Kennerspiel Des Jahres in 2015

Transcription

Kennerspiel Des Jahres in 2015
Award Winning
Games
2015
2
Preface
Table of Contents
3
Preface by Tom Felber
Spiel des Jahres
Colt Express
4-5
Nominated
Machi Koro6
The Game7
Recommended8 - 13
Kennerspiel des Jahres
Broom Service
14 - 15
Nominated
Elysium16
Orléans17
Recommended 18 - 20
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“Spiel des Jahres” incentive program 2015
Kinderspiel des Jahres
Spinderella
Nominated
Push a Monster
Schatz-Rabatz
22 - 23
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25
Recommended26 - 32
The 2015 Juries33
Previous award winners
34 - 35
Find a game
36 - 37
Games Designer Grant
38
Index/Impressum
39
About “Spiel des Jahres” 40
Dear games fans,
in their search for exceptional gaming experiences, the
“Spiel des Jahres” jury has
once again played hundreds of new games. Since
the perfect game for all tastes and situations doesn‘t
exist, we have compiled a new recommendation list
with a number of different titles, so that all players can
find a game on the list that is the perfect fit for them.
25 games, all of which have something special about
them, have made it onto the list. We have separated them into three categories: Red indicates games
suitable for the casual player. Charcoal-grey refers to
games for players who have a little more experience
in learning rules. And blue is for children‘s games.
We have tried to make the list as diverse as possible,
so that there really is something for everyone. The
list is a perfect example of what a broad spectrum of
experiences games – as a cultural asset and home
entertainment medium – make possible.
All the games introduced here have two things in
common: They are still interesting even after countless plays and they have the potential to bring completely different types of people together around one
table, creating experiences which will stay in their
memories.
In this spirit we wish you lots of fun!
Tom Felber, Chair of the “Spiel des Jahres” committee
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Spiel des Jahres: Winner
4
Colt Express
5
• 2 - 6 players *
• age 10+
• about 40 minutes
• about 30 Euros
We are bandits in the Wild West, robbing a
three-dimensional train on a daring journey over
switching points, bridges and through tunnels.
Revolvers smoke and fists fly as we race from
carriage to carriage, robbing the passengers
and beating our rivals. Watch out, the marshal’s
coming! The outlaws quickly flee onto the roof,
where the action continues as before.
We take turns to play action cards onto a communal stack – sometimes face-up, sometimes
face-down, sometimes two at a time, depending
on where we are on the track. But it’s only at the
end of the round that we see the results of what
we’ve programmed in: fistfights, trigger fingers
and the dreaded marshal ensure surprises and
laughter. With its simple rules, “Colt Express”
scripts a fast and furious adventure, the envy of
any film director.
* Our recommendation: 3 - 6 players
by:
Christophe Raimbault
Publisher:
Ludonaute
Distributor:
Asmodee
Artwork / Illustration:
Jordi Valbuena
The jury’s explanation:
This plays like a Western
parody! It´s almost slapstick, the way the outlaws
get into fistfights and lose
the stolen money purses
they thought were safe, or
else just end up shooting
into the air. Even as you
start to smile because
you´ve managed to thwart
the plans of the other bandits, you know you´ll soon
fall into a trap yourself. This
mixture of planning and
chaos has charm and a lot
of humour. The locomotive
and carriages form a threedimensional game board,
making “Colt Express”
particularly eye-catching.
Spiel des Jahres: Nominated
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Spiel des Jahres: Nominated
Machi Koro
The Game *
• 2 - 4 players
• age 8+
• about 30 minutes
• about 13 Euros
Our little town is ready to grow. Where at first
only wheat fields and the village bakery slept the
day away, soon the urban sprawl will give rise
to shops, factories and cafés. Each player is the
new mayor of one such mini-metropolis and wants
to construct the four landmarks: train station, radio tower, amusement park and shopping mall.
Players take turns to roll (at first) one die, then all
players check whether their buildings produce any
income. Some buildings only bring in money on
the active player’s turn, others when it’s someone
else’s go too. This money is in turn invested in new
enterprises – or in one of the important landmarks.
“Machi Koro” is a quick and light strategic building
game for little and large town planners, who live in
little and large towns.
