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30 EXERCISES TO FUEL YOUR CREATIVITY Berlin: City of Design Award-Winning Logos Revealed 3D Printing: The Future of Design Timothy Goodman: From “Dead-End Kid” to Dynamic Designer 3D Model by Timothy Goodman 10 Summer Projects to Pump Up Your Portfolio Summer 2016 / HOWdesign.com How to Thrive in the New Creative Economy thanks for reading the newly energized and refocused HOW! love what you see? 12 Readers of this complimentary digital issue can get a year’s worth of inspiration, profiles and case studies from the people and agencies at the forefront of design today, and cutting-edge how-to content—all at a special discounted rate—at bit.ly/HOWSubscribe. Let us know what you think about this issue by taking a quick survey at bit.ly/HOWmagsurvey, and you could also win a free subscription for your team. Inspiring Design Success since 1985. SUMMER VIBES. EXCLUSIVE STOCK. CURATED DAILY. S T O C K S Y . C O M www.howdesign.com Why Marketers Choose Print: Reason #9: PRINT Is Meaningful “At our very core, we are a tactile species,” declares Daniel Dejan, Print & Creative Manager at Sappi Etc. “Our sense of touch is highly developed, and we seek that tactile experience. We need it.” In fact, the neuroscience of touch has proven that as soon as we touch something – such as a print piece – we begin to feel differently about it. We value it more.* “If done well,” Dejan explains, “such as with special effects and excellent paper, print is very meaningful to us. It can even become a treasure.” To get the facts about PRINT visit ChoosePrint.org. To learn more about how print’s tactility affects us, scan the code or visit http://tiny.cc/Meaningful . *Eagleman, Dr. David, A Communicator’s Guide to the Neuro Science of Touch: Haptic Brain, Haptic Brand, Sappi North America, 2015. SUMMER 2016 42 THE CREATIVITY ISSUE In my two years as HOW’s online editor, I’ve come to know its digital end intimately. Meanwhile, I’ve watched the magazine evolve from the authority on creative career advice to a showcase of the design world’s best and brightest. So when I found the magazine lovingly placed in my hands, I took a long look at what HOW needed to become in order to best serve designers in the digital present. What I learned—from the past, from my mentors, from the staggeringly brilliant writers and artists who helped me create this issue—is that HOW yearns to live up to its name, much in the same way I yearn to live up to the daunting example of my predecessors. It is my hope that you will glean from these stories even a morsel of what curating them has taught me—that you will find the “how” in HOW. —Jess Zafarris 30 EXERCISES TO FUEL YOUR CREATIVITY Berlin: City of Design Award-Winning Logos Revealed 3D Printing: The Future of Design Timothy Goodman: From “Dead-End Kid” to Dynamic Designer 3D Model by Timothy Goodman Summer 10 Projects to Pump Up Your Portfolio How to Thrive in the New Creative Economy Summer 2016 / HOWdesign.com COVER AND SECTION OPENERS by Timothy Goodman HOW (ISSN 0886-0483, Summer 2016, Volume XXXI, No. 2) is published quarterly, 4 issues per year, by F+W Media Inc., 10151 Carver Road, Suite 200, Blue Ash, OH 45242; tel: (513)531-2690. Subscription rates: one year, $40; two years, $80. Canadian subscriptions add $15/year surface mail and remit in U.S. funds. Foreign subscriptions add $30/year surface mail or $65/year airmail and remit in U.S. funds. HOW does not assume responsibility for original artwork. Copyright 2016 by HOW. Periodicals postage paid at Cincinnati, OH, and additional mailing offices. Postmaster: Send all address changes to HOW, P.O. Box 421751, Palm Coast, FL 32142-1751. Canada GST Reg. #R122594716. Produced and printed in the U.S.A. www.howdesign.com 3 CONTENTS who what 10 SO HAPPY TOGETHER 34 APPLES OF YOUR EYES Texas studio Spindletop brings community and collaboration to its design work. Check out the Readers’ Choice winners of the HOW Logo & Poster Design Awards. by Sarah Whitman by Amanda Aszman 16 WHEELS4WATER 37 12 BASIC PRINCIPLES OF ANIMATION IN MOTION DESIGN How creatives are bringing safe drinking water to thousands. by Scott Kirkwood 10 22 TIMOTHY GOODMAN: THE [CREATIVE] KID FROM CLEVELAND Disney’s classic animation principles can guide more authentic motion graphics. 34 by James Pannafino 42 CLOSE ENCOUNTERS OF THE 3D KIND by Ellen Shapiro by Jason Tselentis 22 where 42 how 54 SURPRISING U.S. CITIES FOR GRAPHIC DESIGNERS 74 THE DESIGNER’S SUMMER BUCKET LIST Try out these 10 projects to refresh your design portfolio. These 10 unexpected cities boast great job opportunities and competitive salaries. by Roberto Blake by Callie Budrick 77 SOLVE THE PROBLEM 58 THE FUTURE OF CREATIVITY A step-by-step tutorial for making low-quality images work in editorial design. Three key factors are shaping the new creative economy and the future design professional. 58 82 by Neil & Jen Baker Brown 64 by Jandos Rothstein 74 30 CREATIVITY EXERCISES curated by Jess Zafarris BERLIN: CITY OF DESIGN by Nadja Sayej 64 4 Summer 2016 / HOW 82 LET’S GET TO WORK Creativity requires chemistry from a team, and that isn’t born from just any cookie-cutter crew with the requisite skills. For innovative ideas to take root and creativity to blossom, it takes the perfect blend of skills, experience and corporate cultural fit. Whether you’re a job seeker or looking to hire new creative talent, we can connect the right skill sets with the right situations so that ideas can fly. Our team of specialized recruiters find, evaluate and perform selected reference checks on highly skilled talent. We know creative professionals and put them in organizations where they can thrive. Contact the TCG office nearest you by calling 1.844.605.6187 or visit us at creativegroup.com © 2016 The Creative Group. A Robert Half Company. An Equal Opportunity Employer M/F/Disability/Veterans. TCG-0516 2,000 INTERNATIONAL IDENTITIES BY LEADING DESIGNERS THE DEFINITIVE LOGO RESOURCE SUMMER 2016 VOLUME 31, ISSUE 2, HOWDESIGN.COM SENIOR EDITOR Jess Zafarris ART DIRECTOR Adam Ladd • F+W, A CONTENT + ECOMMERCE COMPANY CEO Thomas F.X. Beusse CFO/COO James Ogle PRESIDENT Sara Domville SVP, OPERATIONS Phil Graham VP, COMMUNICATIONS Stacie Berger • DESIGN COMMUNITY PUBLISHER/COMMUNITY LEADER Allison Dolan CONTENT DIRECTOR Zachary Petit COMPETITIONS MANAGER Tara Johnson SENIOR DIGITAL EDITOR Amanda Aszman EMEDIA PRODUCTION COORDINATOR Natalie Boyd ASSOCIATE DIGITAL EDITOR Callie Budrick INSTRUCTIONAL DESIGNER Jinnie Compton ADVERTISING SALES D’NA Company (347)963-1621; howprint@dandacompany.com ADVERTISING SALES COORDINATOR Connie Kostrzewa (715)445-4612, ext. 13883; connie.kostrzewa@fwcommunity.com EDITORIAL OFFICES 10151 Carver Road, Ste. 200, Cincinnati, OH 45242; (513)531-2690; editorial@howdesign.com; www.howdesign.com BACK ISSUES MyDesignShop.com SUBSCRIBERS Send subscription orders and inquiries to: HOW, P.O. Box 421751, Palm Coast, FL 32142-1751; www.howdesign.com; (800)333-1115; (386)246-3365 FOR NEWSSTAND SALES Scott T. 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HOW assumes all work published here is original and is the work and property of the submitting firms. All product and company names are trademarked or copyrighted by their respective owners. Copyright 2016 by F+W Media Inc., all rights reserved. TWITTER/PINTEREST/INSTAGRAM: @HOWBRAND FACEBOOK: HOWMAGAZINE Designed for digital. • Learn to apply digital design to effectively and strategically convey information that creates quality customer experiences. • Develop the expertise needed to fill multiple roles and lead design, development, and communication teams. • Build a mindset that will enable you to interpret consumer information and articulate data-driven strategies and tactics. • Earn your Northwestern University master’s degree entirely online. Apply today — the fall quarter application deadline is July 15. sps.northwestern.edu/design • 877-664-3347 HOW DESIGN LIVE 2016 WISHES TO SAY THANK YOU TO OUR GENEROUS SPONSORS EXECUT TIV VE SPON NSORS Adobe Systems Executive Technology Sponsor Domtar International Paper Mohawk Neenah Nielsen Design Solutions Sappi North America Savannah College of Art & Design Executive Educational Sponsor Shutterstock Standard Deluxe Workfront Workgroups DaVinci Executive Market Research Sponsor ASSOCIIATE SPONS SORS Appleton Coated Bennett Graphics French Paper Verso Corporation Yupo ATE! D E H T E V SA N LIVE HOW DESIG 6, 2017 MAY 2—6 O! IN CHICAG HOWDesignLive.com #HOWLive www.howdesign.com 9 so happy together Words Sarah Whitman 10 Summer 2016 / HOW he first oil field on the U.S. Gulf Coast was discovered in 1901. After two long, cashstrapped years of drilling, Captain Anthony F. Lucas struck oil atop the Spindletop salt dome in Texas, creating a geyser that blew 100 feet into the air at a rate of 100,000 barrels per day. Lucas’ discovery turned doubters into believers and the Gulf Coast into a major oil region. Almost a century later, when John Earles and Jennifer Blanco surveyed the Texas creative landscape with an eye toward starting a branding and multidisciplinary design company, Lucas’ perseverance—and the unrealized potential to cause paradigm shifts for industry and culture—resonated with them. Thus, T PH OTO: PE TE M O L I CK Learn how Texas creative studio Spindletop brings community, culture and collaboration to its design work. OPPOSITE , FROM LEFT : Spindletop’s Josh Higgins, Laura Thornock, John Earles, Jennifer Blanco and Corbin Spring. ABOVE : Inside Spindletop’s studio. they adopted the Spindletop moniker for their new Houston-based studio. “The Spindletop story is a great parallel for the creative process,” Earles says. “Anthony Lucas, who was the driving force for exploration in the area, was doubted and poured everything he had into a venture that many thought would be fruitless. Ultimately, the impacts were far larger than anyone could have imagined. I think we’ve taken the lessons of the Spindletop/ Lucas story to heart. “Jennifer likes to state the goal of Spindletop Design is to create a ‘Boomtown’ of ideas and cultural value, and I would agree,” he continues. “It’s the idea that we need to be true to our course and realize that even the smallest, simplest idea or project can have large, sweeping impacts. Everything is an opportunity.” Drill down, and one thing you’ll find at the core of all of Spindletop Design’s endeavors is a spirit of collaboration. Just as Lucas relied on a group of backers to help fulfill his destiny, so too have Blanco and Earles often relied on teaming up with others to maximize their projects’ potential—whether it’s working with clients, with partners, with team members or with the community. CLIENT COLLABORATION In keeping with its Texas roots and that collaborative spirit, Spindletop is perhaps best known for the intricately styled and cohesive identities the firm has helped establish for many restaurants and spaces in Houston. “We live and work in Houston, and we have a vested interest in making it an even more vibrant place to be,” Blanco says. “We seek out and work with clients that want to do the same.” Take the firm’s approach to its four-year relationship with Amaya Roasting Co. and Catalina Coffee, for example. “To think of design for a local coffee shop as ‘just a brand’ is missing the larger context,” Blanco says. “With engaging design, that coffee shop can serve as an www.howdesign.com ad hoc community center or an anchor to reinvigorating the neighborhood. It’s an opportunity to help build the place you aspire your city to become.” Spindletop is also recognized for its print and design advocacy around the city through collaborations with AIGA Houston, The Contemporary Arts Museum Houston and independent bookshop Brazos Bookstore. Each September, Brazos invites Spindletop to invent something new to draw awareness to Banned Books Week. “It is a unique situation in that we are allowed by the store manager to come in and do nearly anything desired inside and/or outside the store,” Earles says. “We always set up a Workhorse Printmakers (our partnering company) press onsite with an item visitors partake in producing with us during the event. It’s been an excellent opportunity to experiment with printing, interaction, branding and promotion for an important cause around literacy and freedom.” Brazos general manager Jeremy Ellis says the bookstore’s partnership with Spindletop, which also has included rebranding the store and redesigning the website, has been a huge success. “It was amazing luck to find designers with such passion and commitment to books and design. We were lucky that they were game to try something new and make something so special,” Ellis says. “Each year since, they’ve returned and brought new designs, variations on the theme. And each year they’ve made something special and unexpected that our customers love.” TEAM SPIRIT Everything may be bigger in Texas, but the Spindletop team is lean: two designers, a designer/developer and two founders. As such, there’s minimal hierarchy, and Earles and Blanco place a strong value on teamwork and open communication. “In our creative process, we regularly step into and out of various roles, and projects are handed off many times through team members to explore ideas,” Earles says. “We encourage Who 11 1 2 4 3 1. Spindletop helped The Printing Museum craft a new name, brand strategy and visual identity. 2. Invitation for The Printing Museum’s 2014 Gala, The Gutenberg Dinner. 3. Visual identity and packaging for Amaya Roasting Co. 4. Brand system and packaging for Billy Twang Mercantile. 5. Website design for Workhorse Printmakers, Spindletop’s partnering letterpress print shop that specializes in design-centric print projects. 5 12 Summer 2016 / HOW everyone’s participation and ideas, no matter how ‘out there’ they may be, and let the best solutions rise to the top.” The work environment is also structured to encourage conversation and interaction as much as possible. A renovated mechanic’s shop in an historic innercity neighb orho o d, the studio is a wide-open workspace. “It’s a continual work-in-progress, as we frequently rearrange to better suit our always-evolving JOHN EARLES process,” Blanco says. Camaraderie is another essential ingredient for a team that both props up and pushes one another. Although the firm takes its work, client relationships and outward presentation very seriously, internally they revel in the absurd. “Our interoffice banter is a stream of puns, nonlinear discussion and general goofiness that, if you were to listen in, would be completely at odds from what might be expected,” Blanco says. “It’s also been an important part of our culture, as it’s created a space where everyone feels comfortable sharing and has become a source of some of our best ideas.” WE NEED TO BE TRUE TO OUR COURSE AND REALIZE THAT EVEN THE SMALLEST, SIMPLEST IDEA OR PROJECT CAN HAVE LARGE, SWEEPING IMPACTS. EVERYTHING IS AN OPPORTUNITY. SOUL FEEDING Since founding the firm in 1999, Blanco and Earles have been interested in experimenting with concepts for publications or publishing platforms for content they generate. But like the cobbler and his shoeless children, they’ve pushed those goals to the side for some time. This year, they’ve set out to tackle them. One project they plan to launch is a zine or mini publication about the outdoors, which will have both a print and web component, utilizing the firm’s multidisciplinary strengths. “We relish working collaboratively NEIGHBORLY APPROACH One thing that sets Spindletop apart from most design with other people and are excited about some of the studios is that it partners and shares common areas opportunities that it could present,” Blanco says. Earles and Blanco say they’re not quite sure what with the neighboring print shop, Workhorse Printmakthe future will hold for Spindletop long term. In many ers. “This means we have access to a full production print shop with letterpress printing, foil-stamping, ways, they’ve always flown by the seat of their pants. die-cutting and a range of other specialty production “We do certainly hope to be publishing more of our techniques available,” Earles says. “It’s a resource that own content,” Earles says. “And, of course, we hope to gives us the ability to create internally driven print continue to work with forward-thinking clients and institutions that are interested in new ways to engage production pieces without budget limitations, which the public and tell their story.” is not something available to most designers.” S e e more work from Spindletop D e sign at Since printing is part of the firm’s lifeblood, the The Printing Museum, whose mission is to promote, www.spindletopdesign.com. preserve and share the knowledge of printed communication and art in Houston, is a natural client fit Sarah Whitman is a freelance writer and editor specializfor Spindletop. “Advocacy for design as industry, cre- ing in design, creativity and career advice. Prior to launchative pursuit and agent of social change is incredibly ing her own business in 2013, Sarah served as an editor important to us,” Blanco says. “Smart, effective design for HOW magazine for 16 years, and briefly held the solutions not only add value to the organizations that editor title for Print. You can find her portfolio online and utilize them, but have the ability to define and reshape connect with her via LinkedIn. @SarahMWhitman the culture around them.” www.howdesign.com Who 13 WWW.HOWDESIGNUNIVERSITY.COM INFOGRAPHIC DESIGN WEB DESIGN IN-HOUSE BUSINESS/MANAGEMENT UX DESIGN FREELANCE SOCIAL MEDIA THANK YOU FOR MAKING HOW DESIGN LIVE 2016 THE BEST YET! We hope we sent you home with plenty of swag—plus fresh design ideas, best practices, lasting friendships and lucrative contacts. Not to mention all the passion and the practical know-how to put it all to use. Yep, you’ve got this. Thanks for adding your mojo to the HOW magic. See you May 2-6, 2017 in Chicago! HOWDesignLive.com #HOWLive wheels4water: how creatives are bringing safe drinking water to thousands Justin Ahrens and a few friends use their design skills—and a whole lot more—to help clients working for social change. n a cool spring day in 2014, graphic designer Justin Ahrens and photographer Brian MacDonald found themselves clad in Spandex, knee-deep in a muddy pond outside of Sturbridge, MA, diving through the muck in a panic as a SteriPEN ever-so-slowly drifted out of sight. It was an unusual way for a designer and photographer to spend their day. But Ahrens and MacDonald are a little different. O 16 Summer 2016 / HOW The two were riding their bikes 1,200 miles from Boston to Chicago to raise funds for Lifewater International, which provides safe drinking water to hundreds of thousands of people throughout Africa. They dubbed the effort Wheels4Water. As a show of solidarity with those they sought to help, they had decided to filter all of their own drinking water along the route. That’s how they landed in muddy water on the outskirts of Sturbridge on the PH OTO: W HEEL S 4WATER Words Scott Kirkwood / Photos Rule29 LEFT : Justin Ahrens and Wheels4Water co-founder Brian MacDonald picking up their Cannondale team bikes for the first Wheels4Water ride in 2014. TOP RIGHT , BELOW : One of the long, rainy days riding along the coast of California in one of the customdesigned Pactimo riding jerseys from sponsor Appleton Coated. BOTTOM RIGHT , BELOW : Ahrens and MacDonald testing the water-filtration setup before the first day’s ride. second day of their journey. MacDonald dove in to rescue the SteriPEN—a hand-held, UV-powered water purifier—and appeared close to hypothermia when his colleagues fished him out of the soup emptyhanded. Fortunately, ride sponsor CVM, Inc., was able to purchase a new SteriPEN and get it to the team the next day. “Looking back now, it’s funny,” Ahrens recalls. “Back then we weren’t laughing. But no matter how hard it was for us to filter water on that trip, it was a lot easier than it was for the people we were trying to serve.” By the end of their first ride, Ahrens and MacDonald had raised more than $100,000 for Lifewater—enough to provide a lifetime of clean water to 2,500 Ugandans. GETTING READY TO RIDE Ahrens is founder and leader of Rule29, a design firm located just outside of Chicago, and MacDonald has spent more than a decade collaborating with Ahrens on ad campaigns and creative projects for big companies and nonprofits alike at the helm of Wonderkind Studios. Converse engineer Ryan Connary and Tony Narducci of O’Neil Printing supported logistics for the Wheels4Water expeditions. In 2013, Ahrens and MacDonald were visiting Uganda to see Lifewater’s work firsthand, in advance of a rebrand for the organization, when they saw how www.howdesign.com Who 17 18 Summer 2016 / HOW bikes can literally change people’s lives there by improving access to safe water, facilitating small businesses like taxi services and simply enabling people to haul items from place to place. There they learned that for $40, Lifewater can provide one person with safe water, sanitation and hygiene education for life. Shortly after, they decided to raise money for the cause, cycling across the U.S. to raise awareness and rally communities to support them via donations at $40 per mile—and taking their relationship with the client much deeper than they’d ever expected. Last year, the pair did a second ride 450 miles through Northern California to Lifewater’s headquarters in San Luis Obsipo, raising another $60,000. This year, in response to requests from graphic designers and social media connections, they’re opening up rides to anyone who’s willing and able to pedal 50 or 100 miles in Chicago July 9, or 80 miles in Phoenix Oct. 8; you can also pledge any amount you’d like and ride in your own city. (Learn how at www.wheels4water.org.) In spite of all the miles spent pedaling for Lifewater, Ahrens and Rule29 do most of their social change work sitting behind a desk. It’s a subject Ahrens discussed in May 2016 at HOW Design Live in Atlanta, where he encouraged more designers to do the same. “Working on social change has always been part of the DNA of the design world,” Ahrens says. “An agency might support a charity OPPOSITE : 2015 commemorative ride poster by Rule29. ABOVE : 2014 ride poster created for Artcrank and Neenah Paper. LEFT : A sampling of promotional materials explaining the goals and impact of the ride. www.howdesign.com Who 19 DESIGN IS THE PERFECT VEHICLE FOR TELLING STORIES IN THEIR SIMPLEST FORM, AND WITH NONPROFITS, THE IMPACT IS ALMOST IMMEDIATE. JUSTIN AHRENS dinner or a one-off campaign, possibly for free. At Rule29, we wanted to see if we could do more. We wanted to use our day-to-day to make an impact outside of selling golf clubs or insurance or whatever our other clients were selling.” 