Sasuke Kroniken 2
Transcription
Sasuke Kroniken 2
Sasuke Kroniken 2 1 import javax.imageio.ImageIO; import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.Random; public class sK2{ public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); } private static void createAndShowGUI() { int players=3;//spieler anzahl max 10 Player users=new Player(players);//erzeuge alle spieler JFrame f = new JFrame("sasuke chronics V2");//erzeuge jframe f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//jframe schliessenfuntkion f.setResizable(false); f.add(new MyPanel(users,players));//erzeuge grafikpanel f.setPreferredSize(new Dimension(1200, 800));//größe jframe f.pack(); f.setVisible(true);//sichtbarkeit } } class Player{//klasse spieler public int[][] charas;//alle spieler Array public int[][] useWeapon;//Array für waffen die gerade benutzt werden public int[][] weapons;//Array für waffen die gerade benutzt werden public int[][] guns;//Array für waffen die gerade benutzt werden public int players; //anzahl Spieler public int useWeaponsValue; public void setNull(){ for(int i=0;i<100;i++){for(int o=0;o<useWeaponsValue;o++){useWeapon[i][o]=0;}} } public Player(int players){ this.players=players; int charasValue=18;//anzahl an eigenschaften array charas int weaponsValue=7;//anzahl an eigenschaften array weapons int gunsValue=7;//anzahl an eigenschaften array guns useWeaponsValue=7;//anzahl an eigenschaften array useWeapon charas=new int[players][charasValue]; useWeapon=new int[100][useWeaponsValue]; weapons=new int[10][weaponsValue]; guns=new int[10][gunsValue]; Random rand=new Random(); for(int i=0;i<players;i++){ for(int o=0;o<charasValue;o++){ charas[i][0]=1;//chara charas[i][1]=rand.nextInt(1200);//chara X charas[i][2]=350;//chara Y charas[i][3]=1;//charaAction charas[i][4]=0;//charaActionCount charas[i][5]=0;//charaActionValue charas[i][6]=1;//charaPosition charas[i][7]=1;//rand.nextInt(10);//charaSpeedBonus charas[i][8]=1000;//charaHP charas[i][9]=100;//charaMP charas[i][10]=0;//charaWeapon charas[i][11]=300;//charaWeaponMunition charas[i][12]=0;//charaGun charas[i][13]=300;//charaGunMunition charas[i][14]=0;//charaGegner charas[i][15]=3000;//charaGold charas[i][16]=rand.nextInt(50);//charaPower charas[i][17]=0;//charaStatus } } charas[0][1]=10; charas[0][2]=380; charas[0][7]=20; charas[0][8]=10000; charas[0][16]=50; for(int i=0;i<100;i++){ for(int o=0;o<useWeaponsValue;o++){ useWeapon[i][0]=0;//weapon Aktiv? und Count useWeapon[i][1]=0;//weapon X useWeapon[i][2]=0;//weapon Y useWeapon[i][3]=0;//weaponPosition useWeapon[i][4]=0;//weaponType useWeapon[i][5]=0;//weaponMunitionType useWeapon[i][6]=0;//weaponBesitzer } } for(int i=0;i<10;i++){ for(int o=0;o<weaponsValue;o++){weapons[i][o]=0;} weapons[i][0]=i;//weaponId weapons[i][1]=(i*10);//weaponPower weapons[i][2]=(i*10);//weaponMunition for(int o=0;o<gunsValue;o++){guns[i][o]=0;} guns[i][0]=i;//weaponId guns[i][1]=(i*10);//weaponPower guns[i][2]=(i*10);//weaponMunition } } } class MyPanel extends JPanel { public Graphics g;//gfx komponenten public Player Users;//objekt für klasse spieler public int players;//anzahl spieler public int getItem;//gewinn nach kampf public String sItem=""; public boolean