LO Magazine Issue 9
Transcription
LO Magazine Issue 9
LO Magazine anime & manga for South Africa Vol. 9 Feb. 2005 Free Issue VINCENT SAMMY Exploring the mind of a local female male comic artist. PARANOIA AGENT Loosing your sanity, episode by episode. MY NEIGHBOR TOTORO The best children’s movie ever gets the cine-manga makeover ENTER our FAN SURVEY & WIN! PATRICK DRAZEN Exploring the social mind behind Japan’s anime & manga culture KEI YOSHIMIZU From Ridge Racer 4 to Peanuts. The perfect tool. Express yourself! Adobe Indesign cs Image © 2004 Adobe Inc. W elcome to LO Magazine’s ninth issue. Do you like scary movies? Not the gory movies, but the ones that scrapes away at the core of your sanity? If you do, then you are going to love Paranoia Agent and Boogiepop Phantom in this month’s issue. Please take the effort in completing our FAN SURVEY and send it back to us via email or snail mail (see P.12). The information will be invaluable for our future plans in creating an awesome anime and manga experience. We hope you will enjoy this month’s issue and keep sending us your comments! Enjoy. Ed. 3 © LO Magazine 2004 LO Editorial Editor - AJ Kock ed@lomagazine.co.za Proof-reader: Thys Visser Website: www.lomagazine.co.za For contact spesifics please look at page 43. CONTENT 06 ANIME FEATURE Paranoia Agent will mess with your mind. 08 INDUSTRY NEWS Find out who is doing what, where and when. 10 MANGA FEATURE My Neighbor Totoro, the ultimate family movie. 12 THE FAN SURVEY We are doing a survey to learn more about you, our reader. One lucky reader will win our special prize. 14 EDITOR’S PAGE Patrick Drazen’s Anime Explosion. 17 KIDS / TEENS Martian Successor Nadesico 18 DIGITAL CREATIONS Kei Yoshimizu, creator of Ridge Racer’s Reiko Nagase. 22 LETTERS Raw unedited emails for you LO Magazine is a product of © 2005 Manga SA Anime Cover: Image © Kei Yoshimizu Kids/Teens: Writer: Sydney Butler Page 3 Image: Paranoia Agent © Geneon Entertainment (USA) LO recognises all copyrights in this issue. Where possible, we have acknowledged the copyright holders. Contact us if we have failed to credit your copyright. Unless indicated otherwise, all content are © LO Magazine. © LO Magazine 2004 4 Note: To make life easier we indicate anime with blue and manga with green. Words in Bold, Italic means that it includes a term de nition. 06 24 THE LOCAL SCENE Local female comic artist Vincent Sammy opens her mind. 30 LIVE-ACTION Boogypop Phantom creeps in. 32 MANGA INCLUDE Dark Horse presents 3X3 Eyes - Curse of the Gesu. 38 NEO-MANGA Idea+Design Works. 40 LO RECOMMENDS This month’s anime and manga recommendations, if you don’t know what to watch. 42 SOCIAL PHILOSOPHY The Blatant Truth, a fan’s point of view. 43 SUBMISSIONS Do you want to submit your artwork or articles to us? Software used in the making of LO Magazine: Artwork: Adobe Photoshop Layout & Design: Adobe Indesign PDF Creation: Adobe PDF Writer 5 10 18 38 © LO Magazine 2004 ANIME FEATURE When you hear the name of director Satoshi Kon (Perfect Blue, Tokyo Godfathers, Millennium Actress), you need to sit up straight, listen carefully and pull your security blanket closer. Being a director who dislikes commercialism, his movies defies traditional ideas around animation and it all began with Perfect Blue, a thriller compared to the likes of Alfred Hitchcock. Paranoia Agent is the rst TV series for Satoshi Kon and it becomes painfully obvious, as your sanity slowly slip away alongside Tsukiko Sagi, a young woman who creates loveable toys for a living. Work pressure pushes Tsukiko into a world of delusions. When she becomes the first victim of batboy (“Shounen Bat”), you are not sure if it really happened or if it was all a delusion created by her over-stressed psyche. You try and convince yourself that everything was just a delusion, until other people also become victims of the young boy with the golden bat. Two detectives are put on the job to capture the elusive batboy, whose exploits are spreading through social gossip circles like wildfire. Everyone has an opinion about the batboy and this makes the work for the two detectives even more challenging. Kon’s movies have a very destinctive art style (characters with exhaggerated head features, excluding the traditional large eyes), but what really pulls you to his movies, is his amazing storytelling skills. If you are a serious animation collector (not just anime), you should have this series in your collection. USA Distributer: www.geneon-ent.com Images © Geneon Entertainment (USA) Inc. Paranoia Agent © Satoshi Kon • Madhouse / Paranoia Agent Committee 6 .LO SATOSHI KON’S PARANOIA AGENT Recommend: If you like this type of anime, then you should try Manga Entertainment’s Perfect Blue. 7 INDUSTRY NEWS THE DARKNESS LIVE ACTION Platinum Studios and Top Cow Prods. Inc. announced a deal in which Dimension Films has acquired the exclusive rights to develop Top Cow’s The Darkness as a live-action feature film. The Darkness, created by Marc Silvestri, Garth Ennis and David Wohl, is one of today’s hottest comic book properties, with print sales topping $25 million. Its huge popularity has even prompted inter-company crossovers, the latest with Superman in a two-issue series shipping this month. Source: w3.awn.com Image © Top Cow SUBMARINER LIVE ACTION Universal Pictures has hired Chris Columbus to direct and produce the feature adaptation of Marvel Comics’ Sub-Mariner. The film will be based on Marvel’s first superhero, Prince Namor, a rebellious half-amphibian/half-man from Atlantis, who both helps and fights humankind, especially when they pollute the ocean. Universal Pictures Vice Chair of worldwide production Mary Parent and VP of Production Damien Saccani will shepherd the flick for the studio. Source: w3.awn.com Image © Marvel Comics. BATTLE OF THE PLANETS “G-Force,” a live-action/CGI family feature film that has landed at Walt Disney Pictures with Bruckheimer attached to produce. “G-Force” marks the directorial debut of visual effects supervisor Hoyt Yeatman, who has worked on a number of Bruckheimer’s films. The idea is to produce both computer-generated and animated film projects, integrating animated characters into live-action settings. We currently see this as only a rumour (Ed.) Source: w3.aintitcoolnews.com Image © TopCow Productions. 