Ausgabe 35 KW 35
Transcription
Ausgabe 35 KW 35
Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de John Sinclair Ulisses Spiele US34004 RATCON2011 Rollenspiele John Sinclair: Verfluchtes Atlantis..............29,95 RatCon 2011 - Eintrittskarte ....................12,00 Erschienen Die Hochzeit von Will Mallmann und Karin Bauer hätte einer der wenigen unbeschwerten Abende im Leben der Geisterjäger werden können. Doch dann werden sie auf eine Mission geschickt, in der die Regeln von Raum und Zeit außer Kraft gesetzt wurden. Im antiken Atlantis müssen sie sich bislang ungekannten Gefahren stellen, die auch nach ihrer Rückkehr kein Ende nehmen. Der letzte, entscheidende Schlag gegen die Herolde und damit gegen den schwarzen Tod steht bevor. Aber werden die Geisterjäger ihn Erschienen Die Veranstaltung für alle Fantasy und Science Fiction Begeisterten aus ganz Deutschland! vom 16.09.2011 bis 18.09.2011 im Fritz-Henßler-Haus, Geschwister-Scholl-Str. 33-37, Dortmund-Mitte Beginn: Freitag ab 18.00 Uhr Ende: Sonntag um 18.00 Uhr Eintritt: 12,- Euro (für alle 3 Tage) Mehr Informationen erhalten Sie unter www.ratcon.de Das Schwarze Auge-Aventurien 13053 Rollenspiele Donner und Sturm (Ab.169).......................20,00 Lieferbar ab 08.09.2011 "Seit der heilige Streitwagen der Kriegsgöttin Rondra vor 25 aventurischen Jahren das letzte Mal in einer abenteuerlichen Wettfahrt errungen wurde, hat sich in Aventurien viel verändert. Dieser umfangreiche Abenteuerband thematisiert neben dem eigentlichen Rennen etliche dieser Veränderungen und kulminiert in einem Rondra gefälligen Finale." Donner und Sturm von Thomas Finn und Tobias Hamelmann Vor fast zweitausend Jahren errang Leomar von Baburin von der Kriegsgöttin Rondra persönlich den Donnersturm, den aus Eternium geschmiedeten alveranischen Streitwagen, und seit fast ebenso langer Zeit existiert die Tradition des Donnersturmrennens, in dem alle 25 Jahre das Recht, den Wagen zu rufen und zu führen, auf den jeweiligen Sieger übergeht. Nun ist es wieder so weit: Aus aller Herren Länder haben sich die Fahrer in Baburin versammelt, um an diesem rondrianischen Kräftemessen teilzunehmen – und Ihre Helden sind mit von der Partie! Wird es ihnen gelingen, die kostbare Trophäe gegen den äußersten Einsatz professioneller Wagenlenker, rondrianischer Recken, aventurischer Potentaten und hinterlistiger Schlagetots zu erringen – oder müssen sie Staub schlucken? Welches Geheimnis verbirgt sich hinter den Fragen, die an den verschiedenen Stationen des Rennens auf die Teilnehmer warten? Und wer sind dieses Mal die Gegner, die versuchen, den Ausgang des Rennens zu manipulieren? Nehmen Sie die Zügel in die Hand und begleiten Sie uns auf einer Reise, an deren Ende unvergleichlicher rondrianischer Ruhm wartet! Neben der Beschreibung der Rennstrecke und der Teilnehmer, der Ereignisse und Hindernisse des Rennens enthält der Band auch ein umfangreiches Kapitel über die regeltechnische Abwicklung eines so herausfordernden Langstrecken-Streitwagenrennens. 1/13 auch ausführen können? Diese Erweiterung für das John-Sinclair-Abenteuerspiel beschließt den „Herold-Zyklus“ mit einem furiosen Finale. Im Quellenteil warten neue Ausrüstung, besondere Eigenschaften und erweiterte Regeln auf die Geisterjäger. Mantikore-Verlag Einsamer Wolf MV0007 Abenteuerspielbücher 7 - Schloss des Todes................................14,95 Erscheint am 08.09.2011 Du bist Einsamer Wolf - der letzte Kai-Meister! Setze dein Abenteuer mit dem siebten Band dieser Rollenspielserie Schloss des Schreckens fort und werde Teil dieser einzigartigen Fantasy-Saga. Dein Schwur, die Kai wieder zu ihrem einstigen Ruhm zu führen, bringt dich in das sagenhafte Land Dessi, das Heimat für Monster und Magier ist. Die Zauberer dieses Reiches haben versprochen, dir bei deinem Vorhaben zu helfen - aber sie verlangen einen hohen Preis für ihre Hilfe. Tief im SCHLOSS DES TODES liegt der Schlüssel zum Wissen deiner Vorfahren. Wirst du diesen Schlüssel finden oder wie alle, die diesen Ort vor dir betreten haben, dem Schrecken erliegen, der in den Verliesen dieser alptraumhaften Festung sein Unwesen treibt? Jedes Buch der Saga Einsamer Wolf kannst du einzeln für sich oder kombiniert mit den anderen Abenteuern dieser Reihe als einzigartige Rollenspielsaga spielen und erleben. Im Zusatzabenteuer DER ALLSEHENDE schlüpfst du in die Rolle des Kriegers Tavig. Um das Leben deiner Schwester zu retten, musst du in die dunkle Festung Kazan-Oud eindringen und ihren fürchterlichen Meister vernichten. Kannst du deinen Auftrag erfüllen und lebend aus der Todesburg fliehen oder wirst du den vielen Bestien und Monstern zum Opfer fallen, die hier zu Hause sind? *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 MV0501 – Internet: www.f-shop.de Legenden von Harkuna 01 - Das Reich ........... des Krieges...............................................14,95 Erscheint am 08.09.2011 Betrete DAS REICH DES KRIEGES und werden zum unsterblichen Helden dieses Fantasy-Spielbuchs. Seit dem gewaltsamen Tod von König Corin VII. wird das Reich Sokara von einem Bürgerkrieg heimgesucht. Der aufständische General Marlock herrscht mit Hilfe der Armee über das Land, während des Königs Sohn in die Berge geflohen ist. Als Krieger, Magier, Barde, Wanderer, Priester oder Schurke kannst du dem Thronerben zu seinem Recht zurück verhelfen oder im Auftrag des Generals diese Adelslinie für immer auslöschen. Das Schicksal Sokaras liegt in deiner Hand. Uhrwerk Verlag Das Schwarze Auge-Myranor 14203 Rollenspiele Musica Myranor - Myranor Musik-CD........17,95 Erscheint am 08.09.2011 Myranor - Das Güldenland - ist ein Rollenspiel in der Welt des Schwarzen Auges. Auf dem Kontinent westlich von Aventurien mit seinen Burgen und Rittern, den Reichen der Menschen Orks, Elfen und Zwerge, herrschen die Optimaten. Sie stellen eine Kaste von magisch Begabten, die ihre Herkunft von den legendären Archäern ableiten, den menschenähnlichen Kindern der Göttin Mada. Vor nahezu 5.000 Jahren errichteten diese ein Imperium Myranum, welches über den Großteil des Kontinents herrschte und auch heute noch weite Teile davon einschließt. Bevölkert wird dies Reich von einer Vielzahl an Rassen und Völkern. Gewaltige Metropolen liegen wie eigene Kontinente in den Weiten des Landes, umgeben von zahlreichen Städten, kleineren Inseln der Zivilisation gleich. In diesen Orten blühen Handel, Kunst und Politik, sie bieten Raum für Intrigen und Träume, Herausforderung und Erfolge. In den rauen Landstrichen darum herum leben wilde Tiere, hausen Chimären und andere gefährliche Kreaturen in Ruinen und Gewölben. Starke Reiche, wie das der löwenartigen Leonir im Westen oder der Bund der menschlichen Kerrishiter im Süden, umgeben das Imperium, wie eine Perlenkette den Hals. In den Städten mögen die Optimaten mit ihrer Magie und ihren Truppen das Sagen haben, außerhalb, in der Wildnis, beweisen die Helden mit Mut, Geschick und Cleverness ihren Wert. 2/13 Advanced Primate Entertainment Games Brett-/ Kartenspiele APE0602 Order of the Stick: Dungeon of Durokan............ Deluxe Edition.............................................44,00 Erschienen Adventure! Comedy! Beating your friends! What else could you ask for in a board game? Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic, The Order of the Stick with the aptlynamed The Order of the Stick Adventure Game! This Deluxe Edition includes the original Dungeon of Dorukan set and the brand-new expansion deck, The Order of the Stick Adventure Game: The Shortening! For the first time, find new cards and rules to let you squeeze a quick game in during any lull in your otherwise-busy social life. Compete with your allies to fulfill your dramatic Backstories, or watch in horror as the evil Xykon gets tired of waiting for you and comes up to dish out the hurt on his schedule. Master new shticks, gather new loot, get the job done faster - or take all day! It's your decision now. APE0800 1955: The War of Espionage ....................19,95 Erschienen 1955: The War of Espionage is a 2 player board game that utilizes a deck of cards common to both players. The cards inside the deck can be used in a multitude of ways, both offensively and defensively. Each card has a special ability that will allow you to manipulate the game in some way. Players are attempting to gain control of three of the six countries in order to influence the future of mankind. Players: 2 Time: 15-45 Minutes Battlefront Miniatures Flames of War BFBR300 Tabletop Rolls Royce Armoured Car (x2).................16,00 Erschienen with two Rolls Royce Armoured Cars, two Boys anti-tank rifle gunners, two AA MG, two sets of sand channels. The origins of the Rolls Royce Armoured Car go back as far as 1914 when the Royal Navy Air Service (RNAS) set-up an airbase in Belgium and required a vehicle in order to rescue downed pilots. After *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de several ad-hoc designs, an official design was produced in December 1914 making use of the chassis of the Rolls Royce Silver Ghost. A steel superstructure was constructed to provide protection for the crew and a rotating open-topped turret place on the top, rear of the vehicle. In order to cope with the additional weight of the superstructure; twin wheels were fitted to the rear of the vehicle. Armament was provided by mounting a Vickers machine-gun in the turret, however it was quickly learnt that an enclosed turret needed. By the beginning of World War Two the Rolls Royce armoured car had received some minor improvements including the wider wheels and the addition of disc brakes. The Rolls Royce armoured car saw action during the desert campaign in North Africa in 1940; retro-fitted with a Boys anti-tank rifle in an open top turret. But it soon became clear that the design did not belong on the battlefield and was replaced by armoured cards of a modern design. BFGBX47 Panzer III G Platoon (x3)..........................26,00 Erschienen with three Panzer III G tanks, two stowage sprues, three stowage bins, open and closed cupolas and Tank Commander figures. Once Germany threw off the shackles imposed by the Treaty of Versailles; prohibiting them from possessing any form of tracked armoured fighting vehicle. Its designers wasted little time in constructing the Panzer divisions that would prove so effective during the Blitzkrieg campaigns of 193941. The German philosophy called for each battalion to consist of one Heavy Company equipped with larger calibre guns to provide close support for the infantry and three Medium Companies armed with a dedicated anti-tank weapon to engage enemy tanks. These Heavy Companies would be made up of the Panzer IV while the Medium Companies were comprised of the Panzer III. In the years leading up the start of the Second World War, the German engineers continued to refine their designs and by October 1940 the Panzer III G had reached the battlefield. By now the lessons learnt from the campaigns in Poland and France accelerated the necessity to up gun the 3.7cm KwK L/46.5 gun that armed earlier of the the Panzer III to the 5cm KwK L/42. While the initial production models of the Panzer III G were armed with the 3.7cm KwK gun, the 5cm KwK L/42 became standard on all vehicles produced from July 1940 onwards. The Panzer III G was also modified for the condition facing the Panzer crews in North Africa; a larger radiator was fitted to aid in cooling and additional air filters made of felt were added to keep sand and dust out of places where it could potentially cause harm. Extra armour was also added by the means of adding externally mounted plate to any vulnerable areas of the vehicle. However, the extra weight of this added protected meant that the suspension was being pushed beyond the limits of it capabilities. An overhaul of the design of the running gear was needed to handle the additional weight; the upgrade led to the design of what became known as the Panzer III H. BFIBX08 3/13 105/28 Howitzer Battery (x4)................35,00 Erschienen with four 105/28 howitzer with crew, Command Rifle team, Staff team and Observer Rifle team. The 105/28 howitzer was a World War One vintage gun of French design (Canon de 105 mle 1913 Schneider or L13 S); originally starting life as a design on the drafting board of the Russian Putilov Armaments factory. It proved a popular design and was exported to various countries, Italy among them. The breech mechanism was based on a screw design; a swinging arm allowed the breech to swing in and out of the breech ring without having to be withdrawn axially. Upon opening the breech, a shell guide was raised from the bottom of the breech ring to assist in guiding the shell into the chamber. The 105/28 also had a number of safety features to ensure the gun wasn’t discharge unless the breech was properly closed and the barrel had fully recovered