Pathion â Elf Fighter (archer build)
Transcription
Pathion â Elf Fighter (archer build)
Character Sheet Player Name Pathion Fighter Archer Build 3 Character Name Level Elf Medium Race Size 2,250 Class Paragon Path Male Age 4 DEX 1/2 LVL 3 1 Initiative Total XP Evil Gender Height Weight INITIATIVE SCORE Epic Destiny Alignment Deity Adventuring Company DEFENSES MISC SCORE DEFENSE 18 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 6 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 7 Speed ARMOR ITEM MISC 7 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 16 STR Strength 14 CON ABIL MOD 3 17 DEX Dexterity 10 INT Intelligence 10 WIS DEFENSE 4 2 Constitution 16 FORT 11 DEFENSE 4 0 CHA 3 SENSES CLASS FEAT ENH MISC MISC 2 10 + 1/2 LVL ABIL 11 REF DEFENSE 11 1 SCORE PASSIVE SENSE BASE 13 Passive Insight 10 + 3 13 Passive Perception 10 + 3 CLASS FEAT ENH MISC MISC Low-light Vision 3 ATTACK WORKSPACE ABILITY: 10 + 1/2 LVL ABIL Ranged Basic Attack - Longbow ATT BONUS CLASS FEAT ENH MISC MISC WILL 11 1/2 LVL ABIL 1 3 + 7 ABILITY: CONDITIONAL BONUSES HEALING SURGES 41 SURGE VALUE SURGES/DAY 20 10 11 1/2 HP 1/4 HP CURRENT HIT POINTS ATT BONUS MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 RACE FEATURES SECOND WIND 1/ENCOUNTER shortbow. USED TEMPORARY HIT POINTS 1/2 LVL ABIL 1 3 RESISTANCES SKILLS TRND (+5) ARMOR PENALTY MISC ENH MISC ENH MISC MISC ENH MISC MISC 3 Ranged Basic Attack - Longbow DAMAGE ABIL ABILITY: FEAT 3 Melee Basic Attack - Longsword DAMAGE ABIL FEAT 3 DEFENSE WEAPON OR POWER DAMAGE 7 AC Longbow 1d10+3 7 vs AC Longsword 1d8+3 Wild Step - Ignore difficult terrain when shifting (even 4 vs AC Unarmed (Melee) 1d4+3 when shifting multiple squares). 4 vs AC Unarmed (Range) 1d4+3 Combat Challenge - Mark foes you attack. They get -2 to FEATS DEX 4 0 -1 attacks not including you. Make basic melee attack against Elven Precision - +2 to reroll with elven accuracy INT 1 0 n/a adjacent marked foe who shifts or makes attack not Wild Elf Luck - +1d4 bonus on reroll when using elven including you. Mark lasts until end of your next turn or accuracy 9 Athletics STR 4 5 -1 1 Bluff CHA 1 0 n/a 1 Diplomacy CHA 1 0 n/a 1 Dungeoneering WIS 1 0 n/a 7 Endurance CON 3 5 -1 0 n/a 1 marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Fighter Talents - Select a Fighter Talent. Two-handed Weapon Talent - +1 on attacks with 1 Heal WIS 1 1 History INT 1 0 n/a 3 Insight WIS 1 0 n/a 1 Intimidate CHA 1 0 n/a 0 n/a 2 2 3 Nature WIS 1 3 Perception WIS 1 0 n/a 1 Religion INT 1 0 n/a 4 Stealth DEX 4 0 -1 6 Streetwise CHA 1 5 n/a DEX 4 0 -1 Pathion FEAT CLASS / PATH / DESTINY FEATURES ABIL MOD + 1/2 LVL SKILL NAME Thievery PROF vs Fey Origin - Your origin is fey, not natural CURRENT CONDITIONS AND EFFECTS 3 1 BASIC ATTACKS power. Arcana MISC DAMAGE WORKSPACE ABILITY: ATTACK Elven Accuracy - Use elven accuracy as an encounter SAVING THROW MODS Acrobatics CLASS 1d8+3 Perception. 1 ENH Group Awareness - Non-elf allies within 5 get +1 to DEATH SAVING THROW FAILURES 3 FEAT 2 1d10+3 CURRENT SURGE USES Elven Weapon Proficiency - Proficient with longbow and BONUS PROF Melee Basic Attack - Longsword + 7 BLOODIED CLASS ACTION POINTS HIT POINTS MAX HP SKILL BONUS SPECIAL SENSES CONDITIONAL BONUSES 1 0 Charisma 14 1 0 10 + 1/2 LVL ABIL CONDITIONAL BONUSES 3 3 Wisdom 11 MOD + 1/2 LVL two-handed weapons. 2 1 LANGUAGES KNOWN Common, Elven Page 1 POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS Combat Challenge WEAPON Cleave WEAPON Reaping Strike WEAPON CHARACTER PORTRAIT MAGIC ITEMS WEAPON ARMOR Sylvan Hide Armor +1 (E) ARMS FEET ENCOUNTER POWERS Elven Accuracy HANDS Avalanche Strike HEAD Blade Sweep NECK RING RING PERSONALITY TRAITS WAIST DAILY POWERS Rage Drake's Frenzy MANNERISMS AND APPEARANCE UTILITY POWERS Stonebreaker Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Adventurer's Kit Longsword CHARACTER BACKGROUND Disbeliever In your early life, you never had much respect for gods, but something changed your mind. You still don't know if you can trust the gods you pray to, but you can't turn away from the powers they give. What