32ND ANNUAL ANNIE AWARDS Anime News Network reports that the list of nominees for the 32nd Annual Annie Awards include Ghost In The Shell 2: Innocence for “Best Animated Feature,” Mamoru Oshii for “Directing in an Animated Feature Production,” Hisashi Ezura, for “Animated Effects” and Kenji Kawai for “Music in an Animated Feature Production,” and Yoko Kanno for Music in an Animated Feature Production.” For a list of nominees, go to: w3.annieawards.com Image © Production IG. Source: w3.aintitcoolnews.com MORE AWARDS OVER THE WORLD FOR ANIME According to Variety Hayao Miyazaki’s works have been awarded a special jury prize at the Sitges International Film Festival of Catalonia fantasy Film festival. Miyazaki’s Howl’s Moving Castle won the Audience Award for Best Film and Katsuihiro Otomo’s Steamboy won the Gertie Award for the Best Animation Film. Animaxis reports that Ghost in the Shell: Innocence has been awarded the Science Fiction & Fantasy Writers of Japan’s prize for “Best SF Creation” Image © Studio Ghibli Source: w3.aintitcoolnews.com DAZ PRODS. UNVEILS 3D ANIME/MANGA PRODUCT DAZ Prods. has launched the most versatile 3D anime/manga product available -- AIKO 3.0. Essentially, Aiko is a 3D kit that almost anyone can style art and animation with the 3D program, DAZ|Studio, as well as other 3D party products like Bryce, Poser and Shade. The public can experience this 3D anime/manga product for free by downloading the AIKO 3 base package at anim.manga.daz3d.com. Source: w3.awn.com Image © Daz Productions. © LO Magazine 2004 8 MANGA FEATURE © LO Magazine 2004 10 “It was among the relatively few Japanese films on director Akira Kurosawa’s list of his hundred best movies of all time...” ~ Helen McCarthy Do you remember the last time you heart was genuinely filled with warmth and goodness after watching a movie? Probably not. And that is because you haven’t been exposed to Academy Award™ winner Hayao Miyazaki’s charming animation entitled, My Neighbor Totoro. Luckily for you, VIZ, LLC, one of the leading publishers and distributors of manga and anime for North American audiences, has announced the release of the Ani-Manga™ (a manga that takes its images directly from the animated version of the story) for My Neighbor Totoro. It will be released in a four-volume full color series. My Neighbor Totoro, is a story about childhood innocence, friendship and the belief that magic is all around us. Volume 1 of Totoro opens with eleven-year-old Satsuki and her sassy little sister Mei, who are both excited about moving into an old country house with their dad. On arrival, the two sisters immediately begin their exploration of the house and it’s surrounding area. “Totoro is still perhaps the most perfect children’s movie ever made, period.” ~ Patrick Drazen On the first day of their exploration, Satsuki and Mei meet Granny, a sweet old woman, and her timid grandson Kanta. They also experience rst hand the magic of the Soot Sprites, mysterious creatures that live in the walls of their house, and discover a huge camphor tree, which according to their father, just might be enchanted. The scene is set for the sisters to meet Totoro, a gentile tree guardian, and an amazing cast of fabulous characters that inhabit the woods as a wonderful adventure begins. Hayao Miyazaki is regarded as the most beloved animator in Japanese history and his well developed and imaginative stories feature compelling characters and original plots that have found mass appeal with both children and adults. He won the first Academy Award™ for an anime film in 2002 for Spirited Away, for which VIZ also publishes the Ani-Manga: Miyazaki’s Spirited Away, The Art of Miyazaki’s Spirited Away and Miyazaki’s Spirited Away Picture Book. VIZ also publishes Miyazaki’s Nausicaa of the Valley of the Wind and the Ani-Manga for Castle in the Sky. Disney will offer the DVD of Nausicaa of the Valley of the Wind and Porco Rosso in February 2005. “My Neighbor Totoro is both my favorite Miyazaki work and my favorite film.” ~ Helen McCarthy The My Neighbor Totoro DVD (single disk, not Japanese audio track and it is a VHS-to-DVD copy) is available from Fox Home Video, with another release by Walt Disney Home Entertainment hopefully later this year (with Japanese audio track and with video & audio remastered/digitalised). My Neigbour Totoro ©1988 Nibariki - Tokuma Shoten. My Neighbor Totoro logo ©2004 Buena Vista Entertainment, Inc. Quotes taken from our interview with Patrick Drazen (P.14) and Helen McCarthy’s book: Hayao Miyazaki - Master of Japanese Animation (published by Stone Bridge Press, Berkeley, California, 2002). 11 © LO Magazine 2004 FAN SURVEY ENTER OUR SURVEY & WIN We will be running this survey for two months in order to learn more about you, our reader. The goal is to see how we can provide a better experience for you and if you are really out there. Please take the time to complete and return this survey, as it will determine the future of this magazine. One lucky fan will also receive an awesome prize, which we will announce next month. If you received LO Magazine through the purchase of the NAG Magazine, you will find the Survey included on the Cover CD as a seperate WORD document file. If you downloaded LO Magazine from our website or received it through other means, you can download the survey from our website or complete it online (if available at the time). Send completed Survey to one of the following: 1. Email: survey@lomagazine.co.za 2. Post: LO Magazine (Survey Questionaire), PO Box 7494, Stellenbosch, 7599 The Survey is open to all readers from across the world, but only South Africans readers will qualify for the prize. All information will be kept anonymous, except for your email address which will be entered into the competition (seperated from your answers). WWW.LOMAGAZINE.CO.ZA EDITOR’S PAGE PATRICK DRAZEN Patrick Drazen (PD) has lectured on Japanese popular culture at the University of Chicago and Southern Illinois University Carbondale, where he earned a Masters of Arts degree. In Anime Explosion, Patrick Drazen looks at Japanese animation from the inside, from its roots in ancient Japanese culture to its major themes and motifs—war, anti-war, religion, ghosts, and reincarnation • giant robots and mecha • cute gay/girl/ fanboy love • samurai, folk heroes, athletes, and mothers • diligence, duty, and love of nature. LO: What pulled you towards anime and manga? PD: The deliberately kinetic style of manga, compared to American comics, was a revelation when I first saw it in the 1980s. Stripped of fourcolor printing, and just working with black ink on a white page, manga artists achieved amazing things in terms of drama, action, and comic distortion. Anime and manga also have in abundance something that American