from the recoil of a previous firing. The 105/28 howitzer had a maximum elevation of 37o and could fire it’s 16.3kg shell up to range beyond 12kms. It remained a common weapon during World War Two and continued in Italian service until 1943 seeing action on both the African and Russian fronts. BFIBX09 Tobruk Pits (x2)........................................26,00 Erschienen with two resin gun nests, two 47/32 guns, two sets of Italian crew and two sets of Australian crew & four Ammunition boxes. The vast fronts of the North African battlefields were impossible for either side to completely fortify along the entire length. There simply wasn’t the manpower or equipment. Instead they used a series of mutually supporting fortified posts made up of trenches, machinegun and anti-tank gun positions. These were manned by small sections of infantry and could be encircled by anti-tank ditches, minefields and barbed wire. The Italian fortifications around Bardia and Tobruk were well-planned. Barbed wire, minefields and anti-tank ditches encircled the two towns. Behind the wire were two lines of mutually supporting posts. The front line posts consisted of three concrete lined nests, or Tobruk Pits, each encircled by barbed wire and a shallow ditch. When the Australians took Tobruk they inherited these fortified posts. The posts’ firepower and obstacles were used to blunt the German attacks. Timely counterattacks from their reserves, and fire from secondary gun lines, were used to deal with breakthroughs. The Germans developed fortified positions to defend the frontier between Libya and Egypt. A Stützpunkt, or strongpoint, was designed for all-round defence and could hold even if outflanked. It was manned by infantry and anti-tank guns (including 8.8cm FlaK36 guns) and reinforced by artillery. A Stützpunkt would wear down the enemy before counterattacks were launched by panzer troops. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de CAT35306 Catalyst Game Lab Classic Battletech CAT35004 Erschienen Descendants of the Star League Defence Force, they returned to the Inner Sphere in 3050 with violence and honour. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves. The resulting Wars of Reaving touches every Clan: some will be destroyed, all will be forever Strategic Operations..................................39,99 come. Strategic Operations is the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. It includes new aerospace movement, combat and advanced aerospace unit construction rules, as well as comprehensive maintenance, salvage, repair and customization rules. Finally, a complete game system— BattleForce—allows players to use their existing miniatures and mapsheets to play quick, fast-paced BattleTech games, from companies to battalions and even regiments. CAT35132 Wars of Reaving........................................27,99 Tabletop Erschienen Liftoff planet and conquer an entire solar system! Deploy kilometerlong WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to altered. The Wars of Reaving sourcebook details the Clans from 3067 through the end of the Jihad era and includes detailed reports, faction updates, personalities, units, and equipment that have a hand in this widespread orgy of war. Essential gameplay statistics, maps, and a complete campaign allow players to immerse themselves completely within these Wars of Reaving Cipher Studios Anima CS2038 Tabletop Maria Box.................................................39,99 Erschienen Maria oder die Puppenmeisterin, wie sie bei vielerlei Munde ist, ist die gefürchtetste Agentin der Kirche, mit vielleicht einer Ausnahme: dem Träger. Mit ihrer fantastischen Fähigkeit die Überreste der Memitim zu kontrollieren, lässt sie die Mächte der Finsternis sich gegen sich selbst wenden. Technical Readout: Prototypes...................27,99 Erschienen The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities—a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come… but for how long? Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century. For use with BattleTech, Total Warfare, Tactical Operations, and Strategic Operations. 4/13 Conflict Games Pathfinder CRP27B1001 Rollenspiele Pathfinder RPG: Conflict Miniatures .............. Skirmishing RPG Rulebook........................15,99 Erschienen Most RPGs involve groups of players pitted against a challenge orchestrated by a GM, but there are times when that guy on the other side of the game table… man, you just want to slap the overconfident grin off his stupid mug. If you want player vs player competition—if you’re looking to provide your customers with a chess match that pits their wits against real-world prey—you want the Conflict Roleplaying Rulebook! *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de Cubicle 7 Wild Talents CB75412 Rollenspiele Progenitor (Wild Talents)...........................31,99 Erschienen How Will Your Power Change the World? In 1967, one woman inexplicably gains inconceivable power. Trying to use that power for the good of her country, she unwittingly passes it on to a handful of people. They pass it along to others in turn, and soon thousands around the world have amazing paranormal powers. Some of them use these powers for personal gain. Some to help others. And some change the very course of world events. Progenitor is a Wild Talents roleplaying game setting that explores the shape of the world and the changes wrought by metahumans over the past five decades. It tracks the alternate history of the world in rich detail from the moment the Progenitor, Amanda Sykes, gains her incredible powers, to the year when a single metahuman nearly destroys the Earth, to Sykes’ strange departure from the global scene. The world is yours to build and explore using the rules in this book. • Details dozens of characters, factions, and nations • Rules for shaping the world based on the players’ actions In Flames CB76401 Rollenspiele In Flames (Core Rules)...............................23,99 Erschienen What you know... You are not in your own body. You can remember snatches of your past, of a heavenly existence, and of a terrible fall from grace, but no more. This place is only fleetingly familiar. What you have been told... The thing that calls itself Ghede has told you that you were once something more than human; you were a god, a post-human, one of the Loa. You and your fellows carved worlds from