Unofficial World of Warcraft Rogue Guide
Transcription
Unofficial World of Warcraft Rogue Guide
Killer Guides http://www.killerguides.com The Unofficial World of Warcraft Rogue Guide Our unofficial strategy guides are sold exclusively on www.killerguides.com Unofficial World of Warcraft Rogue Guide IMPORTANT The Short Version: This document is a single-user license. Please don't copy or share it. The Long Version: This document is seeded. In cases of copyright infringement this information will be used to track down the user ID that was used to acquire the document. Upon your purchase of the document you agreed to the Terms and Conditions of Killer Guides (http://www.killerguides.com/terms-and-conditions). In case you redistribute this document or parts thereof without our written permission a contractual fine of up to $10,000 applies. If you bought or received this document free of charge from any other party, you can report them on our contact page (http://www.killerguides.com/contact). We reward reports that help to track down a case of copyright infringement with up to $100. © Copyright www.killerguides.com 2007. All rights reserved. World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. -2© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Table of Contents Important..........................................................................2 The short version:........................................................2 The long version:.........................................................2 Introduction....................................................................7 Glossary.............................................................................8 Skill Listing..................................................................29 Skill Details.................................................................33 Assassination............................................................33 Combat........................................................................36 Subtlety.......................................................................39 Miscellaneous..........................................................42 Rogue Basics.................................................................10 The Good....................................................................10Poisons............................................................................44 The Bad.......................................................................10 Poison Quests.............................................................44 Alliance.......................................................................44 Races and Racial Abilities......................................11 Horde...........................................................................44 Blood Elf.....................................................................12 Dwarf..........................................................................12 Poison Listing..............................................................46 Gnome.........................................................................12 Poison Details.............................................................49 Goblin..........................................................................12Talents.............................................................................50 Human........................................................................12 Talent Overview........................................................50 Assassination Tree..................................................51 Night Elf.....................................................................12 Combat Tree.............................................................58 Orc................................................................................13 Subtlety Tree.............................................................65 Trolls............................................................................13 Undead........................................................................13 Worgen.......................................................................13 Energy...........................................................................14 Openers, Finishers and Combo Points............15 Weapons......................................................................16 Talent Strategies........................................................73 Assassination Tree..................................................73 Combat Tree.............................................................76 Subtlety Tree.............................................................79 Talent Build Overview............................................83 Assassination Build................................................83 Combat Build............................................................84 Subtlety Build - PvE...............................................86 Subtlety Build - PvP...............................................88 Combat Mechanics....................................................17 Understanding Statistics........................................17 Statistic Formulas......................................................18 Agility Equivalent Points (AEP)............................20 Combat calculations................................................21Items................................................................................90 To Hit and Expertise................................................24 Daggers vs. Other Weapon Types......................90 Haste, the Rogue's Best Friend...........................27 What To Look For and Where.............................91 Raid Builds.................................................................28 Rogue Skills...................................................................29 Auction House..........................................................93 Levels 1 to 20...........................................................93 Levels 20-30.............................................................93 -3© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Levels 30-40.............................................................94 Haste.........................................................................128 Levels 40-50.............................................................95 Attack Power..........................................................128 Levels 50-60.............................................................95 Attack Speed...........................................................128 Levels 60-70.............................................................96 Critical Strike.........................................................128 Tiered Rogue Armor Sets.....................................96 Experience Areas for Groups............................129 Levels 1-20.............................................................129 Levels 21-40..........................................................129 Levels 41-60..........................................................130 Levels 60-70..........................................................131 60-64.......................................................................131 65-69.......................................................................131 70...............................................................................131 Levels 70-80..........................................................131 Levels 80-85..........................................................132 Level 70-80..............................................................97 Level 80-85..............................................................97 Dungeon Tier...........................................................98 Raid Tier..................................................................100 Faction Tier.............................................................104 PvP Tier....................................................................106 Best Weapons........................................................107 Getting Raid Ready..............................................109 Resists vs Stamina................................................112 Resilience.................................................................112Solo ...............................................................................133 Enchants and You................................................113 Gems.........................................................................114 Glyphs......................................................................115 Professions..................................................................119 Profession Details.................................................119 Suggested Professions...........................................122 Groups..........................................................................123 Mastering the Pull.................................................123 Using Distract Properly.....................................123 Targeting and Group Skills..............................124 Using Sap................................................................124 Group Strategies.....................................................125 Pure Melee Groups..............................................125 Pure Caster Groups.............................................126 Balanced Groups..................................................126 Good Group Buffs................................................127 Agility + Stamina..................................................128 Stamina....................................................................128 Agility + Strength.................................................128 Solo Strategies..........................................................133 Ambush/Poison/Mutilate..................................133 Cheap Shot..............................................................134 DoTs..........................................................................134 Making Money........................................................135 Professions..............................................................135 Auction House.......................................................136 Looting.....................................................................137 Questing..................................................................139 Daily Quests...........................................................140 Older Dungeons...................................................140 Experience Areas....................................................141 Heirlooms................................................................142 Levels 1-20.............................................................142 Levels 20-30..........................................................143 Levels 30-40..........................................................143 Levels 40-50..........................................................145 Levels 50-60..........................................................146 Levels 60-70..........................................................148 Levels 70-80..........................................................150 -4© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Levels 80-85..........................................................152 Warlock...................................................................213 Grinding Overview...............................................153 Character Towing................................................153 Warrior....................................................................214 Instances and Elites.................................................155 Overview...................................................................155 Instance List..............................................................156 Instance Strategies...............................................161 Outlands..................................................................168 Death Knight.........................................................215 Twinking for PvP....................................................215 Level 19...................................................................216 Level 29...................................................................216 Level 39...................................................................217 Enchants..................................................................217 Dealing with Elites................................................200Theorycraft.................................................................218 PvP..................................................................................202 Introduction.............................................................218 General PvP Information....................................202 Preparation.............................................................202 Battlegrounds........................................................203 Warsong Gulch....................................................203 Arathi Basin............................................................204 Alterac Valley........................................................204 Eye of the Storm....................................................205 Lake Wintergrasp................................................205 Strand of the Ancients........................................205 Tol Barad.................................................................205 Battle for Gilneas..................................................206 Twin Peaks..............................................................206 Arenas.......................................................................206 Pick your fights.....................................................207 PvP Skills..................................................................207 Stun Lock.................................................................209 Notes...........................................................................218 AEP...............................................................................219 Gear.............................................................................220 Armor.......................................................................220 Weapons..................................................................220 Reforging.................................................................221 Enchants, Buffs and Gems................................221 Cycling.......................................................................223 Mutilate ..................................................................224 Combat.....................................................................224 Hemorrhage...........................................................225 How Much Damage Should I Do?..................225 Rogue Optimization..............................................226 Survival and Target Management................227 Cooldowns..............................................................227 Energy Management..........................................228 Managing Your Stats..........................................229 Practice Makes Perfect.......................................231 Class Details.............................................................210 Rogue........................................................................210 Druid........................................................................210Tricks of the Trade..................................................233 Hunter......................................................................211 Interface Mods & Customization.....................233 Mage.........................................................................211 External Tools........................................................234 Paladin......................................................................212 Macros.....................................................................234 Priest.........................................................................212 Raising Lockpicking..............................................235 Shaman....................................................................213 Taking on Bosses Solo...........................................236 -5© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Poison Quests (All Races, level 20)...............238 Rogue Only Quests................................................237 Ravenholdt Quests (All Races, level 24+)...239 Dagger of Cunning (All Races, level 10)....237 Lock Picking Quest (All Races, level 16).....237About this Guide......................................................241 -6© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide S INTRODUCTION o you want to better understand the intricacies of the rogue? Perhaps get a better understanding of what powers we truly have? You’re at the right place then. This guide is meant to show you how to best exploit the strong points of the rogue and minimize its weaker side. A rogue is melee oriented and you’ll find a fair chunk of your money going into acquiring better gear and weapons. Since the rogue has so many play styles, there are a wide variety of gear combinations possible, which will be discussed later on. There are tactics and talent guides that will fit your play style and help you become much more powerful than other rogues. You’ll also find information on which your prime targets should be in combat and the best tactics against other classes. My personal play-style is to play 3-4 hour sessions and nearly all information in this guide is taken with that into account. Now, depending on the length of your play sessions you will reach level 85 faster or slower than me. Overall though, it’s reasonable to assume you can reach level 85 within 20 played days (type /played in-game). With really intense sessions and when leaving out instances, raids and crafting, you can do it in about 8 days. Welcome to the most entertaining and powerful class in World of Warcraft! -7© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide T GLOSSARY hroughout this guide you will find a lot of terms that might not be all that familiar to you. Though I try to avoid abbreviations where possible, sometimes it's just simpler. This glossary will contain nearly all of the terms I use and will be updated as requests are taken. AC: Armor class AE or AoE: Area of Effect Aggro: When you get too much hate and the enemy targets you AGI: Agility AH: Auction House AP: Attack Power BC: Burning Crusade expansion pack BG: Battleground - PvP area Blue or B: Blue Gem used to slot in an item BoE: Bind of Equip – can be found anywhere and sold to other players BoP: Bind on Pickup – once you pick it up you can no longer trade it Buff: A spell/effect that increases a player's capabilities Cata: Cataclysm expansion pack Crit: Critical Hit - Double the damage of a regular hit CP: Combo Points CS: Cheap Shot Cycle: A sequence of skills that are repeated. Typically used to maximize your DPS. DoT: Damage over time Debuff:A player's ability/spell/effect that can disable their target for a time DPS: Damage per Second DW: Dual Wield – using two weapons at once Exa: Exalted reputation G or GP: Gold – main currency in WoW Hate: The amount of hate the enemy has towards you Hit: Chance to Hit -8© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide HP: Hit points – a measure of your life INT:Intelligence Instance: a zone that exists outside of the normal game world that can only contain a limited amount of players. Usually contains a dungeon or raid. UI: User Interface. A modification you can install to change the way the game displays information. LK: Lich King expansion pack LP: Lockpick Meta: Meta gem used in Jewelcrafting or to slot in an item Mins: Minutes Pooling: The act of controlling the amount of Energy available at a given time. Port: Portal Proc: Some items have an effect that can trigger upon certain conditions. PvE: Player versus Environment – against the computer PvP: Player versus Player – against other humans Raid: 10 to 25 player PvE environment Red or R: Red Gem used to slot in an item Rep: Reputation Res: Resurrection Rev: Revered Reputation Secs: Seconds Set: Some items when used together provide a set bonus to the player Spec: Specialization SS: Sinister Strike STA: Stamina STR:Strength Taunt: Ability to gain instantly gain aggro from an enemy Yel or Y: Yellow Gem used to slot in an item WIS: Wisdom -9© www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide R ROGUE BASICS ogues are one of the most complicated classes in World of Warcraft (WoW). This is due mainly to the fact that they have skills that work in nearly every imaginable situation. The most important thing to remember when playing a rogue is that you are meant to deal insane amounts of damage while taking as little as possible. Rogues wear leather items and even if you were to concentrate on increasing your defensive values, it would only be about 1/5 as effective as the designated tank classes (Warriors, Druids, Death Knights and Paladins). You need to understand what the class can and cannot do to stay alive. So, what is it that’s good and bad about a rogue? The Good ➢ ➢ ➢ ➢ ➢ ➢ ➢ The highest damage dealing class in game Able to explore better than any other class Poisons are rogue only Can unlock nearly any lock in game, removing the need for almost every key Pick pocketing can double your cash income Great at initial crowd control Multiple Get-Out-Of-Death skills The Bad High dependency on gear Requires precise timing for various skills Medium hit points and armor Some skills are weapon-type dependent Lack of effective range attacks - 10 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Races And Racial Abilities When you first step into WoW and decide to create a rogue, there are a few things you need to take into account. The racial selection doesn’t matter as much as faction. If you select Horde then you will not be able to interact with any Alliance members and vice versa. In fact, if you’re on the PvP server you’re going to be a target for the opposing faction your whole life. On the Alliance side you can choose between Dwarves, Gnomes, Humans, Night Elves and Worgen. For the Horde, potential races include Orcs, Trolls, Undead and Goblin can all choose to become rogues. Each race has a set of racial abilities that make them different than others. These differences are noticeable but do not make or break the class. All classes start with basic stats in the teens but once you hit 85 and have literally thousands of skill points, it has zero impact on play. I'll briefly go over the racial abilities for each race, since they do add flavor to the game. - 11 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Blood Elf ➢Arcane within 8yrds for 2 seconds. Gives 15 Energy. 2 min cool down ➢Magic Resistance: Reduce chance to be hit by spells by 2% ➢+10 Goblin Torrent: Silence all enemies Rocket Jump: Jump forward – 2 min cooldown Rocket Barrage: Launch rockets from your belt for about 2000 damage – 2 Enchanting min cooldown Time is Money: 1% increase in casting and attack speed Dwarf Stoneform: Activate to gain immunity to poisons, disease and bleed +10% AC bonus – Lasts 8 sec – 2 min cool down Gun Specialization: 1% increase to chance to hit with guns Best Deals: Always receive best faction discount Pack Hobgoblin: Call servants to access bank for 1 minute – 30 min cooldown +15 Alchemy Frost Resistance: Reduce change to be hit by frost spells by 2% Treasure Finding: Activate to see treasure chests on mini map – lasts until cancelled Human ➢Perception: radius by 10 yards ➢+3% Spirit ➢Diplomacy: gain Gnome Increasea stealth detection ➢+3 10% bonus to faction point Sword & Mace Expertise Escape Artist: Activate to break out of a Root or Snare effect – 1.75 min cool down +5% Intelligence Night Elf ➢Shadowmeld: Arcane Resistance: Reduce chance to be hit by Arcane spells by 2% and out of combat to enter stealth mode – lasts until canceled – 2 min cooldown +15 Engineering - 12 © www.killerguides.com All rights reserved. Activate while immobile Unofficial World of Warcraft Rogue Guide ➢ by melee or ranged attacks by 2% ➢ Undead Quickness: Reduce change to be hit Wisp Spirit: Become a wisp when ➢ sleep and charm effects – 2 min cool dead with movement speed increase of 75% (25% faster than normal ghost) ➢ Nature Resistance: Reduce chance to be hit by Nature spells by 2% down ➢ Cannibalize: Regenerate 35% health over 10 seconds – 2 min cool down ➢ Underwater Breathing: Underwater breath increased to 10 minutes ➢ Orc ➢ Will of the Forsaken: Removes all fear, Shadow Resistance: Reduce chance to be hit by Shadow spells by 2% Blood Fury:Activate to increase base Worgen melee attack power by 342 – lasts 15 sec – 2 min cool down ➢ Hardiness: Stun effects reduced by ➢ by 70% for 10 seconds – 3 min 15% ➢ Darkflight: Increase movement speed cooldown +5 Axe & Fist Expertise ➢ Viciousness: Increase critical chance by 1% ➢ Trolls ➢ Beserking: Activate to increase melee and spell casting speed by 20% - lasts 10 sec – 3 min cool down ➢ Regeneration: 10% health regeneration bonus, 10% active in combat ➢ ➢ Reduce duration Curses and Diseases by 15% ➢ of +15 Skinning Now to clear up a few of the questionable racial abilities. Shadowmeld, though listed as an active skill, works as a passive ability as +5% damage bonus to Beasts +1% critical chance for Thrown Weapons and Bows ➢ Aberration: Voodoo Shuffle: 15% reduced effects of all movement impairing effects well. It works both while stationary and while moving. In fact, it works just 1 level higher of stealth (ie the difference between a 84 and 85 rogue). A more complete description would be if a Dwarf and Night Elf with the same skills, levels and talent - 13 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide selection were in front of each other, enabled that can also recharge Energy. It’s only on a stealth and walked backwards, the Dwarf 2 minute timer as well, so it makes rogues a opposite would occur. With this example, racial abilities are not worth mentioning powerful racial ability. It gives Night Elves 1 serious way. would lose sight of the Night Elf before the you can see that Shadowmeld is a very level of Stealth above all other races, which is very deadly adversary in PvP. The rest of the again and do not impact the rogue in any very important in PvP and a useful in PvE. There’s at most a 7pt difference between Since so many Rogue skills need Stealth, the starting statistics of all the races and they better. you were to select the Alliance race with the more improvements you can make, the Berserking is very powerful since it's a percentage upgrade to damage. 20% haste is very poweful at 85 and has uses throughout leveling. Blood Fury was originally a pain to use. In its current form, it's a straight upgrade to attack power, which affects every skill. At 85, you're looking at 342AP, which is more make no difference once you’re at level 85. If highest advantages though, it would be Night Elf since they have the highest starting Agility and the Shadowmeld ability. bonus that Humans receive to weapons can be gained from items in-game but their 10% bonus to faction gain is something you might want to consider. The best Horde race would be the Trolls since haste is such a powerful damage increase at higher levels. than you would find on a piece of Energy equipment. PvP wise, Gnomes and Undead have very The Rogues have their own version of mana, nice racial skills that can get you out of a called Energy. At any point in a rogue’s life, stops bleeding. These traits are also available Well, some items allow you to get a 10 point jam. Dwarves also have a decent skill that through certain trinkets in the game, so they should only bear fruit until you actively starting doing PvP and gaining honor points. Blood Elves have a nice instant silence attack they will have 100 Energy at maximum. increase, but that will be seen later. As a general rule though, you can only have 100 Energy max at one time. As you use skills, they each have their own Energy cost to - 14 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide perform and your balance will adjust combo points that were on the original target accordingly. If you miss an attack, you will are lost. The same goes for when a target There are talents that decrease the Energy lost as well. spend less Energy than if you succeeded. cost of certain skills as well. Energy management is very important. You don’t dies; if you have combo points on it, they are You accumulate combo points by want to set a target up for an attack only to performing Openers. move. These skills are Cheap Shot, Ambush, Garotte, not have enough Energy to perform the Energy regenerates are a 10 points per second. There are multiple talents that can increase this rate . Haste increases the rate at which you regain Energy, so more is better. You can purchase/create an item with cooking called Thistle Tea that will fill your These give you 1-2 combo points per skill use that connects. Backstab, Sinister Strike, Gouge, Mutilate, Shiv and Hemorrhage. Some talents allow you to get more combo points per attack. With these talents, you have a chance of getting 3 combo points from a single attack. You spend your combo points by Energy by 100points and it has a 5 minute performing Finishers. can fill your Energy level. have available. You cannot use a finisher cool down. There are also some items that scaled on the amount of combo points you unless you have at least 1 combo point. Openers, Finishers and Combo Points Similar to the Assassin character in Diablo II, the rogue in WoW uses combo points on their targets to unleash more devastating attacks. You can only have a maximum of 5 combo points at a time. These attacks are Any attempt to acquire more will simply be wasted. The main difference is that combo points are “stored” on a target and not on the rogue. These skills are what the rogue is all about. Having a 5point eviscerate crit at level 85 can get do well over 10,000 damage. The skills are Eviscerate, Expose Armor, Slice and Dice, Kidney Shot, Envenom and Rupture. Knowing when to time a finisher can make the difference between a dead target and a target that wanders into a group of his friends. This means that if you change targets, all - 15 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Weapons Rogues have access to many weapons. They can use all single handed weapons: Daggers, Maces, Swords and recently, Axes. They can also use any ranged weapon: Bows, Crossbows, Guns and Thrown Weapons. There is a lot of debate about which weapons a rogue should use. Bows, Crossbows and Guns are all more damaging than thrown weapons but they in turn require ammo. Plus, you have a skill called Fan of Knives that requires thrown weapons. Fist weapons are semi-based on the unarmed skill but there are about 20 fist weapons in the game before 60 and only a few dozen past that point. An important fact is that if you do not use daggers in the main hand, you cannot use Ambush or Backstab, very powerful skills. Similarly, if you don’t have a dagger in your main hand and one in your off hand, you cannot use Mutilate. You will find a greater breakdown of item usage later in the guide, in the Tricks of the Trade section. - 16 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide 3.Stamina gives you more hit points. For COMBAT each point of stamina, you receive 10 MECHANICS hit points (hp). It might not seem like Understanding Statistics common enough and that’s a 600hp S much but in the end area of the game, items that have 60 Stamina are tatistics play a large role in WoW. As a rogue, it’s important to know boost. Very nice indeed! 