20 Summer 2016 / HOW Ahrens is quick to point out how much he loves his for-profit clients, but he’s drawn to the ways that mission-driven organizations can use story to persuade people to take action. “Design is the perfect vehicle for telling stories in their simplest form,” he says, “and with nonprofits, the impact is almost immediate.” MacDonald adds, “I think everybody should have some sort of commitment to social change, no matter what their job title is. Not everybody can visit Africa or take two weeks off work and ride their bikes halfway across the country, but if you’re in a creative field and you have messaging skills, there’s always someone who needs design help.” MacDonald jokes that he spends most of his time “shooting for a trash can,” because so much of his print work lands there, creating a relatively minor impact. However, the still photography and video production work he’s done for World Relief, a humanitarian organization that offers assistance to victims of poverty, tells the stories of refugees, which linger in viewer’s minds. “If you’re trying to help a company sell fried chicken, it’s not very easy to make that story engaging,” he says, “but with most nonprofits, it’s possible to craft a really compelling narrative, and I get a lot of satisfaction from that process.” GETTING RESULTS In 1995, Ahrens started collaborating with Alice Cooper’s Solid Rock Teen Center, which was working to provide an outlet for kids living in low-income neighborhoods in Phoenix. The agency’s work helped Cooper raise funds to construct a teen center, showing how quickly creatives could prompt tangible change. “Life in Abundance was the first client that led us to visit Africa, and it shifted my whole life,” Ahrens says. Life in Abundance is a religious group that helps provide economic and educational resources to marginalized communities. “Until I was there, I never really understood this concept of extreme poverty, and that’s because I was born in America. Once I was able to travel to Africa and see the impact of our work, I realized that hundreds of kids were going to be in better shape because of the work we’d done.” Rule29 rebranded Life in Abundance, a step that took the group from a few hundred thousand dollars in donations to more than $3 million annually. “Working like this shifts your whole team in a really wonderful way,” Ahrens says. “I used to make fun of some of my team, and say, ‘Why are you so upset that the client doesn’t like PMS 186? It’s not like we’re saving lives here.’ And then I found myself sitting in a meeting in the middle of Ethiopia where our client told us a program had just been funded, in part, due to our creative work, and I realized, ‘Wow, we really are saving lives.’ “People often ask me ‘How do you do this work?’ which always surprises me. Yes, there are nuances in ABOVE : Ahrens with kids at the school in the Democratic Republic of Congo where Wheels4Water helped implement sanitation and hygiene education. OPPOSITE : A Ugandan man using his bike to collect water. understanding how to activate a donor versus getting someone to buy a particular product, but whether I’m designing for Nike or UNICEF, it’s just design—it’s just great storytelling. If we’re helping someone give food to someone who needs it versus helping a shareholder make more money on their investment, the end result is different, but we have to stop looking at design for good as so alien to everything else we do. And the idea that there’s no money in nonprofit work is a farce—there are a lot of good organizations out there with healthy budgets and a story that needs to be told, and they’re doing things to make the world a better place.” Scott Kirkwood writes about nonprofits, design and more from Denver. B EC OM IN G A D O - G O O D E R If you’ve never worked closely with a nonprofit, it might seem intimidating. Ahrens and MacDonald have a few suggestions for creatives looking to give back. Start small. “A lot of designers tell me, sheepishly, that they don’t have a strong interest in Africa or global poverty, but that they just want to support their local community, and I tell them, ‘That’s great—we do local work, too. Just start with something you’re passionate about and go from there.’” Be professional and be human at the same time. “If you’re not emotional about some of these subjects, then you’re not really reading the brief,” says Ahrens. “Although we’re very process- and strategy-driven, if you try to remove the human element, you’re removing some of the beauty of what we can do as creatives. We’re built to understand story, and that’s an important thing to focus on when your client starts relying too much on statistics.” Focus on value more than money. “As creatives, we don’t generally want to be giving our work away,” says MacDonald. If a nonprofit can provide some kind of budget, I always try to work with it; other times, I’ll decide I’m going pro bono. I’ve been in business 25 years, so I have more flexibility than a younger photographer. But if you’re younger, odds are you’re not busy every day of the week, so you might volunteer your skills to add something to your portfolio and do some networking. It’s a great way to hone your craft, and the satisfaction of helping people out is a form of payment, too.” www.howdesign.com Who 21 timothy goodman: the [creative] kid from cleveland iro ap man h n S od lle Go E y ds th or imo W T t Ar 22 Summer 2016 / HOW t imothy Goodman pushes the limits of what being a designer is. He’s not limited by traditional definitions. His website, www.tgoodman.com, doesn’t look or feel anything like a typical design firm website. There are no explanatory captions, no jargon about “strategy ” or “how we help our clients achieve their goals.” It’s all images, and you just get it. Sure, there are client projects like Time magazine covers and Oreo holiday packages that look like pillows you’d want to sleep with. But, look, there’s a video of Goodman kneeling on the floor during a Las Vegas trade show with a Sharpie in his hand, lettering a mural of Tupac Shakur lyrics. There he is leaving wallets with money on park benches all around New York City. And there he is leading the “Build Kindness Not Walls” protest in front of Trump Tower while the major networks broadcast it live. And there he is, reaching down deep, telling his issues and fears to a relationship therapist and making content out of them. There he is confronting his biological father for the first time. It’s content that strikes a lot of chords with viewers and fans. For example, while everyone else was just talking about the new rules of dating in the age of Tinder and Snapchat, Goodman was broadcasting his experiences through www.40daysofdating.com, where (in case you haven’t heard or seen) he and designer Jessica Walsh dated and journaled about it for 40 days, with Walsh’s commentary on the left side of the page and Goodman’s on the right. This experiment gained 5,000,000 unique visitors, worldwide press coverage, became a book, and was optioned for a feature film by Warner Brothers, which also reportedly acquired Goodman and Walsh’s life rights. No wonder he speaks with such clarity and confidence. Yes, he’s perfected his “story” through talks and interviews, but there seems to be a real honesty, a fearlessness to dig deep and reveal the insecurities that plague us all, and that we’re usually too scared to talk about, much less make a website or book about. Goodman presents them publicly on custom websites that combine text, handlettering, drawings, photography, screen shots from Twitter feeds, video, music. Everything Goodman does—and there is just so much—seems to have ridiculously high production values, like the best cable network reality shows. At the same time, he writes, “Now that I’m getting older”—he’s 34—“I take vitamins, exercise, and go to sleep at 11 p.m.” How does he do it all? I met with him in the offices of Collins in New York’s Greenwich Village, where he rents studio space, to find out. Tim, this is the “creativity” issue of HOW, so I’d like to begin with your definition of creativity. Is it inborn or can it be cultivated? Once you “have it,” do you have to keep working at it? Life can be harsh, and we all need to do whatever it takes to get some pleasure out of it. That’s why we go to the movies, follow a band, root for a sports team, travel. And some of us make things. We all need something to distract us from the fragility of life. I don’t know where creativity comes from, but I do find that creative people seem to constantly chase “the new.” It’s like the first sip of a cold beer or the first date you go on with a girl who isn’t quite sure about you. I love that feeling between anxiety and excitement. Here you are at Collins, one of the world’s hottest agencies. And you’ve been all over the news. In case readers haven’t followed your story, where were you born and raised, and how did you get where you are today? I’m a good old Midwestern boy. I was born in Cleveland, OH. I went to the School of Visual Arts in New York, but honestly until that time I was a dead-end kid. I was raised by a single mom in a broken, low-income home. I was only interested in girls, stealing, partying and experimenting with substances. I’m still proud of my bruises and scars. What kind of bruises and scars are you getting these days? Self-inflicted emotional bruises and scars. I’m interested in exploring my behaviors and fears. I still work with my hands and also with my feelings, metaphorically and physically. I don’t want to hide or run or destroy or prove anything. I just want to see and be seen. Even as a self-described dead-end kid, were you making art in high school? Getting any notoriety? Nope. I had no direction. I was only interested in having fun and getting away with doing as little as possible. My grandmother is an artist, and she was always taking me to museums and buying me books, but I had no interest. Later, when I started taking classes at Tri-C community college in Cleveland, I was truly thankful. At first I wanted to do interior design, but then I started getting serious about looking at colleges and art schools in NYC to pursue a graphic design education. I was able to chat with my grandmother about Who 23 I LOVED BEING A CHAMELEON AND LEARNING FUNDAMENTALS FROM ONE TEACHER AND ABOUT EXPERIMENTATION FROM ANOTHER. ABOVE : In 2014, Ford asked Focus owners to share memories, some of which Goodman handillustrated on a new Focus. OPPOSITE : Stills from 12 Kinds of Kindness. the decisions I wanted to make. I probably wouldn’t have that initial interest and passion if it wasn’t for her. Do the current bruises and scars come from the pain of dredging up the memories and virtually doing therapy in public? Or when someone tweets something like, “oh, you’re nothing but an exhibitionist,” do you ever wonder, why do I open up myself to this? I like to take the pain and make work out of it. Miles Davis says, “You have to play a long time before you can play like yourself.” A lot of that comes from going through personal adversity. Criticism always comes when more eyes see you and your work, but I never doubt the work I do, nor do I have any regrets. I find that all our stories are universal and I’m interested in sharing my vulnerability with an audience. It makes me feel less alone. Tell me about working with your hands. Before I moved to New York, I worked for a home improvement company in Cleveland. My boss, Dave, became my father figure and mentor, and is to this day. I owe my life to him. Luckily, he saw potential in me and didn’t fire me (even though he should have a hundred times). From him I learned stuff like wallpapering and cabinet-making and faux-finishing. He had patience and allowed me to grow and mature. From him I learned to believe in myself and to be audacious. Was there a moment when you realized that you really had the potential your grandmother and Dave saw? What was happening, exactly? Were 24 Summer 2016 / HOW you faux-finishing a wall and Dave said, “Kid, you could be a real artist”? With Dave, it was almost the opposite. He saw potential in me, but he was also very hard on me. He said I had “Kool-Aid dreams” about making it in NYC as a designer. I wanted to prove him wrong. But when I went after my dreams, he supported me along the way. He taught me an unruly work ethic. Now I realize how fortunate I am to be doing what I love, and how lucky I am to do it in New York. I try not to take any of this for granted. But I’m still that kid in many ways. I feel like I snuck in through the back door. When you were looking at colleges, what did you see as the big advantage to the School of Visual Arts, besides being in New York? The SVA program and Dean Richard Wilde just seemed right because there was a certain freedom to explore and discover. I wasn’t interested in making the “perfect” portfolio to get the “perfect” job. For me, it was about discovering who I could be, rather than fitting into the industry. SVA allowed me that opportunity. I soaked in everything I could, taking everything from every teacher, every spectrum of design, every philosophy, every opinion. I loved being a chameleon and learning fundamentals from one teacher and about experimentation from another. How did the “dead-end kid” afford the tuition and the NYC living expenses? I read the book How to Go to College (Almost) for Free by Ben Kaplan. I learned that there are scholarships for everything, including tall people, which I am. I applied for over 100 scholarships. I won eight or nine 12 KINDS OF KINDNESS After the 40 Days of Dating were over, Timothy Goodman and Jessica Walsh embarked on a different self-initiated project. (The romance didn’t work out long term; Goodman has a new girlfriend, a fashion writer for Refinery29, and Walsh got married to Zak Mulligan, a cinematographer.) Back to being friends and colleagues, they “regretted the way we handled things and felt sorry for the way we treated each other,” Goodman says. “We asked ourselves a lot of questions and kept coming back to one word: empathy. Each of us views the world through the filter of our own ego and tastes. We make assumptions about people we don’t understand and surround ourselves with others who share our beliefs. But, we wondered, with a little effort, could we learn to open our hearts and minds to become kinder people?” That was the basis of 12 Kinds of Kindness: A 12-Step Experiment Designed to Open Our Hearts, Eyes and Minds, which launched in mid-January 2016. Following the tenets of 12-step programs like Alcoholics Anonymous, Goodman and Walsh undertook and filmed random and not-so-random acts of kindness, like leaving wallets with $1 to $100 around New York City with notes to do something kind with the money, and running around during rush hour in yellow spandex suits with smileyface masks, trying to make people smile. “From AA to gambling to food to work, there are over 200 self-help organizations in the U.S. that employ 12-step principles for recovery,” Goodman explains. “The value is in the process, so why not try it on our own selfishness? We explored a lot of topics, such as reversing roles with someone who annoys us. However, the personal stuff we explored—facing childhood disorders, mental illness and broken family ties—led to some of the most profound experiences we’ve ever been through. It was amazing to share this work and equally important to start dialogues with our readers.” And open dialogues they did. Each of the 12 Steps invites readers to make their own steps, to participate and share their stories and images on social media tagged #12kindsofkindness. Not all critics were kind—one of the steps is about dealing with negativity, shaming, teasing and bullying on Twitter—but to the protagonists it was another opportunity to dig deeper. And it led to an even wider expansion of their fanbase. In a high point of the exercise, Goodman and Walsh flew to Phoenix, AZ, in an attempt to get Goodman’s biological father—who’d abandoned his three-months-pregnant girlfriend, Goodman’s mom—to finally meet his son. In a poignant Facebook message reproduced in “Step Five: Forgive and Forget,” Goodman asks this stranger to “grab a coffee or a bite” with a message that opens like this: “Hey Robert, My name is Tim Goodman. I’m not sure you know who I am. You’ll remember my mother, Anne. She gave birth to me in Cleveland some years ago.” Son and father met and talked for three hours. “Robert” wanted to reconnect. Tim wasn’t sure how much connection he wanted, but he wanted to forgive. He became a Big Brothers/Big Sisters mentor in order to give another potentially “dead-end” kid the opportunity to interact with a male role model. And he started a website, “My Dad Is,” to give everyone the opportunity to submit thoughts and memories. Thus, Goodman and Walsh have managed to make cliché (“forgive and forget”) meaningful again. “Like a teacher of mine used to say, ‘It’s all in the how, not in the what,’” Goodman says. “I think design is at its strongest when we are taking the expected and making it unexpected.” But that’s small potatoes compared to what happened after Donald Trump made his presidential campaign promise to build a wall across the U.S.-Mexico border to keep people from entering the U.S. illegally. On Friday, March 15, The New York Times reported: If there has been one constant in the tempestuous presidential campaign of Donald J. Trump, it is his mantra of a “great, great wall” to be built on the United States–Mexico border. On Tuesday morning, Mr. Trump might have been displeased to find a more modest wall taking shape outside his 68-story tower in Midtown Manhattan. At 7:25 a.m., a phalanx of demonstrators shuffled down Fifth Avenue and hoisted a series of 40-by-60-inch placards imploring the real-estate mogul and Republican candidate to “Build Kindness Not Walls.” Several dozen supporters offered sporadic cheers of solidarity as the demonstrators held their foam wall in place for nearly two hours. While violence has roiled several Trump-related protests recently, this one remained peaceful. A team of slightly befuddled, if unamused, police officers looked on from a few feet away, but their services were not needed. The display was conceptualized by Timothy Goodman and Jessica Walsh, two graphic designers who have partnered previously on other social experiments like 40 Days of Dating. This latest effort is part of a larger project called 12 Kinds of Kindness. “Kindness has definitely been lacking this election cycle, but especially from Trump,” Mr. Goodman, 34, said. “It’s scary and horrific to see him applauding violence and exclusion in this way.” One fan wrote: “You guys use the power of art and design as a peaceful medium.” What graphic designers wouldn’t be proud to have those kind words on their résumé? www.howdesign.com Who 25 26 Summer 2016 / HOW Goodman at his desk, from the 2015 Adobe “Make It” campaign. Who 27 of them and got enough to come out of a three-year, $130,000 education only $25,000 in debt. I also got an RA job, so I didn’t have to pay for living either. But the biggest thing I learned from that book was how to write about myself. In order to win scholarships, you have to understand your story and how to differentiate yourself. Did you take typography classes at SVA? Were you always interested in typography and lettering? Yes. I had great teachers like Sara Giovanitti and Richard Poulin who taught me everything there is to know about type. While I’m more interested in conceptual work, their lessons still contribute to my design sensibilities now, and my handlettering. And after you graduated? I got a job as a book jacket designer at Simon & Schuster under John Fulbrook. In 2008, Brian Collins hired John to be a creative director. I came with him. There I was, the impressionable kid from Cleveland one year out of school. Working at Collins blew my head open. We did big, exciting work: the CNN Grills—pubs outside the Democratic and Republican national conventions in Minnesota and Denver that year—the identity, the neon signs, the entire experience. Then we worked on Microsoft’s first-ever store. Brian was a big influence. He told me, “You can be anything you want. You can be a voice. You can write. You can speak. You can do self-initiated projects.” That’s what you’ve done. But first you went to California to work for Apple, right? Yes, Alan Dye, who’d worked with Brian at Ogilvy, was there, and I worked for him on a wide variety of stuff with a great team of people—iPhone graphics, product packaging, in-store graphics, and art directing lifestyle photography. But after a while I realized that I really wanted to be in New York, back in the hustlebustle. I’d come to a crossroads. In California I’d been rushing home every night and weekend to work on my freelance design and illustration and mural work, and was much more stimulated by that. I came back to New