comic books and animation seems more and more to lack: direct emotional impact with the audience. Every battle is critical, whether between two armies in space (any of the “Gundam” anime) or between two dolls (in “Angelic Layer” by CLAMP). He also probes the influence of manga and the works of leading directors like Hayao Miyazaki and Masamune Shirow, providing detailed commentaries on some of fandom’s favorite films, including Escaflowne, Sailor Moon, Ghost in the Shell and Evangelion. © LO Magazine 2004 Relationships also come in all flavors, and not 14 merely those allowed by America’s Comics Code (instituted in the 1950s after public outcry about horror comics like “Tales from the Crypt”): romance builds slowly, freezes, backtracks, returns, and goes through all the permutations of real life. own sort of revelation of how far the form can be stretched beyond the norm. And he didn’t stop there: the artistic and narrative games he played with “His and Her Circumstances” stretched the high-school romance genre while still being true to it. American comics and cartoons have their own conventions; manga scan more like novels and anime are closer to cinema. Takahashi: She has been so consistently good, so popular for so many decades, that manga and anime without her is impossible to imagine. Her manga successes and their anime incarnations are international hits: Urusei Yatsura, Ranma 1/2, InuYasha. And then there’s the romantic comedy “Mezon Ikkoku”, my personal favorite manga of all time. The art is impeccable, attractive and humorous, while the story scans like a great 19th century novel. LO: Why do you think “drawings” (manga, anime) are so big in Japanese culture, compare to other nations? PD: It helps that Japan has a calligraphic alphabet, using Chinese characters which are, to an extent, pictograms. Miyazaki: What can anyone say at this point? “Nausicaa” took animation far beyond where the rest of the world expected it to be: large, exciting, awesome in a religious sense. “Totoro” is still perhaps the most perfect children’s movie ever made, period. “Kiki” is a lesson about being an outsider in a strange culture, and about a girl entering adolescence, and both teaching that you’ll get the help you need if you remain kind and open to the situation. I should stop writing: books have been written about Miyazaki’s work, even though the movies speak so brillliantly for themselves. If you’re taught all your life to “write” with a brush, I think you can’t help but develop an eye for graphic appreciation. Then, too, there is a potential for drawn “puns” that amuse the eye, just as the Japanese language has a great potential for verbal puns. I certainly can’t speak for all other cultures and languages, but I don’t think you can underestimate this playful aspect of the Japanese culture, which is still evident in their taste for cute things like Hello Kitty; English-speaking America, on the other hand, was settled by British and European religious fanatics who weren’t known for their sense of humor. Kon: Of all the new directors in anime, Satoshi Kon has gone farthest to prove himself, with three films released in fairly short order. All three films are different as can be, except that they’re all perfectly executed: “Perfect Blue” is a disturbing thriller equal to anything Brian DePalma ever directed, and “Tokyo Godfathers” turns John Ford’s “Three Godfathers” into a delightful picaresque that finds respect and compassion even in the demimonde of Tokyo’s homeless and hopeless. But I’ve seldom been so excited and so moved by any movie, live or animated, as by “Millennium Actress”. Kon dizzies us with his constantly shifting points of view, taking us into and out of Chiyoko’s movie roles until it no longer matters whether what we’re watching is life or a script. Seldom have the characters in a movie about the movies been so real. LO: If you would to pick out 5 great anime/ manga creators of all time, who would you choose and why? PD: Osamu Tezuka, Hideaki Anno, Rumiko Takahashi, Hayao Miyazaki, Satoshi Kon. First of all, they all are such excellent practitioners of their craft that, even in an area as ephemeral as pop culture, their work will be discussed, analyzed, and (most important) enjoyed for decades by fans around the world. Tezuka: the God of Comics, the Father of them all. His 1947 manga “New Treasure Island” turned comics into storyboards, drawing on cinematic techniques, and running hundreds of pages; it was a revelation to a generation of artists. When he started animating his own work (Astro Boy, Leo the Lion, the cross-dressing Princess Sapphire), it carried the message even farther. He erased the “for children only” label from both comics and animation, and opened the doors of creativity for the others on this list, and many more besides. LO: Hayao Miyazaki seems to be working harder and harder as he gets older. What do you think drives him to create these amazing animation stories? PD: I think that, after working for Toei and other studios for a couple of decades, when he founded Studio Ghibli he was able to create original projects and oversee each detail. He and Isao Takahata didn’t have that luxury earlier in their careers. Anno: He did what was supposed to be impossible, by taking the entire language of anime, destroying and rebuilding it. The 26 episodes of “Neon Genesis Evangelion” are their 15 © LO Magazine 2004 LO: What do you think about the fact that so many anime (Astro Boy, Witch Hunter Robin, Akira, Battle Angel Alita, Kite) are becoming live action movies in the USA? PD: This is a trend in Japan as well, what with a live version of Go Nagai’s scandalous “Cutie Honey” set for release, as well as the popularity of live stage shows based on “Sailor Moon”. I think in America it goes back a few decades to the overwhelming success of the first modern “Batman” movie. Hollywood started looking for “hot properties”, without wondering if the result would be a colossal waste of time and resources. Miyazaki has also announced his intention to retire on occasion, but it doesn’t seem to be his destiny to quit the business just yet. One time he stepped back into creating anime because of the sudden death of animator Yoshifumi Kondo, whose sole effort as director (Mimi-o Sumaseba) is still one of my favorite anime of all time. Perhaps losing this “heir apparent” reminded Miyazaki that he still had stories to tell. And, since he’s older than many of the animators who work for him, he remembers things out of his past that they never knew, so