4.Intellect increases the rate at which you learn weapon skills. what statistics affect you. attacking so much that this isn’t even 1. Strength used to work by increasing your attack power rating. Power is the amount of damage you can do with a weapon. More power, more a factor. There is no reason to ever put points here. 5.Spirit health There isn’t a since the regeneration rate is already and you will never find it on a useful very high in WoW. item past level 50. your dodge rate. your reason to really put points in here case, it has no real use for a Rogue your critical chance, your armor and increases regeneration rate. damage. Since this is no longer the 2. Agility increases your power rating, You’ll be Yet another statistic you need not worry about. As of yet, there seems to be no cap on Agility gives the statistics. Collect as many as you can. That does. At level 85, ~320 Agility will of about 60% Agility to 40% Stamina while exact same boost to power as strength give you a 1% boost to critical chance. Critical hits give you a 100% boost in damage (e.g. from 100 to 200 damage). Agility affects rogues more than any other class except the hunter. This is a good thing. being said, you want to try to keep a balance you’re leveling. If you go solely Agility, you will have a very high chance of critical hits but not be able to take any damage. Going all Stamina means you will practically never get a critical hit and fights will take longer, therefore needing those extra hit points. Certain talent builds go for certain statistics more than others and those will be discussed later on in the guide. - 17 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide 80. An item that was available in the Burning Crusade expansion at level 69 will Statistic Formulas look like a toothpick when compared to a There are a fair amount of formulas Lich King item attained at level 71. involved in calculating rogue statistics. Here ➢Armor are but a few. Some of the terms might seem ➢Hit new and complicated, so you’ll want to come Points = Sta*10. ➢Critical back to this point after you’ve read the guide. findings. As you’ll see, Agility affects nearly every statistic, followed by Stamina and Strength. There is no need at all for any Intelligence or Spirit gear. Again, don’t worry if this entire section is way over your head, by the time you complete reading the guide and get a few levels in-game, you’ll understand it very easily and be applying them to your playstyle and choices. Due to the fact that as you level, the amount of stats chance o1 point = Agi/324.72 I’m laying out the details now though so that it can shed some light onto some of my Class = Agi*2 + AC from armor o1 point = 179.28 Critical Rating ➢Dodge o1 point = Agi/243.5 o1 point = 176 Dodge Rating ➢Attack Power oMelee = Agi*2 + 150 ➢DPS ➢DPS oRanged = Agi + 150 = AP/14 for skills = (min weap dmg/2 + max weap dmg/2) / 1.7 (daggers) or 2.4 (others) necessary to get a gain increase, some times ➢To level approach. ➢Expertise by very large amounts, I won't take a level by I will list the top level statistics, since that's likely where you will Hit o1 point = 120 Hit Rating o1 point = 30 Expertise Rating end up after reading this guide. Also of note, ➢Haste numbers were calculated, you will see drastic ➢Resilience since each expansion pack modified the way changes in gear options at levels 60, 70 and o1 point = 128 o1 point = 276.1 ➢Mastery o1 point = 179.3 - 18 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Also of note, when you are adding With the same formula, let’s say you percentage values together, you need to add Backstab (150%+210dmg) with a Keris of real world. a +3 weapon enchantment, with 450 Attack them and not multiply as we would in the An example would be your critical rate. Let’s say you have a base value of 20% and a talent that increases your critical rate by 5%. In regular math, you would think you have 21% critical rate (20*1.05). Instead, you would have 25% critical chance (20+5). When calculating damage, you calculate the weapon damage (including attack power bonus), the skill bonus, the talent bonus, the crit bonus (if applicable) and finally the crit talent bonus. In simpler (ok maybe not simpler) terms it’s ➢ Weapon ((Attack Damage + Enchants + Power/14)*Normalized Weapon Speed) + Skill Damage + Talents + Crit Bonus + Crit Talent Bonus Example is a Sinister Strike (+68dmg) with a Thrash Blade (66-124dmg/2.7sec delay) with an attack bonus of 450 and the Lethality talent. Max damage is 124+ ((450/14)*2.4)+68=269dmg. If it crits, then you have 269*2.3=618dmg. Zul’Serak (49-93dmg/1.8sec delay) that has Power, the Lethality and Opportunity talents. So we have (((93+3+ ((450/14)*1.7))*1.5)+210)*1.2 = with a crit of 523*2.3=1203dmg. 523dmg, Also of note, Attack Power scales with “capped” skills Eviscerate. ➢ as Garrote and Eviscerate Modifier = AP*0.03*#of Combo Points ➢ ➢ such Garrote Modifier = AP*0.13 For example, Eviscerate10 at 1200AP with 5 Combo Points on average does 1062 + (1200*0.15) = 1242dmg. You can’t lose damage if your AP isn’t high enough. That being said, most items past level 60 have +AP to them for a reason. It’s a very important statistic to equipment. consider when choosing All of these numbers seem complicated, and they are, but they are essential to making the optimum selections for your character. Don’t worry if you’re confused now, when you finish the guide and get a few levels under your belt, all of this will start to make sense. To be honest, from levels 1 to 30, none - 19 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide of this makes a whole lot of difference Stat Weight Agility 1 Stamina 0,6 Hit 0,5 Expertise 0,55 Crit 0,5 Haste 0,5 Mastery 0,5 Resilience 1,1 because you’ll be switching armor and weapons at such a fast pace. Concentrate on Agility and Stamina while trying to keep both your dagger and sword skills maxed and you’ll be set later on. Agility Equivalent Points (AEP) Once you reach about level 50, or even before that point, you will find that you are forced to select one item over another. Would you take a Buzzard Blade or a Steelbender Masterpiece, is the increase worth it? This is where Agility Equivalent Points (or AEP as brought into jargon by Ming) come into play. It’s a simple enough formula that lets you gauge the value of As you can see, Agility, Resilience and Stamina have the highest values. rogue does no damage after all. A dead Stamina is worth much less in PvE since statistics on a given item. It works like this. you shouldn't be getting attacked, this means bigger focus on increasing your Hit Points higher values. PvP AEP and raid AEP. Given that PvP has a and Resilience when compared to Raiding (or that Agility, Hit, Expertise and Haste have just normal PvE), values are different. AEP also specialization. depends on your Raid – AEP - Assassination talent For example, Haste matters Stat Weight Agility 2,6 Stamina 0,01 Special Attacks 1,75 more to Combat than Assassination. PvP - AEP - 20 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Stat Weight Hit There are subtle but noticeable differences between Assassination and Combat. This means that some items are better for one spec Poisons Hit 1,4 Melee Hit 0,75 Expertise 1,1 Crit 0,9 Haste 1,2 Mastery 1,3 than another. Now, AEP is all fine and dandy within reason. You should still be setting baselines for your stats. If all your items were Agility and you had nothing that had Stamina, you’d be dead in a flash. Once you hit 85, you should aim for getting to 80,000HP above all else, it’s easy to achieve. If you plan on raiding or PvPing a lot, then I would put the mark up to 100,000HP (with enchants and Raid – AEP - Combat jewels) and then use AEP to plan your items. Stat Weight Agility 2,7 Stamina 0,01 Special Attacks 1,8 Hit Poisons Hit 1,3 Melee Hit 1 Expertise 1,5 Crit 0,95 Haste 1,5 Mastery 0,95 I use a UI mod to assist with AEP because sometimes the math is too complex. See the section near the bottom for more details on Uis. Combat Calculations Since you live and breathe combat, it’s important to understand the mechanics. We saw a bit of it in the Statistic Formulas section but this part will more clearly define certain “features” of combat. - 21 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Damage mitigation is based on your Combat is not an “if then else” system, it’s a opponent’s armor. A warrior with 5000 AC table system. This means that when the game with 2500. The hard cap on mitigation is dodge, parry or block. that you get more bang for you buck giving a total amount of options in combat as will take less damage per hit than a mage 75% and is a logarithmic curve. This means rolls your combat move, it’s a hit, miss, crit, You can’t miss a critical hit. This has an additional effect of increasing from 1000(15%) - 3000(35%) all the options must come to 100%. If you 5000(47%). At level 85, you would need 5% dodge/parry/block and you have a 40% happen for a very long time. You probably miss (25+5+5+5+40=80, therefore the last 20 than you do going from 3000(35%) about 95,000AC to reach the cap, that won’t won’t even see 40,000AC at 85 but since you’re not generally getting hit, it’s not a big deal. have a 25% critical chance, the mob has a chance to hit, then there’s a 20% chance to comes from miss). Modifying one affects the others. Attacking from behind an opponent denies Creatures that are 2 or more levels above you present a chance to have a glancing blow. This type of attack only deals 70% normal damage and cannot be a critical hit. Currently, there is no known way to decrease them the chance to block or parry, they can still dodge. The % of their chance to dodge is the same as the front, so you gain ability to hit and critically hit from behind. Stuns decrease impact with use on the the damage lost from Glancing Blows. same target. happening. This only affects melee. This is Shot (6 seconds), Gouge (4 seconds), Vanish Glancing blows have a 24% chance of the primary reason why you should not be attacking creatures that are above you in levels until you’re level 85; you decrease your ability to do damage by a fair amount. If you were to open with a Cheap Shot (4seconds), throw in a Kidney and Cheap Shot again, the second Cheap Shot would be just under 3 seconds long. After 3 stuns (from any attacker on a target) the effects diminish to the point where the 5th stun has - 22 © www.killerguides.com All rights reserved. no real effect other than Unofficial World of Warcraft Rogue Guide interrupting an attack. Sap and Gouge share the same timer for diminishing returns which Kidney Shot and Cheap Shot each have their own. Dual wielding increases your miss rate by 27% for melee attacks. Your offhand weapon only does 50% of its normal damage. Expertise increases you chance to strike as it decreases the enemy's chance to dodge and parry. If attacking from the front, each Expertise increases your critical chance cap by 0.5%. Weapon attack speed does not factor into skill damage formulas for rogues, when talking about skills. All daggers have a 1.7 speed and other weapons have a 2.4 timer. This doesn’t affect regular attacks, only special attacks, such as Sinister Strike and Ambush. You will generally want to get a higher damage weapon compared to a faster weapon. This does NOT affect Hemorrhage, so use the slowest, heaviest hitting weapon you can find if you take the talent. It is a waste to use daggers and hemorrhage for this exact reason. - 23 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide To Hit And Expertise A lot of people are confused as to how these work. To Hit is a misnomer, it actually reduces your chance to miss. Expertise in turn decreases the chance that an enemy can parry or dodge. There are “caps” of a sort, a point where adding more does not add any value. Please don’t confuse this with the previous section, these calculations are meant solely for raiding on creatures 3+ levels above you, which in nearly all cases means raiding. That being said, here goes. We'll start with the simple stuff, what happens when you attack. There are seven (7) results that can happen when you swing your weapon, Miss, Dodge, Parry, Glancing Blow, Critical Strike and Hit. I have listed those in the order they can occur. Combat is not an If/Then/Else situation, a number is rolled and one of the results will occur, in the priority listed. At max level, attacking an enemy has an inherent 27% miss chance for regular attacks (white damage) and 8% miss chance for special attacks. Glancing Blows can ONLY occur on regular attacks and not special attacks. Let's keep that in mind when looking at caps... For example, let's say you're attacking a boss enemy (from behind, which avoids possible parries) who is 3 levels above you. You have 0 Hit Chance and 0 Expertise and a 60% Critical Strike Chance. The table resembles the following: ➢27% Miss ➢6.5% Dodge (approx for an enemy 3+ levels) ➢24% Glancing Blows ➢42.5% ➢0%Hit Critical Strike Notice how you lose 20% Crit Chance and everytime you do have a hit, it won't be a normal one, only a glancing or critical strike? That means that every attacks that lands will either Glance (do 70% damage) or a critical strike, no normal attacks will ever land. Let's try another example, same enemy but we have a 20% Hit Chance and 50% Crit Chance (10% less than before). - 24 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ 7% Miss ➢ 6.5% Dodge ➢ 24% Glancing Blows ➢ 50% Critical Strike ➢ 12.5% Hit Ahh, now we are using all of our Crit Chance and we have a 10% chance to land normal blows. We're actually higher on critical strikes (10% more) than before and will land more attacks. It's this delicate balance that we're trying to achieve. Given that it takes 120.1 Hit Rating to get a 1% increase, you need 3242/961 to reduce your inherent 27%/8 % miss chances to 0% for Regular Attacks/Special Attacks. Most builds will include the Precision talent, which reduces this by 6% - or 721 Hit Rating - a very big difference. Even the best Rogues in the game only come to a reducing miss to 11%/0% so don't break your back over the numbers. I haven't spoken about it yet but there is another max miss rate for poisons, as they are considered spells. Actually, it's not a strange number, it's 13%, so a bit more than your special attacks. Since both Assassination does a lot of damage with poisons, you want to get that 13% and then move to another stat. Combat deals a lot with regular hits, so To Hit is always a good thing as you won't likely ever hit the 27%. Subtlety uses special attacks for the most part, so aim for the 9%. Next, we move on to Expertise. This reduces the chance of your enemy dodging or parrying your attacks. Given that you should be behind your target, parries can be removed from the equation. In the examples above, I rounded out the Dodge number to 7% when in fact it's 6.5%. Each point of Expertise gives us a 0.25% reduction in Dodge/Parry, so the cap is 26 Expertise. Let's go back to the first example but this time we'll add a 10 Expertise to the equation (0% Hit Chance and 60% Crit Chance). ➢ ➢ ➢ ➢ ➢ 27% Miss 4% Dodge 24% Glancing Blow 45% Critical Strike 0% Hit - 25 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Given that Expertise lowers Dodge, it has a side effect of increasing your Crit Chance (because it happens with a higher priority than normal strikes). That being said, you can see that you're losing out on some of your Crit Chance (17% to be exact) just not as much as before. If you were to raise your Expertise to the cap, you'd see a 6.5% increase in Crit Chance, still 14% lower than your cap. Let's say you have the perfect stats for To Hit and Expertise(currently impossible) with a 40% Crit Chance what would it look like? ➢ 0% Miss ➢ 0% Dodge ➢ ➢ ➢ 24% Glancing Blow 40% Critical Strike 46% Hit Now those are some numbers! You can clearly see the massive increase in damage dished out compared to a Rogue with 20% more Crit Chance and no investment in To Hit or Expertise. To sum all these numbers up, here’s what you need to know when raiding a 3+ level monster. ➢ With 0 To Hit and 0 Expertise, Crit Chance is capped at 40% for melee strikes and 84% for Special Attacks ➢ ➢ ➢ 120.1 Hit Rating decreases your miss chance by 1% The cap for Hit Rating is 3242/961 for regular attacks/special attacks, respectively 30 Expertise Rating provides 1 Expertise, which decreases Dodge/Parry by 0.25% and thereby increases your critical chance cap by the same amount ➢ 26 Expertise is required from behind to avoid Dodges, so the cap for Expertise Rating is 780. ➢ Of note, on bosses 3+ levels on you, you lose 4.8% Critical Chance currently. If your listed chance is 50%, you will actually only have 45.2% - 26 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Haste, the Rogue's Best Friend To Hit, Expertise, Agility, Stamina... all of these stats are passive. Meaning that as soon as you equip an item or select a talent, you have those stats helping you all the time. Haste is (for the most part) an active skill, meaning you need to click on something, have a spell cast on you or proc an item to gain it's effect. For 128 Haste Rating gives you a 1% increase in melee speed and most interestingly, Energy recovery rate. You'll find many items that give a Haste Rating of 100, 200 or even 400. Also of note, is that Haste source (Talents/Spells, Items, Haste Rating) increases are multiplicative. Let's say you have Slice and Dice and Blade Furry activated at the same time, you would have 130%*120%=156% increase in weapon speed. Haste Rating are their own source, so you would add those, then multiply them by other sources. Example: Sword with 1.8 Attack Speed, Slice and Dice (30%), Blade Furry (20%, Bloodlust/Heroism (30%), Crushing Weight (2178HR), HElixir of Mighty Speed(225HR). Hasted Speed = Weapon Speed / (Haste Source 1 * Haste Source 2 * Haste Rating Source.) Haste from Haste Rating = (2178+225)/128 = 18.7% Hasted Speed = 1.8/ (180%*118.7%) = 1.8 / 2.13 = 0.85 All of your regular melee attacks (auto-attack) will now swing every 0.85 seconds, nearly 3 times as fast. Combined with items that proc on hit, Combat Potency and Poisons, you can see a drastic increase in potential damage. As mentioned before, Haste also affects energy recovery rates, on a 1 to 1 ratio. Using the example above with 213% increase in speed, you would see a 213% increase in Energy recovery. So from 10 per second to 21.3 per second. - 27 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide You can see how Haste affects not only the damage that you do with regular melee attacks but how it also increases Energy rate, which in turn increases your ability to use special attacks. It has such a profound effect on damage output that I consider it the number two statistic under Agility. Raid Builds In raids, the current two top builds focus on Assassination or Combat. The former focuses on poisons, movement fights and bursts of damage under 35% of target health. Combat deals with regular attacks, speed, stable combat with more damage at the start of the fight. Assassination deals with poisons, so you need to get to the spell hit cap (13%) and then focus on other stats. Combat deals mostly regular damage, so even when you hit the spell cap, you can keep putting more points for even more damage. With Cataclysm, talent builds have been completely restructured. You now only have 41 points to spend and you must spend 31 in a single tree before you can spend points in another. Though there are less talents, this doesn't necessarily mean there are less options out there. Many passive DPS talents have been removed and more flavor talents have been added, allowing players to select any number of combinations. Once you have selected your main tree, that leaves 10 points to spend in another (or maybe the same one). That means you can only get into the 2nd level of another tree, so we'll look at the talents that address the stats in the top 2 levels of each tree. •Precision: Increases Hit Chance for Melee and Spells by 6% Yes, that's it. In Lich King you had 6+ talents you could pick from to help with stats and now you're down to one and it's at the top level. That leaves a LOT of options on the table for flavor. - 28 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ROGUE SKILLS R Skill Listing ogues have a huge variety of skills. They are in 3 main classes, Assassination, Combat and Subtlety. In your rogue life, you will be using all the skills at your disposal, some more than others. It’s essential to know what you have available to you, below you will find a listing of skills and their effects. As a rogue, you will be limited to certain attacks at certain times due to equipment, your combat state and if you’re in stealth or not. In Cataclysm, there are no ranks for skills anymore. Once you train a skill, it automatically upgrades as you level. This means you get less skills per level but also means that you don't need to travel back to town all the time to train. This is great once you hit 60 and towns with trainers are a pain to find. I will list the Combo Point (CP) gained (#) or reset (R) during use. Rogue Skills Per Level Level Name Effect Energ CP 1 Sinister Strike Strike that causes extra damage in addition to weapon damage 45 1 3 Eviscerate Causes damage per combo point, increased by Attack Power. 35 R 4 Pick Pocket Allows you to pick a humanoid’s pockets. Must be in stealth. 0 5 Stealth Brings you into the shadows, at reduced movement speed. Not 0 0 60 1 0 0 y useable in combat. 10 sec cooldown. 8 Ambush Causes weapon damage plus extra damage. Must be in stealth and behind target. 9 Evasion Increased your dodge rate by 50% for 15 sec. Increased ranged attack dodge rate by 25%. 5 min cool down. - 29 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Rogue Skills Per Level Level Name Effect Energ CP y 10 Poisons Allows you to apply poisons to your weapons 0 0 10 Sap Incapacitates the target for a time. Must be stealthed. Only 65 0 60 2 0 0 0 0 works on Humanoids, Beasts, Demons and Dragonkin. Damage will revive the target. 10 Mutilate Talent – Attack with both daggers for weapon damage and extra damage. Damage increased 20% on poisoned targets. 10 Blade Furry Talent – Causes the rogues attacks to strike an additional nearby target for 15 seconds. Energy regeneration is reduced 20%. 30 sec cooldown 10 Shadowstep Talent - Step through shadows behind your target. The next Ambush or Garrote within 10 seconds will deal 10% more damage and movement speed is increased for 3 seconds. 20 sec cooldown 12 Parry Gives a chance to parry melee attacks 0 0 12 Recuperate Restores 3% of maximum health every 3 sec. Total duration 30 R increases per combo point. 14 Kick Interrupts spell being cast for 6 seconds. 10 sec cool down. 25 0 16 Gouge Causes damage based on attack power and disorients the target 45 0 16 Pick Lock Lets a rogue pick locks 0 0 16 Sprint Increases movement speed for 15 sec. 5 min cool down 0 0 18 Backstab Causes weapon damage plus extra damage. Must be behind 60 1 22 Slice and Dice Increases melee speed by 40%, duration increases per combo 25 R for 4 sec. Need to face target. 10 sec cool down target. point. - 30 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Rogue Skills Per Level Level Name Effect Energ CP y 24 Vanish Enter stealth for 10 sec. Breaks movement impairing effects. 5 0 0 min cool down. 26 Cheap Shot Stuns target for 4 sec. Must be stealthed. 60 2 28 Distract Throw a distraction, causing affected targets to turn towards the 30 0 specified area for 10 seconds. Does not break stealth. 30 sec cooldown. 30 Kidney Shot Stuns target, duration per combo point. 20 sec cool down 25 R 32 Detect Traps Increases chance to detect traps 0 0 34 Blind Causes target to wander at 40% movement speed for 10 sec. Any 0 0 25 R 25 0 50 1 20 0 damage breaks effect. 5 min cool down 36 Expose Armor Decreases target’s armor by 12% and increases duration per combo point. 38 Dismantle Disarm the enemy, removing all weapons, shield or other equipment carried for 10sec. 1min cooldown 40 Garrote Silences for 3 seconds and causes damage over 18 seconds, increased by Attack Power. 42 Feint Lowers threat by a small amount and reduces area of effect damage by 50% for 6 seconds. 10 sec cool down 44 Disarm Trap Disarm a trap 0 0 46 Rupture Causes damage over time per combo points, increases with 25 R 48 Safe Fall Reduces damage from falling. 0 0 50 Leather Grants 5% Agility for wearing Leather in all armor slots. 0 0 Attack Power. Specialization - 31 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Rogue Skills Per Level Level Name Effect Energ CP y 54 Envenom Finishing move that consumed your Deadly Poison charges on 35 R 0 0 35 R Performs an instant off-hand weapon attack that automatically Depen 1 applies the poison from your off-hand weapon to the target. ds the target and deals instant poison damage. 1 dose is consumed per combo point and increases your chance to apply poisons by 25% for 2-6s (based on combo points). Uses Attack Power 58 Cloak of Shadows Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. 1.5 min cooldown 62 Deadly Throw Finishing move that reduces the movement of the target by 50% for 5s and causes increased thrown weapon damage. 70 Shiv Neither the skill nor the poison applied can be a critical strike. Slower weapons require more Energy. 75 Tricks of the Trade The current party or raid member becomes the target of your 15 0 Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. 30 sec cooldown. 80 Fan of Knives Instantly throw your thrown weapon at all targets within 8 35 0 80 Mastery Allows you to benefit from your Mastery rating from your talent 0 0 81 Combat Readiness Enter into a state of heightened awareness, deflecting enemy 0 0 yards, causing 150% damage. Can apply poisons. tree. weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end. 2 minute cooldown - 32 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Rogue Skills Per Level Level Name Effect Energ CP y 83 Redirect Transfers combo points to the current target. 1 min cooldown 0 0 85 Smoke Bomb Creates a cloud of smoke in an 8yd radius around the rogue for 0 0 10 sec. Enemies are unable to target into or out of the smoke. 3 min cooldown Skill Details Seeing as how the rogue has such a large amount of skills available to them it is best to explain how they work in actual combat situations. Some skills are more effective than others and some only really become truly effective with talents. Let’s go through the skill trees as they are shown in game. Assassination Ambush – This is an Opener that can only be used in stealth and from behind. It can only be used with daggers. This means you’re only going to use it once per fight. With the proper talent allocation and an Agility character, this skill can have a critical chance near 75%. It can also give 3 combo points if luck and talents are with you. At level 85, you’re looking at over 5000 damage, critical to 10,000. The problem is that this skill can only be used once per fight. In a group that constantly fights, you can’t get back into stealth during combat so this skill might not be used all that much. You’ll find the most use out of this skill when you’re in your 20s, then again post 60. The main problem is that there are so few daggers with high damage available pre-BC expansion that other skills like Sinister Strike are more effective. - 33 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Cheap Shot (CS) – This is an Opener that can only be used from stealth. Again, it faces the same limitations of use as Ambush. Once you acquire this skill you will be using it religiously in combat. There is rarely going to be a reason not to use this skill as it stuns the opponent for 4 seconds. Why stun instead of get a crit with Ambush? Well, in the 4 seconds you have the stun, you’re more than likely going to do that 5000 damage with Sinister Strike and auto- attack. Best part is that you won’t get hit at all during that time, increasing your effectiveness. With this skill you can be soloing creatures 1 level over you with ease and only healing every 5 fights or so. This is also the bread and butter of many PvP fights. Dismantle – If the enemy is susceptible to disarm, use it. This drastically reduces the damage an enemy will do and will remove any damage mitigation from shields. This works well against sword and board paladins and warriors in PvP and can make a world of difference. Envenom – Uses up existing Deadly Poison charges on a target to do Instant Poison damage. At first glance, this is greatly overshadowed by Eviscerate. You will rarely use Deadly Poison in a solo build so not much use there either. Where this skill truly shines however is on elites with high armor – like you find in dungeons and raids. Nearly every boss is susceptible to Deadly Poison and this skill really puts a dent in their hit points. Over a long fight where you notice Eviscerate is really doing low numbers, switch to this skill and get back on top. This skill really only starts to shine in long fights for Rogues that specialize deep into the Assassination tree with Daggers. Glyphed, this skill no longer consumes Deadly Poison charges. Eviscerate (Evis) – Your standard Finisher. A 5 point Eviscerate at level 85 with the proper talents will be hitting for well over 500 damage, criticals approaching 10,000. There really isn’t any point in using this skill with less than 3 combo points as the damage below that investment is the same as Sinister Strike. When solo, you’ll be using this finisher 90% of the time. In groups, you’ll use it when you don’t need to worry about runners. Unfortunately (or not depending on your view set) this skill does not scale with weapons. You’re going to be going the same damage with a level 5 dagger as you would with a lvl 85 dagger. However, the more Attack Power you have, the more damage you do. - 34 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Expose Armor – A Finisher that you won’t see much use of. Sure, it sounds good and when you first get it you really will see a difference when using it. First issue is that it doesn't stack with Sunder Armor (Warrior) so that if you have a warrior in your group, you can't use this skill. The second problem is that armor scales very differently than this skill allows. 12% seems a lot but it actually gets applied AFTER every other type of armor reduction. On top of it all, you're not using a special finisher for damage, so your DPS is actually going to go down. Rule of thumb is simple here. If there's a Warrior, don't bother at all. If there's no warrior and it's a DPS fight, meaning you are timed to kill it, then use it. Otherwise, just use any other finisher. Garrote – A great Opener. When you first get this skill you’ll be using it all the time. The way damage over time (DoT) skills work is that they ignore armor. What you see listed as damage is the actual damage inflicted. To top it off, it also silences the target for 3 seconds. For a long time there really isn’t a better opening move than this one. Even when you acquire Cheap Shot, some elites will be completely immune to stun effects. If you encounter one, throw on a Garotte. Guaranteed to be more effective than any other move you can open with. This skill is great for DoT builds. Kidney Shot – One of the most powerful grouped and PvP Finishers you have. This one stuns an enemy for at least 5 seconds with a 5 combo point investment. It can break early and in my experience it happens more often when DoTs are applied. You won’t use this skill much while solo, unless you need to stop to use a bandage. 