weaponAnimation=true; public MyPanel(Player users, int players) { new Timer(200, paintTimer).start();//start timer setupKeyBinding();//keybindings Users=users; this.players=players; } protected void paintComponent(Graphics g) { addMouseListener(new MouseListener() {//mouselistener @Override public void mouseReleased(MouseEvent e) {}//mouselistener released @Override public void mousePressed(MouseEvent e) {}//mouselistener pressed @Override public void mouseExited(MouseEvent e) {}//mouselistener exited @Override public void mouseEntered(MouseEvent e) {}//mouselistener entered @Override public void mouseClicked(MouseEvent e) {//mouselistener clicked 2 for(int i=0;i<7;i++){ if(((e.getX()>=(3+((100*i)+(20*i))))&&(e.getX()<=(103+((100*i)+(20*i)))))&&((e.getY()>=520)&&(e.getY()<=580))){ Users.charas[0][10]=(i+1); Users.charas[0][11]=10; Users.charas[0][15]=Users.charas[0][15]-1;} if(((e.getX()>3)&&(e.getX()<100))&&((e.getY()>590)&&(e.getY()<610))){ Users.charas[0][12]=(i+1); Users.charas[0][13]=10; Users.charas[0][15]=Users.charas[0][15]-1;} if(((e.getX()>123)&&(e.getX()<223))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-2;} if(((e.getX()>243)&&(e.getX()<343))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-3;} if(((e.getX()>363)&&(e.getX()<463))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-4;} if(((e.getX()>483)&&(e.getX()<583))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-8;} if(((e.getX()>603)&&(e.getX()<703))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-12;} if(((e.getX()>723)&&(e.getX()<823))&&((e.getY()>590)&&(e.getY()<610))){Users.charas[0][11]=30;Users.charas[0][15]=Users.charas[0][15]-40;} } } }); super.paintComponent(g);//gfx komponenten Image konoha,scroll,scrollEnd,cWeapon;//init images konoha = Toolkit.getDefaultToolkit().getImage("map/konoha.gif"); g.drawImage(konoha, 0, 0 , null);//make background String changeWeapon=""; int staticSize=35; int changeX=0; drawWeaponClick(g); for(int i=0;i<players;i++){//controllpanel für jeden spieler if(i==0){ scroll = Toolkit.getDefaultToolkit().getImage("chara/scroll.gif"); g.drawImage(scroll, 1, 1 , null); g.setColor(Color.white); g.fillRect(20,10,220,150); g.setColor(Color.black); g.drawRect(20,10,220,150); changeWeapon="";changeX=0; if(getItem!=0){ switch(getItem){ case(1):Users.charas[i][8]=Users.charas[i][8]+200;sItem="HP+200";break; case(2):Users.charas[i][9]=Users.charas[i][9]+50;sItem="MP+50";break; case(3):Users.charas[i][15]=Users.charas[i][15]+1000;sItem="Gil+1000";break; case(4):Users.charas[i][7]=Users.charas[i][7]+2;sItem="Speed+2";break; case(5):Users.charas[i][16]=Users.charas[i][16]+10;sItem="Stärke+10";break; default:break;}getItem=0; } if(Users.charas[i][10]!=0){changeWeapon="weapon/throw"+Users.charas[i][10]+".gif";} if(Users.charas[i][12]!=0){changeWeapon="weapon/shoot"+Users.charas[i][12]+".gif";changeX=-20; if((Users.charas[i][12]==7)||(Users.charas[i][12]==4)){changeX=-5;}} if(changeWeapon!