perhaps he feels that some stories might not get told at all unless he tells them. LO: In your book “Anime Explosion!” you discussed numerous social themes. Do you think that anime and manga are the modern carriers of the social messages, fables used to carry? Some people might say that it is obviously so, but if you look at how tales have been watered down in the West, the answer might not be so obvious anymore. PD: The stories may no longer mean what they apparently used to mean in Japan, but stories and legends, like music, evolve over time to meet the needs of the moment. Folk stories changed as they moved from one locality to another, as folklorists have documented, changing to suit the needs of the audience. I believe in the critical theories that say that movies are like the legends of old, in that they offer conventional models of how to solve problems and fit into society. LO: The Japanese hero is rarely a superhero, but rather an ordinary hero (if you can call it that). Why do you think the Japanese prefers the ordinary, compared to the Western comics with their mutants and superheroes? PD: We’ll never be as rich as Batman’s Bruce Wayne, nor as freakishly gifted as the X-Men. Japanese pop culture ties into a belief vital to its educational system: that, given an equal start, just about anyone can be taught just about anything. So the “super-hero” is redefined (with some exceptions, of course) as an average person, who may have a gift, but who needs to take the gift, cultivate it, and put it in the service of friends and colleagues. Pitcher Ryo Kawasaki is good enough to pitch against the boys, but she needs a team behind her to prove it in “Princess Nine”, and Misaki, a newly-arrived-in-a-futuristic-Tokyo 12 year old, must cooperate with her battling “Angel” doll if she expects to succeeed at the game “Angelic Layer”, in the manga of the same name by CLAMP. If an approach is too avant-garde, audiences know it immediately. Anime and manga can certainly be enjoyed on a surface level by nonJapanese, yet I believe that they also have this didactic function that someone immersed in the Japanese culture, would be able to appreciate and understand. The social component of Japanese life makes all the difference, I think. In America the dominant myth is of the loner who will prove to everyone that he was right all along--which explains a lot about Dubbya in Iraq, actually. LO: Do you still frequently watch anime? PD: As often as I can. Right now I’m especially following “Full Metal Alchemist” because of its very emotional story-line and its treatment of magic as technology (in a very different way from the Harry Potter saga), “Ghost in the Shell: StandAlone Complex” because it is such a well-produced and intelligent continuation of the “Ghost in the Shell” movies, and “Gundam SEED” because of its premise that humankind can create a genetically modified and superior group (the Coordinators) and still treat them as undesirables. LO: What do you think of using a term like Neo-manga (neo-anime) to distinguish between Japanimation and alternative culturally influenced anime and manga and do you think that a distinction should be made? PD: As it stands now, America distinguishes between “comics” and “graphic novels”, but creating separate names runs the risk of missing the intrinsic worth of a work by comparing it to some similar artificial category. I don’t know if Chinese animation or Korean comics will equal or surpass the “real deal” from Japan; I know that, so far, American artists haven’t been able to truly duplicate manga and anime, and maybe we should stop trying. © LO Magazine 2004 This not only takes the “NewType” debate from the older “Gundam” series to the next level, but also forces us to consider issues of segregation and exclusion in our own time. Like the best anime, these are especially ambitious, and are a delight to watch when they achieve their ambitions. .LO 16 KIDS/TEENS Nadesico is a space opera much in the vein of a western series such as Star Trek, but at the same time it is also a comedy. In fact, apart from the main storyline there are many jibes at anime and various other films and genres with particular pokes at otaku culture (an often derogatory term in Japanese that can be translated as “geek” or “fanboy”). The story revolves around Akito Tenkawa and Yurika Misamaru the cook and captain, respectively, of the Nergal Heavy Industries spaceship Nadesico. A ship created to protect the earth against the “Jovian Lizards” who had overthrown Mars a short while before: A raid which Akito had been present at, but just before the climax of the confiict he disappeared and found himself on earth. On earth he once again meets Yurika, a childhood friend and neighbour who mysteriously moved away just before an accident that killed both of Akito’s parents. Thus he becomes the cook on the ship in order to find answers to his questions. Apart from Yurika and Akito there are a whole barrel of other crew members, who are “experts in their respective fields, despite minor personality problems” according to Mr. Prospector who did the recruitment. Obviously these are more than “Minor” problems and make for an entertaining and above all, an unpredictable series as unstable as its characters. MARTIAN SUCCESSOR NADESICO Who are the lizards? Are Nergal and the government of Earth really as benevolent as they appear? Nadesico has proven to be one of the most popular Anime series to be released in the West. It was voted Best Animated Series at the 1998 Animage Grand Prix. It has also been referred to as “the antidote to Evangelion” which many fans felt took itself too seriously. Nadesico eschews the animation style of newer series such as the Gonzo Digimation crop of shows (e.g. Scrapped Princess and Hellsing), sticking with a more hand drawn appearance despite its extensive use of digital animation which remains largely transparent to the viewer. WRITTEN BY JERICHO Nadesico is based on a serial published in Kadokawa Shoten’s Shonen Ace Monthly. Character designs by Keiji Goto and directed by Tasuo Sato. The series is ended by a movie entitled “Nadesico: The Prince of Darkness” released after the TV series. Recommend: If you like this type of anime, then you should try The Irresponsible Captain Taylor or Mugen Ryvius Z. .LO 17 © LO Magazine 2004 DIGITAL CREATIONS © LO Magazine 2004 18 VIRTUAL IDOL CREATOR KEI YOSHIMIZU Through the history of Playstation 1 & 2, there has been a few virtual idols which stood the test of time. One of them was Reiko Nagase, the