York in February 2012 and hit the ground running. I had 1,200 Twitter followers at that time and sent a unique valentine to every follower, opening a dialogue, asking how we can take our conversation to the next level. Twelve hundred valentines. How did you do that? I got it down to a science, 40 seconds per. Each was a thank-you note—“Thank you so much.” Opportunity comes when people know who you are. From that, I had thousands of people writing to me. And somehow that led to work for Starbucks, Target, Nabisco, Airbnb, J.Crew, Google. Permanent installations, packaging, Instagram art. How big an influence was Sagmeister? Who were your other influencers, besides Dave and Brian? I’m not sure anyone is not influenced by Sagmeister. His influence is literally everywhere. My other biggest influences were Paul Sahre, Brian Rea, Christoph Neimann and Rodrigo Corral, guys who made imagery that was funny and witty. They also ran their own studios, doing things on their own terms. They were my design heroes. Now I’m mainly influenced by women I’m lucky to call peers: my crazy-talented friends LEFT : 3D printed art for an editorial spread in Esquire. ABOVE : Spread from 40 Days of Dating book. 28 Summer 2016 / HOW Jessica Walsh, Gemma O’Brien, Elle Luna and other ladies who are killing it. Your murals: How do you plan them out? Do you just make rough sketches first or carefully engineer them? It’s always different. Sometimes I do freestyle murals, where I make a list of words and objects with the client beforehand and just walk in and do it. When I need to get a sketch approved beforehand, I take a picture of the space and comp it up in Photoshop so they know what it will look like, and I can change and tweak the art. When I come in, I project it on the wall, trace it with pencil, then paint. With serious corporate clients I might work on a mural for a month before going in. Is it fair to say you have no long-range plans other than to continue what you’re doing: client work, teaching, freelance, coming up with self-generated projects that attract zillions of Twitter followers … and see what happens? [Laughs.] Yes, that’s fair to say. I like having space to play. And I like to work. Working-class people in Cleveland work. After high school, I hauled buckets of wallpaper paste up steps for four years. Success is about having options. I’m doing everything in my willpower to not have “a job.” I want to bend and twist and shake and squeeze the most out of life and my work without getting too caught up in the endgame or the failures along the way. It’s about approaching design as a practice, not as a profession. Which project are you most proud of? I can’t answer that. It’s 12 Kinds of Kindness. It’s 40 Days of Dating, which got us a book contract and has been considered by producers and directors as a reality show, a Broadway play, featured on CNN and the Today show, and optioned for a feature film. When people hear the word “design,” they often think of interior design and fashion. Do you think that when 40 Days becomes a feature film, people might learn something about graphic design? Perhaps. But ultimately it’s a Hollywood story. The characters and story will stay the same, but I doubt the public will learn any more about graphic design than they did about fashion in The Devil Wears Prada. Do you have any fears about how you and Jessica might be depicted? Nope. I’m a product of the TMI generation. I’m interested in exploring my own vulnerability and sharing that with an audience. I have nothing to hide. www.howdesign.com I WANT TO BEND AND TWIST AND SHAKE AND SQUEEZE THE MOST OUT OF LIFE AND MY WORK WITHOUT GETTING TOO CAUGHT UP IN THE ENDGAME OR THE FAILURES ALONG THE WAY. IT’S ABOUT APPROACHING DESIGN AS A PRACTICE, NOT AS A PROFESSION. After 40 Days, you moved on to 12 Kinds of Kindness (see page 25). What was most important to you about that project? Working the steps. Step 12: “Dive Deep.” I confronted a lot of stuff and finally met my biological father, whom I’d never met. So these things are real, not theoretical? They are real. 40 Days of Dating is really about how a self-proclaimed commitment-phobe, me, interacted with a woman who had serial relationship difficulties. Those days weren’t easy. We had to honor our commitments to each other, to speak to each other every day, to go to a relationship therapist. And the therapist went along with this? For publicity or for real? For real. Once upon a time, when people were in therapy, it was secret, almost shameful. They snuck away to the therapist’s office, which had double doors and white noise machines. You and Jessica brought therapy into the open, posting in almost-real time about what happened in your sessions and how you felt about it. Do you think that is what most struck a chord with your fans? Yes, possibly. This experiment checked off boxes that we didn’t even know were there. We had no idea it would go viral. However, people love a “love” story, they love to be voyeuristic, and I think we can all relate to bad dating scenarios. I think the biggest thing that struck a chord was how honest we were, and seeing Who 29 30 Summer 2016 / HOW how a man and a woman can interpret the same experience wildly differently. Which is why we designed the website the way we did. When you’re not designing—in all its forms—what do you like to do? I love the New York Knicks and NBA basketball. Going to Knicks games is one of my favorite things to do, eating bad food with a good friend at MSG, the world’s most famous arena. I love jazz and the history of jazz, dating back to the 1800s. I love hip-hop, Dylan, Tupac (see my mural of his lyrics), Kanye, Led Zeppelin, Miles Davis, Louis Armstrong. Traveling is very important to me, and I’ve been lucky enough to do a lot of it the last couple of years. I really enjoy flying and I love everything about planes and airports: the people-watching, how upset and impatient people get in the airport, and looking out the window as we take off and land. It’s one of the only things that makes me feel like a little kid again. When travel is for business I always try to turn it into a little pleasure too! I love Barcelona, Paris and LA. Barcelona is my favorite because of the food and the people—they make me feel like life should be truly lived. Writing is a big hobby of mine, and it’s no wonder that all my self-initiated projects are very heavy in writing. Have you taken writing classes or workshops? Where did you learn to write so well? I haven’t taken any classes outside of a general college writing class. Do I spell well? I don’t know if I do. You do. You write long, well-crafted essays. How much time did you and Jessica spend rewriting and editing every day? We spent a lot of time. I’ve always believed it’s important for design and writing to coexist together. I see writing and design with the same lens: you continue to craft and edit to fulfill your message. Can you to describe a typical day or week in your life? What’s it like to be Timothy Goodman? Like hours in meetings, on a computer, designing, on social media, doing stuff with friends, sleeping, etc. What don’t you have time for? OPPOSITE LEFT AND ABOVE : Samples from Goodman’s ongoing Instagram series “Instatherapy,” tagged #instatherapy_tim, which he prints as posters and sells in his online shop. www.howdesign.com My day is always different depending on what I’m working on. Sometimes I’ve got my head down working on client work until 10 p.m., sometimes I have a million meetings and I’ve got to run to meet my girlfriend for dinner. Sometimes it’s slower and I goof around texting with friends. Every Wednesday evening Jessica [Walsh] and I co-teach at SVA. What’s the name of your class? What and how do you teach? It’s a visual communications class for juniors. We mix it up with half esoteric conceptual assignments that are meant to be self-initiated, and half more traditional assignments. What are you working on right now? I’m preparing my TEDx talk for Chicago. Between speaking gigs, workshops or doing murals or live installations for clients, I’ve been traveling a lot these days. Your videos look like they have really high production values. Fairly large crews of people are needed to make them, right? How can you afford that? Those videos aren’t high-production at all! In fact, many of them were shot on an iPhone. We worked with one video person at a time. It was very simple and easy. We have no backers, no budget; it all comes out of our pockets. So we have to be as efficient and cheap as possible to accomplish our goals. Which makes everything even more impressive. Readers might be inspired to come up with their own self-generated projects, like protesting with Sharpie-lettered signs around an issue that they’re passionate about. Is that kind of imitation a good thing, or not? It’s only bad if you’re literally copying. I just want young designers to understand that there are no rules. Obviously we all have to pay the rent, but if you can find or make time on the side, then why not? If you want to start writing, then write. If you want to start drawing, then draw. If you want to make weird stuff and put it on the internet, do it. While I do feel we graphic designers have unique abilities to make statements and/or tell stories in ways that haven’t been done before, we can play a role in anything we like. Ellen Shapiro is a New York–based graphic designer and writer who’s been writing about design trends, events and personalities as a contributing editor of Print since 1991. Who 31 H E A R T H AT VO I C E I N S I D E YO U R H E A D? T H E O N E T H AT N I T P I C KS A L L YO U R N E W I D E A S ? T H AT ’ S YO U R M O N K E Y. $14.99 | 160 pages Mydesignshop.com This hypercritical little critter loves to make you second-guess yourself. It stirs up doubt. It kills your creativity. But it can be stopped. And acclaimed author Danny Gregory is here to show you how. After battling it out with his own monkey, he knows how to shut yours down. Gregory provides insight into the inner workings of your inner critic and teaches you how to put it in its place. Soon you’ll be able to silence that voice and do what you want to do–create. N OW F O L LOW H I S L E A D A N D S H U T YO U R M O N K E Y. www.howdesign.com 33 apples of your eyes: 3 readers’ choice winners HOW is proud to present the top two winners of the Logo Design Awards—one for identity design and one for mark design— plus the winner of our Poster Design Awards. Words Amanda Aszman rom restaurant branding and a distinctive mark to an in-house IBM poster, the Readers’ Choice winners of the seventh annual Logo Design Awards and Poster Design Awards left an impression on judges and readers alike. Here, we go behind the scenes of these award-winning projects and discover what made them stand out from the pack. F EAT, BRAND, LOVE “Ri-donk-ulous.” This is how Test Monki’s chief creative officer and principal Suzy Simmons describes the public’s reaction to the firm’s brand design for Huti’s 5, a free-fire grill serving South American– inspired cuisine. “We’ll have people who stop in the studio to tell us about ‘this great new restaurant’ that they just had lunch at, and how every touchpoint was so well thought out, not realizing that Test Monki designed the brand,” she says. Test Monki, a design firm that specializes in strategy, experiential marketing and design, was challenged to bring to life a high-energy brand that millennials would love, around the concept of serving fresh, healthy food at an affordable price. The creative team pulled inspiration from both the owner’s culinary adventures and the beloved donkey on his ranch, the latter of which had served as the restaurateur’s 34 Summer 2016 / HOW PROJECT : Huti’s 5 Test Monki, The Woodlands, TX WEBSITE : www.testmonki.com CREATIVE TEAM : Suzy Simmons (creative director/principal), Gabby Nguyen (design director), Yiwen Lu (senior designer), Julie Pelosi (web designer), Brad Petak (principal) CLIENT : Huti’s 5 Free-Fire Grill FIRM : own inspiration to do the hard work required to get an eatery off the ground. With this in mind, Test Monki created the donkey character Don Kee Huti (playing off of Don Quixote). The locals aren’t the only ones taking notice of this unique brand experience. Logo Design Awards judge Bill Gardner, president of Gardner Design, selected this project as one of 10 best identity applications, and HOW readers selected it to receive the Readers’ Choice award. “I’m always a sucker for a bit of whimsy, and any time a designer can keep a client from becoming too full of themselves,” Gardner says. “The interactive nature and applications of the Huti have been distributed in the restaurant sparingly but just enough to be effective. Praise also to the design team for cost-effectively finding a way to implement the theme without relying on costly fabrication.” The team’s biggest challenge was setting Huti’s 5 apart in a town brimming with new restaurants. This meant pairing an authentic story with an unforgettable brand experience—one people would connect with emotionally, and thus want to share with friends and family. As Gardner points out, Test Monki succeeded by creating “an unexpected mascot and application for a unique restaurant trying to define a new niche.” Simmons says the project was a delight. “This project was amazing to work on not only because it was a restaurant (and we’re all foodies), but [because] we were involved from the beginning and consulted on almost everything from paint colors to Don Kee Huti’s whimsical voice,” Simmons says. She adds that in the short time it’s been open, Huti’s 5 has received an “overwhelming amount of brand love and awareness.” And that is something to be proud of. A MEMORABLE MARK Brainstorming took place. Sketches were made. Then art director and designer Björgvin Pétur Sigurjónsson took the work to digital form and experimented with different concepts until finally a logo was born. All of this took roughly one month. A typical logo design process, perhaps, but one that resulted in an exceptional mark. Advertising and design agency //JÖKULÁ created a logo for A - Z that is both bold and minimalistic, both smartly designed and distinctive. The team had one main goal going into the project: Because A - Z offers a wide range of services, from finance to marketing, the logo needed to have a neutral impact on viewers so that they would draw no assumptions from the design about the business’ offerings. (That information was to be communicated via other parts of the branding.) Logo Design Awards judge Rodney Abbot, senior partner at Lippincott, chose the A - Z logo as one of 10 top projects in the competition. “I selected the www.howdesign.com PROJECT : A - Z Logo //JÖKULÁ, Reykjavik, Iceland WEBSITE : www.jokula.is CREATIVE TEAM : Björgvin Pétur Sigurjónsson (art director/designer), Sigtryggur Arnthorsson (project manager) CLIENT : A - Z FIRM : A - Z logo because of its purity and simplicity,” Abbot says. “I appreciate the restrained use of the A - Z letters. Their arrangement achieves more than simply spelling the name—it creates an image that has significant meaning to the company.” HOW readers agreed, and selected the A - Z logo as the Readers’ Choice winner. A closer look at the mark reveals hidden meanings in the design: zig-zags representing trails that A - Z is prepared to traverse for its clients, and a river running from a mountain, which references Iceland, the client’s country of origin. “The design doesn’t rely on the reader recognizing the visual allusions to be distinctive and memorable,” Abbot says. “It achieves that through the simple stacking of the letters, where the crossbar of the Z also functions as the hyphen. This is a bold design that has symbolic meaning but is not weighed down by context. A true example of an identity that has been designed to last.” While Sigurjónsson says he’s most proud of the simplicity and balance they achieved in the design, he’s also “really proud of how the logo can be displayed on various platforms and still keep its simplicity and be uninterrupted.” Achieving this did not come without challenges: The team had to simplify the letters into a neutral composition so that they would work together, and they had to find the right color. They wanted the color to evoke a sense of trust and peace, while avoiding overused colors within the industry, and so they went with a fresh value of mint blue. “We are very grateful for all the positive reactions to the logo,” Sigurjónsson says. “[It has] really helped our rather newly founded advertising and design agency to get established in Iceland.” What 35 BUILDING BLOCKS PROJECT : Thinking Blocks IBM Design WEBSITE : www.ibm.com/design, @ibmmakelab, www.ibmmakelab.com CREATIVE TEAM : Matthew C. Paul, Patrick Chew (designers) CLIENT : IBM COMPANY : In the midst of IBM’s efforts to revive the company’s design culture established by the likes of Paul Rand and Ray and Charles Eames, designers Matthew C. Paul and Patrick Chew had roughly one week to concept, design and screenprint a poster. The print needed to be ready in time for a visit from IBM’s CEO, and it was to be used at Think Academy—a massive online open course for IBMers—as well as to show off IBM Design at SXSW 2015. “We ended up printing the first three colors the day before the event, and finished the last color the morning of,” Paul says. “It was a blast.” Paul notes that the most challenging part of the project was the printing—both the registration and color. “As we were iterating on the final details, we both loved the subtle texture shadowing and the playfulness that it brought to the final piece,” he says. “This made it really tough to print on dark paper though. We knew we were never going to hit the registration good enough if we started with a white bottomlayer, so we ended up having to double and triple pull some of the colors to get it right.” While he is truly proud of the final product, Paul says he’s mostly just surprised about how long the discussion around it has lasted. The print gave them the chance to meet the CEO of IBM, it’s hanging up throughout the studio and in some people’s homes, and it played a big role in helping their team build what’s now called the IBM Make Lab. Poster Design Awards judge Allan Peters, partner and CCO at Peters Design Co., selected this print as one of 10 best poster designs, and HOW readers voted for it to receive the Readers’ Choice award. “I felt like it matched Paul Rand’s original vision for the branding of IBM,” Peters says. “Good color. Simple. Great composition.” Paul says that working as a designer at IBM has been the biggest challenge of his career thus far. “We’re constantly pushed to take these insanely complex problems that people have been thinking about for years, and distill them down to the simplest, most visceral ideas to meet the business and product goals,” he says. Former IBM chairman and CEO Thomas J. Watson once said, “All the problems of the world could be settled easily if men were only willing to think,” and with that, Paul notes, Watson started a legacy. “But, we’re finding out that making, in order to think, is just as important,” Paul says. “We challenge ourselves to find solutions that make sense at a fifth-grade level, and embrace the simple building blocks that make it all possible.” Amanda Aszman is senior digital editor for HOW and Print. amanda.aszman@fwcommunity.com 36 Summer 2016 / HOW 12 basic principles of animation in motion design Disney’s animation methods defined the way we visually communicate realistic motion. Learn how these same principles can help you create more authentic, believable motion graphics today. Words James Pannafino / Art Cento Lodigiani ith the growing ubiquity of digital devices, motion is the 12 Basic Principles of Animation, first moving interfaces and adapting technology, introduced in the book The Illusion of Life: Disney motion design has become an important part Animation. The Illusion of Life was written by Disney of a designer’s creative toolbox. When a designer animators Ollie Johnston and Frank Thomas, two of the master animators referred to by Walt Disney as the thinks of moving a graphic, various programs such as After Effects, Cinema 4D (3D motion) or coding lan- “Nine Old Men.” No matter the style of animation—be guages such as HTML5, CSS3 and jQuery come to mind. it hand drawn, 3D or experimental—the 12 principles Mastery of tools does not always guarantee mastery appear in almost any motion-based design. The following is an examination of the 12 principles of the craft, however. Understanding the grammar of what molds the craft and the principles involved is key as they relate to motion design. While some principles relate more closely than others, designers can draw to creating a meaningful motion design. upon each one to create more effective motion designs. The grammar of motion has been around since long before designers had advanced tools, and it will con- I will describe each principle as it relates to traditional tinue to guide designers after the tools have evolved. animation and will explain how motion designers can Perhaps the most influential work on the grammar of apply them in their own work. W www.howdesign.com What 37 1 SQUASH AND STRETCH Adding exaggeration to an object in motion gives it a greater sense of weight and volume. Animators often demonstrate this principle with a bouncing ball: The ball appears stretched when it is falling and squashed when it hits the ground. By squashing and stretching the ball, an animator gives it a more realistic feel. In motion design, a designer would apply squash and stretch when objects morph from their original state. An example of this could be a logo dropping from the top of the screen, bouncing off of the ground and reforming into its natural state. By giving the logo a sense of weight and volume through the use of squash and stretch, the logo appears to fit more naturally into the motion design context. design layout: Letters and words can be seen as actors on the stage, with each role establishing hierarchy and adding detail to the scene. The stage for motion design is your device’s screen. As a letter or word moves on the screen, it’s like an actor moving on the stage; it has to move with purpose to convey meaning and direct the viewer’s focus. In motion design, it’s often good practice to avoid including extraneous details in the background. This helps keep the main focus in the center even though the scene is always moving. 