WORKSHOPS PROGRAMME Content Development for Visual Scenery, Mapping & Lighting shows
Transcription
WORKSHOPS PROGRAMME Content Development for Visual Scenery, Mapping & Lighting shows
WORKSHOPS PROGRAMME Content Development for Visual Scenery, Mapping & Lighting shows 1113th November 2014 from 10:00h to 19:00h – Fabra i Coats (Barcelona) Description The aim of this workshop is to transmit the necessary knowhow to tackle medium audiovisual projects, not only from the artistic point of view, but also from managing point of view. The whole process will be covered, from the first meeting with the client to the final performance. Physical, economical, artistic aspects should be considered in order to reach a succesful result, with mapped and LED lighting shows. Contents 1. What is a visual scenery? 2. Different types of visual sceneries. 3. Different types of content visualization (warping, mapping, LED, etc.) 4. Design and execution process: Necessary information for KickOff. Task and needs definition. Workload and costs analysis. Budget preparation. Project management sheet preparation. Storyboard and Technical PlayList preparation. Video design and generation. Audio design and generation. Others (lighting, fireworks, smoke, etc.) 5. Show performance: Considerations to be taken into account for the show (outdoors: public permissions, power supply, public location, etc. Indoor: TV settings, audio, etc). Human and Technical resources needed. Other aspects to be considered. 6. Tools : MadMapper & Millumin Quick review to basic functionalities Warping/Mapping Masking Scanning DMX interfaces 7. Practice We will propose 3 practical cases in which the students should develop all the necessary process to properly manage this kind of project, at a content level but also at a documentation and control level. RGB LED Strip installation synchronized with music. Permanent installation mapped over a geometric pattern in a wall. Contents for LED pannels in a TV Show. Requeriments for the participants ● ● ● MacBook Pro. SW Millumin/Madmapper (demo versions). Knowledge and experience developing 2D/3D contents. Workshop leaders vjspain.com is one of the most important websites about vjing and mapping proyection. The team behind it has been leading the mapping scene in Spain and other countries in the last years, designing large mapping shows for commercial and cultural events. Oscar Testón is the director of vjspain.com and dedicated to architectural mapping & visual design www.oscarteston.com Juanjo Fernandez (gnomalab) is a mapping, audiovisual design and vj artist and freelance collaborator of vjspain http://www.gnomalab.com Kike Ramírez is PR manager of vjspain and Telecom Engineer specialized in design of audiovisual interactive installations, digital marketing and mobile technologies. http://www.vjspain.com Light versus Pixels 1113th November 2014 from 10:00h to 19:00h – Fabra i Coats (Barcelona) Description and contents This workshop is aimed to create an interactive piece dedicated to live musical event. We will use classic light material and custom software to create graphic content, animations and control live. During this 3 days we will see : A brief technical overview of the project Different ways of animation techniques, using generative ( code ) or static material ( video, pictures ). Conception of the scenarios on stage, and creation of a control system ( interface, midi controllers ) Play with it Requirements for the participants The workshop is open to people having an interest in code, animation, and interactive installations. Basic programming skills for coders ( Processing / Java or other ) Basic video / image editing skills for designers Laptop ( for coders : a mac with Processing installed is required ) Workshop leaders Martial GeoffreRouland is a digital artist, interactive developer, founder of screen club an interactive design studio based in Lyon ( France ). His works are the result of personal work, collaborations and research, using code as primary tool. He likes to invent his own processes and use them in various contexts such as scenography, web, and physical installations. Some of his works and workshop has been shown at exhibitions and festivals such as Nuits Sonores, N.A.M.E festival, Resonate, Kikk, Eurockéénnes de Belfort, Glitch Festival and others http://www.screenclub.com Stage Participants will work on a lighting setup (6x8 matrix) individually controlled, to be installed at the Razzmatazz club room Lolita. During the two nights of the festival MIRA (Friday and Saturday), will be screened / use the work done during the workshop at the Razzmatazz Lolita with musicians and djs of MIRA. Code and choreography intersection. Analyzing and visualizing space and movement. 1113th November 2014 from 10:00h to 19:00h – Fabra i Coats (Barcelona) Description How do we develop a meaning of algorithms? How do we develop a meaning of movement? What does it mean when they collide? We want to explore, discuss and share different approaches to weave digital visualizations into dance in an unpretentious way. In this 3 days workshop we will show several ways of interaction between the moving object and the digital media. We want to create a laboratory atmosphere in which performers as well as coders can find a common ground to work together and benefit from each others insight and perspective. This workshop is about the intersection of code and choreography. It will cover principles about how visualization, motion analysis and choreography can come together in a contemporary context. Contents Motion and space analisys: We will explore different computer vision motion tracking technics using 2D and 3D cameras, talk about the aspects to consider in the building of an interactive environment, and also show other less common examples of motion and position capture processes. Data representation: In this point we will explain and work on different motion visualization technics and its representation on the space, and also we would like to show some uses of motion data beyond the most common ways (movement and sound, reactive light installations, motion visualization using physical objects...). Choreography in contemporary context: The core part of the workshop, in which we will combine motion analysis, its visualization on the space and some choreographic concepts, and also we would like to discuss about how digital media and performative arts are related in the post digital era, in order to explore with the participants new ways to collide both disciplines. Depending on the participant´s level (or interest) we will go deeply into the several points. Requeriments for the participants An interest into performance, movement, choreographic decisions and playful investigations. Basic programming skills in VVVV, processing, or openframeworks, (but we prefer VVVV) Computer with the software of your choice installed. Web cameras, kinect, are welcome and we will work mainly with these devices (drivers installed is a plus). Leap motion, Oculus rift, arduino, motors, DMX, lights, game pads, and MIDI controllers, are welcome but we assume that you know how to use it. Workshop leaders Christian "Mio" Loclair is a contemporary theatre choreograph and new mediaengineer. His work is mainly focused on poetic intersections and interfaces of new media and dance. During his research he implemented the acceleration based Popping Video Game (WiiPop), the generative Funk Humanoid (Tutting Robot), the scientific Paper "Pichwatch", as well as dance performances incoorporating digital algorithmic visualization. He studied Computer Science specializing in Media Engineering and Human Computer Interaction. Since 2012 he was able to collaborate with onformative, a studio for generative media melting art,science and design. His dance is rooted in the urban scenarios of Hiphop. http://princemio.net/ Arístides “lasal” García was born in 1976 in Tenerife (Spain) and is diplomated in Architectural Technician. Since 2009 he's living in Berlin and working as computer artist in the field of GenerativeInteractive Design. In the last time he has developed audiovisual sequencers inspired on the abstraction “the sound of the geometry”, parametric design tools to produce cardboard artworks, music visualizations, multiprojection setups for audiovisual shows, and interactive environments for dance performances, among others. http://aristidesgarcia.tumblr.com/