Granny, I was there… Innovationen von Insidern: digit@lfruit
Transcription
Granny, I was there… Innovationen von Insidern: digit@lfruit
1111111111 M i n o l t a - Ko n i c a I d i g i t @ l f r u i t I p e r p l e x 27. November 2003 The daily Newspaper of the Ecsite Conference 2003 Innovationen von Insidern: digit@lfruit Museen und Ausstellungen, Multimedia, Fundraising Unsere Erfahrung und Kompetenz bei der Planung von Museen und Ausstellungen, bei der Erstellung von Multimediasystemen, bei der Finanzierung von Projekten sowie beim Besucherservice im Ausstellungsbereich haben wir in die Firma digit@lfruit eingebracht. Unser Angebot stellen wir zum ersten Mal einer größeren Öffentlichkeit im Rahmen der MUTEC 2001 in München vor. Konzeptionen wurden für Museen im In- und Ausland entwickelt: etwa für das Science Center in Madras, das Museum für Naturkunde in Bozen, das Deutsche ChemieMuseum in Merseburg und das Museum »200 Jahre Schlacht von. Umfassende Erfahrung Im Deutschen Museum und für andere Auftraggeber haben wir eine Reihe von Dauerausstellungen sowie Sonder- und Wanderausstellungen geplant und realisiert. Zu den Dauerausstellungen zählen: »Bauklötze staunen«, »Glas«, »Textil«, »Druck« und »Papier«. Sonder- und Wanderausstellungen sind: »Geschichte des Kindergartens« für den Zentralverband Katholischer Kindergärten, »Technik macht Spaß - Technik im Spiel« für die Fa. fischerwerke und »Technik nach menschlichem Maß« für UNICEF Deutschland. Im Augenblick arbeiten wir an einem Konzept für ein Science Center in Merseburg im Rahmen des Deutschen Chemie-Museums. Unsere Konzepte und die fertigen Ausstellungen zeichnen sich aus durch: Ganzheitlichkeit hinsichtlich Inhalten und Kommunikation, Erlebnischarakter, viele Möglichkeiten der Interaktion, Kombination von klassischen Interaktionen und Multimedia, durch individuelle Zugangsweisen und eine intensive Betreuung durch geschultes Personal. Auf Wunsch liefern wir die Konzeptionen auch als relationale Datenban- Museum »Schlacht von Hohenlinden«: Blick auf die Soldatenwand Von digit@lfruit stammen: Konzeption, Pläne, Layout und Drehbuch zum Multimediasystem ken zur Kontrolle der Planungsabläufe. Neue digitale Systeme Seit Jahren arbeiten wir an der Entwicklung neuer digitaler Medien. Dabei streben wir eine Integration der neuen Medien in Erlebnislandschaften mit Originalen, Dioramen und Inszenierungen an. Aus unserer Hand stammen Drehbücher für die Multimediasysteme im Deutschen Museum - teilweise auch in englischer Sprache-, für das MM-System »Artur Fischer – eine Zeitreise« und für das Museum »200 Jahre Schlacht von Hohenlinden«. Die Drehbücher liefern wir in Form relationaler Datenbanken, die auf einer von uns entwickelten, einsichtigen Navigation basieren. Um die Applikationen den Erwartungen und Wünschen der Besucher anzupassen und einen benutzerfreundlichen Einsatz zu erreichen, haben wir Instrumente entwickelt, die Tests vor Ort durchzuführen. Auf Wunsch führt eine Gruppe erfahrener Tester diese Untersuchungen selbst durch. Seit Jahren entwickeln wir gemeinsam mit der Fa. perplex neue Systeme: digit@l classics = Kombinationen von Multimediasystemen und klassischen Interaktionen - das erste dieser Reihe in der Ausstellung Galvanik im Deutschen Museum zu sehen - oder digit@l companion = multimediale individuelle Begleitsysteme oder Liveschaltungen. In addition to experimental events, we are also planning a completely new type of multi-media game in which groups will be able to play by themselves or against each other. This is what we mean by Interactive Offerings for Large Groups (IOLG). They can be used by a relatively large number of participants or by groups. In principle, people can also play individually (everyone against everyone). Before the multi-media event begins, participants will be able to specify which game to play and/or what groups to form (e.g. men against women or old against young) which level of knowledge to be adequate by means of a simple majority vote. In the case of group projects, a group may also choose to compete with a nonpresent group that has played the game before and saved its score. The group may be allowed to select a particular level of difficulty (i.e. a previous group with a particular saved score). The list of questions is the sa- me as the one for the sample group. In other words, a number of problems or questions are defined for each category selected. The questions for the group will be chosen at random from a pool of questions. Conceivably, different levels will be created. The following are currently being panned: • Multi-media periodic system (described below as an example) • Multi-media time trip • Multi-media detective work • Multi-media factory. A set of problems or questions is selected for each multi-media exhibit. The answers ultimately lead to knowledge of the fundamentals of the periodic system, the working out of a time scheme, the solution of a crime, or the construction and management of a virtual factory. All these offerings exist in the form of treatments that Granny, I was there… Benefits, Merchendising and Controlling Modern media open various possibilities in effecting visitors in museums and on exhibitions with impressions lasting long after the visit. In the past such activities were limited to simple stickers and pins. If a larger budget was available, a museum newspaper (- magazine) might get produced, being presented and sold at the cash-desk. For some time now, color laser printing media have opened solutions which before lay far beyond the limited financial means of museums or exhibitors. In bundling, focussing and developing different printing technologies, color laser printers have now reached such high standards, they are easily competing ‘on demand’ in the small editions range with their quality, speed and variability with the standards given by screen-printing or off-set. This applies in particular to the print costs. transfer foil – for ceramics, metals, glass, synthetic material and of course paper – even soap! The Benefit of ‘On Demand’ Unlike the large quantities of readymade, with no options for individualisation, the color laser printer from KONICA MINOLTA PS offers solutions with the visitor being the center of marketing. They are continuously “On Demand”, that is benefit depends only on need. The souvenirs are produced on the customer’s request in accordance with his special requirements. This can be a simple request for information at the POE right up to pins, T-Shirts, cups, baseball caps and so on. Everything is possible here. Color laser printers, like the magicolor series of KONICA MINOLTA PRINTING SOLUTIONS (KONICA MINOLTA PS) offer innovative solutions covering merchandising in all their facets. The KONICA MINOLTA PS magicolor solution opens varieties for using new advertising media, thus interacting more with the visitor (customer) on an indivdualized basis. Personal greetings f.e. on a baseball cap could show a picture of the visitor together with the logo of the museum and be sent to any place in the world. Besides a normal print out at the Point of Exhibit (POE), which provides the visitor with additional information on f.e. link lists or simply gives a detailed description of the sample, magicolor laser printers can print on nearly any material with the friendly assisstence of cooperation partners like The Magic Touch. This is done in an ingenious way by using special Merchandising - expanding the advertising effect Museums unfold their educational effect quite very often after the visitor has left the exhibition - that applies in particular to technical museums. Under the strong impression of the exhibition therefore there is a large interest of the visitors to take home they something which is directly connected to what they had seen just before. It is shown obviously how successful a museum could be marketed only a few meters away from the ECSITE exhibition at the “Deutsches Museum Shop”. In connection with a Coffee Shop the visitors are supplying themselves after the visitation with continuative literature to the visited topics, but also with “hotchpotch” so that emotional side, the heart of the visitors is directly attacked. Easy controlling with big success The main advantage of the KONICA MINOLTA magicolor solution lies in its “Ease OF Use”. Being successful needs only a PC or MAC, a magicolor 7300 printers and a special press with appropriate transfer papers of “The a Magic Touch”! Already after a short introduction to the print-procedures a museum employee is able to obtain in impressing results. The extremely short production times are decisive for the success and the high profit margins, which makes the KONICA MINOLTA as well as The Magic Touch solution so attractive: An offer, which opens museums new pecuniary resources and lets the marketing actions of them become successfully. Alexander von Merzljak We would be delighted to invite you at our booth number M. ...here will be waiting for you a personalized newspaper. 