Brewers Hill - Partnership Education
Transcription
Brewers Hill - Partnership Education
New National Curriculum – Computing Brewers Hill – 2nd April 2014 Jeff Howson – jeffreyrichardh@gmail.com Questions? Why? Are you ready? Computing Curriculum POS Planning / SOW Assessment Resources EYF / KS1 / KS2 / KS3 Computing Information Technology Digital Literacy Computing Curriculum Computer Science - (core) pupils are taught how digital systems work, how they are designed and programmed, and the fundamental principles of information and computation . Information Technology – computing equips pupils to apply information technology to create products and solutions. Digital Literacy – computing provides an opportunity for pupils to use, and express themselves through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. Foundations Applications Implications Aims for Computing [All pupils] can understand and apply the fundamental principles and conce pts of computer science, including abstraction, logic, algorithms and data r epresentation. (CS) [All pupils] can analyse problems in computational terms, and have repeate d practical experience of writing computer programs in order to solve such problems. (CS) [All pupils] can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems. (IT) [All pupils] are responsible, competent, confident and creative users of inf ormation and communication technology. (DL) Computational Thinking and Creativity POS A minimum entitlement (Cover the content in a balanced, stimulating and creative way) POS A minimum entitlement – KS3 Pupils should be taught to: •design, use and evaluate computational abstractions that model the state and behaviour of realworld problems and physical systems; •understand at least two key algorithms for each of sorting and searching; use logical reasoning to evaluate the performance trade-offs of using alternative algorithms to solve the same problem; •use two or more programming languages, one of which is textual, each used to solve a variety of computational problems; use data structures such as tables or arrays; use procedures to write modular programs; for each procedure, be able to explain how it works and how to test it; •understand simple Boolean logic (such as AND, OR and NOT) and its use in determining which parts of a program are executed; use Boolean logic and wildcards in search or database queries; appreciate how search engine results are selected and ranked; •understand the hardware and software components that make up networked computer systems, how they interact, and how they affect cost and performance; •explain how networks such as the internet work; understand how computers can monitor and control physical systems; •explain how instructions are stored and executed within a computer system; •explain how data of various types can be represented and manipulated in the form of binary digits including numbers, text, sounds and pictures, and be able to carry out some such manipulations by hand. Computing Planning Computing Planning Discrete or Embedded? An Outline SOW Waterfall or Agile? * Topic Title NC or NC+? * Curriculum Coverage Pos or Projects first? * Learning Objectives Themes? * Outline of Activities * Resources Structure? * Cross curricular links Format? * Assessment opportunities (Vision / Strategy / Action Plan / POS / SOW / Lesson Plans) Computing Planning Implementing the SOW * Top Down Bottom Up – using projects * Off the Shelf – e.g. SwitchedONComputing * Pupil-centred – enquiry-led approach * (Vision / Strategy / Action Plan / POS / SOW / Lesson Plans) Themes - CAS There are others! Algorithms e.g. SwitchedOnComputing Programming and Development Programming Data and data representation CS Hardware and processing Networks and the Internet Communication and Networks Communication and collaboration Information technology Creativity Productivity Training – Digital Champions – Open Badges Themes – CAS Progression Pathways Assessment Formative - AFL Summative Michael Gove – June 2012: “In order to ensure that every child is e xpected to master this content, I have .. . decided that the current system of lev els and level descriptors should be remo ved and not replaced” Self-assessment Peer-assessment Open Questioning Discussion with peers Target Setting KWL (Incyte Achievement Programme) Personal Achievement E-portfolio / Blog / Badges Blooms Taxonomy POS – ploce in order DFE Guidance: Schools will be able to introduce their o wn approaches to formative assessment, to support pupil attainment and progres sion. The assessment framework should be built into the school curriculum, so t hat schools can check what pupils have learned and whether they are on track to meet expectations at the end of the key stage, and so that they can report regularly to parents. Assessment via POS KS1 / KS2 Assessment via POS KS1 / KS2 Resources - Computing EYF – Apps / Programmable Devices KS1 – Apps / Programmable Devices / Digital Content Tools / Devices KS2 – Apps / Programming / Networks / WWW / Searching / Create – Communicate – Collaborate / SW / Content / Data KS3 – Apps / Programming – Html & CSS / Python / Networks / WWW / Searching /Create – Communicate - Collaborate / SW / Content / Data / Infrastructure – Wifi - Devices – Deployment EYF http://ictearlyyears.e2bn.org/ The Fungrooms - www.fungooms.com BeeBot A.L.E.X Poissonrouge - http://www.poissonrouge.com/ 2Go - http://bit.ly/1pBKjJs BeeBot A.L.E.X Kodable Cato’s Hill KS1 / KS2 Scratch - http://scratch.mit.edu/ Codeacademy Cargo-bot ScratchJr - http://scratchjr.org/ Kodugamelab - http://www.kodugamelab.com/ Lego-Fix the Factory - http://bit.ly/1dvRDpD Light-bot – http://light-bot.com/hoc.html Daisy Dino Hopskotch Flobot – http://bit.ly/1jz6kel Scratchel – http://scratchel.blogspot.co.uk/ Alice - http://www.alice.org/ Kodu Tynker App Inventor - http://appinventor.mit.edu/ Espresso Code - http://bit.ly/1koGeqq 2Code - http://bit.ly/1pBKjJs MSW Logo - http://www.softronix.com/logo.html Snap! – http://snap.berkeley.edu/ KS3 MOOC - http://www.cambridgegcsecomputing.org/ Code Academy - http://www.codecademy.com/ Code Club - https://www.codeclub.org.uk/ Raspberry Pi Code kingdoms - http://codekingdoms.com/ TeachICT – http://www.teach-ict.com/ Coderdojo – http://coderdojo.com/ Decoded – http://decoded.co/uk/ Freeformers – http://freeformers.com/ GoON UK - http://www.go-on.co.uk/ Kano – http://kano.me/ Young Rewired State - http://youngrewiredstate.org/ Arduino Apps for Good – http://www.appsforgood.org/ Founders 4 Schools – http://bit.ly/1mwcPw6 http://csunplugged.org/ New National Curriculum – Computing Brewers Hill – 2nd April 2014 Jeff Howson – jeffreyrichardh@gmail.com