DEEP CORE - d20SE.Project

Transcription

DEEP CORE - d20SE.Project
Index
Bay 1: Welcome to AfterBurn Station
Bay 2: Galactic History of Spacefaring
Construction of Bay 2 has been halted due to a lack of funding
Bay 3: Helix’s Hydrospanner – Upgrades and Modifications
Bay 4: Starfighters
CH
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#2 Warpod
A-24 (A/E/P) Scoutship
A-Wing
Alpha-3 Starfighter
Assault Gunboat
Aurek-class Fighter
B-Wing/E2
Belbullab-22 Starfighter
Cloakshape Fighter
CSA IRD Fighter
CSA IRD-A Fighter
Cultass-9 Patrol Fighter
Delta-9 Interceptor
E-Wing Escort Starfighter
Eta-2 Actis Interceptor
Firefly-class Transport Shuttle
GAT-12 Skipray Blastboat
Grek-wing Fighter
H-Wing
I-7 Howlrunner
Jumpmaster 5000
Mankvim-814 Light Interceptor
Miy’til Fighter
N-1 Royal Naboo Starfighter
Nantex-class Starfighter
Pinnook Fighter
Proax-38 Starfighter
Sith Fighter
TIE/ad Avenger
TIE/sa Bomber
TIE/D Defender
TIE Oppressor
TIS Zeta 19 Interceptor
Y-TIE Ugly
Z’Ceptor (Ugly)
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Z-95 Starfighter
Action IV
Action V
Action VI
Ageis-class Combat Shuttle
B-7 Light Freighter
Balroz-class Freighter
BBF1 Bulk Freighter
BR-23 Courier Transport
Corellian Star Shuttle
Corona Transport
Coruscant-class Heavy Courier
E-9 Explorer
Firefly-class Transport (Stock)
Firespray-31
Ghtroc 720 Freighter
GR-45 Medium Transport
GR-75 Medium Transport
GX-1 Short Hauler
Gymsnor-3 Light Freighter
HT-2200 Medium Freighter
J-Type 327 Royal Starship
Kappa-class Troop Shuttle
Katarn-class Boarding Shuttle
Kleeque-class Transport
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Bay 4 Focus – Z-95
Bay 5: Freighters
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Lambda-class Shuttle
Lone Scout-A
Mantaris-class Amphibious Transport
MC-18 Light Freighter
Nova Drive 3-2 Light Freighter
Sith Personal Transport
SoroSuub Personal Luxury Yacht 3000
Starlight-class Freighter
StarSpeeder 3000
Telgorn Corp Assault Shuttle
Theta-class T-2c Transport
TL-1800 Transport
Trilon Mining Barque
VCX-350 Light Freighter
Wayfarer-class Medium Transport
XS-800 Light Freighter
YG-4210 Transport
YT-1150 Light Transport
YT-1760 Light Transport
YT-1930 Transport
YT-2000 Transport
YT-2400 Transport
YZ-775 Freighter
Z-10 Seeker
Bay 6: Capitol Ships
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Acclamator I-class Assault Ship
Assault Frigate Mark II
Carrack-class Light Cruiser
Corellian Gunship
Consular-class Space Cruiser
Dreadnaught
Eclipse-class Star Dreadnaught
Etti-class [CSA Variant] Transport
Executor-class Star Dreadnaught
Hammerhead-class Cruiser
Imperial II-class Star Destroyer
Imperial Customs Corvette
Interdictor-class Cruiser
Interdictor-class Star Destroyer
IPV-1 System Patrol Craft
Invincible-class Dreadnaught
Lancer-class Frigate
Lucrehulk-class Battleship
Marauder-class Corvette
MC-80 Star Cruiser
Mere Resistance Cruiser
Munificent-class Star Frigate
Nebulon-B Frigate [Imperial Variant]
Neutron Star-class Bulk Cruiser
Privateer-class Gunship
Republic-class Star Destroyer
Republic Cruiser
Shieldship
Sith Battleship
Strike-class Medium Cruiser
Torpedo Sphere
Venator-class Star Destroyer
Victory I-class Star Destroyer
Victory II-class Frigate
Bay 7: Unique Vessels
Another Chance (Mod. Alderaanian War Frigate)
Azure Angel (Mod. Delta-7 Athersprite Fighter)
Black Obsession (Mod A-Z-Z-3 Light Freighter)
Death Star (I)
Havoc (Mod. Prototype Scurrg H-6 Bomber)
Home One (Mod. MC-80 Star Cruiser)
Imperial State Ship Genesis
Invisible Hand (Mod. Providence-class Carrier)
Kuari Princess (MC-40A Light Cruiser)
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Leviathan (Interdictor-class Cruiser)
Millennium Falcon (Heavily Mod. YT-1300 Freighter)
Nebulon Ranger (Mod. Coruscant-class Heavy Courier)
Shield of the Republic (Mod. Marauder-class Corvette)
Storm (Mod Miy’til Fighter)
Suncrusher (Prototype Superweapon)
Virago (Prototype StarViper-class Attack Platform)
Viscount (MonCal Star Defender)
WildKarrde (Mod. Action VI Freighter)
WhiteCloak Jedi Starfighter (Mod. Cloakshape Fighter)
World Devastator Silencer 7
Bay 8: Minor Vessels
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Escape Pod, Capitol Ship
Squad Pod
Bay 9 : Non-Cannon/Non-Universe Craft
Bay 9 currently closed for repairs
Bay 10 : Stations
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XQ2 Space Platform
Appendices
A: Galactic Map
B: Glossary
C: Submission Guidance
D: Credits
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Welcome to AfterBurn Station
We welcome you all. If you be humble adventurer, stealthy scout, merciless merc, perilous
privateer, or curious citizenry you are all welcome at AfterBurn Station. But what is AfterBurn
Station you may ask? Part museum, part store, part Holonet infocast. AfterBurn Station is all
of the above. Here you will see every manner of ship ever to grace the Hyperspace paths and
space lanes. Blah blah blah… more to come.
Helix's Hydrospanner
Upgrades and Modifications
Down at the D-Quad section of AfterBurn Station you will find the hardest working Sullistan in the
biz, Helix… Helix came to AfterBurn when he was but a youngling and grew up among the
plethora of ships and ship parts to be found throughout the station. Like his father Deslin, before
him, he took to the life of a mechanic with a zeal that is seldom found in this sector. Now he is
much older, more skilled and a shrewd business man to boot. His shop processes thousands of
repairs, modifications and upgrades to every ship imaginable and all at fair Prices. Hushed words
spoken about station go so far as to tell of less than legal modifications available for the right
Price. He employs dozens of skilled mechanics from nearly as many worlds. Sullistans, Humans,
Mon Calamari, Wookies, Ugnauts and Sulisi all make up the mix in his shop. A word of advice,
don’t step in his shop if you’re touting the Imperial banner. Things might not end well.
Helix will either install it for you or rent you a repair bay for a reasonable Price. Or they’ll just sell
you the parts outright. He isn’t too picky.
Available Modifications
(converted by theNarrator)
Based on the modifications available in West End Games' "Galaxy Guide 6: Tramp Freighters”
Bay Rental 3% of the item you are installings Cost. Grants a +2 Mechanics bonus for using their
equipment.
Installation 5% of the total parts Cost. Unless otherwise noted.
Engines
Got a need for Speed? Helix will hook you up. Either a simple engine tweak or full replacements
are solid options. HH can either rent you shop space or install it for you.
3-1
Replacement Drives
Name: Starscream-9 Ion Drive
Speed: 6 squares (starship scale)
Price: 500,000 credits
Weight: 24 metric tons
Availability: Illegal
Special: +15 Mechanics DC for modifying this
drive because of cutting edge technology.
Name: Boshaa-Chi Ion Drive
Speed: 5 squares (starship scale)
Price: 100,000 credits
Weight: 18 metric tons
Availability: Illegal
Special: +15 Mechanics DC for modifying this
drive.
Name: Corellian Evader-GT Ion Drive
Speed: 4 squares (starship scale)
Price: 50,000 credits
Weight: 16 metric tons
Availability: Restricted
Special: +15 Mechanics DC for modifying this
drive.
Name: Incom Starslinger Ion Drive
Speed: 3 squares (starship scale)
Price: 20,000 credits
Weight: 12 metric tons
Availability: Licensed
Special: +15 Mechanics DC for modifying this drive.
Name: SoroSuub Boav Ion Drive
Speed: 2 squares (starship scale)
Price: 10,000 credits
Weight: 10 metric tons
Availability: Legal
Special: +5 Mechanics DC to install.
Fuel Converters
Solid Fuel Converter:
Converts virtually any matter into fuel cell power.
Halves restocking fee at starports.
Cost: 8,000 credits. Weight: 5 tons.
Scoops:
Allows ship to dip into planet's atmosphere
or seas to recharge.
Cost: 15,000 credits. Weight: 15 tons.
Solar Sails:
Recharge ship in 15 days insystem, 60 days outsystem.
Cost: 12,000 credits. Weight: 10 tons.
Replacement Hyperdrives
Name: none
Multiplier: x0.5
Price: 90,000 credits on the black market
Weight: 20 metric tons
Availability: Rare, Illegal
Name: SoroSuub Griffyn-XTG LightSpeed Unit
Multiplier: x1
Price: 15,000 credits
Weight: 18 metric tons
Availability: Restricted
Special: +5 DC for Mechanics check to install
on non-SoroSuub ship
Name: Corellian Avatar-10
Multiplier: x2
Price: 10,000 credits
Weight: 15 metric tons
Availability: Legal
Special: Designed to be compatible with any
craft. -5 to DC of Mechanics check to install.
Name: Incom Horizon-Hopper Light Stardrive
Multiplier: x3
Price: 7,000 credits
Weight: 12 metric tons
Availability: Legal
Special: Typically a backup drive.
3-2
Name: Rendili StarDrive's ATX-5
Multiplier: x4
Price: 4,000 credits
Weight: 10 metric tons
Availability: Legal
Special: Typically a backup drive.
Name: Sienar Fleet Systems Lifesaver 1000 Reserve
Hyperdrive
Multiplier: x5
Price: 2,500 credits
Weight: 8 metric tons
Availability: Legal
Special: Recommended only as a backup drive.
Must be overhauled after each use.
Engine tweaking: Speed increase (Cost includes installation and parts)
Speed (in Squares) Increase
% of ship's base Price
Mechanics DC
+0.5
+10%
15
+1
+15%
20
+1.5
+25%
25
+2
+35%
30
Thruster tweaking: Dex increase (Cost includes installation and parts)
Dexterity Increase
% of ship's base Price Mechanics DC
+1
+5%
10
+2
+10%
15
+4
+15%
20
+5
+20%
25
+6
+30%
30
Hyperdrive tweaking:
Multiplier Increase
x4 Æ x3
x3 Æ x2
x2 Æ x1
x1 Æ x0.5
Multiplier increase (Cost includes installation and parts)
% of ship's base Price Mechanics DC
+10%
10
+15%
15
+25%
25
+35%
30
Assembly
Hull Reinforcement: Hit Point increase (Cost includes installation and parts)
HP Increase (sm than Colossal)
% of ship's base Price Mechanics DC
+10
+10%
10
+20
+15%
15
+30
+20%
25
+40
+25%
30
HP Increase (Colossal)
% of ship's base Price Mechanics DC
+100
+10%
10
+200
+15%
15
+300
+20%
25
+400
+25%
30
Shields SRPoint increase (Cost includes installation and parts)
SR (sm than Colossal)
Cost
Weight (Tons)
15
12,000 Cr
6
30
30,000 Cr
8
45
60,000 Cr
10
3-3
SR (Colossal)
100
150
200
Cost
100,000 Cr
160,000 Cr
250,000 Cr
Weight (Tons)
15
18
22
Secret Cargo Compartments
Concealed:
DC 20 Perception check to detect. Scanners find
automatically.
Cost: 200 credits per ton hidden.
Weight: 5 tons per ton hidden.
Hidden:
DC 25 Perception check to detect. DC 15 to
detect with scanners.
Cost: 400 credits per ton hidden.
Weight: 5 tons per ton hidden.
Scanner Resistant:
DC 25 Perception check to detect. Immune to
scanners.
Cost: 1,000 credits per ton hidden.
Weight: 5 tons per ton hidden.
Other Modifications
Tractor Beam
Cost: 8,000 credits. Weight: 15 tons.
Refigeration Equipment
Cost: 100 credits per ton converted. Weight: 1
ton per 20 tons converted.
Automatic Cargo Jettisoning
Cost: 1,000 credits. Weight: 1 ton.
Replacement Navcomputer
Cost: 2,000 credits.
Additonal Passenger Space
Cost: 400 credits per person. Weight: 10 tons
per person.
Escape Equipment
Typical freighter escape pod holds eight
people, has food and oxygen for two weeks.
Cost: 1,200 credits. Weight: 5 tons.
Environmental Converters
Cost: 4,000 credits. Weight: 4 tons.
Weapons
Weapon
Taim & Bak Kd-3
Kuat Vonak
Arakyd Tomral
Incom W-34t*
Comar f-2
Comar f-4
Comar f-9
Arakyd Hi-fex
Replacement Torpedo
Arakyd Morne-3
Replacement Missile
Type
Light Blaster Cannon
Light Laser Cannon
Heavy Laser Cannon
Turbolaser*
Light Ion Cannon
Medium Ion Cannon
Heavy Ion Cannon
Proton Torpedo Launcher
(includes 12 torpedo rack)
-Concussion Missile Launcher
(includes 10 missile rack)
--
Damage
2d10x2
3d10x2
5d10x2
5d10x5
3d10x2 ion
4d10x2 ion
3d10x5 ion
9d10x2
Cost
3,000
4,500
9,000
27,000
3,000
4,500
9,000
7,500
Weight (tons)
1
2
4
5
0.5
1
2
2
8d10x2
2,400
11,500
-3
1,500
--
*This weapon is illegal. Most weapons have availability Military.
3-4
Weapon’s Tweaking (Cost includes installation and parts)
Damage Increase % of weapon's Mechanics
base Price
DC
(+2)x2
15%
10
(+4)x2
25%
15
(+1d10)x2
30%
20
(+1d10+2)x2
35%
25
(+1d10+4)x2
50%
30
Linking Weapons:
Only applicable with weapons that have the same damage code. +1d10x2 to damage for each
weapon after the first linked.
Multiple Controls:
To make a weapon fireable from multiple locations (such as the weapon mount and the cockpit)
Costs 100 credits per weapon per additional control location.
Other Services
Ship ID Replacement
Illegal
Cost: 15,000 Credits
For a small fee HH Workshops can realign your Ships Identification Transponder to broadcast a
completely new code. Available only for “new” ships built form spare parts of course. Realignment
of an existing ship would be quite illegal.
3-5
StarFighters
Starfighters, a term while initially are intended to describe a
multitude of military grade assault or defensive craft, have
come to encapsulate the entire range of small craft piloted
by either an individual or a small crew. Generally lightly
armed and armored they make up the less expensive craft
darting among the skies; they carry little to no cargo and
generally support only one or two crew.
the Galactic Republic, but newer designs like the TIE/ln
starfighter or T-65 X-wing starfighter were vastly superior to
the #2 Warpod. Pirates in or around the Corporate Sector
sometimes used Warpods.
A-24 Scout Ship A/E/P
#2 Warpod
CL 8
Manufacturer: Ulig Abasha Ltd.
Model: #2 Warpod
Era: RoE+ Contributor: RavenFury
Source: WEG Han Solo and the CSA
Type: Huge starfighter
Init +7; Senses Perception +6
CL 7
Manufacturer: Incom Corporation
Model: A-24 Slueth scout ship
Era: Reb+ Contributor: MasterDekSoran
Source: WEG
Type: Gargantuan starfighter
Init +0; Senses Perception +5
Defenses Ref 16 (flat-footed 12) Fort 26, +7 armor
HP 150 DR 10 SR 20 Threshold 46
Defense Ref 14 (11 flat-footed ) 19 Fort +3 armor
HP 90 DR 10 SR 15 Threshold 29
Speed fly 16 squares (max. velocity 1,000 km/h),
fly 4 squares (starship scale)
Ranged laser cannons +5 (see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +33
Speed fly 16 squares (max. velocity 1,000 km/h)
fly 4 squares (starship scale)
Ranged laser cannons + , plasma torch +
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +11
Abilities Str 28 Dex 19 Con -- Int 16
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7,
Use Computer +6
Crew 1 (skilled), gunners 4 Passengers 6 (troops)
Cargo 1 ton
Consumables 1 day
Carried Craft none
Hyperdrive none
Availability Military Cost 23,000 credits
2 Laser Cannons (pilot)
Atk +2
Dmg 6d10x2
Plasma Torch (pilot)
Atk +2
Dmg 8d10x2
Capsule: The Ulig Abaha Ltd. #2 Warpod, or warpod
pinnace, was a starfighter used by the Corporate Sector
Authority. They were also used by the Pirates of Iridium
before their defeat in 22 BBY. The 20 m long Warpod was
crewed by a pilot and four gunners which operated the two
laser cannon turrets and the bottom-mounted cutting torch.
It was capable of going toe-to-toe with older designs from
4-1
Abilities Str 42 Dex 18 Con - Int 16
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Crew 2 (normal) Passengers none
Cargo (by type):
A-24: 2 metric tons
A-24E: 220 kg
A-24P: 1 metric ton
Consumables (by type):
A-24: 2 weeks
A-24E: 3 months
A-24P: 1 month
Carried Craft 2 speeder bikes
Hyperdrive: x1 (x9 backup), nav computer
Availability: Licensed
Cost (by type):
A-24: 207,000cr (new), 134,500cr (used)
A-24E: 242,000cr (new), 157,500cr (used)
A-24P: 222,000cr (new), 144,500cr (used)
Laser Cannons (pilot)
Atk +5
Dmg 4d10x2
Capsule: The A-24 Sleuth was a scout vessel built by
Incom Corporation. The A-24 was released during Incom's
peak, presumably before the X-wing defection. Though
newer scouts existed, this model remained popular during
the Galactic Civil War thanks to its good speed and
maneuverability for its class.
A-Wing
advantage of the vessel's speed, agility, and special
features—and the Alliance lacked the Galactic Republic's
Jedi pilots. A-wings presented a number of challenges to
pilots. Its Event Horizon engines remained some of the
most powerful sublight thrusters two decades past the Awing's creation and were linked to highly sensitive controls.
Pilots had to make use of two pairs of dorsal and ventral
adjustable stabilizer wings with great care, as even a minor
turn could send the speedy A-wing into a massive spinout.
The slight A-wing's wing-mounted laser cannons could
rotate up and down sixty degrees for greater fire control.
Some of those designs even had their guns modified to
swivel in a complete 360-degree arc, thus providing a nasty
surprise to any chasing fighter. While a tactical boon, the Awing had no astromech droid to manage its weapons
systems, requiring further attention from the pilot. In
addition, the central position of the cockpit exposed the pilot
to most enemy fire. The combination of sensitive controls,
unmatched sublight thrust, maneuverable weapon systems,
advanced sensory and stealth packages, fragility, and
heavily exposed cockpit strained even the best pilot. Awings earned the nickname "slims" for their small frame, but
also for the "slim" chance of a pilot surviving a direct hit on
the ship, and the cramped cockpit that prevented larger
pilots from flying the A-wing.
CL11
Manufacturer: Alliance Underground Eng/Incom Eng
Model: RZ-1 A-wing Interceptor
Era: Reb+ Contributor: peteyrock
Source: WEG Rebel Alliance Sourcebook
Type: Huge starfighter
Init +11; Senses Perception +6
Defense Ref 19 (flat-footed 11) Fort 24 +3 armor
HP 80 DR 10 SR 15 Threshold 34
Speed fly 16 squares (max. velocity 1,300 km/h)
fly 6 squares (starship scale)
Ranged laser cannons +8
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +26
Abilities Str 33 Dex 26 Con -- Int 20
Skills Initiative +11, Mechanics +6, Perception +6, Pilot
+11, Use Computer +6
Alpha-3 Starfighter
Crew 1 (skilled) Passengers none
Cargo 40 kg Consumables 1 week Carried Craft none
Hyperdrive x1, Limited Jump Preprogramming
Availability Military Cost 175,000 credits
Laser Cannons (pilot)
Atk +8
Dmg 6d10x2
Capsule: Simply put, the A-wing was a cockpit attached to
twin engines. Like its Clone Wars predecessor, the Eta-2,
the A-wing required pilots' exceptional skill to take full
4-2
Manufacturer: Kuat Systems Engineering
Model: Alpha-3 Nimbus-class V-wing Starfighter
Era: RoE+ Contributor: escape908
Source: WoC Star Wars Gamer 9
Type: Huge starfighter
Init +11; Senses Perception +6
Defense Ref 18 (flat-footed 13) Fort 22 +3 armor
HP 60 DR 5 SR 15 Threshold 32
Speed fly 16 squares (max. velocity 1,450 km/hr)
CL 8
fly 6 squares (starship scale)
Ranged twin laser cannons +4 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +24
Atk Options autofire (twin laser cannons)
Abilities Str 34 Dex 24 Con - Int 14
Skills Initiative +11, Mechanics +6 (+13*), Perception +6,
Pilot +11, Use Computer +6 (+13*)
Crew 1 plus astromech droid (skilled) Passengers none
Cargo 60 kg Consumables 15 hours Carried Craft none
Availability Military Cost 102,500 (45,000 used)
*If the ship has an astromech droid, use these skill
modifiers instead.
Assault Gunboat
Twin laser cannons (pilot)
Atk +4 (-1 autofire)
Dmg 3d10x2
CL 11
Manufacturer: Cygnus Spaceworks
Model: Alpha Class XG-1 Starwing Assault Gunboat
Capsule: The Alpha-3 Nimbus-class V-wing starfighter,
Era: Reb+ Contributor: RavenFury
often simply known as the V-wing starfighter or Nimbus
Source: RPGGamer.org
fighter, was a short-ranged starfighter deployed late in the
Type: Gargantuan Starfighter
Clone Wars by the Galactic Republic. The Alpha-3 Nimbus- Init +5; Senses Perception +9
class starfighter was a sturdy, wedge-shaped starfighter
similar to the Delta-7 Aethersprite-class interceptors
Defense Ref (flat-footed ) Fort +5 Armor
employed by the Jedi Order. It was manufactured by Kuat
HP 120 DR 10 SR 45 Threshold
Systems Engineering, the same company responsible for
both the Delta-7 fighter and its successor, the Eta-2 ActisSpeed fly 16 squares (max. velocity 1050 km/h)
class light interceptor.
fly 3 squares (starship scale)
Both the Delta-7 and the Alpha-3 models were designed by Ranged Treble Laser Cannons +6 (see below) or Twin
the engineer Walex Blissex, who would later co-design the Heavy Ion Cannons +6 (see below) or Twin Concussion
Rebel Alliance's A-wing fighter with Jan Dodonna. The VMissile Launchers +6(see below)
wing had wingtip mounted laser cannons and had a wedge Fighting Space 3x3 or 1 square (starship scale)
shape. The V-wings also featured folding wing radiators
Cover total
similar to those fitted on the later Eta-2 interceptors. Nestled Base Atk +2 Grp + 28
between each wing and the hull were two twin laser
cannons, which could swivel on the vessel's wing hubs to
Abilities Str 42
Dex 18 Con -- Int 17
provide a wide range of fire.
Skills Initiative +5, Mechanics +9 , Perception +9, Pilot +5,
Use Computer +9
Crew 1 (Skilled) Passengers none
Cargo 350 kg Consumables 2 weeks
Carried Craft none
Payload 24 Missles
Hyperdrive x1, x8 backup, nav computer (Stores 6 Jumps)
Availability Military Cost 250,000 (new), 150,000 (used)
Treble Laser Cannons (Firelinked) (pilot)
Atk +6
Dmg 7dx2
Twin Heavy Ion Cannons (Firelinked) (pilot)
Atk +6
Dmg 4dx2
Twin Concussion Missile Launchers (firelinked) (pilot)
Atk +6
Dmg 8dx2, 4-square splash
Capsule: The Cygnus Spaceworks Alpha-class Xg-1 Star
Wing, commonly referred to as the Assault Gunboat, was
one of the Galactic Empire's first general-deployment
starfighters to be equipped with deflector shields and a
hyperdrive. The Imperial Gunboat is a heavy fighter
4-3
designed to match the Rebel X-Wing and Y-Wing fighters,
and has a heavy load of weapons capable of reducing most
targets to scrap. Although later fighters such as the TIE
Advanced and TIE Defender also filled this role, the
Gunboat was an earlier attempt at taking the rebels on at
their own game, and in many ways is a better all round
fighter than its replacements. The Gunboat was evolved
from the Lambda Shuttle design, although its five wings do
not swivel for landing like the Lambda, and the design was
eventually retired to make way for TIE variants which
matched the Imperial design ethos better than this fighter.
The Gunboat was sold to some non-Imperial concerns,
although these were always allied closely with the Empire,
and has been found in limited numbers on the open market
where this heavy fighter is always snatched up for its high
speeds, manueverability and heavy weapons.
Aurek-class Fighter
Laser cannons (pilot)
Atk +4 (-1 autofire), Dmg 4d10x2
Capsule: The Aurek fighter, also known as an A-wing
military fighter, was the primary Republic starfighter used in
the Old Sith Wars and the New Sith Wars. Aurek fighters
were used by the Republic during the Mandalorian Wars
(3,976 BBY–3,960 BBY), the Jedi Civil War (c. 3,956 BBY),
the First Jedi Purge (c. 3,951 BBY), and the New Sith
Wars(c. 2,000 BBY–c. 1,000 BBY). They also saw service
in the Onderon Navy. Several squadrons of Aurek fighters
comprised part of the Republic fleet that attacked the Star
Forge during the Battle of Rakata Prime. A number of these
ships were used by Jedi Knights to land on board the Star
Forge during the decisive strike against Darth Malak's Sith
Empire. Later, General Vaklu's fleet, which blockaded
Onderon during the Sith Civil War, included fighters of this
type, several of which attacked the Ebon Hawk when it
entered the Onderon system.
CL 6
Manufacturer: Republic Shipyards
Model: Aurek Attack Craft
Era: KotOR Contributor: Escape908
Source: KOTOR
Type: Gargantuan Starfighter
Init +7; Senses Perception +6
B-Wing/E2
CL12
Manufacturer: Slayn & Korpil
Model: B-Wing/E2
Era: Reb+ Contributor: MidnightAge
Source: WoC Starships of the Galaxy
Type: Gargantuan Starfighter (16.9m long)
Init +10; Senses Perception +6
Defense Ref 18 (flat-footed 12), Fort 24; +7 armor
HP 100; DR 10 SR 50 Threshold 34
Speed fly 12 squares (max. velocity 300 km/hr), fly 4
squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting Space 4x4 or 1 square (starship scale);
Cover total
Base Atk +2; Grp +31
Atk Options autofire (laser cannons)
Defense Ref 19 (Flat-footed 11) Fort 28; +8 Armor
HP 150 DR 10 SR 50 Threshold 38
Abilities Str 39 Dex 22 Con - Int 14
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7,
Use Computer +6
Crew 1 (skilled); Passengers none
Hyperdive x2 (backup x5)
Cargo 5 kg; Consumables 2 days; Carried Craft none
Availability Military Cost 225,000 (95,000 used)
4-4
Speed fly 16 squares (max. velocity 1,050 km/h)
fly 4 squares (starship scale)
Ranged assault laser cannons +4 (see below) or
light ion cannons +4 (see below) or proton torpedoes +4
(see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total (pilot), total (gunner)
Base Atk +4 Grp +37
Atk Options autofire (laser cannons, ion cannons)
Abilities Str 46
Dex 22 Con - Int 18
Skills Initiative +6, Mechanics +6, Perception +6, Pilot +6,
Use Computer +6
Crew 1 or 2 (Skilled) Passengers none
Cargo 50 kg Consumables 1 week Carried Craft none
Payload 8 proton torpedoes (20 with extra mag option)
Hyperdrive x2, nav computer
Availability Military Cost 200,000 (90,000 used)
Laser cannons, assault (pilot or gunner)
Atk +4 (-1 autofire)
Dmg 8d10x2
Ion cannons, light (pilot or gunner)
Atk +4 (-1 autofire)
Dmg 6d10x2 ion
Proton torpedoes (pilot or gunner)
Atk +4
Dmg 10d10x2, 4-square splash
Cover total
Base Atk +4 Grp +30
Abilities Str 42 Dex 20 Con -- Int 14
Skills Initiative +9, Mechanics +6, Perception +6, Pilot +9,
Use Computer +6
Crew 1 (Skilled) Passengers none
Cargo 65 kg Consumables 2 days
Carried Craft none
Hyperdrive x1, nav computer
Availability Military Cost 75,000 ( 26,000 used)
Triple Laser Cannons (2) (pilot)
Atk +4
Dmg 3d10x2
Capsule: The B-wing/E starfighter, or B-wing Expanded,
was a modification to the original Slayn & Korpil B-wing
design. The B-wing Expanded had an elongated cockpit
that allowed a gunner to assist the pilot on missions. This
allowed the pilot to concentrate on piloting, and resulted in
the B-wing accounting for an increased number of kills in
battle. It was faster and tougher than the original B-wing,
but was somewhat less maneuverable. There were two
models of B-wing/E—the first was simply a military ship,
while the second generation (known as the B-wing/E2) was
designed as a personal military shuttle. Ackbar used one of
these E2-designs as his own shuttle, which he was forced
to crash on the planet Vortex after it had been tampered
with by Terpfen.
Capsule: The Belbullab-22 starfighter was a heavy fighter
constructed by Feethan Ottraw Scalable Assemblies for the
Confederacy of Independent Systems, which often modified
it to become a heavy assault craft and bomber, that model
being called the Confederacy strike bomber. General
Grievous flew a battle-worn Belbullab-22, Soulless One,
during the Clone Wars. The starfighter was bulkier and
hardier than the droid starfighters employed by the
Confederacy of Independent Systems, with two rapid-fire
triple laser cannons capable of inflicting damage equal to
that dealt by a V-wing starfighter, and two powerful main ion
drives. The Belbullab was designed for a single pilot.
Cloakshape Fighter
Belbullab-22 Starfighter
CL 8
Manufacturer: Feethan Ottraw Scalable Assemblies
Model: Belbullab-22 Starfighter
Era: RoE+ Contributor: MasterDekSoran
Source: WoC
Type: Huge Starfighter
Init +9; Senses Perception +6
CL 7
Manufacturer: Kuat Systems Engineering
Model: CloakShape fighter
Era: RoE+ Contributor: honeynuggets
Source: WoC Starships of the Galaxy
Type: Colossal(Starfighter)
Init +7; Senses Perception +2
Defenses Ref 21 (Flat-footed 10) Fort 19+6 armor
hp 100; DR 25; SR-; Threshold 44
Speed fly 12 squares (max. velocity 550 mph), fly 3
squares (starship scale)
Ranged laser cannons -2 (1d8x10) or
laser cannons -7 (half damage in 2x2 area) with autofire
Ranged torpedo launcher(3) -2 (2d10x10)(4x4 splash)
Fighting Space 6x6 or 1 square (starship scale)
Cover total
Base Atk +1 Grp +19
Defense Ref 17 (flat-footed 12) Fort 27 +4 Armor
HP 120 DR 10 SR 15 Threshold 37
Speed fly 16 squares (max. velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged Triple Laser Cannons(2) +4 (see below)
Fighting Space 3x3 or 1 square (starship scale)
4-5
Atk Options autofire
Abilities Str 28(+9), Dex 32(+11), Con -, Int 16
Skills Initiative +7, Mechanics +0 (+8*), Perception +1, Pilot
+7, Use Computer +0 (+8*)
Crew 1 + astromech droid Passengers none
Cargo 3 cubic meters Consumables 2 days
Carried Craft none
Hyperdrive none
Availability Licenced Cost 15,000 Cr New or Used
* If the ship has an astromech droid, use these skill
modifiers instead.
Blaster cannons (pilot)
Dmg 5d10x2
Atk +3
Capsule: The Authority IRD, short for Intercept *
Reconnaissance * Defense, was a swift and heavily armed
starfighter used by the Corporate Sector's Picket Fleet. It
featured powerful engines, twin laser cannons, and the best
pilot ejection mechanism of any contemporary fighter, but
lacked a hyperdrive. As a result, the Authority IRD had to be
transported by larger vessels such as the Marauder-class
corvette or the Victory-class Star Destroyer.
Capsule: They were adopted by the Judicial Forces of the
Galactic Republic, the Jedi Order (as Whitecloak fighters, a
modified version), several corporations and local
governments, as well as criminal organizations like the
Nebula Front. Despite its drawbacks, the CloakShape
remained in service for decades after it was first regarded
as outdated. CloakShapes could often be found in service
as system patrol craft, smuggler blockade vessels, and
support vessels for anti-piracy actions.
CSA IRD-A Fighter
CSA IRD Fighter
CL 7
Manufacturer: Corperate Sector Authority
Model: IRD Fighter
Era: RoE+ Contributor: EarthTremor
Source: WEG Han Solo and the CSA
Type: Huge Starfighter
Init +3; Senses Perception +5
CL 9
Manufacturer: Corperate Sector Authority
Model: IRD Fighter
Era: RoE+ Contributor: EarthTremor
Source: WEG Han Solo and the CSA
Type: Huge Starfighter
Init +1; Senses Perception +6
Defense Ref 16 (flat-footed 12) Fort 26 +7 armor
HP 120 DR 10 Threshold 46
Speed fly 16 squares (max. velocity 1,150 km/h)
fly 4 squares (starship scale)
Ranged blaster cannons +5 (see below) or Concussion
Missles +5(see below)
Fighting space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +28
Defense Ref 16 (flat-footed 12) Fort 26 +4 armor
HP 120 DR 5 Threshold 36
Speed fly 12 squares (max. velocity 850 km/h)
fly 3 squares (starship scale)
Ranged blaster cannons +3 (see below)
Fighting space 3x3 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +26
Abilities Str 42 Dex 19 Con -- Int 16
Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1,
Use Computer +6
Abilities Str 42 Dex 18 Con -- Int 16
Skills Initiative +3, Mechanics +5, Perception +5, Pilot +3,
Use Computer +5
Crew 1 (normal) Passengers none
Cargo 15 kg Consumables 1 day
Availability Military Cost NFS
Crew 1 (skilled) Passengers none
Cargo 25 kg Consumables 2 days
Payload 6 concussion missiles
Availability Military Cost NFS
Blaster cannons (pilot)
Dmg 5d10x2
Atk +5
4-6
Concussion missiles (pilot)
Atk +5 Dmg 7d10x2 (4-square splash)
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7,
Use Computer +6
Capsule: The Corporate Sector Authority designed the
Authority IRD fighter for the various missions of the Picket
Fleet. Early Authority IRD models were not aerodynamic
and performed so badly in atmospheric combat that many
pilots refused to engage targets in atmosphere; this led to
the development of the Authority IRD-A, which was
deployed during atmospheric battles. The IRD-A had a
carefully molded fuselage that channeled air through a
vector stabilizer, enhancing both maneuverability and
speed; it also mounted concussion missiles, making it a
tougher opponent than its predecessor.
During Han Solo's days in the Corporate Sector, Solo and a
group of outlaw techs fought against the new Authority IRDA fighters, defeating them in early model Z-95 Headhunters;
this victory was anomalous, however, and other, more
successful battles encouraged the Authority to begin a full
production run of the IRD-A.
Crew 1 (skilled); Passengers n/a
Cargo 110 kg Consumables 1 week Carried Craft n/a
Payload none
Hyperdrive x1
Availability Military Cost 120,000 new (55,000 used)
Cutlass-9 Patrol Fighter
Laser cannons (pilot)
Atk +4
Dmg 6d10x2
Capsule: The Cutlass-9 patrol fighter, also known as the
SoroSuub patrol fighter, was a starfighter manufactured by
SoroSuub Corporation prior to the Clone Wars. During the
time of the Galactic Republic, Jedi Master Saesee Tiin
received one such ship from a group of Duros diplomats he
had rescued from pirates. He modified the ship far beyond
its standard configuration and named it Sharp Spiral. When
Sullust seceded from the Galactic Empire and joined the
Alliance to Restore the Republic, these vessels became
part of the Alliance Fleet. Cutlass-9 starfighters continued to
serve in the fleets of the New Republic.
CL 9
Manufacturer: SoroSuub Corporation
Model: Cutlass-9 patrol fighter
Era: RoE+ Contributor: Khierien
Source:
Type: Gargantuan Starfighter
Init +7; Senses Perception + 6
Delta-7 Interceptor
CL11
Manufacturer: Kuat Systems Engineering
Model: Delta-7 Aethersprite-class light interceptor
Era: RoE+ Contributor: Natsuumi
Source: WoC Star Wars Gamer 9
Type: Huge starfighter
Init +4; Senses Perception +0
Defense Ref 16 (Flat-footed 10), Fort 22; +5 Armor
HP: 100 DR 10 SR 15 Threshold 42
Speed fly 16 squares (max. velocity 1,150 km/hr),
fly 5 squares (starship scale)
Ranged Laser Cannons +4 (6d10x2, pilot)
Fighting Space 4x4 or 1 square (starship scale)
Cover total (pilot)
Base Atk +2; Grp +29
Atk Options Autofire (laser cannons)
Defenses Ref 18 (flat-footed 10) Fort 22 +3 armor
HP 65 DR 5 SR 15 Threshold 32
Speed fly 16 squares (max. velocity 1,150 km/h)
fly 5 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total (pilot), +5 (astromech droid)
Abilities Str 34 Dex 23 Con -- Int 14
4-7
Base Atk +0 Grp +22
Atk Options autofire (laser cannons)
Ranged laser cannons +7 or proton torpedoes +7
Fighting Space 4x4 or 1 square (starship scale)
Cover total (pilot and astromech)
Base Atk +2 Grp +34
Abilities Str 34 Dex 24 Con - Int 14
Skills Initiative +4, Mechanics +0 (+13*), Perception +0,
Pilot +4, Use Computer +0 (+13*)
Crew 1 plus integrated astromech droid Passengers none
Cargo 60 kg Consumables 1 day (1 week with booster
ring); Carried Craft none
Hyperdrive x1 (with booster ring), 10-jump memory
(astromech droid)
Availability Military Cost** 180,000 new, 145,000 used
* If the ship has an astromech droid, use these skill
modifiers instead.
**The given cost for the ship is the price an Aethersprite
might fetch on the black market.
Laser Cannons (pilot)
Dmg 6d10x2
Atk +2 (-3 autofire)
Capsule: The Delta-7 Aethersprite-class light interceptor,
more commonly known as the Jedi starfighter due to its
extensive use by Jedi, was an interceptor commissioned
just before the outbreak of the Clone Wars in 22 BBY.
The starfighter was highly advanced and carried
sophisticated equipment, but it was expensive to produce.
The ship was armed with four laser cannons, and an
advanced communication and sensor array kept the pilot of
the ship well-prepared in firefights as well as peacetime.
The Delta-7 fighter was fairly prominent in the Clone Wars,
mainly through its use by Jedi. One of the most famous
encounters and tests of the Delta-7 was the tracking of
bounty hunter Jango Fett by Jedi Master Obi-Wan Kenobi
through the asteroid fields of Geonosis.
Abilities Str 44 Dex 26 Con - Int 18
Skills Initiative +7, Mechanics +6 (+13 astromech),
Perception +6 (+3), Pilot +7, Use Computer +6 (+13)
Crew 1 plus astromech droid (skilled) Passengers none
Cargo 110 kg Consumables 1 week Carried Craft none
Payload 16 proton torpedoes (magazine)
Hyperdrive x2, 10-jump memory (astromech)
Availability Military Cost 185,000 credits
Laser Cannons (pilot)
Atk +7
Dmg 6d10x2
Proton Torpedoes (pilot)
Atk +7
Dmg 9d10x2, 4-square splash
Capsule: The E-wing escort starfighter was a single-pilot
starfighter developed by FreiTek Inc. It was the first fighter
designed entirely under the support of the New Republic.
This powerful starfighter was used by the New Republic,
particularly by the Fifth Fleet, and later by the Galactic
Alliance. Despite some initial problems, E-wings
participated in many major engagements during the Black
Fleet Crisis, Yuuzhan Vong War, and beyond.
Eta-2 Actis Interceptor
E-Wing Escort Starfighter
CL 11
Manufacturer: FreiTek Inc
Model: E-wing escort starfighter
Era: NR+ Contributor: peteyrock
Source: WEG Dark Empire Sourcebook
Type: Gargantuan starfighter
Init +9; Senses Perception +6
CL 15
Manufacturer: Kuat Systems Engineering
Model: Eta-2 Actis-class light interceptor
Era: RoE+ Contributor: KiredWren
Source: WoC Website
Type: Huge starfighter
Init +18; Senses Perception +12
Defense Ref 18 (flat-footed 10) Fort 22 +2 Armor
HP 65 DR 5 SR 15 Threshold 32
Defense Ref 20 (flat-footed 11), Fort 27; +8 armor
HP 150; DR 10; SR 15 Threshold 47
Speed fly 16 squares (max. velocity 1500 km/h)
fly 6 squares (starship scale)
Fighting Space 3x3 or 1square (starship scale)
Cover total
Speed fly 16 squares (max. velocity 1,300 km/h)
fly 6 squares (starship scale)
4-8
Ranged Laser cannons +12 (see below)
Ranged Ion Cannons +12 (see below)
Ranged Proton Torpedoes +12 (see below)
Atk Options Autofire (laser cannons, ion cannons)
Base Atk +10 Grp +32
Cover Total
Base Atk +0 Grp +28
Abilities Str 36
Skills As crew
Dex 16 Con -- Int 14
Abilities Str 34 Dex 26 Con -- Int 14
Crew 1; Passengers 5
Skills Initiative +18, Mechanics +12 (+13)*, Perception +12, Cargo 500 Kilograms; Consumables 1 Week
Pilot +18, Use Computer +12 (+13)*
Carried Craft None
Hyperdrive None
Crew 1 (Ace) +astromech droid Passengers none
Availability Licensed Cost 60,000 Cr (36,000 used)*
Cargo 60 kg Consumables 2 day Carried Craft None
*(1) shuttle included with stock models of the Transport
Payload 4 proton torpedoes
when sold new
Hyperdrive x1, 10-jump memory (astromech droid)
Availability Military Cost 175,000 Cr New
Laser cannons (pilot)
Atk +12 (7 autofire) Dmg 4d10x2
Ion cannons (pilot)
Atk +12 (7 autofire) Dmg 4d10x2 ion
Proton torpedoes (pilot)
Atk +12 (7 autofire) Dmg 9d10x2, 4-square splash
*Astromech droid stats
Capsule: The Eta-2 Actis-class light interceptor, sometimes
referred to as the Jedi interceptor due to its popularity with
Jedi pilots, was a Republic starfighter used late in the Clone
Wars that shared design elements of the Delta-7
Aethersprite-class Jedi starfighter and the TIE/ln starfighter
of the later Galactic Empire.
