The New Way to Collect - The Digital Entertainment Group
Transcription
The New Way to Collect - The Digital Entertainment Group
DEG The Digital Entertainment Group ® Quarterly Spotlight on Sony DADC Profiling the company’s New Media Solutions group. Page 16 Consumer Consciousness Executive Lori MacPherson shares her thoughts on adapting to the new consumer. Page 10 Diving Into a New Era of Retailing DEGQ examines the changing retaill landscape. Page 18 Letter from the Chair Sanders congratulates Smith on promotion. Page 4 Fall 2013 The New Way to Collect Hollywood joins together in an innovative digital branding and consumer awareness campaign DEG The Digital Entertainment Group ® DEGQ Contents Quarterly I nside . . . DEG Chair’s Message Page 4 DEG Industry Calendar of events Page 5 DEG Faces Scene at DEG Page 6 COVER STORY: Digital HD – The New Way to Collect Major motion picture studios unite to align messaging to encourage consumers to build their digital collections. Page 12 DEG President’s Desk Page 7 DEG Group Reports Page 22 DEG Group Directory Page 25 DEG Interview: The Mouse House’s Lori MacPherson shares the ways that the studio is adapting to expand on the immersive entertainment experience. Page 10 Diving Into Digital: Retailers DEG: The Digital Entertainment Group is a Los Angeles-based, industry-funded nonprofit corporation that advocates and promotes the many consumer benefits associated with various home entertainment products, including both physical and digital media on a variety of platforms. The DEG helps provide information and perspective about the home entertainment industry. The DEG also offers a forum for member companies to engage in ongoing discussions concerning various opportunities related to promoting established categories, evaluating and discussing new entertainment platforms and investigating supply chain efficiencies. The DEG can be reached at 424-248-3809, via e-mail at getinfo@digitalentertainmentinfo.com or through its Web Site at www.degonline.org. share their varied strategies for meeting the needs of the multi-channel consumer to capitalize on the crucial 4th quarter holiday selling season. Page 18 DEG Q-Tips: Analysts on the new models for theatrical and home entertainment windows. Page 27 Portrait of Lori MacPherson by Cara Garcia. Lori MacPherson, pg 11 DEGQFALL2013 3 DEGQ Chair’s Message BOARD OF DIRECTORS Fiscal Year 2013-2014 Chair Ron Sanders Warner Bros. Worldwide Home Entertainment Distribution W elcome to the third issue of the DEG Q magazine, and the first edition of the DEG’s 2013-14 fiscal year. I’m happy to report that the home entertainment category saw a two percent increase in overall consumer spending in the first half of the year. Blu-ray Disc sales also rose by 15 percent over mid-year 2012, while electronic sell-through surged 50 percent. We’re hoping this positive growth pattern will continue for the balance of the year, inclusive of the all-important fourth quarter holiday selling season. With many theatrical blockbusters coming to retail soon, including Iron Man 3, Despicable Me 2, Man of Steel and Fast & Furious 6, we are optimistic about the balance of the year. The DEG continues to re-shape the way it supports the home entertainment industry, recently promoting Amy Jo Smith to President, from her previous position of Executive Director. The much-deserved promotion reflects Amy’s increasing responsibilities as the industry accelerates its transition to emerging technologies that further enhance the consumer entertainment experience. She has always been the driving force behind the DEG, and we continue to entrust her with leading the industry’s many initiatives now and for the foreseeable future. In that same vein, the DEG has also re-aligned its working Committees for the new fiscal year to better uphold the DEG’s primary objectives. An overarching Marketing Steering Committee will drive the activities of four Task Forces – on Digital HD/UltraViolet, Ultra HD 4K, Blu-ray and Sound Technology. The DEG also now has a dedicated Retail Task Force, which aims to support the various Committees’ many projects and place them at retail channels. Please see the DEGroups updates later in this issue for more details on their many initiatives. We appreciate your continued support of the DEG. n Ron Sanders President, Warner Bros. Worldwide Home Entertainment Distribution and Chair, DEG: The Digital Entertainment Group Vice CHAIR David Bishop Sony Pictures Home Entertainment Vice CHAIR Craig Kornblau Universal Studios Home Entertainment Vice CHAIR Mike Dunn Twentieth Century Fox Home Entertainment Chief Financial Officer Steve Beeks Lionsgate BOARD MEMBERS Bill Sondheim Gaiam Vivendi Entertainment Sofia Chang HBO Home Entertainment Tom McDonough Intel Tim Alessi LG Electronics USA Blair Westlake Microsoft Gene Kelsey Panasonic Dennis Maguire Paramount Home Media Distribution Marty Gordon Philips Electronics Eric Anderson Samsung Electronics Mike Lucas DEGQ DEG President Amy Jo Smith smith@degonline.org Technical Director Marc Finer finer@degonline.org Manager Joanna Sulakhyan joanna@degonline.org General Counsel & Corporate Secretary Robert Rose, Esq. rose@degonline.org Director Lyndsey Schaefer schaefer@degonline.org Office Manager Meegan Andes meegan@degonline.org Contributor Marcy Magiera Art Director Heidi Antman Sony Electronics Darren Stupak Sony Music Entertainment Ron Smith Toshiba America Information Systems Jim Belcher Universal Music Group Lori MacPherson Walt Disney Studios DEGQFALL2013 4 DEG Industry Calendar SEPTEMBER DEG Salutes 2013 Variety Hall of Fame Inductees The DEG would like to congratulate the 2013 Variety Home Entertainment Hall of Fame inductees, including DEG Board member Lori MacPherson, Executive Vice President, Home Entertainment, Walt Disney Studios and Janice Marinelli, President, Disney-ABC Domestic TV. : Others who will be honored during the annual awards and gala dinner on December 10 at the Beverly Wilshire in Beverly Hills include inductee Comcast Cable and Target Corp., which will be presented with the Hall of Fame Innovation Award for its merchandising of Blu-ray Disc and other home entertainment formats. Target will be represented at the Hall of Fame by James Elasky, Senior Buyer for Home Video, and others. Comcast Cable’s induction will be accepted by Marcien Jenckes, Executive Vice President, Consumer Services. The 33rd annual Variety Home Entertainment Hall of Fame gala dinner and awards show will benefit City Year (www.cityyear.org). For more information and to reserve a seat at the DEG’s table, please reach out to the DEG office. For details about tables, congratulatory ads or sponsorship opportunities, please contact: Andi Elliott 301-774-6874, or andi.elliott@variety.com DEG Board & Committes Meeting September 25 Luxe Hotel on Sunset, Los Angeles www.DEG.org HITS Digital Marketing & Analytics Summit September 27 Four Seasons Hotel, Los Angeles www.hollywooditsociety.com/ dmasummit2013 NOVEMBER CES New York Press Preview November 12 Metropolitan Pavilion, New York www.ce.org MIPCOM October 7 – 10 Cannes, France www.mipcom.com DAM LA November 14 – 15 Hyatt Regency Century Plaza, Los Angeles www.henrystewartconferences.com/dam/ damla2013 CEA Industry Forum October 20 – 23 Hyatt Regency Century Plaza, Los Angeles www.ce.org/events Digital Hollywood New York November 14 – 15 New York www.digitalhollywood.com OCTOBER 2013 Entertainment and Technology Summit Fall October 21 Ritz Carlton Marina Del Rey, Calif. www.variety.com/events Digital Hollywood Fall October 21-24 Ritz Carlton Marina Del Rey, Calif. www.digitalhollywood.com CEA CEO Summit October 23 – 25 Terranea Resort Rancho Palos Verdes, CALIF. www.ce.org/events DECEMBER Variety Hall Of Fame Dinner December 10 Beverly Hills, Calif. www.variety.com/events JANUARY DEG Annual Reception at CES January 7, 2014 XS at Encore Hotel, Las Vegas 424-248-3809 International CES 2014 January 7 – 14, 2014 Las Vegas www.cesweb.org Finer’s CEDIA EXPO Report Coming Soon The 2013 CEDIA Expo is being held September 25-28 in Denver. DEG Technical Director Marc Finer is set to attend alongside nearly 17,000 custom electronics dealers, installers, designers and vendor partners, in addition to 450 exhibitors spanning the globe. At the 2013 show, Finer expects the hot topics to be 4K Ultra HD, high resolution audio, home automation and mobile integration. Keep an eye Inside the DEG DEN for the full tour report post-CEDIA. DEGQFALL2013 5 DEG Faces UltraViolet Academy Europe: The Roadmap Unfolds The DEG, DEG: Europe, DECE, MESA and MESA Europe hosted the UltraViolet Academy Europe on September 11 in London, where more than 250 attendees gathered to hear about the progress made in the U.S. and UK, as well as updates to prepare for the European launches of UltraViolet in France and Germany. 2 3 1 1 1. DEG President Amy Jo Smith welcomes attendees to the Academy on UltraViolet Europe. 2. The Academy on UltraViolet attracted hundreds of executives from across the globe. 3. DECE General Manager Mark Teitell provided an UltraViolet status report. 4 4. Regional retailers and studio executives (L-R) Emmanuel Rochedix, Carrefour; David Morgo, Sony Pictures Home Entertainment France; Tristan Du Laz, TF1 Video; Eric Legay, Universal Pictures Video and moderator Yves Caillaud, DECE discussed their plans for launching UltraViolet in France. 5. Panelists discussed the launch of UltraViolet in Germany on a panel featuring (L-R) Kai Marner, Warner Home Video Germany; Hans Henseleit, Videocity; Konrad Best, MaxDome; Andreas Bork, Sony Pictures Home Entertainment GmbH and moderator David Milar, MESA Europe. 