Celestion: Tract 1 (Exile) Lv6-8
Transcription
Celestion: Tract 1 (Exile) Lv6-8
Celestion: T1 E1 – Greenbough’s Guardian Celestion: T1 E2 – Draken on the Hunt Celestion: T1 E3 – Moodie Research Quest Areas A Quest Areas QUEST LEGEND A Greenbough Glen QUEST LEGEND Task/Found Quest Episode Quest Pointer/Breadcrumb Quest Trail Quest Area B The Scorched Glen C Point Firestorm D Greenbough Forest Task/Found Quest Episode Quest Pointer/Breadcrumb Quest Trail Quest Area A A 2.0 Quest Areas A Woodhaven QUEST LEGEND A Woodhaven B Watcher’s Camp B Karagloom Glen C Razen Encampment Task/Found Quest Episode Quest Pointer/Breadcrumb Quest Trail Quest Area C Dark Loam Hole D Kales Enclave A 2.3 2.2 2.1 A B Watcher’s Camp Celestion: Tract 1 (Exile) Lv6-8 1.0 1.4 C 1.1 Quests 1.2 1.8 2.4 1.1 1.6 Last Updated: (9/6/12) 1.2 2.10 A Fiery Escape Water Bomber 1.4 Catch and Release 1.5 From the Ashes of Greenbough 2.6 C 1.9 D 1.6 Greenbough’s Guardian Start Rootbrute Rally Finding Yalesh 2.2 The Sacred Horn 2.3 Warn Creatures 2.4 Kill Hypno-Bee 2.5 Captors and Captives 2.6 Raiding the Raiders Razen the Preyfinder Dear to My Heart 2.8 Stitched Together 1.9 Flower Brigade 2.9 Composing a Toxoid 1.10 Serenity 2.10 Flush the Ambush 2.11 Snap Traps Restoring the Balance 1.8 1.10 Episode 1: Greenbough’s Guardian Episode 2: Draken on the Hunt Designer: Jeanna Cammarano E1 Quest/Task Breadcrumb (6) Group Quest 1.0 QXXXX – Reclaiming Greenbough 1.1 (???) Giver/Receiver: Arwick Comm: Rec Subzone: The Scorched Glen Giver/Receiver: Arwick Comm: Rec Subzone: The Scorched Glen Giver/Receiver: Mayala Comm: Subzone: The Scorched Glen Summary: Some Aurin have become trapped inside burning tree-homes. Break the doors among the roots and burst in, firefighter-style to rescue the Aurin in need. 2.0 QXXXX – The Sacred Perimeter 1.2 QXXXX – Flame Off! E2 optional E3 (8) (7) (Activate Checklist) (Activate) Giver/Receiver: Arwick Comm: Given/Rec Subzone: Point Firestorm Giver/Receiver: Dead Animal/Yalym Soulbark Comm: Rec Subzone: The Scorched Glen Summary: Put a stop to the Chua’s fiery deforestation by destroying their machines. Summary: FOUND - Help save the wildlife! Catch tiny forest critters (that run away from you) and release them into safe areas away from the flames. QXXXX – Water Bomber 1.3 (Remote Vehicle Controlled Bombing Run) Tract 2 Watcher of the Woods Pressing dangers call for swift action. Arwick sends the player for guidance from Woodhaven’s Watcher, who hasn’t returned to the village’s post in some time. After some meditation, the Water offers guidance for Arwick (which he will hot-headedly disregard). Additionally, the Watcher offers two optional side quests in this area where players can protect forest wildlife from a dangerous hypno-bee that the Draken hunters have unleashed. QXXXX – Catch and Release Giver/Receiver: Arwick Comm: Given Subzone: Point Firestorm, turn in at Woodhaven Summary: Distract dominion forces with a nature based distraction. Then, steal a flying bot/chua machinery and use it to put out the forest fire by dousing trees from above. Meet up with Arwick in Woodhaven after. QXXXX – From the Ashes of Greenbough 1.4 QXXXX – Dear to my Heart Episode Climax Dynamic Flow Custom Prereq (See Description) 2.1 Summary: With the town under assault from mysterious but deadly predators, Arwick needs the player to find and recruit the Watcher (or sends the player to get guidance from the Watcher on how best to proceed). After meditating on the topic, the Watcher