of Human0Computer"Interaction
Transcription
of Human0Computer"Interaction
A"Glimpse"of Human0Computer"Interaction hci.ucsd.edu/hollan A"Story"About"Activity0Enriched"Computing Jim Hollan Email: hollan@ucsd.edu Web: hci.ucsd.edu/hollan IEEE Computer, October, 2012 hci.ucsd.edu Computers Are Special Computers are special in that they provide a new kind of stuff out of which to fashion dynamic interactive systems to assist thought, communication, collaboration, and social interaction “The computer is the first meta-medium, and as such it has degrees of freedom for representation and expression never before encountered and as yet barely investigated.” -- Alan Kay Computers Are Special Computation provides the most plastic medium for representation, interaction, and communication we have ever known Mimic existing media (e.g., books, newspapers, magazines, photographs, audio recordings, and films) Create new media and modify the form of existing media, Create models that represent, with ever increasing fidelity, the physical world Provide virtual worlds that range from the simple metaphorical desktop of the graphical user interface to the amazing digital effects and virtual characters of current games and films Combine the real and the virtual, as with computer-augmented surgery in which images of internal structure are projected onto a patient's body to guide surgery and robotic-assisted controls remove the tremors from the surgeon's hands Moving beyond the desktop computer Increasingly we have multiple and we don’t think of many of them as computers Connected to computers, sensors, and people all over the world Web is changing our professional, personal, and social lives Beyond the desktop and onto the desk ObjecTop: Occlusion Awareness of Physical Objects on Interactive Tabletops Mohammadreza Khalilbeigi (Darmstadt), Jürgen Steimle (MIT), and Jim Hollan (UCSD) Boundary between physical and digital worlds is becoming permeable Also computer is morphing form Changing form of computers Monolithic computer is coming apart and being reassembled in myriad new forms New device ecologies and ways of interacting For good and for ill, our activities are increasingly mediated by computers As Computers Morph into New Forms There is also a Data Revolution • • Inexpensive digital recording devices, sensors, and storage facilities are revolutionizing data collection in the behavioral sciences Many disciplines are taking advantage of inexpensive digital video to assemble extensive data collections of human activity captured in real-world settings Fun example: capturing behavior of people playing Spore (the outtakes) Data Collection Revolution • Inexpensive digital recording devices, sensors, and storage facilities are revolutionizing data collection in the behavioral sciences • Extending data collection into situations that have not typically been accessible • Enabling examination of the fine detail of action captured in meaningful settings This makes real world activity an object of scientific scrutiny in ways never before possible and at a scale that until recently was unimaginable boltpeters.com,, My personal story of capturing activity history starts in an auto repair shop in Austin Texas Activity Histories Wear on menus, buffers, email, ... Instrumenting activities with sensors Edit Wear and Read Wear Hill, Hollan, Wroblewski, and McCandless History-Enriched Digital Objects Hill and Hollan Attribute-Mapped Scrollbars Intelligent Driver Support System 10 Cameras Video Streams A Critical Challenge as well as an Unprecedented Opportunity ChronoViz: A tool for supporting navigation of time-coded data But more data cannot be the whole answer, since most researchers feel that they are drowning in data A critical challenge is how to fully capitalize on the opportunity provided by the revolution in activity data capture Multiple sources of video Sensor/Sim Data Geographic/Spatial Data Annotations Transcript Data Digital Notes Activity Trails: Episodic Access to Digital Activity Activity-Enriched Computing Little of the history of computer-mediated activity is currently captured or made available Computing devices only record the consequences of our actions Mobile devices record even less, but increasingly have access to even more of our day-to-day activity Activity Trails: Episodic Access to Digital Activity Year-long field study in a law office by Gaston Cangiano: observation and analysis of activity, auto-confrontation with videos of screen activity, role of episodic memory in work practices <frame'time="23:37:13">' <keyBuffer'time="5222055"'words="get'current">etSHTcurrentRETESC</keyBuffer>' <desktop'numWins="6">' <window'exeJile="dexplore.exe"'minimized="yes"'module="wndclass_desked_gsk"' rect="O32000,O31840,O32000,O31975"'title="set'Members'O'MSDN'Library'O'Visual'Studio'2005'O' Microsoft'Document'Explorer"></window>' A Conjecture: Aiding Context Reinstatement May require less than one imagines Needs to be interpretable only by you Exploit visual memory Brady, Konkle, Alvarez, and Oliva, Visual long-term memory has a massive storage capacity for object details. Proceedings of the National Academy of Sciences, 105, 14325–14329. Example#Test#Pairs#(##correct)# Ss#presented#with#2,500## pictures#for#3#seconds##each.# Over#5.5#hours.# # Repeat;Detection#Task#during# presentation# # 2;alternative#forced;choice# # Three#conditions# Example#Test#Pairs#(##correct)# Ss#presented#with#2,500## pictures#for#3#seconds##each.# Over#5.5#hours.# # Repeat;Detection#Task#during# presentation# # 2;alternative#forced;choice# # Three#conditions# # ! ! ! Novel# Exemplar# State# Performance:## Novel#(92.5%,#1.6%),# Exemplar#(87.6%,#1.8%),## State#(87.2%,1.8%)# # ! ! ! Novel# Exemplar# State# Performance:## Novel#(92.5%,#1.6%),# Exemplar#(87.6%,#1.8%),## State#(87.2%,1.8%)# Summary Computers are special Moving beyond the desktop: onto the desk and mobile Increasingly permeable boundary between physical and digital Data revolution: capture real-world activity for scientific scrutiny Activity Histories: read/wear edit/wear; real-world driving ChronoViz: aid annotation, visualization, and analysis Activity-Enriched Computing: can we help restoring context of interrupted activities by using visual memory