BREW SDK® Overview Part 1
Transcription
BREW SDK® Overview Part 1
BREW SDK® Overview Part 1 Paul L. Anderson, Author and Lecturer Anderson Software Group, Inc. 1 What Will We Do? • BREW SDK Overview – Part 1 – Downloading the BREW SDK – What’s in the BREW SDK? – BREW® Documentation – Example Applications – BREW Header Files – Using the Simulator – Resource Editor – MIF Editor – Visual Studio Add-Ins – BREW API Overview 2 Downloading the BREW SDK • BREW Website www.qualcomm.com/brew • Register as a BREW Developer – Access to free tools and services – No cost registration • Download the appropriate version – Latest releases as well as previous versions – Localized versions available 3 BREW SDK Tools Download BREW SDK Tools The BREW MIF Editor 1. 2. 3. The BREW Resource Editor The BREW Compressed Image Authoring Tool s Utilitie Some helpful utility programs Previously included in BREW SDK download Separated from BREW SDK in Version 3.0.3 Works with all versions of BREW SDK 4 BREW Tools Overview BREW SDK Application Development Testing and Commercialization BREW Tools Suite BREW SDK Tools Microsoft Visual Studio® Add-Ins Device Environment 5 BREW Development Tools les Examp The BREW Simulator Some nifty sample programs to explore The BREW Compressed Image Authoring Tool r Heade Files BREW Interface definitions The BREW MIF Editor s Utilitie Some helpful utility programs The BREW Resource Editor Docs Helpful, in-depth documentation 6 What’s in the BREW SDK The BREW Simulator l es Examp Some nifty sample programs to explore r Heade Files BREW Interface definitions Docs Helpful, in-depth documentation 7 Examples and Documentation • Examples – Small, easy to follow applets complete with source code to get you started – These applets illustrate the use of the BREW APIs™ in working applications • Documentation – Complete on-line help files for each of the BREW SDK components – User guide that describes each of the sample applications 8 BREW Example Applications • HelloWorld • MediaPlayer • NetDiagnostics • RoadWarrior • Whiteboard les p m a x E Some nifty sample programs to explore 9 BREW Documentation • Sample Applications Guide • API Reference Guide • BREW Programming Concepts • BREW SDK User Docs Docs Helpful, in-depth documentation 10 BREW Header Files • Located in – <BREW SDK DIR>/inc • Header files provide – The definition of each of the member functions – Useful documentation • Notes – Each BREW interface has associated header file – Each applet must include the header file of each interface used by the applet 11 The Simulator* • Simulates a selected handheld device, allowing you to load test applets and classes developed in the BREW environment • Different wireless device files can be loaded easily so that you can test your applet on many different devices • Simulated devices can have different dimensions, color capabilities, fonts, keypads, amounts of available memory, supported languages, and other parameters 3.x New Feature *In previous versions of the BREW SDK, this was called the BREW Emulator 12 Simulator Overview Properties Page Device Interface Provides the look and feel of the chosen device. Display, keys memory, and other features simulated here Easy control of the settings controlling the session, including location of MIF and Applet directories Device Details Page Navigation Keys Use these for navigating the menus and running apps Online device data sheet, showing the configuration and capabilities of the device 13 Changing Device for Testing Choose the device that will run your application. (You can change this later if you like) 14 Application Location Flexibility Select the directory that contains your application’s folder. Default is examples 15 Running the App Running the app is just like running it on a device 16 Configuration of Events • Control over applet and MIF location, serial port emulation and network connectivity • Emulate many device environment scenarios including network and battery availability • Simulate incoming phone calls to check for appropriate application behavior • Simulate incoming SMS, BREW-directed SMS • Emulate incoming GPS data • For more information, see the BREW SDK User Docs online help 3.x New Feature 17 Handset vs. Simulator Differences • Speed – Most often, the Simulator will run applications faster than the real device – Be sure to run performance tests on the real device at some point in the development cycle • Appearance – Some slight visual differences exist between the Simulator and the handset – These include the exact positioning and look of annunciator icons, as well as branding and aesthetic logos 18 Handset vs. Simulator Differences • Memory – The Device Details tab of the Simulator shows available RAM (heap), stack, and EFS space that is simulated for the device pack used – The RAM setting can be changed to allow for a larger RAM space during testing – This additional RAM is not available on the device and care should be taken when changing this setting 19 BREW SDK Tools • Common tools to all BREW SDK The BREW Compressed Image versions (after BREW 2.1.3) Authoring Tool • Separate download from BREW SDK download page s Utilitie Some helpful utility programs The BREW MIF Editor The BREW Resource Editor 20 Parts of a BREW Application MIF file Application binary file Resource file Viewed and tested in the BREW Simulator 21 The Resource Editor • Features – Allows you to create external resources used in applications – Dialogs, strings, images, and binaries • You can also create controls for applications – Menus, lists, date selectors, and timers Resources are useful if you need to create applications that will run on a variety