3 STRAIGHT AHEAD ACTION AND POSE TO POSE Straight ahead action refers to the technique of drawing each pose, one right after another, which yields a 2 STAGING fluid animation style. The animator creates each pose Influenced by theatrical principles, staging helps “straight ahead,” working chronologically through the establish mood, create focus and clarify what is hap- scene. In motion design, straight ahead action gives pening in the scene. Staging is seen in static compo- an organic feel to a design. Pose to pose refers to the technique in which an animator plans key frames sitions through placement of content in a graphic 38 Summer 2016 / HOW separately and then connects them, filling in the transformation from one pose to the next. Pose to pose usually creates a more proportional animation that is convincing to the eye, while straight ahead action conveys spontaneity and exaggerated action. Motion designers might use pose to pose based on key frame animations, resulting in more controlled movements that have more balance. they lend a sense of gravity to a moving graphic or typographic element. The next time you need to move a graphical object across a long distance and want to give it a natural feeling, think about using an arc. 6 SECONDARY ACTION In the physical world, we can observe primary movement in the motion of a person walking or a bird flying. Secondary actions, such as a person swinging his arms as he walks or a bird’s feathers rippling in the wind, help support primary movements. Even smaller actions, such as blinking, are also considered secondary actions. Secondary animations shouldn’t detract from or dominate the main animation movement. Since words and images need visual rest to be read, motion designers can add subtle secondary actions to create interest in the design and to express a sense of time. 4 SLOW IN AND SLOW OUT In the physical world, objects and humans need to pick up momentum before they can reach full speed. Similarly, it takes time to decrease speed before an object comes to a complete stop. In motion design, graphic elements need to flow realistically to convey believable actions. A motion designer can vary the speed of objects slightly at the start and end of their paths to keep the overall animation more interesting and lifelike. 7 5 ARC When an archer shoots an arrow, it rarely flies on a completely straight trajectory. Gravity causes objects in motion to arc between the start and end points. Even many of the human body’s natural gestures move via arcs, such as the arm, hand, fingers, etc. Arcs can be a great aesthetic tool in motion design because www.howdesign.com TIMING In a traditional animation, timing is an essential aspect of the way frames are drawn. Timing also helps establish characters’ personalities and emotions. Just like when you’re telling a joke, the timing often matters just as much as the content. In motion design, a simple pause or change in the pace of a word appearing and disappearing on-screen can communicate a different mood and change the meaning of the design. What 39 IN MOTION DESIGN, GRAPHIC ELEMENTS NEED TO FLOW REALISTICALLY TO CONVEY BELIEVABLE ACTIONS. 8 SOLID DRAWING Solid drawing enhances realism by adding good form and a three-dimensional feel to an animated work. No matter what tool (pencil or computer) an artist or designer uses to create a drawing, it must work in three-dimensional space. Similarly, in motion design, if a basic graphic element is not properly executed, the design will seem flawed no matter what type of motion applied. It is also important to understand that when objects are moving, some details might get lost at a high rate. 10 9 APPEAL A character with appeal isn’t always attractive. An ugly or evil character, for example, makes sense within the story as long as his or her actions are illustrated with the appropriate level of charisma. In motion design, you can establish appeal before anything moves by choosing an interesting typeface, creating a visual translation, or juxtaposing images that create an engaging montage of characters or scenery. 40 Summer 2016 / HOW ANTICIPATION Anticipation informs the viewer of any major actions that will happen before they are executed. Imagine a Slinky moving down stairs. The windup of one end pulling up informs us that it’s going to flip over, and then the other end will do the same thing, allowing the viewer to anticipate that action over and over again until the Slinky hits the floor. In motion design, anticipation allows the viewer to predict when graphics or letters will appear in certain areas or positions. If the viewer can anticipate when a major action will happen, the motion designer can increase the pace of the animation or add complexity to the overall design. WHENEVER YOU CAN, CONTINUE TO EXAMINE AND BUILD UPON YOUR MOTION DESIGN GRAMMAR. WHILE TOOLS WILL CHANGE OVER TIME, THE PRINCIPLES AND GRAMMAR WILL ALWAYS BE THERE. 12 FOLLOW THROUGH AND OVERLAPPING ACTION Follow through and overlapping action is when a main object stops moving while other elements continue to move or overlap the main object. In traditional animation, an example could be when an animated character stops while its hair, clothes and other parts connected to its body continue to move, giving the character a sense of kinetic energy beyond its main skeleton. In motion design, the main object could be a word —such as “Time,” for example. When the word is moving across the screen and the base stops, the body of the “i” could follow through by bending in the direction of the movement, and the dot of the “i” could overlap the other letters in the word, then spring back. This allows the viewer to read the word in a state of visual 11 EXAGGERATION rest while the dot of the “i” moves just enough to add Exaggeration is a great way to create interest in an a sense of realistic motion to it. While character animation and motion design—or animation or motion design beyond the normal shape or form of the object moving. In a cartoon, you might motion graphics—are distinct art forms, the 12 prinsee a character’s hand inflate to an enormous propor- ciples of animation are applicable across both of these tion and slam the ground to make it shake. A motion processes. The next time you watch a commercial, a designer might use exaggeration to allow a graphic movie or a motion design, look for the 12 Basic Prinshape to expand or move beyond its normal form ciples of Animation. Whenever you can, continue to examine and build upon your motion design grammar. or meaning. Imagine, for example, a series of circle shapes in a line. An exaggerated motion might result While tools will change over time, the principles and in one of the circles growing larger, forming a mouth grammar will always be there. and eating the adjacent circle shapes like Pac-Man. The key when applying exaggeration is to maintain James Pannafino is associate professor at Millersville believability and not go too far beyond the reality of University. He is the author of the book Interdisciplinary the original form. Interaction Design and spoke at HOW Design Live 2016. www.howdesign.com What 41 42 Summer 2016 / HOW CLOSE ENCOUNTERS O F THE 3D K I ND Digging into the history, process and future of three-dimensional printing Words Jason Tselentis h e q u e s t i o n What would you make if you had a 3D printer? elicits different answers depending on whom you ask. A child may want to print toys. An artist would make art. A war veteran missing a limb could design and produce her own prosthetic. Additive manufacturing, known as 3D printing, has given us the ability to create nearly anything, which is why there’s no right answer to the What would you make? question. T www.howdesign.com What 43 In a short amount of time, 3D printing has transformed how we conceive and develop products as either prototypes or finished, fully functional designs. The next 10 to 20 years will see further innovation, perhaps going beyond our own planet. In one possible future, astronauts orbiting Earth, living on the moon or on Mars wouldn’t need to have parts flown to them using costly rockets. Data would be transmitted to their computer terminal wherever they are, and the part could be 3D printed. Watching Matt Damon as Mark Watney in The Martian, I kept wondering when he’d employ 3D printing to solve one of the many problems he faced. Couldn’t he have 3D printed his own potatoes using the Foodini instead of nearly blowing himself up trying to irrigate his crops? The Foodini isn’t science fiction. Natural Machines has made a food printer, and it is called the Foodini. (How about them apples, Mark Watney?) 3D printing your own food is very much a reality—and not only can you print food, but with the right equipment and technical know-how, designers are 3D printing objects as large as a bridge in a future-forward project that Dutch startup MX3D began in late 2015, partnering with Autodesk. Bridges, jewelry, cars, security cameras, book covers, typography. If you can imagine it, chances are you can print it. FROM SCIENCE FICTION TO SCIENCE NOW Once considered science fiction, what we know today as 3D printing was called “rapid prototyping” in the 1980s. Fabricating machines quickly produced models for industrial design, changing the face of user testing and putting models in the hands of designers and clients. You rendered a 3D model using CAD (computer aided design) software. A CAM (computer-aided manufacturing) process, such as the additive method of SLA (stereolithography) or the subtractive method of CNC (computer numerical control) machining produced the models known as rapid prototypes. Founded in 1985, Charlotte, NC, design studio BOLTgroup has been using CAM for decades. Its principal Monty Montague recalls a time when stereolithography machines “were very expensive,” maybe 44 Summer 2016 / HOW PREVIOUS PAGE : Still from “By the way,” Thomas Wirtz’s experimental study of 3D printing typography and material behavior. FROM TOP : 3D printed prototypes for Rubbermaid/Goody mirrors by BOLTgroup, some in the original 3D color resin and some painted to look like the final product; jewelry by Courtney Starrett; Head of Security, smart home monitoring camera by Nascent Objects. “$30,000 or more.” In the 1980s and 1990s, few studios could afford to purchase their own CAM tools, and many, such as BOLTgroup, outsourced the 3D production, as Montague notes. “Prior to the 2000s, outsourcing was a better financial decision because the technology was expensive and changing rapidly … so if we invested in a $30,000 machine it might be obsolete in a couple years.” Into the 2000s, rapid prototyping made its way to more and more colleges and universities, where enterprising and inventive faculty and students got their hands on the technology. Courtney Starrett, assistant professor of fine and digital arts at Seton Hall University, worked with it in 2003 during her MFA studies at the Tyler School of Art. “I was mainly producing jewelry objects and very small sculptural forms. It was clear that we were not only learning about new tools but working to define a new medium in making. The ultimate challenge at the time was to produce designs in CAD that could not be manufactured any other way.” Starrett recounts how pro ducing designs at that time cost about 10 times what they cost today. The CAD - CAM workflow took designs from inception at the software end to completion at the manufacturing end. “We now talk about its significance in the new industrial revolution, how it has changed the economic structures and business models of independent designers,” Starrett says. In her own shop, Starrett creates intricate designs using the technology, and in the classroom she’s instructing the next generation of artists and designers. “I have used 3D printing in the classroom in a number of ways over the past 10 years. I love seeing the excitement of a student holding an object that they made in their hands. It can be very empowering to make things. I believe that this technology is inspiring creativity and imagination. I think we are only limited by our imaginations.” She continues to work with 3D technology at Seton Hall, as well as with her husband Michael Gayk, to design their jewelry and home goods line through Plural Studios. The immediacy that 3D printing offers artists and designers has blessed them with the ability to create anything and www.howdesign.com WITH COMPANIES LIKE 3D HUBS MAKING 3D PRINTING MORE ACCESSIBLE, WE’RE LIKELY TO SEE A THREE-DIMENSIONAL DESIGN EXPLOSION OVER THE NEXT FEW YEARS. EVERYONE AND ANYONE WILL USE THE TECHNOLOGY TO CREATE THE ORDINARY, OR IMAGINE THE EXTRAORDINARY. everything, but Starrett suggests that not everyone will be a designer. “I think many people are currently tinkering and trying out a novel and exciting way to make things. I do worry about all the plastic stuff that people are producing just for the sake of making.” Although everyone can have access to the tools, the software is not that easy to use, making for a rather “steep learning curve on the modeling end,” in Starrett’s opinion. IDEA TO FINISHED PRODUCT, AND BEYOND Designing in two dimensions is challenging enough, but add a third dimension, and it gets even more complex, whether you’re using free, open-source software such as Blender, or you’re a subscriber to Adobe Photoshop CC. Most people are surprised to learn that Adobe Photoshop CC has the ability to render in 3D, as well as features to create 3D printed designs. No matter the software you use, having a background in 3D modeling or engineering definitely helps. You could also teach yourself how to use the tools from the ground up. But what if the software was user-friendly with a drag-and-drop interface, and as an added bonus, you could make those objects look good and also do something, giving it interactive capabilities? Meet Nascent Objects. Use any of their modules (sensors, a camera, a mini-computer, microphone, GPS and more), upload or create your own 3D design, use Nascent’s software to drag and drop modules onto the design, and fashion and print your circuitry. Plug your modules into the printed shape, turn it on and it starts working—instantly. It’s product design made simple, including software that has what Nascent’s founder and CEO Baback Elmieh calls a What 45 ABOVE : Red WiFi Speaker by Nascent Objects. “WordPress-like” environment to develop your designs using WYSIWYG software. The products are strong enough to pass drop tests thanks to the SLA 3D-printed exterior forms. And they look good too. From an entrepreneurial perspective, Nascent Objects is less about rapid prototyping, and more about rapidly producing a design that you bring to market quickly. Its system is open, easy and—from a sustainability perspective—reusable. End consumers can swap out individual items instead of scrapping the entire product. Consider Head of Security, a home monitoring system with a 3D printed bear head. Don’t like the bear head? Take it off, use its camera, and make your own security system. Camera broken or in need of an upgrade? Keep the housing, and merely replace the camera. San Francisco design studio Ammunition worked with Nascent Objects to develop and test the system, and Ammunition also designed pilot products in partnership with Nascent, as well as designing Nascent’s brand identity and packaging system. Using Nascent Objects, Ammunition created the water-usage tracker known as Droppler, Head of Security, and a birdhouse with a motion sensor and camera known as CouCou. Thanks to the Nascent Virtual Incubator, more people will have the opportunity to use Nascent Objects to bring their ideas to market. During an eight-week program in partnership with Ammunition, designers will receive MORE T H A N O N E WAY TO M O D E L Once considered merely a prototyping and testing vehicle, you can now use computer-aided manufacturing to 3D render a finished product that is strong enough to hold up under rigorous use. Methods such as CNC (see below), which are over 50 years old, continue to be employed, sometimes in tandem with the additive methods we now call 3D printing. CNC (Computer/Computerized Numerical Control): CNC uses a subtractive rather than additive process where computers control tools such as lathes, drills, saws, mills, routers, grinders and even lasers, with programs dictating what the tool does. Early control programs were on punch cards, like those developed by John Parsons, who is credited with developing the first CNC machines in the 1940s. By the 1950s, CNC became commercially available, making its way into industrial use. FDM (Fused Deposition Modeling): In 1988, Scott Crump invented FDM with his wife Lisa in their garage, and helped pioneer its development with the company he founded, Stratasys Inc., now known as Stratasys Ltd. FDM builds one layer of thermoplastic deposit at a time, from bottom to top, and works well for complex designs. The build process is analogous to squirting hot glue onto a platform to make a positive form one layer at a time, which is similar to the process Crump used while experimenting and developing FDM. Because the heated thermoplastic deposits are wobbly, they require support, sometimes called sacrificial support because they are not part of the final design. The support holds up the design until the design dries, but the support is later removed. LOM (Laminated Object Manufacturing): Sometimes called layered object manufacturing, LOM has been used to make large designs, such as complex models, and can use paper or plastic substrates. Developed by Helisys Inc., now Cubic Technologies, LOM fuses multiple layers of material together using heat and pressure. When paper is used, it can produce designs that look akin to soft wood, with similar strength. A CNC tool, such as a laser or blade, cuts the material into the final design. Fabrisonic LLC has methods similar to LOM, but theirs uses sound waves, fusing layers of metal foil through Ultrasonic Additive Manufacturing (UAM), sometimes called ultrasonic welding. SLA (Stereolithography): Photopolymer transforms from liquid to solid when an ultraviolet laser shines on it, with layer after layer cured and printed until the complete form is designed. Also known as SL, stereolithography offers accuracy with a nice, smooth finish and has been used for rapid prototyping for decades. Charles (Chuck) W. Hull, who some call the father of 3D printing, patented stereolithography in 1986 and then established 3D Systems, commercializing and advancing the technology for a variety of uses. SLS (Selective Laser Sintering): Also known as laser melting, Carl Deckard developed SLS in the 1980s at the University of Texas at Austin’s Mechanical Engineering Department, in conjunction with Dr. Joe Beaman, who was an assistant professor at the time. SLS produces a strong finished product and fabricates with powders made from plastic, ceramic, glass or metal, and works well for complex designs. The process uses lasers to heat powder in a method known as sintering, with the powder taking on a solid form from the heat and compression. Although SLS is similar to SLA, SLS uses dry materials—the powder— instead of a liquid. 46 Summer 2016 / HOW individualized consultation via web-conferencing sessions. Everything from use analysis to concept development to 3D modeling will be covered, along with crowdfunding, branding and app design, among other topics. Nascent will select participants based on a range of criteria, and at the incubator’s conclusion, they will receive not only their design, but also a strategy to launch it. FORM, FUNCTION AND FUN Nascent Objects has made the 3D design and production process simple, and enabled anybody to create products that can go to retail immediately. But as more people learn to use the hardware and software, what happens to the designers who have long been the subject matter experts? Will they lose clients? Even though many companies are getting their own 3D printers in-house, including some of BOLTgroup’s clients, Monty Montague insists that they still hire BOLTgroup “for brains, creativity, process and managing the complex steps from idea to end product.” And the process is complex. There are a lot of variables to consider when it comes to designing in three dimensions, no matter the object’s size or how it’s used. You can work small, create prototypes, create www.howdesign.com finished products, or you can work as large as a bridge or as complex as a car. Local Motors built their first 3D printed car, the Strati, in 2014. It “took 44 hours to print, assemble and drive,” says their director of public relations and content, Adam Kress. Cars in Local Motors’ LM3D series might hopefully take 24 hours to produce, and 3D printing offers a significant edge when it comes to automotive design, says Kress. “The key advantage to building cars with direct digital manufacturing (DDM) is that we can iterate on designs extremely quickly. As we build out the LM3D series, we expect to debut several different models/iterations per year. The fact that we don’t have to retool our machines means we can adapt quickly to the specific needs of the market.” Plenty of companies, from enterprise-scale to startups, are creating 3D printers for industries, professionals and hobbyists. Some can print a car, and others are intended to print smaller designs. Like any technology, there’s a learning curve. Shai Schechter, CEO and founder of Deltaprintr, not only provides 3D printers to his customers, but he also believes in “educating the public about the possibilities of 3D printing,” which is a value add when it comes to any technology, especially one as complex as 3D printing. “At Deltaprintr we believe that our service does not ABOVE : The LM3D Swim, the first in Local Motors’ LM3D Series of 3D printed cars. What 47 TOP : Still from “By the way.” LEFT : Rapid prototyped 3D cans by Like Minded Studio (photo by Bradley Eldridge of Soap Creative). RIGHT : Book cover design by Helen Yentus. 