1 - 5 players •
age 8+ •
about 20 minutes •
about 8 Euros •
The objective of “The Game” soon becomes
clear: players co-operate to correctly discard
all the cards which have values of between 2
and 99. On two of the piles the cards have to be
played in ascending order, on the other two in
descending order. On your turn you must play
at least two cards and then refill your hand. The
game is over if anyone ever has to pass. The
gap between two cards can be of any size but
any giant leaps in number reduce the possibilities of winning. If only you knew what cards
were in everyone else’s hand! You’re all allowed
to communicate but it’s forbidden to name actual
numbers. Despite this, there are often lively discussions punctuated with emotional outbursts.
This is sometimes caused when you experience
setbacks but mostly when you manage to work
out this simple but engaging form of patience.
* In Switzerland „The Game“ was published with a
different box cover. The publisher is Game Factory.
by:
Masao Suganuma
Publisher:
Kosmos
Artwork / Illustration:
Noboru Hotta
by:
Steffen Benndorf
Publisher:
Nürnberger-SpielkartenVerlag
Artwork / Illustration:
Oliver & Sandra
Freudenreich
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Spiel des Jahres: Recommended
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Spiel des Jahres: Recommended
Cacao
Loony Quest
2 - 5 players •
• 2 - 4 players
age 8+ •
• age 8+
• about 45 minutes
• about 25 Euros
Cacao is called the “fruit of the gods” because it
was considered by the Aztecs to be so valuable
they were even paid in cocoa beans. In “Cacao,”
players settle an unexplored jungle with their tribe. They create plantations, sell their harvests, dig
for gold and carry water for their village. Powerful
temples and sun-worshipping sites bring the favour of the gods as well as points at the end of the
game. Players take turns to play one worker tile in
the jungle and then make use of the neighbouring
spaces, creating a chessboard pattern with everchanging possibilities. Quick turns, bittersweet decisions and long-lasting planning delight hold the
balance in this tactical game made from at least
70% cocoa.
about 20 minutes •
about 25 Euros •
With its bright colours, crazy landscapes and
cartoony characters, “Loony Quest” resembles a video game – just without the electronics.
Players can now follow in the footsteps of Mario
and Sonic! Armed with a pen and clear plastic,
players have to find the ideal path to the goal
through each level. Hitting walls, bombs or the
crazy Loonies is bad but coins and bonus tiles
are good. In order to gain valuable experience
points, you’ll need to have a steady hand to
draw a precise path on the plastic, while staring
at the level in the middle of the table, all against
the clock. Caution is advised, especially on the
final level of each world, where the end of level
boss is waiting and your opponents will choose
to play their dirtiest tricks...
by:
Laurent Escoffier und
David Franck
Publisher:
Libellud
Distributor:
Asmodee
Artwork / Illustration:
Paul Mafayon
by:
Phil Walker-Harding
Publisher:
Abacusspiele
Artwork / Illustration:
Claus Stephan
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Spiel des Jahres: Recommended
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Spiel des Jahres: Recommended
Patchwork
Simsala… Bumm?
• 2 players
2 - 5 players •
• age 8+
• about 30 minutes
• about 20 Euros
It’s all coming together: In “Patchwork,” two players create a quilt out of fabric off-cuts, patches and
buttons – all through the technique suggested by
the title. Is it art? Of course. But the main task of
these tailors is to fill the play area with fabric tiles
in many different shapes and sizes. This jigsaw
puzzle requires a keen sense of tactics, as the
choice of a patch influences the rest of your turn
and also the choice of patches your opponent will
have on their next turn. Everything has to be paid
for and buttons are the currency in this game. The
more buttons there are on the tiles already sewn
in, the more income is paid out. Whoever has gained the most buttons at the end of the game wins
this smart sewing competition.
age 8+ •
about 30 minutes •
about 25 Euros •
It’s the final wizard studies exam: you’ll need to
summon a dragon, conjure up spirits or impress
the competition with storms and fireballs – the
necessary repertory in “Simsala... Bumm?” is
made up of eight magic spells. But which one is
next? Each player has five personal spellstones
showing this but you can only see the back of
your own stones. The apprentices can receive
hints by drawing conclusions from their opponents’ visible stones, spells that have already
been cast and the behaviour of their fellow players. If you cast a wrong spell you lose life points.