of wireless devices or in different languages Resource file 22 MIF Editor • Use MIF Editor to specify – – – – – Icons for your app used on the phone’s BREW menu Copyright information External extensions (libraries) that your application uses Extensions (libraries) that your application exposes for others to use Application’s unique ID (Class ID) The MIF is the application descriptor, providing an icon, entry point, and other application information MIF file 23 BREW ClassIDs • What is a ClassID? – Each BREW application has a unique 32-bit ID that identifies it anywhere in the world – IDs are obtained for free from the BREW ClassID Generator on the Developer Extranet • How to you use ClassIDs? – They can be created locally for trial and testing purposes – That unique ID is then specified in your application’s MIF file 24 How the MIF and the App are Connected User selects app by choosing icon on the device provided by the MIF. The MIF provides the ClassID to the BREW Application Manager requesting it to start MIF Icon MIF Editor Provides the ClassID in both the .bid file and the MIF .bid is generated either locally or by the ClassID Generator .bid 0xABCD1234 0xABCD1234 Source Code Device APP #include the .bid file and the ClassID is embedded in the application 25 BREW Compressed Image (BCI) Authoring Tool • Allows you to store images in a compressed form on the handset – Compressing the images greatly reduces the size of graphic images and increases the speed at which they can be loaded by the device – The BCI Tool provides a means for compressing and combining standard Windows BMP, PNG, JPEG, and JPG files to create animations on the handset 26 Other BREW Utilities • BREW 2Bit Tool – converts 4-bit BMPs to 2-bit BMPs for image editing • PureVoice™ Converter – Converts (WAV) files to QUALCOMM PureVoice™ (QCP) • NMEA Logger Tool – Reads National Marine Electronics Association (NMEA) messages from GPS or GNSS device – GPS or GNSS data can then be simulated on the Simulator – Live data recorded from a serial connection or from a file 27 BREW Visual Studio Add-Ins Visual Studio Add-Ins Toolbar buttons for quick access to BREW SDK tools and creation of makefiles Quickly and easily compile your application right from Visual Studio 28 Visual Studio Add-ins • Features – BREW Application Wizard automates the creation of a BREW applet project – Easily access each of the BREW SDK tools with custom toolbar buttons • Advantages – Create your makefiles within the Visual Studio environment – Compile your code for the ARM platform right from Visual Studio – Same functionality is available to .NET users 29 BREW API Overview • Purpose of the BREW APIs – To standardize the programming environment for portability to multiple wireless products – To minimize usage of system resources – To shield application developers from having to deal directly with device drivers, telephony, etc. 30 BREW API Reference Guide • Useful Features – Supplied with the BREW SDK as a Windows online help library – Comprehensive resource for all BREW interfaces, helper functions, and data structures in hierarchical format – Provides hyperlinks to related information for easy navigation 31 API Interface Services Services Interfaces System IShell Display and Graphics IDisplay, IGraphics Base Class IBase Applet IApplet Network IDNS, INetMgr, ISocket, ISSL File system IFileMgr, IFile Controls (Menu, Date, Time, Text, Hypertext) IMenuCtl, IDateCtl, ITimeCtl, ITextCtl, IStatic, IHtmlViewer 32 API Interface Services (cont.) Services Interfaces Database Management IDBMgr, IDatabase, IDBRecord OEM Database Management IAddrBook, IAddrRec, IRingerMgr Tones and Sounds ISound, ISoundPlayer Media IMedia, IMediaUtil Dialog Controls IDialog Notification INotifier Image Drawing and Animation IBitmap, IDIB, IImage, ISprite 33 API Interface Services (cont.) Services Interfaces Web access IWeb, IWebResp, IWebUtil Encryption IRSA, ICipher Data Hashing IHash Read/Readable Data ISource, ISourceUtil, IPeek, IGetLine Geographic Location IPosDet Standard C Library Functions AEE Helper Functions 34 BREW API Data Structures • How they are used – Define format and content of application data passed to BREW API functions and received by applications as output from functions – Type definitions are contained in BREW header files shipped with BREW SDK – Most are specific to a particular BREW interface – Widely used data structures are found in AEE.h 35 API Data Structure Types • Structures and unions – Example: IGraphics shape-drawing functions • Enumerated types – Example: font types supported by IDisplay text-drawing functions • Constants – Example: BREW menu, time, text and static text controls all have a 32-bit variable used to store control properties, with one bit per property 36 API Helper Functions • How they are used – String and utility functions, many others – Subset of standard ANSI C library functions – Applications must not invoke standard C or Windows libraries – Applications can call helper functions directly – no interface pointer required 37 API Helper Functions • Benefits – Eliminate unnecessary linkage with standard C library for less baggage – Eliminate unnecessary static data in dynamic applications thus making application portable • Example void *MEMCPY(void *dest, const void *src, size_t count); – Provides same functionality as memcpy() function in standard C library; copies count bytes from src to dest and returns a pointer to its first argument 38 To Be Continued • Contact Info – Anderson Software Group, Inc. – Voice: 760.436.9163 – Email: paul.anderson@asgteach.com – Website: www.asgteach.com – C++ Textbook • Questions/Answers 39