48 Summer 2016 / HOW end when the customer purchases our printers and starts using them. Many users approach us mesmerized by the complex and exciting field of 3D printing but don’t have a clue as to what they can use it for. That is where we come in. With our Ambassador Program we are aiming to [jump-]start the next industrial revolution in the classroom, at every school.” As printer prices continue to drop, more people will be able to get their own, like Deltaprintr’s Delta Go that will cost $499, preassembled. Don’t have the money or space for your own 3D printer? Then find one nearby using 3D Hubs, which connects people to 3D printers through an online service with a network of over 29,000 3D printing locations. With companies like 3D Hubs making 3D printing more accessible, we’re likely to see a three-dimensional design explosion over the next few years. Everyone and anyone will use the technology to create the ordinary, or imagine the extraordinary, like art director Helen Yentus did when designing a recent book cover. When Riverhead’s publisher Geoffrey Kloske asked her to design a cover for the special edition of Chang-rae Lee’s On Such a Full Sea, he asked her to “do something that’s never been done before.” As somebody who “works with flat six-by-nine rectangles all the time,” Yentus welcomed the difficult task of coming up with a fresh and exciting book cover. She knew she wanted to produce a futuristic design to showcase Lee’s futuristic story, and from the various concepts she proposed, a 3D cover was chosen. As the project moved from the brainstorming phase into design and production, she felt trapped in what she called a “numbing void.” A 3D printed book cover had never been made. For her, the possibility of failure was high because Riverhead would be the first publisher to attempt it. Given three months to create the first-ever 3D printed slipcover, Yentus’s enthusiasm and her interest in making something unique kept her focused on the task and determined to make it look exceptional. She had the right attitude through the entire process: “If I’m going to do this, I want it to be unlike anything I’ve ever seen.” Fortunately, this wasn’t her first dance with 3D printing and she had an ally: one of the biggest players in the industry, MakerBot. The 3D typography for Riverhead’s The Innovator’s Cookbook (2011), another cover she designed, connected Yentus to a company that has paved the way in 3D printing technology and applications since 2009. MakerBot partnered again www.howdesign.com with Riverhead and Yentus for On Such a Full Sea, printing the covers using the MakerBot Replicator 2 Desktop 3D Printer. The limitededition 3D cover isn’t a true cover but rather a one-piece slipcover revealing part of the hardcover book. Each limited-edition cover took 15 hours to print, although preliminary designs and covers had taken up to 30 hours. The 200 limited-edition covers were hand-tuned, sanded down in order to clear away residue left over by the printer. The entire process involved numerous prototypes, all made through trial and error. The 3D printed cover was made in addition to the regular hardcover, which has the book’s title within the heroine’s hairdo. Having experts from MakerBot participate in the design and production process helped Yentus understand the possibilities of 3D printing, and more importantly, it helped her understand the constraints, since some of her ideas were beyond the scope of the technology. All of the work and troubleshooting proved worthwhile, with an end product appearing like it was crafted during a dream sequence straight out of Christopher Nolan’s Inception. Similar in form, but different in function, Thomas Wirtz explored typography and physical phenomena by making a set of geometric 3D printed letters, which he then filled with fluid, making the liquid swoosh and flow throughout the design (see opposite page). From books to typography, industrial design to art, functional products to decoration, there’s 3D printing for everyone. Even cats. Jwall, the artist behind PRINT THAT THING, designed and 3D printed armor for his cat Bobo, who needed protection (as well as a Halloween costume). Because, why not make cat armor? Want to make your own? Find Jwall online. “I do plan on teaching my subscribers how to design their own types of armor once I learn more techniques on Blender,” he says. ABOVE : The Delta Go 3D printer by Deltaprintr. 3D printing has made it easy to experiment on your own and design in three dimensions, whether you’re a novice or advanced designer, if you have a plan or if you’re shooting from the hip. In the very near future, when 3D printers become a common household item, what will you make? Maybe there’s only one answer: What wouldn’t you make? Jason Tselentis is an associate professor of design at Winthrop University in Rock Hill, SC. www.morsa.com What 49 SPONSORED CONTENT As lovers of brilliant design, it kills us to see genius concepts crumpled up and tossed in the trash. In this industry, it happens everyday: we’re told to approach the project from a new direction, professors grade our work and move on to the next assignment, or clients decide not to move forward with a concept we loved. Sometimes the most groundbreaking designs are the ones that get passed on because they’re too bold, too “out there.” The Concepts We Wish Were Real Awards, born from our weekly recurring post of the same name, will highlight and honor amazing concepts created by working designers and students alike. Our jury of leaders in the design industry judged entries based on branding, design, creativity, structure, and, of course, how badly they wish the concept was real. We believe that an innovative concept should never be wasted. We want to give these mind-blowing designs the recognition they deserve. We were blown away by all of the submissions we received. Each project was evaluated carefully against four main criteria: Branding, Design, Creativity, and Structure. Our esteemed panel of judges went through two rounds of judging to finalize the outstanding winners. SPONSORED CONTENT Alu is a beverage bottle concept designed for Pepsi. A minimalist shape is complimented with an organic ribbon referencing the Pepsi globe. An aluminum bottle with aluminum cap in different colors represents the different flavors. The Pawscout digital pet finder attaches to a cat or dog’s collar and provides radar-style homing that uses any mobile phone to locate a pet within a 200-foot radius, including a virtual leash that sends notifications if a pet strays. For pets that go missing, Pawscout’s Social GPS invokes a tracking community that automatically notifies owners when a dog or cat comes within 200 feet of anyone who has the Pawscout app. SPROUT was tasked with creating a unique unboxing experience for the Pawscout product at mass retail. —CALL FO R E NT R IE S — Early-bird Deadline October 14, 2016 PrintMag.com/Design-Competitions www.howdesign.com 53 10 surprising u.s. cities for graphic designers Looking for a new place to call home? These burgeoning creative communities boast great job opportunities and competitive salaries. o you’re a graphic designer. Maybe fresh out of school and looking for a job—any job—to fulfill your dreams of designing, branding or logo-ing for a company that appreciates your artistic style and creative vision. Maybe you’ve got 10 years as a full-time designer under your belt, but it’s time for a change of scenery. Regardless of your situation, it’s never a bad idea to start thinking ahead: Where do you see yourself in the next few years? S 54 Summer 2016 / HOW I’m not trying to be esoteric, nor am I asking that clichéd interview question; I literally mean where. According to the Bureau of Labor Statistics, the U.S. has 197,540 employed designers, and they all have to live somewhere. Andrew Pentis of ValuePenguin, a public data research company, published “Best Cities for Graphic Designers,” an analysis that includes data from 347 cities. To complete the study, researchers focused on what they believe to be the most important PH OTOS: RU DY BA L A SKO/ SHU T TERS TO CK .CO M; PH OTO.UA /SHU T TERS TO CK .CO M Words Callie Budrick M OR E T H I N G S TO LO O K FO R If you’re hunting for a new place to settle, consider these factors: Taxes: The IRS offers moving deductions to help ease the cost of relocating. Visit www.irs.gov to see if you qualify. Also remember that sales tax changes based on location. Someone in Maryland might pay 6 cents on the dollar, while someone in Colorado can pay up to 10 cents. Factor this into your cost of living. Education: If you have a family or you’re planning for one, make sure you look into the schools available in your dream city before moving. Are the schools conveniently located? Do they allow open enrollment? How do their test scores compare locally and nationally? Real Estate Values: There are a few key factors that affect real estate values in the United States (aside from location, location, location). They’re known as the four forces: social forces, economic forces, environmental forces and governmental forces. Cost of Living: The Cost of Living Index is used by the U.S. Census Bureau to compare the costs of residing in different cities. The average city is benchmarked at 100, so if a city has a Cost of Living Index of 160, that means living expenses are about 60 percent more expensive compared to the average city. You can use this number to figure out how much you’ll spend on your basic needs, or to negotiate a fair salary. Population: Before you move anywhere, know how the size of a city affects your mental health. Do you prefer living in a town where everyone knows your name? Or would you rather walk down a busy sidewalk full of new faces every day? Transportation: It’s important to consider whether you’ll need a car to get around town, or whether you can take advantage of the local public transportation system. If a car is your best option, be sure to research the cost of registering your vehicle before moving. Culture: Before you relocate to a new city, check to see if their culture vibes with your interests. Are you interested in the local music and art scene? Are chain restaurants OK or would you rather eat local? What about outdoor activities? Are there enough parks to keep you busy? www.howdesign.com metrics in determining the best locations for designers in the U.S.—median salary, cost of living and location quotient. His list has been featured across the web, from AIGA’s website to GraphicArtsMag.com, and Animation Career Review and Graphic Design USA both used the Bureau of Labor Statistics to determine their top locations for designers, nearly all of which appear on Pentis’ list. Pentis’ top five naturally includes big-name cities like San Francisco, New York City and Los Angeles. Other major metropolises follow closely behind: Washington D.C., Seattle, Atlanta and Chicago. But if giving up your car and learning how to navigate a subway sounds strenuous, or the thought of including a comma on your rent check every month wigs you out, Pentis’ list offers a number of under-the-radar cities for designers like you. OPPOSITE PAGE : With great local shopping and more than 15 design firms in a 10-mile radius, Minneapolis offers great potential for creative professionals. LEFT : Cincinnati is home to a rising design scene, including studios such as Rockfish Digital and Hyperquake. CINCINNATI, OHIO Population: 297,517 Jobs: 350 Median Salary: $51,200 Cost of Living Index: 85 Great (well, you be the judge) chili, the Flying Pig Marathon and the Cincinnati Reds. What more could you ask for? Cincinnati is home to a number of design firms that just keep growing. With the revamping of the historic Over-the-Rhine neighborbood, startups galore are bringing young professionals back to this historical city. Here you’ll find Rockfish Digital, Hyperquake, Jack Rouse Associates and many more. TRENTON, NEW JERSEY Population: 84,913 Jobs: 350 Median Salary: $57,900 Cost of Living Index: 106 Trenton, NJ, is full of unique design firms. Among others, EFK Group and Rosetta and RMJM stand out. EFK Group works with the belief that “fame is exciting, but fleeting.” As a result, the firm aims to connect brands to their customers in “useful and memorable ways,” instead of just creating a name. Rosetta chooses Where 55 Kansas City is home to a host of award-winning design firms. BOTTOM : Milwaukee boasts a booming arts scene and plenty of opportunities for creatives. 56 Summer 2016 / HOW PHOTOS: TO MM Y BRISO N / SHU T TERS TO CK .CO M; HENRY K SA DUR A / SHUT TERS TO CK .COM TOP : to focus on consumer products, retail and technology, while RMJM works mainly with architectural design. bethesda, maryland Population: 61,907 Jobs: 1,010 Kansas City Region Median Salary: $66,490 Population: 148,483 Cost of Living Index: 157 Jobs: 1,850 One square mile of downtown Bethesda is home to Median Salary: $50,170 three of its most successful design firms. FCI Creative Cost of Living Index: 90 has been producing notable work for over 30 years, The City of Fountains boasts delicious barbecue, great and Comella Design Group just celebrated its 30th music, a growing craft beer scene and tons of impres- anniversary in 2015. A little bit newer to the game sive design firms. Award-winning firms Willoughby is Streetsense. Founded in 2001 with the tagline and Whiskey Design both have offices in Kansas City. “We are an uncommon collective,” they’ve already And we can’t forget Design Ranch, whose site boldly worked with well-known brands such as Starbucks declares, “Creating and reinvigorating forward-think- and Chipotle. ing brands for almost 20 years.” Milwaukee, Wisconsin Population: 599,164 Jobs: 1,670 Median Salary: $50,080 Cost of Living Index: 95 Milwaukee’s art scene is impressive. With opera and ballet companies, a world-class symphony and tons of music venues and museums, there’s something for everyone. More than 15 design studios populate a 5-mile radius downtown. Among them are Rev Pop Inc. and Becker Design, which boast clients with names like Pabst Blue Ribbon, The Refinery, Chick-Fil-A, Kohl’s and Northwestern Mutual. Warren, Michigan Population: 134,873 Jobs: 1,910 Median Salary: $56,090 Cost of Living Index: 95 A short drive north from Detroit, located east of Lake St. Clair, is the city of Warren. With Detroit going through radical changes, the demand for creative minds is on the rise. Warren is home to Momentum, Compass Graphx and Design Source Media. On the weekends make sure to check out the farmers market located in the city square. Provo, UTAH Population: 116,288 Jobs: 580 Median Salary: $50,270 Cost of Living Index: 97 Provo’s design scene is sharp. Maybe not as sharp as the music scene, but they’re definitely competing. Firms to look for: EKR Agency, whose clients include Nike, Google, Fox and AIGA. Innovation Simple, specializing in identity and media systems. And Red Rider Creative, masters of client relationships and business perspective. www.howdesign.com boulder, colorado Population: 103,166 Jobs: 630 Median Salary: $53,100 Cost of Living Index: 145 Beautiful mountains, blue skies and booming design firms—all things you can find in Boulder. From the Flatirons to the beloved Pearl Street shopping scene, it’s easy to fall in love with this town nestled beside the Rockies. Firms to look for? Good Apples, Oblique, Moxie Sozo and Cast Iron Design. Clients of these firms include TedX, Bettye Muller, Adidas and University of Arizona. Minneapolis, Minnesota Population: 400,070 Jobs: 104 Median Salary: $53,800 Cost of Living Index: 104 Minneapolis houses more than 15 design firms in a 10-mile radius. Wink, Sussner Design Co. and Duffy all have offices located in bustling downtown. The Twin Cities are full of farmers markets for those who like to shop locally, and too many restaurants to count. bridgeport, connecticut Population: 147,216 Jobs: 1,000 Median Salary: $69,750 Cost of Living Index: 143 Bridgeport is perfect for designers with families. An exciting downtown area with plenty of unique bars and restaurants meets seaside parks with summer and sports camps. Graphic designers will feel at home with firms like The Bananaland, PB&J Design and Designsite … not to mention a ridiculous number of architectural and environmental design firms. Callie Budrick is a writer, editor and social media enthusiast whose insights most often grace the websites and pages of HOW and Print. Where 57 the future of creativity Learn how to survive in the new creative economy by facing these three key factors that will shape the future design professional. Words / Art Neil & Jen Baker Brown hen standing at the cliff ’s edge above a slot canyon, the best course of action is to not look down before willingly stepping off. A short 150 feet to the canyon floor, the only way out of this predicament is to rappel down. We are in the vast high desert outside Moab, UT. Four months into what quickly became more than six months on the road, this unplanned excursion was born out of one of those daring “If not now, then when?” conversations. W 58 Summer 2016 / HOW To answer your inevitable question: No, we are not independently wealthy, nor the heirs of oil tycoons, and we are definitely not YouTube stars. But we have found ourselves—for the past several years—operating within a rapidly changing labor market as creative professionals with constantly evolving careers. Our work has become increasingly location-agnostic, our presence required only in meetings via phone or Skype. It was within this context that our ever-nagging inner nomads took over and we embarked to discover as much of the U.S. as we could in six months, in our meticulously packed sedan. This was not a trip of pure adventure or self-actualization, but an expedition to discover the future of the creative industry and the future of work. We sought to define the opportunities rising on the horizon and move beyond those that are setting. Interviews, meetings, debates and lots of coffee led to a developing thesis for the future. Since the onset of the third millennium, we have all sensed and felt shifting tides within the creative economy—the storms, the lulls and the prevailing winds. Turbulent economic deviations in 2008 and onward left many of us shaken and perhaps slightly scarred. But these fluctuations sent many not crawling back to corporate America, but to build something new in entrepreneurial America. We packed up our car and set out to meet with individuals and organizations across an array of industries who are playing a significant role in the revitalization of America’s urban centers— some small, some large, all of great importance. These are creative thinkers, catalysts of change who have established clothing brands, arts and culture programs, design shops, furniture companies and socially minded businesses. They are creating jobs and revitalizing cities like Providence, RI, Kansas City, KS, East Palo Alto, CA, Cleveland and Atlanta. The creative industry at large is playing such a significant role in societal development that UNESCO’s Creative Economy Report from 2013 lauded the global creative economy as “not only one of the most rapidly growing sectors of the world economy, but also a highly transformative one in terms of income generation, job creation and export earnings.” UNESCO argues that creativity and culture are so interconnected with the development of new ideas and products that the fiscal and nonfiscal benefits are “recognized as instrumental to human development.” Back, Looking Forward: Arts-Based Careers and Creative Work,” it’s not hard to see why researchers Steven Tepper and Elizabeth Lingo refer to artists and creatives as agile “catalysts of change and innovation” who are adept at navigating diverse domains. Those of us who operate within the creative industries are historically familiar with nontraditional work scenarios: contract with a retainer, full-time freelance, part time, project-based, and a host of other situations. Recent economic downturns may have caused interim pain, but they ultimately forced our change agents and prophet-artists to envision a new future. With the rapid increase of independent contractors and on-demand labor, online talent platforms and the automation of skilled jobs, we are disrupting the creative industries from the inside out. It is not only the tech elite of San Francisco, Austin, TX, New York and other cities that are creating change; as members of the creative economy we are fundamentally altering the course of work and life. Which brings us back to our accidental rappelling adventure in Moab. All the docile photography tours were booked the weekend we arrived. Naively we assumed the available “beginners canyoneering tour” would involve a mere stroll through the canyon floor, perhaps a small stream crossing, and most importantly the chance to capture epic photos of the Mars-like landscapes. All but the last of our assumptions were significantly underestimated. Once we discovered the only way off this cliff to the floor of the canyon was to dangle from a thread, we