Paul Rodgers - digi
Transcription
Paul Rodgers - digi
Paul Rodgers Vancouver, BC, Canada 604 842 4641 Environment Artist http://www.envmatte.blogspot.ca Email: paulrfx@gmail.com Highlights of Qualifications Passionate environment artist with 8+ years of related experience with a diverse background in Film/TV and Games. Expert knowledge of Photoshop and good working knowledge of Maya and Mudbox. 5+ Years of traditional educational background in fine arts and design. Key Technical Skills Maya Photoshop Mari Mudbox Dreamweaver Microsoft Excel Microsoft Word Zbrush Nuke Vray Vue 3Ds Max After Effects Win/Mac and Linux Flash Illustrator Professional Experience Matte Painter CoSA VFX, Vancouver, BC Responsible for creating matte paintings and set extensions. Modeled and textured props and buildings. Concept and matte painting. Worked unsupervised and managed time effectively. Quickly turnaround concept and matte painting shots on weekly basis. Matte Painter/Environment Artist Prime Focus World, Vancouver, BC Present 2014 Concept art and matte painting. Integrating CG assets into Nuke and Maya DMP projection setup. Matte painting full environments Textured and sculpted assets using Mari and Mudbox. Provided layout, lookdev and shader development. Credits –Matte Painter (Features) Sin City a Dame to Kill, Non-Stop, Machete Kills, White House Down (TV) Cosmos: A Space-Time Odyssey White House Down VES Nomination for best supporting visual effects in a feature motion picture. Matte Painter Zoic Studios, Vancouver, BC Responsible for creating matte paintings Followed art direction closely and worked within style guides. 2013 Worked unsupervised and managed time effectively. Attended dailies to obtain feedback. Responsible for creating pitch matte paintings Credits –Matte Painter (TV Series) Once Upon a Time in Wonderland Matte Painter/Environment Artist Gold Tooth Creative, Vancouver, BC 2013 Set up camera projections in both Nuke and Maya. Imported geo from UDK into Maya and Nuke. Provided Matte Painting and concept art Followed art direction closely and worked within style guides. Credits – Matte Painter (Cinematics) Batman Arkham Origins Matte Painter Rhythm and Hues, Vancouver, BC 2012 Created matte paintings using both 2D and 3D techniques. Worked within film color space and film LUT. Attended dailies and worked with Art Director to obtain feedback. Responsible for creating camera projection matte paintings and set extensions. Worked in both Linux and Mac environment. Credits – Matte Painter (Feature) R.I.P.D. Matte Painter/ Environment Artist MPC, Vancouver, BC 2010 - 2011 Responsible for creating camera projection matte paintings and set extensions. Utilized my background in traditional art to create photorealistic environments using 2D and 3D tools and techniques. Attended daily sessions and worked with Visual Effects Supervisor to obtain feedback. Created mattes and other passes for compositing. Worked within show color space and film LUT. Created slap comps for dailies. Assembled, organized and released Nuke script. Released dailies so that progress on shots could be assessed. Credits - Matte Painter/Environment TD (Features) The Big Year, Fast Five and Sherlock Holmes Sherlock Homes 2 - VES Nomination for best supporting visual effects in a feature motion picture. Matte Painter / Environment Artist Anthem Visual Effects, Vancouver, BC Creation of matte paintings, set extensions and 3D projections using Maya. Responsible for reference photography for department. Set up camera projections in Maya and rendered in Shake for comp to pick up. Worked directly with Visual Effects Supervisor. Released dailies and obtained feedback from supervisor. Collaborated with Concept Artists and Compositing to create matte paintings. 2009 - 2010 Credits - Matte Painter/Environment Artist (TV) Alice mini-series and Sanctuary Season 2 Alice (TV mini series) - VES Nomination for best visual effects in TV or broadcast. Electronic Arts Texture/Model Lead (Outsourcing) (2008 – 2009) Supervised a team of 15+ artists. Responsible for getting the team set up and running efficiently. Responsible for creating art briefs and workflow documentation. Art directed team and made sure assets were built correctly and of high quality. Assigned tasks to artists and on boarding additional artists at the same time. 3D Environment Artist/Lighter (2007 – 2009) Modeled and textured environments and props using Maya and Photoshop. Created Sky Boxes, painted skies and vistas. Responsible for environment stadium lighting. Integrated assets into the game including troubleshooting any integration issues. Optimized models and textures to fit within memory budget. Responsible for set dressing, grey blocking, collision geo and bug fixing. Credits: Environment Artist Next Gen (Games Sports) FIFA 09 and (Games Action Title) FaceBreaker Senior /Lead Texture Artist (2004 – 2007) Lead a team of five to ten artists. Worked closely with Art Director to establish visual targets. Improved speed of production, ensured a consistent level of quality was achieved across a high number of assets. Played an active role in creation of pipelines and workflows. Created high quality texture maps, which included Diffuse, Specular and Normal Maps using Zbrush and Photoshop. Credits: Lead Texture Artist Next Gen (Games Sports) NHL 07, NHL 08 and NBA 06 Texture Artist (2002 – 2004) Created high quality textures with minimal color and resolution. Responsible for creating and maintaining texture library for team. Credits: Texture Artist (Games Sports) FIFA 04, MVP Baseball 05, NHL 04 Presentations & Workshops Vancouver ACM SIGGRAPH Gnomon 2 Day Workshop Live – presenters Alex Nice, Dylan Cole, James Clyne, Neville Page Weta Digital - VFX of the Hobbit – presenter Joe Letteri n2it – presenter Syd Mead Visual Futurist: The Art & Life of – presenter Syd Mead Inside the World of Matte Painting – presenter Dylan Cole The Evolution of Modern Concept Art – presenter Dylan Cole Weaving the Real and Imaginary in Visual Effects – presenter Dennis Muren Education and Specialized Training Gnomon Visual Effects Matte Painting –3D matte painting techniques – instructor Alex Nice Maya Hard Surface Modeling – instructor Kevin Hudson Artist Master Classes – instructor Craig Mullins Computer Graphics Master Academy Environment Design – instructor James Paick Fxphd visual effect and production training Maya Rendering and Lighting Vue Environments Introduction to Nuke Nuke in Production Intermediate Nuke Matte Painting and Digital Environments Integrating Maya and Nuke Academy of Art University Senior VFX Portfolio - instructor Vince Dequattro Matte Painting - instructor Glenn Cotter Electronic Arts University Maya Environment Lighting Zbrush Mudbox Concept Painting MEL/Python scripting Modeling Environments and Characters Emily Carr College Perspective Drawing, Storyboarding and Product Rendering Vancouver Film School 3Ds Studio Max Modeling and Texturing Kwantlen University Diploma in Graphic Design & Illustration Certificate Design Foundation Studies Certificate Fine Arts and Design References Available Upon Request