Celestion: Tract 1 (Exile) Lv6-8

Transcription

Celestion: Tract 1 (Exile) Lv6-8
Celestion: T1 E1 – Greenbough’s Guardian
Celestion: T1 E2 – Draken on the Hunt
Celestion: T1 E3 – Moodie Research
Quest Areas
A
Quest Areas
QUEST LEGEND
A
Greenbough Glen
QUEST LEGEND
Task/Found Quest
Episode Quest
Pointer/Breadcrumb
Quest Trail
Quest Area
B
The Scorched Glen
C
Point Firestorm
D
Greenbough Forest
Task/Found Quest
Episode Quest
Pointer/Breadcrumb
Quest Trail
Quest Area
A
A
2.0
Quest Areas
A
Woodhaven
QUEST LEGEND
A
Woodhaven
B
Watcher’s Camp
B
Karagloom Glen
C
Razen Encampment
Task/Found Quest
Episode Quest
Pointer/Breadcrumb
Quest Trail
Quest Area
C
Dark Loam Hole
D
Kales Enclave
A
2.3
2.2
2.1
A
B Watcher’s Camp
Celestion: Tract 1 (Exile) Lv6-8
1.0
1.4
C
1.1
Quests
1.2
1.8
2.4
1.1
1.6
Last Updated: (9/6/12)
1.2
2.10
A Fiery Escape
Water Bomber
1.4
Catch and Release
1.5
From the Ashes of
Greenbough
2.6
C
1.9
D
1.6
Greenbough’s
Guardian
Start
Rootbrute Rally
Finding Yalesh
2.2
The Sacred Horn
2.3
Warn Creatures
2.4
Kill Hypno-Bee
2.5
Captors and Captives
2.6
Raiding the Raiders
Razen the Preyfinder
Dear to My Heart
2.8
Stitched Together
1.9
Flower Brigade
2.9
Composing a Toxoid
1.10
Serenity
2.10
Flush the Ambush
2.11
Snap Traps
Restoring the Balance
1.8
1.10
Episode 1: Greenbough’s Guardian
Episode 2: Draken on the Hunt
Designer: Jeanna Cammarano
E1
Quest/Task
Breadcrumb
(6)
Group Quest
1.0
QXXXX – Reclaiming Greenbough
1.1
(???)
Giver/Receiver: Arwick
Comm: Rec
Subzone: The Scorched Glen
Giver/Receiver: Arwick
Comm: Rec
Subzone: The Scorched Glen
Giver/Receiver: Mayala
Comm:
Subzone: The Scorched Glen
Summary: Some Aurin have become trapped
inside burning tree-homes. Break the doors
among the roots and burst in, firefighter-style
to rescue the Aurin in need.
2.0
QXXXX – The Sacred Perimeter
1.2
QXXXX – Flame Off!
E2
optional
E3
(8)
(7)
(Activate Checklist)
(Activate)
Giver/Receiver: Arwick
Comm: Given/Rec
Subzone: Point Firestorm
Giver/Receiver: Dead Animal/Yalym Soulbark
Comm: Rec
Subzone: The Scorched Glen
Summary: Put a stop to the Chua’s fiery
deforestation by destroying their machines.
Summary: FOUND - Help save the wildlife!
Catch tiny forest critters (that run away from
you) and release them into safe areas away
from the flames.
QXXXX – Water Bomber
1.3
(Remote Vehicle Controlled Bombing Run)
Tract 2
Watcher of the Woods
Pressing dangers call for swift action.
Arwick sends the player for guidance
from Woodhaven’s Watcher, who
hasn’t returned to the village’s post in
some time. After some meditation, the
Water offers guidance for Arwick
(which he will hot-headedly
disregard). Additionally, the Watcher
offers two optional side quests in this
area where players can protect forest
wildlife from a dangerous hypno-bee
that the Draken hunters have
unleashed.
QXXXX – Catch and Release
Giver/Receiver: Arwick
Comm: Given
Subzone: Point Firestorm, turn in at Woodhaven
Summary: Distract dominion forces with a
nature based distraction. Then, steal a flying
bot/chua machinery and use it to put out the
forest fire by dousing trees from above. Meet
up with Arwick in Woodhaven after.
