Print and Play
Transcription
Print and Play
ENTROPY PREVIEW PRINT & PLAY Thank you for trying out Entropy. This is a black and & white preview version of the game. Please note that character abilities and action cards are subject to change. ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 3 FRONT ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 4 FRONT ENTROPY BASE GAME VERSION 1.0 CENEC KINTRIEL JESSUP ADVARANAU ANCHOR When a Temporal Clash occurs, resolve your action, then return Anchor to the Nexus. STANDARD P&P PAGE 5 FRONT STANDARD P&P PAGE 6 FRONT Take the Anchor. PHASE SHIFT Swap a fragment you own with another player; or discard a player’s fragment. TELEKINESIS Draw two fragments from Nexus and discard one; or take any fragment from the discard. EYE OF THE STORM Reveal all your fragments; or reveal one of another player’s fragment. BEACON 4 3 2 1 Take the Anchor. PHASE SHIFT Swap a fragment you own with another player; or discard a player’s fragment. TELEKINESIS Draw two fragments from Nexus and discard one; or take any fragment from the discard. EYE OF THE STORM Reveal all your fragments; or reveal one of another player’s fragment. BEACON BASE GAME 4 3 2 1 ENTROPY VERSION 1.0 STANDARD P&P PAGE 7 FRONT Take the Anchor. PHASE SHIFT Swap a fragment you own with another player; or discard a player’s fragment. TELEKINESIS Draw two fragments from Nexus and discard one; or take any fragment from the discard. EYE OF THE STORM Reveal all your fragments; or reveal one of another player’s fragment. BEACON 4 3 2 1 Take the Anchor. PHASE SHIFT Swap a fragment you own with another player; or discard a player’s fragment. TELEKINESIS Draw two fragments from Nexus and discard one; or take any fragment from the discard. EYE OF THE STORM Reveal all your fragments; or reveal one of another player’s fragment. BEACON BASE GAME 4 3 2 1 ENTROPY VERSION 1.0 STANDARD P&P PAGE 8 FRONT Take all fragments belonging to your reality from the discard. BASE GAME RESOURCEFUL Choose an action card you have played. Resolve its effects as if it was played this turn. DECEPTIVE If another character ability was played this round, you may draw a Fragment from Nexus. MILITANT All other players must discard an action of your choosing. PERSUASIVE ENTROPY VERSION 1.0 ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 9 BACK ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 10 BACK ENTROPY BASE GAME VERSION 1.0 ANCHOR When a Temporal Clash occurs, resolve your action, then return Anchor to the Nexus. STANDARD P&P PAGE 11 BACK ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 12 BACK ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 13 BACK ENTROPY STANDARD P&P BASE GAME VERSION 1.0 PAGE 14 BACK