If you’re right, you heal yourself or make other
players lose life. True masters clear up all their
own stones, in order to get to the magic number
of eight in the final round of scoring.
by:
Uwe Rosenberg
Publisher:
Lookout Spiele
Distributor:
ASS Altenburger
Artwork / Illustration:
Klemens Franz
by:
Gary Kim
Publisher:
Pegasus Spiele
Artwork / Illustration:
Marie Cardouat
f
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Spiel des Jahres: Recommended
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Spiel des Jahres: Recommended
Ugo!
Vollmondnacht
• 3 - 10 players
2 - 4 players •
• age 8+
age 10+ •
about 40 minutes •
about 13 Euros •
The King wants revenue. In order to provide it,
the players in the card game “Ugo!” have to take
the right tricks in the right order. There are five
suits, each with the numbers zero to eight. Each
player begins the round with ten cards in hand. If
you can, you must follow suit. The trick is won by
the player who contributes the highest number,
regardless of suit. This player sorts the cards by
suit and places them onto their estates, covering
up cards from previous tricks. There’s a mischievous sense of joy when someone has to place
a zero on an eight, since at the end of the game
every farming estate is worth the points shown
by the top card. Whoever hires too few farmers
on each trick gains minus points in this refined
trick-taking game.
• about 10 minutes
• about 13 Euros
There are werewolves in the village. But whose face are they hiding behind? The objective
of the communication-based bluffing and party
game “One Night Ultimate Werewolf” is to find
out. At the beginning of the game each player is
secretly assigned a character. Then night draws
in and all players close their eyes. A games master or the companion app wakes up some of the
villagers. Characters such as the robber, troublemaker or seer create chaos or receive information. Once dawn breaks, not every character
knows who they are anymore. Now it’s time for
discussion, bluffing, lying and speculation. The
werewolves want to divert suspicion away from
themselves, the villagers want to uncover the
werewolves. In the final vote one character dies.
If it’s a werewolf, the village wins. Otherwise the
werewolves will howl with victory.
by:
Ronald Hoekstra,
Thomas Jansen und
Patrick Zuidhof
Publisher:
Kosmos
Artwork / Illustration:
Franz Vohwinkel
by:
Ted Alspach und Akihisa Okui
Publisher:
Bézier Games
Distributor:
Spiel direkt
Artwork / Illustration:
Gus Batts
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Kennerspiel des Jahres: Winner
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Broom Service
15
• 2 - 5 players
• age 10+
• about 75 minutes
• about 40 Euros
Ding dong, your elixir is here! Anyone who’s anyone in the world of wizardry lets speedy witches
or bearded druids deliver freshly-brewed potions
straight to their door. The players assume the
role of one of these flying delivery services on
the hunt for points and magic wands. Every
round they choose four out of ten different roles,
in order to produce potions and deliver them to
castles. Each card shows an action which has
two types: brave or cowardly. The brave action
is more rewarding but also riskier: a later player
may steal it away from you. Is it better to play it
safe, choose the cowardly option and be satisfied with less? “Broom Service” is a trick-taking
game which rewards planning, intuition and brave (and sometimes cowardly) play.
by:
Andreas Pelikan und
Alexander Pfister
Publisher:
alea/Ravensburger
Distributor:
Heidelberger Spieleverlag
Artwork / Illustration:
Vincent Dutrait
The jury’s explanation:
To be brave or cowardly?
This question runs through a
game of “Broom Service” like
a red thread. You constantly have to decide whether
you want to take a risky but
much more profitable action
or whether you prefer to be
cautious and take the safe
option, creating a real sense
of tension and excitement.
Breaking an opponent´s spell
and removing their tactical
advantage can lead to truly
magical moments. Especially
nice: additional advanced variants add even more variety.