GAT-12 Skipray Blastboat
CL 14
Manufacturer: Sienar Fleet Systems
Model: GAT-12 Skipray Blastboat
Era: RoE+ Contributor: That Blasted Somoflange
Source: WoC Starships of the Galaxy
Type: Gargantuan Starfighter
Init -2; Senses perception +6
Defense Ref 12(flat-footed 10), Fort 33 +10 Armor
HP 230 DR 15 SR 100 Threshold 83
Firefly-class Transport Shuttle
CL 1
Manufacturer: Unknown
Model: Firefly-class Transport Short Range Shuttle Craft
Era: RoE+ Contributor:
Source: Unknown
Type: Gargantuan space transport
Init -5; Senses Perception +0 (as crew skill)
Defenses Ref 14 (flat-footed 11) Fort 23 +6 armor
HP 80 DR 10 Threshold 43
Speed fly 12 squares (max. velocity 400km/h)
fly 1 squares (starship scale)
Fighting Space 6x3 (character scale), 1 (starship scale);
4-9
Speed fly 16 squares (max. velocity 970 km/h)
fly 3 squares (starship scale)
Ranged laser cannon +5 (see below) or
ion cannon +5 (see below) and
Ranged proton torpedo +5 (see below) or
concussion missile +5 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +45
Atk Options autofire
Abilities Str 56 Dex 14 Con -- Int 16
Skills Initiative -2, Mechanics +6 , Perception +6,
Pilot -2, Use Computer +6
Crew 4 (skilled) Passengers 0
WEG Imperial Sourcebook ©1995
HP 70 DR 5 SR 10 Threshold 32
Cargo 20 tons Consumables 1 month
Carried Craft none
Hyperdrive x2, nav computer (4 Jumps)
Payload 4 proton torpedoes, 8 concussion missiles
Availability Military Cost 624,000
Speed fly 12 squares (max. velocity 500 km/hr)
fly 4 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +24
Atk Options autofire (twin laser cannon)
Laser cannon (gunner)
Dmg 6d10x2
Atk +5 (+0 autofire)
Ion cannon (gunner)
Atk +5 (+0 autofire)
Dmg 3d10x5
Proton Torpedo (gunner)
Atk +5
Dmg 9d10x2, 4 square splash
Concussion missile (gunner)
Atk +5
Dmg 8d10x2, 4 square splash
Abilities Str 35 Dex 18 Con - Int 14
Skills Initiative +8, Mechanics +6 , Perception +6, Pilot +8,
Use Computer +6
Capsule: While small enough to be carried aboard capital
ships as a starfighter, its immense power output (produced
by a Sarylcorp ViX multi-flux reactor), weaponry, and
shielding caused some registries to designate it as a capital
ship itself. The most popular variant, the GAT-12h, had a
standard crew consisting of a pilot, copilot/sensor operator,
and two gunnery officers; however, the ship could be piloted
by just one person. It was standard equipped with a Class
Two hyperdrive and a limited nav computer capable of
storing four jump coordinates, and was stocked with
sufficient consumables for a month of independent
operation. On short wings on the side of the cockpit it
housed two Siep-Irol "Omni-Vu" sensor pylons.
Though it was a favored craft of the Empire, it was known
that many of these ships fell into the hands of the Zann
Consortium who added sensor blocking equipment to make
these ships more difficult targets during space combat.
Tyber Zann also replaced the ion cannons with a load of
proton bombs, allowing the vessels so modified to support
ground troops in battle by performing bombing runs and
made them capable of taking on capital ships.
Crew 1 (skilled) Passengers none
Cargo 20 kg Consumables 3 days Carried Craft none
Availability Licensed Cost 82,000 RCr (36,000 used)
Twin laser cannon (pilot)
Dmg 2d10x2
Atk +4 (-1 autofire)
Capsule: G-wing light shuttles were small armed transports
used during the Jedi Civil War and Sith Civil Wars. Bastila
Shan used such a shuttle to travel from Lehon to the Star
Forge. Later, Canderous Ordo used a similar ship when
traveling from Dxun to Onderon.
There were at least two configurations for this ship. In one
configuration, it could ferry at least three people with no
difficulty. In another configuration, labeled as an "escape
ship," it could carry only one person, potentially to make
room for more weapons, engines, or storage capacity. As
this second configuration was an escape ship, it may have
had greater shielding or speed.
H-Wing
Grek-wing Fighter
Manufacturer: Unknown
Model: G-wing light shuttle
Era: KOTOR Contributor: escape908
Source:
Type: Huge Starfighter
Init +8; Senses Perception +6
CL 8
Manufacturer: Koensayr Manufacturing
Model: BTS-A2 Long-Range Strike Fighter/Bomber
Era: Reb+ Contributor: SteeleViper
Source: Challenge Magazine #35 1988
Type: Gargantuan Starfighter [17.1m] {-5 size mod}
Init +5; Senses Perception +6
Defense: Ref 16 (flat-footed 13) Fort 28; +8 armor
HP 150 DR 10 SR 30 Threshold 48
Defense Ref 15 (flat-footed 11) Fort 22 +3 armor
4-10
CL 8
HP 120 DR 10 SR 20 Threshold 46
Speed fly 12 squares (max. velocity 900 km/h),
fly 2 squares (starship scale)
Ranged laser cannons +5 and ion cannons +5 and proton
torpedoes +5
Fighting Space 4x4 or 1 square (starship scale)
Cover total (crew)
Base Atk: +2; Grp: +35
Atk Options: autofire (ion cannons)
Speed fly 16 squares (max. velocity 1300 km/h)
fly 6 squares (starship scale)
Ranged Heavy laser Cannons (2 FL) +5 (see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +33
Abilities Str 46 Dex 18 Con -- Int 16
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Abilities Str 42 Dex 20 Con -- Int 16
Skills Initiative +6, Mechanics +6, Perception +6, Pilot +6,
Use Computer +6
Crew: 3, 1 pilot, 1 co-pilot/gunner/sensor op., 1
gunner/engineer; Passengers none
Cargo 220 kg Consumables 2 weeks
Carried Craft: none
Payload 8 heavy proton torpedoes
Hyperdrive x1, 4-jump memory
Availability Military
Cost 200,000 Cr (90,000 used)
Crew 1 (Skilled) Passengers None
Cargo 80 kg Consumables 2 days Carried Craft none
Hyperdrive None
Availability Licensed Cost 165,000 (New)
Heavy laser Cannons (pilot)
Dmg 6d10x2
Atk +5
Capsule: The I-7 Howlrunner was a short range attack
starfighter originally employed by a dissident Imperial
faction during the Galactic Civil War. The Howlrunner was
constructed around an aerodynamic fixed-wing structure.
Two fins jutted out of the sides of the craft, meant to
function as rudimentary maneuvering flaps. In spite of the
rather simplistic design (or perhaps because of it), the
Capsule: The BTS-A2 Long-Range Strike Fighter/Bomber
Howlrunner was superior in both space and atmosphere
(Rebel Alliance designation H-Wing) was an addition to
alike. The controls had a small learning curve, ensuring that
rebel flight bays manufactured by Koensayr, a company
nearly any pilot with basic skills could control the craft—
made famous for their rugged Y-Wing starfighters. Because although only the most experienced could discover the true
of the resounding success of their previous fighter, it would power of this starfighter. While the Howlrunner was faster
only be a matter of time before the Alliance military chose to than the Rebel T-65 X-wing starfighter or BTL Y-wing
include the H-Wing in their starfighter arsenal. Even so, the starfighter, it was woefully outpaced by some of the newer,
number that entered service was likely to remain low, as
more advanced ships, like the E-wing escort starfighter and
almost any two single-seated starfighters could be
the TIE/In starfighter. The Howlrunner had a distinct
purchased for the same price as a single H-Wing.
advantage over the Empire's TIEs in that it possessed on
onboard deflector shield generator. This protection, coupled
with the starfighter's tiny proflie and low mass, made the
Howlrunner a hard ship to destroy. However, the craft was
not meant for long space battles or pitched one-on-one
combat. The pitifully weak twin laser cannons and pathetic
targeting system (which was riddled with blind spots) made
most attempts at dogfighting fruitless. In order to offset this
weakness, the Empire hurled large amounts of Howlrunners
at an enemy all at once, hoping that the sheer volume of fire
would be too much for their targets.
1 Heavy Laser Cannon (gunner) {turret}
Dmg 5d10x2
Atk +5
2 Ion Cannons (gunner) {starboard nose}
Atk +5 (+0 autofire)
Dmg 4d10x2 ion damage
2 Proton Torpedoes (pilot) {port nose}
Atk +5
Dmg 9d10x2, 4-square splash, 8 reloads
I-7 Howlrunner
CL 9
Manufacturer: Incom Corporation
Model: I-7 Howlrunner
Era: NR+ Contributor: Graybacca
Source: WoC Starships
Type: Gargantuan Starfighter
Init +6; Senses Perception +6
Defense Ref 17 (flat-footed 12) Fort 26; +7 Armor
4-11
Mankvim-814 Light Interceptor
JumpMaster 5000
CL 5
Manufacturer: Corellian Engineering Corporation
Model: JumpMaster 5000
Era: RoE+ Contributor: peteyrock
Source:
Type: Gargantuan starfighter (scout ship)
Init +5; Senses Perception +5
Defense Ref 14 (flat-footed 11), Fort 21 +6 armor
HP 50 DR 10 SR 15 Threshold 41
Defenses Ref 17 (flat-footed 12) Fort 25 +5 armor
HP 100 DR 10 Threshold 45
Speed fly 16 squares (max. velocity 1,450 km/h)
fly 4 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting space 4x4 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +26
Speed fly 16 squares (max. velocity 1,200 km/h)
fly 5 squares (starship scale)
Ranged laser cannons +2
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +30
Abilities Str 40 Dex 20 Con - Int 14
Skills Initiative +5, Mechanics +5, Perception +5, Pilot +5,
Use Computer +5
Crew 1 (normal) Passengers 1
Cargo 50 tons; Consumables 1 month
Carried Craft none
Hyperdrive x3
Cost 115,000 credits
Availability Rare
CL 8
Manufacturer: Feethan Ottraw Scalable Assemblies
Model: Mankvim-814 Light Interceptor
Era: RoE+ Contributor: EarthTremor
Source: WoC Starship Battles preview
Type: Gargantuan Starfighter
Init +0; Senses Perception +5
Abilities Str 32 Dex 17 Con -- Int 14
Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0,
Use Computer +5
Crew 1 (normal) Passengers none
Cargo none Consumables 2 hours
Availability Restricted Cost 15,000 (6,000 used)
Laser cannons (pilot)
Atk +2
Dmg 2d10x2
Capsule: The Mankvim-814 light interceptor, also known as
the Techno Union starfighter, was a starfighter used by the
Confederacy of Independent Systems near the close of the
Clone Wars. The Mankvim-814 was a bulbous, ovalCapsule: The JumpMaster 5000, also known as the JM-5K,
shaped, short-range fighter created by the Feethan Ottraw
was designed during the final years of the Galactic
Scalable Assemblies on behalf of the Techno Union on the
Republic. The vessel was able to perform long-lasting
planet Utapau. They built these tiny, short-ranged
reconnaissance missions such as scouting out new
starfighters on the planet from local materials. They were
hyperspace routes and mapping newly discovered systems.
hastily constructed in the ancient Grand Halls without any
The JumpMaster was specifically designed to allow a single
regard for Utapau's architectural heritage. The simple
crewmember to travel across long distances for long
construction consisted largely of a reactor feeding power to
periods of time with relative comfort. However the
a high-velocity ion drive. A magnetized rudder tilted the ion
hyperdrive of the ship was susceptible to breakdowns,
flow for off-axis thrust, while side thrusters aided roll and
meaning the JM-5K was not suitable for military purposes.
yaw adjustments. The interceptor was armed with twin
rapid-fire laser cannons and durable deflector shields for
combat. The Mankvim-814 light interceptor seated one pilot,
typically a droid pilot. The interceptor's aerodynamic wings,
fitted with repulsorlifts, aided with overall maneuverability.
Laser Cannons (pilot)
Atk +2
Dmg 4d10x2
4-12
two laser cannons and one concussion missile launcher.
Each Hapes Nova battle cruiser carried 24 Miy'til
starfighters, while 36 were carried aboard a Hapan Battle
Dragon. The Queen Mother's mobile palace Star Home
carried 60 of the fighters.
Miy'til Fighter
CL 8 N-1 Royal Starfighter
CL 9
Manufacturer: Hapes Consortium
Model: Miy'til Fighter
Era: Reb+ Contributor: Graybacca
Source:
Type: Huge starfighter
Init +10; Senses Perception +6
Manufacturer: Theed Palace Space Vessel Eng. Corps
Model: Naboo Royal N-1 starfighter
Era: RoE+ Contributor: That Blasted Somoflange
Source: WoC Secrets of Naboo
Type: Gargantuan starfighter
Init +8; Senses +6
Defenses Ref 17 (flat-footed 11) Fort 24 +3 armor
HP 90 DR 10 SR 25 Threshold 34
Defense Ref 18 (flat-footed 11), Fort 22 +6 Armor
HP 60 DR 10 SR 15 Threshold 42
Speed 16 squares (max. velocity 1170km/h)
5 squares (starship scale)
Ranged 1 Concussion Missiles Lunchers +5 (see below) or
Ranged 2 Light Laser Cannons +5 (see below)
Fighting Space 3x3 or 1 (starship scale)
Cover total
Base Atk +2 Grp +26
Speed fly 16 squares (max. velocity 1100 km/h)
fly 4 squares (starship scale)
Ranged laser cannons +5 or Proton torpedo launchers +5
Fighting Space 4x4 or 1 square (starship scale)
Cover total (pilot); +5 (astromech)
Base Atk +2 Grp +27
Abilities Str 38 Dex 22 Con -- Int 16
Skills Initiative +10, Mechanics +6 (+13*), Perception +6
(+3*), Pilot +10, Use Computer +6 (+13*)
Crew 1 plus astromech droid (Skilled) Passengers none
Cargo 25kg Consumables 1 Week Carried Craft none
Payload 6 heavy Concussion Missiles
Hyperdrive x1.5 (Backup x8), 10-jump mem (astromech
droid)
Availability Military Cost NFS (unique to Hapes Cluster)
* If the ship has an astromech droid, use these skill
modifiers instead
2 Light Laser Cannons (pilot)
Atk +5
Dmg 3d10x2
Concussion Missiles Launcher (pilot)
Atk +5
Dmg 9d10x2, 4 square Splash
Capsule: The Miy'til starfighter was a fighter unique to the
Hapes Consortium, where it served as the primary
superiority fighter. The craft's small size meant that the
Hapan engineers had to miniaturize many of its
components. It employed an Astromech droid to assist with
in-flight operations and navigation. The Miy'til was, like
other small starfighters, relatively lightly armed, with only
Abilities Str 34 Dex 24 Con -- Int 16
Skills Initiative +8, Mechanics +6 (+13*), Perception +6,
Pilot +8, Use Computer +6 (+13*)
Crew 1 Passengers none
Cargo 65kg Consumables 1 week Carried Craft none
Hyperdrive x1, 10 jump memory (astromech droid)
Payload 10 proton torpedoes
Availability Rare, Military Cost NFS
* use these values if the ship has an astromech droid.
Laser cannons (pilot)
Atk +5 (+0 autofire)
Dmg 5d10x2
Proton Torpedo
Atk +5
Dmg 9d10x2, 4 square splash
Capsule: The Naboo Royal N-1 starfighter, simply known
as the Naboo starfighter, was a starfighter used by the
government of Naboo during the late years of the Galactic
Republic and early days of the Galactic Empire for defense,
patrol, and escort duties. The sleek vessel was
manufactured by Theed Palace Space Vessel Engineering
Corps, the group responsible for manufacturing Naboo royal
starships.
4-13
Nantex-class starfighter
CL 9
Manufacturer: Huppla Pasa Tisc Shipwrights Collective
Model: Nantex-class territorial defense starfighter
Era: RoE+ Contributor: honeynuggets
Source:
Type: Huge Starfighter
Init +12; Senses Perception +1
Pinook Fighter
CL 6
Manufacturer: Joraan Drive Systems
Model: Pinook Fighter
Era: Reb Contributor: Ancalagon_TB
Source: none/Wookipedia entry
Type: Gargantuan starfighter (15 m long)
Init +5; Senses Perception +6
Defenses Ref 21 (flat-footed 10) Fort 20 +4 armor
HP 65 DR 15 SR - Threshold 35
Speed fly 16 squares (max. velocity 900 mph)
fly 4 squares (starship scale)
Ranged laser cannon turret +2 (1d8x10)+10
Ranged laser cannon turret -3 (half damage in 2x2 area)
with autofire
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +3; Grp +21
Atk Options autofire
Defenses Ref 15 (flat-footed 11), Fort 23; +6 armor
HP 75
DR 10
SR 5 Threshold 43
Speed 12 squares (max. velocity 1025km/h),
4 squares (starship scale)
Ranged: 2 fire-linked light laser canons +4 (see below)
Fighting Space 4X4 or 1 (starship scale);
Cover total
Base Atk +2; Grp +30
Atk Options autofire (2 fire-linked light laser canons)
Abilities Str 30 Dex 32 Con -- Int 14
Skills Initiative +12, Perception +1, Pilot +22, Use
Computer +9
Abilities Str 36 Dex 18 Con -- Int 14
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Crew 1 (Skilled) Passengers 0
Cargo none Consumables 2 days Carried Craft none
Hyperdrive none
Availability Military
Cost NFS
Capsule: The Nantex-class territorial defense starfighter,
also known as the beak-wing fighter or Geonosian
starfighter, was a starfighter used by the Geonosians to
guard their territories against intruders. The Nantex was a
lean, needle-nosed fighter craft with great speed and
superior agility, specifically designed for use by Geonosian
pilots. The ship's complex multi-axis control yokes required
a Geonosian's dexterity, while vital performance feedback
was given to the pilot via a scent-stimulator mask that took
advantage of the Geonosians' acute sense of smell. A
single Geonosian pilot sat within a small cockpit with his
head poking up to see out of a transparent bubble canopy
allowing 360 degree field of vision.
The fighter's main weapon was a turret-mounted laser
cannon cradled between its forward needles. This turret
shot purple bolts, and its emplacement was modular,
allowing other weapons to be switched in and out as
necessary.
Crew 1 (skilled) Passengers 0
Cargo 110 kg; Consumables 2 weeks; Carried Craft none
Payload: none
Hyperdrive: 3X (no backup)
Availability: Military
Cost: 71 500 (according to the
SotG tables)
2 Light Laser Cannons (fire linked) (pilot):
Atk +4 (-1 autofire) Dmg 4d10x2
Capsule: Compared to other starfighters in service during
the time of the Galactic Civil War, the Pinook was
underpowered, undergunned, poorly shielded, and
inadequately armored. A worse than mediocre craft all
round, its only favorable quality was its better-than-average
maneuverability, although it was still outperformed by a Z95 Headhunter in this respect. In a one-on-one dogfight with
a TIE Fighter, only a lucky hit by the Pinook would prevent
its quick annihilation.
4-14
take more punishment and they could endure longer, more
arduous missions than tiny, fleet-based fighters like the
Confederacy's Vulture droid fighters and tri-droid fighters
and the Republic's V-wings and Eta-2s.
Porax-38 Starfighter
CL 9
Manufacturer: Buuper Torsckil Abbey Devices
Model: Porax-38 Starfighter
Era: RoE+ Contributor: EarthTremor
Source: WoC Starship Battles preview
Type: Gargantuan Starfighter
Init +1; Senses Perception +6
Sith Fighter
Defense Ref 15 (flat-footed 11) Fort 24 +6 armor
HP 90 DR 10 SR 25 Threshold 44
Speed fly 16 squares (max. velocity 1,200 km/h)
fly 4 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +31
Abilities Str 38 Dex 18 Con -- Int 14
Skills Initiative +1, Mechanics +6, Perception +6, Pilot +1,
Use Computer +6
Crew 1 (skilled, small only) Passengers none
Cargo 65 kg Consumables 2 days
Hyperdrive x1, nav computer capable of storing 4 jumps
Availability Military, Rare Cost 120,000 Cr
Laser cannons (pilot)
Atk +4
Dmg 5d10x2
Capsule: The Porax-38 (P-38) starfighter was a tough,
hyperdrive-equipped starfighter used by the Utapauns as
part of the Utapau Skyforce. The Porax-38 had interstellar
range and was fitted with highly effective, long-distance
sensor systems that provided early warning of enemy
activity. These large P-38 fighters were also capable of
independent hyperspace jumps, which enabled them to
defend Utapau far into the Tarabba Sector. Versatile
thrusters, dual-reactor systems, and high-capacity deflector
shielding made them a valuable asset to the Loyalist forces.
The interstellar range of these vessels also allowed them to
CL 8
Capsule: The Sith fighter was a tentatively named
starfighter of ambiguous origin that formed the bulk of Darth
Revan and Darth Malak's space forces during the Jedi Civil
War. Little has been gleaned about these fighters
specifications. They appeared to carry a prototype twin ion
drive system, seen only in this design. Its design appears to
be a hybrid of various technologies, matching no specific
world. Its specifications gave the fighter maneuverability to
the point of instability, meaning much of the central chassis
was given to managing the reactor core for optimal
performance.
When docked, not in use, or traveling through hyperspace,
the Sith fighter had the ability to fold its wings and power
down its weapon systems. In combat, these were unfolded,
and the laser cannons brought to bear, a concept later seen
in the S-foils. This allowed it a broad attack arc, while its
small profile made it difficult to target.
Manufacturer: the Star Forge
Model: Sith Fighter
Era: KotOR Contributor: ShadoWarrior
Source:
Type: Gargantuan starfighter.
Init: +9; Senses: Perception +6
Defense Ref 21 (flat-footed 13) Fort 28 +8 armor
HP 160 DR 10 Threshold 38
Speed fly 12 squares (max. velocity 400 km/hr)
fly 5 squares (starship scale)
Ranged laser cannons +4 (see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk: +2 Grp +35
Atk Options: autofire (laser cannons)
Abilities: Str 47 Dex 26 Con - Int 14
4-15
Skills: Initiative +9, Mechanics +6, Perception +6, Pilot +9,
Use Computer +6
Crew 1 (skilled) Passengers none
Cargo 5kg Consumables 2 days Carried Craft: none
Availability: Military Cost: NFS 109,000 Cr
Capsule: The TIE/ad starfighter, or TIE Avenger, was a
further refinement of starfighter designs first explored with
Darth Vader's TIE Advanced x1. Incorporating the previous
successes of the TIE series starfighters, along the those of
the Rebel Alliance, the TIE Avenger was one of the first
production starfighters to break away from the Imperial
doctrine of quantity over quality.
Laser cannons (pilot)
Atk +4 (-1 autofire)
Dmg 2d10x2
TIE/ad Avenger
Manufacturer: Sienar Fleet Systems
Model: TIE/ad Fighter
Era: Reb+ Contributor: Shadey
Source: WoC Star Wars Gamer 5
Type: Huge Starfighter
Init +14; Senses perception +8
CL 12 TIE/sa Bomber
CL 11
Manufacturer: Sienar Fleet Systems
Model: TIE/sa Bomber
Era: RoE+ Contributor: That Blasted Somoflange
Source: WEG Imperial Sourcebook
Type: Huge Starfighter
Init +8; Senses perception +6
Defense Ref 19 (flat-footed 11), Fort 25 +3 Armor
HP 100 DR 10 SR 25 Threshold 35
Defense Ref 16 (Flat-footed 12 ) Fort +26, +4 Armor
HP 130 DR 10 SR 0 Threshold 36
Speed fly 16 squares (max. velocity 1550 km/h),
fly 6 squares (starship scale)
Ranged laser cannon +9 or Concussion missiles +9
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +5 Grp +30
Speed fly 12 squares (max. velocity 850 km/h),
fly 2 squares (starship scale)
Ranged laser cannons + 6 (see below) or
Ranged concussion missiles* +6 (see below)
Fighting Space 3x3 or 1 square (starship scale);
Cover total
Base Atk +2 Grp +28
Abilities Str 40 Dex 26 Con -- Int 18
Skills Initiative +14, Mechanics +8, Perception +8, Pilot
+14, Use Computer +8
Crew 1 (expert)
Passengers none
Cargo 65kg Consumables 2 days;
Carried Craft None
Payload 8 concussion missiles
Hyperdrive x2, nav computer
Availability Military Cost 200,000 Cr
Laser cannon (pilot)
Atk +9
Dmg 6d10x2
Concussion missiles (pilot)
Atk +9
Dmg 8d10x2, 4-square splash
Abilities Str 42 Dex 18 Con -- Int 18
Skills Initiative +8, Mechanics +6, Perception +6,
Pilot +8, Use Computer +6
Crew 1 (skilled) Passengers none
Cargo 65 kg Consumables 2 days;
Carried Craft none
Hyperdrive none
Payload 16 concussion missiles*
Availability Military; Cost 150,000
*payload can be altered to include any type of ordinance
including proton torpedoes
Laser cannon (pilot)
Atk +6 (+1 autofire)
4-16
Dmg 3d10x2
Concussion missile (pilot)
Atk +6
Dmg 8d10x2, 4 square splash
Capsule: The TIE bomber was capable of carrying one of
the following payloads: eight heavy rockets, six orbital
mines, eight proton torpedoes (normally modified to hold
twelve), eight proton bombs, four space bombs, sixty-four
thermal detonators, or thousands of propaganda pamphlets.
The bomber was slower and less maneuverable than the
original TIE/ln starfighter though it did partly compensate by
having a stronger hull. Despite its agility, its lack of shielding
meant it had to be escorted to target by starfighters. The
TIE bomber had two hulls next to each other; one carried
the pilot and the other carried a universal warhead
launcher, enabling them to carry a variety of weapons
tailored for the mission. The bomber was much more
heavily built-up than the "fighter"-series of TIEs; it carried
more sophisticated sensors to penetrate capital ship
jamming and SFS P-s4 twin ion engines powered by a SFS
I-a2b solar ionization reactor to allow a full payload to be
carried at a reasonable speed. Due to their distinctive
shape, TIE bombers came to be referred to occasionally as
"dupes" by enemy pilots.
Ranged laser cannons +9 (see below)
Ranged ion cannon +9 (see below)
Ranged proton torpedo +9 (see below)
Fighting Space 3x3 or 1 square (starship scale);
Cover total
Base Atk +5 Grp +30
Atk Options autofire
Abilities Str 40 Dex 30 Con -- Int 18
Skills Initiative +16, Mechanics +8, Perception +8,
Pilot +16, Use Computer +8
Crew 1(expert); Passengers none
Cargo 65kg Consumables 2 days
Carried Craft none
Hyperdrive x2, nav computer
Payload 8 proton torpedoes
Availability Military; Cost 300,000
Laser cannon (pilot)
Atk +9 (+4 autofire)
Dmg 6d10x2
Ion cannon (pilot)
Atk +9 (+4 autofire)
Dmg 4d10x2
Proton torpedo (pilot)
Atk +9
Dmg 9d10x2, 4 square splash
Capsule: The high success rate of the more advanced
Rebel starfighters against standard Imperial TIE Fighters
resulted in a mounting cost of replacing destroyed fighters.
This, combined with the realization that the inclusion of a
hyperdrive would allow the fleet to be more flexible, caused
the Imperial Navy to rethink its doctrine of using swarms of
cheap craft instead of fewer high-quality ones. It was this
that had led to the recent introduction of the TIE Adv x1 and
its successor, the TIE Avenger, and the TIE Defender itself
was touted as the next "logical advance" of the TIE series—
a starfighter that was fast, well armed and capable of
hyperspace travel. Sienar Fleet Systems followed specific
Imperial instruction in developing the TIE Defender,
equipping it with a series of innovations over previous
models.
TIE/D TIE Defender
CL 13
Manufacturer: Sienar Fleet Systems
Model: TIE/D TIE Defender
Era: Reb+ Contributor: That Blasted Somoflange
Source:
Type: Huge starfighter
Init +16; Senses perception +8
Defense Ref 21 (flat-footed 11) Fort 25 +3 Armor
HP 100 DR 10 SR 30 Threshold 35
Speed fly 16 squares (max. velocity 1200 km/h),
fly 5 squares (starship scale)
4-17
WEG Star Wars Role-playing Game 2nd Ed © 1995
TIE Oppressor
CL 13
Manufacturer: Sienar Fleet Systems
Model: TIE Oppressor
Era: Reb+ Contributor: sapphiremagus
Source:
Type: Heavy Fighter (Gargantuan Starfighter)
Init +4; Senses Perception +6
standard TIE hull that could carry heavy weapon payloads
with sufficient armor and shielding to allow the ship to
operate in the vanguard of an Imperial assault force. It also
had enough solar array surface to assist in generation of
the energy needed to power it all. All of the offensive and
defensive equipment packed into the Oppressor came at
the cost of space for engine installations.
Although most Imperial fighters were designed to have
superior maneuverability, many TIE Oppressor pilots rated
its capabilities as merely average. Its lack of dizzying
maneuverability was a result of the fact that it mounted the
same basic engine system found in earlier TIE starfighter
models even though it had a much heavier and more bulky
spaceframe. In return for the deficits in combat
maneuvering capability, the Oppressor carried one of the
most potent offensive and defensive packages fielded in
any Imperial starfighter spaceframe.
While the TIE Oppressor was designed to primarily engage
against capital ships, it also was more than capable of
engaging enemy starfighters with its extremely large missile
capacity. When equipped with anti-starfighter ordnance, the
Oppressor proved extremely deadly against even the most
maneuverable starfighters, such as the Rebel Alliance's RZ1 A-wing interceptor, and was possibly one of the greatest
anti-starfighter vessels of its time.
Defense Ref 15 (12 flat-footed), Fort 25 +7 Armor
HP 120 DR 10 SR 0 Threshold 45
Speed fly 12 sq (max. velocity 850 kph)
fly 3 sq (starship scale)
Ranged heavy laser cannons +4; concussion missiles +4;
proton bomb +4
Fighting Space 3x3 or 1 sq (starship scale)
Base Atk +2 Grp +29
Abilities STR 30 DEX 16 INT 14
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Use Computer +6
Crew 1 (skilled); Passengers none
Cargo 10kg Consumables 2 days Carried Craft none
Payload 8 Concussion Missiles, 16 Proton Bombs
Hyperdrive x2
Availability Military (rare); Cost 150,000 (37,500 used)
Heavy Laser Cannons (Pilot)
Atk +4
Dmg 6d10x2
Concussion Missile Launchers (2)
Atk +4
Dmg 7d10x2
Proton Bomb Launcher
Atk +4
Dmg 9d10x2
TIS Zeta 19 Interceptor
CL 7
Manufacturer: CSA
Model: TIS Zeta 19 Interceptor
Era: RoE+ Contributor: Greybacca
Source: WEG Han Solo and the CSA
Type: Gargantuan Starfighter
Init +4; Senses Perception +5
Defense Ref 15 (flat-footed 11) Fort 23 +6 Armor
HP 80 DR 10 SR 0 Threshold 43
Speed fly 12 squares (max. velocity 950 km/h)
fly 4 squares (starship scale)
Ranged Laser Cannons(2 FL) +6 (see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +30
Capsule: The TIE Oppressor was designed as a light
Abilities Str 36 Dex 18 Con -- Int 12
bomber able to also be used as a fairly maneuverable
fighter, similar to the Alliance to Restore the Republic's BTL Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Y-wing starfighter.It was an attempt to build a variant of the Use Computer +6
4-18
Availability Military
Crew 2 (Skilled) Passengers 2
Cargo 200 kg Consumables 1 day Carried Craft None
Hyperdrive None,
Availability Licensed Cost 45,000 Cr (4,500 used)
Laser Cannons (Gunner)
Atk +6
Dmg 5d10x2
Capsule: The TIS Zeta 19 interceptor was a light
aerospace fighter manufactured by the CSA for use by the
Espos. Stolen craft were used by criminals in neighboring
space. The 15-meter long craft carried one pilot, one
gunner, two passengers, one day's worth of consumables,
and 200 kilograms of cargo. Although spaceworthy, the
craft was primarily intended for atmospheric combat, and
did not have a hyperdrive. It could achieve 950 kilometers
per hour. Though unshielded, the craft featured two firelinked laser cannon turrets.
Y-TIE Ugly
Cost NFS (4,000Cr)
Laser Cannons (pilot)
Atk +2
Dmg 4d10x2
Laser Cannons (gunner)
Atk +2
Dmg 4d10x2
Capsule: The Y-TIE Ugly was an Ugly starfighter built by
replacing the standard engine package of a BTL Y-wing
starfighter with the solar panels of a standard TIE/ln
starfighter. The laser cannons from the TIE replaced the ion
cannons in the Y-wing's turret, and the TIE's sensor
package replaced the Y-wing's missing sensor array. This
ship was one of the more common "Ugly" designs, thanks
to the fact that Y-wings and TIE Fighters were two of the
most common ship designs in use. It was neither fast nor
maneuverable, but was comparatively durable and packed
a punch. In a way, it combined the strengths of both
fighters, having better shields and weaponry than a TIE/ln
starfighter and better engines and firepower than a BTL Ywing, whereas the opposite can be said for the TYE-wing.
CL 6
Manufacturer: Pirate Mechanics
Model: Y-TIE Ugly (Scrap Parts)
Era: Reb+ Contributor: Natsuumi
Source: WEG Pirates & Privateers
Type: Gargantuan starfighter
Init +0; Senses Perception +5
Z'ceptor (Ugly)
CL 8
Manufacturer: Pirate Mechanics
Model: Z'ceptor Ugly (Scrap Parts)
Era: Reb+ Contributor: Greybacca
Source: WEG Pirates & Privateers
Type: Huge starfighter
Init +5; Senses Perception +5
Defenses Ref 12 (flat-footed 12), Fort 26, +7 armor
HP 120 DR 10 SR 25 Threshold 46
Speed fly 12 squares (max. velocity 800 km/h)
fly 2 squares (starship scale)
Ranged laser cannons +2 (see below) and laser cannons
+2 (see below)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +31
Abilities Str 42 Dex 10 Con - Int 14
Skills Initiative +0, Mechanics +5, Perception +5, Pilot +0,
Use Computer +5
Crew 2 (normal) Passengers none
Cargo 110 kg Consumables 1 week Carried Craft none
Defenses Ref 14 (flat-footed 12) Fort 24 +4 armor
HP 100 DR 10 SR 15 Threshold 34
Speed 16 squares (max. velocity 1000km/h)
4 squares (starship scale)
Ranged 1 Light Ion Cannons +2 (see below) or 4 Laser
Cannons +2 (see below)
Fighting Space 3x3 or 1 (starship scale)
Cover total
Base Atk +0 Grp +24
Atk Options autofire (4 Laser Cannons)
Abilities Str 39, Dex 15, Con --, Int 14
4-19
Skills Initiative +5, Mechanics +5 (+13*), Perception +5
(+3*), Pilot +5, Use Computer +5 (+13*)
Crew 1 plus astromech droid (Normal) Passengers none
Cargo 75kg Consumables 2 Days Carried Craft None
Hyperdrive 1.5, 10-jump memory (astomech droid)
Availability Restricted Cost 45,000cr (14,000cr)
* If the ship has an astromech droid, use these skill
modifiers instead
4 Laser Cannons (pilot)
Atk +2 (-3 autofire)
Dmg 6d10x2
1 Light Ion Cannons (pilot)
Atk +2
Dmg 3d10x2
Z-95 Headhunter
Capsule: The Z'ceptor was an Ugly starfighter made out of
the parts from a Z-95 Headhunter and a TIE Interceptor.
The fighter used the frontal fuselage of the Headhunter,
attached to the "eyeball" fuselage of the Interceptor, the
engines of the Headhunter, and the lower radiator panels of
the Interceptor. Weapon wise, the fighter had the two lasers
from the TIE's wings, the Z-95's laser cannons were
attached to either side of the the fuselage. The fighter also
bore a twin barrelled cannon, resembling a Y-wing's ion
cannon turret, mounted on top of the "eyeball". Interestingly,
a port for an astromech droid was situated at the nose of
the fighter.
Starfighter in Focus:
CL 7
Manufacturer: Incom/Subpro
Model: Z-95
Era: RoE+ Contributor: BoneGnawer
Source: WEG Han Solo and the CSA
Type: Gargantuan starfighter
Init +4; Senses Perception +6
Defense Ref 16 (flat-footed 12) Fort 12 +7 armor
HP 120 DR 10 SR 15 Threshold 32
Speed fly 16 squares (max. velocity 1,150 km/h)
fly 4 squares (starship scale)
Ranged Triple blasters or
Concussion missile launcher
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +6 Grp +33
Abilities Str 42 Dex 18 Con - Int 14
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
The Z-95 Headhunter
Famous Smuggler Alliance leader Mara Jade piloted a
modified Z-95 with a hyperdrive before switching to larger,
more practical craft. The Z-95 Headhunter is notorious for
being able to take brutal punishment before falling apart,
though as starfighter weapon technology has progressed,
Headhunter pilots would rather trust their flying than their
armor and shields. Z-95s have respectable armor plating,
but their shielding tends to be very light. Weapons systems
vary among the different models, but most Z-95s are
equipped with two wing-mounted triple-blasters, which are
fire-linked. Another common weapon system is banks of
concussion missiles. The dedicated missile platform Z-95s,
of course, had increased payloads. There are dozens of Z95 varieties throughout the known systems. Here we
present you with a handful of the most common.
The original run of the famed Z-95 Headhunter around
40BBY. During the Rebellion era and beyond, Z-95s of the
Mark I production run were quite rare and usually only seen
in museums or private collections. Even those backwater
planets and organizations who utilized Z-95s rarely used
Mark Is.
The Mark I was the shortest of the Z-95 production runs.
When Incom/Subpro realized that a vast majority of its
atmospheric Z-95s were being modified into starfighters,
they began work on the Mark II Z-95 starfighter.
Crew 1 (skilled) Passengers 0
Cargo 85kg Consumables 1 day Carried Craft none
Payload 6 concussion missiles
Hyperdrive x1
Availability Military Cost 80,000 Cr (45,000 used)
Triple blasters (pilot)
Atk +4 (-1 autofire) Dmg 3d10x2
Concussion missile (pilot)
Atk +4 (-1 autofire) Dmg 8d10, 4-square splash
Capsule: The Z-95 Headhunter was a starfighter designed
jointly by Incom and Subpro Corporations years before the
Invasion of Naboo. Its resilience and longevity meant it
remained a staple of private and low-priority government
starfighter forces long after its introduction. Considered one
of the most capable fighters of its day, it boasted a
distinctive bubble canopy and a set of triple blasters
mounted at the ends of each of its two variable geometry
wings; later versions dispensed with the swing wings and
bubble canopy in favor of more precise maneuvering
thrusters and canopy instrumentation. Its sleek yet rugged
design was attributed to Seti Ashgad, a scientist in Incom's
Hyperdrive Design Division.
4-20
Z-95 Headhunter
Mark I Production Run
CL 7
Atk Options autofire
Abilities Str 42 Dex 14 Int 12
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Manufacturer: Incom/Subpro
Model: Z-95
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
Crew 1(skilled) Passengers none Cargo 50kg
Consumables 1 day; Carried Craft none
Hyperdrive none Payload 6 missiles
Availability military Cost 80,000 Cr (40,000 Used)
Defense Ref 13 (flat-footed 11), Fort 26 +6 Armor
HP 120 DR 10 SR 15 Threshold 46
Autoblasters (pilot)
Atk +3 (-2 autofire)
Dmg 3d10x2
Concussion Missile (pilot)
Atk +3
Dmg 7d10x2
Speed fly 16 squares (max. velocity 1000 km/h)
fly 3 squares (starship scale)
Ranged Autoblasters Atk +3 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +1; Grp +31
Atk Options autofire
Abilities Str 42, Dex 14, Int 12
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1(skilled) Passengers none Cargo 50kg;
Consumables 1 day; Carried Craft none
Hyperdrive none Payload none
Availability military
Cost 75,000 Cr (35,000 Used)
Capsule: The Z-95ML was introduced three years after the
original Mark I. Since so many of the original Mark Is had
been modified with concussion missile hardpoints,
Incom/Subpro opted to make this modification standard on
all new Mark Is.
Aside from the addition of the six concussion missile
hardpoints on the ventral surface of the craft's swing-wings,
the rest of the ship remained pretty much unchanged from
the original Mark I - save for the minor improvements made
over the last two years such as a bucket seat and autotinting canopy.
*+2 dexterity in atmosphere conditions if swing wing
version, Bubble Canopy gives a +2 to perception checks.
Atmospheric craft only can be modded for space at 1/2
cost.
Autoblasters (pilot)
Atk +3 (-2 autofire)
Dmg 3d10x2
Z-95ML Headhunter
Mark I Missile Launching Variant
Manufacturer: Incom/Subpro
Model: Z-95ML
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
CL 7 Z-95GS Headhunter
Mark I Ground Support Variant
CL 7
Manufacturer: Incom/Subpro
Model: Z-95GS
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
Defense Ref 13 (flat-footed 11) Fort 26 +6 Armor
HP 120 DR 10 SR 15 Threshold 46
Defense Ref 13 (flat-footed 11), Fort 26; Armor +6
HP 120; DR 10; SR 15; Threshold 46
Speed fly 16 squares (max. velocity 1000 km/h)
fly 3 squares (starship scale)
Ranged Autoblasters (pilot) +3, Concussion Missile (pilot)
+3 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +1 Grp +31
Speed fly 16 squares (max. velocity 1000 km/h), fly 3
squares (starship scale)
Ranged Autoblasters (pilot) +3 or
Ranged Proton Bomb (pilot) +3 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +1; Grp +31
4-21
Atk Options autofire
Cover total
Base Atk +1 Grp +31 Atk Options none
Abilities Str 42 Dex 14 Int 12
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1(skilled) Passengers none Cargo 50kg
Consumables 1 day Carried Craft none
Hyperdrive none Payload 6 bomb
Availability military Cost 80,000 Cr (40,000 Used)
*Atmosphere only, can be modded for space at ½ cost
Autoblasters (pilot)
Atk +3 (-2 autofire)
Proton Bomb (pilot)
Atk +3
Abilities Str 42, Dex 14, Int 12
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1(skilled) Passengers none Cargo 150kg
Consumables 2 day; Carried Craft none
Hyperdrive none
Payload none
Availability Licensed Cost 60,000 Cr (30,000 Used)
*Atmosphere only, can be modded for space at ½ cost
Capsule: The Z-95ST, or Sport Headhunter, was the first Z95 model to be manufactured solely for the civilian market.
It was unarmed and lacked a shield generator, making it
Dmg 6d10x2
completely worthless in combat. It was intended to be sold
to Z-95 fans who lacked the proper licenses to purchase an
Capsule: Since the Z-95 was designed as an atmospheric
fighter, it was an obvious choice for designers to introduce a actual combat Z-95.
ground support variant. The hardpoints used for concussion With the removal of the weapons and shield generator,
designers were able to increase the cargo capacity and
missiles in the Z-95ML were changed out with hardpoints
consumables on board. Customers who purchased the Zfor free fall proton bombs or cluster bombs for surface
95ST typically did so to show off, hot rod across the planet
strikes.
in or to race. Due to the lack of passenger seating, it did not
Due to the Z-95GS's specific role as a ground support
do well in the family or commercial markets. The ST was
fighter, very few of these were ever modified for space
nothing more than a brash pilot's toy.
flight. Most considered it a waste of time and credits since
the original Mark I and the Z-95ML served much better as a Like the rest of the Mark I Z-95s, the ST could be modified
for space travel by a crafty technician. Often times, owners
short range space fighter after modification.
of the ST had no interest in or could not afford such
Cost: Varies widely by condition and modifications, was
modifications.
also known as the Z-95-C4d.
Dmg 3d10x2
Z-95ST Headhunter
Mark I Sport Variant
Manufacturer: Incom/Subpro
Model: Z-95 Sport
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
Defense Ref 13 (flat-footed 11), Fort 26; Armor +6
HP 120
DR 10
Threshold 46
Speed fly 16 squares (max. velocity 1000 km/h)
fly 3 squares (starship scale)
Ranged none
Fighting Space 3x3 or 1 square (starship scale);
CL 4 Z-95 Mark 2 Headhunter
Mark II Production Run
CL 7
Manufacturer: Incom/Subpro
Model: Z-95 Mk2
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +4; Senses perception+6
Defense Ref 14 (flat-footed 11), Fort 26; Armor +6
HP 120 DR 10 SR 15 Threshold 46
Speed fly 16 squares (max. velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged Autoblasters (pilot) +3 or Missiles (pilot) +3
Fighting Space 3x3 or 1 square (starship scale);
4-22
Cover total
Base Atk +1; Grp +31
Atk Options autofire
Source: Various
Type: Gargantuan starfighter
Init +4; Senses perception+6
Abilities Str 42 Dex 16 Int 12
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Use Computer +6
Defense Ref 14 (flat-footed 11), Fort 26; Armor +6
HP 120
DR 10 SR 25 Threshold 46
Crew 1(skilled); Passengers none Cargo 60kg;
Consumables 1 day; Carried Craft none
Hyperdrive none Payload 6 missiles
Availability military; Cost 82,000 Cr (42,000 Used)
*Most mark 2 never received Hyperdrives, cost x2 to install
one
Abilities Str 42 Dex 16 Int 12
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Use Computer +6
Autoblasters (pilot)
Atk +3 (-2 autofire)
Dmg 3d10x2
Concussion Missiles (pilot)
Atk +3 (-2 autofire)
Dmg 7d10x2
Capsule: The Z-95 Mark II was the first Headhunter to
come "space ready" from the factory, with no need of the
modifications which were required on a Mark I to make it
space worthy. It was now a formidable starfighter.