6 seconds means you’re getting 75% of the use of your bandage, and at 85, that can be 26,000hp healed. A group setting is where this skill shines. Most instances have creatures that like to run around. Problem is that they usually start running before the group can get those last hits in. The solution is simple. Kidney Shot. 6 seconds where the enemy cannot attack you and the other people in your group can attack without worry of a counter-attack. You can see how this is better than Expose Armor, which simply reduces armor but still allows your group to get hit. Combine with Cheap Shot; you’re looking at a total of 10 seconds of stun in combat. In large group settings, a rogue that does nothing but stun makes combat nearly foolproof. - 35 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Mutilate – Requiring 2 daggers, this is a skill that not a lot of people put a lot of thought into. Pre-BC, daggers were fairly rare and Maces/Swords were just the best option available. Post- BC, daggers are plentiful and a Mutilate build truly shines. Lich King made this skill truly shine as you no longer needed to be behind your target. A critical strike will give 3 combo points, which is great. 2 Mutilates will give you at worst 4 combo points, meaning in 2 strikes, you’re ready for a finisher, 100% of the time. No other skill can boast this. As for damage, it depends highly on your weapons and if the target is poisoned or not (99.9% of the time, it should be). It’s not uncommon to see criticals well above 5000 per dagger. You just need to watch the Hate generation. Slice and Dice(SnD) – A Finisher than increases melee speed. Due to game changes, odds are if you're not in PvP this skill will always be active.. It can take too long to move from one opponent to the next and you lose those seconds of haste. In a group however, where the enemy hit points are low and they will not wander with extra enemies waiting to be killed, it is a very good choice. Many a time you’ll get an enemy to a sliver of health and rather than waste 5 combo points on an Eviscerate that will only do 100 of it’s 2000 possible damage, slip on SnD and get ready for the next fight. Quite useful in groups, especially if you use poisons and you’re attacking non-stop. Once you reach 85 and start doing group work and high level raids, this skill becomes the best thing since sliced toast. Bosses have enormous amounts of armor, making Eviscerate do pitiful damage. A 40% haste is 40% more white damage (this means regular attacks) and more poisons that can hit the target. Good thing. It is the core skill of a Combat rogue as melee skill can be up to 50% of all damage output. Point of fact, in a raid setting you must have this skill up at all times when in combat. Combat Blade Furry – A skill designed for single play or PvP where you will see multiple targets at once. In group work and raids, rarely will you want to use this skill as it will break any crowd control others have used and can gain enemy aggro. It is useful if your group is Aeing though. This skill is missing a serious benefit as group combat is not as important as it once was. - 36 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Backstab (BS) – A decent opening move that dual dagger rogues prefer. Can only be used with a dagger in the mainhand. You can do a fair chunk of damage with this skill with the proper talents. You won’t be using this skill much in solo play since you need to be behind your target to get it to work, meaning you need to get a stun off first. You’re either going to need Cheap Shot, Gouge or Kidney Shot to get this attack off. In a group this is a very damaging attack that can easily remove the hate off a cloth wearer (priest, mage, warlock). I personally don’t use this attack since swords are a lot more common and combined with Sinister Strike; it is a lot more efficient than Backstab. It can do devastating damage (10,000 crit) with the proper talents. On a Damage/Energy scale, this is more effective than Sinister Strike since it uses a % increase while SS uses a +damage. Percentages, as a general rule, are better than static increases. If you decide to use a dagger with a Combat build, then you will likely be using this skill. Combat Readiness – Another off-tank skill with PvP uses. Taking a beating means you take 50% less damage for 30 seconds. I can think of quite a few places where I take consistent damage from an enemy where this skill can save my hide. In raids, it's less likely that you will use this but in nearly every PvP fight, this should be active if it's available. Evasion – Increases your dodge rate by 50%. This skill was often debated in its use in game. What Evasion does is increase your numerical dodge rate by 50. Let’s say you have a base Dodge value of 15%. By enabling Evasion, you are adding 50 to that number, bringing you to 65%. I tend to only use it when I have a boss that targets me or in solo work where things are going poorly. Doesn’t hurt and doesn’t cost anything other than the cooldown timer. Essential for Off-Tanking, explained further on. Also reduces chance the ranged attacks hit by 25%, so that's good too. Fan of Knives – This is essentially an AE attack. The damage might not be great but it's better than nothing. Two rogues using this skill can kill nearly all non-elite trash. A great use for this is to use Tricks of the Trade then this skill on AE enemies. You can pull 10 or more onto the tank. Works wonders on bosses that summon a lot of friends. There was a point in the Lich King expansion where rogues were the top AE damage dealers because of this skill. - 37 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Feint – This move lowers the aggro you have against you. Useless solo but in groups can save your life. I choose to use it after Evasion. If you have a good warrior, it will work very quickly. If you have a bad warrior in the group, even turning off auto attack will not save you. If you wanted to, you could create a macro that enabled Evasion, waited 1.5 seconds, then enabled Feint. This would save the hassle of having to keep it on the skill bar taking up a slot. Until you learn to manage hate and even afterwards, this skill will be the difference between looting a corpse and getting a res. It's important to note that this skill also reduces area effect damage by 50% for 6 seconds. There are many bosses that require this skill to be active to survive their attack. Some people spam this skill in combat to ensure they don’t get hit but I would advise against it. Learning when to use this skill is part and parcel of being a good rogue. Gouge – This is one of your tools to kill mages. A 4 second stun might not sound like much, but it does allow you to move behind for a BS if you want to. Personally I don’t use this skill unless I want to stop a caster. Your kick missed or perhaps the mage is casting another spell line? Gouge will stop them. In PvP this can make your opponent freak out if you just move behind them so they can’t see you. Not terribly useful in a group unless you want to take on the extra mage that wanders in to your group. With Kick and Gouge you can take out elite casters at your level, but it won’t be easy. Worst case, you have 4 seconds to bandage up. Kick – A spell stopping boot to the gut. This is an essential skill for solo work. You will be fighting casters and kick will put a stop to 80% of their potential damage. Casters usually have very weak physical attacks so stopping their casting is essential, especially for those annoying ones who can heal themselves. Kicking a Paladin or Priest while they are healing is always fun as some plan their combat around that spell. Use Gouge if this move fails. Some people would prefer to simply use Gouge as it stuns them for 4 seconds. I prefer kick because once Gouge breaks, they start casting right away, while with Kick you can beat them while they hit you with their weak attack. devastating some casters. Talents can impose a silence trait on your target, completely - 38 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Recuperate – A skill that restores hit points (and Energy when talented) over time. You're thinking, what use does this have if I'm not getting hit? Well, with Deadly Momentum, you can keep this skill active 100% of the time while levelin, in solo play or if you're lucky, PvP. A very useful survival skill. Shiv – Applies off-hand poison instantly. It’s a quick way to get a combo point, can be more effective than Hemorrhage by a fair chunk and does more damage if you consider the poison applied. Slow weapons benefit the most as a fast weapon (ie dagger) can potentially use ~35energy. A slow mace would use closer to 50energy. Less useful in PvE than in PvP, where you really need to manage every ounce of energy. This skill also removes enrage effects, thereby replacing the old Anaesthetic Poison skill. Sinister Strike(SS) – The skill you will be spamming for your entire career. This move is based off your weapon damage, regardless of the weapon. It is the bread and butter of a Combat build and scales really well with gear. There's not much to say about this other than if you're not using daggers, you're using this skill. Sprint – Use this skill to get out of a tight spot. Until you get the Vanish ability, I would not use this skill unless you’re in a low level zone or in town as its main use is to save your hide. It’s one of your only “get out of death free” skills, so keep it available. Subtlety Blind – An interesting attack. Using it during solo/group PvE doesn’t make much sense since any attack will awake the opponent. Using it in PvP however can turn a fight as it gives you time to acquire more energy and perhaps get a Vanish off. Vanish will make NPCs get full health; so don’t use it when in PvE combat. - 39 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Cloak of Shadows – Your “get out of spell damage” skill. This skill makes you practically immune to spell damage for 5 seconds. In PvP it’s great when you know a potentially devastating attack is coming, very deadly against mages who can chain cast. They’ll blow all their mana, you’ll resist it all. In PvE, I use this for pulling casters or against bosses. You learn when to use this best, such as when you’re about to get feared or an AE blast is coming. With a 1.5 minute timer and some fights lasting 5-10 minutes with blasts that go for 8000dmg, you can imagine the usefulness of this skill. Consider it the same as evasion but for spells. Detect Traps and Disarm Traps – Not much use for these skills. Blackwing Lair has a suppression room where you will use it though. It's been years since I've used it though. Distract – You’ll use this skill 95% of the time you’re in stealth mode. It keeps an enemy from moving around, giving you the chance to get positioned for a Pick Pocket, Ambush or Garotte. It costs 30 Energy but with its range, by the time you get to the opponent, your Energy will have regenerated. This is useful when trying to get through a heavily trafficked area. Pop a Distract on the ground away from your path and you can walk behind the enemies with ease. Use it to break a spawn or stop an opponent in their tracks. This also works great in PvP to stop someone who is running and not in combat. Hemorrhage(Talent) – An instant attack that costs 35 energy and gives 1 combo point as well as inflicts a nice debuff on the target. 30% bleed effect over one minute isn't too bad but since it stays up, there's no real reason to re-use this skill until that minute is up. Unless I'm mistaken, the only rogue bleed skills are Rupture and Garotte. This skill used to be quite the powerhouse but has been relegated to the backlines for a while now. Pick Pocket (PP) – Pick Pocketing humanoids has a 10% chance of giving you a lockbox. This is a good way to train lockpicking and not become bored. You can get gems, food and potions from this skill as well. It can double your cash income easily. This is the one of the reason you’ll be hunting humanoids. - 40 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Redirect – Simple skill that Rogues have been asking for years to acquire. It lets you transfer your combo points to another target. I can think of hundreds of fights where I needed to swap targets at a time when I had 5 CP on my main target. Being able to transfer them saves 4-6 seconds of CP buildup and allows you to keep chains going. Rupture – A finishing move that provides a DoT on your target, based on your attack power and the amount of combo points you have. At 5 points, it lasts 16 seconds. This is a skill that works wonders in raids, because the damage is not mitigated by armour. Where Rupture might only do 4000 damage and Eviscerate does 8000 to a low AC enemy, on the tanks of the game, Rupture still does 1200 and Eviscerate can drop down to 500. This is a staple finisher attack for raids. Safe Fall – Unless you plan on falling in Darnassus, there’s yet to be a whole lot of use to this skill. Still, as a passive skill you can’t go wrong. Sap – Amazing skill. The perfect tool for splitting a spawn when solo. It gives you 25-45 seconds to kill one target, get a bandage on and get ready for the second target - with a 100% chance of returning to Stealth. Main issue is that it does not work on non-humanoids or on creatures already in combat. It basically makes you the “puller” for a group if you do use it. If it fails, you’re hitting Evasion and hoping your priest is quick on their heals. In 5 man groups at 70, proper use of this skill makes or breaks a fight. From 70 to 80, you won't be using this in groups at all. 80-85 though, this skill comes back with a vengeance. Shadowstep – A neat skill that allows you to move across a decent distance and end up behind your target, gaining extra damage on the opener and increasing movement speed. Great for levelling and amazing in PvP combat. It takes a bit to figure out the range and the instant movement but once you get the hang of it, you wonder how you played without it. - 41 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Smoke Bomb – An interesting skill that lays an area where enemies cannot cast into or out of. This sort of makes dead zones of sorts. They can still AE cast around the zone, just not target directly. In PvE this is useful with some bosses that like to target players with spells and can save your healer from damage. In PvE, this can save your butt from those ranged casters or can destroy the enemies ability to heal their teammates if they are in the area themselves. Very situational and it will take a bit for rogues to get a hang on how to use this skill. Stealth – Live it, love it. So many powerful skills are based off Stealth. It lets you get incredibly close to opponents without danger. Makes leaving some instances VERY easy instead of using your Hearth Stone. Learn quickly where you can and cannot move to while Stealth based on your target’s level. Know the telltale signs when someone almost detects you and take a step back when that occurs. I highly suggest mapping this skill to your mouse. Tricks of the Trade – A rogue misdirect, plain and simple. In a raid, when the fight starts and you've yet to begin attacking, throw this on the main tank and unload high hell for 6s. Rogues are the masters of burst damage and in that 6s you'll most likely send out about 10K damage, more than enough to cement hate on the tank. In the worst case, if you do get hate from an enemy, turn on Tricks of the Trade and attack as much as you can. After 3s or so, the enemy should be running to the tank. Two rogues using it on each other makes for some pretty major damage. Learn to use this skill properly and you'll be the top on the damage charts in no time. Vanish – Your second “get out of death” skill. Unless creatures 5 levels above you are attacking you, using this skill while you’re running away will work 99% of the time. It will break ALL attacks against you, including spells being cast. Essential for PvP. Miscellaneous Parry – Any chance to avoid damage is great. The chance isn’t terribly high, 5-10% most of the time, but it’s still good to have. - 42 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Dual Wield – It increases your miss chance to about 19% from 5%. It does however give you the ability to nearly double your poisoning chances and you are doing 50% of the stated weapon damage with the off-hand. What you plan on using in either hand is different. If you have 2 daggers you have access to all your skills and are attacking at a very fast rate. If your main hand is not a dagger (Sword, Fist, Mace) then you cannot use Ambush or Backstab. The offset here is that Sinister Strike can double in potential damage. There are talents that help give different bonuses based on your weapon as well. Maces allow a chance to stun, Swords give a chance of an extra attack while Fists and Daggers increase your critical strike chance. Leather Specialization – 5% agility in exchange for only wearing leather. An added incentive to only use Leather armor. Honestly, there is zero reason to not use leather since the only other option is cloth. Actually, scratch that. You might be using cloth heirloom items in order to level. In that case, it's more than worth to keep the heirloom item instead of this increase in power. Mastery – Each talent tree comes with a Mastery on it, as described later in the guide. You only start gaining the benefits from this once you hit 80 though. That's not such a big deal as though the benefits are great (for the most part), it only makes a gigantic difference once at max level. Pick Lock (LP) – Raise this skill. Rogues are the only class that can open locked items. Some trade skills can allow you to, but they require money and items on you. In the higher end instances you will find a lot of locked chests. Locked chests nearly always have a rare item. Sometimes they have better. Having to leave a chest behind because you don’t have the skill to open it is very annoying. See the Tips section for information on raising this skill. See the section 10 for information on maxing this skill with relative ease. - 43 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide O POISONS nce your reach level 10, you acquire the Poisoning skill. Poisons can only be put on melee weapons and are self-only. You cannot share poisons. Poisoning can drastically increase your damage potential. They also do not stack; they overwrite each other. Poison Quests These quests used to be required to get the poison skill. Now they are just flavor quests but fun all the same. Alliance You can do this easily at level 20. Head to Stormwind and visit Mathias Shaw in the rogue headquarters. He’ll send you to see Agent Kearnen in Westfall. Problem is, he’s stealth and a pain to find if you don’t know where to look. Head to Westfall and go to the lower right corner, until you reach a tower like structure. It’s just south of the road to Duskwood. Against a tree near the riverbank, you’ll find Kearnen. Talking to him starts the next step. Outside the tower you’ll find a Malformed Drone. Go into Stealth and Pick Pocket him for the Defias Tower Key. If you mess up, kill him and he’ll spawn again in a minute or so. Once you have the key, head into the tower in Stealth mode, avoiding the guards. At the top is Klaven himself, a 26 Elite. Head behind him and Sap him. Use your Lock Pick ability on the chest next to him and collect the book. You need a fair amount of skill to open it, but if you spent anytime in Redridge you should be at 80 skill and that’ll be fine. Return to Mathias to get the Poisoning skill. Horde You can do the first 2 parts alone at 20, the last part you will need some friends. - 44 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Head to Ogrimmar and talk to Shenthul in the Cleft of Shadow. Once you talk to him, target him again and type “/salute” (minus the quotations) to move onto the next step. He’ll send you out to the Barrens to meet Taskmaster Fizzule. Get to the Barrens and head north to the Sludge Fen. Find Fizzule and target him. Get close enough and fire the Flare Gun twice and then type “/salute” (minus the quotations). He’ll acknowledge you and start you on the next part. Head over to the tower and start killing the Venture Co. creatures the quest lists. Find Gallwix and get some friends to help you kill him, as he’s a 26 elite. Then find Silixiz and Pick Pocket him for the tower key. The chances of him detecting you are very high so have a group ready to help you out. Enter the tower and kill everything on the way up until you reach the chest. At the top is another 25 elite. Kill it and open the chest to collect the Cache. Return to Shenthul in Ogrimmar to get your poison skill. - 45 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Poison Listing Numbers in () are ranks of a given poison. Reqs Name Description Level 10 Instant Poison (1) Coats weapon for 1 hour. 20% chance of 19-25 Nature damage. Level 20 Crippling Poison Coats weapon for 1 hour. 30% chance of slowing movement to Level 24 Mind Numbing Poison Coats weapon for 1 hour. 20% chance of increasing casting time Level 28 Instant Poison (2) Coats weapon for 1 hour. 20% chance of 30-38 Nature damage. Level 30 Deadly Poison (1) Coats weapon for 1 hour. 30% chance of 36 Nature damage over Level 32 Wound Poison (1) Coats weapon for 1 hour. 30% chance of causing 17 damage and Level 36 Instant Poison (3) Coats weapon for 1 hour. 20% chance of 44-56 Nature damage. Level 38 Deadly Poison (2) Coats weapon for 1 hour. 30% chance of 52 Nature damage over Level 40 Wound Poison (2) Coats weapon for 1 hour. 30% chance of causing 25 damage and Level 44 Instant Poison (4) Coats weapon for 1 hour. 20% chance of 67-85 Nature damage. Level 46 Deadly Poison (3) Coats weapon for 1 hour. 30% chance of 80 Nature damage over Level 48 Wound Poison (3) Coats weapon for 1 hour. 30% chance of causing 38 damage and 70% for 12 sec. by 60% for 10 sec. 12 sec. Can stack up to 5 times. reducing healing effects by 550%for 15 sec. 12 sec. Can stack up to 5 times. reducing healing effects by 50% for 15 sec. 12 sec. Can stack up to 5 times. reducing healing effects by 10% for 15 sec. Stacks up to 5 times. - 46 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Reqs Name Description Level 48 Deadly Poison (4) Coats weapon for 1 hour. 30% chance of 108 Nature damage over 12 sec. Can stack up to 5 times. Level 52 Instant Poison (5) Coats weapon for 1 hour. 20% chance of 92-118 Nature damage. Level 56 Wound Poison (4) Coats weapon for 1 hour. 30% chance of causing 53 damage and reducing healing effects by 50% for 15 sec. Level 60 Instant Poison (6) Coats weapon for 1 hour. 20% chance of 112-148 Nature damage. Level 60 Deadly Poison (5) Coats weapon for 1 hour. 30% chance of 136 Nature damage over 12 sec. Can stack up to 5 times. Level 62 Deadly Poison (6) Coats weapon for 1 hour. 30% chance of 144 Nature damage over 12 sec. Can stack up to 5 times. Level 64 Wound Poison (5) Coats weapon for 1 hour. 30% chance of causing 65 damage and reducing healing effects by 50% for 15 sec. Level 68 Anesthetic Poison Coats weapon for 1 hour. 20% chance of 134-172 Nature damage but generates no threat and removes 1 enrage effect. Level 68 Instant Poison (7) Coats weapon for 1 hour. 20% chance of 146-194 Nature damage. Level 70 Deadly Poison (7) Coats weapon for 1 hour. 30% chance of 180 Nature damage over 12 sec. Can stack up to 5 times. Level 72 Wound Poison (6) Coats weapon for 1 hour. 30% chance of causing 268 damage and reducing healing effects by 50% for 15 sec. Level 73 Instant Poison (8) Coats weapon for 1 hour. 20% chance of 445 Nature damage. Level 76 Deadly Poison (8) Coats weapon for 1 hour. 30% chance of 484 Nature damage over Level 77 Anesthetic Poison (2) Coats weapon for 1 hour. 20% chance of 218-280 Nature damage 12 sec. Can stack up to 5 times. but generates no threat and removes 1 enrage effect. - 47 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Reqs Name Description Level 78 Wound Poison (7) Coats weapon for 1 hour. 30% chance of causing 311 damage and reducing healing effects by 50% for 15 sec. Level 79 Instant Poison (9) Coats weapon for 1 hour. 20% chance of 645 Nature damage. Level 80 Deadly Poison (9) Coats weapon for 1 hour. 30% chance of 696 Nature damage over 12 sec. Can stack up to 5 times. - 48 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Instant Poison – The most basic poison, Poison Details applying it allows you to periodically do nature damage. No additional effects, just Crippling Poison – Use this in instances. Targets seem to love to run around when low on life and if your Kidney Shot misses, this will help tremendously. You can also use it plain DPS. Depending on your talent build, this may or may not be the poison you want to use. in PvP to slow people from running away. Mind Numbing Poison – I have yet to find This poison is listed at 30% chance of hitting a really solid use for this poison in PvE. Solo, have it on, you’ll nearly always see it the first place. The same goes for when I’m but it feels more like 99% chance. When you affecting your target. Point of fact, you shouldn’t use any poison but this one in PvP on the main hand and Mind Numbing on the other. Deadly Poison – If you don’t use stuns, then this is a great poison. It has some uses solo but again; you want the creature dead before it really has a chance to come into effect. Instant Poison would be a better choice; especially when you consider this can I don’t let casters get their spells to work in in a group. Perhaps there’d be a use for the higher end instance caster types where Kick/Gouge/Kidney Shot have trouble landing and you’re fighting them non-stop. All in all though, it’s not that useful. It does however make fear a 9 second cast, a spell that I loathe. In PvP, this should be on your off-hand weapon most of the time. It really plays havoc with casters. Wound Poison – Think of this like Instant easily break stuns. It has very limited uses Poison with a lasting effect. Sure, 25% less have this poison applied in order to use but what it really does is triggers the “does such as long boss encounters. You need to Envenom and is the core poison of an Assassination build. healing is a great effect to keep on an enemy, the enemy have a poison” flag allowing some talents to work better. - 49 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Every rogue trainer has the ability to wipe TALENTS out your talent selection for a fee. Select this if you wish to re-select all your talents. The cost starts at 1gold, increases to 2, 3, 4, 5, 10, Talent Overview O ne of the interesting features about WoW is that all classes get talents. If you’re familiar with Diablo II and its skill trees then you already have a good understanding of talents. Basically, talents improve your character with either passive or active skills. Some areas deal with increased damage, others with increased chanced to strike or even an added bonus to a skill. You receive a talent point every other time you level up, starting from level 10. That gives you 41 talent points at level 85. There are 3 talent trees (Assassination, Combat and Subtlety), which have 7 tiers, each progressively demanding more investment in its tree. There is no way to acquire more than 1 tier 7 talent as you would need at least 62 talent points (31 for the first, 31 for the second). You are required to specialize in a tree from the start and spend 31 points before 15, 20, 25, 30, 35, 40, 45 and finally caps at 50gold. 50 gold might sound like a lot but at level 85 it really isn’t that much, that and the fact that you more than likely will not “respec” your talents a whole bunch of times. Even if you do, 50g is a half hour's worth of work – if you're not trying. At level 40, for 100gold, you can train to have a 2nd talent build, which includes a second set of glyphs. This way, you can have your main build and an alternate one and it doesn't cost you time retraining or money respecing. Yay! I’ll repeat again, you can’t mess up your character when selecting talents. You can always see a Rogue trainer and restart your talent choices. Feel free to experiment to what best fits your playstyle and worst case, it costs you a few gold to change your mind. you can put a point into another tree. This gives you tree specific skills and triggers a Mastery for that tree. You can increase the effect of Mastery through items, thereby making the bonuses greater. - 50 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Assassination Tree This tree is all about poison damage and special skills. You must use two daggers to effectively use this talent tree, so that will limit your item selection. The focus is on single targets that can move around and is mostly designed around PvE. If you specialize in this tree, you gain: •Mutilate: Attack with both daggers. Gain 20% if the target is poisoned. Awards 2 CP. •Improved •Assassin's 15% •Mastery: Poisons: +20% chance to apply Deadly Poison. +50% chance to apply Instant Poison Resolve: +20 Energy when dual wielding daggers and melee damage is increased +28% damage from poisons. +3.5% more per Mastery point Deadly Momentum After killing an opponent that yields experience, gives you a critical strike chance on your next attack and refresh Recuperate and Slice and Dice. Lasts for 10 seconds Requirements: None Rank Effect 1 Increase by 50%. 2 Increase by 100%. - 51 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Coup de Grace Increases the damage of Eviscerate and Envenom Requirements: None Rank Effect 1 Increase by 7% 2 Increase by 14%. 3 Increase by 20%. Lethality Increases your critical strike damage bonus for Sinister Strike, Backstab, Mutilate and Hemorrhage. Requirements: None Rank Effect 1 Increase by 10%. 2 Increase by 20%. 3 Increase by 30%. - 52 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Ruthlessness Gives your finishing moves a chance to add a combo point to your target. Requirements: 5pts in Assassination Mastery Rank Effect 1 Increase by 20%. 2 Increase by 40%. 3 Increase by 60%. Quickening Increases healing to self and movement speed Requirements: 5pts in Assassination Mastery Rank Effect 1 Increase by 10% and 8% 2 Increase by 20% and 15% Puncturing Wounds Increases the critical strike chance of your Backstab and Mutilate Requirements: 5pts in Assassination Mastery Rank Effect 1 Increase by 10% for Backstab and 5% for Mutilate 2 Increase by 20% for Backstab and 10% for Mutilate 3 Increase by 30% for Backstab and 15% for Mutilate - 53 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Blackjack After Sap wears off, reduces the damage of the enemy for 8 seconds. Requirements: 5pts in Assassination Mastery Rank Effect 1 Reduce by 35% 2 Reduce by 70% Deadly Brew When you apply Instant, Wound or Mind Numbing Poison, there's a chance to apply Crippling Poison Requirements: 10pts in Assassination Mastery Rank Effect 1 50% chance 2 100% chance Cold Blood When activated, generates 25 Energy and increases the critical strike chance of your next offensive ability by 100%. 