1111111111 M i n o l t a - Ko n i c a I d i g i t @ l f r u i t I p e r p l e x 27. November 2003 Innovations from insider: digit@lfruit Pro-Communicative Exhibitions We have included our experience and competence to plan and realize museums and exhibitions as well as modern multimediasystems connected with classic interactives, to carry out the fundraising and to train the staff as communicators in the company digit@lfruit. Our aim is to build Pro-Communicative Exhibitions in close cooperation with our partner. Pro-Communicative Exhibition This type of exhibitions corresponds to the new communicative behavior that is based on new standards of communicative and aesthetic quality as well as the demand of the visitors to obtain concrete, direct, and vivid access to the world around them. Pro-Communicative Exhibition are • places of information and enlightenment whose exhibition items relate directly to the visitors. • modern worlds of information with a strong emphasis on entertainment and leisure and adventure areas in which the museum's originals play a central role. • holistic exhibitions, i.e. the aspects they cover should relate not only to science and technology, but also to society, culture, the economy, and the environment. • places of genuine innovations produced by the museum itself and capable of being turned into brandname articles. • open systems in which visitors are free to choose for themselves and to find offerings for social groups of contrasting sizes (individual visitors, small groups, large groups) • areas with a multiplicity of media and communication channels e. g. a system of fully operational hands-on connected to electronic media and multimedia stations linked with traditional media or the museum's holdings. Quality and Risk Management System When we plan and build new exhibitions of the described type our work is characterized by the use of a Quality and Risk Management System on the base of the version ISO 9001:2000 by means of a relational databanksystem. Our system admits to record, to document, to control and optimize the complete procedures during the planning and building phases including the schedule and cost estimation. The Quality and Risk Management System has proved to be effective. We can save time and money and the quality of planning and results can be evaluated and optimized permanently. The system is the base for the communication within the planning team in the museum and between the team and the partner. The communication between the team members who are always informed about the state of planning and realization increases as well as the motivation to introduce new ideas. The professionalization improves considerably e. g. by using the different applications and the cooperation with experts on other fields. The inherent openness of the system facilitates the outsourcing which reduces the costs because all personal resources must not be created in the museum itself. The cooperation with external partners can be organized and controlled easily such as invitation of tenders, placing of orders, bills etc. For our industrial partners it became apparent that we met deadlines, kept terms and we were within the bounds of our financial planning. In short: They learnt that we do professional work similar to their own but in another field. Furthermore they Visitor Information Systems provide the necessary overview Visitors to museums, in particular, expect a clear overview of the available tours and exhibitions when they enter the building. Often, however, they have to resort to asking museum staff or going off to explore on their own. At times like this it would be nice to see an information booth manned by museum staff ready to provide the requisite information. Anyone attempting to resolves these issues quickly finds themselves facing a large number of complex tasks. Let's start with the obvious. Analogue media is useless when it comes to providing visitors with important information. It takes up too much space, quickly becomes outdated, and provides no potential for interaction. Modern, graphic media provides a more attractive - and certainly more impressive - solution for visitors. Plasma or projection screens are not only aesthetically pleasing, but can, when used properly, provide all the information visitors need about a certain area. Not only must such a system be intelligent enough to serve up all this information, however, but it must contain real information. After all, impressive packaging with no real content provides no added value. How, then, do we reconcile these two requirements? The answer is actually quite simple. We take elements from both “new media” disciplines – online technology (the Internet) and offline technology (high-end multimedia applications) - and combine them into one system. Over the last few years, online media has demonstrated how quickly and efficiently information can be managed and updated, independent of place and time. These browserbased client-server systems, better known as Content Management Systems, allow