Equipped with newer engines, the Mark II was noticeably
faster in both atmospheric and space flight in comparison to
the Mark I. A new fixed-wing configuration and a new
streamlined "starfighter canopy" gave the Mark II a slightly
different (and newer) appearance.
The Mark II's main armaments, a pair of triple blaster
cannons, remained the same as those found on the Mark I.
However, the concussion missiles were removed from their
wing-mounted hardpoints as a launcher was installed on the
underside of the fuselage. Revisions in the internal design,
combined with new space-saving technologies, provided
enough internal space not only for the launcher, but for a
slight extension in the underside cargo compartment.
The Mark II was utilized as a main line starfighter by the Old
Republic until the introduction of the Mark III twelve years
later. During the Rebellion era, Mark IIs could still be found
in service on many backwater worlds serving in private
defense squadrons. The Rebel Alliance had a handful of
Mark IIs, all of which were deployed at low priority outposts.
Z-95XT Headhunter
Mark II Trainer/Courier
Speed fly 16 squares (max. velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged Autoblasters (pilot) +3
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +1; Grp +31
Atk Options autofire
CL 6
Crew 1(skilled); Passengers 1 Cargo 200kg
Consumables 1 day; Carried Craft none
Hyperdrive none Payload none
Availability military Cost 60,000 Cr (35,000 Used)
*Most mark 2 never received Hyperdrives, cost x2 to install
one
Autoblasters (pilot)
Atk +3 (-2 autofire)
Dmg 3d10x2
Capsule: The Z-95XT was designed to serve as both a
trainer and as an in-system courier or ferry. Featuring a
slightly elongated fuselage and double seated cockpit, it
varied in appearance more from the original Mark I than any
other variant to date. It sold very well on both the open and
military markets, serving navies and private corporations
alike.
As a trainer, the Z-95XT was more than efficient in giving
first time pilots a taste of real spaceflight outside of a
simulator. With an identical set of controls in the passenger
seat, a pilot-in-training could learn what it was really like to
fly a space fighter with the instructor paying close attention
in the front seat. The forward seat had override controls to
lock out those in the rear seat, helping to ensure that first
time pilots wouldn't be capable of making a fatal mistake.
As a courier or ferry, the XT worked well in both military and
private use. In military use, the XT would often times be
used to ferry personnel or light cargo from ship-to-ship in a
fleet. In private use, they were often used as space taxis or
for light cargo deliveries in system. The extra cargo capacity
and vastly increased consumables made it much more
suited to long term space flight.
It served with distinction as both a trainer and ferry during
the final years of the Old Republic and was later adopted by
the Rebel Alliance to train new X-wing pilots in basic flight
skills.
Manufacturer: Incom/Subpro
Model: Z-95XT
Era: RoE+ Contributor: Sith_Interceptor
4-23
CL 5
Z-95WSC Headhunter
Mark II White Star Coalition Variant
Manufacturer: Incom/Subpro
Model: Z-95WSC
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +4; Senses perception+6
Z-95 Mark 3 Headhunter
Mark III Production Run
Manufacturer: Incom/Subpro
Model: Z-95 Mk3
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +5; Senses perception+6
Defense Ref 14 (flat-footed 10), Fort 26; Armor +5
HP 120 DR 10 SR 30 Threshold 46
Speed fly 16 squares (max. velocity 1150 km/h)
fly 4 squares (starship scale)
Ranged Autoblasters (pilot) +3
Fighting Space 3x3 or 1 square (starship scale);
Cover total
Base Atk +1; Grp +31 Atk Options autofire
Defense Ref 16 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 15 Threshold 46
Abilities Str 42 Dex 18 Int 12
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1(skilled); Passengers none Cargo 200kg;
Consumables 5 day; Carried Craft none
Hyperdrive x1/x10 Payload none
Availability military; Cost 25,000 used
Autoblasters (pilot)
Atk +3 (-2 autofire)
CL 8
Speed fly 16 squares (max. velocity 1150 km/h)
fly 4 squares (starship scale)
Ranged Autoblasters (pilot) Atk +3 (-2 autofire), Dmg
3d10x2
Ranged Concussion Missiles (pilot) Atk +3 (-2 autofire),
Dmg 7d10x2
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +31
Atk Options autofire
Dmg 3d10x2
Capsule: The history of the Headhunter has had many,
many variants, and this custom build is no exception. They
began life as stock Z-95s, and at some point were
refurbished into high-speed couriers for the White Star
Coalition, an independent charity group that specialized in
running much-needed medical supplies into areas of heavy
fighting. The Coalition operated towards the fall of the
Republic, and continued to operate in the early stages of
the Imperial regime, offering medical aid to systems
engulfed in internal conflicts. As the spread of the New
Order continued, the WSC found itself more often than not
trying to clean up Imperial messes, and eventually threw in
its lot with the Rebellion, although in a non-military aspect.
The WSC proper was wiped out by the Empire, but many of
the hot-shot pilots and highly-trained medics served through
the Rebellion and now in the NR with distinction.
This fighter, and ideal courier vessel, has been stripped of
some of its armor plating and the concussion missile
system, to make it lighter and faster. Along with upgraded
Aragon X-4 sublight turbines, enough room for a class-x1
hyperdrive has been made, and the unit functions with
superb efficiency. The fighter still carries the troublesome
triple-blasters, as the differences in engine configuration
and the power requirements for the additional shields make
adding more, or simply more powerful, weapons a relative
impossibility.
Abilities Str 42 Dex 18 Int 12
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Crew 1(skilled); Passengers none Cargo 85kg
Consumables 1 day; Carried Craft none
Hyperdrive none Payload 6 missiles
Availability military Cost 83,000 Cr (46,000 Used)
Autoblasters (pilot)
Dmg 3d10x2
Atk +3 (-2 autofire)
Concussion Missiles (pilot)
Atk +3 (-2 autofire)
Dmg 7d10x2
Capsule: The Z-95 Mark III was the fighter which made the
Z-95 name legendary among spacers and starfighter pilots.
It was state of the art in its day, faster, more durable and
more heavily armed than any other fighter in its class.
Due to several innovations and reconfigurations internally,
designers were able to increase the cargo capacity to an
impressive 85 kilograms - something rarely seen even in
Rebellion era starfighters. These internal improvements
also made it much easier to install a small hyperdrive and
nav computer or a more powerful shield generator.
This variant became so common that many technicians and
mechanics could work on one with no difficulty, and parts
were so abundant that modifications were very affordable.
The Old Republic fielded this variant as its main line combat
starfighter, shifting the older Mark IIs to lower priority fleets
4-24
and outposts. During every military engagement, the Mark
III was there. Planetary defense militias purchased them by
the dozens and before long, they were everywhere.
Z-95TR Headhunter
Mark III Trainer/Courier
CL 7
Manufacturer: Incom/Subpro
Model: Z-95TR Mk3
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +4; Senses perception+6
Z-95CO Headhunter
Mark III Covert Ops Variant
Defense Ref 14 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 15 Threshold 46
Defense Ref 15 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 25 Threshold 46
Abilities Str 42 Dex 16 Int 12
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Use Computer +6
Autoblasters (pilot)
Dmg 3d10x2
Atk +3 (-2 autofire)
Concussion Missiles (pilot)
Atk +3 (-2 autofire)
Dmg 7d10x2
CL 7
Manufacturer: Incom/Subpro
Model: Z-95CO
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +4; Senses perception+6
Speed fly 16 squares (max. velocity 1150 km/h)
fly 4 squares (starship scale)
Ranged Autoblasters (pilot) +3 or Concussion Missiles
(pilot) +3
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2; Grp +31
Atk Options autofire
Crew 1(skilled); Passengers 1 Cargo 200kg;
Consumables 1 day; Carried Craft none
Hyperdrive x5, 2 jumps Payload 6 missiles
Availability military; Cost 110,000/45,000
while some other more creative private owners offered
chartered space flights for those who don't get the chance
to travel the stars.
The TR was of little use in combat. The triple blaster
cannons, though fire-linked, still could not deal out sufficient
punishment to take down enemy fighters with ease. Those
TRs purchased by the military were used strictly as trainers
or as ferries for moving personnel or light cargo from shipto-ship in a fleet.
Training in the TR certified Republic pilots to fly both the
Mark II and Mark III Z-95s. However, any pilot trained in a
TR could take the controls of any Z-95 variant or model and
fly with little to no difficulty as the controls never drastically
changed until the Z-95AF4. The TR was later used by the
Rebel Alliance in small numbers as pre-training for X-Wings
and newer Z-95AF4s.
Speed fly 16 squares (max. velocity 950 km/h)
fly 4 squares (starship scale)
Ranged Heavy Autoblasters (pilot) +2
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +0; Grp +31
Atk Options autofire
Abilities Str 42, Dex 16, Int 10
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4,
Use Computer +6
Crew 1(skilled); Passengers 1 Cargo 10kg
Consumables 4 day; Carried Craft none
Capsule: The Z-95TR was a trainer variant based upon the Hyperdrive X4, 2 jumps Payload none
the Z-95 Mark III design, intended to replace the original Z- Availability military Cost 120,000Cr (50,000 Used)
95XT Mark II Trainer. Incom went ahead and installed a
Class Five hyperdrive, removed the concussion missiles
Heavy Autoblasters (pilot)
and dramatically altered the fuselage to fit in an extra seat. Atk +2 (-3 autofire)
Dmg 4d10x2
It would be the replacement for the Z-95XT.
The pilot (trainer) would sit in the front, while the trainee sat Capsule: The Z-95CO was the result of Incom's efforts to
directly behind. Identical controls were placed in both seats, design a covert operations strike fighter. Much debate was
with the pilot being able to override and disable the trainee's placed on removing the concussion missiles to the design,
controls with the touch of a button.
but in the end it was decided that the vessel would be used
The design was sold on both the military and open markets, more for inserting small special forces teams than engaging
serving as a training fighter for the military and as a
in combat.
personal fighter with room for two on the public market.
Based upon the new Mark III Headhunter spaceframe, the
Many private owners used it as their personal transport,
Z-95CO had all of the latest Headhunter improvements built
4-25
in, as well as a few new surprises. For the CO design,
engineers installed a small Class Four hyperdrive,
increased the output of the shield generator and replaced
the triple blasters with a pair of heavy blaster cannons. To
accommodate for all of the new power drains placed on the
vessel, the engines were downgraded slightly, making it a
bit slower than the standard Mark III.
The double cockpit would be taken almost straight from the
Mark III trainer variant, with the pilot in the front and the
passenger in the rear. If the pilot is killed or injured in flight,
the passenger can take over the controls from his rear seat
and continue with his mission.
Republic Intelligence loved the design. It gave them a way
to equip their small field teams with their own means of
insertion and extraction, negating the need for a support
craft. The Republic purchased and exclusive contract for
the CO, and none were sold on the open market.
These Republic purchased COs were all painted black and
constantly used during night operations. Often times, three
of four of these Z-95s would be used to insert squad-sized
intelligence teams into hostile territory. Once on the ground
the teams would conceal their vessels and go about their
mission. If a mission goes horribly wrong and there are not
enough pilots left alive to fly all of the Z-95s out, then an
internal charge inside of the CO may be set so that the ship
self destructs. The Republic Army also purchased a number
of the COs for its special forces, but never used them as
frequently as Republic Intelligence.
Skills Initiative +3, Mechanics +6, Perception +6/+8*, Pilot
+3, Use Computer +6/+8*
Crew 1(skilled); Passengers none Cargo 1000kg;
Consumables 14 day; Carried Craft none
Hyperdrive X2/x12 Payload none
Availability military
Cost 50,000 used
*this craft adds it intelligence to Use Computer Sensor and
Perception checks.
Twin laser Cannons (pilot)
Dmg 4d10x2
Atk +3 (-2 autofire)
Capsule: This starfighter was remodeled into a long-range
scout ship. Ideal for charting various star systems, or as the
point in a convoy through turbulent space, the upgraded
sensor package is truly second-to none. Designed for
extended time without a support vessel, this variant can
sustain a single crewman for as much as two weeks without
taking on supplies. She lacks the speed and weaponry of
the standard model, but does pack a class-x2 hyperdrive.
Besides the radical sensor enhancements, it also boasts
two fire-linked Taim & Bak laser cannons, and an armor
rating comparable with many light freighters.
Last owned by the Dorian Mining Consortium, she was
used to prospect various ore deposits in the Y'breria
Asteriod Belt. Yes, I mean THE legendary Y'brereia, the
one with the supposed buried treasure from the First
Colonial Insurgence during the reign of Xim the Despot.
And try as we might, for some reason, the sensor data on
the improved sensors is backlogged, and we can't wipe the
navcomps. A good slicer might be able to extract
something, but we at the Backlot have had enough of trying
to crack it, and will sell it to anyone... provided that if they
DO strike it rich, we get a 10% "finder's fee."
Z-95ER Headhunter
CL 8
Mark III Extended Recon Modified
Manufacturer: Incom/Subpro
Model: Z-95ER
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
Defense Ref 16 (flat-footed 14), Fort 26; Armor +9
HP 120 DR 10 SR 15 Threshold 46
Speed fly 16 squares (max. velocity 950 km/h)
fly 3 squares (starship scale)
Ranged Twin laser Cannons (pilot) Atk +3 (-2 autofire),
Dmg 4d10x2
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2; Grp +31
Atk Options autofire
Abilities Str 42
Dex 14
Z-95 Mark IV Headhunter
Mark IV Production Run
Manufacturer: Incom/Subpro
Model: Z-95 Mk IV
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Int 12
4-26
CL 9
Type: Gargantuan starfighter
Init +5; Senses perception+6
Defense Ref 16 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 20 Threshold 46
Speed fly 16 squares (max. velocity 1200 km/h)
fly 4 squares (starship scale)
Ranged Laser cannons (pilot) +4 or Concussion Missiles
(pilot) +4
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +31
Atk Options autofire
Abilities Str 42, Dex 18, Int 14
Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Z-95AF4 Headhunter
Assault Fighter 4
CL 8
Manufacturer: Incom/Subpro
Model: Z-95AF4
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +5; Senses perception+6
Crew 1(skilled); Passengers none Cargo 50kg;
Consumables 5 day; Carried Craft none
Hyperdrive x3, 3 jump Payload 6 missiles
Availability military Cost 100,000 Cr (50,000 Used)
*Earlier designs on a roll of "1" the canons short out and
are disabled until repaired DC15.
Defense Ref 16 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 20 Threshold 46
Laser cannons (pilot)
Dmg 4d10x2
Atk +4 (-1 autofire)
Concussion Missiles (pilot)
Atk +4 (-1 autofire)
Dmg 7d10x2
Capsule: The Z-95 Mark IV Headhunter was one of the
most advanced starfighters to ever be designed in its day.
With a Taim & Bak KX5 fire-linked laser cannons, twin
Krupx MG5 concussion missile launcher, these weapons
are controlled through a Fabritech ANq 2.4 tracking
computer and SI 5g8 "Quickscan" vector imaging system.
Sensor systems include a Fabritech ANS-5c unit with longrange Phased Tachyon Detection Array #PA-9r and one
short range Primary Threat Analysis Grid model #PG-7u.
Improved XoLyyn shielding, new 2a ion fission engines,
Class Three hyperdrive Incom Gbk-435 hyperdrive
motivator, and a Narmox Zr-390 navicomputer system. a
whole mess of flight control enhancements, it was definitely
state of the art. The original Mark IV had a few minor design
flaws which had to later be corrected in subsequent model
years. The main flaw resided in the wiring for the laser
cannons within the wings which could sometimes short out
and render the cannons useless.
Speed fly 16 squares (max. velocity 1200 km/h)
fly 4 squares (starship scale)
Ranged 4 firelinked Laser cannons (pilot) +5 or
Concussion Missiles (pilot) +5
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +3 Grp +31
Atk Options autofire
Abilities Str 42, Dex 18, Int 16
Skills Initiative +5, Mechanics +6, Perception +6/+8*, Pilot
+5, Use Computer +6
Crew 1(skilled) Passengers none Cargo 40kg;
Consumables 2 days Carried Craft none
Hyperdrive x2, 3 jump Payload 6 missiles
Availability military; Cost 120,000 Cr (60,000 Used)
*The bubble canopy gives a +2 to perception checks. The
AF4 get +2 dexterity in atmospheric or dog-fighting
conditions.
4 Laser cannons (pilot)
Atk +5 (-0 autofire)
Dmg 5d10x2 *firelinked
Concussion Missiles (pilot)
Atk +5 (-0 autofire)
Dmg 7d10x2
Capsule: The Z-95AF4, or Assault Fighter 4 designed by
Seti Ashgod, corrected many of the minor design flaws
within the original Mark IV. The AF4 was completely refitted
with four new Incom 2a fission engines and armed with two
4-27
Taim & Bak KX4 laser cannons and a pair of Krupx MG5
concussion missile launchers.
The Z-95AF4 was the best space superiority Headhunter
created. The controls almost identically matched that of an
X-wing. The engines and laser cannons were also almost
identical to that of an X-wing - the X-wing would only use
slightly improved models of each.
Designers opted to return to the classic bubble canopy for
the AF4 rather than using the starfighter canopy which had
been standard on Z-95s for many years. This once again
gave the pilot an unobstructed field of vision. This was the
final headhunter built by Subpro and Incom after their 125
year partnership ended in 22 BBY. By the galactic war in 2
BBY the headhunter series would be considered outdated
but still in use. The Arc170 would follow and was built by
Incom but was designed by both.
Z-95SF Headhunter
Strike Fighter
CL 10
Manufacturer: Incom/Subpro
Model: Z-95SF
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +7; Senses perception+6, Lowlight Vision
Defense Ref 18 (flat-footed 12), Fort 26; Armor +7
HP 110; DR 10; SR 15; Threshold 46
Speed fly 16 squares (max. velocity 1200 km/h), fly 4
squares (starship scale)
Ranged Heavy Laser cannons (pilot) +7 or Laser Guided
Bombs (pilot) +7 or Concussion Missiles +6
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2; Grp +31
Atk Options autofire
Abilities Str 42 Dex 22 Int 20
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7,
Use Computer +6
Crew 1(skilled); Passengers none Cargo 90kg;
Consumables 1 day; Carried Craft none
Hyperdrive X3, 3 jump Payload 4 hardpoint + fuel tank
+laser designation pod, 4 Concussion Missles
Availability military; Cost 165,000 Cr (90,000 used)
*Adds +8 to attack when used with a laser-guided bomb.
Ground troops with laser designating equipment may also
"paint" a target for the fighter, which provides the same
bonus. The SF get +2 dexterity in atmospheric conditions.
Heavy Laser cannons (pilot)
Atk +7 (+2 autofire)
Dmg 5d10x2
Laser Guided Bombs (pilot)
Atk +7
Dmg 9d10x2
Concussion Missiles
Atk +6
Dmg 7d10x2
Capsule: The Z-95SF is a strike starfighter variant of the
aging Incom/Subpro Headhunter series. The SF-model
features a larger sensor array and a well-designed headsup display, as well as the addition of an infrared designation
pod meant to be used in tandem with laser-guided bombs
for precision surgical strikes.
The Imperial Navy maintains a small unit of Z-95SF's on
board selected fighter carriers in the Mid- and Outer-Rims.
While the original Headhunter is relatively out-classed by
more modernized starfighters, the Z-95SF is used to
support covert operation units through the use of carefully
coordinated laser-guided bomb strikes.
In addition to improved avionics and weaponry, the Z-95SF
features more powerful engines and an advanced electronic
control response system allowing the fighter to have
increased power and maneuverability, especially in
atmospheric conditions. Catheros-Merkin, a prime Imperial
engine contractor, designed a specialized sublight engine
that allows the Z-95SF to have remarkable speed and thrust
capabilities, and an amazing climb rate.
The SF-model features two laser cannons, which are
usually used in a defensive role against other starfighters.
Five ordinance hardpoints support the brunt of the Z-95SF's
offensive capabilities. In a covert strike role, one hardpoint
is usually occupied by a laser guided bomb and another by
a fuel tank.
While on LGB strike missions, the Z-95SF can designate its
ground targets from either the fighter's own laser pod or by
soldiers on the ground equipped with a laser-designation
device. The effect of these strikes has been devastating,
with the silent and unforeseen destruction of entire city
sections and military installations.
Z-95HS Headhunter
Heavy Support Modified
CL 9
Manufacturer: Incom/Subpro
Model: Z-95HS
Era: Reb+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +3; Senses perception+6
Defense Ref 15 (flat-footed 13), Fort 26; Armor +8
HP 120 DR 10 SR 30 Threshold 46
Speed fly 16 squares (max. velocity 1150 km/h)
fly 3 squares (starship scale)
Ranged Heavy Laser cannons (pilot) +5 or Concussion
Missiles (pilot) +5
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +2; Grp +31
Atk Options autofire
Abilities Str 42
4-28
Dex 14 Int 16
Star Wars: Behind the Magic
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1(skilled); Passengers none Cargo 85kg;
Consumables 1 day; Carried Craft none
Hyperdrive X3, 3 jump Payload 8 missiles
Availability military; Cost 37,000 used
Heavy Laser cannons (pilot)
Atk +5 (+0 autofire)
Dmg 5d10x2
Concussion Missiles (pilot)
Atk +5 (+0 autofire)
Dmg 7d10x2
Capsule: Alright gearheads, this is what you've been
waiting for... she's heavily armed, heavily armored, and has
a BIG attitude problem. This Headhunter was recently
acquired from the aftermath of the Horeshka Pirate BreakUp... and anyone who's ever been involved with them
knows why this is a machine to be feared. If you've not had
the honor, let me clue you in...
The Horeshka Pirates began in a remote sector of space,
and contrary to popular belief that they were organized by a
descendent of the nefarious Celes Mott, they were actually
dissident engineering employees from the CSA. Their
background explains why the could build such vicious
starfighters and support craft from spare parts. They were
absorbed by the Horeshka Pirates a few years later, but
they stayed on and raided throughout the CSA as a way to
get revenge.
They did just that, especially with mean ships like this
beaut'. Upgraded weapons, upgraded fire-control systems,
upgraded shields, but the gem of the ship is the
communications antenna... designed so powerful and so
well shielded that it can take a direct, un-shielded hit and
keep on transmitting at 86% efficiency. That was the big
secret of the Horeshka Pirates; the weren't that ruthless or
tyrannical, but they never, ever fought unorganized because
they NEVER lost contact with their squad leaders. People
thought they had some kind of supernatural determination,
and simply started giving up when they saw that distinctive
emblem.
The NR recently cleaned out most of the gang, and many
of the ships were destroyed. This one was captured intact,
and after it was "acquired" at a recent auction, it has passed
out 311-point inspection, and is being brought to you, the
gearheaded-consumer. Enjoy...
Z-95t Headhunter
Talon Modified
CL 8
Manufacturer: Incom/Subpro
Model: Z-95t
Era: RoE+ Contributor: Sith_Interceptor
Source: Various
Type: Gargantuan starfighter
Init +6; Senses perception+6
Defense Ref 17 (flat-footed 12), Fort 26; Armor +7
HP 120 DR 10 SR 20 Threshold 46
Speed fly 16 squares (max. velocity 1150 km/h)
fly 4 squares (starship scale)
Ranged Laser cannons (pilot) +4 or Concussion Missiles
(pilot) +4
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +3; Grp +31
Atk Options autofire
Abilities Str 42
Dex 20
Int 14
Skills Initiative +6, Mechanics +6, Perception +6/+8*, Pilot
+6, Use Computer +6
Crew 1(skilled); Passengers none Cargo 50kg;
Consumables 1 days; Carried Craft none
Hyperdrive X3, 3 jump Payload 6 missiles
Availability military Cost 120,000 Cr (60,000 Cr)
Laser cannons (pilot)
Atk +4 (-1 autofire)
Dmg 4d10x2
Concussion Missiles (pilot)
Atk +4 (-1 autofire)
Dmg 7d10x2
Capsule: Z-95s are typically not equipped with hyperdrive
engines, though famed Republic (and later Alliance)
tactician Adar Talon developed a variant -- the Z-95t -which featured a class 3 hyperdrive, and increased
maneuverability.
4-29
Transports
A transport is a small or medium sized spacecraft or other
such craft commonly used for short cargo (or smuggling)
runs that didn't require the use of a bulky freighter. Usually
equipped with a hyperdrive, though this was not always the
case, transports come in a wide variety of sizes and
specifications and are produced by a large number of
companies. A good example of such a craft is the Corellian
Engineering Corporation YT-1300 light freighter, which
could be configured for various goods, Human or otherwise.
This class of spacecraft is very easy to modify and adapt,
and as such was popular amongst smugglers and pirates.
Although most transports are owned and operated by
civilians and the criminal element, some militaries used
them for the movement of troops and/or their equipment,
such as the Sentinel-class landing craft, by Cygnus
Spaceworks, used by the Imperial Navy to swiftly deploy its
personnel to planets below.
without any weaponry or defensive shields built in, plenty of
after-market systems could be added to the Action IV. The
Imperial Navy refitted a number of them as Imperial Patrol
Ships.
Action V Transport
CL 9
Manufacturer: Corellian Engineering Corporation
Model: Action V Transport
Era: RoE+ Contributor: RavenFury
Source: WEG Heir to the Empire
Type: Colossal (frigate) space transport
Init -5; Senses Perception +5
Action IV Transport
CL 8
Manufacturer: Corellian Engineering Corporation
Model: Action IVTransport
Era: RoE+ Contributor: RavenFury
Source: WEG Heir to the Empire
Type: Colossal (frigate) space transport
Init -5; Senses Perception +5
Defense Ref 10 (flat-footed 10) Fort 34 +10 armor
HP 800 DR 15 SR -- Threshold 120
Speed fly 12 squares (max. velocity 650 km/h)
fly 1 square (starship scale)
Fighting space 1 square (starship scale)
Cover total
Base Atk +0 Grp +44
Defense Ref 10 (flat-footed 10) Fort 34 +10 armor
HP 900 DR 15 SR -- Threshold 136
Abilities Str 62 Dex 10 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Speed fly 12 squares (max. velocity 650 km/h)
fly 1 square (starship scale)
Fighting space 1 square (starship scale)
Cover total
Base Atk +0 Grp +44
Crew 10 (normal); Passengers none
Cargo 80,500 tons Consumables 3 months
Hyperdrive x4, nav computer
Availability Licensed Cost 900,000 (400,000 used)
Abilities Str 58 Dex 10 Con -- Int 10
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 8 (normal); Passengers none
Cargo 75,000 tons Consumables 3 months
Hyperdrive x3 (x7 Backup), nav computer
Availability Licensed Cost 750,000 (300,000 used)
Capsule: The Action IV transport was a CEC medium bulk
freighter of the Action series. It had a trapezoidal shape and
was roughly 100 meters in length. Internally, its holds could
be adapted to various pressures and climates with
individual configurations. Even though each ship was sold
5-1
Capsule: Corellian Engineering Corporation's Action V
transport was a member of the Action series of bulk
transports. It was a modest upgrade of the older Action IV
transport's design. Action V freighters couldn't carry as
much cargo as the newer Action VI transports, but were
also less expensive, and could be found throughout the
Galaxy in the ownership of private individuals and freelance
traders. The Action V was the most popular of the series,
despite the fact that its Class 4 hyperdrive was slower than
the Class 3 used in both its predecessor and successor.
Action VI Transport
CL10
Manufacturer: Corellian Engineering Corporation
Model: Action VI Transport
Era: RoE+ Contributor: TheNarrator
Source: WEG Rebel Sourcebook
Type: Colossal (frigate) space transport
Init -5; Senses Perception +5
Aegis-Class Combat Shuttle
CL14
Manufacturer: Telgorn Corporation
Model: Aegis-class combat shuttle
Era: RoE+ Contributor: BanthaPoodoo
Source:
Type: Colossal Transport
Init +4; Senses Perception +4
Defense Ref 11 (flat-footed 11) Fort 36 +11 armor
HP 900 DR 15 SR 50 Threshold 136
Defense Ref 15 (flat-footed 13) Fort 30 +13 Armor
HP 180 DR 15 SR 30 Threshold 80
Speed fly 12 squares (max. velocity 650 km/h)
fly 1 square (starship scale)
Fighting space 1 square (starship scale)
Cover total
Base Atk +0 Grp +46
Speed fly 12 squares (max. velocity 950 km/h)
fly 3 squares (starship scale)
Ranged Laser Cannons (2) +6, Concussion Missiles
Launchers (2) +6
Fighting Space 12/x12 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +52
Abilities Str 62 Dex 10 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 10 (normal); Passengers none
Cargo 90,000 tons Consumables 3 months
Hyperdrive x3, nav computer
Availability Licensed Cost 1,000,000 (500,000 used)
Abilities Str 50 Dex 14 Con -- Int 18
Skills Initiative -6, Mechanics +4, Perception +4, Pilot -6 (-4
with Copilot assist), Use Computer +4
Capsule: The Action VI transport, sometimes referred to as
the bulk transport, was a popular freighter built by Corellian
Engineering Corporation. Action VI transports typically
operated in convoys or in well patrolled areas of space,
since they lacked even the most basic forms of selfdefensive measures, and had to rely on protection from
other capital ships. The only reason they were used by the
Galactic Empire, was because they were quite inexpensive
(relative to Imperial wealth). The Rebel Alliance also
employed these cargo vessels, often as personnel carriers,
but in much smaller quantities since they were far more
expensive than GR-75 medium transports. Most Action VIs
were stolen from the Empire. Pirates often modified Action
VI ships into "interceptor frigates" capable of combating
starfighters and corvettes.
5-2
Crew 2 + 2 Gunners Passengers: 40
Cargo 120 tons* Consumables 4 days
Carried Craft see below
Hyperdrive none
Availability Military Cost NFS
Laser Cannons: Gunner
Atk +6
Dmg 5d10
Concussion Missile Launcher: Gunner
Atk +6
Dmg: 7d10x2
* The Aegis-class Combat Shuttle is designed to deliver
vehicles and troops into hot combat zones. The following
can be carried (costing the listed amount of cargo tonnage):
a) Large-sized vehicles (4 tons each)
b) Huge-sized vehicles (19 tons each)
c) Gargantuan-sized vehicles (49 tons each)
d) Combat ready troops with all their gear (3 tons each)
Capsule: The Telgorn Corporation Aegis-class combat
be modified.
shuttle was employed by the Galactic Empire and the New
Republic. 29 meters long, it carried a pilot, a co-pilot, 2
gunners, 40 troops, and 3 light combat vehicles. The design
boasted 2 forward concussion missile launchers and 2 laser
cannon turrets.
B-7 Light Freighter
CL 8
Manufacturer: Loronar Corporation
Model: B-7 Light Freighter
Era: RoE+ Contributor: Greybacca
Source: WEG Darkstryder
Type: Gargantuan space transport
Init +0 Senses Perception +5
Barloz-class Freighter
CL 8
Manufacturer: Corellian Engineering Corporation
Model: Barloz-class freighter
Era: RoE+ Contributor: That Blasted Somoflange
Source: WoC SW Gamer 4
Type: Colossal space transport
Init -5 Senses perception +5
Defense Ref 13 (flat-footed 13) Fort 30 +13 Armor
HP 180 DR 10 SR 15 Threshold 80
Defenses Ref 17 (flat-footed 17), Fort 26; +12 armor
HP 120 DR 10 SR 15 Threshold 46
Speed fly 12 squares (max. velocity 950 km/h)
fly 2 squares (starship scale)
Ranged laser cannon +1 (see below)
Fighting Space 12x12 or 1 square (starship scale);
Cover total
Base Atk +0 Grp +40
Speed 12 squares (max. velocity 650km/h)
3 squares (starship scale)
Ranged 1 Light Laser Cannons +2 (see below)
Fighting Space 10x10 or 1 (starship scale)
Cover total
Base Atk +0; Grp +31
Atk Options autofire (1 Light Laser Cannons)
Abilities Str 50 Dex 10 Con -- Int 12
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Abilities Str 42 Dex 11 Con -- Int 14
Skills Initiative +0, Mechanics +5, Perception +5,
Pilot +0, Use Computer +5
Crew 2 (normal) Passengers 4
Cargo 120 tons Consumables 2 months
Carried Craft none
Hyperdrive x2 (backup x12), nav computer
Availability licensed Cost 120,000 (30,000 used)
Crew 2 (Normal); Passengers 4
Cargo 50 tons Consumables 2 month
Carried Craft none
Payload None
Hyperdrive x3 (Backup x10)
Availability Licensed; Cost 90,000 (20,000 used)
Laser cannon (gunner)
Atk +1
Dmg 4d10x2
1 Light Laser Cannons (gunner)
Atk +2 (-3 autofire)
Dmg 4d10x2
Capsule: Manufactured by Corellian Engineering
Corporation, the Barloz class was a no-frills freighter. It
contained many of the innovations that would later make
the YT series such a success, but it was phased out when
the YT series was introduced. It was manned by a crew of
two, with one gunner and up to four passengers. It was
armed with single forward-firing laser cannon. Propulsion
was provided by the NovaQuad-D system, a precursor to
the drives used on the YT series.
Capsule: The B-7 light freighter is an older type
of freighter, manufactured by Loronar Corporation
during the Era of the Empire. As the B-7 is a small
freighter, it can only hold up 50 metric tons, but
which is quite adequate for a size of only 19 meters.
The ship is very slow and is only equipped with a light
Laser Cannon for defense. However the ship has a
strong hull and shields. Today the B-7 light freighter
is only available used, but it’s quite cheap and can easily
5-3
BR-23 Courier Transport
BBF-1 Bulk Freighter
CL 1
Manufacturer: Damorian Manufacturing Corporation
Model: BBF-1 Bulk Freighter
Era: RoE+ Contributor: RavenFury
Source: Star Wars: X-Wing
Type: Colossal (Frigate) Freighter 103.6 m
Init -5 Senses perception +5
CL 8
Manufacturer: Republic Sienar Systems
Model: BR-23 Courier Transport
Era: RoE+ Contributor: theNarrator
Source: WEG Rule of Engagement
Type: Colossal (20.7 meters) space transport
Init -2; Senses Perception +6
Defense Ref 14 (flat-footed 12), Fort 25; +12 armor
HP 110 DR 15 SR 25 Threshold 75
Defense Ref 10 (flat-footed 10) Fort 34 +10 armor
HP 400 DR 15 SR 5 Threshold 136
Speed fly 12 squares (max. velocity 850 km/h)
fly 3 squares (starship scale)
Ranged 2 laser cannons +4 (see below)
Fighting space 12x12 or 1 square (starship scale)
Cover total
Base Atk +2; Grp +37
Speed fly 12 squares (max. velocity 800 km/h)
fly 1 square (starship scale)
Fighting space 2 squares (starship scale)
Cover total
Base Atk +0 Grp +39
Abilities Str 40 Dex 14 Con -- Int 14
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Abilities Str 48 Dex 10 Con -- Int 10
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 2 (skilled); Passengers 40 (troops)
Cargo 40 tons Consumables 2 weeks
Hyperdrive x2 (backup x12), navcomputer
Availability Licensed Cost varies
Crew 10 (normal); Passengers none
Cargo 200,000 tons Consumables 3 months
Hyperdrive x4 (x7 Backup), nav computer
Availability Licensed Cost 2 million credits (new)
900,000 credits (used)
Laser cannon (gunner)
Atk +4
Dmg 4d10x2
Capsule: BFF-1 bulk freighters were freighters designed by
Phylon Freight, and built under contract by Damorian
Manufacturing Corporation. This craft was a standard
medium-sized freighter that was common throughout the
entire galaxy. It was low-cost, partly due to its lack of
defensive armament, effective and capable of extremely
long range bulk transport duties. The BFF-1 was designed
to haul four Xizor Transport Systems Class-A Cargo
Containers, attached in arrays of two on either side of the
vessel's main hull, and modified into cheap yet capacious
storage holds. The cargo containers were slightly truncated,
however, due to the freighter's length of 120 meters.
Ordinarily, a pair of Class-A containers would be 150
meters in length.
5-4
Capsule: The BR-23 Courier was a durable personnel
transport and courier ship that served in Old Republic fleets
and militias. After finding the market for TIE Fighters
enormously more profitable due to the Empire's swift move
away from transports like the BR-23, Sienar partially refitted
its large back stock of BR-23s with civilian-grade systems
and dumped them onto the open market. These
inexpensive craft, which were easy to repair, proved to be a
boon of profit for Sienar. While most of Sienar's surplus
stock found its way into the freighter market, the BR-23 also
saw use in cut-rate shuttle services and employment as
personal skiffs. After leaving military service the BR-23
proved to be popular among courier services, small-time
shipping agents, and a good number of smugglers. In the
case of the Rebellion, they made it a general policy to
acquire these ships where ever they could find them as they
could be easily re-converted to their original troop transport
duties.
Source: WEG Pirates and Privateers
Type: Colossal space transport
Init -4; Senses Perception +6
Defenses Ref 12 (flat-footed 12) Fort 25 +12 armor
HP 110 DR 15 SR 20 Threshold 75
Corellian Star Shuttle
CL 5
Manufacturer: Corellian Engineering Corporation
Model: Corellian Star Shuttle
Era: RoE+ Contributor: Greybacca
Source:
Type: Colossal (Frigate) Transport
Init -3; Senses Perception +6
Speed 12 squares (max. velocity 800km/h)
3 squares (starship scale)
Ranged 1 Laser cannon s +4 (see below)
Fighting Space 12x12 or 1 (starship scale)
Cover total
Base Atk +2 Grp +37
Atk Options autofire (1 Laser cannon)
Abilities Str 40 Dex 10 Con -- Int 14
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use Computer +6
Defense Ref 12 (flat-footed 8) Fort 36 +11 Armor
HP 900 DR 15 SR 100 Threshold 136
Crew 2 (Skilled); Passengers 6
Cargo 80 tons Consumables 2 Months
Carried Craft none
Hyperdrive x2 (backup x10), nav computer
Availability Licensed Cost 105,000Cr (27,000Cr used)
Speed fly 12 squares (max. velocity 610 km/h)
fly 2 squares (starship scale)
Ranged None
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +53
1 Laser cannon (gunner)
Atk +4 (-1 autofire) Dmg 4d10x2
Abilities Str 62 Dex 12 Con -- Int 10
Skills Initiative +0, Mechanics +10, Perception +6, Pilot +0,
Use Computer +10
Crew 8 (Skilled) Passengers 200
Cargo 900 tons Consumables 3 year
Carried Craft none
Hyperdrive x1.5 (Backup x12), nav computer
Availability licensed Cost 2,650,000 Cr
Capsule: Corona-class transports were spaceships
manufactured by Kuat Drive Yards. They were indended to
compete with the YT-series of light freighters, but did not
sell well, being overpriced for their cargo capacity. Some
ships were used by the Alliance to Restore the Republic.
Each ship was 28.4 meters long, requiring a pilot (and
optionally a co-pilot). It could carry six passengers, 80
metric tons of cargo, and 2 months' worth of consumables.
The craft boasted a class 2 hyperdrive and a backup class
10 hyperdrive, and an atmospheric speed of 800 kilometers
per hour. Defenses included shields and a laser turret.
Capsule: The Corellian Star Shuttle, also known as the
Republic shuttle, was a starship designed to carry a large
number of ambassadors on missions throughout the
Galaxy. The Republic shuttle was more spacious and could
carry more people compared to the Consular-class space
cruiser. It also featured a large meeting room. Because they
were diplomatic vessels, Republic shuttles lacked weapons
but boasted a powerful deflector shield.
Coruscant-class Heavy Courier
Corona Transport
CL 8
Manufacturer: Kuat Drive Yards
Model: Corona-Class Transport
Era: Reb+ Contributor: TheNarrator
5-5
Manufacturer: Corellian StarDrive
Model: Coruscant-class Heavy Courier
Era: KotOR Contributor: JegerGryte
Source:
Type: Colossal space transport
Init -4 Senses Perception +5
CL 9
Defense Ref 13 (flat-footed 12), Fort 26 +12 Armor
HP 120 DR 15 SR 45 Threshold 76
fly 4 squares (starship scale)
Ranged laser cannon +2 (see below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +0 Grp +46
Speed Fly 14 Squares (Max velocity 1,000 km/h)
fly 3 squares (Starhip scale)
Ranged: Pulse-wave cannon +2 (see below) and/or
Concussion-sphere Launcher +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover Total
Base Atk +0 Grp +36
Abilites Str 52 Dex 14 Con – Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Abilities Str 42 Dex 12 Int 14
Skills Initiative -4, Mechanics +5, Perception +5, Pilot -4,
Use Computer +5
Crew 2 (Normal) Passengers 4
Cargo 30 tons Consumables 2 months Carried Craft none
Payload 8 Concussion-spheres
Hyperdrive x3 (no backup)
Availability Licensed Cost 120,000 new (50,000 used)
Crew 4 (Normal) Passengers 4
Cargo 30 tons Consumables 2 years Carried Craft none
Hyperdrive x1 (backup x12), nav computer
Availability Licensed Cost 325,000 (200,000 used)
Laser cannon (2 gunners)
Atk +2
Dmg 4d10x2
Capsule: The E-9 Explorer vessel was designed by Loronar
Corporation to be a long-range scout that requires a small
crew to operate at peak efficiency. The ship is streamlined
to maximize atmospheric flight for planetary landings and
Pulse-wave cannon (pilot or gunner)
holds enough supplies to allow the ship to operate for long
Atk +2
Dmg 4d10x2
periods between starport visits. It is often purchased by
Range: treat as ion cannon as per SECR p. 168.
small groups of adventurers searching the galaxy for lost or
hidden treasures, but has been known to be popular with
Concussion-sphere Launcher (2; pilot and/or gunner)
small mercenary bands as well.
Atk +2
Dmg 7d10x2, 2-square splash
Keeping long-range missions in mind, the E-9 has multiple
Capsule: The Coruscant-class Heavy Courier Transport is backup systems integrated to allow the ship to continue
functioning after sustaining damage to critical systems that
an ancient space transport dating back to the days of the
would normally shut other ships down. Due to these backup
original Jedi Order about 2,000 years before the battle of
Yavin. The Crescent-X9 was used these days as a reliable systems, a minimum crew complement of four people is
required.
courier ship being able to deliver its cargo or passengers
The one major drawback to the ship is realized with
safely. Although being a small vessel, its weaponry is
independent traders and individuals looking for a personal
enormous. This is because free space was a very
dangerous place in these early days of history. For effective transport, having found the crew requirement to be less
than satisfactory for their needs. Standard armament on the
defense, the ship is equipped with several Laser Cannons
E-9 was meant for those missions that probe into the
and Concussion Missile Launchers as well as formidable
unknown regions of space, providing enough firepower for
shields and hull plating. This guaranteed a safe passage.
sufficient defense. However, it was soon discovered that the
standard package could be easily upgraded to more lethal
weaponry, such as exchanging the laser cannons for quad
laser cannons or even assault laser cannons, with little
difficulty. The E-9 Explorer was first introduced into the
market shortly before the fall of the Republic. The ship
experienced mild success when it first became available,
but Loronar continued with the production line. As time went
by, sales gradually increased with positive reviews from
E-9 Explorer
CL 8 customers and critics alike. Although not as popular as
Manufacturer: Loronar
some other light transports and cruisers, it has been seen
Model: E-9 Explorer
around the galaxy well into the New Jedi Order era.
