Play and Prosume 13th July 2011, 10am – 6pm Kunsthalle
Transcription
Play and Prosume 13th July 2011, 10am – 6pm Kunsthalle
Play and Prosume 13th July 2011, 10am – 6pm Kunsthalle projectspace Karlsplatz Treitlstraße 2, A-1040 Wien http://www.kunsthallewien.at/cgi-bin/page.pl?id=38;lang=de Vorträge, Screenings und Diskussionen zu aktuellen Strategien von Kunst, Medien und Propaganda, http://www.dieangewandte.at Eine Auskoppelung des Forschungsprojekts TEF/ Technology Exchange and Flow (HERA), http://trans-techresearch.net/tef Foto: TripleA profiler http://ludic.priv.at/AAA Medien sind allgegenwärtig, wir benutzen sie und sie uns: die Grenzen zwischen der Produktion und dem Konsum von Inhalten sind nicht mehr eindeutig zu ziehen. Die Mediengeschichte, der Blick auf den frühen Film, die ersten Fernsehprogramme zeigt, dass Propaganda nie auf ein passives Publikum einwirkte, sondern aktiven wenn auch nicht zwingend kritischen Konsum voraussetzte. Kein Wunder also, dass die Computerspieleindustrie heute die Film- und Fernsehbranche nicht nur technisch ablöst, wenn es darum geht, Propaganda geschmeidig und ständig in Gang zu setzen. Am 13. Juli wird es um die Spielregeln gehen auf die wir uns längst eingelassen haben – in unserem Leben mit Medien. In Diskussionen, Screenings und Vorträgen wird ein Blick auf das soziale Spiel unseres technisierten Alltags geworfen. Kommen Sie und spielen Sie nicht mit! (Margarete Jahrmann und Brigitte Felderer) Participants (Konferenzsprache Englisch): Dr. Gerald Bast (Rektor/ president University of Applied Arts Vienna), des. Rektorin Eva Blimlinger (des. Rektorin/ president des. Academy of Fine Arts Vienna), Prof. Dr. Margarete Jahrmann (artist/ researcher University of Applied Arts Vienna), Prof. Brigitte Felderer (curator and researcher, University of Applied arts Vienna, Dr. Barbara Fränzen (director, Film dept. Austrian Federal Ministry for Education, Arts and Culture), Prof. Dr. Michael Punt, research fellow Dr. Martha Blassnigg, Ph.D. cand. Martyn Woodward, (University of Plymouth/ Transtechnology research), Prof. Dr. Bert Hogenkamp, Dr. Rudmer Canjels (Free University of Amsterdam), Bas Agterberg (Bild en Geluit Archive Hilversum), Mark-Paul Meyer (senior curator the EYE Amsterdam), Dipl. Arch. Manfred Hermann (architect& researcher), Dr. Axel Stockburger (artist and researcher/ Academy of Fine Arts Vienna), Kristian Lukic (curator and researcher/ Bratislava/Novisad), Clemens Wolf (artist and urban interventionist), Dr. Peter Purgathofer/ Dr. Fares Kayali (University of Technology Vienna/ University of Applied Arts Vienna), Alessandro Ludovico (editor neural magazine/ Bari Italy), Felix Bohatsch (Indie Game Designer Broken Rules Vienna), and guests. 1 Play and Prosume This public symposion at Kunsthalle projectspace Vienna is put together by the research team „Pervasive Prosumer Plays“ at the University of Applied Arts Vienna as part of “TEF/ Technology, Exchange and Flow: Artistic Media Practices & Commercial Application”. This joint research project is funded by HERA Humanities in the European Research Area programme of the European Science Foundation. The research is led by Prof. Dr. Michael Punt, University of Plymouth, principal investigators are Dr. Margarete Jahrmann, University of Applied Arts Vienna and Prof. Dr. Bert Hogenkamp, Free University Amsterdam. Associate project partners are the Netherlands Institute for Sound and Vision Hilversum and the Eye Film Institute Netherlands, Amsterdam. Propaganda and play are critically connected - in the new socially networked forms of production and reception, subsumed under the term Produsage (Bruns 2008). Regarded as a concept in media the term invalidates the distinction between producer and consumer, thus including ideologies of collectivity and persuasion. This symposion reflects Produsage and persuasive strategies implicit in early films, in commissioned advertisement movies as well as in contemporary games and public arts in urban space. In order to communicate this research, curatorial methods, performance arts, Alternate Reality and Indie games will be discussed as emerging methodologies of arts research. The one-day event is based on panel discussions and impulse inputs by artists, researchers, curators, responsibles and decision makers of universities, film funds as well as the