2 min cool down Requirements: 10pts in Assassination Mastery - 54 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Vile Poisons Increases the damage dealt by your poisons and increases the chance of applying poison through Fan of Knives. Requirements: 10pts in Assassination Mastery Rank Effect 1 Increase by 7% and 33% 2 Increase by 14% and 66% 3 Increase by 20% and 100% Deadened Nerves Reduces all damage taken Requirements: 15pts in Assassination Mastery Rank Effect 1 Reduce by 3% 2 Reduce by 6% 3 Reduce by 10% Seal Fate Critical strikes from combo point generating skills have a chance to add an extra combo point Requirements: 15pts in Assassination Mastery, 1pt in Cold Blood Rank Effect 1 50% chance 2 100% chance - 55 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Murderous Intent When you backstab an enemy under 35% life, you gain energy Requirements: 20pts in Assassination Mastery Rank Effect 1 Gain 15 energy 2 Gain 30 energy Overkill Abilities used while stealthed and for 20 seconds after breaking stealth you regain 30% more energy Requirements: 20pts in Assassination Mastery Master Poisoner Increases spell damage taken by a poisoned target by 8%, Envenom no longer uses Deadly Poison charges and reduces duration of poison effects on you by 50%. Requirements: 20pts in Assassination Mastery, 3 pts in Vile Poisons Improved Expose Armor Gives a chance to return your combo points when using Expose Armor. Requirements: 20pts in Assassination Mastery Rank Effect 1 50% chance 2 100% chance - 56 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Cut to the Chase Eviscerate and Envenom have a chance to refresh Slice and Dice Requirements: 25pts in Assassination Mastery Rank Effect 1 33% chance 2 66% chance 3 100% chance Venomous Wounds When Rupture or Garrote does damage, you have a chance to deal extra damage and regain 10 energy. If the enemy dies under the effect, you will regain energy proportional to the remainder of the time effect on the enemy. Requirements: 30pts in Assassination Mastery Rank Effect 1 30% chance 2 60% chance Vendetta Marks a target for death, increasing damage by 20% and lets you see them regardless of stealth or invisibility. 2 minute cooldown. Requirements: 30pts in Assassination Mastery - 57 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Combat Tree The combat tree, as you would expect, focuses on basic combat – melee strikes. There are many utility talents available and the core of the build focuses on static combat on one or more enemies. Primarily a PvE tree, it does have PvE uses due to it's very high survival. Skills attained while selecting Combat include: •Blade Furry: All attacks hit an adjacent enemy but Energy regeneration drops 20%. Lasts 15 secs. 30 second cooldown. •Vitality: Increase Energy recovery by 25% and Attack Power by 20% •Ambidexterity: •Mastery Increase damage by offhand and thrown weapons by 75% - Main Gauche: Main hand attacks have a 16% chance to grant an extra offhand attack. Increases 2% per Mastery point. Improved Recuperate Recuperate gains more health and reduces damage taken while active Requirements: None Rank Effect 1 Increase by 1% and decrease by 3% 2 Increase by 2% and decrease by 6% - 58 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Improved Sinister Strike Increases damage by Sinister Strike and reduces energy cost Requirements: None Rank Effect 1 Increase by 10% and reduce by 2 2 Increase by 20% and reduce by 4. 3 Increase by 30% and reduce by 6. Precision Increases chance to hit with weapons and poisons Requirements: None Rank Effect 1 Increase by 2% 2 Increase by 4%. 3 Increase by 6%. Improved Slice and Dice Increases the duration of your Slice and Dice ability Requirements: 5pts in Combat Mastery Rank Effect 1 Increase by 25%. 2 Increase by 50%. - 59 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Improved Sprint Gives a chance to remove all movement impairing effects when using Sprint Requirements: 5pts in Combat Mastery Rank Effect 1 50% chance 2 100% chance Aggression Increases damage of Sinister Strike, Backstab and Eviscerate Requirements: 5pts in Combat Mastery Rank Effect 1 Increase by 7%. 2 Increase by 14%. 3 Increase by 20% Improved Kick Causes Kick to Silence your target Requirements: 5pts in Combat Mastery Rank Effect 1 1 second silence 2 3 second silence - 60 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Lightning Reflexes Increases chance to dodge and increases melee speed Requirements: 10pts in Combat Mastery Rank Effect 1 Increase by 3% and 2% 2 Increase by 6% and 4%. 4 Increase by 9% and 6%. Revealing Strike Deal 125% weapon damage and the next offensive finishing move gains 20% effectiveness. Lasts 15seconds. Awards 1 combo point. Costs 40 Energy. Requirements: 10 points in Combat Reinforced Leather Increases armor contribution from Cloth and Leather Armor Requirements: 10pts in Combat Mastery Rank Effect 1 25% increase 2 50% increase - 61 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Improved Gouge Increases duration of Gouge and reduces energy cost Requirements: 10pts in Combat Mastery Rank Effect 1 1 second duration increase and reduces energy cost by 15 2 2 second duration increase and reduces energy cost by 30 Combat Potency Successful offhand attacks give a 20% chance to award energy Requirements: 15pts in Combat Mastery Rank Effect 1 Award 5 energy 2 Award 10 energy. 3 Award 15 energy Blade Twisting Attacks have a chance to daze the target, reducing their movement speed Requirements: 15pts in Combat Mastery Rank Effect 1 20% chance to daze for 4 seconds 2 40% chance to daze for 8 seconds - 62 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Throwing Specialization Increases the range of Throw and Deadly Throw and gives a chance for Deadly Throw to interrupt the target for 3 seconds Requirements: 20pts in Combat Mastery Rank Effect 1 5 yard range increase and 50% chance 2 10 yard range increase and 100% chance Adrenaline Rush Increases Energy regeneration by 100% and melee attack speed by 20% for 15 seconds. 3 minute cooldown. Requirements: 20pts in Combat Mastery Savage Combat Increases total attack power and damage against poisoned enemies Requirements: 20pts in Combat Mastery Rank Effect 1 Increase by 2% and 2% 2 Increase by 4% and 4% - 63 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Bandit's Guile Sinister Strike and Revealing Strike have a chance to grant insight that increases damage by 30%. This fades overtime and selecting a new target allows this skill to reset. Requirements: 25pts in Combat Mastery Rank Effect 1 33% chance 2 67% chance 3 100% chance Restless Blades Damaging finishing moves reduce the cooldown for Adrenaline Rush, Killing Spree and Sprint Requirements: 25pts in Combat Mastery, Rank Effect 1 Reduce by 1 second per combo point 2 Reduce by 2 seconds per combo point Killing Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every 0.5 seconds with both weapons until 5 assaults are made, increasing damage by 20%. Can hit the same target multiple times. 2 min cooldown. Requirements: 30pts in Combat Mastery - 64 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Subtlety Tree The Subtlety tree focuses on special attacks and trickery. It assumes you are in stealth as often as possible and tries to disable or surprise your enemies so that they have difficulty attacking you. The main goal of this tree is PvP combat but there are some minor uses in PvE. Selecting Subtlety as the primary tree unlocks the following skills: •Shadowstep: Step in the shadows behind your target and the next Ambush or Garrote deals 30% more damage and your movement speed is increased by 70% for 3 seconds. 20 second cooldown •Master of Subtlety: Attacks while stealthed and for 6 seconds afterwards deal 10% more •Sinister Calling: Increases total Agility by 25% and the percentage bonus on Backstab and •Mastery – Executioner: Increases damage done by all finishing moves and effectiveness of Slice damage. Hemorrhage by 25%. and Dice and Recuperate by 16%. Increases by 2% per Mastery point. Nightstalker Increases speed while stealthed and reduces the cooldown of stealth Requirements: None Rank Effect 1 Increase by 7% and reduce by 3 seconds 2 Increase by 15% and reduce by 6 seconds 3 Reduces the chance enemies have to detect you while in stealth mode. More effective than Master of Deception Rank2 - 65 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Improved Ambush Increases the critical strike chance of Ambush and its damage Requirements: None Rank Effect 1 Increase by 20% and 5%. 2 Increase by 40% and 10%. 3 Increase by 60% and 15%. Relentless Strikes Your finishing moves have a chance per combo point of regenerating 25 Energy Requirements: None Rank Effect 1 7% chance 2 14% chance 3 20% chance Elusiveness Reduces cooldown of Blind and Vanish as well as the cooldown on Cloak of Shadows Requirements: 5pts in Subtlety Mastery Rank Effect 1 Reduce by 30 seconds and 15 seconds 2 Reduce by 60 seconds and 30 seconds - 66 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Waylay Ambush and Backstab have a chance to unbalance the target, reducing melee and ranged attack speed by 20% and reducing movement speed by 50% for 8 seconds. Requirements: 5pts in Subtlety Mastery, 3pts in Improved Ambush Rank Effect 1 50% chance 2 100% chance Opportunity Increase damage of Backstab, Mutilate, Garrote and Ambush Requirements: 5pts in Subtlety Mastery Rank Effect 1 Increase by 10% 2 Increase by 20% 3 Increase by 30% - 67 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Initiative Gives a chance to add an additional combo point after an Ambush, Garrote or Cheap Shop Requirements: 5pts in Subtlety Mastery Rank Effect 1 50% chance 2 100% chance Energetic Recovery Recuperate will now regenerate Energy Requirements: 10pts in Subtlety Mastery Rank Effect 1 Regenerate 4 Energy per 3 seconds 2 Regenerate 8 Energy per 3 seconds 3 Regenerate 12 Energy per 3 seconds Find Weakness Ambush, Garrote and Cheap Shot apply a debuff on the target that causes your attacks to bypass its armor for 10 seconds Requirements: 10pts in Subtlety Mastery Rank Effect 1 Bypass 25% armor 2 Bypass 50% armor - 68 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Hemorrhage A strike that deals 110% weapon damage (160% if a dagger) and causes the target to take 30% more bleed damage for 1 minutes. Awards 1 combo point. Costs 35 energy. Requirements: 10pts in Subtlety Mastery Honor Among Thieves Increases party and raid members chances of a critical strike by 5%. When any member performs a critical hit, you have a chance to gain a combo point on your target. This effect can only happen every few seconds. Requirements: 15pts in Subtlety Mastery Rank Effect 1 33% chance, once per 4 seconds 2 66% chance, once per 3 seconds 3 100% chance, once per 2 seconds Premeditation When used, adds 2 combo points to your target. The target must become engaged in combat within 20 sec or the combo points are lost. 20 second cooldown Requirements: 15pts in Subtlety Mastery - 69 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Enveloping Shadows Reduces damage taken from area effect attacks and increases the duration of Feint Requirements: 15pts in Subtlety Mastery Rank Effect 1 Reduce by 10% and increase by 1 second 2 Reduce by 20% and increase by 2 seconds 3 Reduce by 30% and increase by 3 secons Cheat Death A chance that any attack that would kill you instead brings you to 10% health. Any attack against you for the next 3 seconds will be reduced by 90%. Can only happen once every minute. Requirements: 20pts in Subtlety Mastery Rank Effect 1 33% chance 2 66% chance 3 100% chance Preparation Immediately finished the cooldown on Evasion, Sprint, Vanish and Shadowstep. 5 minute cooldown. Requirements: 20pts in Subtlety Mastery - 70 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Sanguinary Vein Increase damage dealt to targets that are bleeding Requirements: 20pts in Subtlety Mastery, 1 point in Hemorrhage Rank Effect 1 Increase by 5% 2 Increase by 10% Slaughter From the Shadows Reduces energy cost of Backstab and Ambush, as well as Hemorrhage and Fan of Knives. Requirements: 25pts in Subtlety Mastery Rank Effect 1 Reduce by 7 and reduce by 2 2 Reduce by 14 and reduce by 4 3 Reduce by 20 and reduce by 6 Serrated Blades Eviscerate has a chance to refresh the Rupture effect on your target Requirements: 25pts in Subtlety Mastery Rank Effect 1 10% chance 2 20% chance - 71 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Shadow Dance Enter a Shadow Dance for 6 seconds where you can use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, Disarm Trap and Distract without being in Stealth. 1 minute cooldown. Requirements: 30pts in Subtlety Mastery - 72 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Deadly Momentum (3/5) Talent Strategies A survival talent for the most part, where Slice and Dice as well as Recuperate reset With 57 talents available it can be quite daunting to find the ones that best fit your rogue. The strategies you will use with their duration. While you're levelling, this pretty much ensures both are up 100% of the time without much effort on your part. Once talents depend largely on the type of rogue you get into dungeons, this still gains its Are you planning on a lot of PvP? Do you you need to get the killing blow. decide on the utility of talents to your play has zero use then. Quite nice in PvP if you're you play as. Are you using daggers only? use poisons? All these questions and more style. We’ll go over the talents once more with more detail to see how they affect the rogue. Some are quite apparent, others less so. I will list my personal rating, out of 5, for each talent. usefulness while clearing the trash out but Against bosses, you won't be killing anything, so it able to keep your kill streak up though. Coup de Grace (5/5) More power to Eviscerate and Envenom is great. They are the two finishers you're likely to use the most, in PvE as well as PvP. Assassination Tree This tree deals with increased poison damage and special strikes. This gets better as your critical chance It gets very goes up but in the big picture, these skills The Mastery skill is very output. Useful for sure just would be more powerful against enemies under 35% health, like bosses. Lethality (4/5) powerful as you will likely have poisons up 100% of the time on enemies. Downside is that you need two daggers, which reduces your weapon selection. This is the worst tree when it comes to PvP. don't account for a large part of your damage powerful if it increased the base damage instead. Ruthlessness (4/5) 60% chance of getting a free combo point after a finisher. Sounds great, as combo points are really useful. Now, depending on what build you use, this extra point can be - 73 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide great or ok. If you have Seal Fate, it's crazy have serious impact on an opponent since powerful since you can get to 4 CP in one they won't be doing nearly as much damage better choices. much easier. move. If you don't, it's still good but there are to you. Taking 2 enemies at once becomes Quickening (4/5) Deadly Brew (1/5) More healing is good. Faster movement is way better. A pure PvP talent that allows you to use an It saves enchants, items and instant poison spell to apply a snare. In PvE, whotnot that make you move faster and let's there is really no reason to apply Crippling the faster you can stab them in the face. runners. If assassination was a better PvP face it, enemies move. The faster you move, on an enemy unless you're worried about tree, this would score higher. Puncturing Wounds (4/5) If you use Backstab or Mutilate, this talent is essential. This increases your chance of a Cold Blood (4/5) A guaranteed crit is nice but there will be critical strike by 30%/15%, so you’re looking a time where the skill would have crit where you use these skills, this translates into crit, then the skill is only useful 40% of the at 50-60% chance of a critical hit. In groups a ton of damage. If you don’t use them obviously this talent is useless. And really, if you’re in this tree and have daggers, you’ll be getting Mutilate. There is crazy synergy with Seal Fate as you will be gaining CP at an increased rate. Blackjack (2/5) There are times where you will Sap an anyhow. If you have a base 60% chance to time. What gives it more points is the 25 Energy it hands out. Might not seem like much but it can give you that extra bit to burst out a move. It's a prerequisite for Seal Fate, so if you're down at this level, you should take it. Vile Poisons (5/5) Honestly, poison damage is one of the most enemy in PvE and the damage reduction is important before that happens. In PvP though, this can 100% of the time and this is a straight DPS nice. Odds are though, you will kill them parts of assassination rogue. boost. - 74 © www.killerguides.com All rights reserved. your DPS as an You will use poisons Unofficial World of Warcraft Rogue Guide Deadened Nerves (1/5) Overkill(4/5) I say it often but a rogue should not be getting hit if they can avoid it. 9% less 20 seconds of increased Energy regeneration is super powerful in solo PvE damage taken is nice but you have better and trash clearing. survive. Even in PvP, it's not a lot. there as well. Allows PvP bursts if you want choices to increase your damage rather than Well times Vanish during boss fights will ensure this has use to as well. Would be nicer if the Energy Seal Fate (5/5) boost was higher though. One of the core talents of an assassination rogue as you're all about critical chance and combo points. Combined with Ruthlessness, Master Poisoner (5/5) You can't really use Envenom without this you're looking at a possible 4 CP after a talent as it prevents the skill from using have had 3-4 cycles in a row where I cast poisoned targets is icing on the cake. Very finisher and then a Mutilate. Many times I Mutilate then Envenom and only that. Huge DPS boost. Deadly Poison charges. Increased damage to very powerful talent. Improved Expose Armor (2/5) Murderous Intent (4/5) Expose armor is essentially free to use. If This would score a 5 if you could use it on only we used this skill in the first place. Still, as you can't backstab from the front. PvP is there to reduce enemy armor. Using it is a anything else but a boss. Next to useless solo almost as bad since enemies rarely last at 35% health in the first place. On a boss though, backtab all of a sudden costs half as much to use. Hello double DPS. gives you a choice in PvE if there's no one DPS loss though and a significant one since Ruthlessness won't trigger. Cut to the Chase(5/5) Not having to refresh Slice and Dice is a DPS boost since you won't waste energy or time clicking on the skill. Combat Rogues wish they had this talent. - 75 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Venomous Wounds (3/5) I find this one interesting. Sure, you Combat Tree should have Rupture on an enemy if possible This tree deals with straight melee damage. but other than bosses, it's rare that you'll use The cycle is rather easy to maintain and being said, it is a straight DPS boost to When a cooldown is available, you use it and it. There are better finishers to use. That Rupture while fighting bosses, so it gets some points – just remember that it's situational. it increases your DPS. Where it gets interesting is the weapon options. You can use anything you want in this tree, though Vendetta (4/5) 30 seconds of increased damage on a target. I will tell you that this goes by really fast and then you have to wait 90 seconds to use it again. If you math it out, this means a straight 5% increase on DPS in a fight, which is nothing to sneeze at. Just remember to time it so that you are in melee range for those 30 seconds to not waste any time fo the buff. doesn't require a whole pile of thought. you want a slow main hand weapon for more damage with Sinister Strike as well as a fast off hand weapon to get the most out of Combat Potency. Sadly, the Mastery stat asks you to do the opposite. This makes the Mastery for Combat next to useless when looking at gear options. Improved Recuperate (2/5) A PvP talent and a levelling talent. With proper planning, this means that you take less damage and heal while you're fighting. Nothing wrong with that but once you get into dungeons and raids, there are other talents that will add to your DPS output. Improved Sinister Strike (5/5) Power talent for Combat since you'll be using Sinister Strike all the time. damage and less energy is great! - 76 © www.killerguides.com All rights reserved. More Unofficial World of Warcraft Rogue Guide Precision (5/5) Improved Kick (2/5) 6% increased chance of hitting with melee Only useful if you put 2 points into it and weapons and poisons. This is a talent every then just barely. rogue needs to acquire, no matter the talent only looking at a 2 second silence it really is tree they are using. Considering that you’re only useful in PvP. PvE casters tend to stick to 1-2 spells and kicking them once is Improved Slice and Dice (3/5) enough to stop them from casting again for won't have to worry about refreshing it every against mages that use a ton of spells. It can A longer lasting Slice and Dice means you other cycle. Considering that melee damage is a significant part of your overall DPS, Slice and Dice needs to be up all the time. Wish it lasted longer though. at least 5 seconds. PvP however, it’s great really mess up a player’s tempo. Lightning Reflexes (4/5) Increased dodge is useful for PvP but the increase to melee speed is where the gold is. Improved Sprint (3/5) This used to have a lot less usefulness but with the amount of movement impairing effects out there and combined with attacks Combined Straight DPS increase to two skills you will be using all the time and a significant one at One of the few ways to increase Eviscerate in the game, outside of attack power. Potency, this Very nice to have a passive 6% haste. Revealing Strike (4/5) The typical cycle looks like Sinister Strike Aggression (5/5) that. Combat increases your energy regeneration rate. that nail you while you can't move, this is quite useful. Great PvP uses too. with until 4 CP, then Eviscerate. Well, with this you add the skill just before you get to 4 CP, then Eviscerate. It is a DPS decrease on Sinister Strike but a boost to the finisher. There will eventually be a point where you won't want to use this skill and that's when the loss to Sinister Strike is higher than the boost to the finisher but we're not there yet. - 77 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Reinforced Leather (3/5) Blade Twisting (2/5) I'm a little torn here. I do like taking less A strong PvP talent to keep people in damage and this talent will have a drastic range. In PvE though, this is really just a impact on that front – we're talking about filler talent as many enemies are immune to sneeze at. Sadly, for PvE you really should would be better if it had a chance to reduce 10-20% physical damage here, nothing to not be getting hit. In PvP, this will have a huge impact on survivability. If it was more powerful in PvE it would be an essential talent but considering physical damage is the last type we should be taking, it's not very strong. 100% PvP talent. Fully boosted, increases the duration and decreases the cost by 75%. Very attractive choice when mage hunting. Sadly, it has zero PvE uses, so I don't score it very high. This is all about increasing your available Fast off hands near 1.5s will generate a significant amount of energy and combined with Slice and Dice as well as Reflexes you'll be pleasantly surprised. I've yet to see the point where you generate too much energy (barring using Adrenaline Rush), so it's powerful for a long long time. If you get really lucky, you can get nice bursts of damage from this. Throwing Specialization (1/5) Another PvP talent but not very powerful. More range is rarely useful and if you have the CP to use Deadly Throw, odds are that on the target. There are other skills to interrupt players that don't cost CP. Adrenaline Rush (5/5) This talent makes it so that you have difficulty spending the energy you have. For 15 seconds, you double your special skill Combat Potency(5/5) Lightning attack speed or some such effect. Blade Twisting or Crippling Poison is already Improved Gouge (3/5) energy. the effect or won't be running around. This output. Blade flurry + AR means I can take on an even level elite without breaking a sweat. Use this talent with caution as you will generate 2-3x the hate you normally do. Many a rogue has killed themselves by using this talent at the wrong time. Savage Combat (5/5) As I mention frequently, enemies should always be poisoned so this is a straight DPS boost. More attack power is icing on the cake. - 78 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide anything. Your DPS will drop about 50% Bandit's Guile (3/5) during this time. Third, if you DO manage to There are 3 levels to this talent, 5%, 10% and breaking stuns/polymorph or getting 4-5 seconds. It has a 20% chance to proc, which them. On a single target, this is ok to use Doesn't currently match it's description. 15% damage increase. The buff lasts 6-15 attack other creatures you risk either things to attack you after you've beat on will refresh the buff and increase the level, when it comes up as it synergizes with damage buff, then use your cooldowns, targets around you, keep it in your pocket. up to 3. If you can wait until you're at 15% there's great potential for damage. The effect Combat Potency. does break if you change targets though. Either this talent changes or the tooltip changes. I hope it's the latter honestly. Subtlety Tree The defacto PvP tree. Nearly all of the skills found in this tree deal with Stealth Restless Blades(4/5) Wow. A skill that actively reduces the cooldown on a powerful skill. When you have a few A regular cycle takes about 20 seconds. So 3 cycles per minute and that drops the cooldowns by 30 seconds. Combine it with Adrenaline Rush and you can get 5 cycles in a minute, which cuts the cooldowns by nearly a minute. The faster you get your cycles down, the better this skill gets. I like it. attacks in some form or another. Daggers are the preferred weapon here Hemorrhage, Ambush and Backstab are the bread and butter skills. Many of the talents work in combination with other talents, so it's hard to judge the value of a single talent without taking that into consideration. The Mastery stat here is an interesting one since it does increase the damage of all finishers. What is a little different is how it deals with Slice and Dice and Recuperate. Killing Spree (3/5) You'll see a lot of rogues claim this to be an amazing skill. Combined with Blade Furry and 4-5 mobs, you are definitely looking at a heck of a lot of damage. The first problem, since Mastery seems to give no further benefits. Very odd as it would be great if you could gain on those skills. Due to this, Mastery isn't all that useful compared to other stats. you can only use it every 2 minutes. Second, during the 2.5s it's active, you can't do - 79 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Nightstalker (4/5) Waylay (3/5) This is a pure PvP talent since speed in Another pure PvP talent. Depending on stealth means nothing in PvE. With that out your play style, this could allow you to possible in PvP, so any increase in movement Very powerful but has zero use in PvE sadly. of the way, you will be in Stealth as often as completely avoid using Crippling Poison. is amazing. Opportunity(4/5) Improved Ambush (3/5) Very powerful bonus to Ambush. You'll be in Stealth a lot in PvP, so you'll be likely using this skill a lot as well. In PvE, this loses it's value since you won't have the chance to Ambush that many enemies. A pure damage increase to skills you use often is always a good thing. The only talent that's useful in PvP and PvE at this level of the tree. Initiative (3/5) In PvE, you won't get much use of it. In Relentless Strikes (5/5) PvP, an extra combo point to start a fight (or not seem like much but any extra energy is killing process. You either get used to having 25 Energy if you use a 5pt finisher. Might very welcome. Get a lucky break on a single point finisher and it can turn the tide of battle. It is one of the few talents all rogues should look into. midway after a Vanish) can speed up the it or make due without. Energetic Recovery (3/5) Recuperate gives 12 energy per 3 seconds, which is a 40% improvement on natural Elusiveness (4/5) Lower cooldowns are always a mixed bag. If you don't regularly use the skills, then lower cooldowns don't help much. In PvP, I find that I use Vanish and Blind nearly every rates. That sounds great but it's rare to have this skill up in the first place in PvP. If Mastery affected this talent, it would change the way rogues itemize. time I can, so there's great benefit to me. In PvE, a faster Vanish or Cloak of Shadows will increase your damage and decrease the damage you take, respectively. - 80 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Find Weakness(4/5) Enveloping Shadows (1/5) From a PvP perspective, 50% armor bypass is huge. Less AE damage is good but this is really In Cataclysm everyone seems to just a filler talent. It's hard to think of a have high armor numbers, so it benefits reason to use this in PvP or PvE unless you against all classes. Since you're switching between targets a lot and using Stealth skills frequently, most targets will be affected by this talent. like to stand in the fire. Cheat Death (3/5) This talent depends on if you like frustrating other players. Hemorrhage (3/5) I wish this did more damage. Right now, it's just used to keep the debuff on the target, which has marginal benefits in PvP and significant ones in PvE. Now, I die frequently in PvP battlegrounds and this little gem will keep you alive once more per minute. What you do during those 9 seconds of near invulnerability is the real question. If that's enough time to turn the tide of battle, then get the talent, otherwise skip it until you Honor Among Thieves (4/5) Such an odd talent. It's completely useless solo and seems to work best in raids. More of a PvE benefit for static damage but in a get stronger. Preparation (2/5) This used to be a lot more powerful as it battleground, you can see some good returns. reset all your cooldowns. Now it essentially means you get more CP than if you fought Shadowstep. Too bad, if it at least gave you Fighting in groups, near to other players alone. Keep that in mind and you'll be seeing the CP meter fill up quickly. Premeditation (5/5) Great talent with a short cooldown. only resets two useful skills, Vanish and Blind, then we'd be talking! A 5 minute cooldown doesn't help matters either. Sanguinary Vein (3/5) Seeing as how you can't get this without Basically, before starting any fight, you have Hemorrhage, then you can see how they about at all here. Get it, map it to a key and bleeds, Garrotte and Rupture. In PvP, I rarely 2CP on your target. Nothing to complain get to killing. work together. As a Rogue, you have two - 81 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide use either and in PvE, you'll only use Rupture. There are a few bleed effects from other classes, such as Warriors and Druids but not enough to my tastes. Good for raids though. Slaughter from the Shadows (4/5) Reduced energy costs are always nice to have as they have a significant impact on your combos. Adding it to skills you will use frequently is good too. Has both PvE and PvP uses. Serrated Blades(3/5) No real benefits for PvP since it expects Rupture to be up and enough time to get an Eviscerate afterward. Not in any combat I've seen! Quite nice in PvE though, since you only need to set Rupture up once and then focus on Eviscerate to keep it up. Shadowdance (5/5) Let's say Vanish is on cooldown and you're attacked. Pop Shadow Dance, hit with an Ambush, then a Cheap Shot, then a Garrote. Heck, if you're really in trouble, Sap them and run away to re-stealth. A very nice way to finish this tree. Nice in PvE to chain Ambush. Definitely one of my favorite talents. - 82 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Assassination Build Talent Build Overview Assassination Talents (31 points) Now that we’ve gone over every single skill and talent available to the rogue, it’s time to select which talents will best fit your ➢Coup de Grace ➢Lethality ➢Ruthlessness style. This part depends largely on your play ➢Quickening don’t want to keep a talent build, you can ➢Deadly talent choices over again for a certain cost, as ➢Vile style and weapon choice. If by chance, you always visit a rogue trainer and start your listed earlier in the guide. There are plenty of good talent tools out on the web that allow you to try out different layouts. A good rule of thumb is that if you select a talent, max out that talent. Partial points in multiple talents makes you a jack-of-all-trades, master of none. If you want to play two different trees, feel free to do so! Visit your trainer at 40 and pay 100 gold to get the dual talent specialization. Again, none of this is set in stone. If at any time you want to try something else or you don’t think the talent selection you have already is fitting your playstyle, visit a Rogue trainer to start your talent selection over. ➢Puncturing ➢Cold ➢Seal Brew - 1/2 Blood Poisons Fate ➢Murderous ➢Overkill ➢Master ➢Cut Wounds Intent Poisoner to the Chase ➢Venomous ➢Vendetta Wounds Combat Talents (3 points) ➢Precision Subtlety Talents (7 points) ➢Nightstalker ➢Relentless Strikes ➢Opportunity - 2/3 pointst PvP: Average, PvE: High, Raid: High - 83 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide http://www.wowarmory.com/talent- Because you're using Poisons as a major calc.xml? damage source, be sure you hit the 13% spell 00000000000002030020000000000000 the stats are fairly equal, even Mastery. cid=4&tal=0333230113022110321003000 This is more or less the typical hit cap so that they always hit. The rest of Deadly Brew is a filler talent, so feel free to Assassination build. As always, you need two take something else. level with this build without too much be the best choice for DPS increases. daggers to make this build work. You can trouble, though I would add in Deadly Opportunity can be swapped but appear to Momentum to ensure that Recuperate and Combat Build Slice and Dice are always active. The main dagger should have Instant Poison and the off-hand should have Deadly Poison. Most battles will start with a Cheap Shot or an Ambush, depending on if the target is stunnable. You will use Mutilate to generate Nightstalker and Assassination Talents (7 points) ➢Coup de Grace ➢Lethality ➢Ruthlessness – 1/3 points Combat Talents (31 points) 4+ combo points, then use a finisher. The ➢Improved Sinister Strike Slice and Dice is up. If Rupture is down, re- ➢Improved Slice and Dice priority order is simple enough, make sure apply it. If both are up, use Envenom. Once the enemy gets below 35%, use Backstab instead of Mutilate. Use Vendetta when it's available, hopefully just after a Tricks of the Trade. Glyph choices are rather limited. You can select from Mutilate, Backstab, Rupture and Vendetta. I prefer the first three myself. ➢Precision ➢Improved Sprint ➢Aggression ➢Lightning ➢Revealing ➢Combat ➢Blade Reflexes Strike Potency Twisting ➢Adrenaline ➢Savage Combat ➢Bandit's ➢Restless ➢Killing - 84 © www.killerguides.com All rights reserved. Rush Guile Blades Spree Unofficial World of Warcraft Rogue Guide This build is probably the best levelling Subtlety Talents (3 points) ➢ build in the game, if you include Deadly Relentless Strikes Momentum as well. You'll be killing multiple enemies at a time all the while PvP: Good, PvE: High, Raid: High healing through it. Very nice. http://www.wowarmory.com/talent- Combat is simple enough, start with Cheap calc.xml? Shot or Garrote and use Sinister Strike to cid=4&tal=0331000000000000000033223 build combo points. 