5 6 6. Rich Marty of Sony Pictures Home Entertainment introduced the panel on Marketing UltraViolet. 7 7. The closing panel discussion explored the UK and U.S. perspectives on marketing UltraViolet, moderated by Rich Marty and featured (L-R): Rob Salter, Richard Benson, Sony Pictures Home Entertainment UK; Sarah Craig, Warner Bros Home Entertainment Group UK & Eire; and Dorinda Marticorena, Warner Home Video & Warner Bros. Digital Distribution. DEGQFALL2013 6 DEG President’s Desk A s we wind up the third quarter and enter the holiday selling season, the DEG continues to evolve to meet the needs of the industry and our membership. I’ve just returned from a trip across the pond to London, where I attended the Academy on UltraViolet Europe, alongside a pan-European audience of more than 250 retailers, technology service providers, senior executives from U.S. and European studios and broadcasters. The day-long workshop covered the key learnings from the U.S. and UK, where UltraViolet has gained significant traction, and how to apply those best practices to the launches of UltraViolet in France and Germany. The DEG is looking forward to seeing the continued expansion and global success of UltraViolet. In conjunction with the Academy on UltraViolet, our sister organization, the DEG Europe hosted a supply chain session on digital standards, where Thomas Stilling of Twentieth Century Fox, who chairs the Standards Task Force, shared the U.S. progress with our European counterparts. Our Member Advisory Council (MAC) is the DEG’s internal institute, where we aim to further educate the membership on new and emerging technologies. See more details on MAC in our DEGroups section of this issue of the Q. We are very excited to announce that the new DEG Web site is ready and available to members, who can now access the site on mobile platforms like tablets and smartphones, so the latest news from DEG will be at their fingertips. Please explore the site and let us know your feedback. We look forward to seeing you at our Fall Membership Meeting September 25 to further advance the future of home entertainment. Amy Jo Smith DEG: The Digital Entertainment Group DEG Debuts New Web site The DEG is excited to debut its newly launched revitalized Web site at www.degonline.org. Now, DEG members can access the site 24/7 from tablets and smartphones, in addition to their desktops. The Home page features the weekly top-selling Blu-ray and digital titles, the latest news from DEG, and access to information on upcoming DEG meetings and events. The Resources page includes links to all current and historical DEG working documents, from white papers to Finer’s floor tour reports, DEG research and more, all at the click of a button or swipe of a finger. Please register there to network with other DEG members. The DEG Directory is a new feature exclusively for DEG members to connect via a secure internal DEG network. We hope that DEG members find the improved site to be a beneficial resource for them. We’d appreciate if you take some time to explore the new site and send any feedback to schaefer@degonline.org. Special thanks to our friends at Cinram/1K for their hard work in polishing the site to make it shine for the DEG membership. DEGQFALL2013 7 DEGazette: Japan DEG Japan Outlines Objectives for Balance of 2013 The DEG Japan has three primary objectives for the rest of the year: 1) Reinforcement of Blu-ray Disc promotion; 2) Investigation/Research of digital distribution business; 3) Discussion about the activities aiming for further growth of digital. To achieve these objectives, we established two new committees. One is the “Cloud Business Study Group” which will explore the feasibility of new content cloud business for the Japan market with both content companies and device companies. In this discussion, we will study UltraViolet, inclusive of investigating and researching UltraViolet’s potential as one of the choices. The second new committee is the “Statistical Survey Committee” which will try to grasp the market size in digital distribution industry in cooperation with Japan Video Software Association. We aim to support the digital distribution business through these two new committees. With regard to the organization, Mr. ShiTaichi Fukuda DEG Japan Chairman & Walt Disney Studio Japan General Manager ro Kawai of Twentieth Century Fox Home Entertainment Japan and Mr. Masami Nishida of Mitsubishi Electric Corporation were assigned as auditors (see the organization chart). The head of each committee is assigned as follows: Mr. Takeshi Yasuda of Kadokawa Corporation: Digital Distribution Committee Mr. Taichi Fukuda of Warner Entertainment Japan: Blu-ray Disc Committee Content Software Company Members: 26 The Walt Disney Company (Japan) Ltd. Amuse Soft Entertainment Inc. Asmik Ace Entertainment, Inc. Avex Entertainment Inc. Bandai Visual Co., Ltd. Geneon Universal Entertainment Happinet Corporation Imagica TV Co., Ltd Kadokawa Shoten Co., Ltd King Record Co., Ltd NHK Enterprises, Inc. Nikkatsu Corporation Paramount Japan G.K. Pony Canyon Inc Shochiku Co ., Ltd. Sony Pictures Entertainment (Japan) Inc. Sony Music Distribution (Japan) Inc. SPO Inc. Toei Company, Ltd. Toho Co., Ltd. Twentieth Century Fox Home Entertainment Japan K.K. VAP Inc. Victor Entertainment, Inc. Vicom Inc. Warner Entertainment Japan Inc. Yoshimoto R&C Co., Ltd Mr. Akio Maeda of Bandai Visual: Statistical Survey Committee Hardware Manufacturing Company Members: 5 Panasonic Corporation Sharp Corporation Sony Corporation Pioneer Corporation Mitsubishi Electric Corporation DEG Japan consists of five hardware manufacturing companies, 26 content software companies, and eight supporter companies, totaling 39 companies. We strive for continuous leadership in the Japanese digital entertainment business not only in the area of package media such as BD/DVD, but also the digital distribution. We would appreciate your continued support! n Supporter Company Members: 8 Kinema Junposha Co., Ltd. Gfk Lifestyle Tracking Japa KK Sony DADC Japan Inc. Daikin Industries , Ltd dts Japan Inc. Dolby Japan K.K. Memory-Tech Corporation Rovi Corporation Mr. Yutaka Komai of Sony Corporation: Communication Committee Mr. Masayuki Kozuka of Panasonic Corporation: Cloud Business Study Committee DEGQFALL2013 8 DEGazette News From Across the Pond I t’s been a very busy quarter for the DEG Europe. Members this month received a comprehensive update surrounding the Digital Supply Chain. Thomas Stilling (DEG Media & Content Operations Committee) and Larry Wilk (DEG Digital Ambassador) hosted the session on 12th September, which aimed to explore the DEG’s progress in areas such as reporting, standards, and the Universal Media Identifier. Also, our CAR and EP groups are hosting the latest in the series of learning sessions on 2nd October. The session will focus on Content Marketing and is being hosted by Outbrain. Experts from Outbrain, the leading content discovery platform, will share insight on content marketing and how it can be used to drive engagement with audiences and, ultimately, support sales – drawing on impressive experience from high-profile theatrical campaigns. Another learning session has been planned for the 2nd December focusing on technology. This will be hosted by Microsoft and zones in on the ‘living room of the future’ with Xbox One. Other learning sessions are currently being arranged for members including a session surrounding audio specifications for Europe, particularly focusing on R128. Industry experts from the European Broadcasting Union, Digital Production Partnership, Channel 4 and BBC will be taking part in this session (date TBC). The Academy on UltraViolet Europe also took place in London on 11th September. The DEG Europe worked hand-in-hand with the DEG U.S., MESA and MESA Europe to support the event, which aimed to de-mystify UltraViolet and tackle recent scepticism surrounding it. The European Academy addressed the unique needs of industry players across Europe, including retailers and independents. We will provide a comprehensive review of the event in our next update. We look forward to providing an update on all committee initiatives for the next quarter and wish you all a successful Q4. Nicola Pearcey DEG Europe Co-Chair and Managing Director of Home Entertainment and New Media, Lionsgate UK DEG Debuts Member Advisory Council (MAC) T he DEG is pleased to announce the Member Advisory Council (MAC) which will serve as an “internal institute” within the DEG to help the membership make informed business decisions planning out 12-36 months. MAC evolved from the Developing Platforms and the Digital Supply Chain Committees which collaborated regularly to bring information on emerging platforms and services to their groups. MAC will function in a more high level and will serve the membership-at-large. MAC will bring information to the membership in the form of conferences, panels and intimate discussions so that members may come together to learn about emerging opportunities and discuss them candidly. Spearheading MAC are: John Crosier, Cinram; Mark Turner, Dolby Laboratories; Andrew Fry, Intel Digital Media Services; Steve Nickerson, Millennium Entertainment; and Danny Kaye, Twentieth Century Fox Home Entertainment. The Chairs will meet quarterly to discuss and review topics and create focused MAC events throughout the year to help the industry better plan for emerging platforms and services. n DEGQFALL2013 