creative industries and independent game designing companies. Researchers, artists and Indie game developers as well as curators will discuss the relations between artistic avant-gardes and commercial applications. The developing discourse will critically question film, TV and game technologies and practices of public arts and performance as techniques of propaganda and intervention. Programme 10:00 - 10:45 //Welcome and Positioning of Arts Research Gerald Bast (president die Angewandte/University of Applied Arts Wien): Welcome Address Art research/ Künstlerische Forschung und die Angewandte Wien Margarete Jahrmann (artist and researcher Die Angewandte Wien) Play, Prosume, Propaganda: Film, Television, games and art shows? The concept of this event critically reflects urban interventions and exhibitions as methodologies of arts research in social design. How and why is it possible to host the development of an “exhibition game” as research project at an institution as the Angewandte Vienna – Is this the transdiciplinary arts research of the future? 2 Eva Blimlinger (des. Rektorin Akademie der bildenden Künste Wien) Arts-based research - a political strategy or/and a new field of disciplines? Arts-based-research brings the creation of artistic knowledge together with the kind of reflection that leads to an increase of society’s knowledge. Arts-based-research was always a part of artistic work but since the last years it is becoming an issue in the academic field. Is it only a political strategy to get financial support or/and is it a new field of artistic work. Barbara Fränzen (Leiterin der Abteilung Film im Bundesministerium für Unterricht, Kunst und Kultur) Do Art Funding Structures Fit To New Forms Of Art Making? Technologies in the media sector have changed rapidly in the recent years. Thus – speaking of film – new forms of storytelling, of reception as well as of production and distribution of art developed. Film funding bodies and their financing is focussing on screenings at festivals, theatres and art exhibitions. How to face the new situation? 10 min pause 11:00 – 12:30 // TEF research/ Archives and museums as venues to test new methodologies of research Mark-Paul Meyer (senior curator, the Eye Film Institute Netherlands) Play it again, Archive! The film archive is a place that constantly needs new interpretations, new approaches and new technologies to unveil the facts and meanings that are concealed in the collections. Curatorial, academic and artistic research are crucial strategies to explore the potential of the archive. For a film archive or museum, one of the critical topics of research is the cinematic and the phenomenon of the film itself - in the historical collection, as well as in contemporary cinematographic expressions - and to find modern and inspiring ways of exhibition. Bas Agterberg (curator, the Netherlands Institute for Sound and Vision Hilversum) O brother where art thou? This is about the audiovisual archive and its contact with the independent directors and producers. It will focus on commissioned film that relates to the TEF project. What audio-visual products have companies made in the past 25 years? And how are these productions archived, described, put into context and made accessible? Martyn Woodward (Michael Punt/ Martha Blassnigg, University of Plymouth, Transtechnology Research) Selling the Immaterial: Avant-garde Practices and Commercial Advertising Forms. This project discusses the mutual exchanges, convergences and crossovers between early commercial advertising and experimental avant-garde practices with a particular focus upon the persistence of perception within both. The Hamlet cigars campaign from UK in the 1960s is chosen as a core example of how audio-visual advertising works in selling the immaterial (of a happiness through a smoke), in 3 which the formal treatment discussed not merely as an strategy, but as a product recognizes the active role of minimalism used throughout the work is artistic stylisation or a conscious formal of a very human creativity which of the viewer. Bert Hogenkamp/ Rudmer Canjels (Free University Amsterdam) Industrial film and video production, 1950's to 1980's. Rudmer Canjels and Bert Hogenkamp will report on their ongoing research for the HERA Project 'Technology, Exchange and Flow: Artistic Media Practices & Commercial Application. 