cover babe of Ridge Racer. We spoke to her creator Kei Yoshimizu (KY) . LO: At what age did you decide to become a 3D artist? KY: I was twenty-two when I decided to become a 3D artist. LO: Would you say that it is easier to create a female CG character compare to a male CG character? KY: I think it is easier to model a young woman, because it has less detail than a male character. LO: You did the designs for the famous Reiko Nagase in Ridge Racer Type 4. How did this come about? KY: When I joined NAMCO, I was modeling the female character for research in 1995. The director of the game “Rage Racer” decided to make the character appear in the game. I named her Reiko Nagase. In “R4-Ridge Racer Type 4”, which is the sequel of “Rage Racer”, she was appointed as a main character in 1998. LO: Did you expect Reiko Nagase to become so famous across the world? KY: No. I only expressed her as a character in the game. However, by becoming the mascot of the game, she became famous. LO: Tell us a bit more about your work “Peanuts”. KY: “Peanuts” is a full-length original animation I made on my own. Although I made numerous animations for the game, I wanted to make a completely original animation. So I designed the 19 © LO Magazine 2004 KY: I just finished development of the game “Ridge Racers” on PSP (PlayStation Portable) for NAMCO. That is the latest work about Reiko Nagase. LO: If you had the freedom and money to create anything you like, what would you create? KY: Original animation. A movie or a continuation program. LO: Do you have any tips for new artists here in South Africa? KY: 3DCG is a medium for the expression of various styles. You should always offer the style in character with you. All images © Kei Yoshimizu We have edited some of Kei Yoshimizu’s answers (with permission), because English is not his first language. .LO ...continue character in a comic tone rather than the real thing, and made a slapstick animation. This was very pleasant work. LO: Are there any artists whom you admire and whose work you find inspiring? KY: I looked at Katsuhiro Otomo’s “AKIRA” and was inspired into creating animation. I think that photographer Christopher Doyle and Mika Ninagawa also had an influence on my present style. LO: Why do you think that “virtual idols” are so much more accepted in Japan, compared to the West? KY: The “idol” culture has been in Japan from the 70s. There is also the culture of comics and animation, which adults still appreciate, and a huge gaming culture. I think that the virtual idol includes elements of these three cultural products, which makes it easier to accept in Japan. LO: What projects are you currently working on? © LO Magazine 2004 20 21 © LO Magazine 2004 LETTERS RAW UNEDITED EMAILS FOR YOU Hey great mag. Can you maybe tell me or give me a idea of when you will publish your great mag. And how much it will cost. Thanks Fudgie [When someone volunteers to sponsor the printing or if I win the lotto. Ed.] I’m a pretty avid anime fan and look forward to getting your magazine each month. Unfortunately I’m having a hard time finding a good website with reviews and information (number of episodes, dates, etc) on different anime series. It would really be useful for planning what to get next. Do you (or anyone out there) know of any? It would really help if you could tell me about any. Zac [w3.animeondvd.com. Ed.] Yo-ho! great work on the mag!! I like the social ethics part. It would be cool if you could do a piece on the whole promise theme in a lot of anime, cos the last 5 series iv’e watched revolved a lot around peoples promises (especially Maburaho). Anyway, keep up the good work!! *the crimson chin* [Okay. I’ll think about it. Promise! Ed.] © LO Magazine 2004 Greetings Lo..... I’m reading Issue 6 at the moment...good work as always! On to my request, well, its isn’t speci cally about the magazine but rather about your website. I think it would be an absolutly fantastic idea to have a forum on your website where readers of LO can go and discuss anything on their minds relating to anime/manga. You could have different topics and even a place where artists can submit their own artwork. Just an idea ;) Ugan [Seeing that by the time you read this, I probably would have come up with a solution, I will just say: “I’m working on it.” Ed.] I’ve bought NAG for years and ever since the LO Mag appeared on there, I needed it on paper. It would make a better collection and I wouldn’t have to turn on my pc for any little anime name I want to know. If or when you do put it on paper, you should put a cover CD. If everyone likes anime the way I do then it should be succesful. Think about it : the fans will be pleased and your bank account will expand(if you don’t mind me saying). Dont forget to put lots of anime videos on the CD. You could put wallpapers, ads, music. 22 There are alot of J-POP songs out there (unrecognised by some of us) that are quite tasteful. Many may disagree but that’s just my thought. Krisan [Have you ever heard of the term “baby steps?” In order of requests, I would need the following: Money, money, permission, permission, free, permission and probably unrecognised by MOST of us. Ed.] ARTWORK Thanks to Christo (below) and Roland (right) for their artwork. 23 © LO Magazine 2004 THE LOCAL SCENE © LO Magazine 2004 24 VINCENT SAMMY A LOCAL PERSPECTIVE LO: Where does your love for comics come from? VS: I started collecting comics from about the age of 12, as it was one of the most fun ways of escaping the mundane realities of my world. The first comics I started to read and collect were mostly the British publications such as BATTLE ACTION FORCE and EAGLE, and later I moved on to collecting 2000AD. that this is a medium I could get into. LO: What is your current occupation? VS: I am currently employed as a graphic designer and do work mostly in the field of web based media. From time to time I also do freelance illustration as well as web design. LO: Can you tell us a bit about your comic “The Carnivore Codex”? VS: “The Carnivore Codex” is the name given to a graphic novel I am currently working on. It is part of the DOGTOOTH VIOLET series and I plan to provide a complex story of the main character’s origins as well as to tell a tale that is steeped in South African mythology and culture. I had a small collection of American titles as well, but at the time they were of less interest to me as I pretty much preferred the anthology style of British publications, as well as its format. Later on in life I pretty much opened up to