QXXXX – From the Ashes of
Greenbough
1.4
QXXXX – Dear to my Heart
Episode Climax
Dynamic Flow
Custom Prereq
(See Description)
2.1
Summary: With the town under assault from
mysterious but deadly predators, Arwick needs
the player to find and recruit the Watcher (or
sends the player to get guidance from the
Watcher on how best to proceed). After
meditating on the topic, the Watcher tells the
player that now is not a good time to counterattack, that the Aurin should wait for help from
the forest.
Scientist Plant or Rootbrute
(7-8)
2.8
QXXXX – The Sacred Horn
Giver/Receiver: Dominik Katoff
Comm:
Subzone:
Summary:
QXXXX – Vegging Out
Summary: Breadcrumb to help Doctor Boravic
2.10
Giver/Receiver: Watcher Yalesh Sunroot
Comm: None
Subzone: Watcher area
Summary: The Watcher’s job is to look over the
forest – he informs you that the Draken hunters
have been importing and releasing big game
creatures into the wild for later hunts. One
monster they’ve released has been causing the
forest great pain, going around mesmerizing
forest critters and killing and eating them. The
watcher needs you to construct an ancient horn
to use for warning the forest against the current
danger.
MXXX –
QXXXX – Information Extraction
Custom Prereq
(See Description)
3.1
MXXX –
Raw Scan –
(Activate CSI)
QXXXX – Bad Vibes
Giver/Receiver: Doctor Boravic
Comm: None
Subzone: Kales Enclave
2.3
QXXXX – Warn Creatures
(T-spell)
3.2
(T-Spell / Kill)
Giver/Receiver: Professor Vinkoff
Comm:
Subzone: Karagloom Glen
Summary: Mordesh Scientist A has captured a
Moodie and whats to know more about their
anatomy and lifeforce, the player is the able
assistant.
Giver/Receiver: Watcher Yalesh Sunroot
Comm: Rec
Subzone: Watcher area
Summary: Take readings of Moodie Life/Death
forces around the camp for a Mordesh occultist
Summary: You gathered pieces to a relic which
the Watcher assembled for you, now use the
nature horn (flamethrower style but with
“sound” cam shake and visuals) to warn forest
creatures. Target mesmerized creatures and
snap them out of it using the horn.
QXXXX – Hypno-bee Stinger
2.4
(Item Giving after boss Kill)
Giver/Receiver: Hypno-bee Stinger/Watcher
Yalesh Sunroot
Comm:
Subzone: Watcher area
Aurin Ritual Circle Buff
Water pavillion featuring Aurin and
Mordesh flavored buffs
3.2
QXXXX – Moodoo Voodoo
3.3
(Kill / T-Spell)
(Activate/ Kill Collect/ CSI / T-Spell)
Giver/Receiver: Doctor Boravic
Comm: Accept/Complete
Subzone: Karagloom Glen
Giver/Receiver: Fenosh Nightfern
Comm:
Subzone: Karagloom Glen
Summary: Extract specific organs from more
Moodies the Mordesh scientist found
interesting in the last quest.
Summary: Collect bones, charms, fetishes and
create a Voodoo doll (t-spell) to scare moodies
around the camp.
QXXXX – Relic Calling
QXXXX – Snap Traps
2.11
(Activate with csi)
Summary: Disarm bear traps that Draken have
set
QXXXX – Back to Woodhaven
(BREADCRUMB)
Giver/Receiver: Arwick
Comm: Given
Subzone: Woodhaven
Giver/Receiver: Serra Nightbright
Comm: Rec
Subzone: Greenbough Forest or Waterfall area
Summary: Return to the village
Summary: An Aurin in Woodhaven wants you to
collect fireflies in a jar to light lamps around
town at night. Quest can only be done during
night schedule.
Giver/Receiver: Doctor Boravic
Comm: Accept
Subzone: Dark Loam Hole
Summary: Rebuild the Relic and call the Moodie
Ancestor (boss). Kill and scare moodies into
worshipping you/going neutral.
(Collect)
1.10
3.4
(CSI / Kill)
Summary: Kill Razen, the draken huntress boss
Giver/Receiver: Draken Trap/Aurin
Comm: Rec
Subzone:
QXXXX – Serenity
Summary: A Mordesh scientist needs a
volunteer for an experiment. Disaster ensues.