Kennerspiel des Jahres: Nominated
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Kennerspiel des Jahres: Nominated
Elysium
Orléans
• 2 - 4 players
• age 14+
• about 60 minutes
• about 50 Euros
Welcome to mythic Greece. As demigods, the
players try to collect allies of different families of
gods over five epochs and transfer them to their
Elysium. To gain a card from the centre of the
board and then use its power, players must have
an equal number of columns in the depicted colour. Since after every action, players have to
remove one of these columns, the possibilities
gradually become more limited. If players fail to
complete a quest at the temple they may only
transfer the minimum number of family cards
to their Elysium. They lose their effects but this
is the only way combinations of cards can earn
points at the end of the game. So when should
players dismiss which cards? Different strategies lead to Olympus.
by:
Brett J. Gilbert und
Matthew Dunstan
Publisher:
Space Cowboys
Distributor:
Asmodee
Artwork / Illustration:
various
2 - 4 players •
age 12+ •
about 90 minutes •
about 50 Euros •
Orléans in the middle ages. Merchants strive for
fame and fortune in the Loire Valley. At their side
are an illustrious carousel of a wide range of
professions. Knights, craftsmen, sailors, monks,
farmers and scholars are hired over the course
of the game. What makes this different is that
they firstly go into a bag from which the players
draw new character tiles each round, in order
to combine them with actions on their tableau.
In this way, players travel through the region,
collect goods, open new offices, expand their
following, erect buildings in and around Orléans
or use their works to serve the common good.
There are numerous strategies and paths to victory: whoever has the most points at the end of
the game will go down in history as the most influential merchant of Orléans.
by:
Reiner Stockhausen
Publisher:
dlp games
Distributor:
Heidelberger Spieleverlag
Artwork / Illustration:
Klemens Franz
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Kennerspiel des Jahres: Recommended
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Kennerspiel des Jahres: Recommended
Arler Erde 19
Auf den Spuren von Marco Polo
• 2 - 4 players
1 - 2 players •
• age 12+
age 14+ •
• about 100 minutes
about 90 minutes •
• about 39 Euros
Starting in Venice, players retrace “The Voyages
of Marco Polo.” The shrewd navigators travel towards the east by camel, establish trading posts,
gain goods and privileges, fulfil assignments
and pursue their own personal goals. To control
the action, every player rolls their own set of dice
at the beginning of a round. The number of dice
rolled in each round and their results show how
often an action can be taken or how much income is earned. Money must be paid to use an
action space that is already occupied. So they
don’t have to rely exclusively on the luck of the
dice, each player takes on the role of a unique
character with individual abilities. Whoever uses
this to the best effect proves themselves to be
Marco Polo’s best travelling companion.
about 50 Euros •
Did you know, Arle is a village in East Friesland,
north-west Germany. It is here that both players attempt to run their own farm over nine halfyears, between summer and winter. Players cut
peat, rear cows and sheep, build dykes, harvest
crops but also sew clothes, build carts and travel
through the region between Dollart and Jadebusen. And these are just a few examples of all
the outstanding tasks to do. Players take turns
to place their four family members on spaces
– which change according to the season – and
carry out the related action. The strategy game
“Arler Erde” recreates the life of hard-working
farmers in this area of the country and every
game recounts the history of this unique coastal
region in the 18th century.
by:
Daniele Tascini und
Simone Luciani
Publisher:
Hans im Glück
Distributor:
Schmidt
Artwork / Illustration:
Dennis Lohausen
by:
Uwe Rosenberg
Publisher:
Feuerland
Artwork / Illustration:
Dennis Lohausen
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The “Spiel des Jahres” incentive
programme
Kennerspiel des Jahres: Recommended
20
Deus
• 2 - 4 players
• age 14+
• about 90 minutes
• about 50 Euros
Ancient Rome is the backdrop for the civilisation
game “Deus,” which crowns players as leaders
of an emerging empire. Cities grow with various buildings, resources are mined and legions
march through the land to surround barbarian
villages. Players play building cards from their
hand onto their tableau and can in this way improve their empires in terms of their economic,
technological or military reputation. If a new card
expands a set of the same suit, the effects of
all the other cards happens too – which can be
used very cleverly. You mustn’t forget the gods,
however. Sacrificing cards to Jupiter, Minerva
and co. can bring players great rewards that are
indispensable for eventual victory.
by:
Sébastien Dujardin
Publisher:
Pearl Games
Distributor:
Heidelberger Spieleverlag
Artwork / Illustration:
Ian Parovel
The “Spiel des Jahres” committee supports projects related to gaming, such as events, games promotions, exhibitions, book publications and media projects. Anyone
interested can make an application with a project and
request an incentive grant.