Era: RoE+ Contributor: Starspeed
Source:
Type: Colossal (frigate) space transport
Init -5; Senses Perception +5
Defense Ref 15 (flat-footed 13), Fort 31; +13 armor
HP 150 DR 15 SR 45 Threshold 131
Speed fly 12 squares (max. velocity 950 km/h)
5-6
Era: RoE+ Contributor: Graybacca
Source:
Type: Colossal Space Transport
Init -5; Senses +5
Defense Ref 10 (flat-footed 10) Fort 26 +11 Armor
HP 150 DR 10 SR 30 Threshold 76
Firefly-class Transport (Stock)
CL 8
Manufacturer:
Model: Firefly-class Transport
Era: RoE+ Contributor: ejacobs13
Source: Unknown
Type: Colossal (frigate) space transport
Init -10; Senses Perception +0 (as crew skill)
Speed fly 18 squares (max. velocity 1050 km/h)
fly 5 squares (starship scale)
Ranged laser cannon +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +36
Defenses Ref 12 (flat-footed 11), Fort 35; +11 armor
HP 750 DR 15 Threshold 130
Abilities Str 42, Dex 10, Con --, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Speed fly 12 squares (max. velocity 800km/h)
fly 2 squares (starship scale)
Fighting Space 40x20 (character scale), 1 (starship scale);
Cover Total
Base Atk +0; Grp +50
Crew 1 (Skilled) Passengers 6
Cargo 70 tons; Consumables 1 months; Carried Craft N/A
Hyperdrive x3 (x12 backup), nav computer
Availability licensed Cost 120,000 ( 30,000 used)
Abilities Str 60
Skills As crew
Dex 12 Con -- Int 14
Crew 8 Passengers 4-8 (4 double rooms aft of Hold 2)
Cargo 400 Metric Tons (Cargo Hold 1)
200 Metric Tons (Cargo Hold 2)
Consumables 3 Months
Carried Craft 2 Short-range shuttles
Hyperdrive x2 (x12 backup), nav computer
Availability Licensed Cost 160,000 Cr (96,000 used)
Notes: * see Starfighters Chap for stats of stock shuttles.
Although the Serenity doesn’t seem cannon, the Firefly
class has made a few “Easter Egg” like appearances in
recent cannon materiel.
Firespray-31
CL11
Manufacturer: Kuat Systems Engineering
Model: Firespray-31-class patrol/attack craft
5-7
Blaster Cannon (pilot)
Atk +4
Dmg 4d10x2
Tractor beam (pilot)
Atk +2
Dmg: -- (grapple +36)
Capsule: The Firespray-31-class patrol and attack craft, or
Firespray-class starship, was a patrol and transport starship
designed by Kuat Systems Engineering initially for use by
the Oovo IV security forces. Kuat Systems Engineering
produced several prototypes shortly before the Battle of
Naboo. However, all but one were destroyed when Jango
Fett staged a prison break on Oovo IV. Jango kept the sole
remaining Firespray, renaming it Slave I. Kuat Systems
Engineering, suffering from the financial loss of the
prototypes, eventually mothballed the project and
concentrated instead on starship upgrades.
Many years later, K.S.E. found themselves on a more
secure financial footing, and again desired to enter the
starship market. The company then re-introduced the
Firespray-class, hoping to build upon the reputation of the
remaining prototype and its legendary pilot, Boba Fett.
The new Firesprays were, like the original prototypes,
designated as patrol and attack ships and perfectly suited
for law enforcement and interdiction missions. With Kuat
Systems Engineering keen to expand the market for the
ship, they had started to promote how easily the ship could
be customized and upgraded to fulfill a myriad of roles.
light freighters, the Ghtroc 720 was often extensively
modified for smuggling purposes.
GR-45 Medium Transport
Ghtroc 720 Freighter
CL 6
Manufacturer: Ghtroc Industries
Model: Ghtroc 720 Freighter
Era: RoE+ Contributor: Natsuumi
Source:
Type: Colossal space transport
Init -5; Senses Perception +5
CL 5
Manufacturer: Gallofree Yards
Model: GR-45 Light Transport
Era: RoE+ Contributor: Kordeth
Source:
Type: Colossal space transport
Init -5; Senses Perception +5
Defense Ref 12 (flat-footed 12) Fort 27 +12 Armor
HP 150 DR 15 SR 20 Threshold 27
Speed fly 10 squares (max. velocity 650 km/h)
fly 2 squares (starship scale)
Ranged laser cannon +2 (see below)
Fighting Space 12/12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +37
Defenses Ref 13 (flat-footed 12) Fort 25 +12 armor
HP 110 DR 15 SR 15 Threshold 75
Speed fly 12 squares (max. velocity 750 km/h)
fly 3 squares (starship scale)
Ranged laser cannons +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +35
Abilities Str 45, Dex 10, Con --, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 3 (normal) Passengers 10
Cargo 1250 tons Consumables 2 months
Carried Craft none
Hyperdrive x2 (x12 backup), nav computer
Availability Licensed Cost 125,000 (35,000 used)
Abilities Str 40 Dex 12 Con - Int 14
Skills Initiative -4, Mechanics +5, Perception +5, Pilot -4,
Use Computer +5
Crew 1 pilot and 1 gunner (normal) Passengers 10
Cargo 135 tons Consumables 2 months
Carried Craft none
Hyperdrive x2 (backup x15), nav computer
Availability Licensed Cost 98,500 new (23,000 used)
Capsule: The GR-45 medium transport was an older model
in the Gallofree Yards medium transport line of ships. It was
smaller and more compact than its successor, the GR-75,
which was used by the Rebellion, and had differently
arranged engines. The GR-45 was also noted as a civilian
transport, not affiliated with any military force.
Laser Cannons (gunner)
Atk +2
Dmg 4d10x2
Capsule: The Class 720 freighter, also known as the
Ghtroc 720, was a light freighter manufactured by Ghtroc
Industries. Though less popular than the competing YT
series, the Ghtroc 720 developed a following in Outer Rim
Territories, where Ghtroc Industries was located, and
thousands of the freighters remained in use even after the
manufacturer went out of business. The Ghtroc 720 was 35
meters long and could carry 135 metric tons of cargo in its
55 cubic meter hold. In stock configuration, a fixed double
laser cannon was mounted above the slightly raised
cockpit. A pair of docking tubes were located on the ship's
rear, and each could contain an escape pod. The sublight
engines were located between the docking tube. Like many
5-8
GR-75 Medium Transport
Manufacturer: Gallofree Yards, Inc
Model: GR-75 Medium Transport
Era: RoE+ Contributor: Graybacca
Source: WEG Rebel Alliance Sourcebook
Type: Colossal (Frigate) Transport
CL 7
Init -3; Senses Perception +6
Model: GX1 Short Hauler
Era: RoE+ Contributor: Graybacca
Source:
Type: Colossal space transport
Init -3; Senses Perception +5
Defense Ref 12 (flat-footed 8), Fort 34; +11 Armor
HP 600 DR 15 SR 45 Threshold 134
Speed fly 12 squares (max. velocity650 km/h)
fly 2 squares (starship scale)
Ranged Twin laser Cannons (4 FL) +3 (see below)
Fighting Space 1 square (starship scale);
Cover total
Base Atk +2 Grp +51
Defenses Ref 14 (flat-footed 12), Fort 26 +12 armor
HP 120 DR 15 SR 15 Threshold 76
Speed 12 squares (max. velocity 800km/h)
2 squares (starship scale)
Ranged 1 Light Laser Cannons +1 (see below)
Fighting Space 12x12 or 1 (starship scale)
Cover total
Base Atk +0 Grp +36
Atk Options autofire (1 Light Laser Cannons)
Abilities Str 58 Dex 12 Con -- Int 12
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -3,
Use Computer +6
Crew 6 (Skilled) Passengers 40
Cargo 95 tons Consumables 1 month
Carried Craft none
Hyperdrive x4, nav computer (+1)
Availability licensed Cost 350,000 Cr (125,000 used)
Abilities Str 42, Dex 14, Con --, Int 12
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3,
Use Computer +5
Laser Cannons (4 Gunners)
Atk +3
Dmg 4d10x2
Capsule: The GR-75 medium transport, or Gallofree
medium transport, was a clamshell-hulled transport
produced by Gallofree Yards, Inc. A sister design to the
civilian GR-45 model, the GR-75 was used by freight drivers
and shipping firms to haul cargo. The transport's outer hull
was like a thick shell with the interior entirely open for cargo
pods. This open-space design could fit up to 19,000 metric
tons of cargo into the 90 meter long ship. Modular cargo
pods greatly sped up loading and unloading procedures.
Not intended for combat, GR-75s were to be placed at the
center of Alliance fleet formations and relied on starfighter
support in blockade-running missions.
GX-1 Shorthauler
CL 7
Manufacturer: Lantillian ShipWrights
5-9
Crew 4 (Normal) Passengers 6
Cargo 85 tons; Consumables 1 month
Carried Craft none
Hyperdrive x2 (Backup x12), nav computer
Availability Licensed Cost 110,500 new (45,000 used)
1 Light Laser Cannons (gunner*)
Atk +1 (-4 autofire) Dmg 3d10x2
*weapon can be fired by Pilot or copilot, with a -5 to their
skill check or a +5 to the DC
Capsule: The GX1 Short Hauler was a ship model
produced by Lantillian ShipWrights as a 'pleasure' version
of the Lantillian Deluxe, with the project overseen by Project
Engineer Shil Tervo. In 22 BBY, the corporation had to
recall all GX1s with serial prefixes TRE-0034 through TRE5215 due to faulty electronics. Tervo released an apologetic
statement, and revealed that thousands of GX1s had left
the assembly line with malfunctioning Fabritech 7Y4 sensor
suites, although Fabritech officials claimed that it was
Lantillian mishandling that resulted in the hardware
problems.
Gymsnor-3 Light Freighter
CL 6
Manufacturer: Corellispace
Model: Gymsnor-3 Light Freighter
Era: Reb+ Contributor: Graybacca
Source: WEG Galaxy Guide 6: Tramp Freighters
Type: Colossal Freighter
Init -3; Senses Perception +6
HT-2200 Medium Freighter
CL 6
Manufacturer: Corellian Engineering Corporation
Model: HT-2200 Transport
Era: RoE+ Contributor: TheNarrator
Source: WEG StarWars Adventure Journal #5
Type: Colossal Space Transport
Init -5; Senses Perception +5
Defense Ref 14 (flat-footed 10) Fort 28 +13 Armor
HP 150 DR 15 SR 15 Threshold 78
Speed fly 12 squares (max. velocity800 km/h)
fly 2 squares (starship scale)
Ranged laser Cannons (1) +3 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +40
Defense Ref 13 (flat-footed 13), Fort 56; +13 armor
HP 150 DR 15 SR 15 Threshold 106
Speed fly 10 squares (max. velocity 750km/h)
fly 2 squares (starship scale)
Ranged
2 laser cannons +2
Fighting space 12x12 squares (character scale)
1 square (starship scale)
Cover total
Base Atk +0 Grp +38
Abilities Str 46 Dex 12 Con -- Int 13
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -3,
Use Computer +6
Crew 1 (Skilled) Passengers 4
Cargo 95 tons Consumables 1 month
Carried Craft none
Hyperdrive x2, nav computer (+1)
Availability Licensed Cost 76,000 Cr (19,000 used)
Abilities Str 46 Dex 10 Con - Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Laser Cannons (pilot)
Atk +3
Dmg 4d10x2
Capsule: The Gymsnor-3 light freighter was a long,
segmented craft capable of transporting 95 tons of cargo.
This light freighter was armed with a turret-mounted laser
cannon which gave it better protection against pirate attacks
than the old blaster cannons in the Gymsnor-2 light
freighter, its precursor. In addition, the ship's entire forward
cockpit module could be detached as an escape pod.
Unfortunately, the placement of the laser gave it large blind
spots which pirates could exploit. CorelliSpace designed
this freighter to compete with the YT series produced by
CEC, but these aspirations failed. The Gymsnor-3 was very
rare outside Corellian space.
Crew 2 (normal) Passengers 8
Cargo 800 tons Consumables 3 months
Hyperdrive x2 (backup x12), navcomputer
Carried Craft None
Payload None
Availability Licensed Cost 240,000 Cr (110,000 used)
Laser cannon (gunner)
Atk +2
Dmg 4d10x2
Capsule: Though CEC expected the HT-2200 to be a very
successful product, poor reviews and insufficient
manufacturer support caused it to flop. Its slow speed and
low maneuverability earned the HT-2200 a reputation for
being "pirate bait." It its baseline configuration, the HT2200's advantages were offset by inadequate maneuvering
thrusters, a low lift to mass ratio, and an overtaxed main
power generator. Fortunately, these craft were as easy to
modify as their smaller cousins.
5-10
Kappa-class Troop Shuttle
J-type 327 Royal Starship
CL 8
Manufacturer: Theed Palace Space Vessel Eng. Corps
Model: J-type 327 Royal Starship
Era: RoE+ Contributor: BoneGnawer
Source: WOC Secrets of Naboo
Type: Colossal space transport
Init -6; Senses Perception +5
CL 9
Manufacturer: Republic Sienar Systems
Model: Kappa-class Troop Shuttle
Era: RoE+ Contributor: theNarrator
Source: WEG Rule of Engagement
Type: Colossal (35 meters) space transport
Init -2; Senses Perception +6
Defense Ref 14 (flat-footed 12) Fort 26 ; +12 armor
HP 120 DR 15 SR 15 Threshold 76
Speed fly 12 squares (max 850 km/h)
fly 3 squares (starship scale)
Ranged 2 double blaster cannons +4 (see below)
repeating blaster cannons +4 (see below)
Fighting space 1 square (starship scale); Cover total
Base Atk +2 Grp +38
Defense Ref 17 (flat-footed 13) Fort 30 +13 armor
HP 180 DR 10 SR 45 Threshold 80
Speed fly 13 squares
fly 3 squares (starship scale)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +20
Abilities Str 42 Dex 14 Con -- Int 14
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Abilities Str 50 Dex 18 Con - Int 14
Skills Initiative +-6, Mechanics +5, Perception +5, Pilot -6,
Use Computer +5
Crew 4 (normal) Passengers 10
Cargo 4 metric tons Consumables 3 months
Carried Craft none
Hyperdrive x1/2 (No Backup), Nav Computer
Availability Rare/Restricted Cost NFS (Est. 365,000Cr)
Capsule: The craft was reserved for use only by the Naboo
sovereign and is a shining example of the marriage
between art and design. The starship was designed to
embody the glory of Naboo royalty which represented the
noble spirit of the citizens of Naboo. Naboo engineers claim
that the Royal Starship is actually composed of two major
components: the spaceframe and all the other components.
This spaceframe created by the skilled engineers of the
Theed Palace Space Vessel Engineering Corps is a single,
long supple hull. The frame is covered in chromium,
formerly used to shield starships from radiation but now
used as a time-honored tradition.
Crew 4 (skilled) Passengers 40 (troops)
Cargo 50 tons; Consumables 1 month
Carried Craft AT-PTs (where available)
Hyperdrive x1 (backup x10), navcomputer
Availability Military Cost NFS (est 129,000 Cr)
Double blaster cannons (gunner)
Atk +4
Dmg 4d10x2
Repeating blaster cannons (pilot)
Atk +4
Dmg 3d10
Capsule: The Kappa-class shuttle was a Galactic Republicera shuttle that possessed many features which were later
incorporated into the Imperial Lambda-class shuttle.
These features included the angled cockpit area with wide
viewport, a ventral debarkation hatch, and three stubby
stabilization fins. It was designed to transport troops directly
into a hot landing zone. Its blaster cannons protected the
shuttle during flight, while its repeating blaster cannons
cleared its destined landing area of any enemy forces, thus
allowing the shuttle to establish a safe zone for its carried
platoon to disembark.
5-11
Katarn-class Boarding Shuttle
CL 11
Manufacturer: Rendili StarDrive
Model: Katarn-class Boarding Shuttle
Era: RoE+ Contributor: theNarrator
Source: WEG Rules of Engagement
Type: Colossal (28 meters) space transport
Init -1; Senses Perception +6
Kleeque-class Transport
CL 12
Manufacturer: Corellian Engineering Corporation
Model: Modified Kleeque-class Transport
Era: RoE+ Contributor: theNarrator
Source: WEG Rules of Engagement
Type: Colossal (frigate; 250 meters) space transport
Init -2; Senses Perception +6
Defense Ref 16 (flat-footed 13), Fort 28; +13 armor
HP 150 DR 15 SR 30 Threshold 78
Speed fly 16 squares (max. velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged laser cannon +4 (see below)
Melee plasma torch boarding device +4 (see below)
Fighting space 1 square (starship scale); Cover total
Base Atk +2 Grp +40
Defense Ref 13 (flat-footed 11), Fort 36; +11 armor
HP 900 DR 15 SR 50 Threshold 136
Speed fly 12 squares (max. velocity 800 km/h)
fly 2 squares (starship scale)
Ranged laser cannon +5 (see below)
Fighting space 1 square (starship scale)
Cover total
Base Atk +2; Grp +53
Abilities Str 46 Dex 16 Con -- Int 14
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1,
Use Computer +6
Crew 3 (skilled); Passengers 50 (troops)
Cargo 500 kg; Consumables 1 day;
Availability Military Cost 10,000 Cr (5,000 used)
Laser cannon (gunner)
Atk +4
Dmg 5d10x2
Plasma torch boarding device (passenger)
Atk +4
Dmg 8d10x5 (Damage not applied to hit
points. If damage roll exceeds target's Damage Threshold,
cutting begins. Cuts one meter by two meter hole in target
ship's hull after one minute (10 rounds). Airtight boarding
tube attaches in 30 seconds. (5 rounds)
Capsule: The 28 meter-long Katarn-class boarding shuttle
was a Rendili StarDrive design made with a nose-end
airlock. It could carry up to 50 troops and 500 kg of
equipment, with a crew requirement of 3 people. The
enhanced structure of the shuttle allowed for the ramming
of enemy vessels. Plasma torches mounted around the
airlock could then open up a hole, which the airlock would
seal itself around. In less than two minutes, boarding troops
would be able to deploy into the target vessel. The Katarnclass´ only armament was one double laser cannon
mounted at the front. It could carry up to 50 troops and 500
kg of equipment, with a crew requirement of 3 people.
Abilities Str 62, Dex 14, Con --, Int 16
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 16 (skilled) Passengers 1,000 (troops)
Cargo 5,000 tons Consumables 1 month
Hyperdrive x2 (backup x10), navcomputer
Availability Licensed Cost NFS (est 450,000 Cr)
Laser cannon (gunner)
Atk +5
Dmg 5d10x2
Capsule: The Kleeque-class transport was a medium range
transport vessel for military personnel and equipment.
During the Galactic Civil War, many Kleeque-class vessels
could be found in the hands of the Rebel Alliance. Originally
designed as an inter-system ferry, Rebel Kleeque-class
vessels were modified into regimental troopships. Though
they were never intended to enter space combat, they were
often used to run blockades and make landings in
contested territory. Echo Base on Hoth had six Kleequeclass transports on standby for evacuation in addition to
their fleet of thirty GR-75 medium transports. All six
Kleeque-class transports were destroyed trying to run the
Imperial blockade of the planet.
5-12
Blaster cannons (gunner)
Atk +4
Dmg 5d10x2
Laser cannons (gunner)
Atk +4
Dmg 2d10x2
Capsule: It was designed by former Cygnus Spaceworks
employees who were lured away by Sienar Fleet Systems,
which promised them high salaries, a portion of future
profits, and even personal star yachts. Although these
shuttles were primarily manufactured by Sienar, Cygnus
was subcontracted to build a more heavily armed military
version. It was the immediate successor of the Theta-class
shuttle, and was first introduced in 19 BBY at some point
after the Imperial subjugation of Kashyyyk. With the fall of
the Empire, Cygnus also manufactured a variant of the
shuttle similar to the original version. The Lambda also
found itself used by various sectorial and planetary security
forces including the New Republic and the Galactic
Federation of Free Alliances. Jacen Solo and Ben
Skywalker used an armed Lambda-class variant during their
mission to Adumar in 40 ABY.
Lambda-class Shuttle
CL 7
Manufacturer: Sienar Fleet Systems
Model: Lambda Class Shuttle
Era: RoE+ Contributor: That Blasted Somoflange
Source: WEG Imperial Sourcebook
Type: Colossal space transport
Init -2; Senses perception +6
Defense Ref 14 (flat-footed 12) Fort 26 +12 Armor
HP 120 DR 10 SR 25 Threshold 76
Speed fly 12 squares (max. velocity 850 km/h)
fly 2 squares (starship scale)
Ranged Blaster cannons +4 (see below) and
laser cannons +4 (see below)
Fighting Space 12x12 or 1square (starship scale)
Cover total
Base Atk +2 Grp +36
Abilities Str 42 Dex 14 Con -- Int 14
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 1 to 6 (skilled) Passengers 20
Cargo 80 tons Consumables 2 months
Carried Craft none
Hyperdrive x1 (backup x10), nav computer
Availability Military Cost NFS, est 240,000 Cr new
Lone Scout – A
CL 6
Manufacturer: Sienar Fleet Systems
Model: Lone Scout-A
Era: RoE+ Contributor: Graybacca
Source: WEG Star Wars The Roleplaying Game, 2ed
Type: Colossal space transport
Init -4; Senses Perception +6
Defenses Ref 12 (flat-footed 12) Fort 26; +12 armor
HP 120 DR 15 SR 20 Threshold 76
Speed 12 squares (max. velocity 850km/h)
3 squares (starship scale)
Ranged 1 Laser Cannons +3 (see below)
Fighting Space 12x12 or 1 (starship scale); Cover total
Base Atk +2; Grp +38
Atk Options autofire (1 Laser Cannons)
Abilities Str 42 Dex 10 Con -- Int 12
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use Computer +6
Crew 1 (Skilled)
5-13
Passengers 3
Cargo 150 tons Consumables 1 year Carried Craft none
Payload None
Hyperdrive x2 (backup x15)
Availability Licensed Cost 125,000 (30,000)
(-18 against targets smaller than Colossal)
**plus additional depending on attached modules. For live
animals, a module pod can carry 60 small creatures, 30
medium creatures, 15 large creatures, 7 huge creatures, 3
gargantuan creatures, or 1 colossal creature.
1 Laser Cannons (pilot)
Atk +3 (-2 autofire) Dmg 4d10x2
Capsule: A unique design that was made by a joint effort
between the Naboo and Gungan people, led by Chief
Capsule: The Lone Scout-A was a scout starship produced Science Advisor Graf Zapalo. The design came to fruition
by Republic Sienar Systems and later Sienar Fleet Systems during the attempt to colonize the moon of Naboo. The
Mantaris Medium Transport was the Gungans' principle
under the name "Sienar Ships". A civilian variant of the
TIE/sr starfighter, the Scout-A was designed to be operated means of transport between worlds. Being a joint venture,
the design reflected the artistic qualities of both races and
by a crew of one, but could carry three passengers, and
were remarkably adaptable to different environments, which
carried enough consumables for a full year of operation. It
included atmospheric flight, space and underwater. The
had space to carry 150 metric tons of cargo in its 60 cubic
meter hold. It was equipped with a Class 2 hyperdrive (with basic frame was based on a Gungan cargo submersible
a Class 15 backup hyperdrive), a high-quality sensor array, and was enhanced by Naboo engineers to make it space
worthy and included bubble shaped modular sections. This
shields, and a single laser cannon for defense.
allowed a cargo capacity increase of 100 metric tons, or
add 30 people or hold wildlife in the cargo bay. This allowed
the Mantaris Medium Transport to carry four pods at a time.
It could also carry ER-1 probe droids.
Mantaris-class Transport
CL 7
Manufacturer: Theed Palace Space Vessel Engineering
Corps in conjunction with Otoh Gunga Bongowerks
Model: Mantaris-class amphibious medium transport
Era: RoE+ Contributor: RobShanti
Source:
Type: Colossal (frigate) 68m long w/30m heat sink fins
Init -8; Senses Perception +0
Defense Ref 14 (flat-footed 12), Fort 38 +12 Armor
HP 120 DR 15 SR 15 Threshold 138
Speed fly 3 squares (starship scale)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +0 Grp +43
Abilities Str 66 Dex 15 Int 14
Skills Initiative -8, Mechanics +0, Perception +0, Pilot -8,
Use Computer +0
Crew 5 (1 pilot, 1 navigator/shield operator, 1
communications/security officer, 1 engineer/gunner, 1
astromech droid).
Passengers 20**
Cargo Capacity: 250 tons** Consumables 3 months**
Hyperdrive x2 (backup x8), Nav Computer
Availability prototype Cost 280,000 credits
Concussion Missile Launchers (1 gunner)
Atk +2
Dmg 7d10x2, 4 square splash
MC-18 Light Freighter
CL 8
Manufacturer: MonCal Shipyards
Model: MC-18 Light Freighter
Era: RoE+ Contributor: MasterDekSoran
Source: WEG Star Wars Adventure Journal 13
Type: Colossal space transport
Init : -5; Senses: Perception +5
Defense Ref 12 (12 flat footed) Fort 26 +12 armor
HP 75 DR 10 SR: 25 threshold 76
Speed fly 12 squares (max velocity 800 km/h)
fly 2 squares (starship scale)
Ranged twin laser cannon turrets +2 (see below)
fighting space: 12x12; or 1 square (starship scale)
Cover total
Base Atk +0 Grp +36
Abilities Str 42 Dex 10 Int 16
Skills Initiative -5, Mechanics +6, Perception +5, Pilot -5,
Use computer +6
Crew 1
5-14
Passengers 5
Cargo 50 tons Consumables 2 months
Carried craft none
Hyperdrive x1 (x10 backup), Nav Computer
Availibity Licensed Cost 367,000 (91,750 used)
Abilities Str 44 Dex 10 Con -- Int 12
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Laser Cannon (pilot or gunner, top turret)
Atk +2
Dmg 4d10x2
Crew 2 (Normal); Passengers 8
Cargo 150 tons Consumables 2 months
Carried Craft none
* The MC-18 is submersible (maximum depth 1,000 meters) Payload None
and has a speed of 70 meters/round when underwater.
Hyperdrive x2 Backup x15
When submerged, its shields must be reconfigured to
Availability Licensed Cost 60,000 Cr (20,000 Cr used)
handle the strong exterior pressure and this weakens the
shields vs. other attacks (shield rating is reduced to 5). The 2 Light Laser Cannons (copilot)
shield rating returns to a maximum of 25 once above water. Atk +1 (-4 autofire) Dmg 3d10x2
The MC18 measured 23.6 meters in length, and could
transport up to five passengers and 50 metric tons of cargo. Capsule: Nova-Drive sub-licensed the manufacturing plans
Like all Mon Calamari designs, the MC18 was custom-built, of Corellian Engineering Corporation's YT-1200 a few
and no two ships were exactly the same. It also was
months after the latter company phased it out in favor of
equipped with a backup shield generator, as was standard
later production models. Though CEC deemed the line too
Mon Calamari practice. It has a landing claw, standard
dated for active production, Nova-Drive saw an opportunity
landing gear, and inflatable puncture-proof pontoons for
to upgrade the design to make it competitive with current
water landings.
offerings in the independent spacer market.The hull was
stretched and reinforced, allowing for more powerful
Capsule: The MC18 light freighter was a Mon Calamari
engines, larger cargo bays, and more spacious living
Shipyards transport vessel. The MC18 measured 23.6
quarters. The 3-Z is as fast at sublight speeds as a stock
meters in length, and could transport up to five passengers YT-1300, and features some moderate improvements over
and 50 metric tons of cargo. Like all Mon Calamari designs, the YT-1300--the central-dorsal mounted sensor dish
the MC18 was custom-built, and no two ships were exactly provides an excellent scanning radius; the standard portthe same. It also was equipped with a backup shield
starboard mounted laser cannons provides excellent
generator, as was standard Mon Calamari practice.
forward-above-below-rear firing arcs; and the forwardopening cargo bay allows easy access to the cargo bays.
Additionally, the cockpit featured a more open cockpit
canopy than the YT-1300, and the primary escape pod is in
the primary crew area. Because Nova-Drive did not have to
include R&D costs in the price tag, the Nova-Drive 3-Z is
priced very competitively. CEC has been surprised to
discover that its cast-off design, revamped and upgraded, is
giving its current YT offerings a run for their money.
Nova Drive 3-Z light freighter
CL 7
Manufacturer: Nova Drive
Model: 3-Z Light Freighter
Era: RoE+ Contributor: Graybacca
Source: WEG Stock Ships
Type: Colossal space transport
Init -5; Senses Perception +5
Defenses Ref 12 (flat-footed 12) Fort 27 +12 armor
HP 140 DR 15 SR 20 Threshold 77
Sith Personal Transport
Speed 12 squares (max. velocity 800km/h)
2 squares (starship scale)
Ranged 2 Light Laser Cannons +1 (see below)
Fighting Space 4x4 or 1 (starship scale); Cover total
Base Atk +0 Grp +37
Atk Options autofire (2 Light Laser Cannons)
Manufacturer: StarForge
Model: Sith Personal Transport
Era: KoTOR Contributor: ShadoWarrior
Source:
Type: Colossal space transport
5-15
CL 11
Init : -5; Senses: Perception +5
Abilities Str 36 Dex 16 Con - Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Defense Ref 10 (flat-footed 10) Fort 34; +10 armor
HP 250 DR 15 SR 75 Threshold 84
Speed fly 12 squares (max. velocity 350 km/hr)
fly 2 squares (starship scale)
Ranged blaster cannons +2 (see below)
Fighting Space: 12x12 or 1 square (starship scale)
Cover: total
Base Atk +2 Grp +46
Atk Options: autofire (blaster cannons)
Crew 1 (normal); Passengers 10
Cargo 100 tons Consumables 1 month
Carried Craft none
Hyperdrive x2 (backup x14), nav computer
Availability Licensed Cost 250,000 new (150,000 used)
Abilities Str 59 Dex 10 Con - Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 4 (normal) Passengers 250
Cargo 250 tons Consumables 6 weeks
Carried Craft none
Hyperdive x4
Availability Restricted Cost 570,000 (155,000 used)
Capsule: The SoroSuub Personal Luxury Yacht 3000 was
a yacht starship, similar to a transport only more suited to
travelers rather than cargo and far more luxurious. Kohl
Seerdon, the local moff of Gerrard V, kept a number of
these yachts. They were used during the Second Battle of
Gerrard V to steal the citizens' rightful treasures but his
attempt was thwarted by Rogue Squadron. Lando
Calrissian had one named the Lady Luck.
Blaster cannons (gunner)
Atk +2 (-3 autofire) Dmg 2d10x2
Capsule: The Sith freighter was a light freighter created by
the Star Forge for use in the Jedi Civil War. In the service of
the Sith Empire, these freighters were one of the most
commonly seen in the war effort, along with the Republic
military droid carrier. They were used to ship equipment to
and from planets, including the precious kolto of Manaan.
The craft were lightly armed with two turbolasers. They
might also have stood in as bombing craft or gunships.
Starlight-class Freighter
SS Personal Luxury Yacht 3000
CL 6
Manufacturer: SoroSuub
Model: Personal Luxury Yacht 3000
Era: RoE+ Contributor: Natsuumi
Source: WEG Dark Force Rising Sourcebook
Type: Colossal space transport
Init -5; Senses Perception +5
Defenses Ref 14 (flat-footed 11) Fort 23 +11 armor
HP 80 DR 15 SR 15 Threshold 73
Speed fly 12 squares (max. velocity 850 km/h)
fly 4 squares (starship scale)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +33
Manufacturer: Rendili-Surron
Model: Starlight-class Freighter
Era: RoE+ Contributor: Graybacca
Source: WEG Beggar's Solace
Type: Colossal space transport
Init -3; Senses Perception +5
Defenses Ref 9 (flat-footed 7), Fort 26; +7 armor
HP 120; DR 15; SR 15; Threshold 76
Speed 12 squares (max. velocity 800km/h)
2 squares (starship scale)
Ranged 1 blaster cannons +2 (see below)
Fighting Space 12x12 or 1 (starship scale);
Cover Total
Base Atk +0; Grp +36
Atk Options autofire (1 blaster cannons)
Abilities Str 42, Dex 14, Con --, Int 14
5-16
CL 6
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3,
Use Computer +5
Abilities Str 38 Dex 17 Con -- Int 14
Skills Initiative +5, Mechanics +4 (+13*), Perception +3
(+3*), Pilot +5, Use Computer +9 (+13*)
Crew 2 (normal); Passengers 4
Cargo 50 tons; Consumables 3 weeks;
Carried Craft none
Payload none
Hyperdrive x2 backup x12
Availability Licensed; Cost (26000 used only)
Crew 1 plus astromech droid (RX-S0 "Rexso")
Passengers 40
Cargo 45 tons Consumables 1 Month
Carried Craft None
Hyperdrive x1.5 (backup x12), nav computer, and 10-jump
memory (astromech droid)
Availability Licensed; Cost NFS (unique)
* If the ship has an astromech droid, use these skill
modifiers instead
1 blaster cannons (gunner)
Atk +2 (-3 autofire)
Dmg 3d10x2
Capsule: The Starlight-class light freighter was a light
freighter produced by Rendili StarDrive in conjunction with
Surron StarTech. It proved to be the last design produced
by Rendili-Surron. The Starlight-class was designed in the
shape of a flying wing, measuring thirty-four meters in
length. The cockpit was located at one end of the curved
wing, with a turret-mounted blaster cannon mounted on the
opposite end. The vessel could carry up to four passengers
and fifty metric tons of cargo. Its interior was spartan with
limited living space.
StarSpeeder 3000
Manufacturer:
Model: StarSpeeder 3000
Era: Reb+ Contributor: Graybacca
Source:
Type: Gargantuan space transport
Init +5; Senses Perception +3
Defenses Ref 13 (flat-footed 11) Fort 22 +6 armor
HP 90 DR 10 SR 15 Threshold 42
CL 6
2 twin light blaster cannons (pilot)
Atk +3 (-2 autofire)
Dmg 3d10+0x2
Capsule: The Starspeeder-3000 is a small freighter used
by many transport companies throughout the galaxy, mainly
for passenger transport. Some transporters don't like it due
to its odd shape, resembling a long box. This is merely an
aesthetics question because it could be a pretty good ship
for trading. It has a better than average hyperdrive which
gives it a head start over other vessels with a similar
purpose. It excels even at sublight speeds and it can go toe
to toe with any fighter when it comes to maneuverability.
Also, cargo space should be enough for a small scale
independent captain. On the other hand, it is poorly
armoured and has fairly weak shields, making it vulnerable
to attacks, so it is not meant to be used in the more
dangerous systems. So, although it could be used as a
trading ship, the Starspeeder-3000 is really designed for
routine safe journeys, such as passengers traveling
between two systems or tourism. It doesn't even need a
pilot. With the optional aid of an astromech droid who fits in
its own socket on top of the ship, it can be piloted by the
dependable RX droid. The production companies
responsible for the RX-series gave the older but proven RX
an overhaul to fit snuggly in the cockpit, leaving as much
room as possible for the passengers. Its personality makes
sure they have an enjoyable time but when it comes to
flying, the RX means serious business. Models adapted
especially for passenger transport have features such as
seats with extra padding and incorporated holo-viewers so
they can watch the latest shows or follow up on the
stockmarkets. There is even a basic dispenser of food and
beverages suiting the taste of the majority of sentients but it
is not designed for the more demanding passengers.
Although comfortable, the Starspeeder-3000 lacks the
luxury or the streamlines of other ships.
Speed 16 squares (max. velocity 1000km/h)
4 squares (starship scale)
Ranged 2 twin light blaster cannons +3 (see below)
Fighting Space 3x3 or 1 (starship scale)
Cover total
Base Atk +0 Grp +27
Atk Options autofire (2 blaster cannons)
5-17
compartment was equipped with a fold-away door, allowing
the shuttle to quickly launch its troopers into space.
Telgorn Corp Assault Shuttle
CL 14
Manufacturer: Telgorn Corp
Model: Gamma-class assault shuttle
Era: RoE+ Contributor: theNarrator
Source: WEG Star Imperial Sourcebook
Type: Colossal space transport
Init +0; Senses Perception +6
Defense Ref 16 (flat-footed 12), Fort 25 +12 armor
HP 110 DR 15 SR 70 Threshold 75
Speed fly 16 squares (max. velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged 2 pairs of laser cannon turrets +6 (see below) or
Ranged concussion missiles +6 (see below) or
Ranged tractor beam +6 (see below)
Fighting space 12x12 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +37
Theta-class T-2c Transport
Abilities Str 40 Dex 18 Con -- Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
Crew 5 (skilled) Passengers 40 (spacetroopers)
Cargo 5 tons Consumables 1 week
Payload 15 concussion missiles
Hyperdrive x2 (backup x18), nav comp w/mem for 3 jumps
Availability Military
Cost NFS
Laser cannons (gunner)
Atk +6 (autofire +1) Dmg 5d10x2
Concussion missiles (gunner)
Atk +6
Dmg 8d10x2, 4-square splash
Tractor beam (gunner)
Atk +6
Dmg -- (grapple +37)
Capsule: In a standard operation, a Gamma-class assault
shuttle would pull up near an enemy ship and take hold of it
with either its tractor beam or power harpoon. It would then
launch its spacetroopers to seize control of the vessel,
sometimes crippling the ship beforehand with a few wellplaced turbolaser shots. These ships were composed of
three sections. The first section was the command crew
cockpit, where a crew of five not only controlled the shuttle,
but monitored its spacetroopers as well. The second
section, the main body, was where the spacetroopers were
carried. There were forty holding compartments for
spacetrooper armor, enough for an entire platoon. While
being stored in the assault shuttle, the spacetroopers'
power armor was constantly being recharged. Each
CL 7
Manufacturer: Cygnus Spaceworks
Model: Theta-class T-2c Personnel Transport
Era: RoE+ Contributor:
Source: WoC Starships Preview
Type: Gargantuan space transport
Init +3; Perception +6
Defense Ref 14 (flat-footed 12) Fort 26 +7 armor
HP 120 DR 10 SR 20 Threshold 46
Speed fly 16 squares (max. velocity 2,000 km/hr)
fly 6 squares (starship scale)
Ranged 2 quad laser cannons +4 (6d10x2)
Fighting Space 4x4 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +33
Atk Options autofire (quad laser cannons)
Abilities Str 42 Dex 14 Con - Int 14
Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3,
Use Computer +6
Crew 1 to 5 (skilled) Passengers 16
Cargo 50 tons Consumables 2 months
Carried Craft none
Hyperdrive x1 (backup x15), nav computer
Availability Military Cost NFS (Est 120,000 new)
Quadlaser cannons (gunner)
Atk +4 (-1 autofire) Dmg 6d10x2
Laser cannon (gunner)
Atk +4
Dmg 4d10x2
5-18
Capsule: The Cygnus Spaceworks Theta-class T-2c shuttle
was a tri-winged personnel transport craft, most often used
by influential senators, officers, and courtiers to travel
between planets and starships while maintaining high levels
of security, used around the time of the Rise of the Empire.
Supreme Chancellor Palpatine used a Theta-class shuttle
as a personal transport when attending to off-world matters
during the Clone Wars. Though the Theta-class shuttle
served the Empire and Palpatine well, it was later replaced
by the more advanced Lambda-class. Even so, Theta-class
shuttles were still used by the Empire as support vessels,
alongside older models like the Kappa-class shuttles.
TL-1800 Transport
Trilon Mining Barque
CL 9
Manufacturer: Trilon Systems
Model: Mining Barque
Era: RoE+ Contributor: Greybacca
Source: WEG Galaxy Guide 8: Scouts
Type: Colossal (Frigate) space transport
Init -5; Senses Perception +5
Defense Ref 15 (Flat-footed 12) Fort 26 +12 Armor
HP 120 DR 15 SR 30 Threshold 76
Speed fly 12 squares (max. velocity 800 km/h)
fly 2 squares (starship scale)
Ranged Laser Cannons +2 (4d10x2)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +36
Defenses Ref 11 (flat-footed 11), Fort 30 +11 armor
HP 90 DR 15 SR 15 Threshold 80
Abilities Str 42 Dex 16 Con -- Int 14
Skills Initiative -2, Mechanics +5, Perception + 7, Pilot -2,
Use Computer +7
Laser cannons (pilot)
Atk +2
Dmg 4d10x2
Capsule: The wide-bodied 30 meter long ship could carry
110 tons of cargo in its internal cargo bay, but could also
attach four external cargo pods to its hull, which each had
an additional capacity of 100 tons. This gave the TL-1800
an exceptional cargo capacity for its size, exceeding that of
significantly larger ships such as the Etti-class light
transport and the YZ-775. However, these pods reduced
the already sluggish freighter's limited speed and
maneuverability, and only one pod could be carried during
atmospheric flight. The TL-1800 was also notable for its
highly efficient Y-v-6 sublight engines and StarBurn 4
hyperdrive, which could operate for a year or more without
a major overhaul.
CL 7
Manufacturer: Suwantek Systems
Model: TL-1800 freighter
Era: RoE+ Contributor: Jindy
Source: WEG Star Wars Adventure Journal 6
Type: Colossal (30 meters long)
Init -2; Senses Perception +7
Crew 1-2 (normal) Passengers 7
Cargo 110 metric tons Consumables 3 months
Carried Craft n/a
Hyperdrive x2 (backup x100
Availability Licensed Cost 28,000 Used
Notes: The wide-bodied 30 meter long ship could carry 110
tons of cargo in its internal cargo bay, but could also attach
four external cargo pods to its hull, which each had an
additional capacity of 100 tons. Only one pod can be
attached in atmospheric flight, and attaching 1 or more pods
reduces the TL-1800’s speed by ½.
Speed 12 squares (max. velocity 400km/h)
1 squares (starship scale)
Ranged 1 Turbolasers +1 (see below) and
1 Heavy Mining Lasers +1 (see below)
Fighting Space 12x12 or 1 (starship scale)
Cover Total
Base Atk +0 Grp +40
Abilities Str 51 Dex 10 Con -- Int 12
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 3 (Normal) Passengers 6
Cargo 3000 tons Consumables 4 months
5-19
Carried Craft None
Hyperdrive x4 Backup x9
Availability Restricted Cost (Unknown not included in
original source,.)
Hyperdrive x1 (backup x11), nav computer
Availability Licensed Cost 300,000 (175,000 used)
Laser cannon (gunner)
Atk +2
Dmg 4d10x2
1 Turbolasers (pilot)
Atk +1; Dmg 2d10x2
1 Heavy Mining Lasers (gunner) (Fire Arc: down only)
Atk +1; Dmg 3d10x10
Capsule: The VCX-350 light freighter was a 31-meter-long
light freighter produced by Corellian Engineering
Corporation, with an eye toward wealthier customers than
those who typically bought the YT and YV series freighters.
Notes:* the Heavy Mining Lasers is designed for strip
Like the rest of the VCX series, the VCX-350 was equipped
mining on planets, it has been adopted by unscrupulous
as standard with near-military grade engines, shields, and
scouts and pirates As a deadly ship destroying weapon. If a weapons.
pilot can "land" it on top of another vessel -- or fly right
While its armament consisted only of a dual laser cannon
above it -- the laser can cut through the hull of most small
turret, the lasers were more powerful than would normally
ships quite easily.
be found on unmodified civilian vessels. The VCX-350 had
room for up to 250 metric tons of cargo, and also featured
far more luxurious accommodations for its crew and
passengers than could be found on most light freighters.
VCX-350 Light Freighter
CL 7
Manufacturer: Corellian Engineering Corporation
Model: VCX-350 Light Freighter
Era: RoE+ Contributor: ???