happened in the past that made you wary of religion? What happened to provoke your return to worship? Are you a true believer now, or are you doing the god's work because of what you hope to gain? Longbow (E) COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES Seeks fame, fortune, adventure. Does not like humans or dwarves, refers to them as "useless" and "slow". COINS AND OTHER WEALTH Money on hand: 30 gp Stored money: Encumbrance: 65 / 160 Pathion Page 2 CHARACTER NAME Second Wind PLAYER NAME KEYWORDS Pathion RACE CLASS Elf HP 16 STR 41 14 CON Spd 17 DEX 7 10 INT Init 10 WIS +4 11 CHA 13 Passive Insight LEVEL Fighter 13 USED Standard 3 Personal ACTION AC 18 RANGE Self vs ATTACK DEFENSE Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn. Fort 16 Ref 14 Will 11 ADDITIONAL EFFECTS Passive Perception CLASS ® PLAY DATA Combat Challenge KEYWORDS ® Cleave USED Martial, Weapon * ACTION KEYWORDS Melee Standard ACTION DEFENSE TARGET ATTACK Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. ADDITIONAL EFFECTS CLASS LEVEL * BOOK ® AT-WILL POWER Elven Accuracy USED KEYWORDS 7 DEFENSE TARGET LEVEL 1 BOOK LEVEL * BOOK CLASS ® One creature DEFENSE TARGET vs LEVEL Fighter 1 BOOK PH ® AT-WILL POWER USED KEYWORDS USED Primal, Weapon Melee weapon Standard RANGE ACTION AC One creature 7 DEFENSE TARGET Melee weapon * RANGE vs ATTACK AC One creature DEFENSE TARGET Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+3) damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+2). Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you. Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+3) damage, and each bloodied enemy adjacent to you takes damage equal to your Constitution modifier (+2). Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes damage equal to your Constitution modifier (+2). Longsword: +7 attack, 3d8+3 damage Longsword: +7 attack, 2d8+3 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS CLASS ® RANGE AC vs Blade Sweep * ATTACK PH Melee weapon * ATTACK PH Primal, Weapon 7 ADDITIONAL EFFECTS Pathion One creature AT-WILL POWER vs ENCOUNTER POWER AC Fighter Standard Racial Power ACTION ADDITIONAL EFFECTS ACTION CLASS Standard RANGE ADDITIONAL EFFECTS RANGE TARGET USED Martial, Weapon Longsword: +7 attack, 1d8+3 damage Personal DEFENSE KEYWORDS Longsword: +7 attack, 1d8+3 damage Free ATTACK ® Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+3) damage. Increase damage to 2[W] + Strength modifier (+3) at 21st level. Miss: Half Strength modifier (+3) damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier (+3). ACTION Effect: Reroll an attack roll. Use the second roll, even if it's lower. PH ENCOUNTER ACTION Melee weapon Avalanche Strike KEYWORDS BOOK Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+3) damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier (+3). Increase damage to 2[W] + Strength modifier (+3) at 21st level. CLASS PH USED * vs 7 LEVEL Reaping Strike Martial, Weapon RANGE vs ATTACK TARGET Barbarian LEVEL 1 BOOK CLASS PH2 ® ENCOUNTER POWER Page 3 Barbarian ENCOUNTER POWER LEVEL 3 BOOK PH2 ® Rage Drake's Frenzy KEYWORDS Stonebreaker USED Primal, Rage, Weapon Standard * ACTION 7 ATTACK Minor RANGE ACTION One creature DEFENSE TARGET AT-WILL Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll. Hit: 3[W] + Strength modifier (+3) damage. Miss: Half damage. Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action. USED Primal Melee weapon AC vs KEYWORDS Sylvan Hide Armor +1 Personal 3 -1 - 1 AC BONUS CHECK SPEED QUANTITY +1 AC 3 Armor ENHANCEMENT LEVEL TYPE RANGE ENCOUNTER DAILY PROPERTIES Effect: Until the end of your next turn, you gain a +5 bonus to Strength checks to break objects, and you deal double damage against objects. Gain an item bonus to Athletics checks and Stealth checks equal to the armor's enhancement bonus. AT-WILL ENCOUNTER DAILY POWER Longsword: +7 attack, 3d8+3 damage ADDITIONAL EFFECTS CLASS Barbarian DAILY POWER Pathion ADDITIONAL EFFECTS LEVEL 1 BOOK CLASS PH2 ® Barbarian LEVEL 2 BOOK ITEM SLOT PH2 ® UTILITY POWER Page 4 Body MAGIC ITEM WEIGHT 25 PRICE 680 BOOK PH ®