Since the start of the incentive programme in 2012, 105
projects in Germany, Austria and Switzerland have been
given over 180,000 Euros in financial support, for example the following projects in 2014:
The event “Römerberger Spieletage”
Spiele-Café, Alte Feuerwache Köln
Bad Nauheim plays
f
The incentive programme will be continued in 2016.
Funding priority will be given to gaming projects at day
schools. Details and an application form can be found
on our homepage under the menu tab “Wir fördern.”
The deadline for applications is 30.11.2015
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Kinderspiel des Jahres: Winner
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Spinderella
• 2 - 4 players
• age 6+
• about 20 minutes
• about 30 Euros
Speedy ants flit over the forest floor. But above
them lurk three fat spiders in their web. This is
shown on a second game map, hovering over
the forest floor. Magnets mean that when two
spiders move, the third can abseil down to the
forest floor on a long thread to catch one of the
ants. Lucky dice rolls and smart thinking decide
whether players move one of their ants or move
both the spiders in the web – or even whether an
ant should be protected by placing a hollow tree
stump over them, preventing the spider from
catching them but also stopping the ant from
moving forward. An extraordinary three-dimensional game that uses a mixture of luck and tactics
to create real tension, for older players too.
by:
Roberto Fraga
Publisher:
Zoch
Artwork / Illustration:
Doris Matthäus
The jury‘s explanation:
There’s a lot of activity on
the forest floor – and above it too. The multi-layered magnetic mechanism
exerts a magical attraction
over the players. The designer Roberto Fraga adds
a new level to the classic
race game. The spider lurking directly above the
ants’ path creates a creeping sense of peril. Do
I attack my opponents? Or
do I try to get my own ants
safely home? This exciting
game concept overshadows the quality components every time: it’s no
gimmick.
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Kinderspiel des Jahres: Nominated
Kinderspiel des Jahres: Nominated
Schatz-Rabatz
Push a Monster
• 2 - 4 players
• ag 5+ *
• about 15 minutes
• about 35 Euros
All sorts of monsters have come together in an
arena. Space is quickly running out for the creatures and so each one has to work hard to defend their own rightful place. Players roll monster symbols and try as accurately as possible to
push the corresponding wooden figure onto the
platform in the middle of the table. The more figures gradually crowd in, the trickier it is to place
monsters without others tumbling to the ground.
When this happens, each other player gets a tile
showing the unlucky monster. Whoever has the
longest row of tiles at the end of the game is the
winner. You’ll need luck, skill as well as a good
head for tactics in order to be the last monster
standing.
2 - 4 players •
age 5+ •
about 20 minutes •
about 20 Euros •
Stealing and stacking treasure – that’s what
“Schatz-Rabatz” is all about. When the timer
starts, players have to snatch precious items
from the middle of the table and stack them
in their treasure chests until they’re full to the
brim. If the lid doesn’t close then you’ll have
to make some more room. Once the sand timer runs out, players count up their spoils. And
that’s where Jewels Jack comes in: every round
a card shows which type of treasure in which
colour this sneaky buccaneer demands as tribute. These treasures are then taken away. The
best strategy is not to blindly grab for treasure
but to try and collect as many different types as
possible. Each round the most successful player
receives a piece of their own pirate ship. Once
this is completed, they have won – and can set
sail for new adventures with the game’s more
tactical variant.
* our recommendation: age 6+
by:
Wolfgang Dirscherl and
Manfred Reindl
Publisher:
Queen Games
Artwork / Illustration:
Claus Stephan,
Michael Hüter
by:
Karin Hetling
Publisher:
Noris
Artwork / Illustration:
Johann Rüttinger
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Kinderspiel des Jahres: Recommended
Kinderspiel des Jahres: Recommended
Der verdrehte Sprachzoo
Chef Alfredo
• 2 - 4 players
2 - 4 players •
• age 5+ *
age 4+ •
about 20 minutes •
• about 15 minutes *
about 14 Euros •
• about 35 Euros
Chef Alfredo is a talented chef but unfortunately
he’s also very messy. He’s always mixing up the
pots on his stove which contain carrot, tomato,
bean or garlic soup. Players have to remember
where each ingredient belongs. A die shows
whether players have to swap the pots around
or whether a certain pot requires more adding to
it. And if you can’t remember? Then just act as if
you do and hope that your opponents fall for it,
since you get points every time you correctly get
rid of an ingredient or if you can prove that an
opponent has made a mistake. If you’re wrong,
you’ll come away empty-handed. This is a tasty
treat: a smart dice game seasoned with bluffing
and memory.