tells the player that now is not a good time to counterattack, that the Aurin should wait for help from the forest. Scientist Plant or Rootbrute (7-8) 2.8 QXXXX – The Sacred Horn Giver/Receiver: Dominik Katoff Comm: Subzone: Summary: QXXXX – Vegging Out Summary: Breadcrumb to help Doctor Boravic 2.10 Giver/Receiver: Watcher Yalesh Sunroot Comm: None Subzone: Watcher area Summary: The Watcher’s job is to look over the forest – he informs you that the Draken hunters have been importing and releasing big game creatures into the wild for later hunts. One monster they’ve released has been causing the forest great pain, going around mesmerizing forest critters and killing and eating them. The watcher needs you to construct an ancient horn to use for warning the forest against the current danger. MXXX – QXXXX – Information Extraction Custom Prereq (See Description) 3.1 MXXX – Raw Scan – (Activate CSI) QXXXX – Bad Vibes Giver/Receiver: Doctor Boravic Comm: None Subzone: Kales Enclave 2.3 QXXXX – Warn Creatures (T-spell) 3.2 (T-Spell / Kill) Giver/Receiver: Professor Vinkoff Comm: Subzone: Karagloom Glen Summary: Mordesh Scientist A has captured a Moodie and whats to know more about their anatomy and lifeforce, the player is the able assistant. Giver/Receiver: Watcher Yalesh Sunroot Comm: Rec Subzone: Watcher area Summary: Take readings of Moodie Life/Death forces around the camp for a Mordesh occultist Summary: You gathered pieces to a relic which the Watcher assembled for you, now use the nature horn (flamethrower style but with “sound” cam shake and visuals) to warn forest creatures. Target mesmerized creatures and snap them out of it using the horn. QXXXX – Hypno-bee Stinger 2.4 (Item Giving after boss Kill) Giver/Receiver: Hypno-bee Stinger/Watcher Yalesh Sunroot Comm: Subzone: Watcher area Aurin Ritual Circle Buff Water pavillion featuring Aurin and Mordesh flavored buffs 3.2 QXXXX – Moodoo Voodoo 3.3 (Kill / T-Spell) (Activate/ Kill Collect/ CSI / T-Spell) Giver/Receiver: Doctor Boravic Comm: Accept/Complete Subzone: Karagloom Glen Giver/Receiver: Fenosh Nightfern Comm: Subzone: Karagloom Glen Summary: Extract specific organs from more Moodies the Mordesh scientist found interesting in the last quest. Summary: Collect bones, charms, fetishes and create a Voodoo doll (t-spell) to scare moodies around the camp. QXXXX – Relic Calling QXXXX – Snap Traps 2.11 (Activate with csi) Summary: Disarm bear traps that Draken have set QXXXX – Back to Woodhaven (BREADCRUMB) Giver/Receiver: Arwick Comm: Given Subzone: Woodhaven Giver/Receiver: Serra Nightbright Comm: Rec Subzone: Greenbough Forest or Waterfall area Summary: Return to the village Summary: An Aurin in Woodhaven wants you to collect fireflies in a jar to light lamps around town at night. Quest can only be done during night schedule. Giver/Receiver: Doctor Boravic Comm: Accept Subzone: Dark Loam Hole Summary: Rebuild the Relic and call the Moodie Ancestor (boss). Kill and scare moodies into worshipping you/going neutral. (Collect) 1.10 3.4 (CSI / Kill) Summary: Kill Razen, the draken huntress boss Giver/Receiver: Draken Trap/Aurin Comm: Rec Subzone: QXXXX – Serenity Summary: A Mordesh scientist needs a volunteer for an experiment. Disaster ensues. Player will clean up the mess and the aggroed monsters. 