Source: WoC Star Wars Gamer 2
Type: Colossal Space Transport
Init -5; Senses Perception +5
Defense Ref 11 (flat-footed 11) Fort 27; +12 Armor
HP 150 DR 10 SR 30 Threshold 77
Speed fly 14 squares (max. velocity 990 km/h),
fly 3 squares (starship scale)
Ranged Laser Cannon +3 (4d10x2, gunner)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +37
Abilities Str 44 Dex 8 Con -- Int 17
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 2 (normal) Passengers 8
Cargo 250 tons Consumables 6 months
Carried Craft none
Wayfarer-Class Med Transport
CL 11
Manufacturer: Kuat Systems Engineering
Model: Wayfarer-class medium transport
Era: RoE+ Contributor: That Blasted Somoflange
Source: Polyhedron 157
Type: Colossal Space Transport
Init -4; Senses Perception +6
Defense Ref 12(flat footed 12) Fort 28 +12 Armor
HP 140 DR 15 SR 45 Threshold 78
Speed fly 12 squares (max. velocity 830 km/h)
fly 2 squares (starship scale)
Ranged laser cannons +4 (see below) and
quad laser cannon +4 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +2 Grp +38
Abilities Str 44 Dex 10 Con -- Int 14
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use Computer +6
Crew 10 (skilled)
5-20
Passengers 6
Cargo 220 tons Consumables 3 months
Carried Craft varies (2 huge star fighters)
Hyperdrive x2 (backup x14) , nav computer
Availability licensed Cost 350,000 Cr (150,000 Used)
Ranged Laser Cannon +2 (see below)
Fighting Space 12X28 or 1 square (starship scale)
Cover Total
Base Atk As per Crew Quality Grp +40
Laser cannons (gunner)
Atk +4 (-1 autofire) Dmg 5d10 x2
Quad laser cannon (gunner)
Atk +4 (-1 autofire) Dmg 6d10x2
Abilities Str 40 Dex 18 Con- Int 14
Skills Initiative –6, Mechanics (As per crew), Perception
(As per crew), Pilot (As per crew), Use Computer (As per
crew)
Capsule: The Wayfarer-class medium transport is
constructed with a detachable portside section originally
intended for modular reconfiguration. Kuat Systems
Engineering (a now-folded subsidiary of Kuat Drive Yards)
designed the Wayfarer so that it could load a passenger
section, a hangar bay, or cargo module. Production costs
force KSE to scale back their plans and create only the
hangar bay module, which, for most owners (who generally
don’t store fighter craft anyway), serves as cargo space. A
few prototypes and custom builds of other modules exist,
but are hard to find, limited primarily to bulk commerce
corporate shipping operations centered on well-developed
metropolitan planets like Coruscant. The versatility offered
by the detachable section was initially exciting, until it was
revealed that the design could not accept standard cargo
containers. This, combined with a high price tag, ensured
the demise of the Wayfarer-class’s production. Despite the
flaws that kept the Wayfarer from becoming a huge
commercial success, the ship’s versatility makes it a wellrounded vessel for any buyer.
Crew 2 (normal) Passengers 8
Cargo 115 tons Consumables 2 months
Carried Craft none
Hyperdrive X3 (backup X15), nav computer
Availability Licensed Cost 37,500
XS-800 Light Freighter
Manufacturer: Corellian Engineering Corporation
Model: XS-800 Light Freighter
Era: RoE+ Contributor: R2-DS
Source: WEG
Type: Colossal Space Transport
Init -6; Senses Perception (As per crew quality)
Defense Ref 11 (Flat Footed 3) Fort 36 +7 Armor
HP 110 DR 15 Threshold 86
Speed fly 16 squares (max velocity 1000 km/h)
fly 3 squares (starship scale)
Ranged Double Laser Cannon +2 (see below)
Double Laser Cannon (pilot)
Atk +2
Dmg 4d10X2
Laser Cannon (Gunner)
Atk +2
Dmg 2d10X2
Capsule: The XS-800 light freighter was designed and
introduced several years BBY. The biggest advantage of
this ship was the passengers' comfort. Personal refresher
stations, independent climate control for each quarters, and
fold-out bunks made it a very comfortable ship for long
journeys. Also, the cockpit was designed to separate from
the ship and land on planet when there was no other way to
rescue passengers and crew. Safety was also guaranteed
by its double laser cannon. It was capable of transporting
115 tons of cargo.
CL 7
YG-4210 Transport
Manufacturer: Corellian Engineering Corporation
Model: YG-4210 Transport
Era: OR+ Contributor: darthvour
Source:
Type: Colossal space transport
Init -5; Senses Perception +5
Defense Ref 12 (flat-footed 12) Fort 18 +12 armor
5-21
CL 6
HP 120 DR 15 Threshold 18
Speed fly 12 squares (max. velocity 850 km/h)
fly 2 square (starship scale)
Ranged 2 Laser Cannons (Fire Linked) +2
Fighting space 8x16 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +34
Speed fly 12 squares (max. 750 km/h)
fly 3 squares (starship scale)
Ranged blaster cannons +2 (see below) and light ion
cannons +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +28
Abilities Str 39 Dex 14 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Abilities Str 27, Dex 10, Con –, Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 2 (normal) Passengers 6
Cargo 90 tons Consumables 1 month
Hyperdrive x2 (backup x8), nav computer
Availability Licensed Cost 74,000 (15,000 used)
Crew 4 (normal); Passengers 12
Cargo 25 tons Consumables 1 year
Carried Craft escape pod
Hyperdrive x3, nav computer
Availability licensed Cost 40,000 (used)
2 Fire Linked Laser Cannons (gunner)
Atk +2
Dmg 5d10x2
Capsule: This early model of transport from Corellian
Engineering Corporation varies greatly in design from the
general concept of the later ships in the YT series of
transports. Slender and long, this ship looks like a loaf of
Light Ion Cannons (gunner)
bread sliced lengthwise along each side; essentially, a long,
Atk +2
Dmg 4d10x2 ion
slender center section with two engine nacelles on either
Capsule: The YG-4210 light freighter, built by the Corellian side providing thrust. The ship saw a good amount of use
during the days of the Old Republic, as like most CEC
Engineering Corporation, was a very old ship model,
designs it was easily modified. Almost nothing in the ship's
predating the famous YT series by several decades.
design, save for a few core systems, was unalterable, and
Designed specifically for space exploration rather than
smugglers, pirates, merchants, and other spacefaring
combat, the freighter was originally unarmed. However,
after centuries of serving, most likely none of them matched entrepreneurs took advantage of this and turned their ships
into a personalized transport that suited their needs
the original specifications. Weapons such as blasters, ion
perfectly.
cannons and concussion missiles were common in these
modified vehicles.
Blaster Cannons (gunner)
Atk +2
Dmg 4d10x2
YT-1150 Light Transport
Manufacturer: Corellian Engineering Corporation
Model: YT-1500 Transport
Era: OR+ Contributor: MalHavok
Source:
Type: Colossal Space Transport
Init -5; Senses Perception +5
Defense Ref 14 (flat-footed 12), Fort 24; +12 armor
hp 100; DR 15; SR 20; Threshold 74
CL 7
YT-1760 Light Transport
CL 6
Manufacturer: Corellian Engineering Corporation
Model: YT-1760 Transport
Era: RoE+ Contributor: That Blasted Somoflange
Source: WoC Star Wars Gamer 2
Type: Colossal Space Transport
5-22
Init -5; Senses Perception +5
Defense Ref 12 (flat-footed 12 ) Fort +24 +12 Armor
HP 90 DR 10 Threshold 74
Speed fly 14 squares (max. velocity 990 km/h)
fly 3 squares (starship scale)
Ranged None
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +34
Abilities Str 38 Dex 10 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 1 (normal) Passengers 8
Cargo 20 tons; Consumables 2 months;
Carried Craft none
Hyperdrive x1 (backup x12), nav computer
Availability Licensed Cost 80,000 (20,000 used)
YT-1930 Transport
Capsule: Released around the time of the Battle of Naboo,
the YT-1760 was part of the popular YT series, intended to
correct some of the shortcomings of its predecessors.
Though it succeeded in improving on the slower sublight
and hyperdrive speeds of older models, it did so at the cost
of cargo capacity and defense capability. The YT-1760 was
released with no weapons and no combat shields, and its
hull was less sturdy than many of its predecessors. The
larger drive systems had already reduced the cargo
capacity to a tenth of the YT-1300's, but most YT-1760
owners decided to trade a little of their remaining cargo
room for commercial-grade shield generators. Fortunately,
the YT-1760 shared the easy upgradeability of other YT
series ships, and it was also common for owners to add a
pair of quad laser cannons. Some YT-1760 captains chose
to replace the spartan passenger accommodations with
more comfortable staterooms, though this reduced the
passenger capacity from eight beings to four. Although few
large commercial concerns purchased YT-1760s, they were
fairly popular with independent traders. Their high
maintenance requirements caused most YT-1760s to be
scrapped by the time of the Galactic Civil War, but some
operators still preferred them to newer ships.
CL 7
Manufacturer: Corellian Engineering Corporation
Model: YT-1930 Transport
Era: Reb+ Contributor: That Blasted Somoflange
Source: WEG Wretched Hives of Scum and Villainy
Type: Colossal Space Transport
Init -5; Senses +5
Defense Ref 13 (flat-footed 13), Fort 28; +13 Armor
HP 150 DR 10 SR 15 Threshold 78
Speed fly 12 squares (max. velocity 950 km/h)
fly 3 squares (starship scale)
Ranged laser cannon +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +38
Abilities Str 46 Dex 10 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew 2 (normal) Passengers 6
Cargo 200 tons Consumables 4 months
Carried Craft none
Hyperdrive x2 (x12 backup), nav computer
Availability licensed Cost 135,000 Cr ( 34,000 used)
Laser cannon (gunner)
Atk +2
Dmg 4d10x2
Capsule: The YT-1930 was a moderately successful YT
series light freighter that was released by the Corellian
Engineering Corporation shortly before the Battle of Yavin.
The design of the YT-1930 was a variant on the successful
YT-1300 light freighter, but placed the cockpit along the
centerline of the ship, and added two wedge-shaped cargo
areas at the rear to double the cargo capacity of its
predecessor. Most came with a single laser cannon turret.
Though some considered it to be the pinnacle of the YT
5-23
series, the YT-1930 never gained the following the older
freighter design had.
YT-2000 Transport
docking and maneuvering was made easier as opposed to
having to gauge distance to the far side of the ship.
Additionally, the ship boasted a double laser turret as
standard weaponry, due to the more dangerous times in
which the ship was built. Rumors abounded that the YT2000 was originally intended to be the "next generation"
model of transports for Corellian Engineering Corporation;
however, industrial espionage forced them to release the
ship before the design was finalized lest they were beaten
to the punch by a competitor.
It was also rumored that the engineers at CEC had trouble
convincing the Imperial Regulatory Commission that the
YT-2000 was a civilian ship, as the YT-2000 was heavily
armed and armored and yet was amazingly agile for a craft
of its size.
CL 9
Manufacturer: Corellian Engineering Corporation
Model: YT-2000 Transport
Era: Reb+ Contributor: MasterDekSoran
Source:
Type: Colossal space transport
Init : -5; Senses: +5
YT-2400 Transport
Defense: Ref 12 (12 flat footed) Fort 26 +12 armor
HP: 120 DR: 15 SR: 10 Threshold: 76
CL 10
Manufacturer: Corellian Engineering Corporation
Model: YT-2000 Transport
Era: Reb+ Contributor: That Blasted Somoflange
Source:
Type: Colossal space transport
Init : -5; Senses: +5
Speed: fly 12 squares (max velocity 800 km/h)
fly 2 squares (starship scale)
Ranged: twin laser cannon turrets +2 (see below)
Fighting Space: 12x12 or 1 square (starship scale);
Cover total
BAB +0 Grp: +36
Defense Ref 12 (flat-footed 12), Fort 26 +12 Armor
HP 120 DR 10 SR 30 Threshold 76
Abilities: Str 42 Dex 10 Int 14
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Crew: 4 Passengers: 4
Cargo: 125 tons; consumables: 2 months
Carried Craft: none
Hyperdrive: x2 (x12 backup),
Availability: licensed; cost: 176,500CR (44,125CR used)
Speed fly 12 squares (max. velocity 810 km/h)
fly 2 squares (starship scale)
Ranged laser cannon +2
Fighting Space 12x12 or 1 square (starship scale);
Cover total
Base Atk +0 Grp +36
Abilities Str 42 Dex 10 Con -- Int 14
Skills Initiative -5, Mechanics +5, Perception +5, Pilot -5,
Use Computer +5
Twin Laser Cannons (gunners, top and bottom turrets)
Atk +2 Dmg 4d10x2
Crew 2 (normal) Passengers 6
Cargo 150 tons Consumables 2 months;
Carried Craft 2 escape pods
Capsule: The cockpit was situated in the center of the craft,
Hyperdrive x2 (backup x12), nav computer
unlike the YT-2000's predecessors. The cockpit also had a
Availability licensed Cost 130,000 (32,000 used)
different set-up. Instead of having the pilot and co-pilot side
by side, the pilot sat in front while the co-pilot was situated
Laser cannon (gunner)
behind and raised above the pilot, with no room for any
Atk +2
Dmg 4d10x2
other people in the cockpit. Even with all of these changes,
the YT-2000 still maintained the traditional YT series saucer
Capsule: Stock YT-2400s were 21 meters in length,
design. With the cockpit pod in the center of the ship,
required two pilots, and were armed with a single laser
5-24
cannon turret, although the ship was easily customized for
modifications to the stock frame. Thus, the design was
favored by mercenaries and smugglers, or any other being
in need of a well-armed "transport". The YT-2400 freighter
was mainly used for smuggling duty. The ship featured the
trademark saucer-shaped hull of the YT series, and, like
most Corellian designs, was fast, tough, and endlessly
modifiable.
With thick armor plating and bulky engines, the YT-2400
could easily handle the strain of deep-space combat. The
vessel had power to spare and an oversize hull begging for
hot-rodded engines and powerful weapons.
The YT-2400 featured a rounded hull with a pair of
starboard bracing arms that connected to the cockpit
compartment, which was essentially a long tube. The aft
section of the cockpit tube contained the primary escape
pod, which seated six. The bracing arm's interior space
generally was used for crew quarters and living space.
The rounded hull area was devoted to cargo holds and
ship's systems. In practice, much of the interior hull space
was taken up by modified engines, power generators,
weapons systems, and all the other illegal goodies any selfrespecting smuggling ship needed. A second escape pod,
as well as the airlock, was located on the far side of the
cargo compartment, directly opposite the bracing arms.
Abilities Str 54
Dex 14
Int 16
Skills Initiative -3, Mechanics+7, Perception+5, Pilot -3,
Use Computers+7
Crew 8
Passengers 14
Cargo 400
Consumables 6 months
Payload 12
Hyperdrive x1(x12) Nav Computer
Availability Licensed Cost 500,000 (350,000 used)
Turbolaser
[Partial Turret TOP Front, Right, Left]
Atk +17 Dmg 5d10x5
2 Twin Laser Cannons (2)*- 2 Rapid fire (-5 Auto Fire)
Full Turret [SIDES]
Atk +2 Dmg 4d10x2 (5d10x2 Rapid fire)
Proton Torpedoes (2)**+5 Targeting Computer (uses 2
Torpedoes) [FRONT]
Atk +2 Dmg 9d10x2
*-20 vs smaller then colossal
**The YZ-775’s Proton Torpedoes are equipped with a
Targeting Computer that allows both torpedo tubes to
launch simultaneously at the expense of 2 torpedoes.
Capsule: The YZ-775 freighter was a freighter produced by
the Corellian Engineering Corporation. The 52-meter-long
ship was one of the largest vessels to be classified as a
"light freighter", and could carry 400 metric tons of cargo. Its
design bore some resemblance to the CR90 corvette and
Corellian gunship. The YZ-775 was armed with a double
turbolaser turret, two double laser cannon turrets, and two
proton torpedo tubes. Prominent YZ-775 freighters included
Talon Karrde's Dawn Beat and Amanda Fallow, and Uldir
Lochett's No Luck Required. It was favored by high-ranking
Imperial Security Bureau agents.
YZ-775 Freighter
CL 13
Manufacturer: Corellian Engineering Corporation
Model: YZ-775 Transport
Era: Reb+ Contributor: dayspring156
Source: WoC Star Wars Gamer 2
Type: Colossal Space Transport (52 Meters)
Init -3 Senses Perception +5
Defenses Ref 14 (Flat Footed 12) Fort 32 +12 Armor
HP 210 DR 15 Threshold 82
Speed Fly 12 Squares
Fly 2 Squares (Starship Scale)
Ranged TurboLaser-3 (Vs Smaller then Colossal) or
TurboLaser+17 (Vs Colossal)
Ranged Twin Laser Cannon +2 (Single Fire) or
Twin Laser Cannon +0 (Rapid Fire)
Twin Laser Cannon -3 (Auto Fire) Character Scale
Ranged Proton Torpedo +2 (Single launch)
Proton Torpedo +7 (Double launch)
Fighting Space 12x24 or 1 space (Starship Scale)
Base Atk +0 Grp +42
Z-10 Seeker
CL 7
Manufacturer: Starfield Industries
Model: Z-10 Seeker
Era: Reb+ Contributor: Greybacca
Source: WEG Pirates and Privateers
Type: Colossal space transport
Init +1; Senses Perception +5
Defenses Ref 17 (flat-footed 11), Fort 24; +11 armor
HP 90 DR 15 Threshold 74
5-25
Speed 16 squares (max. velocity 1000km/h)
4 squares (starship scale)
Ranged 1 Autoblasters +2 (see below)
Fighting Space 10x10 or 1 (starship scale);
Cover total
Base Atk +0; Grp +34
Atk Options autofire (1 Autoblasters)
Abilities Str 38, Dex 22, Con --, Int 14
Skills Initiative +1, Mechanics +5, Perception +5, Pilot +1,
Use Computer +5
Crew 1(Nornal); Passengers 2
Cargo 45 tons Consumables 2 months
Carried Craft none
Payload none
Hyperdrive x1 backup x12
Availability Licensed; Cost 86,000 (69,000 used)
1 Autoblasters (pilot)
Atk +2 (-3 autofire)
Dmg 3d10x2
Weakness: if sensors are damaged intelligence drops to
10, Add +10 to All modification DC.
Note: the Z-10 Carry's 5 tons of cargo internal the rest is
carried in 2 external cargo bay each able to carry 20 tons. if
cargo pods are detached increase Dex to 24 and space
speed to 5
Capsule: Though unshielded, the craft had a Fabritech
ANx-y/2 sensor cluster and a forward BlasTech Prm-3 pulse
laser cannon. The Seeker was created as a replacement to
the Vangaard Industries Pathfinder. It was used as a scout
by the Scout Force or as a courier in the Outer Rim by
private interests and criminals.
5-26
Capital Ships and Frigates
Ships of this class are typically designed for fleet warfare,
often positioned in armadas stationed in high orbit around a
strategic planet. They usually form the primary attack
groups in most fleets.
These vessels were commonly fitted with ship-to-ship and
anti-fighter defensive weaponry, ranging from heavy ion
cannons to turbolaser turrets. Many capital ship classes
also served as carriers and were able to deploy starfighters,
landing craft, and other resources as required.
Given their size, capital ships employed relatively numerous
crews, employing in some instances thousands of beings.
An example was the Imperial-class Star Destroyer, which
was 1,600 meters long and required a crew of 37,000 to
operate at full efficiency. There were also examples that
utilized a much smaller number of active personnel,
whether by means of advanced control systems or simply
necessity, as in the cases of Katana Fleet and Errant
Venture, respectively. It also includes non armed vessels of
enormous size.
Acclamator I-class Assault Ship
CL 18
Manufacturer: Rothana Heavy Engineering
Model: Acclamator I-class assault ship
Era: RoE+ Contributor: darthvour
Source: WoC Coruscant and the Core Worlds
Type: Colossal (cruiser) capital ship
Init -1; Senses Perception +6
Defense Ref 14 (flat-footed 11) Fort 48 +11 armor
HP 960 DR 20 SR 120 Threshold 248
Speed fly 5 squares (starship scale)
Ranged 2 turbolaser batteries +15* (see below) and
6 point-defense laser cannon batteries +11 (see below) and
4 assault concussion missiles +5* (see below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +70
Abilities Str 86 Dex 16 Con – Int 16
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1,
Use Computer +6
Crew 700 (skilled) Passengers 16,000
Cargo 2,000 tons; Consumables 20 days;
-Carried Craft [Assault Lander Variant]
6-1
48 AT-TE walkers, 80 LAAT gunships, 320 speeder bikes,
36 SPHA walkers
-Carried Craft [Fighter Carrier Variant]
156 V-19 Torrent starfighters
Payload 80 proton torpedoes
Hyperdrive x2 (backup x10), nav computer
Availability Military
Cost NFS (est 300 Million RCr)
*apply a -20 penalty on attacks against targets smaller than
Colossal size
Turbolaser Battery (6 gunners)
Atk +15
Dmg 6d10x5
(-5 against targets smaller than Colossal)
Point-Defense Laser Cannon Battery (4 gunners)
Atk +11
Dmg 2d10x2
Assault Concussion Missiles (4 gunners)
Atk +5
Dmg 9d10x5, 9-square splash
(-15 against targets smaller than Colossal)
Capsule: The Acclamator I-class assault ship, also known
as the Republic assault ship,Acclamator I-class Star
Destroyer, or Acclamator I-class medium frigate, was a
starship created for the Galactic Republic by Rothana
Heavy Engineering. It was the predecessor of the Star
Destroyer line. An older design saw duty as a warship in
the years prior to the Invasion of Naboo. These ships also
had a sleek shape and some of their top armor was
removed to make room for massive turbolasers. Another
design, and possibly a direct predecessor to the Acclamator
itself, was seen in an important system performing fleetmaneuvers with other warships, sometime after 32 BBY. In
their first engagement at the Battle of Geonosis, the
Acclamator I-class proved pivotal in the Republic victory,
delivering legions of clone troopers to the battlefield while a
large Republic fleet engaged the Separatist fleet in orbit.
Just after the Battle of Geonosis, the Republic ordered
1,000 more of them. At least as of 21 BBY, all Acclamators
were completely crewed by clones. Near the end of the
Clone Wars, a more updated version, the Acclamator IIclass assault ship, was put into production. The two
subclasses saw many battles in both the Clone Wars and
the Galactic Civil War. Other Kuati designs complemented
and supplanted the Acclamator-class, but the design was
popular enough to continue service for decades.
allowed for some variation between individual craft, the
most common assault frigate configuration had large dorsal
engine fins, and could operate with less than a third of the
Dreadnaught's crew requirements thanks to extensive
automation systems. Though the Mk. II model used the
same basic Dreadnaught hull as the Mk. I, the Assault
Frigate Mark IIs incorporated redundant deflector shields
similar those in Mon Calamari Star Cruisers.
Assault Frigate Mark II
CL 19
Manufacturer: Rendili Stardrive
Model: Assault Frigate Mark II
Era: Reb+ Contributor:
Source:
Type: Colossal (frigate); 700m
Init -3; Senses perception +5
Carrack-class Light Cruiser
CL 16
Manufacturer: Damorian Manufacturing Corporation
Model: Carrack-class light cruiser,
Era: Reb+ Contributor: TheNarrator
Source: WEG Imperial Sourcebook
Type: Colossal (frigate) capital ship
Init +0; Senses Perception +6
Defense Ref 14 (flat-footed 12 ), Fort 38; +12 Armor
HP 1200 DR 15 SR 120** Threshold 138
Speed fly 3 squares (starship scale)
Fighting Space 2x2 square (starship scale)
Cover total
Base Atk +0 Grp +48
Abilities Str 66 Dex 14 Int 14
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 ,
Use Computer +5
Crew 5000 (normal) Passengers 100 (troops)
Cargo 7500 tons Consumables 1.5 years
Carried Craft 1 gamma class shuttle
Hyperdrive x2 (backup x12), nav computer
Availability Military Cost NFS
**Backup shield generators allow a re-roll of any failed
mechanics check used to restore shields. The second roll
must be taken regardless.
Ranged Laser Cannon battery (1 gunners)
Atk +7 Dmg 4d10x5
(-13 against targets smaller than Colossal)
Ranged Quad Laser Canon Battery (2 gunners)
Atk +7 Dmg 6d10x5
(-13 against targets smaller than Colossal)
Ranged Turbolaser Battery (1 gunners)
Atk +7 Dmg 4d10x5
(-13 against targets smaller than Colossal)
*All weapon ranges are reduced by 1 due to power
demands.
Capsule: The Assault Frigate Mark II was a light warship
that saw extensive service with the Rebel Alliance during
the Galactic Civil War. The Assault Frigate Mk. II was a
further development of the Dreadnaught-class heavy cruiser
modification project. Though the modification procedures
6-2
Defense Ref 17 (flat-footed 13) Fort 40 +13 armor
HP 1,500 DR 15 SR 135 Threshold 140
Speed fly 4 squares (starship scale)
Ranged
10 laser cannons +6
5 heavy turbolasers +6*
5 tractor beams +6*
Fighting space 1 square (starship scale)
Cover total
Base Atk +2 Grp +52
Abilities Str 70 Dex 18 Con -- Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
Crew 1,092 (skilled) Passengers 142 (troops)
Cargo 3,500 tons Consumables 1 year
Carried Craft 4 TIE Fighters (external)
Hyperdrive x1 (backup x12), navcomputer
Availability Military Cost NFS
Laser cannon (gunner)
Atk +6 Dmg 2d10x2
Heavy turbolaser* (gunner)
Atk +6 Dmg 7d10x5
(-14 against targets Colossal or smaller)
Tractor beam (gunner)
Atk +6 Dmg –- (Grp +52)
(-14 against targets Colossal or smaller)
* Apply a -20 penalty to attacks against targets size
Colossal or smaller
Capsule: The Corellian gunship was one of the few
dedicated warship designs produced by Corellian
Capsule: The Carrack-class light cruiser, also known as the Engineering Corporation. Unlike its cousin, the CR90
Carrack-class gunship, was a cruiser first used by the
corvette, the gunship had minimal cargo space and almost
Republic Navy in the last years of the Galactic Republic,
no space for passengers or troops. These small ships were
including the Clone Wars. It was later an important addition designed to be only two things: fast and deadly. Engines
to the Imperial Navy; although 350 meters long, the small
consumed nearly half of the gunship's interior space. What
combat cruisers were heavily armed and had a top speed
little room was left was used for deflector shield generators
that matched X-wing starfighters.
and weapons. Armed with eight double turbolaser cannons,
four concussion missile tubes, and six quad laser cannons,
the Corellian gunship was effective against both larger
capital ships as well as starfighters. These ships were 120
meters long. Each one carried a crew of 45, along with 46
gunners. They were equipped with Class 2 hyperdrives.
Manufacturer: Corellian Engineering Corporation
Corellian Gunship
CL16
Model: Gunship
Era: RoE+ Contributor: Greybacca
Source: WEG Rebel Sourcebook
Type: Colossal (Frigate) Capital Ship
Init +0; Senses Perception +6
Defense Ref 24 (flat-footed 20), Fort 39; +12 Armor
HP 1,380 DR 15 SR 115 Threshold 139
Consular-class Space Cruiser
Speed fly 3 squares (starship scale)
Ranged 3 Heavy Double Turbolaser Batteries +12* (see
below) and 2 Quad laser connon Batteries +8 (see below)
and 2 Assault Concussion missile tube Batteries+12* (see
below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +95
Abilities Str 68 Dex 18 Con -- Int 18
Skills Initiative +0, Mechanics +10, Perception +6, Pilot +0,
Use Computer +10
Crew 30 to 165 (Skilled) Passengers None
Cargo 3,000 tons Consumables 1 year
Carried Craft none
Hyperdrive x2, nav computer (+3)
Availability licensed Cost 4.8 million Cr (2.4 million used)
*Apply a -20 penalty on attacks against targets smaller the
Colossal size.
Heavy Double Turbolaser Batteries (4 Gunners)
Atk +12
Dmg: 4d10x5
(-8 against targets smaller the Colossal)
Quad laser connon Batteries (2 Gunners)
Atk +8
Dmg: 5d10x2
Assault Concussion missile tube Batteries (2 Gunners)
Atk +12
Dmg: 9d10x5, 8-square splash
(-8 against targets smaller the Colossal)
6-3
CL 8
Manufacturer: Corellian Engineering Corporation
Model: Consular-class space cruiser
Era: RoE+ Contributor: Greybacca
Source:
Type: Colossal (Frigate) Capital Ship
Init +0; Senses Perception +6
Defense Ref 15 (flat-footed 11) Fort 36 +11 Armor
HP 990 DR 15 SR 90 Threshold 136
Speed fly 3 squares (starship scale)
Ranged 2 Medium Turbolaser Batteries +12* (see below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +53
Abilities Str 63 Dex 18 Con -- Int 18
Skills Initiative +0, Mechanics +10, Perception +6, Pilot +0,
Use Computer +10
Crew 8 to 30 (Skilled) Passengers 16 to 150
Cargo 1,000 tons
Consumables 1 year
Carried Craft none
Hyperdrive x2 (Backup x6), nav computer (+3)
Availability licensed Cost 850,000 ( 550,000 used)
*Apply a -20 penalty on attacks against targets smaller then
Colossal size.
Medium Turbolaser Battery (3 Gunners)
Atk +12 Dmg 5d10x5
(-8 against targets smaller then Colossal)
Capsule: The Consular-class space cruiser was a starship
designed and manufactured by the Corellian Engineering
Corporation and used by the Galactic Republic to transport
Jedi and diplomats to troubled spots across the galaxy.
Dreadnaught
occupation and space combat used by the Galactic
Republic, Galactic Empire, New Republic, and various other
organizations and governments. Dreadnaughts were in use
since at least 100 BBY. The Dreadnaught-class heavy
cruiser was designed and developed by Rendili StarDrive
for the Republic Judicial Forces at least 80 years prior to
the Clone Wars and was based on a Mandalorian design,
apparently by Rendili Star Systems.
CL 14
Manufacturer: Rendili Star Drive
Model: Dreadnaught-class Heavy Cruiser
Era: OR+ Contributor: TheNarrator
Source: WEG Dark Empire Sourcebook
Type: Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Eclipse-class Star Dreadnaught
CL 24
Manufacturer: Kuat Drive Yards
Model: Eclipse-class Star Dreadnaught
Era: Reb+ Contributor: HarmonysRage
Source: WEG Dark Empire Sourcebook
Type: Colossal (Station) Capital Ship (Star Dreadnaught)
Init: -8 Senses (Perception) +10
Defense Ref 15 (flat-footed 13), Fort 53; +13 armor
HP 1,700 DR 20 SR 115 Threshold 253
Speed fly 2 squares (starship scale)
Ranged
5 turbolaser cannons +6*
5 quad turbolaser batteries +6*
1 heavy turbolaser battery +14*
Fighting space 2x2 squares (starship scale)
Cover total
Base Atk +2 Grp +65
Defenses: REF 21 (Flatfooted 19), FORT 85 +19 Armor
HP 4700 DR 30 SR 560 Threshold 585
Speed: Fly 2 Squares (Starship scale)
Fighting Space: 10x10 squares (Starship scale)
Cover: total
Base Attack: +2 Grp: +111
Abilities: STR 161 DEX 14, CON -, INT 20
Skills: Initiative -8, Mechanics +8, Perception +10, Pilot -8,
Use Compuer +8
Abilities Str 96 Dex 14 Con -- Int 18
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 712,645, Passengers 150,000 (Troops)
Cargo 600,000 Metric Tons Consumables 10 years
Carried Craft: 700 Tie Fighters (Any variation), 100 AT-AT
Walkers, 300 AT-ST Walkers, 50 Lambda Class Shuttles
(Interior and exterior docking bays), 5 Pre-fabricated
Garrison Bases
Crew 16,210 (skilled) Passengers 3,000 (troops)
Cargo 9,000 tons Consumables 2 years
Carried Craft 1 shuttle, 12 TIEs (with Imperial-era refit)
Hyperdrive x2 (backup x18), navcomputer
Availability Military Cost NFS
* Apply a -20 penalty to attacks against targets size
Colossal or smaller
Turbolaser cannon (gunner)
Atk +6 Dmg 2d10x5
(-14 against targets Colossal or smaller)
Quad turbolaser battery (2 gunners)
Atk +8 Dmg 4d10x5
(-12 against targets Colossal or smaller)
Turbolaser battery (5 gunners)
Atk +14 Dmg 7d10x5
(-6 against targets Colossal or smaller)
Capsule: The Dreadnaught-class heavy cruiser, or simply
the Dreadnaught, was a capital ship built for planetary
6-4
Hyperdrive: x2 (Backup x6), Nav computer
Availability: NA
Cost: NA
Heavy Laser Cannon Batteries: 55 Gunners
Atk +17 Dmg 8d10x5.
Turbolaser Batteries: 50 Gunners
Atk +17 Dmg 5d10x5.
Ion Cannon Batteries: 8 Gunners
Atk +13 Dmg 3d10x5.
Point Defense Laser Turret Batteries: 100 Gunners
Atk +13 Dmg 5d10x2.
Tractor Beam Batteries: 10 Gunners
Atk +13 Grp+111
Gravity Well Projectors: 10 Gunners
Atk N/A Dmg N/A
Vehicles within 100 squares are unable to enter
hyperspace.
Axial Superlaser: 1 Gunner,
Atk +8 Dmg 12d10x125.
Source: WEG Han Solo and the CSA
Type: Colossal (frigate) space transport
Init -2; Senses Perception +6
The axial superlaser can charge 10% (ie, x12 damage
multiplier, in one minute.) It can either discharge this
damage - 12d10x(12/minute), or continue to charge. In it's
stage of operation as seen in Dark Horse Comics: Dark
Empire series, it can not charge above 80% (x100 damage
multiplier, unless in your campaign different events unfold
allowing it to reach fully operational capability. It can also
discharge a maximum of 110% in a 24 hour period in it's
current state. When completed it is expected to function at
125% damage output, and be capable of destroying 500%
total daily output. RANGE: Point Blank 0-10, Short 11-30,
Medium 31-60, Long 61-100; Starship scale squares.
Speed fly 12 squares (max 800 km/h)
fly 2 squares (starship scale)
Ranged 5 quad laser cannons +5 (see below) and
tractor beam +5* (see below)
Fighting space 1 square (starship scale)
Cover total
Base Atk +2 Grp +48
Defense Ref 13 (flat-footed 11), Fort 36; +16 armor
HP 900 DR 15 SR 100 Threshold 136
Against all targets smaller than Colossal every weapon of
the Eclipse is at -20 penalty to attack.
Capsule: The Eclipse-class Star Dreadnought, also known
as the Eclipse-class Star Destroyer or Eclipse-class Super
Star Destroyer, was a class of Imperial Star Dreadnought
manufactured by Kuat Drive Yards and mainly used around
six years after the Battle of Endor. Eclipse began
construction early in the Galactic Civil War, around 0 ABY.
By 4 ABY, the vessel had its superlaser main weapon
installed and in functional condition. The crimelord Tyber
Zann wanted to access records on the ship, so he attacked
Kuat and took control of the ship, and used to it to damage
an Imperial and rebel fleet. Afterwards, Zann had no further
use for the vessel, and left it adrift. Later on, this ship was
completed and became the reborn Emperor Palpatine's
flagship, and the only other ship of the class, Eclipse II,
assumed the same role after the original's destruction.
Abilities Str 62 Dex 14 Con -- Int 16
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 38 (skilled) Passengers 15
Cargo 440 tons Consumables 3 days;
Hyperdrive x2 (backup x10), navcomputer (4 jump limit)
Availability Licensed; Cost 425,000 Cr (650,000 CSA
Modified)
* This weapon has a -20 penalty against targets Colossal
size or smaller
Quad Laser Cannon (gunner)
Atk +13
Dmg 6d10x2
Tractor beam (gunner)
Atk +5
Dmg -- (Grp +48)
(-15 vs tagets Colossal size or smaller);
Capsule: The Etti-class light transport, better known as the
Etti Lighter, was mid-sized freighter produced and used by
the Corporate Sector Authority. Though the 125 meter
vessel was equipped with a hyperdrive, in its standard
configuration it carried only three days of provisions and
was therefore limited to short-range (often intra-system)
missions. It could carry up to 400 tons of cargo and was
well defended with 10 quad laser cannons. In remote, low
priority systems of the Corporate Sector, the CSA Security
Division used modified Etti Lighters, equipped with
upgraded power generators and turbolasers, as antismuggling patrol craft. Han Solo and Chewbacca
encountered one of these modified Etti Lighters at Duroon.
Executor-class Star Dreadnought CL 23
Etti-class[CSA Ver] Transport
CL 14
Manufacturer: Corporate Sector Authority
Model: Etti-class Light Transport
Era: RoE+ Contributor: TheNarrator
Manufacturer: Kuat Drive Yards
Model: Executor Class Star Dreadnought
Era: Reb+
Contributor: the Horc
Source: WEG Imperial Sourcebook
Type: Colossal (Space Station) Capital Ship
Init -4; Senses Perception +6
Defense Ref 18 (flat-footed 18) Fort 81 +11 armor
6-5
HP 4000 DR 20 SR 400 Threshold 581
Speed fly 2 squares (starship scale)
Ranged***
20 Turbolaser Batteries* (see below) and
20 Heavy Turbolaser Batteries* (see below) and
20 Ion Cannon Batteries* (see below) and
20 Assault Concussion Missile Batteries (375 missiles per
battery) and 40 Tractor Beams* (see below)
Fighting Space 10 x 10 squares (starship scale)
Cover total
Base Atk +2 Grp +108
Abilities Str 152 Dex 10 Con - Int 20
Skills Initiative -4, Mechanics +6, Perception +6, Pilot –4,
Use Computer+6
Crew 280,734 (skilled) Passengers 38,000 (troops)
Cargo 500,000 tons Consumables 6 Years
Carried Craft 144 TIE fighters (any variant), 36 Lambdaclass shuttles, 25 AT-ATs, 50 AT-STs, 3 mobile garrisons,
various support vehicles.
Hyperdrive x 2 (backup x10), nav computer
Availability Military Cost NFS
*Apply a –20 on attacks against targets smaller than
Colossal size.
***These use the fire-linking
Turbolaser battery (5 Gunners)
Atk +15
Dmg 7d10 x 5
(-5 against targets smaller than Colossal)
Heavy turbolaser battery (5 Gunners)
Atk +15
Dmg 12d10 x 5
(-5 against targets smaller than Colossal)
Ion cannon battery (6 Gunners)
Atk +17
Dmg 4d10 x 5
(-3 against targets smaller than Colossal)
Concussion missile battery (6 Gunners)
Atk +17
Dmg 9d10 x 2
Tractor beam (2 Gunners)
Atk +7
Dmg – (grapple +108)
(-13 against targets smaller than Colossal)
Hammerhead-class Cruiser
CL18
Manufacturer: Rendili StarDrive
Model: Hammerhead-class Cruiser
Era: KotOR Contributor: Graybacca
Source:
Type: Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 13 (flat-footed 11) Fort 36 +11 armor
HP 900 DR 15 SR 100 Threshold 136
Speed fly 2 squares (starship scale)
Ranged 14 point-defense laser cannons +4 (see below)
and 2 double heavy turbolaser cannons* (see below) and 2
heavy turbolaser cannons* (see below) and 8 point-defense
twin laser cannons (see below)
Fighting Space 2x2 (starship scale)
Cover total
Base Atk +2 Grp +53
Atk Options autofire (point-defense twin laser cannons)
Abilities Str 62 Dex 14 Con - Int 14
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2,
Use Computer +6
Capsule: With the destruction of the first Death Star, the
Empire needed a symbol to indicate that the Rebel victory
at Yavin was a mere fluke. That symbol came in the form of
the Executor-Class Star Dreadnought. Commonly referred
to as Super Star Destroyers due to their sheer size and
familiar shape, at over 19 kilometers in length it was one of
the largest class of vessels ever built that could still
technically be considered a starship. These behemoths are
so heavily armed and shielded that they could engage a
fleet of Star Destroyers with a reasonable expectation of
victory. They also carried a substantial number of star
fighters, transports, grounds forces, and armoured vehicles
that could be deployed at the Empire’s whim and had the
capacity to carry a much greater amount should the mission
profile require it.
6-6
Crew 700 (skilled) Passengers 20 + 600 (troops)
Cargo 5000 Metric tons Consumables 10 months
Carried Craft 24 Aurek Fighters
Hyperdrive x2 (backup x4)
Availability Military; Cost 6,530,000 (2,808,000 used)
*Apply a -20 penalty on attacks against targets smaller than
Colossal size.
Double Heavy Turbolaser Cannon (gunner)
Atk +4 (-16 against tgts sm than Colossal) Dmg 4d10x5
Point-defense Laser Cannon (gunner)
Atk +4
Dmg 2d10x2
Heavy Turbolaser Cannon(gunner)
Atk +4 (-16 against tgts sm than Colossal) Dmg 10d10x5
Point-defense Twin Laser Cannon (gunner)
Atk +4 (-1 autofire) Dmg 2d10x2
Capsule: The Hammerhead-class capital ship was a type
of warship used by the Republic Navy during the Old Sith
Wars, the Mandalorian Wars, and the New Sith Wars. This
ship appears to function as a cruiser, similar in use to the
later Interdictor-class Cruiser. Serving on the line in fleet
engagements as a courier and as a command ship of large
fleets, it was a workhorse of the Republic and a common
sight near Republic-controlled worlds. This ship also had
been observed undergoing independent operations, unlike
the Republic blockade runner which was never observed
outside a supporting fleet. Hammerheads were able to enter
atmospheres and land on planetary surfaces.
Imperial II-class Star Destroyer
CL 22
Manufacturer: Kuat Drive Yards
Model: Imperial II-class
Era: Reb+
Contributor: Sith_Interceptor
Source: WEG Imperial Sourcebook
Type: Colossal 1600m
Init -2; Senses perception +6
Defense Ref 20 (flat-footed 18), Fort 61; Armor +18
HP 2900 DR 20 SR 175 Threshold 261
Speed fly 3 squares (starship scale)
Fighting Space 2x2 square (starship scale)
Cover total
Base Atk +0 Grp +45
Abilities Str 112 Dex 14 Con -- Int 22
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -2 ,
Use Computer +6
Crew 36,810(Skilled) Passengers 9700
Cargo 36k mt Consumables 6 year
Carried Craft 1 wing, 15 delta, 8 lambda, 5 xg1, 1 gamma,
skiprays
Hyperdrive x1 (Backup x8) Nav Computer
Availability Military
Cost 3.8 Billion Cr
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
Duel Heavy Turbolaser Turret (3)
Atk +8
Dmg 8d10x5 (198) [Command Tower]
(-12 against targets smaller than Colossal)
Duel Heavy Ion Cannon Turret (1)
Atk +8
Dmg 8d10x5 (198) [First Terrace]
(-12 against targets smaller than Colossal)
Quad Heavy Laser Canon (1)
Atk +8
Dmg 6d10x5 (165) [each Side Trench]
(-12 against targets smaller than Colossal)
6-7
Octuple Turbolasers Battery (4)
Atk +13
Dmg 8d10x5 (198) [Broadside/Front
Barbettes] (-7 against targets smaller than Colossal)
Point Defense Laser Canons Battery (6)
Atk +13 (+8 autofire)
Dmg 2d10x2 [Located Everywhere]
Point Defense Ion Canons Battery (2)
Atk +13 (+ 8 autofire) Dmg 3d10x2 [Located Everywhere]
Tractor Beam Profector (5)
Atk +8
Dmg (-12 against targets smaller than Colossal)
[Imperial Wing]
3 TIE Fighter (by Endor 1 TIE was phased out in favor of 1
more Interceptor)
1 TIE Interceptor
1 TIE Bomber or TIE/gt (bomber)
1 TIE/rc and TIE/fc (2 flights rc and 1 flight fc)
Capsule: The Imperial II-class Star Destroyer, also known
as the Imperial II-class Destroyer, was a Star Destroyer
model that was derived from the Imperial I-class Star
Destroyer. It sometimes referred to in a shortened form as
the "ImpStar Deuce". Several differences existed between
the Imperial I and Imperial II, including the replacement of
the tractor beam targeting array between the command
tower's sensor globes with a communications tower. The
Imperial II was built with a heavily reinforced hull, stronger
deflector shields, and greater firepower than the original
Imperial I class. The prominent twin heavy turbolaser and
heavy ion cannon turrets flanking the surface of the Imperial
I-class Star Destroyer were also replaced with batteries of
eight-barreled turbolasers in unarmored barbette
mountings.