=""){cWeapon = Toolkit.getDefaultToolkit().getImage(changeWeapon); g.drawImage(cWeapon, (staticSize+changeX),100 , null);} g.drawString("HP: "+Users.charas[i][8],staticSize,25); g.drawString("MP: "+Users.charas[i][9],staticSize,37); g.drawString("Gil: "+Users.charas[i][15],staticSize,49); g.drawString("Stärke: "+Users.charas[i][16],staticSize,61); g.drawString("Speed: "+Users.charas[i][7],staticSize,73); g.drawString("Gewinn: "+sItem,staticSize,85); g.drawString("Munition: "+Users.charas[i][11],staticSize,97); scrollEnd = Toolkit.getDefaultToolkit().getImage("chara/scroll_end.gif"); g.drawImage(scrollEnd, 237, 10 , null); }else{ g.setColor(Color.white); g.fillRect((170+(100*i)),10,80,80); g.setColor(Color.black); g.drawRect((170+(100*i)),10,80,80); changeWeapon="";changeX=0; if(Users.charas[i][10]!=0){changeWeapon="weapon/throw"+Users.charas[i][10]+".gif";} if(Users.charas[i][12]!=0){changeWeapon="weapon/shoot"+Users.charas[i][12]+".gif";changeX=-20; if((Users.charas[i][12]==7)||(Users.charas[i][12]==4)){changeX=-5;}} if(changeWeapon!=""){cWeapon = Toolkit.getDefaultToolkit().getImage(changeWeapon); g.drawImage(cWeapon, (190+(100*i)+changeX),50 , null);} g.drawString("HP: "+Users.charas[i][8],(180+(100*i)),30); g.drawString("MP: "+Users.charas[i][9],(180+(100*i)),40); g.drawString("Gil: "+Users.charas[i][15],(180+(100*i)),50); g.drawString("Stärke: "+Users.charas[i][16],(180+(100*i)),60); } if(Users.charas[i][17]<=0){drawChara(g,i);} else{Users.charas[i][17]++;deathChara(g,i);if(Users.charas[i][17]>50){Users.charas[i][17]=0;} } } drawWeaponUsed(g); } public void drawWeaponUsed(Graphics g){ this.g=g; for(int i=0;i<100;i++){ if((Users.useWeapon[i][0]>0)&&(Users.useWeapon[i][0]<30)){ Users.useWeapon[i][0]++; String weaponPosition="right"; String weaponName="throw1"; String sImg=""; int plusX=0; int plusY=50; int plusLeftRight=0; if(Users.useWeapon[i][3]==1){weaponPosition="right";Users.useWeapon[i][1]=Users.useWeapon[i][1]+10;plusLeftRight=60;} if(Users.useWeapon[i][3]==2){weaponPosition="left";Users.useWeapon[i][1]=Users.useWeapon[i][1]-10;} if(Users.useWeapon[i][4]==5){weaponName="throw"+Users.useWeapon[i][5]+""; if(Users.useWeapon[i][5]==2){plusX=0;plusY=60;} } if(Users.useWeapon[i][4]==6){weaponName="bullet"+(Users.useWeapon[i][5]-1)+""; switch(Users.useWeapon[i][5]){ case(1):plusY=63;break; case(2):plusX=30;plusY=63;break; case(3):plusX=30;plusY=63;break; case(4):plusX=30;plusY=63;break; case(5):plusX=30;plusY=63;break; case(6):plusX=30;plusY=63;break; case(7):plusX=30;plusY=42;break; } if(Users.useWeapon[i][3]==2){plusX=-10;} } sImg="weapon/"+weaponName+"_"+weaponPosition+".gif"; if((Users.useWeapon[i][4]==5)&&((Users.useWeapon[i][5]==3)||(Users.useWeapon[i][5]>4))){ if(weaponAnimation){sImg="weapon/"+weaponName+"_"+weaponPosition+"1.gif";weaponAnimation=false;} else{sImg="weapon/"+weaponName+"_"+weaponPosition+"2.gif";weaponAnimation=true;} } plusX=plusX+plusLeftRight; Image weapon = Toolkit.getDefaultToolkit().getImage(sImg); g.drawImage(weapon, (Users.useWeapon[i][1]+plusX), (Users.useWeapon[i][2]+plusY), null); for(int o=0;o<players;o++){ if(((Users.charas[o][1]>=(Users.useWeapon[i][1]+plusX-80))&&(Users.charas[o][1]<=(Users.useWeapon[i][1]+plusX+10)))&&(Users.charas[0][17]==0)){ if(Users.useWeapon[i][6]!