What is the cloud? FOSTER TECH TREK BOOTCAMP
Transcription
What is the cloud? FOSTER TECH TREK BOOTCAMP
What is the cloud? FOSTER TECH TREK BOOTCAMP Cloud computing 101 What does it mean to be “in the cloud”? Highly scalable & redundant distributed computing Private v. Public Cloud Considerations Purpose/ Business Need Security/ Compliance Pricing/ Billing IaaS: Infrastructure as a Service Definition: Infrastructure-as-a-service (IaaS) is highly standardized selective computing functionality — such as compute power, storage, archive, or other basic infrastructure components — provided over the public Internet through a utility pricing and delivery scheme. The underlying computing resources are shared among a large number of users and hosted by the IaaS provider. Example: PaaS: Platform as a Service Definition: Platform-as-a-service (PaaS) represents a complete pre-integrated platform offering for the development and operations of general purpose business applications. Example: SaaS: Software as a Service Definition: Software-as-a-service (SaaS) pertains to standard software application functionality delivered over the public Internet and provided through a usage-based pricing model. The underlying application resources are shared among a large number of users. Example: Questions? Resources: Foster Business Library (http://www.lib.washington.edu/business/) Forrester Gartner IDC Source: Forrester – Sizing The Cloud, April 21, 2011 Agenda Mobile 101 OS, OEM, Service Provider, Apps Mobile Applications 101 Smartphone 101 A phone that makes you smart Worldwide smartphone market: 42.1% year-over-year growth Original Equipment Manufacturer (OEM) Samsung, Nokia, HTC, Apple Operating System (OS) Android, iOS, Windows, Blackberry Service Provider AT&T Verizon Sprint T-Mobile Applications (Apps) Still counting… Original Equipment Manufacturer (OEM) Kevin Restivo: Samsung employs a 'shotgun' strategy wherein many models are created that cover a wide range of market segments. Apple, in contrast, offers a small number of high-profile models. Src: IDC Worldwide Mobile Phone Tracker, July 26, 2012 Operating System (OS) Android & iOS powered 85% of all smartphones Src: IDC Worldwide Mobile Phone Tracker, August 8, 2012 Service Providers AT & T and Verizon control more than 70% of American smartphone market Jargons used in the industry: Plans- Postpaid, Prepaid plans SMS: Short Message Service Handsets, Subsidy on Phones VoIP: Voice Over internet protocol ARPU( Average Revenue per User), Net Adds, Churn rate 2g, 3G, 4G Src: Chetan Sharma Consulting: US Wireless Market Update Q2 2012 Telecom Providers High Speed -> More Spectrum Mobile Communication Standard Description 3G “3rd generation” data network, Supports broadband-like speeds of at least 2 megabits per second (Mbps) downlink 4G “4th generation” data network, Capable of supporting 1 gigabit per second(Gbps) 4G LTE Long Term Evolution, type of 3G standard that offers up to 100 Mbps downlink. Not truly a 4G HSPA High Speed Packet Access, Networks that offers up to 84 Mbps. WiMax Worldwide Interoperability for Microwave Access, Another advanced 3G standard that offers up to 100Mbps downlink. Tethering A feature that allows you to connect a laptop or netbook to your mobile phone and use it as a wireless modem. Extra charge for this feature. Top 3 Mobile content usage drivers Texting, Downloading apps and browsing Mobile Content Usage 3 Month Avg. Ending Jun. 2012 vs. 3 Month Avg. Ending Mar. 2012 Total U.S. Mobile Subscribers (Smartphone & Non-Smartphone) Ages 13+ Source: comScore MobiLens Share (%) of Mobile Subscribers Mar-12 Jun-12 Point Change Total Mobile Subscribers 100.0% 100.0% N/A Sent text message to another phone 74.3% 75.0% 0.7 Used downloaded apps 50.0% 51.4% 1.4 Used browser 49.3% 50.2% 0.9 Accessed social networking site or blog 36.1% 36.9% 0.8 Played Games 32.6% 33.4% 0.8 Listened to music on mobile phone 25.3% 27.6% 2.3 Mobile Applications 101 Free Apps Account For 89% Of All Downloads; Most Of The Rest Under $3; iOS Store Biggest Of Them All Wiki defn: A software application designed to run on smartphones, tablet computers and other mobile devices Available on: App store (iOS), Google Play (Android), Marketplace (Windows), Blackberry app world By 2016, Gartner is predicting the mobile app market will see almost 310 billion downloads, with 93% of those free apps. Angry Birds was downloaded 6.5 million times on Christmas day alone in 2011 Build simple, easy to use apps that drives user engagement Know the Buyer behavior Identify a Unique value proposition for customer segment Invest in mobile analytics and surveys Track Customer acquisition rate, New users Stickiness through Customer engagement rate, Active Users Conversion Funnels Factors that may determine downloads: Quality and reliability of app Ratings Downloads App store reviews Reachability and Availability on multiple OS’s Monetization: Free Freemium In-app purchases, Subscriptions Advertising One of the factors that will drive the adoption of Microsoft surface will be the catalogue of apps that Windows marketplace can offer! Thank You Digital Entertainment Segments & Companies Video Audio Image Gaming Digital Publishing? Significant Concepts Where do you get your music? http://www.businessinsider.com/chart-of-the-day-music-industry-sales-2011-2 Significant Concepts Where do you get your music? Significant Concepts Use of Systems MSFT Yusuf Mehdi says more tan half of the time people are on Xbox Live its to watch videos or listen to music. Also: “Today households spend an average of 84 hours a month playing games and using other apps on Xbox Live, up 30 percent from a year prior. To compare, the average household watches 150 hours of TV each month.” Significant Concepts Blockbusters aren’t just movies Significant Concepts Buy Once Subscription Freemium Significant Concepts http://www.slideshare.net/sylvain/gamification-8024454 Major Issues Monetization, when free is available iTunes vs. bitTorrent Photoshop vs. Gimp DRM vs. Ease of Use Rising costs of Video Game production vs. home studios Legality and availability of alternatives Prevalence of sequels vs. new IP Globalizing services on the internet Localization, messaging, and pricing Thank You Appendix http://www.idc.com/getdoc.jsp?containerId=IDC_P1600 http://www.idc.com/getdoc.jsp?containerId=prUS23638712 http://www.idc.com/getdoc.jsp?containerId=prUS23624612