Other new features included two parallel "claws" for
grappling smaller starships placed in the ventral secondary
docking bay, an option for gunners to eject from their station
if it was about to be destroyed, and the transparisteel
viewports on the main bridge being able to resist an impact
of a concussion missile.
WEG Star Wars Role-playing Game 2nd Ed © 1995
Sienar Fleet Systems, it required a smaller crew, and its six
heavy laser cannons had significantly greater firepower at
short range. Like other vessels used by Imperial Customs, it
was able to do battle with most smugglers' light freighters,
the forces of small-time pirates, or even Rebel starfighters.
Of course, it was completely outclassed by capital ships,
which generally required the intervention of the Imperial
Navy.
Imperial Customs Corvette
CL 16
Manufacturer: Rendili StarDrive
Model: Imperial Customs Corvette
Era: Reb+
Contributor: Karlauss
Source: WEG Dark Empire Sourcebook
Type: Colossal (frigate) capital ship
Init +7; Senses: Perception +9
Interdictor-class Cruiser
CL 18
Manufacturer: Republic Sienar Systems/Star Forge
Model: Interdictor-class Cruiser
Era: KotOR Contributor: escape908
Source:
Type: Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 34 (flat-footed 31) Fort 30 +11 Armor
HP 750 DR 15 SR 100 Threshold 130
Speed fly 7 squares (max velocity 1050 km/h)
fly 4 squares (starship scale)
Ranged 6 Turbolasers baterries +18 (see below) and
1 Tractor beam +8 (see below)
Fighting Space 1 sqare (starship scale)
Cover total
Base Atk +3 Grp +47
Defense Ref 15 (flat-footed 13) Fort 52 +13 armor
HP 1,500 DR 20 SR 125 Threshold 252
Abilities Str 60 Dex 16 Int 18
Skills Initiative +7, Mechanics +9, Perception +9, Pilot +9,
Use Computer +9
Crew 55 (normal) Passengers 20 (troops)
Cargo 500 tons Consumables 2 month
Carried Craft 4 Rendili Star Drive’s Repod (Retreiving Pod)
Hyperdrive x2 (backup x8), nav computer
Availibility Military Cost NFS
Speed fly 2 squares (starship scale)
Ranged 5 point-defense quad laser cannon batteries +12
(see below) and 4 gravity well projectors +6* (see below)
Fighting Space 2x2 (starship scale)
Cover total
Base Atk +2 Grp +74
Abilities Str 94 Dex 14 Con - Int 18
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2,
Use Computer +6
Turbolasers battery (6 gunners)
Atk +18
Dmg 3d10x5
(-3 against targets smaller than Colossal);
Tractor beam projector (2 gunners)
Atk +8
Dmg – (grapple + 47)
(-3 against targets smaller than Colossal)
Crew 2,784 (skilled)
Passengers 2,000 (troops) + 1,000 (droids)
Cargo 5000 Metric tons; Consumables 8 months
Carried Craft 2 Trill Shuttles, 24 Senth Fighters
Hyperdrive x1 (backup x2)
Availability Military Cost 53,960,000 (23,203,000 used)
*Apply a -20 penalty on attacks against targets smaller than
Colossal size.
Capsule: The Imperial Customs Frigate was one of the
main vessels used by the Imperial Customs Office's patrols.
It was manufactured by Rendili StarDrive, the builders of
the larger Light Corvette also used by the Customs Office.
Though it was slower, smaller, and less durable than the
Light Corvette or the Guardian-class light cruiser from
Point-defense Quad laser cannon battery (4 gunners)
Atk +12
Dmg 6d10x2
Gravity Well Projector [Point Target] (gunner)
Atk +6)
Dmg Special**
(-14 against targets smaller than Colossal
** Targets within range are unable to enter hyperspace.
6-8
Capsule: Interdictor-class Cruisers, also known as
hyperspace interdiction cruisers, were among the most
numerous capital ships during and after the Jedi Civil War.
The class name "Interdictor" was first proposed by Admiral
Jimas Veltraa. When Veltraa was killed in the Mandalorian
Wars, some proposed that the name of the class be
changed to honor him, but this was overruled by the
Supreme Chancellor. In 3,963 BBY, construction on the
Interdictor-class was approved. They appear to have
replaced the Courageous-type ship. The most notable
Interdictor-class Cruiser was the Leviathan, a Galactic
Republic warship that later came into service of the Sith
Lords Revan and Malak as a result of Admiral Saul Karath's
defection.
Interdictor-class Star Destroyer
CL 19
Manufacturer: Kuat Drive Yards
Model: Interdictor Star Destroyer
Era: Reb+ Contributor: Jindy
Source: WoC Starships of the Galaxy
Type: Colossal (Cruiser) Capital Ship
Init -4; Senses Perception +10
Light Turbo Quad lasers (10) (2 batteries of 5)
Atk +14
Dmg (4d10x5)
(-6 smaller than Colossal)
Lasers, Point Defense (5) (1 battery)
Atk +14
Dmg. (4d10x2)
Light Ion Cannons (Point Defense) (10) (2 batteries of 5)
Atk +14
Dmg (4d10x2, Ion)
Tractor Beams (2)
Atk +6
Dmg - (+76 grapple)
Gravity Well Generators (no hyperspace w/in 20 squares)
Capsule: The Interdictor Star Destroyer was a variant of
the Imperial I-class Star Destroyer equipped with gravity
well projectors. These ships were created by the Empire
because the common Immobilizer 418 cruiser was too
lightly armed. To make room for the gravity well projectors,
half of the turbolasers and ion cannons, as well as eight of
the Phylon Q7 tractor beam projectors found on the original
Imperial-class Star Destroyer, had to be removed.
IPV-1 System Patrol Craft
CL 15
Manufacturer: Republic Sienar Systems
Model: IPV-1 System Patrol Craft
Era: RoE+ Contributor: Jindy
Source:
Type: Colossal (Frigate) Capital Ship
Init -1; Senses Perception +5
Defenses Ref 15 (flat-footed 11), Fort 36; (11 Armor)
HP 990 DR 15 SR 125 Threshold 136
Defense Ref 15 (flat footed 13), Fort 54; +13 Armor
HP 1,800 DR 20 SR 150 Threshold 254
Speed 4 squares (Starship scale)
Ranged Light Turbolasers (2) +4 (4d10x5) (gunners) (-16 v.
target smaller than colossal)
Fighting Space 1 square (starship scale); Cover total
Base Atk +0 Grp +51
Speed fly 3 squares (starship scale)
Ranged +6, see below
Fighting Space 2x2 squares(starship scale)
Cover total
Base Atk +2 Grp +76
Abilities Str 98 Dex 14 Con -- Int 18
Skills Initiative -4, Mechanics +6, Perception +10, Pilot -4,
Use Computer +10
Abilities Str 63 Dex 18 Int 14
Skills Initiative -1, Mechanics + 5, Perception + 5, Pilot +1,
Use Computer + 7.
Crew 12 (Normal) Passengers 10
Cargo 200 metric tons Consumables 3 months
Carried Craft none.
Hyperdrive none.
Availability Military
Cost NFS
Crew 2,551(skilled) Passengers 400 (troops
Cargo 8,000 metric tons; Consumables 1.5 years;
Carried Craft 24 TIE Fighters; 4 Shuttles.
Hyperdrive x2 (backup x8), nav computer
Availability licensed Cost NFS
Capsule: The IPV-1 System Patrol Craft, also known as the
Imperial patrol vehicle or IPV-1 corvette, was a standard
system security and customs vessel commonly used near
Light Turbolasers (12) (2 batteries, 6 each)
Atk +16
Dmg (4d10x5)
(-4 smaller than Colossal)
6-9
planets to interdict smugglers and protect against piracy. It
was produced by Republic Sienar Systems. Being very fast
and maneuverable, they patrolled Republic and later
Imperial sectors when Star Destroyers were unavailable.
They were regarded as the first line of defense against
purveyors of contraband and various organizations
attempting insurrection against a system, and relied on their
speed to catch and disable or destroy enemy craft. Pirate
attacks fell to an all-time low when this craft was in a sector.
Lacking a hyperdrive, the IPV-1 flew specific routes along
known smuggling lanes. Their objective was to maintain the
peace and order of the galactic government within
controlled space.
Invincible-class Dreadnaught
Capsule: The Invincible-class Dreadnaught Heavy Cruiser,
sometimes referred to as the Invincible-class Heavy Cruiser
or Invincible-class Dreadnaught, was a type of warship that
served for many centuries in naval forces around the
Galaxy. Designed after the massive battlecruisers that
served in the navies of Xim the Despot, the Invincible-class
dreadnaught was constructed by Rendili StarDrive and
Vaufthau Shipyards, Ltd., c. 3,000 BBY, during the 17th
Alsakan Conflict between Coruscant and Alsakan. At more
than two kilometers in length, they were among the largest
capital ships of the time, and were considered relatively
large warships by the standards of most eras of galactic
history.
CL 16
Manufacturer: Rendili Stardrive
Model: Invincible-class Dreadnaught Heavy Cruiser
Era:OR+ Contributor: theNarrator
Source: WEG HS&CSA
Type: Colossal (cruiser, 2011 meters) capital ship
Init -2; Senses Perception +6
Lancer-class Frigate
Defense Ref 14 (flat-footed 12), Fort 49 +12 armor
HP 1,100 DR 20 SR 100 Threshold 249
CL 14
Manufacturer: Kuat Drive Yards
Model: Lancer-class Frigate
Era: Reb+ Contributor: theNarrator
Source:
Type: Colossal (frigate) capital ship
Init -2; Senses Perception +6
Speed fly 1 square (starship scale)
Ranged 3 concussion missile tubes +5* (see below)
6 turbolaser cannons +5* (see below)
5 quad laser batteries +9 (see below
3 tractor beams +5* (see below)
Fighting space 2x2 squares (starship scale)
Cover total
Base Atk +2 Grp +71
Defense Ref 14 (flat-footed 12) Fort 38 +12 armor
HP 1,200 DR 15 SR 135 Threshold 138
Speed fly 2 squares (starship scale)
Ranged 10 quad laser cannons +7
Fighting space 1 square (starship scale)
Cover total
Base Atk +2; Grp +50
Abilities Str 88 Dex 14 Con -- Int 16
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 23,128 (skilled) Passengers 6,000 (troops)
Cargo 700 tons Consumables 1 year
Hyperdrive x4 (backup x25), navcomputer
Availability Military Cost NFS (est 12 million Cr Used)
* This weapon has a -20 penalty on attacks against targets
size Colossal or smaller
Concussion missile tube (gunner)
Atk +5
Dmg 3d10x5
(-15 against targets size Colossal or smaller)
Turbolaser cannon (gunner)
Atk +5
Dmg 2d10x5
(-15 against targets size Colossal or smaller)
Quad laser battery (3 gunners)
Atk +9
Dmg 6d10x2
Tractor beam (2 gunners)
Atk +5
Dmg -- (Grp +71)
(-15 against targets size Colossal or smaller)
Abilities Str 66 Dex 14 Con -- Int 20
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 850 (skilled) Passengers 40 (troops)
Cargo 300 tons Consumables 1 week
Carried Craft 2 shuttles
Hyperdrive x2 (backup x15), navcomputer
6-10
Availability Military
Cost NFS
Capsule: The Lucrehulk-class battleship was the primary
capital ship of the Trade Federation. Most Lucrehulks were
Quad laser cannon (gunner)
modified from enormous cargo haulers. Upgraded versions
Atk +7
Dmg 6d10x2
would later be used by the CIS. At over three kilometers in
diameter, the enormous vessels resembled flattened disks
Capsule: The Lancer-class frigate was a capital ship used with a central sphere containing the ship's bridge and
for anti-starfighter operations in the Imperial Navy. Admiral reactor assemblies. The disk was broken at the front of the
Drez envisioned the Lancer-class ships and proposed using craft, revealing two mammoth docking bays lined with
them to screen enemy starfighters to allow dominant Star
forward docking claws. These gigantic cargo vessels had
Destroyers to pummel enemies in ship-to-ship combat. With been built for many years by the Trade Federation and were
approval from the Imperial Starfleet, Kuat Drive Yards
an important asset to their enterprise. Clone Wars-era
designed and developed the ship. The final iteration ran a
battleships had less trouble with weak spots, as they were
slim 250 meters with twenty quad laser cannon batteries
augmented with gun batteries.
designed specifically for starfighter hunting, but required a
relatively large crew of 850.
Lucrehulk-class Battleship
CL 19 Marauder-class Corvette
CL 16
Manufacturer: MonCal Shipyards
Model: Modified Lucrehulk-class LH-3210 Cargo Freighter
Era: RoE Contributor:
Source: WoC Website
Type: Colossal (station) capital ship
Init -4; Senses Perception +6
Manufacturer: Republic Sienar Systems / CSA
Model: Marauder-class Corvette
Era: RoE+ Contributor: gribble
Source: WEG Han Solo and the CSA
Type: Collossal (frigate) capital ship
Init +0; Senses Perception +6
Defense Ref 13 (flat-footed 13) Fort 66 +13 armor
HP 1800 DR 20 SR 30 Threshold 566
Defense Ref 15 (Flat-footed 11) Fort 36 +11 armor
HP 900 DR 15 SR 100 Threshold 136
Speed fly 1 square (starship scale)
Ranged Quad lasers (12 batteries)
Fighting Space 3x3 squares (starship scale)
Cover total
Base Atk +2 Grp +93
Speed fly 3 squares (starship scale)
Ranged 2 turbolaser batteries +12* (see below) and 3
tractor beams +6* (see below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +53
Abilities Str 122 Dex 10 Con - Int 14
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use Computer +6
Abilities Str 62 Dex 18 Con - Int 18
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
Crew 30 - 165 (skilled) Passengers 100,000+ (Droids)
Cargo 5 million tons Consumables 500 days
Carried Craft (50) C-9979 landing craft, (1,500) Vulture
droid starfighters, (1,500) Troop carriers, (550) Multi-Troop
Transports, (6,250) Armored Assault Tanks
Hyperdrive x2 (backup x10)
Availability Military, Rare Cost 1.8 Million Cr
Quad laser battery (gunnery crews)
Atk +4 (-1 autofire)
Dmg 6d10x5
Crew 177 (skilled) Passengers 80 (troops)
Cargo 300 tons Consumables 3 months
Carried Craft 12 starfighters
Hyperdrive x2, nav computer
Availability Military Cost 2,398,000 Cr
* Apply a -20 penalty on attacks against targets smaller
than Colossal[frigate]
Heavy double turbolaser cannon battery (4 gunners)
Atk +12])
Dmg 4d10x5
(-8 against targets smaller than Colossal[frigate])
Tractor beam (2 gunners)
6-11
Atk +6
Dmg – (grapple +53)
(-14 against targets smaller than Colossal[frigate])
Capsule: The Marauder-class corvette was a 195-meterlong light capital ship introduced prior to the Clone Wars.
Built by the profitable Sienar Technologies division of
Republic Sienar Systems, a precursor to Sienar Fleet
Systems, the Marauder-class was intended for use as a
patrol and escort ship by the Galactic Republic. When the
Republic declined to purchase them, mainly due to the
Republic's inefficient bureaucracy and not any problems
with the ship itself, Sienar managed to sell some to other
small governments and organizations such as the Kathol
Republic. Orders were slow, and the Marauder was
considered one of Sienar's rare failures, so RSS finally sold
production rights to the Corporate Sector Authority to be
produced and used in the Corporate Sector.
MC-80 Star Cruiser
CL 21
Manufacturer: MonCal Shipyards
Model: MC-80 Cruiser
Era: Reb+ Contributor: That Blasted Somoflange
Source: WEG Rebel Sourcebook
Type: Colossal (cruiser) capital ship
Init -1; Senses Perception +6
Atk +16
Dmg 5d10x5
(-4 against targets smaller than Colossal)
Ion cannon battery (5 gunners)
Atk +14
Dmg 3d10x5
(-6 against targets smaller than Colossal)
Tractor Beam (2 gunners)
Atk +6
Dmg (grapple +69)
(-14 against targets smaller than Colossal)
Capsule: The MC80a Star Cruiser was a general
classification for a group of early MC80 Mon Calamari Star
Cruisers converted from luxury starships into warships. Built
initially as massive pleasure craft by Mon Calamari
shipyards, the MC80a Star Cruisers received a series of
crucial upgrades to allow them to operate against Imperial
warships. The addition of the Mon Calamari provided the
Rebel Alliance with their first consistent source of large,
powerful capital warships. Rounded and organic in
appearance, most MC80a cruisers were oblong cigarshaped vessels. The surface of the cruisers were dotted in
pods and bulges that contained sensor arrays, weapons
batteries, and shield generators. The MC80a Star Cruiser's
role as the center of most Rebel Alliance fleet formations
often pitted it against larger, more powerful Imperial-class
Star Destroyers. While unable to match the Star Destroyers
in weaponry, the MC80a cruisers were equipped with triple
layered shields, redundant back-up shielding, and double
redundancy critical systems.
Defense Ref 17 (flat-footed 14), Fort 57; +14 Armor
HP 1800 DR 20 SR 150** Threshold 257
Speed fly 3 squares (starship scale)
Ranged 4 Turbo laser batteries +16* (see below) and
2 ion cannon batteries +14* (see below) and
6 tractor beams +6* (see below)
Fighting Space 2x2 (starship scale)
Cover total
Base Atk +2 Grp +69
Mere Resistance Cruiser
Manufacturer:
Model: Mere Resistance Cruiser
Era: RoE+ Contributor: That Blasted Somoflange
Source: Rodney 'Moridin' Thompson
Type: Colossal (frigate) capital ship
Init -3; Senses perception +5
Abilities Str 104 Dex 16 Con -- Int 18
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1,
Use Computer +6
Crew 1230-5402 (skilled) Passengers 1200 (troops)
Cargo 20,000 tons; Consumables 2years;
Carried Craft (72) Starfighters, (5) Shuttles,
(2) Light freighters, Light mixture of ground vehicles
Hyperdrive x2 (backup x9), nav computer
Availability Military Cost NFS
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
** Backup shield generators allow a re-roll of any failed
mechanics check used to restore shields. The second roll
must be taken regardless.
Turbolaser battery (6 gunners)
CL 14
Defense Ref 14 (flat-footed 12), Fort 37; +12 Armor
HP 1080 DR 15 SR 75 Threshold 137
Speed fly 2 squares (starship scale)
Ranged 2 Turbolaser batteries* See below
1 tractor beam* see below
Fighting Space 1 square (starship scale)
Cover total
Base Atk +0 Grp +52
Abilities Str 64 Dex 14 Con -- Int 14
Skills Initiative -3, pilot -3, Mechanics +5,
6-12
Perception+5, Use Computer+5
Crew 35 (normal) Passengers 300
Cargo 5000 tons Consumables 1 year
Carried Craft none
Hyperdrive x3 (x12 backup), nav computer
Availability licensed; Cost 1,240,000 (used 62,000)
* Apply a -20 penalty on attacks against targets up to and
Smaller than Colossal.
Turbo laser battery (2 gunners)
Atk + 4
Dmg 4d10x5
Tractor beam (1 gunner)
Atk +2
Dmg -- +52 (+ pilot’s BAB)
Abilities Str 88 Dex 14 Con - Int 18
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 200 (Skilled)
Passengers 150,000 battle droids (up to 2,000 active at
once)
Cargo 40,000 tons Consumables 2 years
Carried Craft “none” (give it shuttles!)
Hyperdrive x1 (backup x10)
Availability Military Cost NFS (estimated at 57,000,000)
Twin heavy turbo laser (2 gunner)
Atk +8
Dmg 11d10x5
(-12 against targets smaller than Colossal)
Twin heavy ion cannon (2 gunners)
Capsule: The Mere Resistance Cruiser is a somewhat
Atk +8
Dmg 9d10x2, ion
strange capital-scale starship in the late days of the Old
(-12 against targets smaller than Colossal)
Republic that is armed but not specifically designed for
Twin turbo laser cannon (2 gunner)
military use. The ship comes standard with several "antiAtk +8
Dmg 4d10x5
piracy" turbolaser cannons, which was convenient for the
(-12 against targets smaller than Colossal)
pirate groups such as the Revenants that use the ship to
Light turbo laser batteries (5 gunners)
both haul cargo and supplement their space fleet. Though
Atk +14
Dmg 2d10x5
not particularly durable for a large freighter, when
accompanied by support ships the Mere Resistance Cruiser (-6 against targets smaller than Colossal)
Point defence laser battery (2 gunners)
can lay down support fire to repel attack transports and
Atk +8
Dmg 2d10x2
smaller capital ships.
Notes: the Banking Clan Frigate is fitted with powerful
hyperwave generators, capable of providing the CIS with a
holonet-like communications system…and capable of
blocking transmissions and disrupting enemy fire control
computers. All enemy starships within ten squares are
denied their Int bonus to attack rolls.
Capsule: The Munificent-class star frigate, commonly
referred to as the Banking Clan frigate, was a starship used
Manufacturer: Hoersch-Kessel Drive/Gwori Revolutionary by the InterGalactic Banking Clan to defend their private,
secure comm network; harass worlds heavily in debt;
Industries
transfer key financial assets; and guard treasure vaults.
Model: Munificent-class Star Frigate
Era: RoE Contributor: Unknown
It would become a staple of the Confederate Navy during
Source: WoC Website
the Clone Wars, and thousands would be produced.
Type: Colossal (Cruiser) capital ship
Init -4; Senses Perception +6
Munificent-class Star Frigate
CL 17
Defense Ref 14 (flat-footed 12), Fort 49 +12 armour
HP 1080 DR 20 SR 165 Threshold 249
Speed 3 squares (starship scale)
Ranged Twin heavy turbo laser cannon +8 (see below) and
Twin heavy ion cannon +8 (see below) and
8 twin turbo laser cannons +8 (see below) and
4 light turbo laser batteries +14 (see below) and
12 point defence laser batteries +8 (see below)
Fighting Space 2x1 square (starship scale)
Cover total
Base Atk +2 Grp +71
Atk Options none
Nebulon-B Frigate
Manufacturer: Kuat Drive Yards
6-13
CL 17
Model: Nebulon-B Frigate
Era: Reb+ Contributor: That Blasted Somoflange
Source: WEG Imperial Sourcebook
Type: Colossal (frigate) capital ship
Init -3; Senses perception +5
small, shorthanded Rebel task forces, Nebulon-B frigates
often served as the command ship.
Defense Ref 16 (flat-footed 14), Fort 30; +14 Armor
HP 1440 DR 15 SR 100 Threshold 130
Speed fly 3 squares (starship scale)
Ranged 3 Turbo laser batteries +11* (see below) and
3 point defense laser batteries +11* (see below) and
2 tractor beams +5* (see below)
Fighting Space 2x2 square (starship scale)
Cover total
Base Atk +0 Grp +40
Neutron Star-class Bulk Cruiser
Abilities Str 50 Dex 14 Con -- Int 20
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3 ,
Use Computer +5
Crew 307-920 (normal) Passengers 75 (troops)
Cargo 6000 tons Consumables 2 years;
Carried Craft
Hyperdrive x2 (backup x12), nav computer
Availability military Cost 194,000,000 Cr (Black Market)
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
Turbo laser battery (4 gunners)
Atk +11
Dmg 4d10x5
(-9 against targets smaller than Colossal),
Point-defense laser battery (4 gunners)
Atk +11
Dmg d210x2
Tractor beam (2 gunners)
Atk +5
Dmg -- (grapple +40)
(-15 against targets smaller than Colossal)
CL16
Manufacturer: Rendili StarDrive.
Model: Neutron Star-class Bulk Cruiser
Era: RoE+ Contributor:
Source: none
Type: Colossal (cruiser, 600 meters) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13) Fort 40 +13 armor
HP 1,500 DR 20 SR 100 Threshold 240
Speed fly 2 squares (starship scale)
Ranged 15 quad lasers +5 (see below)
tractor beam +5* (see below)
Fighting space 2x2 squares (starship scale)
Cover total
Base Atk +2 Grp +62
Abilities Str 70 Dex 14 Con -- Int 16
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
There are many configurations, this is only one
Capsule: The EF76 Nebulon-B escort frigate was a 300meter-long warship that was built by Kuat Drive Yards for
use by the Imperial Navy, to protect convoys from Rebel
starfighter actions. It was, however, used more famously by
the Rebellion. The standard Nebulon-B frigate was armed
with twelve turbolaser batteries, twelve laser cannons, and
two tractor beam projectors. It was designed to carry
twenty-four TIE series starfighters. Escort frigates were
often used to support larger capital ships, such as Imperialclass Star Destroyers and Rebel Mon Calamari Star
Cruisers. The frigate was known and respected for its
efficiency against fighters and bombers, and both sides
preferred to use the Nebulon-B frigates in anti-fighter
assignments. The Nebulon-B was originally designed to
protect Imperial convoys against Rebel starfighters.
However, the Rebels were able to find other uses for the
ships which took advantage of their sophisticated sensors
and deep-space multifrequency antennas. Escort frigates
were used as long-range scouts, search and rescue ships,
or to relay information to command ships during battle. In
Crew 2,050 (skilled) Passengers 200 (troops)
Cargo 5,000 tons Consumables 1 year
Hyperdrive x2 (backup x12), navcomputer
Availability Military Cost NFS
* This weapon takes a -20 against targets size Colossal or
smaller
Quad laser (gunner)
Atk +5
Dmg 4d10x2
Tractor beam (gunner)
Atk +5
Dmg -- (Grp +62)
(-15 against targets size Colossal or smaller)
Capsule: The Neutron Star-class bulk cruiser was a class
of capital ship used by the Galactic Empire and Rebel
Alliance, manufactured by Rendili StarDrive. These bulk
cruisers were frequently used by planetary and sectorial
authorities as patrol vessels. Some of them were used as
armed freighters. The Alliance to Restore the Republic
deployed some of these vessels, but they often required
escort to be effective. Despite the class's capability of
carrying starfighters, it hardly counted as an advantage
given that most other medium-sized warships were capable
of hosting fighters.
6-14
supplement the aging Battle Dragon and Nova-class
cruiser. Quick and well-armed, the Privateer is aptly named
as they are mostly crewed by mercenaries, privateers, and
military officers in service to the various Hapan royal fleets.
Privateer-Class Gunship
CL 18
Manufacturer: Hapes Consortium
Model: Privateer-class Gunship
Era: NJO+ Contributor: Khierien
Source: none
Type: Colossal (frigate; 150m) Capital Ship
Init +2; Senses Perception + 8
Republic-Class Star Destroyer
CL 20
Manufacturer: Rendili StarDrive
Model: Republic-class Star Destroyer
Era: NR+ Contributor: TheNarrator
Source: WEG Cracken's Threat Dossier
Type: Colossal (cruiser, 1250 meters) capital ship
Init -2; Senses Perception +6
Defense Ref 16 (Flat-footed 12) Fort 38 +12 Armor
HP 1200 DR 15 SR 100 Threshold 138
Speed 4 squares (starship scale)
Ranged 3 Turbolaser batteries +15 (5d10x5) or 2 Ion
cannon batteries +15 (3d10x5; ion) or 2 Point-defense laser
Battery +15 (2d10x2) and Tractor Beam +11
Fighting Space 1 square (starship scale)
Cover total
Base Atk +5 Grp +53
Abilities Str 66 Dex 19 Con -- Int 18
Skills Initiative +2, Mechanics +12, Perception +8, Pilot +2,
Use Computer +12
Crew 30-125 (expert) Passengers 100 troops
Cargo 250 metric tons Consumables 6 months
Carried Craft 4 Miy’til fighters and 2 Hetrinar Assault
Bombers
Payload n/a
Hyperdrive x2 (x10 back-up hyperdrive), nav computer
Availability Military Cost 3.5 million
Defense Ref 15 (flat-footed 13), Fort 54; +13 armor
HP 1,800 DR 20 SR 150 Threshold 254
Speed fly 3 squares (starship scale)
Ranged 4 heavy turbolaser batteries +15* (see below)
4 turbolaser bateries +15* (see below
2 ion cannon batteries +15* (see below)
5 tractor beams +7* (see below)
Fighting space 2x2 squares (starship scale)
Cover total
Base Atk +2; Grp +76
Abilities Str 98 Dex 14 Con -- Int 20
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 8,428 (skilled) Passengers 3,200 (troops)
Cargo 11,000 tons Consumables 2 years
Hyperdrive x2 (backup x10), navcomputer
Availability Military Cost not available for sale
* This weapon has a -20 to attacks against targets size
Colossal or smaller
Turbolaser Battery (4 Gunners)
Atk +15
Dmg 5d10x5
(-5 against targets smaller than Colossal)
Ion Cannon Battery (4 Gunners)
Atk +15
Dmg 3d10x5
(-5 against targets smaller than Colossal)
Point-defense laser Battery (4 Gunners)
Atk +15
Dmg 2d10x2
Tractor Beam (2 Gunners)
Atk +11
Dmg – (grapple + 51)
(-9 against targets smaller than Colossal),
Capsule: With the rise of pirating and smuggling activity
within the Transitory Mists, political unrest within the Hapan
monarchy, and the advent of the Yuuzhan Vong threat, the
Hapes Consortium commissioned a quick response craft to
Heavy turbolaser battery (5 gunners)
Atk +15
Dmg 8d10x5
(-5 against targets Colossal size or smaller)
Turbolaser battery (5 gunners)
Atk +15
Dmg 6d10x5
(-5 against targets Colossal size or smaller)
Ion cannon battery (5 gunners)
Atk +15
Dmg 5d10x5
(-5 against targets Colossal size or smaller)
Tractor beam (2 gunners)
Atk +7
Dmg -- (Grp +76)
6-15
(-13 against targets Colossal size or smaller)
Capsule: It was one of two capital ship classes upon which
the Republic fleet depended—along with the HammerheadCapsule: The Republic-class Star Destroyer was Walex
class capital ship—after most of the larger warships were
Blissex's follow-up design to his Victory-class Star
stolen by Darth Revan and Darth Malak shortly after the
Destroyer. It was manufactured by Rendili StarDrive for the Battle of Malachor V. Many ships of this class were also
New Republic. The Republic-class was smaller than Lira
used to defend Citadel Station, in orbit around Telos,
Blissex's Imperial-class Star Destroyer, but was a much
against a Sith attack led by Darth Nihilus and the Ravager.
more efficient design. Although the Republic was only half
the cost of an Imperial and required a mere one-fifth the
crew, it boasted 20 percent more firepower than an Imperial
I model. However, it was still outmatched by the Imperial IIclass and the various Super Star Destroyers.
Republic Cruiser
CL 15
Manufacturer: Republic Shipyards
Model: Troop Transport
Era: KotOR Contributor: escape908
Source: KotOR
Type: Colossal (frigate) capital ship
Init -2; Senses Perception +6
Shieldship
Defense Ref 13 (flat-footed 11), Fort 34 +11 armor
HP 600 DR 15 SR 100 Threshold 134
Speed fly 3 squares (starship scale)
Ranged 2 double heavy turbolaser cannons* (see below)
and 2 heavy turbolaser cannons* (see below) and 2 light
turbolaser cannons* (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2 Grp +51
Abilities Str 58 Dex 14 Con - Int 14
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2,
Use Computer +6
Crew 150 (skilled) Passengers 10 + 500 (troops)
Cargo 500 Metric tons Consumables 6 months
Carried Craft 12 Aurek Fighters
Hyperdrive x2 (backup x4)
Availability Military Cost 2,210,000 (950,000 used)
*Apply a -20 penalty on attacks against targets smaller than
Colossal size.
Double Heavy Turbolaser Cannon (gunner)
Atk +4
Dmg 5d10x5
(-16 against targets smaller than Colossal),
Heavy Turbolaser Cannon (gunner)
Atk +4
Dmg 10d10x5
(-16 against targets smaller than Colossal)
Light Turbolaser Cannon (gunner)
Atk +4
Dmg 4d10x5
(-16 against targets smaller than Colossal)
CL 5
Manufacturer: Republic Engineering Corp
Model: Shieldship
Era: OR+ Contributor: peteyrock
Source: WoC Starships of the Galaxy
Type: Colossal (Frigate) Capital Ship
Init -7; Senses Perception +6
Defense Ref 17 (flat-footed 15), Fort 36; +15 Armor
HP 600 DR 15 SR 150 Threshold 136
Speed fly 2 squares (starship scale)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +53
Abilities Str 63 Dex 14 Con -- Int 10
Skills Initiative -7, Mechanics +5, Perception +5, Pilot -7,
Use Computer +5
Crew 16 (Normal) Passengers none
Cargo 20 tons Consumables 3 months
Carried Craft none
Availability Licensed Cost 13,180,000 Cr
Capsule: Shieldships are unusual vessels designed to act
as shields against the massive heat of a star, allowing ships
to move much closer to the solar surface than would
normally be safe. The primary use of such ships is to allow
planets very near their sun to be approached without hiding
behind a heavily armored shield. Because shieldships are
not hyperspace capable, they are generally constructed in
the systems where they work. Living conditions aboard a
shieldship are cramped and uncomfortable, but crews
generally don’t stay aboard for more than a few days at a
time.
6-16
Strike-class Medium Cruiser
CL 19
Manufacturer: Loronar Corporation
Model: Strike-class Medium Cruiser
Era: Reb+ Contributor: TheNarrator
Source: WEG Imperial Sourcebook
Type: Colossal (frigate) capital ship
Init +0; Senses Perception +6
Sith Battleship
CL 17
Manufacturer: Sith Empire
Model: Sith Battleship
Era: KotOR (4,400 BBY) Contributor: Natsuumi
Source:
Type: Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defenses Ref 14 (flat-footed 12) Fort 38, +12 armor
HP 1260 DR 15 Threshold 138
Speed fly 3 squares (starship scale)
Ranged 2 blaster cannon batteries +8 (see below)
or 1 concussion missile battery +8 (see below)
Fighting Space 1 square (starship scale)
Cover total
Base Atk +2 Grp +55
Abilities Str 66 Dex 14 Con - Int 14
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 25 (skilled) Passengers 850
Cargo 5,000 tons Consumables 1 year
Carried Craft none known
Hyperdrive x4 (backup x12), nav computer
Availability Military Cost NFS
Defense Ref 17 (flat-footed 13), Fort 42 +13 armor
HP 1,800 DR 15 SR 135 Threshold 142
Speed fly 3 squares (starship scale)
Ranged 10 turbolasers +7* (see below)
turbolaser battery +15* (see below)
ion cannon battery +15* (see below)
5 tractor beams +7* (see below)
Fighting space 1 square (starship scale)
Cover total
Base Atk +2 Grp +59
Abilities Str 74 Dex 18 Con -- Int 20
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
Crew 2,112 (skilled) Passengers 340 (troops)
Cargo 6,000 tons Consumables 1.5 years
Carried Craft 12-36 TIE Fighters, 1-5 AT-ATs, 2 AT-STs,
several speeders
Hyperdrive x2 (backup x12), navcomputer
Availability Military; Cost NFS
* This weapon has a -20 penalty against targets Colossal or
smaller
Turbolaser (gunner)
Atk +7
Dmg 5d10x5
(-13 against targets Colossal or smaller)
Turbolaser battery (5 gunners)
Atk +15
Dmg 7d10x5
Blaster cannon battery (3 gunners)
(-5
against
targets
Colossal or smaller)
Atk +8
Dmg 4d10x2
Ion
cannon
battery
(5 gunners)
Concussion missile battery (3 gunners)
Atk +15
Dmg 4d10x5 ion
Atk +8
Dmg 8d10x2
(-5 against targets Colossal or smaller)
Capsule: Sith battleships were the primary capital ships of Tractor beam (gunner)
Dmg – (Grp +59)
the original Sith Empire, with most Sith Lords carrying these Atk +7
(-13
against
targets
Colossal or smaller)
vessels in their fleets. By modern galactic standards they
Capsule:
The
Strike-class
medium cruiser was a medium
were fairly small, slow and ungainly, but the Sith battleships
cruiser
designed
by
the
Loronar
Corporation during the
were among the most powerful and fearsome warships of
Galactic
Civil
War
for
the
Imperial
Navy as a generaltheir time. One vessel was said to succumb only to the
firepower of six main Republic warships, thanks to its heavy purpose vessel capable of modular modifications to allow it
armor, and even then was able to cripple or destroy at least to fit many mission profiles, yet cheap enough to be
produced in large quantities. While a frigate in size, the 450one of the opposing ships.
6-17
meter long Strike-class was capable of challenging larger
Alliance cruisers with its surprisingly heavy load of
firepower, strong shields, and high sublight speed. The
Order of Battle considered two Strike-class cruisers the
equivalent of one Victory-class Star Destroyer.
Venator-class Star Destroyer
CL 19
Manufacturer: Kuat Drive Yards
Model: Venator-class Star Destroyer
Era: RoE - Reb Contributor: FrogJedi
Source: WoC Website
Type: Colossal (cruiser) capital ship
Init -1; Senses perception +5
Point Defense battery (4 gunners)
Atk +14
Dmg 2d10x2
Tractor beam (2 gunners)
Atk +8
Dmg – (grapple +66)
(-13 against smaller targets then colossal)
Capsule: The Venator-class Star Destroyer, also known as
the Venator-class Destroyer, Republic attack cruiser, and
later Imperial attack cruiser, was one of the capital ships
used extensively by the Galactic Republic during the later
parts of the Clone Wars, as well as by the Galactic Empire.
It was designed and constructed by Kuat Drive Yards. While
designed primarily for ship-to-ship combat, the Venator had
secondary roles ranging from starfighter carrier, to military
transport and battleship escort. The expanded carrier role
made the Venator-class popular amongst Jedi starfighter
aces. As a popular multi-role warship of the Republic Navy,
the Venator was considered heavily armed and armored
enough to lead assaults on Rim worlds like Utapau as well
as fast enough to chase down blockade runners.
Defense Ref 17 (flat-footed 14) Fort 48; +14 Armor
HP 1900 DR 20 SR 150 Threshold 256
Speed fly 3 squares (starship scale)
Ranged 8 turbo laser batteries +18* (see below) and
2 medium dual turbolaser cannons +18,
5 point defense laser batteries +14 (see below) and
6 tractor beams +8* (see below)
Fighting Space 2x2 square (starship scale)
Cover total
Base Atk +2 Grp +66
Victory I-class Star Destroyer
Abilities Str 98 Dex 16 Con -- Int 20
Skills Initiative -1, Mechanics +6 , Perception +6, Pilot -1,
Use Computer +6
Crew 7,400 (Skilled) Passengers 2000 (troops)
Cargo 20000 tons; Consumables 2 years;
Carried Craft (192) Alpha-3 Nimbus-class V-wing or V-19
Torrent starfighters, (36) ARC-170 starfighters, (192) Eta-2
Actis-class light interceptors, (40) LAAT/i gunships, (24)
Military walkers, Various shuttles
Hyperdrive x1 (backup x15), nav computer
Availability Military; Cost NFS (approx 59,000,000 RCr)
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
Turbolaser battery (6 gunners)
Atk +18
Dmg 5d10x5
(-13 against smaller targets then colossal),
Medium Turbolaser (6 gunners)
Atk +18
Dmg 6d10x5
(-13 against smaller targets then colossal),
CL 19
Manufacturer: Rendili StarDrive
Model: Victory I-class Star Destroyer
Era: RoE+ Contributor: TheNarrator
Source: WEG Imperial Sourcebook
Type: Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 14 (flat-footed 12), Fort 50 +12 armor
HP 1,200 DR 20 SR 165 Threshold 250
Speed fly 2 squares (starship scale)
Ranged
5 Quad Turbolasers +7*
4 Double Turbolaser Batteries +15*
8 Concussion Missile Launcher Batteries +15*
5 Tractor Beam Projectors +7*
Fighting space 2x2 squares (starship scale); Cover total
Base Atk +2
Grp +72
Abilities Str 90 Dex 14 Con -- Int 20
Skills Initiative -6, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Crew 5,200 (skilled) Passengers 2,040 (troops)
Cargo 8,100 tons Consumables 4 years
Carried Craft 14 TIE Fighters, 4 shuttles, 6 landing barges,
10 AT-ATs, 15 AT-STs
Hyperdrive x1 (backup x15), navcomputer
6-18
Availability Military Cost NFS
* This weapon has a -20 penalty to attack rolls against
targets size Colossal or smaller
Fighting Space 2x2 square (starship scale)
Cover total
Base Atk +0 Grp +40
Quad Turbolaser (gunner)
Atk +7
Dmg 5d10x5
(-13 against targets Colossal or smaller)
Double Turbolaser Battery (5 gunners)
Atk +15
Dmg 3d10x5
(-5 against targets Colossal or smaller)
Concussion Missile Launcher Battery (5 gunners)
Atk +15
Dmg 9d10x2
(-5 against targets Colossal or smaller)
Tractor Beam Projector (gunner)
Atk +7
Dmg -- (Grp +72)
(-13 against targets Colossal or smaller)
Capsule: The Victory I-class Star Destroyer, also known as
the Victory I-class Destroyer or Victory I-class heavy frigate,
was a warship designed for planetary defense, planetary
assault, ground troop support, and ship-to-ship combat. It
was used by the Galactic Republic during the mid-Clone
Wars and later by the Galactic Empire during the Galactic
Civil War. Following the start of the Clone Wars and the
introduction of the Acclamator-class assault ship, the ArchProvost of Rendili ordered industrial spies and shipdesigners to come up with a way to curb Kuat's lead on new
contracts with the Galactic Republic. As the war
progressed, a design by Walex Blissex which was produced
by Rendili StarDrive, became a direct challenge to Kuat
Drive Yards' proposed Venator-class Star Destroyer. The
design-project, called the "Victor Initiative Project", was a
collaboration between the two rival shipbuilders, and
resulted in the Victory-series.
Victory II-class Frigate
Abilities Str 50 Dex 16 Con -- Int 22
Skills Initiative -3, Mechanics +6, Perception +6, Pilot -2 ,
Use Computer +6
Crew 2500 (normal) Passengers 400 (troops)
Cargo 500 metric tons Consumables 1 year
Carried Craft 1 wing, 5 delta, 5 lambda, 5 xg1
Hyperdrive x2 (backup x12), nav computer
Availability military Cost NFS
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
Heavy Turbolaser Turret (5)
Atk +12 (+7 autofire)
Dmg 6d10x5
Light Turbolaser (25)
Atk +12 (+7 autofire); Dmg 4d10x5
Light Quad Turbolasers (20)
Atk +12 (+7 autofire)
Dmg 4d10x5
Point Defense Laser Canons (10)
Atk +12 (+7 autofire); Dmg 2d10x2
Point Defense Ion Canons (10)
Atk +12 (+7 autofire); Dmg 2d10x2
Tractor Beam Profector (3)
Atk +5 (+7 autofire);
Dmg -- (grapple +40)
Capsule: The Victory II-class frigate was a sword-shaped
Republic and Imperial warship. Not to be confused with the
Victory II-class Star Destroyer. Its design was reminiscent
of large command ships like the Super Star Destroyer
Vengeance, due to the large wing-like extension on each
side of the ship's rear, as well as its slim outline. It also
roughly resembled Vindicator-class heavy cruisers in shape
and size, and had a small, slim bridge-section quite like the
Acclamator-class assault ship.
CL 18
Manufacturer: Rendili StarDrive
Model: Victory II-class Frigate
Era: RoE+ Contributor: Sith_Interceptor
Source: Star Wars Battlefront II
Type: Collossal 600m
Init -2; Senses perception +6
Defense Ref 17 (flat-footed 14 ), Fort 30 +14 Armor
HP 730 DR 20 SR 100 Threshold 130
Speed fly 3 squares (starship scale)
6-19
Unique Vessels
Throughout the Galaxy there are a number of vessels that
catch the eye of Collectors, Historians and the Authorities.
These unique vessels have been catalogued here for your
perusal if you are an armchair historian, treasure hunter or
fan of heroes and villains alike.
