Inner Space Caverns: Employee Manual
Transcription
Inner Space Caverns: Employee Manual
Inner Space Caverns: Employee Manual 4200 N Interstate Highway 35, Georgetown, TX 78626 (512) 931-2283 Table of Contents iii Table of Contents Table of Contents iii Introduction iv Section 1: Staff Attire 5 Proper Uniforms 3 Footwear 4 Jewelry and Tattoos 4 Section 2: Employee Schedules 5 Clocking in and out 7 Breaks and Lunches 8 Requesting Time Off 9 Section 3: Giving Tours 11 Time Limits 13 Cave Etiquette 14 Lights 15 Joiners 16 Section 4: CSI 17 Log In 19 Checking-Out 20 Merchandise without Codes 22 Section 5: Snack Bar 25 Opening Task 27 Daily Task 29 Section 6: Gift Shop 30 Opening Tasks 31 Daily Tasks 32 Section 7: KP’s 33 Closing Task 35 Index 36 Introduction iv Introduction Congratulations on getting hired at Inner Space Caverns (ISC)! We are so excited that you are now a part of our team. We hope that you learn a lot of new things about Texas and the history of Georgetown while working here. This manual will give an in depth over view of many aspects of your new job including: Staff Attire Employee Schedules Giving Tours CSI Snack Bar Gift Shop KP’s Here is a list of the managers and their phone numbers in case you need to get in contact with them: Name Tanya Vessels Tony Bemerman Position General Manager Assistant Manager Brandie Clark Dawn Stanco Wendy Bemerman Assistant Manager Assistant Manager Accounting Manager Gift Shop Manager Danielle Williams Reason to Contact Weekday Emergency Problems Regarding Schedule Weekend Emergency Weekend Emergency Problems Regarding Paycheck Gift Shop Related Questions Phone Number 281-678-2342 512-345-2456 512-920-2395 512-748-7384 512-038-3847 512-928-3490 There are many things that you will learn while at ISC and we hope you can apply some of the skills that you learn here to other aspects of your life or future jobs. We understand that this is a lot of information to take in as once, so please keep this employee manual for future reference. Also, never be afraid to ask questions, we are all here so that ISC will run smoothly. Best Regards, Inner Space Caverns Management Section 1: Staff Attire We think it is important for all staff members to look uniform while still giving them the freedom to maintain their personality. There are a few rules that we want everyone to follow in order for customers to make a clear distinction between employees and other customers. All staff members should keep in mind that daily tasks may require physical labor and should dress accordingly. Staff Attire 3 Section 1: Staff Attire Proper Uniforms Every staff member is given two Inner Space Caverns (Figure 1.1) shirts when they are hired. It is required that each staff member wear one of the ISC shirts that are given to them. Staff members are allowed to wear jeans, khakis, hiking pants, or shorts. There should be no holes or shredded material on your pants. If you choose to wear shorts, make sure they are fingertip length. Figure 1.1 Introduction Footwear It is required that every staff member wear closed toed shoes. It is recommended that tour guides wear sneakers or hiking shoes since the cave is wet and there are steep passage ways. By wearing shoes with good traction, the odds of you falling will decrease. Jewelry and Tattoos When deciding what jewelry to wear to work, you should remember that function is more important than looks. Oversized and expensive jewelry are distracting and may end up in the way. It is a good idea to wear small everyday jewelry. Tattoos larger than a quarter should be covered at all times 4 Section 2: Employee Schedules We understand that some days are busier than others, but there are some important things pertaining to time cards, breaks, and lunches that all employees must be aware of. Also the work schedule shows three weeks at a time, this is so that employees have a chance to check the days they are working and let the mangers know if anything is wrong or they are scheduled on days they originally asked off. Employee Schedules 7 Employees Schedules Clocking in and out You should clock in right when you get to work. (Figure 2.1) To do that, you click on your name, then click in. The dot by your name should turn from red (Figure 2.2) to green indicating that the system has registered that you have clocked in. At the end of the day when you are done working, make sure you clock out. It is okay to stay around and socialize until your friend gets out of the cave or just catch up with coworkers but make sure you clock out first. Figure 2.1 If you forget to clock in or out, let a manager know immediately. If you cannot find one, write your name and the time you think you arrived on sticky not. Stick this on the computer. It will serve as a reminder for both you and a manager if they see it as they walk by. Figure 2.2 Introduction 8 Breaks and Lunches Everyone gets two 15 minute breaks and a 30 minute break. You are more than welcome to take the entire time, but you must remain cautious if their presence is needed. Also, if you need to run to the bathroom or step outside for a quick second, that does not have to count as one of your breaks. Here are some steps you should follow 1. Make sure someone is at