Panzer I Service Manual

Transcription

Panzer I Service Manual
PANZERKAMPFWAGEN I AUSF. A
GARRY’S MOD REPLICA
COMPLETED 04-01-2016
This guide will cover the history, design principles and construction of the
tank, as well as some tips.
TABLE OF CONTENTS
Contents
History ____________________________________________________________________________________________________ 1
Garry’s mod Replica ______________________________________________________________________________________ 3
Usage ______________________________________________________________________________________________________ 5
Notes ______________________________________________________________________________________________________ 6
Contact Information ______________________________________________________________________________________ 7
HISTORY
History
Design of the Panzer I began in 1932 and mass
production began in 1934. Intended only as a training
tank to introduce the concept of armored warfare to the
German Army, the Panzer I saw combat in Spain during
the Spanish Civil War, in Poland, France, the Soviet
Union and North Africa during the Second World War,
and in China during the Second Sino-Japanese War.
Experiences with the Panzer I during the Spanish Civil
War helped shape the German armored corps' invasion
of Poland in 1939 and France in 1940. By 1941, the
Panzer I chassis design was used as the basis of tank
destroyers and assault guns. It continued to serve in the Spanish Armed Forces until 1954.
The Panzer I's performance in combat was limited by its thin armor and light armament of two machine
guns. As a design intended for training, the Panzer I was not as capable as other light tanks of the era, such
as the Soviet T-26. Although weak in combat, it formed a large part of Germany's tank forces and was used in
all major campaigns between September 1939 and December 1941. The small, vulnerable light tank would
be surpassed in importance by better-known German tanks, such as the Panzer IV, Panther, and Tiger;
nevertheless, the Panzer I's contribution to the early victories of Nazi Germany during the Second World
War was significant. Later in that war the turrets of the then obsolete PzKpfw Is and PzKpfw IIs were
repurposed as gun turrets on specially built defensive bunkers.
DESIGN
The Panzer I's design history can be traced to 1932's
Landwirtschaftlicher Schlepper La S(Agricultural Tractor)
armored fighting vehicle. The La S was intended not just to
train Germany's panzer troops, but to prepare Germany's
industry for the mass production of tanks in the near
future. In July 1932, Krupp revealed a prototype of the
Landswerk Krupp A, with a sloped front glacis plate and
large central casemate, a design heavily influenced by the
British Carden Loyd tankette. The tank was armed with
two obsolescent 7.92-millimeter MG-13 Dreyse machine
guns. Machine guns were known to be largely useless against even the lightest tank armor of the time,
restricting the Panzer I to a training and anti-infantry role by design.
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HISTORY
The Ausf. A was under-armored, with steel plate of only 13
millimeters at its thickest. The tank had several design flaws,
including suspension problems, which made the vehicle pitch
at high velocities, and engine overheating.
Many of the problems in the Ausf. A were corrected with the
introduction of the Ausf. B. The engine was replaced by the
water-cooled, six-cylinder Maybach NL 38 TR, developing 98
horsepower, and the gearbox was changed to a more reliable
model. The larger engine required the extension of the vehicle's
chassis by 40 cm (16 in), and this allowed the improvement of
the tank's suspension, adding another bogie wheel and raising
the tensioner. The tank's weight increased by 0.4 tons.
ENGINE AND TRANSMISSION
One of the main differences between the major modifications Pz.Kpfw.I was the powerplant. Pz.Kpfw.I
Ausf.A was equipped with the horizontally opposed 4-cylinder carbureted and air-cooled engine “Krupp”
M305. Pz.Kpfw.I Ausf.B was equipped with the inline 6-cylinder carbureted liquid-cooled engine “Maybach”
NL 38.
The transmission consisted of:





