2010 06 11 Science Fair 06 - Industrial Design
Transcription
2010 06 11 Science Fair 06 - Industrial Design
ID: The challenge is “Integration” The department of Industrial Design Our department consists of four different areas of knowledge that are crucial for the design of intelligent systems, products and services independent of the application field: Science Fair Kempenhaeghe – TU/e 11 juni 2010 • Technology (electronics, informatics), • Interaction design, • User focus, • Business. Geert Langereis /Industrial Design Smart Jacket Sibrecht Bouwstra Wei Chen Sidarto Bambang Oetomo Loe Feijs 25-6-2010 PAGE 1 Sibrecht Bouwstra Wei Chen Sidarto Bambang Oetomo Loe Feijs Smart Jacket The Smart Jacket is designed to alleviate stress on premature babies when they are in Neonatal Intensive Care. Old . . . /Industrial Design Birth simulation . . . new 25-6-2010 PAGE 2 Frank Delbressine Peter Peters Geert van den Boomen Sidarto Bambang Oetomo Guid Oei Knowledge areas that meet in this project include: Medical expertise, Electronics, Smart materials, Informatics, Sensor technology, User modeling, Interaction design, Business perspectives. /Industrial Design Biofeedback Loe Feijs 25-6-2010 PAGE 3 25-6-2010 PAGE 5 & mind • Goal: understand and design feedback systems based on biosignals such HRV, EEG and GSR • Strategy: use control theory and techniques from gaming • Potential applications: sleep and relaxation, but in future also ADHD, autism, epilepsy, meditation /Industrial Design 25-6-2010 PAGE 4 /Industrial Design Design for specific phobia Henri in ‘t Groen Martijn Verkuijl +jewel – a trigger for narcoleptics Eva Hopma Coach: Sander Lucas Expert: Dr. Hamburger Slotervaartziekenhuis Amsterdam /Industrial Design Example: Anna Broers, 2007 25-6-2010 PAGE 6 Games with robotic toys to promote social skills by autistic children Emilia Barakova /Industrial Design 25-6-2010 PAGE 7 Modelling motor correlates of social behaviour on robots for training autistic children Emilia Barakova Jan Gillesen Happy, angry, sad and polite movement primitives exchanged between a human and a robot /Industrial Design 25-6-2010 PAGE 8 Autism: Self esteem for employees with social limitations /Industrial Design 25-6-2010 Aurama: Long Term Awareness Panos Markopoulos Coaches: Geert Langereis Martijn Verkuijl Cindy van den Bremen /Industrial Design 25-6-2010 PAGE 10 PAGE 9 Dadlani, P., Sinitsyn, A., Fontijn, W., Markopoulos, P., (2010) Aurama: caregiver awareness for living independently with an augmented picture frame display. AI & Society, Springer. Panos Markopoulos Motor and behavioural learning with tangibles – empowering therapists to design and program Ying Li, Willem Fontijn, P.Markpoulos (2008) A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy. In Proceedings Fun n' Games 2008, Springer LNCS 5294, 182-193. Hendrix, K., van Herk, R., Verhaegh, J., and Markopoulos, P. 2009. Increasing children's social competence through games, an exploratory study. In Proceedings of the 8th international Conference on interaction Design and Children (Como, Italy, June 03 - 05, 2009). IDC '09. ACM, New York, NY, 182-185. DOI= http://doi.acm.org/10.1145/1551788.1551823 Experience sampling and coaching OCD patients Panos Markopoulos Developing Communication Support Tool for Persons with Aphasia Jean-Bernard Martens Abdullah Al Mahmud Offline Story Authoring Tool AAC module Email module Tagging module Khan, J.V., Markopoulos, P., (accepted) Reconstructing the user experience in the field. To appear in the International Journal of Handheld Computing Research. Capturing Geert Langereis Unobtrusiveness Physiological parameter Behavioural pattern Temperature Temperature Sleep quality Strain resistance Respiration rate Burned calories Acceleration Position and motion Pain Optical transmission Heart rate Epileptic seizure Pressure/sound Oxygen saturation Emotions Skin potentials EMG/ECG Heart-rate variability Filtering Biasing Modulation ... = Signal processing effort /Industrial Design Parameter determination Envelope detection Calibration Linearizing ... • Enabling technology for • Unobtrusive sensing • Interaction • Expression/feedback • Prototyping tools for Parameter estimation Multi-variant analysis Surface resoponse methodology Neural networks ... (Arrows and parameters are indicative only) 25-6-2010 Sharing Textile integration Physical parameter Signal conditioning Editing PAGE 16 • • • • Embroidery Knitting Weaving Lamination Stephan Wensveen Maarten Versteeg Michel Peeters /Industrial Design 25-6-2010 17 “Skôn” by Paula Kassenaar & Paula SeguraPAGE Meccia Conclusion Research line Psychosocial Rehabilitation • Industrial Design is about user-focused integration of technology, to change the world with intelligent systems, products and services while creating explicit knowledge about the design choices • Our strength is in the integration of multidisciplinary competencies in the field of The research line Psychosocial Rehabilitation contains our work on autism training for children using tools like games and robots (Emilia Barakova), the WorkDesign project for adults with social limitations in their working environment (Caroline Hummels, Geert Langereis), and biofeedback (Loe Feijs). The research is applied to pathologic conditions on the interface of behavior, perception and interaction. We have ambitions to expand it to dyslexia, obesity, addiction, ADHD, OCD, to mention a few. (Slide for afternoon session) • • • • • • Electronic textiles Healthcare Gaming Perception and user centered engineering Autism Biofeedback /Industrial Design •IIP proposal submitted on the unobtrusiveness of sensor systems (Kempenhaeghe, TU/e, Philips Research and University of Tilburg) •Discussions on autism and cognitive training ongoing (Alderkamp, Barendse, Feijs, Langereis, Barakova) 25-6-2010 PAGE 18 /Industrial Design 25-6-2010 PAGE 19