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Transcription

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RULE BOOK
original text by
Dr� Ron Chapél� Ph�D�
This Rule Book is presented with the sincere hope that it might
be useful to any and all who may choose to promote a control contact
tournament, and may be In need of concise written rules for competition.
It is not intended to tell anyone how to run their tournament.
Just as in boxing where 95% of the rules are the same no matter where
you go, 95% of the material presented here-in is already in use at most
tournaments. The primary difference is that the rules have been
meticulously defined. This frees the promoter from the problems associated with improper interpretation of what Is essentially a simple
rule.
As an example, how often do we hear the term "lose a point"?
In actuality, we do not deduct points from freestyle competitor scores.
We do, however, award penalty points. This difference in the way the
rule is expressed may seem trivial until we realize that a match cannot
be won or lost on the deduction of a point, but can indeed be won by
acquiring a penalty point.
There-in lies the problem. Ten (10) or fifteen (15) one line
simple rules allow too much space for the generation of questionable
interpretation.
Tournament Karate, like all sports, has become more sophisticated in all aspects of the competition. We now see white belts
performing footwork and techniques that black belts 15 years ago
would envy. Competitors are also more sophisticated and adept at
playing and exploiting vague rules and incompetent officials to their
advantage.
Many years ago your martial arts competitor was a martial
artist first, and was strongly influenced by the code of his training. This
carried over into competition, and winning was not the only thing
they competed for.
There was a time when a competitor would never pretend to
have been struck in the face in hopes of fooling the officials. Today
there is a generation of participants who only know karate as a sport,
and will do whatever you allow them to do to win.
This is no different from any other sport. Basketball players
push, shove, and elbow until they get caught. Offensive lineman "hold"
in football as long as no one "flags" them for it. We as promoters and
officials must raise our level of sophistication or, you may find as others
already have, neither the promoter or the officials are running the
tournament.
1
TABLE OF CONTENTS
Section One - Freesparring (Individual)
Rule # 1: The Competitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Rule # 2: Competitor Conduct . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Rule # 3: Competitor Uniforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Rule # 4: The Ring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Rule # 5: Length of Contests. . . . . . . . . . . . . . . . . . . . . . . . . . .5
Rule # 6: Number of Officials . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Rule # 7: Removal of an Official. . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Rule # 8: Blind Side Rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
RuIe # 9: Duties and Powers of the Arbitrator. . . . . . . . . . . . .6
Rule #10: Duties and Powers of the Center Referee. . . . . . .6,7
Rule #11: Duties of the Corner Referee. . . . . . . . . . . . . . . . . . .7
Rule #12: Duties of the Timekeeper . . . . . . . . . . . . . . . . . . . . .7
Rule #13: Stopping the Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Rule #14: Duties of the Scorekeeper. . . . . . . . . . . . . . . . . . . . .8
Rule #15: Voting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8,9
Rule #16: Non-Participating Vote Explained. . . . . . . . . . . . . .9
Rule #17: Scoring a Point . . . . . . . . . . . . . . . . . . . . . . . . . . . 9,10
Rule #18: Scoring to the Head . . . . . . . . . . . . . . . . . . . . . . . . . .10
Rule #19: Scoring to the Body . . . . . . . . . . . . . . . . . . . . . . 10
Rule #20: Scoring Clashing Fighters. . . . . . . . . . . . . . . . . . . .11
Rule #21: Scoring the Groundfighter. . . . . . . . . . . . . . . . . . . .11
Rule #22: Running Out of Bounds . . . . . . . . . . . . . . . . . . . . 11
Rule #23: Scoring Out of Bounds . . . . . . . . . . . . . . . . . 11
Rule #24: Fouls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Rule #25: Head Contact (Optional Safety Equipment). . . . . . . .13
Rule #26: Head Contact (Mandatory Safety Equipment). . .13,14
Rule #27: Coaching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Rule #28: Unsportsmanlike Conduct. . . . . . . . . . . . . . . . . . .15
Rule #29: Equipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Rule #30: Rout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Rule #31: Decision. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Rule #32: Overtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Rule #33: Disqualification . . . . . . . . . . . . . . . . . . . . . . . .16
Rule #34: Disqualification during Semi-Finals. . . . . . . . . . .16
Rule #35: Forfeit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Rule #36: Registering a Complaint . . . . . . . . . . . . . . . . . . . .17
Rule #37: Elimination Charts . . . . . . . . . . . . . . . . . . . . . . . 17
Rule #38: Striking Areas . . . . . . . . . . . . . . . . . . . . . . . . . 18
Rule #39: Jumping Divisions . . . . . . . . . . . . . . . . . . . . . . . . .18
Rule #40: Competitor Eligibility . . . . . . . . . . . . . . . . . . . . . . . . .18
2
Section Two - Freesparring (Teams)
Rule # 1: The Team. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Rule # 2: Rounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Rule # 3: Team Scoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Rule # 4: Overtime. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19, 20
Rule # 5: Competitor Disqualification. . . . . . . . . . . . . . . . . .20
Rule # 6: Forfeiture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Rule # 7: Inclusionary Rule . . . . . . . . . . . . . . . . . . . . . . . . . .20
Rule # 8: Order of Competition . . . . . . . . . . . . . . . . . . . . . . .20
Section Three - Forms (Individual)
Rule # 1: The Competitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Rule # 2: The Form. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Rule # 3: Tie Scores. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Rule # 4: Number of Officials . . . . . . . . . . . . . . . . . . . . . . . . 21
Rule # 5: Removal of an Official. . . . . . . . . . . . . . . . . . . . . . .21
Rule # 6: Order of Performance . . . . . . . . . . . . . . . . . . . . . . . . 22
Rule # 7: Duties of the Head Referee. . . . . . . . . . . . . . . . . . .22
Rule # 8: Scoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Rule # 9: Scoring Showmanship . . . . . . . . . . . . . . . . . . . 22, 23
Rule #10: Scoring Difficulty. . . . . . . . . . . . . . . . . . . . . . . . . . .23
Rule #11: Scoring Execution. . . . . . . . . . . . . . . . . . . . . . . . . .23
Rule #12: Coaching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Rule #13: Unsportsmanlike Conduct. . . . . . . . . . . . . . . . . . .24
Rule #14: Championship. . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Rule #15: Technique Division. . . . . . . . . . . . . . . . . . . . . . . . . .24
Rule #16: Other. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Section Four - Forms (Weapons)
Rule # 1: The Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Rule # 2: Scoring the Weapon Routine. . . . . . . . . . . . . . . . .25
Rule # 3: Inclusionary Rule. . . . . . . . . . . . . . . . . . . . . . . . . . .25
Section Five-Judges Flag Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Section Six - Referee Hand Signals. . . . . . . . . . . . . . . . . . . . . . . . . . 27, 28
Section Seven - Bye Assignment Chart. . . . . . . . . . . . . . . . . . . . . . . . . 29
3
OFFICIAL
INTERNATIONAL KARATE CHAMPIONSHIP
RULES
SECTION ONE (1) - FREESPARRING, (INDIVIDUAL)
Rule #1: The Competitor
Each competitor must present himself physically prepared
and suitably attired to compete. The wearing of jewelry or any object
which might present a hazard to the wearer or his opponent will not
be allowed. Further, no competitor shall employ any device, electrical,
mechanical or accoustical to inspire, incite, or distract the match at any
time in freesparring divisions. No headgear other than that obviously
designed for the safety of the competitors shall be worn at any time.