Here’s a wild tale! A crafty monkey has escaped
from the zoo. Before it can re-open, players have
to work together to get the monkey back into its
tree. To do this, players reveal two chips and
then have to make up a story based on the pictures shown. Gradually, the cogs move to hide
the 22 pictures under the game board. Now the
task is to remember the tales until the “spun” pictures appear again. The crazier the stories, the
easier it is to remember them. A versatile storytelling game for the whole family, where children
learn to express themselves, pay attention and
remember details, with an unusual game board
and variants for experts.
* our recommendation: age 6+, about 20 minutes
by:
Michael Schacht
Publisher:
Queen Games
Artwork / Illustration:
Oliver Schlemmer
by:
Klaus Kreowski
Publisher:
Ravensburger
Artwork / Illustration:
Gabriela Silveira
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Kinderspiel des Jahres: Recommended
Kinderspiel des Jahres: Recommended
Fröschlein aufgepasst!
Fliegenschmaus
• 2 - 4 players
2 - 4 players •
age 4+ •
• age 6+
• about 20 minutes
• about 13 Euros
Hot dogs and ice cream, toilets and rubbish bins.
That all smells delicious – if you’re a fly. In this
humorous race game, the track is studded with
all sorts of tasty treats and at the very end is a
nice brown pile of, erm… mouse droppings. It’s
a dream feast for the four flies that each player
has to get to the end of the race. To do this, players have to play cards onto different areas of the
track. Sometimes they help flies of the same
colour get a bit further ahead, allowing them
to zoom around the track, but sometimes they
represent danger, like the fly-swatter which can
bring players back to the start, or the sweeping
card which lets players swap places. The most
important thing is: don’t kick up a stink. You have
to learn how to annoy players and leave them
behind.
about 15 minutes •
about 25 Euros •
Don’t be a frog! It’s a dangerous life. There’s
always one hopping around the swamp. That’s
where two to four hungry storks are waiting, on
the lookout for a slippery meal. The die shows
players whether they can rush towards their
prey, whether the frog hops away onto a lily
pad or whether they can take a risk and take
an action card. These can bring you up to four
spaces closer to your prey – or send you back
to the start. Alternatively you can just move one
space ahead. This is how you reach your goal:
the flower on which the frog is hiding. The most
successful – but not necessarily the quickest –
stork will win this sophisticated racing game.
by:
Dietmar Keusch
Publisher:
Haba
Artwork / Illustration:
Kai Pannen
by:
Manfred Ludwig
Publisher:
Noris
Artwork / Illustration:
Johann Rüttinger
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Kinderspiel des Jahres: Recommended
Kinderspiel des Jahres: Recommended
Honigbienchen
Joe’s Zoo
• 2 - 5 players
2 - 5 players •
• age 4+
age 4+ * •
• about 15 minutes
• about 16 Euros
Buzz, buzz, buzz – bees are buzzing around!
The insects work hard to gather honey then disappear into their hives. But which bees are hiding where? When will the bear appear to swipe
the golden nectar? Six different coloured bees
are covered with identical hives then the player
draws a card from a face-down deck. If the card
shows a coloured bee, the player must find the
hive where that bee is hiding. If they lift the correct hive, they place it in front of them, along with
the bee. But if they reveal a bear card they’re
in trouble! The sneaky bear steals one of their
hives. You’ll need to keep an eye on the constantly changing game position to win this tricky
memory game.
about 15 minutes •
about 11 Euros •
Is the tiger hiding with the anteaters? Or the
zebra with the flamingos? Things have got all
mixed up at Joe’s zoo. Maybe the players can
sort them out. There are ten animal cards on the
table. Joe moves through them according to the
roll of the die. Players need to know (or take a
lucky guess) which animal is on the reverse of
the card Joe stops at. Whoever guesses right
gets a treat. Contrary to other memory games,
all players play at once: they all use their hint
card to bet on the correct animal, placing it facedown in front of them. Then the card is turned
over and scored. It’s a constantly changing situation – at least a little. There’s wild times to be
had at Joe’s zoo.
