SLB: Systemic Lisbon Battery
Transcription
SLB: Systemic Lisbon Battery
SLB: Systemic Lisbon Battery Pedro Gamito and Jorge Oliveira CTIP, COPELABS, University Lusófona {pedro.gamito, Jorge.oliveira}@ulusofona.pt Abstract—The Systemic Lisbon Battery aims at complementing existing paper-and-pencil assessment outlets with 3D ecological IADL exercises from which behavioral indicators are unobtrusively recorded. Keywords—cognitive serious games; IADL impairments; cogntive several buildings arranged in eight square blocks, a 2-room apartment, and a mini-market in its vicinity, in both of which participants are able to move freely around and to grab objects (Figure 1). assessment; I. INTRODUCTION Currently, the most common measures used to assess cognitive decline due to ageing, to acquired brain injuries or to substance abuse, are based on traditional neuropsychological tests that consist mainly in paper-and-pencil exercises. The neuropsychological examination can be considered as an extension of neurological examination and based on a standardized assessment of cognitive function [1]. The development of standardized assessment techniques is mainly due to the theories of Alfred Binet in his assessment of intelligence. However, the neuropsychological procedures, most of them developed during the middle of the Twentieth Century, do not take advantage of what new technologies have to offer. In fact, there is a growing body of research suggesting that paper-and-pencil neuropsychological tests may lack in ecological validity, suggesting that these outcomes may not reflect the cognitive demands form a real-life situation [2, 3]. We argue that neuropsychological methods should be complemented with approaches that capture patients’ ability to perform real life tasks (i.e., shopping, dressing or preparing breakfast), rather than only performance in pencil-and-paper exercises. The use of virtual setups where patients could perform daily-life activities requiring different cognitive abilities could be a viable solution for this problem [4]. Another advantage of computer-based neuropsychological assessments is the ability of the system to record behavioural measures, which would increase standardization, but also the ease of administration and data collection. Improvements on behavioural measures of overcoming these real life tasks (e.g. less errors, lower execution times, less indecisions and shorter trajectories) may reflect an increase in the cognitive abilities required to perform a given task [5]. We have developed and tested a set of cognitive exercises, according to these principles, and complied them into a Systemic Lisbon Battery – SLB. SLB 1.0 is a virtual reality online platform (http://labpsicom.ulusofona.pt) that consists of a small town populated with digital robots. This virtual town includes Fig. 1. SLB 1.0. Two examples of the SLB platform. On the left, the apartment, and on the right, the market. The platform was developed using Unity 2.5. The SLB 1.0 has now evolved into SLB 2.0 (Figure 2), in which several bugs have been fixed and a new system of recording performance data is used. This is a new city, and new tasks have been introduced that address different activities of daily living. Moreover, a Casino was also incorporated in the city. The associated task – gambling on a slot machine – has the aim of training and assessing the role of inhibitory control/impulsivity in decision-making. Fig. 2. SLB 2.0. Two examples of the SLB 2.0 platform. On the left the new city, and on the right the Casino. The SLB served as the cradle for the following publications: 1. Gamito, P., Oliveira, J., Lopes, P., Brito, R., Morais, D., Silva, D., Silva, A., Rebelo, S., Bastos, A. & Deus, A (in press) Cognitive stimulation through mHealth-based program for patients with Alcohol Dependence Syndrome. A randomized controlled study. International Journal on Disability and Human Development. DeGruyter 2. Gamito, P., Oliveira, J., Caires, C., Morais, D., Lopes ,P., Saraiva, T., Soares, F., Sottomayor, C., Barata, A., Picareli, F. (2015) Virtual Kitchen Test: Assessing Frontal Lobe Functions in Patients with Alcohol Dependence Syndrome. Methods of Information in Medicine, 54(2), 122-126. Schauttauer. ISSN 0026-1270 [IF = 1.6]; 3. Gamito P., Oliveira J., Coelho C., Morais D., Lopes P., Pacheco J., Brito R., Soares F., Santos N., Barata F. (2015) Cognitive training on stroke patients via virtual reality-based serious games. Disabilities and Rehabilitation, 1-4 [IF = 1.5]; 4. Gamito P., Oliveira J., Pinto L., Rodelo, L., Morais D., Lopes P., Brito R. (in press). Normative data for a cognitive VR rehab serious games-based approach. Methods of Information in Medicine [IF = 1.6]. 