Rule #2: Competitor Conduct
A. - Competitors are expected to conduct themselves in a
manner representative of a true martial artist. The proper attitude,
character and discipline will have a bearing on the officials decision.
B. - A competitor, during the course of competition, shall not
be allowed to converse with anyone in the ring with the exception of
the judges, referee, or arbitrator. He shall not be allowed to converse
with coaches, instructors, or spectators.
C. - If the competitor wishes to consult with the designated
officials, he must do so in a courteous and respectful manner. He shall
be limited in his requests to asking only essential information regarding injury, equipment check, point confirmation, point clarification,
time remaining, or for an official decision.
D. - Any infraction of the above shall constitute grounds for a
"technical foul" (see rule #24) called against the offender.
E. - For identification purposes, competitors will wear a
colored flag during a match.
F. - Any competitor known to be a state licensed kick boxer or
boxer shall not be allowed to compete in any sparring (including
teams) that has one (1) or more unlicensed amateur competitors.
Rule #3: Competitor Uniforms
A. - Although color is not an issue, traditional uniforms shall
be worn correctly. Tops shall not be tucked into the trousers. T-shirts
jeans are not allowed. The belt or sash must be worn.
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Rule #4: The Ring
A. - Light (touch) and control contact competition will be held on
a flat surface with the fighting area clearly marked as well as the "neutral
lines" for each competitor to start competition from. Although the size of
the ring is optional with the promoter according to the availability of space,
an area no less than twenty (20) feet square is recommended for elimination purposes, and a twenty-five feet square area for "finals" and grand
championship matches.
B. - Whenever possible the perimeter of the fighting area should be
free from obstructions for at least 3 feet for purposes of safety.
Rule #5: Length Of Contests
A match shall be two (2) minutes in length or until one competitor
scores a rout (5 points), whichever comes first. The time shall not be allowed
to continue unless competitors are eligible to score points.
Rule #6: Number Of Officials
A. - Each elimination match shall be conducted by at least one (1)
center referee, two (2) corner referees, and a timekeeper/scorekeeper, or
timekeeper and scorekeeper, and an available arbitrator.
B. - In the event of crucial final matches, the promoter may assign
one (1) referee, four (4) judges, and a timekeeper/scorekeeper, or timekeeper and scorekeeper, and arbitrator.
Rule #7: Removal Of An Official
A. - If an official is affiliated with a competitor, and the affiliation is
such that it may prejudice or influence his decision, he will be required to
remove himself for the duration of that match. Violation of this rule can
result in the permanent removal of the official and or disqualification of the
affiliated contestant. This occurence will require the majority vote of the
officials.
B. - The competitor desirous of a change of an official must make
such request prior to the commencement of the ring. Just cause must also
be shown for the request. Any such request requires the replacement of
such an official, must be approved by the arbitrator, having jurisdiction of
the match. The replacement official must be certified.
C. - In the event officials are prior to the tournament, certified by
a recognized certifying body and/or individual/the promotor may modify
or delete this rule in its entirety. Generally speaking, officials shall not be
replaced.
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Rule #8: Blind Side Rule
A. - No official may call for a point for any technique that does occur
within his direct unobstructed line of sight. The official must see the technique
contact the target area or focus on its mark. Calling a point on sound or speculation is prohibited.
B. - The responsibility for making a call belongs to the officials on the
side where it occurred.
Rule #9: Duties And Powers Of The Arbitrator
A. - It shall be the duty of the arbitrator to insure that the rules are
being conducted as outlined by the tournament promoter. Rule consistency
will be his primary function. As a tournament official, he will insure that the rules
are interpreted properly, clarified, and upheld. All contested disputes will be
assigned to the arbitrator before seeking higher levels in solving the dispute.
B. - The arbitrator shall have the power to stop any match at any time to
determine, to his satisfaction, that all rules are being properly interpreted and
executed. Arbitrators shall be allowed to consult with, and influence official
decisions, within the context of the rules.
C. - The arbitrator, under "special circumstances", and/or when asked
by a ring official, and/or when the interest of fair play and sportsmanship
demands it, shall be afforded the priviledge of voting on a particular ruling. In
order that the arbitrator may vote, one or more of the following criterior must
be met:
1. He must be asked by one or more of the ring officials to participate.
The arbitrator may abstain.