03100320123210030000000000000000 Combat is in a weird spot right now. There are many filler talents when compared to other trees and that means you have more choices moving down. What's really confusing is how Combat Potency and the Mastery stat conflict with each other. Combat Potency seems to want a fast off hand, so you get more energy from those attacks. Mastery wants a slow hard hitting offhand, so that those hits are more damaging. Maybe if they just flip them Here it gets a bit more complicated. Make sure Slice and Dice is up and full for the next cycle. If it is up, use Revealing Strike at 4CP. If Rupture is down, use that skill. Otherwise, use Eviscerate to finish. There's no point in using Revealing Strike to refresh Slice and Dice, so that's the choice point. Possible glyphs include Adrenaline Rush, Sinister Strike, Revealing Strike, Rupture and Killing Spree, in that order. Stat selection is fairly even. Since you do a around or increase the damage from the lot of normal melee damage, Hit Rating is oddly. with Mastery, it has next to no value for a offhand somehow. For the time being, it acts You can use any weapons you want but always nice to have. Because of the issues Combat rogue currently. ignoring Mastery, you want a slow hard hitting main hand and a fast hitting off hand. Both hands will use Wound Poison. - 85 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide As is probably evident now, Improved Subtlety Build - PvE Sprint and Blade Twisting are filler talents. Assassination Talents (7 points) Feel free to move them around – keep them if you want to PvP though, since they are quite nice in that field. You can also select something other than Coup de Grace and ➢ ➢ ➢ Coup de Grace Lethality Puncturing Wounds – 1/3 points Ruthlessness. Combat Talents (3 points) ➢ Precision Subtlety (31 points) ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ Improved Ambush Relentless Strikes Elusiveness Opportunity Energetic Recovery Find Weakness Hemorrhage Honor Among Thieves Premeditation Enveloping Shadows Preparation Sanguinary Veins Slaughter from the Shadows Serrated Blades ➢ Shadow Dance ➢ PvP: Low, PvE: Average, Raid: Average - 86 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide http://www.wowarmory.com/talentcalc.xml? Possible glyphs include Backstab, Slice and cid=4&tal=0330010000000000000003000 Dice, Hemorrhage and Shadow Dance, in 00000000000000332030321311012321 that order. Taking the Hemorrhage glyph Subtlety is far from the best PvE build but since people ask about it all the time, I wanted to include it in the guide. You will surely be unique and most people won't could change your cycle in that you use Hemorrhage when the damage over time effect drops. Stat choices are a bit easier in this case. recognize the Honor Among Thieves buff you Since most damage is from special attacks, attacks are Backstab, you will want a are worth more as you will be attacking less bring to the table. Since the majority of the mainhand dagger. The offhand is best suited to any fast weapon, which is likely to be a dagger too. Both hands should have Instant Poison. This is not an idea leveling build but you will surely have fun doing it. I really like jumping in and out of stealth, it would seem you can stop at 9% hit rating. Critical strikes often. More damage is good. fairly useful as well. There are filler talents for sure, such as Enveloping Shadows. moved around as well. The combat cycle is simple enough here. Hemorrhage to keep the debuff active, otherwise Backstab. Ensure Slice and Dice is up as well Recuperate. Get Rupture up once and then use Eviscerate to keep it active. It looks like more juggling of skills, and it is, the choices straightforward than are you a lot may Coup de Grace, Lethality and Puncturing Wounds can be that's what makes a rogue right? but Mastery is more think. Especially if Honor Among Thieves is giving you tons of CP. - 87 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Subtlety Build - PvP This build assumes you are using daggers, so Hemorrhage is in. If you're going to use Assassination Talents (9 points) another weapon, then talent selection gets Deadly Momentum really ugly, where you need to select filler Lethality talents in the first 4 levels. I am hoping that Ruthlessness this changes in the future to add a bit of Blackjack - 1/2 points variety to PvP builds. Subtlety (32 points) ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ Since you're only using daggers, speed Nightstalker doesn't matter much but the stronger one Relentless Strikes on both hands. Improved Ambush should be in the main hand. Instant Poison Elusiveness Waylay The combat cycle is going to be odd and Opportunity complicated. Start with Premeditation to get Find Weakness or Cheap Shot, preferably the former. Initiative 2 CP. You want to open with either Ambush Hemorrhage Use Backstab if you can for CP, otherwise it's Honor Among Thieves Hemorrhage. Eviscerate to finish. If you're Premeditation able to squeeze it in, get a Slice and Dice up Cheat Death or perhaps a Recuperate to help with healing Preparation between fights. This won't work in 1 on 1 Slaughter from the Shadows fights but in groups it should be ok. Because Shadow Dance of the way Honor Among Thieves works, you should always be around teammates to get PvP: High PvE: Average, Raid: Low the most CP possible. Shadow Dance should be used if you need to get a Cheap Shot off http://www.wowarmory.com/talent- and Vanish is on cooldown. calc.xml? cid=4&tal=2033001000000000000000000 00000000000002332232021310310301 - 88 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide If things go really bad, Blind, Vanish, Shadow Dance and Sprint are all useful. If the enemy is moving a lot, use Shadowstep to set up a Backstab and disorient them. The goal of Subtlety is to confuse your opponent with non stop attacks and stuns. The longer you stay toe to toe with them, the higher your odds of dying. Glyph choices are harder here. Hemorrhage and Backstab are for sure but the next one is your guess. Stat choices are fairly simple. 9% hit rate, then focus more on Agility and critical chance rates. Mastery has little use for PvP so I would ignore it. There are filler talents a plenty in PvP, since it's all about utility. Enveloping Shadows can be moved elsewhere. Cheat Death is a flavor talent that I rather enjoy. All the talents in Assassination can be moved around and maybe put into Combat to get Improved Sprint or Kick. If you really want to go the non-dagger route, get ready to spend a good 20 points on fillers. - 89 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide B ITEMS Daggers Vs. Other Weapon Types eing a melee character, a rogue is heavily dependant on items for maximum effectiveness. If you’re naked (not that you should be) you can’t use any offensive skill, so you’re pretty much stuck to auto attack with your fists. A mage could get by, but melees are toast. Obviously the most important item you will have is your weapon. Throughout your life as a solo rogue you will be taking damage but in groups you shouldn’t be. So armor, even though important, is second to weapons. The first and most important thing to consider when selecting your weapon is that Ambush, Backstab and Mutilate are only available if you have a dagger in the main hand (Mutilate requires 2 daggers). If you don’t have a dagger in the main hand, those skills become unusable. There used to be a larger difference between swords, maces, axes and fists but as the game stands today, they all work the same way. Daggers are used primarily for special attacks and their That being said, World of Warcraft is a game where rogue usable weapons are few and far between. We are the only class that quick speed. All other items are used for big hits and slow swing speeds. uses quick melee weapons and the only one Simple rule, if you need to Backstab, Ambush That means that Rogue itemization is both appropriately for those skills. Otherwise, for that really cares about Agility on those items. obvious and not terribly common. Each expansion pack has addressed this issue somewhat, reducing the complexity of statistics between class, so that more items can be used by more people. Still, you need or Mutilate – then you use daggers offensive skills, you want the weapon that does the most damage per swing in the main hand and hopefully a fast weapon of any type in the offf-hand. to move through those expansion packs in order to reach maximum level and this section should help you with that.W. - 90 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide What To Look For And Where power and armor value. There are sets out This section is designed to help you look critical hit but you are sacrificing elsewhere. for items throughout your career as a rogue. Obviously, WoW changes all the time and there where you can collect tons of +% for a I will list such special items below. the items are highly subject to change. Though this is a general guide to what you Basic understanding of weapons in WoW might want to pick up, check out item sites is important. such as www.thottbot.com, www.wowhead sub-standard and should only be picked up item that you’re looking for and the general regular items and should only be used from and wow.allakhazam.com and search for an area it’s found. I should also point out www.shadowpanther.net as a great resource for optimizing what items you should gear up with. It has a built in AEP listing and gives a good idea of what’s available to you. As stated in the beginning of this guide, you need to know what stats to look for. You will want a balanced of agility and stamina near the 60/40 ratio. If you find you’re taking too much damage, then perhaps increase your stamina ratio. As for deciding if you want to sacrifice a stat for an effect, remember that at level 85, 1% increase chance of a critical hit is equal to about 90 agility. Agility also affects dodge, attack to be sold. Items with gray names are Items with white names are level 20 and below. They do not appear as loot, or at least I have not experienced it. Items with green names are considered rare and will be what you will be equipping from levels 20-60, the bare minimum will be fully equipped in rare items. These items drop from any type of creature, though more often from humanoids. Items with blue names are considered unique and are very uncommon as drops from regular creatures. items are find them extremely rare on Unique regular opponents and you will really only start to in instances against elite opponents or in high level quests. Items with purple names are epic items and you will perhaps find 1 by the time you reach level 60. They only drop from the most difficult creatures in WoW. Items colored red or orange are considered legendary and artifact and to this point in the game, only a scarce amount have appeared. - 91 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide headgear. There are currently very few of these gems available however. I got into more detail about gems later on, below the Similar to Diablo II, there are also item sets. If you collect the whole set, you will get Echants section. added benefits. Make no effort to collect the Items listed below are in a short format. sets until you’re in your 50s as you will Weapons are listed with the name followed That being said, there are item sets for each these items are Bind on Pickup so you need to outgrow all of your gear until that point. class in the highest instances and making an effort to collect these is a good idea. As a rogue, you’re looking for Shadowcraft armor by (damage / speed in seconds). Nearly all be there to loot it. It’s common to see Rogues at 85 with over initially and the top tier sets will be found in 3000 Agility and 3000 Stamina. hunting these sets down, but unless you want dodge chance, 800AC boost and 3500 hit raids at maximum level. It can be fun to stay at the lower levels on purpose, waiting until you're at level cap is a better time to start collecting. Also making an appearance from Diablo II are socketed items. These currently only seem to appear from level 60 on and have various colored gems that can be used. Red, Yellow or Blue are the main colors. You will find Purple, Green and Orange gems however, that will meet their That in turns equates to 10% critical chance, 20% point boost. That’s a fair chunk. At 70, you should be aiming to get 7000HP above all else, then get to 1200AP. From that point, you’re going to be very difficult to kill and be dealing out a large amount of damage. Remember that enchants can help greatly with improving your stats as explained later on. A final note, when hunting for items to basic drop from humanoids, is to focus on trolls. Blue or Red. Additionally, there are Meta leather and agility items, at least from my counterparts. For example, Purple works as gems, which require a combination of colored gems to activate their bonus. These They seem to have the highest chance to drop experience. are colorless and generally appear in - 92 © www.killerguides.com All rights reserved. If you are hunting in an Unofficial World of Warcraft Rogue Guide instance, they take 15 minutes after you exit to reset. Remember to right click your portrait and reset the instance when you're done! From 60+, odds are the items you get in the Auction House will be weaker than what you can find in a quest or in a dungeon. However, at 85 you will find Leatherworking items that can benefit you greatly. They are quite expensive but will likely be better than Auction House A good spot to find items is in the Auction you can attain on your own. I'll detail those a bit more in this section. House within every major city. From 1-60, it's probably going to be your best bet to find decent gear but from 60-85, you will get enough items from questing that it really isn't Levels 1 to 20 It really doesn’t matter what gear you use used for much else than enchanting, gems or at this point. I do suggest doing the rogue items that you will want to look out for while though as it’s easy for all races to do. You’ll making money. Regardless, there are certain leveling to fill in that item slot that you might have neglected for too long. Since you're primarily aiming for items with Agility and Stamina on them, there are item names that quest at level 10 for the Blade of Cunning more than likely be replacing it in a day or 2. You’ll start collecting the odd green item, but it’ll mostly be white gear. come up frequently with what you need. Levels 20-30 From levels 1-58, you want to search for items that contain “of the Monkey”. They will have Agility and Stamina. From 58-85 you want items with the “of the Bandit” name. They will contain Agility, Stamina and Attack Power. Dagger Blackfang (17-35/1.5) – This is a random drop and easy to pick up in the Auction House for cheap. might even have it drop for you. You Prison Shank (21-39/1.8) – Drops in the Stockades instance off Bruegal. The instance is good for levels 25-30. BoP - 93 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Meteor Shard (23-43/1.8) – Drops in Black Shadowfang Keep off Arugal. Easier Oddly enough, for this level gap, there are (31-58/1.5) – Complete the Scarlet Monastery quest for Horde to find. BoP Sword Menace In the Name of the Light. Sword Black Knight (26-49/1.9) – Bazil no good swords that are easily acquirable Thredd in Stockades. and kill humanoids. to the amount of people around him. from a specific creature. Just visit the AH likely to solo this guy in your 30s due Electrocutioner Leg (26-49/1.7) - Leather Electrocutioner 6000 drops this in Not much here either from specific Gnomeregan. This is a good instance creatures. Find a tailor and get some Dark Leather items. to do and killing this boss should be Again, hunting humanoids works well. You’re not part of it. If you don’t get it, don’t worry though. Sword of Serenity (46-86/2.2) Complete the Scarlet Monastery quest Levels 30-40 In the Name of the Light. Dagger Toxic Viscious Revenger Fallout (27-51/1.9) (30+) – in Gnomeregan. You can solo this guy Leather Dusky leather set. make these for you, they carry a nice pretty easy at level 35. Just run in agility bonus and can last you with stealth, drop from the first floor to the ooze floor and find him. Reset the instance until you get it. Best bet is to pair with another Rogue and get Get a tailor to through the 30s until Nightscape items Triprunner Dungarees – Get for one each. Tigerbane (27-51/1.9) – Random drop in Scarlet Monastery. completing quest to kill Thermaplugg in Gnomeregan. These will last you a long time. BoP - 94 © www.killerguides.com All rights reserved. the Unofficial World of Warcraft Rogue Guide Best bet though, is to do multiple runs Albino Crocscale Boots (AC: 105, Agi: of Scarlet Monastery. This is by far 20, Sta: 5) – Drops off Rotgrip in the best place to get gear for the 30s and low 40s Mauradon Fleshhide Shoulders (AC: 95, Agi: 6, Sta: 15, Str: 5) – Drops in Razorfen Downs off Glutton, who is only 40+ Levels 40-50 Fungus Shroud Armor (chest AC: 148, Dagger Agi: 25, Sta: 10) - Meshlok the Coldrage Dagger (31-58/1.5) – Drops off Amnennar the Coldbringer in Razorfen Downs. I suggest getting the quest Bring the Light from the cathedral in Stormwind as it rewards a decent sword listed below Gahz'rilla Fang (35-66/1.8) – Drops off Gahz’rilla in Zul’Farrak. Satyr’s Lash (39-74/1.7) – Drops Lord Vyletongue in Mauradon. One of the Harvester in Mauradon. tunic for a while. Sandstalker Ankleguards(feet AC: 95, Agi: 17, Str: 6) – Drops off Zerillis in Zul’Farrak. Get a leatherworker to create a Helm of Fire (AC: 118, Agi: 17, Sta: 10). Awesome helm. Get the same leatherworker to create the Gauntlets of the Sea (AC: 85, Agi: better daggers you’ll find for a while. 7 heal for 300-500 – 30mins) Sword Phantom Blade (59-111/2.6) – Get a Weapon specialized blacksmith to make this for you. Thrash Blade (66-124/2.7) – Complete the Corruption of Earth and Seed quest in Desolace, requires a trip to Mauradon. Leather which The best Levels 50-60 Pre BC expansion, level 60 items were all about running instances. You can still do this if you want but I highly suggest you treat this section as you did 40-50. Once you hit level 58 or so, the first quests available in the Outlands will make any 5 man item (and some 40 man items to be honest) look like a (I’ll list the important stats since you’ll be twig. using some for a while) - 95 © www.killerguides.com All rights reserved. Though I generally don’t advise Unofficial World of Warcraft Rogue Guide spending a large amount of time buying Strathholme has a chance of dropping things from the Auction House from 57 on the Assassination Blade (71-132/2.7), yourself. chance by 1%. up, it’s a good idea to completely refit which is pretty good. Increases crit Farming the Rend event in UBRS can Dagger give the Dal Rend’s Set, which is a Hunt Black Rock Depths(BRD) or Black good set of swords Rock Spire (BRS). If you don’t have Satyr’s Lash, get it now, as it really is the best dagger until you find something in BRD. Mace Buy a Mass of McGowan from the AH. It’s a very good weapon for a long Scholomance has a Demon Blade (46- time. 87/1.8) that adds to agility that you might want to swap in The Keris of Zul’Serak that drops in LBRS is a very nice dagger for a long time. Leather Try searching for the Cadaverous leather set(chest, belt,gloves,legs,feet), which drops through Scholomance Felstriker drops off of Rend in UBRS, Other than the set above, you really procs for 3 seconds of crits, be for gear and hunt humanoids in though it’s a rare drop. When it should just check the Auction House mindful that you will most likely Winterspring/Eastern Plaguelands draw aggro. Bonescrapper drops from the Baron on Levels 60-70 the live side of Stratholme. You’ll be running this zone almost Tiered Rogue Armor Sets as frequently as UBRS as it can be done in less than 1 hour. I am going to preface this with a very Sword Again, BRD/BRS for a new sword as the Thrash Blade is still really good. important note. Despite what 1-60 has given you gear wise, 60-70 is a completely different world. You will replace nearly all of your gear from quests. That being said, if - 96 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide you see some good items on the Auction I would suggest you aim for a single set House, look specifically for of the Bandit. I combo. Sure, it’s nice to mix and match but weapons and a new chest piece. You might bonuses. suggest you take a look at 57-58 for new be replacing it at 61 but it will be at the very when you complete a set, you gain some nice least 50% better than what you had before. Level 80-85 The jump in the Cataclysm expansion pack Level 70-80 Similar to the massive increase in available stats when Burning Crusade launched, Wrath of the Lich King brings the same power to the first items you find. The first quest you complete that provides a green dagger has over 80DPS, which would require raiding in BC content to acquire. That being said, if you're coming up the ranks in the mid 60s and see some nice drops resembles those of the past. Unless you were raiding fiercly or running heroic dungeons non-stop, odds are you will find upgrades within the first few quest rewards. Since the way stats work have been modified – such as the removal of armor penetration, weapon skill and others – items have different stat allocations and will naturally be stronger than the older gear you have. As with all new expansions, I heavily from 5 man quests or instances, I suggest you suggest you do as many quests as you can as up. get you through the zones, not to mention simply visit the Auction house from 68 on You will easily find gear that outperforms what you currently have and for a decent price as well. You’re not going to find this in a week. It requires a lot of work to complete and get all you will likely find some pretty good gear to amazing experience. Dungeons are harder in this level zone, so the non-stop runs of Lich King are a bit of a thing of the past. Tradeskills and enchants are great sources the items listed. There are 4 set combinations, of power, as usual. If you come across the (10+ man instances), Faction (Get Revered or the Leatherworking options. A simple option Dungeon (acquired in 5 man instances), Raid Exalted) and PvP (Get a lot of Honor Points). Auction House, I suggest you take a look at at 85 looks like the following. - 97 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Assassin's Chestplate: AC: 1669, Agi: Bracers 341, Sta: 512, Hit: 183Hit, Crit: 253 anything found in the expansion, including raids. Shadow Hunter - BRS ); 52 AC: 71 Agi: 15, Sta: 7 That simple chest is a good 100% better than (Smolderthorn previous Belt (Blackhand Assassin - BRS); 53 AC: 93 Agi: 14, Str: 9, Sta: 10, Total stats: AC: 978 Agi: 157, Str: 43, Str: 87 2 pieces: +200 AC Dungeon Tier Notes: Nearly all of Tier 1 and 2 can be replaced at 60 from items in the Auction House. Tier 3a is statistically better than 3b and is miles easier to acquire. Shadowcraft Armor set (8 pieces) Tier 1 Tunic (General Drakkisath - BRS); 58 AC: 176, Agi: 26, Sta: 13 Pants (Baron Rivendare - Strathholme) ; 56 AC: 150, Agi: 25, Str: 12, Sta: 12 Shoulders (Cannon Master Willey Strathholme); 55 AC: 127, Agi: 22, Sta: 9 Head (Darkmaster Gandling - Scholomance); 57 AC: 141, Agi: 20, Str: 13, Sta: 18 Gloves (Shadow Hunter Vosh'gajin BRS); 54 AC: 105, Agi: 14, Str: 9, Sta: 4 pieces: +40AP 6 pieces: Chance on hit to restore 35 energy 8 pieces: +8 all resists Darkmantle Armor set (8 pieces) Tier 2 This gear can only be had once you acquire the Tier 1 gear and then you need to quest for these pieces. All told, it costs about 400g to get the entire set. Quests listed here. http://www.wowwiki.com/Dungeon_Set_2 Tunic : AC: 185, Agi: 31, Sta: 15, To Hit:2% Pants : AC: 160, Agi: 25, Str: 15, Sta: 15 Shoulders : AC: 136, Agi: 24, Sta: 10 Head : AC: 150, Agi: 26, Str: 18, Sta: 13, Crit: 1% 9 Gloves : AC: 108, Agi: 22, Str:12, Sta: AC: 115, Agi: 21, Sta: 9 Boots : AC: 127, Int: 24, Sta: 10 Boots (Rattlegore - Scholomance); 54 9 Bracers : AC: 79 Agi: 15, Str: 7, Sta: 7 - 98 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Belt : AC: 102 Agi: 17, Str: 10, Sta: 13 Wastewalker (5 pieces) – Tier 3b Total stats: AC: 1047 Agi: 184, Str: 57, Sta: 97, Crit: 1%, To Hit: 2% Shoulder; AC:219, Agj: 25, Sta: 13, AP: 2 pieces: +8 all resists 34, Hit: 16, 1 Red, 1 Blue - Warlord 4 pieces: Chance on hit to restore 35 Energy Kalithresh, Steamvault (H) Legs; AC: 256, Agi: 31, Sta: 27, AP: 28, 6 pieces: +40AP Hit: 19, Resilience: 4, 2 Red, 1 Blue – 8 pieces: +200 AC Aeonus, Black Morass (H) Hands; AC: 183, Agi: 32, Sta: 33, AP: Assassination (5 pieces) – Tier 3a Shoulder; AC:219, Agj: 25, Sta: 24, AP: 42, 2 Yellow – Talon King Ikiss, Sethekk Halls Legs; AC: 256, Agi: 40, Sta: 33, AP: 44, Hit: 22 – Murmur , Shadow Labyrinth Hands; AC: 183, Agi: 25, Sta: 24, AP: 50, Hit: 17 – Aeonus, Black Morass Chest; AC: 292, Agi: 28, Sta: 21, AP: 54, 2 Red, 1 Blue – Pathaleon the Calculator, Mechanar Head: AC: 237, Sta: 25, AP: 66, Crit: 25, 1 Yellow, 1 Meta – Harbringer 16, Hit: 17, Dodge: 3, 1 Red, 1 Yellow – Kargath Bladefist, Hellfire Citadel Chest; AC: 292, Agi: 28, Sta: 36, AP: 56, 3 Yellow – Keli’dan the Breaker, Blood Furnace(H) Head: AC: 237, Sta: 30, AP: 56, Crit: 22, Hit: 18, 1 Blue, 1 Meta – Epic Hunter, Escape from Durnholde (H) Total Stats: AC: 1305, Agi: 120, Sta: 139, AP: 198, Crit: 25, Hit: 39 2 pieces: Increase Hit Rating by 35 4 pieces: Attacks have a chance to Skyriss, Arcatraz grant 160 AP for 6 secs Total Stats: AC: 1305, Agi: 118, Sta: 132, AP: 256, Crit: 25, Hit: 39 2 pieces: Cheap Shot and Kidney Shot gives 160 Haste for 6 sec 4 pieces: Eviscerate and Envenom cost 10 less Energy - 99 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Nightslayer Leather(8 pieces ) Molten Core Raid Tier Tier 1 Notes: Tier 1 and 2 can be fairly easily Belt; AC: 113, Agi: 17, Str: 9, Sta: 18, replaced during the leveling from 60-70 and Fire: 7, Crit: 1% are located in 40 man zones. Tier 3 is still Gloves; AC: 125, Agi: 18, Str: 12, Sta: replaced. Tier 4 is statistically better than Bracelets; AC: 88, Agi: 20, Sta: 15 useful at 70, though certain parts will be 17, Fire: 7, To Hit: 1% Tier 5 and easier to acquire. Actually, not Boots; AC: 138, Agi: 26, Sta: 18, considering the gem slots, Dungeon Tier 3a is comparable to the Raid Tier. Shadow: 7 1-3 were Shoulder Pads; AC: 150, Agi: 26, Str: designed for the game at 60, 4, 5 and 6 are 3, Sta: 12, Shadow: 7 To Hit: 1% designed for the game at 70. Pants; AC: 175, Agi: 33, Str: 10, Sta: 15, Shadow: 10 Crit: 1% Cover; AC: 163, Agi: 20, Str: 6, Sta: 19, Fire: 10, Crit: 2% Chestpiece; AC: 200, Agi: 29, Str: 10, Sta: 10, Fire: 10, Crit: 1% Total Stats: AC: 1152, Agi: 189, Str: 50, Sta: 134, Fire: 34, Shadow: 24, Crit: 5%, To Hit: 2% 3 pieces: Reduces the cooldown of your Vanish ability by -30.0 sec. 5 pieces: Increases your maximum Energy by 10. 