Curricula Vitae - Matthew Farber
Transcription
Curricula Vitae - Matthew Farber
matthewfarber.com mattfarber1@gmail.com Matthew D. Farber EDUCATION New Jersey City University, Jersey City, NJ Ed.D. (anticipated May 2016) Educational Technology Leadership, July 2013—Present New Jersey City University, Jersey City, NJ M.A. summa cum laude Educational Technology, May 2010 Master's Thesis: "Civic Participation Among Seventh Grade Social Studies Students in Multi-User Virtual Environments" Cumulative GPA: 4.0 University at Albany, State University of New York, Albany, NY B.A. History, May 1993 FELLOWSHIPS AND AWARDS • • • • • • Woodrow Wilson HistoryQuest Fellow, 2015 New Jersey City University Trailblazer Award, 2014 Foundation of Denville, Classroom Grant, 2009—2015 Denville PTA Mini-Grant, 2009—2015 New Jersey Higher Education Showcase of Exemplary Practices, Nominee, 2012 Earthwatch Institute Educator Fellow, sponsored by the Geraldine R. Dodge Foundation, 2009 PROFESSIONAL EXPERIENCE New Jersey City University, Jersey City, NJ Adjunct Instructor, 2013—Present • Courses Taught: Introduction to Authoring Tools (Fall 2015); Technology in Social Studies, (Spring 2014, Spring 2016); Introduction to Educational Technology (Spring 2013, Summer I 2013); Technology in the Special Education Curriculum; (Summer I, 2013); Introduction to Distance Learning (Spring 2013) • Highly Proficient in Blackboard Learn Learning Management System Valleyview Middle School, Denville, NJ Social Studies Teacher, 2008—Present • District Social Studies Curriculum Revision Committee, 2012 • District Technology Committee, 2008—Present • Vice Chairman: School-Based Professional Development Committee, 2012—Present • Builder's Club Advisor, 2009—Present • Student Technology Club Advisor, 2012—Present • Class-Created iPad book published to iTunes: • 13 Colonies Selfies (Fall 2013) and The Corns Visit the 13 Colonies, Fall 2012 • Piloted Historia for E-Line Media, Spring 2014 • Piloted GlassLab's SimCityEDU and Mars Generation One: Argubot Academy, 2013—2015 • BrainPOP playtester, 2014—Present BOOKS • Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) (Peter Lang Academic Publishing, 2015) PEER-REVIEWED PUBLICATIONS • Journal of Interactive Learning Research (JILR), 23(4), 393-410 (October 2012) Civic Participation Among Seventh-Grade Social Studies Students in Multi-User Virtual Environments PODCAST HOST • BAM! Radio's Ed Got Game EDUTOPIA BLOGGER • • • • • • • • • • • • • • • Students as Designers: Game Jams! (Pending/July 2015) Interactive Fiction in the Classroom (April 2015) Strategies to Level Up Learning (February 2015) Engaging Students With Social Game Mechanics (January 2015) Design Challenge: DIY Assistive Game Controllers (November 2014) Games in Education: Teacher Takeaways (October 2014) Gaming the College Admissions Process (August 2014) Game-Based Storytelling (March 2014) Why Serious Games Are Not Chocolate-Covered Broccoli (February 2014) Coding Across the Curriculum (December 2013) Game-Based Learning in Practice (October 2013) Badges and the Common Core (September 2013) Gaming for Social Good (July 2013) Beyond Badges: Why Gamify (June 2013) Gamifying Student Engagement (May 2013) GUEST BLOGS AND MAGAZINE CONTRIBUTIONS • • • • • • • • • • NJEA Review (June 2015): Gamify Your Classroom KQED/MindShift (April 2015): Three Games About Viruses That Teach Interconnectedness National Writing Project (April 2015): Game Jams in the Classroom Innovate My School (April 2015): Gamification: Learning on a Quest EasyBib Scholar Space (April 2015): 5 Text-Based Games That Teach Close Reading Skills BOOST Breakfast Club (April 2015): Master Class: Inside the "Magic Circle" of Gamification and Game-Based Learning SSChat (April 2015): Game-Based Social Studies Educational Technology (March 2015): The Land of Venn: A Math Game to Enhance Kids Geometric Skills Edudemic (March 2015): Learning Geometry in the Land of Venn KQED/MindShift (February 2015): The Benefits of Paper-Prototypes in Games and Learning (Book Excerpt) • • • • • • • • • • • • ISTE Mobile Mini-Magazine (February 2015): Mobile Games That Are Not "ChocolateCovered Broccoli" EasyBib Scholar Space (February 2015): 10 Educational Games That Teach Kids About Social Issues BOOST Chat (February 2015): Game-Based Learning: Is It All Just Fun and Games? KQED/MindShift (January 2015): No-Tech Board Games That Teach Coding Skills to Young Children KQED/MindShift (January 2015): 'Gone Home': A Video Game as a Tool for Teaching Critical Thinking Skills Innovate My School (January 2015): Games and Social Emotional Learning (SEL) Competencies BrainPOP (December 2014): Guest Blogger Matt Farber Reflects