2. "Special circumstances" must exist that would require his vote to
"right" a "wrong" decision in the interest of fair play.
3. He must have been present when the circumstance arose.
4. He must remain at the match in question until finalized.
5. Only the chief arbitrator may vote on circumstances occurring
outside of his presence, and without being requested. Further clarification and
explanation of the arbitrators role in the voting process can be found under
Rule #12: Voting.
Rule #10: Duties And Powers Of The Center Referee
A. - The referee shall be responsible for the general supervision of the
matches. He will enforce the rules in the interest of fair play, and promote safety
of the contestants. Only he will start and stop the competitiors, award points,
administrate voting, and declare the winner of each match.
B. - The referee will also act as a liason between the competitors,
officials, and the spectators. He will announce all official decisions in a loud
clear voice, and will simultaneously visibly indicate each decision with the
appropriate gesture of the hands.
6
C. - Only the referee will verbally start or stop a match. Unless a
different method is stipulated, and at his discretion, the referee may wave
off and not accept any flag not thrown at the moment the point is scored.
D. - The referee shall be obligated to not accept any call or flag from
an official who by nature of his position at the moment of occurrence, could
not have seen said call in its entirety.
E. - The referee shall also be charged with the responsibility of
calling the official "time" to indicate that the regulation time has expired.
Rule #11: Duties Of The Corner Referee
A. - In elimination matches where there are only three (3) officials,
they shall be required to remain on their designated side of the ring during
the course of a contest. They shall be required to watch every phase of a
match, and indicate vigorously and immediately, their opinion of a point.
They are to also participate in voting requested by the referee.
B. - Judges shall endeavor to remain a reasonable distance from the
competitors during the contest. No official shall give an opinion of, or award
a point in any exchange where an official interfered with a contestant
either physically or verbally. Judges shall not assume the responsibility of
verbally starting or stopping the competitors.
C. - Unless a different system is stipulated by the promoter, judges
will be obliged to render an "opinion of a point" by raising the flags of their
choice immediately upon seeing a point scored, and must maintain holding that flag until acknowledged or waved off by the referee. Under this
system, the referee may ignore and wave off any late raised flag.
D. - When the match is momentarily halted or completed, judges
should return to their pre-determined position in the ring until the match is
commenced again.
Rule #12: Duties Of The Timekeeper
The timekeeper shall be seated adjacent to the fighting area (ring)
and shall heed the referee's command in starting and stopping the clock.
The timekeeper shall be responsible for verbalizing the three (3) second
count down prior to the expiration of the match with sufficient volume and
clarity so as to attract the referee's attention. The count shall be from three
to one. The timekeeper shall then indicate the expiration of the match by
shouting "time', followed by the toss of a sponge or bean bag into the ring.
The timekeeper shall also assume the duties of the scorekeeper
when assigned to do so under special request.
7
Rule #13: Stopping The Clock
The referee has the power to stop the clock at his option for any of
the following reasons:
1. To attend to an injured competitor.
2. To administer voting.
3. To award points, penalties, and warnings.
4. To return competitors to a neutral position.
5. To hear a complaint.
6. To allow an equipment adjustment.
7. Any other unforeseen circumstance not listed above.
Rule #14: Duties Of The Scorekeeper
The scorekeeper shall be seated adjacent to the timekeeper. Only at
the referee's direction will the scorekeeper record points. The scorekeeper will
be required to verbally verify, to the referee what is being recorded (i.e. red,
point, punch). Under certain circumstances, the scorekeeper may assume the
duties of the timekeeper also. Score keepers will also record warnings, fouls,
and warnings of fouls using the following key: Warning = W, Foul = F, Warning
of Foul = WF.
Rule #15: Voting
A. - The referee and judges shall each have one (1) vote. All major
decisions concerning the conduct of a match will be rendered by a majority
vote of participating officials. Ring judges shall not call "poor angle" or "blind
side" techniques. Officials should resist the sometime overwhelming desire to
call a point on "sound" alone, or to not be the only official without a raised
flag.
B. - Corner Referee Calls - Points: In reference to points, a judge shall
indicate only one of the following four (4) possible calls.
8
1. "Point" Red or White (Indicates you saw a particular technique in its
entirety score and make contact.
2. "No Point" (Indicates you saw the technique(s) and do not consider
it valid.
3. "Clash" (Both competitors scored simultaneously.
4. "Did Not See" (Doesn't mean you didn't see the technique. It means
you didn't see it land or score cleanly.)
C. - Corner Referee Calls - Contact: In lower division (under brown)
there are only three (3) calls. A consultation is mandatory.
1. "Contact" (Using the flag of the competitor who committed the
offense indicate the "foul" signal. There will be a consultation to verify your call.)
2. "No Contact" (This call is made in consultation. It means you saw the
technique cited for illegal contact and in your opinion it did not make the
illegal contact.)
3. "Did Not See" (Means you saw no technique in the illegal contact
area.)
D. - Corner Referee Calls - Contact: In upper division (brown and black)
use the definitions of head contact in Rule #25 or #26 as a guide. There are only
three calls.
1. "Point" (Using the appropriate definition.)
2. "Moderate" (Falls within the guidelines of the definition. Warning of
a foul with the offenders flag. Point to his opponent.)
3. "Excessive" (Indicate foul with the offenders flag.
Disqualification.)
Rule #16: Non-Participating Vote Explained
This rule is also to promote "fair play" in circumstances where a
specific action takes place in the ring, but because the official's attention was
focused elsewhere, he was not aware of it taking place.