embraced the challenge and yes, the photos of the vistas were epic. Change and the challenges it brings are inevitable. We can embrace the beauty in disruption and its innovative opportunity, or get left behind. A recent study by the Oxford Martin School estimates that nearly half of U.S. jobs will be automated within two decades. Online platforms Persado, Percolate, Canva and Visage have accelerated the democratization of the production of creative assets. Individuals with limited skills can now more easily execute, manage, distribute, design and create an infinite variety of deliverables through the power of their web browser. It is reminiscent of Mac and Adobe revolutionizing the OPPOSITE : Sunset in Canyonlands National Park, UT. ECONOMIC DOWNTURNS MAY HAVE CAUSED INTERIM PAIN, BUT THEY ULTIMATELY FORCED OUR PROPHET-ARTISTS TO ENVISION A NEW FUTURE. EMBRACE THE DISRUPTION Today, the way we work, and ultimately how we live, has been wholly upended. In their essay, “Looking www.howdesign.com Where 59 ABOVE : Exploring the Lower Antelope Canyon, located on Navajo land near Page, AZ. entire design industry, across all disciplines. While many workers will lose their jobs to automation, it is incorrect to assume or believe that automation reduces the number of available jobs. The inverse is true. As more and more tasks become automated, it actually increases total job opportunity and naturally the individual capacity of a worker. This newly realized job opportunity will, however, demand new skills, and the slow transition over time will prove exceptionally challenging for many. REDEFINE VALUE Winding our way down the majority of the California coast—relishing each and every curve of Highway 1—we leisurely meandered to Los Angeles where we met Petrula Vrontikis, creative director and professor at Art Center College of Design. Over the last two years, she has been diligently researching an emergent trend and group she calls the New Creative Nomad. Her thesis is focused on this group of neonomadic individuals, their work and life, and the opportunities 60 Summer 2016 / HOW that emanate from them. Vrontikis proposes that “Millennials are returning to our previous nomadic ways, meaning individuals move based on environmental changes and shifts. It involves agile ways of thinking about place and space. This lifestyle questions ideas of home, identity, family and nation.” She believes these individuals develop an unconscious competence that will be an asset in the on-demand economy. “These are resilient qualities that young people are cultivating in a landscape with very few borders or boundaries.” The unconscious competencies developing within this neonomadic Millennial paint an accurate image of the complex, shifting value system of the creative economy. Imagine a world where the value of creativity is tied to the outcomes its ideas generate, rather than the cost to produce the assets to support its ideas. This future state will require significant remodeling and permutations in the typical creative skills, requiring the creator to carry greater responsibility and accountability. This future creative must redefine their understanding of value and value creation. TAX RETURNS BY YEAR YEAR INDEXED TO 1989 TO 1989 TAX RETURNS BY INDEXED 130 120 110 100 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 1997 1996 1995 1994 1993 1992 1991 1990 1989 90 1099 MISC RETURNS W2 RETURNS RECESSIONS REPRESENTED INDEPENDANT CONTRACTORS EMPLOYEES DEFINED BY NATIONAL BUREAU OF ECONOMIC RESEARCH Source: Internal Revenue Service, Office of Research; Analysis by Bay Area Council Economic Institute In the middle of Salt Lake City, a unique startup academic endeavor—the Multi-Disciplinary Design program at the College of Architecture + Planning— has been established at the University of Utah. Students in this program are being groomed to become multidisciplinary product designers, design researchers, product development experts, directors, practitioners, visionaries and leaders. Ultimately, students are learning to value the outcomes their solutions generate, rather than an ephemeral artifact they have crafted over many likely sleepless nights. This is a clear indication of the future creative mindset and a new perception of value. Keith Diaz Moore, dean of the College of Architecture + Planning, says “I would argue at the root of this program is its constant attention toward the impact design can, should, and needs to have in addressing the challenges of this century. It does so in a way that confronts prevailing assumptions about design, and embraces the challenge of preparing the creative mind for the future.” www.howdesign.com Challenging to understand and even more complicated to define, the proper perspective on value creation is a critical function for survival in this new economy. As creatives, we are taught early on that our value is tied directly to our craft and the time to execute our skill. This is a rudimentary equation at best and supports a system designed to center on the subjectivity of aesthetic. Is our lust for aesthetic merit (and its accolades) the very means to our devaluation? Imagine a future state where thoughtful, empathetic, human-centered design is ubiquitous in our world—a world wholly saturated in “good design.” It is a world where “good design” is fully democratic, instantly available to anyone with the privilege of owning a handheld device subsidized by a mobile phone retailer. In this hypothetical (soon-to-be reality) modern THE EMOTIONAL DEBATE OF AESTHETIC SUBJECTIVITY WILL BE SILENCED. Where 61 BELOW : Emerging from the slot canyon in Moab, UT. world, the emotional debate of aesthetic subjectivity will be silenced. Value creation is inextricably woven together with the achievement of specific outcomes—economic, social, environmental, etc. Value is realized (or captured) by those responsible for delivering such outcomes. As creatives are able to shift their singular perspective that the artifact created by commission holds the exclusive value to a more enlightened view oriented toward outcomes, an entirely new world unfolds. The opportunity at hand is to foster exponential value through strategic partnership, ownership and shared risk in order to participate in the shared outcomes—the ultimate reward of a job well done. ACCEPT GREATER RESPONSIBILITY Thriving in this new economy requires more than an agile mindset and broadened outlook on value creation. Beneath the surface of these two prerequisites lies the depth of the iceberg—acceptance of greater responsibility. The impact a healthy creative economy has on society cannot be flippantly dismissed. Art, media, design and its milieu of siblings have great impact on our worldview and on economic growth. From expanding our collective empathy and understanding for others to providing a platform that speaks to the full breadth of our senses, the participants in the creative economy nurture a diverse culture that drives innovation. Jumping into this new reality puts one at greater risk, but with the hope of greater outcomes. Not every creative professional is an entrepreneur, yet the role of the creative professional is evolving dramatically. As technical skills are becoming more and more automated there is an ever-increasing need for creatives to step into decision-making roles that also bear greater accountability; to use their soft skills of empathy, agility, prognostication and aesthetic prowess to forward innovation. The more the creative thinker is involved in the process of innovation and responsible for its consequences, the richer our world. Walking along the canyon floor that day in Moab, we could not help but marvel at the landscape. The delicate stone arches and towering cliffs etched by erosion; water and wind slowly carving a beautiful work of art. What used to be sea is now desert, and yet delicate plants give root in this arid environment despite all odds. Had we focused on our current situation in that moment at the cliff ’s edge and given in to fear of the unknown, we would have missed the breathtaking view one can only experience dangling high above the canyon floor. The view of prevailing reality is narrow; it gives way to misconception, a desire to hold on to the past, and a desperate search for security in the present. Look beyond the horizon—opportunities in the future of work and life are boundless. Neil and Jen Baker Brown are design futurists, navigating the adventure that is life for the last 12 years in marriage and partnership across a variety of entrepreneurial endeavors and experiments. You can consistently find them on the road and online: www.bakerbrownco.com; @bakerbrownco. 62 Summer 2016 / HOW HOW DESIGN LIVE 2017 SAVE THE DATE MAY 2–6, 2017 HYATT REGENCY CHICAGO This is one of the largest gatherings of creative professionals and designers in the world! Registration open–lock in your lowest rate right now! HOWDESIGNLIVE.COM #HOWLIVE berlin: city of design Exploring the creative culture and local design scene in Germany’s capital, from iconic studios to hot spots for creatives of all kinds. Words Nadja Sayej his year, Berlin celebrates its 11th anniversary as a UNESCO City of Design. The party kicks off with an all-night design celebration, where studios, boutiques and agencies open their doors, presenting their work to the public. As the German capital celebrates its creative culture, one can’t help but look closer at the overall local design scene that not only helped garner that title, but is constantly evolving. Berlin is so much more than the Wall that divided it 40 years ago. Since the 1989 reunification, the city has gained a reputation for being “the New York of Europe.” It may not have the skyscrapers, but this cultural hub is filled with star talent, creative agencies and sleek architecture, as well as edgy public works that line the lively streets. As a cosmopolitan culture capital, some of the world’s edgiest design agencies are set up here. From pop-ups to poster paste-ups, a host of up-and-coming agencies are changing the city’s design scene. We spoke to some of the city’s key designers about their work, the urban fabric and what fuels their creativity. T Where 65 DESIGN AGENCIES PREVIOUS PAGE : Inside the studio loft space at Blogfabrik. Photo by Christoph Neumann. ABOVE AND RIGHT : Inside the office of MoreSleep. and Intertextile Shanghai Apparel Fabrics, one of SLANG The SLANG design studio was founded in 2000 by the world’s biggest fashion textile trade shows. Koch, the French-American duo of Nat Hamon and Flo- who lived in Berlin from 1990–1995, has seen the city rent Moglia, who have brought fresh energy to the art change since she moved back. “I am still a bit melancholic regarding the golden world. “Our practice is often a mix of art and graphic design, exists in between cultures, and is expressed days right after the Wall came down,” she says. “These in three languages,” Hamon says. “Our focus lies in were truly free, creative times! There was a big music and club scene, but there was no real commerce. That contemporary art and cultural exchange.” With a studio located beside the former Ber- has changed, along with the many new arrivals from all lin Wall’s no man’s land, it has become a go-to hub over the world. You can see things pick up a bit in speed, becoming a bit more like New York—in certain parts of for visual art exhibitions—so much that you might call the duo artists themselves. The studio recently the city, that is.” AHOY is based in the district of Prenzlauer Berg, which is lined with cafés and boutiques. launched a photo exhibition and book of interviews with homeless youth, which was created in collabo- “You just step out of the building and you are surrounded by a very casual, yet refined vibe,” Koch says. “I guess ration with a social organization, and it recently that spirit resonates in our designs as well.” launched a magazine, The Scenic Route, which is based on the sense of touch. The duo has also been working www.ahoystudios.com toward the logo, communication materials and exhibition design of the “Politics of Sharing — On Collective Wisdom,” a forthcoming show at ifa-Gallery in Berlin and Stuttgart, as well as developing a website for the Goethe-Institut, which will be a blog platform for youth from Europe and Central Asia. “Berlin provides an inspiring environment,” Hamon says. “It’s a center of contemporary artistic activity and has an international, dynamic population.” www.slanginternational.org AHOY STUDIOS MORESLEEP Connie Koch and Aline Ozkan first met at art school If you go to the jobs section of MoreSleep, you’ll see in Berlin before co-founding their agency in New York a peculiar sentence at the end of each job posting: in 2000. Today, they have three offices (New York, “Before you hit send, you should know that music (and Berlin and Zurich) and that international outlook Benji B) is quite a big deal in the office, so share a track has become a metaphor for their work. With clients you are playing on repeat at the moment—doesn’t including United Nations, as well as key players in the matter what it is, as long as it’s good!” art and design worlds, “there’s a continuous exchange This design agency was co-founded in 2006 by Torwhich keeps inspiring our colorful, bold and interna- sten Bergler and Frederik Frede, who say, “MoreSleep, tional style in a synergetic way,” Koch says. Some of Less Headache.” Set in a loft in the heart of Berlin’s their work includes a rebranding of Advertising Week Mitte district, their approach is what some would call Europe’s Official Guide for the 2016 event in London, relaxed. “The studio is very open with no hierarchies 66 Summer 2016 / HOW ABOVE : Berlin Food Week 2014 assets by upstruct. FROM LEFT : Posters for the Alwan 338 Festival, Bahrain, by Eps51; sculpture and photography for SLANG’s publication The Scenic Route. www.howdesign.com Where 67 and feels more like a big co-working, living place rather than an office,” Bergler says. The team has worked with Adidas, Absolut Vodka and BMW, while running their own widely recognized lifestyle blog, Freunde von Freunden. More recently, they’ve started working on the rebranding and corporate identity for a hotel group in Georgia. They’re also working on content strategies for Visit California and launched a website for the world’s third-largest solar company, Aleo Solar. This year, we can expect to see the relaunch of their blog and a brand new print magazine, as well as a new loft concept space in Kreuzberg. “Berlin is becoming more and more international with all the people moving into the city,” Bergler says. “There is still a lot of space and freedom of expression. Those people and the spaces are very inspiring and bring in a lot of input.” www.moresleep.net UPSTRUCT Famed designer Charles Eames once said, “The details aren’t the details—they make the design,” a motto that upstruct lives by. “We’re not happy before everything is perfect,” says Toni Harzer, who founded upstruct in 2005. Since working with Lars Trautmann in 2008, the team, which also works with freelance designers and an intern, focuses on web design, branding, graphic design and illustration. The studio’s projects range from film festival posters in Norway to software interfaces and working with JONES Ice Cream, a locally operated food truck. What sets it apart: The team creates their own annual, limited-edition screen-printed THERE ARE MANY STARTUPS AND PEOPLE STARTING PROJECTS AND SEARCHING FOR DESIGN IN BERLIN. SOMEHOW THE INDICATION OF ‘DESIGN FROM BERLIN’ SEEMS TO MAKE THE THINGS MORE INTERESTING FOR PEOPLE. … BERLIN IS A GREAT PLACE TO BE A DESIGNER. TONI HARZER, UPSTRUCT 68 Summer 2016 / HOW Ad campaign for WolfGordon by Ahoy Studios. Artwork by Charlotte Mann, photo by James Shank. calendar, which is essentially a work of art in itself. But while Berlin is a creativity-fueled city filled with artists, the studio makes one clear distinction: Design is about solving problems. “‘We’re not only artists’ is one of our strongest competences,” Harzer says. The city drives them to stay motivated. “A lot of things are happening in Berlin—that’s why you see and experience a lot of impressions—but this also means we have to compete with a lot of other great studios and designers,” Harzer says. “There are many startups and people starting projects and searching for design in Berlin. Somehow the indication of ‘design from Berlin’ seems to make the things more interesting for people. So generally, we think Berlin is a great place to be a designer.” www.upstruct.com EPS51 After doing projects abroad from the likes of Cairo and London, Ben Wittner and Sascha Thoma founded this design agency in 2008. With a focus on type and bilingual design, it spawned from their first big project, a book called Arabesque 2: Graphic Design from the Arab World and Persia, published by Gestalten. Then, as Wittner recalls, “we sort of fell into being self-employed,” and now work in a Kreuzberg studio, which is part of a building filled with artists, dancers and designers. There are so many creative people in Berlin that Wittner calls it a “creative ghetto.” “The Berlin design scene has grown immensely over the past years; sometimes it’s almost too much,” he says, adding that it “has for sure brought forward some great designers and fantastic work.” Their client list includes L’Oréal, Heineken, Nike and the Victoria & Albert Museum, but more recently, they’ve worked on the lookbooks for fashion designers Michael Sontag and Vivian Graf and taught a class in editorial design at the University of the Arts in Berlin, where they created a 128-page prototype book with 19 design studios in 10 different languages. www.eps51.com PLACES TO CHECK OUT Dentist Gallery by Pop Up Fashion Berlin, a commissioned artwork in a dental office by KEF!. www.howdesign.com Where 69 LETTERS ARE MY FRIENDS This concept shop and art gallery showcases typography and technology in all forms, from digital and analog type to motion and interaction design. “We call it type and tech,” says Bärbel Bold, who co-founded the space with Ingo Italic (both pseudonyms) in 2011, as the duo used to be a VisualJockey team who called themselves the “Telefunken Express.” They founded a type shop simply because there wasn’t one in the city. “There are so many great concept stores in Berlin, but there wasn’t a physical space dedicated to the love of letters in combination with new media and emerging technologies,” says Bold. The space is a prototype and workshop studio, as well as a showroom with curated exhibitions. Letters Are My Friends hosted a workshop at this year’s OFFF festival in Barcelona, where crab-shaped robots raced with letters on their backs to a finish line. And it hosted a warm-up party on May 11 with TYPO Labs in Berlin, which hosts TYPO Beyond Design in Berlin, a TED Talks–type gathering for international design talks, which ran May 12–14. “Berlin is very open, and at the same time it lacks a bit of ‘quality to control,’” says Bold. “In other cities, you probably can’t afford to dedicate yourself to an artistic practice and try out new stuff for a long time without knowing where it will end. So we feel very lucky here!” www.lettersaremyfriends.com Sweaty Feet typeface by Letters Are My Friends projected on a wall. designers, photographers and bloggers—and one can rent a desk and pay with creative content instead of cash, be it video, photos, design work or writing. It’s a symbol for the city. “Berlin is a highly creative city, but its pace is much slower than, for example, in London,” says communications and project manager Maria Ebbinghaus. “This empowers its inhabitants to create in a nurturing, lowstress environment. People come here from all over the world to express themselves and produce creative content of all kinds. At my job at Blogfabrik, I feel this creative energy every day. People want to network, brainstorm and develop projects together—this collaborative atmosphere is very much Berlin. You will always find good people to team up with.” www.blogfabrik.de POP UP FASHION BERLIN Co-founding entrepreneurs Mark Hunt, a photographer and filmmaker from London, and Katrina Ryback, a German-American with a background in fashion, are curators of this multifunctional, everchanging space that features fashion designers, artists, graphic designers and jewelers. Initially a roving pop-up at Berlin Fashion Week last year, it is now a concept store with three locations in the Bikini Berlin concept mall, which is constantly changing. “Its growth is a reflection of this vibrant and creative city,” says Hunt. “The project has become a collaborative store concept, giving young designers, artists and startups a platform to present their work in a professional and curated retail context.” A few examples of design in the space include works by street artist KEF!, clothing by South Korean label AssembledHalf and a neon sign design company called Sygns that lights up phrases like “Deeper Please,” “POW” and “Solitude.” The co-founders of Pop Up Fashion Berlin are working on new collaborations and are considering new locations. “Berlin, as a city, not only profoundly influences our work—we would say our work is a product of Berlin culture,” Hunt says. www.popupfashionberlin.com BLOGFABRIK For the online media junkies who can’t help but check in and hashtag their every move, look no further. This studio loft space set in the heart of Kreuzberg is the core of the elite Berlin blog mafia, which is larger than most other European cities. Founded last year as a hub for content creators, it’s essentially for those who want to work, network and collaborate. A project of the Melo Group, which focuses on logistics for publishers, this location started as a thinktank that came up in a workshop about online distribution. This team of eight has roughly 50 people working onsite, be it