2012 Awards and Judging Policies Part I
Transcription
2012 Awards and Judging Policies Part I
NM BEST Kickoff 2012 Warp XX Table of Contents Game NM BEST Important Dates Generic Rules Specific Rules for Warp XX Generic Kit Notes Forms and Checklists BEST Permission Form Consumables List Returnables List Application for Travel Funds Form Vendor Form/Independent Contractor Form Scoring and Judging Awards and Judging Policies– Part I Awards and Judging Policies– Part II Marketing Presentation Score Sheet Project Engineering Notebook Score Sheet Spirit and Sportsmanship Score Sheet Team Exhibit and Interviews Score Sheet Team Demographics Form Dr. Sheila Horan BEST Coach Award Nomination Form Software 2012 BEST Software Licensing Summary Software Information: SolidWorks, InspirTech and HSMWorks Software Information: MathWorks: Simulink, easyC v4 and Robot C Help and Resources NM BEST Core Team NM BEST Participating Teams Useful Websites Map of New Mexico State University campus BEST 2012 Important Dates DATE August TIME EVENT LOCATION Close of Business Last day to register BEST Team Online at http://www.robotevents.com/robotcompetitions/best/nm-best-robotics-1.html Saturday, Sept. 8 10:00am NM BEST Kickoff Friday, Sept. 14 Close of Business Last day to submit request for Travel Funds NMSU Corbett Center Auditorium (first floor) By email at nmbest@nmsu.edu or by fax at (575) 646-5440. 10:00am NM BEST Mall Daysouth NM BEST Mall Daynorth Notification of Travel Funds Request Website URLs must be submitted NM BEST Game Day Notebooks must be submitted Team exhibits must be set up for judging Mesilla Valley Mall, Las Cruces BEST Regional Competition TBD Friday, Aug. 31 September October Saturday, Oct. 13 Saturday, Oct. 13 Monday, Oct. 15 Saturday, Oct. 20 Saturday, Oct. 20 Saturday, Oct. 20 Close of Business Close of Business 7:30am By 8:30am By 10:00am TBD By email from nmbest@nmsu.edu. By email at nmbest@nmsu.edu. NMSU Activity Center NMSU Activity Center, Registration Table NMSU Activity Center November TBD TBD *Tentative timeline as of 8/31/2012. Subject to change BEST Generic Game Rules GMRK00001 Revision 9; June 2012 1.0 Overview This is a youth oriented contest. The youth will gain the most if they do the work. Mentors and coaches are to provide guidance only and not to make parts, detail design, nor force their will on the youth. The rules governing the BEST competition consist of the following: 1. 2. 3. 4. 5. Game Specific Rules (may supercede Generic Game Rules) BEST Generic Game Rules (this document) Returnable Kit List Consumable Kit List On-line Question and Answer (Q&A) system Most questions about the game can be answered by first READING THE RULES THOROUGHLY. All questions concerning these rules (during the 6-week design and construction phase, not during the competition) must be submitted to the Game Committee in writing through the web-based interface at http://www.bestinc.org. All questions and answers will be distributed to all teams via the web. Responses to the posted questions on the web site are an extension of the rules. In the event of contradiction between the rules and the Q&A responses, the Q&A responses supersede the rules. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 1 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 2.0 Safety Due to the nature of events in which electrical equipment and tools are used, safety may not and will not be compromised. 1. Safety first. 2. The referees will disqualify any machine that appears to be a safety hazard. 3. Batteries, chargers, and other components of the BEST Control System Kit may not be tampered with. 4. Except for a power drill/driver and a soldering iron (or soldering gun), no power tools (including battery operated) will be allowed in the pit area during any BEST activity. Common hand tools will be allowed. The power drill/driver may be used for drilling and/or hardware insertion/removal, but not for grinding, sawing, routing, etc. Power tools are to be operated only in the pit area or in the hub designated workstation area. 5. All individuals working on the machine in the pit area must wear safety gear appropriate to the activity (e.g., safety glasses should be used when soldering or drilling). 6. Any illegal tools may be confiscated for the day. 3.0 Robot Constraints 3.1 Material Constraints Each team receives two kits: a returnable kit and a consumable kit. Each machine must be constructed using only the materials that appear on the returnable and consumable kit lists (provided in separate documents). Exceptions to this rule are described in Section 3.1.4. The Returnable Kit List and Consumable Kit List are the official references for parts; therefore, they define the type and quantity of parts that can legally be used on the machine. The team is responsible for confirming that items in the received kits are consistent with the items on the lists and include no excess parts. Excess parts may not be used. 3.1.1 Construction Requirements 1. All robot construction is to occur during the six week competition period. There should be no part construction prior to the Game Kickoff Day nor reuse of parts from previous competitions. Robot parts may be permanently marked (via Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 2 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 scribing, drilling holes, etc.) by BEST personnel to identify the year in which they were built. 2. The VEX Cortex Microcontroller and batteries must be secured to the robot. The Cortex microcontroller must be mounted to your robot using #8 screws through the holes provided on its base. 3.1.2 Returnable Kit 1. All Returnable Kit items, including boxes and packing, must be returned at the conclusion of the contest in the same condition as received except as noted in item 2 below. 2. Returnable Kit equipment cannot be modified in any way, with the following exceptions: a) The belt stock supplied in the returnable kit may be modified as needed (e.g., cut, holes punched, etc.); however, the belt that is provided as loop may not be modified. b) Servo horns may be modified as desired. 3. The Returnable Kit List specifies certain items that may not be attached to the machine (e.g., the battery chargers). 4. The motors and servos may not be opened for any reason. For example, it is illegal to change the gearing or to re-wind the armature of any motors. 5. The pulleys, bearings, and shoulder screw included in the return kit may not be not be modified. You may not use any glue or adhesive tape on these items 6. Tape/adhesive/glue may not be applied to any returnable items unless specifically allowed (see Section 3.1.4.10). The adhesive portion of the supplied VelcroTM brand hook and loop fastener may not be attached to the battery or to any other returnable items. 7. Paint may not be applied to any returnable item. 8. The VEXnet Joystick, servos, VEX CORTEX Microcontroller, VEXnet 802.11 Keys, batteries, and battery chargers may not be tampered with, modified, or adjusted in any way. The only exception is that the VEX CORTEX Microcontroller may be programmed as desired. 9. Teams may not put labels or rubber bands on the VEXnet Joystick, nor make internal, reversible modifications to the joysticks. 10. Wires may be soldered to the motor power lugs. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 3 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 11. Only the motor controllers or servo power adapter cables may be plugged directly into the VEX CORTEX Microcontroller motor ports. Motor ports 1 and 10 cannot be used (do not plug the screw terminal motor interface cables into these ports). Only the screw terminal sensor interface cables may be plugged directly into the VEX CORTEX Microcontroller digital/analog input/output ports. No other connection methods to the Cortex may be used. Soldering to the Cortex microcontroller or to any of the interfacing cables is not allowed. 12. The 7.2 Volt NiMH 3000maH batteries are the only allowed source of electrical power for the functional components of your entire machine. 13. The 7.2 Volt batteries may only be connected to the VEX CORTEX Microcontroller through the supplied mating connectors. Do not attempt to connect the 7.2 Volt batteries to any other CORTEX input other than the battery connector. 14. Only one 7.2 Volt battery may be used on the machine during a match. Even if unconnected, the other battery may not be on the machine. 15. On Game Day, replacement batteries will only be provided upon proof of battery failure (e.g., a bad connection) on an exchange basis (you must turn in the bad battery). 16. You must play all your Game Day matches using the 7.2 Volt batteries supplied by BEST. Team-owned batteries (that power the robot) are not allowed on the field or in the pit area on Game Day; however, team-owned batteries are allowed during other BEST activities. 17. You may use the provided AAA rechargeable batteries or team provided batteries in the VEX Joystick. 3.1.3 Consumable Kit 1. Consumable Kit parts may be modified as desired within the constraints of these rules. 2. Limited numbers of replacement parts may be available from your local hub, upon a justified request. Otherwise, lost or damaged kit material may only be replaced with identical components. Replacement parts purchased by the team must have the same: a. material as the kit part; b. treatment or grade as the kit part; and; c. dimensions as the kit part. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 4 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 e.g., replacement plywood must be the same grade as the kit material; a 1x4 may not be replaced with a 2x4 of the same total volume. 3. The Consumable Kit includes optional items that may be provided by the team and used on the machine. 4. Team supplied pennies may not be altered. 5. The only Consumable Kit item that may be used to conduct electricity is the provided wire (and also the soldering material at the wiring connections). The only exception is that any of the Consumable Kit provided/allowed metallic materials may be use as part of a sensor circuit. 3.1.4 Additional Materials, Constraints and Exceptions 1. Lubricants may be used for lubrication only. A machine may not intentionally contaminate the playing field or an opponent's machine with lubricant. 2. Paint, stickers, and/or decals may be added as decorations only, but may not be applied to any returnable items. 3. Other non-functional decorations are only permitted as long as they do not aid the machine in performing the game. If you can remove it or cover it up (and you may be asked to) and your machine behaves the same, it is probably nonfunctional. Prohibited decorations include: a. strobe lights; b. cameras, c. any device that transmits or receives signals to/from an external device. 4. Non-functional decorations may use a separate power source (e.g., 9V battery). 5. The use of markers/paint/printouts/et al. may be used to provide visual static (unchanging) information. Examples of what is allowed would be things such as labeling machine parts with a marker, placing a copy of the Cortex port use schematic on the machine, using colors to identify areas or items on the machine and so on. 6. You may solder electrical wire connections using your own solder except where electrical connectors are provided. Where connectors have been provided (i.e., on the VEX CORTEX Microcontroller, servo power adapter cables, servo extension wires, batteries and other returnable items), they must be used without soldering to the connector. Solder may be applied to connectors included in the Consumable Kit (e.g., bullet connectors). 7. No welding, brazing or structural soldering is allowed. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 5 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 8. Metal, rubber, and plastic items may be heated and reformed, but may not be melted and re-cast. 9. Materials may not be changed chemically. The exceptions are that strings may be singed to prevent loose ends and that resin and hardener may be mixed to result in epoxy. 10. No residue “painters” tape may be used to secure the VEXnet WiFi key into the VEX CORTEX microcontroller. It may also be used to secure (to each other) any of the cable terminal to cable terminal joints for the kit provided cables. 3.2 Size 1. At the start of each match, the machine must fit, unconstrained, within a cubic space that is 24 inches on a side. The machine must remain within the maximum size limit, unconstrained, until the beginning of the match. 2. Once the match begins, the machine may unfold and change size through its own power. 3. There is no size requirement at the end of the match (i.e., the machine does not have to return to its initial configuration). 3.3 Weight 1. The weight of the machine may not exceed 24 pounds, including the battery and all parts and devices of your machine (e.g., detaching pieces, optional equipment, tethered parts, etc.). 3.4 Energy Sources 1. The energy used by the machine must come solely from: a. electrical energy derived from the single onboard battery pack; b. storage achieved by the deformation of the springs provided in the kit; c. a change in the altitude of the center of gravity of any part of the machine; and/or; d. stretched rubber from the inner tube, rubber bands, or shock cord, provided that the part is attached to the machine so that it will not fly off if broken. 3.5 Compliance 1. All machines will be inspected for compliance with the regulations before the competition. Machines must meet these regulations to qualify for the competition. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 6 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 The winning machines may be inspected again following the tournament. Failure to comply with the regulations will result in disqualification. 2. No substitute machines are allowed. Machines may be modified between rounds but must still meet all the regulations after the modifications are made. The compliance official must approve all modifications prior to the next round of competition. 3. Random re-checks of machines will be performed throughout the day at the discretion of the referees. Any machine found to be non-compliant will not be allowed to continue the competition until brought into compliance and may be disqualified from prior matches. 4. The machines may not leave the competition site between the time they are checked for compliance and the start of the competition without approval from the competition officials. 5. Teams that place high enough to advance to a regional/national competition are allowed to make repairs and/or functional improvements to their machine. Machines will be rechecked for compliance prior to the regional/national competition. 3.6 General 1. Machines must be designed to operate by reacting only against the surfaces of the playing field (including the PVC pipes, ramps, etc), the opponents’ machines, and the air. Machines are allowed to clamp to anything in the field except another machine. 2. During a match, the machine may only be controlled through normal operation of the VEXnet system. Touching the robot will result in penalty or disqualification as described in section 4.3. 3. No external devices may be connected to the joystick during match play (with the exception of the auxiliary joystick field power supply if provided). 4. Machines must prominently display their machine number and the school’s or team’s name or logo. 5. Powered tandem devices are permitted and may use an umbilical to connect the two devices. This umbilical is considered part of the machine and is subject to the same constraints as the rest of the machine. 6. All projectiles must have a frontal area greater than 10 square inches. A projectile is anything launched through the air, whether free flying or tethered. Parts that detach or fall from a machine and remain on the playing surface are not considered projectiles. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 7 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 7. Gaining traction or gripping game pieces by the use of adhesives, or by abrading or breaking the surface of the field is not allowed. 8. Spiked wheels are allowed only if the portion of the spike in contact with the field has at least one dimension greater than ¼ inch. 9. Strategies aimed only at destruction, damage (e.g., stabbing, cutting, etc.), overturning, or entanglement of an opponent's machine are not in the spirit of the competition and are not allowed. Turning over an opponent's machine may or may not result in a penalty depending on the opinion of the referees. Review section 4.3 for a description of penalties for overly aggressive actions. 