is a set of action buttons, using these icons you can create new pattern, edit, Duplicate, Rename or Delete an existing pattern. Under this set of buttons there is a place that holds all available patterns for the selected stitch type. Select any Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 268 eXPerience ® Embroidery Software manual How to Punch pattern you like by clicking on its icon. More information about Patterns can be found on sections "Using Patterns" and "Complex pattern editor". The way that the pattern will be placed (Number of repeats) You can specify the pattern used for the object. The options are the following: None: In this case there will be no pattern on the satin serial. Ceeding: In this case the pattern will be placed on the Satin serial as many times possible depending on the defined pattern‘s ʺlengthʺ. Fit 1-10: With these options you can specify how many times the pattern will be repeated on the satin serial. In order the pattern to be visible on the Satin serial you have to increase the width of it. Length of pattern: With this numeric field you can specify the length of the pattern to be used if you have selected the ceeding option for the pattern parameter. The length can be specified in millimeters. Figure8.48 Pattern length Pattern Length P a t t Length of pattern e Short/Long r Inn this field you can Pattern Length 3mm Length of pattern 1,5mm active or disable sort/long stitches to the current object. The sort/long stitches are needed in case that there is steep change of the L direction of the Satin serial and there are not curve break nodes on the e outlines. n Figure 8.49 Short-Long stitches g t h Short/Long Short/Long "No" Short/Long "Yes" Half-pitch compensation In case that this parameter is set as "Yes" the program will start placing the stitches after a half of thread thickness. This parameter is useful in creating high quality small Satin serial objects. Side changes Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 269 eXPerience ® Embroidery Software manual How to Punch In case that this parameter is set as "Yes" the program will create the longest stitch in the current Satin serial object. Its advantage is that produces automatically thicker Satin serial embroidery results without increasing the number of stitches. Variable pitch The program will balance the density sensitivity when an object narrows in size according to the percentage you have set in this field. Figure 8.50 Variable pitch With "No" Variable pitch With 100% Variable pitch Spitz stitch In case that this parameter is set as Yes the program will protrude an extra stitch when a Satin serial small angle corner is created. Its main functionality is to create high quality Satin serial sharp changes of direction. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Piping – F8 With piping stitch type you can add a punching object of piping stitches. In this case, a smooth curve connects the nodes that you are adding. As always you can edit the curve you have made, following the instructions shown in the edit punching nodes chapter. The most important thing in using piping is that you have to add the node points in pairs just like satin or Zig-Zag. The program automatically adds the direction of stitches which connect a pair of nodes. The direction of the stitches can be edited independently of the node placements. The parameters that you can change in this type of punching are: Wings systems L.t.d. The density The length If there would be fix and lock stitches at the start/end of the objects. All rights reserved Copyright ® 2001-2009 Page 270 eXPerience ® Embroidery Software manual How to Punch If the stitch type will be Chain/Loop The percentage of the random. Gradient Pattern selection. The way that the pattern will be placed (Number of repeats). Style selection. If Short/Long stitches should be made where needed. The Closest point of the current object. Density The density parameter (which is a numeric field) specifies the distance between the lines of stitches of the piping. The number of this field shows the distance between one line of stitches and the line after its next, as you can see on the following Figure. Figure 8.51 Piping density Length The length parameter (which is a numeric field) specifies the length of every stitch of the step. The length of the stitches counts in millimeters. Figure 8.52 Piping length Pattern Length Fix & Lock With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off of the fabric. If you want to change this option you should click on the area to the right (where you see the word <Fix&Lock>). On the following menu there are four options for this parameter: Wings systems L.t.d. None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected All rights reserved Copyright ® 2001-2009 Page 271 eXPerience ® Embroidery Software manual How to Punch objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Chain/Loop By enabling this logical parameter, the digitized area will be made with Chain/Loop. That means that the stitches will be placed in such a way that they make circles, following the shape of the outline. Figure 8.53 Chain/Loop Random This numeric field allows you to randomize the length of the piping stitches. With the entered value in the field, you can specify the percentage of stitch randomness in the selected or new punching object. Figure 8.54 Random stitches Piping Random 0% Piping Random 30% Example: if you will specify 20% random and the stitch length is 3 mm, all the stitches of this object will be between 2.4 to 3mm. Even if you are using the random parameter, the maximum stitch will not be longer than the stitch length which you have specified. Gradient With this numeric field you can make a Piping which has different density at the beginning compared to the end, and it indicates the percentage change of the density. In the field you can specify the percentage of the difference between the start and finish of the step. Example: If you specify the gradient parameter as 100% and the starting density of Piping is 0.50 mm, the density at the end of the object will be 1.00 mm. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 272 eXPerience ® Embroidery Software manual How to Punch The way that the pattern will be placed (Number of repeats) In this field you can specify the way that the selected pattern will be applied on the current object. You can specify how many times the pattern will be repeated on the piping object from the "Pattern fit" jump menu of the object properties toolbar. For example if you have selected the Fit 4 option the selected pattern will be shown 4 times on the current piping object. Figure 8.55 Pattern fit Pattern selection Patterns are the shapes that are created in piping with the needle penetrations. On the window coming up when you click on the area to the right (shows simple), you can see the icons of the available patters. To choose one of these patterns, click on it. If the pattern you are searching is not visible in the window you can use the scroll bar on the right side to scroll through the icons. For every pattern you have selected the program automatically changes the density and the stitch length of the piping in order to show with the best way the selected pattern. Style By clicking on the white area on the right, you can view the styles that you can select. To choose one of these styles, click on it. If your roll up has been reduced and you can't see the style that you want, you can use the scroll bar on the right to find it. To add a new style you should click on the Style editor option from Tools menu Short/Long This logical parameter has to do with the stitches that will pass from the thick or narrow parts of the created piping. If you want to keep the same density in all parts of the piping you should enable this parameter. With this way there will be less stitches passing from the narrow parts of the piping and more stitches from the thick parts. Figure 8.56 Short-Long Short/Long With short/Long Wings systems L.t.d. All rights reserved Without Short/Long Copyright ® 2001-2009 Page 273 eXPerience ® Embroidery Software manual How to Punch If this parameter is disabled, the same number of stitches will pass from all the parts of piping. Therefore in some narrow parts, there may be too many stitches passing and the quality of the result may not be the expected one. On the other hand if this parameter is disabled, the piping gets a 3D look. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Photo stitch – F9 With Photo-stitch type you can add a punching object of Photo-stitches. The program automatically recognizes the graduation of colors of any backdrop image and sets fill stitches on it. The fill stitches are satin bars that cover the backdrop image area. The parameters that you can change in this type of punching are: Wings systems L.t.d. Width of the satin bars Starting density of the satin bars Whether you wish to place Fix & Lock stitches. The Negative function Compensation of satin bars The Gamma function The separation technique The Separation layer All rights reserved Copyright ® 2001-2009 Page 274 eXPerience ® Embroidery Software manual How to Punch Figure 8.57 Photo stitch Actual Photo Width of the satin bars: With this parameter you can consists of. Starting density of the satin P h o t o Filled with Photo-stitches s t adjust the width of satin bars i t c bars: h that photo-stitch With this parameter you can adjust the density of the satin bars that cover the backdrop image. Fix & Lock With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off of the fabric. If you want to change this option you should click on the area to the right (where you see the word <Fix&Lock>). On the following menu there are four options for this parameter: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Negative With this parameter you can invert Photo-stitches and get the opposite results. If the logical value is set to "Yes", the Satin bars that cover the image area are becoming thicker. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 275 eXPerience ® Embroidery Software manual How to Punch Compensation: The compensation parameter has to do with the tendency of a punching object to shrink in itself in the direction of stitching. In the case of photo-stitch objects this is occurring in the satin bars that photo-stitch consists of. Therefore, with this parameter you can increase the width of satin stitch bars, to reduce the shrink in effect and keep the dimensions of the design intact. Gamma With this parameter you can adjust the brightness of midtone stitches produced in photo-stitch. The lower limit of the gamma value is 0.5 and the upper limit is 4.5. Therefore the values that the gamma parameter can take are between those limits. Separation With the separation value you can adjust the color priority of the selected photo-stitch object. Every bitmap has many colors. Depending on the "Separation" color you have selected the respective color tones of the image will be created with higher intensity. Therefore you have to select separation color based on the colors you want to be more intensive in the bitmap image. The available separation colors are the following: Grayscale Magenta Cyan Yellow Black Separation Layer Every time you convert bitmap images to photo-stitch automatically, they are imported in the working area as four CMYK(Cyan, Magenta, Yellow, Key(black)) Layers(four exactly overlapping objects) with different stitch directions. Each Layer/object has a different (CMYK) color that combined create a perfect photo-stitch image. The order of layers and the saturation of its layer‘s color (converted to stitches) are important for the final result. With the separation Layer option you can define the saturation of each color based on the position that it has on the photo-stitch stack of objects. The color of the bottom object in order to be visible, when it will be embroidered, must have more saturation (more density to stitches). Therefore, after reordering the CMYK color layers of photo-stitch from the Sequence manager you must change also the "Separation Layer" of each object. The color object/layer that is at the bottom of the design(will be embroidered first) must have the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 276 eXPerience ® Embroidery Software manual How to Punch "Separation Layer" set to "0-Bottom", the object above it must have "Separation Layer" set to "1-Middle" and so forth. The four "Separation layers" are the following: 0-Bottom: Increases the density of the object in order to increase the saturation of the color. It is recommended for the bottom object/layer of CMYK photo-stitch stack. 1-Middle: This option adds a mid to high density (less than 0-Bottom option) on the object in order to increase the saturation of the color. It is recommended for the object/layer above the bottom object of CMYK photo-stitch stack. 2-Middle: This option adds a normal density (less than 1-middle option) on the object in order to have normal saturation to the color. It is recommended for the object/layer above the second object of CMYK photo-stitch stack. 3-Top: This option adds a light density (less than 2-middle option) on the object in order to have light saturation to the color. It is recommended for the object/layer on top of CMYK photo-stitch stack. Cross Stitch – F10 With this stitch type you can add an object made of cross stitches. When the Cross stitch type is selected and you have clicked on the digitizing tool of the "Modes" toolbar, the mouse becomes as pencil. With click and drag with the pencil you can select the area (rectangle) that will be covered with cross stitch. The parameters that you can change in this type of punching are: The Width of the cross stitches. The Height of the cross stitches. If there would be Fix/Lock stitches at the start/end of the objects. The repeats that you want. If Short/Long stitches will be made. Closest point Cell width With this numeric field you can specify the width of the cross stitches. When the cross stitch area (rectangle) is set, this number specifies how many Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 277 eXPerience ® Embroidery Software manual How to Punch crosses will be placed horizontally. The smaller the number the more the cells that will be placed. Figure 8.58 Cross-stitch cell width and Height Cell Height Cell Width Cell height With this numeric field you can specify the height of the cross stitches. When the cross stitch area (rectangle) is set, this number specifies how many crosses will be placed vertically. The smaller the number the more the cells that will be placed. Fix & Lock stitches With this parameter you can specify whether the program will lock the stitches at the start or end of the selected objects. The lock stitches are small stitches that keep the thread from unraveling off the fabric. If you want to change this option you should click on this field and on the following menu select one of the available options: None In this case there will be no lock stitches at the start or end of the selected objects. Fix In this case the lock stitches will be placed at the beginning of the selected objects. Lock In this case these stitches will be placed at the end of the selected objects. Fix&Lock In this case these stitches will be placed at both the beginning and the end of the selected objects. Repeats With this numeric field you can specify how many stitches will be needed for every cross stitch. Therefore if you set the "Repeats" to be one, the crossstitches will be embroidered only once. In any other case the times that the cross-stitches will be embroidered will be equal with the number of repeats you have set. Short /Long This logical field is relative with the number of repeats. If there are more than one repeats set, the "short/long" field will specify if the stitches after every Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 278 eXPerience ® Embroidery Software manual How to Punch repeat will be placed on the same position or not. If this parameter is enabled, the stitches having the same direction will not have the same length. Closest point With this logical field you can specify if the starting point of the current object will be the closest point to the end point of the previous object. The starting point can also be changed from the horizontal toolbar or the clean up expert tool. This parameter reduces embroidering time and increases the embroidering efficiency. Also the connections between the objects are the optimal that ensures better flow of the embroidery machine while embroidering. Chenille – F11 Chenille is a form of embroidery that consists of a loop stitch and a chain stitch. The loop stitch is formed on the top side of the fabric that looks like many small halters nearby, and the chain stitches surrounds the loop stitch to create the final Chenille embroidery. The Chenille embroidery can be created by a chain stitch machine that has been adjusted to form this stitch type. The Chain stitch that surrounds the loop stitches resembles a chain link, formed with one thread fed from the bottom side of the fabric. Inside eXPerience is very easy to apply Chenille stitch type. Select the "Chenille" stitch type from the drop down menu of "Object properties" toolbar and the click on "Digitize" tool from the "modes" toolbar to start digitizing. Alternatively you can press 'F11' shortcut key that will allow you to start digitizing with Chenille immediately. With the first two clicks you can specify the direction of chenille stitches. Before inserting the third stitch you can press 'S' letter and insert a shape filled with chenille stitches or continue by specifying the outline of the shape you want to create. After creating the shape you want you can continue and create the next one as branch of the first one or right click once to end branch digitizing. Specify the exit point of the design or right click once to automatically set it. You can continue by creating a different shape or right click once more to end digitizing process. The design you have created will be filled with Chenille stitches that will consists of loop stitches at the middle and chain stitches on the border (outline). Chenille stitch type can be, also, adjusted from "Object properties" toolbar. The parameters that you can change in this type of punching are: Wings systems L.t.d. The density The length of the stitches All rights reserved Copyright ® 2001-2009 Page 279 eXPerience ® Embroidery Software manual How to Punch The Offset of the loop stitches The Passes The number of the Repeats Repeat offset Whether the Chenille will have Chain stitch as Border or not The Square end on the end of the Chenille Density The density parameter (which is a numeric field) specifies the distance between the lines of stitches of the step. The number of this field shows the distance between one line of stitches and the line after its next, as you can see on the following Figure. Figure 8.59 Chenille density 2mm Density 3D preview 1mm Density 3D preview Length The length parameter (which is a numeric field) specifies the length of every stitch of the chenille. The length of the stitches counts in millimeters. Offset With this numeric field you can specify the distance between the chain and loop stitches in millimeters. Figure 8.60 Offset 2mm Offset Offset = 1mm Wings systems L.t.d. All rights reserved Offset = 2mm Copyright ® 2001-2009 Page 280 eXPerience ® Embroidery Software manual How to Punch Passes Using this numeric field you can specify the number of passes of the punching object that you are adding. You can choose 1 or 2 passes. Figure 8.61 Passes Passes =1 Passes =2 Repeat With the Repeat value you can specify the number of times (1 to 10) you want the chain stitches that surround chenille stitches to be embroidered. You can insert the Repeat numerical value by typing the number in the field or by using the up and down arrows next to the field. Repeat offset With this option you can specify the percentage of stitch penetration point offsetting that the chain stitch will make on every Repeat. If you do not add offset on the repeats of the surrounding chain loop, the stitch penetration points of every repeat will be inserted on the same position that the previous stitches where placed. Border With the Border field you can set if you want a chain stitch to be applied around the loop stitches or not. If you set the "Border" to "Yes" a chain stitch will be added as a border (outline) to the shape and surround the loop stitches and the opposite if you set it to "No" Square end This field (which is a logical field) specifies the way that the way that the stitches will be on the edge of the outline of the loop stitch. The following two draws shows the way that the stitches will be with and without square end. Figure 8.62 Square end Square end = Yes Wings systems L.t.d. Square end = No All rights reserved Copyright ® 2001-2009 Page 281 eXPerience ® Embroidery Software manual How to Punch Presets Each stitch type has many parameters that can take many different values. Setting and remembering the optimal values of each stitch type is difficult for everyday usage. For this reason eXPerience® has the ability to create presets for each stitch type that can be loaded instantly saving you time adjusting the parameters from the start. You can do that by adjusting the parameters of a stitch type and then right clicking on the "Object Properties" toolbar in the "Options" tab and from the popup menu selecting the "Add Preset" option. In the dialog box that will appear, just name the preset and click "Ok". Figure 8.63 Add preset Now you can use the preset by right clicking on the Object Properties rollup and from the popup menu select "Presets" or by clicking the preset name, shown at the end of the popup menu. Figure 8.64 Load preset Moreover in Punching mode, you can select the preset you want by pressing 'E' key or the asterisk ‗*‘ key (from the numeric keyboard) and in the following dialog select the preset with single click or by typing the number of the preset you wish to use. Remember that each stitch type has its own presets. You can make as many presets as you wish. The presets are saved in the design you are currently work. If you want the presets you have created to be available in any design, you have to create a Template that will contain all the presets in. Therefore every time you are creating a new design using this template, all the presets will be available to the new design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 282 eXPerience ® Embroidery Software manual How to Punch Also the presets can be merged in any design from the menu "File>Merge…" Reset object properties While digitizing you may change the properties of a stitch type. The next object that you will create will be created based on the changed object properties. In case that you like an object to have the default stitch properties you can use "Alt+R‖ keyboard shortcut. This can happen in 2 ways Wings systems L.t.d. Select an already created object and by pressing "Alt+R" the object properties of the selected object are reseted to default. Before you digitize an object press "Alt+R" any changes properties on the selected stitch type will be reset and when you start digitizing the created object will have the default properties. All rights reserved Copyright ® 2001-2009 Page 283 eXPerience Embroidery Software manual Tools Chapter 9 9 Tools Introduction In this chapter you can learn how to use some helpful tools of eXPerience® in order to create styles, patterns and effects. In addition, we will describe how you can insert and create clipart designs that can enrich you embroidery designs with readymade designs. Also, we will analyze how you can insert automatically border in the embroidery designs, how you can make Venere cuts and increase the quality of the embroidery by using the cleanup expert tool. Style stitches Style in eXPerience® means a way of movement from one point to another, which normally can be done by one stitch. The style stitches usually form shapes that can be applied on different stitch types. There are two ways to create Styles inside eXPerience®, by using the "Style Editor" or by creating a design normally and the saving it as style. Using Styles In all stitch types except from Cross-stitch, Chenille and Photostitch we can apply styles. Object properties toolbar provides a property named "Style". In order to use the "Style" parameter you have to click on the value next to the parameter name. By default this parameter contains a "none" value. A roll up window appears under the style parameter (Figure 9.1). On top of this window we can find a eXPerience ® Embroidery Software manual Tools "set of buttons" that can be used to perform all style editing actions. For better understanding we will call these buttons "Style action buttons". The available "Style actions" are "Create a new style", "Edit", "Duplicate", "Rename" and "Delete" any existing style. Under this set of buttons there is a container that holds all available styles. Figure 9.1 Style rollup window eXPerience® includes a basic set of styles that are represented by an icon that provides preview of the style. If you click on any style, it is applied on the selected object and the roll up disappears. You can also create styles on your own. In order to create a new style, press new style action button. "Style editor" window appears that provides all the necessary tools to create any style you like or edit any existing. More information about creating and editing styles will be provided later on this chapter. You can also access new style action by the context menu that appears on right click and then by selecting new option. In case you want to use any of the other style actions, pause your mouse over any of the styles in order to select it. Then use any of the style action buttons on the top of the roll up in order to "Edit", "Duplicate", "Rename" or "Delete" the style. The same actions can be also applied using the context menu that appears by right clicking on any of the style icons. When pressing "Edit" or "Duplicate" style or function, style editor appears with the style loaded in order to edit it and save the changes or save it with another name. On the right side of the window there is a scroll bar that you can use to scroll to the styles that can‘t fit on the window size. You can also resize the window in order to fit your preferences. Place your mouse in any of the edges of the window, only then a resize arrow appears showing the directions that you can resize the window. Let‘s take a closer look at the functionality of the buttons located on top of style roll up. Add new Style: using this button brings up Style editor window. Use all available tools to create any style you wish. More information about using Style editor can be found in style editor section, later on this chapter. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 285 eXPerience ® Embroidery Software manual Tools Edit an existing style: Pause your mouse over any style you want to edit and it gets selected. Once it is selected, by clicking on "Edit" style button, "Style editor" gets started with the existing style loaded inside. Use all available style editing tools in order to make the style match your preferences. More information about the available tools can be found on "Style editor" section, later on this chapter. Duplicate a style: In some cases you want to create a new style based on another style. In such cases you have to pause your mouse over any style you like. Once it is selected you can press Duplicate style button. Style editor window appears with the base style loaded, modify the style as you like. After modifying the style you will be prompted to give a new name to the modified style. A new style has been created with the new name. Rename a style: It is very useful in many cases to be able to rename an existing style. Pause your mouse over a style, it gets highlighted, press "Rename style" button, then you are prompted to provide a new name for the style. Delete a style: Pause your mouse on any unneeded style and once it is highlighted you can press "Delete style" button. Style editor When using any of the Style action buttons described in previous section "Style Editor" Window appears. In this window you create new styles, edit existing styles and duplicate styles Figure 9.2 Style editor The Toolbar of "Style Editor" dialog, shown above has the following buttons: By pressing this button you can save the current Style. In case that the Style was never saved before, the program automatically calls the "Save as" dialog. By pressing this button you can add a stitch in the current style. The Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 286 eXPerience ® Embroidery Software manual Tools stitch will be added right after the selected one. By pressing the "Insert" button from the keyboard also activates the add stitch operation. To stop adding stitch points you have to "Right click" once. By pressing this button you can delete the selected stitch. Pressing the "Delete" button from the keyboard also activates the delete stitch operation. Using this tool you can zoom-in your view to a portion of a Style designer. First you have to click on this tool and the mouse cursor becomes a magnifying glass. After that you have to click on a point and drag the mouse holding the left button. The area that you mark will be the new view port. Clicking the right mouse button on the style designer area also invokes the zoom-in operation. To Zoom-in in the style editor you can use, also, the mouse wheel. Using this option you can zoom-out your view of the current design. The new view port will be the same as it was before the last zoom-in. Double clicking the right mouse button on the style designer area also activates the zoom-out function. To Zoom-out in the style editor you can use, also, the mouse wheel. Using this option you can mirror the style that you have created, horizontally. In this case the sequins of the stitches will be changed as well. Using this option you can mirror the style that you have created, vertically. By pressing this button, all the nodes of the style (except the first and the last one) will be moved one point (half of the grid) to the left. By pressing this button, all the nodes of the style (except the first and the last one) will be moved one point (half of the grid) to the right. By pressing this button, all the nodes of the style (except the first and the last one) will be moved one point (half of the grid) down. By pressing this button, all the nodes of the style (except the first and the last one) will be moved one point (half of the grid) up. Adds a "New frame" to the Style. The new frame continues from the previous one, allowing you to have series of different styles in a single style. Any style that includes frames it is shown in the styles list to be inside a film( ). By selecting this option the current style frame will be duplicated. You can move between frames by using "Select Next" and "Select Previous" frames. With "Select Previous frame" option you can move to the previous frame of the style. With "Select Next frame" option you can move to the Next frame of the style. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 287 eXPerience ® Embroidery Software manual Tools With ʺDelete frameʺ option you can delete the current frame. You must be careful when you delete a frame because you might lose valuable work. With this option you can add a "Sequin" on the selected stitch (current stitch). Inside Style editor you can create styles with more than one sequins. In case you want to remove the special function you can press the icon once more. Using this option you can add a "Double sequin" special function for chain head machines that support double sequin. In case you want to remove the special function you can press the icon once more. With this option you can add "Needle Up" special function on the current/selected stitch. This option allows you to create styles that will include jump-stitches, which are very useful when you want to create Frill designs. In case you want to remove the special function you can press the icon once more. With this option you can add "Stop" special function on the current/selected stitch. In case you want to remove the special function you can press the icon once more. With this option you can select the shape, the color and the proportional size of the sequins you have added. With the "Sequin size (%)" percentage value you can define the proportion of stitch length (that you will set on "Object properties" toolbar) that will be covered from the Sequin‘s radius. For example: if you set the "Sequin size (%)" to 50 and the stitch length to 5mm, you can apply 5mm size sequins that will be one next to the other (sequins will osculate). By clicking on this button you can close "Style editor". The software automatically will ask you if you want to save the style or not. Another way to exit the dialog is by pressing the "Esc" key from the keyboard. When you open a style inside style editor or you create a new one, you can edit it by using the available tools. You can also edit the current style by using the mouse. To select a stitch, you have to click on the start and ending points. With click and drag you can move the selected stitch to different position. For any change you are making on the style, you can see how the style will look like on the preview area at the bottom of the "Style editor" window. On the left bottom side of the editing area, you can see the "Minimum stitch length" that you can specify when you are using this style. This number depends on the length of the style stitches and the "Internal tidy-up" parameter of the design that you are going to use the specific style. This is the suggested length parameter that you should use when the current style will be selected from the "Object properties" roll up. In case that this number is big, it means that by mistake one or more stitches are very small and the length should be long enough to avoid small stitches (zero length stitches). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 288 eXPerience ® Embroidery Software manual Tools Also, at the left bottom side you can view the "Current frame" of the style. This is very useful when you are creating styles with many frames and you want each time to know the exact frame you are editing. When you are creating styles with sequins it is important to remember that the "Style editor" is based on 5mm sequin size. Therefore based on 5mm sequin size you can proportionally set the dimension of the sequins you will use from "Sequins size" dialog. Using style editor Style editor is a complex tool with many abilities in creating unique styles that can be used in many different stitch types. All the styles are available to all stitch types that support styles. In the following three sections we will analyze how to create a new style stitch, how to create a complex style stitch and how to edit an existing style stitch. CREATE STYLE STITCH In order to create a new style stitch you have to follow the steps below. In case you press Add new style button from style rollup of object properties, then "Style Editor" window appears blank. 1. Create a design using the "Insert" and "Delete Point" tools. You have to insert the stitch points exactly in the way that will be embroidered. 2. Click on the "Insert" button and start inserting stitch points by left clicking on the position you want. The ʺBlue reference areaʺ is the target section of the frame in the stitch design but you can exceed the boundaries of it if you want. By inserting stitch points outside the Blue reference area you can create complex patterns. Notice the Preview Screen at the bottom that displays how the style will look like when will be repeated. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 289 eXPerience ® Embroidery Software manual Tools Figure 9.3 Create style stitches After finishing the creation of style, click on the "Save" icon. Style editor will close and style rollup will appear on Object properties tool window with an icon for the new style and prompting you to enter a name. Enter the name you like and by pressing Enter key on your keyboard it is applied it is automatically saved. The saved style will be added under the rest of the styles. You can verify the style stitch by adding some running stitches on the working area and then selecting the style from the "Style" option of "Object Properties" roll-up and use it on the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 290 eXPerience ® Embroidery Software manual Tools CREATE A COMPLEX STYLE STITCH (FILM) To create a complex style stitch (film) in the "Style editor" you have to follow the steps below: Click on the white area next to the Style option of "Object properties" tool window. Press "Add new style" button, the "Style Editor" window appears blank. 