8 pieces: Heals the rogue for 500hp when they use Vanish - 100 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Bloodfang Leather(8 pieces ) Blackwing Bonescythe Leather(8 pieces ) Naxxramas Lair/Onyxia Tier 2 Tier 3 Belt; AC: 126, Agi: 20, Str: 13, Sta: 15, Shadow: 10, Crit: 1% Belt; AC: 142, Agi: 24, Str: 23, Sta: 20, Crit: 1% Gloves; AC: 140, Agi: 20, Str: 19, Sta: Gloves; AC: 158, Sta: 20, Crit: 1%, AP : Bracelets; AC: 98, Agi: 23, Sta: 13, To Bracelets; AC: 111, Agi: 26, Sta: 14, Crit: Boots; AC: 154, Agi: 25, Str: 6, Sta: 17, Boots; AC: 171, Sta: 18, Crit: 1%, AP : Shoulder Pads; AC: 169, Agi: 25, Str: Shoulder Pads; AC: 186, Agi: 22, Str: 22 Pants; AC: 197, Agi: 37, Str: 11, Sta: Pants; AC: 221, Agi: 32 Str: 31, Sta: 25, Cover; AC: 183, Agi: 27, Str: 19, Sta: Cover; AC: 205, Agi: 30, Str: 18, Sta: 29, Chestpiece; AC: 225, Agi: 26, Str: 12, Chestpiece; AC: 262, Agi: 26, Sta: 13, 20, Fire: 10, Shadow: 10, To Hit: 1% Hit: 1% Fire: 10, Dodge: 1% 6, Sta: 17, Fire: 10, Dodge: 1% 17, Fire: 10, Arcane: 10, Crit: 1% 25, Frost: 10, Shadow: 10, Crit: 1% Sta: 17, Fire: 10, Nature: 10, Crit: 1%, To Hit: 2% Total Stats: AC: 1292, Agi: 203, Str: 86, Sta: 141, Fire: 40, Frost: 10, Nature: 10, Arcane: 66, To Hit: 1 1% 64, To Hit: 1% Sta: 15,Crit: 1%, To Hit: 1% Crit: 1% , To Hit: 1% Crit: 2%, To Hit: 1% Crit: 1%, AP: 80 Total Stats: AC: 1456, Agi: 134, Str: 94, Sta: 170, Crit: 10%, AP: 210, To Hit: 6% 10, Shadow: 30, Crit: 4%, Dodge: 2%, To Hit: 2 pieces: Chance on hit of healing you 3 pieces: Increases chance to apply 4 pieces: Backstab, Sinister Strike and 5 pieces: Improved threat reduction 6 pieces: Reduces threat form Backstab, 3% poisons by 5% of Feint by 25% 8 pieces: Chance on hit to strike for 283-317dmg and heal rogue for 50hp/s for 6s for 90-100hp Hemorrhage criticals give 5 Energy Sinister Eviscerate Strike, Hemorrhage and 8 pieces: Eviscerate has a chance per combo point to give a 100% crit chance on your next Backstab, Sinister Strike or Hemorrhage. - 101 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Netherblade (5 pieces) – Tier 4 Magtheridon's Lair, Karazhan, Gruul's Lair Shoulder; AC: 201, Sta: 24, Crit: 21, AP: 44, 2 Red – High King Mulgaur, Gruul’s Lair Legs; AC: 234, Agi: 38, Sta: 34, Hit: 22, AP: 76 – Gruul the Dragonkiller, Gruul’s Lair Hands; AC: 167, Sta: 30, Hit: 14, Crit: 21, AP: 64 - Curator, Karazhan Chest; AC: 268, Agi: 28, Sta: 25, AP: 86, 1 Red, 1 Yellow, 1 Blue – Magtherion, Magtherion’s Lair Head; AC: 271, Sta: 36, Hit: 18, Crit: 29, AP: 74, 1 Red, 1 Meta – Prince Malchezaar, Karazhan Totals Stats: AC: 1141, Agi: 66, Sta: 149, Hit: 54, Crit: 71, AP: 344 2 pieces: increases the duration of Slice and Dice by 3sec 4 pieces: your finishing moves have a 15% chance of generating a combo point - 102 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Deathmantle (5 pieces) – Tier 5 Slayer's Armor (5 pieces) – Tier 6 Serpentshrine Cavern, Eye-Tempest Keep Shoulder; AC: 284, Agi: 29, Sta: 13, AP: 40, Dodge: 20, 1 Red, 1 Blue Legs; AC: 332, Sta: 34, Hit: 15, Crit: Battle for Mount Hyjal, Black Temple, Sunwell Plateau Shoulder; AC: 344, Agi: 34, Sta: 37, AP: 68, Ignore 175 armor, 1 Yellow, 1 24, AP: 110 Blue Hands; AC: 237, Agi: 30, Sta: 28, Hit: Legs; AC: 401, Agi: 46, Sta: 54, Crit: Chest; AC: 379, Sta: 16, Hit: 10, Crit: Hands; AC: 287, Agi: 34, Sta: 36, Hit: Head; AC: 308, Agi: 30, Sta: 28, AP: Chest; AC: 459, Agi: 45, Sta: 55, Hit: 20, AP: 58 25, AP: 100, 1 Yellow, 2 Blue 72, 1 Red, 1 Meta Total Stats: AC: 1540, Agi: 89, Sta: 119, Hit: 45, Crit: 49, AP: 280, Dodge: 20 2 pieces: Eviscerate and Envenom cause 40 more damage per combo point 4 pieces: Your attacks have a chance of causing your next finishing move to cost no energy 45, AP: 92, 1 Blue 18, AP: 68, Ignore 175 Armor, 1 Blue 15, Crit: 28, AP: 92, 2 Yellow, 1 Blue Head; AC: 373, Agi: 45, Sta: 55, Hit: 15, Crit: 28, AP: 92, 1 Yellow, 1 Meta Total Stats: AC: 1864, Agi: 204, Sta: 237, Hit: 48, Crit: 101, AP: 414, Ignore 350 Armor 2 pieces: Increase Haste from Slice and Dice by 5% 4 pieces: Increase damage dealt by Backstab, Sinister Strike and Mutilate by 6% - 103 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Wind Dancer's Regalia (5 pieces) – Tier 11 Shoulder; AC: 1252, Agi: 233+10, Sta: 380, Crit: 149, Haste: 169 1 Blue Legs; AC: 1460, Agi: 301+20, Sta: 512, Crit: 188, Mastery: 228, 1 Yellow, 1 Blue Faction Tier There are multiple new factions available with the Cataclysm expansion. You will automatically encounter each one as you level up with the exception of the last group, Hands; AC: 1043, Agi: 233, Sta: 380, which is the PvP faction. Chest; AC: 1669, Agi: 301+20, Sta: will complete all of the given faction's world Hit: 149, Haste: 169+10, 1 Red 512, Haste: 228, Expertise: 188, 1 Red, 1 Blue Head; AC: 1356, Agi: 281+30, Sta: 512, Hit: 168, Crit: 228, 1 Blue, 1 Meta Since questing provides such good experience, odds are you quests while playing normally. Those alone should put you into the Honored reputation group, at the very least, with some hitting Revered. As expected, the best items are reserved for Total Stats: AC: 6780, Exalted reputation, which will require you to Haste: 576, Expertise: 188, Mastery: 228, 4 run heroic dungeons in order to gain more Agi: 1429, Sta: 2296, Hit: 317, Crit: 565, Blue, 2 Red, 1 Yellow, 1 Meta 2 pieces: Increase Crit Chance on Backstab, Mutilate and Sinister Strike by 5% 4 pieces: Each melee strike has a 1% chance to increase critical chance of Eviscerate or Envenom by 100%. equip that faction's tabard and repeatedly faction. Baradin's Wardens and Hellscream's Reach can only gain faction through PvP and not tabards. This is a time consuming process and in the end, it's up to you to decide if you even want to bother as the items will likely get replaced later on in the expansion. What won't be replaced are the enchants, specifically the Arcanum of the Ramhaken and the Shattered Crystal enchants available from the Ramhaken and Therazane, respectively. They will both be used as long as you play the Cataclysm expansion. What's interesting is that if you have an alternate character on your account - 104 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide that has access to the Ramhaken enchant, Signet of the Elder Council(Ring - Exalted) they can buy it and send it to your Rogue. – Agi: 190, Sta: 286, Haste: 127, Mastery: The same cannot be said of the Therazane 127 enchants. I would highly suggest you get to Revered with the Ramhaken first, then focus Therazane on getting to exalted with Therazane. After Terrath's Signet of Balance (Finger - you have both enchants available, the next Revered) – Agi: 168, Sta: 252, Hit: 112, faction is up to you. Mastery: 112 Shattered Crystal (Shoulder The PvP faction rewards are nice but will Exalted) Agi: 50, Matery: 25 dungeon running. The trinket is quite nice Ramkahen take longer to accrue than just plain though, if you're willing to try for Exalted. Guardians of Hyjal Sly Fox Jerkin (Chest - Honored) – Agi: 228, Sta: 401, Crit: 178, Mastery: 138, 1R+1B+20 Mastery. Nighterend Choker (Neck-Revered) – Agi: 149, Sta: 224, Crit:100, Haste: 100 Acorn of the Daughter Tree (Neck Revered) – AgI: 168, Sta: 258, Crit: 112, Haste: 112 Treads of Malorne (Feet – Exalted) – Agi: 233, Sta: 380, Hit: 149, Mastery: 169, 1Y+10 Agi Quicksand Belt (Waist - Revered) – Agi: 205, Sta: 337, Hit: 150, Crit: 130, 1B+10 Agi Arcarnum of the Ramhaken (Head Enchant- Revered) – Agi: 60, Haste: 35haste Wildhammer/Dragonmaw Clan Swiftflight Leggings/Leggins of the Impenitent (Leg - Honored) – Agi: 228, Sta: 401, Crit: 168, Haste: 148, 1R+1Y+20 Crit Stormbolt Gloves/Liar's Handwraps (Hands - Exalted) – Agi: 233, Sta: 380, Haste: 169, Crit: 149, 1Y+10 Haste Baradin's Wardens/Hellscream's Reach Sky Piercer (Crossbow - Revered) – DPS: Earthen Ring Softwind Cape (Back - Revered) – Agi: 168, Sta: 252, Haste: 112, Hit: 112 Enchant - 552, Agi: 95, Sta:143, Crit: 63, Mastery: 63 Dagger of Restless Nights (Dagger - Revered) – DPS: 409, Speed: 1.8, Agi: 129, Sta: 194, Crit: 86, Hit: 86 - 105 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Ravening Slices (Axe - Revered) – DPS: 409dps, Speed: 2.6sp, Agi: 129, Sta: 194, Mastery: 86, Haste: 86 Unsolvable Riddle (Trinket – Exalted) – Mastery: 321, Use +1605 Agi for 20sec/2 minute cooldown - PvP Tier Notes: There are really 2 sections here. Regular PvP, ie Battlegrounds and Arena/Rated Battlegrounds PvP. The former you can participate at any time, the second you need to be in a group to do (2, 3, 5, 10 or 15). Arenas max out at 5 players, Rated Battlegrounds at 15. In order to purchase PvP items, you need to spend Honor (acquired from PvP kills and wins in Battlegrounds) and Conquest Points (acquired from participating in Arenas and Rated Battlegrounds). You receive 100-200 honor for participating in a Battleground. Every weekend focuses on a different Battleground, where more people will participate. Honor gains are much higher. You can expect to get about 2000 honor per hour or so on those weekends. The best place to “farm” honor is Alterac Valley, regardless of the weekend. I've personally had 4 hour sessions where I accumulated 15K in honor, especially if you use a premade group. In order to acquire Conquest Points, you need to participate in Arena battles or Rated Battlegrounds (RBG). These are pre-defined groups of 2vs2, 3vs3 or 5vs5 for Arena - 106 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide battles and 5v5, 10v10 or 15v15 in Rated Battlegrounds. You gain conquest points at the end of the week for Arenas and end of the battle for the RBGs. Best Weapons Note: Nearly all PvP weapons have OffHand corresponding items (Maces do not). The cost is about 50% of the cost of the main hand item. Bloodthirsty Gladiator's Vestments ( 5 pieces) Some items can be purchased with Justice Total Stats: Agi: 1506, Sta: 2154, Crit: 173, Points – acquired through Heroic dungeons- 1355, 2, 3R, 2B, 1Meta, +10Energy If you played Lich King before the expansion Exp:138, Haste: 173, Hit: 138 Resilience: Though there is currently only 1 set available, expect to see more added through regular patches. Typically a new set comes out every 2-3 months. and Valor Points – acquired through Raids. to Cataclysm, odds are you have a good pile of Justice Points already. Listed below are the items you can acquire from PvP, PvE tier 1 (non-heroic + faction + trades + world drop), PvE tier 2 (heroic ) and Raids (10+25 man raids). Dagger Bloodthirsty Gladiator’s Shanker (PvP) DPS: 437, Speed: 1.80, Agi: 138, Sta: 207, Crit: 92, Resi: 92 ➢Dagger of Restless (Hellscream/Baradin - Revered) Nights DPS: 409, Speed: 1.80, Agi: 129, Sta: 194, Hit: 86, Crit: 86 ➢Toxidunk Heroic) - 107 © www.killerguides.com All rights reserved. Dagger (Throne of Tides - Unofficial World of Warcraft Rogue Guide DPS: 409, Speed: 1.80, Agi: 129, Sta: 194, Hit: 86, Exp: 86 ➢Organic Hit: 86, Exp: 86 Lifeform Inverter() 110, Mastery: 110 (PvP) Gladiator’s Quickblade Crit: 92, Resi: 92 DPS: 462, Speed: 2.60, Agi: 146, Sta: 219, Hit: 86, Haste: 105 Barb (Helix – Deadmines - Heroic) DPS: 409, Speed: 2.70, Agi: 129, Sta: 294, Hit: 86, Crit: 86 ➢Fang DPS: 521, Speed: 2.6, Agi: 165, Sta: 249, Crit: 110, Mastery: 110 Bloodthirsty (PvP) Gladiator’s ➢Bloodthirsty Fist Gladiator’s Right Ripper DPS: 4378, Speed: 2.60, Agi: 138, Sta: 207, Crit: 92, Resi: 92 ➢Perforator (Jewelcrafting) DPS: 362, Speed: 2.60, Agi: 95, Sta: 172, Crit: 87, Mastery: 38, 1R+10 Mastery ➢Fist of Pained Senses (Corborus – DPS: 409, Speed: 2.60, Agi: 129, Sta: 194, Crit: 86, Haste: 86 ➢–Claws Pummeler DPS: 4378, Speed: 2.60, AgI: 138, Sta: 207, Crit: 92, Resi: 92 ➢ Stonecore - Heroic) of Twilight Mace Heroic) (PvP) Decapitor (BoE) ➢Cruel of Sparks (Siamat – Lost City – Hit: 86, Crit: 86 DPS: 437, Speed: 2.60, Agi: 138, Sta: 207, ➢–Krol ➢Hammer DPS: 409, Speed: 2.60, Agi: 129, Sta: 194, Sword Bloodthirsty Geode Mace (Stonecore BoE) DPS: 409, Speed: 2.60, Agi: 129, Sta:294, DPS: 521, Speed: 1.80, Agi:165, Sta:248, Exp: ➢Heavy of Tormet () DPS: 521, Speed: 2.60, Agi: 165, Sta: 248, Crit: 110, Haste: 110 ➢Viscious - 108 © www.killerguides.com All rights reserved. Axes Gladiator's Cleaver Unofficial World of Warcraft Rogue Guide DPS: 521, Speed: 2.60, Agi: 165, Sta: 248. Getting Raid Ready Crit: 110, Resi: 110 ➢ Elementium (Blacksmithing) Gutsclicer DPS: 409, Speed: 2.60, Agi: 129, Sta: 194, Hit: 86, Mastery: 86 ➢ in 10 man and 25 man in order to increase number of bosses, regardless of difficulty. If Lightning Welk Axe (Lady Naz'jar – DPS: 409, Speed: 2.60, Agi: 129, Sta: 194, Hit: 86, Crit: 86 you want to take on boss #2, you can do so in 10 man, 25 man or heroic modes. Lich King mentality of “bring the player and not the class” is still present and has been Maimgor's Bite DPS: 521, Speed: 2.60, Agi: 165, Sta: 249, Hit: 110, Mastery: 110 World of Warcraft. Instead of having to raid in power, you are now locked into a certain Throne of Tides – Heroic) ➢ Cataclysm modifies the way raids work in expanded upon. There are next to no skills that are raid useful that are limited to a single class. Perhaps a buff will be a percentage or so better for one class over another, but the buff is available all the same. Of more important note is that you may have a limited amount of personal buffs at any given time. Potions have temporary benefits for short periods of time. Elixirs have a 1 hour effect but are gone upon death. Flasks have a 1 hour effect but are not lost upon death. You can't have a Flask effect and an Elixir effect at the same time. In most circumstances, you will use a Flask, food every time you die and potions as needed in order to get the most bang for your buck. - 109 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide As you are preparing for the first 10 man ➢ raid (Bastion of Twilight), you want to keep Grace quest – Twilight Highlands): an eye out for the following items, which will make your life a whole lot easier. Agi: 173, Sta: 260, Hit: 101, Crit: 124 These items come from multiple sources including professions, BoE drops and 5 man heroic Head ➢ dungeons. ➢ Assassin's 454, Chest Chestplate ➢ ➢ Boots of the Predator (Ashbury – ➢ quest – Twilight Beauty's Legs Chew Toy (Beauty – (VanCleef – Honored): Agi: 228, Sta: 401, Crit: 168, Haste: 148, 1R, 1Y+20 Crit – Deadmines – Heroic): Agi: 205, Sta: 337, Haste: 150, Mastery: 130, 1Y+10 Leggings of the Impenitent/Swiftflight Leggings (Dragonclaw/Windhammer Sta: 337, Hit: 130, Crit: 150, 1Y+10 Shoulder ➢ Agi Caridean Epaulettes (Ulthok – Throne of Tides – Heroic): Agi: 205, Sta: 337, Haste: 130, Exp: 150, 1R+10 Haste Hands ➢ Dunwald 262, Sta: 454, Hit: 162, Haste: 202 Shadowfang Keep – Heroic): Agi: 205, Boots 1B, Blackrock Caverns – Heroic): Agi: Feet VanCleef's 162, Haste: 178, Mastery: 178 454 Haste: 182, Mastery: 182, 1R, ➢ Crit: Highlands): Agi: 264, Sta: 4002, Deadmines – Heroic): Agi: 262, Sta: Crit 182, Dunwald Winged Helm (Doing it like a Defias Brotherhood Vest (Glubtok – 1Y+20 Mastery Hit: 1Meta+30 Agi Hit: 183, Crit: 253 ➢ Helm of Numberless Shadows (Azil – Stonecore – Heroic): Agi: 242, Sta: (Leatherworking): Agi: 341, Sta: 512, ➢ Throat Slitter Handguards (Coup de ➢ Gloves of Haze (Asaad – Vortex Pinnacle – Heroic): Agi: 205, Sta: 337, Crit: 150, Mastery: 130, 1B+10 Crit Thieving (Sprinvale – Shadowfang Keep – Heroic): Agi: 205, Sta: 337, Crit: 130, Haste: 150, 1Y+20 Haste - 110 © www.killerguides.com All rights reserved. Spaulders Unofficial World of Warcraft Rogue Guide Waist ➢ Belt of Ring Nefarious Whispers ➢ (Leatherworking): Agi: 253, Sta: 280, Hit: 184, Mastery: 144 ➢ Quicksand Belt (Ramkahen – ➢ Poison Fang Bracers (Anhuur – Halls 1Y+10 Hit Sta: 252, Hit: 112, Haste: 112 Double Dealing Bracers (Walden – Trinket ➢ Shadowfang Keep – Heroic): Agi: 168, 6250 damage ➢ Back 10 sec ➢ Ring – (Corla – Key to the Endless Chamber Agility by 1710 for 10 sec Though you don’t specifically need these Mouth of the Earth (Ptah – Halls of exact items but they are relatively easy to 252, Hit: 112, Exp: 112 going for some time Origination – Heroic): Agi: 168, Sta: ➢ Herald Heroic): Hit: 285, Chance to increase Haste: 112 ➢ the (Corborus – Throne of Tides – Revered): Agi: 168, Sta: 252, Hit: 112, Neck of 285, Chance to grant 1710 Crit for Deadmines – Heroic): Agi: 168, Sta: (Earthen Grace Blackrock Caverns – Heroic): Agi: Cape of the Brotherhood (Cookie – Cape Darkmoon Card: Hurricane: Agi: 321, Chance to strike enemy for 3750- Sta: 252, Crit: 112, Mastery: 112 Softwind Band of Blades (Jewelcrafting): Agi: 138, Sta: 252, Hit: 97, Crit: 116, of Origination – Heroic): Agi: 168, ➢ Signet of the Elder Council (Earthen Haste: 127, Mastery: 127 Wrist 252, Hit: 112, Haste: 112 Balance Ring – Exalted): Agi: 190, Sta: 286, ➢ ➢ of 252, Hit: 112, Mastery: 112 Crit: 130, 1B+10 Agi ➢ Signet (Therazane – Revered): Agi: 168, Sta: Revered): Agi: 205, Sta: 337, Hit: 150, ➢ Terrath's Barnacle Pendant (Throne of Tides – BoE drop): Agi: 168, Sta: 252, Haste: 98, Exp: 120 acquire in 5 man groups and will keep you Using a combination of the items listed above, reaching over 2000 Agility, 30,000 bonus hp and lots of Hit, Crit and Haste. - 111 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide •2.2% less critical damage against you If you are aiming for a PvP build (especially Arenas) you should be aiming for Resists vs Stamina Some people say rogues need a certain amount of resist to do certain encounters. As at least 1000 Resilience. All PvP gear has resilience. Note that the resilience rating is capped at 6900 (25%). the game stands, this simply isn’t true. If you were to get 250 resist, you would still only have a 25% chance to completely resist a spell, 80% to resist 50% or more dmg. Stamina on the other hand will simply absorb the damage. Cloak of Shadows gives you a 90% chance to resist all spells every 60sec. Pre-expansion, resists were essential to complete certain fights. This made some content impossible to attend if you didn't spend hours and 100s of gold getting the right gear. Resilience Resilience is a very interesting stat. It reduces the chance of being critically struck in combat and the damage from DoT spells. Good in PvE but essential in PvP. At 85, every 276 Resilience rating gives you the following benefits: •1% •1% less damage taken less crits against you - 112 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Chest Peerless Stats (Enchanting): +22 All Enchants and You Stats Enchanting is a very powerful profession. Wrist It takes a lot of money to master and a lot of Greater Speed (Enchanting): Haste: 65 time to get the very rare recipes. Usually if Greater Critical Strike (Enchanting): help you out though if you supply the Precision (Enchanting): Hit: 50 you’re in a guild there is someone who can materials. There are also enchants that you Crit: 65 Greater can purchase or quest for. I will explain types. The order I list them in is the order I think that provides the best bonus. Head Arcanum of the Ramhaken (Ramhaken – Revered): Agi: 60, Haste: 35 Greater Shoulder Inscription Waist Ebonsteel Belt Buckle (Blacksmithing): Adds a gem slot Hands Haste (Enchanting): Haste: 50 Greater Mastery (Enchanting): Mastery: 50 Greater of Shattered Crystal (Therazane – Exalted): Agi: 50, Expertise Expertise: 50 Gnome Mastery 25 Matic (Enchanting): Phase Fingers (Engineered) - +340 Haste for 12s, 1min cooldown Back Greater Critical Strike (Enchanting): Crit: 65 (Enchanting): Expertise: 50 those here as well. Enchants only work on certain armor slots and certain weapon Expertise Legs Dragonscale Leg Armor (Leatherworking): AP: 190, Crit: 55 Charscale Leg Armor (Leatherworking): Agi: 55, Sta: 145 - 113 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Some wonder when is a good time to enchant gear, as you are likely to replace that Feet piece in short order. My answer is once you Major Agility (Enchanting): Agi: 50 hit 85, enchant all your gear that you can, as Mastery (Enchanting): Mastery: 50 enchanted player is looking at a good 500- Haste (Enchanting): Haste: 50 long as you have the money to do so. A fully Precision (Enchanting): Hit: 50 1000 increase in ratings, or a 5-10% movement speed increase seem like much but in my experience, every Assassin's Step (Enchanting): Agi: 25, Lavawalker (Enchanting): Mastery: 35, movement speed increase increase in damage potential. It might not little bit helps keep you alive and successful. Gems Weapons ➢Hurricane: Chance to increase Haste by ➢Landslide: Chance to increase Attack ➢Avalanche: Chance to deal 460-530 As noted earlier, many items contain gem 450 for 12 seconds. slots, Power by 1000 for 10 seconds. Red, Blue and Yellow. Nature damage on hit which when combined provide additional bonuses. There are 3 basic colors, There are 3 combination colors made up of the 3 basic ones that can also take their place, Purple (Blue+Red), Orange (Red+Yellow) and Green ➢ (Blue+Yellow). Some enchants cost a fair bit more than others, so don't be afraid to take a weaker variant (say +50 instead of +65) if cash is an issue, especially if it's on a piece of equipment you will be replacing soon. Finally, Meta gems, which can only fit into Meta slots and require other colored gems to be present on your character in order to get the bonus. Gem slots require a certain color, either Blue, Red or Yellow. Some gems work in multiple colors, so the register as successfully filling in the color requirement. Inserting the appropriate colored gem unlocks the slot bonus. - 114 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Accurate Demonseye: 20 Hit, 20 Gems and slot bonuses are interesting Expertise beasts. I use AEP to figure out if it's even worth getting the slot bonus. For example, if a slot required a Blue gem for 10 Agility, I know that is worth 22.8AEP. The best gem I Blue Rigid Ocean Sapphire: 40 Hit Glinting Demonsye: 20 Agi, 20 Hit can put into a slot is a Delicate Chimera's Eye (JC only) but that is a red-only gem. It Yellow has 190AEP. The best blue-type gem is a Lightning Dream Emerald: 20 Hit, 20 will give me 113+22.8=135.8 AEP, which is Deft Ember Topaz: 20 Agi, 20 Haste me. In this particular case, it's not worth Meta Glinting Demonseye at 113 AEP. That gem still less than the 190 the Chimera's Eye gives using the blue gem but the red one instead. If the slot bonus had been 30 Agility, then it Haste Chaotic +54CRIT, 3% Crit Damage would have been worth it (197 total AEP). Try to take a look at the bonus, see if it's worth it for you to sacrifice a better gem for a slot bonus. Sometimes it is, sometimes it isn't. Even though there appears to be a large selection, once you reach 360 To Hit (since with Precision, you need an extra 3% to Hit to successfully hit all special attacks), the gem selection options are reduced. Please see the optimizing section below for details as to which gems you should be using. Diamond: Glyphs Glyphs were added in the Lich King expansion and allowed players to add customization to their players. They act similar to talents, in that you have more choices than points to spend and they affect skills. They are different in that you can easily swap them out while out in the world if you fee like it. There are 3 types of glyphs in WoW. Prime Red Shadowspirit glyphs affect skills and talents, typically adding damage or effects and are Delicate Inferno Topaz: 40 Agi Glinting Demonseye: 20 Agi, 20 Hit usually linked to the talent tree you select. Major glyphs are similar in that they affect - 115 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide skills but in a smaller fashion, such as ➢ duration and range. Minor glyphs are nearly all cosmetic or flavorful; running on water the damage of finishers by 10% ➢ or removing the cooldown on Lockpick. At ➢ and 3 at level 75. ➢ Minor glyph slot. You get two at level 50 two talent builds, the glyphs would change as ➢ talent builds, so if you were to swap between a glyph requires be done anywhere in the world but you must be out of combat. Finally, once you learn a glyph, you have access to it forever. Major Glyphs: ➢ Glyph of Adrenaline Rush – Increase ➢ ➢ Glyph of Blade Flurry - Reduces the energy penalty in Blade Flurry by Glyph of Backstab – Backstab criticals 50%. grant 5 energy ➢ chance of eviscerate by 10% ➢ to bleed for 40% of the damage of the ➢ Glyph of Eviscerate – Increase critical Glyph of Blind – Removes all damage over time effects on target Glyph of Hemorrhage – Causes target Glyph of Cloak of Shadows – When active, take 40% less damage strike over 24 seconds ➢ Glyph of Ambush - Increases the range on Ambush by 5 yards. duration by 5 seconds ➢ Glyph of Vendetta – Increase duration by 20% ➢ Prime Glyphs: ➢ Glyph of Slice and Dice – Increase duration by 6 secs a component (Dust of Disappearance) and can ➢ Glyph of Sinister Strike – Skill has a 20% chance to grant an extra CP ➢ ➢ Glyph of Shadow Dance – Increase the duration by 2 secs Glyph setups are locked in with your Changing Glyph of Rupture – Increase the duration by 4 secs level 25 you get 1 Prime, 1 Major and 1 well. Glyph of Revealing Strike – Increase Glyph of Crippling Poison - Increases the chance to trigger Crippling Poison Glyph of Killing Spree – Increases the by 20%. damage of the skill by 10% ➢ the skill by 5 ➢ Glyph of Mutilate – Reduce the cost of Glyph of Deadly Throw - Increases the slowing effect by 20%. Glyph of Evasion - Increases the duration of Evasion by 5 sec. - 116 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ Glyph of Expose Armor - Increases ➢ the duration of Expose Armor by 12 to walk on water while your Sprint sec. ➢ Glyph of Fan of Knives – Increase range by 50% ➢ ➢ ➢ Glyph of Feint ability is active. ➢ Major - Reduces yards. the energy cost of Feint by 20. ➢ silence effect of Garrote by 2sec. ➢ Glyph of Garrote - Increases the yards. Glyph of Kick – Increases the ➢ the cooldown by 6 seconds if you ➢ Glyph of Preparation - Your resets the cooldown of Kick, Preparation ability also Dismantle, and Smoke Bomb. ➢ instantly Glyph of Sap - Increases the duration of Sap on non players by 80 secs. ➢ Glyph of Sprint - Increases speed bonus by 30% ➢ Glyph of Poisons – Reduces the time to apply poisons by 50% Glyph of Safe Fall - Increases the distance your safe fall ability allows you to fall without damage. From the list above, there are some that have more benefit than others. Obviously, focus on the skills that you use. If you're a sword rogue, no need for Backstab. Prime Glyphs typically are self-evident Glyph of Tricks of the Trade - depending on your talent spec. target's damage bonus by 5% Rush, Rupture and Killing Spree are your Removes energy cost but reduces ➢ Glyph of Pick Pocket - Increases the range of your Pick Pocket skill by 5 cooldown by 4 seconds but reduces ➢ Glyph of Pick Lock - Reduces the cast time of your Pick Lock ability by 75%. Glyph of Gouge - No longer requires interrupt a spell Glyph of Distract - Increases the range of your Distract ability by 5 target to be facing you ➢ Glyph of Blurred Speed - Enables you Glyph of Vanish - Increases the duration by 2 secs. If you're Combat, then Sinister Strike, Adrenaline main choices. Minor Glyphs - 117 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Major glyphs get a bit more interesting as they affect your normal skills. Sap, Tricks of the Trade and Gouge will probably see the most use in dungeon runs and raids. Fan of Knives will see more use as you get into AE situations. For Minor Glyphs, it depends on what skills you use and where you use them. If you PvP a lot, then Safe Fall, Blurred Speed and Vanish would be the most useful. If you're chaining kills while leveling, maybe Pick Pocket would be useful. Lockpick glyph. I love the - 118 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide T your you’ll need to spend a lot of time in the PROFESSIONS Auction House selling and buying to keep hroughout your travels you’ll come across a ton of trade skill items equipped and perhaps spend some time pick pocketing humanoids for junkboxes. available to you, either through guild, friends or your manufacture. It’s important to understand how professions affect you as a rogue and what best fits. There are professions and secondary schools of trade. You can only select 2 professions and as many secondaries as you want. The professions are: Alchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Jewelcrafting, Leatherworking, Mining, Skinning, and Tailoring. Profession Details own The secondary schools are First Aid, Cooking, Fishing and new in Cataclysm - Archeology. Aside from Fishing, Cooking, First Aid and Archeology, combination you of can 2 of only the select a following professions. Every rogue should get First Aid. Cooking and Fishing can be raised together at a later date and can provide some significant boosts at level 60 and above. Archeology doesn't provide any real benefits than a nice way to waste time and learn the lore of the game. Alchemy – Used to make potions. Requires For a power leveling rogue, you will select Herbalism to actually be useful though. as they generate the most money by far. but you’ll find the most use from the Agility Skinning and Mining as your two professions Herbalism can be good too but few items require low level herbs. AT maximum level, herbs can bring in a ton of cash though, since people burn through them making potions. The only problem with skinning is that you need to hunt beasts, and they do not drop money or items. This simply means Many potions are used in different trade skill potions and healing potions. If your Rogue isn't an alchemist, you should have one of your alternates be one. This skill will save you thousands of gold. I personally have 9 alchemists on my account, solely to do Transmutes, which generate 100+ gold each, per day, for about 30 seconds of work. - 119 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Blacksmithing – You can use about 4 items Herbalism – Used to collect herbs. They total in this profession. Requires Mining as can be sold to others or used with the well. Not suggested at all. Enchanting – Enchant your equipment and others with some pretty amazing bonuses. Requires green or better items to disenchant Alchemy skill or Inscription. The hardest skill to raise as herbs are difficult to find. There is money to be made though. Inscription – This allows you an enchant to increase skill though and therefore the your shoulders. This used to be the biggest most expensive and difficult skill to raise. I money maker in the game but now that but if you have the cash and time (lots of remains to be seen if it stays on top. Early in would not suggest taking this path to start time) to spare, then this can turn a profit at level 85. Engineering – The only skill where 90% of the items can only be used by fellow engineers with enough skill. Can make bombs and a large variety of unique items. Jumper Cables can resurrect someone, shoot Glyphs aren't destroyed when changed, it the expansion, making Cards for Darkmoon Faire (Hurricane Deck certainly) will probably make you 2000-5000 per card. Worth considering but requires a LOT of time and UI addons to not go insane managing all the items. Jewelcrafting – The art of cutting gems. rockets out of your finger, deploy a Nearly every decent item at 85 has gem slots whole pile of other cool things. Can also don’t need the skill to put them in your gear parachute to stop damage on falling and a create pets to help you out in battle. Requires Mining to increase the skill. The major reason for being an engineer is that you can buy 99% of all the craftable items from every other tradeskill BUT engineering. You need to be an engineer to use engineering items. Oh, did I mention that you can build a motorcycle and a helicopter? friggin' cool! Ya, pretty and you need the skill to make them. You though and none are bind on pickup. Having 1 or 2 Jewelcrafters in a guild is sufficient for most. If you’re interested in starting the skill, it costs about 500g to get to 300 skill, the point where you actually start to cut gems. Still a while to go after that though. - 120 © www.killerguides.com All rights reserved. If you have an Alchemist to Unofficial World of Warcraft Rogue Guide transmute the Epic gems for you, there is an First