9 D E G Q I n t e rv i e w Always Conscious of Consumers One-on-one with Lori MacPherson, Executive Vice President, Home Entertainment, Walt Disney Studios In more than 20 years as part of the brand marketing, business development and product management teams at Walt Disney Studios, Lori MacPherson has learned more than a bit about consumer behavior around entertainment consumption. As Executive Vice President, Home Entertainment for the studio, her top priority is evolving content ownership to drive the growth of both Blu-ray Disc and Digital HD. As Disney prepared to join with the other DEG member studios in a messaging campaign to raise awareness and collectability for Digital HD, MacPherson spoke with DEG Q about her belief that the formats will continue to grow together for more than the next five years. MacPherson and her colleague Janice Marinelli, President of Disney-ABC Domestic Television will be inducted into the Variety Home Entertainment Hall of Fame in December. (Please see page 5 for more details). Q: As Executive Vice President, Home Entertainment for Walt Disney Studios, it looks like you have a very broad area of responsibility. Will you describe your job and how it’s different from your previous role as Executive Vice President and General Manager of Walt Disney Studios Home Entertainment (WDSHE)? A: The change is reflective of the fact that we really wanted our structure to acknowledge the changing entertainment landscape. So we did away with the silos of WDSHE, and of Buena Vista Theatrical, for example, and we went to somewhat more of a functional orientation where we have an operations team that works on operations for films getting to theaters, operations for films getting to retailers, operations for films getting to digital partners. We have a finance team that works across the windows, etc. My job is largely unchanged because I’m still responsible for the physical home entertainment P&L and working with and leading all of those different functional areas in maximizing that P&L now. I also have a global product management team under me that really works to maximize the consumer-facing aspects of our products across the lifecycle. So the job is largely the same but it acknowledges the fact that the industry’s converging and our responsibilities have converged. Q: How do you work with Janice Marinelli, president of Disney-ABC Domestic Television, who heads the studios Digital efforts? A: It’s interesting because I have the P&L for physical, Janice has the P&L for digital, and yet we have different focuses. Janice’s focus is the partnership relationships and the deals that she does with the digital providers. My focus is more consumer-facing. Of course there are all these aspects of the business that really cross formats, whether it’s windowing, business models, pricing. Those are things that we all get together as a distribution team and work on very seamlessly as a group. Q: What are your top priorities for Disney’s home entertainment business right now? A: I have three main priorities that I’m focused on. The first is evolving content ownership — continuing to drive the growth of both Blu-ray and Digital HD. The second priority is continuing to strengthen our consumer touch points, so that we are deepening our engagement with consumers on our key brands and franchises. And the third is continually taking a fresh eye to the business and innovating based on changing consumer behavior and tastes. Q: Consumer spending on Blu-ray Disc grew a healthy 15 percent in the first half of the year, according to DEG, while EST jumped 50 percent, albeit from a smaller base. For how long do you think these two formats will continue to grow in tandem? A: We think they’re still going to grow in tandem for well over five years. Blu-ray is a $3 billion business domestically right now and we expect it to get at least 20 percent bigger over the next five years. We think Digital, while smaller right now – it’s about half of the size of Blu-ray at the moment – over the next five years is going to double. So we think they’re both going to experience strong growth for five-plus years. DEGQFALL2013 10 D E G Q i n t e rv i e w Portrait by Cara Garcia “Blu-ray is a $3 billion business domestically right now and we expect it to get at least 20 percent bigger over the next five years.” Q: You have a lot of experience observing consumer behavior around entertainment consumption. What is the home entertainment industry giving consumers now that they really, really love? A: What we’ve found is that consumers really love the combo packs and the supersets. When we first started it, with the combo pack, I can tell you personally I was somewhat skeptical. My bias was that they would probably rather spend less and buy the format that they used the most. It’s actually been the opposite. We found that consumers really gravitate toward something that gives you multiple formats because that really fits their lifestyle. If we can bundle these different experiences together and give them a good value, that’s something that they love. Q: And what are they not so crazy about? A: I won’t say they don’t love it, but I think what had more barriers in the beginning was digital ownership. The nice thing is that over time, those barriers are going away. With streaming you don’t have to worry about the download times, and with cloud storage you don’t have to worry about the storage space. More and more people are figuring out solutions to get content to any screen that they want with things like Apple TV or Chromecast or all of the tools and devices that are coming out. That’s something that I think was complicated in the beginning but is on track to becoming a lot more robust. Q: You have led the development of many initiatives, like Second Screen experiences, Disney Zoom, Disney Intermission and others that strive to increase consumer engagement and interaction with Disney movies. Why is this increased engagement important and how much more valuable is an actively engaged customer than a passive one? A: For a company like Disney that has these strong brands and franchises, a deep engagement with the consumer is really critical because we want to form that two-way relationship where we understand what the consumer value is and we can create new things to deliver on needs that they have that have been unmet. So, looking at something like Second Screen, for example, came out of the idea that we knew a lot of consumers were sitting there watching movies with a tablet close by and that all of a sudden we had this new opportunity to deliver content to them on that second screen. We just want to understand our consumer better and know what the barriers are for them: why are they not watching a movie that they could potentially be watching. The more that we can farm those relationships, the more that we can understand those things and the more that we can also introduce them to things we think they’d like based on what we know about them. Q: In a digital environment there is the potential for unlimited shelf space and the ability for consumers to discover new and Continued on page 26 DEGQFALL2013 11 The New Way to Collect Hollywood joins together in an innovative digital branding and consumer awareness campaign By Marcy Magiera DEGQFALL2013 12 coverstory Major motion picture studios unite to align messaging that simply describes the digital version of movies and TV shows and encourages consumers to build their digital collections. T his fall, Blu-ray and DVD boxes — as well as TV spots, press releases and social media — will reflect a consensus among DEG member studios around the terms “Digital HD” to describe digital rights to a high-definition movie and “Digital” to convey digital access to a standard-definition film. When consumers see a box with the banner Blu-ray + Digital HD they will know immediately that they are purchasing a high-definition disc with the movie as well as access to a high-definition digital version. “The DEG studios thought coming together and agreeing on a common term to refer to a high-definition, electronic sell-through movie would be beneficial,” explained Dorinda Marticorena, Senior Vice President, Worldwide Marketing and New Technology, Warner Home Video and Warner Bros. Digital Distribution. “The reason we thought that was important was that studios were referring to their digital copies in a variety of ways.” The adoption of consistent industry-wide messaging across all DEG member studios — is an effort to focus entertainment lovers on buying and collecting digital content. Before deciding on the Digital HD messaging, DEG studios gave close consideration to consumers’ understanding of advanced home entertainment options. “Research has shown that consumers have a growing understanding of “Digital” as a home entertainment product and service offering, and the proliferation of retailer services and digital storefronts has reinforced those behaviors and knowledge,” said Rich Marty, Vice President, Emerging Platform Development, Sony Pictures Home Entertainment. “Additionally, consumers are very comfortable with the term “HD” and appreciate the value and benefits that it brings to their entertainment. Combining these concepts to convey high definition digital ownership is a compelling offer and we feel that consumers will respond positively.” Walt Disney Studios is not part of the UltraViolet consortium, but found uniting with other studios behind “Digital” and “Digital HD” as standard messaging an important step in encouraging