5. Gamito, P., Oliveira, J., Pinto, L., Rodelo, L., Lopes, P., Brito, R. & Morais, D. 2014. Normative data for a cognitive VR rehab serious games-based approach. PervasiveHealth '14: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 443-446. ICST 6. Gamito, P., Oliveira, J., Brito, R., Santos, N., Pacheco, J., Morais, D., Saraiva. T., Soares, F., SottoMayor, C., & Barata, A. (2014). Virtual exercises to promote cognitive recovery in stroke patients. In Sharkey PM & Merrick J, eds. Virtual reality: Rehabilitation in motor, cognitive and sensorial disorders- New York: Nova Science, 57-68. ISBN: 978-6332177-7. 7. Oliveira J., Gamito P., Morais D., Brito R., Lopes P, Norberto, L. (2014). Cognitive assessment of stroke patients with mobile apps: a controlled study. In B. Wiederhold & G. Riva (eds). Studies in Health Technology and Informatics. 199, 103-107. ISBN 978-1-61499-400-8 8. Gamito, P., Oliveira, J., Lopes, P., Brito, R., Morais, D., Silva, D., Silva, A., Rebelo, S., Bastos, A. & Deus, A. (2014). Executive Functioning in Alcoholics Following a Mobile Health Cognitive Stimulation Approach: a Randomized Controlled Trial. Journal of Medical Internet Research. 16(4):e102 [IF = 4.7]; doi:10.2196/jmir.2923 9. Gamito, P.; Oliveira, J.; Lopes, P.; Brito, R.; Morais, D.; Cristovao, S.; Cacoete, C.; Henriques, C.; Silva, D.; Silva, A.; Rebelo, S.; Bastos, M.; Deus, A. (2013). Executive functioning in addicts following health mobile cognitive stimulation. Evidence from alcohol and heroin patients. IEEE 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth). pp.385,388, 58 May, Venice, Italy. 10. Gamito P, Oliveira J, Lopes P, Morais D, Brito R, Saraiva T, Bastos M, Cristóvão S, Caçôete C, & Picareli F., A. (2013). Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach. In B. Wiederhold & G. Riva (eds). Studies in Health Technology and Informatics, 191, 110-115. 11. Gamito, P., Oliveira, J., Pacheco, J., Morais, D., Saraiva. T., Lacerda. R., Baptista, A., Santos, N., Soares, F., Gamito, L. Rosa, P. (2011). Traumatic Brain Injury memory training: a Virtual Reality online solution. International Journal on Disability and Human Development. DeGruyter, 10 (2), 309-315. ACKNOWLEDGMENT SLB is the result of the effort of many. Tomaz Saraiva Nuno Santos, André Baptista, Ruben Macedo, Felipe Picareli, Marcelo Matias are the top contributors on the development phases of SLB. REFERENCES [1] Parsons TD. (2011). Neuropsychological assessment using [2] [3] [4] [5] virtual environments: enhanced assessment technology for improved ecological validity. In S. Brahnam (Ed.), Advanced Computational Intelligence Paradigms in Healthcare: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment (pp. 271- 289). Germany: Springer-Verlag. Chaytor N, Schmitter-Edgecombe M. (2003). The ecological validity of neuropsychological tests: A review of the literature on everyday cognitive skills. Neuropsychol Rev, 13(4):181-197. Spooner D, Pachana N. (2006). Ecological validity in neuropsychological assessment: A case for greater consideration in research with neurologically intact populations. Archives of Clinical Neuropsychology, 21:327–337. Gamito, P., Oliveira, J., Caires, C., Morais, D., Lopes ,P., Saraiva, T., Soares, F., Sottomayor, C., Barata, A., Picareli, F. (2015) Virtual Kitchen Test: Assessing Frontal Lobe Functions in Patients with Alcohol Dependence Syndrome. Methods of Information in Medicine, 54(2), 122-126. Schauttauer. ISSN 0026-1270 [IF = 1.6]; Gamito P, Oliveira J, Pinto L, Rodelo L, Lopes P, Brito R, Morais D. (2014). Normative data for a cognitive VR rehab serious games-based approach. PervasiveHealth '14: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, pp. 443-446.