=o){ Users.charas[o][8]=Users.charas[o][8]-Users.charas[0][16]; Users.useWeapon[i][0]=100; 3 if(Users.charas[o][8]<=0){ int getMoneyId=Users.charas[0][14]; Users.charas[0][15]=Users.charas[0][15]+Users.charas[getMoneyId][15]; Users.charas[o][8]=2000;//new chara Users.charas[o][17]=1;//status tot } } } } if(i>97){Users.setNull();} } } } public void drawChara(Graphics g, int i){ this.g=g; String position="right"; if(Users.charas[i][17]==0){ String action="stand"; int diffX=Users.charas[i][1]-Users.charas[0][1]; int diffY=Users.charas[i][2]-Users.charas[0][2]; boolean inFight=true; if(i!=0){//PC spieler Random rand=new Random(); int fightOption=rand.nextInt(19); int selectWeapon=rand.nextInt(7); int shadowAction=0; int shadowId=Users.charas[0][14]; boolean useWeaponCheck=true; if(diffY<=-20){shadowAction=3;inFight=false;} if(diffY>=20){shadowAction=4;inFight=false;} if(diffX<=-30){shadowAction=1;inFight=false;} if(diffX>=30){shadowAction=2;inFight=false;} if((Users.charas[i][4]==0)&&(shadowAction!=0)){Users.charas[i][3]=2;Users.charas[i][4]=4;}//setze counter if((Users.charas[i][4]==0)&&(inFight)){ Users.charas[0][8]=Users.charas[0][8]-Users.charas[i][16]; Users.charas[0][14]=i; if(fightOption<7){Users.charas[i][3]=3;Users.charas[i][4]=4;}//punch if(fightOption>7){Users.charas[i][3]=4;Users.charas[i][4]=5;}//kick if(fightOption>15){Users.charas[i][3]=5;Users.charas[i][4]=3;Users.charas[i][10]=selectWeapon;Users.charas[i][12]=0; for(int o=0;o<100;o++){ if(useWeaponCheck){ if(Users.useWeapon[o][0]==0){ useWeaponCheck=false; Users.useWeapon[o][0]=1; Users.useWeapon[o][1]=Users.charas[i][1]; Users.useWeapon[o][2]=Users.charas[i][2]; Users.useWeapon[o][3]=Users.charas[i][6]; Users.useWeapon[o][4]=Users.charas[i][3]; Users.useWeapon[o][6]=i; if(Users.charas[i][3]==5){Users.useWeapon[o][5]=Users.charas[i][10];}}}} }//throw //if(fightOption>10){Users.charas[i][3]=7;Users.charas[i][4]=15;}//jump //if(fightOption>10){Users.charas[i][3]=8;Users.charas[i][4]=15;}//tele } if(Users.charas[i][4]!=0){ if(shadowAction==1){Users.charas[i][1]=Users.charas[i][1]+5;Users.charas[i][6]=1;} if(shadowAction==2){Users.charas[i][1]=Users.charas[i][1]-5;Users.charas[i][6]=2;} if(shadowAction==3){Users.charas[i][5]=3;} if(shadowAction==4){Users.charas[i][5]=-3;} } else{shadowAction=0;} } if(Users.charas[i][6]==2){position="left";} if(Users.charas[i][4]!=0){ switch(Users.charas[i][3]){ case(1): action="walk"+(5-Users.charas[i][4])+""; if(Users.charas[i][6]==1){Users.charas[i][1]=Users.charas[i][1]+Users.charas[i][7];} if(Users.charas[i][6]==2){Users.charas[i][1]=Users.charas[i][1]-Users.charas[i][7];} break; case(2): action="walk"+(5-Users.charas[i][4])+"";Users.charas[0][14]=0; if(Users.charas[i][6]==1){Users.charas[i][1]=Users.charas[i][1]+Users.charas[i][7];} if(Users.charas[i][6]==2){Users.charas[i][1]=Users.charas[i][1]-Users.charas[i][7];} if((Users.charas[i][2]>320)&&(Users.charas[i][2]<405)){ if(Users.charas[i][5]>0){Users.charas[i][2]=Users.charas[i][2]+Users.charas[i][5];} if(Users.charas[i][5]<0){Users.charas[i][2]=Users.charas[i][2]+Users.charas[i][5];}} if(Users.charas[i][2]<=320){if(Users.charas[i][5]>0){Users.charas[i][2]=Users.charas[i][2]+Users.charas[i][7];}} if(Users.charas[i][2]>=405){if(Users.charas[i][5]<0){Users.charas[i][2]=Users.charas[i][2]-Users.charas[i][7];}} break; case(3):action="fightpunch"+(5-Users.charas[i][4])+""; int enemy=Users.charas[0][14]; if((inFight)&&(i==0)&&(Users.charas[0][14]!