Reducer, placed directly on the engine
Shaft, passing through the crew compartment
Twin disk clutch
5 speed gearbox “Aphon-Getriebe FG35” with synchronizer
Transfer box for clutch steering and belt/band brakes
MODIFICATIONS
In 1938 in Spain attempts have been made in order to improve
the Panzer I capabilities. There is just one picture in where it is
possible to see a Pz. I ausf. A mounting a 20mm BredaModel 35, a
short-range anti-aircraft gun.
“Thanks Wikipedia”
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GARRY’S MOD REPLICA
Garry’s mod Replica
I developed this tank to feature similar performance to the real vehicle, based on the data found online.
Irregularities on the replicas emerge naturally from this kind of work, especially on such rare vehicles, I did
not found any precise values and pictures of such vehicles.
MOVEMENT
This tank is powered with ACF motors.
In is highlighted the 1.4l B4 engine, which provides a very similar power output as the real Krupp engine.
This version of the tank has been produced not for much, since the newer Meteor 6 cylinder engine
provided much more power and less noise. Note the double muffler on each side of the tank, the meteor
variant had a single muffler at the rear.
In blue is highlighted the main gearbox: in this case the new stock-ACF automatic 5-speed. This will provide
the necessary gear ratios to accelerate, climb and reach higher velocities. Yes, using this tank you are not
needed to shift a very stiff lever nor even press a very soft button: it’s automatic. The gearbox presents a
very short tranny in order to help the tank get turning from a full stop: this is needed because the engine is
very weak. Thin tracks has been simulated with the less draggy rubber physical propriety on wheels.
In green there is the dual clutch transfer assembly which enables the steering of the vehicle via clutch-andbrake.
As can be noted the tracks are driven by the front sprocket, losing it will result in the inability to throttle,
steer and brake. Fuel is not held on this tank since I wanted to reserve the “weakness” of the engine.
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GARRY’S MOD REPLICA
LAYOUT
The layout follows generally the real tank’s,
except for the single command position and
the driver seat that is not flat on the floor
(and neither is a seat, damned ACF): this is
because many ACF servers do not accept
standard Garry’s Mod seats as valid for
tanks, requiring you to use the much larger
ACF Pilot seat or Pod.
The image here is presenting the hull’s top
view.
The ammunition storage is not very big and
houses only machinegun AP rounds. It has been
proven than the detonation of those munitions many
times leaves the tank operational.
ARMOR
The panzer I’s armor was changed a lot during it’s
development, from a maximum of 13mm to much
higher values. The reported weight of the tank has
been lowered, since this mounts the smaller Krupp
engine and thus is a little shorter, missing the rear
sprocket.
The tank spots a very strong frontal armor, which has
been boosted way over 13mm, else it would have been
unplayable. Beware the lower glacis, which is still
very weak.
The side armor is honestly not of much use, since
in Garry’s Mod tank encounters are usually at a
few meters, the 20mm Breda machine gun
mounted on this turret will easily do much
damage and tear the tank apart from its sides.
The rear armor is even less armored, spotting
10mm effective.
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USAGE
Usage
DRIVING
Control of the vehicle is given by the Wiremod’s Pod
Controller :
W key will throttle the engines, making the vehicle
move forward, upon releasing W a small breaking force
The
will be noticed.
The
S key will apply stopping brakes, if both W and S
are pressed the engine will spool up with the clutch
engaged: this is useful when a greater take off power is
needed.
The
R key will engage the reverse gear and throttle the engines, making the vehicle move backward.
The
A and D keys will clutch and brake respectively the left and right track transmission. As the real tank’s
transmission gearbox this does not allow on place pivoting.
GUNNING
Upon entering the vehicle, the visual camera will be activated
and placed over the turret’s periscope. Moving the mouse will
rotate the visual and the turret will slowly rotate to match
your target angles. The target can be acquired via the stock
game crosshair, which is enabled on this vehicle, except when
entering it while holding the camera.
MOUSE WHEEL or
NEXT/PREVIOUS WEAPON key field of
By using the
view (zoom) can be adjusted.
The machine gun setup is not ideal for armored fights, but can
provide a decent tool against transports, infantry and
aircrafts. Multiple ammoboxes are used in order to fire 1 tracer every 3 rounds.
This simple setup takes advantage of the client-side camera rotation to increase situation awareness, at the
cost of fire precision. There is no firing computer as to be expected by such an old vehicle.
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NOTES
Notes
I decided to share my creations because being able to make good things that not everyone can achieve, just
for personal “use” is pointless. I do have like 2000 hours in Garry’s Mod (1500 tracked on steam) and I
rarely took my creations to events and servers.
Keep an eye on my website www.dallatorre.tk for more complete contraptions, E2 code and non-coded
modeled chassis.
Except otherwise noted, this work and the virtual content (dupe) is licensed under a
Creative Commons Attribution-ShareAlike 4.0 International License.
“Be fair to others”
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CONTACT INFORMATION
Contact Information
For any request, feel free to contact me at dallatorregiulio@gmail.com
I will also try to keep an eye on every YouTube comment.
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