1. Click on the white area next to the Style option of "Object properties" tool window. Press "Add new style" button, the "Style Editor" window appears blank Figure 9.4 Step 1 2. Create a rectangle design using the "Insert" and "Delete Point" tools. The Blue Reference Area is the target section of the frame in the stitch design. Notice the Bottom Preview Screen that displays how the design will look like. Figure 9.5 Step 2 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 291 eXPerience ® Embroidery Software manual 3. Click the Tools "New Frame" Icon three times. This will create three new frames. Now click on the "Previous" frame icon one time. This will position the Blue Reference area into the center space. View the Preview area at the bottom. Notice the spacing has changed from the previous example. The spacing is helpful in distinguishing the styles between them. Figure 9.6 Step 3 4. The next style stitch that we will add is a "STAR". Start inserting the points that will create the star using the "Insert point" shown below (Figure 9.7). tool and create the star Figure 9.7 Step 4 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 292 eXPerience ® Embroidery Software manual Tools 5. When you finish creating the star, click the times. "New Frame" icon two 6. Select the "Previous Frame Icon" and start creating a "Diamond" design like the one shown below (Figure 9.8). Figure 9.8 Step 6 7. Now the sequence of style stitches (film) is ready. In order to be available any time that will be needed we must save it by clicking on the "Save" icon. Provide a name for the new style. 8. You can verify the style stitch by adding some running stitches on the working area and then selecting the style from the "Style" option of "Object Properties" roll-up and use it on the design. CREATE A FRILL STYLE STITCH In order to create a Frill style stitch you have to follow the steps below: 1. Click on the white area next to the Style option of Object properties tool window. Press Add new style button. Style Editor window appears blank. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 293 eXPerience ® Embroidery Software manual Tools Figure 9.9 Frill Style stitch 2. Create a style design by clicking the "Insert" option adding one stitch point as it is shown in the above figure. You have to insert the stitch point 3 ½ square far from the first stitch point (or more according the frill folding you want to get), to force the mechanism drag the frill out. 3. On the inserted stitch point apply the "Needle up" Special function that will force the machine to make a jump-stitch instead of applying the stitch on the fabric. Together with the jump-stitch a portion of the frill will be dragged out. To do that, right click once to end the addition of stitches, select the stitch and then click on the "Needle up" icon. 4. When the ending stitch will be applied, at the end of the "Blue reference area", the frill will be folded and produce the needed embroidery result. After finishing the creation of style, click on the name for the new style and press enter to apply. "Save" icon. Provide a The saved style will be added in the "Style" rollup on "Object Properties" tool window. You can verify the style stitch by drawing a spiral with Running stitches on the working area and then selecting the style from the "Style" option of "Object Properties" roll-up and use it on the design. You will end up with a frill design ready to be embroidered. Important: When you are creating frill designs, make sure that the thread carrier you are using (each color number on the Special functions toolbar represents a thread carrier) is the same with the thread carrier you have applied the Frill mechanism. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 294 eXPerience ® Embroidery Software manual Tools CREATE A STYLE STITCH WITH SEQUINS Inside "Style editor" you have the ability to create styles with sequins that you can apply to fill objects with various stitch types. To create styles with Sequins you have to follow the steps below: Use "Style" property of "Object properties" rollup to open style editor. Figure 9.10 Sequin style stitch 1. Start drawing the style design you want by clicking the "Insert" and adding stitch points on the "Blue reference area". option 2. At the position where you want the sequin to be added, you have to ʺRight clickʺ once to end adding stitches. 3. Select the stitch by clicking on it and click the "Sequin" the toolbar. The sequin will be added on the specific stitch. 4. By keeping the same stitch selected click the "Insert" the holding stitches in the way you want to be applied. option from option and add 5. Then continue by drawing the rest style. 6. When you are ready Right click once to end the process. 7. If you want you can add more Sequins by selecting a stitch point and then clicking on the "Sequin" option. After finishing the creation of style, click on the "Save" icon. Provide a name for the style and by pressing Enter key the saved style will be added in the "Style" option of "Object Properties" roll-up. You can verify the style stitch by drawing a shape with Running or any other stitches on the working area and then select the style from the "Style" option of "Object Properties" roll-up. The style will be automatically applied on the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 295 eXPerience ® Embroidery Software manual Tools By adjusting the "Density" and "Length" you can get the desired embroidery results. EDIT A STYLE STITCH In order to edit an existing style you have to follow the steps listed below. 1. From object properties tool window click on the white space next to the Style property. A list containing the available styles will appear. Pause your mouse over any of the available styles for a while and it will get highlighted. Now press Edit style button in order to open style editor window with the selected style loaded. Edit style button Selected style 2. The style appears in the "Style editor" where you can make any adjustments you want, using the tools from the toolbar of "Style editor". Figure 9.11 Edit styles 3. When you finish editing the style design click on the "Save" button to save changes you made on the style. The style will be saved but the style editor will remain open allowing you to continue editing the style. Important: Remember to save changes of the style frequently. This can be helpful when you have made many changes on the style and you want to reload it on a previous saved state. It will save you time and effort and you will not lose your valuable work. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 296 eXPerience ® Embroidery Software manual Tools 4. You can verify the style stitch by adding some running stitches on the working area and then selecting the style from the "Style" option of "Object Properties" roll-up and use it on the design. Applying Styles with multiple frames Previously in section "Create a complex style stitch (film)" we have described the available ways to create multi frame styles. In this section we will present ways to apply multiple frame styles in order to create various effects. Style editor is a very powerful tool. You can create designs with repetitive motifs easily in just a few clicks. All you need is inspiration and you can make every design that seems complex in just a glance. In this section we will present the available ways you can apply repetitive motifs. Let‘s take a small tour. Click on the white area next to the "Style" property of "Styles and Patterns" section of "object properties" rollup. A small rollup appears over object properties and contains all style using and editing tools. For more information about usage of these tools is provided in section "Using styles". For the purposes of our example just press new style button as you can see on the figure. The "Style editor" window appears blank. You can review style editor section in order to learn in more detail about creating styles. Use all available tools of style editor to create a style like the one in figure 9.12. Figure 9.12 Add stitches This style we have created consists of 3 frames. You can have a preview of how the repetitive motif will show in the lower part of style editor window. Once you have created a motif that you like press "Save" button. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 297 eXPerience ® Embroidery Software manual Tools Figure 9.13 Create style The design area appears blank. Create a Step object, in order to fill it with the newly created repetitive motif. We have created a rectangle, in order to apply the style on our new step object, we have to first select our step object, press on the white space next to "Style" property so that style menu appears. At the lower part of this menu you can find a container that holds all available styles for the selected stitch type together with the newly created Style. Use the arrow on the right side of this rollup in order to navigate to the newly created style. Once you have located your style click on its icon. Style rollup closes and the style is applied on the selected object. Figure 9.14 Apply style Object Before applying style. Object with the style applied on it. There are some properties that affect the way that the style is applied. The density and the length are very important parameters. As we know the density adjusts the distance between the lines of the style. The software includes an intelligent mechanism that calculates the size of the style and automatically adjusts density and length. By adjusting these values you can make a number of combinations and produce various effects. Sometimes the automatically adjusted density doesn‘t produce the result we desire, feel free to try any combination of density-length values and create custom style effects. You Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 298 eXPerience ® Embroidery Software manual Tools can also remove or reduce underlay stitches if your style is like the one we have created in order for the underlay not to be viewable. Length Density Other style properties define If the Style will be stretched or not. In case that this fiend is enabled the style will be stretched in a way that its highest point will be on the center of the previous line. Wings systems L.t.d. If style with sequins will be applied with Incline, this option fills the object with the style by keeping the outline of the shape as accurate as possible without following any pattern If the Style will be Bi-directional or not, this is very useful in style with sequins, when setting it to "No" you can create various sequin effects. Clip, this logical field specifies the way that the styles will be on the edge of the step. In order to follow the outline of the step there are two ways. The first way is to change the length of the style in order to cover the distance till the edge. The second way is to clip the style according to the outline of the step. The way the Frames of a style will be applied. You have four options. Repeat all, Repeat middle, Random and One per line for the purposes of this example will demonstrate each one of them separately. All rights reserved Copyright ® 2001-2009 Page 299 eXPerience ® Embroidery Software manual Tools Repeat all: With this option selected all style frames will be repeated sequentially. Repeat middle: With this option selected only the middle style frame will be repeated. Random: With this option selected, the style frames will be applied randomly. One per line: When this option is selected only one frame of the style will be applied on every line. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 300 eXPerience ® Embroidery Software manual Tools Design to Style Inside eXPerience® you have the ability to save a simple design you have created as a style. You can create any simple design with any stitch type and save it as a style by selecting it and then selecting the "To style" option from the right click menu. The "Save as" dialog will appear, where you can specify the name you want the style to have. By clicking 'OK' the style will be automatically added to the "Styles" option list of "Object properties" toolbar. From there you can apply it to any design you want. Also, if you want to edit the style more, you can open it inside the style editor and make any changes you want. Important tip: To get better embroidery results when you are saving a design as a style you have to do some editing first. ● Remove any Underlay that the design might have from "Object properties" toolbar. Styles do not have underlay. ● Remove "Fix and Lock" stitches if any applied on the design from "Object properties" toolbar ● Change "Entry" and "Exit" points of the design to be from middle left to middle right side. This is important because this is the way the style is applied on a specific object. ● Check for zero length stitches and delete them. Zero length stitches produce errors to the style and in general to the embroidery result. CONVERT A SYMBOL TO STYLE It is very easy to save a symbol as a style. To do that you have to follow the steps below: 1. Select "Running" stitch type from "Object properties" toolbar. 2. Click on "Digitize" tool from "Modes" toolbar to the left to start digitizing process. 3. Press the 'T' character from the keyboard to activate the "New Char" dialog that will allow you to enter a specific symbol on the working space filled with running stitches. Figure 9.15 Insert Character Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 301 eXPerience ® Embroidery Software manual Tools 4. Select the "TT Webdings" from the Face name (Font symbol) list. 5. Type 'l' character in the "Char" field. A star symbol will appear in the preview area. 6. Click 'OK' to apply. 7. Click once on the working area and the star symbol will appear filled with Running stitches. Right click two or three times (depends on the level of the software) to end digitizing process. 8. Change the symbol size to be appropriate for a style. 9. Set "Fix/Lock" option from "Object properties" to "None". 10. Change "Entry" point by selecting the objects and then the "Move entry point" option from standard toolbar. The cursor will change to a cross. Click at the middle left side of the star symbol to set the new entry point. 11. Change "Exit" point by selecting the object and the "Move exit point" option from standard toolbar. The cursor will change to a cross. Click at the middle right side of the star symbol to set the new exit point. 12. Right click on the star symbol and select "To Style" option. 13. Type the style name on the "Save as" dialog that appears and click 'OK' to save it. 14. The style is saved in the "Style" list that exists in "Object properties toolbar" and you can use it immediately. But before using it you have first to check the design for zero length stitches (0 to 0.4mm) inside "Style editor". 15. Click on the white area next to the "Style" property in order to show the list of styles, pause your mouse over the newly created style, once it gets selected, press "Edit style" button on top of the rollup. Figure 9.16 Edit styles Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 302 eXPerience ® Embroidery Software manual Tools 16. The Star style will open in the "Blue reference area" with the first stitch selected. With the left/right arrow keys from the keyboard you can move from stitch to stitch and by pressing the "Delete" key or the "Delete point" option from toolbar, you can remove any small or unneeded stitches you might find. This process it is important because it will help you produce better embroidery results. Also, by deleting small and unneeded stitch points the Minimum stitch length("Min.length" value that appears at the bottom left corner) value decreases allowing you to use smaller stitch length when you apply the style on a design. 17. Once you are ready save the style once more by pressing the "Save" option from the toolbar and close "Style Editor" 18. You can use the style stitch by adding some running stitches on the working area and then selecting the style from the "Style" option of "Object Properties" roll-up and use it on the object. Using Patterns In Satin, Step, Satin Serial, Piping and Zig-Zag you can apply a Pattern. Use "Pattern" property of "Object properties" rollup to select one. If you click on the property space next to the pattern property a rollup window appears. On the top of this window you will find a set of action buttons that perform the following actions. Create new pattern , Edit , Duplicate , Rename or Delete existing pattern. Under this set of buttons there is a place that holds all available patterns for the selected object. As soon as you press "New" pattern, "Complex pattern editor" window appears with his design area blank in order to create a new one. The rest of the action buttons is deactivated, unless your mouse is paused over any of the patterns. Only then the pattern is selected and you able to "Edit", "Duplicate", "Rename" or "Delete" it. You can also use the context menu that appears when you right click on any of the available patterns in order to access these actions. Figure 9.17 Using Patterns Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 303 eXPerience ® Embroidery Software manual Tools Let‘s take a closer look at the usage of any of these action buttons Add new pattern, using this button brings up "Complex pattern editor" window. Use all available tools to create any pattern you like. More information about using "Complex pattern editor" can be found in "Complex pattern editor" section, later on this chapter. Edit an existing pattern, pause your mouse over any pattern you want to edit and it gets selected. Once it‘s selected, by clicking on "Edit pattern" button, "Complex pattern editor" gets started with the existing pattern loaded inside. Use all available pattern editing tools in order to make the pattern match your preferences. More information about using "Complex pattern editor" can be found in "Complex pattern editor" section, later on this chapter. Duplicate a pattern, in some cases you want to create a new pattern based on another. In such cases you have to pause your mouse over any pattern you like, once its selected you can press "Duplicate pattern" button. The "Complex pattern editor" window appears with the base pattern loaded, modify the pattern as you like. After modifying the pattern you will be prompted to give a new name to the modified pattern. A new pattern has been created with the new name. Rename a pattern, It is very useful in many cases to be able to rename an existing pattern. Pause your mouse over a pattern, it gets highlighted, press "Rename pattern" button, the name of the pattern gets highlighted and you can change the name. Provide a name for the pattern. Delete a pattern, pause your mouse on any unneeded pattern once it‘s highlighted you can press "Delete pattern" button. More information about creating and editing patterns can be found on Complex pattern editor section. Complex Pattern editor Using this option of object properties tool window you can create your own patterns. Patterns are shapes that can be seen in step or Satin, created from stitches. Figure 9.18 Complex Pattern editor Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 304 eXPerience ® Embroidery Software manual Tools To create or edit a pattern you can use the functions of the horizontal toolbar: By pressing this button you can save the current Pattern. If this a new pattern you will be prompted to provide a name. Once you enter a name press enter to save. In the other case if you are editing an existing pattern it will be saved immediately. In case you select to duplicate an existing pattern you must also provide a name for the duplicate style. Using this option you can undo the latest changes that you have made. With this option you can undo the seven most recent changes in the current pattern. Using this option you can redo the latest undo you have done. With this option you can redo the seven last undo you have called. Using this track bar you can change the zoom of the pattern that you are editing. Using this option you can add grid in the editing area of the "Complex Pattern editor". In the following dialog you have to arrange the number of equal pieces that the editing area will be split into. In case that you want to delete the grid, you have to click on the "Grid" Icon and write 0 (zero) in the "Number of lines" field. Using this option you can mirror the pattern that you have created, horizontally. Using this option you can mirror the pattern that you have created, vertically. Using this option you can add points in the current pattern. First you have to click on this tool. After that you can click on a point and a stitch will be added. Also with click and drag you can move a stitch. In case that you want to delete a stitch, you have to click and drag it out of the border of the pattern. Using this option you can delete points from the current pattern. Once you click on this tool the mouse cursor becomes a circle with an X on it. After that you have to click on a point and drag the mouse holding the left button. Every point underneath the cursor will be deleted. Using this option you can add a polyline made of stitches in the current pattern. First you have to click on this tool and the mouse cursor becomes a pencil. After that you can specify the polyline by giving its points one by one. With right click you can stop the input of the polyline. At that time you can edit the polyline that you have created by clicking (for selection) on a point and click and drag it. To convert the polyline in stitches of pattern you have to press the button. Every time that this polyline crosses the horizontal lines, one point will be created. The points can be specified also out of the edit area. Using this option you can add a circle - ellipse made of stitches in the current pattern. First you have to click on this tool and the mouse cursor becomes a pencil. After that with click and drag you can specify the size of the ellipse. In case that during click and drag you are Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 305 eXPerience ® Embroidery Software manual Tools pressing the "Ctrl" key from the keyboard, the shape that you will create will be a circle. In case that you want the first point to be the center of the circle - ellipse, you have to keep pressing the "Shift" key from the keyboard during dragging. It is possible to change the size or the circle - ellipse (when it is still in vector mode) by clicking first (for selection) and then click and drag the control points which are on the limits of the circle. If the "Ctrl" key is pressed during dragging the ellipse will be converted to circle. To change the center of the circle, first you have to select its center with click and then click and drag it to the position you want. To convert the ellipse - circle to stitches of pattern you have to press the button. Every time that the ellipse - circle will cross the horizontal lines, one stitch will be created. A part of the ellipse - circle can be out of the edit area. Using this option you can add a rectangle made of stitches in the current pattern. First you have to click on this tool and the mouse cursor becomes a pencil. After that with click and drag you can specify the size of the rectangle. In case that during click and dragging you are pressing the "Ctrl" key from the keyboard the shape that you will create will be a square. In case that you want the first point to be the center of the rectangle - circle, you have to keep pressing the "Shift" key from the keyboard during dragging. It is possible to change the size or the rectangle (when it is still in vector mode) by clicking first (for selection) and then click and drag the control points which are on its outer limits. If the "Ctrl" key is pressed during dragging the rectangle will be converted to square. To change the center of the rectangle, first you have to select its center with click and then click and drag it to the position you want. To convert the rectangle to stitches of pattern you have to press the button. Every time that the rectangle will cross the horizontal lines, one stitch will be created. A part of the rectangle can be out of the edit area. Using this option you can add a polygon made of stitches in the current pattern. First you have to click on this tool and on the following dialog, specify the number of points of the polygon. By pressing the "OK" button of this dialog the mouse cursor becomes a pencil. After that with click and drag you can specify the size of the Polygon. In case that during click and dragging you are pressing the "Ctrl" key from the keyboard, the shape that you will create will be a normal polygon. In case that you want the first point to be the center of the polygon, you have to keep pressing the "Shift" key from the keyboard during dragging. It is possible to change the size or the polygon (when it is still in vector mode) by clicking first (for selection) and then click and drag the control points which are on the limits of the polygon. If the "Ctrl" key is pressed during dragging, the polygon will be converted to a normal one. To change the center of the polygon, first you have to select its center with click and after this click and drag it to the position you want. To convert the polygon to stitches of pattern you have to press the Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 button. Page 306 eXPerience ® Embroidery Software manual Tools Every time that the polygon will cross the horizontal lines, one stitch will be created. A part of the polygon can be out of the edit area. Using this option you can add an arc made of stitches in the current pattern. First you have to click on this tool and the mouse cursor becomes a pencil. Then you have to click on the start point of the arc and with the second click the end point of the arc. The arc follows the mouse movement (no click and drag is needed). With the third click you can specify the curve of the arc. To convert the arc to stitches of pattern you have to press the button. Every time that the arc will cross the horizontal lines, one stitch will be created. A part of the polygon can be out of the edit area. Using this option you can outline an area made of stitches in the current pattern. First you have to click on this tool and the mouse cursor becomes a pencil. Then you can specify the outline by giving its points one by one, like the polyline. With right click you can stop the input of the outline. The program automatically connects the first point with the last one. In the following dialog you have to arrange, by using the scroll bars, the type of the pattern that will fill the area. To edit the points of the outline that you have created, click on it (for selection) and click and drag it to the position you wish. To convert the area in stitches of pattern you have to press the button. Every time that the outline of the area will cross the horizontal lines, one point will be created. On the existing stitches, new stitches within the area will be added. The points can be specified also out of the edit area. In case that you have created a part of a pattern with lines or circle or square or arc or area, you can convert it in stitches by clicking this button. With this option you can cancel the parts of the pattern that you have made with lines or circle or square or arc or area. With this button you can create a pattern of stitches placed in random position. With this function you can see the realistic preview of the pattern you have created. During the 3D view mode you can add stitches or create a new shape of stitch and generally call all the functions we have mentioned before. The information on the right bottom side of the complex pattern editor area shows: Wings systems L.t.d. The minimum length of the pattern. This is the suggested length parameter that you should use when the current pattern will be selected on the "Object properties" roll up. In case that this number is big, it means that by mistake two or more stitches are so close that the length should be long enough to avoid small stitches. All rights reserved Copyright ® 2001-2009 Page 307 eXPerience ® Embroidery Software manual Tools The second line suggests the analog between the length and the density, in such a way that the pattern will look as it actually is on the pattern editor and not stretched. On the third line you can see the size of the pattern area that you are using. This way you can be sure if it is a square or not. Using complex pattern editor The "Complex pattern editor" is a tool with many abilities in creating patterns that can be used in all stitch types that support styles. All the patterns are available instantly after their creation. Therefore you can use them directly from the "Pattern" Option in the "Style and Pattern" item in your "Object Properties" window. In the following sections we will analyze how to create a new pattern and how to edit an existing pattern. Create a pattern In order to create a new pattern using the "Complex pattern editor" you have to follow the step below: 1. Press on "New Pattern" icon of Pattern rollup that shows up when clicking on the white space next to the pattern property. The "Complex pattern editor" window appears with a blank design area loaded. 2. Now you can start creating the pattern you want by using the tools described in the previous sections. The square that is highlighted with the blue color is the main design area of the pattern. You can create a new pattern also while you are in 3D mode that can be activated by clicking on the button. Any click on the pattern design area, adds a needle penetration point on the fabric. Figure 9.19 Pattern Creation 3. When you finish with the creation of the pattern click on the "Save" icon to save the created pattern. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 308 eXPerience ® Embroidery Software manual Tools 4. The program will ask you to enter the name of the created pattern. Enter the name you want the pattern to have and click the "Ok" button. 5. After saving your design, you can verify the pattern by selecting the "Pattern" Option in the "Style and Pattern" item in your "Object Properties" window and use it on a design. Edit a pattern In order to edit a pattern using the "Complex pattern editor" you have to follow the steps listed below: 1. Click on the white space next to the pattern property of object properties tool window, in order to show up the pattern rollup. Select a pattern from the list of available patterns and pause your mouse over it until it gets highlighted. Press on "Edit pattern" icon that is located on the top area of this rollup. "Complex pattern editor" window appears with the selected pattern loaded. Figure 9.20 Edit pattern 2. Using the tools of the "Complex pattern editor" toolbar you can edit the pattern and change the shape of it. 3. When you finish editing the pattern click on the "Save" button to save the changes of the pattern. The pattern will be saved but the "Complex pattern editor" will remain open allowing you to continue editing the pattern. Important: Remember to save changes of the pattern frequently. This can be helpful when you have made many changes on the style and you want to reload it on a previous saved state. It will save you time and effort and you will not lose your valuable work. 4. After saving your design, you can verify the pattern by selecting the "Pattern" Option in the "Style and Pattern" item in your "Object Properties" window and use it on a design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 309 eXPerience ® Embroidery Software manual Tools Auto border Auto border function is very useful in creating automatic borders. With this tool you can add a border to any object in the design. In order to activate this function you have to click on the "AutoBorder" option of the "Tools" menu. The following dialog box will appear. Figure 9.21 Auto Border dialog In "AutoBorder" dialog box you can define the "stitch type" and the "position of border". Stitch type: In this choice set you can define the stitch type of the "auto border" function and the width you want to have. You can select between "Satin serial" and "Running" stitch type. For "Satin serial" you can also adjust the width you want the satin to have. Position of border: In this choice set you can set the position you want the border to be placed. You can choose between "To the inside" and "To the outside". Both options, if you do not enter a specific value in the "Distance" field, will be placed in the same position. The value that will be entered in the "Distance" field in millimeters, defines the distance between the default position of the border and the new position, inside or outside the object, of the border. Set offset as parameter: On the lower part of the dialog you can choose to "Set offset as parameter". In case this option is not enabled when you select a distance either to the inside or to the outside the auto border object is created and placed in this distance by the initial object. In case this option is enabled the object is placed on the outline of the initial object and its "offset" parameter is set to the distance that you have defined. In this case you can adjust the distance from the initial object once again by changing the "offset" value from "Object properties" rollup. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 310 eXPerience ® Embroidery Software manual Tools Figure 9.22 Set offset as parameter Set offset as parameter disabled Set offset as parameter enabled When you finish adjusting the options, click "Ok" to place the border to the object you have selected. The inserted border can be edited as a normal stitch object. You can make extra adjustments to the border object from the "Object properties" toolbar. Insert symbol Inside eXPerience® you can also insert symbols that can be also converted to stitches. There are many symbols you can import in eXPerience® and convert them to stitches. Symbols are ready made artworks that have various shapes that also vary depending on the Font type you are using. Each font type includes its own list of symbols that are based on the artwork of Font. To insert a symbol inside eXPerience® you have to select the "Insert symbol" option from "Tools" menu. The "Insert symbol" dialog will appear where all symbols of a specific font will be listed. You can navigate yourself between the symbols by scrolling with the scroll bar at the right side of the dialog. Once you have found the symbol you want to use you have to select it and click the Insert button. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 311 eXPerience ® Embroidery Software manual Tools Figure 9.23 Insert symbol By clicking the "Insert" button the cursor changes to pencil, allowing you to insert the selected symbol on the working area and the "Insert symbol" dialog disappears making more working space visible. Figure 9.24 Angle of inserted symbol Horizontal placement Placed on an angle To insert the selected symbol on the working area you have to click twice to define a straight line that will specify the width of the symbol and the angle you want to have from the horizontal axis. After defining the second point of the straight line, the symbol will appear on the working area filled with stitches that will have the color and stitch type that was selected. The cursor will change to a cross waiting from you to define the exit point of the inserted symbol. Click where you want the exit point to be or right click once to set it automatically. The "Insert symbol" dialog will turn back on. You can insert as many symbols you want by following the same steps. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 312 eXPerience ® Embroidery Software manual Tools While defining the straight line with the mouse, useful information appears in the "Status bar" and on information tooltip that follows the cursor. You can see the "Width" and "Angle" that can help you insert the symbol exactly in the position you want. Also, if you click and drag vertically with the mouse when you define the second point of the straight line, you can specify also the height of the inserted symbol. If you have define only the first point of the line and you want to abort the insertion of the symbol, you have to right click once and the "Insert symbol" dialog will appear allowing to add a different symbol. You can also change the symbols list you are viewing by changing the Font type. On top of "Insert Symbol" dialog you can view the current font that you are using. You can change the font by clicking on the current "Font" and from the list that will appear select a different one. Figure 9.25 Select Font The symbols will change accordingly allowing you to insert new symbols on the working area. If you want to close the "Insert symbol" dialog you have to click on the close icon . You can also minimize it by clicking on the "Hide" icon . The minimize icon will make "Insert symbol" properties to disappear and leave the title bar to float on the working area. Figure 9.26 Insert Symbol You can maximize the dialog by clicking once more on the show icon . Clipart The "Clipart" tool can be accessed from the "Stitches" menu. The Clipart function has a submenu with two options that can be used to "Insert Item" from the clipart in the design and to "Create Item" (Add) to the Clipart in order to be used any time that will be needed. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 313 eXPerience ® Embroidery Software manual Tools In the clipart you add as many embroidery clips as you want. You can use the existing clips or use those you have already inserted, in order to create complex designs with combinations of many clips. The clips are resizable and while inserting them you can specify the exact dimensions you want to have by defining two reference points. Insert clipart by reference line With this function you can add existing clipart embroidery designs to your design. You can select any embroidery design that exists in the Clipart and insert it immediately, one or more times, in the existing design in the size you want. In order to insert a clipart item to the design you have to follow the steps below: 1. From the "Tools" menu select "ClipartInsert item" or press the "I" key from the keyboard. The "Symbol Library" dialog box appears. Figure 9.27 Insert clipart 2. In the left side of the dialog box are listed all the categories of the Clipart items. Its category contains many clips that are ready to be embroidered. Also in each clip there are two 'x' points that defining the insertion reference line. Select the category where the clip is located and then click on it. 3. Click "Ok" button to insert the item in the design or double click on it. 4. The "Symbol library" dialog box will close and the mouse will change to cross. The program expects two clicks with the mouse that will define the reference line where the clip will be placed. Those two points are Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 314 eXPerience ® Embroidery Software manual Tools the points that are shown with two 'x' in the selected clip. The distance between the two clicks, which will be made in the design and the angle are defining also the size and the rotation direction of the inserted clip. 5. Click the first point and then the second to insert the clip. With the "Ctrl" key pressed while clicking you can place the clip exactly in the 0 o, 90o, 180o or 270o degrees. After inserting the second reference point you will see the clip inserted in the position you have defined and the mouse pointer remaining a cross. 6. You can continue inserting copies of the same clips by defining the two reference points needed or you can right click with the mouse to finish inserting clips. You can insert a new clip by following the same steps as many times as you want. While you are in the "Symbol library" dialog box from the right click menu of a selected clip you can rename or delete the clip. Create new item by reference line This tool helps you to add new items to clipart library that you can insert in any future design. The design is saved in a subsection of the clipart that you can define. The next time that you will use the clipart tool all the new inserted clips will be available. In order to create (add) a clipart item to the "Symbol library" you have to follow the steps below: 1. Select the object(s) that you want to add or the whole design and from the "Tools" menu click on the "ClipartCreate item" option. 2. The mouse pointer will change to cross. The program now expects from you to define two reference points that will be used as insertion reference line points, each time you want to insert the clip in a design. 3. Click the first point and then the second to define the insertion reference line points of the clip. With the Ctrl pressed while clicking you can define reference points exactly in the 0 o, 90o, 180o or 270o degrees. After inserting the second reference point the ʺDefine symbolʺ dialog box will appear (Figure 9.28). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 315 eXPerience ® Embroidery Software manual Tools Figure 9.28 Define symbol 4. In the dialog box you have the following options: Save into: In the "Save into" list you can view the structure of the current clipart library. New library: by clicking this button you can create a new clipart library. A standard "Save" dialog box will appear where you can save the name of the new Clipart library. In order any library to be visible in the Clipart tool must be located in a directory as described below: c:\users\public\wingsXP\clipart (Windows Vista) c:\documents and settings\all users\wingsXP\Clipart (Windows XP) By default when pressing "New library" eXPerience brings up the desired folder, you just have to use that folder. The creation of new libraries can help in better organization of the clips and in the portability of the clipart library. You can transfer a whole library of designs to another computer that has eXPerience® installed by simply sending a clipart library file. New directory: In order to use this button you must first select from the "Save into" area the position where the new directory will be placed in the clipart library as a subdirectory. For example, if you want to insert a new directory on the first level of the library you have to click on the name of the library and then click on the "New directory" button. By clicking the "New directory" button will be asked to enter a name for the new directory. When you click on the "Ok" button you will see the new directory to be created in the location that you have specified as a subdirectory. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 316 eXPerience ® Embroidery Software manual Tools Symbol name: In this field you can specify the name of the clip that will be added in the library. 5. Make the adjustments you want, select the directory, where the clipart will be placed, from the "Save into" area, enter a name in the "Symbol name" field and click "Ok" button to finish the addition of the clip. You can continue adding clips in the library following the previous steps. The next time that you will open the clipart dialog you will find the new clips in the directories you have specified with the name you entered. If you want to rename or delete any design or directory, you can do it by activating the respective options in the right click menu of the selected item. Venere cutting system The cutting needle VENERE is a new revolutionary system in the embroidery industry, which allows every cut, namely every incision to be made directly on the embroidery machine. Figure 9.29 Venere knifes The installation of four needles on a machine, as show in the picture, permits every kind of cut. The system consists of 4 cutting needles, which replace the regular embroidery needles. They are installed at an angle of 45° to each other (0° - 45° - 90° - 135°). Simple forms such as rectangles, rhombi, squares, etc. requires only two needles for cutting. However, with all four needles, every kind of complex forms can be archived. The use of these does not require any change in the machine. The only need is to switch off the "thread break" sensor. Figure 9.30 Venere designs To achieve this function, a running stitch which runs parallel to the embroidery must be inserted in the existing design. Its stitch length should not exceed Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 317 eXPerience ® Embroidery Software manual Tools 1mm. The cutting needle has width of 1,2mm. The cutting can be programmed independently, either before or after the embroidery. This novelty enables the embroidery companies to create special artwork in different branches with a higher quality, shorter production time and lower costs. Apply Venere cutting system In order to create Venere cuts you have to create the shapes that you want to be cut in the design area. Especially for this reason we have created a tool that can be used to create Venere cuts. It works like the digitizing tool but instead of placing stitches, specifies the area where the Venere needles will cut the fabric. You can activate the "Digitize Venere cutting" tool from the "Tools" menu. When this option is active the cursor becomes as a crosshair and you can start punching the outline you wish to cut. In order to create an outline you have to specify its nodes. The way of adding nodes is similar to Running stitch type punching way. By left clicking with the mouse you are inserting nodes that will create the outline of the area you want to cut. If you hold the "Shift" key while left clicking the nodes will become curve brakes. If you have made a mistake while entering nodes you can delete the last inserted node by clicking the "Backspace". After that you can continue entering nodes normally. In addition you can insert a shape that will specify the area where Venere cut will be made. In order to insert a shape you have to activate the "Digitize Venere cutting" tool and before start digitizing click the 'S' letter from the keyboard. The "Insert shape" dialog box will appear from which you can select the shape you want to enter in the design. The area that the shape will cover will be cut with Venere. Figure 9.31 Insert shape dialog The punched outline or the shape is the first object that you are creating. In order to continue creating a new Venere cut outline you have to right click once. The cursor remains as a cross waiting from you to enter the next outline Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 318 eXPerience ® Embroidery Software manual Tools (auto-branching). When you finish entering Venere cut outlines or shapes right click once more. The program asks for the exit point of the object that you have just punched. With click on the position you wish you can place the exit point on this specific position. In case that you would like the exit point to be placed on the best possible position, just press the right button of the mouse again. Even if you have created open shapes, the Venere tool automatically closes them by cutting also the straight line between the first and the last inserted node. Venere cutting tool automatically recognizes the created outlines that needed to be cut and decides the best possible way that have to be cut by using the correct combination of the four cutting needles. Venere cutting printout The printout of a Venere cut design is important to the embroidery process. In the printout, except of the standard information, you can find also, information about, which "Venere Knife" must be placed in which needle currier in order "Venere cutting" function to work properly. Depending on when you want the cuts to be made (before or after the embroidery) you can change the cutting order by changing the sequence of embroidery process. For avoiding mistakes while placing the "Venere Knifes" follow the guidelines. Knife — = Place 0o knife in the specified needle currier Knife / = Place 45o knife in the specified needle currier Knife | = Place 90o knife in the specified needle currier Knife \ = Place 135o knife in the specified needle currier Cleanup Expert With this clever and innovating tool, you can auto correct embroidery errors and negligence, that happen during punching a design. Features like unnecessary trims, forgotten trims, Fix/Lock additions or removals, are no more subjects to take time to correct. With simple tick boxes you can modify the whole design or the selected parts. This modification can be done in four steps: Fixing and Locking Special Functions Start - End Points Rule Parameters Fixing and Locking Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 319 eXPerience ® Embroidery Software manual Tools This step of Clean-up expert tool is separated in two parts. The first part has to do with the fixing stitches placed at the beginning of the objects and the second part has to do with the locking stitches placed at the end of the objects. Figure 9.32 Fixing & Locking FIXING STITCHES Fix if there is a thread trim before By enabling this parameter you can add fixing stitches, if there is a thread trim function at the beginning of the objects. Fix if previous connection is long By enabling this parameter you can add fixing stitches, if there is a long stitch connecting the current object with the previous one. Remove fixing stitches on short connections By enabling this parameter you can delete the unnecessary fixing stitches on the short-distanced objects. Fix all objects By enabling this parameter you can add fixing stitches to the whole design or the selected objects. If this option is checked the upper 3 check boxes will be ignored. LOCKING STITCHES Lock if there is a thread trim following By enabling this parameter you can add locking stitches, if there is a thread trim function at the end of the objects. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 320 eXPerience ® Embroidery Software manual Tools Lock if next connection is long By enabling this parameter you can add locking stitches, if there is a long stitch connecting the current object with the next one. Remove locking stitches on short connections By enabling this parameter you can delete the unnecessary locking stitches on the short-distanced objects. Lock all objects By enabling this parameter you can add locking stitches to the whole design or the selected objects. If this option is checked the upper 3 check boxes will be ignored. Special Functions This step has also four tick boxes and refers on adding or removing thread trims on the design or the selected objects. Figure 9.33 Special functions Add trims between long connections With this parameter you can force the program to add trims between long distance objects. Remove trims on short connections With this parameter you can remove the thread trims between short distance objects. Remove unnecessary trims Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 321 eXPerience ® Embroidery Software manual Tools With this parameter you can delete the thread trims between objects where the trim is not needed. This error occurs when you rearrange the sequence of the objects. Add trims between all objects By enabling this parameter you can add thread trims to the objects of the whole design or the selected objects. If this option is checked the upper 3 check boxes will be ignored. Start - End Points This step of Clean-up expert tool is separated in two parts. The first part changes the position of the entry points of the objects and the second part changes the position of the exit points of the objects. Figure 9.33 Start-End points START POINTS Change start after trims to "Auto" By enabling this parameter you can remove the user defined start points of an object, when thread trim function exists at the beginning of the object. Change all start-points to "Auto" By enabling this parameter you can remove the user inserted start points of the objects and let the program determine the starts of each object. END POINTS Change end before trims to "Auto" By enabling this parameter you can remove the user defined exit points of an object, when thread trim function exists at the end of the object. Move end points to "Closest connection" Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 322 eXPerience ® Embroidery Software manual Tools By enabling this parameter you can remove the user inserted exit points of the objects and let the program determine the exit of each object accordingly to the position of the next one. Rule Parameters The next dialog box that appears is the "Rule Parameters" where you have the following options: Figure 9.34 Rule parameters Short connection is below On this numeric input you determine the value in mm, under which a stitch length will be considered as short. Note that this is the distance you determine as short on the check boxes input. Process selected object If this parameter is enabled, the rules that have been specified in the previous dialogs, will take effect only on the selected objects. Preview list of operations In this area, you can preview the modifications that will be done by clean-up expert on the design, after clicking on finish. Refresh The refresh button recalculates the modifications, when a different distance has been given. Finish With click on the Finish button the changes and the rules you have specified in Clean up expert tool, will be applied on the current design or on the selected objects. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 323 eXPerience Embroidery Software manual Working with Text Chapter 10 10 Working with Text Introduction In this chapter we will analyze the way that you can create text art designs in eXPerience®. You can transform any True Type font to embroidery in any stitch type quickly with high embroidery results. Also, you can insert text on a path and text in an envelope. Instead of True type fonts you can use the predigitized fonts that eXPerience® provides to you to create Satin and Zig-Zag text art design. Another useful tool that will be analyzed is the ʺName Dropʺ that can save you time in the production of text designs. Text In this section you will learn how to place text objects and how to edit them. A text object is a part of the design which is made by characters. In order to create a text object you should press the icon of the vertical toolbar or the ʺTʺ shortcut key from the keyboard, when you have loaded an existing design or when you have created a new design. It does not matter if the design you have loaded has stitch data objects or punching data objects. The stitch type of the text object that will be created depends on the selected stitch type of the punching options roll up and can be edited in ʺNode editorʺ mode. The text dialog has three menu tabs: eXPerience ® Embroidery Software manual Enter text Advanced text options Alignment Working with Text Each one will be analyzed thoroughly in the following sections. Enter text In this section of the "Text" dialog you can specify the basic characteristics of the text that you are willing to add. These parameters are: The font that will be used The available styles The size of the text The text that you want to create Figure 10.1 Enter text Face name With this drop down menu, you can select the font of the characters that you will create. The Font selection varies from stitch type to stitch type. For Running, Satin Serial Satin, Zig-Zag and Piping and Step you can select to use any of the pre-digitized fonts or the installed fonts of the computer. The drop down menu has two types of Fonts. Those that have the the beginning and those that have the True Type "TT" characteristic. The fonts with the folder. icon at icon are pre-digitized fonts and are located in the Fonts The fonts with the characteristic TT are True Type fonts that are installed in your computer and the program automatically converts them to the selected stitch type. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 325 eXPerience ® Embroidery Software manual Working with Text At the bottom of the text dialog you can see how the font you have selected will be digitized. Styles With this menu you can select the style of the selected face name (font). The options of this menu depend on the available styles of the selected face name (font). The possible options of this menu are: Normal, Bold, Italic or Bold Italic. On the bottom part of the text dialog you can see how the font will look like with the selected style. Script With this menu you can select the script of the selected face name (font). The scripts are sets of characters that mainly depend on the characters that every country is using. The options that this menu lists depend on the available script of the selected face name (font). Same possible options of this menu are: Western, Arabic, Cyrillic etc. Size With this menu you can select the height of the letters that you will create from the predefined sizes in the jump menu. The values that this field can take are in millimeters. The height of a font is the distance between the lowest to the highest point of the capital letter A. Also you can type in this field the size of the font you wish. Text In this area you can type the text that you want to create. If you want to write to the next line, press the "Enter" key from the keyboard and continue typing normally. It works like a normal text editor, therefore you can insert many sentences and the program will punch them normally. 2-POINT LINE With this button in the Text dialog, you can specify the length of the text that you will create with two points. After you have entered the text you wish with its parameters, press the "2point line" of the text dialog. In order to enter the text with the "2-point line" follow the steps below. 1. When the button "2-point line" is pressed, the cursor becomes a cross and you can specify the lowest left point of the text. Click on the position you want your text to start. 2. The cursor is still a cross but there is a line, connecting the first point and the cursor. This line shows where the text will be placed on. A preview of how the text will be inserted appears over the line. In order Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 326 eXPerience ® Embroidery Software manual Working with Text to create a horizontal or vertical line you can use the "Ctrl" key from the keyboard. 3. Click on the position you want the second point of the text to be inserted. The text that will be created will start from the first entered point and it will finish on the second point (2-point line). The height of the characters of the text will stay proportional to their width. At that point it is possible to specify the height of the text. This can be done if you drag the mouse to the position you want, while you are specifying the right bottom position of the text. In this case the characters will not be proportional scaled but stretched, in order to follow input length and height. The same functions can be called for the "Fixed length" part of the "Advanced text options" section of the Text dialog that is analyzed later in this chapter. 4. For Step stitch type If you are entering text with step stitch type now you have to specify the direction of step by clicking on two points that will create a line with the angle you want. The angle can be changed later in node editing mode. The direction of step stitch type can be defined automatically by right mouse clicking immediately after the step stitch type. The new object text will keep the same direction with any previous punched step. If there was not previous step, the direction of the new one will be 0 degrees (horizontal). After that you will have to specify the exit point of the text object as it is described below for the rest stitch types. For the rest stitch types In all other cases at that point you have to specify the exit point of the text object. By clicking on the position you wish you can place the exit point on this specific position. In case that you would like the exit point to be placed on the best possible position, just press the right button of the mouse. 5. The text object now is placed in the position you have specified with the use of the "2-point line" function. The "2-point arc" function it is very useful when you want to enter text with specific dimension in a specific position. 3-POINT ARC Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 327 eXPerience ® Embroidery Software manual Working with Text With this button in the Text dialog, you can specify an arc (part of a circle) where the text will be put on. After you have entered the text you wish with its parameters, press the "3point arc" of the text dialog. In order to enter the text with the "3-point arc" follow the steps below. 1. When the button "3-point arc" is pressed, the cursor becomes a cross and you can specify the lowest left point of the text. Click on the position you want your text to start. 2. The cursor is still a cross but there is a line, connecting the first point and the cursor. This line shows where the text will be placed on. In order to create a horizontal or vertical line you can use the "Ctrl" key from the keyboard. 3. Click on the position you want to be the lowest right point of the text. The text that will be created will start from the first entered point and it will finish on the second point. 4. The cursor at that point remains a cross and now you can specify the curvature of the arc that you will create. When you move the mouse you can see how the arc will be. Click on the position you want to specify the arc that your text will be placed on. The text that will be created will start from the first entered point and it will finish on the second point, following the drawn curve. 5. You can also define the height of the text by clicking and dragging before you release the mouse after you have specified the curvature. The height of the characters of the text will keep the proportional to their width. Also it is possible to specify the height of the text. This can be done if you drag the mouse to the position you want, the same time you are clicking to specifying the third point of the arc. In this case the characters will not be proportional scaled but stretched, in order to follow input length and height. The same function can be called from the "Text on arc" part of the "Advanced text options" of the text dialog. 6. For Step stitch type If you are entering text with step stitch type now you have to specify the direction of step by clicking on two points that will create a line with the angle you want. The angel can be changed later in node editing mode. The direction of step stitch type can be defined automatically by right mouse clicking immediately after the step stitch type. The new object Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 328 eXPerience ® Embroidery Software manual Working with Text text will keep the same direction with any previous punched step. If there was not previous step, the direction of the new one will be 0 degrees (horizontal). After that you will have to specify the exit point of the text object as it is described below for the rest stitch types. For the rest stitch types In all other cases at that point you have to specify the exit point of the text object. By clicking on the position you wish you can place the exit point on this specific position. In case that you would like the exit point to be placed on the best possible position, just press the right button of the mouse. 7. The text object now is placed in the position you have specified with the use of the "3-point arc" function. The ʺ3-point arcʺ function it is useful for placing text on the border of a circle design or creating artistic text designs. ENTER TEXT IN THE WORKING AREA When you have made the adjustments you want and you have specified text that you want to create, press the OK button to enter the text in design area. The mouse turns to cross and waits from you to specify position you want the text to be placed. When the mouse moves, on status line of the program (for Windows Me or previous version) or near mouse (in Windows 2000 or XP) you can view the current position of mouse on the design area (Figure 10.2). the the the the the the Figure 10.2 Current position of mouse With click, you can specify where the left bottom corner of the text will be. If the text object that you willing to add is Step, after its position on the design area you have to specify the direction of the stitches, as it is described on step stitch type of the "object properties" options. After that you can specify the exit point of the text object. By clicking on the position you wish you can place the exit point on this specific position. In case that you would like the exit point to be placed on the best possible position, just press the right button of the mouse. In case that you want to create a text object made by step stitches and after the placement of the text you press right click, the new object text will keep Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 329 eXPerience ® Embroidery Software manual Working with Text the same direction with the previous punched step. If there was not previous step, the direction of the new one will be 0 degrees (horizontal). Also it is also possible to place the text in the current design by using the "2point line" or 3-point arc" buttons. Advanced text options In this section of text dialog, you can: Place a text on the arc Fix the length of the text Rotate every character of the text (Escapement) Figure 10.3 Advance text options Text on arc With this option you can place the text that you have typed in "Enter text" section on the arc. On the above drawing with the two arrows, you can see the start and the end point of the arc. Figure 10.4 Text on Arc You can click and drag these points on the position you want. If during dragging the "Ctrl" key from the keyboard is pressed, the start and the end position will be multiple of 15 degrees. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 330 eXPerience ® Embroidery Software manual Working with Text If during dragging the Shift key from the keyboard is pressed, the start and end points will be moved symmetrical. In any case, in the middle of the circle, can be viewed the position of the start and the end point. With the clockwise field, you can specify the way that the text will be placed on the circle as follows (Figure 10.5): Figure 10.5 Text on Arc example Clockwise Non clockwise The "Radius" field specifies the size of the circle where the text will be placed on. This field specifies the radius of the circle in millimeters. You can also put a text object on an arc by using the "3-point arc" button of the Enter text section of Text dialog. Fixed length With this option you can place the text that you have typed in Enter text section on a line that its length can be specified in the "Length" field. With the "Length" field you can specify the distance between the left bottom corner to the right bottom corner of the entered text. You can also put a text object on a line by using the "2-point line" button from the "Enter text" section of "Text" dialog but the fixed length will be adjusted to the length of the specified "2-point line". Escapement Using this parameter you can rotate every character of the text you have added. In the following field you can specify the rotation of the characters in degrees. On the following drawing you can see a text with 90 degrees escapement. Figure 10.6 Escapement When you finish with adjustments in the text dialog you can click the "Ok" button and place the text in the design area following the guidelines of the "Enter text in the working area" section described above. Alignment Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 331 eXPerience ® Embroidery Software manual Working with Text In the "Alignment" tab of the "Text" dialog you can specify the following options: Horizontal alignment of text Vertical alignment of text Extra spacing between letters Figure 10.7 Text alignment Combinations of the Tex dialog box parameters can produce unique well formatted text embroidery designs. Horizontal align With this option you can specify the horizontal alignment of the text that will be inserted in the design area. The alignment options are the same with the default horizontal alignment options of any text editor; therefore you will find them familiar and easy to understand. The "Alignment" options can be used mainly when you want to use the "2point line" text insertion or the "3-point arc" or the "Text on arc" placement of text. The pop-up menu has five possible alignment ways that are listed below: Wings systems L.t.d. Stretch to fit: When this option is active the letters of the text that will be placed in the design area will be stretched to fit the pre-defined dimensions of the line or arc that you have inserted. Left: When this option is active the letters of the text that will be placed in the design area will be left aligned on the line or arc you have inserted. Center: When this option is active the letters of the text that will be placed in the design area will be aligned to center on the line or arc you have inserted. All rights reserved Copyright ® 2001-2009 Page 332 eXPerience ® Embroidery Software manual Working with Text Right: When this option is active the letters of the text that will be placed in the design area will be right aligned on the line or arc you have inserted. Justify: When this option is active the letters of the text that will be placed in the design area will be "Justified" on the line or arc you have inserted by increasing the distance between the letters and words. Under the alignment pop-up menu there is a checkbox (Stretch only x-axis if needed) which stretches the inserted text in x-axis only if it is needed. This option is not available at "stretch to fit" align option. This option, when is active, is applied in special cases like the insertion of more than one lines of text. For example: if you have inserted a multi-line text with the "2-point line" tool where you give specific dimensions for the text insertion place, the "Stretch only x-axis if needed" will stretch proportionally the words that exciding the length of the "2-point insertion line" (Figure 10.8). Figure 10.8 Stretch option With stretch Without stretch Vertical align With this option you can specify the Vertical alignment of the text that will be inserted in the design area. The pop-up menu has five possible alignment ways that are listed below: Baseline: When this option is active the text will be placed on an imaginary line. Top: When this option is active the text will be placed over the imaginary text line. Center: When this option is active the text will be placed at the middle of the imaginary text line. Bottom: When this option is active the text will be placed at the under the imaginary text line. Extra spacing The extra spacing parameters are useful for changing the spacing between characters, words and sentences. The options that you have are listed below: Wings systems L.t.d. Use kerning pairs: Kerning is the space between characters and the adjustment of that space. Often, Kerning is used to place two All rights reserved Copyright ® 2001-2009 Page 333 eXPerience ® Embroidery Software manual Working with Text characters closer together than usual. Kerning increases readability and makes letters appear balanced and proportional especially at larger font sizes. Inter-character 0/10 mm: With this track-bar you can specify the distance between the characters of an inserted word. Inter-word 0/10 mm: With this track-bar you can specify the distance between the words of an inserted sentence. Inter-line 0/10mm: With this track-bar you can specify the distance between the lines of an inserted paragraph. Adjusting the "Extra spacing" parameters you can have a well formatted text paragraph ready to be embroidered. Edit inserted text Once you have inserted text in the design area you can also edit it. In order to edit any text object you can follow the basic editing abilities of eXPerience® or select it by clinking on it and activating the Text tool. The Text dialog box will appear containing all the parameters of the selected text object. In the Text dialog box you can make any adjustment you want on the text, even change the entire text, and apply them immediately by clicking on the "OK" button or the "Apply" button. When you click on the "Apply" button all the changes are applied on the text object, but the "Text" dialog box remains open. With this capability you can edit the text designs and make the needed adjustments easier and in less time. Convert any font to any stitch type With eXPerience® you as we mentioned above you can convert any True Type Font installed in the computer in any supported stitch type. Therefore you can install any font you want in your computer and create unique text based embroidery designs. Also you can convert Symbol based fonts in to embroidery with the stitch type you prefer. Figure 10.9 Fonts to any stitch type When you activate the "Text" tool from the modes toolbar or by pressing the 'T' key from the keyboard the "Text" dialog box appears. In the "Face name" drop down menu of the "Enter text" tab it is possible to view and select any Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 334 eXPerience ® Embroidery Software manual Working with Text font between the pre-digitized fonts that are included in the software and the installed fonts in the system. Add Path You can place a text object on a path by using the "Add Path" function from the right click menu of the text object while the "Object editor" is active. If you activate the "Add path" the following dialog box will appear (Figure 10.10). Figure 10.10 Add path dialog In the "Paths" dialog box you can "Select path", change the