writers, magazine editors, graphic 70 Summer 2016 / HOW BETAHAUS Free wi-fi? Look no further. This co-working space, café and networking hub is a must-visit in Berlin, even if you’re just passing through. The community here is rich, diverse and ever-changing—some of their events include niche meetups, coaching seminars, networking brunches, tax workshops and even “Tupperware Tuesdays,” where everyone lunches at a long table. Don’t miss the wooden treehouse on the main floor café, which is the perfect hideaway to get work done and people watch. www.betahaus.com/berlin Bayer. The museum was initially founded in Berlin in 1971 by Walter Gropius after brief stints in Darmstadt and Rosenhöhe. Aside from their permanent display of the Bauhaus collection, their current exhibition is “ Textile Design Today. From Experiment to Series,” which presents colorful fabric patterns and runs until Sept. 5. Stay tuned for programming for the Bauhaus centennial in 2019. www.bauhaus.de/en ABOVE : Betahaus, a co-working space, café and networking hub. Photo by Danique van Kesteren. CENTER : Photos from DMY Festival, by Gali Sarig. DMY INTERNATIONAL DESIGN FESTIVAL BAUHAUS ARCHIVE MUSEUM OF DESIGN Design nerds will drool at this museum, which is devoted to one of the most influential modern design schools of the 20th century. Artworks, design pieces, architectural models, drawings and documents—all of the items on show here are from the Bauhaus School, which ran from 1919–1933 in the German towns of Weimar and Dessau. Alongside showcasing the history of design, there is a library, exhibition space and several models, pieces of furniture and photographs by designers like László Moholy-Nagy, Paul Klee, Josef Albers and Herbert www.howdesign.com This annual festival has been shaking up the design scene with new, groundbreaking work for the past 14 years. By showcasing new and established designers, DMY has become the go-to for premiering new works, as well as discovering new creatives at their New Talent Competition for young designers. This summer, the festival is open to all disciplines, including industrial and furniture design, graphic design and architecture. The festival runs from June 2–5 at Kraftwerk Berlin. Be sure to also check out Berlin Design Night on June 3, which is a late-night, open-doors event showcasing design agencies, studios and boutiques. www.dmyberlin.com Nadja Sayej is a Canadian reporter, broadcaster, photographer and cultural critic based in Berlin. www.nadjasayej.com Where 71 LEFT-BRAIN BUSINESS SKILLS FOR RIGHT-BRAIN CREATIVE THINKERS! Remaining relevant as a creative professional takes more than creativity—it takes a real business and marketplace understanding that design school doesn’t teach. Let Creative Strategy and the Business of Design show you the strategic language and business skills every creative needs to survive in today’s market. ABOUT THE AUTHOR $21.99 | 208 pages | 9781440341557 Mydesignshop.com DOUGLAS DAVIS enjoys being one of the variety of voices needed both in front of and behind the concept, strategy, or execution. He is the principal of The Davis Group LLC and an associate professor within the Communication Design department at New York City College of Technology in Brooklyn. In addition to client work, Douglas contributes to HOW University and the advisory board for New York City’s High School for Innovation in Advertising and Media (IAM). Douglas holds a BA in graphic design from Hampton University, an MS in communications design from Pratt Institute, and an MS in integrated marketing from New York University. www.howdesign.com 73 Looking to update your design portfolio? Try out these projects to help you explore your creativity, build new skills and perfect your personal style. Words Roberto Blake 74 Summer 2016 / HOW R A D IM M A L IN I C / W W W.BR A N D NU.CO.UK the designer’s summer bucket list: projects for your portfolio any designers struggle to decide what to include in their portfolios to keep the variety fresh, cohesive and exciting. Personal side projects are a valuable way to focus your graphic style, add breadth to your portfolio, and give potential employers or clients a stronger sense of what you bring to the table both professionally and creatively. Try out a few of these projects to test your skills, boost your creativity and produce some awesome design work for your portfolio this summer: M HANDLETTERING If you’re a talented illustrator with a flair for handdrawn work, lettering projects can be an impressive asset to your portfolio. These projects demonstrate a combination of skills and can showcase the range of your creativity. Because traditional illustration skills are rare in a world that puts a priority on digital talent, showcasing your artwork can help your portfolio stand out from the crowd. DIGITAL PAINTING Designers often don’t consider digital painting to be a vital aspect of their creative toolbox, but developing this skill set allows you to produce custom assets when stock resources or editorial photography are not an option. High-quality digital artwork illustrates the depth of your artistic skills. VINTAGE-STYLE ARTWORK By exploring graphic styles from different periods, you’ll show clients and employers a practical understanding of design culture and history. Adding vintage-style work to your portfolio can create an interesting contrast against your more contemporary work and prevent it from feeling flat or boring. L EF T: W IL L PATERSO N / W IL L I A MPATERSO N DE SI GN.CO M; PAU L D OUA R D W W W.BEH A NCE.N E T/ D OUA R DP; A R TEM MUSA E V/SH U T TERS TO CK .CO M CONCEPT ART Concept art and design mockups add practicality to your body of work. Including functional design applications in your portfolio takes some of the guesswork out of the equation for clients, which gives you a better chance of being chosen for a real-world project. Experiment with incorporating your work into conceptual billboards, packaging or annual reports. TYPOGRAPHIC POSTERS Typographic posters that demonstrate a strong understanding of design principles, history and unique stylistic elements can help you attract the interest of those who want to present a sophisticated brand. www.howdesign.com How 75 PHOTO MANIPULATION & RETOUCHING Photo manipulation is one of the most widely used techniques in the advertising industry, whether it’s simple composite artwork or something more elaborate. Having a bit of fun with clever photo manipulations is a great way to show off your creative eye and your technical abilities. INFOGRAPHICS & INFORMATION DESIGN Information design is popular on the web because it helps users visualize and understand complex data. The ability to synthesize and communicate data visually is not only a benefit for designers, it’s also an attractive skill for clients who want to share information with their customers, especially in the corporate sector. 3D ARTWORK 3D capabilities in design applications like Photoshop and Illustrator have come a long way since the horrible bevel and emboss effects of the early ’90s, and so has our appreciation for 3D artwork and rendering. If you incorporate 3D art—or better yet, 3D printing— into your design work, it can add dimension (pun intended) to your portfolio, and it can open up a world of potential clients interested in cutting-edge design work. (For more on 3D printing, see page 42.) MIXED MEDIA & MULTIMEDIA ART Many artists draw a line in the sand between mixed media and multimedia, but the two are becoming part of the same conversation as tools and techniques evolve to eliminate the gap. It’s not uncommon today to combine traditional and digital media in new and interesting ways. Are you great at oil painting and video editing? Perhaps you’re a musician and a web design master. Consider adding some clever projects to your portfolio that demonstrate the full range of your traditional and digital skills, while reflecting your personal style. Roberto Blake is a designer focusing on brand development and advertising. He creates tutorials on YouTube to help creative professionals and businesses, and he spoke at HOW Design Live 2016. www.robertoblake.com 76 Summer 2016 / HOW APE X INFINIT Y GAME S/SHUT TERS TO CK .COM; ED D IECLOU D/SHU T TERS TO CK .CO M UX/UI DESIGN User experience and user interface design are not just the domain of web designers—user experience crosses over to every design medium. User interfaces are everywhere: on our mobile devices, at kiosks, and now even on our television screens. UI and UX design demos in your portfolio can show your understanding of the role of design in a digital, connected world. solve the problem: a design tutorial Working on a shoestring budget? Here’s a step-bystep tutorial for making low-quality images work in editorial design. Words / Art Jandos Rothstein ll great photographs are excellent in their own way. But bad photographs tend to share a subset of common problems: color balance issues, harsh lighting, unfortunate exposure, low resolution, and distracting and irrelevant backgrounds. Whatever problems a photo has, they tend to compound when the designer is tasked with getting one or more poor-to-indifferent images to work together on a single page or as a single concept. Imagine a picture A www.howdesign.com of Angela Jolie taken under artificial light against a step-and-repeat backdrop covered with logos—next to a picture of Kim Kardashian walking past a large outdoor crowd. It doesn’t take a lot of wildly variant images thrown together before noise overcomes signal, and a once carefully organized page becomes a cacophony of competing colors and ideas. So when someone comes up with a workable solution to the problem of bad and clashing images, How 77 one that can be pulled off in-house—and allows for a large variety of striking narrative and conceptual outcomes—you end up with a trend that designers at publications from Esquire to The Atlantic to the New York Times have jumped onto. The basic technique is to separate the subjects of each photo from the background, then convert them to monochrome (which obfuscates a whole universe of photographic sins), and finally put them into a unifying colored and/or textured background. Common variations such as tinting or applying filters to the images or background—or adding other narrative elements—expand the range of what can be achieved. In the example below, from my own Washington City Paper, I combined Darrow Montgomery portraits of politicians into a D.C.-red-and-white background to get a boxing poster-esque effect. You’ll often see the same or similar approaches in a variety of publications, such as Rolling Stone, wherein the technique is used to create effective conceptual illustrations using stock and Creative Commons images. Despite the range of possible outcomes, these results are achieved with a surprisingly small set of techniques. To demonstrate, I thought I would imagine a concert featuring Beyoncé and Britney Spears. It wasn’t so many years ago that legally usable pictures of celebrities cost serious coin, but in the oversharing times in which we live, it’s usually possible to find free use (if not always wonderful) photos of public figures. Beyoncé comes from Wikimedia Commons and was uploaded by Lucas Secret. Rhysadams took the picture of Spears. Both are distributed under a Creative Commons Attribution License. I chose to do the entire job in Adobe Photoshop, but it would be nearly as simple to composite the processed images with Illustrator or even InDesign. I would probably choose InDesign if I were going for a less rectangular composition with more interaction between elements and text. Here is what I started with: 78 Summer 2016 / HOW T H E F I R S T S T E P I S T O S E PA R AT E T H E S U B J E C T S from their original backgrounds in Photoshop. I picked the pen tool as it’s usually the fastest method for eliminating unwanted pixels. After outlining, I selected Spears and “jumped” to a new layer using the (Mac) Command-J key combination. When I gave the image a temporary white background, it became obvious that it had a problem often associated with subject isolation: the colored spotlights were putting a purple highlight on Spears’ arm, which didn’t make sense out of context. Bright backgrounds can also contaminate light-colored hair, glass or reflective surfaces. If this image were to be printed as-is on a white background, it would have required a bit of retouching work to make the arm look natural. Another issue was that a head was blocking one of Spears’ legs. I decided to incorporate it as part of her body with the pen tool, estimating the rough shape it would have. One of the nice things about this technique is that you don’t have to be all that careful about getting the individual pieces precisely isolated. But, because this image would be converted to grayscale, nether the colorcast nor the dark edge on the uplifted arm (which was evidence of less than 100% perfect isolation) mattered. I S O L AT I N G B E Y O N C É W I T H T H E P E N T O O L meant losing a lot of her billowing hair, but that’s also normally irrelevant for a project like this—there’s usually enough going on in the final image that the reader won’t detect anything missing. Another issue is that Beyoncé’s hand was in motion—which isn’t ideal, but I could work with it because these images are otherwise relatively compatible. Despite my optimism, both of these issues became problems that had to be solved in the final. A COMMON NEXT STEP IS TO ADD VISUAL INTEREST THE NEXT STEP WAS TO MAKE THE IMAGES APPEAR when using these techniques, but more complex scenes are often appropriate. For this scene, it makes sense to give the suggestion of a stage and lighting behind the singers. I downloaded a few stock images to experiment with. I ended up choosing a vector version because I like the colors, but it has an artificial plasticky look I’m not crazy about. to the figure by coloring the subjects or giving them a gradient overlay. I made two gradient layers, picking the colors somewhat arbitrarily: an orange-yellow for Beyoncé and blue-yellow for Spears, both of which I ended up keeping—but I might have changed that if these colors had not worked with the background. When you first make the layer, it covers the whole scene but (if it is one layer above the target layer) you “clip it” to the layer below by option clicking on the line between the layers in the layers pallet. It then only covers colored pixels. I brought down the opacity of the gradient layer enough so that the original tones on the lower layer came through. One could choose to clip a solid color or a painted layer just as easily. Here I used the standard blend mode, which gives the I T H E N C O M B I N E D T H E T W O by importing Spears look of a duotone. For a more saturated look, keep the into the original Beyoncé image, and then flipping Spears through a Transform operation so the two sing- gradient at full power and try the color blend mode. ers look like they are interacting at least a bit. I also Various other modes will also create interest effects, made the canvas extra large with the crop tool so I’d so play with it. have enough room to figure out the final composition. SOLID-COLORED BACKGROUNDS ARE COMMON G R AY S C A L E . I went to Image > Adjustments > Desaturate for both layers to make them appear monotone without actually converting the file to grayscale. Once grayed out, I added adjustment level layers to get the tones of the singers’ outfits a little closer to each other. www.howdesign.com How 79 B E N - D AY D O T S A R E E S P E C I A L LY P O P U L A R for this approach—I think because a little grunginess just suits the look. For this one, I rasterized the cyan layer, painted a little on top of it, and then applied the color halftone filter (Filters > Pixelate > Color Halftone). OF COURSE, THE FULL-COLOR ARMS LOOK OUT in the composition, and as a comment on the artificiality of big choreographed rock shows, I thought I would make the crowd look extra artificial by making it seem as if the arms had been printed on paper, like the Washington City Paper politicians. I flattened the arms to a single layer, copied them to a new document, converted them to grayscale and then converted them to a bitmap using the round-dot halftone option. As with the color halftone filter, it usually takes a few Undos and reconversions to get the look I want. I did it this way because I specifically wanted the look of a black-and-white halftone, which the color halftone filter cannot provide. OF PLACE THE NEXT PROBLEM IS SPEARS’ MISSING LEG. Using an idea swiped from a similar illustration in Esquire, I called upon her fans (and a stock image of an arm) to solve that problem for me. I just copied and pasted a variety of arms, putting them at various angles and sometimes flipping them, to make it look like there’s an excited crowd at the base of the stage. I BROUGHT THE ARMS IN, SWITCHED THE BLEND to Multiply to remove the white background, and then crudely traced around them with the pen tool. With the path selected, I made a new white solid color layer (the selection creates a mask). I added a drop shadow to the layer to make it look like a piece of paper casting a shadow on the background. Unfortunately, the results were overly complex, and I didn’t think my intended meaning was clear. But, you see this basic cut-out technique used successfully in many women’s magazines, particularly on product pages. MODE WHEN I’M WORKING WITH A BUDGET OF ZERO—OR IF DOING A FEW IN-HOUSE SPOTS LETS ME SPLURGE ELSEWHERE IN THE ISSUE— THIS IS AN OPTION I’D BE HAPPY TO TAKE ANY DAY. 80 Summer 2016 / HOW F O R T U N AT E LY , I H A D A L S O S AV E D M Y O R I G I N A L flattened grayscale group of hands with a transparent background. I brought that one in instead, and applied a very slight cyan color overlay to it. In the end, I was happy with the hair but I decided I couldn’t abide the blurry hand, so I masked it completely out and added another hand that was part of one of the stock images used to make the crowd. I also readjusted the levels on Spears’ layer, concluding that I had previously made her too tonally flat. They still weren’t quite matching, so I used the burn tool to darken the shadows. BEYONCÉ’S HAIR LOOKED TOO MUCH LIKE A abstract sculpture with the hard edge from the vector mask, and the blurry hand wasn’t great either. Although I would normally want to avoid this, I created a layer mask for the singer and painted in some gentler transitions from foreground to background. My goal was not to make it look “natural” (not that that would even be possible), but to make those problem areas less of a distraction from the overall composition. CEMENT F I N A L LY , I D E C I D E D T H E A R M S W E R E A L S O D I S - from the overall composition because they were all the same—I want the reader to think “audience,” not “step and repeat” (though I might have lived with the one-note crowd if I were in danger of hitting my daily stock download limit). I left the originals in to give the crowd depth and volume and added a few different gestures on top, which also hint at a range of accessories and dress. I left the blue layer clipped to the original hands but not the new ones, to enhance the subtle sense of depth at the bottom of the scene. TRACTING Now, would I rather commission a Fred Harper original for the theoretical pop story this illustration might run with? You bet, but when I’m working with a budget of zero—or if doing a few in-house spots lets me splurge elsewhere in the issue—this is an option I’d be happy to take any day. I masked out the blurry hand and replaced it with another one from the stock images used to make the crowd. www.howdesign.com Jandos Rothstein is an associate professor of graphic design at George Mason University, creative director at Washington City Paper and an Adobe Educational Leader. His book, Designing Magazines, was published by Allworth Press in 2007. How 81 Summer is the perfect time to flex your creative muscles with justfor-fun projects and exercises to help you fuel your brainstorming sessions and find inspiration. We gathered 30 exercises from some of our favorite creative authors to keep your mind sharp and your ideas fresh. Try out a few and share your work with us on Twitter or Instagram @howbrand with hashtag #CreativityExercises! 82 Summer 2016 / HOW SPACE ZERO CO M /SHU T TERS TO CK .CO M 30 creativity exercises EXPLORE ART CREATIVE EXPLORATION Feeling active? The best way to fuel inspiration is to get up from your desk and find it in the world around you. Visit a museum or gallery. Find a painting that appeals to you. Move close to it, so close that there’s nothing in your peripheral vision to distract you. And then let your mind leap through a dimension and into that piece of art. Stop studying the canvas from a distance and allow your imagination to slip inside the painting. See the light and colors surrounding you. Feel the atmosphere. Touch objects. Wander around the scene. Stay in there as long as you like. Afterward, sketch or write about your experience. —SAM EXPERIENCE NATURE Vincent van Gogh was both inspired and calmed by nature. He looked outside for small details to sharpen his visual creativity and ease his sometimes erratic mind. Art historian Anabelle Kienle points out that in his letters, van Gogh often refers to “a blade of grass,” “a single blade of grass,” “a dusty blade of grass.” The creative challenge: Go outside today and focus on one small work of nature—a leaf, a stone, a blade of grass. Study it. Sketch it. Write about it. Let its shape and color inspire you. Let it help you put aside for a few minutes the pile of problems back inside. —SAM HARRISON STORYTELLING EXERCISES A great design begins with a great story. Master the art of storytelling to generate fresh ideas and more meaningful design work. DESIGNER MAD LIBS You know that game Mad Libs, where you fill in the blanks with words? Create a simple Mad Lib for any design project that describes your concept. Your Mad Lib could be phrased like this: My ______ is like ______ because ______. Try writing different words in the blanks and see what stories emerge. Or ask random people to fill in the blanks and work from their ideas. — D AV I D HARRISON STORY DAY Spend a day seeking out stories. Life stories. Personal stories. Funny stories. Sad stories. Meaningless stories. Your challenge is to get real people to tell you real stories. Children and coworkers. Clients and customers. Cashiers and cab drivers. You learn firsthand about people by hearing their stories. And what you know about people feeds your creativity. Don’t share a single one of your stories today—instead, urge people to share their stories. And listen. Really listen. —SAM HARRISON CREATE A VISUAL METAPHOR OR ANALOGY Think of a metaphor or analogy for your client’s product. Use visuals of the metaphor or analogy instead of images of the product. The point of this exercise is to seduce the viewers, not hit them over the head with what the client’s selling. Examples: 1. To show that all people can’t be nurtured the same way, make a visual analogy to the care of different plants. 