flexible text and graphics modules to be managed in a central repository. The best thing about these systems is the simplicity of the user interfaces, which are managed via a web browser. If a member of the museum staff takes on the role of online editor, he or she can independently maintain and update all the information that would be of interest to an exhibition visitor. The relevant information then appears - completely automatically on the desired display system in the museum. Say, for example, that an editor (a member of the coordination team, for example) enters all the information relevant to a machinery demonstration that takes place 3 times a week at 12:00 noon in the Deutsche Museum into the system. This is then displayed Finally this leads • to the insight that they made a good investment • to a greater acceptance and • to more freedom for the central team. This will be a promising prospect for the economic development of museums. Fundraising In many museums in Germany and in Europe the public grants were reduced from year to year. Therefore, the museum are forced to find partners from the private industry. Many museums are lacking in competence to organize the necessary fundraising. In cooperation with the museums and the clients we work on a conception for the marketing which must answer the must essential question of our partner which is the return on investment in a convincing way. The most important instrument is a presentation. As the Power Point applications are well known we recommend to invest the money for a Macromedia Director presentation if the likelihood of getting money is high enough. We write the storyboard, organize the production of such a presentation. offer consultation and training in order to prepare meetings with leading personalities of the private industry und support at the use of multimedia hardware. Fabian Knerr - Günter Knerr Imprint digit@lfruit perplex gmbh Gesellschaft für Museumsund Ausstellungsplanung Fabian Knerr Lindenstraße 20 · 85664 Hohenlinden Telefon: (0179) 600 10 22 · (081 24)13 62 e-mail: gknerr38@aol.com Gesellschaft für interaktive Kommunikation und Design Stefan Marshall Rosenheimer Str. 145c · 81671 München Telefon: (089) 45 9 2 80 www.perplex.de e-mail: info@perplex.de Konica Minolta Printing Solutions From a Visitor’s Perspective You know how it is. In every entrance hall, foyer and information area, the same chaos reigns: haphazard signs, hand-written notices, and internal memos on coloured pieces of paper. Not much of a view - and even less of a help. can recognize that the exhibition in progress will become a branding adequate for medium- and longterm marketing. dynamically on a notification screen with a headline, picture or video clip, short description, time and meeting point on a 2.5m x 2.5m back projection screen in the entrance hall – along with information on other presentations and events. An overview of the presentations currently in progress and those taking place over the next three hours enables visitors to create their own agendas. The editor in the Deutsche Museum can also use a ticker to draw attention to the projection screen. As well as providing visitor information, the system also serves as a potential advertising platform for the Deutsche Museum’s partners and sponsors. The system therefore allows for the integration of advertising materials. The possibilities of an online Visitor Information System go far beyond the example of the Deutsche Museum. As well as the projection screen in the entrance hall, many more modules are conceivable. For example, as many information terminals as required can be installed throughout the exhibition area. Visitors can use these terminals to display precise maps of the museum and the various exhibitions, and to create personalised agendas showing routes, highlights and exhibits and print them out on an integrated printer. The information terminals are constantly synchronised with the Visitor Information System’s main database via a wireless LAN. Installing such a system therefore involves no additional cabling. It is also possible to upload exhibition Alexander von Merzljak Gustav-Heinemann-Ring 212 81739 München Telefon: (089) 630 26 70 www.minolta-qms.de e-mail: Alexander.merzljak@bpe.konicaminolta.de information from the Visitor Information System to the museum's website through an extra module. As the Internet continues to develop at a rapid rate, so too do the opportunities for using online multimedia technology. We would be delighted to demonstrate the Visitor Information System that perplex GmbH, Munich developed for the Deutsche Museum at booth number M. Stefan Marshall - Fabian Knerr - Günter Knerr