Aid – Take this skill. Live it, love it. insane amount of profit to be had here. I Since you will be killing humanoids, they skill. This made 100,000 gold in a month with this Leatherworking amazing gear. – Can make some will drop the items required to raise this skill. nearly eliminates any downtime. Hunting Humanoids gives all the items necessary to use this skill. If you are If you were not to take skinning, you won’t find any First Aid items your own gear from level 35 on up. There This skill is actually a requirement to enter mining, you should take this skill and make are some pretty good pieces of gear you can make but next to none of it is limited to Leatherworkers. The main consumable is leg patches, where there is some profit but nothing compared to other professions. Mining – Great to make cash. Used with Blacksmithing and Engineering as well. Can be a pain to raise at certain points, but finding ore is not a big issue. Skinning – The best skill to make money from. Leather is used in a lot of professions and sells for a ton of cash. Best used with Leatherworking, though with Mining you make even more money. Maxing this skill increases your critical chance by 1%. Tailoring – Used mainly by mages because the gear is cloth only. Can make bags however, which everyone needs. suggested for a rogue though. Not and would switch over to Cooking instead. some guilds. Cooking – Get this skill to 60 at least. You can make Thistle Tea (+100 Energy, 5 min cool down) at that skill level which is a great rogue item. Going past this skill level requires the hunting of beasts (which you would be doing if a skinner) and can save some downtime later on. Can also give stat boosts to stamina and spirit. The easiest way to raise this skill to 60 is simply to take Fishing and cool all the fish you catch. The reason I don’t expect you to put a whole lot of thought into raising this skill is for the fact that you will be hunting Humanoids and getting bandages that are much more effective than food. As you level however, keep all the recipes you acquire. At max level, you can make some pretty amazing items, one such gives 90 stamina and agility. - 121 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide You can always buy the food as it is a At 85, you have a few options. I don’t requirement for raiding – either through suggest Enchanting if you’re in a guild. makes levelling easier. Leatherworking has some amazing patterns group feasts or individual meals. Food also Fishing – A time sink if there ever was one Someone else will have it already. that you can make a few gold with or equip, but once someone buys something, they but my favorites nonetheless. If you’ve got won’t necessarily come back. Engineering is fishing. Combined with cooking, this is a trinkets can do some cool tricks and you combat as you can simply cook the fish you amazing head pieces). Alchemy is just an nothing to do, just plop your line in and start good way to keep a buff on you during catch. Because it takes about 15 hours of non-stop fishing to reach max level, there are very few fishermen. Selling the fish at high level is a good way to make a nice profit. My Rogue has always kept this skill at maximum, I find it quite relaxing. Personally, I enjoy herbalism and mining as I don’t hunt beasts with my rogue. I say gathering because you want to get as much cash as possible for your All other professions cost money to increase. amazing thing to have. Everyone uses potions and uses them a lot and will always bring money in. Having herbalism just increases profits by a ridiculous amount. My rogue is a Miner and Engineer, with maxed cooking, fishing and first aid. I have 9 other and another skill. From 1-40 I highly suggest you get 2 mount at 20. NEED the skill to use the items (such as some characters on the same server, all Alchemists Suggested Professions gathering professions. a great profession to have as the high end The tradeskills that have brought me the most amount of money are, in order: Inscription (glyphs), Alchemy (transmutes), Jewelcrafting (gems) and Enchanting (enchants). In a single month I made over 100,000 gold with about 1 hour a day of work. - 122 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide W you otherwise. GROUPS It is a great tool in an instance where there are large groups of oW is unique in that you can get to level 85 completely solo without a terrible amount of trouble. However, groups are where it’s at for instances with the best loot. It’s important to know your role in a group and to stick to it. Also very important, is knowing what you can do and can’t do. This section deals with the aspects of grouping, what to look for and the pros and cons of it. moving targets. There are times while you will be in combat and you’ll notice wanderers coming around that will jump in and make things complicated. You can buy 15 seconds to the fight with a well placed Distract. Anything not in the green circle will not be affected. Here’s the general idea behind Distract Pulling. Follow near the group while in Stealth and drop the Distract so only a few turn around to look and the others will walk Mastering The Pull The most important part of a group is pulling, which is the ability to draw enemies to a safe place to kill them. Make no mistake about it, pulling is an art and it will take you time to truly understand the intricacies. Learning when and how to use your skills can make the difference between life and death. In most cases, your job will be simple. Sap something. away. Use this time to Sap one opponent and draw the others to the group of casters. At this point, I suggest having the tank attack with a ranged weapon to draw the opponent that is not sapped and once they start running, turn on auto-attack. Make sure you have crippling poison here as it will make the target run slower to the group and allow for more ranged damage. More than likely, the target will slowly run towards the group giving ample time for ranged damage and allow the main tank to get ready to take Using Distract Properly The first step is something that not a lot of rogues use properly; the Distract skill. Sure, you use it solo when you want to get a Pickpocket or an Ambush off but rogues rarely use this in a group. I’m here to show the aggro off you if you have any. If they are a caster, they might just stand there and cast. In that case, use Kick on them and they will run towards the group. Remember to use the Feint skill after the tank hits the enemy a few times. Rinse and repeat. - 123 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Using Sap In PvP, you can use distract to stop someone in their tracks, as long as they are not in combat. This can really cause havoc in Warsong Gulch. Sap is one of the rogue’s greatest tools. It is used nearly solely to pull groups of multiple enemies. Targeting and Group Skills Selecting the proper target is important. If you’re going to be pulling it’s also a Make sure you sap the pure melees first. good idea to be group leader. This way you They have the most hit points and take the this, select your target and right-click their there are no pure melees then sap the least can assign symbols to your targets. To do profile. You can assign a few different symbols so the rest of the group can have an idea of who to target and in what sequence. Explain your symbols at the start and it will make a run go smooth. You also need to know your groups skills. Do you have a warlock to banish? A mage to polymorph? A secondary tank? Sap only works on Humanoids. Polymorph only on Beasts and Humanoids. Mind Control (Priests) only works on Humanoids. Shackle longest to kill and should be left for last. If annoying target. An example of this is the hunters in Zul’Farrak. They can cast Hex, which turns you into a frog and you can’t do anything. Many times you will be faced with a choice of a caster or a hunter. Sap the caster even though they would easily die. If you miss the sap then you’re attacking the caster and your group will kill it before the hunter. If you succeed, then pull the hunter to the group and destroy it asap. In high level instances, Rogues pulling is Undead (Priests) only works on Undead. common place. You would Stealth behind an Elementals. another to pull to the group. Normally, you Banish (Warlock) works on Demons and Take all of that into consideration when assigning targets. No use is assigning a Polymorph to a demon or a Banish to a beast. opponent, Sap them and let someone hit will simply sap the opponent that takes the longest to kill and kill the opponent with the least hit points first. Sap melees, kill casters. Of course, sometimes this will be invested, depending on your group - 124 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide group, let them do all the damage while you Group Strategies Let’s face it. You’re eventually going to have to group to get that item you’re craving. After level 40, there are very few items you concentrate on stunning. It’s better to each have a specific role then to just do whatever you feel like. can acquire alone that are really great. The If you have a paladin, things change a tad. rogue is one of the most diverse classes in the You can opt to have the paladin use their best against what enemy and what you can or have them use their attack-increasing game. You need to know exactly what works do in a group to make things go by smoother. aggro reducing aura and go for full damage aura and go all out for damage. The problem with the 2nd option is that you will be getting hit. There is no class that can stop a rogue Pure Melee Groups This usually happens when you’re in a quick group to finish a quest. You don’t have a full-time healer or caster to help. Pure melee groups do not work in an instance. You have to decide based on your group mates, what tactic is best. from getting aggro when that aura is in effect. Since a paladin can heal, it’s best to take down the enemy as fast as possible and get healed after the fight. Vanish to get out of a tight spot. Tricks of the Trade on the tanks will save your hide! If you’re with a hunter and no paladin, If you don’t have a paladin things are a make sure their pet has the growl skill abilities and are still considered melee. pet will be the tank). If they don’t, you’re little different, since they have mild healing Basically, you have a great damage group but you need to take the least amount of damage possible. Have the warrior pull and open with Cheap Shot(CS) and use Kidney Shot(KS) once you get to 5 points. Only use KS once though, as it has diminishing returns and will not work twice on the same opponent. If you have another rogue in the (growl is a hate generating skill, meaning the going to get hit a lot so prepare for that. Opening with Ambush is a good idea here simply because the hunter can do a ton of damage with their ranged weapon and you want the target to die as fast as possible. I prefer to use Kidney Shot here because the damage from Eviscerate is easily offset with the hunter’s damage. Matter of fact, grouping solely with a hunter is a good thing - 125 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide if the pet can hold aggro for long enough. A hunter’s DPS(damage per second) is amazingly high and is second only to the rogue. In this case, you want to open with CS and then KS once the target moves towards the casters. You’ll usually have a 3-4 second stun after opening which is more than If you’re in a group with a fellow rogue, I highly suggest you both use CS but not at the same time. One of you opens with CS and starts attacking normally. When the first CS wears off, the second rogue opens with CS enough time for the casters to kill the opponent. Try stunning in a group of casters and I near guarantee you will make their friend’s list after an enemy drops. Since most caster groups are AE groups and then you both attack. You’re looking at (Area Efffect spells), the want the targets to with some really high damage against the Learn to use Fan of Knives properly and you near 10 seconds of no damage against you target. stick close together and not move around. will far exceed any other class in AE damage. Generally though, in a pure melee group you’re going to want to use stuns as much as possible. It’s great because the group can Balanced Groups This is generally what you’re looking for tear through creatures without too much in an instance. group is greatly reduced. (warrior/druid/paladin) and a DPS unit trouble and the damage inflicted on the (priest/shaman/paladin/druid), a tank (rogue/hunter/mage/warlock) with 2 others. Sometimes you’ll be in a group with a priest, Pure Caster Groups These groups are more common in the higher levels as AE (Area Effect) killing becomes more effective. It consists of a healer Basically, pure paladin and 3 rogues. This can be a great thing. Ideally in a group, you will be the only caster groups are all about instant damage rogue. You will also be the designated puller excessive damage. you ask to become the puller and get some and do not have the hit points to take They are all ranged attackers. Regardless if you have a priest or not, it’s all about the offensive spells. in most cases. If you’re not, I highly suggest practice in. As a puller, follow the steps I described in section above. - 126 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide In higher level encounters, where targets If you don’t pull or you are a secondary have very high hit points and armor you choice that depends on the group dynamic. If you find you are doing very small amounts other and decide which works best. I suggest finishing with Rupture. rogue then you will have an interesting Try one style for a few kills then swap to the starting with stuns, that is, opening with CS might want to completely swap off to DoTs. of damage, try opening with Garrote and and letting a 5pt KS off for 10 seconds of If you are grouped with another rogue, ask stun total per kill. Very effective and gives them what poisons they are using and what all the time. This tactic is especially lethal than one rogue using crippling poison is a priests the ability to do other things than heal against casters, more so when combine with Kick. The second style is to Ambush and Backstab then finish with Eviscerate, so a pure damage rogue. You’ll want instant poisons on your daggers in this style as well. If you are fighting a caster, remember to use Kick. It has a very low energy cost and works just like a 6 second stun as casters do very little melee damage. If there are a lot of fighting style they are going to use. More waste, as is more than one rogue who’s using stuns. That is, unless you plan out your stuns and one of you always open with CS first while the other waits 5 seconds to open with another CS and you both ignore KS (which after 2 CS would be severely weak) allowing you to still have nearly 10 seconds of stun and 5 point Eviscerates each. Talk to the other Rogue so that your attacks don’t overwrite each other. targets attacking your group and you know your Eviscerate will be waster on a target, opt instead for Slice and Dice. It will allow you to increase your DPS against the next target. Good Group Buffs If you’re in a group, might as well take advantage of the buffs other classes can give you. Here’s a listing per type of buff you should try to have on as much as possible, in the order of use. As you'll see, many classes - 127 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Attack Power bring the same buff to the game, so odds are really good that you'll have most of these in a 5 man group and near 99% chance of having Death Knight: Abomination's Might (10%) them all in a 10 man group. Hunter: Trueshot Aura (10%) Paladin: Blessing of Might (10%) Shaman: Unleashed Rage (10%) Agility + Stamina Druid: Mark of the Wild (5%) Attack Speed Hunter:Shale Spider (5%) Paladin: Blessing of Kings (5%) Hunter: Hunting Party (10%) Death Knight: Improved Frosty Talons (10%) Stamina Shaman: Windfury Totem (10%) Priest: Power Word Fortitude (584) Hunter: Silithid (584) Critical Strike Warlock: Blood Pact (584) Warrior: Commading Shout (584) Druid: Leader of the Pack (5%) Hunter: Devilsaur/Wolf (5%) Rogue: Honor Among Thieves (5%) Shaman: Elemental Oath (5%) Agility + Strength Warrior: Rampage (5%) Death Knight: Horn of Winter (549) Hunter: Cat/Spirit Beast (549) Shaman: Strength of Earth (549) Experience Areas For Groups Warrior: Battle Shout (549) There’s no question here, instances are Haste where you want to be when in a full group Hunter: Core Hound (30%/40s) Mage: Time Warp (30%/40s) for maximum experience gain. Shaman: Bloodlust/Heroism (30%/40s) Elites opponents give you a ton more experience than regular opponents and in a group are just as easy. - 128 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide More than likely, you’ll be level 20 in less than a week. If you start on a Friday night Levels 1-20 and play through the entire weekend you I highly advise against grouping with can hit 20 by Sunday if you know what this point of the game, very few people know tear through everything with ease and no anyone until you’re well into your teens. At how to use their class and skills properly and honestly, you’re going to die a lot because of you’re doing. Grouped with a healer you’ll downtime. it. That being said, there are a few times you will want to group to get chain quests out of the way, Defense of the Lands in Loch Modan is one example. If you’re Alliance, I suggest heading to Loch Modan or Westfall in the teens, then head to Redridge until you’re level 20. Yes, if you’re a night elf, you need to travel far but there are no non-night elves in Teldrassil or Darkshore and you’re missing out on Levels 21-40 At this point you will have a good grasp of what you can and can’t do as a rogue. You will acquire the last of your rogue skills and get to try out different combinations. You will also get to actually see some use from your talents as you’ll be deep enough into the trees to access some of the stronger talents. As an Alliance you’re looking at Duskwood grouping with mages, warlocks and paladins. and the Wetlands for 20-30, Stranglethorn If you’re Horde, the Barrens are where it’s quests in STV require groups and give some at. You don’t need to group much at all here but you can head into the Wailing Caverns instance for some decent experience. Vale(STV) for nearly all of your 30s. The excellent rogue items. As Horde, you’re more than likely still in the Barrens for a few levels. Head out to Stonetalon Mountains and 1000 Needles for the rest of your 20s, in that order. For the 30s, I also suggest STV through Gromgol as there are some very nice quests to complete for some good gear. - 129 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Near the end of your 30s, I highly suggest You should head to Badlands for the early heading to the Scarlet Monastery(SM) as 40s and knock off Uldaman by level 45. good dagger(Black Menace) or sword(Blade quests then up to Mauradon. Make sure you There’s nothing wrong with simply doing SM instance and go through it multiple times. there is a quest that will give you either a of Harmony). The Tigerbane also drops here. until you hit 40. Head off to Feralas to complete some easy collect as many quests as you can for this There is some very good rogue loot here so kill all the named opponents a few times. Before you hit SM, hit Gnomeregan and get to the end to kill Thermaplugg to After you’ve done your run of Mauradon, complete the quest to get Triprunner head to Tanaris and knock of Zul’Farrak. your 40s. You can also pick up the Toxic and you can probably do 7 of them in 1 run Dungarees. You’ll keep these pants well into Revenger. I won’t go into super big details for these levels as they are very fast to get through, 20-30 will be a week’s worth and 30-40 There are about 9 quests for this zone alone that lasts 2 hours. It’s best done at level 48+ and you will have a great chance to practice your Distract Pulls here. Later on, you can head to the Sunken about the same. Playing 4 hours a night you Temple to run off a few quests, which is by not more. Just do as many quests as you can. not much going on group wise but you can should easily get at least 1 level per session if now an easy instance. From 50-55 there’s head to Ungoro Crater and both the East and West Plaguelands. Levels 41-60 This is when the rogue truly stands out. There is very little difference between Horde and Alliance either as they usually each have their own outpost in most zones. I won’t go Blackrock Depths, From 55 on up, its Black Rock Spire, Stratholme and then Scholomance, in that order of difficulty. These instances used to be the cream of the into too much detail here because this is the crop. Remember, since the expansion pack grouped for the end of the 50s. finding groups as they require a fair amount Groups section and you really will only be these instances now have a lot of difficult - 130 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Levels 70-80 of skill and gear to complete. Feel free to visit them but be aware that nearly every single item you acquire here can be replaced by the Auction House at 60. WotLK brings even more instances to the fold. Similar to the Burning Crusade, you can enter the LFG system to find teammates for the appropriate levels. Levels 60-70 In the Burning Crusade there are a lot of Blizzard has gone to great lengths to additional 5 man instances to do, 13 to be ensure that all classes are viable in a group Group) and keep questing alone rather than really needed a warrior, a priest/druid and a exact. You can join a LFG (Looking for sit around waiting for a group. Press the “I” button to enter this screen. I’ll describe the instances in more detail later on in the guide but a quick look follows: for a given role. Before Patch 3.01, you mage to do any instance. This left 2 spots open. Since the patch, you can have a warrior, paladin, death knight or a druid as a tank in any instance. Paladins, druids and priests are all viable healers. Many classes have similar skills to polymorph as well. This 60-64 Hellfire Ramparts, Blood Furnace, Slave Pens means that in any group, you have a lot more selection in who to bring along, based on skill instead of class. All that to say that grouping since the patch has been a whole lot easier. 65-69 The Underbog, Mana Tombs, Auchenai Crypts, Sethekk Halls That being said, I do not suggest actively grouping for dungeons from 70-80. By doing all or most of the quests in a zone, you will reach 80 with 2 zones left to do. Quests 70 Hellfire Ramparts, Steamvault, Shadow Labyrinth, Mechanar, Botanica, Arcatraz are really the most amazing source of experience, so if you do group, do so for the sole purpose of questing. - 131 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Levels 80-85 progress in both experience and gear. Playing alone, just doing quests, you can expect to hit 85 in about 24 hours played, or Cataclysm expands on Lich King changes, especially towards grouping. The LFG tool 2 weeks of playing 2 hours a day. will allow players from across all servers in a zone (US, Europe, Oceanic) to play together, so getting into a group should be a lot easier. Since so many classes bring so much to the table, players are more valuable than classes. This means that it's a lot easier to fill in an empty slot with pretty much anyone, so making friends and grouping with them again in the future is simpler. Blizzard has opted to increase the difficulty of instances when compared to Lich King dungeons but not as drastic as it was in Burning Crusade. Players will need to use crowd control skills (Sap, Polymorph, Hex, stuns, etc...) to ensure success in a group. Some players will have to remap skills that they haven't used in 2 years. While leveling in dungeons is incredibly simple in Cataclysm due to the LFG tool, the increased difficulty will hinder experience growth. If you can get a good group going and keep playing with them (or perhaps your guild), then you can make some great - 132 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide W Ambush/Poison/Mutilate SOLO ell played, the rogue is the most effective solo player in World of Warcraft. You can play and have virtually no down time whatsoever making experience gain very fast. Let me state here that questing in WoW is were a lot of the best items and experience is gained but that questing is not necessarily the best way to level up. In fact, it more often than not slows down your leveling ability with all the running around you need to do. After about level 35 you will still have quests to do, but it will be more effective to grind as they tend to send you across zones to talk to people. Once you have access to the Outlands, questing becomes a viable way to level up again as there is an abundance of quests along the way. very effective killing up all through your levels. The basic idea is to get to the opponents back and open with an Ambush, using Sinister Strike until you get 5 combo points and unleashing an Eviscerate (with Cold Blood if you have it). With proper talents, you can get 3 combo points off the opener. Instant Poison should be on both weapons. Once you have access to Mutilate (level 10) the combo changes a bit. Ambush, wait, Gouge, wait, Kidney Shot, Mutilate, Mutilate, Eviscerate. You need to use Instant Poison on the main hand and Deadly Poison on the offhand. This is a very effective way of not numbers. You won’t kill as fast as a Combat There are a lot of ways to play the rogue others. This follows the Mutilate talent build and is getting hit and dealing out some big Solo Strategies character. Obviously, this is a dual dagger setup. Some are more effective than Just randomly using skills is not build but you won’t need to heal anywhere close to as much. This build works very well when you’re effective. There should be a pattern to your hunting creatures even or lower than you. fighting. This way, everything is instinctive Ambush, that’s a huge chunk out of your combat so that you can get a “groove” when rather that you having to think to use a skill. Always a good thing when your reflexes make you select the right skill in a flash. When you deal out over 5000dmg in an target’s hit points. It does not work very well creatures above your level or on elites due to - 133 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide high armor resisting the damage from This build works well into the 80s as you Ambush/Mutilate. It is my favorite build to are offsetting the damage given to you with the most attention. armor opponents, the 4 second stun gives level with but it is also the one that requires the 4 second stun to start. Against high you more than enough time to get more damage than if you used Ambush. This build Cheap Shot This build works with any type of weapon, is also very effective in instances with groups. Eventually you reach a point where though I would highly suggest a sword/mace the enemies hit points are so high that your and therefore a Combat talent build. This the stun wears off and you’re going to take a for the increased damage from Sinister Strike build works great all the way to 85. You will open with Cheap Shot.During these 4 seconds of stun, get as many combo points as you can so that you can get an Eviscerate off as soon as stun breaks. Applying Wound Poison on both weapons is a good idea as well, looking at 10-15% damage isn’t going to get them to 50% before minor beating. If you're able to get a Slice and Dice and Recuperate going, combined with Deadly Momentum you shouldn't ever need to heal. Make sure to use Adrenaline Rush and Killing Spree when they are available! damage increase. Even with the best poisons, you will be re-applying before the timer runs out on grind (killing for maximum DoTs This is a very situational way of fighting. experience gain) runs. The general idea is to Against casters it’s not all that effective as get the mob’s hit points to near 50%. You can take no damage for 4 seconds while trying to can take creatures on your level and take no damage with this build. Works exceptionally well against casters who will more than likely be dead by the time you Eviscerate. they’ll be dead before the DoTs wear off. It work better against high armor opponents as you regular attacks won’t do a ton of damage. However, the higher you get, the more hit points targets have. If you’re doing 400 DPS with DoTs and the target has 8000 hit points and stuns aren’t an option, well you have 20 seconds of being hit to work through. - 134 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide on the list. Ungoro Crater is great once you hit 50 as well. Remember to fight along the Making Money mountain side (usually the zone borders) and You want to get a better mount at 40 but 50gold seems like a kingly sum. Well, if you’ll be set. It also makes fighting safer, since you don’t have to watch your back as much. Mines are heavily spread out in the you’re just playing normally and grinding, Outlands but Hellfire, Nagrand and Blade’s If you make an effort to collect certain items Northrend, Cobalt Ore is found the two odds are you will be lacking the cash at 30. however, you will be richly rewarded. Edge Mountain are your best bets. Once in starting zones and pulls in the most amount of money now. Saronite and Titanium should be mined from Sholazar Basin once Professions I highly suggest taking mining and herbalism. You really don’t need trade skills you have a flying mount. Leathworking is always fun since odds are if you’re in a guild and if by chance you you will be killing animals anyhow. Just skin drop one collection skill for a fabricating one Makes it really easy. want to pick one up later, you can always (engineering or leatherworking for example Going the mining route you will want to them after killing them as you level up. Herbalism is my 3rd choice because of the hunt near mountains and hills. You won’t amount of herbs consumed making potions. fields. Best bet is to hunt in caves. 