all forms of comics literature, but it wasn’t until I first laid eyes upon Grant Morrison’s ARKHYM ASYLUM (lavishly illustrated by Dave Mckean), that I felt It’s kind of a fantasy/horror story, but I am trying 25 © LO Magazine 2004 to keep its substance as unique as possible, as well as to make use of different visual and text combinations to create something that I am really excited about. It will also incorporate my love of cryptanalysis and word play to add a further layer to the story. gets answered. Terms like cartoon and comic are in actual fact rather antiquated terms. A cartoon was originally used to describe the quick preliminary drawings that artist do before they went on to do the actual painting. Because of the drawing style, this term was attached to modern cartooning, which include newspaper satire art, as well as the daily funny strips. LO: Do you use any software in the creation of your comics? VS: I use Adobe Photoshop or Macromedia Freehand primarily to add text. I also used Photoshop to add effects to a lot of my work, but I am in the process of trying to limit my use of these effects, as I feel that it starts to encroach upon the work and can tend to give it a bit of a ‘plastic’ feel. Photoshop can however be put to good use in enhancing line-work and contrast of light and shadow. The term comic was used to describe the first form of newspaper published strips, as they were all of a funny nature. But later when the genre progressed to a self-contained magazine format that addressed more serious or even violent content, the name remained as to most people it was still the same thing that originally appeared in newspapers. So comic art isn’t something that is a specific style , but just another term in a range of vastly interchangeable and confusing terms such as comic strip, sequential art, comix, graphic literature, the funnies, graphic novels, cartoons etc. LO: Do you think that it is important for local artist to have local content in their work? VS: I think it is important for a local artist no matter what field they are in, to have a sense of belonging firstly to this country before belonging to the rest of the world. The concept of identity is an important one and I think that it would be really good for a lot of artist to create stories with local ‘perspective’, and at the same time blend it with a high international quality. LO: Are there any other artists on the various mediums who inspire your work? VS: I try and draw my inspiration more from other media than that of comic books. I think that different media provide a unique platform for a more individualised approach to the comic book medium. I am inspired by black and white film noir as well as silent movies. I love the stark contrast in this monochromatic medium, as most of my work is monochromatic. It isn’t easy to try and compete in such a small industry in this county, when you have titles such as X-MEN, SPAWN and YU-GI-OH to compete with. Worse still is that if you want to crack the international market, especially if you wish to try and get a foot in the American comic industry, you have to be able to draw in their style with their content. But if you truly love this medium and you aren’t driven by financial gain, you have the opportunity to create something totally unique that will stand the test of time. I am also inspired by classic literature. Books such as James Joyce’s ULLYSES, is a great influence on my work. I love the atmospheric contrasts of the music of SONIC YOUTH and try and introduce their layered approach and do-ityourself approach in my use of media. From a purely comic creators’ view, I love the work of Dave Mckean and Enki Bilal, as well as Tsutumo Nihei. The market is so saturated with stories that all look the same and have similar storylines, that it is the ideal opportunity to make a bold move and make your mark as part of an African phenomenon. You don’t necesarily need to tell a South African story, but as long as you have a South African perspective on it you can go a long way to further advance the local industry. LO: What are you currently working on? VS: Currently I am working on THE CARNIVORE CODEX. This will be my biggest challenge to date, and will most probably be a while before it nears completion.. I am also working on a space comedy of errors called PICKELCHICKENSOUP which tells the tales of 2 alien scoundrels in the field of infomercials. Most of these will be published by the group I belong to called DARK KONTINENT PRODUCTIONS (formerly IGUBU). There will also be other short stories I will be brewing that will appear in CLOCKWORX. LO: Do you think there is a difference between cartoon art and comic art and if so, what is the difference? VS: Well it’s one of those questions that always seem to pop up from time to time and very rarely © LO Magazine 2004 26 27 © LO Magazine 2004 LO: This being an anime and manga magazine, I have to ask. Do you read manga or watch any anime at all? VS: There are quite a few manga that I enjoy such as Junji Ito’s Uzumaki and Tsutumo Nihei works of Blame and Noise. I have a preference for mangas that are a bit more on the dark side, but I also love the unique approach these two creators have in their art style and stories. On the anime side I like classics such as Ghost in the Shell, Neon Genesis Evangelion, Vampire Hunter D and Serial Experiment Lain. One of the things I appreciate about this art style, is the attention to detail and the research and dedication that goes into it. LO: Do you have any advice for aspiring South African artists? VS: Be exposed to as many things as possible, especially as many art formats as you can get a hold of. Be aware of what is going on in these industries at this moment, but also try and get to grips with the history of your interests and how these things developed over the years. But most important, be dedicated to what you do and don’t get side tracked. It is so easy to just fall in the trap of just talking about what u are gonna do and not doing anything at all until its to late for you to do anything at all. All images © 2005 Vincent Sammy The images in this article do not necessarily represent the complete picture. Some of them have been cropped to fit the article. .LO © LO Magazine 2004 28 29 © LO Magazine 2004 LIVE-ACTION BOOGIEPOP PHANTOM & OTHERS In 2001 Right Stuf International released the Boogiepop Phantom anime and we were treated with a dark tale of a female named Boogiepop, who appeared during the night and stole the souls from unfortunate people (imagine Lain with a serial killer). In March 2005, they will release the live-action adaptation Boogiepop Phantom and Others. Scenario work by Sadayuki Murai (Perfect Blue, Cowboy Bebop) and directed by Ryu Kaneda (Video Girl Ai, Shenmue), Boogiepop Phantom and Others is the quietly chilling tale of ten high school students whose lives are all intertwined in a twisted and deadly web of secrets. Young girls have begun to mysteriously disappear from the Shinyo Academy. The school is alive with rumours and people who keep assuring themselves that the girls are just runaways and that there is nothing to worry about. But as the disappearances start to heap up, the fear increases - the fear that a shinigami...the very spirit of death...is prowling through the streets of the city. A spirit that you never see coming until it is to late. However, not all of us fear the darkness. Nagi Kirimi is determined to uncover the truth behind the disappearances. The clues left behind are limited and seemingly unrelated: A mysterious new drug that’s appeared on the streets... A homeless man who’s more than he seems... A girl still haunted by a serial killer who died five years ago... Will Nagi solve the mystery before more students end up missing or dead? Music created by Japan’s spectacular composer Yuki Kajiura (Noir, Gundam SEED, .hack// SIGN, and Kimagure Orange Road: Summer’s Beginning). .LO 31 © LO Magazine 2004 NEO-MANGA IDEA+DESIGN WORKS IDW doesn’t really classify as a neo-manga company, but because they are doing comic adaptations of two of the most popular playstation game titles of the past decade, we had to learn more about them. IDW (Idea+Design Works) was formed in 1999 by four entertainment executives and artists with the purpose of creating a company, that would allow them to work with a variety of clients with interests in video games, movies, tv, collectible card games, comic books, and trading cards. You probably have browsed your local entertainment store and saw some of IDW’s work without realising it. With a client base which includes Activision, Artisan Entertainment, Bandai America, Brady Games, Cartoon Network, Dimension Films, Electronic Arts, Fox Family, Golden Books, LEGO, Lion’s Gate, The Man Show, Microsoft, Pepsi, Pioneer, Revolution Films, Square, Simon & Schuster, Trimark Pictures, Upper Deck, and many more, it is highly unlikely that you haven’t. In July 2000, IDW made the decision to form a new division, IDW Publishing, which would focus on producing a small number of high quality publications. The company’s first title, Uno Fanta: The Art of Ashley Wood, received rave reviews and continues to be heavily reordered by both comic shops and mainstream bookstores and is now available in both hardcover and softcover editions. IDW Publishing’s second title, Popbot, was immediately acknowledged with two Spectrum Gold Awards. © LO Magazine 2004 38 (Paramount has an option). The company’s first comic series, 30 Days of Night, started a seven-figure bidding war between Dreamworks, MGM, and Senator International with Senator winning and Sam Raimi attached to produce. 30 Days of Night has been named the #1 Hot Comic of the Month by Wizard Magazine (several months running) and the #1 Breakout Product of 2002. It was also the #4 best-selling graphic novel of 2003 and has won multiple awards. IDW also publishes the comic based on the hit CBS TV show CSI: Crime Scene Investigation, and the book has been well received by both comic readers and fans of the show. The company’s other licensed comics include Sony’s Underworld, FX’s The Shield, Fox’s 24, and Konami’s Silent Hill, Castlevania, and Metal Gear Solid. In 2004, IDW was named ‘Publisher of the Year’ by Diamond Comic Distributors. Look out for future interviews with the artists and writers of the Silent Hill and Metal Gear Solid comics in LO Magazine. Various gaming and movie producing companies have show interest in IDW’s comic titles like CVO: Covert Vampiric Operations (Konami acquired the video game rights), Wake the Dead (Dimension Films has an option with X-2 screenwriter Michael Dougherty attached to write, and Hyde, with Mike Fleiss (The Bachelor, Texas Chainsaw Massacre) attached to produce) and Aleister Arcane Website: w3.idwpublishing.com Images © IDW Publishing 39 .LO LO RECOMMENDS CLASSICS Title Type Media Co/Publisher Genre Akira M Anime Geneon Ent. Action/Political CR Age Content 8 13 N,V,L Appleseed - Manga Dark Horse Sci-fi 7 13 V Battle of the Planets S Anime Rhino Home Vid Action 5 13 V Ghost in the Shell M Anime Manga Ent. Sci-fi 7 16 N,V,L Heidi of the Alps S Anime Adventure 1 ALL Macross Plus M Anime Manga Ent. Mech/Action 4 13 V,L Neon Genesis Evangelion S Anime ADV Films Mech/Action/Drama 10 13 N,V Ninja Scroll M Anime Manga Ent. Action/Fighting 5 18 V,N,S,L Streetfighter 2: The Movie M Anime Columbia Tristar Fighting 5 13 V,N Title Type Media Co/Publisher Genre Akira - Manga Dark Horse Sci-fi 7 13 N,V,L,D Cowboy Bebop The Movie M Anime Ster Kinekor** Sci-fi/Adventure 6 10 V Ghost in the Shell 2 - Manga Dark Horse Sci-fi 8 13 N,V Witch Hunter Robin S Anime Bandai Ent. Action/Drama 6 13 V Laputa: Castle in the Sky M Anime Buena V/Ghibli Adventure 3 PG V Metropolis M Anime Ster Kinekor** Sci-fi 7 ALL V Perfect Blue M Anime Manga Ent. Thriller 8 18 N,S,V,L Samurai X S Anime ADV Films Swords/History 7 16 N,V,L Serial Experiment Lain S Anime Geneon Ent. Sci-fi/Drama 9 16 V, Sa Millennium Actress S Anime Dreamworks Drama 8 PG V,L Saikano S Anime Viz Ent. Action/Romance 5 16 V,S Type Media Co/Publisher Genre Dead Leaves M Anime Manga Ent. Fighting/Comedy * 13 V,L,N,S Azamanga Daioh S Anime ADV Films Sit. Comedy 4 13 V,S Mezzo TV S Anime ADV Films Action/Comedy 6 16 V,N,L,S Paranoia Agent S Anime Geneon Ent. Thriller 9 16 V,S,N Ikki Tousen S Anime Geneon Ent. Fighting 7 16 V,N,L,S Ghost in the Shell SAC S Anime Bandai Ent. Sci-fi/Action/Drama 8 13 V,L,N Samurai Champloo S Anime Geneon Ent. Swords/Adventure 7 16 V,L,N Texhnolyze S Anime Geneon Ent. Sci-fi/Adventure UR 16 V,L Read or Die: TV S Anime Manga Ent. Spy/Action 6 13 V,L Title Type Media Co/Publisher Genre Gantz S Anime ADV Films Sci-fi Appleseed M Anime Geneon Ent. Sci-fi My Neighbor, Totoro AM Manga Viz Family GITS Special Edition M Anime Manga Ent. Sci-fi/Action/Drama Ghost in the Shell 2nd Ed. M Manga Dark Horse Sci-fi/Action/Drama RECENT CR Age Content CURRENT Title FUTURE HITS © LO Magazine 2004 40 CR Age Content AGE RESTRICTIONS ALL - For everyone PG - Parental Guidance needed 13, 16, 18 - No one under the specified