Rule #17: Scoring A Point
A. - Points shall be awarded for direct, undeflected, and crisp blows
delivered to the designated target areas of the body. Any striking technique
can be considered a point as long as the technique had sufficient focus, speed
and balance to render the opponent defenseless at the moment of execution.
However, take note, that any technique that traverse past, over, or under its
intended target will not be considered a point. All techniques must be controlled,
and on target, and focus on its mark. No points for a "miss" or graze no matter
what the circumstances.
9
C. - Rear hand punches executed without hip and shoulder rotation are
not eligible to be scored as points, even though body contact is made with the
opponent.
D. - A "snapping jab" with the lead hand is also "unacceptable". A lead
hand technique to the body should possess enough clarity of focus where by
body contact would have been significantly effective.
E. - At his option a promoter may allow head points for divisions under
brown with the following guide lines:
1. All head points shall be focused techniques (2 inches).
2. Slight accidental contact shall cause the person struck to receive a
penalty point and one warning issued to the offender.
3. A 2nd slight accidental contact during regulation time is an
automatic disqualification.
4. Any contact beyond slight is an automatic disqualification.
Rule #18: Scoring To The Head
A. - A striking technique to the area above the shoulders may be scored
(depending on the belt level and promoter options) only if it is controlled to
within an inch of the target, and/or no actual contact beyond that which is
acceptable under the rules is made.
B. - For purposes of clarification regarding these rules, everything above
the shoulders shall be subject to the "head contact rule(s)" of the appropriate
division.
Rule #19: Scoring To The Body
A. - A striking technique directed to the groin and below the shoulders
(front and rear) shall require at least moderate contact to qualify as a point. Circular body punches cannot be scored as points. Any injury caused by a circular
punch to the body is an automatic disqualification.
B. - The spine shall be considered a "foul" in all divisions. It should be
mentioned that the spine extends from the base of the skull and therefore, the
back of the neck is not where a point may be scored. With this in mind,
techniques to this area will be subject to the "foul rule".
10
Rule #20: Scoring Clashing Fighters
A. - A point may be awarded during a rapid exchange of techniques,
provided one of the competitor's technique contains enough clarity of focus to
turn the exchange significantly in his favor.
B. - However, if the action begins to lull without either competitor
gaining a decided advantage over the other, the referee may stop the
exchange and bring both competitors to a neutral position, with no points
awarded.
Rule #21: Scoring The Groundfighter
A. - Whenever a competitor drops to the floor as part of his technique,
the referee must allow three (3) seconds for either competitor to score
(provided competitor safety is not in question). He will then break the match
apart long enough to return the downed competitor to his feet, and both
competitors to a neutral position.
B. - However, when a competitor drops to the floor to obviously stall or
to avoid fighting, after one (1) warning, a penalty point will be given to his
opponent for every infraction thereafter.
Rule #22: Running Out Of Bounds
A competitor may only leave the ring during the progress of a match
when driven out from physical contact with his attacking opponent, or when in
pursuit of a retreating opponent. The referee will declare one warning for an
infraction of this rule. Every infraction thereafter will result in a penalty point for
the violators opponent. Running out of bounds to avoid a technique is considered an infraction of this rule. He must be defending himself and forced out of
the ring.
Rule #23: Scoring Out Of Bounds
A. - Whenever a competitor steps out of bounds, the referee will wait
three (3) seconds, or for both competitors to move out of bounds, whichever
occurs first, before stopping the clock and returning the fighters to a neutral
position.
B. - The offensive competitor may score a point as long as both feet
remain in the ring while punching, or one (1) foot while kicking.
C. - The defensive competitor may not score a point if any fraction of
his foot is outside the boundary line, nor will he be permitted to move back into
the ring and score without first being brought to a neutral position by the
referee.
D. - The inbound fighter shall be given every opportunity to score under
the above guidelines as long as competitor safety is not in
question.
11
Rule #24: Fouls
A. - The referee shall immediately move to disqualify a competitor for
committing a foul which, in the opinion of the officials, was intentional, or caused
an injury.
B. - Fouls shall be divided into two (2) categories. Physical and technical.
Physical: The referee will issue one (1) warning for the commission of a physical
foul which, in the opinion of the officials, was accidental, and did not cause injury.
A physical foul resulting in an injury, no matter how slight, is an automatic
disqualification. A second physical foul during regulation time may result in
either a penalty point, or disqualification at the discretion of the officials. A third
infraction is an automatic disqualification upon official verification and consultation. The following are physical fouls:
1. Any technique executed blindly, without focus and with sufficient
energy to have injured his opponent had contact been made, whether or not
contact is made.
2. Any technique executed in a wild and unfocused manner with
sufficient energy to have injured his opponent had contact been made, whether
or not contact is made.
3. Open hand techniques toward the face.
4. Anti-joint techniques (executed moves that work against the
opponent's joints).
5. Judo throws (excluding front leg sweeps).
6. Grabbing or pulling the hair.
7. Headbutt.
8. Striking the spine, throat, back of the neck, and back of the head
below the tops of the ears.
9. Choking.
10. Excessive body contact with intent to do harmful injury, or disregard
for an opponent's safety.
11. Sweeps with the rear leg.
12. Sweeping both legs of an opponent simultaneously.
C. - Technical: One warning shall be given for the first infraction of a
"technical foul". A penalty point and/or disqualification shall be issued for a
second, and subsequent violations. The following are technical fouls:
1. Talking in the ring.
2. Running out of bounds.
3. Stalling.
4. Unsportsmanlike conduct.
5. Outside interference.
6. Failure to follow referee instructions.
7. Coaching.
8. Turning your back to avoid fighting or to call your own point.
12
Rule #25: Head Contact (Optional Safety Equipment)
A. - Head contact refers to all areas above the shoulders, such as face,
head, and sides of the neck. Penalty contact to the head will be considered an
infraction and is to be called even if the competitors are out-of-bounds, the
regulated time has expired, or after a call such as "stop" or "break".