Digital consumption. “Making sure consumers understand the value and functionality of digital content and ownership is important to the continued success of the home entertainment industry,” said Susan McLain, change to Senior Vice President, Global Product Management, Walt Disney Studios. “To that end, the collective use of simple, clear communication by all involved is critical to continued consumer education and adoption.” It is important to have Disney, the only major studio that does not support UltraViolet, on board to achieve true consistency in messaging across all major home entertainment marketers, studio executives said. “The consistent marketing and packaging approach to both DVD and Blu-ray helped drive those formats into the mainstream, and the same will be true of Digital,” said Sony’s Marty. “Consumer research has clearly shown that consistency is critical and the studios are adapting based on those results.” Consumers get the message this fall The Digital and Digital HD positioning will begin to appear around titles released from all DEG member studios in the fourth quarter, with the messaging appearing prominently on Blu-ray and DVD combo packs, and in all marketing materials. DEG also is developing creative for online retailers of Digital HD movies that will give them the opportunity to integrate the Digital HD positioning into their user interfaces as well. “We’re incorporating the Digital HD messaging across every consumer touch point,” said Hilary Hoffman, Executive Vice President of Marketing, Universal Studios Home Entertainment. “This fall, you’ll start to see the message tagged across all of Universal’s and other studios’ broadcast spots. We continue to emphasize the digital message in our social media campaigns, publicity materials, online media, and much more. By uniting our message across the entire industry, we are harnessing our collective power DEGQFALL2013 13 7/2013: NEW tEmplatE hEadEr 7/2013: lINE lOOK DEGNEW Coverstory 7/2013: rOuNdEd COrNErs 7/2013: NEW sIzE WHV MASTER DIGITAL HD ULTRAVIOLET BD &the 3D BDvalue STICKERand – USA ONLY consumers understand Making sure 7-2013 INDESIGN TRIM DIMENSIONS: 1.445”W x 1.357”H functionality of digital content and is CODE: ownership US-2 MAGENTA - BLEED CYAN - SAFETYimportant to the continued success of the BLACK - TRIM home entertainment industry INCLUDED WITH PURCHASE entertainment even more powerful,” said UniWATCH IT ANYWHERE! to really drive excitement behind Digital versal’s Hoffman. “It gives consumers the ability HD.” to watch on any device, share with 5 additional This positioning will impact Universal’s members in their household, and much more.” TV Computer Tablet Smartphone titles beginning in November, she said. REDEEM CODE BY: MONTH DAY, YEAR. Marty said the updated message will The symbiosis of Blu-ray SEE PACKAGE BACK FOR TERMS AND CONDITIONS. appear on all of Sony’s upcoming titles, 40000XXXXX There is encouraging evidence that consumers including the Oct. 1 release of This is The are beginning to develop digital content collecEnd. Disney’s TV campaigns will begin to tions. incorporate the Digital HD messaging in the near future and Consumer spending on electronic sell-through grew 50 percent soon thereafter the messaging will appear on disc packaging, 4-Color Process in the first half of 2013, according to DEG’s mid-year statistics. McLain said. While EST is the smallest format measured — at about $490 million for the first half — it posted a significantly faster rate of UltraViolet to support Digital messaging growth than any other format. For those studios in UltraViolet, the UV brand will serve as an During the same period, the much larger Blu-ray sales category enhancement to the primary Digital HD messaging. The also grew a healthy 15 percent. UltraViolet logo may appear to the right of Digital or Digital The two formats are closely intertwined, with many digital movHD on disc packaging, and the word UltraViolet might appear ielEGal owners adding to their collections as a result of buying a FONt FOr Is 6.9 Digital pt lINOtypEuNIvErs beneath the words Digital or Digital HD. Blu-ray combo pack. BOld. “We know from our research that the UltraViolet logoCONdENsEd on its “Simply, the combo pack is the gateway to creating digital own doesn’t have enough substantive and accurate meaning for dO NOt ChaNGE sIzE consumers,” said Disney’s McLain. “They are comfortable with the consumer yet,” said Warner’s Marticorena. Awareness of the physical media and this allows them an easy way to experiment word UltraViolet, however, is very high, she said. and experience digital offerings anytime, anywhere – and on their Hence, in addition to the UV logo, the word “UltraViolet” will own terms.” be spelled out under “Digital HD” on some packages, including Nielsen research shows that among active home entertainment Warner’s Nov. 12 release, Man of Steel. purchasers, a growing number are buying both discs and digital. Thirteen million consumers registered for UltraViolet According to Nielsen statistics gathered in July, 68 percent of the accounts through the first half of 2013, which they can use to general population reported buying at least one movie in the past access more than 10,000 Digital film and TV titles. six months. That breaks down to 54 percent of purchasers buying “UltraViolet is still an important part of our message to conBlu-ray or DVD only; 1 percent buying Digital only, and 13 percent 7-30-13 sumers, because it’s a platform that makes owning Digital HD buying both physical and Digital formats. The percentage of people buying both physical and digital format more than doubled from a Marcy Magiera year earlier, when only 6 percent of customers bought both. Marcy Magiera is a writer and editor with 20 Further, the most tech savvy consumers tend to spend more on years’ experience covering the business of media. discs, according to Nielsen. In the year ended March 30, among She was formerly editor-in-chief of Video Busiall disc buyers, those who also purchased digital movies spent 44 ness and is also known for her work with Variety percent more than the average disc buyers, while consumers who and Advertising Age. used UltraViolet spent more than double the average. n DEGQFALL2013 14 Where Home Entertainment Meets at CES DEG Annual Reception at CES 2014 January 7, 2014 – XS Nightclub at Encore, Las Vegas The DEG’s annual reception is the only premiere event of its kind at International CES where Hollywood’s most influential leaders show their support of the DEG and the home entertainment industry It’s the place where 450 senior executives, retailers, journalists, industry insiders and analysts come together in the spirit of collaboration of the business. It’s the right place at the right time to meet the right people at CES. Mark your calendar and keep an eye out for invitations soon. Reach out to the DEG for details on our high-profile sponsorship opportunities. For more details, please contact Lyndsey Schaefer at schaefer@degonline.org or call 424-248-3811. w w w. deg o n l i n e . o r g D E G Q S p o t l i g h t: Frey Leads the Way for Sony DADC’s New Media Solutions Sony DADC is known for its disc and digital supply chain operations and media replication services. But over the past several years, Michael Frey and his team have been quietly developing a New Media Solutions group within DADC to help content owners create engaging consumer experiences and reach more fans throughout the entire content lifecycle. B y Ly n d s e y S c h a e f e r A s President of Sony DADC’s New Media Solutions (NMS) group, Frey is responsible for the development, implementation and execution of innovative Digital Supply Chain solutions for customers across the media and entertainment industry. Drawing on his vast supply chain expertise and knowledge of the global media marketplace, Frey leads a team focused on developing uniquely advanced digital solutions that allow content owners and distributors to capitalize on surging consumer demand for music, video, games, software, and other emerging media content around the world. “The market is a global one – we’re delivering to 245 territories – including islands that aren’t even inhabited,” Frey said. “Physical isn’t going away. Look at music – it only hit 50 percent of digital in the U.S. this year, so physical won’t be gone tomor- row. But I think the definition of how to engage a consumer is absolutely changing. Physical and digital need to co-exist.” The New Media Solutions group’s services are finding a way to help complement Sony DADC’s end-to-end digital media supply chain solution, from upstream and downstream marketing to manufacturing of discs to digital supply chain and direct sales – providing more value to that content through immersive fan experiences and experience driven supply chain solutions. Sony DADC is in a unique position due to its overarching ties to the Sony Corporation and its respective divisions. Frey was tasked with working with content companies to build solutions using Sony’s network of partners. So NMS tapped Sony Pictures Entertainment and Sony Music technology gurus to develop extensive video post-production and mobile capabilities. “We’ve got our groups playing well together. We learned how to do that with Blu-ray, but we’re starting to make it a core competency,” Frey said. ‘A few years back, Sony had a lot of major digital initiatives across all of the different divisions. Teams are now driving joint solutions, like making 4K cameras and tools to capture terabytes of data. We’re