pure matter, danced in the corona with suns and created life as playthings. You moulded the very stars themselves, and held worlds in the palm of your hand. Your world was called the Understar – a paradise beyond this reality. But times change. You committed a crime. A terrible crime, one that stood against all that your peers believed in. And for that you were thrown out, ejected, cast down to the lower worlds, named an Exile. Now the Understar seems little more than a vague memory that slips through your fingers. But there is hope. Ghede, the force that represents the Understar in the material reality, has offered you a chance to return home. All you must do is walk these lesser worlds performing tasks as required by your new master, and in doing so find a way to resolve the guilt of your crime. What you seek is forgiveness and a return to the Understar. Under Ghede’s guidance you invoke your one-time comrades, the Loa, and through them reveal more of your home and your past. Doing so risks psychosis, but Ghede gives you the black pills it keeps to help with that, 5/13 as long as you are good. This is where you are – the Flame Worlds, a hazily remembered place of death and intrigue, among billions of souls trapped in this mundane existence. You and your fellow Exiles must accept Ghede’s offer, and meet others of your kind to do his bidding. What will you discover among the Flame Worlds? Who knows, but if it ends your exile, it is worth it. In Flames is a science fiction role-playing game of action, adventure, psychosis and discovery utilising a variant of the D6 system. Fantasy Flight Games Call of Cthulhu LCG HBFF275 Brett-/ Kartenspiele COC: Kingsport Dreams Pack Revised ........11,95 Erschienen The Gleaming Spiral is the fifth Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Game. Lucy sees the horrifying consequences of learning secrets that are best left alone as she witnesses the fate of Dr. Cooke HBFF713 COC: The Shifting Sands ...........................11,95 Erschienen The Shifting Sands is the first of six Asylum Packs in the Ancient Relics cycle. The Great Old Ones' reach extends world-wide in this pack, which features 12 new story cards for the 2011 Story Deck. The Shifting Sands strikes out in a bold new direction, moving Call of Cthulhu's action away from the darkened mansions of Arkham and onto the burning sands of Egypt. Learn what evil lurks in the cursed tomb beneath the pyramids! This 60 card pack contains 12 story cards and 16 different never-before-seen cards designed to augment existing decks and add variety to Call of Cthulhu. The Shifting Sands adopts the versatile new collation format, meaning you'll receive three copies each of the non-story cards in one convenient purchase. Warhammer Invasion LCG HBFF571 Brett-/ Kartenspiele Warhammer Invasion: Fiery Dawn.............11,95 Erschienen Fiery Dawn is the sixth and final Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game! When the small village of Swartzenholden falls to a violent raid by ungors, their attack culminates in an orgy of murder and destruction. But their excessive bloodlust catches the attention of Slaanesh, who has different plans altogether for the savage beastmen... Fiery Dawn, a 60 card expansion pack containing three copies each of 20 unique cards, brings a versatile selection of new units, tactics, and support cards to your Warhammer: Invasion deck. As the Dwarf’s Spelleater Rune deflects hostile magic, the Empire’s mighty Helstorm Rocket Battery scatters the ranks of opposing armies. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de Meanwhile, the Wood Elves unleash the power of the ancient Forest Dragon, and Slaanesh’s Keeper of Secrets invades the minds of her weak-willed victims. And in the included short story, as one last village falls to Chaos, the mysterious power of Morrslieb finally begins to wane. But what destruction has it left in its wake? A Game of Thrones LCG HBFF637 Brett-/ Kartenspiele Rune Age ..................................................27,95 Erschienen War and conflict grip the lands of Terrinoth. While battles wage between four different factions, even more deadly storms brew on the horizon, threatening to demolish the rivaling nations. Prophets look to the sky and speak of a coming doom. Some say that if the warring armies do not come together and face the foretold Cataclysm, all hope for Terrinoth is lost. Others surmise that a victor must be named, or the wars will never end. Regardless of who is right, an age of uncertainty is upon us. Whose side will you join? Dust Tactics HBFF653 Brett-/ Kartenspiele Dust Tactics: Axis Zombies Expansion .......11,95 Erschienen In the wake of Germany's invasion of Stalingrad, where hundreds of thousands of soldiers had been lost or grievously injured, the Axis leaders turned to the extremes of science. From the labs of the Blutkreuz Korps comes a horrific solution: Wiederbeleben Serum. When this elixir is injected into the corpses of fallen soldiers, it not only reanimates them but grants them incredible resilience. With the Axis Zombies, the Axis now has plenty of new troops for the front lines. Despite their simple minds, the Blutkreuz Korps needs these undead soldiers to focus on only one objective, annihilating the enemy. With their Fast ability, the Axis Zombies can easily close in on their targets. Allied commanders will need to adapt quickly to these new enemies as they are both mindlessly fearless and sometimes appear impervious to gunfire. HBFF655 Dust Tactics: Tank Busters Expansion ........11,95 Erschienen Add the speed and power of the "Tank Busters" to your Dust Tactics forces! These new Allied soldiers seem to be a contradiction; despite their heavy combat armor they are able to move across the battlefield at lightning fast speed. The Tank Busters' specialty is to function as highly effective anti-armor units. Each member is equipped with a reactor-fueled bazooka that can waste enemy armored vehicles. Take advantage of their phenomenal speed to reach an enemy walker no matter where it hides; they are able to ignore obstacles in their path by flying over them! Should their bazookas fail them, these unbelievably strong individuals can punch through a walker's armor during close combat. 