Online Presentation Gen Next 2 0

Transcription

Online Presentation Gen Next 2 0
Welcome To:
TOXIC
CULTURE
Surrounds your child everyday (in the
home and out).
A child’s world is permeated by
technology, media, sounds, and sights.
Impacts all aspects of life from brain
development to communication and risk
taking.
During Our Training We Will:
Be immersed in Toxic Culture all day-The
Good, the Bad, and the Ugly (mostly the
last two).
Explore Trauma and its relationship to
Toxic Culture.
Come to class ready to be exposed to the
same media violence, gore, language,
sexuality, and other graphic realities as
todays teens…….
DEFINITIONS, etc…
The following slides contain definitions
and information that will help to prepare
you for the class. We will go over these in
greater detail during our live trainings……
Please note that the order of these topics
may seem a bit random here but will
make sense when we meet (Hopefully
☺!)…….
“ACEs”
“Adverse Childhood Experiences”.
Incidents during childhood that harm
social, cognitive, and emotional
functioning.
Frequent or prolonged exposure creates
“Toxic Stress” that damages the
architecture of the developing brain.
Iowa Department of Public Health-2012
The Society for the Psychological
Study of Social Issues-April 2014
In experimental studies, even brief exposure
to media can cause desensitization to real
world violence, increases in aggressive
thoughts, feelings, and behaviors, and
decreases in empathy and helping behavior.
Media violence exposure is linked with
physically hurting others, using words to
hurt others, and deliberately damaging the
relationships of others.
Executive Summary: SPSSI Research Summary on Media Violence
Craig A. Anderson, Brad J. Bushman, Edward Donnerstein, Tom. A. Hummer, & Wayne Warburton 2014
Media Influence
“By the time the average U.S. child
reaches age 18 he or she will have seen
16,000 murders and 200,000 acts of
violence on T.V.”
University of Michigan Health System
Video Games Today
Technology and graphics are much more
advanced.
Hundreds of games – some good, some bad,
some ugly.
Most video games present a specific problem
that needs to be solved.
Video games provide a useful way to learn
because most often learning takes place in
making mistakes.
Game makes use of the term “Flow State” where
games lose track of time, space, and
surroundings and are completely engaged.
Ratings in Short
EC…early childhood
E…everyone
E10+…everyone 10 and older
T…teen
M…mature
AO…adult only
RP…Rating Pending
Toxic Music
There has always been a connection
between sex and music.
Today those connections are
sometimes pushed to the max.
Some songs openly exploit assault,
rape, murder.
Child Traumatic Stress
“A child’s physical and emotional
responses to events that threaten the life
or physical integrity of the child or
someone critically important to the
child”.
Trauma Can Be:
Acute: A single traumatic event.
Chronic: Multiple events.
Complex: Exposure to chronic trauma
and the impact of that exposure on the
child.
A Trauma Reminder is a person, place, or
thing that reminds a child of a previously
experienced traumatic event.
Trauma Affects Children in
Many Ways:
Attachment-Relationships contain boundary
and trust issues.
Biology- Changes in brain chemistry and
structure.
Dissociation-Detachment or
depersonalization.
Behavioral Control-Poor impulse control.
Cognition- Learning problems, etc.
Self-Concept-Low self-esteem, shame and
guilt.
Development- Can be delayed.
Trauma Affected Kids Carry An:
“Invisible Suitcase”
Beliefs that traumatized children develop
are “stored” away.
These beliefs are deeply held and
generally negative.
Children arrive in the system holding on
tightly to their “Suitcase”.
We all have our own “Invisible Suitcase”.
Question: What are some of the beliefs
that may be in a child or teens suitcase?
“Re-Enactment”
The habit of recreating old (traumatic)
relationships with new people.
These behaviors evoke in caregivers the
same reactions that traumatized children
experienced with other adults.
This leads to familiar-albeit negativebehaviors.
Child may over (or under) react to
triggering events.
“Online Appetite”
Average U.S. teen spends 9 hours a day
using media—not including school use.
For “Tweens” it is 6 hours.
Boys average 56 minutes a day on video
games vs. girls averaging 7 minutes.
Nearly 2/3 of teens report that they don’t
think using media while doing homework
is any problem at all.
2015 CommonSense.org
Defined
“Human Trafficking is a crime against
humanity. It involves an act of recruiting,
transporting, transferring, harboring or
receiving a person through a use of force,
coercion or other means, for the purpose
of exploiting them. Every year, thousands
of men, women and children fall into the
hands of traffickers, in their own
countries and abroad.”United Nations Office on Drugs and
Crime.
“Friendship” in today’s world.
Interpersonal communication is being
replaced with e-communication.
Interferes with the ability to read body
language, facial cues, etc.
Teens and young adults place a premium
on workplace relationships.
Might be “BFF” today and “De-Friended”
tomorrow.
Self esteem may be a result of “Likes”.
Learning About Birds and Bees
Information on sex used to come from
parents, peers, schools, etc.
Many teens now receive “sex education”
online watching porn.
Much of what’s viewed is brutal,
humiliating, and often depicts women being
degraded by several men.
Hardcore voyeurism substitutes for
meaningful-romantic relationships.
4 out of 5 16 year olds regularly access porn
online (Dr. John Woods-2012).
“The perception or threat of
an act of violence by at least
one member of an unmarried
couple on the other member
within the context of dating
or courtship.”
Cyber Bullying
OR
“Social Combat”
Online Bullying using instant messaging,
e-mail, chat rooms, and social
networking sites.
Including Texting, “Sexting”, and
“Textually Abusing”.
“SEXTING”
Sending, Possessing,
and Receiving
Sexually Explicit
Photos.
Criminal in natureespecially when
involving children.
Teens and Driving
In 2013 – 2163 16 – 19 year olds were killed
in motor vehicle accidents.
Another 243,243 were injured.
Young people ages 15 – 24 represent only
14% of the U.S. population but account
for 58% ($26 billion) of the total cost of
M/V accident related injuries.
Per miles driven, teen drivers are 4x more
likely to crash than older drivers.
Center for Disease Control 2014
Firearms in the home
The U.S. population- stands at about 300
million (increase of 1% each year)
Number of privately owned guns is 250+ million
(all time high) (increases at 2% per year)
“Accidental” firearm deaths have decreased 79%
since the 1930’s.
Among children such deaths are down 86%
since 1975.
Largely attributed to firearm safety training and
hunter safety education efforts.
National Rifle Association
Now Some H0mework
Prior to the training please count the
number electronic devices in your home
and bring the number with you.
Please include: T.V.’s, Computers, Smart
Phones, Tablets and other personal
devices, etc.
How Many of These Can You
Identify? Without Looking Them Up?
One Last Thing…..
Please follow this You Tube Link and
watch this video, listening carefully to the
words (No Kids in the room Please)-we
will discuss the meaning behind it at the
training:
https://www.youtube.com/watch?v=Hrcn
LIOffoY
You can also find it by searching YouTube
under “Axe Murder Boyz-I Keeps It
Movin”
I Look Forward To Meeting All
Of You At The Training!!!!

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