2.7 (Demo) Summary: Climb trees to blow up bees nests, causing bees to swarm and attack Chua below 3.4 (Activate / Kill) Giver/Receiver: Researcher Ozliam Comm: Subzone: Kales Enclave Giver/Receiver: Doctor Boravic Comm: Accept/Complete Subzone: Karagloom Glen/Dark Loam Hole Giver/Receiver: Arwick Comm: Yes Subzone: Razen Encampment Summary: Flush out Draken npcs that are stealthed, hiding in bushed Giver/Receiver: Soldier Beacon Subzone: Burning Forest 3.3 (Activate/CSI / Kill) QXXXX – Razen the Preyfinder 2.12 Dynamic Flow Summary: Transform into a veggie to infiltrate the moodie kitchen in a veggie crate and free the veggies! Custom Prereq (See Description) QXXXX – Grave Robbery MXXXX – Bees Nests Summary: FOUND - An Aurin wants help picking flowers for a wreath/crown/thing. But in doing so, there is the chance to accidentally pick a Stem Dragon boss which the player will have to defeat. Designer: Josh Peery Standard Prereq (Complete to progress) (Kill) Giver/Receiver: Arwick Comm: Subzone: Giver/Receiver: Venra Dewflower Comm: Rec Subzone: Greenbough Forest Dance, Moodie, Dance Giver/Receiver: Ashrynn Strongstem Comm: Subzone: Karagloom Glen Standard Prereq (Complete to progress) Summary: Collect necromancy relics from Moodie Shaman graves (doing this will agro moodies). (T-spell, kill) (Activate, Boss Kill) 3.5 3.1 QXXXX – Science Lesson Summary: Destroy Draken raiding equipment 1.9 Science Lesson (Activate/Disguise) 2.6 Summary: collect blood from draken, the mordesh makes a serum you can use against them to weaken them QXXXX – Flush the Ambush QXXXX – Flower Brigade 3.4 Episode Climax Giver/Receiver: Domink Katoff/Doctor Boravic Comm: None Subzone: Kales Enclave (Activate Checklist) Giver/Receiver: Arwick Comm: Yes Subzone: Razen Encampment Giver/Receiver: Dominik Katoff Comm: given Subzone: Summary: Get the forest and wildlife on your side of the fight. Help or mesmerize/charm some Rootbrutes into fighting alongside you, the Aurin way. Moodoo Voodoo (Breadcrumb) (Collect, T-spell) Giver/Receiver: Yalym Soulbark Comm: Rec Subzone: Burning Forest 3.3 Daily Quest QXXXX – Moodie Necropsy QXXXX – Raiding the Raiders 2.9 1.6 (T-spell) Bad Vibes 3.0 2.2 (Activate with csi, Kill) Summary: Arwick is too hot-headed to listen to the Watcher’s advice. He tells the player they need to mount a frontal assault NOW and have to take action. He sends the player out to save Aurin from Draken, Kill Draken while moving through their hunting territory. Summary: Help save the forest! Scatter seeds for plants that are resistant to fire and watch the forest regrow slowly as you quest. By the end of the episode, there should be noticeable plant growth if this quest has been completed. QXXXX – Composing a Toxoid A large camp of Draken hunters have been kidnapping and killing Aurin refugees, predator-style. After setting up protections around Woodhaven, Arwick will send the player on a frontal assault against the Draken threat in this area. 3.2 Group Quest (Collect) Giver/Receiver: Arwick Comm: Rec Subzone: Razen Encampment (T-spell) QXXXX – Rootbrute Rally Vegging Out Group Quest (Collect, Script) Draken on the Hunt 3.1 Quest/Task Summary: After killing optional boss Hypno-bee, get a quest to turn in his stinger to the Watcher E2 main Relic Calling A mordesh in town is interested in the moodie’s connection to the afterlife 2.5 QXXXX – Captors and Captives QXXXX – Stitched Together None 3.4 Breadcrumb Dynamic Flow Giver/Receiver: Arwick Comm: Subzone: Watcher’s Camp Owl Totems that were protecting the trees Summary: FOUND - While saving Aurin in the burning tree micros, one girl refuses to leave her special someone behind. She can’t just leave Fenell behind, but