* our recommendation: age 5+
by:
Reiner Knizia
Publisher:
Amigo
Artwork / Illustration:
Michael Menzel
by:
Wolfgang Dirscherl
Publisher:
Piatnik
Artwork / Illustration:
unknown
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Kinderspiel des Jahres: Recommended
Schau mal! Was ist anders? *
The Jury 2015
The “Spiel des Jahres” and
“Kennerspiel des Jahres” Jury
• 2 - 6 players
• age 4+
• about 10 minutes
• about 8 Euro
Was the dolphin jumping out of the water or into
it? Was the traffic light red or green? Wasn’t the
snowman wearing sunglasses? Was it a long or
short pencil? 32 playing cards show an almost
identical symbol on each side. Depending on the
number of players, each child receives between
four and six cards, then five are dealt out in the
middle of the table. While the other players close
their eyes, one child turns over a card in the
middle. Everyone else now has to try and work
out as quickly as possible which of the five cards
was turned over. This is more or less difficult depending on which card it was. Whoever is first to
discover the correct picture can place their own
card in the middle. An eye for detail and a good
memory are needed for this quick card game.
The “Spiel des Jahres” and “Kennerspiel des Jahres” jury 2015
From left to right (standing): Bernhard Löhlein, Wieland Herold,
Martin Klein, Tom Felber, Udo Bartsch, Chris Mewes
Seated: Karsten Grosser, Guido Heinecke
Missing: Sandra Lemberger
The “Spiel des Jahres” critics’ award has been awarded
since 1979. Since 2011 the “Kennerspiel des Jahres”
prize has also been given. The nine-person jury responsible for both awards consists of games journalists
and is independent from the industry and trade.
The “Kinderspiel des Jahres” Jury
* In Switzerland “Schau mal, was ist anders?” was
published under the name “Vice Versa”
The “Kinderspiel des Jahres” jury and advisory panel 2015:
From left to right: Stefan Gohlisch, Tina Kraft, Stefanie Marckwardt,
Cordula Dernbach, Sabine Koppelberg, Christoph Schlewinski
by:
Haim Shafir
Publisher:
Amigo
Artwork / Illustration:
Karen Craig
The critic’s award “Kinderspiel des Jahres”, which has
existed since 2001, is awarded by a jury that works intensively with children’s games. In 2015 the jury consisted of three members of the “Spiel des Jahres” committee and three advisors.
f
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Previous award winners
Spiel des Jahres
1979: Hase und Igel
1980: Rummikub
1981: Focus
1982: Sagaland
1983: Scotland Yard
1984: Dampfross
1985: Sherlock Holmes´ Criminal-Cabinet
1986: Heimlich & Co
1987: Auf Achse
1988: Barbarossa und die Rätselmeister
1989: Café International
1990: Adel verpflichtet
1991: Drunter & Drüber
1992: Um Reifenbreite
1993: Bluff
1994: Manhattan
1995: Die Siedler von Catan
1996: El Grande
1997: Mississippi Queen
1998: Elfenland
1999: Tikal
2000: Torres
2001: Carcassonne
2002: Villa Paletti
2003: Der Palast von Alhambra
2004: Zug um Zug
2005: Niagara
2006: Thurn und Taxis
2007: Zooloretto
2008: Keltis
2009: Dominion
2010: Dixit
2011: Qwirkle
2012: Kingdom Builder
2013: Hanabi
2014: Camel Up
2015: Colt Express
Kinderspiel des Jahres
2001: Klondike
2002: Maskenball der Käfer
2003: Viva Topo!
2004: Geistertreppe
2005: Das kleine Gespenst
2006: Der schwarze Pirat
2007: Beppo der Bock
2008: Wer war‘s?
2009: Das magische Labyrinth
2010: Diego Drachenzahn
2011: Da ist der Wurm drin
2012: Schnappt Hubi!
2013: Der verzauberte Turm
2014: Geister, Geister, Schatzsuchmeister!
2015: Spinderella
Kennerspiel des Jahres
2011: 7 Wonders
2012: Village
2013: Die Legenden von Andor
2014: Istanbul
2015: Broom Service
35
36
Find a game
Find a game
Award Winners Kinderspiele 2015
Award Winners Spiele 2015
Difficulty
Page
15
30
Age
Title
4
Honigbiechen
+
4
Schau mal!