B. - If blood is drawn as an immediate result of contact, officials must
verify the infraction, agree that it was not self-inflicted and render a vote in
deciding the outcome. If the competitor is found to be guilty, the referee shall
move to disqualify the offending competitor.
C. - If in the opinion of the officials penalty head contact was intentional, or the cause of an injury, the referee through normal procedures will
disqualify the offending competitor.
D. - However, in circumstances where blood, injury, or excessive
contact is not an issue, the referee will (through proper channels) award one
(1) penalty point to the offending competitor's opponent.
E. - If a competitor is the recipient of a "penalty contact" before or
after having scored a verified point himself, he shall be awarded a point for
the "contact" as well as the scored point.
F. - Head contact for the purposes of clarity in this section, should be
examined in three (3) categories:
1. Touch - This is an acceptable maneuver worthy of a point. "Touch"
is defined as any technique that upon execution to the facial or "head" area
does not cause any facial distortion or deformity at the time of its occurrence.
2. Moderate - This is a maneuver that does not cause damage, yet
obviously labeled more than a "touch". One (1) penalty point shall be
awarded to the recipient of the "contact".
3. Excessive - Contact greater than "moderate" that mayor may not
display a disregard for the safety of his opponent will be cause for immediate
disqualification of the offending competitor.
G. - All the above are subject to the "participating judge rule". No
"head" contact of any nature shall be allowed in any of the divisions below
brown belt.
Rule #26: Head Contact (Mandatory Safety Equipment)
A. - Head contact refers to all areas above the shoulders, such as face,
head, and sides of the neck. Penalty contact will be considered an infraction
and is to be called even if the competitors are out of bounds, time has
expired, or after "break".
13
B. - If blood is drawn by breaking the skin, officials must verify the
infraction, agree it was not self inflicted, and render a vote in deciding the
outcome.
C. - A nosebleed from what otherwise would be "moderate" contact,
is not disqualifying.
D. - If in the opinion of the officials penalty contact was intentional or
the cause of injury, the officials shall move to disqualify the offending competitor.
E. - In circumstances where blood, injury, or excessive contact is not an
issue, the officials will award one (1) penalty point to the offenders opponent.
F. - If a competitor is the recipient of "penalty contact" before or after
having scored a point himself, he may be awarded both points. All points and
penalties are cumulative. However if a competitor commits penalty contact
and scores a point in the same clash, the penalty shall take precendence and
the point not awarded.
G. - Head contact, for the purposes of clarity in this section should be
examined in three (3) categories:
1. Touch - An acceptable maneuver worthy of a point defined as
executed with the result of a minimum amount of vibration of the target area
without shocking the head, and which technique does not depend on the
target to stop its momentum. The technique, because of is control and focus,
would have been observed as one not capable of causing injury, whether or
not an injury occurs.
2. Moderate - This is a maneuver that does not cause damage, yet
obviously more than "touch". One (1) penalty point shall be awarded to the
recipient of the "contact".
3. Excessive - Contact greater than moderate that mayor may not
display a disregard for the safety of his opponent will be cause for immediate
disqualification of the offending competitor. Injury is not necessary.
Rule #27: Coaching
A. - No one is permitted to speak, signal, nor in any way coach anyone
in the ring during the progress of a match. Nor may instructors and fellow
students attempt in any way to influence the officials in their decisions. The
referee will issue a warning for the first infraction of this rule. Verification of
association shall constitute a point awarded to the opponent upon official
vote.
B. - The exception to this rule shall be in the instance of a Grandchampionship match. One (1) person may coach an individual between the rounds
only.
C. - In the event of team competition, the team coach will be allowed
at ringside, but cannot coach a fighter during the progress of a match round.
14
Rule #28: Unsportsmanlike Conduct
A. - Rude, vulgar, disrespectful, or abusive behavior on the part of a
competitor, instructor, student, or spectator shall result in a "technical foul"
being called and the awarding of a point, or an immediate disqualification of the
competitor at issue upon vote of the officials.
B. - "Technical foul", often referred to as "tech" is a concept used by
other sporting events. This rule is designed to control rude, vulgar, disrespectful,
and abusive person that may affect the competition in progress.
C. - This rule may be applied and enforced wherever deemed necessary
in the conducting of a tournament.
D. - If a competitor gives cause to, or is responsible for the calling of a
"tech", his opponent shall be awarded one (1) point for the first offense.
Disqualification for a first "tech" offense requires a majority vote of participating
officials.
E. - A second "tech" verified by majority vote means automatic disqualification. Disqualification means total severance from further tournament
competition with the exclusion of all awards due him.
Rule #29: Equipment
A. - Only "foam type" safety equipment shall be allowed on hands
and/or feet. No equipment used in any division where points may be scored to
the head shall have fingers or toes protruding. Although this does not infer an
endorsement, for clarification of this section, "foam type" shall refer to items
currently available to the general public under the trade names of "Pro-Tec",
"Bionic", and "Safe-T", etc.. No type of vinyl, leather, or cloth product may be
used on any part of the body designated as a natural striking weapon that may
be propelled at the opponent for the purpose of scoring a point to the head
area.
B. - No type of body armor or protective equipment may be used that
employs metal as a part of its basic construction.
C. - No competitor shall be allowed to wear street shoes in the sparring
divisions. A competitor may wear a mat type (boxing or wrestling) shoe with the
permission of his opponent. Safety equipment
will then be worn over the shoe.
D. - A mouthguard and groin protection is mandatory in all sparring
divisions.
Rule #30: Rout
A. - A competitor who scores five (5) points before the two minute
period expires shall automatically be declared the winner by rout.
Rule #31: Decision
If the two-minute period ends without a victory by rout, the competitor
with the greatest number of points shall be declared the winner of the match.