shape of the selected path by adjusting the "Value" track-bar and view on which path the text object will be placed on, at the preview area. When adding path to a text object it is important to keep in mind that sharp changes of direction might produce letter overlapping. If you want to add text on a path you have to specify the path, make the adjustment you want and click "Ok" to apply the path on the selected text object (Figure 10.11). Figure 10.11 Add path on text If you want to remove the path you have to select the text object, right click on it and click on the "Delete path" option. The program will ask with a dialog box if you want to "keep distorted shape". If you click "Yes" the path will be removed but the text object will look like is on path. On the other hand if you Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 335 eXPerience ® Embroidery Software manual Working with Text click "No" the path will be removed and the text object will return to the state before the addition of the path. The "Add path" function can be applied again in the same text object without any problem. Name drop The "Name drop" tool is the easiest way to create multiple designs with different inserted text in each design. For example, if you want to embroider the names of all countries in the world you can simply create the embroidery design that will be the same in all designs, insert the name of the first country and by using the "Name Drop" tool produce all the other designs. It will be clearer to you when we will analyze the way that "Name Drop" is applied. Name Drop tool The "Name Drop" function can be activated from the right click menu of a selected text object, when the Object editor is active. If activate "Name Drop" function the "Name Drop" dialog box will appear (Figure 10.14). Figure 10.12 Name drop dialog In the dialog box you have to adjust many parameters in order to get the result you want. All the possible adjustments will be analyzed below. Load With the "Load" button you can load an existing "Name Drop" list. All the names that the list has will appear in the "Name" text area where you can edit them. Save Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 336 eXPerience ® Embroidery Software manual Working with Text With the "Save" button you can save a "Name Drop" list in a file, which you can load when you will needed again. The default directory that you can save the name drop is the "Designs" that is located in the installation directory of the program in your hard disc. You can create a new folder where you can save the "Name Drop" lists that you will create and every time load them from there. Delete With the "Delete" button you can delete any name in the "Names" text area. The name that will be deleted can be either from a loaded or from a new created "Name Drop". In order to keep any changes you have made you can save the "Name Drop" list in a new file or overwrite an old one. Note: You cannot call back any deleted item in the "Name Drop" dialog box. Add With the "Add" button you can add new names in the "Names" list. The names can be entered in the text field next to the add button. Any added name will be used to create a new copy of the text object that the name drop is applied on, by replacing the text of the text object with the added name in the "Names" list. Names In the "Names" text area are listed all the names that will be used in order the "Name Drop" function to be applied. Any changes produced from adding or deleting names are all listed in the "Names" text area. Separate designs With the "Separate designs" checkbox you can define the way you want the name drops to be created. If the checkbox is checked the "Name Drop" tool will create separate files for each name drop listed in the "Names" text area. It will create new files that will contain the text object, on which the "Name Drop" was applied, replaced from a name of the "Names" list. If you have checked the "Copy other object also" checkbox (described below) in each new file created will be copied also all the objects that exist in the source design. Copy other objects also With the "Copy other object also" checkbox all the objects in the design are copied and reproduced in each "Name drop" that will be created. This option is very useful when you want to create many copies of the design by changing only the text of the design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 337 eXPerience ® Embroidery Software manual Working with Text Create Array The "Create Array" option is the other way of applying the "Name Drop" function to the selected text. When this option is selected the "Array properties" area is activated where you can specify the way that the "Name Drops" will be inserted in the design. In the "Array properties" area you can specify the "Columns" and the "Rows" of the table that will be created with designs that the "Name Drop" will produce. Also you can specify The "Horizontal" and "Vertical" spacing between the objects in mm. The "Pages" field shows the number of virtual pages that will be created. While adding rows and columns in their fields automatically the pages are reduced. The lowest value of the "Pages" field is one and it is the optimal (always reduce pages number to 1 by increasing columns and rows) because all the "Name Drops" are produced in one page without overlapping. If the "Pages" value is greater than one then the "Name Drop" tool will place the names that were not placed in the array over the names that are first in the "Names" list. The "Pages" value is there to help you not forget to add all the names listed, in the array that will be created. The array is placed on the current design without creating any other like the "Separate designs" option do. Text alignment With the "Text alignment" you can specify the whey that the name inserted in the "Names" list will be aligned when the "Name Drop" will be applied. You can choose between two options "Stretch" or "Center" If you select "Stretch" from the drop down menu all the names will be stretched to fit the area that the initial text is covering on the design. If you select "Center" option from the drop down menu all the names will be centered in the area that the initial text is covering on the design. Create Name Drop in separate files In order to create the "Name Drop" in separate files you have to follow the steps listed below: 1. Create or load the design you want to use and insert the text where you will apply the "Name Drop" tool. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 338 eXPerience ® Embroidery Software manual Working with Text Figure 10.13 Step 1 2. Select the text object, right click with the mouse and select the "Name drop" function. The "Name drop" dialog box will appear. Add names in the "Names" list or load from a file other names you have previously used. Figure 10.14 Step 2 3. Check the "Separate designs" checkbox and the "Copy other objects also" (Figure 10.15) in order to create each name drop in a separate file a by copying also all the objects that are in the source design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 339 eXPerience ® Embroidery Software manual Working with Text Figure 10.15 Step 3 Click "Ok" button to create the name drops (Figure 10.16). Figure 10.16 Step 4 Create Name Drop array In order to create the "Name Drops" in an array you have to follow the steps listed below: 1. Create or load the design you want to use and insert the text where you will apply the "Name Drop" tool. Figure 10.17 Step 1 Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 340 eXPerience ® Embroidery Software manual Working with Text 2. Select the text object, right click with the mouse and select the "Name drop" function. The "Name drop" dialog box will appear. Add names in the "Names" list or load from a file other names you have previously used. Figure 10.18 Step 2 3. Check the "Create Array" checkbox and the "Copy other objects also" (Figure 10.19) in order to create a table with all the name drops by copying also all the objects that are in the source design. Figure 10.19 Step 3 4. Click "Ok" button to create the name drops (Figure 10.20). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 341 eXPerience ® Embroidery Software manual Working with Text Figure 10.20 Step 4 The result is an array of the source design with the text (name of the country) changed. In no time we have created five more designs ready to be embroidered. Open and use fonts with Font Creator With the "Font Creator" you can open existing pre-digitized fonts or create your own pre-digitized fonts. All the existing fonts can be digitized in the way that you want, using your own digitizing experience and style. OPEN SATIN FONTS In the "Font Creator" are includes also 49 pre-digitized fonts that are ready to be used. In order to open and use one of the existing fonts you have to activate the "Open satin font" function from the "Tools Font editor" menu. The "New/Load satin-stitch font" dialog box appears. It is a standard Open windows dialog box (figure 10.21) where are listed all the pre-digitized fonts in .SSF file format. Figure 10.21 Load Satin font Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 342 eXPerience ® Embroidery Software manual Working with Text Select one "Font type" from the list and click "Open" The following tool box appears (Figure 10.22). All the pre-digitized characters are shown in yellow boxes. ʺ You can open any of the characters by simply double clicking on it. The predigitized character will open in a new eXPerience® window where you can edit it or copy and paste it in any design. You can also select multiple characters by using "Shiftʺ and ʺCtrlʺ keys from the keyboard. By selecting two character while holding the ʺShiftʺ key pressed all the characters in between will be added in your selection. On the other hand by holding the ʺCtrlʺ key pressed you can add or remove characters from your selection by clicking on them. This is very useful when you want to automatically digitize multiple characters. The pre-digitized fonts that you are creating with the Font creator are resizable and can be adjusted to fit your needs. Figure 10.22 Font creator toolbox Also if you select a character and click the ʺDelete charʺ button that is located in the lower left corner, the character becomes blank and all the stitches are removed. You can digitize again the delete character and save it in its current position. The save process will be explained in the next section. In the Fonts Creator toolbox (Figure 10.22) there are different Character Sets; ASCII, Western etc. Those are the active and can be viewed and used immediately by selecting them from the ʺCharacter Setʺ drop down menu. In most of the fonts there are more than one character sets available that can be added and digitized in order to be used in any design. Each character set contains characters that can be digitized and added inside the font library. To digitize a character from a specific character set you have to select it from the ʺCharacter setʺ drop down menu, then double click on the character you want to add, digitize it and save it. The character will be added on the Font Creator toolbox and marked with yellow color. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 343 eXPerience ® Embroidery Software manual Working with Text Another very useful option that you have in the Font Creator toolbox is the ʺAuto digitizeʺ ability. With this option you can automatically digitize a character and add it to the character list. The concept of this option is not to automatically digitize the characters but to help you with the font creation. With this option you can automatically digitize the character you want and simply fine tune the quality of the embroidery by changing or adding some stitch directions (for Satin, Zig Zag). This procedure can decrease predigitized font creation time dramatically and the quality of the embroidery designs that you will create by using these fonts. The last button that exists in the Fonts Creator toolbox is the ʺCreate Kern pairsʺ that is active in the figure 10.22 above. This button can be used once, in any new script that is added. After its use it is disabled. Therefore, if it is not active that is already applied on the specific font. It is important to be applied because it creates some rules to the characters of the script that enhance text insertion of the specific font in any embroidery design. CREATE SATIN OR ZIG-ZAG FONTS With ʺFont Creatorʺ you can create fonts with Satin and Zig-zag stitch type. You can use your experience and expertise to create your own fonts or use any of the pre-digitized fonts to enhance your artwork. In order to create a new Font in eXPerience® you have to follow the steps below: 1. Click on the ʺFont EditorNew Satin fontʺ option of ʺToolsʺ menu, 2. ʺCreate new fontʺ (Figure 10.23) dialog appears. Figure 10.23 TTF source font dialog 3. From the ʺFontʺ list you can select the Font you want to digitize. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 344 eXPerience ® Embroidery Software manual Working with Text In the ʺStyleʺ part you can specify the style of the Font (Regular, Italic, Bold, Normal…). In the ʺDefault text sizeʺ you can specify which will be the default size of each character that will be digitized. Make your selections and click ʺSaveʺ button to continue. 4. In the ʺFile Nameʺ field type the name of the font you wish to create and press the ʺSaveʺ button. The Font must be saved in the following folder ʺC:\Documents and Settings\All Users\Wings XP\Fontsʺ directory for Windows XP or ʺc:\Users\Public\Wings XP\Fontsʺ for Windows Vista. 5. When the ʺSaveʺ button is pressed the Font creator toolbox will appear. In this toolbox you can view the characters of the selected font and on the top ʺCharacter setʺ you are working on. Figure 10.24 Digitize char 6. With double click on a character a new design will be created which has as backdrop the character of the font. 7. Now you can start punching normally. 8. When you finish punching the Character you can save the current character by clicking on the ʺFont EditorSave characterʺ option of ʺToolsʺ menu or press ʺCtrl+F12ʺ shortcut key. The already punched characters are marked with a yellow background color and the characters that are not have white background color. The software also gives you the ability to automatically digitize the characters by simply selecting the character you want and clicking on the ʺAuto digitizeʺ button. The character will be automatically digitized and saved. This option is Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 345 eXPerience ® Embroidery Software manual Working with Text very helpful if you want to save time by simply fine tuning the automatically digitized fonts instead of digitizing them from scratch. Do not forget for every new script you should click on the ʺCreate Kerning Pairsʺ button to enhance the new script characters. ADD PUNCHED CHARACTERS The characters that each font has are too many, therefore time will be needed for each one to be punched. In Font creator you don‘t have to punch all the characters at once. You can punch some, save them and then close the font creator. In order to add new characters you have to follow the steps below: 1. Click on the ʺFont EditorOpen Satin fontʺ option of ʺToolsʺ menu, ʺLoad satin-stitch fontʺ dialog box appears. 2. Select from the list the font that you will add new punching characters in it and press the ʺOpenʺ button. 3. The ʺFont Creatorʺ toolbox will appear with the selected font loaded. 4. Select the ʺCharacter setʺ you want and double click on the character you want to punch. 5. A new design will be created which has as backdrop the character of the font. 6. Select from the object properties toolbar between satin and zig-zag stitch type, the one you want the character to have and activate the ʺDigitizeʺ tool from the ʺModesʺ toolbar. 7. Start digitizing the character. When you finish punching the Character you can save the current character by clicking on the ʺFont EditorSave characterʺ option of ʺToolsʺ menu or press "Ctrl+F12" shortcut key. 8. The character is saved in the Font Creator toolbox and the background of the character becomes yellow that shows that the character is ready for use. 9. You can continue punching other characters following the steps 4 to 7. Note: You don‘t need to punch all the existing characters but only those that you are using more often. The software also gives you the ability to automatically digitize the characters by simply selecting the character you want and clicking on the ʺAuto digitizeʺ button. The character will be automatically digitized and saved. This option is very helpful if you want to save time by simply fine tuning the automatically digitized fonts instead of digitizing them from scratch. You can finish your work with the ʺFont Creatorʺ toolbox by simply closing it. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 346 eXPerience ® Embroidery Software manual Working with Text With this tool you can create a number of high quality pre-digitized fonts that you can use in your everyday embroidery process. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 347 eXPerience Embroidery Software manual Cross stitch Chapter 11 11 Cross stitch Introduction In this chapter we will analyze the tools that you can use to create unique cross-stitch designs. Using each one separately or a combination of them you can create the design you want quickly and effectively. Even cross-stitch text art designs can be made with the use of the respective tools. Cross stitch Toolbar To start digitizing cross-stitch you select "Cross-stitch" from Object Properties roll-up and you press the digitize button. Alternatively you can press the hot-key ʺF10ʺ. Then you draw a rectangle covering all the area that will be done as cross-stitch. There is no need for this rectangle to be completely filled with crosses, so you can draw it larger than the actual cross-stitch size. Be sure to cover all of the design and not only the current color that you will digitize. When the cross stitch area is placed the following toolbar comes up: Figure 11.1 Cross stitch toolbar Modes The most important buttons are four last buttons that are visible at the end of the toolbar, which are the modes of the cross-stitch. eXPerience ® Embroidery Software manual Cross stitch Draw Cross If this button is pressed, you can add crosses by using one of the first eight drawing tools. Erase Cross By pressing this button, you can delete the added crosses, by using one of the first eight drawing tools. Draw Tacking When you press this button, you can add tacking paths, by using one of the first eight drawing tools. Erase Tacking If this button is pressed, you can delete the added tacking paths, by using one of the first eight drawing tools. Drawing tools With this tools you can add (draw) cross stitches / delete cross-stitches or tacking path (depends on the selected mode) in the created rectangle. Pointer With this tool you can specify the position where the cross-stitch or tacking path (depending on the selected mode) will be placed. This is the only tool that - if you click on a position with cross-stitch - it erases it. Brush This tool helps you in adding / deleting cross-stitches or tacking path (depending on the mode) with click and drag. Line This tool adds / deletes cross-stitches or tacking path (depending on the mode), by specifying lines with click and drag. Flood Fill With this tool you can add / delete cross-stitches or tacking path (depending on the mode) in an area, which is surrounded with cross-stitches (fill area). Rectangle This tool adds / deletes a rectangle, made from crossstitches or tacking path (depending on the mode). This tool helps you in adding / deleting a filled rectangle, Filled Rectangle made from cross-stitches or tacking path (depending on the mode). Ellipse This tool adds / deletes a circle, made from crossstitches or tacking path (depending on the mode). Filled Ellipse With this tool you can add / delete a filled circle, made from cross-stitches or tacking path (depending on the mode). Text With this tool you can add text, made with cross-stitches in the current design. Read more in the next section ʺCross stitch textʺ. Selecting tools With the following tools you can select a part of the crosses of the object. The selected part of can be edited with the Transform tools. Magic wand Wings systems L.t.d. The magic wand tool, lets you select a consistently All rights reserved Copyright ® 2001-2009 Page 349 eXPerience ® Embroidery Software manual Cross stitch area with cross-stitches, without having to trace its outline. Area selection With this tool you can select by clicking and dragging the mouse on the screen to draw a rectangle. The entire cross-stitch area that is covered from the rectangle will be selected. When selecting items, if you hold the "Shift" key you can add items to the selection. Therefore you can add crosses to the selection by clicking on the crosses you want. Also you can unselect crosses by holding the "Alt" key. In this mode you can move, copy or delete the selected parts of the cross stitch. Transform tools With the following tools you can edit the selected parts of cross stitches. Area selection When you have selected the crosses you want with the "Area selection" tool, you can click and drag the selected part to the position you want. Cut With this option of "Edit" menu (also it can be seen on the horizontal toolbar) you can remove the selected part of cross stitches and paste it in another cross stitch object. Copy With this option of "Edit" menu (also it can be found on the horizontal toolbar) you can make a copy of the selected part of cross stitches and paste it in another cross stitch object or in the same cross stitch object. Paste With this option of "Edit" menu (also it can be seen on the horizontal toolbar) you can paste the cross stitch part that you have cut or copied. Clockwise rotation With this tool you can rotate the selected part of the cross-stitches, 90 degrees clockwise. Non-clockwise rotation With this tool you can rotate the selected part of the cross-stitches, 90 degrees non-clockwise. Bold vertically With this tool you can make the selected part bold by adding vertical cross-stitches. Bold horizontally With this tool you can make the selected part bold by adding horizontal cross-stitches. Vertical mirror With this tool you can mirror the selected part vertically. Horizontal mirror With this tool you can mirror the selected part horizontally. Canvas' Tools With this tools you can change the parameters of the created canvas (the area where the cross stitches will be placed). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 350 eXPerience ® Embroidery Software manual Cross stitch Create same canvas With this button you can create a similar canvas (like the current one) and therefore be able to use more than one colors for filling the cross-stitch area. Canvas size With this tool you can change the size of the canvas. Read more in the following section ʺResize gridʺ. Cross stitch text When the pointer is selected and you press the lettering button can add a text made with cross stitches. , you In the following dialog you can type the text that you willing to add. The letters can be seen in preview mode. Figure 11.2 Cross stitch text In case that wish to wish to change the parameters of the text you can press the "Select font" button. The parameters that you can change are: The font that will be used The available Styles The size of the text The effects that will be added in the text Figure 11.3 Select font dialog Font In this area you can select the font of the characters that you will create. By using the scroll bar or the right side, you can see the next or previous Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 351 eXPerience ® Embroidery Software manual Cross stitch available fonts. The fonts that are visible in this area depend on the fonts that are installed in your computer. On "Sample" area of this dialog you can see how the font you selected will look like. Font Styles With this menu you can select the style of the selected font. The options that you have in this menu depend on the available styles of the selected font. The possible options of this menu are: Normal, Bold, Italic or Bold Italic. In the "Sample" area of the dialog you can view how the font you have selected will look like. Size With this menu you can select the height of the letters that you will create. The number that can be seen in these fields is counted in millimeters. The height of a font is the distance between the lowest to the highest point of the capital letter A. Also you can type in this field the size of the font you wish. Effects In case that the ʺStrikeoutʺ parameter is enabled, a straight line made of cross stitches will be placed on the middle of the text. In case that the ʺUnderlineʺ parameter is enabled, a straight line made of cross stitches will be placed on the bottom of the text. Resize canvas With this dialog you can change the parameters of the canvas where the cross stitches will be placed. On the top of the "Resize grid" dialog you can view the number of cells horizontal and vertical. You can change the number these two parameters by typing the number you wish to be added or subtracted. With the following area, made from nine (9) squares you can specify the position where the new cells will be added (Figure 11.4). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 352 eXPerience ® Embroidery Software manual Cross stitch Figure 11.4 Resize canvas The square that is selected specifies the position of the existing cross-stitch area. Each time you add cells a new canvas is created with the given size. The existing canvas with the design is copied on the new canvas in the location you have selected on the squares. More specific: Top-Left corner If this square is selected, the existing cells and the already made cross stitches will be placed on the top left corner of the new canvas. Middle-Left If this square is selected, the existing cells and the already made cross stitches will be placed in the middle of the left side of the new canvas. Bottom-Left corner If this square is selected, the existing cells and the already made cross stitches will be placed on the bottom left corner of the new canvas. Middle-Top If this square is selected, the existing cells and the already made cross stitches will be placed in the middle of the top side of the new canvas. Middle If this square is selected, the existing cells and the already made cross stitches will be placed in the middle of the new canvas. Middle-Bottom If this square is selected, the existing cells and the already made cross stitches will be placed in the middle of the bottom side of the new canvas. Top-Right corner If this square is selected, the existing cells and the already made cross stitches will be placed on the top right corner of the new canvas. Middle-Right If this square is selected, the existing cells and the already made cross stitches will be placed in the middle of the right side of the new canvas. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 353 eXPerience ® Embroidery Software manual Cross stitch Bottom-Right corner If this square is selected, the existing cells and the already made cross stitches will be placed on the bottom right corner of the new canvas. Stretch bitmap to new grid In case that this parameter is enabled, none of the above mentioned squares will be active and the existing cross stitch object will be stretched accordingly to the size change of the canvas. The stretch will be done by adding or deleting crosses horizontally or vertically. Scaling method With these two radio buttons you can specify if the added cells will change the size of the canvas or not. In case that the "Keep cell size unchanged" is enabled, the size of the canvas will be increased or decreased accordingly to the new values of "Cells Horizontal" and "Cells Vertical" fields. In case that the "Keep object size unchanged" is enabled, the size of the cells will be changed in order to keep the same canvas size. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 354 eXPerience Embroidery Software manual Sequins Chapter 12 Chapter 121 12 Sequins Introduction In this chapter we will analyze how you can create embroidery designs with sequins. Sequins are used widely nowadays in embroidering to create impressive designs that will give another feel to the garment. To insert sequins in the designs that you are creating you can use any of the available stitch types that support styles. For Manual and Running stitch types, especially, there are two different ways to apply sequins. Using Manual stitch type, you can create sequin designs with more manual way, but on the other hand using Running stitch type you can make them automatically and easily. How to punch sequins Sequins are used widely in the embroidery for creating flashy designs on the clothes. In eXPerience® sequins are inserted using Manual and Running stitch types but can be also applied to other stitch types by applying a style with sequins that you can create with the ʺStyle editorʺ. Sequins with Manual stitch type Manual stitches are inserted in the design by selecting manual stitch type from the ʺObject Propertiesʺ toolbar and then clicking on the ʺdigitizeʺ button to start digitizing. With the manual stitch, a straight line connects the nodes eXPerience ® Embroidery Software manual Sequins that you are adding. The way of punching sequins in eXPerience® is similar to inserting manual stitches. 1. First you have to select ʺManualʺ stitch type in order to start punching. 2. At the beginning of the object you should put some fixing stitches. 3. Then press the 'S' letter from the keyboard and a sequin (following the mouse movement) will appear. 4. Click on a position and the sequin will be placed at that position. Then you must place the stitches that will hold the sequin on the fabric and continue by inserting the next sequin. 5. When you finish entering sequins you can right click with the mouse to exit the digitizing process. The sequins that are placed correctly and will be embroidered without any problem have yellow color. Those that are not placed in the right position and will not be embroidered correctly have red color. The red sequins must be repositioned in order to become yellow. Another way to add sequins to an object created with manual stitches is by applying style with sequins. This is not recommended though because the stitch length of Manual stitch type does not have a standard length. IMPORTANT NOTICE: The first stitch of every sequin cannot be on any position coming from the bottom side of the sequin. The following draw can give you an idea. Figure 12.1 Sequins restricted area The first stitch cannot be on the red area that is highlighted (figure 12.1) on the bottom of the sequin. The reason is that the sequin will cut the thread when the sequin device will try to put the sequin. The sequins that are placed from this angle are automatically highlighted with red color, allowing you to easily recognize them. There are also new mechanisms that do not have problem inserting sequins from this angle. If you have such mechanism you can ignore the red sequins and create the design in the way you want. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 356 eXPerience ® Embroidery Software manual Sequins Important: Always check the designs with sequins for unneeded sequin piercing. If such stitches exist you have to change their position from ʺStitch editorʺ. Sequins with Running stitch type Another way to enter sequins in your designs is by using running stitches. You can create any design you want with Running stitches and then you can simply place sequins on the running by selecting the object and activating the ʺSequinsʺ option from the ʺObject Properties" rollup. Immediately the Running object will be filled with sequins. After activating the sequins you can adjust the sequin‘s embroidery technique and the distance you want to have between them by adjusting the stitch length. The sequins by default are placed with overlapping embroidering style. If you want to make any change on the distance from one sequin to the other you have to adjust the stitch ʺlengthʺ of Running. Working with running stitches is easier because you can create the design you want and place sequins automatically afterwards. You can make the adjustments you want by using the tools of eXPerience® and create the design that will meet your preferences. Furthermore, if you want to fill an area with sequins you can do it by creating running lines that will cover the shape area and then activate the sequins option. The area will be filled with sequins creating the shape you want to embroider. You can still make any adjustments on the running objects by selecting the objects and change its position or each length. Finally, another way to add sequins on running designs is by applying a style with sequins that you have created inside ʺStyle editorʺ. The style will be applied on the Running object allowing you to adjust the sequin overlapping by changing the stitch length from ʺObject Propertiesʺ rollup. Sequins on other stitch types Inside eXPerience® you have the ability to fill an area with sequins by using any of the available stitch types that support ʺStylesʺ. You can fill an area with step, piping, satin or zig-zag stitches by applying a style with sequins on the selected object. Therefore, you can create a style with sequins, create an object filled with step stitches (for example) and apply the style on it. The step object will be filled with sequins ready to be embroidered. This is an easy way to fill an area with sequins. After applying a style with sequins you have to adjust some options from ʺObject propertiesʺ toolbar such as stitch ʺLengthʺ, Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 357 eXPerience ® Embroidery Software manual Sequins ʺDensityʺ, ʺPatternʺ, ʺBidirectionalʺ, Incline and ʺClipʺ. These options allow you to fill the object with sequins in the way you want. Important: Always simulate the embroidery process, inside ʺstitch editorʺ, by checking if there are sequin piercing points. If you find any, move the stitch or delete it. Sequins on text You can easily place sequins on the outline of text art designs. One way to do that is by inserting the text you want, made with Running stitches and simply activating the ʺSequinsʺ option from the ʺObject Properties rollup. Immediately the Text design will be filled with sequins creating the shapes of the characters. When you fill running stitches with sequins you must be careful because there are many parameters that must be taken under consideration when you place sequins on Text art designs. First off all, you must consider the size of your text because sequins have specific sizes and cannot fit in very small text designs. Also, if you want accuracy in the fonts that you are using you have to enlarge the text design until you are satisfied with the shape of the font‘s characters that you want to embroider. Figure 12.2 Sequins on text In addition each time you are changing the size of sequins you must always adjust the length of running stitches. eXPerience® each time that you are changing the stitch length, recalculates stitches and adjusts sequins to fit in the best possible way. Therefore you must always make some adjustments to make sequins embroidered in the way you want. Another way to add sequins to text objects is by inserting any text filled with a stitch type that supports styles and then applying a style with sequin on it. For example you can insert a text object filled with ʺStepʺ stitches and from the ʺStyleʺ option of ʺObject propertiesʺ toolbar select a style with sequins. The style will be applied on the Text object with the default stitch ʺLengthʺ and ʺDensityʺ of Object properties toolbar. By adjusting the ʺLengthʺ you can set how close each sequin will be placed with its next and by adjusting the ʺDensityʺ you can set the density of stitches where sequins are placed on. This method allows you to create your own style with sequins and apply it on the text object producing unique embroidery results. Automatic sequins on Running stitches Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 358 eXPerience ® Embroidery Software manual Sequins To create a design with sequins automatically you can choose between different procedures. You can, first, create the design with running stitches, as a normal running design and then activate the ʺsequinsʺ option that will be place sequins on the running design. The other way is to create the design‘s running objects one by one and each time you finish an object fill it with sequins. Both ways are productive; you choose the one you prefer or use a combination of both ways. In order to create sequins design using the first way, you have to follow the steps below: 1. Start creating the design, you want to fill with sequins, with running stitches (keep the needed distances between running stitches in order the sequins to be placed correctly), 2. When you finish designing you have to set the size and the shape of the sequins that you will use by selecting the ʺsequin shape/sizeʺ option from the right click menu of the running stitch thread color carrier you are using 3. After that select all the running objects that will be filled with running stitches 4. Select the holding technique of sequins from the ʺSeq. techniqueʺ option of the ʺObject properties" rollup 5. From the ʺObject properties" rollup set the ʺSequinsʺ option to ʺYesʺ 6. All running objects will be filled with sequins, creating the design you want to embroider 7. Set the Running stitch ʺLengthʺ to the preferred distance in order to produce the results you want 8. You can select individual objects and edit them separately by changing its options. After finishing the object editing you can proceed to the embroidery process. The other way that you can create sequin embroidery designs is the following: 1. Select the ʺsequin shape/sizeʺ option from the right click menu of the running stitch thread color carrier you will use to create the running objects. 