Player will clean up the mess and the aggroed
monsters.
2.7
(Demo)
Summary: Climb trees to blow up bees nests,
causing bees to swarm and attack Chua below
3.4
(Activate / Kill)
Giver/Receiver: Researcher Ozliam
Comm:
Subzone: Kales Enclave
Giver/Receiver: Doctor Boravic
Comm: Accept/Complete
Subzone: Karagloom Glen/Dark Loam Hole
Giver/Receiver: Arwick
Comm: Yes
Subzone: Razen Encampment
Summary: Flush out Draken npcs that are
stealthed, hiding in bushed
Giver/Receiver: Soldier Beacon
Subzone: Burning Forest
3.3
(Activate/CSI / Kill)
QXXXX – Razen the Preyfinder
2.12
Dynamic Flow
Summary: Transform into a veggie to infiltrate
the moodie kitchen in a veggie crate and free
the veggies!
Custom Prereq
(See Description)
QXXXX – Grave Robbery
MXXXX – Bees Nests
Summary: FOUND - An Aurin wants help picking
flowers for a wreath/crown/thing. But in doing
so, there is the chance to accidentally pick a
Stem Dragon boss which the player will have to
defeat.
Designer: Josh Peery
Standard Prereq
(Complete to progress)
(Kill)
Giver/Receiver: Arwick
Comm:
Subzone:
Giver/Receiver: Venra Dewflower
Comm: Rec
Subzone: Greenbough Forest
Dance, Moodie, Dance
Giver/Receiver: Ashrynn Strongstem
Comm:
Subzone: Karagloom Glen
Standard Prereq
(Complete to progress)
Summary: Collect necromancy relics from
Moodie Shaman graves (doing this will agro
moodies).
(T-spell, kill)
(Activate, Boss Kill)
3.5
3.1
QXXXX – Science Lesson
Summary: Destroy Draken raiding equipment
1.9
Science Lesson
(Activate/Disguise)
2.6
Summary: collect blood from draken, the
mordesh makes a serum you can use against
them to weaken them
QXXXX – Flush the Ambush
QXXXX – Flower Brigade
3.4
Episode Climax
Giver/Receiver: Domink Katoff/Doctor Boravic
Comm: None
Subzone: Kales Enclave
(Activate Checklist)
Giver/Receiver: Arwick
Comm: Yes
Subzone: Razen Encampment
Giver/Receiver: Dominik Katoff
Comm: given
Subzone:
Summary: Get the forest and wildlife on your
side of the fight. Help or mesmerize/charm
some Rootbrutes into fighting alongside you,
the Aurin way.
Moodoo Voodoo
(Breadcrumb)
(Collect, T-spell)
Giver/Receiver: Yalym Soulbark
Comm: Rec
Subzone: Burning Forest
3.3
Daily Quest
QXXXX – Moodie Necropsy
QXXXX – Raiding the Raiders
2.9
1.6
(T-spell)
Bad Vibes
3.0
2.2
(Activate with csi, Kill)
Summary: Arwick is too hot-headed to listen to
the Watcher’s advice. He tells the player they
need to mount a frontal assault NOW and have
to take action. He sends the player out to save
Aurin from Draken, Kill Draken while moving
through their hunting territory.
Summary: Help save the forest! Scatter seeds
for plants that are resistant to fire and watch
the forest regrow slowly as you quest. By the
end of the episode, there should be noticeable
plant growth if this quest has been completed.
QXXXX – Composing a Toxoid
A large camp of Draken hunters have
been kidnapping and killing Aurin
refugees, predator-style. After setting
up protections around Woodhaven,
Arwick will send the player on a
frontal assault against the Draken
threat in this area.
3.2
Group Quest
(Collect)
Giver/Receiver: Arwick
Comm: Rec
Subzone: Razen Encampment
(T-spell)
QXXXX – Rootbrute Rally
Vegging Out
Group Quest
(Collect, Script)
Draken on the Hunt
3.1
Quest/Task
Summary: After killing optional boss Hypno-bee,
get a quest to turn in his stinger to the Watcher
E2
main
Relic Calling
A mordesh in town is interested in the moodie’s connection to the afterlife
2.5
QXXXX – Captors and Captives
QXXXX – Stitched Together
None
3.4
Breadcrumb
Dynamic Flow
Giver/Receiver: Arwick
Comm:
Subzone: Watcher’s Camp
Owl Totems that were protecting the
trees
Summary: FOUND - While saving Aurin in the
burning tree micros, one girl refuses to leave
her special someone behind. She can’t just
leave Fenell behind, but it turns out he’s a
plushie doll during rescue. Found content, one
off-quest.