15
Rule #32: Overtime
If at the end of the two-minute period no points have been scored or
both competitors have the same number of points, the winner shall be determined in an overtime match. The referee shall allow the competitors a 30
second rest period before starting the overtime However, a match may
continue immediately with the consent of the competitors, overtime shall be
treated as a new match, with no penalties or warnings carried over. The
overtime match shall have no time limit, first point wins.
Rule #33: Disqualification
Whenever a competitor is disqualified, the match shall be awarded to
his opponent. However, in a "round-robin" situation, each match shall be
treated as a new match with no penalties or warnings carried over, and the
disqualification treated as one loss against the competitor.
Rule #34: Disqualification During Semi-Finals
Whenever a competitor is disqualified during a semi-final match or
round robin match, he will be permitted to participate in any other matches
needed to determine first, second, and third places. The exception to this shall
be in circumstances where the competitor is disqualified for "unsportsmanlike
conduct" in which case the disqualified competitor shall be assigned to 3rd
place with no award, and other competitors shall move up to fill any award
vacancies.
Rule #35: Forfeit
Whenever for any reason a contestant is unable to finish a match,
through no fault of his opponent, the match shall be awarded to his opponent.
If a contestant cannot continue to compete due to the fault of his opponent,
then the opponent shall be disqualified and both slots shall be vacated.
Rule #36: Registering A Complaint
Should a competitor or instructor believe that an infraction of the
rules has occurred, they may ask the referee to stop the match and request that
a clarified decision be rendered. It shall be the duty of the participating officials
to examine and clarify the matter to the satisfaction of all concerned. An
arbitrator should be included in this ! decision making process to insure proper
interpretation of the rule or circumstances in question. In the event that this
body is unable to solve the dispute, then the chief arbitrator shall be consulted.
The promoter, or his agent(s) shall have the final word on all disputes.
16
Rule #37: Elimination Charts
A. - Nicknames or ring names shall not be allowed to be used on the
elimination charts or entry blanks. The entry blank is a legal document and
shall be treated as such.
B. - Under circumstances where two (2) competitors from the same
school or association are paired during the same match, the chart may be
changed under the following conditions:
1. Any and all changes must be requested before commencement of
the round at the top of the chart. There will be no changes after the first match
has begun.
2. There must be no objections from anyone directly affected by the
change.
3. The change must be approved by the chief arbitrator and made by
him, unless he directs the responsibility to someone else.
C. - In the process of setting up the elimination chart, officials will
endeavor to not have a round robin situation arise. There will be no round
robins run in any division that by number of competitors, will commence
beyond two (2) rounds before such circumstances occur. After the 2nd round
if there are three (3) competitors left, they shall draw lots to determine which
shall draw a "bye". The other two shall compete, loser takes 3rd place.
D. - In the event circumstances dictate that a round robin must be run,
it shall be done as follows:
1. If there are three (3) competitors left in a division, they must
compete against each other.
2. The winner of the first match rests while the loser fights the third
person.
3. After that match, no matter the outcome, the third person fights the
winner of the first match.
4. If the matches end in a tie of wins and losses, they shall repeat the
matches.
5. In a grand championship round robin, the winner of the first match
fights the waiting competitor because there is only one place to be won and
there is no second or third place to be decided.
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Rule #38: Striking Areas
A. - Senior brown and black.
1. Face
6. Sternum/solar plexus
2. Head
7. Groin
3. Sides of neck
8. Kidneys
4. Clavicle
9. Ribs
5. Pectorals
B. - Junior and senior white.
1. Pectorals
2. Kidneys
3. Sternum/solar plexus
4. Groin
5. Ribs
6. Head (optional)
C. - Pee Wees.
1. Pectorals
2. Sternum/solar plexus
3. Groin
4. Ribs
5. Head (Optional)
Rule #39: Jumping Divisions
A. - All competitors shall be matched according to age, sex, weight,
height, or proficiency as determined by the promoter.
B. - No competitor shall be allowed to switch, change, or compete
in any division other than his or her specific category.
C. - The only exception shall be in Pee Wee and Juniors Freesparring. At the discretion of the promoter or, his designated agents, competitors may be moved from one category to another to compensate for size
differentials in the interest of safety, and fair competition.
D. - Under these circumstances, an extremely large child be moved
up in categories until his height and weight approximates that of the
division he shall compete in, regardless of age. Conversely, a child that is
small for his age shall be afforded the same privilege in moving down in
categories. It should be noted that rank and proficiency shall also be
considered in this decision.
Rule #40: Competitor Eligibility
A. - The promoter reserves the right to refuse eligibility to compete
to anyone who does not fit the guidelines for competition.
B. - The promoter may require identification to determine the
identity of a competitor.
18
OFFICIAL
INTERNATIONAL KARATE CHAMPIONSHIP
RULES
SECTION TWO (2) - FREESPARRING (TEAMS)
Rule #1: The Team
A. - Each team shall consist of three (3) competitors. If, by reason of
injury, a team looses any members after the first full team round, a substitute
from within the original team members may take his/her place. However,
the same substitute must be used for that injured competitor in subsequent
rounds. This individual shall be known as the designated substitute". Any
substitutes other than one of the original team members is not permitted
and shall result in the automatic disqualification of the entire team from
further team competition.
B. - All guidelines for the competitor as an individual shall apply to
the team as a whole. (See Rule #1, Section 1.)
Rule #2: Rounds
Team competition, under normal circumstances shall be limited to
three (3) two (2) minute rounds, with each member fighting one (1) round.
The exceptions shall be in instances of the "designated substitute" rule, or in
the event of overtime team competition.