trying to leverage the combined strengths of several of the Sony groups. What it’s allowing us to do is get it right, make sure it’s working and make it available to third party customers. It’s allowed us to get a lot more traction faster and leverage capabilities that already exist.” So why has Sony DADC kept its New Media Solutions so under the radar? Sony’s New Media solutions home page touts its many capabilities. “We were focused on building a foundation of our business DEGQFALL2013 16 “Physical isn’t going away. But I think the definition of how to engage a consumer is absolutely changing. Physical and digital need to co-exist.” that could support our vision for the new end-toend media lifecycle. We wanted to show our customers we were ready to deliver,” Frey explained. “It’s no longer just about the disc or the digital delivery anymore. You’ve got to think of the experience. You’ve got to have immersive mobile and the ability to purchase. The opportunity to engage fans needs to start at pre-theatrical. A couple years ago, I could say that, but now, we actually have a way to execute it.” New Media Solutions recently worked behind the scenes of a music competition show, operating its digital ecosystem. With the NMS solution, viewers had access to four times the amount of content available than while watching the show live. Frey said that more people watched the show online than live on TV, and they also got up to 70 percent of the audience purchasing music from the online ecosystem. “We had all the capabilities the show needed under one roof to help them upsell purchases and increase the volume of goods sold which, in turn, drives revenue,” Frey said. “That’s an incredibly compelling service model.” While these solutions were built for specific music programs, the NMS marketing and commerce platforms can power nearly anything for a brand, TV show, movie, sporting event or more. “Half of the things that we are doing today couldn’t be done a few years ago,” Frey said. “We have been a startup inside of a big corporation – We’re at that convergence point between device, consumer experience and content. I feel really good about the fact that we’ve pulled in six different groups and have gotten these folks from very different backgrounds coming up with solutions quickly. Historically, nobody thought of DADC as creative, and we now have some pretty impressive creative chops. Part of that is protecting and nurturing that and having them co-exist and feed off of each other. I’m very proud of that.” “At the heart of it, we’re trying to help our media customers create more immersive experiences for their consumers and maximize the revenue they can generate on that content. To do that does require supply chain excellence in digital,” Michael Frey President of Sony DADC’s New Media Solutions (NMS) group Frey said. “The physical side of the DADC business is still a big chunk of it, but this started as digital versus physical and now it’s expanding into the far more immersive consumer experience. This group is about where the business is going.” For more information on Sony DADC’s New Media Solutions, visit www.newmedia.sonydadc.com n Sony DADC’s relentless GENERATOR team built a destination eCommerce site for After Earth to engage fans and drive promotion for the theatrical release.” DEGQFALL2013 17 D iving I nto D igital The country’s largest retailers are heading into the fourth quarter with modest overall sales expectations. These merchants, who in many cases also represent the biggest sellers of home entertainment, are setting strategies to take into account both the continued caution and multi-channel shopping behavior of consumers, who are seeking out deals and buying more online. The transition to Digital may fit right in. By Marcy Magiera DEGQFALL2013 18 retail goes beyond new releases E ntertainment retailers are heading into the final quarter of the year, with a strong slate of titles that pushed the summer box-office to a record $4.76 billion– including Iron Man 3, Despicable Me 2, Fast & Furious 6, Star Trek Into Darkness, Monsters University and Man of Steel— and a renewed consumer interest in videogames, fueled by the November introduction of next-gen consoles from Microsoft and Sony. Moderate growth expectations persist for retail overall, nevertheless, amid continuing sluggishness in consumer spending. Walmart, the nation’s largest entertainment retailer, in reporting its second quarter earnings last month scaled back its forecast for net sales growth to between 2 and 3 percent for the full year, from its previous forecast of 5 percent to 6 percent growth. The National Retail Federation has forecast 3.4 percent growth for retail industry sales in 2013. “The retail environment remains challenging in the U.S. and our international markets, as customers are cautious in their spending,” Walmart Executive VP and Chief Financial Officer Charles Holley said when the retailer released its second quarter earnings in August. any kind bodes well for the sales of software to go with it. “Entertainment is actually going to do pretty well” during the holidays, Blischok predicted, based on the relatively low price of Blu-rays and DVDs. “You can get a lot of enjoyment for $10.” Home items hot for the holidays Where consumers buy DVD and Blu-ray “America has bifurcated into 2 groups,” said Thom Blischok, Chief Retail Strategist and a senior executive advisor with consulting firm Booz & Company’s Retail practice in San Francisco, in explaining consumers’ continuing reluctance to spend. About two-thirds of consumers are “survivalists,” he says, meaning they live paycheck-to-paycheck. The other third are what he calls “selectionists” – folks who have more discretionary income but still carefully consider each expenditure. “The way retailers in general are going to have to get people in stores are deals, deals, deals, intense deals,” Blischok said. Blischok sees two major retail trends for the holiday season: kitchen aids to advance home meal preparation and home entertainment, driven by falling prices on big screen TVs and the devices to go with them, including Blu-ray players and home theater systems. In addition, “the issue of next generation personal electronics is going to play pretty heavily,” he said. Of course, stepped up interest in entertainment hardware of Sales moving online In addition to continued slowness in consumer spending, the country’s largest entertainment retailers this year are responding to the growth in online shopping through both Internet and mobile applications, and the urgency that has created to present customers with a seamless digital and in-store shopping experience, experts say. Nielsen showed ecommerce as the fastest growing channel in overall retail in 2012, accounting for 9.1percent of U.S. retail sales, up a full 3.8 percentage points from 2011. Ecommerce is expected to continue taking share from other retailers, with Nielsen predicting the channel’s CAGR at more than 10% through 2017. That growth will be enabled by mobile shopping, with 78% of consumers in Nielsen’s Mobile Shopping Report in the third Channel 2008 2013* Discount/mass 55%61% Online 11% 17% Electronics 12%8% Members-only Warehouse 4% 3% Book Store 3% 2% Video Store 5% 2% Music & Video Store 2% 1% DEGQFALL2013 Source: NPD Group, * Jan.-June 2013 19 Photos of Best Buy and Target by DNO1967B @flickr.com DEG retail Landscape Brick-and-mortar retailers have adapted to the changing needs and behaviors of today’s consumer. quarter of 2012 saying that they had shopped on a smartphone or tablet: 24 percent of smartphone owners and 38 percent of tablet owners said they had used the devices to purchase a physical item (DVD or Blu-ray, for example) online within the past 30 days. The growth of mobile shopping, fueled by rapid consumer adoption of tablets and smart phones, meanwhile, presents both opportunities and challenges for retailers. Opportunities abound for the discovery of new products and the anytime/ anywhere purchase of both physical and digital goods. The the devices also allow consumers to check out products in stores then easily buy them elsewhere when a lower price is found online, however, in a practice known as showrooming. Blischok and other experts advocate that both retailers and manufacturers adopt a “omni-channel retail strategy” taking into account in-store purchases, orders placed online and picked up in stores and pure Internet or mobile shopping. “The customer’s digital experience goes way beyond a Web site,” Blischok said. Having recently redrawn its physical stores, Best Buy will also use them to ship online orders to consumers in an expansion of its “buy online, ship from store” initiative tested in 50 stores this year. The company will expand “ship from store” to more than 200 stores in time for the holidays, in an effort to improve convenience for customers, better manage inventory and ship products faster and more cheaply. Best Buy executives said that 2 percent to 4 percent of its online visitors in any week do not buy anything because the merchandise shows as out of stock, though it may be available in a local store. Like Best Buy, Walmart is expanding its Ship from Store program, under which it says the majority of orders are delivered within two days, at a lower cost than traditional shipping. It also is testing an in-store locker program for site-to-store delivery. Walmart U.S. President and CEO Bill Simon told investors on the retailers’ second quarter earnings call that “We continue to integrate our e-commerce