it turns out he’s a plushie doll during rescue. Found content, one off-quest. Giver/Receiver: Yalum Soulbark Comm: Rec Subzone: The Scorched Glen Grave Robbery Breadcrumb Episode Climax (Talk to) Scan – 1.5 3.3 LEGEND QXXXX – A Visit to the Doctor Summary: A camp of Draken Hunters have been raiding Woodhaven, kidnapping and killing Aurin for sport. The Aurin usually rely on Owl totems for protection, but they’ve been damaged in the attacks. Take an aurin follower around for her to soul-bind to the totems to restore their power. Fend off holdouts during each soul-bind and afterwards get a nice visual payoff of a magical aurin forcefield coming up to protect the town. Standard Prereq (Complete to progress) 1.8 3.4 Daily Quest Giver/Receiver: Arwick Comm: Subzone: Woodhaven (Collect) Giver/Receiver: Fenosha Longbranch Comm: Subzone: The Scorched Glen Quest/Task (Activate Holdouts with Follower) QXXXX – Finding Yalesh Watcher Side Content Moodie Necropsy LEGEND A large camp of Draken hunters have been kidnapping and killing Aurin refugees, predator-style. After setting up protections around Woodhaven, Arwick will send the player on a frontal assault against the Draken threat in this area. Side Content -- Pressing dangers call for swift action. Arwick sends the player for guidance from Woodhaven’s Watcher, who hasn’t returned to the village’s post in some time. After some meditation, the Water offers guidance for Arwick (which he will hot-headedly disregard). Additionally, the Watcher offers two optional side quests in this area where players can protect forest wildlife from a dangerous hypno-bee that the Draken hunters have unleashed. Daily Quest 1.7 Summary: While saving Aurin inside burning trees, commune through nature with Mayala to heal the trees. (Mayala will be represented digitally but using a “nature” hologram filter, currently an art request for this FX.) Mayala shows the player how to enter the spirit/nature realm to heal the trees. Tract 3 A Mordesh alchemist is interested in the moodies’ connection to the afterlife and wants the player to conduct a series of experiments within the camp. QXXXX – Restoring the Balance (Kill) (Kill breakable door, Script) Summary: After hopping out of the Aurin portal, Arwick gets the player up to speed on the state of the battle and sends them out against the Dominion Chua on the retreat to finish the attack. Moodies QXXXX – A Fiery Escape 3.2 Episode 3: Moodie Research Designer: Fatir Ahmad LEGEND The player joins Arwick in a continuation to Everstar Grove. The Aurin have the Dominion military on the retreat, but Chua soldiers are burning the forest to the ground as they fall back. It’s up to the player to stop the deforestation and save any wildlife or Aurin in danger as they push the Dominion Chua back and regroup with Arwick in Woodhaven. Information Extraction 3.1 D 2.7 1.7 3.1 3.2 2.7 The player joins Arwick in a continuation to Everstar Grove. The Aurin have the Dominion military on the retreat, but Chua soldiers are burning the forest to the ground as they fall back. It’s up to the player to stop the deforestation and save any wildlife or Aurin in danger. Tract 1 3.2 2.1 Flame Off! 1.3 The Sacred Perimeter 2.5 Reclaiming Greenbough Quests 3.3 3.3 2.9 2.0 1.0 C Quests 2.8 1.3 1.7 1.5 3.4 3.0 B A 3.5 B 3.1 QXXXX – Dance, Moodie, Dance (Activate / CSI) Giver/Receiver: Drum Object/Nighferrn Comm: Subzone: Karagloom Glen Summary: Lead the moodies in a dance using drums, etc. and metronome CSI. 3.5