Rule #3: Team Scoring
Victory in each round shall be awarded to the competitor who
accumulates the greatest number of points. If neither competitor has
achieved a point advantage at the end of the round, that round shall be
declared a draw. The total number of points accumulated by a competitor
during his match shall be added to the total team score. The team accumulating the greatest total number of points at the end of regulation time of
the third (3) match shall be declared the winning team.
Rule #4: Overtime
If at the end of three (3) rounds both teams have scored the same
number of points, the winner shall be determined in an additional two
minute overtime match. Each team shall have the option of fielding whichever team member it chooses for the overtime match.
19
Rule #5: Competitor Disqualification
A. - Whenever a competitor is disqualified during team competition, the round shall be awarded to his opponent utilizing the following formula:
1. All points accumulated by the disqualified competitor
during the disqualifying round shall be forfeit, and two (2) points
added to his opponent's score.
Rule #6: Forfeiture
A. - When, for any reason, a competitor is unable to fight a full
two minute round, through no fault of his opponent, the round shall
be forfeited to the competitor able to continue utilizing the following
formula:
1. The forfeiting competitor shall keep his points, and two
points shall be added to his opponent's score.
Rule #7: Inclusionary Rule
All other rules of light (touch) control contact competition as
outlined herein shall apply to team competition.
Rule #8: Order Of Competition
A. - The team to field the first player shall be determined by a
coin toss. The team winning the toss may field the first player or pass it
to the other team.
B. - The team losing the toss shall decide whether they are
"red" or "white" team.
C. - When a team fields a player, once any player puts one (1)
foot in the ring, he must compete that round.
20
OFFICIAL
INTERNATIONAL KARATE CHAMPIONSHIP
RULES
SECTION THREE (3) - FORMS (INDIVIDUAL)
Rule #1: The Competitor
A. - All contestants must present themselves suitably attired, and
ready to compete. They may be divided into separate competitions based on
age, sex, style, or proficiency as determined by the promoter. The competitor
shall wear a uniform that in his opinion best represents the style or form he is
to perform. The uniform thusly becomes part of the scoring process. This
would mean for example, that a Japanese form performed in a traditional
Chinese uniform would not be given the same score as the same quality
performance in a traditional Japanese uniform.
B. - Brown belt and under shall not recite the name of their form, style,
etc.. The referee will verify the competitors name and inform them when to
begin.
C. - Violation of the rule will be a .5 deduction. The deduction will be
made before scores are given.
Rule #2: The Form
Each performer shall perform one (1) fight-choreographed routine,
however, a performer should be prepared to perform at least two (2) routines,
in the event of a tie score.
Rule #3: Tie Scores
A. - If the competition ends with two or more performers holding
identical scores in any of the three place awards, those performers shall be
required to repeat the same routine performed during their initial competition.
B. - If the performers are still tied, they will each be required to perform
a different routine until a winner is declared with a superior score.
Rule #4: Number Of Officials
One referee and four judges shall be used to evaluate each routine.
The promoter shall have the option of varying the number of officials to suit
particular situations that may arise, however, all performers within a division
shall be judged by the same number of officials.
Rule #5: Removal Of An Official
In general, it is expected that all performers within a forms division,
have the right to all be judged by the same set of officials to maintain a balance
of scoring. The promoter shall be allowed to make exceptions to this rule.
21
Rule #6: Order Of Performance
The order of performance shall be at random. The referee shall
choose the first competitor, and then in rotation by the other judges the rest
of the competitors will be picked.
Rule #7: Duties Of The Head Referee
A. - The head referee shall be charged with the general administration of the competition. He shall call each performer forward to perform, have
the score recorded after each routine, and shall verify all tabulations.
B. - The referee shall also act as liaison between the performers,
officials, and the audience. He shall announce each official decision in a loud,
clear voice and simultaneously indicate to which performer the ruling
applies.
Rule #8: Scoring
A. - The five officials shall each award points on the basis of 10.0 for a
perfect score, with half point intervals below the rank of brown belt, and
decimal point intervals for brown and black belt divisions.
B. - The referee shall direct the scorekeeper to note on the score
sheet the point scores of each official, and then eliminate the highest and
lowest scores, using the sum of the three remaining scores for the evaluation
of the performance. In the event there are more than one identical high or
low scores, then only one of each shall be discarded.
Rule #9: Scoring Showmanship
A. - Any competitor using music, drums, or any rhythm device must
compete in this division.
B. - The highest point values shall be awarded for overall expressiveness and beauty of composition. The ideal performer will make a strong
entrance and exit from the competition area. When performing, the intensity
and crispness of the movements, the variations in rhythm, the focus of the
eyes, and the changes in their facial expressions will make their routine come
to life. The officials should be able to visualize the performer's imaginary
opponent, as he executes the different fighting techniques.
C. - When a musical performance is allowed by the promoter the I
performer must also be evaluated on his ability to use the music to enhance
their routine. The selection of music should allow for a variety of rhythms, with
slow and fast passages. A short musical introduction to the routine is acceptable.
Too long a passage shall be regarded as poor form.
22
D. - The performers movements should be synchronized with the major
accents in the music, and the routine should terminate precisely with the music.
A form performance that is shorter or longer than the music shall be penalized.
Improper use of music may also devalue the performers, score for overall execution. Music shall not be allowed in traditional categories of forms competition,
and shall only be used in the "open" or "non-traditional" categories.
E. - Two-man sets or routines are to be judged as one. The synchronizing
of their movements must be precise. They should also possess crispness and be
full of all other ingredients necessary to impress the officials.
Rule #10: Scoring Difficulty
Routines which demonstrate the widest spectrum of techniques shall
be given the highest point values. A routine composed entirely of hand
techniques cannot be scored as high as a routine which shows a balance
between hand and foot techniques. The officials should also keep in mind that
difficulty may exist in particular combination of techniques. In all cases, the
difficulty of the routine should correspond with the capability of the performer.
A routine which is performed with a great deal of difficulty, or is obviously
unmastered, must be proportionately penalized.