platform with our stores to create a unique shopping experience.” Home entertainment can be a bridge between stores, online The home entertainment category, in particular, is ripe with opportunities for retailers to link sales in physical stores with online engagement and fulfillment. A recent visit to a Walmart store revealed as many as a dozen movie and TV titles available for pre-order, bundled with one or more online components offered through Walmart’s Vudu. com. An in-store pre-purchase of Iron Man 3, for instance, was bundled with exclusive Iron Man 3 content and other Marvel content available on Vudu. A preorder of the Pain & Gain DVD came with early Digital access to the movie as well as instant access to The Italian Job, also toplined by Pain & Gain star Mark Wahlberg. A pre-purchase of Sons of Anarchy Season 5 came with instant access to watch the entire season on Vudu. Ditto, Grimm Season 2. Consumers could prepurchase the Bluray combo pack of Star Trek Into Darkness and watch Star Trek instantly on Vudu. Best Buy uses similar promotions linking physical home entertainment product with digital elements. Near the movie’s theatrical opening, Best Buy began offering preorders of Despicable Me 2 on disc with digital access to a sneak peek of the animated comedy and a promised early release Digital copy before the Blu-ray/DVD release. DEGQFALL2013 20 “E-gifting is one of the new primary emerging channels. You will be opening up your cell phone on Christmas morning to see that Santa has three gifts for you.” Thom Blischok, Booz & Company’s Retail Practice Target will have similar opportunities when it rolls out its Target Ticket Digital service by Oct. 1. In the near future, Booz’s Blischok predicted, Digital movies will also become popular e-gifts, with givers making the purchase either in stores or online and being able to choose the date and time the gift is delivered. “E-gifting is one of the new primary emerging channels,” he said. “You will be opening up your cell phone on Christmas morning to see that Santa has three gifts for you.” Mass, online consolidate share Online merchandising of digital and physical entertainment also allows retailers to stock a broader range of titles than they may have room for in stores. Best Buy as part of its Renew Blue makeover strategy instituted by president and CEO Hubert Joly late last year, has reduced and restructured its floor space devoted to CDs, DVD and Blu-ray to make room for growing and more profitable product categories including mobile phones, tablets and small appliances, and its instore showrooms for brands including Samsung, Sony, Apple and Microsoft. “Death by a dozen cuts, that’s what I think has been happening with shelf space over time,” in home entertainment retail channels said Russ Crupnick, Senior Vice President, Industry Analysis at NPD Group. Like Best Buy, even music and video specialists Trans World Entertainment and Hastings Entertainment have increased their emphasis on profitable and popular non-software categories, particularly electronics and trend merchandise, although they haven’t necessarily reduced the space devoted to home entertainment to do so. Marcy Magiera Marcy Magiera is a writer and editor with 20 years’ experience covering the business of media. She was formerly editor-in-chief of Video Business and is also known for her work with Variety and Advertising Age. Over the past five years, both the electronics and music/video channels have lost share as entertainment buyers have migrated to mass merchants and online. NPD data shows that for the first half of 2013, the discount/mass merchant channel, including Walmart and Target, captured 61.7 percent of consumers’ new Bluray and DVD purchases, while online represented a 16.5 percent share. Five years ago, discounters held a 55.3 percent share and online had 10.9 percent. In the same time period, the share of electronics retailers, including Best Buy, fell to 7.7 percent, from 12.2 percent, and the share of music/video specialists declined to 1.4 percent from 2.3 percent. Mass merchant and online retailers also have the most loyal home entertainment customers, according to Nielsen, with mass shoppers purchasing 58 percent of their home entertainment products in that channel, and online shoppers making 51% of their home entertainment purchases online. Electronics store shoppers, by comparison, made only 34 percent of their purchases in that channel. Price competition remains intense While major retailers are loathe to give away their fourth quarter promotional strategies, it’s safe to assume Blischok’s call for “deals, deals, deals” will be heeded during the holiday shopping season, which he forecast to start in September. Target stores regularly stock a large array of $5 Blu-ray titles, and Best Buy’s executives spoke in depth on the company’s recent earnings calls about the need to improve the chain’s price competitiveness. NPD data shows that across retail channels two of the most potent factors in getting consumers to buy entertainment are sale prices and the browsing experience. “There’s still an impulse factor going on,” said Crupnick. “The ability to get some notice at retail continues, in my opinion, to be really important.” Nielsen reports that about two-thirds of all consumers age 13-54 do buy discs. Among buyers, about 18 percent of DVD purchasers and 33% of Blu-ray buyers reported buying more movies than they did a year earlier. Top reasons for buying more movies were recent Blu-ray player acquisisions and, predictably, lower prices. n DEGQFALL2013 21 DEGroup Reports Committee Preps for Q4 Communications Preps for Q4 T he DEG is pleased to announce that the first DEG Digital Data Tracking report will be published in late October. This highly anticipated industry-wide digital entertainment reporting system aggregates digital sales of movies and TV shows in the U.S., Canada, Australia and Japan. DEG members Anchor Bay Entertainment, HBO Home Entertainment, Lionsgate, NBC Universal, Paramount Home Media Distribution, Sony Pictures Home Entertainment, Twentieth Century Fox Home Entertainment, Walt Disney Studios and Warner Bros. Worldwide Home Entertainment Distribution are contributing data to this new gold standard for digital data industry sales tracking. The report will illuminate digital sales trends and performance by genre, channel, source, territory, or resolution to help inform marketing decisions that will drive ownership and collection of digital movies and TV shows. Please contact the DEG for more information “ T he Communications Committee continues to support the DEG in all aspects of its public relations, promotional and educational endeavors. For the balance of the year, the Committee is primarily focused on supporting the re-positioned branding of digital products as outlined in this issue’s cover story (see page 12 for the full article). The group is working with an agency to actively respond to negative references to UltraViolet on blogs and forums, not allowing for criticism and confusion to be accepted as truth. They will also be producing a video component to further dispel common myths and dispel confusion about UltraViolet. “ SOUND TECHNOLOGY Promoting the Benefits of Audio T he Sound Committee is tasked with developing initiatives that promote high quality audio as part of the overall consumer entertainment experience. The Committee’s first initiative was to promote the many features and benefits of sound bars. The Committee produced a brief video that highlights this YouTube page: http://tinyurl.com/lxrcb89 The Sound Committee has asked DEG member hardware and music partners to post the link. They are also working with retailers to post it online. Please contact the DEG about further ideas for socializing the video for greater awareness. The Committee will focus its next efforts on potential opportunities related to headphones along with digital audio platforms and services. DEGQFALL2013 22 Blu-ray Not Looking Too Shabby for Studios as Digital Dollars Pile Up “ DDT Report Goes Live “ Digital Data Tracking Home entertainment business grows 2% in first half As we look to the 4th quarter, we continue to be positive about the strength of the home entertainment business, as outlined in our Mid-Year 2013 Home Entertainment Report. For the balance of the year, the group is aligning with the Connected Entertainment and UltraViolet Marketing Committees on their respective projects in research, social media, Blu-ray Disc messaging and UltraViolet messaging and marketing. DEGROUP REPORTS Media & Content Operations Creating Efficiencies and Common Standards in the Physical and Digital Space T he Media and Content Operations Committee is tasked with creating efficiencies in the physical and digital supply chains as well as promoting collaboration with several other organizations in the space. They oversee the activities of the Digital Supply Chain Task Forces (Standards, Reporting and Universal Media ID), who focus on developing and implementing common industry standards in the digital space. Metadata/Standards: A Common Metadata Board oversees and maintains the common metadata specification, which was developed by members of the DEG, Entertainment Merchants Association (EMA), and MovieLabs. The Standards Task Force is currently reviewing EMA’s specifications for file formats, artwork, avails and closed captioning, and will regroup shortly to review edits. Reporting: The Task Force is working with Mediamorph on a Retailer Reporting Service which will provide an XML spec