Another Chance
When Alderaan chose to disarm following the bloody
conflicts of the Clone Wars, Another Chance was stripped
of its weapons and converted into an armory ship to hold
the planet's weapons of war. The ship's systems were
programmed to full automation and given instructions to
jump through hyperspace from system to system until it was
recalled with a special code by the Council of Elders. Its
internal operations were maintained by a crew of droid
workers that were programmed to defend it against any who
tried to board it. In addition, three smaller Alderaanian
warships, Valiant, Fidelity and Courage, were slavecircuited to Another Chance to protect any ship bearing its
IFF code from pirates seeking its deadly cargo.
CL 19
Manufacturer: Alderaanian Manufacturing
Model: modified Alderaanian War Frigate
Era: Reb Contributor: theNarrator
Source: WEG Graveyard of Alderaan
Type: Colossal (frigate) capital ship
Init +0; Senses Perception +6
Defense Ref 17 (flat-footed 13), Fort 42; +13 armor
HP 1,800; DR 15; SR 135; Threshold 142
Speed fly 4 squares (starship scale)
Ranged 5 laser cannons +7 (see below)
2 ion cannons +7* (see below)
Fighting space 1 square (starship scale)
Cover total
Base Atk +2; Grp +59
Azure Angel
Abilities Str 74, Dex 18, Con --, Int 20
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
Crew 700 (skilled) Cargo 2000 tons
Consumables 1 year;
Hyperdrive x2 (backup x15), navcomputer
Availability Military, Rare; Cost not available for sale
* This weapon has a -20 penalty against targets Colossal
size or smaller
Laser cannon (gunner)
Atk +7
Dmg 5d10x2
Ion cannon (gunner)
Atk +7
Dmg 4d10x5 ion
(-13 vs. targets size Colossal or smaller)
CL 18
Manufacturer: Kuat Systems Engineering
Model: Modified Delta-7 Aethersprite-class Starfighter
Era: RoE Contributor: Keoki
Source:
Type: Huge starfighter
Init +15; Senses Perception +10
Defenses Ref 24 (flat-footed 18), Fort 22 +10 armor
HP 65 DR 10 SR 15 Threshold 32
Speed fly 16 squares (max. velocity 1,150 kmh)
fly 4 squares (starship scale)
Ranged laser cannons +9 (see below) or proton torpedoes
+9 (see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +7; Grp +29
Atk Options autofire (laser cannons)
Abilities Str 34 Dex 22 Con - Int 14
Notes: A regular Alderaanian War Frigate would have more Skills Initiative +15, Mechanics +10, Perception +10, Pilot
+12, Use Computer +13
weapons, but it's not known exactly how many.
Capsule: Another Chance was an Alderaanian War Frigate
of the Alderaanian fleet during the last years of the Galactic
Republic.
7-1
Crew 1 (Anakin Skywalker) + astromech Passengers none
Cargo 60 kg Consumables 1 week Carried Craft none
Payload 6 proton torpedoes
Hyperdrive x 1
Availability Unique Cost NFS
operator may make a DC 20 Use Computer check to
expend 15 points of backup shields to increase the ship's
SR by 15. Backup shields cannot be refreshed until the end
of the encounter.
Laser cannons (pilot)
Atk +9 (+4 autofire)
Dmg 6d10x2
Proton torpedoes (pilot)
Atk +9
Dmg 9d10x2
Laser cannon (gunner)
Capsule: The Azure Angel was a customized Delta-7
starfighter that belonged to Anakin Skywalker during the
Clone Wars. Anakin gave his ship a paint scheme similar to
that of his old podracer. Coincidentally, this paint scheme
also resembled the one used by Jedi Master Plo Koon on
his own customized fighter. The name Azure Angel
represented Anakin's love for his secret wife, Senator
Padmé Amidala. Some Jedi were concerned that Skywalker
regarded this fighter as a possession, and that it was a sign
of his inability to let go of his past. However, Master Saesee
Tiin encouraged him to keep pushing the ship's limits,
hoping to see that Anakin's improvements were
incorporated into the next generation of Jedi starfighters.
Atk +2
Dmg 4d10x2
Capsule: The A-Z-Z-3 light freighter was a popular Mon
Calamari transport in use during the Galactic Civil War.
24 meters in length and armed with two turreted laser
cannons, the A-Z-Z-3 could carry eight passengers and 60
tons of cargo. Like most Mon Calamari designs, the A-Z-Z-3
included several backup systems including a backup shield
generator.
Death Star (I)
Black Obsession
CL 9
Manufacturer: MonCal Shipyards
Model: Modified A-Z-Z-3 Light Freighter
Era: RoE Contributor: TheNarrator
Source: WEG Supernova
Type: Colossal Space Transport
Init -3; Senses Perception +5
CL 648
(CL27 x 24 Sections)
Manufacturer: Maw Laboratories
Model: Death Star Superweapon
Era: RoE Contributor: RavenFury
Source: WEG Death Star Technical Companion
Type: Colossal (Station) Battle Station 160KM Diameter
Init -8; Senses Perception +11;
Defense Ref 0*** (flat-footed 0***), Fort 74* ; +200 Armor
HP 108,000* DR 45 SR 100 Threshold 874*
Defense Ref 14 (flat-footed 12) Fort 26 +12 armor
HP 130 DR 15 SR 30 Threshold 76
Speed fly 12 squares (max 850 km/h)
fly 3 squares (starship scale)
Ranged 2 laser cannons +2 (see below)
Fighting Space 12x12 or 1 square (starship scale)
Cover total
Base Atk +0; Grp +36
Abilities Str 43, Dex 14, Con --, Int 14
Skills Initiative -3, Mechanics +5, Perception +5, Pilot -3,
Use Computer +5
Crew 4 (normal) Passengers 8
Cargo 60 tons Consumables 2 months
Hyperdrive x1 (backup x12), nav computer
Availability Licensed; Cost NFS
Special Backup shields (30 points): When the ship's SR is
at 15 points or more below standard, the ship's system
7-2
Speed fly 0.5 squares (starship scale)
Ranged
(1)SuperLaser (168 Gunners)
Dmg 12d10x1000^^
Atk+2^
(Takes 6 Hours to recharge, DSI can only fire at full charge)
(416)** Turbolaser Batteries (3 Gunners)
Atk +17^
Dmg 5d10x5
(Atk -3 vs smaller than Colossal)
(416)** Heavy Turbolaser Batteries (6 Gunners)
Atk +17^
Dmg 9d10x5
(Atk -3 vs smaller than Colossal)
(208)** Laser Cannons (4 Gunners)
Atk +13
Dmg 2d10x2
(208)** Ion Cannon Batteries (6 Gunners)
Atk +17^
Dmg 3d10x5 Ion
(Atk -3 vs smaller than Colossal)
(64)** Tractor Beam Emplacements (2 Gunners)
Atk +7^
Dmg – Grapple +76
(Atk -13 vs smaller than Colossal)
Fighting Space: Edge of Map or Entire Map (if flying over
surface) (starship scale)
Cover total
Base Atk +2) Grp +76
Abilities Str 158*, Dex*** --, Con --, Int 20
Skills Initiative -8, Pilot -8, Mechanics +6,
Perception +11, Use Computer +6
Crew 265,675(skilled)
Passengers 607,360 (troops); 25,984
(Stormtroopers);42,782 (Starship Support Staff);167,216
(Support Ship Pilots and Crew)
Cargo Over 1 Million Kilotons Consumables 3 years
Carried Craft:
Starfighters (7,000)
Strike cruisers (4)
Assault shuttles (3,600)
AT-ATs (1,400)
AT-STs (1,400)
Dropships (1,860)
Hyperdrive x4 (x24 backup), nav computer
Availability: Unique ; Cost: NFS
Supreme Chancellor Palpatine. Palpatine, as Sith Lord
Darth Sidious, gave the designs to his apprentice,
Separatist leader Count Dooku. Dooku then presented the
designs to Geonosian Industries for further technical
modifications. After the beginning of the Great Jedi Purge,
an assault was led on the planet Kashyyyk to enslave the
native Wookiees for the Death Star's construction. Various
prison planets were also known to have their captives
unwittingly construct various sections of the station. The
Empire also had Mrlssi scientists working on some of the
technology that would go into the station.
Havoc
CL 12
Manufacturer: Nubian Design Collective
Model: Modified Prototype Scurrg H-6 bomber
Era: RoE
Contributor: Graybacca
Source:
WoC
Star
Wars Gamer 2
^^ WEG has this at 12D, but the max dmg this converts to is
Type:
Colossal
starfighter
600. Not enough to crack most ships let alone a planet. So
Init +2; Senses Perception +8
appropriate modifiers were given. 120,000Dmg Max. More
likely... Might work on a less lethal partial charge for the
Defenses Ref 10 (flat-footed 6) Fort 27 +5 armor
DSII. But that still smoked any Capital it shot on partial...
HP 140 DR 15 SR 30 Threshold 77
*Hull Stated as 15D, But the Eclipse has a Hull of 15D+1
Speed 16 squares (max. velocity 1170km/h)
upon further investigation most of the stats are for each of
5 squares (starship scale)
the 24 distinct zones, 12 Upper 12 lower. So this is the HP
Ranged
6 Laser Cannons +8 (see below) and
of the Full Death Star, 4500 is the HP of each section and
1
Rotati
ng
Laser Turrets +8 (see below)
reflects on all other calcs. IE: Sheilds are stated as 2D so,
1
Bomb
Chute
+8 (see below)
you would only punch through to damage 1 of the 24
Fighting Space 12x12 or 1 (starship scale)
Sections.
Cover total
** Weapons are treated as part of each of the 24 Zones and Base Atk +5; Grp +42
therefore represent only 1 of 24 Zones, With the obvious
Abilities Str 44 Dex 18 Con -- Int 16
exception of the Superlaser
Skills Initiative +2, Mechanics +8, Perception +8, Pilot +2,
Use Computer +8
*** You couldn't miss this thing if you tried.
^ Apply a -20 penalty on attacks against targets up to and
Smaller than Colossal.
Capsule: The Death Star was an Imperial moon-sized
military battlestation armed with a planet-destroying
superlaser. The Death Stars were the first in a long series
of superweapons developed to execute the Tarkin Doctrine,
but whose concept had been explored even before the
Clone Wars. The Death Star was designed to allow
Emperor Palpatine to more directly control the Galactic
Empire through fear. A Death Star was to be commanded
by no one who held a rank less than Moff. The Death Star
was born in the mind of Raith Sienar, who had conceived of
it as an Expeditionary Battle Planetoid. He shared his idea
with his friend Captain Wilhuff Tarkin, who presented it to
7-3
Crew 3 (Nym - Skilled) Passengers 3
Cargo 10 tons Consumables 2 Week Carried Craft none
Payload 10 Energy Bombs
Hyperdrive x1 (Backup x10), Nav Computer
Availability Military Cost NFS (unique)
Laser Cannons (pilot)
Atk +8 Dmg 5d10x3
Rotating Laser Turrets (gunner)
Atk +8 Dmg 6d10x2
Bomb Chute (pilot)**
Atk +8 Dmg 8d10x10, 6 square Splash
Base Atk +2 Grp +69
** The Havoc has a "Bomblet Generator" witch can drew
from the Vehicles Primary Power Generator to Create
Explosive energy spheres. The generator Requires Six
Rounds to create a bomb and can never carry more then
ten bombs at any given time. The Chute can release up to
all ten Bombs simultaneously.
Capsule: Havoc was an experimental starfighter owned by
the Feeorin pirate, Nym. The Havoc possessed exceptional
speed, armor, and shields, but her weapons were the true
identifying mark of her success. Six powerful forward facing
laser cannons, arranged three on each wing, had enough
power to tear open all opposing ships that were unfortunate
enough to get in the line of fire. A high-powered automated
rotating ball turret mounted on the dorsal side of the craft
could shoot at targets by itself when the ship's pilot was
otherwise occupied. After the Battle of Naboo, Jinkins
added a bank of concussion missiles, violent proximity
mines, and cruise missiles. Deadly as all these armaments
were, they were nothing in comparison to the ultimate
power of the Havoc: a concealed bomblet generator,
capable of fashioning potent energy bombs by drawing from
the power of the ship's reactor core. The original prototype
was equipped with proton bombs that were released via two
bomb chutes. However, after the modifications, the rather
unstable bomblet generator could provide an infinite
number of bombs for Nym's destructive needs. This was
also supplemented with a charged bomb, called the plasma
scourge, which was even more deadly. This generator was
totally modular, allowing its safe removal for use in other
craft when necessary.
The original Scurrg H-6 bomber design required a minimum
crew of five: one pilot, a gunner for the turret, a secondary
gunner, a navigator, and a demolitions expert in charge of
the bombs. However, the intensive modifications wrought
by Jinkins allowed Nym to fly the starfighter alone, with only
two astromech droids as backup.
Home One
Abilities Str 104, Dex 16, Con --, Int 18
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1,
Use Computer +6
Crew 5435 (skilled); Passengers 1200 (troops)
Cargo 20,000 tons Consumables 2years
Carried Craft 10 squadrons of Alliance fighters.
Hyperdrive x1 (backup x9), nav computer
Availability Military Cost Not available for sale
* Apply a -20 penalty on attacks against targets smaller
than Colossal size
** Backup shield generators allow a re-roll of any failed
mechanics check used to restore shields. The second roll
must be taken regardless.
3 Taim & Bak XV9 Heavy Turbolasers Battery
Dmg 8d10x5
Atk +11
(-9 against targets smaller than Colossal)
4 ArMek SW-7 Ion cannons Battery
Atk +11
Dmg 8d10x5
(-14 against targets smaller than Colossal),
4 concussion missile launchers (10 missiles each)
Atk +6
Dmg: 7d10x5
(-14 against targets smaller than Colossal),
7 Point laser 10 cannon battery
Atk +16 (+11 autofire) Dmg 2d10x2
3 Phylon Q7Tractor Beam
Atk +6
Dmg (grapple +69)
(-14 against targets smaller than Colossal),
Capsule: Home One, also known as the Headquarters
Frigate, was an MC80 Star Cruiser of the Home One type in
the Alliance to Restore the Republic's fleet, famous for its
role at the Battle of Endor and as one of Admiral Ackbar's
flagships. Home One belonged to the Mon Calamari Star
Cruiser line of warships, and like most Mon Cal ships, it had
a long cylindrical hull. Blue-gray in color, it had a tapered
nose, and a bulbous stern, and it lacked the flared wings
seen on the Liberty type MC80.
CL 22
Manufacturer: Mon Cal Shipyards
Model: Modified MC 80 Star Cruiser
Era: Reb+ Contributor: Sith_Interceptor
Source: WoC Starships of the Galaxy
Type: Colossal 1400m (cruiser) capital ship
Init -1; Senses Perception +6
Imperial State Ship Genesis
CL 26
Manufacturer: Imperial Faction
Model: State Ship
Era: Legacy+ Contributor: Jerald
Source: None
Type: Colossal (station) mobile space station
Init -4; Sense +6
Defense Ref 17 (flat-footed 14), Fort 57; +14 Armor
SR 240** Threshold 257
HP 2400 DR20
Speed fly 3 squares (starship scale)
Ranged (See Below)
Fighting Space 2x2 (starship scale)
Cover total
Defenses Ref. 23 (flat-footed 23), Fort 98; +23 armor
7-4
HP 6,600 DR 20 SR 2500 Threshold 598
Speed fly 2 squares (starship scale)
Ranged 16 Heavy Turbo Laser Batteries +16* (10d10x10)
Special Mass Destruction Cannons (M.D.C.) 60 rounds to
fire, completely destroys target.
Fighting space 8x8
Cover total
Base Atk +2 Grp +125
Crew: 600(skilled); Passengers:1,500,000(battle droids)
Cargo: 50,000 tons; Consumables: 4 years;
Carried Craft: 120 Tri-fighters, 120 “vulture” droid
starfighters, 160 MTTs, 280 assorted droid armored
vehicles
Payload: 1632 proton torpedo’s
Hyperdrive x1.5 (x15 backup),
Availibity Military Cost: NFS
1 Heavy ion cannons battery (2 gunners)
Dmg 9d10x2
Atk +8
7 Quad turbolasers (1 gunners)
Atk +6
Dmg 6d10x2
2 Point-defense ion cannons batteries (3 gunners)
Crew 1,000,000 (Skilled)
Atk +10
Dmg 3d10x2
Passengers 500,000,000 (Troops and Civilians)
8 Dual laser cannons point defense batteries(2 gunners)
Cargo 50,000,000,000 tons Consumables Unlimited
Atk +24
Dmg 5d10 x 2
Carried Craft 3 Imperial I-class Star Destroyers, 1,500,000 102 Proton torpedo tubes (1 gunners)
TIE fighters (all variants), 500 Lambda-class shuttles, 1,000 Atk +6
Dmg 9d10x2
AT-ATs, 1,500 AT-STs, and various support and civilian
8 Tractor beam projectors
vehicles.
Atk +6
Dmg special
Hyperdrive x6 (backup x10), nav computer
Availability Military Cost NFS/Unique
Capsule: The Invisible Hand was a modified Providence*apply a -20 on attacks against targets smaller than
class carrier/destroyer and the flagship of General Grievous
colossal size.
during the Clone Wars. As the flagship of the Supreme
Commander of the Droid Army, it also served as the
flagship for the Confederacy of Independent Systems. At
the height of the Clone Wars in 19 BBY, it had become one
of the most feared ships in the galaxy. The ship did not
survive the Clone Wars.
Abilities Str 186 Dex 10 Con- Int 18
Skills Initiative -4, Mechanics +6, Perception +6 Pilot -2,
Use Computer +6
Invisible Hand
CL 18
Manufacturer: Free Dac Volunteers Engineering Corps
Model: Modified Providence-class carrier/destroyer
Era: RoE Contributor: Lord_Reven
Source: WoC Website
Type: Colossal (cruiser)
Init: -4; Senses: +6
Kuari Princess
Defense: Ref 15 (13 flat footed); Fort 71; +13 armor
HP 1800 DR 60 SR 180 Threshold 269
Speed: fly 16 squares character
Fly 4 squares(starship scale)
Ranged: 1 Heavy ion cannons battery (see below) +8, 7
Quad turbolasers (see below) +6, 2 Point-defense ion
cannons (see below) +10, 8 Dual laser cannons point
defense batteries(see below) +8, 8 Tractor beam projectors
(see below) +6, 102 Proton torpedo tubes (see below) +6
fighting space: 2x2 squares (starship scale);
Cover total
Base Atk+2; Grp +71
Abilities Str 98 Dex 14 Int 18
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use computer +6
7-5
CL 16
Manufacturer: MonCal Shipyards
Model: MC-40A Light Cruiser (?)
Era: RoE+ Contributor: TheNarrator
Source: WEG Riders of the Maelstrom
Type: Colossal (frigate) space transport (500m)
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13), Fort 40 +13 armor
HP 1,500 DR 15 SR 100 Threshold 140
Speed fly 2 squares (starship scale)
Ranged turbolaser battery +13* (see below)
Fighting space 1 square (starship scale)
Cover total
Base Atk +2 Grp +52
Abilities Str 70 Dex 14 Con -- Int 16
Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2,
Use Computer +6
Fighting Space 2x2 (starship scale)
Cover total
Base Atk +2 Grp +74
Crew 900 (skilled) Passengers 3,500
Cargo 5,000 tons Consumables 1 year
Hyperdrive x2, navcomputer
Availability Licensed Cost unknown
* This weapons has a -20 penalty against targets Colossal
size or smaller
Abilities Str 94 Dex 14 Con - Int 18
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2,
Use Computer +6
Turbolaser battery (5 gunners)
Dmg 3d10x5
Atk +13
(-7 against targets Colossal or smaller)
Capsule: The Kuari Princess was an M-class luxury liner
built by the Mon Calamari, and operated by Galaxy Tours
during the Galactic Civil War. The Kuari Princess was
considered one of the greatest triumphs of Mon Calamari
shipbuilding, and was the ship on which many of systems
the used in the MC80 Star Cruiser were developed. The
ship's complement of 850 consisted of the captain and ten
other officers, plus 500 droids and 329 sentient crewers.
The bulk of the organic crew served as stewards and
engineers, with most of the remainder being involved in the
on-board entertainment. A security detail of sixty troopers
was also carried as supernumeraries. There was
accommodations for 3,500 passengers, with standard
facilities for 27 different species.
Leviathan
CL 21
Manufacturer: Republic Sienar Systems
Model: Interdictor-class Cruiser
Era: KotOR Contributor: escape908
Source:
Type: Colossal (cruiser) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13), Fort 52; +13 armor
HP 1,500 DR 20 SR 125 Threshold 252
Speed fly 2 squares (starship scale)
Ranged 4 turbolaser batteries +12 (see below) and 1
tractor beam and 2 ion cannon batteries and 4 gravity well
projectors +6 (see below)
7-6
Crew 2,784 (skilled)
Passengers 2,000 (troops) + 1,000 (droids)
Cargo 5000 Metric tons; Consumables 8 months
Carried Craft 2 Trill Shuttles, 24 Senth Fighters
Hyperdrive x1 (backup x2)
Availability Military Cost NFS/Unique
*Apply a -20 penalty on attacks against targets smaller than
Colossal size.
Turbolaser battery (5 gunners)
Dmg 7d10x5
Atk +14
(-6 against targets smaller than Colossal),
Ion cannon battery (5 gunners)
Atk +14
Dmg 3d10x5 ion
(-6 against targets smaller than Colossal)
Tractor beam (gunner)
Atk +6
Dmg -(grapple +74)
(-14 against targets smaller than Colossal)
Gravity Well Projector {Point System] (gunner)
Atk +6
Dmg Special**
(-14 against targets smaller than Colossal),
** Targets within range are unable to enter hyperspace.
Capsule: The Leviathan was the flagship of Darth Malak's
Sith fleet 3,956 years prior to the Battle of Yavin. Its captain
was Admiral Saul Karath. As with the other capital ships of
the Sith fleet, the Leviathan was originally a Galactic
Republic ship that fell into Sith hands after the Battle of
Malachor V. Apparently a distant technological ancestor of
the later Star Destroyers, Leviathan was one of many
similarly designed ships commissioned by the Republic for
the Mandalorian Wars. The Leviathan was likely destroyed
during the battle of Rakata Prime, as its computers listed
the Star Forge as its destination when Revan sliced the
systems to enable the Ebon Hawk to escape. After the loss
of the Leviathan, the Ravager and many other "proto-Star
Destroyers" to Revan and Malak's Sith Empire, the
Republic abandoned the design, possibly due to lack of
resources, and instead used capital ships more
aesthetically in line with the peaceful ages of the Republic,
such as the Endar Spire.
Millennium Falcon
CL 12
Manufacturer: CEC
Model: YT-1300 Light Frieghter Modified
Era: RoE+ Contributor: Lord_Reven
Source:
Type: Colossal
Init: +8; Senses: +12
Nebulon Ranger
CL 13
Manufacturer: Corellia StarDrive
Model: Coruscant-class heavy courier
Era: KotOR Contributor: JegerGryte
Source:
Type: Colossal space transport
Init: -1 Senses: Perception +8
Defense: Ref 13 (13 flat footed); Fort 30; +13 armor
HP 180 DR: 15 SR: 45 threshold: 80
Defense: Ref 13 (flat-footed 12), Fort 27 +12 Armor
HP 140 DR 15 SR 80 Threshold: 77
Speed fly 16 2 squares (character scale)
6 squares (starship scale)
Ranged: 2 quadlaser cannons(see below)
Ranged: 2 concussion missile launchers (see below)
Ranged: 1 blaster cannon (retractable)(see below)
Fighting Space: 1 square (starship scale)
Cover: total
BAB: +9; Grp: +29
Speed: fly 16 Squares (Max velocity 1,150 km/h)
fly 4 squares (Starhip scale)
Ranged: Laser Cannons +7 (see below) and/or
Concussion Missile Launcher +7 (see below)
Fighting Space: 12x12 or 1 square (starship scale)
Cover Total
Base Atk +5 Grp +42
Atk Options: autofire (laser cannons)
Abilities Str 50 Dex 10 Int 18
Skills: Initiative +18, Mechanics +13, Perception +12, Pilot
+8, Use computer +8
Crew: 2; passengers: none
Cargo 100 metric tons Consumables: 2 months
Carried craft: none
Hyperdrive: x.5 (x12 backup)
Availability : licensed cost: Not for sale
Abilities: Str 44 Dex 12 Int 14
Skills Initiative -1, Mechanics +8, Perception +8, Pilot -1,
Use Computer +8
Crew 2 (Expert) Passengers 4
Cargo 20 tons Consumables: 2 months
Carried Craft: 3 Airspeeders
Payload: 8 Concussion missiles
Hyperdrive: x1.5 (no backup)
Availability Unique
Cost NFS
2 quadlaser cannons(gunners)
Atk +13
Dmg 6d10x2
2 concussion missile launchers (pilot)
Atk +13
Dmg 9d10x2
1 blaster cannon (Pilot)
Atk +13
Dmg 3d12x2
Laser Cannons (4 fire-linked; pilot or gunner)
Atk +7 (+2 autofire)
Dmg 6d10x2
Concussion Missile Launcher (pilot or gunner)
Atk +7
Dmg 8d10x2, 4-square splash
Capsule: The Millennium Falcon was the famous personal
smuggling starship of Han Solo and Chewbacca. The
Falcon began life as a standard Corellian Engineering
Corporation YT-1300 stock light freighter. Solo won it from
Lando Calrissian in the Cloud City Sabacc Tournament.
Under both Calrissian and Solo, the ship endured many
adventures and upgrades which led to its dilapidated
exterior appearance, and played a vital role in the Galactic
Civil War.
7-7
Capsule: The Nebulon Ranger was the famous Coruscantclass Heavy Courier flown in 4,000 BBY by Human brothers
Ulic and Cay Qel-Droma and their Twi'lek companion Tott
Doneeta, all of them Jedi Knights. The vessels's drop bay
was also modified to hold three airspeeders. During the
Great Sith War, the Ranger saw action. During the Battle of
Ossus, Cay Qel-Droma pursued his brother and former Jedi
Knight Ulic on the Nebulon Ranger. However, Ulic's starship
shot down the Ranger though Cay survived the crash.
Storm
Shield of the Republic
CL 17
Manufacturer: Republic Sienar Systems
Model: Marauder-class Corvette
Era: Reb Contributor: Khierien
Source: WEG Han Solo and the CSA
Type: Colossal (frigate) Capital Ship
Init +1; Senses Perception + 6
CL 13
Manufacturer: Hapes Consortium
Model: Modified Miy'til Fighter
Era: Reb+ Contributor: Khierien
Source:
Type: Huge Starfighter (7.5 m long)
Init +12; Senses Perception + 8
Defense Ref 17 (Flat-footed 11) Fort 24 +3 Armor
HP 90 DR 5 SR 22 Threshold 34
Defense Ref 15 (Flat-footed 11), Fort 36; +11 Armor
HP: 900 DR 15 SR 125 Threshold 136
Speed 4 squares (starship scale)
Ranged 3 Turbolaser Battery +15 (5d10x5) or 2 Heavy Ion
Cannon Battery +15 (4d10x5) or 3 Tractor Beams +11
Fighting Space 1 square (starship scale)
Cover total
Base Atk +5 Grp +51
Abilities Str 62 Dex 19 Con -- Int 18
Skills Initiative +1, Mechanics +12, Perception +6, Pilot +1,
Use Computer +12
Crew 75 (expert) Passengers 40
Cargo 100 metric tons Consumables 3 months
Carried Craft 6 Starfighters (varied models and
configurations), 1 shuttle, 2 landing craft
Payload n/a
Hyperdrive x2 (x10 back-up hyperdrive)
Availability Military Cost NFS (3.2 million)
Speed fly 16 squares (max. velocity 1,250 km/hr)
fly 5 squares (starship scale)
Ranged Laser Cannons +8 (5d10x2, pilot) and
Ion Cannons +8 (4d10x2, ion, pilot) or Mini-Concussion
Missiles +8 (7d10x2, 2-square splash, pilot) or
Ranged 2 Thermal Detonator Bombing Tubes +3 (pilot,
special see below)
Fighting Space 3x3 or 1 square (starship scale)
Cover total (pilot)
Base Atk +8 Grp +26
Atk Options Autofire (laser cannons)
Abilities Str 38 Dex 22 Con -- Int 16
Skills Initiative +12, Mechanics +8 (+15*), Perception +8,
Pilot +12, Use Computer +8 (+15*)
Crew 1 (pilot- expert) plus astromech Passengers n/a
Cargo 25 kg Consumables 1 week Carried Craft n/a
Payload 10 custom-built missiles, 16 thermal detonators.
Hyperdrive x1 (x10 back-up hyperdrive)
Availability Military Cost NFS (710,000 Cr)
Turbolaser Battery (4 Gunners)
Atk +15
Dmg 5d10x5
(-5 against targets smaller than Colossal)
Heavy Ion Cannon Battery (4 Gunners)
Atk +15
Dmg 4d10x5
(-5 against targets smaller than Colossal)
Tractor Beam (2 Gunners)
Atk +11
Dmg – (grapple + 51)
(-9 against targets smaller than Colossal)
Capsule: Crew, cargo, and hangar space were cutdown to
provide more room for the heavy ion cannon batteries,
improved engines and improved shields.
7-8
Laser cannons (pilot)
Atk +8
Dmg 5d10x2
Ion Cannons (pilot)
Atk +8
Dmg 4d10x2
Mini-Concussion Missiles (pilot)
Atk +8
Dmg 6d10x2, 2-square splash
Thermal Detonators (pilot)
Atk +3
Dmg 8d6, 4-square burst radius
Only useable in an atmosphere against ground targets. -5
to attack; the thermal detonators are unguided and subject
to interference from freefall. Misses shift the burst radius 4
squares at the GMs discrestion.
Sensor Jammer
Enemy starships of size Colossal (Frigate) or smaller who
are within point-blank range of Storm suffer a penalty on
attack rolls and Use Computer skill checks to operate
sensors: Large, Huge, Gargantuan, Colossal -1; Colossal
(Frigate) -2.
*these stats are w/ Astromech
Capsule: The Storm was a modified Hapan Miy'til
starfighter used by Prince Isolder. Isolder personally
designed the Storm using the hull of a standard Miy'til
fighter. More than 500,000 credits worth of refinements
turned Storm into a powerful starfighter. The ship was just
over seven meters long, smaller even than the New
Republic's RZ-1 A-wing interceptor. This required Hapan
engineers to miniaturize many components to make them fit
inside the small ship. Isolder commonly flew with a
prototype R2-series astromech droid; a gift from Princess
Leia Organa during the first negotiations between the New
Republic and the Hapes Consortium. The Storm became a
common sight in battles in the Hapes Cluster, since it was
usual for Isolder to personally lead his fighters into battle.
During a rescue attempt involving Princess Leia Organa,
the ship crash-landed on Dathomir. The Storm was
recovered and rebuilt after the battle.
Suncrusher
CL 20
Manufacturer: Imperial Department of Military Research
Model: Prototype Superweapon
Era: NR Contributor: Greybacca
Source: WEG Jedi Academy Sourcebook
Type: Gargantuan starfighter
Init +8; Senses Perception +6
Defenses Ref 26 (flat-footed 19), Fort 318 +14 armor
HP 4500 DR 10 SR 15 Threshold 338
Speed 16 squares (max. velocity 1300km/h)
6 squares (starship scale)
Ranged 1 Resonance Torpedoes* +6 (see below) and
5 Laser Cannons +4 (see below)
Tractor Beam Projector +4 (see below)
Fighting Space 4x4 or 1 (starship scale)
Cover total
Base Atk +2 Grp +325
Abilities Str 626 Dex 24 Con -- Int 18
Skills Initiative +8, Mechanics +6, Perception +6, Pilot +8,
Use Computer +6
7-9
Crew 1 pilot (Skilled) Passengers none
Cargo 65kg Consumables 4 days Carried Craft N/A
Payload 11 Resonance Torpedoes
Hyperdrive x1, Nav Computer: Limited to three jumps
Availability Military/Illegal/Unique Cost NFS
11 Resonance Torpedoes* (pilot)
Atk +6
Dmg 4d10x5
5 Laser Cannons (gunner)
Atk +4
Dmg 4d10x2
Tractor Beam Projector (pilot)
Atk +4
Dmg -- (grapple +325)
* These stats describe the torpedo as used against a
ship or other target. When .red into a star, the torpedo’s
sophisticated tracking system guarantees impact with a
star, and its devastating impact on a star has very little to
do with its explosive or kinetic power – it simply triggers a
chain reaction which ignites a supernova, destroying the
star and anything in the system.
Capsule: The Sun Crusher was one of the most powerful
superweapons ever devised. It was developed at the secret
Maw Installation. The Sun Crusher was a nearly
indestructible craft that was no larger than a starfighter, but
was capable of unleashing destruction on a magnitude that
dwarfed even the Death Star's capabilities. Unlike the Death
Star that destroyed individual planets, the Sun Crusher
could destroy an entire star system by causing its star to
turn into a supernova. The key to its near invincibility was
layered molecular armor, a material so strong that it could
resist even turbolaser shots. Han Solo once was able to
ram the Sun Crusher straight through the bridge of the
Imperial-class Star Destroyer Hydra without taking any
significant damage. The Sun Crusher was also equipped
with a hyperdrive and was designed to slip unnoticed into a
system, fire its weaponry, and then escape before its
presence was detected.
TIE Interceptor in speed and agility. The company
succeeded by producing the StarViper-class attack
platform, a vehicle which had more in common with a
mobile weapons platform than a starfighter. A pleased Xizor
christened the vehicle Virago and purchased all rights to the
design to ensure that his transport would remain unique.
The Virago was apparently destroyed in a battle over
Coruscant, when Darth Vader's flagship Executor destroyed
Xizor's skyhook. Soon after Xizor's death, MandalMotors
regained the rights to the StarViper design and began
producing inferior versions of the original craft.
Virago
CL14
Manufacturer: MandalMotors
Model: Prototype StarViper-class attack platform
Era: Reb
Contributor: Khierien
Source:
Type: Gargantuan Starfighter
Init +11; Senses Perception + 8
Viscount
CL 25
Manufacturer: Mon Calamari Shipyards
Model: Star Defender
Era: NR+
Contributor: Lord_Reven
Source: WoC Starship Battles Previews
Type: Colossal (station)
Init: -4; Senses: +6
Defense Ref 20 (Flat-footed 13), Fort 28; +8 Armor
HP: 150 DR 10 SR 25 Threshold 48
Speed fly 16 squares (max. velocity 1,250 km/hr)
fly 5 squares (starship scale)
Ranged 2 Heavy Laser Cannons +8 (6d10x2, pilot) and
Ranged Proton Torpedoes +8 (9d10x2, 4-square splash,
pilot)
Fighting Space 4x4 or 1 square (starship scale)
Cover total (pilot)
Base Atk +8; Grp +38
Atk Options Autofire (laser cannons)
Abilities Str 46, Dex 24 , Con --, Int 16
Skills Initiative +11, Mechanics +9, Perception +8, Pilot
+10, Use Computer +9
Defense Ref 15 (15 flat footed) Fort 72 +15 armor
HP 2700 DR 70 SR 400 Threshold 572
Speed fly 2 squares (starship scale)
Ranged: 50 turbolaser batteries (see below) +21
40 heavy turbolaser batteries (see below) +21
200 concussion missile (see below) +7
60 heavy ion cannons batteries (see below) +15
40 tractor beams (see below) +7
100 point defense cannons batts(see below) +15
Fighting space 4x4 square (starship scale)
Cover: total
Base Atk +2 Grp +99
Abilities STR 134 Dex 10 Int 20
Skills Initiative -4, Mechanics +6, Perception +6, Pilot -4,
Use computer +6
Crew 1 (Xizor - expert) Passengers n/a
Cargo 65 kg Consumables 1 week Carried Craft n/a
Payload 10 proton torpedoes
Hyperdrive x1 (x10 back-up hyperdrive)
Availability Unique Cost NFS Est 700,000 Cr
Crew 68,174 (skilled) Passengers 12,500(troops)
Cargo 9000 metric tons Consumables: 2 years
Payload 6000 missiles
Carried Craft 216 starfighters, 84 other ships
Hyperdrive x2 (x12 backup),
Availibity Military, Unique Cost NFS
Laser cannons (pilot)
Atk +8
Dmg 6d10x2
Proton torpedoes (pilot)
Atk +8
Dmg 9d10x2, 4-square splash
Capsule: Although the crimelord Xizor had access to
numerous starships, his favorite was a heavy assault
starfighter called Virago. When Xizor contracted
MandalMotors, he demanded a vehicle that could rival the
(50) Turbolaser Batteries* (8 Gunners)
Atk +21
Dmg 9d10x5
(+1 against targets size Colossal or smaller)
(40) Heavy Turbolaser Batteries* (8 Gunners)
Atk +21
Dmg 10d10x5
(+1 against targets size Colossal or smaller)
7-10
(200) Concussion Missile Launchers (Gunner)
Atk +7
Dmg 9d10x5
(60) Heavy Ion Cannons Batteries* (5 Gunners)
Atk +15
Dmg 4d10x5
(-5 against targets size Colossal or smaller)
(100) Point Defense Cannons Batteries (8 Gunners)
Atk +15
Dmg 2d10x5
Ranged Turbolasers +10
Fighting Space 83x25 squares, Starship 2x1 squares
Crew Cover total
Base Atk +0; Grp +48
Abilities STR 66 DEX 18 CON -- INT 16
Skills Initiative +15, Mechanics +12, Perception +20, Pilot
+10, Use Computer +10
* This weapon takes a -20 against targets size Colossal or
smaller
Payload none
Crew 8 (Expert, Talon Karrde); Passengers 0
Capsule: The Viscount was the namesake of the Viscount- Cargo 50,000 tons; Consumables 6 Months
class Star Defender line produced for the New Republic and Carried Craft Speeder
later the Galactic Alliance. Viscount's design was worked
Hyperdrive x1 (x7), Nav Computer
out after the Black Fleet Crisis when the New Republic
Availability Illegal, Unique Cost NFS
military realized the need for more powerful dreadnoughts.
Prior to the Yuuzhan Vong War, she fought rogue Imperial
Notes: Sensor Mask - Causes ship to have a DC30 on
elements as the New Republic was still consolidating power sensor checks to locate it.
throughout the galaxy at the end of the Galactic Civil War.
Being the largest and most powerful of all Mon Calamari(3) Turbolasers
Dmg 5d10
designed warships, Viscount and her sister ships were later Atk +10
put to good use during the Yuuzhan Vong invasion.
(can fire at 3 targets 1 each in 3 directions)
Originally stationed at Coruscant, the warship was
eventually deployed to Mon Calamari, following the
Capsule: The Wild Karrde was a heavily modified Corellian
reorganization of the New Republic into the Galactic
Engineering Corporation Action VI Transport used by Talon
Alliance. During the Battle of Mon Calamari, Admiral Traest Karrde for smuggling and as a mobile base of operations.
Kre'fey deployed the Viscount as part of a trio of heavy
Underneath the craft's dented and worn hull plates was
warships that included the Super Star Destroyer Guardian
concealed an incredible mobile base of operations for
and the Mon Calamari Star Cruiser Harbinger. The longKarrde and his band of smugglers. Karrde had made many
range weapons on the Viscount were utilized to sow heavy important modifications to his ship that allowed it to hold its
damage on the Yuuzhan Vong armada.
own against the Imperial patrols that often came to check
his stash. Three heavy retractable turbolasers were added,
giving the ship a firepower that no pirate could ever expect.
The entirety of the hull was doubly reinforced with giant
durasteel plates that matched the color of the original,
unmodified hull so as not to tip off pursuers. Deflector
shields and a large power source were also secreted deep
in the bowels of the ship.
Talon Karrde had a hand in almost all galactic affairs, and
thus had a far-flung web of spies and informants spread
across hundreds of worlds. In order to keep tabs on them
and process all the incoming data, Karrde converted most
of the passenger and crew quarters on his vessel into a
cavernous communications nexus. A monstrous hyperradio
rectenna gave Karrde instantaneous links to his spies, while
stolen HoloNet transceivers intercepted and cataloged
many thousands of transmissions from across the galaxy.
CL 9 This sensor package incorporated a cloaking device that
Wild Karrde
Manufacturer: Outlaw Techs
was powerful enough to conceal the Wild Karrde from
Model: Modified Action VI Freighter
passive scans. The machinery also transmitted false
Era: Reb+
Contributor: RavenFury
transponders to any ship inquiring about the nature of the
Source: WEG Thrawn Trilogy Sourcebook
cargo aboard the Wild Karrde.
Type: Gargantuan Starfighter
A section of the cargo hold was outfitted with a life support
Init +15; Senses Perception +20
system that was frequently utilized to conceal smuggled
living beings. In this block was also a kennel for Karrde's
Defense Ref 14 (flat-footed 10) Fort 38; +10 armor
pet vornskrs. At least one small repulsorlift vehicle was kept
HP 1200 DR 15 SR 45 Threshold 150
in yet another section of the bay at all times. A dedicated
medical bay could care for crew members or passengers
Speed fly 12 squares (max. velocity 950km/h)
who had been hurt. Another space stored Karrde's small
fly Space 3 squares
fleet of droids, which ranged from astromechs to GNK
7-11
power droids. Finally, a small force tube positioned in the aft Capsule: Whitecloak fighters were modified CloakShape
could generate a small pathway of oxygen in otherwise
fighters employed by the Jedi Order prior to the Clone
airless deep space. This exotic device was meant to rescue Wars.
pilots trapped in the void.
WhiteCloak Fighter
CL 10
Manufacturer: Jedi Techs
Model: Modified Cloakshape Fighter
Era: RoE
Contributor: einar_90808@yahoo.com
Source:
Type: Gargantuan Starfighter
Init +6 Senses Perception +6
World Devastator Silencer 7
Defense Ref 17 (flat-footed 12) Fort 26; +7 armor
HP 100 DR 10 SR 10 Threshold 46
Speed fly 16 squares (max. velocity 1,000km/h)
fly Starship 4 squares
Ranged Laser Cannons (pilot or copilot) +3 or Concussion
Missile launchers +3
Fighting Space Player 4x4, Starship 1
Crew Cover total
Base Atk +3; Grp +33
Abilities STR 42 DEX 20 CON -- INT 16
Skills Initiative +6, Mechanics +6, Perception +6, Pilot +5,
Use Computer +6
Crew 1 (skilled); Passengers 1 or 2
Cargo: 40 kg Consumables 2 weeks
Carried Craft none Payload 16 concussion missiles
Hyperdrive x1.5 (Backup x12), Nav Computer
Availability Military, Jedi Cost 150,000 Cr (100k Cr used)
(2) Laser Cannons (pilot or copilot)
Dmg 4d10x2
Atk +3
(2) Concussion Missile launchers (pilot or co pilot)
Atk +3
Dmg 8d10x2, 4 square splash
CL 24
Manufacturer: Imperial Department of Military Research
Model: World Devastator
Era: NR
Contributor: RavenFury
Source: WEG Dark Empire Sourcebook
Type: Colossal (Station) Super Weapon / Planetary
Assault Weapon / Automated Factory Ship / Colossal Droid
[Nonheroic Lvl 8/Scout 10]
Init: +11 Senses Perception +17
Defense Ref 18 (Flat Foot 16) Fort 67;+15 Armor Will 21
HP 2500 DR 25 SR 215 Threshold 215
Speed fly 12 squares (max. velocity 400km/h)
fly space 3 squares
Ranged (see below)
Fighting Space Edge of Map or entire map, space 3x2
Crew Cover total
Base Atk +7 Grp +48
Immune Droid Traits
Abilities
STR 107 DEX 14
CON -INT 20
WIS 16
CHA 8
Skills Initiative +11, Mechanics +24, Perception +17, Pilot
+16, Use Computer +24, Knowledge: Galactic Lore +14,
Knowledge: Technology+14, Knowledge: Physical Science
+14
Feats
Weapons Prof (Heavy Weapons)
Weapons Focus (Heavy Weapons)
Skill Focus (Mechanics, Use Computer)
Skill Training (Knowledge: Technology, Physical Sciences)
7-12
Systems Molecular furnace^^, Flying, Heuristic Processor,
Backup Processor, Lock’d Access, Internal Storage, Impvd
Sensor Pkg, Shield Generator, Heavy Armor, Hardened Sys
Payload 2,000 Proton Missiles*
Crew 23,684 (skilled**); 2,000 Slaves; 1,600 Droids
Passengers 8,802 (troops); 1,500 (pilots)
Cargo 49,000 tons; Consumables 2 years*
Carried Craft (36)TIE/D
Hyperdrive x6 (Backup x20), Nav Computer
Availability Military, Imperial, Unique Cost NFS
(5)Heavy Turbolaser Batteries(Gunner)
Atk +9
Dmg 8d10x5
(-11 against targets smaller than Colossal)
(4)Proton Missiles Launcher (Gunner)
Atk +9
Dmg 9d10x4, 4 square Splash
(10)Blaster Cannons (Gunner)
Atk +9
Dmg 5d10x5
(3) Point Defense Ion Battery(Gunner)
Atk +9
Dmg 3d10x2 Ion
(4) Tractor Beam Projectors (Gunner)
Atk +9
Dmg --- (Grapple +48)
(-11 against targets smaller than Colossal)
Notes
*Consumables, and craft may be considerably extended
because the World Devastators can break down and
reconstitute various elements.
