Document 6600129
Transcription
Document 6600129
Monk (Four Elements) 6th Hermit CLASS & LEVEL BACKGROUND PLAYER NAME ALIGNMENT EXPERIENCE POINTS Wood Elf 14000 RACE CHARACTER NAME INSPIRATION STRENGTH 10 16 +3 ARMOR CLASS PROFICIENCY BONUS +3 50 INITIATIVE SPEED I was exiled for a crime I did not commit. Traits Ive been isolated so long that I rarely speak. I am utterly serene, even in the face of disaster PERSONALITY TRAITS 0 ● +3 Strength ● +6 Dexterity 17 +2 Constitution -1 Intelligence +3 +3 Wisdom +1 Charisma DEXTERITY CONSTITUTION Hit Point Maximum 45 45 CURRENT HIT POINTS TEMPORARY HIT POINTS 14 ● INTELLIGENCE 8 -1 WISDOM 16 +3 ● ● CHARISMA 12 ● ● +1 Total 6 +6 Acrobatics (Dex) +3 Animal Handling (Wis) 1d8 -1 Arcana (Int) HIT DICE 0 Athletics (Str) +1 Deception (Cha) -1 History (Int) +3 Insight (Wis) +1 Intimidation (Cha) -1 Investigation (Int) +6 Medicine (Wis) -1 Nature (Int) +6 Perception (Wis) +1 Performance (Cha) +1 Persuasion (Cha) +2 Religion (Int) +3 Sleight of Hand (Dex) +6 Stealth (Dex) +3 SUCCESSES FAILURES BONDS I like keeping secrets and will not share them with anyone. DEATH SAVES NAME FLAWS ATK BONUS DAMAGE/TYPE S.Sword +6 +3 1d6 Dagger +6 +3 1d6 10 x Darts +6 +3 1d6 Short Sword, Piercing, 2lb, Finesse, Light Dagger, Piercing, 1 lb, Finesse, Light, 20/60 Range Unarmored Defense -AC = 10+Wis+Dex Mods when not wearing armor. Martial Arts -Monk Weapons are shortswords, and any simple melee weapon that isn't 2 handed or heavy. -Can use Dex instead of Strength for Monk Weapons and Unarmed Strikes. -Can use 1d6 for Monk Weapons and Unarmed Strikes. -Can attack as a bonus action using an Unarmed Strike if you attacked with an Unarmed Strike or Monk Weapon. Ki -Ki Points: 6 -Ki Save DC: 8 + Prof + Wis Mod. -Flurry of Blows: Spend 1 ki point to attack with 2 Unarmed Strikes as a bonus action. -Paitient Defense: Spend 1 ki point to use Dodge as a bonus action. -Step of the Wind: Spend 1 ki point to Dash as a bonus action. Unarmored Movement -Movement Speed +15 when not wearing armor. Deflect Missiles -When hit by a ranged weapon attack, You can use your reaction to reduce damage by 1d10 + Dex Mod + Monk Level. If the damage is reduced to 0, you can spend 1 ki point, and during the same reaction, make a ranged weapon attack against a creature. For the attack, the item counts as a monk weapon. Slow Fall -When falling, you can use your reaction to reduce damage by 5x Monk Level. Darts, 1/4 lb. Finesse, 20/60 Range Armor, Wearing None Survival (Wis) Extra Attack -You attack twice when you take the attack action. Stunning Strike -When you hit an creature with an unarmed strike, you can have them roll a CON saving throw. On a fail, they are stunned until the end of your next turn. Ki Empowered Strikes -Your unarmed strikes are considered magical for resistances and immunity. Monastic Tradition: Way of Four Elements SKILLS 16 IDEALS I entered seclusion to hide from the ones that might still be hunting me. I must someday confront them. SAVING THROWS +2 Live and Let Live. Meddling in the affairs of others causes nothing but trouble. ATTACKS & SPELLCASTING PASSIVE WISDOM (PERCEPTION) Backpack CP Bedroll Common, Elvish, Gnomish SP Simple Weapons and Shortswords EP Casting Elemental Spells -Can spend 3 ki points maximum on a Spell. Elemental Disciplines: -Sweeping Cinder Strike: You can spend 2 ki points to cast Burning Hands -Fist of Unbroken Air: Spend 2 ki points and fire compressed air at a creature within 30 feet of you. That creature must succeed a STR saving throw. On a fail, they take 3d10 buldgeoning damage and are pushed back up to 15 feet away. On a success, they take half damage and aren't pushed back. Add 1d10 for each additional ki point added. -Gong of the Summit: You can spend 3 ki points to cast Shatter. Mess Kit Tinder Box 10 x Torches 10 x Rations No Armor Proficiency Flute Proficiency Herbalism Kit Proficiency GP PP 5 Waterskin 50 Feet Hemp Rope Herbalism Kit Scroll Case w/ notes Winter Blanket Common Clothes OTHER PROFICIENCIES & LANGUAGES EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. FEATURES & TRAITS CHARACTER NAME 125 5'7 175 lb. AGE HEIGHT WEIGHT EYES SKIN HAIR NAME SYMBOL CHARACTER APPEARANCE ALLIES & ORGANIZATIONS Wood Elf Traits Dex +2, Wis +1 Darkvision = 60 feet of vision in dark as dim and dim as bright. Keen Senses = Proficiency in the Perception Skill. Fey Ancestry = Advantage on saving throws vs. charmed and magic cannot put you to sleep. Trance = Elves do not need sleep. A long rest is only 4 hours to you. Elf Weapon Training = Proficiency with longsword, shortswords, shortbow and longbow. Fleet of Foot = Base speed is 35 feet. Mask of the Wild = You can attempt to hide when you are obscured by foliage, heavy rain, falling snow, mist, and other natural elements. Ability Score Improvement(s) Lvl 4- +2 WIS ADDITIONAL FEATURES & TRAITS CHARACTER BACKSTORY TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Ki Save DC = 14 SPELLCASTING ABILITY SPELLCASTING CLASS 0 SPELL LEVEL CANTRIPS SLOTS TOTAL 3 ED PR 6 SLOTS EXPENDED 1 EPAR SPELL SAVE DC 7 SPELL NAME SPELLS KNOWN 4 8 2 5 9 TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. SPELL ATTACK BONUS