6/13 Gale Force Nine Dungeons & Dragons 4.0 GF72720 Rollenspiele D&D Dungeon Master Keep......................108,00 Erschienen The Dungeon Master’s Keep is the perfect bastion of secrecy from which DMs can run their adventures and campaigns. Dungeon Master’s Keep is cast from durable resin and comes pre-painted and ready to use right out of the box. The gatehouse is secured by two stout doors with pair familiar-looking door knockers, and above the doorway hangs the D&D 4th Edition Dragon Logo. Behind the screen are shelves to store miniatures, game cards and other record keeping notes. Two handy trays are built into the walls to hold your GF9 Dungeon Master’s Tokens. The towers of the gatehouse also serve as dice towers, with one tower facing out to your players and one securely behind the screen for private rolls. GF72761 D&D 4th Ed. Forgotten Realms World ............. Vinyl Game Mat 20"x30"..........................16,20 Erschienen The Forgotten Realms is one of DUNGEONS & DRAGONS’ most beloved and storied campaign settings. From the snow-swept North, home to the city-state of Neverwinter, to the great nations of the west, such as Amn and Calimshan, adventure abounds in the lands of Faerûn. The devastating Spellplague has altered the face of this world, so depend on GF9’s Forgotten Realms Campaign Map to chart your adventurer’s course. GF72765 D&D 4th Ed. Eberron Continent of Khorvaire ... Vinyl Game Mat.........................................16,20 Erschienen The popular Eberron campaign setting infuses the traditional aspects of Dungeons & Dragons with magic-fueled technology to create a rich world of pulp adventure. The grand continent of Khorvaire is home to many of the disparate nations and races that populate the war-weary world of Eberron. Navigate this fantastic landscape with GF9’s new Eberron – Continent of Khorvaire Campaign Map. GF72770 D&D 4th Ed. Sanctuary of Fate ....................... Vinyl Game Mate ......................................16,20 Erschienen Gale Force Nine’s Official DUNGEONS & DRAGONS Game Mats Sanctuary of Fate are ideal battle grid for staging encounters during your adventures! The vinyl mat may be marked with WET-ERASE markers to temporarily alter terrain areas or make other notes about battlefield conditions during play. The Game Mats measure 20” x 30” and are marked with a 1” grid. The Game Mat are based on artwork provided by Wizards of the Coast. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de MGKWO81-1 Mantic Games Orc Range MGKWO12-1 Tabletop Orc Morax Troop (10)................................15,99 Erschienen Morax do not usually carry the shields favoured by lesser Orc warriors, instead they carry two huge weapons, one in each hand. These chunks of metal are too heavy to be wielded by a man, but Morax are capable of raining down a flurry of punishing blows upon their enemies. This set contains ten Morax, including a command group and 1 Mantic points MGKWO30-1 Orc Ax Horde (30)......................................21,99 Erschienen Orcs live and die for fighting. Fierce and brutal, they wield only the biggest weapons, the largest shields and the spikiest armour. This plastic set contains 30 plastic Orc warriors with hand weapons and shields, with enough pieces to add a complete command group and Mantic Points Orc Gore Riders (10)..................................21,99 Erschienen Gores are beasts bred for one purpose – war. Fast, agile and furious to behold, these war-beasts make great ferocious cavalry for the Orcs. Many an enemy has turned tail and fled when they sight ranks of Gore Riders on the horizon. Not that running is a good idea – Gores can run for many miles without tiring. This set contains ten Plastic Resin Gore Rider, including a command group and 1 Mantic points MGKWO70-1 Orc Krudger's Gang (3)...............................21,99 Erschienen As far as an Orc is concerned, might is right. He who hits hardest laughs longest, and all of their leaders have had to fight their way into their positions of power. A good Orc chief might last a decade or more, before age, infirmity or old wounds weaken him, and then he will be bested in combat by another Orc and replaced, his body devoured at his vanquisher’s victory feast. It is a brutal way of life, but the Orcs do not bemoan it. For them it is the way of things, and so only right. Other creatures that follow more civilised ways they see as weak and feeble. This premium metal kit contains 3 figures: Orc Krudger on Gore, Orc Flagger and a Goblin Sneek, and includes 1 Mantic Point. Orc Army Set (84).....................................51,99 Erschienen As far as an Orc is concerned, might is right. He who hits hardest laughs longest, and all of their leaders have had to fight their way into their positions of power. A good Orc chief might last a decade or more, before age, infirmity or old wounds weaken him, and then he will be bested in combat by another Orc and replaced, his body devoured at his vanquisher’s victory feast. It is a brutal way of life, but the Orcs do not bemoan it. For them it is the way of things, and so only right. Other creatures that follow more civilised ways they see as weak and feeble. This premium metal kit contains 3 figures: Orc Krudger on Gore, Orc Flagger and a Goblin Sneek, and includes 1 Mantic Point This set includes: * 1 Orc Krudger on Gore * 1 Orc Flagger * 1 Goblin Sneek * 1 Mantic Point * 3 Bases * 1 Mantic Carry Case with Protective Foam Minion Games Brett-/ Kartenspiele MNI-ND100 MGKWO60-1 7/13 Nitro Dice (Racing Board Game)..................21,59 Erschienen You have the Car. You have the Nerve. Do you have what it takes to win on the open streets in a nitroburning race for fame and fortune? It won't be easy with opponents that know how to cheat the game and drive the winding streets. You'll be dodging them and anything they can throw at you. Whoever drives fastest, smartest, and toughest will become the Nitro Circuit champion. Nitro Dice is a fast-paced card-driven racing game where pushing the limit of safety is part of the fun. In Nitro Dice players use a ten-sided-die to represent their race car on a course made of cards. Pelgrane Press Gumshoe System PELGT22 Rollenspiele Out of TIme (Four Adventures For Trail of Cthulhu) .................................................................19,95 Erschienen Pelgrane Press presents four centuryspanning adventures for Trail of Cthulhu by three Mythos masters. From war-damaged soldiers on the Western front, to chthonic forces in the remote Kergueln archipelago, from atomic tests on Bikini atoll