for direct studio to retailer communication and “translate” retailer formats to the common DEG format. They are working with both studios and retailers in the integration/system testing and UAT phase. The project will be completed in a few weeks. Universal Media Identifier: The Task Force continues its collaborative efforts with the Hollywood IT Society (HITS) and EIDR, to develop proof of concepts and drive consensus among content owners for registry definition and use. The Committee will meet with EIDR to discuss retailer involvement/ adoption, resources, business use cases and milestones. All of the above-mentioned standards can be found on the DEG Web site and we welcome any feedback to help with implementation and adoption. Media & Content Standards Digital Supply Chain Workshop D EG’s Media & Content Operations Committee has engineered several key learnings sessions for DEG members, most recently on July 31st, the group promoted Digital Supply Chain standards at a workshop at Netflix consisting of 70 DEG members, studios, retailers and vendors. The workshop was the culmination of more than two years of work in creating, compiling and publishing standards for title ID, metadata, and reporting. Representatives from DECE, EMA and Movielabs also attended, reinforcing the respective associations’ alignment and cooperation on these standards. Our purpose in developing these standards is to drive continued growth in the digital video business. As we’ve found over the years with the physical supply chain, we have discovered time and time again that collaboration in the supply chain is better than competition. There are myriad benefits to digital standards. The most crucial benefits are faster product introduction, with higher quality content and data, at a lower cost. These benefits also drive sales, as more product is available sooner and at a lower break-even, monetizing catalogs. New entrants can more rapidly enter the market if they adopt the standards, as the content and infrastructure is already prepared and in place. Vendors are able to streamline and automate workflows, as content is standard across the supply chain, increasing capacity at lower costs. Accurate metadata makes it easier for consumers to find the content they want, lessening consumer frustration. And finally, consistent reporting data makes it easier to track sales and efficiently pay rights owners. At the workshop, participants reviewed in-depth the standards for metadata, title ID and reporting, identifying areas of agreement and areas needing more work along the way. Mike Sid of MediaMorph conducted a live demonstration of the DEG Reporting Portal and signed up additional test companies. Following the meeting, all comments were captured and all materials were distributed. For those that didn’t receive them, the DEGQFALL2013 23 Netflix’s Chris Fetner workshop materials are also available on the DEG’s Web site (www.degonline.org). The next steps are that the existing DEG Task Forces will now work to refine their standards to incorporate feedback from members. Any DEG member company is welcome to participate on these Task Forces. If you are interested in joining, please reach to out to Joanna Sulakhyan at Joanna@ degonline.org. We are grateful to all participants for taking the time to attend this important workshop and to the Task Forces for their exceptional work. And, a special thank you to Chris Fetner for hosting us at Netflix. n DEGroup Reports Marketing Aligning Messaging for and T he Marketing Committee has been busy developing unified plans to drive movie ownership and collection, via Blu-ray and Digital. The overall objective is to increase home entertainment sales by emphasizing the benefits of Blu-ray and encouraging digital trial and adoption. The group will focus on communicating to consumers why buying and collecting movies is the best choice, particularly in high definition: more value, more options, and with digital, the ability to watch anywhere across the device of their choice. Digital and physical initiatives will be combined for maximum impact and efficiency that consistently communicate the value and benefits of ownership to different target audiences. The group is creating marketing and messaging for three prime audiences – DVD only buyers, Blu-ray Disc buyers and Digital enthusiasts who collect and store their movies digitally. The group will position high definition Blu-ray & Digital ownership as the ultimate entertainment solutions in a consistent manner. Based on the results of the recent Bluray research study, marketing initiatives will reinforce key Blu-ray benefit messages that resonated with consumers, i.e. Blu-ray is the best quality, best value and best choice. With Blu-ray you get - six times the picture resolution of DVD, exclusive extras, HD sound, and most Blu-rays include a digital version of the movie for on the go viewing. In addition, research has shown that consumers have a growing understanding of “Digital” as a home entertainment product and service offering, and the proliferation of retailer services and digital storefronts has reinforced those behaviors and knowledge. Consumers are very comfortable with the term “HD” and appreciate the value and benefits that it brings to their entertainment. Combining these concepts with the positioning of “Digital HD” to convey high definition digital ownership is a compelling offer and we feel that consumers will respond to positively. The group is aligning messaging for all marketing materials and consumer communication touch points. In the fourth quarter, the top of Blu-ray packages will include newly designed Digital HD or Digital HD + UltraViolet logos. The back of the package and product stickers will prominently feature graphic representations of Digital HD or Digital HD + UltraViolet and the devices available for consumers to enjoy digital versions of the movie purchased. Looking ahead, the group has retained a strategic branding agency to further refine overarching and specific target audience messaging. A style guide is being developed for studios and retailers with focus on all advertising and marketing materials including television, online, on-screen, product inserts and retail point-of-sale. DEG has also created a Retail Task Force consisting of key physical and digital account sales executives. The team will work closely with the Marketing Committee to support retailers with the roll out of new messaging and other promotional activity. To drive the messaging initiative in the fourth quarter the group will launch a major Blu-ray and Digital online Social Media campaign supported with advertising, promotions and targeted blogging initiatives for key audiences. Studios also plan to include the new messaging in key fourth quarter title marketing activities. The Committee is also developing Social Media promotional plans to support the launch of next generation game consoles featuring Blu-ray playback functionality. n Member Advisory Council John Crosier Senior Vice President, Digital Architecture and Delivery, Cinram johncrosier@cinram.com Andrew Fry Director of Product Strategy Intel Digital Media Services andrew.fry@intel.com Mark Turner Director, Content Relations Dolby Laboratories mark.turner@dolby.com Steve Nickerson President Millennium Entertainment snickerson@millenniumentertainment.com DEGQFALL2013 Danny Kaye Executive Vice President, Business Development danny.kaye@fox.com 24 DEGROUP Directory Marketing Steering Committee Co-Chairs Rich Marty Vice President, Emerging Platform Development & Marketing Sony Pictures Home Entertainment rich_marty@spe.sony.com Hilary Hoffman Executive Vice President of Marketing Universal Studios Home Entertainment hilary.hoffman@nbcuni.com Susan McLain VSenior Vice President, Global Product Management, Walt Disney Studios susan.mclain@disney.com Dorinda Marticorena Senior Vice President, Worldwide Marketing and New Technology, Warner Home Video & Warner Bros. Digital Distribution dorinda.marticorena@warnerbros.com Members Anne Parducci Executive Vice President, Family Entertainment and Marketing, Lionsgate Bob Buchi Senior Vice President, Brand Marketing Paramount Home Media Distribution Aubrey Freeborn Senior Vice President, Marketing & Product Management Twentieth Century Fox Home Entertainment Hilarie Hildebrandt VP Retail Marketing Twentieth Century Fox Home Entertainment Robert Read Senior Vice President, Worldwide High Definition Marketing Universal Studios Home Entertainment Kris Brown Vice President, Worldwide Film and High Def Global Product Marketing Warner Home Video Julie Cartwright Vice President, Marketing & Brand Management, Anchor Bay Entertainment Jim Belcher Vice President, Technology and Production Universal Music Group Arnaud Dudemaine Vice President, Operations Business Development, Audionamix Nadia Balamash-Haney HD Strategic Marketing Universal Studios Home Entertainment John Kellogg Senior Director, Corporate Strategy and Development, DTS Sherine Saad Executive Director, Global Product Management – New Product Strategy Walt Disney Studios Molly Kronberg Vice President, Digital Media, DTS Craig Eggers Director, Home Theater Playback and Content Creation, Dolby Laboratories Gary Epstein Product Marketing Manager – Professional Authoring Tools, Dolby Tim Alessi Director, New Product Development LG Electronics Jeff Hiatt Senior Product Marketing Manager Sony Electronics Aaron Levine Product Marketing Manager, Home Audio/ Video-Home Products Division Sony Electronics Chris Frankenberg VP Business