every register (Figure 2.3) No register should be left unattended 2. Tell the person working the register where you are going This is important just in case anything happens and they need to be able to find you. This also gives them an estimate of how long you will be gone. 3. Complete you break in a timely manner. Other people may be waiting to eat, or are counting on you getting back soon. It is not necessary to clock out when you take your breaks. Figure 2.3 Figure 2.1 Figure 2.1 Figure 2.1 Employee Schedules 9 Requesting Time Off The time-off request forms are located on top of the metal filing cabinet behind the clock in computer. (Figure 2.4 & 2.5) Figure 2.4 Make sure you fill the form out completely. Figure 2.5 Once you fill out the form, take it to the receptionist desk and put in in the “Time -off Request” box. (Figure 2.6) Figure 2.6 Section 3: Giving Tours As a new employee, you will be trained only on the standard adventure tour to start off with. After you become comfortable with that tour, you will learn the hidden passages tour. Communication while in the cave can keep everything running smoothly. A lot of things can happen while you are in the cave but it is your job to keep everyone safe. Giving Tours 13 Giving Tours Time Limits It is very important that you stay within your time limit. Customers are told how long their tours will last and plan accordingly. If you run longer or shorter than expect, then customers will have to change their plans that were already determined. When giving the standard adventure tour, it is a good idea to keep the tours between an hour and hour and fifteen minutes. (Figure 3.1) If you go any faster than this, you may catch up with the tour in front of you causing that tour to be rushed. Vice versa, if you go slower than this, you will cause the tours behind you to pile up. A Hidden Passages tour should last 50 minutes to an hour. This path way is not long, so to fill up time you should walk slowly and encouraging participants to take a closer look at things is an easy way to fill up time. Figure 3.1 Introduction 14 Cave Etiquette Remember when you are in the cave, what you does not only affect your tour, but it also affects the tour(s) in front and behind you. If you walk in a room and the tour in front of you hasn’t left yet, try to slow down. This can be done by talking more slowly, adding more information, pointing out details that you don’t normally mention. Things to point out: Mammoth tusk Types of bats Facts about Texas Formations shapes like real life objects (Figure 3.2 shows a natural pool shaped like a crescent moon) Also, if you notice a tour right behind you, try to speed up your tour. This is not done by speed walking through the cave, but by cutting out some of your information. The easiest way to do this is cutting out everything but the facts. You do not have to do this for the rest of your tour, but this should be done for at least the next two rooms. Figure 3.2 Giving Tours 15 Lights The light system in our cave (Figure 3.3) is a way of communicating without actually talking. Different amounts of flashes mean different things. If you are entering a new light zone and the lights are already on, you want to turn them off then turn them back on. You should not keep the lights off for more than two seconds. By doing this you are letting the tour guide in front of you know that you are entering their light zone so they do not turn the lights off on you and your tour. If a tour is passing you and they do not flash the lights BEFORE you get to the next light switch, you should flash the lights at them. This will let them know that it is now their job to turn off the lights when they leave. If you turn on the lights for a light zone and/or make it to the other end without seeing another tour, turn off the lights behind you. Figure 3.3 Introduction 16 Joiners Joiners are people who bought tickets after you left the building. Another tour guide will guide them into the cave to catch up with you and your tour. If the lights flash twice, this is the Ticket Booth telling you to expect joiners. This means to stop where you are and wait for them. This can take five to fifteen minutes, but it is your job to wait for them. While you are waiting you can interact with the participants (Figure 3.4) on your tour by asking them where they are from, talk about the weather, spit out some cool facts that you know. DO NOT continue your regular tour until your joiners have met up with you. Tour Guide Figure 3.4 Section 4: CSI CSI is the cash handling processing system that we use at every register. Every item in the gift shop and snack bar has a four-digit number that corresponds to the items price. It is very important that you double check all of your cash transactions while working with customers. This will reduce the amount of errors at the end of the day. CSI 19 CSI Log In Every ones logins are generally the same initial Username: First name, space, last Password: 5 digit number EX) Username: Kathy H Password: 33765 (Figure 4.1) If you ever forget your Username or password, ask a manager and he or she can look it up for you. Figure 4.1 If the computer is already logged into, go ahead and sell merchandise (Figure 4.2). Also you do not have to log out every time you leave a workstation. If the computer asks you to log in, go ahead and use your own login. Figure 4.2 Introduction 20 Checking-Out Most merchandise in the gift shop will have a price tag on it (Figure 4.3). After working at ISC for a while, you will memorize some codes just because they are frequently bought items. Figure 4.3 Items in the gift shop with price tags that contain the 4 digit code. (Figure 4.4) The price tag is usually located on the back or on the bottom of merchandise. Figure 4.4 In the “Item (SKU)” box, type in the 4 digit number, then press enter (Figure 4.5). The price and description of the item should pop up. It is important that you check the price in the computer as well as on the merchandise to make sure you have entered the code correctly. Figure 4.5 CSI 21 Once you press enter, the curser will move to the quantity box. In this case there is only one necklace so you should type in the number 1 and then press enter again. Your screen should look Figure 4.6 when you are done. Figure 4.6 To get the total after tax, you will need to press the “+” button. This will have their total come up (Figure 4.7) and from there they can determine which method of payment (cash, credit card, or check) to use. If they use a card, the rest of the transaction will be completed on the credit card machine and the receipt will print automatically when they are done. Figure 4.7 If the customer pays with cash, you will need to enter the amount they give you. In this example the customer pays ten dollars, you will need to type in “10.”.(Figure 4.8) It is important that you add the period after the ten otherwise the computer will think you only received 10 cents instead of ten dollars. Once you press enter, the computer printout a receipt as well as display the amount of change the customer will receive. Figure 4.8 Introduction 22 Merchandise without Codes When customers come to check out, they may bring items that do not have price tags on them. This is either because we do not put price tags on the item or the price tag has fallen off. If the price tag has just fallen off, you can ask the customer to go get another one or follow the procedures as if it was never labeled. Figure 4.9 There are cheat sheets posted in both the Gift shop and the Snack bar (Figure 4.9). The items on the cheat sheets are commonly bought items. The items are in alphabetical order by name. So if you are trying to sell a “Daisy Bracelet,” you should go down to the “D’s” and there will be the four-digit code for the bracelet which is 1589. If you do not know the name of the item or it isn’t on the cheat sheet, you can type a description into the description box. In the Figure 4.10, we have an arrowhead necklace. Figure 4.10 CSI 23 You should type arrow head necklace into the “Description” box then press enter. Many options are going to come up. You should look at the quantity to help narrow your search. If it does not have a quantity or the number is a negative, this means we no longer carry that item. In this case the “Fancy Arrowhead Necklace” is the only one that has a quantity, so it is safe to assume this is the right one (Figure 4.11). Figure 4.11 Once you have decided which one it is, click on it and press enter (Figure 4.12). Then proceed like normal. Figure 4.12 Section 5: Snack Bar It is required by the Consumer Health Department that everyone who works in the snack bar have an up to date Food Handlers Card. All employees are subject to work in the snack bar so we require everyone get their certification through on of the assistant managers. This allows everyone to gain the basic knowledge about food is stored and heated. Snack Bar 27 Snack Bar Opening Task There are 5 tasks that need to be completed within the first thirty minutes of being at work. The order in which you choose to do them does not matter as long as each one gets done. 1. Making coffee Most people who work at ISC will clock in, grab a cup of coffee, and then start their day. It may be beneficial to do this step first (Figure 5.1). If you are unsure of how to make coffee in our machines, the instructions are posted underneath the machine. You can find filters and coffee grounds right underneath the coffee machine. Figure 5.1 2. Making Popcorn Figure 5.2 The ingredients and instructions on how to make popcorn are found in the cabinet underneath the popcorn maker (Figure 5.2). While making popcorn, keep in mind that it will take 5-7 minutes for the popcorn to pop fully. After about seven minutes the popcorn left in the kettle will begin to burn. Make sure you are listening for when the kernel pops are getting more than two seconds apart. At this time it is safe to turn off the kettle and dump the rest of the popcorn into the bottom. 