to occult machinations in the Mojave Desert, Out Of Time will take your Investigators into the far reaches of madness and beyond. Created by Call of Cthulhu veteran Adam *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de Gauntlett; Jason Morningstar, award-winning creator of Fiasco and the Shab-al-Hiri Roach and Bill White, creator of Ganakagok, Out of Time features: Not So Quiet: Bullet-ridden, bruised and bloody, the Investigators, soldiers and nurses in the Great War, are brought from the frontline to Military Hospital Number Five. Once the haze of morphine clears, they sense a brooding malevolence and they will soon realise there are worse things in this life than a bullet wound. The Black Drop: Something slowly gathers strength beneath the frozen basalt of the Kerguelen archipelago – a monstrous thing once worshipped and then betrayed, a terrible god from the antediluvian past. Its time has come again, and mysterious forces gather. Will the Investigators usher in its rebirth – or put an end to it forever? The Big Hoodoo: Play sci-fi great Robert Heinlein, his ex-Navy engineer wife Virginia, renowned editor and mystery writer Tony Boucher, or a young Philip K. Dick as they confront the lunatic fringe in La-La Land, and find themselves caught in a charlatan’s web of chicanery, mendacity, and deceit-laced with a strong strand of Mythos menace. Castle Bravo: It’s March 1954. The Investigators are sailors and scientists deployed aboard the USS Bairoko to the South Pacific as part of Joint Task Force One to participate in a series of secret thermonuclear test shots in the Bikini atoll called Operation Castle. After the first detonation, the PCs will have more than just radiation to fear. Out of Time also features extensive handouts, pregenerated characters and exclusive new essays from the authors. 8/13 Reaper Miniatures Dark Heaven Legends REA03578 Miniaturen Familiar Pack XI..........................................4,79 Erschienen REA03579 Leprechaun and Owl .....................................5,59 Pulp Monsters Pulp City PMPPME29HV Tabletop Loup Garou II & Moonchild..........................19,90 Erschienen Warlord Fantasy REA14592 Erschienen Loup Garou II & Moonchild (Level 2 & Level 1, Hero/Villain, The Coven OR Blood Watch): A voodoo werewolf and a werecoyote (Shapeshift form included). Thanks to the power of the Moon Talisman both can be fielded as either Blood Watch or The Coven. 3 Miniatures and their respective cards. PMPPME30H Arquero & Riposte......................................13,99 Erschienen Riposte & Arquero (Level 2 & Level 1, Hero/Villain): Greatest archer and fencer in Pulp City. 2 Miniatures and their respective cards. Miniaturen Sable Guard.................................................8,69 Erschienen Chronoscope REA50244 Miniaturen Victroria Jakobs, Cowgirl.............................4,79 Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 REA50245 – Internet: www.f-shop.de Bonzo the Killer Clown.................................6,29 Pathfinder REA60075 9/13 Rollenspiele King Castruccio Irovetti................................5,99 Erschienen Savage Worlds REA59008 Rollenspiele U.S. Agent...................................................5,49 Erschienen REA60077 Baba Yaga...................................................6,39 Erschienen Erschienen REA59009 Mad Scientist (Female).................................5,19 Sands of Time Games Brett-/ Kartenspiele SOE1100 Erschienen Catacombs: Caverns of Soloth....................28,80 Erschienen The Catacombs: Cavern of Soloth expansion introduces 4 new heroes that dramatically change how the game can be played. The Paladin's armour is resistant to attacks and the Ice Princess can freeze monsters in place with her ice shards. They are joined by the Witch Hunter who can craft artifacts from monsters he has defeated, enabling him to improve his abilities over the life of the game. Finally the Sorceress' magic enables her to unleash powerful attacks and shrink making her more difficult to hit. The 18 new Items dramatically increases the number of powerful weapons, defensive shields and exotic potions are available to the heroes (those from this set and the base Catacombs game) to aid them in their quest. The number of monsters expands by 12 to 25, effectively increasing the Overseer's strategic choices. The Catacombs: Cavern of Soloth takes everything unique and exciting about the original Catacombs and offers new play scenarios. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 SOE1200 – Internet: www.f-shop.de Catacombs: Dark Passageways.....................7,99 Erschienen Catacombs: Dark Passageways is a card based mini expansion for the original Catacombs game. This expansion introduces new "exploration" room cards which add exciting effects to the base game while the heroes are exploring the Catacomb. The heroes can uncover unexpected benefits to aid them in their quest; however the Overseer controlling the monsters can unleash new dark powers to thwart their efforts. Sandstorm Eclipse Phase PS+21101 Rollenspiele Eclipse Phase: Panopticon..........................35,99 Erschienen Eclipse Phase is the postapocalyptic game of transhuman conspiracy and horror. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined Earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond…. • Details the inner workings of the different types of space habitats in Eclipse Phase—a crucial source of information for bringing the setting to life. • Provides comprehensive information on surveillance and surveillance technologies, the impact they have on culture, and the means for by passing them. • Explores uplifts (animals raised to human-level sapience) and the socio-political challenges they face, including essential background information for uplift characters and a selection of new uplift morphs. 