10. Machines may deploy detachable components on the field. A component is considered “detached” if it has no kit parts connecting it, directly or indirectly, to the set of kit parts that includes the battery. Such components may be used to capture, contain, manipulate game pieces, and/or block another machine. Such components may not be launched at, deliberately attached to, or otherwise deliberately used to entangle another machine. Incidental contact between any machine and such detachable components after deployment will not result in a penalty for any team. Detached components will not count as “part of the machine” unless otherwise stated. 11. Following the contest, all items provided in the Returnable Kit must be returned to the hub (local BEST organization). The rest of the machine may be retained by its respective school. 4.0 Tournament 4.1 General 1. There will be at least five referees during each match. The Head Referee will act as timekeeper and the other four referees will monitor each of the teams. 2. Referees have ultimate authority during the competition. No protests will be allowed. 3. On Game Day there will be individuals identified to answer questions about the game or rules. Do not approach referees (or others) with questions. 4. During the tournament, a maximum setup time of 30 seconds will be allowed once the team arrives at the field. Teams will be notified of their field and position assignment at least two minutes before the match. Teams must be in the staging area at the end of the preceding match. 5. At the start of each match, the machine must be placed at the designated starting area. The spotter or driver may enter the field prior to the start of the match to place the machine in its starting location and prepare it for the match. Temporary Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 8 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 alignment marks on the field are not permitted. Additional team members may assist in setting up the machine, but must leave the field area prior to the start of the match. 6. The machine, driver and spotter must be in the designated location(s) at the start of the match to score any points during the match. The driver and spotter must remain in the designated areas during the match. 7. Spotters and drivers are not allowed to handle the game pieces prior to a match. 8. A maximum of 30 seconds will be allowed at the end of each match for removal of the machines. Additional team members may assist in removing the machine. 9. A referee will untangle machines that become entangled with part of the field, or each other, for more than 10 seconds or that appear to be damaging the field because of the entanglement. 4.2 Field Colors Specific team locations on the field (e.g., driver/spotter locations, robot starting area, allowed team manuvering areas, team scoring areas, etc.) are designated through the following four color scheme. 4.3 Bright Red Bright Green Bright Blue Bright Yellow Drivers and Spotters 1. During a match, only one student member of each team is allowed in the team driver’s area and one student member is allowed in the team spotter’s area. Adult coaches and teachers are not allowed in either of the areas during matches. Students are not allowed to stand on platforms of their own construction (or each other) to get a better view. 2. Only one person per match is allowed to drive the machine (i.e., operate the VEXnet Joystick). Prior to the competition, each team must submit a driver list to the organizers. The minimum number of student team members on the driver list is shown in the following table: Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 9 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 3. Student team members present at competition Minimum number of students on driver roster 2-4 2 5-6 3 7-8 4 9 or more 5 Please note that the previous table reflects the minimum number of drivers required; BEST encourages participation by as many team members as possible. Also note that the number of student team members present at the competition is used to determine the minimum number of drivers on the list. 4. The first person on the driver list is the driver for the first match; the second person on the list is the driver for the second match, etc. This rotation will continue for successive matches until the list is exhausted, at which time the rotation will start again at the top of the list. Rotation in successive phases of the competition (e.g., seeding, semi-finals, and finals) will begin where the previous phase rotation left off. If the organizers eliminate a match for any reason, the driver rotation will continue in accordance with the driver list with the driver scheduled for the eliminated match (or matches) being the first driver for the following match. 5. The spotter may be any student from the team. 6. During a match, spotters and drivers may not communicate with anyone through the use of any electronic devices or other signaling technique that involves a signaling aid that is not part of the human body (e.g., signs, sticks, marked gloves, etc. are not allowed). 4.4 Penalties 1. A 20-second suspension may be assessed for a variety of infractions that are detailed elsewhere in this document. This penalty requires the driver to surrender his or her VEXnet Joystick to a referee for a period of 20 seconds. The referee will return the joystick to the driver upon expiration of the penalty and the machine may continue the match. Penalty decisions of the referees will be final. 2. If a driver touches his or her own machine before any part of it has left the starting area, a 20-second penalty will be assessed after contact ceases. Machine contact within the starting area is allowed only for the purpose of Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 10 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 debugging a defective machine (e.g., turning on the on/off switch). If a spotter or driver otherwise touches their own or another team’s machine, the machine of the individual doing the touching will be disqualified. 3. Spotters and drivers are not allowed to enter the field during a match. If a spotter or driver enters the field during a match, his or her machine will be disqualified. 4. If a spotter or driver leaves the designated spotter or driver area, a 20 second penalty will be assessed per item 1 of this section. 5. Machines that touch the ground outside the field boundary will be assessed a penalty as described in item 1 of this section. Machines that completely leave the field will be stopped for the duration of the match. 6. Damaging any portion of the field or game pieces may result in disqualification. Intentionally moving or tipping over static portions of the field is considered damaging the field, and will result in disqualification. 7. Referees may instruct the driver of an aggressive machine to cease an action if the referee feels that another machine or the field may be damaged by that action. Referees will disqualify a team from a match if a major breach of the rules occurs. 8. Disqualification is on a match basis, except for non-complaint machines as noted in Section 3.5. Any team that is disqualified will receive zero points for that match. 5.0 Other 1. Student eligibility is left to each individual school. 2. All contestants on the gym floor must wear shoes appropriate to the gym floor surface as determined by the sponsoring BEST organization. 3. Each team will be provided with their own workspace in the pit area in which they may place a table with a surface area no greater than 2400 square inches, if a table is not provided by the hub. Each team will have access to one electrical plug for battery charging. The exact specifications may vary from hub to hub. 4. Each team may bring a toolbox with basic hand-tools subject to the safety constraints listed in Section 2.0. If a part is broken during competition and the team cannot repair it with tools or material they have, consult the sponsoring BEST organization. They will make their best effort to help the team replace the part, given local shop and/or spare material availability. 5. Practice time will be available preceding Game Day. Consult the sponsoring BEST organization for times and locations. Tables and electricity will be available Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 11 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 on a shared basis and teams must provide their own tools. The same safety rules will apply to practice days as they do during the competition. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 12 of 13 BEST Generic Game Rules GMKR00001 Rev 9 June 2012 6.0 Revision History This section is not part of the Generic Game Rules, but is provided to aid in determining changes to this document. Rev Date 9 June 2012 Impact Minor 8 August 2011 Minor 7 June 2011 Minor 6 August 2010 June 2010 Minor October 2008 May 2008 Minor July 2007 January 2006 August 2005 Minor 5 4 3 2 1 0 Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Minor Minor Minor N/A Summary of Changes Allow painters tape. New rules regarding new kit items (pennies, potentiometer) and use of Cortex analog ports. Removal of requirement to explicitly use the provided motor mounts. Move the explicit field color designations to field drawings. Merge all rules from Generic Kit Notes into this document. Updated rules on decorative items. Added option for joystick field power supplies. Created section 3.1.1 Construction Requirements (merge of existing rules). Updated sections 3.1.2 Returnable Kit and 3.14 Additional Material Constraints for changes in Return Kit components and their use. Added rule in section 3.6 covering connection of external devices to joystick during match play. Replaced references to R/C and BRAIN with VEX components. Modified section 3.6 item 9. Removed requirement for safety glasses. Added 4.2 on field colors. Added specific restriction and penalty for drivers and spotters leaving designated area during match. Removed references to DSP & BRAIN specific rules & kits to be consistent with exclusive use of the BRAIN-based kit. Removed references to speed controllers. Included references (Section 1.0) to rules governing use of the BRAIN system. Modified rules for returnable belt use (Section 3.1.1, Item 5). Added item 9 to section 4.1 Initial release. Page 13 of 13 BEST Generic Game Rules WARP XX BEST 2012 Design Contest Game Specific Rules Version 1.02 21 Aug 2012 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 1.0 Introduction The Space Elevator: Hours before your Cargo Ship arrives at an equatorial island in the Pacific Ocean, you can see a thin, bright, vertical line bisecting the sky. As the ship draws closer, you see that the base of the line terminates at a large building that occupies much of the island. Your gaze follows the bright line from the building upward, but you cannot see its far end. The line is a ribbon of super-strong carbon nanotube grown around an unobtainium monocrystalline structure, and it stretches from this equatorial island up to the anchor asteroid in geosynchronous orbit 62,000 miles above you. Often hailed as the eighth wonder of the modern world, the Space Elevator is the premiere low-cost solution for lifting cargo out of Earth's gravity well. It will expand lunar colonization, exobiological exploration, and asteroid mining. It has already spawned many new industries, and competition for SE contracts is fierce. The first stop on the Space Elevator is Midway Station, located just above the atmosphere, but well below geosynchronous orbit. Midway Station is a cargo transfer depot, solar power station, and a home away from home for the Space Elevator supervising engineers. The Space Elevator program needs unmanned robotic vehicles for routine cargo delivery, as well as additional Station expansion and construction. The Defense Advanced Research Projects Agency (DARPA) has published a request for proposal (RFP) for the production of efficient robotic lifting vehicles for the Space Elevator program. Your job is to respond to the DARPA RFP with a Technical Design development and process document (Engineering Notebook) and prototype Technical Demonstration system (Robot). Your document and prototype system will compete with other purveyors' entries in a “fly-off” occurring six weeks from today to support a Milestone B decision. This event (Game day) will include a technical evaluation of the engineering designs and head-to-head testing on prototype tether systems. At the Milestone B decision point, a team of judges will select a limited number of teams to pursue an accelerated Engineering Manufacturing and Development (EMD) phase. The EMD phase will last approximately three weeks, and will culminate in a follow-up evaluation and down-selection at Milestone C (regionals) where superior designs and top-performing prototypes will be awarded Limited Rate Initial Production (LRIP) contracts. References: Space elevator speculative fiction, such as “The Fountains of Paradise” Arthur C Clarke http://www.spaceward.org/elevator2010 space elevator design prize http://en.wikipedia.org/wiki/Space_elevator © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 2 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 2.0 Objectives Design and build a prototype robot to transport cargo and equipment on the space elevator tower during the three-minute match. There are a variety of tasks to do, to keep the station operational. These include: (a) Remove the Waste Cargo Balls from the base rack to trigger the tiebreaker switch. (b) Trigger the summit indicator flag by pressing upward on the linkage at the top of the tower. (c) Transport Light Cargo Balls from the cargo ship to the cargo bin on Midway Station. (d) Move the Waste Cargo Balls to the cargo ship. (e) Retrieve the Clear Fuel Bottle from Midway Station and store it on the base rack. (f) Refuel Midway Station with the Green Fuel Bottle from the base rack. (g) Install one or two Solar Panels from the base rack onto the mounting studs at Midway Station. (h) Install a large Habitation Module at Midway Station. (i) Install the T-structure in either the front or back slot at Midway Station. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 3 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 3.0 Warp XX -- Game Field Description The WarpXX Game Field consists of four tower fields (red, green, yellow, and blue) arranged in a 28x13‟ rectangle, or a 26x26‟ square. Tower fields come in pairs, with the towers spaced 8‟ apart center to center. This paired layout creates right-handed and left-handed fields. Note that red and yellow fields use the left tower, and game objects toward the center of the field are to the driver‟s left. Green and blue fields use the right tower, and center of the field is to the driver‟s right. This is a non-interaction game, so there is one team per tower field during a match. See the field drawings for full dimensions. Tolerance is +/- ¼” on purchased game pieces. Tolerance is +/- ½” on other field measurements. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 4 of 16 Warp XX Game Specific Rules 3.1 (a) (b) (c) (d) (e) (f) (g) (h) BEST Robotics 2012 Warp XX Game Specific Rules Tower Details tower – a 1-5/8”x1-5/8”x10‟ metal C-channel „uni-strut‟ Midway Station beam – a 2x4” connecting the top of a pair of towers Space Zone Plane– an infinite horizontal plane 5‟ above the start platform; Robots must be completely above the Space Zone Plane when interacting with Midway Station. Robots must be completely below the Space Zone Plane when interacting with the ground. base beam – a 2x8” connecting the bottom of a pair of towers start platform – a 24” plywood square at the base of the tower crossbeam – a 2x4” & 2x3” support at base of each tower to keep the tower from tipping The front portion also supports the turntable for the cargo ship rope – a 5/32” diameter diamond braided nylon rope that hangs 2-1/2"” from the front of each tower; The rope has an overhand knot 4" (+/-1") above the start platform with a 1/2" tail after the knot. The rope hangs from an eyebolt that ties the top of the tower to the Midway Station beam. front – the spotters side of the field 3.2 Base Rack Details The base rack for each field is located between the towers, creating right-handed and left-handed layouts. The base rack sits on a 5.5” standoff on top of the base beam, and the near edge is 19” from the center of the tower. (a) Two Waste Cargo Balls rest in the 1-3/4” holes. (b) Removing the Waste Cargo Ball closest to the spotter triggers the tiebreaker switch. (c) Two Solar Panels start in the 1” slots between the 2x4s. (d) The Green Fuel Bottle starts in the 3.5” diameter cup closest to the spotter. Base Rack starting configuration © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 5 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 3.3 Start Platform, Cargo Ship, and Spotter Area Details General-purpose cargo bound for Midway Station is conveniently packaged into spherical Cargo Balls to provide uniform handling characteristics. The spotter may move Cargo Balls between the spotter rack and the Cargo Ship, and move the Cargo Ship with the circular handle. (a) Cargo Ship– holds up to two Cargo Balls at a time in two 1-3/4" holes on 5” centers, and rotates in a 35” diameter circle. (b) Cargo Ship handle – A circular handle the spotter uses to operate the Cargo Ship. (c) Spotter Rack – A 2x3 grid of holes to hold Cargo Balls or Waste Cargo Balls. (d) Spotter Stool – A 10” tall, 9x14” stool in the 3x4‟ Spotter Box. The Spotter may move the stool to any position in the Spotter‟s Box before the match starts. The Spotter must remain seated on this stool at all times during the match to provide the best view for the audience and judges. Red and Yellow are on left side. Base rack is to drivers left. © BEST Robotics Inc 2012 Blue and Green are on right side. Base rack is to driver‟s right. WarpXX Version 1.02 21-Aug-2012 Page 6 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 3.4 Midway Station Midway Station is at the top of the Towers, a minority of the way to Earth orbit. It has right- and left- handed layouts, similar to the Base rack. Midway Station consists of the following components: (a) Beam: a 2"x4” connecting two Towers. It supports the remaining components. (b) Midway Cargo Bin: a translucent 16x34” bin located directly above the Tower; (c) Habitation Mounting Stud: a ½” PVC pipe stub pointing toward the spotter side (d) Solar Panel Mounting Studs: two ½” PVC pipe stubs (e) T-Structure Mounting Slots: a 3” x 8” gap between PVC pipes, one on each side of the Beam (f) Fuel Magnet: the Clear Fuel Bottle starts on this magnet which is attached to the bottom of the beam, 34” from the end of the Beam (g) Summit Indicator: provides evidence that the robot has reached to top of the Tower. Operate the Indicator by pushing the protruding bottom edge of the PVC T assembly upward by ½”. Summit indicator in match starting position © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 7 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 4.0 Game Pieces There is an independent set of game pieces for each tower. Carry only light-weight/low-density game pieces to Midway Station; leave the Waste Cargo Balls on the ground. Cargo Balls have uniform handling characteristics due to their spherical shape. The Green Fuel Bottle goes up to Midway Station. The Clear Fuel Bottle comes down from Midway Station. Upgrade Midway Station with Solar Panels and a new Habitation Module. The T-structure is a test of complex robotic space assembly methods; insert T up through the slot and rotate it 90 degrees so that the arms of the T engage the edges of the slot. 4.1 Game Piece balls and bottles: (a) Waste Cargo Ball : a softball pitching-machine practice ball; 4” dia. (b) Light Cargo Ball : a softball whiffle ball; 4” dia. (c) Clear Fuel Bottle : an empty clear 2-liter plastic bottle† with soft-hat and washer (d) Green Fuel Bottle : an empty green 2-liter plastic bottle† with soft-hat and fender washer † 2-liter bottles are "generic" 12" tall, 5-dimple-bottom bottles with a 5-1/4" long uniform cylindrical center section. They are slightly pressurized See Appendix A: Game Piece Images for pictures of the game pieces. 4.2 Game Pieces from Foam Panel or Cardboard Solar Panel and T-Structures consist of ¾” thick „R-MAX‟ aluminum covered foam insulation. This foam is rigid, low density, and yet durable. It represents aerogel space station building material. The aluminum skin helps prevent static charging from the solar wind, or the triboelectric effect. (a) Solar Panel - 6x8” foam with a 1-3/4” mounting hole ¾” from the center of the 6” top edge (b) T-structure - a 12” tall x 6” wide T shape with 1” arm droop, on a 6x8” base (c) Habitation Module - a hexagonal cardboard prism with six 11x5.25” faces, pierced by a 2” mounting tube, and a 2” handling slot. 6” 12” 1-3/4 dia 5-1/4” 8” 6” © BEST Robotics Inc 2012 9” 11” WarpXX Version 1.02 21-Aug-2012 Page 8 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 5.0 Scoring: Table of Game Piece locations and point values Max Weight (Oz) Point value (PV) Starting Location **4” 7 1 Base rack softball whiffleball **4” 2 3 Spotter Rack Green Fuel Bottle 2-liter bottle 5.25” 2 7 Base rack Clear Fuel Bottle 2-liter bottle 5.25” 2 5 T-Structure Foamboard 8” x 12” Tee 1.5"x.75” Stem 2 8 Solar Panel Foamboard 6x8”; 1-3/4” hole 1 6 for each stud with a panel Game Piece Name Waste Cargo Ball Light Cargo Ball Habitation Module Common Name Diameter practice softball cardboard hex prism, 11” long 0.75” thick 9” across flats 11 12 Midway Magnetic Mount Floor near base rack #Pieces per Tower Scoring Location Spotter Rack Midway Cargo Bin Midway Magnetic Mount 2 4 1 Base rack 1 Midway T Slot 1 Base rack Midway Solar Panel Stud 2 Floor near Base rack Midway Module Habitation Stud 1 All game piece scores depend only on their final locations at the end of a match. There is no intended interaction between game pieces in their scoring locations, so it is possible for all game pieces to be in their scoring locations at the same time. 5.1 Scoring Bonuses Bonus Type Fuel Tank Exchange Bonus Cargo Diversity Bonus Rapid Turnaround Bonus Summit Bonus © BEST Robotics Inc 2012 Achieved by Placing clear fuel bottle from station into base rack holder and taking the green fuel bottle and attaching it to the mounting point on the station Scoring a lightweight cargo ball, a solar panel, and the T-structure Scored if the entire robot is below the Space Zone at the end of the match Toggling summit indicator at Midway Station WarpXX Version 1.02 21-Aug-2012 Additional Points Page 9 of 16 4 9 1 2 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 5.2 General Scoring Requirements These requirements apply to all scoring objects. Game pieces are usually either clearly in their right spot (e.g., hanging in the air), or clearly not. (a) Scoring positions are checked at the end of the match, after all pieces have come to rest. (b) To count as scored, a game piece must be fully supported by the designated holder. (c) To count as scored, a game piece must not be touched by anything but the field components; i.e. it may not be touching a robot, the spotter, or a detached mechanism of the robot. (d) Game pieces that fall from Space Zone or above are out of play 5.3 Specific Scoring requirements: The term “solely supported” means the object may have incidental contact with other field component structures, but not be additionally supported by them. (a) A Solar Panel Stud scores when it pierces the mounting hole of, and solely supports a Solar Panel. (b) The Habitation Module scores when its mounting tube is pierced by, and solely supported by, the Habitation Mounting Stud. (c) The T-structure scores when it is solely supported by the arms of the Midway T slot, and pierces the slot. Both arms of the T must be through and above the slot. (d) Lightweight Cargo Balls are scored in the Midway Cargo Bin only. (e) Waste Cargo Balls are scored in the spotter's rack only. 5.4 Specific non-scoring examples: (a) A Solar Panel lying flat on the Midway T slot or on the Midway Beam does not score. (b) Waste Cargo Balls, Solar Panels, Habitation Modules, and T-structures do not score when placed in the Midway Cargo Bin. (c) A T-structure hanging by one arm on the outside of the Midway T slot does not score. (d) Any game piece touching the floor at the end of match does not score. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 10 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 6.0 Game Operations 6.1 Match Protocol The driver and spotter place their robot on the Start Platform on the field, and attach the safety cable around the Tower. They may also attach the robot to the Tower, and/or attach the rope to the robot. They may operate the robot controls if necessary to engage robot mechanisms to the rope or Tower. When all drivers and spotters are in their designated boxes, and signal ready, the head referee will start the match. During the match, the robots move the game pieces from their starting positions to their scoring positions. 6.2 Robot Starting Box and starting compliance requirements (a) Per Generic Rules 3.2.1, the robot starting configuration must be less than 24x24x24”, however, for this year‟s game, none of the planes of the 24” constraining cube need to be parallel to the floor. (b) The robot must have a safety cable attaching it to the tower connecting to the two ¼” eyebolts provided in the Consumable Kit. See figure 6.2 (c) Attaching the robot to the tower is allowed, but must be quick, and safety cable is still required. (d) Robot must be touching the platform at the start of the match. Figure 6.2 Example of safety cable on robot (note: robot is mounted to a wooden "test" pole) 6.3 (a) (b) (c) Spotter/Driver allowed activities: Spotter may move by hand Cargo Balls between cargo ship and spotter rack. Spotter may rotate cargo ship with cargo ship handle, as needed. The Spotter must sit on spotter stool during the entire round. Handicapped Spotters may use their own chair and use a team-provided reach extender to manipulate the field and game pieces as permitted by 6.3 (a) above. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 11 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 6.4 Spotter/Driver Non-allowed activities: Referee gives one warning, 20s penalty, and resets situation to correct state for the following infractions. Second infraction is DQ. (a) Spotter may not stand up. Spotter must remain seated from start to finish of match. (b) Spotter/Driver may not pick up any items from the floor. (c) Spotter/Driver may not place any game pieces on the floor or on the robot. (d) Spotter/Driver may not touch detached Robot mechanisms 7.0 Additional Restrictions 7.1 Space Elevator theme restrictions The game theme requires transiting the space elevator Space Zone between interactions with the ground zone and interactions with Midway Station. The following rules are the practical enforcement of this restriction. Robot designs outside this theme are not allowed, and will be disqualified from every match. (a) The robot must be fully below the Space Zone Plane while interacting with the base rack or cargo ship. (b) The robot must be fully above the Space Zone Plane while interacting with Midway Station. (c) The robot may incidentally touch the floor, but not be supported by the floor. (This is not the usual “driving game”!) 7.2 No Interference with other teams: This is a no-interference game by design and intent. It should be impossible for one team to affect the outcome of another team. Due to field size restrictions, there are some unlikely situations where inadvertent interaction may occur. For example, if a bottle from Team 1 falls from sky and tips over a Team 2 T-structure, the Referee should remove the fallen object, and reset the disturbed piece to its previous position. 7.3 Other Rules: (a) Waste Cargo Balls may not be lifted above the Ground Zone (safety hazard). (b) Robots may not detach mechanisms while above the Ground Zone © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 12 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 8.0 Competition Protocol There will be four phases to the head-to-head competition: a seeding phase, a wildcard phase, a semi-final phase, and a finals phase. This protocol will be the same for both hub contests and regional contests. 8.1 Seeding Phase During the seeding phase, each team will participate in up to eight matches against randomly selected opponents. Fewer than eight matches per team may be played when time limitations exist, but all teams will participate in the same number of matches. The team ranking during this phase will be based on the average of the points scored during the seeding matches excluding the teams‟ lowest match score. For competitions with 32 or fewer teams, the top 7 teams from the seeding phase will automatically advance to the semi-finals phase. The final team to advance into the semi-finals phase will be selected from the remaining teams using a single “wild card match” between the four teams with the highest BEST design notebook scores. For competitions with greater than 32 teams, the top 14 teams from the seeding phase will automatically advance to the semi-finals phase. The final two teams to advance into the semi-finals phase will be selected from the remaining teams during the “wild card phase” 8.2 Wildcard Phase For competitions with 32 or fewer teams, the wildcard phase will consist of a single match between the 4 teams with the highest BEST design notebook scores, which have not automatically advanced to the semi-final phase. For competitions with greater than 32 teams, the wildcard phase will consist of two matches between the 8 teams with the highest BEST design notebook scores which have not automatically advanced to the semi-final phase. This phase will consist of 2 matches of 4 teams (as all matches are limited to 4 teams), which may be played in parallel. The wildcard phase will be conducted according to the rules for the seeding phase. Each wildcard team will play in only one match during this phase. The team(s) that achieve the highest scores during the wildcard phase will advance to the semi-finals. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 13 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 8.3 Semi-Finals Phase During the semi-finals phase, each team will participate in three matches based on the rotation shown in Table 1 or 2. The team ranking at the end of the semi-finals will be based on the total points the team accumulated during their three matches. No scores are dropped and the results of the seeding and wildcard matches are not included. Only the top 4 ranked teams from the semi-finals phase will advance to the finals, regardless of the number of teams competing in the semi-finals. Table 1. Field Position Assignments for 8-team Semi-Finals Field Assignment Semi-Final Match Yellow Blue Red Green 1 Seed 4 Seed 1 Seed 5 Seed 8 2 Seed 2 Seed 8 Seed 3 Seed 7 3 Seed 6 Seed 4 Seed 7 Seed 1 4 Seed 3 Seed 2 Seed 4 Seed 5 5 Seed 5 Seed 7 Seed 8 Seed 6 6 Seed 1 Seed 3 Seed 6 Seed 2 Table 2. Field Position Assignments for 16-team Semi-Finals Factory Assignment Semi-Final Match Yellow Blue Red Green 1 Seed 4 Seed 13 Seed 5 Seed 16 2 Seed 2 Seed 10 Seed 3 Seed 15 3 Seed 5 Seed 9 Seed 8 Seed 14 4 Seed 1 Seed 16 Seed 6 Seed 11 5 Seed 8 Seed 4 Seed 2 Seed 12 6 Seed 7 Seed 11 Seed 9 Seed 10 7 Seed 3 Seed 14 Seed 13 Seed 6 8 Seed 10 Seed 12 Seed 1 Seed 5 9 Seed 14 Seed 2 Seed 16 Seed 7 10 Seed 11 Seed 8 Seed 15 Seed 13 11 Seed 1 Seed 7 Seed 4 Seed 3 12 Seed 6 Seed 15 Seed 12 Seed 9 8.4 Finals Phase The four top ranked teams will participate in 3 matches during the finals phase. Field assignments per match will rotate as shown in Table 3. Points from all previous phases will be disregarded. The final team ranking will be based on the total points accumulated by the team during these 3 finals matches. Final Production Match 1 2 3 Table 3. Field Position Assignments for Finals Field Assignment Yellow Blue Red Semi-Final 1 Semi-Final 4 Semi-Final 3 © BEST Robotics Inc 2012 Semi-Final 2 Semi-Final 3 Semi-Final 1 Semi-Final 3 Semi-Final 2 Semi-Final 4 WarpXX Version 1.02 21-Aug-2012 Green Semi-Final 4 Semi-Final 1 Semi-Final 2 Page 14 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules 9.0 Appendix A: Game Piece Images Waste Cargo Ball Light Cargo Ball Fuel Bottle with foam soft hat Fuel bottle preparation procedure: Freeze an empty uncapped bottle. While it is cold, tightly seal the bottle with the cap. At room temperature, the bottle will now be pressurized and more solid to grasp. Green Fuel Bottles have a ¼” fender washer glued/taped to the bottom for a strong magnetic attraction. Clear Fuel Bottles have a ¼” flat washer glued/taped to the bottom for a weaker magnetic attraction. Solar Panel, color with markers/graphics as desired Solar Panel prep: To protect the raw foam edges and prevent foil covering from peeling off, wrap edges of foam rectangle with 2” wide by 6+8+6+8” long clear packing tape. T-structure prep: Wrap raw foam edges of T-structure similarly. © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 15 of 16 Warp XX Game Specific Rules BEST Robotics 2012 Warp XX Game Specific Rules T: T-structure HM: Habitation, color with markers/graphics as desired © BEST Robotics Inc 2012 WarpXX Version 1.02 21-Aug-2012 Page 16 of 16 BEST Generic Kit Usage Guide GMKR00002 Revision 8; May 2012 1.0 Introduction This document is for information only. Although it is consistent with the rules, please see the Generic Game Rules document for the official rules. All Returnable Kit items, including boxes and packing, must be returned at the conclusion of the contest. This equipment will be used again next year; so do not modify any of the equipment. This includes the VEXnet Joystick, VEXnet 802.11 Keys, VEX Cortex Microcontroller, servos, batteries, motors, and their associated connectors/cables. See the BEST Returnable Kit List for a complete list of all returnable items. Do not drill, saw, or paint on your machine unless you first remove all Returnable Kit items. Filings, dust, and paint can get inside and ruin the electronics. Do not allow paint to get on to any of the Returnable Kit items. 