Rule #11: Scoring Execution
A. - In an artistic performance, the martial artist must show that he is the
master of his body and its movements, and that he can complete his routine with
control, ease, style, and exactness. With this in mind, the officials must first look
for good posture, continuity, crispness of movement, and proper technique.
B. - Hard style forms shall be evaluated on the following basis:
1. Balance - Particularly during the transition between
techniques.
2. Stancework - Each stance should show a measure of consistency of
height, width, and balance throughout the routine.
3. Focused power - Techniques must be concentrated and visually
powerful.
C. - Soft style forms shall be evaluated on a different basis:
1. Balance - Particularly before and after an "acrobatic" technique.
2. Fluidity - The transition between techniques must be smooth with
uninterrupted flow.
3. Explosive power - Techniques must be sudden, and generated
throughout the body with the appearance of elegance.
23
Rule #12: Coaching
Neither instructors nor fellow students are permitted to speak, signal,
or any way coach a performer during their performance. Nor may they attempt
to influence the officials in their decisions. Violation of this rule shall result in the
disqualification of the performer upon verification of their association.
Rule #13: Unsportsmanlike Conduct
Rude, vulgar or abusive behavior on the part of a performer, an
instructor, or fellow student shall result in the immediate
disqualification of the performer at issue.
Rule #14: Championships
A. - First, second, and third place awards will be done on the basis of
total point scores. In the event a grand championship is to be chosen, he shall be
determined from a field of performers from all black belt divisions and weapons
divisions.
B. - All "extension" forms (music, weapons, non-traditional) shall not
compete against traditional forms for grand championship. They shall compete
against each other.
Rule #15: Technique Division
A. - A competitor must demonstrate self defense techniques for three
(3) different attacks. A grab, punch, and a kick. They shall demonstrate each
defense twice. Once, slow and again at street speed.
B. - Competitors shall be judged on execution, effectiveness, practicality, and overall presentation.
C. - The competitor should endeavor to showcase him/her self and their
art.
D. - Only the individual performing the techniques shall be judged.
E. - The competitor may utilize as many persons as necessary to
perform.
F. - The performance shall take no more than five (5) minutes.
G. - Performers shall have the option of performing all three techniques
at one time utilizing one (1) or more attackers, or one (1) at a time.
H. - "Street attackers" may be anyone who has paid his/her way into the
tournament either as a competitor or a spectator.
1. Only the individual who is being judged is obliged to pay an entry
fee.
I. - Although props are acceptable, no music or acoustical enhancement is allowed.
Rule #16: Other
If a question arises not provided for in these rules, then the promoter shall
render the decision. The decisions of the promoter and the officials shall be
final.
24
OFFICIAL
INTERNATIONAL KARATE CHAMPIONSHIP
RULES
SECTION FOUR (4) - FORMS (WEAPONS)
Rule #1: The Weapon
A. - Only those weapons that are kept under the constant
control of the performer's limbs are suitable for competition. Throwing stars, darts, arrows, and flying projectiles of any kind may not be
used.
B. - The referee shall inspect all weapons prior to competition
to determine their suitability for use. Any weapon which the referee
feels might endanger the audience, officials, or the performer due to
worn parts or poor construction, may not be used.
Rule #2: Scoring The Weapon Routine
A. - The officials shall bear in mind that a weapon is an extension of the arms and legs. The performer must show that he is the
master of both his body and his weapon. When performing, the
strength of his movements, the control over the weapon, and the ease
of transition between techniques must all attest to a perfect coordination of the body with the weapon.
B. - The choice of weapon should correspond to the capability
of the performer. A performer who chooses a weapon too heavy to
wield with control and power, or who uses the weapon without any
relationship between body movement and weapon techniques, must
be severly penalized in the scoring.
Rule #3: Inclusionary Rule
All other rules of forms competition shall apply to weapons
competition.
25
SECTION FIVE (5) - JUDGES FLAG SIGNALS
“No Point” - Flags crossed and waved in front of the
body, arms straight.
“Point” - Flag held directly to
side at shoulder level.
“Simultaneous Attack” - Flags
pointed directly at each other at
pectoral height.
“No See” - Crossed flags in front
of face.
“Warning Of Foul” - Offender’s
flag held straight up and rotated
in a small circle.
“Draw” - Both flags held high and
crossed above the head.
“Foul” - Offender’s flag held
straight up and rotated in
large circle.
“Winner” - Flag of winner held
high and vertical above the
shoulder.
26
“Stepping Out Of Bounds” - (No
Iillustration.)
Eliminations: Tapping flag shafts
against each other.
Finals: Short blast of official’s
whistle.
SECTION SIX (6) -- REFEREE HAND SIGNALS
“Begin” - Start of a match. No hand signals.
Referee steps away.
“Point” - Arm at 45 angle on side
that scored, palm out.
“Continue Match” - Out-stretched arms in front of
competitors, palm out. Arms brought down
sharply, palms in.
“Warning Of Foul” - Point to belly button of
offender.
“Foul” - Point to face of offender.
27
“Time” - One finger on flat, palm down hand.
“Winner” - Arm outstretched upward on
winner side.
“No Point” - Hands crossed in front, sharply
snapping down, palms down.
“Draw” or “Return To Line” - Hands crossed in
front, sharply snapping down, palms out.
28
DETERMINING "BYES"
1. - Total the number of contestants (A).
2. - Use the next highest table bracket number.
3. - Subtract the number of contestants from the next highest table
bracket. The difference is your numbers of byes (B).
4. - From this point on the table, move to column (C) and read upwards.
These numbers tell you where you should mark "B" for "Byes" on your
elimination chart.
5. - NOTE: If total amount of contestants is 4; 8; 16; 32; 64; or 128,
THERE IS NO BYE.
29