2. Select the color, the type and set the size of sequins 3. After that select the color and press ʺF3ʺ to start the digitizing process Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 359 eXPerience ® Embroidery Software manual Sequins 4. Start creating the running object, you want to fill with sequins, 5. After that select the holding technique of sequins from the ʺSeq. techniqueʺ option of the ʺObject properties" rollup, 6. Again from the ʺObject properties" rollup set the ʺSequinsʺ option to ʺYesʺ 7. The running object will be filled with sequins, creating the shape you designed. 8. Set the Running stitch ʺLengthʺ to the preferred distance in order to produce the overlapping results you want 9. If you want you can duplicate (Ctrl + D) the running object as many times as you want in order to fill an area with sequins, 10. You can continue creating Running objects by repeating the steps 3 to 8. After finishing the object editing you can proceed to the embroidery process. Following one of the two ways, described above, or a combination of both you can create sequin designs easily. Important: In running objects, ʺCurve breakʺ nodes in positions that are not needed must be taken under consideration, to be turned to ʺcurveʺ nodes , because they might produce unexpected results while working with sequins. Fill area with style sequins To fill an area with style sequins it is quite simple and can be applied on every stitch type that supports styles. The procedure that you have to follow is similar to all those stitch types, but some of them have some extra options available for sequins. We will analyze these options below: 1. Start creating a ʺNewʺ design based on a ʺTemplateʺ that includes styles with sequins. 2. Create a design you want to fill with sequins by using any of the fill stitch types (Step, Satin, Zig-Zag, Piping) that support styles. 3. When you finish designing you have to set the size and the shape of the sequins that you will use by selecting the ʺsequin shape/sizeʺ option from the right click menu of the running stitch thread color carrier you are using. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 360 eXPerience ® Embroidery Software manual Sequins Figure 12.3 Sequin shape/size dialog 4. After that select the stitch objects you want to fill with sequins. The object that you will select must be filled with the same stitch type. 5. From ʺObject propertiesʺ toolbar select the ʺStyleʺ option. All available styles will appear. Select the one you want to apply from the list. If you have created a style with sequins and you have saved it in the current Template, it will be, also, available in the list. The style with sequins will be applied on the selected objects filling the area with sequins. To objects filled with Step stitches. To step objects first you have to set the ʺDensityʺ from ʺObject propertiesʺ toolbar. The ʺDensityʺ value must be based on the size of the style you have applied. To simple styles with sequins usually the ʺDensityʺ value is equal with the size of a sequins multiplied by 2. (Example: For sequin size 5mm, ʺDensityʺ can be set to 10mm to fill an area with sequins without overlapping) Then you have to adjust the stitch ʺLengthʺ of Step. The stitch length value varies with the style you have applied on the object. The ʺMinimum stitch lengthʺ that you can apply for the specific style it is shown inside the ʺStyle Editorʺ. If you load the style inside the ʺStyle Editorʺ you will view it at the bottom left corner. Also, you can specify if you want the sequins to be ʺBi-directionalʺ or not. If you set this option to ʺYesʺ the sequins will fill the shape following a zig-zag path (for example: from left to right, from right to left and so forth). On the other hand if you set it to ʺNoʺ it will place the sequins always from one direction to the other (for example: from left to right and then again from left to right). Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 361 eXPerience ® Embroidery Software manual Sequins Figure 12.4 Bidirectional Bi-directional ʺYesʺ Bi-directional ʺNoʺ You can also change the pattern you want sequins to be placed on the shape. You can do that by selecting the ʺPatternʺ you want from the respective option of ʺObject propertiesʺ toolbar. The selected pattern will be applied affecting the way the style with sequins is applied. Another option that you can apply on styles with sequins is the ʺInclineʺ option. This option when it is set to ʺYesʺ removes any ʺPatternʺ that is currently applied on the design and disables ʺClipʺ option. This option fills the object with sequins by keeping the outline of the shape as accurate as possible without following any pattern. You can use any of the available options that are listed on ʺObject propertiesʺ toolbar. With the proper combination you of options you can produce the result you want. We cannot propose you specific guidelines that you can follow because they vary for each style with sequins that you apply. To objects filled with Piping stitches. A. To Piping objects first you have to set the ʺDensityʺ from ʺObject propertiesʺ toolbar. The ʺDensityʺ value must be based on the size of the style you have applied. To simple styles with sequins usually the ʺDensityʺ value is equal with the size of a sequins multiplied by 2. (Example: For sequin size 5mm, ʺDensityʺ can be set to 10mm to fill an area with sequins without overlapping) B. The piping object is filled with sequins by following a Zig-zag path based on piping stitch type. If you want the way C. Then you have to adjust the stitch ʺLengthʺ of Piping. The stitch length value varies with the style you have applied on the object. The ʺMinimum stitch lengthʺ that you can apply for the specific style it is shown inside the ʺStyle Editorʺ. If you load the style inside the ʺStyle Editorʺ you will view it at the bottom left corner. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 362 eXPerience ® Embroidery Software manual Sequins D. You can also change the pattern you want sequins to be placed on the shape. You can do that by selecting the ʺPatternʺ you want from the respective option of ʺObject propertiesʺ toolbar. The selected pattern will be applied affecting the way the style with sequins is applied. E. You can use any of the available options that are listed on ʺObject propertiesʺ toolbar. With the proper combination you of options you can produce the result you want. We cannot propose you specific guidelines that you can follow because they vary for each style with sequins that you apply. To objects filled with Satin stitches. A. To Satin objects first you have to set the ʺDensityʺ from ʺObject propertiesʺ toolbar. The ʺDensityʺ value must be based on the size of the style you have applied. To satin objects, styles with sequins are applied only on each side of satin and do not fill the object with sequins. Therefore not all styles will fit on satin objects. B. If you want to fill the area with sequins you have to apply a pattern on the style. To do that you have to select the pattern you want from the ʺPatternʺ list that you will find on ʺObject propertiesʺ toolbar. The pattern will be applied immediately on the object adding more sequins and filling the area. C. You can adjust the pattern ʺLengthʺ to make sequins fill the objects in the way you prefer. This option will work only if you apply a ʺPatternʺ on the object. D. You can use any of the available options that are listed on ʺObject propertiesʺ toolbar. With the proper combination you of options you can produce the result you want. We cannot propose you specific guidelines for all options that you can follow, because they vary for each style with sequins that you apply. Some options it is better to have them disabled (set to ʺNoʺ); these are: ʺShort/longʺ, ʺHalf pitch comp.ʺ, ʺCornersʺ, ʺSide changesʺ and ʺSpitz stitchʺ. To objects filled with Zig-Zag stitches. A. To Zig-zag objects first you have to set the ʺDensityʺ from ʺObject propertiesʺ toolbar. The ʺDensityʺ value must be based on the size of the style you have applied. To zig-zag objects, styles with sequins are applied only on each side of satin and do not fill the object with sequins. Therefore not all styles will fit on Zig-zag objects. B. If you want to fill the area with sequins you have to apply a pattern on the style. To do that you have to select the pattern you want from the ʺPatternʺ list that you will find on ʺObject propertiesʺ toolbar. The Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 363 eXPerience ® Embroidery Software manual Sequins pattern will be applied immediately on the object adding more sequins and filling the area. C. You can adjust the pattern ʺLengthʺ to make sequins fill the objects in the way you prefer. This option will work only if you apply a ʺPatternʺ on the object. D. You can use any of the available options that are listed on ʺObject propertiesʺ toolbar. With the proper combination you of options you can produce the result you want. We cannot propose you specific guidelines for all options that you can follow, because they vary for each style with sequins that you apply. Some options it is better to have them disabled (set to ʺNoʺ); these are: ʺShort/longʺ, ʺHalf pitch comp.ʺ, ʺCornersʺ and ʺSpitz stitchʺ. After making the needed adjustments on the stitch type you have Simulate the design inside the stitch editor to check if there are any misplaced stitches that pierce sequins. Change the position of those stitches to avoid that. After finishing the object editing you can proceed to the embroidery process. Note: Each style when you open it in the ʺStyle Editorʺ has a Minimum stitch length value that it is shown at the bottom left area of the screen. This value displays the minimum length that can be applied on the style and helps you avoiding zero length stitches. In cases where sequins exist inside the style use this value. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 364 eXPerience Embroidery Software manual Options Chapter 13 13 Options Introduction In this chapter we will analyze the adjustments that can be done in the options of eXPerience® software, in order to fit our preferences. The adjustments that can be done are separated in the following sections that will be described thoroughly in this chapter. Display properties Printing preferences General features. 3D properties Program levels Design tools color scheme Optimizer ToolsOptions There are several adjustments that can be made in eXPerience®. Most of them are in the ʺOptionsʺ dialog box which can be opened from the menu ʺToolsOptionsʺ. In this dialog box you can adjust several properties that are located in each menu tab. The available tabs and the properties that affect will be described each one separately. The available categories (Tabs) are: Display General 3D properties eXPerience ® Embroidery Software manual Printing Colors Key Optimizer Options Display In the display tab you can adjust options that are correlated with the display mode of the program. Figure 13.1 ToolsOptionsDisplay Wings systems L.t.d. Monitor width: In this area you can define the actual width of your monitor. This is important if you want to view your digitized designs in their actual size when 100% zoom selection is clicked. In order to find your monitor‘s width you can measure the visible area with a ruler. The result of your measurement must be entered in the text field ʺVisible areaʺ at the right metric format. Another way to define your monitor‘s width is by knowing the size of your monitor in inches, and simply clicking on the respective ʺmonitor presetʺ size button. The program will automatically set your monitor‘s width. In order to activate your changes you have to click All rights reserved Copyright ® 2001-2009 Page 366 eXPerience ® Embroidery Software manual Options ʺOkʺ at the ʺOptionsʺ dialog box. By pressing "Auto detect" eXPerience automatically detects the actual size of your screen. The next time you will select to view your embroidery design in 100% zoom, the size of your design will be the actual one. Viewing options: Enable Automatic panning: With this option checked you can set if the pan option will be enabled or not. In case that this field is enabled, with "Ctrl + right click" you can change the view port of the screen, a Hand like handle appears, click on any point of the design area and drag the design area towards the direction you like. Just like that you change the viewable part of the design area. Right click once again to release the "Pan" handle. Show design during move, rotate etc. operations: When this tool is active you can view the designs while they transformed (moved, rotated, slanted, etc). This option needs the software to be restarted in order to take effect. Show translucent selection rectangle: When this option is checked every time you are creating a selection rectangle area with the mouse, a translucent rectangle is drawn. You can select the color of this translucent rectangle using Colors tab. You can find more information about the color selection later on this chapter in the section about Colors tab. If you disable this option, only the outline of the rectangle will be visible. eXPerience® must be restarted in order the option change to take effect. Show dimension tool tip: When this option is checked the dimension tool tip appears next to cursor while digitizing or while making rectangle selections with mouse. Zoom- all border area: This field specifies the width of the border (counted in pixels) of the selected area. The same parameter is enabling in Zoom all function. Therefore you can easily select even the objects that are in the edge of the screen. Up to cursor pts: This numeric value adjusts the number stitches before and after the current stitch that will be marked with an arrow showing the direction of stitches (stitch editing mode). By adjusting this value you can increase-decrease this value in order to fit your viewing preference. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 367 eXPerience ® Embroidery Software manual Options Language: From this drop down menu you can specify the language of the software. eXPerience® must be restarted in order the option change to take effect Outline quality: Using this track bar select a level of outline quality. The best outline quality is ʺPreciseʺ but requires more system resources and you can lower quality in order to have less accurate but faster results. Printing This tab shows the general parameters of the printing function. Figure 13.2 ToolsOptionsPrinting You have the ability to adjust the following options. Wings systems L.t.d. Printout fonts: These two fields specify the fonts that will be used in the printouts. You can select any font from the already installed fonts in the computer. The True Type fonts can be used for Dot-matrix, Laser and inkjet printers. The Vector fonts can be used for plotters. Size of text: This field specifies the size of the letters that the printouts will have counted in Pts. Printout parameters: All rights reserved Copyright ® 2001-2009 Page 368 eXPerience ® Embroidery Software manual Options Design bitmap DPI: This field specifies the DPI that will be used in the printouts. Design bitmap DPI should be around half the printer‘s DPI. Bigger number generates finer lines with less accurate colors and uses more memory. For example, on a printer with 360 dpi, you can put it from 120 to 180 dpi. There is no need to set this number above 254 dpi. Company name: This field specifies the contents of the company name field on the printout. In this filed you can write the name of your company. Auto-fit design when displaying print preview: This fields specifies the way that every design will be displayed in print preview. If the Auto-fit option in enabled the program will use as many as possible number of pages in order to show the design in actual size (scale 100%). If the Auto-fit option in disabled and the design is bigger than the default page size of your printer, the program will show the design shrunk, in order to fit in one page. On the right bottom corner of the printout, you can view the percentage of the shrunk. General This tab shows other parameters, beyond the categories mentioned above. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 369 eXPerience ® Embroidery Software manual Options Figure 13.3 ToolOptionsGeneral 3.5" embroidery floppy disk is: The following radio-button control specifies which floppy disk drive is 3.5" and can accept floppy disks (A:, B: or None). This control is very important in case that you would like to read or write a design on a disk. Other options: In this field set you can specify the following: Ask start of block when digitizing: When this option is enabled eXPerience® always prompts you to define the starting point of the block that you are currently digitizing. Count stitches assuming 4mm max: This checkbox specifies the way that the stitches of the current design will be counted. When it is Checked, all the stitches will be counted in such a way that the maximum length will be 4 mm. For example, a 9mm stitch counts as 3 stitches (2X4 mm and 1X1 mm). If this parameter is a 9 mm stitch counts as 1 stitch (1X9 mm). Loaded designs are always maximized: This checkbox specifies the way that every design will appear when it is loaded. If this parameter is enabled all the designs will be loaded maximized, if not all the designs will be loaded cascaded. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 370 eXPerience ® Embroidery Software manual Options Icon browser selection method without using CTRL key: This checkbox specifies the way of multi selection in ʺBrowserʺ window. If this option is disabled, in order to select more than one designs in ʺBrowserʺ you have to keep pressed the Control (CTRL) button of the keyboard. If this option is enabled, in order to select more than one designs in Browser, just click on the design you want. Show object shadows: This checkbox specifies if the ʺShow filled outlinesʺ option will be enabled or disabled every time that ® eXPerience starts. This option shows the outline of the design that you are digitizing behind the stitches. If you disable it no outline will appear behind the digitized objects. Default 3D preview fabric: Change fabric: This option specifies the default fabric that that eXPerience® will use to preview the design on. When 3D preview from View menu is activated you can have a realistic preview of the design on a fabric. If you haven‘t already set one fabric for your design the default will be used. By pressing ʺChange fabricʺ button the Fabric window will appear. Select a Fabric from one of available categories. When you change the fabric from this option, it will become automatically the default fabric that will be used from the software every time that the software will start. Undo levels: This field specifies how many times you can roll back an action in the design. You can increase or decrease it using the arrows next to the field or by entering directly the value in the field. Too high ʺundo levelʺ value means more memory usage and the opposite. Auto backup: In the same location there is another field where you can specify the auto backup occurrence. You can set the "Auto backup" mechanism to occur after every change you are making on the design or more. The only thing you have to do is to change the "Auto backup" value. Measurement system You can change the "Measurement" system of the program from "Metric" (mm) to "U.S." (inches) and vice versa. eXPerience® has metric as the default measurement system, but in this part of General tab of eXPerience® options you can change it into US(Inches). This is important for those who want to view the sizes in their local measurement system. 3D properties Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 371 eXPerience ® Embroidery Software manual Options In the "3D properties" tab you can adjust the 3D preview of your design. You can define "3D acceleration Driver", 3D graphics parameters and 3D graphics quality. Figure 13.4 ToolOptions3D properties The options of this tab are very technical. The best way to adjust your 3D graphics is from the three preset buttons in the "Quality functions" section. You can choose between three 3D quality options: "Fast", "Quality" and "Safe". If you click the "Fast" button, your 3D quality will be set automatically to minimum. This means that you lose 3D quality but gain in program‘s speed. If you click the "Quality" button, your 3D quality will be set automatically to maximum. This means that you gain in 3D quality but lose in program‘s speed. If you click the "Safe" button, your 3D quality will be set automatically in the most reliable way. This means that you lose 3D quality but gain in program‘s speed and reduce compatibility problems with your graphics card. Make your selection and click "Ok" to confirm your changes. The changes will be applied the next time that the program will start. By default eXPerience starts with Fast option enabled. If you select any preset that causes Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 372 eXPerience ® Embroidery Software manual Options eXPerience not to work properly you must set graphic properties to a lower level. Key In this tab you can enable or disable levels in eXPerience®. Figure 13.5 ToolOptionsKey Requested level / options: In this field-set you can view all the modes/levels that are available in eXPerience®. You can enable or disable each mode/level you have bought by selecting the one you have form the ʺProgram levelʺ jump menu. Also you can ʺEnable allʺ or ʺDisable allʺ options by clicking the respective button. If you change the level without updating the software, the new level will not take effect. Update to new level: In the lower section of the key tab are located the functions that can be used to change the levels of eXPerience®. Old parts: In this field is located the current serial code of the program. New parts: In this field must be entered the code that will activate a new level of eXPerience®. This code is provided from your supplier when you purchase a different level of the software. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 373 eXPerience ® Embroidery Software manual Options Key form: The ʺKeyFormʺ button is creating a web based report with the current state of the program. When you will need to change the level of the software you will be asked to send a ʺKeyFormʺ to your supplier. Update: This button works together with the ʺNew partsʺ field. If you buy a new level, your supplier will give you a new update code to activate it. The code must be placed in the ʺNew partsʺ field and the ʺUpdateʺ button must be clicked afterwards. The level will be activated when you restart eXPerience®. Note: keep in mind that when you update a level the respective level in the ʺRequested level / optionsʺ must be checked in order the new level to work. Colors (Design tools color scheme) The design area of eXPerience® is the heart of the application. All embroidery miracles take place here. Inside this area, there are various visual assistance tools, guidelines, grids, highlight rectangles, selections outlines. All these tools use a color to help you recognize the object you want to focus on and make more accurate editing. These tools exist to help you focus on your task. For many users it is very useful to be able to modify the colors that these marks use, because they can recognize them easier. In order to be able to personalize these visual assistance marks and make them match your personal preferences we have created a color customization window. Generally you can adjust many options of the application by selecting from the ʺToolsʺ menu, ʺOptionsʺ submenu item. From ʺOptionsʺ dialog select ʺColorsʺ tab. In this tab you can customize the color schemes of editing tools. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 374 eXPerience ® Embroidery Software manual Options Figure 13.6 ToolOptionsColor On the left side of the tab there is a list ʺDisplay itemsʺ, containing the items that is possible to change their color scheme. By selecting each item on the list you can see on the right side of the dialog the colors that are currently set for the selected tool. As you have noticed there are 2 colors selected. The one is for dark background and the other for light. eXPerience automatically enables, according to the selected background, the color that is selected for the tool based on the luminosity of the background. Let‘s take a closer look at the tools that can be customized and the available ways to select and customize their color. SELECTED OUTLINE (OBJECT EDITING MODE) When selecting an object (Object editor), in order to be easier to recognize the selected object it gets a light green outline. When the background is light the color is dark green and when the background is dark the color is light green. You can select another color for the outline of the selected object by selecting from "Display items" the ʺSelected outlineʺ option and then use "Color" drop down menu to select a color for dark and light backgrounds. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 375 eXPerience ® Embroidery Software manual Options Figure 13.7 Selected object outline Selected objects outline(dark background) Selected objects outline(light background) SELECTED OUTLINE (NODE EDITING MODE) In node editing mode the selected object has a magenta outline which also connects the nodes of the shape. You can change the color of this outline by selecting ʺNode editor selected outlineʺ item from ʺDisplay itemsʺ and then the already selected colors for the item will appear on the right side. Click on the arrow on the right side of the selected color in order to select a new color from the color tool. Figure 13.8 Node editor outline Node editor outline(dark background) Node editor outline(light background) TRANSFORMATION HANDLE When an object is selected a highlight rectangle appears around it. This rectangle has some controls that can be used to transform the object. You can change the color of this Transformation rectangle in order to match your personal preferences. Select ʺTransformationʺ rectangle from ʺDisplay itemsʺ. Now on the right side of the dialog the colors of the ʺTransformation rectangleʺ for dark and light backgrounds have appeared. Selected the arrow that is located on the right side of each color in order to select another color. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 376 eXPerience ® Embroidery Software manual Options Figure 13.9 Transformation rectangle color Transformation rectangle(dark background) Transformation rectangle (light background) TOGGLE GRID (DARK-LIGHT) With this option from the "View" menu or by using 'G' shortcut key from the keyboard, you can display grid lines on the working area to allow accurate positioning of the design. Select ʺGridʺ item from ʺDisplay itemsʺ, the used colors for the grid will appear on the right part of the dialog. Use the small arrow next to each color in order to change the color. Figure 13.10 Toggle grid color Grid color(dark background) Grid color (light background) GUIDELINES Professional designers use guidelines in order to have more accurate results. In eXPerience software, there are 3 types of guidelines. All the guidelines can be seen with a colored dotted line and in any activity the cursor snaps on them. Guidelines can have different status: Normal, Locked and Temporary. Normal guidelines are all the guidelines we can import into the design area. These guidelines can be moved and changed any time. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 377 eXPerience ® Embroidery Software manual Options Locked guidelines any guideline can be locked in order to avoid moving it by mistake. Temporary guidelines are produced by the software automatically during various designing tasks, for example when moving Design Start-End. Locked guidelines Normal guidelines Locked guidelines Normal guidelines Every type of guideline uses a different color. You can change the colors of guidelines by selecting the respective status from ʺDisplay itemsʺ and then changing the color from ʺColorʺ drop down menus. SELECTION RECTANGLE (OBJECT EDITING) Figure 13.11 Selection Rectangle on dark background Wings systems L.t.d. When using your mouse to make a selection a highlight rectangle appears highlighting the selected area. This highlight rectangle is by default white for dark backgrounds and black for light backgrounds. You can change these colors by selecting ʺSelection rectʺ item from ʺDisplay itemsʺ and then use ʺColorʺ drop down menu to select a color. All rights reserved Copyright ® 2001-2009 Page 378 eXPerience ® Embroidery Software manual Options Figure 13.12 Selection Rectangle on light background PATCH GRID When adding an envelope, a grid is automatically created on top of the object. When using node editing mode this grid also reveals the nodes of the grid. By editing these nodes you can create various artistic effects. You can adjust the color of the grid lines (Node editing mode) by selecting ʺPatch gridʺ from ʺDisplay itemsʺ list and then selecting any color you like from available colors that you will find under the ʺColorʺ drop down menu. This color will be applied immediately on all envelope grids. Patch grid on dark background Wings systems L.t.d. All rights reserved Patch grid on light background Copyright ® 2001-2009 Page 379 eXPerience ® Embroidery Software manual Options CROSSHAIR (DARK-LIGHT) Using this option in "View" menu, a cross follows the mouse when it is on the design and helps you align and position design items. You can also initiate the crosshair display by pressing the letter "C" from the keyboard while you are working with the design. By adjusting Crosshair color you select a color that this Cross will have. You can adjust the color that this cross will have on dark or in light background-fabric color. Crosshair on dark background Crosshair on light background You can change the color of the Crosshair by selecting ʺCrosshairʺ from ʺDisplay itemsʺ list and then selecting any color you like from the available colors that you will find under the ʺColorʺ drop down menu. The selected colors will be applied immediately on the Crosshair tool. SELECTING COLORS (COLOR SELECTOR TOOL) In this section we will present in more detail the usage of color selector tool that is included in ʺColorʺ tab of ʺToolsOptionsʺ and acts as a selector for the colors that the user desires. You can select colors for any item include in display items. Click on the arrow that is next to the already used color. A color selection dialog appears. On the top area of this dialog you can select to have the default color, in case you have already changed it. You can also select one of the colors that are ready to be selected with one click. You can also press Custom color in order to choose or create one color that is not included among these Basic colors. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 380 eXPerience ® Embroidery Software manual Options Figure 13.13 Color selector Custom color selection window consists of 2 tabs. The standard tab contains a wider range of readymade colors. There is also on the left bottom corner a preview area where you can see your old color in comparison with the new. You can also select a color using color picker tool color that is used on any place on your screen. to select any Figure 13.14 Standard color Custom color tab, gives you the ability to select any color from the rainbow color container by a single click. Use the arrow next horizontal line in order to light up the color or make it heavier. You can also type the exact code number of the color you want on the Red – Green – Blue / Hue – Sat – Lum fields and produce the color you want. Color pick tool, also exists in custom color tab. Finally you can view the new color in comparison to the older at the bottom right corner of the window. When you have selected a color just press "Ok" button. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 381 eXPerience ® Embroidery Software manual Options Figure 13.15 Custom color tab Optimizer There are 3 ways that you can import graphic files and convert them into stitches. Through this conversion the software uses intelligent mechanisms in order to improve embroidery quality of the converted graphic. All the parameters that are described below are used to in order to improve the quality of the imported artwork. So they are useful only when you import a graphic file to be converted into objects-stitches. This import procedure takes place when you: 1. Select a file as backdrop, in new design dialog and then you press convert to start the automatic conversion process. 2. Select to import Bitmap/Vector backdrop through File menu and then when you are prompted to import it as backdrop or as objects, select as objects in order to start the auto conversion wizard. 3. If you have bitmap or vector data on your clipboard you can select to paste them into eXPerience. The automatic conversion process starts and the clipboard data are converted into stitches. Only in the 3 above cases the above parameters are useful. By changing any of the above parameters and by pressing 'OK', the parameters are saved. Anything you import after this change is converted based on these parameters. In this tab you can adjust ʺAppliqué frame out distanceʺ, ʺTrimming distance between objectsʺ, ʺTrimming distance in Cross-stitchʺ and ʺMinimizing color changesʺ. Also can select Optimization strategy, and set the options ʺEnd points at closest connection even on trimsʺ, ʺkeep sequence of overlapped objects even if trimmedʺ, ʺNo thread trims inside combined objectsʺ. These Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 382 eXPerience ® Embroidery Software manual Options options refer to embroidery production process and are important for quality stitch output. Figure 13.16 ToolOptions Optimizer APPLIQUE FRAME OUT DISTANCE This setting is important for designs that include appliqué. Figure 13.17 Appliqué frame out distance In production of embroidery designs with appliqué, there is a phase where the machine will stop, bring the frame out and ask you to add the appliqué in the predefined area. In that phase the frame movement the embroidery machine makes is defined as "Appliqué frame out distance". By changing the value of this field, you are setting the frame out movement from its current position. TRIMMING DISTANCE BETWEEN OBJECTS With thread trims between the objects of the embroidery design you get high quality of embroidery in longer time because every time the machine cuts a thread, it takes some time to start embroidering again. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 383 eXPerience ® Embroidery Software manual Options Figure 13.18 Trimming distance between objects On the other hand, without trims between the objects, you get high quality of embroidery in less production time. The jump-stitches are there to connect the object without cutting the thread. You can either cut the jump-stitches manually afterwards or keep them on the design. In cases where the objects are too close, jump-stitches are not a problem for most embroiderers but it is the best way of embroidering. It is also matter of embroidering style. This setting is important for thread trimming in the embroidery production process. Setting the "Trimming distance between objects" you are setting the distance where the machine will make a thread trim. More specifically, if the objects are combined will connect those objects with a jump-stitch that will be visible on the 3D preview area. This jump-stitch will become a thread trim when the thread trim distance is shorter than the jump-stitch distance. If the objects are break apart and the distance between the objects/shapes are longer than the value that you have set in "Trimming distance between objects" field, then there will be thread trims between the objects. If the distance is shorter from the "Trimming distance between objects" and the objects are not combined there will be no thread trims in between. TRIMMING DISTANCE IN CROSS-STITCH This option handles the trimming distance between cross-stitch objects. Figure 13.19 Trimming distance in cross stitch In cross-stitch designs we can treat the thread colors that are filling the design as objects. Cross-stitch designs in most of cases have scattered crosses with the same color that makes the trimming calculations difficult. The "Trimming distance in Cross-Stitch" option gives you the ability to define the distance that you want a thread trim to occur between the color objects of the design. The trimming needs are different in different designs therefore you must be careful with the inserted value in this option. OPTIMIZATION STRATEGY Figure 13.20 Optimization strategy With this tool you can define the way that the objects of the embroidery design will be embroidered. It is like an automatic embroidering sequence creator. With this tool you can define the way/sequence in which the objects of the embroidery designs will be placed on the fabric. This tool is really important Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 384 eXPerience ® Embroidery Software manual Options for embroidering hats which need to be embroidered from the center to right and left. Also, it is useful for delicate fabrics that need special care regarding the way that the objects will be placed on them. The embroidering options for defining the sequence of the objects are the following: ● Top to bottom: When this option is applied the objects of the design will be embroidered from top to bottom. This means that eXPerience will change the embroidering sequence and will begin embroidering the objects/shapes that are at the upper most position in the design and will continue with direction to those that are at the lower position in the design. ● Bottom to top: This is the opposite of "Top to bottom" option. Therefore when it is applied on an embroidery design eXPerience will change the embroidery sequence and will begin embroidering the objects/shapes from those that are located at the bottom until it reaches the top objects. ● Left to right: When this option is applied the objects of the design will be embroidered from left to right. This means that eXPerience will change the embroidering sequence and will begin embroidering the objects/shapes that are at the left most position in the design and will continue with direction to those that are at the right most position in the design. ● Right to Left: This is the opposite of the "Left to right" option. Therefore when it is applied on an embroidery design eXPerience will change the embroidering sequence and will begin embroidering the object/shapes from those that are located at the right most position in the design until it reaches the left objects. ● Small to large: When this option is applied eXPerience orders the embroidering sequence from the smaller object of the design to the largest ones. ● Large to small: This is the opposite option of the "Small to large" option. Therefore when it is applied on a design the objects/shapes of the design will be embroidered from the larger ones to the smaller ones. ● Inside to outside: When this option is applied the objects of the design will be embroidered from inside to outside. This means that eXPerience will change the embroidering sequence and will begin embroidering the objects/shapes that are at the middle of the design and continue with those that are at the outer positions of the design. This option is often used when embroidering designs on hats. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 385 eXPerience ® Embroidery Software manual Options ● Outside to inside: This is the opposite option of the "Inside to Outside" option. Therefore, when it is applied on a design the objects/shapes will be embroidered from the outer to the inner ones. eXPerience will check the current sequence of the design and will make recalculation in order to create one you have selected. Important: Any changes on the "Optimizer options" dialog, affects, also, the "Optimization strategy" option. Therefore, always keep in mind that a combination of Optimizer‘s options will be applied on the embroidery design and not only the selected "Optimization strategy". With proper combination of options you can get the appropriate embroidery results. END POINTS AT CLOSEST CONNECTION, EVEN ON TRIMS Figure 13.21 End points at closest connection This option is important for the way that the design will be embroidered. When the checkbox is checked, eXPerience filters the entire design and finds the closest connection points between the objects, even if a trim is made. This option gives better rooting between objects and better flow of the embroidery. In addition, it gives fewer thread trims because the objects of the same color are connected from their closest point. KEEP SEQUENCE OF OVERLAPPED OBJECTS, EVEN IF TRIMMED Figure 13.22 Keep sequence of overlapped objects This option is important for the embroidering sequence of the design. When this option is checked, all shapes of the vector design will be embroidered by keeping their overlapping order. This means that the order of the embroidery will follow the overlapping order of the vector design. By applying this option it will be possible to manage better the way that the design will be embroidered. Important: Changes that you make on the overlapping order of the Vector design are calculated accordingly by the software. The overlapping order will not be followed as it is because more filters are applied on the design, which affect the embroidering sequence. NO THREAD TRIMS INSIDE COMBINED OBJECTS Figure 13.23 No thread trims inside combined objects This option, when it is checked, does not allow any thread trimming between combined objects. This option applies only to objects that are combined. In order to use this option properly you have to go to Create tab of eXPerience, select the objects you want to combine and apply the Combine option from Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 386 eXPerience ® Embroidery Software manual Options the right click menu. The objects will become combined and react as one object, inheriting all the attributes of the last selected object. If you try to embroider the design in the stitch tab, you will view the combined objects (like text art objects) to be connected with a jump-stitch between them. With the "No thread trims inside combined objects" option checked, all combined objects will be embroidered with jump-stitches between them, even if you have set "Trimming distance between objects" option to shortest distance. You can view how exactly the objects will be embroidered by exporting the design to Wings‘ modular 2.50. If you leave the value of "No thread trims inside combined objects" unchecked, all thread trims will be calculated normally. Note: Combined object: An object created by combining two or more objects and converting them into a single curve object. A combined object takes on the fill and outline attributes of the last selected object. MINIMIZE COLOR CHANGES This option is important for limiting color changes in the embroidery production process. Color changes have to do with thread changes that the embroidery machine makes in order to embroider each stitch design object. With more color changes the embroidery design sequence is followed more accurately but the production process is longer. On the other hand with fewer color changes, the embroidery design sequence changes to fit the "Minimizing color change" settings but gives shorter production process. The alteration in the embroidery design sequence might produce inaccurate embroidery results, or might not. This depends on the embroidery design, embroidery machine and the fabric. You can adjust color changes through the use of the track bar. TRACK BAR 1. Click to increase three scale units. 2. Drag to move to the point you want. 3. Click to decrease three scale units. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 387 eXPerience ® Embroidery Software manual Options Also, you can change the value of the track bar by pressing the Left & Right arrows of the keyboard. Any adjustments you are making are for your current design. If you want your adjustments to be stored as default, click on the "Save as default" button in the "Optimizer" tab. In case you have changed the default eXPerience settings with your own and you want to restore them, you can click on the "Restore factory defaults" button In case you have changed the settings of Optimizer and you want to return to your previous Saved as defaults settings, you have to press the button. This function will restore the last saved setting that you saved by clicking on the Save as defaults button. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 388 eXPerience Embroidery Software manual Creating embroidery designs Chapter 14 14 Creating embroidery designs Introduction In this chapter we will analyze the way that you can create embroidery designs with any stitch type that eXPerience® supports. In addition we will discuss some appliqué techniques and how you can make artistic designs using the transformation tools of eXPerience®. There are many rails to follow in order to create your embroidery designs. You can create everything from scratch, create a new design and digitize everything based on your inspiration. Otherwise you can import artwork from many sources. You can select to have any artwork file as backdrop and digitize anything by placing stitches on it in order to create a copy of the original artwork made from stitches. This approach is widely used in digitizing because it easier to place stitches on an already specified outline from creating the entire design without the guidelines of an image. Possible sources of artwork maybe either bitmap graphics or vector graphics. In the first chapter is described in detail the differences and the usage of each graphics type. Anyway Vector artwork can be converted directly into stitches while Bitmap artwork must be traced in order to be converted into stitches. You can also use for bitmap graphics the automatic conversion into cross stitch or photo stitch. These import functionalities can be accessed in many ways. Create ʺNew designʺ dialog Import using clipboard (Paste) from another graphics application. Import ʺBitmap/Vector Backdropʺ option of file menu. Create an embroidery design from scratch Let‘s take it from the beginning to see how easy is to create an embroidery design in eXPerience®. First of all you have to create a new design from the ʺFileNewʺ option. In the ʺNew Designʺ dialog box that will appear you can eXPerience ® Embroidery Software manual Creating embroidery designs set the parameters that the working area you want to have and you can specify the ʺWidthʺ and ʺHeightʺ of the frame you will use in your embroidery machine. Also, you can load any ʺTemplateʺ you want or select the default one (Styles-Patterns.ngs) that contains all the styles and patterns of the software. Finally, you can ʺSelectʺ the ʺBackdropʺ design you want to embroider and then click the ʺOKʺ button to confirm your selections. Figure 14.1 Backdrop image The working space of the new design will appear with your backdrop design at the center of it. If you have loaded one of your own templates you can proceed to the digitizing process. Otherwise you have to adjust the current template to your preferences. In order to prepare the working area first of all you have to adjust the thread color palette and the color of the fabric. Therefore you have to activate the ʺColor managementʺ tool from the ʺSpecial Functionsʺ toolbar and set the thread manufacturer‘s color palette you prefer, together with the fabric color by changing the background color. When you finish with these changes you can click on the ʺOKʺ button to confirm the changes. Figure 14.2 Changed backdrop color Save the design in ʺ.ngsʺ file format under the directory you prefer, to avoid losing your work. From the ʺ.ngsʺ file format you can re-save your design in any embroidery file format you want without losing any changes you have made in the design. Do not forget to frequently save your designs for avoid losing important work. Now you are ready to start setting stitches on the backdrop design. This is the most important procedure in the embroidery designing life cycle. Before start digitizing you have to spend the required amount of time in planning and figuring the paths of your design. A proper embroidering sequence must start from the areas that are back and finish with those that are at front. Therefore Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 390 eXPerience ® Embroidery Software manual Creating embroidery designs you must take in consideration and organize in your mind, which objects you will embroider first and which, last. After planning and figuring the paths you can start digitizing. In order to do that, select the stitch type you want to digitize from the drop down menu of ʺObjects propertiesʺ ʺOptionsʺ tab and adjust the parameters to those that are appropriate for your design. You must be careful with the adjustments because they are responsible for the way that the stitches will be placed on the fabric. If you have forgotten to make an adjustment on the stitch type, you can select the object you have digitized and change its stitch type presets afterwards. If you have made many changes to the stitch type settings and you want to reset them, for a reason, to the default ones you can right click on them and select the ʺResetʺ option. This will return the option of the specific stitch type to each default values. Figure 14.3 Design filled with stitches After placing the stitches and made the adjustments you want by applying the tools that eXPerience® includes for increasing the embroidery quality of the software (cleanup expert), you can continue with the embroidering phase. You can continue by printing your design and save it in the embroidery machine file format you want. In the printout you can view all the information needed to you for the embroidery process in order to avoid any embroidering mistake. If you want you can adjust the information you will see in the printout from the ʺPrint Previewʺ dialog box. Figure 14.4 Print Preview of the design While saving the design from ʺ.ngsʺ to any other embroidering machine file format you might asked to specify extra information about the maximum stitch Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 391 eXPerience ® Embroidery Software manual Creating embroidery designs length between objects and the number of jump-stitches you want to be a thread cut. Those are customizations of the embroidery machine file to your needs. Make the needed adjustments, save the design and send it to the embroidery machine. It is good practice to keep information for the design in the saved ʺ.ngsʺ embroidery file. In the ʺDesign infoʺ option that you can activate from the ʺFileʺ menu you can add useful information about the created embroidery design. This information can be saved only in the ʺ.ngsʺ file format and can help to find your designs easier with the search tool that eXPerience® includes. Also, you can use the information as reference in the creation of any other similar embroidery design. It is like holding a database of design‘s information. When you finish with the design you can continue with the creation of the next one by following the same steps. Import artwork(Graphics to Stitches) In ―Create New‖ design dialog we can select any file to use as backdrop. The file that we select to be imported as backdrop can be a Vector or a Bitmap file. More information about Bitmap-Vector files and supported file types can be found in section Vector and Bitmap graphics. On Backdrop section select a file to be imported as backdrop by pressing "Selectʺ. A typical window file-open dialog appears, navigate and locate the file on your hard disk. Select a file and the press open to apply the selection. Once you have selected a file from the window file open dialog you return to the new design dialog, now you can see a preview of file to be imported. Figure 14.5 "New design" Convert button is now enabled and you can use it. By pressing Convert a conversion wizard shows up. Vector artwork If the selected file is a vector file, eXPerience will recognize its contents and a select fabric dialog will appear prompting you to select the fabric you intend to embroider the design on. Select a Fabric from one of the available categories. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 392 eXPerience ® Embroidery Software manual Creating embroidery designs Figure 14.6 Conversion wizard Select Fabric dialog Color reduction dialog After that, color reduction dialog appears, it is the final dialog, before the design will appear inside design area. You can select the number of Threads you want and the Palette of thread you prefer. Any change you make is previewed immediately on the screen behind the dialog box. After making the adjustments you like press finish. Figure 14.7 Converted artwork Once it is converted and imported inside the design area you can use all editing tools to reshape and make the design to be embroidered any way you like. Bitmap artwork If the selected artwork in the ʺNew designʺ dialog is bitmap type by pressing ʺConvertʺ a conversion wizard will prompt you to select a conversion option, as shown in the figure below. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 393 eXPerience ® Embroidery Software manual Creating embroidery designs Figure 14.8 Bitmap conversion options The Trace option will convert the Bitmap to a Vector outline design that can filled with normal stitches (Satin, Step, Piping, Running). The Open as Cross stitch option will convert the Bitmap design to a perfect Cross stitch embroidery design. Open as Photostitch option automatically recognizes the graduation of colors of any image and sets fill stitches on it. The fill stitches are satin bars that cover the backdrop image area. In any of these conversion options, you will be prompted to select a fabric that you intend to embroider the design on and then select a ʺThread color paletteʺ and the number of colors to be used. Figure 14.9 Bitmap conversion wizard After completing all the steps of the conversion wizard the result of the conversion appears in the design area. Traced Bitmap Wings systems L.t.d. Converted to Photostitch All rights reserved Converted to cross-stitch Copyright ® 2001-2009 Page 394 eXPerience ® Embroidery Software manual Creating embroidery designs Working with Manual stitches With Manual stitch type you can add stitches exactly in the position you want to be placed on the fabric without any automation. This gives you the ability to take the power in your hands and make the designs you want by inserting stitches in the way you prefer. In order to add manual stitches on a design you have to select the manual stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add manual stitches on the designs is by simply clicking the ʺF2ʺ button from the keyboard. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. After activating the manual stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to start entering manual stitches on the working area. Each time that you will click on the working area a manual stitch will be added. The stitch length of the inserted stitch is defined from the start and the end insertion points of each manual stitch. You can set the maximum manual stitch length from the ʺObject Propertiesʺ toolbar by defining the exact length in millimeters. Figure 14.10 Object properties Manual stitches Also, you can add ʺStylesʺ on the inserted manual stitches by selecting any from the ʺStyleʺ option of the ʺObject propertiesʺ toolbar. The tricky point in adding styles to manual stitches is that the size of the style depends on the stitch length of the inserted manual stitches. Therefore, if you have inserted long and short manual stitches successively and apply a style on them you will end up with small and large styles respectively. This ability gives you an extra tool for creating artistic designs by using styles on manual stitches. While inserting manual stitches on the working area you can press the ―S‖ letter that will invoke a sequin and insert it in the design. You can continue entering sequins on the design manually until you are satisfied with the result. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 395 eXPerience ® Embroidery Software manual Creating embroidery designs After you enter a sequin you can continue inserting manual stitches, right click once in order to close the current segment. The cursor remains still a cross with a sequin you can digitize another segment starting with a sequin. In case you don‘t want to enter a sequin but continue digitizing manual stitches you can press Ctrl+0 keyboard combination to release the insert sequin special command. You can right click twice in order to terminate digitize mode and work with the already created art. In the same way you can add a ―Double sequin‖ by using ―D‖ shortcut on your keyboard. Apply one or more sequins, right click once to finish the current segment. You can continue a new segment starting with a sequin or use Ctrl+0 keyboard combination to release the double sequin special command. In order to terminate Digitizing right click twice. Using, the sequins options with the manual stitch type you can create design that will include sequins in specific locations giving them a better look and feel. In addition, while digitizing with manual stitches you can use the ʺCtrlʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert manual stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Those abilities can be found useful in the digitizing process to make precise stitch insertions. Also, you can create branches with manual stitches easily. You can start digitizing with manual stitches by creating a line object; right click once to close the inserted object and continue digitizing the next object that will be the next part of the branch. You can do that again and again until you create the design you want. When you finish with the last inserted branch, you can right click once more to end the digitizing process of the object. The last inserted manual stitch will be also the ʺexit pointʺ of the design. To summarize, when you want to insert manual stitches on the design you have to: Press the ―F2‖ button to activate the digitizing process, Start inserting stitches on the working area by clicking on the points (press ―S‖ key to insert sequin or ―D‖ to insert ―Double sequin‖) where the stitches you want to be inserted, Right click once to end the inserted object Continue if you want by creating another manual stitch object as a branch Or right click again to end the digitizing process. These are mainly the ways that you can use manual stitch type. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 396 eXPerience ® Embroidery Software manual Creating embroidery designs Working with Running stitches Running stitch type is defined by a smooth curve that connects the nodes that you are adding. It is one the most usual stitch types in the embroidering life cycle. You can add running stitches by simply clicking on the working area and create the shape you want to embroider. In order to start digitizing with running stitches, you have to select the ʺRunningʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add running stitches on the design is by simply clicking the ʺF3ʺ button from the keyboard. After activating the Running stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to start entering running stitches on the working area. Each time that you will click on the working area a node will be added that will define the one of the, at least, two needed for a running stitch to be inserted. By entering nodes on the working area you can create the shape that will be filled with running stitches. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. When you finish inserting the first running object you have to right click once to close it. The digitizing cross will continue to exist letting you to create another running object as a branch. You can insert as many branches as you want by following the same steps. When you finish inserting running objects you can right click once again to set the ʺexit pointʺ of the running object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first running object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. In order to make your life easier eXPerience® includes some ready shapes that you can insert and place Running stitches on them. In order to do that you have to activate the Running stitch type and before insert any node on the working area press the ʺSʺ key. The ʺInsert shapeʺ dialog box will appear from where you can select the shape you want to insert in the working area. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 397 eXPerience ® Embroidery Software manual Creating embroidery designs Figure 14.11 Insert Shape dialog Select the one you want and click ʺOKʺ to insert it in the working area. The shape will be immediately filled with Running stitches and the digitizing cross will remain, waiting from you to insert the next running design. If you want you can continue inserting shapes following the same procedure. Instead of 'S' you can press 'T' and add a character with the Font and size you want. When you activate Running digitizing process, press 'T' and the ʺNew charʺ dialog will appear where you can specify the character you want to add as a Running design. In addition, while digitizing with running stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert running stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the running stitches that you will enter will not be on a curve but on a straight line. You can make also combinations of the function keys to create the conditions you want while inserting running stitches. When you finish with the design you want to create or before its creation you can make any adjustment you want the running stitches to have from the ʺobject propertiesʺ toolbar. You can adjust the length of the inserted stitches, add Fix/Lock stitches, set the offset, specify the number of running repeats and if you want to have offset. In addition you can specify the random length you want your design to have, insert style stitches, activate the incline option, insert sequins and select their embroidery technique, and activate the closest point connection point between objects. All these options are giving you the power to make any adjustments you want on the running stitches and produce the embroidery results you want. Note: More about adjusting Running stitch type options you can read in ʺChapter 8ʺ at ʺRunningʺ section. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 398 eXPerience ® Embroidery Software manual Creating embroidery designs To summarize, when you want to insert running stitches on the design you have to: Press the ʺF3ʺ button to activate the digitizing process, Start inserting stitches on the working area by clicking on the points (press ʺSʺ key to insert a shape) where the stitches you want to be inserted, Right click once to end the inserted object Continue if you want by creating another running stitch object as a branch Or right click again to end creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next running object or right click again to terminate the digitizing process. These are mainly the ways that you can insert running stitches on the working area and create embroidery designs. Working with Satin stitches With satin stitch type you can add a punching object of satin stitches. In this case, a smooth curve connects the nodes that you are adding. The most important thing in using satin is that you have to add the node points in pairs. The program automatically adds the direction of stitches which connect a pair of nodes. In order to start digitizing with satin stitches, you have to select the ʺSatinʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Satin stitches on the design is by simply clicking the ʺF4ʺ button from the keyboard. After activating the Satin stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to start entering satin stitches on the working area. Each time you click on the working area, a node will be added that will define one of the two direction points of satin. You must always insert nodes in pairs, the one against the other, in order to create proper satin objects. When you finish digitizing the satin object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one satin object as branches. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 399 eXPerience ® Embroidery Software manual Creating embroidery designs At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. When you finish inserting satin objects you can right click once again to set the ʺexit pointʺ of the satin object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first satin object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. If you want you can add a new satin object by following the same steps. In addition, while digitizing with satin stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert satin nodes. If you release the ʺCtrlʺ key the digitizing cross will behave normally. This ability can help you in the creation of accurate shapes on the vertical and horizontal axis. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the outline of the digitized satin shape will be not created with curved lines but with straight lines. Therefore you can create satin objects with cornered outlines or with curved outlines. You can make also combinations of the function keys to create the conditions you want while inserting satin stitches. You can also edit the direction of the satin objects from the node editor. You can click on the ʺEdit nodesʺ tool on the modes toolbar to activate the node editor. After that you can select the satin object you want to edit and move the nodes of the direction you want to change. When you finish you can click back to the object editor by clicking on the ʺEdit objectsʺ tool and view how the satin object changed. The software automatically recalculates the stitches in order to produce the embroidery design with changes you have made in the node editor. You can do as many changes as needed to produce the preferred result. There are many parameters you can adjust in satin stitches that can help you to produce the satin design you prefer. These parameters can be adjusted Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 400 eXPerience ® Embroidery Software manual Creating embroidery designs before creating the satin object or after the creation of the satin object. You can adjust the density, set an underlay, add fix and lock stitches, enable corners and add compensation. Also, you can set your satin object to have random width, specify the side of the random stitches, apply styles, apply patterns, define if you want to have short long stitches and half pitch compensation, enable side changes, define the percentage of the variable pitch, activate spitz stitch and the closest point between objects. Note: More about adjusting Satin stitch type options you can read in ʺChapter 8ʺ at ʺSatinʺ section. To summarize, when you want to insert satin stitches on the design you have to: Press the ʺF4ʺ button to activate the digitizing process, Start inserting satin stitches on the working area by defining the area in pairs of nodes Right click once to end the inserted satin object Continue if you want by creating another satin stitch object as a branch Or right click again to end creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next satin object or right click again to terminate the digitizing process. These are mainly the ways that you can insert satin stitches on the working area and create embroidery designs. Working with Step stitches (F5) With Step stitch type you can add a punching object of step stitches. In order to create a step stitch object you have to specify first the direction of the stitches and after this the outline that will be field by the step stitches. In order to start digitizing with step stitches, you have to select the ʺStepʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Step stitches on the design is by simply clicking the ʺF5ʺ button from the keyboard. After activating the Step stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to define the area that will be filled with step stitches on the working area. With the first two nodes you can define the direction of step stitches. In case that after entering the first node, you right click once, the new step will keep the same direction with the previous step if Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 401 eXPerience ® Embroidery Software manual Creating embroidery designs there is one. Otherwise, the direction of the new one will be 0 degrees (horizontal). After that you can start entering nodes that will create the shape that will be filled with step stitches. When inputting the nodes of the outline, a smooth curve connects the nodes that you are adding. When you finish digitizing the step object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one step objects as branches. You can insert as many branches as you want by following the same steps. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. When you finish inserting step objects you can right click once again to set the ʺexit pointʺ of the step object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first step object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. In order to make your life easier eXPerience® includes some ready shapes that you can insert and place step stitches on them. In order to do that you have to activate the Step stitch type and before insert any node on the working area press the ʺSʺ key. The ʺInsert shapeʺ dialog box will appear from where you can select the shape you want to insert in the working area. Figure 14.12 Insert shape dialog Select the one you want and click ʺOKʺ to insert it in the working area. The shape will be immediately filled with Step stitches and the digitizing cross will remain, waiting from you to insert the next running design. If you want you can continue inserting shapes by following the same procedure. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 402 eXPerience ® Embroidery Software manual Creating embroidery designs Instead of 'S' you can press 'T' and add a character with the Font and size you want. After setting the direction of step then press 'T' and the ʺNew charʺ dialog will appear where you can specify the character you want to add as a design. In addition, while digitizing with Step stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert nodes that will create the shape that will be filled step stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the nodes of the step stitches that you will enter will not be on a curve but on a straight line. You can, also, make combinations of the function keys to create the conditions you want while inserting nodes in order to create the step objects. Especially the ʺCtrl+Shiftʺ combination adds extra abilities to step stitch type that we will analyze later in this chapter. eXPerience® gives you the ability to change the direction of stitches of an existing step object using the node editor. Select the ʺEdit Nodesʺ option from the ʺmodesʺ toolbar, click on the outline of the step object, in order the direction to appear, and click and drag a node of the direction to set the new angle of it. The changes have immediate effect and can be viewed in the object editor‘s view mode. There are many parameters you can adjust in step stitches that can help you to produce the step design you prefer. These parameters can be adjusted before creating the step object or after the creation of the step object. You can adjust the density, change the stitch length, set an underlay, add fix and lock stitches, enable square end and add compensation. Also, you can set the step pattern to have random stitch length, add gradient to step object, apply styles, apply patterns, define if you want the styles to be stretched, activate the clip option and the closest point between objects. Note: More about adjusting Step stitch type options you can read in ʺChapter 8ʺ at ʺStepʺ section. To summarize, when you want to insert step stitches on the design you have to: Wings systems L.t.d. Press the ʺF5ʺ button to activate the digitizing process, Set step direction with the first two nodes and then Start inserting nodes that will shape the area you want to fill with step stitches or click the ʺSʺ to insert a shape from the list All rights reserved Copyright ® 2001-2009 Page 403 eXPerience ® Embroidery Software manual Creating embroidery designs Right click once to end the inserted step object Continue if you want by creating another step object as a branch Or right click again to end creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next step object or right click again to terminate the digitizing process. These are mainly the ways that you can insert step stitches on the working area and create embroidery designs. Working with Zig-Zag stitches (F6) With zig-zag stitch type you can add a punching object of zig-zag stitches. In this case, a smooth curve connects the nodes that you are adding. The most important thing in using zig-zag is that you have to add the node points in pairs. The program automatically adds the direction of stitches that connect a pair of nodes. In order to start digitizing with zig-zag stitches, you have to select the ʺZigzagʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Zig-zag stitches on the design is by simply clicking the ʺF6ʺ button from the keyboard. After activating the Zig-zag stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to start entering zig-zag stitches on the working area. Each time you click on the working area, a node will be added that will define one of the two direction points of zig-zag. You must always insert nodes in pairs, the one against the other, in order to create proper zig-zag objects. When you finish digitizing the zig-zag object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one zig-zag objects as branches. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. When you finish inserting zig-zag objects you can right click once again to set the ʺexit pointʺ of the zig-zag object. The digitizing cross immediately changes to a small cross waiting form you the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 404 eXPerience ® Embroidery Software manual Creating embroidery designs point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first zig-zag object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. If you want you can add a new zig-zag object by following the same steps. In addition, while digitizing with zig-zag stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert zig-zag nodes. If you release the ʺCtrlʺ key the digitizing cross will behave normally. This ability can help you in the creation of accurate shapes on the vertical and horizontal axis. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the outline of the digitized zig-zag shape will be not created with curved lines but with straight lines. Therefore you can create zig-zag objects with cornered outlines or with curved outlines. You can make also combinations of the function keys to create the conditions you want while inserting zig-zag stitches. You can also edit the direction of the zig-zag objects from the node editor. You can click on the ʺEdit nodesʺ tool on the modes toolbar to activate the node editor. After that you can select the zig-zag object you want to edit and move the nodes of the direction you want to change. When you finish you can click back to the object editor by clicking on the ʺEdit objectsʺ tool and view how the zig-zag object changed. The software automatically recalculates the stitches in order to produce the embroidery design with changes you have made in the node editor. You can do as many changes as needed to produce the preferred result. There are many parameters you can adjust in zig-zag stitches that can help you to produce the zig-zag design you prefer. These parameters can be adjusted before creating the zig-zag object or after the creation of the zig-zag object. You can adjust the density, set an underlay, add fix and lock stitches, enable corners, add square end to them and add compensation. Also, you can set your zig-zag object to have random width, specify the side of the random stitches, apply styles, apply patterns, define if you want to have short long stitches and half pitch compensation, define the percentage of the variable pitch, activate spitz stitch and the closest point between objects. Note: More about adjusting Zig-zag stitch type options you can read in ʺChapter 8ʺ at ʺZig-zagʺ section. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 405 eXPerience ® Embroidery Software manual Creating embroidery designs To summarize, when you want to insert zig-zag stitches on the design you have to: Press the ʺF6ʺ button to activate the digitizing process, Start inserting zig-zag stitches on the working area by defining the area in pairs of nodes Right click once to end the inserted zig-zag object Continue if you want by creating another zig-zag stitch object as a branch Or right click again to end the creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next zig-zag object or right click again to terminate the digitizing process. These are mainly the ways that you can insert zig-zag stitches on the working area and create embroidery designs. Working with Satin-Serial stitches Satin serial stitch type is defined by a smooth curve that connects the nodes that you are adding. It is a very useful stitch type that is mainly used in creating borders in step shapes and outline objects. You can add satin serial stitches by simply clicking on the working area and create the shape or the border you want to embroider. In order to start digitizing with satin serial stitches, you have to select the ʺSatin serialʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add satin serial stitches on the design is by simply clicking the ʺF7ʺ button from the keyboard. After activating the Satin serial stitch type the ʺcursorʺ will turn to a ʺcrossʺ, which means that you are ready to start entering satin serial stitches on the working area. Each time that you will click on the working area a node will be added that will define the one of the, at least, two needed for a satin serial stitch to be inserted. By entering nodes on the working area you can create the shape that will be filled with satin serial stitches. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. When you finish inserting the first satin serial object you have to right click once to close it. The digitizing cross will continue to exist letting you to create another satin serial object as a branch. You can insert as many branches as Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 406 eXPerience ® Embroidery Software manual Creating embroidery designs you want by following the same steps. When you finish inserting satin serial objects you can right click once again to set the ʺexit pointʺ of the satin serial object. The digitizing cross immediately changes to a small cross waiting form you the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first running object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. In order to make your life easier eXPerience® includes some ready shapes that you can insert and place Satin serial stitches on them. In order to do that you have to activate the Satin serial stitch type and before insert any node on the working area press the ʺSʺ key. The ʺInsert shapeʺ dialog box will appear from where you can select the shape you want to insert in the working area. Figure 14.13 Insert shape dialog Select the one you want and click ʺOKʺ to insert it in the working area. The shape will be immediately filled with Satin serial stitches and the digitizing cross will remain, waiting from you to insert the next satin serial design. If you want you can continue inserting shapes following the same procedure. Instead of 'S' you can press 'T' and add a character with the Font and size you want. When you activate Satin serial digitizing process, press 'T' and the ʺNew charʺ dialog will appear where you can specify the character you want to add as a Satin serial design. In addition, while digitizing with satin serial stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert satin serial stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 407 eXPerience ® Embroidery Software manual Creating embroidery designs key down the satin serial stitches that you will enter will not be on a curve but on a straight line. You can make also combinations of the function keys to create the conditions you want while inserting satin serial stitches. When you finish with the design you want to create or before its creation you can make any adjustment you want the satin serial stitches to have from the ʺobject propertiesʺ toolbar. You can adjust the density and the width of the inserted stitches, choose an underlay, add Fix/Lock stitches, select the type of the generated stitches, enable corners and set the offset. In addition you can set your satin serial object to have random width, specify the side of the random stitches, apply styles and patterns, define if you want to have short long stitches and half pitch compensation, define the percentage of the variable pitch, activate spitz stitch and the closest point between objects. All these options are giving you the power to make any adjustments you want on the satin serial stitches and produce the embroidery results you want. Note: More about adjusting Satin serial stitch type options you can read in ʺChapter 8ʺ at ʺSatin serialʺ section. To summarize, when you want to insert satin serial stitches on the design you have to: Press the ʺF7ʺ button to activate the digitizing process, Start inserting stitches on the working area by clicking on the points (press ʺSʺ key to insert a shape) where the stitches you want to be inserted, Right click once to end the inserted object Continue if you want by creating another satin serial stitch object as a branch Or right click again to end the creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next satin serial object or right click again to terminate the digitizing process. These are mainly the ways that you can insert satin serial stitches on the working area and create embroidery designs. Working with Piping stitches (F8) With piping stitch type you can add a punching object of piping stitches. In this case, a smooth curve connects the nodes that you are adding. The most important thing in using piping is that you have to add the node points in pairs. The program automatically adds the direction of stitches which connect a pair of nodes. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 408 eXPerience ® Embroidery Software manual Creating embroidery designs In order to start digitizing with piping stitches, you have to select the ʺPipingʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Piping stitches on the design is by simply clicking the ʺF8ʺ button from the keyboard. After activating the Piping stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to start entering piping stitches on the working area. Each time you click on the working area, a node will be added that will define one of the two direction points of piping. You must always insert nodes in pairs, the one against the other, in order to create proper piping objects. When you finish digitizing the piping object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one piping objects as branches. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. When you finish inserting piping objects you can right click once again to set the ʺexit pointʺ of the piping object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first piping object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. If you want you can add a new piping object by following the same steps. In addition, while digitizing with piping stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert piping nodes. If you release the ʺCtrlʺ key the digitizing cross will behave normally. This ability can help you in the creation of accurate shapes on the vertical and horizontal axis. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the outline of the digitized piping shape will be not created with curved lines but with straight lines. Therefore you can create piping objects with cornered outlines or with curved outlines. You can make also Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 409 eXPerience ® Embroidery Software manual Creating embroidery designs combinations of the function keys to create the conditions you want while inserting piping stitches. You can also edit the direction of the piping objects from the node editor. You can click on the ʺEdit nodesʺ tool on the modes toolbar to activate the node editor. After that you can select the piping object you want to edit and move the nodes of the direction you want to change. When you finish you can click back to the object editor by clicking on the ʺEdit objectsʺ tool and view how the piping object changed. The software automatically recalculates the stitches in order to produce the embroidery design with changes you have made in the node editor. You can do as many changes as needed to produce the preferred result. There are many parameters you can adjust in piping stitches that can help you to produce the piping design you prefer. These parameters can be adjusted before creating the piping object or after the creation of the piping object. You can adjust the density, change the stitch length, add fix and lock stitches and enable chain/loop option. Also, you can set the piping pattern to have random width, add gradient to piping object, apply styles and patterns, define if you want the stitches to be short/long and activate the closest point connection between objects. Note: More about adjusting Piping stitch type options you can read in ʺChapter 8ʺ at ʺPipingʺ section. To summarize, when you want to insert piping stitches on the design you have to: Press the ʺF8ʺ button to activate the digitizing process, Start inserting piping stitches on the working area by defining the area in pairs of nodes Right click once to end the inserted piping object Continue if you want by creating another piping stitch object as a branch Or right click again to end the creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next piping object or right click again to terminate the digitizing process. These are mainly the ways that you can insert piping stitches on the working area and create embroidery designs. Working with Photo-stitch stitches Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 410 eXPerience ® Embroidery Software manual Creating embroidery designs With Photo-stitch type you can add a punching object of Photo-stitches. The program automatically recognizes the graduation of colors of any backdrop image and sets fill stitches on it. The fill stitches are satin bars that cover the backdrop image area. With photo-stitch you can create a perception of the image you have inserted and embroider it on any fabric. For better results the image must be large enough in order the image details to be clearer. Photostitch is a stitch type that can produce imprecise results. In order to start digitizing with photo-stitch stitches, you have to select the ʺPhoto-stitchʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Satin stitches on the design is by simply clicking the ʺF9ʺ button from the keyboard. After activating the Photo-stitch stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to define the area that will be filled with photo-stitch stitches on the working area. With the first two nodes you can define the direction of photo-stitch stitches (proposed angle for photo-stitch direction is 45o, 135 o, 225 o, 315 o). In case that after entering the first node, you right click once, the new photo-stitch will keep the same direction with the previous photo-stitch if there is one. Otherwise, the direction of the new one will be 0 degrees (horizontal). After that you can start entering nodes that will create the shape that will be filled with photo-stitch stitches. When inputting the nodes of the outline, a smooth curve connects the nodes that you are adding. When you finish digitizing the photo-stitch object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one photostitch objects as branches. You can insert as many branches as you want by following the same steps. Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. When you finish inserting photo-stitch objects you can right click once again to set the ʺexit pointʺ of the photo-stitch object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first photo-stitch object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 411 eXPerience ® Embroidery Software manual Creating embroidery designs In order to make your life easier eXPerience® includes some ready shapes that you can insert and place photo-stitch stitches on them. In order to do that you have to activate the Photo-stitch stitch type and before insert any node on the working area press the ʺSʺ key. The ʺInsert shapeʺ dialog box will appear from where you can select the shape you want to insert in the working area and cover the backdrop image with photo stitches. Figure 14.14 Insert shape dialog Select the one you want and click ʺOKʺ to insert it in the working area. The shape will be immediately filled with Photo-stitch stitches and the digitizing cross will remain, waiting from you to insert the next Photo-stitch design. If you want you can continue inserting shapes by following the same procedure. Instead of 'S' you can press 'T' and add a character with the Font and size you want. After setting the direction of photo-stitch then press 'T' and the ʺNew charʺ dialog will appear where you can specify the character you want to add as a design. In addition, while digitizing with Photo-stitch stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert nodes that will create the shape that will be filled with photo-stitch stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the nodes of the photo-stitch stitches that you will enter will not be on a curve but on a straight line. You can, also, make combinations of the function keys to create the conditions you want while inserting nodes in order to create the photo-stitch objects. eXPerience® gives you the ability to change the direction of stitches of an existing photo-stitch object using the node editor. Select the ʺEdit Nodesʺ option from the ʺmodesʺ toolbar, click on the outline of the step object, in order the direction to appear, and click and drag a node of the direction to set Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 412 eXPerience ® Embroidery Software manual Creating embroidery designs the new angle of it. The changes have immediate effect and can be viewed in the object editor‘s view mode. You can adjust also the parameters of Photo-stitch type in order to produce better results. By adjusting the width and density of the satin bars on the design you can find the best possible image representation and produce the best embroidery result. In addition you can specify the compensation of the photo-stitch object, to activate the negative projection and adjust the gamma of the inserted photo stitches. In complex images you can create multiple photo stitch layers with different colors that will give you a better representation of the image on the embroidery result. Working with Cross-stitch stitches With Cross-stitch stitch type you can create any design you want easily. You can start inserting crosses in the design by clicking on the table that will hold all the cross-stitches and shape the design you want to create. eXPerience® supports you with various cross-stitch designing tools that can help you in the cross-stitches insertion process. To start digitizing with cross-stitch you have to select "Cross-stitch" from the ʺObject Propertiesʺ roll-up and then press the ʺdigitizeʺ button from the ʺmodes" toolbar. Alternatively you can press the hot-key ʺF10ʺ. The cursor will turn to a ʺpencilʺ waiting from you to draw a rectangle that will cover all the area that will be filled with cross-stitches. There is no need for this rectangle to be completely filled with crosses, so you can draw it larger than the actual cross-stitch size. If you have inserted a backdrop image, be sure to cover the entire design and not only the current color that you will digitize. When the cross-stitch table area is placed on the working area the crossstitch toolbar will appear. From this toolbar you can select the tool that you will use in order to insert stitches in the table. You can place single crosses or use any of the existing shape tools (rectangles, circles) to insert a shape in it. The inserted shape is filled immediately with stitches. You can continue inserting cross-stitches until you are satisfied with the embroidery result. Even if you have inserted crosses in wrong positions you can easily delete them by selecting any of the erase tools that exist on the cross-stitch toolbar. You can create the entire cross-stitch design in a single table or in multiple tables. You can, also, create taking stitches that will connect the objects in the way you prefer. Taking stitches are easily inserted, like placing cross-stitches, and easily removed. You can use the special selection tools to select the crossstitches and apply on them any of the transformation tools that are included in Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 413 eXPerience ® Embroidery Software manual Creating embroidery designs the Cross-stitch toolbar. You can rotate, mirror and duplicate, the design vertically or horizontally. You can make combinations with these transformation tools and decrease the embroidery designing time. You can adjust also the parameters of cross-stitch type in order to produce better results. You can specify the cell width and height of the table‘s squares, add fix and lock stitches and adjust the number of cross-stitch repeats. In addition you can activate the short/long stitches option and the closest point connection between objects. You can adjust the parameters before or after the creation of the embroidery design. The best way to create a cross-stitch design is by inserting a backdrop image of the design you want to create, insert a table over the entire image and start inserting crosses in the table. You can fill the image with cross-stitches by changing stitch color each time the color of the image changes, or create multiple tables that each one will hold a different color. Therefore you have the flexibility to create the cross-stitch design in the way you prefer. Working with Chenille stitches (F11) With Chenille stitch type you can add a punching object of chenille stitches. In order to create a chenille stitch object you have to specify first the direction of the stitches and after this the outline that will be field by the chenille stitches. In order to start digitizing with chenille stitches, you have to select the ʺChenilleʺ stitch type from the ʺOptionsʺ tab of the ʺObject Propertiesʺ toolbar and then click on the ʺDigitizeʺ tool from the ʺmodesʺ toolbar. Another way to add Chenille stitches on the design is by simply clicking the ʺF11ʺ button from the keyboard. After activating the Chenille stitch type the ʺcursorʺ will turn to a ʺcrossʺ which means that you are ready to define the area that will be filled with Chenille stitches on the working area. With the first two nodes you can define the direction of Chenille stitches. In case that after entering the first node, you right click once, the new step will keep the same direction with the previous Chenille object if there is one. Otherwise, the direction of the new one will be 0 degrees (horizontal). After that you can start entering nodes that will create the shape that will be filled with Chenille stitches. When inputting the nodes of the outline, a smooth curve connects the nodes that you are adding. When you finish digitizing the step object you can right click once to end it. The digitizing cross will continue to exist letting you to insert more than one Chenille objects as branches. You can insert as many branches as you want by following the same steps. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 414 eXPerience ® Embroidery Software manual Creating embroidery designs Note: While digitizing you can delete the last inserted node by pressing the ʺBackspaceʺ. If you want to delete more press it as many times as needed. At any time while digitizing you can press any of the 1,2,3 .. ,0 numbers on your keyboard in order to select a thread color among the first 10 colors of the color palette. When you finish inserting Chenille objects you can right click once again to set the ʺexit pointʺ of the Chenille object. The digitizing cross immediately changes to a small cross waiting for you to specify the exit point of the design. The position that you will click on will be the ʺexit pointʺ of the design. If you do not set an exit point and right click again, eXPerience® will automatically set the exit point to the best possible position and end the creation of the first step object. The digitizing cross will appear again waiting from you to start the creation of the next object. To terminate the digitizing process right click again. In order to make your life easier eXPerience ® includes some ready shapes that you can insert and place Chenille stitches on them. In order to do that you have to activate the Chenille stitch type and before insert any node on the working area press the ʺSʺ key. The ʺInsert shapeʺ dialog box will appear from where you can select the shape you want to insert in the working area. Figure 14.15 Insert shape dialog Select the one you want and click ʺOKʺ to insert it in the working area. The shape will be immediately filled with Chenille stitches and the digitizing cross will remain, waiting from you to insert the next Chenille design. If you want you can continue inserting shapes by following the same procedure. Instead of 'S' you can press 'T' and add a character with the Font and size you want. After setting the direction of Chenille then press 'T' and the ʺNew charʺ dialog will appear where you can specify the character you want to add as a design. In addition, while digitizing with Chenille stitches you can use the ʺCtrlʺ, ʺShiftʺ and ʺAltʺ keys and combination of them to enhance your digitizing abilities. If you hold the ʺCtrlʺ key, the digitizing cross locks on the horizontal and vertical axis where you can insert nodes that will create the shape that will be filled Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 415 eXPerience ® Embroidery Software manual Creating embroidery designs Chenille stitches. If you release the ʺCtrlʺ key the digitizing cross will behave normally. On the other hand if you hold the ʺAltʺ key down the digitizing cross will not snap on the edges of any inserted backdrops. Finally, if you hold the ʺShiftʺ key down the nodes of the Chenille stitches that you will enter will not be on a curve but on a straight line. You can, also, make combinations of the function keys to create the conditions you want while inserting nodes in order to create the Chenille objects. eXPerience® gives you the ability to change the direction of stitches of an existing Chenille object using the node editor. Select the ʺEdit Nodesʺ option from the ʺmodesʺ toolbar, click on the outline of the Chenille object, in order the direction to appear, and click and drag a node of the direction to set the new angle of it. The changes have immediate effect and can be viewed in the object editor‘s view mode. There are many parameters you can adjust in Chenille stitches that can help you to produce the step design you prefer. These parameters can be adjusted before creating the Chenille object or after the creation of the Chenille object. You can adjust the density, change the stitch length, set an underlay. You can also adjust the number of passes, of the repeats and the offset. Note: More about adjusting Chenille stitch type options you can read in ʺChapter 8ʺ at ʺChenilleʺ section. To summarize, when you want to insert Chenille stitches on the design you have to: Press the ʺF11ʺ button to activate the digitizing process, Set Chenille direction with the first two nodes and then Start inserting nodes that will shape the area you want to fill with Chenille stitches or click the ʺSʺ to insert a shape from the list Right click once to end the inserted Chenille object Continue if you want by creating another Chenille object as a branch Or right click again to end creation of the first object and set the exit point of the design Click on the position you want the exit point to be or right click again to let the software define the best possible automatically Continue digitizing the next Chenille object or right click again to terminate the digitizing process. These are mainly the ways that you can insert Chenille stitches on the working area and create embroidery designs. Automatic fill digitizing function Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 416 eXPerience ® Embroidery Software manual Creating embroidery designs Running, Step, Satin Serial, Photo-stitch stitch types in ʺDigitizeʺ mode, and Satin, Zig-Zag, Piping in ʺAuto digitizeʺ mode, have an extra digitizing function that can reduce digitizing process dramatically. This function recognizes automatically the area that you want to be covered with stitches and fills it immediately. It is a powerful tool that can reduce the time of the embroidery designing process. This function can be applied on an imported vector design which has areas that needed to be covered with stitches. In order to activate this function and use it on an inserted backdrop, you have to follow the steps below: Select the stitch type you want from the ʺOptionsʺ tab of the ʺObject propertiesʺ toolbar. Click on the ʺDigitizeʺ tool of ʺModesʺ toolbar, for Running, Step, Satin Serial, Photo-stitch stitch types or to ʺAuto DIgitizeʺ tool of ʺModesʺ toolbar for Satin, Zig-Zag, Piping stitch types and start the digitizing process. If the stitch type you have chosen needs a direction to be defined, you have to do it with the first two clicks. Otherwise you can continue with the next step Hold down the ʺCtrl + Shiftʺ keys and click on the border of the object (area of the backdrop) you want to fill with stitches. The function will automatically recognize the area you have clicked on. Right click once to confirm the action. Click again to define the exit point of the object or right click in order the exit point to be defined automatically. For Satin, Zig-Zag and Piping stitch types that we used the ʺAuto digitizeʺ tool, now you can add directions or create cuts on the object. Now you can continue by digitizing the next object or right click to end digitizing process. The shape is now covered with stitches of the stitch type you have initially selected. This function is working perfectly in most of the cases. It is easier to create embroidery design through this process because is less time consuming process. Auto trim function Another automatic digitizing ability you have, in the digitizing method described above, is that you can automatically fill the complex objects with stitches but keep the inner objects without stitches. For example, (figure 14.16-17) if you have a rectangle with text inside and you want to fill it with step stitches but leave the text without step stitches, you have to follow the steps below: Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 417 eXPerience ® Embroidery Software manual Creating embroidery designs Figure 14.16 Backdrop image Select the ʺStepʺ stitch type from the ʺOptionsʺ tab of the ʺObject propertiesʺ toolbar. Click on the ʺDigitizeʺ tool of the ʺModesʺ toolbar in order to start the digitizing process. With the first two clicks, define the direction of step. Now hold down the Ctrl + Shift keys and click on the border of the rectangle object (area of the backdrop) you want to fill with step stitches. The function will automatically recognize the area you have clicked on. Continue holding down the Ctrl + Shift keys and start clicking once on the border of each letter in the design. Each time you click on a letter this will be automatically selected and not filled with step stitches. When you finish the letters, Right click once to confirm the action. Click again to define the exit point of the object or right click in order the exit point to be defined automatically. Now you can continue by digitizing the next object or right click to end digitizing process. The result will look like the Figure 14.7 below. As you can see the rectangle is filled with step stitches but the letters are left without a fill. The characters look like trims inside the step area. Figure 14.17 Image embroidered Following the same steps you can apply the same trim effects in any shape that contains another shape inside it. It is a very useful tool that can help you to decrease the digitizing process of the designs. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 418 eXPerience ® Embroidery Software manual Creating embroidery designs Using Appliqué eXPerience® has a specific function for placing appliqué in the design and can be activated by clicking on the ʺAppliquéʺ icon from the standard toolbar. When you activate the appliqué option on a specific object of the design the program positions the placement of appliqué before the selected object. Therefore, when the program, while following the embroidering sequence, reach at the object that contains the Appliqué function in it, first will execute the Appliqué function and then will embroider the object. Appliqué techniques There are many different ways in embroidering appliqué, one of them that suit most in eXPerience® we will analyze here. In order to digitize a design that includes one or more appliqué, first, you have to create the placement stitches. The placement stitches are running stitches that will indicate where the appliqué will be placed. After that you have to click on the ʺAppliquéʺ option, which will stop the machine so that you can place your appliqué on the item being sewn. In order to avoid sticking your hand under the machine‘s head to properly place the appliqué, you‘ve better insert a manual stitch at the uppermost position in the design, activate the ʺappliquéʺ option on the manual stitch object and then activate the ʺneedle upʺ option. In the embroidering sequence this procedure will have as a result, the embroidery machine to stop in the position of the manual stitch with the needle up and the frame in front of you. In case that you want to add appliqué on a hat, you need to do the manual stitch in the opposite direction. This happens because the cap design runs upside down and the bottom of the design becomes the top. Therefore the manual stitch that you will add together with the ʺAppliquéʺ function must be placed at the bottom of the design. After the manual stitch that you have made in order to have the frame out, you have to place the appliqué on the fabric and then start the embroidering machine in order the holding stitches to be placed on the applique. The holding stitches can be Running with style on it, Satin serial or Zig-Zag stitches. Those stitches can be used to create the border of the appliqué that will tack down the appliqué on the fabric or embroider a design in the appliqué that will also hold the design on the fabric. Now in order to make the cleaning of appliqué on the fabric there are three basic ways to do it. Wings systems L.t.d. After embroidery cleaning All rights reserved Copyright ® 2001-2009 Page 419 eXPerience ® Embroidery Software manual During embroidery cleaning Laser or manual cut Creating embroidery designs After embroidery cleaning: If the appliqué you have placed on the design has irregular outline, after the finish of the embroidery process, you have to take it out of the embroidering machine and cut it accordingly. This is the ʺafter embroidery cleaningʺ that need minimizes embroidering but In some cases decreases embroidery quality of the appliqué. During embroidery cleaning: This cleaning process works like the ʺAfter embroidery cleaningʺ process but it has additional steps. After placing the appliqué on the design a running outline will have to be embroidered in order to show where the appliqué must be cut. Then again a manual stitch at the upper most position on the design must be made, for the reason described previously. The machine has to be stopped again in order the appliqué to be cut according to the shape. After that the holding stitches must be placed that will tack down the appliqué on the fabric. This is a more time consuming cleaning procedure but it produces better embroidery quality. Laser or manual cut: This cleaning process needs the help of a laser cutter or manually cutting the appliqué fabric. Before placing the appliqué on the fabric, it has to be cut previously exactly to the shape you want with the use of a laser cuter or by manually cutting the design. Then the holding stitches must be placed that will tack down the appliqué on the fabric. Following this cleaning procedure you can create high quality embroidery in less time but it needs preliminary work on the appliqué fabric. Notice: Do not use simple running stitches as border holding stitches because there is a possibility the appliqué not to be sewn correctly on the fabric. Following the guidelines described above you can create high quality appliqué designs with a quick and effective way. Of course, you can use your embroidering style and imagination and create the embroidery designs you want by using all the available tools in eXPerience®. Create Artistic Designs with transformation tools Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 420 eXPerience ® Embroidery Software manual Creating embroidery designs Using the transformation tools of eXPerience® you can create Artistic design easily. In this section we will show how easily you can create the wreath of an embroidery design. The result of the design will look like the following figure 14.18. Figure 14.18 Artistic design In order to create this artistic embroidery design, we used the flower in the middle and one butterfly. The initial state of the design was look like the following figure 14.19. Figure 14.19 Initial state In order to create the Artistic design you have to follow the steps: 1. Select the butterfly design, and pause your mouse over the corners of highlight rectangle in order the rotation handles to appear. 