2.0 Batteries You have two 7.2 Volt NiMH 3000maH batteries included with your kit. These are the source of electrical power for the functional components of your entire machine. Per the Generic Game Rules, only one battery may be on the machine at any time. Connect and disconnect these batteries using the red and black connectors, not at the white connector. If the white connector is used, the contacts will become unreliable over time (you may lose power during a match). Do not attempt to use the battery without using its mating connector. For example, do not attempt to test a motor by pushing the battery connector Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 1 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 directly onto the motor power lugs. This can damage the connector and battery and may cause your machine to fail during the competition (Ouch!). Inside the Joystick are 6 ‘AAA’ rechargeable Ni-MH batteries. These batteries have a use time of about 120 minutes before needing to be fully recharged. You need to manage your Joystick’s battery charge carefully; that is part of the competition. Here are some hints: 1. During the six-week period, you should fully discharge your Joystick AAA batteries and fully recharge them at least once. The charge time for fully discharged AAA batteries is about 2 hours. 2. Charge the Joystick batteries overnight before the competition to be safe. 3. Keep your Joystick turned off and connected to the VEX Cortex Microcontroller by substituting the VEXnet 802.11 Keys with the USB A-A cable as much as possible (when not using the wireless operation). During this tethered configuration, turn the VEX Cortex microcontroller ON and the Joystick OFF; the Joystick will receive power through the USB cable. 4. Keep the Joystick and your machine off as much as possible. 5. Have an extra 6-pack of regular non-rechargeable AAA batteries as backup (the Generic Game Rules allow these to be used during competition). Please remember that (per the Generic Game Rules) team-owned chargers and batteries that power the robot are not allowed during any competition and will be removed from the pit area. 3.0 VEX Cortex Microcontroller Operation The VEX Cortex Microcontroller uses 802.11b/g for communications through a proprietary VEXnet implementation. This implementation is designed to eliminate the need for any knowledge of IP addresses, MAC addresses, security settings, and IP protocols. Just turn it on and it automatically connects to the correct Joystick. To see how all this works, let's have a look at some information from the Cortex Microcontroller/Joystick User Guide (accessible at http://www.vexforum.com/wiki/index.php/VEX_Cortex_Microcontroller). Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 2 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 3.1 Basic Operation The first step is to make some basic connections; batteries, Cortex microcontroller, Joysticks and (2) VEXnet keys. Attach 7.2v battery power and a VEXnet 802.11g key to the VEX Cortex Microcontroller as shown. leave connected here connect/disconnect here Add AAA batteries to the Joystick by loosening the screw as shown. Remove the battery cover. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 3 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 Install six identical batteries as shown. Use Alkaline, Ni-Cad or Ni-MH chemistries, but DO NOT mix different chemistry batteries. Charge rechargeable batteries only with a quality charger designed for your battery chemistry. Reinstall the battery cover (insert the two tabs of the battery cover first along the back edge of the battery cover to aid in installation) and add the VEXnet 802.11g key as shown. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 4 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 For longest battery life, turn the units ON only when needed. Fresh batteries in the Joystick will provide about two hours of run time. If wireless operation is not required, substitute the VEXnet keys with a USB A-A cable. For this tether configuration, turn ON the Cortex Microcontroller but leave the Joystick OFF. The USB A-A cable will power the Joystick. Turn ON the Cortex Microcontroller and the Joystick (switches are shown in the ON position in the two pictures below). Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 5 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 A valid link is shown in the pictures below. The VEXnet light will be blinking a fast green on both units. It will take about 10 to 15 seconds for a link to be established after the units are turned ON. The Robot light will wink green (be mostly on) on both units and when using fully charged batteries. The Joystick light will be solid green when using fully charged batteries. If the units fail to link up, turn them both OFF and then back ON. If they still fail to link up, tethering may be required. Refer to Section 3.2 ”Re-syncing the Controller and Joystick”. When you enter the competition field for a match, you will first turn on your power switches for both the VEX Cortex Microcontroller and VEXnet Joystick to establish a wireless network connection (this could take 10-15 seconds) and then wait for the referee to begin the match. When the match is started, you can then operate your robot via the Joystick. When your match is over, you can then power off both the VEX Cortex Microcontroller and VEXnet Joystick and leave the playing field. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 6 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 3.2 Re-syncing the Controller and Joystick If your Cortex microcontroller and Joystick fail to establish the Wi-Fi link, you may need to re-sync the two devices. To do this: with both units powered off, remove the VEXnet USB keys and connect the Cortex microcontroller to the Joystick with the A-A USB cable. Power both on and wait for a slow blinking green Robot light and a solid green VEXnet light. The units are now paired and ready for normal operation. If this procedure fails to work, double check you that your batteries are charged and properly connected to the Cortex. Find additional debugging documentation in the Cortex Microcontroller/Joystick User Guide at http://www.vexforum.com/wiki/index.php/VEX_Cortex_Microcontroller (note that the “default program” referred to in the document is different than the BEST default program). 3.3 Tethered Operation For tethered operation, first turn off your Cortex and Joystick. Remove the VEXnet USB keys from both the Cortex and the Joystick and store them in a safe place. Insert one end of the USB A-A cable into the USB connector on the Cortex and the other end into the USB connector on the Joystick. During tethered operation you only need to poweron the Cortex. The battery plugged into the Cortex will provide power (through the USB cable) to the Joystick. There is no need to power-on the Joystick, thus conserving its battery life. It is recommended that you operate your robot in the tethered configuration when operating the robot in your PIT area. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 7 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 4.0 VEX Cortex Microcontroller Connections Figure 1 below shows an example hookup of Return Kit components to the Cortex microcontroller. It shows connections for a motor, a servo and the battery. Following are some tips to ensure problem-free use of the Cortex. screw terminal motor interface cable connect/disconnect here servo power adapter cable external motor controller leave connected here Figure 1: Example Cortex Connections Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 8 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 Figure 2 below provides an overview of all of the Cortex connector locations and features. Additional information on the Cortex is contained in the Cortex Microcontroller/Joystick User Guide. WiFi 802.11 proprietary comm USB port standard serial interfaces (UART, I2C) 1 analog in 8 1 1 2 digital in/out speaker out 12 SP (not used by BEST) 3-wire PWM servo/motor ctrl 9 10 (not used by BEST) system status indicators configuration switch (used for special procedures) 75MHz crystal interface ports (not used by BEST) On/Off switch main battery port (7.2V) backup battery port for WiFi communications (9V) Figure 2: Cortex Microcontroller Features Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 9 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 4.1 General The Cortex is powered by the 7.2 VDC, 3000 mAHr R/C battery included in your returnable kit. Use the battery adapter to connect your battery to the Cortex. Do not attempt to attach the battery to any input other than the Red/Black Powerpole connector. DO NOT solder wires to the Cortex connectors! Servo connections are made using the standard servo power adapter cables. Motor connections are made using the screw terminal motor interface cables combined with an external motor controller. Only use motor ports 2 to 9 to connect a servo or a motor. Do not use the 2-pin screw terminal motor interface cable to plug directly into motor port 1 or 10 of the Cortex (this is to prevent damage to the Cortex if the motor wires short out). The restraining clips on the Cortex connectors may be removed as needed for convenience. However, these clips must be properly installed on the Cortex when you return your kit. The male/female bullet connectors provided in the consumable kit can be utilized to simplify your motor and digital input connections by providing a connection beyond the screw terminal interface cables. Mount the Cortex to your robot using #8 screws through the holes provided on its base. Be careful not to over tighten the screws (to prevent mounting hole damage). Consider mounting the Cortex on your robot in a place where it might be easily removed. Note that you will also need access to the Cortex’s USB Key connector; a little planning can simplify access to this connector. The Cortex’s on/off switch should be easy to access so that a referee can switch off your machine if needed. 4.2 Servo Connections The servo power adapter cables are required to interface the Futaba servos to the Cortex microcontroller. The servo power adapter cables are keyed to ensure the correct orientation for insertion into the Cortex. The white wire should be oriented towards the notch in the motor/servo port (as shown in Figure 3) or the servos will not function. The servo wire or a servo extension wire are then plugged into the servo power adapter cable. Make sure the white wires line up if the connector is not keyed. Always be careful when inserting and removing wires to avoid damaging the connectors and wires. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 10 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 4.3 Motor Connections Motor wires should be soldered to the motor terminals at one end and attached to the terminal motor interface cable at the other end. The terminal motor interface cable end of the motor wires should be tinned with solder before securing them into the terminal motor interface cable since frayed stranded wires could cause a short to other components. Once inserted into the screw terminals tighten the screws with a small flatblade screwdriver so that the wires are not loose and do not pull out. The next step is to connect the 2-pin end of the screw terminal motor interface cable to the matching 2-pin female connector on the external motor controller. The polarity that you choose at this connection will determine the relative direction of motor rotation for positive stick movement (on the Joystick). Lastly, plug the 3-pin male connector end of the external motor controller in a Cortex motor port (2 – 9). The white wire should be oriented towards the notch in the motor/servo port (as shown in Figure 3) or the motor will not function. Motor ports 2-5 and 6-9 are on separate banks (circuits) within the Cortex. The motors should balanced between these two banks to prevent overloading the Cortex (an overload will cause the circuit breaker to engage, preventing normal operation until the circuit cools off). Figure 3: Servo and Motor Connections to Cortex Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 11 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 4.4 Analog and Digital Inputs Analog input (a potentiometer for example) and digital input (a switch for example) connections are made through bare wire connections to a sensor screw terminal interface cable (similar to motor connections). Tin the ends of wire (if the wire is stranded, not necessary for solid wire) with solder before inserting into the screw terminals. Be sure to tighten the screws on the terminal strip so that the wires are not loose and do not pull out. Insert the 2 pins of the sensor screw terminal interface cable into a Cortex input port (as shown in Figure 4). Eight (8) sensor screw terminal interface cables have been provided in your kit. Figure 4: Digital Input Connection Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 12 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 An example showing how to connect a potentiometer to an analog input port is shown in Figure 5. Note that three of the sensor screw interface cables are inserted “sideways” in order to connect the potentiometer. IMPORTANT, the signal terminal of the potentiometer should be connected to the signal pin of the analog input port. Signal terminal on RK pot Signal pin 5V pin Ground pin Signal terminal on CK pot Figure 5: Potentiometer Connection Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 13 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 5.0 Using the Microswitches Included in the kit are six microswitches that can be used to provide digital (on/off) information to your Cortex program about the robot’s current status. These switches might be used for: 6.0 bump sensing, motor limit detection, system interrupt, ect. Servo Notes If a servo is "humming," this indicates the load on the servo is more than it was designed to handle. This will cause the battery to drain quickly and may damage the servo. Readjust the servo travel and/or its linkage so the servo does not hum. Do not open the servos. If you suspect the servo is damaged, contact your hub’s kit coordinator. 7.0 Wheel Attachment Figure 6 shows two methods for wheel attachment that have been reliable in the past. These are not the only way to connect wheels, but only suggestions. Figure 6: Two Suggestions for Mounting Wheels. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 14 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 8.0 Motor Mounting The motors may be mounted to the robot using the provided motor plates and screws from the consumables kit. The plate thickness and screw lengths are specifically matched to prevent damaging (the internal gear plates) the small motors. In addition, face-mounting of motors with these plates prevents the motors from spinning in their mounts and potentially shorting out the power wires. The plates may be modified (may be bent or cut. Large motor plate (bent up) Small motor plate 3/32 hex wrench for mounting screws Large motor plate (cut down) Figure 7: Motor Mounting Plates and Screws Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 15 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 If a clamping style motor mount is used, the motor should be clamped around the gearbox portion as opposed to the armature portion (see Figure 8) to prevent damage to the motor. Note that supporting the motor on the armature portion should be fine, just avoid clamping it here. Clamp here Not here Clamp here Not here Figure 8: Motor Clamping Zones Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 16 of 17 BEST Generic Kit Notes GMKR00002 Rev 8 May 2012 9.0 Drive Component Usage Recall that the drive components (other than the 3-ft strip belt) cannot be modified since they are part of the Returnable Kit. This means, for example, that you are not allowed to drill holes into the large pulley to mount parts. It also means that you’ll have to figure out a way to mount the bearings; a couple possibilities: ½ inch PVC stretches nicely when heated and does a good job of capturing a bearing without altering it, a piece of 1x4 with ¾ inch hole also should make a reasonable bearing mount. The small all-plastic pulley has no setscrew or other legal means of fixing it to a shaft for drive purposes (remember, it is illegal to modify the part, or fix it with epoxy/adhesive). So you may ask, “What good is it?” Well, clever folks that we are, we’ve also included a shoulder screw in the kit that just happens to fit the small pulley. The combination of these two items can be used to make an idler pulley, a belt tensioner, or whatever other ingenious device you may come up with. One simple example mechanism is shown in Figure 9 (it should look a lot like the carriage mechanism in a printer). Figure 9: One possible drive configuration. Note that in the previous example, the 3-ft length of belt was used and we didn’t even have to worry about joining the ends together to make a continuous belt. There are many other ways of using the length of belt without joining the ends together; usually for devices that don’t have to rotate continuously. Copyright © 2005 - 2012 BEST Robotics, Inc. All rights reserved Page 17 of 17 BEST Generic Kit Notes BEST (BOOSTING ENGINEERING, SCIENCE, AND TECHNOLOGY) ROBOTICS, INC. CONSENT, RELEASE, HOLD HARMLESS AND AUTHORIZATION TO REPRODUCE PHYSICAL LIKENESS Hub: NM BEST Robotics__________________________ School ___________________________________________ Year__________ Role (Check all that apply): ___ Mentor/Coach ___Student/Team Member ___Teacher ___Volunteer This is a Consent and Release of Rights in favor of BEST Robotics, Inc. (“BRI”), a Texas non-profit corporation, its licensed hub so identified, a New Mexico non-profit corporation, its sponsors, and other BRI authorized licensees (individually and collectively referred to hereafter as “BEST”), their officers, directors, employees, successors, assigns, and volunteers who are working at the authorization or direction of BEST with respect to the programs and events officially offered by BEST. This includes, by way of example, Teacher Workshops, Kickoff, Mall Day and Competition Day and regional and national events sponsored by BRI or its licensees (“BEST Events”). “Participant” means any individual, student, team member, mentor, coach, teacher, or volunteer involved in a BEST Event. In consideration of my participation in one or more BEST events, I agree to the following: I hereby grant to BEST the right to photograph, videotape, or otherwise digitally collect my likeness, voice and sound (as “Works”) during my presence at a BEST event and assign and grant all rights in these Works to BEST. BEST shall have the right to use or sublicense these Works, including my name, likeness and biography, at their discretion, in all media, for the promotion of BEST and their mission and program. I also acknowledge that BEST events are public events that may be attended by the members of the press, business corporations, and media (“commercial guests”) not under the control of BEST who might photograph or videotape the event. There are risks inherent in participating in BEST events, including, for example, risks in the construction of robots and structures, working with electrical connections, traveling to and from events, and participating in public competitions. These risks include the risk of bodily harm (including without limitation, death) and property damage or loss. Being fully cognizant of the risks of participating in a BEST event, I hereby assume those risks. Except to the extent due to the gross negligence or willful misconduct of BEST, to the fullest extent permitted by applicable laws, I HEREBY WAIVE AND RELEASE ANY CLAIMS OR CAUSES OF ACTION which I may now or hereafter have against BEST arising in connection with my participation in any BEST Event, or arising from unofficial BEST programs and events offered by others. I hold harmless BEST, against any and all claims resulting from such participation, including, without limitation, claims for compensation, defamation, or invasion of privacy, or other infringements or violations of personal or property rights of any sort whatsoever. I understand that teachers have responsibility for maintaining and safeguarding the well being of students on their team while participating in BEST activities. I understand that BEST does not perform background checks on teachers, mentors or other volunteer participants. Teachers should follow the school district policies regarding the involvement of adult volunteers with their teams. I will not hold BEST liable for the actions of teachers, mentors or other participants. I will not hold BEST liable for any injury that may occur to me as a result of participation in any event or activity related to this program. In the event I should sustain injuries or illness while involved in a BEST Event, I hereby authorize BEST to provide or arrange for first aid, professional emergency treatment, or hospital treatment needed as determined by BEST, including the performance of emergency procedures, the administration of medications, and emergency transportation, at my cost and risk. This Release shall be binding upon my heirs, my personal representatives and assigns, and me and shall be governed by and construed under the laws of the State of New Mexico, which shall be the venue for any legal action. This Release constitutes the entire agreement among the parties hereto with respect to the subject matter of this Release and supersedes any and all such previous agreements among the parties, whether written or oral. _______________________________ _____________________________ ______________ ____________________ Participant Name [Printed] Participant Signature Date Date of Birth [MM/DD/YY] For Participants under the age of eighteen (18) years listed above: I hereby consent and agree to the above as the Parent / Legal Guardian of the Participant, in which case "I", "me" and "my" as used herein shall refer to said minor. _________________________________________ ______________________________________ _________________ Parent or Legal Guardian Name [Printed] NM BEST Robotics Parent or Guardian Signature Date Revised 8/30/2012 Tapes and Adhesives Electrical Hardware PVC Pipes and Fittings Wood Stock Plastic and Metal igus® Donated Stock Parts Check Page 1 of 2 Qty 2012 BEST Consumable Kit List (provided by hub) Description 1 meter EZ Energy Chain System®, P/N 05-4-038-0, with 2 mounting brackets (P/N 050-20-12) 2 ea DryLin® N Low Profile Linear Guide system, P/N NK01-27-2-450 6 ea igubal® Flange Mount Spherical Bearing, 1/4", P/N EFOI-04 6 ea igubal® Pillow Block Mount Spherical Bearing, 1/4", P/N KSTI-04 6 ea igubal® 1/4" Rod End Bearing, 1/4"-28 Thread, P/N EBRI-04 2 ea DryLin® S, 1/4" diameter, hard anodized Aluminum Shaft, P/N AWI-04, 18 inch length 1 ea 1/4" thick polypropylene sheet 12" X 24" 1 ea 1/8" thick PVC Class 1 sheet 12" X 24" 1 ea 0.5" thick X 2" wide 6061-T6 aluminum flat, 12" long 1 ea 0.063" thick 5052-H32 aluminum sheet, 12" x 24" 1 ea 0.5" diameter 6061-T6 aluminum round, 24" long 2 ea 0.25" diameter AISI 1018 steel round, 24" long 3 ea piano wire, 0.063" diameter, 2' long 1 ea 11/32" or 3/8" thick, 2'X4' plywood, BC or Luan grade 1 ea 5 mm thick Luan grade, or 7/32" or 1/4" thick, 2'X4' BC grade plywood 1 ea 1/8" thick, 2'X4', hardboard 2 ea 1" X 4" #2 whitewood, 2 ft long 1 ea 1/4" X 48" hardwood dowel 4 ea 1/2" schedule 40 PVC pipe, 5 ft long 2 ea 3/4" schedule 40 PVC pipe, 5 ft long 2 ea 1" schedule 40 PVC pipe, 5 ft long 1 ea 4" PVC solid sewer pipe, SDR 35 or ASTM D2729, 3 ft long (without integral coupling) 10 ea 1/2" PVC 90 degree elbow (slip) 10 ea 1/2" PVC tee (slip) 10 ea 3/4" PVC 90 degree elbow (slip) 10 ea 3/4" PVC tee (slip) 6 ea 1" PVC 90 degree elbow (slip) 6 ea 1" PVC tee (slip) 1 ea regular PVC cement, 4 oz 4 ea 2.5" X 5/8" steel ZN, corner angle bracket 4 ea 2" X 3/8" steel ZN, flat angle bracket 2 ea 2.5"H X 1.75"W X 0.055" narrow hinge w/removable pin 2 ea 1.5"H X 1-3/8"W X 0.05" narrow hinge w/nonremovable pin & 4 screws 1 ea extension spring for heavy doors, 13/32"OD, 0.0625" wire diameter, steel 1 ea 6" x 6" steel turntable, 500 lb capacity 1 ea 3/4" metal pipe hanger tape, 28 gauge, 10 ft long 12 ft 18 gauge stranded copper wire, red insulation, single conductor 12 ft 18 gauge stranded copper wire, black insulation, single conductor 12 ft CAT3 24 gauge, 4 conductor wire 1 ea 9Volt battery (non-rechargeable) - controller backup battery 16 ea snap-plug terminals (bullet connectors), insulated, male 16 ea snap-plug terminals (socket for bullet connectors), insulated, female 20 ea quick-disconnect terminal, insulated, female, 0.11" wide (Hub optional **) 10 ea quick-disconnect terminal, insulated, female, 0.187" wide (Hub optional **) 2 ea mini snap acting switches, SPDT, 10 amp (min) 4 ea sub-mini snap action switch, SPDT, 0.1 A, Omron P/N SS-01GL13PT 1 ea rotary potentiometer, linear, 10K ohm, 300°, panel mount, 6mm (aprox.) shaft 2 ft heat shrink tubing, 1/4" OD expanded, 2:1 ratio, polyolefin, black 10 ea 11" long x 0.18" wide nylon cable tie 20 ea 4" long x 0.1" wide nylon cable tie 1 ea vinyl electrical tape, 3/4" wide, 60 ft 1 ea friction tape, 3/4" wide, 60 ft 1 ea all purpose duct tape, 2" (or 1.88") wide, 50 to 60 yd, (color optional) 1 ea carpenters wood glue, 4 oz 1 ea 5 minute epoxy, 0.85 oz Copyright (C) 2012 BEST Robotics, Inc. Miscellaneous Threaded Fasteners igus® Donated Check Qty 2012 BEST Consumable Kit List (provided by hub) Description 1 ea 1/4"-20 threaded rod, 3' long, steel 25 ea 1/4"-20 hex nut, steel 25 ea 1/4" SAE flat washer, steel 25 ea 1/4" medium split lock washer, steel 10 ea 1/4"-28 hex nut, 6/6 black nylon 2 ea 1/4"-20 X 4" eye bolt, steel 25 ea #10-32 X 1 1/2" machine screws, steel, round head, phillips 25 ea #10-32 machine screw nuts, steel 25 ea #10 flat washer, steel 100 ea #8-32 X 1 1/4" machine screw, steel, pan head, phillips 100 ea #8-32 machine screw nuts, steel 25 ea #8 medium split lock washer, steel 25 ea #4-40 X 1" machine screws, round head, steel 25 ea #4-40 machine screw nuts, steel 10 ea #2-56 X1" machine scews, pan head, phillips, stainless 10 ea #2-56 machine screw nuts, 3/16x1/16, steel 10 ea #2 flat washer, steel 10 ea wood screw eyebolts, 0.192 wire dia x .97 shank x .75 thread x .27 id, steel 100 ea #8 X 1" sheet metal screw, steel, hex head 100 ea #6 X 1" wood screws, steel, flat head 25 ea #4 X 3/4" wood screw, steel, slotted drive, round head 5 ft 3/4" nylon sticky back hook and loop fastener 1 ea #18 twisted nylon seine twine, 225 to 250 ft long (color optional) 4 ft 1/4" polypropylene covered shock cord (color optional) 2 ft 3/8" thick, 1" wide, adhesive backed, gum rubber strip 1 ea bicycle inner tube (26" X 1.5" - 2.0") 1 ea 60x65" universal brake cable with housing (white or black) 25 ea #10 Rubber Band (1/16" wide x 1-1/4" long) 25 ea #32 Rubber Band (1/8" wide x 3" long) 100 ea 1 ea 1 1/4" long paper clips, 0.033 dia wire (No. 1 Regular) VEX motor mounting kit ( 4 mounts + screws) Approved Optional Items (provided by team) Description Qty 10 ea wooden spring type clothes pins 2400 sq in corrugated cardboard, 1/4" maximum thickness empty aluminum soft drink cans (12 fl. oz.) 2 ea 1 ea empty food/beverage PET container with screw on cap/lid (2 liter max.)1 3 ea wire coat hangers with or without plastic coating, 1/8" dia. max. 3 ea solid core golf balls 1 ea 5 minute epoxy, 0.85 oz 3 ea ~10oz empty metal soup can with lid removed 24 lb pennies (cannot be altered) 1 ea 4 oz. PVC primer 144 sq in heavy duty aluminum foil wooden golf tees 6 ea Notes: Page 2 of 2 1 ea aluminum paint grid for 5 gallon bucket 1 ea inner tube repair kit 4 ea compact disk (standard size: 120mm diameter x 1.2 mm thick) Approved Optional Items can be used in addition to those supplied by the hub. Copyright (C) 2012 BEST Robotics, Inc. 2012 BEST Returnable Kit List Qty Item Description Required/Optional BEST Control System Kit Manufacturer/Source Part Number VEX Robotics 270-1605 1 Cortex Microcontroller Required VEX Robotics 278-1604 1 VEXnet Joystick Required VEX Robotics 276-2194 2 VEXnet 802.11 Key Required VEX Robotics 276-2245 1 VEXnet Backup Battery Holder Required VEX Robotics 276-2243 4 Motor Controller 7.2V 4A Required VEX Robotics 276-2193 2 Large Motor Required VEX Robotics 276-1611 2 Small Motor Required VEX Robotics 276-1610 2 7.2 V 3000 mAhr NiMH battery - modified w/ powerpole connectors Required1 VEX Robotics 276-1456 1 Cortex Battery Adapter (attached to Cortex) Required None - Hub Assembly Reqd n/a 2 1 Charger Adapter (attached to charger) Required 8 Screw Terminal Sensor Interface Cable (black and white wires) Required VEX Robotics 276-1734 4 Screw Terminal Motor Interface Cable (red and black wires) Required VEX Robotics 276-1608 4 Servo Power Adapter Cable Required VEX Robotics 276-2195 1 Smart Battery Charger & power cord Required2 VEX Robotics 276-1445, 276-1500 1 8-bay AAA Smart Battery Charger & power cord Required 2 VEX Robotics 276-1622 6 AAA NiMH Rechargeable Batteries (installed in Joystick) Required VEX Robotics 276-1696 1 USB A-A Cable Required2 VEX Robotics 276-1403 1 VEX Programming Hardware Kit Optional2 VEX Robotics 276-2186 VEX Robotics 270-1682 BEST Servo Kit None - Hub Assembly Reqd n/a 4 Futaba 3003/3004 Servo Required Tower Hobbies LXH288 / LXZV41 4 servo horn screw Required Tower Hobbies FUTM2260 (10 pack) 1 large round servo horn Required Tower Hobbies LXH362 2 4-arm servo horn Required Tower Hobbies LXH365 2 6-arm servo horn Required Tower Hobbies LXH363 1 8" servo extension wire Required Tower Hobbies LXH446 2 24" servo extension wire Required Tower Hobbies LXL295 2 40" servo extension wire Required Dymond Modelsport 10415 16 rubber grommet Optional Tower Hobbies FUTM2310 (20 pack) 16 brass spacer Optional Tower Hobbies FUTM3650 (20 pack) 16 servo mounting screw Optional Tower Hobbies FUTM2250 (10 pack) BEST Belt & Pulley Kit 1 3/16 bore, 18 groove, (small) plastic drive pulley with metal insert Required VEX Robotics 270-1683 Stock Drive Products A 6T16-018DF2506 1 3/16 bore, 18 groove, (small) plastic pulley Required Stock Drive Products A 6M16-018DF2506 1 1/4 Bore 130 groove, (large) plastic drive pulley with metal insert Required Stock Drive Products A 6Z16-130DF2508 1 180 Groove, 0.080 pitch, 1/4 wide belt Required Stock Drive Products A 6Z16-180025 1 0.080 pitch, 1/4 wide belt stock, 3 ft long Required Stock Drive Products A 6Z16-C025 1 3/16 dia, 3/4 long shoulder screw w/ 8-32 thread Required Stock Drive Products A 9X25-0624 4 R4AZZ Ball Bearing (0.25 ID x 0.75 OD x 0.28 wide) Required National Precision R4AZZ 1 spare (replacement) servo horn screw Required Tower Hobbies FUTM2260 (10 pack) 1 rotary potentiometer, linear, 10K ohm, 10 turn Required Bourns 3590S-2-103L 2 small round servo horn Optional Tower Hobbies LXH364 Optional monoprice 5431 Required2 Hub Supplied Hub Provided 1 18" (or less) USB extension cable (used between Cortex and WIFI key) any Containers, bags, boxes 1 2 Only one battery can be used on the robot at any given time. These items cannot be used on the robot. Page 1 of 1 Copyright (C) 2012 BEST Robotics, Inc. Application for Travel Funds NM BEST will try to help with travel money. We are not able to assist with travel advances, but may be able to help as a reimbursement. Applications are due by September 14, 2012. You will be notified via email by October 13, 2012, of the amount of funds NM BEST will be able to provide to you based on your request. Any team receiving funds from NM BEST MUST fill out the following forms and return them to NM BEST: 1) a vendor form; 2) an independent contractor form; and 3) Google Map of your school and its distance from NMSU. School: _______________________________________________________________________ School Address: ________________________________________________________________ Estimated Cost to travel to NMSU/Las Cruces: ________________________________________ Requested Funds Amount: ________________________________________________________ Point of Contact Information: Name: _____________________________________ Phone: ____________________________ Email: ________________________________________________________________________ Please note that we may NOT be able to provide any funds, as this is dependent on conditions outside our control. Thank you! Updated 8/9/2012 NEW MEXICO STATE UNIVERSITY VENDOR QUESTIONNAIRE & SUBSTITUTE W-9 INCOMPLETE/ FORMS WILL NOT BE PROCESSED PLEASE PRINT OR TYPE LEGIBLY FEDERAL LAW REQUIRES NMSU TO OBTAIN THIS INFORMATION WHEN MAKING A REPORTABLE PAYMENT TO YOU. IF YOU DO NOT PROVIDE US WITH THIS INFORMATION, YOUR PAYMENTS MAY BE SUBJECT TO 28% FEDERAL INCOME TAX BACKUP WITHHOLDING. ALSO, IF YOU DO NOT PROVIDE US WITH THIS INFORMATION, YOU MAY BE SUBJECT TO A $50 PENALTY IMPOSED BY THE INTERNAL REVENUE SERVICE UNDER SECTION 6723. PLEASE RETURN FORM TO: NEW MEXICO STATE UNIVERSITY CENTRAL PURCHASING OFFICE MAIL: PO BOX 30001, MSC 3890 LAS CRUCES, NM 88003-8001 PHONE: 575-646-2916 FAX: 575-646-3736 E-MAIL: PURCHASING@NMSU.EDU MUST BE COMPLETED BY NMSU REQUESTING DEPARTMENT DEPT CONTACT NAME: ____________________________________ PHONE: ______________________________ FAX: ____________________________ BUSINESS OR INDIVIDUAL NAME USED BY IRS BUSINESS NAME OR DBA ORDER ADDRESS REMIT TO ADDRESS TELEPHONE NUMBER INTERNET ADDRESS FAX NUMBER EMAIL ADDRESS TAXPAYER IDENTIFICATION NUMBER (TIN/EIN) SOCIAL SECURITY NUMBER Are you an employee of NMSU? ____Yes ____No Is any immediate family member employed by NMSU or ____Yes ____No any of its branches? If yes, list name___________________________ Dept___________________________________ Relationship _____________________________ To the best of your knowledge, are any officers, directors, trustees, partners, or an individual holding any position in management of this company, a member of the NMSU Board of Regents, an immediate family member of the NMSU Board of Regents, or an employee of NMSU or any of its branches? ___Yes ___No If yes, attach details. Are you a citizen of the United States? ____Yes ____No (see below) If no, what country of citizenship? _____________________________ Continue to next block for additional information and documentation requirements. Please check the classification that applies to you. NON-RESIDENT ALIEN _______ Federal Form 8233 Exemption from withholding on Compensation for Independent Personal Services of a Nonresident Alien Individual Or Copy of Non-resident Alien VISA and completed and signed Federal Form W-8BEN Certificate of Foreign Status. PERMANENT RESIDENT ALIEN _______ Attach copy of Green Card and completed and signed W-9. BUSINESS TYPE Please check ONE Business Type ( ( ( ( ( )INDIVIDUAL* )SOLE PROPRIETOR* )CORPORATION )PARTNERSHIP ) LIMITED LIABILITY COMPANY (LLC) Indicate Tax Classification (D=disregarded entity*), C=corporation, P=partnership) _____ NOTE: If you are an LLC that has made the election to be taxed as a Corporation by submitting form 8832 to the IRS, you must attach a copy of the form that was submitted or the acceptance notification from the IRS. ( ) FEDERAL OR STATE GOVERNMENT AGENCY ( )NOT-FOR-PROFIT ORGANIZATION ( )FOREIGN SUPPLIER ( )FOREIGN PERFORMED CONTRACT NOTE: For businesses designated with an asterisk (*), please complete the attached Independent Contractor Determination page Revised 2/4/09 PLEASE CHECK ALL THAT APPLY: ( ( ( ( ( )SMALL BUSINESS )SMALL DISADVANTAGES BUSINESS* )WOMAN OWNED SMALL DISADVANTAGED* )VETERAN OWNED SMALL BUSINESS* )HUBZONE SMALL BUSINESS* ( ( ( ( ( ( )LARGE BUSINESS )LARGE DISADVANTAGES BUSINESS* )WOMAN OWNED LARGE BUSINESS* )MINORITY OWNED* )HISTORICALLY BLACK COLLEGE* )NATIVE ANERICAN/INDIAN OWNED* NOTE: or companies designated with an asterisk (*), please attach copies of your certification for this category of business from the SBA or other certifying authority. UNDER 15 U.S.C.645(d), ANY PERSON WHO MISREPRESENTS ITS SIZE STATUS SHALL (1) BE PUNISHED BY A FINE, IMPRISONMENT OR BOTH; (2) BE SUBJECT TO ADMINISTRATIVE REMEDIES; AND (3) BE INELIGIBLE FOR PARTICIPATION IN PROGRAMS CONDUCTED UNDER THE AUTHORITY OF THE SMALL BUSINESS ACT. I acknowledge that NMSU policy calls for issuance of an official NMSU Purchase Order signed by an authorized individual for all purchases except those accomplished with a NMSU Procurement Card prior to a purchase being made. Failure to obtain an NMSU Purchase Order prior to supplying goods or services may result in either delay of payment or non-payment. Further, I acknowledge that information obtained in this questionnaire will be sued to establish/update NMSU’s database and that these changes may affect information in related databases such as student records or employee information. CERTIFICATION: Under penalties of perjury, I certify that: 1. The number shown on this form is my correct taxpayer identification number (or I am waiting for a number to be issued to me and, 2. I am not subject to backup withholding because: (a) I am exempt from backup withholding or (b) I have not been notified by the Internal Revenue Service (IRS) that I am subject to backup withholding as a result of a failure to report all interest or dividends or (c) the IRS has notified me that I an no longer subject to backup withholding and 3. I am a U.S. person (including a U.S. resident alien). CERTIFICATION INSTRUCTIONS: You must cross out item 2 under CERTIFICATION if you have been notified by the IRS that you are currently subject to backup withholding because you have failed to report all interest and dividends on your tax return. For real estate transactions, item 2 does not apply. For mortgage interest paid, acquisition or abandonment of secured property, cancellation of debt, contributions to an individual retirement arrangement (IRA), and generally, payments other than interest and dividends, you are not required to sign the Certification, but you must provide your correct TIN. BY SIGNING THIS FORM, THE SIGNEE CERTIFIES THE STATEMENTS ABOVE AND AGREES TO NEW MEXICO STATE UNIVERSITY’S STANDARD TERMS AND CONDITIONS. TERMS AND CONDITIONS ARE AVAILABLE ONLINE AT www.nmsu.edu/~purchase OR A HARD COPY CAN BE REQUESTED BY CONTACTING THE CENTRAL PURCHASING OFFICE. PRINT NAME OF INDIVIDUAL OR COMPANY REPRESENTATIVE COMPLETING QUESTIONNAIRE SIGNATURE OF INDIVIDUAL OR COMPANY REPRESENTATIVE DATE For Internal CPO Use Only: _________SDB and/or HUBZone Status have been verified in the Central Contractor Registration (CCR) Dynamic Small Business Search Database As of ----/ ----/ ----. (For SDB) the Expiration Date is ___________________. Revised 2/4/09 INDEPENDENT CONTRACTOR DETERMINATION To be completed by Individual/Sole Proprietor/LLC-Disregarded Entity ANSWER MUST BE ‘YES’ OR ‘NO’ – ‘N/A’ IS NOT ACCEPTABLE YES NO ____ ____ 1. Will NMSU determine when, where or how the work is to be performed? If YES, please explain. 2. Will NMSU provide any training to the to the individual, Contractor or its employees? If YES, please explain. ____ ____ Are the services proposed in this contract currently being performed on the NMSU campus? If YES, please explain. ____ ____ Will any current NMSU employee be involved in performing any of the proposed services of this contract? If YES, please explain. ____ ____ Are the services proposed in this contract a continuation of work from a current or prior contract? If YES, please explain. ____ ____ Will the proposed services be performed on the NMSU campus? If YES, please explain. ____ ____ Will any NMSU-owned property or equipment be used in the performance of the proposed services? If YES, please explain. ____ ____ Is Contractor allowed to provide the proposed services without a business license or business registration? If YES, please explain. ____ ____ 3. 4. 5. 6. 7. 8. 9. Please describe the nature of business you are providing- __________________________________________________ SIGNATURE Revised 2/4/09 2012 Awards and Judging Policies Part I I. Awards The following awards will be given at all BEST hub competitions: BEST Award Awarded to the team that best embodies the concept of Boosting Engineering, Science and Technology. Winning the BEST Award is considered the highest achievement any team in the competition can accomplish. First, second, and third place finishes will be awarded. Competition Award Awarded to the teams whose machines finish first, second, and third in the tournament bracket. In addition, fourth place “finalist” will also be awarded. Founders Award for Creative Design Awarded to the team that makes best use of the engineering process in consideration of offensive and defensive capabilities in machine design; awarded in recognition of BEST founders Steve Marum and Ted Mahler. Most Robust Machine Awarded to the team whose machine requires the least maintenance during and between matches and is generally the sturdiest machine in the competition. II. Project Engineering Notebook ALL participating teams will be required to submit a Project Engineering Notebook at both the local competition and the Regional competition following the guidelines in Category I of the BEST Award Guidelines below. All notebooks will be graded on a 25-point scale, as defined in the BEST Award Guidelines. During the local hub Game Day, the notebook scores of all teams will be used to determine which 4 teams earn a chance for the single “wildcard” slot. The wildcard team will be one of eight teams that advance to the playoff rounds. During the Regional competition, the notebook scores of all teams will be used to determine which 8 teams earn a chance for two “wildcard” slots. The wildcard teams will be two of sixteen teams that advance to the playoff rounds. Copyright © 2012 BEST Robotics, Inc. Page 1 of 11 8/31/2012 III. BEST Award Guidelines The BEST Award is presented to the team that best embodies the concept of Boosting Engineering, Science, and Technology. This concept recognizes that inclusiveness, diversity of participation, exposure to and use of the engineering process, sportsmanship, teamwork, creativity, positive attitude and enthusiasm, and school and community involvement play significant roles in a team’s competitive experience and contribute to student success in the competition beyond winning an award. In accordance with the BEST philosophy, materials submitted by teams must be the work of students. The involvement of student peers in auxiliary roles to support a school’s official BEST team with the documentation – i.e., journalists, photographers, artists, musicians – is encouraged. Space constraints at each Regional competition site will determine the number of teams that can compete for the BEST Award (check with the specific guidelines published by each Regional site). In order for a team to be eligible to compete for the BEST Award at any of the Regional competitions, the team: (1) must have competed for the BEST Award at their local hub competition, and (2) must agree to compete in all five of the BEST Award categories at the Regional competition. III.A. Judging Evaluation and Criteria Evaluation of competitors will be based on the criteria outlined in these guidelines. An evaluation score of a total possible 100 points will be composed of the following: Category I - Project Engineering Notebook (mandatory for ALL teams, including teams NOT competing in the BEST Award) Category II - Marketing Presentation (at hub’s discretion for BEST Award inclusion) Category III – Team Exhibit and Interviews (at hub’s discretion for BEST Award inclusion) Category IV - Spirit and Sportsmanship (mandatory for all BEST Award teams) Category V - Robot Performance (mandatory for all BEST Award teams) Hubs are required to judge at least four of the above five categories using one of the following scenarios: Scenario 1: (preferred) Judging Category Project Engineering Notebook Marketing Presentation Team Exhibit and Interviews Spirit and Sportsmanship Robot Performance Copyright © 2012 BEST Robotics, Inc. Point Value 25 points 25 points 20 points 15 points 15 points Total 100 points Page 2 of 11 8/31/2012 Scenario 2: Judging Category Project Engineering Notebook Marketing Presentation Spirit and Sportsmanship Robot Performance Point Value 25 points 25 points 15 points 15 points Total 80 points Judging Category Project Engineering Notebook Team Exhibit and Interviews Spirit and Sportsmanship Robot Performance Point Value 25 points 20 points 15 points 15 points Total 75 points Scenario 3: III.B. Judging Procedure A distinguished team of judges from private and public sectors with technical and non-technical expertise will evaluate teams. Judges will serve on a rotation schedule. As each team completes a category, it will be assigned a category score that is the average of individual scores of the judges reviewing it. Teams should know in advance that scores among many teams frequently differ by only fractions of a point. III.C. Judging Results Each advancing team will be mailed a copy of its score sheets following their local competition. Score sheets of non-advancing teams will be mailed upon request. Teams advancing to the Regional competitions can use judges’ comments to make improvements as they wish. Copyright © 2012 BEST Robotics, Inc. Page 3 of 11 8/31/2012 Category I: Project Engineering Notebook (25 Points) Notebook Guidelines The purpose of the notebook is to document the process the team used to design, build, and test their robot. ALL teams (both BEST Award and non-BEST Award competing teams) are required to submit a Project Engineering Notebook. See local hub deadlines for more information on when the notebook should be submitted. The notebook must meet the following specifications: Submitted in a standard 3-ring binder with a maximum 2” ring size 30 typed single-sided pages or less (note that title page and Table of Contents page will not be counted as part of the 30 pages) Research paper: Within the 30 pages, include a description of how the current year’s game theme is related to current technological practices or scientific research (minimum of 2 pages, maximum of 5 pages out of the 30 allotted) Binder cover must identify the school, team name, teacher contact, and team number Provide description of the process the team used to design and complete its robot Standard, 8 ½” x 11” paper, double-spaced, 1” margins, and Times New Roman (preferred) or similar business-style font no smaller than 12 pt. Single-spacing is acceptable in tables and outlines. Teams may include a supplemental appendix of no more than 20 pages of information. The appendix may include support documentation such as drawings, photos, organization charts, minutes of team meetings, test results, etc. This material should directly support the process described in the primary document and NOT reflect activities related to community or promotional efforts, spirit development, or team-building. Copyright © 2012 BEST Robotics, Inc. Page 4 of 11 8/31/2012 Notebook Evaluation The notebook will be judged on the documentation of the team’s: Implementation of the Engineering Design Process o Evidence that the engineering process was effectively used. Research Paper o Correlation between game and how the technology is being used at a company/industry/research lab in the team’s state or region; Any related information of game theme, such as history, famous inventor(s), or major milestones; Creativity in linking game theme to appropriately related science/technology content; Proper use of grammar and composition throughout paper; citations of sources used to gather information for paper; staying within 2-5 page limit Brainstorming Approaches o How well organized and productive was the brainstorming approach used and documented? Analytical Evaluation of Design Alternatives o Use of analytical and mathematical skills in deciding upon and implementing design alternatives Offensive and Defensive Evaluation o Analysis of gaming strategies and design elements to achieve goals. Safety o Evidence that safety training occurred and safe practices were followed to prevent students’ misuse of tools and other devices/equipment that may result in personal injury or damage to property Support Documentation o CAD /other drawings, photos, organization, team minutes, test results, etc. that support the main document. Overall Quality and Completeness of Notebook o Just prior to submitting the Notebook, teams must complete the “BEST Team Demographics Form 2012” and include it as the first page of the Notebook. Failure to include this form will result in ineligibility to participate in the competition. o Organization, appearance, adherence to specifications, quality of content and submission of required Team Demographics Form Category II: Marketing Presentation (25 Points) For the marketing presentation, the team should view themselves as employees of a “company” that is marketing their “product” (robot) to a potential buyer (judges). This marketing team is an integral part of the engineering team that has designed a Copyright © 2012 BEST Robotics, Inc. Page 5 of 11 8/31/2012 specialized robot. The marketing presentation should provide information about their company, the engineering team involved in the design and construction of the product, and why their product is the best one on the market that can complete the assigned task. The potential buyer will be assessing the following: The company’s demographics, budget, and operations (e.g., company structure and operations, evidence of diversity of employees, evidence of budget that includes sponsorship and expenditures, etc.) The company’s design and manufacturing process (engineering process of “design to market”, including a discussion on the advantages of your company’s robot design) Marketing strategies to promote product (e.g., school and community involvement, promotional efforts, etc) Use of technological resources company used to accomplish the task (e.g., CAD, easyC/RobotC, Web page development, computer simulations, PowerPoint, etc.) Overall quality of presentation, including adherence to guidelines for this category Each BEST Award team will sign up for a presentation time slot to occur at a time designated by the local hub. Marketing Presentation Guidelines A minimum of 4 and maximum of 8 students should actively participate in the presentation. At the discretion of the hub or Regional, an audience may be allowed to quietly observe the presentations. The size of the allowed audience is space-dependent and up to each hub to determine. o If a hub does choose to allow an audience during the