Online Presentation Gen Next 2 0
Transcription
Online Presentation Gen Next 2 0
Welcome To: TOXIC CULTURE Surrounds your child everyday (in the home and out). A child’s world is permeated by technology, media, sounds, and sights. Impacts all aspects of life from brain development to communication and risk taking. During Our Training We Will: Be immersed in Toxic Culture all day-The Good, the Bad, and the Ugly (mostly the last two). Explore Trauma and its relationship to Toxic Culture. Come to class ready to be exposed to the same media violence, gore, language, sexuality, and other graphic realities as todays teens……. DEFINITIONS, etc… The following slides contain definitions and information that will help to prepare you for the class. We will go over these in greater detail during our live trainings…… Please note that the order of these topics may seem a bit random here but will make sense when we meet (Hopefully ☺!)……. “ACEs” “Adverse Childhood Experiences”. Incidents during childhood that harm social, cognitive, and emotional functioning. Frequent or prolonged exposure creates “Toxic Stress” that damages the architecture of the developing brain. Iowa Department of Public Health-2012 The Society for the Psychological Study of Social Issues-April 2014 In experimental studies, even brief exposure to media can cause desensitization to real world violence, increases in aggressive thoughts, feelings, and behaviors, and decreases in empathy and helping behavior. Media violence exposure is linked with physically hurting others, using words to hurt others, and deliberately damaging the relationships of others. Executive Summary: SPSSI Research Summary on Media Violence Craig A. Anderson, Brad J. Bushman, Edward Donnerstein, Tom. A. Hummer, & Wayne Warburton 2014 Media Influence “By the time the average U.S. child reaches age 18 he or she will have seen 16,000 murders and 200,000 acts of violence on T.V.” University of Michigan Health System Video Games Today Technology and graphics are much more advanced. Hundreds of games – some good, some bad, some ugly. Most video games present a specific problem that needs to be solved. Video games provide a useful way to learn because most often learning takes place in making mistakes. Game makes use of the term “Flow State” where games lose track of time, space, and surroundings and are completely engaged. Ratings in Short EC…early childhood E…everyone E10+…everyone 10 and older T…teen M…mature AO…adult only RP…Rating Pending Toxic Music There has always been a connection between sex and music. Today those connections are sometimes pushed to the max. Some songs openly exploit assault, rape, murder. Child Traumatic Stress “A child’s physical and emotional responses to events that threaten the life or physical integrity of the child or someone critically important to the child”. Trauma Can Be: Acute: A single traumatic event. Chronic: Multiple events. Complex: Exposure to chronic trauma and the impact of that exposure on the child. A Trauma Reminder is a person, place, or thing that reminds a child of a previously experienced traumatic event. Trauma Affects Children in Many Ways: Attachment-Relationships contain boundary and trust issues. Biology- Changes in brain chemistry and structure. Dissociation-Detachment or depersonalization. Behavioral Control-Poor impulse control. Cognition- Learning problems, etc. Self-Concept-Low self-esteem, shame and guilt. Development- Can be delayed. Trauma Affected Kids Carry An: “Invisible Suitcase” Beliefs that traumatized children develop are “stored” away. These beliefs are deeply held and generally negative. Children arrive in the system holding on tightly to their “Suitcase”. We all have our own “Invisible Suitcase”. Question: What are some of the beliefs that may be in a child or teens suitcase? “Re-Enactment” The habit of recreating old (traumatic) relationships with new people. These behaviors evoke in caregivers the same reactions that traumatized children experienced with other adults. This leads to familiar-albeit negativebehaviors. Child may over (or under) react to triggering events. “Online Appetite” Average U.S. teen spends 9 hours a day using media—not including school use. For “Tweens” it is 6 hours. Boys average 56 minutes a day on video games vs. girls averaging 7 minutes. Nearly 2/3 of teens report that they don’t think using media while doing homework is any problem at all. 2015 CommonSense.org Defined “Human Trafficking is a crime against humanity. It involves an act of recruiting, transporting, transferring, harboring or receiving a person through a use of force, coercion or other means, for the purpose of exploiting them. Every year, thousands of men, women and children fall into the hands of traffickers, in their own countries and abroad.”United Nations Office on Drugs and Crime. “Friendship” in today’s world. Interpersonal communication is being replaced with e-communication. Interferes with the ability to read body language, facial cues, etc. Teens and young adults place a premium on workplace relationships. Might be “BFF” today and “De-Friended” tomorrow. Self esteem may be a result of “Likes”. Learning About Birds and Bees Information on sex used to come from parents, peers, schools, etc. Many teens now receive “sex education” online watching porn. Much of what’s viewed is brutal, humiliating, and often depicts women being degraded by several men. Hardcore voyeurism substitutes for meaningful-romantic relationships. 4 out of 5 16 year olds regularly access porn online (Dr. John Woods-2012). “The perception or threat of an act of violence by at least one member of an unmarried couple on the other member within the context of dating or courtship.” Cyber Bullying OR “Social Combat” Online Bullying using instant messaging, e-mail, chat rooms, and social networking sites. Including Texting, “Sexting”, and “Textually Abusing”. “SEXTING” Sending, Possessing, and Receiving Sexually Explicit Photos. Criminal in natureespecially when involving children. Teens and Driving In 2013 – 2163 16 – 19 year olds were killed in motor vehicle accidents. Another 243,243 were injured. Young people ages 15 – 24 represent only 14% of the U.S. population but account for 58% ($26 billion) of the total cost of M/V accident related injuries. Per miles driven, teen drivers are 4x more likely to crash than older drivers. Center for Disease Control 2014 Firearms in the home The U.S. population- stands at about 300 million (increase of 1% each year) Number of privately owned guns is 250+ million (all time high) (increases at 2% per year) “Accidental” firearm deaths have decreased 79% since the 1930’s. Among children such deaths are down 86% since 1975. Largely attributed to firearm safety training and hunter safety education efforts. National Rifle Association Now Some H0mework Prior to the training please count the number electronic devices in your home and bring the number with you. Please include: T.V.’s, Computers, Smart Phones, Tablets and other personal devices, etc. How Many of These Can You Identify? Without Looking Them Up? One Last Thing….. Please follow this You Tube Link and watch this video, listening carefully to the words (No Kids in the room Please)-we will discuss the meaning behind it at the training: https://www.youtube.com/watch?v=Hrcn LIOffoY You can also find it by searching YouTube under “Axe Murder Boyz-I Keeps It Movin” I Look Forward To Meeting All Of You At The Training!!!!