10/13 Triple Ace Games Savage Worlds TAG20101 Rollenspiele All for One: Paris Gothique.........................19,99 Erschienen Paris Gothique is the definitive guide to Paris for All for One: Regime Diabolique. This supplement includes information on all the important figures, places, and secret societies in France’s capital city. Also included is information on Parisian streets, architecture, and other aspects of everyday life. In short, Paris Gothique provides the Game Master with everything needed to run swashbuckling adventures in the city. Contents of the book include detailed information and locations in central Paris, how to set up adventures, new personalities and secret societies, and of course new monsters and lackeys! Troll Lord Games Castles & Crusades TLG8504 Rollenspiele Castles & Crusades: Engineering Castles.......... ...................................................................6,39 Erschienen An aspiring Castle Keeper will often have many floor-plans of places through which unsuspecting player characters will venture, generally taking the forms of underground complexes or even wilderness or urban areas, but many likely do not have much stock for the "other" locales such as bastions, keeps, temples, and castles. This tome will remedy that situation and provide the Castle Keeper the tools and templates to design such from nothing or, if desired, to modify an existing structure with new and unknown (which may be otherwise familiar) traits. To start, it helps to answer very basic questions, making the needed background choices which will further assist as fine details are determined. Those who have read the first work, SG1: Engineering Dungeons, will find the procedure similar – please note that the former is not needed to enjoy or use what is here. In many senses, a "castle" is but a dungeon in a different sense, so an understanding of them is helpful but not essential. It may, at first, seem unusual that much of this work is focused on chapels or temples, but in the real world, castle structures were often built into, or from preexisting, religious institutions, these being the bases for architectural endeavors for most of pre-Industrial history. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de Bolt Action (WW2) Visions of Essence Eoris Essence VOE1001 Rollenspiele Eoris Essence ............................................68,00 Erschienen Eoris Essence is a high fantasy, profoundly philosophical and psychological world in which a celestial event that may bring about the end of time confronts our devotion to God to our need to live. What is more important, God or her creation? The Essence System is a success based system that uses dice with twenty sides, a fast paced combat mechanic and an intuituve set of rules that allows players the ability to create any character they want and put them through any conceivable situation. Warlord Games Regelwerk WAG-BP-002 Tabletop The Last Argument of the Kings ................21,90 Erschienen At the beginning of the 18th century, warfare entered a new era. The widespread use of the flintlock musket had transformed the way armies trained and fought. This period was a golden age for the crowned heads of Europe. They commanded professional troops, gloriously outfitted in splendid uniforms, and fought each other over land, wealth and the succession to their thrones. Some even led their armies on the field of battle. Yet by the end of the century, the real power of kings was gone or greatly eroded – parliaments would decide the foreign policy of nations, democracy had taken hold in the New World and the divine right of kings was everywhere being questioned. These were the last wars fought to protect the succession rights of royalty. These wars were the Last Argument of Kings. This supplement for the Black Powder game overviews the main conflicts and armies of this period, and includes army lists and special rules to enable you to refight these wars using the Black Powder rules, as well as scenarios for the most dramatic battles of the time. Featured conflicts include: * The War of the Spanish Succession – the Battle of Blenheim (1704) * The Great Northern War – the Battle of Holowczyn (1708) * The Austro-Turkish Wars – the Battle of Petrovardin (1716) * The War of the Austrian Succession – the Battle of Fontenoy (1745) * The Wars of the English Succession – the 1745 Rebellion * The Seven Years’ War – the Battle of Hundorf (1762) * War in the Colonies – The French Indian War & The War in India * Raids and Invasions – Amphibious Warfare in the 18th Century This is a full colour 112 page softback book. WAGB-BI-102 11/13 Tabletop British Cromwell Tank ..............................24,10 Erschienen The most produced Cruiser tank the European theatre! Armed with a potent 75mm gun and with good cross country performance this vehicle was more than a match for the venerable Panzer IV! Though sadly it was still outclassed by the German “Big Cats”! Cromwells were used in the 7th armoured division and in the armoured recce regts of the Guards and 11th Armoured Divisions. Even the 6th Airborne armoured recce regt acquired about 8 Cromwells in Normandy and kept hold of them during the Winter fighting in “The Bulge”. Normally a troop would comprise 3 Cromwells and a Firefly. Contains: One Cromwell Mk IV tank Resin hull/tracks and turret Metal machine guns, lights, spotlight, shackles, main gun barrel and opening commanders and drivers hatches. WAGB-BI-125 Bolt Action Universal Carrier .....................28,90 Erschienen The Bren (or more accurately “universal”) carrier is possibly unique in all the armies of WW2. A small light weight armoured troop transport capable of carrying up to 6 men, it was used on every front the Commonwealth armies fought on – and even by the Russians via lease-lend and the Germans via captured examples! Their primary role was not recce as many think but simply as a transport to get troops right up to the fighting – and, if needs be, to fight from the carrier itself. Other roles included weapon carrier (3” mortar and Vickers medium machine gun) and towing AT guns as well as artillery observation vehicles. Every Commonwealth infantry battalion had a carrier platoon of 4 sections of 3 carriers each. The motor battalions of the Armoured divisions used them in platoons of 3 sections. In both cases 2 carriers formed the HQ component. In addition every infantry company had a carrier at HQ simply as the CO’s runabout! Even the Parachute battalions had two each carried by glider! In short – carriers were everywhere! Contains: One Universal Carrier One British driver Stowage such as weapons, headlight, boxes, etc to customise your Carrier WAGB-JI-01 Bolt Action Imperial Japanese Army ..........30,10 Erschienen Loyal subjects of the Emperor rejoice – the brave soldiers of the Rising Sun are here! Our longawaited Japanese for our Bolt Action WWII range are kicked off with this great boxed set. “Banzai!” A cry that caused great *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de fear in allied troops during WW2.The Imperial Japanese army were adept in many forms of warfare, and the use of this battlecry was all part of their fierce battle tactics. They were excellent soldiers, with extraordinary will power and devotion to their country and to their Emperor. They smashed the British Commonwealth and American forces in the early years of the war using devastating tactics that confounded the allied troops and who had no answer to the fast moving fanatical Japanese infantryman. They were well trained and suitably equipped for their campaigns, making up for a paucity of heavy weapons with dash and raw courage that was alien to their foes. As with most armies the sections used the light and medium machine guns to lay down suppressive fire whilst their rifle armed comrades covered the gun, fed them ammunition before outflanking and then charging a rattled opponent. They made good use of the small mortars to shake up the enemy before closing in with deadly long bayonets fixed to their Arisaka rifles. By the war’s end they were a battered, shattered army, with few supplies and terrible casualties. Their reputation for bravery was legendary, as was sadly their appalling record of civilian and military atrocities which will always be associated with the amazing resilience and skill of the Japanese soldier. Warlord’s Imperial Japanese boxed set provides you 20 finely detailed metal models such as: • Command Section • MMG team • Knee Mortar • Rifleman Squad Also included are devotional rifle banners and full colour flags. WAGB-WM-129 Bolt Action STUG III Aus G German Assault Gun .................................................................24,10 Erschienen The Sturmgeschutz assault gun was based on the Panzer III Chassis. It saw service at the start of the war. Throughout the war it was uparmed and up-gunned and became the standard German Army Assault Gun. It fought on all battlegrounds and fronts. By the end of the War it had confirmed itself as the principle tank killer of the German army. There were a few variants produced, this is the deadly 75mm cannon. This contains 1x Stug III ausf G Metal and resin model - supplied unpainted and unassembled Kelten Tabletop WAG-CE-SAR-01 Sarmatian Cataphract Support .....................7,25 Erschienen A chance for your customers to bulk up their units of Sarmatian Cataphracts with this handy support pack. It provides them with two mounted Cataphract warriors. Blister pack containing two Sarmatian Cataphracts. Pike & Shotte WAGP-15 12/13 Tabletop Pike & Shotte Imperial Harquebusiers (12 Cavalry) .................................................................30,10 Erschienen Warlord’s boxed set portrays typical mounted harquebusiers of the late 16th and early 17th century, and can represent troops of many nationalities. In each box of Harquebusiers you’ll find: - 12 multi-part metal Harquebusiers (including command) - 12 plastic horses - Plastic bases - Background guide - Six Full-colour flags for Thirty Years War WAGT-BPC-01 Bonnie Prince Charlie...................................6,00 Erschienen Depending on where your sympathies lay, Prince Charles Edward Louis John Casimir Sylvester Maria Stuart, would be more commonly known as Bonnie Prince Charlie or The Young Pretender. As prime instigator of the Jacobite uprising that would ultimately end in defeat and the death of the Jacobite Cause. Fleeing Scotland after defeat at the Battle of Culloden in 1746 he cut a romantic figure as he narrowly escaped the dragnet of Government forces searching for him and his followers. His escape complete Charles Edward Stuart would spend his life in exile in France and, later, Rome. Blister pack containing a single mounted metal miniature WAGT-DOC-01 Duke of Cumberland.....................................6,00 Erschienen Unflatteringly nicknamed ‘Butcher’ Cumberland by his foes following his ‘efficient’ quelling of the Jacobite Rebellion at Culloden, Prince William, The Duke of Cumberland showed no mercy to the rebels and went on to ‘pacify’ rebel areas after the battle. He was lauded as saviour from the Jacobite menace by those opposed to that cause. Following the heights of his experience at Culloden The Duke would fade from military life and instead immerse himself into the life of politics and horse-racing… Our portly Cumberland model is shown sat astride his horse. This model comes with two different right hand options – the baton shown above and also an option for a hand holding a goblet as he enjoys a tipple prebattle! Blister pack containing a single mounted metal miniature *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 35 KW 35 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● f-shop@ulisses-webshop.de Bestellfax: 06087/9887008 – Internet: www.f-shop.de White Wolf Exalted WWP80012 Rollenspiele Exalted: The Patchwork Scroll....................11,99 Erschienen In Creation, everything has power. Sometimes, Exalted writers produced quite a bit more than they expected. Over time, little scraps and fragments of materials and rules built up, and they seemed too cool to leave in the oblivion of a computer trash bin. Before we knew it, we had a lot of pieces with no home, and it seemed a shame just to throw the excess material away. So we decided to stitch them together into a crazy quilt of additional game pieces for your Exalted series into The Patchwork Scroll. A collection of Exalted Second Edition material. - The Imperfect Lotus contains eight supernatural martial arts styles, ranging from simple Terrestrial styles to powerful Celestial fighting arts. - Splinters of the Wyld provides new Wyld locations, Mutations, Derangements, creatures and characters. - Debris of the Fallen Races contains five martial art styles for Dragon Kings, Chaos Pattern Charms, and statistics for subterranean creatures. - Lost Arts of the Dead contains four new Arcanoi for ghosts. Zauberfeder LARP ZFLZ033 Rollenspiele LARPzeit #33.............................................5,00 Erschienen LARPzeit ist die weltweit größte Fachzeitschrift für Live-Rollenspiel. Die Inhalte reichen von Tipps für Neueinsteiger über Regelbesprechungen, Vereinsvorstellungen und Do it yourself-Beiträgen bis zu einem Veranstaltungskalender. 88 Seiten, DIN A4 Vierteljährlich zu Dezember, März, Juni, September *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. 13/13