presentations, it is recommended that each presentation room have an official Room Monitor (not a judge) to ensure that the presentation team is not being disturbed or coached by audience members. o Audience members are not allowed to ask questions during the Q & A period. Adults are not allowed to participate, including setting up or taking down equipment for the presentation. Representation by student presenters from more than one grade level is encouraged and will be considered in the evaluation as part of the team’s recruitment efforts. Videotaping/photographing by team representatives will be allowed during the presentation, however, the person(s) handling videotaping will be counted in the 8 maximum number allowed. The presentation format is the prerogative of the team. Copyright © 2012 BEST Robotics, Inc. Page 6 of 11 8/31/2012 The team must provide any equipment it wishes to use, or check with the local hub for information about what equipment can be provided. Marketing Presentation Time Breakdown (The local hub will provide event-specific information.) There will be a check-in station in the general area of the presentation rooms (location TBA). Teams should check in prior to their time slot. The order and breakdown for the presentation time period is defined in the 2012 Awards and Judging Policies - Part II document. Five minutes will be scheduled between presentation sessions to allow judges time to confer without the team present. Marketing Presentation Evaluation Presentations will be evaluated with consideration of: Company Demographics, Budget & Operations o Well-defined roles as company employees/owners/managers; methods of company decision-making; organization of company departments for product development; company demographics; evidence of budget including sponsorship and expenditures Design and Manufacturing Process (Engineering Design Process) o Brainstorming approaches; game strategy evaluation; analytical evaluation of design alternatives; effective implementation of the engineering process Marketing Strategies o Publicity efforts to inform school and community of company’s product (e.g. school newsletters, presentations to community and/or school groups, fliers/brochures, posters, press releases, commercials, etc) Use of Available Technology o CAD or other drawings; computer programming (e.g., easyC or RobotC); Web page development, computer simulations, use of PowerPoint Quality of Presentation o Well organized and prepared; met required specifications; communication skills and professionalism; achieved goal of marketing company’s robot; creativity of format; quality of question and answer session with judges Copyright © 2012 BEST Robotics, Inc. Page 7 of 11 8/31/2012 Category III: Team Exhibit and Judges Interview (20 Points) The purpose of the exhibit and interviews category is to creatively: a. Communicate an understanding of the game theme b. Demonstrate how the team has promoted BEST in the school and community Exhibit and Interview Guidelines Check with local hub for standard table size. At Regional competitions, each team will be provided with a standard six-foot long table (approximately 29 inches wide) upon request. Check with local hub for maximum allowed floor space for exhibits (note: either an 8’ X 8’ X 8’ space OR a 10’ X 10’ X 10’ display space will be allocated per team at the Regional competitions). Skirting for the table will not be provided. Each team should bring one extension cord and one power strip. Check with local hub for possible electricity and electrical limitations. Other exhibit items may be used, but must not exceed the space allocated by the hub. Teams are encouraged to avoid using expensive store-bought display boards and structures and opt for more creative and hand-made exhibit props. Any audio-visual equipment needs and extra extension cords will be the responsibility of the team. Each team is responsible for security of its own material. Each team is also responsible for breakdown of its team materials and clean-up of its exhibit area following the awards ceremony on Game Day. All material should be clearly marked with the appropriate identification and contact information. Check with the local hub concerning when and where team exhibits can be set up. As a general rules, candy and other food and drink items are not permitted at exhibits as complimentary handouts. Check with local hub or Regional policies concerning this rule. During the designated interview time, at least one student representative from the team must be present who is able to respond to informal questions asked about the Copyright © 2012 BEST Robotics, Inc. Page 8 of 11 8/31/2012 exhibit. In addition, student representatives should be aware that judges may ask questions concerning robot design and construction. These questions will be part of the interview evaluation of the team. Teams should expect to be visited by three to four different judges during this period. Judges may also interview team members in the pit area and in the seating area. Exhibit and Interview Evaluation Exhibits (13 points) will be evaluated on: Sharing information and/or technology resources, and mentoring other schools, including other BEST teams Presentations and robot demonstrations to other schools and community groups Publicity (print materials, media/press) generated within the school and within the community about BEST Fund raising and/or sponsorship efforts (strategies used to recruit sponsors, team fund raisers, description of how funds were allocated to support team, team budget information available for review) Use of technology, display models or boards, or multi-media at exhibit in promotion of BEST Creativity in incorporating game theme into design and presentation of this exhibit Compliance with specifications (did not exceed space allocation) Interviews (7 points) will be evaluated on: Evidence of students’ enthusiasm, learning experience, and understanding of the game theme Evidence that recruitment efforts for the team included multiple grade levels and students from a cross-section of the school population Evidence that students were the primary designers and builders of the robot Copyright © 2012 BEST Robotics, Inc. Page 9 of 11 8/31/2012 Category IV: Spirit and Sportsmanship (15 Points) Spirit and Sportsmanship Guidelines Judges will evaluate this category on Game Day They will observe the spirit promoted by the team during the competition rounds as well as the team’s conduct throughout the day in the seating area, team exhibit area, game floor, and pit area Spirit and Sportsmanship Evaluation Spirit includes the vigor and enthusiasm displayed by team representatives Teams can use posters, props, t-shirts, cheerleaders, musicians, mascots, costumes, and lower-frequency noise-makers to increase the level of spirit (check with local hub to determine specific noise-maker restrictions) Community involvement: number of team supporters present at competition (other than students) Sportsmanship includes outward displays of sportsmanship (e.g., helping other teams in need), grace in winning and losing, and conduct and attitude considered befitting participation in sports Overall team sportsmanship is also demonstrated by students (not mentors) making the majority of robot adjustments and repairs during the competition Category V: Robot Performance (15 Points) The fifth category, Robot Performance, will determine the final 15% of possible BEST Award points. These 15 points will be based on the total game points earned throughout the seeding competition (prior to the semi-final rounds) according to the following scale: Team finishes in top 20% of all teams competing at hub Team finishes in top 40% of all teams competing at hub Team finishes in top 60% of all teams competing at hub Team finishes in top 80% of all teams competing at hub Team finishes in top 100% of all teams competing at hub Team is unable to score any points during the competition 15 Points 12 Points 9 Points 6 Points 3 Points 0 Points Up to 15 Robot Performance points will be added to the total BEST Award points BEST Award Recognition The teams ranked first, second, and third in the BEST Award Division will receive trophies superior to the teams finishing first through third in the Game Division. Copyright © 2012 BEST Robotics, Inc. Page 10 of 11 8/31/2012 Advancement to Regional Championship Competition The total number of teams a hub will be allowed to send to a Regional competition is determined by the Regional competition. Traditionally this number is related to the number of teams competing at the hub, the total number of teams in the region, and the maximum number of teams that the venue at a Regional can hold. The sequence of advancing teams will be as follows: 1. BEST Award 1st Place 2. Game 1st Place 3. BEST Award 2nd Place 4. Game 2nd Place 5. BEST Award 3rd Place 6. Game 3rd Place 7. BEST Award 4th Place 8. BEST Award 5th Place 9. BEST Award 6th Place 10. etc…… The list above is intended to illustrate the qualification order, not necessarily the exact number of teams advancing from each hub. Exception to above qualification order: A hub has the option to advance a Game winner OR a BEST Award winner at their discretion IF the hub is limited in the number of advancing teams that can participate in the BEST Award at the Regional competition, and IF a BEST winner also places as a Game winner. For example, if a Regional allows four advancing teams per hub, BUT only two advancing teams can participate in the BEST Award, AND a Game winner is also a BEST winner at the hub level, a hub could be forced to advance a 3rd place BEST Award team that cannot actually compete in the BEST Award at the Regional level. In such a case, the hub can opt to send the 3 rd place Game winner instead of the 3rd place BEST Award winner. Copyright © 2012 BEST Robotics, Inc. Page 11 of 11 8/31/2012 2012 Awards and Judging Policies Part II NM BEST Robotics I. Hub Specifications Because hubs operate with a variety of resources, specific requirements of the BEST Award will vary between hubs. This document contains specific requirements set forth by your local hub for the BEST Award competition. Should your team advance to the Regional competition and participate in the BEST Award, be aware that there may be differences in notebook, marketing presentation, team exhibit, and interview procedures and guidelines. II. BEST Award Guidelines The BEST Award will be judged using the following scenario: Judging Category Project Engineering Notebook Marketing Presentation Team Exhibit and Interviews Spirit and Sportsmanship Robot Performance Point Value 25 points 25 points 20 points 15 points 15 points Total 100 points Category I: Project Engineering Notebook (25 points) Guidelines The Project Engineering Notebook should be received by 8:30am on October 20, 2012, at the NM BEST Robotics registration table in the NMSU Activity Center. Category II: Marketing Presentation (25 points) Each BEST Award team will sign up for a presentation time slot. The available time slots will be between 9:00am and 4:00pm on October 20, 2012. The location of the presentations will be in the NMSU Activity Center. Website URLs must be submitted to the hub director at nmbest@nmsu.edu no later than October 15. Website judging will be completed by noon on October 19. Guidelines Copyright © 2012 BEST Robotics, Inc. Page 1 of 2 Revised 8/30/2012 At the time of the presentation, the following equipment will be available: projector and internet connection for access to the team’s BEST website. It is advised that teams bring their own laptop and a thumb drive with the presentation and all embedded files. The team must provide any additional equipment it wishes to use. Time Breakdown There will be a check-in station in the NMSU Activity Center. Teams should check in at least 10 minutes prior to their time slot. The order and breakdown for the 25-minute presentation time period is as follows: 5 minutes: Set-up 12 minutes: Presentation 5 minutes: Q&A with judges 3 minutes: Break-down and clear room Note: Teams not requiring set-up or break-down time may utilize that time for their presentation (for a total presentation time of up to 20 minutes). Five minutes will be scheduled between presentation sessions to allow judges time to confer without the team present. Category III: Team Exhibit and Interviews (20 points) Guidelines Each team will be provided with a standard six-foot long table (approximately 29 inches wide) upon request. Maximum allowed floor space for table displays will be 10’ X 10’. Maximum allowed height for table displays will be 10’. Exhibits can be set up from 7:30am in the NMSU Activity Center gym and in place by 10:00am. All exhibits should be manned by student representatives 10:00am and 3:00pm. Teams should expect to be visited by three different judges during this period. Category IV: Spirit and Sportsmanship (15 Points) The following noise-makers will not be allowed during the competition: guns, referee whistles, blow horns, air horns, vuvuleza (World Cup noise makers). Copyright © 2012 BEST Robotics, Inc. Page 2 of 2 Revised 8/30/2012 Team Number: School: 2012 Marketing Presentation Score Sheet Purpose: To present information and respond to questions concerning the company’s effectiveness in creating a product ready for market. (25 pts.) COMPANY DEMOGRAPHICS, BUDGET & OPERATIONS (5 Points) Possible Points Score Company structure and operations (well-defined roles as company employees/owners/managers, methods of company decision-making, etc.) Comments: Organization of company departments for product development 20 10 Comments: Company demographics (evidence of diversity – male, female, variety of grades represented, minority involvement) . . . . Comments: Evidence of a budget (how funds were generated, company expenses, etc.) Comments: 10 10 DESIGN & MANUFACTURING PROCESS (ENGINEERING PROCESS) (3 Points) Brainstorming approaches, including game strategy evaluation 10 Comments: Analytical evaluation of design alternatives Comments: 10 Effective implementation of engineering process Comments: 10 MARKETING STRATEGIES (3 Points) Publicity efforts to inform school and community of company’s effort (e.g. school newsletters, presentations to community and/or school groups, fliers/brochures, posters, press releases, etc. Comments: 30 Page 1 of 2 USE OF AVAILABLE TECHNOLOGY (4 Points) ▪ CAD or other drawings/Computer programming (easyC, RobotC, etc.) Comments: 20 ▪ WEB page development/computer simulations/PowerPoint Comments: 20 QUALITY OF PRESENTATION (10 Points) Communication skills and professionalism of presenters. Understandable, well organized, prepared. Comments: 30 Met specifications for presentations (time limit, minimum 4 presenters, maximum 8 presenters, set-up and break-down by students) Comments: 10 Achieved goal of marketing the company’s ‘product’ Comments: 20 Creativity of format Comments: 20 Q&A quality in responses to judges Comments: 20 Overall Comments: Total 250 ÷10 Final score: 25 max ÷ 10 Judge name (print):____________________________________________ Page 2 of 2 Team Number: School: 2012 Project Engineering Notebook Score Sheet Purpose: To document the process used to design, build, and test the robot (25 Points) Possible Points Score DESIGN PROCESS (15 Points) Implementation of the Engineering Design Process Evidence that the engineering process was effectively used. Comments: 25 Brainstorming Approaches How well organized and productive was the brainstorming approach used and documented Comments: 25 Analytical Evaluation of Design Alternatives Use of analytical and mathematical skills in deciding upon and implementing design alternatives Comments: Offensive and Defensive Evaluation Analysis of gaming strategies and design elements to achieve goals Comments: 25 25 Safety Evidence that safety training occurred and safe practices were followed to prevent students’ misuse of tools and other devices/equipment that may result in personal injury or damage to property Comments: 25 Support Documentation CAD/other drawings, photos, team organization, meeting minutes, test results, etc. that support the main document Comments: 25 Page 1 of 2 RESEARCH PAPER (4 Points) ▪ Correlation between game and how the science/technology is being used at a company/industry/research lab in the team’s state or region Comments: 10 ▪ Any related information of game theme, such as history, famous inventor(s), or major milestones. Comments: 10 ▪ Creativity in linking game theme to appropriately related science content Comments: 10 ▪ Proper use of grammar and composition throughout paper, citations of sources used to gather information for paper, stayed within 2-5 page limit Comments: 10 OVERALL QUALITY AND COMPLETENESS OF NOTEBOOK (6 Points) 15 Submission of completed Team Demographics Form Organization and appearance Table of contents, summary, page numbers, discussion of evaluation points, linkage to appendices. Comments: 15 Adherence to specifications Standard binder, business font no smaller than 12 pt., double-spaced (single spaced ok in tables and outlines), 30 one-sided page limit for main section, 20 double-sided page limit for appendices, 1” margins, required cover information. Comments: Quality of content Well written descriptions, clear photo labels, lack of extraneous material, etc. Comments: 15 15 Total 250 Final score: ÷10 25 Judge name (print):____________________________________________ ÷ 10 Page 2 of 2 Team Number: School: 2012 Spirit and Sportsmanship Score Sheet Purpose: To display team spirit & sportsmanship at the Competition (15 points) Possible Points Score SPIRIT ! (7 points) Exhibit vigor and enthusiasm throughout competition event. Comments: 20 Use of signs, posters, props, costumes, t-shirts, etc. Comments: 20 Cheerleaders, mascots, bands, organized noise-makers, etc. Comments: 15 Number of supporters with school (other than students) Comments: 15 SPORTSMANSHIP (8 points) Outward display of sportsmanship.