10 min pause 12:40- 13:40 // Panel TEF research/ Art and exhibitions, inside outside urban interventions and Alternate Reality Plays. Panel moderated and organised by: Brigitte Felderer and Margarete Jahrmann (University of Applied Arts, Vienna) Brigitte Felderer (curator, researcher, die Angewandte Vienna) The curatorial concept of the upcoming TEF exhibition is based on the research and discussions of the TEF project. The intended „show“ will present both its analogue and digital/cinematic „objects“ in the frame of an urban game. The planned exhibition will leave behind familiar forms and conventions of display. It will frame an imaginatory space, which can only be entered by following the rules of the exhibition game. Margarete Jahrmann (artist, researcher, die Angewandte Vienna/ Game Design at University of Arts Zurich) The Art and Politics of PLAY! The investigation of art as Double Reality propaganda play opens up a discourse on research methodologies and dissemination practices. Does the new buzzword “gamification” only claim what public arts has already done so far permanently in urban spaces, interventions and performance? Manfred Hermann (architect, researcher Vienna) The Spaceship: Game and Exhibition Architecture Gamified exhibition-architecture as an immersive learning experience, room of necessity, studio, headquarter, Derivé Level. Axel Stockburger (artist researcher, University of Fine Arts Vienna) Cosplay - embodied media. At present I am working on a research thread within the WWTF funded artistic research project entitled TROUBLING RESEARCH, which engages with different forms of the "Cosplay" phenomenon in China. In this context I am specifically interested in the social aspects of the production of costumes, which are based on Japanese animation and computer games as a specific form of fan culture. Kristian Lukic (curator researcher, Novisad/ Bratislava) Play Cultures. As entanglement of play in society slightly shows its contours, there is growing need for political and cultural analysis of embedded play. There are different artistic strategies responding to growing power of play, and the exhibitions and the conference Play Cultures showed some of them. 4 Clemens Wolf (artist and urban interventionist Vienna) Urban interventions vs institutions. Art and subliminal messages. 14:00 - 15:00 BREAK, Buffet 15:00 – 16:30 // Panel: Independent Game Design and Tactics of Persuasion Panel moderated and organised by: Fares Kayali(University of Technology Vienna/ University of Applied Arts, Vienna) Peter Purgathofer (Institute of Design and Assessment of Technology, Vienna University of Technology) Persuasion between instant gratification and long term goals. Game mechanics are sometimes described as an alignment of short term "instant gratification" mechanisms with the achievement of long term goals. In other contexts, instant gratification is seen in opposition to long term goals. The talk will discuss our struggle to reconcile these two mechanisms in an ongoing project. Felix Bohatsch(Broken Rules, Game Design Company Vienna) Too Many Cooks - How to be creative in a team of 5 game designers. Broken Rules currently consists of five people and everyone is passionate about game design. Designing a game in a team like that is not always easy and it can’t work without some basic rules and structure. I will give a brief insight into how we design our games and what we have learned doing so. Alessandro Ludovico (artist and editor of Neural Italy) "Molleindustria", sarcasm and time. Manipulation in online political games: Molleindustria makes a masterly use of time in its games, in a very simple, but subtle way. This is a starting point for a reflection on political interventions through games. Jörg Hofstätter (Ovos, Game Design Company Vienna) Ludwig - knowledge rules the game. Ludwig is a new physics game on the topic of renewable energies for adventurers aged 11-14 years and. The 3D adventure is developed for school usage and is presumably first 100% curriculum-based 3D Adventure. http://www.playludwig.com 10 min pause 17:00 – 17:30 // Thank God, the Tiki Bar is open! analogsat / uli kühn carrera carrer, Musikperformance mit Carrerabahnen Ongoing: Alternate Reality Conference Play: live performance by Michael Johannes Muik 5