age allowed. Content V - Violence S - Sex N - Nudity D - Racial Discrimination L - Foul Language Sa - Substance abuse Note: These restrictions are just a recommendation. Most of these anime and manga do not have a rating given by the South African Publication Board, because it hasn’t been release in South Africa. All items are Region 1 (USA) or published in the USA. We provide this information so that you can make an informed choice on what you and your family members watch. CATEGORIES Action - Comedy - Drama Documentary - Fantasy Fighting - Historical - Horror Mech - Political - Romance Sci-fi - Spy - Superhero Thriller - Vampire Type:[Movie - M][Series - S] [Ani-Manga - AM] Manhwa - Korean manga Complexity Rating: (CR) 1 - Very Easy 2 - Easy 3 - A man’s mind 4 - Soapy plots 5 - Average 6 - Monkey Puzzles 7 - Challenging 8 - A woman’s mind 9 - Really deep 10 - Even the creators are confused UR - Unrated * Either 1 or 10 CR (you decide) ** South African release Disclaimer: LO doesn’t take responsibility for the acuracy of the content ratings. 41 © LO Magazine 2004 SOCIAL PHILOSOPHY THE BLATANT TRUTH WRITTEN BY RUDI Our entire existence is driven by our desire to escape. Enter the entertainment industry. This is confirmed by the sad fact that humanity invests billions more in time and money into keeping ourselves entertained as opposed to investing it into peace, cures for diseases or just helping each other out in general. hear, even though it is things that they are in contact with and affected by every day of their lives. Hence the excessive violence (no different than the seven-o’clock news) or the presence of mythological/religious beings likes angels or demons (no more than religious text, but outside of “acceptable” context). Most people prefer to live in their little narrowminded cocoons where there beliefs remain intact. Anime continually challenges the boundaries of those beliefs, whereas Hollywood gives people the opportunity to avoid thinking about it for an hour and a half. What lies behind this desire to escape, opens up a can of worms most people never even bother to think about. All they care about really, is the value that they derive for themselves from the moment (What’s in it for me?). Thinking outside the moment raises questions about our purpose in the bigger scheme of things, the origins of life and religion and the nature of the universe itself, to name but a few. So where does this place anime in the bigger scheme of things? Instead of a mere entertainment, Anime has the power to transform. By making you think, it eventually changes the individual. These are questions, which form an intricate part of every anime that I have ever seen. The list is not that long and maybe I’m choosing to watch these movies because subconsciously, I am looking for answers that western beliefs just can’t answer. The difference being in that it doesn’t change people in accordance with a predetermined design, but rather spills coffee on the blueprint of modern culture. Blurring the lines between what conventional beliefs tell us is true, so that we may instead look in the mirror and ask ourselves, “What is the truth?” I’ve found it fascinating that many of the themes in anime are new perspectives on old Western beliefs. Take Patlabor for instance, in which a modern version of the Tower of Babel plays a major part or Spriggan, where Noah’s ark is central to the story. Then again, it’s not that strange if you take into consideration that Japan has always been a source of “improvement to technology that was created elsewhere”. That is their “thing”, so to say. They take what others give them and make it better, so why not do the same for religion? Then again, maybe I just like anime because it’s so damn cool to see hot babes and cool guys kick bad-guy @ss. LO Magazine doesn’t take responsibility for the strange minds and views of some of our volunteer writers. Back to escapism vs. potential truth: Here is the difference between most Hollywood movies and anime as I see it (if I dare make that comparison). Hollywood tries to make unreality as believable as possible in order to give the viewer the opportunity to enter an alternate reality, if only for a short while. .LO Anime superimposes things from reality into an unreal environment. Things that most people don’t like to think about. In other words, it’s designed to make you think. It highlights things that most people don’t like to see or © LO Magazine 2004 42 SUBMISSIONS Fan Artwork: Send us a scan of your work (300 dpi) and we will consider it for placement in LO. Manga or Anime Reviews: We don’t do reviews, we only do features. We don’t like to take reviews, because of the inherent bias in fan reviews. Rather, tell us more about the anime or manga and let people judge it for themselves. Email us for feature specifications. Feature Comments: If you have any comments regarding our features or Social Philosophy topics, please enter the specific topic in the subject field of your email. For example: Anime Feature Ghost in the Shell 2. Requests: If you have any requests for topics, features, new sections, etc., please write “request” in the subject field of your email. Copyright: If you feel that we haven’t honoured your copyright, please do not hesitate in contacting us, so that we can rectify it as soon as possible. Put Copyright in your email subject field. General: We welcome any other comments, whatever they might be. Just think twice before you do send an email. Email: info@lomagazine.co.za Remember: If you don’t tell one new person once a day about anime and manga, you aren’t doing your job right. Spread the word, it is FREE! D A R K H O R S E T I T L E S NEXT ISSUE NEXT ISSUE Metal Gear Solid © Konami / IDW Would you like to be in our next issue? Send us your fan W art or feedback on our articles and you might be lucky to W be selected for inclusion. W . Definately: D • Some questions answered on Neon Genesis A Evangelion live action. R • LO Magazine Design Competition K • GANTZ H O Maybe: • Interview with Kris Oprisko, writer of the Metal R S Gear Solid comic E • Live-Action Gunhed . • Hayao Miyazaki’s Howl’s Moving Castle C • and loads more... O M 43 © LO Magazine 2004 Acknowledgements I would like to thank the following companies, their software and certain people for making this magazine possible. Adobe Inc. Adobe Indesign Adobe Photoshop Stay informed and subscribe to our newsletter on our website. www.lomagazine.co.za © LO Magazine 2004
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