2. To show how rough certain materials can be, use a cactus as a metaphor for something scratchy and rough. —ROBIN LANDA S H E R W I N , C R E AT I V E W O R K S H O P How 83 DRAW IT In six panels, tell the story of a brief encounter between a duck and a dog. —ROBIN 84 Summer 2016 / HOW LANDA, NIMBLE EXPERIMENTING WITH OBJECTS For these exercises, gather supplies from around your house—paper plates, pens, pencils, a sketchbook and miscellaneous items. SHRINE ON A SHELF Got a few—or a bunch—of keepsake items floating around your home or office? Travel souvenirs, letters, cards or craft projects? Interesting bottles, shells, game pieces or well-used children’s toys? How about looking through drawers, closets, the attic and your basement to come up with a cache of these kinds of things for this activity? 1. The plan here is simple: Search for and collect items of the above-mentioned variety and arrange them in a shrine-like way on a shelf, a countertop or anywhere else where you can let the assemblage remain for enjoyment and contemplation (as well as for future additions and revisions). Arrange your objects in a compositionally compelling way as you mindfully aim for conveyances of passion, whimsy, nostalgia or whatever else suits your fancy: You are both client and creator for this project. 2. Got space on a bookshelf that you can allocate to a shrine built from an array of personal precious materials? 3. Attend to details both large and small. Add a variety of beads, stones, marbles, jacks, dried plants and other miscellaneous items to your assemblage to contribute to the shrine’s visual intrigue and its thematic conveyances. KRAUSE , D 30: EXERCISES FO R DESIGN E R S PH OTOS: JIM K R AUSE, D3 0: EXERCISES FOR DESIGN ERS — JIM www.howdesign.com How 85 MAKE A FACE Here, we’ll be making letters from things. Good sources of things include kitchen drawers, clothes closets, jewelry chests, craft supply boxes, sewing kits, hardware stashes, office supply caches and garage shelves. As far as a camera goes, use the best camera you have—whether that’s a smartphone camera, a pocket camera or a DSLR. Are you at home? At the office? Perfect. Chances are, everything you’ll need for this project is on hand. The instructions for this activity are simple: Build a letter of the alphabet (uppercase, lowercase or both) using material from sources like those listed above. Snap a picture of the letter and then clear your workspace and start on another character. Create an entire alphabet this way. Use the same material for each letter or build each from something different: It’s entirely up to you. Consider your options, gather building materials for a few minutes and then get started. KRA U SE , D 30: EXE R C I S E S F O R D E S I GN E R S PH OTOS: JIM K R AUSE, D3 0: EXERCISES FOR DESIGN ERS —JIM 86 Summer 2016 / HOW BEAUTY OF CHANCE REIMAGINE A USE FOR A PAPER PLATE Here’s the scenario: Your client owns a warehouse full of ordinary paper plates; however, he doesn’t want to sell them as paper plates nor does he want to invest in reconfiguring them. He is hiring you. Invent a new use for the paper plate. Your client will sell the paper plate “as-is with instructions.” You can cut and bend and staple and tape it—do whatever you need to do when thinking, prototyping and testing, but the customer will receive only a paper plate(s) and your instructions with a photograph of the end product. The customer will have to construct whatever you’ve conceived. —ROBIN LANDA, NIMBLE LANDA, NIMBLE ZEK K A /SHU T TERS TO CK .CO M —ROBIN Place a big piece of paper on your desk or the floor. Tear up other pieces of paper. Drop them on the big page, then adhere them to the page just as they fell. Draw around, over and next to them. Draw automatically as it comes to you, without premeditated concerns. www.howdesign.com How 87 PRISON CAKE CARE PACKAGE BRAINSTORMING Need to generate some fresh ideas? These exercises will get your creative juices flowing. BLANK BUBBLES While working on a new project, sketch your target audience like they’re in a cartoon, complete with empty speech balloons and potential activities that they might be taking part in. Add dialogue to the speech balloons, just like you’re writing a comic book. What kind of story is this person telling you? This also works well if you put a picture of your intended audience in a photo frame on your desk, then place sticky notes around it with possible things they are saying to you. You can keep the photo for the life of the design project, changing the dialogue as the project evolves. — D AV I D 88 S H E R W I N , C R E AT I V E W O R K S H O P Summer 2016 / HOW Alas, your significant other has been sentenced to jail. It happens. As luck would have it, you’re a professional baker. This is fortunate for your significant other because the prison is testing a new contraband policy: If it can fit in a cake, it can come in. Time to figure out what you could sneak in. Your challenge is to write down as many items as you can conjure that you could covertly pass to your incarcerated loved one. The goal is to provide items that he or she would want or need inside the joint. There’s no limit to what could be sent. If it gets past the guards, it’s no longer considered illegal contraband. You’re tasked with writing down as many items as you can in three minutes. When you’re done, count the number of ideas you generated in three minutes. How many ideas did you generate? Most likely, you came up with more than 10. This is significant because one of the most prevalent excuses creatives use to explain a lack of ideas is time. In just three minutes, however, you were able to generate a large number of ideas, so time really isn’t the issue. When you are motivated by the restrictions of the problem you are solving and you respect the process of idea generation, you generate novel ideas in greater quantity. — S T E FA N M U M AW , C R E AT I V E B O O T C A M P ALL THE WORLD’S A PATTERN Everything is a pattern. Even random can be a pattern if random is repeated (boy, that was deep). Our world is full of pattern; it just takes a keen eye to recognize it. Have you checked your eye lately? Is it keen? Sweet! You’re ready to find some patterns. Or, better yet, make some. You and two partners will each take a picture of something in your own personal space. The more random the image is, the better. After snapping the pictures, print them out and lay them on the table. The task is to collaborate to create a pattern out of the parts or the whole of all three pictures. You can either use the pictures in their entireties to make the pattern, or you could take elements of the pictures and combine them together to make the pattern. Print up multiple copies of the images, and either arrange or cut up the images to make your repeating patterns. — S T E FA N MAKE A SOUND Attribute (the illusion of) sound to a word, composition or visual. The point of this exercise is to demonstrate that visual art can appeal to our other senses. Examples: 1. Choose an onomatopoeic word, like “hiss” or “cluck.” Design it so the word imitates the sound or action it refers to. 2. Take a visual and make it seem as if sound is emanating from it. —ROBIN LANDA M U M AW & W E N D Y L E E O L D F I E L D , C A F F E I N E F O R T H E C R E AT I V E T E A M ADVERTISING CHALLENGE 27TH LETTER Select a print ad from before 1980 that you admire, then redesign it in a contemporary style as a full-page color ad for one of the following magazines: Wired; GQ; Better Homes and Gardens; O, The Oprah Magazine; Dwell; Vanity Fair; or US Weekly. Feel free to reinterpret the photography, illustration, copy and typography as necessary to match today’s design idiom. For further inspiration and samples to draw from, explore Taschen’s Golden Age of Advertising series. There are also stock libraries that can serve as research tools. Consider creating something new when the old just won’t do. The English alphabet consists of 26 letters—A through Z—plus a plethora of numbers and symbols. While these letters, numbers and symbols serve their purpose well, there is always room for improvement. You are charged with the task of creating a new “27th letter” of the Western alphabet to be used in both regular communication and texting. Think about what’s missing in our current language. Is it a single letter to replace a complex sound such as sh, ing, ion or ient? Or is it a sarcasm mark for texting? Perhaps it’s a mark to replace a commonly used word just as the ampersand (&) replaces the word “and.” Set a timer for 30 min and brainstorm. What could you use in the course of your daily communication? Begin sketching ideas. Once you have a few solid ideas, choose a typeface after which to model your new mark. Do this to work your mark seamlessly into communication. Focus on stress, stroke and serif of each individual mark, all of which contribute to the overall look, personality and readability of a typeface. If you are creating a texting mark, choose the same typeface your phone uses. Create your final rendering either by hand or in the computer, then name your mark and write a few sentences as to why it is needed. — D AV I D S H E R W I N , C R E AT I V E W O R K S H O P OLYMPIC LOGO You’ve been asked to submit an identity design for the 2020 Olympic Games in Tokyo. The initial sketch of your logo must be composed from a single, unbroken line. Once you’ve placed your pen or pencil down on the paper, you can’t take it off the page until the logo is complete. Don’t go back for corrections—embrace mistakes! — D AV I D S H E R W I N , C R E AT I V E W O R K S H O P —DENISE BOSLER How 89 MAKE YOUR OWN TYPE CHART Using the same set of typefaces again and again makes your work predictable and less creative. Save time and keep your work fresh by creating a customized complementary typeface chart of your own. 1. Pick out 10 serif and 10 sans serif typefaces. Choose your favorites and mix in some classics too. 2. Type each out as a headline (24 pt) and text (9 pt). 3. Compare each serif with each sans serif. Look for similar qualities and make note of which work well together. 4. Create your chart and keep it near your workstation for quick access. 5. Add to it as you acquire new typefaces. CREATIVE TOOLBOX Complete these exercises to generate helpful creative tools for future design projects. EMOTIVE COLOR PALETTES Choosing colors can be agonizing. Create a library of color palettes to simplify the process. 1. Start with the basics. Choose five to 10 hues for each color of the rainbow. Pick a range from light to dark and make sure the hues vary. For example, the blues can range from cyan to navy to teal. 2. Select a variety of emotive adjectives. Here are a few to get you started: energetic, quality, corporate, caring, natural, serene, fresh, empowered, intelligent, delightful, festive. 3. Put together palettes that express the chosen adjectives. Pick three to five colors for each palette. Choose colors that work well together and “feel” like the adjective. Don’t necessarily pick expected colors. Throw in a pop color here and there. 4. Try to create three or more palettes for each emotive quality. 5. Name the palettes for easy reference. 6. Use the palettes as-is, or as a jumping-off point for your next project. Continue developing palettes with each new design. B O S L E R , C R E AT I V E A N A R C H Y ENERGETIC SERENE N AT U R A L FESTIVE FOLDING LIBRARY Recreate each of the folds diagrammed below. Bring them out each time you need to work on a design that requires a folding format. Handling, folding and unfolding physical samples helps to visualize the final concept. Consider all the ways information can be arranged on the different panels, and choose the best fold for the job. B O S L E R , C R E AT I V E A N A R C H Y —DENISE FRENCH FOLD 90 BARREL FOLD Summer 2016 / HOW TRI-FOLD G AT E F O L D PA R A L L E D F O L D BOOKLET FOLD B O S L E R , C R E AT I V E A N A R C H Y Z FOLD, LETTER Z FOLD, LEGAL IM AGE S: D EN ISE BOSL ER, CREATIVE ANARCHY —DENISE —DENISE WHAT’S YOUR STYLE? ALL ABOUT YOU These exercises are meant to help you establish a more unique graphic style and strengthen your personal brand. You may have a style and not even know it. Here’s how to find out. 1. Pull out your work from one, three, five or more years ago. Select your best work and spread it out. 2. Examine your work closely. What similarities do you see? Look for elements that were driven by you, not the client. Do you tend to use certain types of colors or typefaces? Do you gravitate toward clean lines or chaotic layouts? Are you inclined toward a certain type of photographic or illustrative quality? What makes these designs yours? This is your style. 3. Further develop your style by creating personal projects that spotlight your aesthetics. Create a gig poster or an interest-based website. Expand and push your style to be distinctively your own. —DENISE B O S L E R , C R E AT I V E A N A R C H Y TAKE-AWAY What is the “take-away” you want people to have after meeting you? On this take-out carton, sketch your take-away. LANDA, BUILD YOUR OWN BRAND DA N IL A L EO/SHU T TERS TO CK .CO M —ROBIN www.howdesign.com How 91 WHAT’S IN A NAME? Invent five different names for yourself: a stage name, an alter ego, a pen name, a nickname, a music industry or sports persona, or whatever you like. Which typefaces would work for each? Handlettering? —ROBIN LANDA, BUILD YOUR OWN BRAND CELEBRATE FAILURE DAY You’ve had a few failures during the past few years. Haven’t we all. Maybe you overcame some of those failures. Maybe you hid some away. But today’s the day to celebrate at least one major failure. Turn it into a flag and salute it. Throw a party and honor it. Raise a glass and toast it. Pull that failure over to a quiet corner and listen to it. Learn from it. Use it. See what you can do to make it a friend. Because the only failure that’s fatal is the one you let bury you. —SAM HARRISON For centuries, wine label designs were really basic and rather boring. Not any more. Today’s wine labels are all over the map, and in many cases, they greatly influence buying decisions. Go online (check out the wine/champagne section of www.thedieline.com) or head to your local wine store and inspect the vast array of wine labels. Let them inspire one or more design projects. Try this creative exercise: Assess your personality and talents. Describe your personal brand to yourself. If you were to place those attributes and characteristics in a wine bottle, what would you name it and what would your label design look like? Write it up and sketch it out. —SAM 92 Summer 2016 / HOW HARRISON RO M A N SA M O K H I N /SHU T T ERS TO CK .CO M; RO B ER TO C A S TI L LO/SH U T T ERS TO CK .CO M LABEL YOURSELF DESIGN A ROOKIE CARD You’ve waited your whole life for this moment. All those sweat-drenched days training. All those exercises. All the fonts you’ve looked through. All the Pantone books you’ve pored over. They all have led to this moment, the day you’ll finally get that one item that makes all the hard work worth it, the thing that will announce to the world that you’ve arrived: your rookie card. This is the first, the one people will collect for years to come. You’ll be right there along with the superstars. You’re a pro. And you deserve a trading card. That’s your task. You are going to be making trading cards. First, take the names of everyone in your team and draw them out of a hat so you receive the name of someone other than yourself. Your task is to create the trading card for this person. It can start with a photograph and you can draw around the photograph, you can do it digitally, or you can just sketch it out. Your task is to take who the person is and what he or she does and make a trading card out of it. You’ll also need to create the back of the card, with the person’s career stats, background info and highlights. Make it all up, or get pieces of real information if you like. When you’re all done, let the trading begin! How many rookie production assistants are worth one creative director? — S T E FA N www.howdesign.com M U M AW & W E N D Y L E E O L D F I E L D , C A F F E I N E F O R T H E C R E AT I V E T E A M How 93 TRADE-A-BOOK COLLABORATIVE EXERCISES For these, you’ll need a friend or two. Grab a creative cohort and have fun! UNCAPTIONABLE Captions to images help a lot, especially when the image is a bit vague. Given time, you could figure out most pictures, but there is the occasional image that, simply put, is unexplainable. As simple as it may seem, that will be your task. Grab a partner. The two of you will be setting up and capturing three pictures that can’t be explained. These shots need to be something that, without a caption, have no meaning, but with a caption, still have no meaning. Like a guy in a tux holding a blender in front of a delivery truck that overturned into a river. How do you explain that? The answer is you can’t. Create three images that can’t be explained. —SAM HARRISON M U M AW & W E N D Y L E E O L D F I E L D RI CH A R D PE TERSO N; M EGA PI X EL /SHU T TERS TO CK .CO M — S T E FA N Declare a trade-a-book day at your workplace. Or, if you’re a freelance designer, reach out to those in your social networks. Make posters, distribute flyers and send emails to let people know when it is and how to participate. Everybody brings a book (it doesn’t matter if it’s fiction, nonfiction or a design book), with a cover sheet telling in 50 words or less what they like about the book and how it contributed to their creativity. When the time comes for the big trade, you can have folks draw numbers—or just turn it into a free-for-all. For a much-less-organized Trade-A-Book Day, simply grab an armload of your books, make rounds to co-workers and friends and ask if they want to trade books. People almost always say yes. 94 Summer 2016 / HOW IT’S ALL IN THE CARDS Since the 12th century, folks have been playing games with cards. From solitaire to Texas Hold ‘em, we love card games. One of the reasons, of course, are the cool suits. What’s not to love about hearts, diamonds, clubs and spades? But, it’s time to add some spunk to playing cards. You and three partners will be redesigning a deck of playing cards. Choose a theme below as your design guide: • Rock ’n’ roll • Video games • Baseball • Junk food • Ugly • Childhood toys • Ancient Egypt • House party • Tacky • Cartoons • Wildcard (pick your own) Each person gets a suit based on the overall theme you’ve chosen. Design what the ace and five card of your suit would look like. If you’re feeling snappy, design new suit icons as well, ditching the traditional ones. — S T E FA N M U M AW & W E N D Y L E E O L D F I E L D , C A F F E I N E F O R T H E C R E AT I V E T E A M CAPTURE OPPOSITES Is it possible to capture opposites? For instance, can you bottle both sweet and sour tastes? Sure you can. Can you be both wet and dry? Of course. Can your wallet have both lots of money and none? Um, well, no. At least not that you’ve ever seen. Grab a partner and a couple of digital cameras, and see if you can capture opposites. Each of you is to go out into your local community and capture three images of each of these opposites: • Light and dark • Hot and cold • Good and evil • Life and death • An opposite theme from your partner. The idea is to find three examples of each of these topics so you’ll return with 15 pictures. When you return, share what you found and talk about why they represent both ends of the spectrum. — S T E FA N M U M AW & W E N D Y L E E O L D F I E L D , C A F F E I N E F O R T H E C R E AT I V E T E A M Hungry for more creative exe exercises? Dive into these books referenced throughout. • Creative Anarchy by Denise Bosler • Nimble: Thinking Creatively in the Digital Age and Build Your Own Brand by Robin Landa • IdeaSelling by Sam Harrison • D30:Exercises for Designers by Jim Krause • Caffeine for the Creative Team by Stefan Mumaw & Wendy Lee Oldfield • Creative Boot Camp by Stefan Mumaw • Creative Workshop: 80 Challenges to Sharpen Your Design Skills by David Sherwin www.howdesign.com How 95 A I G A DESI G N CONF E R E N C E THE S H A P E OF N O W O CTOBE R 1 7–19, 2 0 1 6 L AS VE G A S S P ON S OR P R ES E NT I NG D ESIGN CON F E R E N C E.A I G A . O R G R E G I S T ER NOW @ A I G A D ESIGN TRIES N E R O F L L CA G R A P H I C ? E L E G A N T ? P L A Y F U L ? Showcase your top-tier logo and identity design. Readers’ Choice winners featured in HOW + All winners featured online Early-Bird Deadline: Oct. 7, 2016 HOWdesign.com/design-competitions