2. Move the rotation center of the design and place it at the middle of the flower design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 421 eXPerience ® Embroidery Software manual Creating embroidery designs Figure 14.20 Rotation Technique Butterfly in rotation mode > Move rotation center > Rotate and duplicate the design 3. Now, drag the upper right rotation handle and rotate it from left to right until the butterfly is placed next to the previous one. While rotating the butterfly and before releasing the mouse click, you have to press the right mouse button to duplicate it. A rotated copy of the design appears next to the original butterfly design. Another way to rotate the design is from the ʺTranformʺ toolbar. Use ʺRotationʺ option to set the exact angle you want the design to be rotated and apply the rotation to a duplicate of the butterfly design. 4. To avoid doing the same transformation again and again, you can activate the ʺRepeat last transformationʺ option from the ʺEditʺ menu or press the ʺRʺ key from the keyboard. This option will do the job for you and will repeat the rotation and duplication of the design in perfect symmetry. Figure 14.21 Repeat rotated design First repeat Second repeat Final design 5. When you finish applying the ʺRepeat last transformationʺ option you will end up with an Artistic design that took less than a minute to create. Artistic Mirroring designs Another way to create artistic embroidery designs is by using mirroring in combination with the other transformation tools. We will analyze an example that will show how easily you can create a design using simple shapes and the tools of eXPerience®. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 422 eXPerience ® Embroidery Software manual Creating embroidery designs Initially you will have to create or import an existing embroidery design like the one shown in the figure below. Figure 14.22 Simple shape Move the rotation center of the of the design outside of the design on the vertical axis. After that you will have to place your mouse over a corner of the highlight rectangle in order to activate the rotation handles. Grab the low right rotation handle and rotate the design anticlockwise while right clicking with the mouse in order to create a rotated copy of the design. Figure 14.23 Rotate design Move rotation center Rotate anticlockwise Duplicate rotated Select both designs by holding the ʺShiftʺ or the ʺCtrlʺ key and by dragging the low middle handler of the ʺselection rectangleʺ upwards you will start creating the horizontal mirror of the design. If you hold the ʺCtrlʺ key also while dragging you will activate the snapping tool that will snap at every 25% of mirroring enlargement. This tool will help you to create an accurate size mirror of the design. Before releasing the mouse right click once for a mirrored copy to be created. Figure 14.24 Mirror design Select the designs Mirror the designs horizontally mirrored designs If you find the above procedure difficult there is another way to do the same thing using the ʺScaleʺ tools of Transform rollup. Select the design, click on the ʺMirror Yʺ button and then the ʺApply to Duplicateʺ button. On the workspace a copy of the mirrored design will appear over the source design. Now the only thing that you have to do is to move the duplicated design and place it above the source design. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 423 eXPerience ® Embroidery Software manual Creating embroidery designs After that you have to select again the entire design and follow a similar procedure to create a vertical mirror of the design. This time you have to drag the middle right selection handler and drag it to the left. Again, hold the ʺCtrlʺ key to help you create an accurate size mirror of the design and before release the mouse click, right click once for a copy of the mirrored design to be created. Figure 14.25 Mirror design again Select the designs > Mirror the designs > Vertically mirrored designs You can do the same thing using the ʺScaleʺ tools of transform rollup.As you can see we have created an artistic frame by using a simple design. To finish with the embroidery design we will add an embroidery design in the middle as shown in the figure below. Figure 14.26 Artistic embroidery You can use your imagination and create any design you want. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 424 eXPerience ® Embroidery Software manual Appendix A: Glossary Appendix A: Glossary In the Glossary you can find explanation of the terminology that is used in the manual. Cancel By pressing the Cancel button, you can discard the changes you have made on the current dialog. Field types In eXPerience® Object properties rollup there are two types of fields: Numeric fields These types of fields are accepting only numbers. To change a numeric parameter you have to click on it and type by the keyboard the number that this parameter will be. Another way to change the value of a numeric field is to use the arrows on the right side. Also the value of this field can be changed by using the scrolling wheel of the mouse. Logical fields The logical fields accept two values, Yes or No. This way you can specify if the parameter will be true or false. To change the value of this type of field you have to click on it and on the following menu select the value that you wish. Mouse Terminology The typical mouse features two buttons on top that register clicks and a trackball underneath that registers movement. Here is some mouse terminology that will be used in this manual. Wings systems L.t.d. To move your mouse is to move it without pressing any buttons. All rights reserved Copyright ® 2001-2009 Page 425 eXPerience ® Embroidery Software manual Appendix A: Glossary To click is to press and immediately release the left mouse button without moving the mouse. For example, you click a tool icon to select a tool. To right-click is to press and release the right mouse button. This is frequently used to access special commands not visible on the menu. To double-click is to press and release the left mouse button twice in rapid succession without moving the mouse. To click-and-drag is to press the left mouse button, hold it down, move the mouse to a new position, and release the button. This is used to move a block, a stitch, or a node. Ok By pressing the OK button, you can apply the changes you have made on the current dialog. Scroll bar This scroll bar appears in many places in the program and helps you to change parameters. For example, when you want to change the density of a punching object, you have to specify how much the density will be. Near the scroll bar or on top of it, appears a display box indicating the value you specify in text. 1. Click to increase one scale unit. 2. Click to increase ten scale units. 3. Drag to move to the point you want. 4. Click to decrease ten scale units. 5. Click to decrease one scale unit. Stitch data Objects Stitch data objects are the parts of a design that don't have any outline information. That means that for these objects the only known information is the movements of the frame. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 426 eXPerience ® Embroidery Software manual Appendix A: Glossary For example: The objects of a design which was loaded from a machine disk, have only stitch data information. In eXPerience® software it is possible to have Stitch data and Punching data objects in the same design. Additionally, there are functions that are not active in both types of objects or there are functioning differently. Track – bar This track bar appears in many places in the program and helps you to change parameters. For example, when you want to change the stitch count of a design, you have to specify the percentage of increase or decrease in the number of stitches. Near the scroll bar appears a display box indicating the value you specify in text. 1. Click to increase ten scale units. 2. Drag to move to the point you want. 3. Click to decrease ten scale units. Also you can change the value of the track bar by pressing the Left & Right arrows of the keyboard. Punching data objects Punching data objects are the parts of a design that has outline information. That means that for these objects the known data is the area and the stitch type that will be used, in order to be filled with stitches. For example: The objects of a design which were created with eXPerience® software, have only punching data information. Important notice: In any transform of a punching object, the program recalculates the objects. This way the punching objects keep the same high quality. In eXPerience® software it is possible to have Stitch data and Punching data objects in the same design. More over there are functions that are not active in both types of objects or there are functioning differently. What is a section Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 427 eXPerience ® Embroidery Software manual Appendix A: Glossary A section is a part of an object.In order to create an object you have to punch its sections. The program automatically recognizes the closest or the connecting points of the sections in order to create the object and make the branches. The exit and entries point between the sections cannot be changed. In this case you have to break the selected object to its sections. A simple example of section you can see below. In the given example with red and blue line can be seen the two sections. The colors were selected in order to explain with the best way the meaning of the sections and the reason why they are needed. In reality all the sections of an object has the same color, belong to the same stitch type and there is not any special function between them. What is a node There are two kinds of nodes. The curve nodes which are indicated with characters and the curve break nodes which are shown with the characters. During punching all nodes that you are adding are curve nodes. If you want to add a curve break you should hold the "Shift" key from the keyboard while clicking on the point that you want. If you have placed a curve node, you can convert it to a curve break node using the node editor, which can be viewed by clicking the right mouse button over the node you wish to convert. A node is the point indicated with the arrow in the drawing on the left. A curve can be controlled by the tangent, which is indicated with the arrows in the drawing on the left. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 428 eXPerience ® Embroidery Software manual Appendix A: Glossary What is a direction The direction always indicates the way that the stitches will be sewn. The most important information is that you don't have to add nodes on satin or ZigZag to show the direction. The direction indicator is separate from the nodes. Direction 45 o This allows one part of a design to have directions in one orientation and another part with a different direction. Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 429 eXPerience ® Embroidery Software manual Appendix B: Hot keys – Quick reference card Appendix B: Hot keys – Quick reference card General Main functions New design(1) Open design(1) Save design(1) Save character into font(1) Print design(1) Close design (1) Close program(1) Help (1) Show Help on Undo changes(1) Redo changes(1) Backdrops Hide backdrop Show Backdrop Faded Backdrop Backdrop on-top Viewing tools Crosshair Grid(1) Zoom in Zoom previous Zoom all(1) Show/Hide rollups-toolbars Measure(1) 3D Preview Design info Lasso selection tool Other Presets(2)(3) Switch to Object editor Stitch editor Node editor Toggle between open windows(Forward) Toggle between open windows(Backward) (1) These shortcuts do not work during digitizing (2) Not active in stitch editor (3) Not active in Node editor (4) Active while auto-digitizing Wings systems L.t.d. All rights reserved Ctrl+N Ctrl+O Ctrl+S Ctrl + F12 Ctrl+T Ctrl + F4 Alt + F4 F1 Shift+F1 Alt+Backspace / Ctrl+Z Ctrl+Shift+Z Alt+1 Alt+2 Alt+3 Alt+4 C G Z Shift +Z A Ctrl+Space Shift+Right Click P Ctrl+I L E / Num B M N Ctrl+Tab Ctrl+shift+Tab Copyright ® 2001-2009 Page 430 eXPerience ® Embroidery Software manual Object Editor Rearrange To end To front 1 step backward 1 step forward Selection Select next object Select previous object Invert selection Select all Deselect all Hide object(s) Show object(s) Group Ungroup Transform Move object(s) 1/10 mm left Move object(s) 1/10 mm right Move object(s) 1/10 mm up Move object(s) 1/10 mm down Move object(s) 1mm left Move object(s) 1mm right Move object(s) 1mm up Move object(s) 1mm down Delete object(s) 2-point copy Join objects Break apart Repeat last change(Object only) Add new objects as clones Add new objects to the end Copy object(s) Cut object(s) Paste object(s) Other Duplicate design Duplicate design while click and drag Input text Input symbol from Library Copy properties from Show as continuous design Stitch Editor Basic stitch editing Insert Stitch Insert stitch at start Delete stitch Wings systems L.t.d. All rights reserved Appendix B: Hot keys – Quick reference card End Home Page Down Page UP Tab Shift+Tab Ctrl+Shift+I Ctrl+A / Num + Ctrl+Shift+A H Ctrl+H Ctrl+G Ctrl+U Ctrl+ Ctrl+ Ctrl+ Ctrl+ Del K Ctrl + J Ctrl + B R Ctrl +Shift +C Ctrl +Shift +E Ctrl+C / Ctrl + Ins Ctrl+X / Shift + Del Ctrl+V / Shift + Ins Ctrl+D D T I Ctrl+R Ctrl+P Ins Numeric keyboard + Del Copyright ® 2001-2009 Page 431 eXPerience ® Embroidery Software manual Appendix B: Hot keys – Quick reference card Selection Go to the first stitch of the next object Go to the first stitch of previous object Go to the first stitch of the current object Go to the next object Go to next stitch Go to previous stitch Node Editor Basic node editing Move node(s) 1/10 mm left Move node(s) 1/10 mm right Move node(s) 1/10 mm up Move node(s) 1/10 mm down Move node(s) 1mm left Move node(s) 1mm right Move node(s) 1mm up Move node(s) 1mm down Insert node Delete node(s) Join nodes Selection Next node Previous node All rights reserved Ctrl+ Ctrl+ Ctrl+ Ctrl+ Ins Del Ctrl+J Tab Shift+Tab Digitizing Select Special function-Needle colors Select Needle color carrier [1] to [10] Select Thread trim special function Select Stop special function Select Needle up special function Select Frame in/out special function Select Sequin special function Select Double sequin special function Add a Borer special function Add an appliqué special function Select Low speed special function Advance Borer depth () Unselect All Special Functions Insert object split special function Move start point Move end point Move Start and End point at the same time Select Chain stitch type Select Loop stitch type Start digitizing Manual Running Wings systems L.t.d. Tab Shift + Tab 1,2,3…9,0 Ctrl+1 Ctrl+2 Ctrl+3 Ctrl+4 Ctrl+5 Ctrl+Shift+5 Ctrl+6 Ctrl+7 Ctrl+8 Ctrl+9 Ctrl+0 Ctrl+` Ctrl+[ Ctrl+] X Ctrl + ʺ-ʺ Ctrl + ʺ+ʺ F2 F3 Copyright ® 2001-2009 Page 432 eXPerience ® Embroidery Software manual Appendix B: Hot keys – Quick reference card Satin Step Zig-Zag Satin Serial Piping Photostitch Cross Stitch Chenille Auto digitize satin Auto digitize zig-zag Auto digitize piping Corrections Delete last digitized node Hide objects Show objects Insert options Text Text in vector, form and block fill Shapes Cross stitch Add Cross Remove Cross Add Tacking Remove Tacking Viewings tools Zoom in Zoom back Auto-digitizing Divide and Add direction while auto- digitizing Wings systems L.t.d. All rights reserved F4 F5 F6 F7 F8 F9 F10 F11 Shift+F4 Shift+F6 Shift+F8 Backspace H Ctrl+H T T S Q W E R Z Shift + Z D Copyright ® 2001-2009 Page 433 eXPerience ® Embroidery Software manual Appendix B: Hot keys – Quick reference card Variable Pitch Table (100%) Satin Width (in mm) Satin Density (in mm) 0,35 0,40 0.45 0,50 0,55 0,60 0,25 0,70 0,80 0,90 1,00 1,10 1,20 0,50 0,60 0,68 0,77 0,85 0,94 1,02 0,75 0,53 0,60 0,68 0,75 0,83 0,90 1,00 0,46 0,52 0,59 0,65 0,72 0,78 1,50 0,40 0,46 0,52 0,58 0,63 0,69 2,00 0,37 0,42 0,47 0,53 0,58 0,63 2,50 0,35 0,40 0,45 0,50 0,55 0,60 3,00 0,35 0,40 0,45 0,50 0,55 0,60 3,50 0,35 0,40 0,45 0,50 0,55 0,60 4,00 0,35 0,40 0,45 0,50 0,55 0,60 4,50 034 038 043 048 053 058 5,00 033 037 042 047 051 0.56 5,50 032 036 041 045 050 054 6,00 030 034 038 043 047 051 6,50 0,28 032 036 041 045 049 7,00 027 031 035 039 043 047 7,50 027 031 035 039 043 047 8,00 027 031 035 039 043 047 eg. A satin bar, with 1mm width and 0,4 density will become 0,52 density when using 100% variable pitch Wings systems L.t.d. All rights reserved Copyright ® 2001-2009 Page 434 eXPerience ® Embroidery Software manual Index Index 2 2-point copy, 152 2-point line, 333 3 3D properties, 379 3-point arc, 335 A Accuracy, 40 Acquire, 128 Active designs, 79 Close designs, 82 Format floppy, 81 Print, 79 Right click menu, 82 Save, 81 Write to floppy, 81 Add - Section, 168 Add block fill, 165 Add direction, 231 Add Envelope, 175 Edit, 176 Node editing, 178 Add form fill, 166 Add new object to end, 193 Add new objects as clones, 194 Add new Style, 290 Add stitches, 216 Add vector fill, 164 Advance Merging, 150 Advanced text options Escapement, 338 Fixed length, 338 Text on arc, 337 Advanced text options, 337 Alignment Extra spacing, 341 Horizontal align, 339 Vertical align, 340 Alignment, 339 All directions movement, 215 All small stitches, 218 Appliqué, 427 technique, 427 Applique frame out distance, 390 Appliqué technique, 427 Wings systems L.t.d. After embroidery cleaning, 428 During embroidery cleaning, 428 Laser or manual cut, 428 Apply Venere cutting system, 324 Array, 195 Circular, 198 rectangular, 195 Artistic Designs, 429 with Mirroring, 431 Auto border, 315 Auto digitize, 239 Auto-backup, 62 AutoCAD format, 69 Auto-density Apply, 159 Auto-density Reset, 159 Auto-trace, 129 B Backdrop, 34 background, 34 preview 3D, 34 Backdrop properties, 124 Apply, 126 Auto-snap in digitize, 125 Backdrop is visible, 125 Delete, 126 Enable selection, 125 Lightness values, 125 Use in 3D-Preview, 126 Backdrops, 124 Above embroidery, 126 Backdrop properties, 124 Below embroidery, 125 Hide, 125 Washed out, 126 Bitmap graphics, 35 Bitmap,Open as Photo stitch, 38 Bitmap/Vector backdrop, 126 Bottom to top, 392 Break apart, 170 C Cancel, 433 Change Entry, 168 Change Exit, 168 Change fabric, 130 Change satin width, 160 Change Stitch type, 173 Change Stitch-count, 158 Change the tangents of a node, 224 All rights reserved Change view port, 91 Chenille, 284 Border, 286 Density, 285 Length, 285 Offset, 285 Passes, 286 Repeat, 286 Repeat offset, 286 Square end, 286 Circle guidelines, 104 Cleanup Expert Fixing and Locking, 326 Fixing stitches, 326 Locking stitches, 327 Rule Parameters, 329 Special Functions, 327 Start - End Points, 328 Cleanup Expert, 325 Clear transform, 172 Clipart, 319 Close, 71 Close all, 72 closest connection, 393 Color limit, 40 Color Management, 119 Color tables, 119 Current palette, 120 Delete color, 124 Edit Color, 123 New Color..., 121 Preview, 121 Color reduction, 47 Color tables, 119 Complex Pattern editor, 310 complex style stitch, 296, 302 context menus, 24 continuous design, 109 Continuous design offset, 109 Convert, 36 Bitmap file, 38 Vector file, 37 Convert options, 44 Color reduction, 47 Select fabric, 45 Convert step to satin, 219 Copy, 151 Copy object from one design to another, 154 Copy properties from, 154, 172 Create a pattern, 314 Create an embroidery design, 396 Create style stitch, 294, 299, 300 Cross stitch, 355 Copyright ® 2001-2009 Page 435 eXPerience ® Embroidery Software manual Cross Stitch Cell height, 283 Cell width, 283 Closest point, 284 Fix & Lock stitches, 283 Repeats, 283 Short /Long, 284 Cross Stitch, 282 Cross stitch text Effects, 359 Font, 359 Font Styles, 359 Size, 359 Cross stitch text, 358 Cross stitch Toolbar Canvas' Tools, 358 Cross stitch text, 358 Drawing tools, 356 Modes, 355 Resize grid, 359 Selecting tools, 356 Transform tools, 357 Cross stitch Toolbar, 355 Crosshair, 108 Cross-stitch node editing, 235 Current palette, 120 Load a palette, 121 Reset to default, 121 Save a palette, 121 Set as default, 121 Curve editor menu, 235 Curve node, 226 Curve-break node, 227 Curved stitching, 187 Curved stitching and Styles, 191 Cut, 151 D Delete a node, 225 Delete envelope, 184 Delete stitches, 217 Delete style, 291 Density adjustment Auto-density Apply, 159 Auto-density Reset, 159 Change Stitch-count, 158 Density adjustment, 158 Design Move Start and End, 206 Return to design start, 206 Design, 206 Move design end, 206 Move design start, 206 Design info, 111 Count exact number of stitches, 116 Wings systems L.t.d. Index Count time needed to embroider, 117 General, 111 Histogram, 118 Machine type, 117 Stitches, 114 Summary, 112 Yarn, 113 Design Properties Optimizer, 389 Design Start/End point, 206 Design to Style, 306 Design tools color scheme, 381 color selector tool, 387 crosshair, 387 Patch grid, 386 Selected outline, 382 Selected outline(node edit), 383 Selection rectangle, 385 Toogle grid, 384 Transformation handle, 383 Diagonal Guidelines, 104 Digitizing, 237 digitizing technique, 396 extra step function, 425 step autotrim function, 425 with applique, 427 with chenille stitches, 422 with Cross-stitch stitches, 421 with manual, 402 with Photo-stitch stitches, 418 with Piping stitches, 416 with Running stitches, 404 with satin serials stitches, 414 with Satin stitches, 407 with Step stitches, 409 with Zig-Zag stitches, 412 direction, 222, 437 Direction, 161 Disable corners, 231 Disclaimers, 2 Display Language, 375 Monitor width, 373 Outline quality, 375 Viewing options, 374 Display, 373 Divide, 201 Duplicate design, 154 Duplicate style, 291 E Edit a pattern, 315 Edit a style stitch, 301 Edit inserted text, 341 Edit Palette All rights reserved Palette, 48 Edit punching nodes Change the tangents of a node, 224 Delete a node, 225 Insert a node, 225 Move node(s), 223 Select Node(s), 223 Edit punching nodes, 222 Edit step pattern Preset steps, 208 Edit step pattern, 208 Edit style, 291 e-mail, 71 embroidery design, 396 using transformation tools, 429 with Applique, 427 with chenille stitches, 422 with Cross-stitch stitches, 421 with Manual stiches, 402 with Photo-stitch stitches, 418 with Piping stitches, 416 with Running stitches, 404 with Satin stitches, 407 with Satin-Serial stitches, 414 with Step stitches, 409 with Zig-Zag stitches, 412 Embroidery process simulation, 94 Move through object/stitches, 94 Slow redraw, 95 Enable corners, 230 Enter text 2-point line, 333 3-point arc, 335 Face name, 332 in the working area, 336 Script, 333 Size, 333 Styles, 333 Text, 333 Enter text, 332 Envelope, 167 Envelope Artistic Effects, 175 Envelope on Direction, 186 Envelope on Outline, 185 Envelope on Stitches, 186 envelope type, 175 Erase outlines, 203 Escapement, 339 Exit, 71 Export design, 70 About, 70 Add driver, 70 Configure, 70 Remove driver, 70 Select Driver, 70 Export to 8-channel tape, 69 Cut is...jumpstitches. See Copyright ® 2001-2009 Page 436 eXPerience ® Embroidery Software manual Maximum stitch length, 69 Export to DXF format, 69 Extra spacing, 341 F Fast, 379 Favorites, 53 Add, 53 Open, 53 Field types, 433 Fill area with style sequins, 367 Filter In Punching data objects, 162 In Stitch data objects, 161 Filter, 161 First Object, 94 Fit curve, 228 Fixing and Locking, 326 Fixing stitches, 326 Font Creator Add punched characters, 353 Create satin or zig-zag fonts, 351 Open satin fonts, 349 Font Creator, 349 font to any stitch type, 341 Format Floppy, 63 format properties, 63 G General 3D preview fabric, 378 floppy disk, 377 Measurement system, 378 Other options, 377 Requested level / options, 380 Undo levels, 378 Update level, 381 General, 376 Glossary, 433 Grid, 107 Group, 149, 164 Guidelines, 101 Circular, 104 Diagonal, 104 Horizontal, 102 Options, 105 Vertical, 103 H Hot keys General, 438 Node Editor, 440 Object Editor, 439 Stitch Editor, 440 Variable Pitch Table, 442 Hot keys, 438 How to punch, 237 K Keep sequence of overlapped objects, even if trimmed, 393 Key, 380 L I Icon browser, 54 Delete, 57 load, 54 Load design in Browser, 56 Move, 57 Open, 54 Print selected designs, 56 Properties, 56 Search function, 57 Selection in Browser, 55 Size of Icons, 56 Icon Toolbars, 22 Cross stitch toolbar, 23 Modes toolbar, 23 Special functions toolbar, 22 Standard toolbar, 22 Image map, 91 zoom all, 90 zoom-out, 90 Import 8-chanel tape, 66 Convert Stop to color changes, 66 Cut is..jumpstitches, 67 Delete all Slow/Fast commands, 67 Format, 66 Read double stops, 67 Split objects, 66 ZSK code Version, 67 Import artwork, 399 Insert a node, 225 Insert clipart, 320 Insert clipart by reference line, 320 Insert shape, 238, 241 Insert symbol, 317 Inside to outside, 392 Intersection, 156 Invert selection, 84 J Join, 156, 170, 229 Hide, 98 Horizontal align, 339 Horizontal Guidelines, 102 Wings systems L.t.d. Index All rights reserved Large to small, 392 Last Object, 95 Last tape imported, 67 Convert Stops to Color changes, 68 Cut is...jumpstitches, 68 Delete all Slow/Fast commands, 68 Format, 68 Read double stops, 68 Split objects, 68 ZSK code Version, 68 Left to right, 392 light source, 97 Limits of the design, 32 load a design, 52 Locking stitches, 327 Logical fields, 434 Look in, 52 M Manual stitches Maximum length, 241 Style, 242 Manual stitches, 241 Measure tool, 100 measurement system, 378 Merge, 150 Advance Merging, 150 Merging with mouse, 150 Merging with mouse, 150 Minimizing color changes, 394 Mirror objects, 144 Modify Satin width Change satin width, 160 Direction, 161 Modify Satin width, 160 Mouse Terminology, 434 Move design end, 207 Move design start, 206 Move design Start & End, 207 Move node(s), 223 Move objects, 139 Move outline, 218 Move stitches All directions movement, 215 Copyright ® 2001-2009 Page 437 eXPerience ® Embroidery Software manual Snap movements, 215 Move stitches, 215 Moving through Objects/Stitches, 94 N Name drop, 343 Name Drop Add, 344 array, 348 Copy other objects, 345 Create Array, 345 Delete, 344 in separate files, 346 Load, 344 Names, 345 Save, 344 Separate designs, 345 Text alignment, 346 new clipart, 321 New Color..., 121 Color map method, 122 Hue- Luminance - Saturation method, 122 Red - Green - Blue method, 121 new design, 32 New design, 32 new folder, 53 Next object, 95 Next Stitch, 95 No thread trims inside combined objects, 394 node, 221, 437 Node editor, 221 nodes editor menu Add direction, 231 Curve node, 226 Curve-break node, 227 Disable corners, 231 Enable corners, 230 Fit curve, 228 Join, 229 Select all, 228 Select bar, 229 Select polyline, 229 Split, 230 To block fill, 231 To Form fill, 232 To lines, 227 To Outline, 232 To vector fill, 231 nodes editor menu, 226 Numeric fields, 433 Wings systems L.t.d. Index O Object editor menu Add block fill, 165 add envelope, 167 Add form fill, 166 Add section, 168 Add vector fill, 164 Break apart, 170 Join, 170 Object editor menu, 163 Object Properties, 241 Chenille, 284 Cross stitch, 282 Manual stitches, 241 Photo stitch, 279 Piping, 275 Running stitches, 242 Satin, 247 Satin serial, 269 Step, 254 Zig-Zag, 263 Ok, 434 OLE-II, 131 OLE-II in designs, 133 One step backward, 148, 164 One step forward, 149, 164 Open a design, 51 parameters, 54 Preview Icon, 52 View menu, 53 Open as Cross stitch, 41, 127, 401 Open as Cross-stitch, 41 Open as Photo stitch, 43 Operations, 135 Redo, 135 Undo, 135 Optimization strategy, 391 Optimizer, 389 Applique frame out distance, 390 closest connection, 393 Minimizing color changes, 394 Strategy, 391 Trimming distance between objects, 390 Trimming distance in Cross-stitch, 391 Options Display, 373 General, 376 Key, 380 Printing, 375 Options, 372 Options 3D properties, 379 Options Design tools color scheme, 381 All rights reserved Order, 163 One step backward, 164 One step forward, 164 To back, 163 To front, 163 Outside to inside, 393 P Palette, 48 Pan, 91 Paste, 151 Pattern editor, 310 Patterns, 309, 310 Delete pattern, 310 Duplicate pattern, 310 Edit pattern, 309 New pattern, 309 Rename pattern, 310 Photo stitch Compensation, 281 density of the satin bars, 280 Gamma, 281 Negative, 280 Width of the satin bars, 280 Photo stitch, 279 Photo stitch Fix & Lock, 280 Photo stitch Separation, 281 Photo stitch Separation layer, 281 Piping Chain/Loop, 277 Closest point, 276, 279 Fix & Lock, 276 Gradient, 277 Length, 276 Number of repeats, 278 Pattern selection, 278 Random, 277 Short/Long, 278 Style, 278 Piping, 275 Piping Style, 278 Preset steps, 208 Presets Add Preset, 287 Presets, 287 Preview 3D, 97 Previous object, 94 Previous stitch, 95 Print, 73 Print items, 74 Printer Setup, 74 Print items, 74 Copyright ® 2001-2009 Page 438 eXPerience ® Embroidery Software manual 3D-Preview, 78 Binder space, 77 Color changes, 75 Company name, 76 Design date, 78 Fabric, 78 Header, 75 Information, 76 Orientation, 76 Sequence icons, 75 Start point, 77 Stitch count, 77 Tiled printout, 78 Printing Printout fonts, 375 Printout parameters, 376 Size of text, 376 Printing, 73, 375 Punch, 237 Punching data objects, 436 punching nodes, 222 Punching nodes editor menu, 226 Q Quality, 379 Quick reference card, 438 Quit, 72 R Recent Files, 60 Rectangle selection, 211 Redo, 135 Remove small All small stitches, 218 Small stitches from (mm), 218 Remove small, 218 Remove small To (mm), 218 Rename style, 291 Re-order, 145 Group, 149 One step backward, 148, 164 One step forward, 149, 164 Sequence manager, 145 To back, 147 To Front, 148 Ungroup, 149 Repeat last transform - R, 145 Replace stitches, 217 Reset object properties, 288 Return to design start, 207 Reverse In Punching data objects, 163 In Stitch data objects, 162 Reverse, 162 Wings systems L.t.d. Index Right to Left, 392 Roll up windows, 25 Image map, 25 Object properties, 25 Sequence viewer/manager, 26 Transform, 25 Rotate objects, 142 Rule Parameters, 329 Ruler, 101 Running Closest point, 247 Fix & Lock< stitches, 243 Frames, 244, 261 Incline, 245 Length, 243 Offset, 243 Random, 244 Repeats, 243 Repeats offset, 244 Seq. technique, 245 Sequins, 245 Style, 244 Running, 242 S Safe, 379 Satin Closest point, 254 Compensation, 250 Corners, 249 Density, 248 Direction of the random, 250 Fix & Lock stitches, 249 Half-pitch compensation, 253 Length of pattern, 253 Number of repeats, 252 Pattern selection, 252 Random width, 250 Short/Long, 253 Side changes, 254 Spitz stitch, 254 Style on, 251 Style selection, 251 Underlay, 248 Variable pitch, 254 Satin, 247 Satin serial Closest point, 275 Corners, 272 Density, 270 Direction of the random, 272 Fix & Lock stitches, 271 Generate As, 271 Half-pitch compensation, 274 Length of pattern, 274 Number of repeats, 273 All rights reserved Offset, 272 Random width, 272 Short/Long, 274 Side changes, 274 Spitz stitch, 275 Style on, 273 Style selection, 273 Underlay, 270 Variable pitch, 275 Width, 270 Satin serial, 269 Satin serial Pattern selection, 273 Save, 62 Save as, 60 .ngs, 60 file formats, 61 Scale image, 39 Scale objects, 141 Scroll bar, 434 Search function, 57 Customer, 58 Design name, 58 Designer, 58 File date, 58 Keyword, 58 Limit search, 58 Search, 58 Search results, 58 Size, 58 Start from folder, 58 Stitches, 58 section, 436 Select all, 84, 228 Select Bar, 229 Select by color, 85 Select by special function, 85, 86, 87 Select fabric, 45 Select Node(s), 223 Select none, 84 Select Polyline, 229 Select source, 129 Select Symbol, 319 Selection with mouse, 83 selections, 83 Invert Selection, 84 Select all, 84 Select by color, 85 Select by special function, 85 Select by stitch type, 86 Select none, 84 Selections in stitch editor Rectangle selection, 211 Single click selections, 213 Selections in stitch editor, 211 Send through e-mail, 71 Send to SWF machine, 71 Sequence manager, 145 Copyright ® 2001-2009 Page 439 eXPerience ® Embroidery Software manual Sequin options, 205 Sequins, 362 How to punch, 362 Place on text, 364, 365 Running stitch type, 364 with Manual stitch type, 362 Serial connection, 70 Export design, 70 set light source, 98 Shaping, 171 interset, 171 Trim, 171 Weld, 171 Show as continuous design, 109 Offset, 109 Show Filled Outlines, 100 Show hidden objects, 99 Show Stitch Marks, 99 Show Up to Cursor, 99 Single click selections, 213 Slant objects, 143 Slow redraw, 95 Small stitches from (mm), 218 Small to large, 392 Snap movements, 215 Special Functions, 327 Special functions toolbar Sequin options, 205 Special functions toolbar, 203 Split, 230 Split objects, 155 Start - End Points, 328 Start/End point Move design end, 207 Move design start, 206 Return to design start, 207 Start/End point, 206 Step Bidirectional, 260 Clip, 262, 305 Closest point, 262 Compensation, 257 Density, 256 Envelope on, 262 Fix/Lock, 256 Gradient, 257 Gradient type, 258 Incline, 260 Length, 256 Pattern selection, 258 Random, 257 Square end, 256 Stretch, 260 Style, 259 Underlay, 256 Step, 254 Step auto trim, 425 Step digitizing tool, 425 Wings systems L.t.d. Index Stitch data Objects, 435 Stitch editor, 210 Straighten Bitmap, 128 Style, 289 style editor, 291, 294 Style stitches, 289 Styles, 289 Create a complex style stitch, 296 Create a style stitch, 300 Create style stitch, 294 Delete style, 291 Duplicate, 291 edit style, 301 Edit style, 291 New style, 290 Rename style, 291 Styles with multiple frames, 302 symbol to Style, 307 U T Template, 33 styles patterns, 33 Text Add Path, 342 Advanced text options, 337 Alignment, 339 Enter text, 332 Text, 331 Text on arc, 337 To (mm), 218 To back, 147, 163 To block fill, 231 To Form fill, 232 To Front, 148, 163 To lines, 227 To Outline, 232 To Style, 172 To vector fill, 231 Toggle Grid, 107 Tools, 289 Top to bottom, 392 Trace, 38, 127, 401 Accuracy, 40 Color limit, 40 Scale image, 39 Use background, 40 Trace Image dialog, 39 Trace outlines, 202 Track – bar, 435 Trademarks, 2 Transform, 136 Alignment, 138 Move, 136 Rotate, 137 Scale, 137 Transform in Node editor, 233 All rights reserved Move, 234 Resize, 233 Rotate, 234 Slant, 234 Transform rollup, 136 Transform with mouse Mirror objects, 144 Rotate objects, 142 Slant objects, 143 Transform with mouse, 139 Move objects, 139 Scale objects, 141 Trimming distance between objects, 390 Trimming distance in Cross-stitch, 391 Trimming objects, 158 Undo, 135 Ungroup, 149, 164 Union, 156 Up one level, 52 Use background, 40 Using complex pattern editor, 314 Using Patterns, 309 Using Styles, 289 V Vector file formats, 35 Vector graphics, 35 Venere cutting printout, 325 Venere cutting system, 323 Vertical align, 340 Vertical Guidelines, 103 View direction of stitches, 210 View your designs, 89 W Warranties, 2 What is a direction, 222, 437 What is a node, 221, 437 What is a section, 436 Window, 73 All iconic, 73 Cascade, 73 Tile horizontal, 73 Tile vertical, 73 Working with files, 20 Working with Text, 331 Workspace, 20 Auto hide, 31 Copyright ® 2001-2009 Page 440 eXPerience ® Embroidery Software manual Customize, 27 Dock tool windows, 29 Move tool windows, 28 Write Floppy, 64 Cut is … jumpstitches, 64 Design stitches, 65 File name, 64 Free stitches, 65 Machine-Code, 65 Maximum stitch length, 64 Supported file formats, 65 Templates, 64 Z Zig-Zag, 263 Wings systems L.t.d. Index Closest point, 269 Compensation, 265 Corners, 265 Density, 264 Direction of the random, 266 Fix & Lock stitches, 264 Half-pitch compensation, 268 Length of pattern, 267 Number of repeats, 267 Pattern selection, 267 Random width, 265 Short/Long, 268 Spitz stitch, 269 Square end, 264 Style on, 266 Style selection, 266 Underlay, 264 All rights reserved Variable pitch, 268 Zoom All, 90 Zoom Back, 90 Zoom In, 90 Zoom Out, by 25%, 91 Zoom preset, 93 Zoom tools, 89 Pan, 91 Zoom all, 90 Zoom back, 90 Zoom in, 90 Zoom Out by 25%, 91 Zoom using keyboard, 93 Copyright ® 2001-2009 Page 441