** Skills and feats are based on either the Droid-brain or the
crew, whichever is higher
^ Apply a -20 penalty on attacks against targets smaller
than Colossal size ^^Any vessel caught in a tractor beam
and brought into the Molecular furnace is destroyed. Player
has 15 rounds to break free of tractor beam
Capsule: Silencer-7 was the lead World Devastator that
attacked the water world of Mon Calamari when Emperor
Palpatine returned in a clone body. During the battle, where
it destroyed Mon Remonda and Emancipator, it was
captained by Commander Titus Klev.
Silencer-7 was the largest and most powerful of the World
Devastators, and it was eventually destroyed when the
astromech droid R2-D2 sabotaged the squad of
Devastators, causing them to collide with one another.
7-13
Minor Vessels
standard, often at least as powerful as an OmniNode
Communications Set.
Smaller than starfighters or serving less function, minor
vessels of this type, from escape pods to construction
vehicles are still essential to daily life in the galaxy.
Escape Pod, Capital Ship
CL 0
Model: Modified Escape Pod
Era: RoE+ Contributor: That Blasted Somoflange
Source:
Type: Large emergency evacuation vehicle
Init -3; Senses perception +0
Defense Ref 10 (flat-footed 10) Fort 20
HP 40 DR 5 Threshold 25
Squad Pod
CL 0
Manufacturer: Corellian Engineering Corporation
Model: Modified Escape Pod
Era: RoE+ Contributor: theNarrator
Source: WEG Rules of Engagement
Type: Huge (6 meter) modified escape pod
Init +7; Senses Perception +5
no Armor
Speed fly 6 squares (max. velocity 60 km/h)
fly 1 squares (starship scale)
Fighting Space 3x3 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +15
Defense Ref 14 (flat-footed 10), Fort 20; +2 armor
HP 30 DR 10 Threshold 30
Abilities Str 30 Dex 10 Con -- Int 10
Skills Initiative -3, Mechanics +0, Perception +0, Pilot -3,
Use Computer +0
Speed fly 16 squares (max. velocity 1,200 km/h)
5 square (starship scale)
Fighting space 3x3 or 1 square (starship scale)
Cover total
Base Atk +0 Grp +20
Crew 0 Passengers 6 or 8 Depending on Model
Cargo none Consumables 2 weeks Carried Craft none
Hyperdrive none
Availability licensed
Cost 15,000 Cr (6 person)
20,000 Cr (8 person)
Abilities Str 30 Dex 18 Con -- Int 14
Skills Initiative +7, Mechanics +5, Perception +5, Pilot +7,
Use Computer +5
Capsule: While there were probably as many different
types of escape pods as there were starships, they all
shared a few characteristics. The interior of an escape pod
was spartan—passengers were expected to use the pod
only for a few hours. Some pods seated as few as two
people, while larger pods could carry over a dozen beings.
Padded g-couches protected occupants from injury. A
simple piloting station provided access to the sensor,
communication, and flight control systems, although the
shipboard systems were heavily automated so the escape
pod could land without a pilot at the controls. Sensors
provided atmosphere as well as radiation and gravitational
information about nearby planets, and a limited comm
transceiver scanned for activity on standard communication
frequencies. Emergency homing beacons were also
8-1
Crew 0 (normal) Passengers 10 (troops)
Cargo 100 kg Consumables 1 day
Availability Licensed Cost NFS Custom Conversion, Use
standard Escape pod
Capsule: Squad Pods were Escape Pods converted by
Alliance Techs to take the place of full sized landing craft.
Their engines were tweaked, guidance systems improved
and crash harnesses were installed. They could insert a
squad (reduced) into enemy territory, preferably while other
craft performed distracting actions.
Space Stations
transit facilities and travel waypoints to keep traffic flowing
smoothly.
Large docking ports found throughout the galaxy are home
to ships and spacers alike.
XQ2 Space Platform
Space platforms such as the XQ2 have relatively small
crews and very few permanent residents; most of the
people aboard a platform are there only temporarily. Some
interstellar passenger lines use XQ2 Platforms as staging
areas for their journeys, allowing passengers to take
shuttles up to the platform before boarding larger liners that
cannot enter a planet's atmosphere with ease. An XQ2
Platform is quite modular and can be adapted to suit
passengers as well as large amounts of cargo.
CL 16
Manufactuer: Bengel Shipbuilders
Model: XQ2 Platform
Era: RoE+ Contributor: WoC
Source: WoC
Type: Colossal Space Station
Init –10; Senses Perception +5
Defense Ref 10 (flat-footed 10) Fort 70 +15 armor
HP 2,500 DR 20 SR 200 Threshold 570
Speed fly 0 squares (starship scale)
Ranged 3 turbolaser batteries +2* (see below) and
2 point-defense laser cannon batteries +2 (see below)
Fighting Space 2 x 2 (starship scale);
Cover total (crew)
Base Atk +0 Grp +80
Abilities Str 131, Dex 0, Con —, Int 18
Skills Initiative –10, Mechanics +5, Perception +5, Pilot –
10, Use Computer +5
Crew 1,598 (normal) Passengers 10,000
Cargo 100,000 tons ; Consumables 5 years;
Carried Craft 36 starfighters (any type), 20 cargo shuttles
Availability Restricted Cost 30,000,000 (18,000,000 used)
* Apply a –20 penalty on attacks against targets smaller
than Colossal in size.
Turbolaser battery (5 gunners)
Atk +2
Dmg 4d10 x 5
(–18 against targets smaller than Colossal);
Point-defense laser cannon battery (3 gunners)
Atk +2;
Dmg 3d10 x 2
Capsule: The XQ2 Platform is a basic space station
designed to act as a waypoint for travelers visiting highly
populated planets. Designed for deployment just at the
edge of the atmosphere of planets with heavy space traffic,
the XQ2 Platform helps alleviate take off and landing traffic
jams by regulating the flow of ships into and out of a star
system. Many Core Worlds, such as Brentaal, have dozens
of similar space platforms in low orbit, using them as cargo
10-1
F
G
H
I
J
K
L
M
Imperial Remnant
Braxant Sector
Bastion
BRAXANT
RUN
Dalonbian
Sector
Dubrillion
Valc VII
16
Ord Canfre
Adumar
Ansion
Ilum
Csilla
Yaga Minor
Borosk
Nirauan
Esfandia
17
Klasse Ephemora
18
Ankus
Kril’Dor
Mobus
Phaeda
Fornax
Generis
Ord Mantell /
Qiilura
Vortex Anobis
Ithor /
Ottega
Ylix
Er’Kit
Katarr Vanquo
Null
Quelii
Sector
Gricho
Sector
Ord Janon
Sernpidal
Gravlex Med
P
NG
EL
Lorrd
Atrivis Sector
Lahara Sector
Agamar
TI
Raioballo
Sector
Shusugaunt
Sinsang
Dantooine
Mygeeto
Morishim
Ord Biniir
Garqi
Cowl
Crucible
Iridonia
Glee Anselm
S
N
Muunilinst
O
Q
Bimmiel
Telos
Serenno
Ruuria
AR
Cadomai
M
Mytus VII
Aparo Sector Etti IV Bonadan
Kamar
Wyl
Sector
Ammuud
Ziost
Mirial
Ord Radama
Tiss’Sharl
Vinsoth
Toprawa
Junction D A R A G O N Thule
TRAIL
Korriban
Corporate
Sector
19
20
21
22
N
H
N
U
N
K
W
O
RE
C
Dathomir
GO
Almania
Dorin
RD
I A N Vaal
unnamed black hole
Vaynai
Elom
Yavin
Bilbringi
RE
Selvaris
Bandomeer
A
Brath Qella
Troiken
Aphran
Rakata Prime
Maridum
Y
Allied
Muskree
Reecee
A
Quermia
W
Wayland
Phindar
Taris
Felucia
Carratos
N
Yinchorr
Shili
Tion
Sector
DIA
Y
Makem
Te
Vorzyd
H
Cholganna
Ploo
Galidraan
Jagga-Two
Mandalore
Ord Mirit
Vjun
Kiribi
IV
Rhen
Var
Toola
Myrkr
Garos
IV
/
Borleias
M E T E L LO S
Rudrig
Aquaris
Gala
Pantolomin
Arkania Bogden
Sundari
Nam Belderone /
Raxus
TRADE
Velusia
Obroa-skai
Lianna
Chazwa
Kulthis
Chorios
Coruscant
ROUTE
Brigia
Shulstine
V
Metellos
Thisspias
Ossus Jaminere
Nak Shimor Tirahnn
Drongar
Velmor
Ruan
Centares
III
Pengalan IV
Aargonar
Carida
Farlax Fresia
II Anaxes
Chandaar
Empress
Cartao
Tion Hegemony
Caamas
The Wheel
Korda
Sector
Teta Systems Aargau
Hok Colla IV Taanab
E
Nespis
Eredenn
Alderaan
I
T
Contruum
Oroaturoo
Cron Drift
PA
Pakuuni
OU
VIII
RL
Galantos
Vulpter
DE R
Kuat
Sector
A
Caluula
Tion
E
R
Hapes
Hapes
M
T
Auril
I
Munto Codru
AN
Byss
New Holstice
WIDEK
Anzat
Donovia
Dellalt
Cluster
Kuat
Ssi-Ruuvi Lwhekk
Cluster
Sector
B Y P A S S Widek Koornacht
Telti
Roche
Asteroids
V
Cluster
Mon
Vena
Star Cluster
Handooine
Metalorn
Cronese
Calamari
Jabiim
Onderon
Leria Kersil Humbarine Balmorra
Tross Beacon
Ambria
Tarkin’s Fang
Mandate
Sarapin
Stenness
Neimoidia
Togoria
Iego
Saleucami
Merson
Ebaq
Dalla’s Nexus
Zonama
Columus
Node
Teth
Recopia
Bimmisaari
Commenor
Station Khomm
Zeltros
Toong’l
Sekot
Ojom
VI
Taboon
Rendili
Zaadja
Charros
IV
Sriluur
/
Ruul
Gand
Eclipse
Phu
Cato Neimoidia
Corellia
Kintan
Kashyyyk /
Umbara
Tammar
VIII
Manaan
Trandosha
Talasea
The
New
Klatooine
Boz
Pity
Kegan
Belgaroth
G‘rho
Plympto
Abregado-Rae
Centrality
Kessel Sector
Chalacta
Gyndine
Tholarin Sneeve
Duro
Giju
Tarhassan
S H A PA N I
Rattatak
Antar
Fondor
Mimban
The Maw
Codian Moon
Tund
B Y PA S S
Tapani
Kessel Kubindi
Mrlsst
Nar Kreeta
Kastolar
Bakura
Sector
Fwillsving
Ruusan
Ghorman
VII
Sector
Firrerre
Spar Sector
Honoghr
Denon
Kiffex /
Bassadro
Hutt Space
Teyr
Kiffu
Devaron
Kwenn
Vulvarch
Moddell Sector IX
Aleen
Bestine
Nimban
Endor
Thyferra
Saki
Atzerri
Annaj
Rhommamool /
Kooriva
Toydaria
Xal 3
Cerea
Osarian
Aduba III
Lannik
Tynna
NE
Da
Soocha
V
I
Yag’Dhul
Ganath
Ablajeck Sector
SP
Moorja
Harrin
E
Riflor
D
Nal Hutta / Ylesia /
A
Iktotch
R
Lohopa
T
Nar Shaddaa Nyrvana
Aridus
AN
I
Kinyen
Rinn
Vendaxa
LL
Brak Sector
Derra IV
RE
Kira
CO
Cularin
XI
Nkllon
Barab I
Seltos
Thaere
Vandelhelm
150
X
Triffis
Y
Doldur
500 0pc =
P
M‘haeli
4
pc
Bothan Space
IP
100 893ly
Moonus Mandel
Monor
II
0 pc
Sector
E
Lorta
150
LI
0pc
Druckenwell
Void Station
Dragonflower Nebula
Malastare
N
200
0pc
E
XII
Bothawui
Umgul /
Silver
Station
Sump
Geddes
(Hanoon)
Falleen
Senex90°
Leritor
Dargul
Doldur
Cyphar
Javin
Gamorr
Kothlis
Krant
Haruun Kal
Juvex
Rodia
Dosuun
Varonat
Enarc
Naboo
Sectors Vivenda
Lahsbane
Bespin
Sullust
Sector
Belsavis
Chommel
Minor
Ando
Blenjeel
Zolan
Anoat
Kamino
Karfeddion
Arbra
Dorvalla
Omwat
Rishi
Legend
Arkanis
Eriadu
Hoth
Chommel Sector
Asmeru
Pii
System
Ison
Abrion
Sector
Tibrin
Seswenna Sector
Ukio
Isis
Galactic
Tythe
/
Yalara
Clak’
d
or
VII
Sector
Shadda-Bi
Mayagil Sector
Region
Roon
Nelvaan
Boran
Mustafar
Xagobah
Anoth
Rothana
Virmeude
Tatooine
Zhar
Kowak
Lok
Melida / Daan
Star Systems
Bpfassh
Bespin
Sluis Van
Pzob
and Astroid Fields
Queyta Praesitlyn Elshandruu
Hypori
Sluis Sector
Geonosis
Siskeen
AY
Pica
The Maw
Nebula’s and other
W
Vergesso Cadavine
Rutan /
XIII Dagobah Keresi
IAN
Astronomical
Excarga
HYD
Asteroids
Ryloth
Senali
D
E
A
T
H
Sector
Tantra
Suarbi 7
Elrood
Phenomena
Polis
Massa
W
I
N
D
Zonju V
Bajic Sector
Subterrel Sector
Svivren
CORRIDOR
Kuat
Utapau
Quence Alzoc III
Adarlon
Minos
Sector Sectors and Star Clusters
Lameredd
Sector
Karideph
Cluster
Pergitor
Bothan Autonomous Regions
Silken Asteroids
O
I
G
R
Belkadan Zonama
Sekot
Helska
15
Kalee
N
1
E
2
D
3
C
4
B
5
A
DEEP CORE
6
16
14
15
N
U
E R
O
CT
26
AN RUN
UT
E
SA
CORELLI
25
A
R
Kal’Shebbol
Kathol Sector
XIV
Exocron
I
W
K
L
M
N
O
P
Q
R
S
T
LD
U
SP
E
C
A
7
8
12
13
Major Hyperspace Lane
Map of the Star Wars Galaxy — by W. R. van H
Hage
Version
sion 1.2, 2007.
This map is an adapta
adaptation and extensionn of Eric PPrzybylski’s map withh featur
features
frfrom maps by Modi
di and Da
omics IInc.
Dark Horse Comics
All material referred to here ar
aree the ex
exclusive property of George Lucas,
oast
st Inc
IInc, De Agostini UK Ltd, West End Games,
ames,
Lucasfilm Ltd., Wizards of thee Coast
/Del Rey Book
DK Publishing Inc, Ballantine/Del
Books, Bantam Books, Berkeley Book
Books,
ics, and Dark
Da Horse Co
Lucasarts Inc., Marvel Comics,
Comics.
The map itself is licencedd un
under the CC-BY-SA license version 3.0
http
ons.or
http://creativecommons.org/licenses/by-sa/3.0
andd the GFDL version 1.2
tp://ww
.org/lic
chan
ch
http://www.gnu.org/licenses/fdl.html
 It may be copiedd andd changed,
ong as thee author
autho
aut is attributed and the resulting work
ork is shared
sha d alike.
as long
V
14
Space
23
22
21
20
CO
RUN
RELLIAN
ORRID
SALIN C
XI
OR
Minor Hyperspace Lane
Reference to a Magnified Insert
19
16
OUTER RIM
15
DEEP CORE
17
28
RI
27
MM
A
TR
AD
MID RIM
9
INNER
RIM
E X PA N S I O N
REGION
10
24
COLONIES
11
23
CORE WORLDS
Teta
Sector
Foerost
R
O
AG
SANCTUARY
PIPELINE
Corulag
PA R L E M I A N
TRADE
ROUTE
N
A
J-
Thonner
H
O
U
Spar
Sector
C
H
E
R
U
Kuna’s Horn
Din Pulsar
Murk
UR-3741
Endor
Endor Gate
Kuna’s Eye
Kuna’s Fist
Kuna’s Tail
Sanyassa
To Bakura
Kuna’s Tooth
Ablajeck Sector
Xal 3
XII. Hoth and the Greater Javin
To Mid Rim
Talfaglio
Corellian Sector
Froz
Jumus
New
Plympto
Duro Duro
Sector
N T
IA OU
L
L R
E
R DE
O
C RA
T
E
Nubia
Harrin
Tel
Iktotch
HARRIN
TRADE
CORRIDOR
Station 3
To Varl
Ques
Tas-La To Tion
Hegemony
Vontor
Klatooine
Si’Klaata Cluster
To Nal Hutta
Vendaxa
Lazerian
Cerenia
Arrgaw
Kira
Pax
Ropagi
Opiteihr
Maxca
Intran
Latoma Demar
Merkat
Brevost Krann
Kalarba
Roldana
Nigel
Triffis
Seltos
Enet
Torve
De’nel
Aridus
Mila
N
Osirrag
AC’FREN
SPUR
XI. The Brak Sector
U
Elrood
Dega Gas
Clouds
Vodran
Kintan
To Nimban
Lohopa
Novolek
Sriluur / Ruul
Sedri
Aramand
Asran
Brak
Sector
Garia
Genesia
Mangez
Laud
Kalinda
Armand Cluster
Cirra
Orma
Lota
Ralme
Bacrana
Jinet
Skone
Rehn
ENARC
RUN
Vondarc
To Enarc
Legend
XIV. The Kathol Sector
To Rimma Trade Route
Kathol
Republic
TRITON
TRADE
ROUTE
Kal’Shebbol
To Hydian Way
Kolatill
XI
Verde
Solacton
Tragud
Terman
Sespe
Karstaxon
Regions
R
Dega
Dles
Lant
Hutt Space
N
Kidron
Iotran
Expanse
CORELLIAN
RUN
Talir
Divis
Arm
Iotra
IA
COYN
ROUTE
Bodrin
The Drift
Alluuvia
Torize
X
Nwarcol
Point
Af’El
Vaath’kror
Karnst
Corellia
LL
This map is an adaptation and extension of Eric Przybylski’s map with features
from maps by Modi and Dark Horse Comics Inc.
All material referred to here are the exclusive property of George Lucas,
Lucasfilm Ltd., Wizards of the Coast Inc, De Agostini UK Ltd, West End Games,
DK Publishing Inc, Ballantine/Del Rey Books, Bantam Books, Berkeley Books,
Lucasarts Inc., Marvel Comics, and Dark Horse Comics.
The map itself is licenced under the CC-BY-SA license version 3.0
http://creativecommons.org/licenses/by-sa/3.0 and the GFDL version 1.2
http://www.gnu.org/licenses/fdl.html  It may be copied and changed,
as long as the author is attributed and the resulting work is shared alike.
Pirek
Sacorria
Almaran
Merisee
Korad Tantra
Coyn
Brolsam
Version 1.2, 2007.
To Ebaq
Tynna
Lanthrym
Ansuroer
Novor
Sector Reibrin C O R R I
DO
Periphery R
Suolriep
E
Kuras
Isde Naha
Map of the Star Wars Galaxy — by W. R. van Hage
VIII. Corellian Sector
Torina
D E R I LY N ELROOD RUN
Halbara
VIII
VII
Tharin Sector
Suolriep
Sector
Derilyn
Tifnyl
VI
IX. The Sisar Run
R
CORELLIAN
TRADE
SPINE
Gerrenthum
Council
Varonat
Nothoiin
Bespin
Indellian
Bavva
Bendeluum
Anoat
Anoat
Zhanvox
Hoth Ione
Sector
Burnin Konn
Ison
Allyuen
NOTHOLIN
Mataou
CORRIDOR
Anantapar
Shuxl
Isis Tokmia
Polmanar
Ertegas
Yarith Darlyn
Boda
Sector
Ivax
Orn Kios
Nebula
Ozu
Togominda
Venir
RIMMA TRADE ROUTE
Lutrillian
Cross
High
Chunah
Mijos
Kirtarkin
Mexeluine
IX
IV
XIII
Renegg
Horthov
Monadin
Elrood Sector
Berea
P
TRA ARLEMI
DE R
A
OUT N
E
Kuat
X. Kira and the Enarc Run
Cargamalis
Aztubek
V
Kuat Sector
Kidir
O
Lutrillia
Kiax
Nebula
Kumru
Javin
II
Dalos IV
Cron
Drift
XII
C
Shuldene
Canti
XIII. The Elrood Sector
Javin Sector
(Formerly Mugari Space)
I
N
Din
Nebula
Centares
III
LI
Ovise
Annaj
The Wheel
Nopces Prime
Drurish
Redrish
Netolio
Caloria
Shifa
Betolio
Obelia
Setolio Kamper Jinda
Listoria
Tanda CR UA RN O L I A
Bethal
Shopani
Cesya
Calipsa
Riesa
Pozzi
Pavia
Lorenz New Javis
LEOZI
Tanzis
Gilliana
Nista
R O U T E Tanya
Tanger
Pelagon
Grella Obulette
Achillea
THREE
Dampher Nella
Blythe
Pernella E LRLUANS
CALIPSA
Estaph
R
U
N
Aleron
Reena
Sheva
Javis
Doris
Dorellia
Lastelle
Tumus
Allandor
Tillo
Dorella
GIJ
PROCOPIAN
Nyssa
Sorella
Pella Bianas
U R
S
H
I
P
P
I
N
G
Tallaan
UN
Rianon
Reyna L A N E
Gania Tavitz
Tavya
Shella
Neona
Shindra
Ricaldi Tocco
Letev
Procopia
Herglic
New Shella
Bilios
Cor I
Space
Tamber Jappe
Vycinyth
Lamuir C O R
Lupani
Danju
L A N E Cor II
Fondor
Soterios Cauper
Sefon Lynx Cor III Crella
Barnaba
Hellios
Alisandor
Rellio
Don II
RIMMA
Garobi
Don I
Lusk
TRADE
Tapani Sector
ROUTE
Mrlsst
N
Concord
Dawn
Meridian
Sector
Nilgaard
Emmer
Sector
SA
Mina
Nam
Chorios
XIV
Coorimbus
S
AS
YP
I B
Vex
Monsua
UR-9353 Nebula
UR-2650
UR-8827
Trindello
UR-1060
N
Ralltiir
V. The Kuat Sector
To Core Worlds
AN
To Firrerre
A
Antemeridian
Sector
Antemeridias
Darpa
Sector
Border Station
1B6 / Green
Tepasi
Vulpter
Border Station
2LC / Blue
Esseles Rhinnal
Chandrila
Ulion
AP
Moddell
Sector
Ast Kikorie
Brentaal
IL
SH
Maya Kovel
Zorbia
A
Bormea
Sector
Ringali
Nebula
VII. The Tapani Sector and the Shapani Bypass
Vasha
To Houche
N
TR
N
D
U OR
U
L ID
CARB
O R
ONIT
G OR
E RU
Primus
N
C
Goluud
Empress Teta System
VI. Endor and the Moddell Sector
RU
Aargau
DA
Kuar
AN
N
Widek
KOROS
TRUNK LINE
(CARBONITE
PIPELINE)
Ruan
Kaikielius
Farlax
Sector
LLI
RU
N‘zoth
J‘t’p’tan
RE
AR
Galantos
Oroaturoo
Koornacht
Cluster
CO
Coruscant
Sector
SIS
Polneye
Coruscant
Bessimir
N
WIDEK
B Y PA S S
IV. Meridian Sector
III. Bormea & Darpa Sector
II. The Koornacht Cluster and the Farlax Sector
H
W YD
AY I A
I. The Koornacht Cluster and the Farlax Sector
Pimbrellan
League
Oon Tien
Dolstan
Corjain
Charis
Mairne
Aaris
Peirs
Gandle Ott
Ivatch
Shintel
Sebiris
Tanquilla
Beach
Pembric II Galtea
SEB
IRIS
RUN
Exocron
Swedlan
Shatuun
Dayark /
Episol
Bresan
Jangelle
Danoor /
Nah’Malis
Alien
Construct
Yvara
Demon’s
Gate
Q‘Maere
Galactic
Region
DEEP CORE
Bespin
Star Systems
and Astroid Fields
The Maw
Nebula’s and other
Astronomical
Phenomena
Kuat
Sector Sectors and Star Clusters
Bothan Autonomous Regions
Space
Pitann
Ehjenla
Major Hyperspace Lane
The Kathol Rift
G A L AT E A R U N
Timbra Ott
Binaros
Sapella
Quektoth
Confederation
CO
RUN
RELLIAN
ORRID
SALIN C
Uukaablis
Qu’Mock Station
XI
OR
Minor Hyperspace Lane
Reference to a Magnified Insert
16
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
1
2
O28, XIV
P5
N11
L17, VII
K26, XII
P12
K25, XII
S6
T9
O6
N25, XIII
N28, XIV
P18, XI
R14
R11, IX
P12
O19, X
H21, VI
S5
K15
L17, VII
U10
N18, X
Q21
S19
M13, V
P13
O21
H21, VI
H21, VI
H21, VI
H21, VI
H21, VI
O26
O28, XIV
P7
R11, IX
K6
L21
N9
K25, XII
H21, VI
S5
P9
K12
O11
O18, X
M13, V
R10, IX
P23
H21, VI
N7
N24
P8
R11, IX
R18
O20, X
R11, IX
K10
Q7
L13, II
L18
L17, VII
N9
J15, I
Q9, IV
N24
H21, VI
L6
L19
I27
P7
L11
T14
L9
O28, XIV
G19
O13
K25, XII
Q22
Q5
P20
O1
H18 (130 ABY)
K28
H21, VI
3
Timbra Ott
Tiss'Sharl
Tirahnn
Tocco
Togominda
Togoria
Tokmia
Toola
Toong'l
Toprawa
Torina
Torize
Torve
Toydaria
Tragud
Trandosha
Triffis
Trindello
Troiken
Tross Beacon
Tumus
Tund
Tynna
Tythe
Ukio
Ulion
Umbara
Umgul
UR-1060
UR-2650
UR-3741
UR-8827
UR-9353
Utapau
Uukaablis
Vaal
Vaath'kror
Valc VII
Vandelhelm
Vanquo
Varonat
Vasha
Vaynai
Velmor
Velusia
Vena
Vendaxa
Venir
Verde
Vergesso Asteroids
Vex
Vinsoth
Virmeude
Vjun
Vodran
Void Station
Vondarc
Vontor
Vortex
Vorzyd
Vulpter
Vulvarch
Vycinyth
Wayland
Widek
The Wheel
Xagobah
Xal 3
Yaga Minor
Yag'Dhul
Yalara
Yavin
Yinchorr
Ylesia
Ylix
Yvara
Zaadja
Zeltros
Zhanox
Zhar
Ziost
Zolan
Zonama Sekot
Zonama Sekot
Zonju V
Zorbia
4
M15, VIII
S13
R10
M26
H21, VI
O28, XIV
L14
N28, XIV
S11, IX
K17, VII
O19, X
J12
P5
O3
R11, IX
K17, VII
O23
O28, XIV
L17, VII
K17, VII
K17, VII
M10
K17, VII
N28, XIV
K17, VII
J24, XII
M12
L5
K26, XII
P25
P20
M5
R21
P18, XI
N24
Q13
R11, IX
K17, VII
L17, VII
R11, IX
R11, IX
P24
M27
M13
J25
O9
R10, IX
O25
O28, XIV
N11
O13
N15
M15, VIII
R11, IX
K17, VII
K17, VII
S11
L17, VII
L17, VII
N28, XIV
N25, XIII
L17, VII
L17, VII
N14
N9
L14
R11, IX
R21
L17, VII
K17, VII
O18, XI
P4
N12
L12, III
R11, IX
S10
M17
P18
O10
P13
I21, VI
Q5
L19
M24
N25, XIII
L17, VII
5
Sacorria
Saki
Saleucami
Senali
Sanyassa
Sapella
Sarapin
Sebiris
Sedri
Sefon
Seltos
Selvaris
Serenno
Sernpidal
Sespe
Setolio
Shadda-Bi Boran
Shatuun
Shella
Sheva
Shifa
Shili
Shindra
Shintel
Shopani
Shuldene
Shulstine V
Shusugaunt
Shuxl
Silken Asteroids
Silver Station
Sinsang
Siskeen
Skone
Sluis Van
Sneeve
Solacton
Sorella
Soterios
Sriluur
Station 3
Suarbi
Subterrel
Sullust
Sump
Sundari
Suolriep
Svivren
Swedlan
Taanab
Taboon
Talasea
Talfaglio
Talir
Tallaan
Tamber
Tammar
Tanda
Tanger
Tanquilla Beach
Tantra
Tanya
Tanzis
Tarhassan
Taris
Tarkin's Fang
Tas-La
Tatooine
Tavitz
Tavya
Tel
Telos
Telti
Tepasi
Terman
Teth
Teyr
Thaere
Thisspias
Tholatin
Thonner
Thule
Thyferra
Tibrin
Tifnyl
Tillo
6
N28, XIV
N19, X
M6
K7
O3
L9
K12
P5
P18, XI
K26, XII
J14, I
N17
N25, XIII
R8
L8
I21, VI
K26, XII
T7
K12
K17, VII
N19, X
N28, XIV
K17, VII
L17, VII
N28, XIV
O10
N27
K17, VII
L8
O8
J17
R20
R11, IX
O28, XIV
N10
M26
K25, XII
J15, I
L17, VII
O24
L13, II
K17, VII
T20
L9
O28, XIV
S5
R11, IX
N24
O28, XIV
H14
L12, III
P18, XI
H20
S6
L14
M13, V
J12
L17, VII
P18, XI
R10, IX
L17, VII
L14
M13, V
K17, VII
R7
L12, III
N17
K17, VII
L17, VII
L17, VII
I21
U14
S19
P10
Q20
O19, X
S20
O19, X
T19
K13, II
S7
M26
R11
Q3
P14
R22
7
Oon Tien
Opiteihr
Ord Biniir
Ord Canfre
Ord Janon
Ord Mantell
Ord Mirit
Ord Radama
Orma
Orn Kios
Oroaturoo
Osarian
Osirrag
Ossus
Ottega
Ovise
Ozu
Pakuuni
Pantolomin
Pavia
Pax
Peirs
Pelagon
Pella
Pembric II
Pengalan IV
Pergitor
Pernella
Phaeda
Phindar
Phu
Pii System
Pirek
Pitann
Ploo
Polis Massa
Polmanar
Polneye
Pozzi
Praesitlyn
Primus Goluud
Procopia
Pzob
Qiilura
Q'Maere
Quermia
Ques
Queyta
Qu'mock Station
Rakata Prime
Ralltiir
Ralme
Rattatak
Raxus
Recopia
Redrish
Reecee
Reena
Rehn
Reibrin
Rellio
Rendili
Renegg
Reyna
Rhen Var
Rhinnal
Rhommamool
Rianon
Ricaldi
Riesa
Riflor
Rinn
Rishi
Roche Asteroids
Rodia
Roldalna
Roon
Ropagi
Rothana
Ruan
Rudrig
Rutan
Ruul
Ruuria
Ruusan
Ryloth
8
R3
K23
P18, XI
L17, VII
K17, VII
J24, XII
J24, XII
E19
K17, VII
N28, XIV
S6
N22
O14
O9
P18, XI
P7
K25, XII
O18, XI
I21, VI
P23
N25, XIII
P19, X
O13
Q10
K13
K24, XII
N20
K24, XII
P18, XI
O15
I21, VI
M4
G12
T8
M13, V
P20
R18
L19
L6
K17, VII
T7
H21, VI
L25
S6
L5
L6
N10
R3
O21
M11
R15
O28, XIV
Q8, IV
S12
R15
M13
K17, VII
Q21
K17, VII
R8
K17, VII
Q9
K17, VII
M15, VIII
K17, VII
O19, X
R14
J7
K17, VII
K21
L12, III
K25, XII
S10, IX
R10, IX
M15, VIII
N9
R10, IX
T14
L17, VII
J14, I
K17, VII
N10
L17, VII
L15
M13
O12
9
Lorrd
Lorta
Lota
Lupani
Lusk
Lutrillia
Lutrillian Cross
Lwhekk
Lynx
Mairne
Makem Te
Malastare
Manaan
Mandalore
Mangez
Maridum
Mataou
Maxca
Maya Kovel
Melida
Merisee
Merkat
Merson
Metalorn
Metellos
Mexeluine
M'haeli
Mijos
Mila
Mimban
Mina
Mirial
Mobus
Mon Calamari
Monadin
Monor II
Moonus Mandel
Moorja
Morishim
Mrlsst
Munto Codru
Murk
Mustafar
Muskree
Muunilinst
Mygeeto
Myrkr
Mytus VII
Naboo
Nak Shimor
Nal Hutta
Nah'Malis
Nam Chorios
Nar Kreeta
Nar Shadaa
Neimoidia
Nella
Nelvaan
Neona
Nespis VIII
Netolio
New Holstice
New Javis
New Plympto
New Shella
Nigel
Nimban
Nirauan
Nista
Nkllon
Nopces Prime
Nothoiin
Novolek
Novor
Nubia
Null
Nwarcol Point
Nyrvana
Nyssa
N'Zoth
Obelia
Obroa-skai
Obulette
Ojom
Omwat
Onderon
10
R11, IX
K9
K26, XII
K25, XII
K25, XII
L8
N28, XIV
R9
K12
S7
O28, XIV
K17, VII
K24, XII
L17, VII
L17, VII
P18, XI
J15, I
M15, VIII
O7
K13, II
P19, X
K5
O19, X
N28, XIV
S3
S19
K17, VII
L24
N26
R11, IX
P12
T10
N24
S12
K16
N25, XIII
M13, V
K18
K18
R11, IX
L20
O19, X
L11
K24, XII
R11, IX
G11
N28, XIV
M18
N25, XIII
O11
Q5
R19
T20
O19, X
R18
J10
K13, II
M13, V
T11
R8
K24, XII
I21, VI
I21, VI
I21, VI
H21, VI
I21, VI
N25, XIII
R13
R19
S22
K17, VII
R15
R11, IX
N25, XIII
K17, VII
O18, XI
P18, XI
O19, X
L14
R19
K17, VII
R7
K17, VII
N18, X
Q22
K17, VII
11
Iotra
Iridonia
Isde Naha
Isis
Ison
Ithor
Ivatch
Jabiim
Jagga-Two
Jaminere
Jangelle
Jappe
Javin
Javis
Jinda
Jinet
J't'p'tan
Jumus
Junction
Kaikielius
Kalarba
Kalee
Kalinda
Kal'Shebbol
Kamar
Kamino
Kamper
Karfeddion
Karideph
Karnst
Kashyyyk
Kegan
Keresi
Kessel
Khomm
Kidron
Kidir
Kiffex
Kiffu
Kintan
Kinyen
Kira
Kiribi
Kirtarkin
Klatooine
Klasse Ephemora
Kolatill
Kooriva
Korad
Korda
Korriban
Kothlis
Kowak
Krann
Krant
Kril'Dor
Kuar
Kuat
Kubindi
Kulthis
Kumru
Kuna's Eye
Kuna's Fist
Kuna's Horn
Kuna's Tail
Kuna's Tooth
Kuras
Kwenn
Lahsbane
Lameredd
Lamuir
Lannik
Lant
Lanthrym
Lastelle
Latoma
Laud
Lazerian
Leria Kersil
Leritor
Letev
Lianna
Listoria
Lohopa
Lok
Lorenz
12
K17, VII
M24
H26
T6
P19
M13, V
M4
M16
K14
L15
O28, XIV
Q6
N25, XIII
O24
R8, IV
K13
H21, VI
H21, VI
P18, XI
O28, XIV
S7
N13
M8
K26, XII
J8
L12, III
L17, VII
S3
T21
O28, XIV
P20
R7
H20
K13, II
K17, VII
K10
K13
M15, VIII
T12
P8
J15, I
R7
N28, XIV
T17
R15
T9
N28, XIV
L17, VII
P18, XI
K17, VII
O9
L7
R18
M6
O18, XI
R22
K25, XII
K18
K17
K17, VII
J10
N5
K17, VII
F20
O14
N25, XIII
R9
R18
O11
N18, X
N22
K17, VII
N2
K24, XII
M12
S12
M13, V
K25, XII
L14
S21
S9
O18, X
H10
K25, XII
P18, XI
K25, XII
13
Doris
Dorvalla
Dosuun
Drongar
Druckenwell
Drurish
Dubrillion
Duro
Ebaq
Eclipse
Ehjenla
Elom
Elrood
Elshandruu Pica
Emmer
Empress Teta Systems
Endor
Endor's Gate
Enet
Episol
Eredenn
Eriadu
Er'Kit
Ertegas
Esfandia
Esseles
Estaph
Etti IV
Excarga
Exocron
Falleen
Felucia
Firrerre
Foerost
Fondor
Fornax
Fresia
Froz
Fwillsving
Gala
Galantos
Galidraan
Galtea
Gamorr
Ganath
Gand
Gandle Ott
Gania
Garia
Garobi
Garos IV
Garqi
Geddes
Generis
Genesia
Geonosis
Gerrenthum
Ghorman
Giju
Gilliana
Glee Anselm
Gravlex Med
Grella
G'rho
Gyndine
Halbara
Handooine
Hanoon
Hapes
Harrin
Haruun Kal
Hellios
Helska
High Chunah
Hok
Honoghr
Horthov
Hoth
Humbarine
Hypori
Iego
Iktotch
Ilum
Indellian
Intran
Ione
14
L10
L12, III
O28, XIV
O19, X
S7
N28, XIV
K25, XII
K14
L12
Q3
K17, VII
L17, VII
S8
L17, VII
K23, XII
M12
K11
O10
L14
L17, VII
Q8, IV
I21
O19, X
K17, VII
R12
S8
L12, III
N28, XIV
Q11
M11
O21
T5
P18, XI
N24
I19
N11
L14
M14
Q9, IV
O11
K17, VII
K17, VII
K17, VII
K17, VII
M15, VIII
N28, XIV
L12, III
K12, II
K25, XII
N25, XIII
K17, VII
G11
P18
K23
P23
N25
K16
Q8, IV
K17, VII
K17, VII
O28, XIV
M5
O21
K26, XII
S14
N8
O28, XIV
N25, XIII
S8
O18, XI
O28, XIV
P18, XI
N16
N25, XIII
N19
M17
H21, VI
R11, IX
P20
O28, XIV
K17, VII
K17, VII
O11
K17, VII
K17, VII
K11
15
Brath Qella
Brentaal
Bresan
Brevost
Brigia
Brolsam
Burnin Konn
Byss
Caamas
Cadomai
Calipsa
Caloria
Caluula
Canti
Cargamalis
Carida
Carratos
Cartao
Cato Neimoidia
Cauper
Centares
Cerea
Cerenia
Cesya
Chalacta
Chandaar
Chandrila
Charis
Charros IV
Chazwa
Chommel Minor
Cholganna
Cirra
Clak'dor VII
Codian Moon
Colla IV
Columus
Commenor
Concord Dawn
Contruum
Coorimbus
Cor I
Cor II
Cor III
Corellia
Corjain
Corulag
Coruscant
Council
Coyn
Crella
Csilla
Cularin
Cyphar
Daan
Dagobah
Dalla's Nexus Station
Dalos IV
Dampher
Danju
Danoor
Dantooine
Dargul
Darlyn Boda
Da Soocha V
Dathomir
Dayark
Dega
Dellalt
Demar
Demon's gate
De'nel
Denon
Derilyn
Derra IV
Devaron
Din Pulsar
Dles
Doldur
Dolstan
Don I
Don II
Donovia
Dorella
Dorellia
Dorin
L13, II
Q9
N28, XIV
K17
K17, VII
N26
T13
K8
R10, IX
N7
M12
M17
K17, VII
O28, XIV
K17, VII
K17, VII
N25, XIII
K25, XII
R5
N25, XIII
P24
O12
S3
K26, XII
L12
Q20
K9
I21, VI
K25, XII
L9
K26
J9
N15
Q8, IV
R9
K11
N10
P18, XI
O22
O18, X
M11
O19, X
L24
P18, XI
H21, VI
M18
K24, XII
P18, XI
G21
M13
N9
T15
K17, VII
K12
L18
M3
K25, XII
R8
K17
N2
L24
K25, XII
N25, XIII
K25, XII
K12, II
L18
K17, VII
K17, VII
L17, VII
K11
L17, VII
N5
R11
O28, XIV
Q20
L17, VII
N25, XIII
M11
S3
L12, III
L12, III
K12
K6
R18
R11
N24
16
Aargau
Aargonar
Aaris
Abregado-rae
Achillea
Adarlon
Aduba III
Adumar
Af'El
Agamar
Alderaan
Aleen
Aleron
Alien Construct
Alisandor
Allandor
Alluuvia
Allyuen
Almania
Almaran
Alzoc III
Ambria
Ammuud
Anantapar
Anaxes
Ando
Ankus
Annaj
Anoat
Anobis
Anoth
Ansion
Antar
Antemeridias
Anzat
Aphran
Aquaris
Aramand
Arbra
Aridus
Arkania
Arrgaw
Asmeru
Asran
Ast Kikorie
Atzerri
Aztubek
Bacrana
Bakura
Balmorra
Bandomeer
Barab I
Barnaba
Barleias
Bassadro
Bastion
Bavva
Belderone
Belgaroth
Belkadan
Belsavis
Bendeluum
Berea
Bespin
Bessimir
Bestine
Bethal
Betolio
Bianas
Bilbringi
Bilios
Bimmiel
Bimmisaari
Binaros
Blenjeel
Blythe
Bodrin
Bogden
Bonadan
Border Station 2LC/Blue
Border Station 1B6/Green
Borleias
Borosk
Bothawui
Boz Pity
Bpfassh
Map of the Star Wars Galaxy — by W. R. van Hage
H
Version 1.2, 2007.
Thiss map is an adaptation and extension of Ericic Prz
Przybylski’s map with features
ures
Inc.
from maps by Modi and Dark Horse Comics
cs Inc
All ma
material referred to here are the exclusiv
exclusive property of George Lucas,
Lucasfilm Ltd., Wizards of the Coastt Inc, De Agostini UK Ltd, West End Games,
el Rey Books, Bantam Books, Berkeley Books,
ks,
DK Publishing Inc, Ballantine/Del
Lucasarts Inc., Marvel Comics,, and Da
Dark Horse Comics.
The map itself is licenced under tthe CC-BY-SA license version 3.0
tp://crea
s.org/lic
sion 1.2
http://creativecommons.org/licenses/by-sa/3.0
and the GFDL version
ww.gnu g/licenses
chan
http://www.gnu.org/licenses/fdl.html
 It may be copied andd changed,
hor isi attributed
a
share alike.
as long as thee author
and the resulting work is shared
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