Was ist
anders?
+
2-6
10
32
4
Der
verdrehte
Sprachzoo
++
2-4
20
27
4
Fröschlein
aufgepasst!
++
2-4
15
29
5*
Joe‘s Zoo
+
2-5
15
31
5
Schatz
Rabatz n
++
2-4
20
25
6*
Push a
Monster n
+
2-4
15
24
6*
Chef Alfredo
++
2-4
20*
26
6
Fliegenschmaus
++
2-4
20
28
6
Spinderella
+++
2-4
20
22
+
++
+++
++++
*
highlighted in blue: n
highlighted in red: n
highlighted
in charcoal-grey:
n
Players
Playing
time
(min)
2-5
= easy to learn
= normal
= challenging
= especially challenging
= our rating varies from that of
the publisher
= Kinderspiel des Jahres
= Nominated games
= Spiel des Jahres
= Nominated games
= Kennerspiel des Jahres
= Nominated games
The tables are sorted in ascending order by age and difficulty.
37
Age
Title
Difficulty
Players
Playing
time
(min)
Page
8
Simsala…
Bumm?
+
2-5
30
11
8
The Game n
+
1-5
20
7
8
Cacao
++
2-4
45
8
8
Loony Quest
++
2-5
20
9
8
Machi Koro n
++
2-4
30
6
8
Patchwork
++
2
30
10
8
Vollmondnacht
++
3 - 10
10
13
10
Colt
Express
++
3 - 6*
40
4
10
Ugo!
++
2-4
40
12
Award Winners Kennerspiele 2015
Age
Title
Difficulty
Players
Playing
time
(min)
Page
10
Broom
Service
+++
2-5
75
14
12
Orléans n
+++
2-4
90
17
12
Auf den
Spuren von
Marco Polo
++++
2-4
100
18
14
Deus
+++
2-4
90
20
+++
2-4
60
16
++++
1-2
90
19
n
14
Elysium
14
Arler Erde
Games Designer Grant
38 Games Designer Grant
The Games Designer Grant is intended to give
up-and-coming designers an insight into the
varied areas of the gaming scene. It is not just
intended to enhance the focus on the unique activities of the designer but also includes insights
on the consumer perspective and the field of
game theory. A sum of 3,000 Euro is available
to cover the grant holder’s travel costs and expenses. Several work placements are envisaged, including in a games publishing house and
with a specialised games merchant. The grant is
awarded every year at the game designer meeting in Göttingen.
Index / Impressum
Index
Arler Erde........................................................19
Auf den Spuren von Marco Polo .....................18
Broom Service................................................14
Cacao.........................................................8
Chef Alfredo....................................................26
Colt Express......................................................4
Deus.........................................................20
Der verdrehte Sprachzoo................................27
Elysium.........................................................16
Fliegenschmaus............................................28
Fröschlein aufgepasst!....................................29
Honigbienchen...............................................30
Joe‘s Zoo........................................................31
Loony Quest......................................................9
Machi Koro........................................................6
Orléans.........................................................17
Patchwork.....................................................10
Push a Monster..............................................24
Schatz Rabatz................................................25
Schau mal! Was ist anders?............................32
Simsala...Bumm?...........................................11
Spinderella....................................................22
The Game.........................................................7
Ugo!.........................................................12
Vollmondnacht.............................................13
Impressum
1st Edition 2015
Sophia Wagner, from Potsdam in Germany, was
awarded the grant for 2015/16 by the “Spiel des
Jahres” committee. The 30 year-old geoscientist
won the coveted incentive award at the game
designer meeting in Göttingen on 6th-7th June
2015.
For further information, go to:
www.spiel-des-jahres.com
Editorial Office: Spiel des Jahres e. V.
Gr. Rurstraße 30 - 32, 52428 Jülich
Telefon: 02461 93868-25
mail@spiel-des-jahres.com
Design: temedes gmbh, 52428 Jülich
Print: Prost Druck GmbH, 52428 Jülich
Copyright Photos: Spiel des Jahres e. V. and the
publishers for their cover shots
Translation: Andrew Wormald
Further informationen at: www.spiel-des-jahres.com
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Presented with the compliments of