on Playtesting Educational Games GlassLab Games (November 2014): Spreading the Word about Argubot Academy Innovate My School (July 2014): Teaching Ethics with Game-Based Learning Creative Teaching & Learning (May 2014): Taking Learning to the Next Level ISTE Learning & Leading (April 2014): Apps to Help Students Learn Their Rights NJEA Review (February 2013): Have Your Students Write an Ebook INTERVIEWS • The Elements of a Great Educational Game, interview by Vicki Davis, on BAM! Radio (May 2015) • Tech Taught: Level Up! Classroom "Gamification" Reinforces Thinking (April 2015) • Streaming Media magazine: The State of Education Video 2015 (March 2015) • Daily Genius: How to Start Using Game Education (Plus 4 Games Worth Trying) (March 2015) • National Writing Project: Getting Games Right: How GlassLab Makes Products Teacher Want (February 2015) • The Virtual Memories Show podcast: Episode 106: Matt Farber—The Magic Circle (February 2015) • Cooney Center at Sesame Workshop: Author Offers Real-World View of Bringing Games Into The Classroom (January 2015) • NorthJersey.com: Fun and Games Lead to Learning in Farber's Denville Classroom (January 2015) • EdGamer 149: Matt Farber Discusses His Book, "Gamify Your Classroom" (iTunes and Stitcher) (January 2015) • T.H.E. Journal (October 2014): 5 Skills Games Teach Better Than Textbooks • NEA Today magazine (Summer 2014): Gamification in the Classroom: The Right or Wrong Way to Motivate Students? • Education Week magazine (March 2014): Testing Embedded in Digital Games Yields Key Data • TeacherCast (Fall 2013): Live from the NJEA Convention • Mental_Floss (November 2013): SimCityEDU: Gaming in the Classroom • HotChalk (Summer 2013): Teacher Makes Classes Seem More Like Video Games • Streaming Media magazine (March 2013): The State of Educational Video CONFERENCE PRESENTATIONS • William Paterson University 2015 Educational Technology Conference: Keynote Speaker • National Council for the Social Studies 2015 Conference: Using Games to Teach Global Interconnectedness • Serious Play 2015 Conference Panelist and Speaker • Games in Education 2015 Conference Panelist and Speaker • ISTE Conference 2015: o Mobile Games That Are Not "Chocolate-Covered Broccoli" (Mobile Learning Makerspace Playground) o Teaching Language, Literacy and Literature with Remix (group led by Dr. Chris Shamburg) o Game Education It’s In Their DNA (Birds of a Feather presentation with Courtney Pepe) • BOOST Conference - Master Class (2015): Inside the "Magic Circle" of Gamification and Game-Based Learning • NJ Association for Middle Level Education 2015 Conference: Game-Based Argumentation • NJ Educational Computing Cooperative 2015 Conference: Pandemics, Interconnectedness, and Game-Based Learning • New Jersey Council for the Social Studies 2014 Annual Fall Conference: GameBased Argumentation • Games in Education 2014: The Let's Play Phenomenon: Video Game Commentary and the Common Core • NJ EDge 2014 Faculty Best Practices Showcase - Gaming and Curriculum Integration (Co-presented with Laura Zieger) • NJEA 2013 Convention in High Tech Hall: Have Your Students Write an eBook • IOSSBR 2013 Conference: Game-Based Learning and the Common Core (Co-presented with Laura Zieger) • NJ Council for the Social Studies 2012 Annual Fall Conference: Social Media in Social Studies ARCHIVED WEBINARS • Educator Innovator (National Writing Project): o Game Design Across the Curriculum: Students as Designers (May 2015) o Game Design Across the Curriculum: Interactive Fiction-ing (May 2015) • • • • • Common Sense Education: Getting Started with Game-Based Learning (April 2015) EasyBib: Interactive and Explorable: Learning with Text-Based Games (April 2015) ISTE Mobile Learning in Second Life: Mobile Social Impact Games (April 2015) edWeb: Using Games to Teach Interconnectedness (January 2015) Connected Learning: Embracing Video Games for Interest-Powered Learning: Video Games as the New 21st-Century Literacy (2014) Institute of Play: Playtime Online (Fall 2013) • PUBLISHED INTERACTIVE FICTION GAME • Time Society Chronicles: Independence! (Co-designed with Erin Hoffman, Design Lead at GlassLab Games) PROFESSIONAL AFFILIATIONS • North Jersey Director, New Jersey Council of Social Studies (NJCSS) • Member-at-Large for the ISTE Games and Simulations Network • Literary Safari Advisory Board Member • Games4Ed Research Working Group • Software and Information Industry Association CODiE Judge 2014-15 • National Council for the Social Studies (NCSS), member • Kappa Delta Pi International Honor Society in Education • Discovery Educator Network (DEN) STAR Member • Voki.com Ambassador
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