Operations, Global Digital Business, Sony Music Entertainment Tripp Wood Vice President, Digital Marketing Twentieth Century Fox Home Entertainment Vincent Marcais Executive Vice President, Worldwide Brand Marketing Twentieth Century Fox Home Entertainment DEGQFALL2013 25 Telly Kim Director, Global Product Marketing, Film & New Technology Warner Home Video DEGroup directory DEGQ JUMPS Media & Content Operations Committee Chair Ellen Goodridge Vice President, Global Digital Operations and Product Development, Sony Pictures Home Entertainment ellen_goodridge@spe.sony.com Vice Chair Susan Cheng Vice President, Supply Chain Planning & Data Governance, Warner Home Video Members Erin McGregor Senior Vice President, Operations Anchor Bay Entertainment Michelle Nunes Vice President of Operations Gaiam Vivendi Entertainment Anh-Van Nguyen Director, Supply Chain Operations HBO Home Entertainment Akin Ceylan Chief Supply Chain Officer & EVP Operations, Lionsgate Bob Wenokur Executive Vice President Post Production Delivery Lionsgate Craig German Executive Vice President Worldwide Technical Operations Paramount Pictures MacPherson Q&A Continued from page 11 Ryan Stouffer Senior Vice President Vendor Managed Inventory (VMI) and Operations Paramount Home Media Distribution Chris Frankenberg Vice President Business Operations, Global Digital Business Sony Music Entertainment Steve Belmont Vice President, Operations Sony Pictures Home Entertainment John Daly Senior Vice President Worldwide Production Services Sony Pictures Home Entertainment Doug Grossman Vice President Supply Chain Twentieth Century Fox Home Entertainment Thomas Stilling Vice President of Product and Promotion Management, Twentieth Century Fox Home Entertainment Heidi Turk Senior Vice President, Supply Chain Universal Studios Home Entertainment Steve Dahl Senior Vice President, Worldwide Operations & IT Walt Disney Studios Communications Committee Chair Jim Noonan Senior Vice President, Worldwide Strategic Promotions & Communications Warner Bros. Home Entertainment Group jim.noonan@warnerbros.com Vice Chair Lea Porteneuve Senior Vice President, Communications & Publicity Universal Studios Home Entertainment lea.porteneuve@nbcuni.com Members Peter Wilkes Senior Vice President, Investor Relations & Executive Communications, Lionsgate Brenda Ciccone Senior Vice President, Worldwide Publicity Paramount Home Media Distribution Marty Gordon Vice President, Philips Electronics Fritz Friedman Senior Vice President, Worldwide Publicity Sony Pictures Home Entertainment James Finn Executive Vice President, Marketing Communications Twentieth Century Fox Home Entertainment Liz West Vice President, Publicity, Walt Disney Studios DEGQFALL2013 26 original content, then purchase or rent it and begin viewing immediately with a couple of clicks. In this digital environment, are established entertainment brands as important as they are in the traditional, retail-oriented DVD and Blu-ray business? A: I think it makes them more important, because in the digital space right now, to your point, it’s incredibly dense. There’s so much content. There’s so much choice. The landscape is very fragmented. There’s a lot of distraction and what rises to the top are brands and franchises that the consumer knows they like, and that they can trust. I think brands become a beacon in the digital space. Traditionally in the retail space we put a lot of energy behind trying to secure Disney sections and branded real estate and now a lot of our activities in the digital space are taking that same form. We’re going out with a lot of branded initiatives behind Marvel, Lucas, Pixar, Disney. Q: How do you watch movies with your family? A: We are movie omnivores. I grew up with a father who worked in production and so I always found movies with my family, and that’s been important to me with my husband and children. We go to the movies in the theater, we see 2D, we see 3D, we do VOD, we own movies digitally, we buy Blu-rays, we buy DVDs, we’re Netflix subscribers, we’re Amazon Prime subscribers, we have DirecTV and I think we have every paid channel. We even have this little arthouse rental store and my kids get such a kick out of going there because they didn’t grow up going to Blockbuster all the time like kids did 10 years before them. They love going to this rental store and just browsing the shelves and seeing all these movies that they’ve never discovered and asking about them. So that’s a family experience too. Q: How has the DEG has helped to support the industry’s many initiatives? A: The DEG has been such a great voice for the industry. They have really helped to grow Blu-ray and to educate the public about the value of Bluray and the benefits. They really helped to demystify Digital HD and digital ownership and explain what started out as a very complicated ecosystem in a very simple way. And they’ve also helped a lot with just industry knowledge and really getting the facts out there about what’s happening with the industry and the fact that it’s very healthy and consumers are still in love with movies and spending a lot of money on content. n DEGQ-Tips A wide open time for windows What is the potential of window and pricing tests to boost digital sales? Despite the fact that premium VOD has yet to gain traction in the U.S., windows are anything but static. On a quest to create new opportunities for digital movie sales, Hollywood this year has undertaken a number of experiments in windowing and pricing. Consider the $50 World War Z “Mega-Ticket” that gave fans early access (by 2 days) to the theatrical release and a Digital HD copy on home entertainment street date. In Canada, $20 got moviegoers a “SuperTicket” to Pacific Rim to see the movie in theaters and Digital access ahead of the wide home entertainment release. In fact, early Digital availability ahead of packaged media has become a feature offered by some studios and retailers on select releases, such as this month’s Star Trek: Into Darkness. DEG Quarterly asked leading media analysts for their take on the trend. Q : What impact are these window and pricing experiments having on theatrical and home entertainment revenue? Do early windows have the potential to build the digital business? A: Consumers are rapidly embracing personalized entertainment devices with beautiful HD screens that are always on and connected to the Internet. So we are all increasingly walking around with movie screens in our pockets, yet the tacit collusion of the movie exhibition industry has scared the movie studios from more aggressively collapsing windows. There is simply no reason for the theatrical-to-home entertainment window to still be 14-plus weeks long, especially when most movies have played out the vast majority of their theatrical run in 3-4 weeks. We believe a wide array of consumers go, and will continue to frequent, movies in the theater, but there is a meaningful population that either cannot get to the theater regularly or does not like the theater environment, who would happily pay premium prices for earlier access to content delivered digitally. Whether it takes the form of ownership (early digital-only sellthrough) or rental (so called, premium home theater or earlier window iVOD), studios are missing an opportunity to generate incremental revenues/profits and feed consumers’ interest in movies. It is time for studios to push innovation harder, even if their partners (the theaters) are not in favor of change. Rich Greenfield Managing Director, Media & Technology Analyst, BTIG A: The gradual shifting behaviour from ownership to access is perhaps the biggest challenge facing the industry right now. Therefore, studio experimentation with new digital release windows and pricing is partly born out of the need for studios to transition consumers to higher value digital products, as packaged sell-through is in continued decline and the demand for lower priced VOD product grows. The strong performance of digital sellthrough titles in 2013 means the early release strategy is likely to remain for many titles and will help increase the appeal to consumers. However, an early release is just one part of the value proposition. Many consumers perceive the price as too high, compared to the packaged version, PPV VOD services and the cost of a monthly subscription to Netflix. But industry opinion on digital sell-through pricing remains divided—it may be a while before we see widespread lower pricing of new release titles, potentially restricting wider consumer appeal. With these assumptions in mind, digital sell-through is expected to account for less than 15% of home video revenues by 2017. David Sidebottom Senior Market Analyst, Futuresource Consulting A: Although recent economic headwinds have not impacted domestic box office trends (with this summer actually setting a new record) and historical data has not shown any meaningful correlation between consumer earning power and box office results, I do not believe consumers are likely to gravitate towards paying higher prices for early access to movies – whether that is at the theater or at home. Premium pricing and early windowing experiments are likely to remain a niche business for studios for the foreseeable future. These experiments generate some incremental revenues/profits for the studios on some of the marginal titles and help to drive overall acceptance of digital ownership with consumers. Eric Wold Senior Analyst, Media & Entertainment, B. Riley & Co. n DEGQFALL2013 27 Together, Advancing the Future of Home Entertainment