Giver/Receiver: Yalum Soulbark
Comm: Rec
Subzone: The Scorched Glen
Grave Robbery
Breadcrumb
Episode Climax
(Talk to)
Scan –
1.5
3.3
LEGEND
QXXXX – A Visit to the Doctor
Summary: A camp of Draken Hunters have been
raiding Woodhaven, kidnapping and killing
Aurin for sport. The Aurin usually rely on Owl
totems for protection, but they’ve been
damaged in the attacks. Take an aurin follower
around for her to soul-bind to the totems to
restore their power. Fend off holdouts during
each soul-bind and afterwards get a nice visual
payoff of a magical aurin forcefield coming up
to protect the town.
Standard Prereq
(Complete to progress)
1.8
3.4
Daily Quest
Giver/Receiver: Arwick
Comm:
Subzone: Woodhaven
(Collect)
Giver/Receiver: Fenosha Longbranch
Comm:
Subzone: The Scorched Glen
Quest/Task
(Activate Holdouts with Follower)
QXXXX – Finding Yalesh
Watcher Side
Content
Moodie Necropsy
LEGEND
A large camp of Draken hunters have been kidnapping and killing Aurin refugees, predator-style. After setting up protections around Woodhaven, Arwick will send the player
on a frontal assault against the Draken threat in this area. Side Content -- Pressing dangers call for swift action. Arwick sends the player for guidance from Woodhaven’s
Watcher, who hasn’t returned to the village’s post in some time. After some meditation, the Water offers guidance for Arwick (which he will hot-headedly disregard).
Additionally, the Watcher offers two optional side quests in this area where players can protect forest wildlife from a dangerous hypno-bee that the Draken hunters have
unleashed.
Daily Quest
1.7
Summary: While saving Aurin inside burning
trees, commune through nature with Mayala to
heal the trees. (Mayala will be represented
digitally but using a “nature” hologram filter,
currently an art request for this FX.) Mayala
shows the player how to enter the spirit/nature
realm to heal the trees.
Tract 3
A Mordesh alchemist is interested in
the moodies’ connection to the
afterlife and wants the player to
conduct a series of experiments
within the camp.
QXXXX – Restoring the Balance
(Kill)
(Kill breakable door, Script)
Summary: After hopping out of the Aurin
portal, Arwick gets the player up to speed on
the state of the battle and sends them out
against the Dominion Chua on the retreat to
finish the attack.
Moodies
QXXXX – A Fiery Escape
3.2
Episode 3: Moodie Research
Designer: Fatir Ahmad
LEGEND
The player joins Arwick in a continuation to Everstar Grove. The Aurin have the Dominion military on the retreat, but Chua soldiers are burning the forest to the ground as
they fall back. It’s up to the player to stop the deforestation and save any wildlife or Aurin in danger as they push the Dominion Chua back and regroup with Arwick in
Woodhaven.
Information Extraction
3.1
D
2.7
1.7
3.1
3.2
2.7
The player joins Arwick in a continuation to
Everstar Grove. The Aurin have the Dominion
military on the retreat, but Chua soldiers are
burning the forest to the ground as they fall back.
It’s up to the player to stop the deforestation and
save any wildlife or Aurin in danger.
Tract 1
3.2
2.1
Flame Off!
1.3
The Sacred Perimeter
2.5
Reclaiming Greenbough
Quests
3.3
3.3
2.9
2.0
1.0
C
Quests
2.8
1.3
1.7
1.5
3.4
3.0
B
A
3.5
B
3.1
QXXXX – Dance, Moodie, Dance
(Activate / CSI)
Giver/Receiver: Drum Object/Nighferrn
Comm:
Subzone: Karagloom Glen
Summary: Lead the moodies in a dance using
drums, etc. and metronome CSI.
3.5