=0)){ Users.charas[enemy][8]=Users.charas[enemy][8]-Users.charas[0][16]; if(Users.charas[enemy][8]<0){Users.charas[enemy][17]=1;} } break; case(4):action="fightkick"+(6-Users.charas[i][4])+"";break; case(5):action="fightthrow"+(4-Users.charas[i][4])+"";if((Users.charas[i][10]==0)||(Users.charas[i][11]==0)){action="stand";} break; case(6):action="fightgun"+Users.charas[i][12];if((Users.charas[i][12]==0)||(Users.charas[i][13]==0)){action="stand";}break; case(7):action="jump"+(15-Users.charas[i][4])+""; if(Users.charas[i][4]>5){ if(Users.charas[i][6]==1){Users.charas[i][1]=Users.charas[i][1]+Users.charas[i][7];} if(Users.charas[i][6]==2){Users.charas[i][1]=Users.charas[i][1]-Users.charas[i][7];}} break; case(8):if(Users.charas[i][9]>1){action="tele"+(15-Users.charas[i][4])+""; if(Users.charas[i][4]==7){ if(Users.charas[i][6]==1){Users.charas[i][1]=Users.charas[i][1]+700;} if(Users.charas[i][6]==2){Users.charas[i][1]=Users.charas[i][1]-700;}} Users.charas[i][9]=Users.charas[i][9]-1;}else{Users.charas[i][9]=0;} break; default:break;} Users.charas[i][4]--;}//count charaAction runter Image charaImg = Toolkit.getDefaultToolkit().getImage("chara/sasuke_"+position+"_"+action+".gif"); g.drawImage(charaImg, Users.charas[i][1],Users.charas[i][2] , null);//zeichne chara }else{ Image charaImg = Toolkit.getDefaultToolkit().getImage("chara/sasuke_"+position+"_lie.gif"); g.drawImage(charaImg, Users.charas[i][1],Users.charas[i][2] , null);//zeichne chara } } public void deathChara(Graphics g, int i){ if(Users.charas[i][17]==3){ if(i==0){Users.charas[0][15]=0;} else{ Users.charas[0][15]=Users.charas[0][15]+1; Random rand=new Random(); getItem=(rand.nextInt(4)+1); } Users.charas[i][8]=100; } 4 this.g=g; Image bannerU = Toolkit.getDefaultToolkit().getImage("map/bannerUchiha.gif"); g.drawImage(bannerU, 100, 320 , null);//zeichne banner } public void drawWeaponClick(Graphics g){ Image weapon,gun;//init images this.g=g; String sName=""; String wImg=""; int price=0; for(int i=0;i<7;i++){ g.setColor(Color.white); g.fillRect((2+(120*i)),520,100,65); g.setColor(Color.black); g.drawRect((2+(120*i)),520,100,65); switch(i){ case(0):sName="BoShurikan";wImg="throw1";break; case(1):sName="Kunai";wImg="throw2";break; case(2):sName="kl. Shurikan";wImg="throw3";break; case(3):sName="gr. Kunai";wImg="throw4";break; case(4):sName="Shurikan";wImg="throw5";break; case(5):sName="gr. Shurikan";wImg="throw6";break; case(6):sName="FeuerShurikan";wImg="throw7";break; default:break;} g.drawString(""+sName,(6+(120*i)),537); weapon = Toolkit.getDefaultToolkit().getImage("weapon/"+wImg+".gif"); g.drawImage(weapon, (6+(120*i)), 543 , null); } for(int i=0;i<7;i++){ g.setColor(Color.white); g.fillRect((2+(120*i)),590,100,20); g.setColor(Color.black); g.drawRect((2+(120*i)),590,100,20); switch(i){ case(0):price=100;break; case(1):price=200;break; case(2):price=500;break; case(3):price=1000;break; case(4):price=2000;break; case(5):price=5000;break; case(6):price=8000;break; case(7):price=20000;break; default:break;} g.drawString("Preis:"+price,(6+(120*i)),603); } /* for(int i=0;i<7;i++){ g.setColor(Color.white); g.fillRect((2+(120*i)),618,100,65); g.setColor(Color.black); g.drawRect((2+(120*i)),618,100,65); switch(i){ case(0):sName="Maschenpistole";wImg="shoot1";break; case(1):sName="Shotgun";wImg="shoot2";break; case(2):sName="Gewehr";wImg="shoot3";break; case(3):sName="Sniper";wImg="shoot4";break; case(4):sName="Plasmagun";wImg="shoot5";break; case(5):sName="Plasmagewehr";wImg="shoot6";break; case(6):sName="Racketenwerfer";wImg="shoot7";break; default:break;} g.drawString(""+sName,(6+(120*i)),640); gun = Toolkit.getDefaultToolkit().getImage("weapon/"+wImg+".gif"); g.drawImage(gun, (1+(120*i)), 645 , null); } */ } public void setAction(int modus,int Value1,int Value2){ Users.charas[0][3]=modus;//setze Action if(Users.charas[0][4]==0){//wenn ActionCount frei if(modus==1){//horizontal bewegen Users.charas[0][4]=Value1; if(Value2>0){Users.charas[0][6]=1;}else{Users.charas[0][6]=2;//setze ActionCountValue } } if(modus==2){//vertikal bewegen Users.charas[0][4]=Value1;//setze ActionCountValue Users.charas[0][5]=Value2;//setze charaActionValue } if(modus>=3){ Users.charas[0][4]=Value1;//setze ActionCountValue } if((modus==5)||(modus==6)){ if(modus==5){Users.charas[0][11]=Users.charas[0][11]-1;}else{Users.charas[0][13]=Users.charas[0][13]-1;} boolean useWcheck=true; for(int o=0;o<100;o++){ if(useWcheck){ if(Users.useWeapon[o][0]==0){ useWcheck=false; Users.useWeapon[o][0]=1; Users.useWeapon[o][1]=Users.charas[0][1]; Users.useWeapon[o][2]=Users.charas[0][2]; Users.useWeapon[o][3]=Users.charas[0][6]; Users.useWeapon[o][4]=Users.charas[0][3]; Users.useWeapon[o][6]=0; if(modus==5){Users.useWeapon[o][5]=Users.charas[0][10];} if(modus==6){Users.useWeapon[o][5]=Users.charas[0][12];}}} } } } } private void setupKeyBinding(){ int condition = JComponent.WHEN_IN_FOCUSED_WINDOW; InputMap inMap = getInputMap(condition); ActionMap actMap = getActionMap(); for (Direction direction : Direction.values()) { int key = direction.getKey(); String name = direction.name(); inMap.put(KeyStroke.getKeyStroke(key, 0), name); inMap.put(KeyStroke.getKeyStroke(key, InputEvent.SHIFT_DOWN_MASK), name); actMap.put(name, new MyKeyAction(this, direction)); } } Action paintTimer = new AbstractAction() {public void actionPerformed(ActionEvent e) {repaint();}}; } enum Direction{ UP(KeyEvent.VK_UP), DOWN(KeyEvent.VK_DOWN), LEFT(KeyEvent.VK_LEFT), RIGHT(KeyEvent.VK_RIGHT), JUMP(KeyEvent.VK_X), 5 PUNCH(KeyEvent.VK_V), KICK(KeyEvent.VK_B), THROW(KeyEvent.VK_N), SHOOT(KeyEvent.VK_M), TELE(KeyEvent.VK_C); private int key; private Direction(int key){this.key = key;} public int getKey(){return key;} } @SuppressWarnings("serial") class MyKeyAction extends AbstractAction{ private MyPanel p; private Direction direction; public MyKeyAction(MyPanel p,Direction direction){ this.p=p; this.direction=direction; } @Override public void actionPerformed(ActionEvent e){ switch (direction){ case RIGHT:p.setAction(1,4,3);break; case LEFT:p.setAction(1,4,-3);break; case DOWN:p.setAction(2,4,5);break; case UP:p.setAction(2,4,-5);break; case PUNCH:p.setAction(3,4,0);break; case KICK:p.setAction(4,5,0);break; case THROW:p.setAction(5,3,0);break; case SHOOT:p.setAction(6,5,0);break; case JUMP:p.setAction(7,14,0);break; case TELE:p.setAction(8,14,0);break; default:break; } } } 6