4. Restocking Bottled drinks, candy, chips (Figure 5.3), and nuts need to be restocked at the beginning of each day. The bottled drinks can be found on the top two shelves in the refrigerator. The candy, chips and nuts are found in the gray metal cabinet. If you notice we are running low on a specific item notify an assistant manager. Figure 5.3 Introduction 28 3. Filling up the ice machine Figure 5.4 The ice chest (Figure 5.4) that we get the ice for drinks out of is not an ice maker so we must fill it up every day. The ice machine is located in the back across from the sweet leaf tea and right next to the freezer. On top of the ice machine is an ice scoop and a five gallon bucket. Fill up the bucket using the ice scoop and pour the ice into the ice chest. Do this about four times or until the ice chest is full. Keep in mind that the bucket will be heavy, and you have to lift it about 3 feet off of the ground in order reach the top of the ice chest. 5. Checking food that is in the refrigerator. Pickles and Jalapenos are always kept in the refrigerator (Figure 5.5). These also need to be restocked but are often overlooked because they are always kept in the refrigerator and not out on the counter like everything else. Figure 5.5 Pickles jars are kept in the gray metal cabinet across from the freezer. To make the selling of pickles easier, we put the pickles in individual sandwich bags so that the person working the snack bar can just run to the back and grab a bag rather than get one out from the jar. To restock pickles, find the sandwich bags that are located on the brown bookcase across from the hand washing sink. Place one pickle in each bag and make sure the entire seal is zipped properly. Put in the container labeled “Pickles” in the refrigerator. Snack Bar 29 Daily Task While working in the snack bar area, it is your job to sell things and answer any questions customers may have. If there are multiple people working (Figure 5.6) in the snack bar area, the managers may ask you to go to the gift shop or assign you another task to do. Things to do when you don’t know what to do: Sweep Whip the tables and counters Restock Wash dishes that are left in the sink Dry and put up dishes that have been cleaned Put new batteries in the flash lights If you have done everything on the list above ask an assistant manager what they think you should do. Whatever task they give you should be done in a timely manner. Figure 5.6 Introduction 30 Section 6: Gift Shop Other than ticket sales, the gift shop collects the most money. It is very important that the gift shop is restocked on a daily basis as well as clean. It may be difficult to remember the code for some of the merchandise, but through repetition it becomes easier. Gift Shop Opening Tasks When opening the gift shop your only opening task that must be completed within the first twenty minutes of your being at work is restocking. 1. Restock The first thing you want to do is look around the gift shop and decide what needs to get restocked. Everything that is in inventory (not on the floor) is kept in the warehouse behind the main building. When you walk in the warehouse, rocks are kept on the right and everything else is on the left side. From here you just have to search for what you need. If you cannot find it, ask the gift shop manager if we still have it in stock. Figure 6.1 When deciding how much merchandise to put on the shelf, remember you never want it to look like we are running out. Every display and shelf should look as if nothing is missing (Figure 6.1). If there are multiple workers in the gift shop, the managers may pull some of you to do different tasks like unlocking the doors, vacuuming, and counting money. These tasks need to get done in a timely manner just like the other opening task. Introduction 32 Daily Tasks While working in the gift shop, it is your job to sell people merchandise (Figure 6.2) as well as direct them in the general direction of what they are looking for. If there are multiple people working in the gift shop, there should be no more than two people at each register. Figure 6.2 What to do when you don’t know what to do: Walk around the gift shop and find things that are out of place and put them where they go Straighten up the merchandise Clean displays Reorganize the jewelry displays Reorganize the street signs and key chains Restock merchandise Organize the warehouse Section 7: KP’s KP’s is a military term that means Kitchen Duty. We adopted the term to refer to all cleaning duties that are done at the end of the day. Everyone must complete their assigned KP before people can start going home. It is import that everything is done properly and in a timely manner. KP’s Closing Task At the end of every day the person working Ticket Booth will make a KP list an hour before closing every day. They will post it on the bulletin board by the snack bar (Figure 7.1). Every spot will have at least one person. If we are short staffed, some people will get two. The only KP that will always have two people is the restrooms. Once male and one female will be assigned to the respective restrooms. If you do not have a KP, you should help other people with theirs. The bathrooms and kitchen take the longest so you should try to help out there first. Figure 7.1 Introduction 36 Index C Cave · 4, 7, 11, 14, 15, 16 Clean · 32 Code · 20, 22, 29 Customers · 7, 13, 17, 22, 27 G Gift Shop · v, 29, 31 K KP · v, 33 L Light · 15 M Manager · 7, 19, 26, 27, 31 Merchandise · 19, 20, 29, 31, 32 R Restocking · 25 S Snack bar · 17, 23, 26, 27, 34 T Ticket · 29 Ticket Booth · 16, 33 Tour · 4, 11, 13, 14, 15, 16