(e.g. helping other teams in need) 30 Comments: Conduct an attitude considered befitting participation in sports (e.g., grace in winning or losing). 20 Comments: Evidence that students are the primary “pit crew” (robot repairs and adjustments during competition) Comments: Total 30 150 ÷ 10 Final Score ÷ 10 15 max Page 1 of 1 Judge name (print):____________________________________________ Team Number: School: 2012 Team Exhibit and Interviews Score Sheet Purpose: To creatively a) communicate an understanding of the game theme, and b) demonstrate how the team has promoted BEST in the school and community (20 pts.) Possible Points EXHIBIT: LEVEL & QUALITY OF INFORMATION PRESENTED ON PROMOTION OF BEST CONCEPT (13 points) Sharing information and/or technology resources, and mentoring other schools, including other BEST teams Comments: Presentations & robot demonstrations to other schools & community groups Comments: Publicity (print materials, media/press) generated within the school and within the community about BEST Comments: 15 15 15 Fund raising and/or sponsorship efforts (strategies used to recruit sponsors, team fund raisers, description of how funds were allocated to support team, team budget information available for review) Comments: Use of technology, display models or boards, or multi-media at exhibit in promotion of BEST Comments: Creativity in incorporating game theme into design and presentation of this exhibit Comments: Compliance with specifications (did not exceed space allocation) Comments: 15 20 40 10 Score INTERVIEWS AT EXHIBIT, IN PIT, AND IN STANDS (7 points) ▪ Evidence of students’ enthusiasm, learning experience, and understanding of the game theme Comments: 20 ▪ Evidence that recruitment efforts for this team included multiple grade levels and students from a cross-section of the school population Comments: 10 ▪ Evidence that students were the primary designers and builders of robot Comments: 40 Total 200 ÷10 Final score: 20 max ÷ 10 Additional Comments: Judge name (print):____________________________________________ Page 2 of 2 BEST Team Demographics - 2012 Submission of this completed form is required as part of the Project Engineering Notebook submitted at the local hub competition. We request that it be completed just prior to submission of the notebook for judging. School Name: City/State: Most correctly describes school location: Rural Public Type of school (check the box): Type of school (check the box): Middle/Jr. High High School Urban/City Sub-urban Private Home school K-12 Other: Other: Which most appropriately describes the total student population at your school: 1 to 399 400 to 799 800 to 1199 1200 to 2000 greater than 2000 Number of students on BEST team by grade: K - 5th: 6th: 7th: 8th: 9th: 10th: 11th: 12th: Number of students on BEST team by race (optional): African-American: White: Asian American: Hispanic: Native American: Other: Total number of students on BEST team: Number of males: _________ Number of females: _______ Total number of students who worked on the robot: __________ Total male: _________ Total female: _________ Total number of students who worked on the BEST Award: _________ Total male: ________ Total female: _________ Approximate number of students on your BEST team likely to pursue careers in engineering, science, math, or technology: Total # of male: Total # of female: Total number of adult mentors assisting your BEST team (NOT including teachers): This year, is BEST being integrated into any STEM (Science, Technology, Engineering, Math) curricula at your school? YES NO As a direct result of participation in BEST, has your school adopted/developed an engineering course(s) or curriculum? YES NO N/A (our school does not offer engineering courses/curr.) Of the software provided by BEST Robotics, our team/school used the following (check all that apply): SolidWorks MathWorks Simulink easyCv4 Mathematica HSM Works InspirTech (SolidWorks Training) Copyright © 2012 BEST Robotics Inc. RobotC The Dr. Sheila Horan BEST Coach Award While working and conducting research at New Mexico State University, Dr. Horan also gave countless hours and expertise to the development of students in science, technology and engineering. She spearheaded the New Mexico Boosting Engineering, Science and Technology (BEST) competition at NMSU in 2001 and dedicated her time to NM BEST until her retirement in 2009. To commemorate her dedication, inspiration and spirit, this award was created for Teachers/Coaches/Mentors in the BEST program. Nominations for this award will be provided by students in the BEST program and selected by distinguished members of the NMSU College of Engineering and sponsors of the NM BEST program. Nomination forms will become part of the BEST Engineering Notebook. Students are allowed to submit as many nominations as they want each year, but the nominees must be currently involved in the NM BEST program. Criteria will include scoring in specified areas (inspiration, helpfulness, dedication, instruction and leadership) as well as a paragraph describing the reasons the nominee should receive this distinguished award. The award will include a plaque and a press release to be given to local, state and regional news outlets. . Updated 8/9/2012 2012 BEST Software Licensing Summary Software Title Type # Seats per team Duration of License Licensing Paperwork? Simulink Sponsor/ Provider MathWorks Availability to Teams July Distribution Method 2 DVD’s + instructions License Key (Where to Find It) License keys allocated per hub; printed on DVDs (Distributed to hubs in June) (Team Instructions in Private Game Files Folder) Programming 6 12 months from install None easyC Intelitek Programming 3 150 days from install Hub managed licenses; Hub provides 1 license per team BRI Software committee to distribute team licenses to each hub. August Download Individual license key per team (Distributed to hubs by SW Committee) (Team Instructions in Private Game Files Folder) RobotC CMU Robotics Academy Programming 3 expires 11/01/2012 Hub provides license file URL to teams August Download Single license file for BEST ('Licensing' button on BRI Dashboard) (Team Instructions in Private Game Files Folder) SolidWorks SolidWorks CAD Per student expires 12/31/2012 Online form/download for SEK August Online form/request; Download Single key for all BEST Teams ('Licensing' button on BRI Dashboard) (Team Instructions in Private Game Files Folder) Hub provides URL and access code to teams SolidWorks Training Inspirtech Training HSM Works Inspirtech CAM Mathematica Student Version WolfRam Research Computational Per classroom (~40) Per student ~6 months Hub provides URL and access code to teams August Online form/request Individual license key per team ('Licensing' button on BRI Dashboard) (Team Instructions in Private Game Files Folder) ~6 months Hub provides URL and access code to teams August included in Inspritech license included in Inspritech license ('Licensing' button on BRI Dashboard) (Team Instructions in Private Game Files Folder) 12 months Hub provides URL and access code to teams. Kickoff Download Single key for all BEST Teams ('Licensing' button on BRI Dashboard) (Team Instructions in Private Game Files Folder) Teams submit XLS License info to WolfRam. Student Evaluation Kit Download For BEST Teams 1. Go to www.solidworks.com/SEK 2. In the box where it reads “School License ID or SEK-ID”, enter this code: XSEK12 3. After entering your school information, click on “Request Download.” 4. It’s a large file (2.0 GB); it can take 45 to 90 minutes to download. 5. The license will expire December 31, 2012. AND Inspirtech Solidworks Training Videos and HSMWorks CAM solutions are fully integrated into SolidWorks user interface. HSMWorks will support a variety of CNC and milling machines. 1. Go to http://inspirtech.com/index.php?option=com_rsform&formId=6 2. Enter the information requested; use your B### team number from Robotevents. 3. Enter the following download code: 4BEST2012 4. Enter which products you are requesting (Training, HSMWorks or both) in the Message section (required). Enter the security symbols displayed and click SEND. 5. You licenses will expire December 31, 2012. September 2012 Dear Student, On behalf of Wolfram Research, congratulations on your performance in the 2012 BEST Robotics Competition! We are pleased to support this event by presenting you with your own complimentary one-year license of Mathematica for Students 8.0 To get started with your free year of Mathematica, all you have to do is visit the following website and view the free, on-demand screencast. Please use this Code Key to enter the screencast: EFVRH2 The Screencast is here: www.wolfram.com/screencast/topstudents After viewing the screencast, please click on the screen to receive the complimentary Mathematica license request form. This license belongs to you. Please do not share it or give it to anyone else. Please note that this award offer expires on May 1st, 2013. Please follow the steps above to retrieve your license before that date. We hope you’ll also participate in the growing Mathematica community. Here are a couple links that can help you get started: http://www.wolfram.com/support/learn/students.html http://www.wolfram.com/training/courses/edu110.html We’d love to hear from you about how you utilize Mathematica for Students– please drop me a line at carol_cronin@wolfram.com and let me know of your successes. Yours sincerely, Carol Cronin Sponsorships Wolfram Research, Inc. 100 Trade Center Drive Champaign, IL 61820 217-398-0700 ext. 5529 carol_cronin@wolfram.com Simulink 1. MATLAB/Simulink DVDs will be distributed to your team at Kickoff. 2. Follow the installation instructions at http://www.mathworks.com/BESTinstall exactly. During installation, when prompted for the File Installation Key and Activation Key, use the information printed on the DVD label. 3. Your Simulink license will expire 12 months from the time of installation. You must also install easyCv4 in order to download programs to the robot. 1. Go to http://www.intelitekdownloads.com/easyCV4/ 2. Click on the “Download easyC v4 – 4.1.05” link. 3. You hub will provide you with a valid license key for your team. 4. After installation, right-click on the easyCv4 icon and select “Run as Administrator”. On the license screen, select “Subscription License” and enter the license key code provided to you by your hub. 5. Your easyC license will expire on 12/31/2012. 1. Go to http://www.robotc.net/best/#installing 2. Follow the installation instructions on this page. 3. Register for your license file per the instructions. 4. Your RobotC license will expire 11/01/2012. NM BEST Robotics Core Team Patricia Sullivan, Hub Director nmbest@nmsu.edu (575) 646-2913 Tracey O’Neil, Program Coordinator traceyo@nmsu.edu (575) 646-7852 Bob Hull, Technical Coordinator rhull@nmsu.edu (575) 646-1556 Paul Furth, NMSU pfurth@nmsu.edu (575) 646-8574 Ron Matthews, Calculex ronm@calculex.com (575) 525-0131 Marty Small, Calculex martins@calculex.com (575) 525-0131 NM BEST Robotics Participating Teams School Amy Biehl High School Arrowhead Park Early College High School Burges Technology Club Canutillo High School Coach Tomas Atencio-Pacheco Email taplu1@gmail.com Phone 505-280-5586 John Ross Tapia robert hopper Brian Kerns jtapia@lcps.k12.nm.us rrhopper@episd.org brianwkerns2@aol.com 575-527-9540 915.252.2706 9158777833 Carlsbad High School Cave Creek Robotics Centennial High School Chaparral Middle School Chaparral Middle School Corofnado High School Cottonwood Valley Charter School Deming High School eLearn Hagerman High School Hatch Valley High School Irvin HS T-STEM Academy Las Cruces Catholic School Loving High School Lynn Middle School Onate High School Picacho Middle School Portales High School / MESA Club Rio Rancho RoboRunners School of Dreams Academy School of Dreams Academy Middle School Sierra Middle School Valencia Middle School Deborah Haggerton Lisa Brauer Rey Munoz John Vlaun Rina Viramontes Andy M. Mendoza deborah.haggerton@gmail.com 575-302-3870 azbrauers@msn.com 480-488-1327 rmunoz@lcps.k12.nm.us (575) 527-9330 john.vlaun@aps4kids.org 575-415-6828 rviramontes@gisd.k12.nm.us 915-256-4038 ammendo1@episd.org 915 833-0081 Keith Burns David Wertz Ashley Ivins Dan Jennings Kelly Weiler Fernando Arias Ed Creegan Alberto Lopez Veronica Rivera Larry Evans Luis A. Sandoval kburns@nmt.edu david.wertz@demingps.org nmcanchaser@hotmail.com djennings@bobcat.net kweiler@hatchschools.net farias@episd.org ecreegan@zianet.com alopez@lovingschools.org verrivera@lcps.k12.nm.us lwevans@lcps.k12.nm.us lasandoval@hotmail.com 575-838-2026 575-546-2678 ex. 2650 575-993-1455 575 752 0163 575-640-6242 915-449-9075 575-649-4293 575-302-6749 575/527-9445 5755279430 575-650-2915 Jack Willis Shelly Gruenig Eric Brown jwillis@portalesschools.com sagruenig@aol.com bugmanbrown@comcast.net edington_creightn@hotmail.co m dnawibe@gmail.com mbeebe@llschools.net 575-760-3334 505-715-7732 5057307980 Creighton Edington David Wibe Martha Beebe 814 404-8671 575-644-9823 505.865.1750 Useful Websites NM MESA: Mathematics, Engineering, Science Achievement http://nmmesa.nmt.edu/ NM MESA, Inc., a non-profit organization, is part of a national initiative promoting educational enrichment for pre-college students from historically under-represented groups. NM MESA prepares these students for college majors and careers in mathematics, engineering, science and related fields. NM MESA's primary focus is on African American, Native American and Hispanic ethnic groups, however all students are encouraged to participate. Space images: http://www.space.com/ Contains links to other space related sites, and images taken from space. How stuff works: http://www.howstuffworks.com/ Contains information and articles about how things work from airports to brains. The Homework spot: http://www.homeworkspot.com/ Contains articles on topic areas that students may need help with, and ideas and tips on how to do better in school. Regional Alliance of Science Engineering and Mathematics for Disabled Students. http://rasem.nmsu.edu/index1.html RASEM is providing the means, support and encouragement for students with disabilities to overcome the educational barriers they face in considering science, engineering Science Fair: Southwestern New Mexico Regional Science and Engineering Fair (SWNMRSEF)! The Fair is affiliated with the International Science and Engineering Fair administered by Science Service in Washington, D.C. We are affiliated fair number 410501. The regional fair is sponsored by the New Mexico State University (NMSU) in Las Cruces, New Mexico. http://www.nmsu.edu/~scifair/ New Mexico Science and Engineering Fair Mrs. Vannetta Perry PHONE: (505) 835-5678 FAX: (505) 835-5274 E-MAIL: science@nmt.edu WEB SITE: <>http://www.nmt.edu/~science/fair New Mexico Science & Engineering Fair, New Mexico Institute of Mining and, Technology - 801 Leroy Place, Socorro, NM 87801 American Indian Science & Engineering Society (AISES): http://www.aises.org/ The American Indian Science & Engineering Society (AISES) is a national, nonprofit organization which nurtures building of community by bridging science and technology with traditional Native values. Through its educational programs, AISES provides opportunities for American Indians and Native Alaskans to pursue studies in science, engineering, business and other academic arenas. The trained professionals then become technologically informed leaders within the Indian community. AISES' ultimate goal is to be a catalyst for the advancement of American Indians and Native Alaskans as they seek to become self-reliant and self-determined members of society. Franklin Institute http://sln.fi.edu/ The Franklin Institute Science Museum web page offers resources for science education as well as general information about the museum and its programs. 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