90% of 85s, potions are used all the time. Collecting find too many mineral deposits in the open the time you will be fighting humanoids, the spawn is easy to read and there’s ton of minerals to collect. Just collecting it through you leveling should be enough. The Alterac Mountains in your 30s is a good place to mine, or mining the southern wall of Since most server have a high population of herbs can make a tidy sum of money and you’re not going out of your way to collect anything. It’s usually exactly where you’re hunting. Some suggest that Enchanting is a good Duskwood. In the 40s the Badlands are great trade to make money from. Now, since the available mine on your map. Tanaris is next assure you that Enchanting will not do that. to mine as you’ll nearly always have an goal is to get to 45gold before level 30, I can - 135 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide The costs are quite high to increase skill gain and you’re required to disenchant “green or better” items for parts. Instead of selling those items for cash, you break them down. From personal experience, I would avoid Once you reach 85, Enchanting, Alchemy and Jewelcrafting currently make the most money. Expect to spend upwards of 3000g on each to train them however. trying to make money from any skill that Auction House makes final products before you get to 85. It takes time and money to make an item and Let's be honest, the easiest way to get rich usually for only a few silver more than you is with other people's money. Daily quests skinning and herbalism) are what people no effort. There are thousands of players on made it for. Collection skills (mining, need to keep supplied. People don’t replace their items all the time but crafters continuously need supplies to create new items. Engineers can collect motes with a special tool award well over 500g per day with next to each server, so on any given day, there is an increase of 500,000 at the very least into the pockets of players, just from playing the game. Your job is to get that money! I won't kid about it, if you really want to (http://www.wowhead.com/? make tons of money, learning how to use the clouds in various zones. These typically have ways to make money, buying cheap and item=23888). This allows you to harvest 4-5 crystals in them and can potentially provide comparable income to mining and herbalism. However, these clouds are less common than herbs or mines, so it should be used in conjunction with those two, rather than alone. If you are going to harvest anything, first off get the Gatherer UI to keep track of what spawns where. Also, harvest during non- peak hours so there's less competition. Auction House is where it's at. There are two selling high. If you are a crafter with professions, you can buy many things and make them into something else to sell. Leatherworkers sell leg enchants, Alchemists sell potions Blacksmiths and sell transmuted buckles and gems, items, Enchanters sell their enchants, Inscribers sell glyphs, vellum and dusts, Engineers sell scopes, pets and motes from clouds. If you're not a crafter, you need to find items that are very under priced and them resell them. - 136 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide The trick isn't in posting the items, it's in selling the items. Though Inscription was Looting Humanoids have the best chance of one of the best money makers in Lich King, dropping items bar none. auction house at any given time. The people are a lot lower. there were literally millions of glyphs on the who made the most money were those you planned it out. You need to know the average price of items, who is selling for the cheapest, when there are too many items to bother posting, Sure, we’ve all found cool items on beasts but the chances If you’re grinding off humanoid casters you will find a lot of green items drop. Rule of thumb, if you see an item with a white name drop and it’s stackable, keep it. Stacks of 20 can really help out. Any rare item that you come across that is what items have the best profit rate and the Bind on Equip should be sold. You will be a piece of paper is not going to work. You replaced in a day or two, where each rare best time to post. Keeping track of all this on need to get an Interface Mod. The best one to start is Auctioneer. After a few scans, you'll have all the information you need to start posting. Using this tool I've found plenty of items that were posted at 10% of their value. I bought them out, then resold them for leveling fast enough that the items will be item will fetch, at a bare minimum, 30 gold. With a little luck, you'll be at 400-500 gold by level 40 if you sell all the blues you collect. In Stranglethorn Vale (STV) there are trolls thousands in profits. It doesn't happen every that drop Flasks of Mojo. Keep these and sell enough to make me happy. about 1gold for 4. Also, you will be fighting day, granted, but it happens more than I won't go into the details of how to use this tool as there are other guides that are dedicated to it and do a much better job. them on the Auction House. They sell for goblins in the Venture Co. Basecamp. Keep the Wildvine that drops!! Once in the 40s, there are some interesting Suffice it to say that there are piles of money areas to fight. In Tanaris, there are bandits you're already setting yourself up for success. Leather patterns as well as Mageweave. They out there and by just installing Auctioneer, that have a high chance to drop Scorpid also have a perpetual quest to collect water - 137 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide skins, which you should be doing to get extra elite, they have a high chance of dropping experience. green/blues compared to other creatures. In the mid 40s, head to The Hinterlands and the Altar of Zul. Killing only the Soothsayers is really easy experience and similar to the bandits, there is a troll necklace quest that gives 390xp per 5 collected. There’s a very good chance of greens dropping and a rare troll pops from time to time, Retherokk the Berserker, who always drops a green item. Some people will say the Tanaris ogres are better. Ignore them and do The downside is that there are a lot of people here getting cash too. From 70 on there are a few general rules to abide. ➢By/make/get ➢Keep 18 slot bags all “Volatile”. Shadow, Water, Fire, Earth and Air. They usually sell for 5-20g each. Nothing to sneeze at. the trolls. To me, this is the best place to ➢Stacks of 20 grey items sell for about 2g drops from this location and can sell for 15g ➢White Items (ie Netherweb Silk) can sell make money in the entire game. Wildvine for stacks of 20 with little effort. If you per stack. for grind from 45-50 here, you can leave with a in from everything you kill. Grey items sell for above 1gold to a vendor, so keep every weapon you loot. Again, humanoids tend to have the highest drop rates for weapons in ➢If suggest killing level 55 humanoids for their items. They are easy kills and you won’t need to heal much as you will overpower them. At 60, you can hunt in Tyr’s Hand. prices drop rate. you have an enchanter, it's often better to have the item disenchanted instead of selling it ➢When selecting a Quest Reward and you can’t use any, take the Plate option or the 2-hand weapon option. items but no where close (in my experience) Once you hit 60, I crazy on mine sells for 10g and has a 20% the game. Sure, Demons/Undead can drop to true humanoids. pretty depending on your server. The Silk few hundred gold from items and wildvine. In the 50s, money just seems to be rolling some Both tend to sell for more. General rules for maximizing gold gain. Keep your bags organized and with The humanoids are elite but rather weak. They regularly drop 20s per kill and since they are very few items. Some people claim to greatly increase drop rates when their bags are low. - 138 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Hunt Humanoids that drop items. By this, I mean they regularly drop something as well as cash. It could be Hunter – Leather/Mail with Agi + Sta Druid – Leather with Sta + Agi/Str/Int (this depends on their talent selection) food, grey items, what not. These are Mage – Cloth with Int + Sta/Wis Personally, I aim for creatures that Priest – Cloth with Int + Sta/Wis usually placeholders for other items. drop at least 1 item every other kill. Stay out of instances. Most of the time, you need to group to get anything decent. If you feel able to stealth into an instance and kill Warlock – Cloth with Int + Sta/Wis Shaman – Mail with Int + Sta/Str/Wis Keep all stackable “white” items. They generally sell for a lot of cash. If you spend a play session (3-4 hours) something solo, by all means try it simply hunting for items, you can expect to intake because you have to split it 5 suggest checking out www.wowhead.com out. Grouping reduces your cash ways. Using the AH, use the suggested starting price as a gauge to set the buy-out. If the item starts at 1g, then have a 5g buyout. Install Auctioneer if you want to really make cash here. get 10-30 green items drop. I also highly for certain items and see where items that are world drops are more commonly found. I highly suggest focusing on elementals for their drops as the Volatile Elements sell for good cash. That being said, know what is actually useful. A cloth item with agility and strength is completely useless to cloth wearers. You should not be selling any items that are level Questing Quests give cash and item rewards. From 85 required as most people will have much 1-40 questing can be a good way to AH, unless they are BLUE or PURPLE. Pay Stranglethorn Valley are a good example. better items in line and will not buy on the attention to the stats. Here’s a quick list of what classes look for. Warrior – Plate with Str + Sta Paladin – Plate with Str + Sta supplement your income; the quest in Once you reach the Outlands however, things change a bit. If you do the solo quests as you can from 60-70, you are guaranteed to amass at least 1000 gold. Once you hit 70, - 139 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Older Dungeons any quests left over will give you more cash as you can’t gain experience anymore. So a quest that would give 8g at 69 would give 20g at 80. If you have enchanting or have a rogue/druid friend who does, then running Without much effort I have made over older instances in an option as well. At 70, I was running Stratholme solo and with a 3500 gold from 60-70 combining quests, friend to see if we could get the Baron's 70-80 I made about 10,000gold. 80-85 will make dropped loot and random world drops. From bring you another easy 10,000 gold. Mount. Well, I never got the mount but I did huge piles of money from disenchanting all the loot and selling the cloth. Obviously, my gear was pretty good to be able to do it alone, don't try it out with Daily Quests You may complete up to 25 daily quests each day (clock starts at 1AM PST). There are currently about 45 quests available, so you need to pick and choose which ones are best for you. Completing a daily quest earns about 15-30g and can take 1 minute like it can take 30. Doing the math, you can earn 400g a day from the quests and that's not greens. That being said, once you hit 85 and you are in full blues or have a few purples, you can give some of the older BC dungeons a try as well. Remember, you're not going to sell any of the weapons/armor, you want to disenchant everything and sell the stuff you can't. My rogue is a miner/engineer and from counting the cash/cloth/item drops you get 70-80, without really trying, made about Sons of Hodir in Storm Peaks, the Kalu'ak My Death Knight made 5000 without any along the way. quest line, Oracles/Frenzyheart in Sholazar Basin and the Icecrown quests are all fairly simple to complete and provide a nice cash 10,000 gold from quests, loot and harvesting. harvesting, if that gives you an idea of the potential you could have. return. - 140 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Pocket as much as possible. Not only can you Experience Areas This is mainly taken from an Alliance get some good cash from it, the skill gain is near essential as the only other way to perspective but still works for Horde increase Lock picking is expensive and very pretty much the same quests. Cataclysm has Pockets before creatures level 42+ though, as characters. Past level 40, both factions share long to do. There is really no need to Pick redone the levelling experience, when it the cash gained really isn’t a whole lot. It’s worthless up until Outlands. really notice any real money coming from comes to speed. Quests used to be a pain and This is no longer the case. Questing is definitely the way to go all the way to 85. If you do want to spend time grinding, then the main targets you’re looking for are low hit point and low armor humanoids. These are generally casters. Goblins, trolls, undead are good targets. Ogres, naga and such large variety are not as good since they tend to hit harder even if they do have low hit points and armor. If they take too long to die, change targets. If you have to heal after every fight, change targets. If they don’t drop money and you can’t skin them, change targets. A final note on this, the Pick Pocket skill. Humanoids in levels 42-52 have a chance of having a Sturdy Junkbox and levels 52-60 have Heavy Junkboxes, 61-70 have Strong Junkboxes, 70-80 have Reinforced Junkboxes. You need these to increase your Lock picking skill, so remember to use Pick really only from the Alterac Ogres that you Pick Pocket. As for experience rate per level, it can vary greatly. What I’ve personally experienced however is the following: 20-30: ~18K/hour 30-40: ~25K/hour 40-50: ~30K/hour 50-60: ~40K/hour 60-70: ~100k/hour 70-80: ~200k/hour 80-85: ~750K/hour Once you get an Epic Flying Mount, experience gains quadruple. Obviously, this can vary depending on your playstyle and the amount of rested experience you use. Personally, I did 1-60 in under 7 days /played, 60-70 in just over 2 days /played and 70-80 in under 2 days /played. 80-85 is well under 1 day /played. This was before the reduced experience requirement which now makes leveling to 80 nearly 20% faster. - 141 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide In the most extreme cases, you could get to Heirlooms level 80 in about 2 days played and 85 with If you have another max level character, they can acquire Heirloom items. These can less than an extra day. How's that for speed! be shared across an account instead of only on a single player. Some of these items increase experience, though some only until level 80. If you can get them, they will speed up leveling by an insane amount. Did I mention that they are additive bonuses, take into account rested status and affect quest experience? •Head: Increase by 10% up to level 85 – •Back: Increase by 5% up to level 85 – Guild Guild Level Reward Level Reward •Shoulder: Increase by 10% up to level 80 – buy in Dalaran •Chest: Increase by 10% up to level 80 – buy •Ring: Increase by 5% up to 80 – Win in in Dalaran Northrend Fishing Derby Yes, you're reading that right. If you had all of them, from 1-80 you would have a 40% increase in all experience gain. If your Levels 1-20 Levels 1 through 10, stay in your home zone. There are tons of quests to do and you are close to town when you die. Don’t leave until you’re level 10 as there’s simply an abundance of things to kill up to that point and grinding is great. At level 10, go to the main city and the rogue trainer. They will give you a quest to get the Blade of Cunning. Do this quest now, as the dagger is quite effective. You can also start using different weapons at this point by training in certain cities. If you have mining or skinning, start it now. You will see your first gold by level 8 if you do either profession by selling on the auction house in Ironforge/Ogrimmar. You can get to level 10 inside 1 day. From 11-20, it’s pretty much the same guild has the Fast Track 2 guild perk, that's thing. experience. Alliance is in Loch Modan and Westfall. an extra 10% so you would see 50% gain on Horde are in the Barrens and Silverpine Forest, doing quests while the Again, the professions can make a good buck - 142 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide here, so keep at it. Near the end of the 20s times. you will be able to do your first instance. I all the named in there and the experience is better gear. There’s always a chance some small it will take about 30 minutes per run. suggest you do it simply for the chance to get stuff will drop by doing the instance but odds are the reward for killing the end boss is There are a half dozen quests to kill really good from 25-29. The instance is so Horde can do Stonetalon on the Goblins what you really want. Getting to 20 can take and Kobolds. grind, you can finish all of this in 2 days. head to Hillsbrad Hills (on a non-PvP server. a few days if you quest a lot. If you simply You can get to level 20 in a weekend if you don’t mess around. Then move onto Thousand Needles and killing Centaurs. You can also PvP servers, this is a zone you will be killed in non-stop) and kill some Farmers and Gnolls. Not much instance wise, nor gear wise. I suggest just grinding for 2 levels and going Levels 20-30 Get your Poison quest done now. Alliance, it’s easy to solo. Horde, get some friends. Make Instant Poison and see the difference in your damage output. back to town only to train and dump your items on the Auction House. Also look for upgrades to your weapons. There’s a fair amount of leather gear available at these levels as well. Alliance, you will be hunting in Redridge Mountains and Duskwood. The undead in Raven Cemetary are quite good to kill as they Levels 30-40 NOTE: If you are on a PvP server, this is are humanoid and easy prey. Can always where you will start to get ganked (killed by later 20s. Finishing off the Ogres (West of this so you should do your best to stay off the move on to the Nightbanes (SE corner) in the the road to STV) is easy in the high 20s. All humanoid with a few casters thrown in. If you’re in Stormwind, do the Stockades a few level 60-70s). Some areas are really bad for beaten path. Point of fact, 30-40 is the absolute worst for ganking. Once you get a few more levels in your belt, you'll notice - 143 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide people generally leave you alone. This is trolls in the low 30s, you would notice some especially true from 60-70, where you can are shamans and that damage shield would should always be ready. use it for some reason. They can get you to kill anyone that attacks you. Blind + Vanish First, go to the Auction House and buy all the pages to the Green Hills of Stranglethorn just destroy you. The higher level ones don’t level 40. They drop Flasks of Mojo that sell well in the Auction House. quest. Once you have them all, head to STV In the late 30s, you can head to the Alterac and the Hunter’s Camp to turn it all in for Mountains and kill the Ogres. They have serves) and a decent enough reward. die with ease. There are a few quests you can some great experience (10K if memory STV is really where it’s at for the 30s. There is just simply an abundance of quests here that all stack and give good rogue rewards. The animal mastery series is really good and you can knock off the first 2-3 really low hit points and armor and therefore knock off in Hillsbrad that bring you here as well. If you’re a skinner, the Yetis are great. They are humanoids that you can skin. Great! To note, STV has a rogue trainer, so you quests in each series alone. The bosses at the don’t have to go back to the main town to worth it. Head to Booty Bay and get some come back near 38. end require a group but the rewards are well more quests there. Grind-wise, there’s the NE Kurzen train. You might want to leave STV at 35 and easier quest-wise. It will make things Gnomeregan has a very beautiful pair of Compound that has relatively easy opponents leather Basecamp and kill goblins. They are casters, an upgrade in Mauradon. from 30-33. After that, head to Venture Co. so really easy kills if you can catch them before they start casting on you. They are good from 33-36. After that, head to the middle of the zone and the east side of the pants for killing Thermaplugg (Quest). You’ll be using them until you get Doing Scarlet Monastery(SM) and killing the bosses gives you either a good sword or dagger (Quest). Heck, just doing SM runs is a good way to get road. There are trolls here to kill that don’t have a damage shield. If you were hunting - 144 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide some new gear as the drops rates are quite high and the areas pretty small. The Kill the Wastewater Bandits. They have experience is decent enough but you’re here really low hit points for melee types and mainly for the gear. occasionally drop water satchels. There’s a quest in Gadgetzan (the main town in Tanaris) where 5 of these give ~300xp and Levels 40-50 If there was a “hell level” this entire block the quest is repeatable. Kill these guys until you’re 45. They spawn all over the east side would be it. It just seems hard to find any of the zone and have chests that pop with experience gain. There are a lot of quests are in stealth but you should be ok if you pay good gear for this area and it hinders your you can polish off here and some easy collection ones as well. Badlands have a fair amount of collection quests to do and the Ogres in the SW corner offer good cash. Also the first Sturdy Junkboxes will drop here. You can do all of the quests solo except Tremors of Earth. Do this quest with at least 3 other people, it gives them. There are some “rogue” bandits that attention to your combat indicator (where your level is indicated, it turns to a X of swords when in combat). Very easy to kill, have a chance to drop Scorpid patterns, mageweave out the wazoo (good for first aid, or sell a stack for 1g on the AH) and decent item drops. Once you hit 45 or 46, head to you the Blazewind Breastplate which will be Hinterlands. You probably have a fair chunk can shoot through to 42. Aerie Peak and start the quests available. At your BP until the 50s. Just doing quests, you Head to Feralas and do a few quests there. There are some gnolls to kill in the south area as well as some ogres west of that. Get the simple quests done and then head to Tanaris, where the real gains are. Yetis are decent enough. I would not stay too long though, as mobs wander a lot here and you of quests for this zone anyways. Head to 45 you should be able to complete every quest here. Make sure you start the Saving Sharpbeak quest line, as well as the Ancient Egg quest, both requiring groups to complete. The Saving Sharpbeak quest gives the Gryphon Rider’s Stormhammer; a great weapon to have. get adds frequently. - 145 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Grinding though, there is no better place Ghosts in Azshara are reportedly silver in all of the game. From 45 to 50 you head mines and there are a lot of casters. They to the Altar of Zul and kill Soothsayers(10 of them). They are casters with really low hitpoints and long cast times. tend to be camped by higher levels though. Instance-wise, do Uldaman for the quests They once you hit 43. There’s not much item-wise should keep as it sells for nearly 1gp each. experience isn’t too good. Do Zul’Farrak for when turned in, in groups of 5, gives 390xp. There are about 9 quests that deal with this for Troll Necklaces that stack up to 20. They Sharpbeak quests. occasionally drop Wildvine, which you They usually drop Troll Necklaces which With 4 empty 12 slot bags, I kept one solely have a good chance of dropping items as well, including the rare pop of a named troll. The biggest hurdles here are the 3 roaming wolves. When they attack you, just Vanish. It isn’t worth the time killing them until 49 as they spawn quickly. In an hour you’ll have memorized the wolves’ movement pattern and where the Soothsayers are. You will likely finish levels 45-50 faster than you did 43 and 44. I was getting near and the creatures spawn so close the some decent leather loots (Scorpashi items). area, including the Ancient Egg and Saving pretty good here too, with decent gear but it’s a low 40s zone. Mauradon should only be done near the end of the 40s as they bosses can be really hard and the “orange” side of the zone is deadly to anyone under 50. In fact, if you can, avoid the “orange” side of the zone completely. It causes a very large amount of lag, everything seems to poison you or have a damage shield. 40,000xp/h here once I understood the patterns. Razorfen Downs are Levels 50-60 Ah, you can feel the end! The 50s are Dunemaul Compound in Tanaris isn’t too really all about that last push so you can do of having Junkboxes on them. They do hit final super powerful skills. Eviscerate now bad either as the ogres have a better chance hard however. I would only consider this if the trolls are camped. Blackrock instance runs. You also get the does at base damage what you were hitting for in criticals in the 40s. - 146 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide At 50, head to Ungoro as it has a ton of become almost trivial, killing non-stop collection quests available. It is entirely a without the need to heal. I highly suggest drops but there is still a chance of items the Timbermaw. It saves a big hassle getting Marshall’s Refuge (that are non-elite) can get Azshara is also a good area to run though beast zone however and there is no cash that dropping. Doing all the quests from killing the furbolgs to get to unfriendly with to Winterspring. you 2 levels in a day. It really is ridiculous at this point with dual Demonslay weapons. this zone with no effort. kill which are pretty easy to keep clear, the amount of experience you can gain from Bring a Mithril Casing, you need it for a certain quest. The Blasted Lands have 5 quests that stack for a temporary stat buff to each stat. Personally, the quests that need stuff from The west side of the zone has some satyrs to though they tend to have imp minions. The northern part of the zone has more Satyrs near level 51 if you find the west camp slow. The mid 50s allow you to move to Basilisks and Vultures are not worth the Winterspring. In the SW corner, there’s a are also repeatable for the experience. The walking from one end of the zone to the effort as the drops are way too slow. They Ogres are also decent experience and start to drop the Heavy Junkboxes. Level 51-53 is a good spot on these. Again, they can hit hard compared to other humanoids. Felwood has some good kills at Jaedenar, on the demons. At this point you should Dwarf lady who gives a decent cloak just for other. The town also has a fair chunk of quests to complete, which aren’t too bad. The really good spot though is Lake Kel’Therill. It has more ghosts which are easy kills until about level 58. The Plaguelands are the final area to hunt have your set weapons until you do high in. The West from 52-55 and the East from This gives a chance of stun and 100dmg hit Mainly though, you’re here for the Argent level instances, so put Demonslay on both. on all demons, which Felwood is full of. With the enchantment, it’s incredible the amount of kills you can rack up. Decent for the lower 50s. Actually some people stay here longer with demonslay because the kills 55 to 60. They are just full of undead to kill. Dawn faction, which can only be gained when you’re under level 60. Might as well get it done before that final level up. If you’re looking for demons to kill, the East has a lot of hounds but that’s pretty much it. - 147 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide The end of your travels will be in Levels 60-70 Blackrock Stronghold. Getting the basics of Actually, you can start here at 58 and I the spawn will kill you a few times but once suggest you do. The experience gain is abou golden. abundance of quests. First thing I suggest you get the hang of it, the experience is Half of it is casters, which are perfect for killing. You will more than likely hit 60 here. Instances next. You want to finish off everything in Mauradon before 55. The Trash Blade (from killing the princess) is an excellent sword, only being beat by a rare world drop or killing Rend in Blackrock Spire. Finish up any quests left for the 30% higher in the Outlands and there’s an you do is get the FP in your homebase in Hellfire, then ride to Shattrah in Terokkar Forest (SW from Hellfire). There are zero class trainers in Outland and Shattrah has a portal to all major cities making transport back to Azeroth a lot easier. Just make sure you bind in the Outlands. From 60-62 you’ll be in the Hellfire Sunken Temple as well, there are a few that Peninsula. It’s an ok zone overall. You’ll for this instance all over the world, so don’t permanent damage shield. There are plenty give some decent rewards. There are quests be surprised when you find a new one. Blackrock Depths and Blackrock Spire are where you will spend your upper 50s. The drops here are ridiculously good and require you to have a skilled group. Mess up just a little bit and you wipe. You will want to finish the 50s so bad that you’re more than likely to just plow through in a week. want to avoid the boars though; they have a of quests here that you should pick up in your home base. I suggest you pick them all up, even the group quests. There are always groups trying to knock something down and if you can join in, that’s usually 10,000xp per turn in, plus a few of them have some very nice rewards (Overlord and Drillmaster are good). Grinding the Orc camps strewn about or the Void Demons in the South is a good way to get to 62 if you run out of quests early. - 148 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide From 62-64 you’ll be in Zangarmarsh. I 66-68 you’ll be in Nagrand. Even more really like this zone for some reason, quests and a lot of running around. Very amount of quests to complete here, very few and probably where you’ll collect the largest bog lords in the South caves can be killed do the Ring of Blood group quest. Some nice everything looks good. Again, a large of them are group necessary though. The similar to Stranglethorn Vale to be honest amount of elemental motes. Make sure you with next to no damage for some amazingly weapons come from that and there seems to every enemy is an animal type. the Ogres in the East and North. Maybe it's fast experience. Other than the Nagas, most 64-66 is Terokkar Forest. Lots of humanoid quests here and the choice between Scryer and Aldor faction. From always be a group running that quest. Grind just my luck but I had a lot of blues drop in this zone and made over 500g in 2 levels. 68-69 is for Blade’s Edge Mountain. Can personal experience I have found it a lot be difficult to traverse and not as many rewards, neither have really good rogue nice Star Wars reference here, hah! Lots of easier to raise Aldor than Scryer. As for items (Aldor have a Sword, Scryer a Belt), minus their shoulder glyphs, which are similar. However, you might have a tradeskill you want to get a recipe for, so check out this link for the listing of rewards http://www.wowwiki.com/Comparison_of_Al dor_and_Scryer_rewards. As for the zone, keep all the feathers you collect from the Arokkar you kill. Faction turn-in. There are also some truly cool group quests here for some nice weapons and armour (Bone Wyrm is one). Grind the Aldor/Scryers or the Arokkar until 64 if you need to. quests as previous zones. However you get a creatures to kill on the east side and ogres through the middle. Quests in the NW section can be painful if you die as the graveyard run is the longest I have ever seen. Only a very small amount of group quests here, all dealing with Ogres in the northern section. I would suggest avoiding quests that bring you to the Northwest due to the insane death runs if things turn ugly. Feel free to skip the zone entirely. 68-70 is Netherstorm. I love this zone. Lots of humanoids to kill and a ridiculous amount of quests. Lots of group quests as well, which I would seriously avoid doing until you’ve been 70 for a while. If you’ve - 149 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Levels 70-80 been regularly doing quests, you will hit 70 here and still have a good 20-30 quests left over. You have a lot of options to grind Note: You can start in Northrend at 68 if here, either the Ethereals or the Scryer/Aldor you wish. The experience isn't a whole lot factions. Two choices here, either you grind to 70 which will take a few hours more (quests here are worth 20K+) and turn in better but the quest rewards are. Starting at 70 in Northrend, you have two your quests at 70 for 20g each or you hit 70 choices and both are good. Howling Fjord and move on to other things. I opted for and Borean Tundra. Both areas will give you money for my Epic Mount but it's hard to say expansion, where you won't find as many choice number 2 as I already had enough no to nearly 1000 gold. 69-70 is Shadowmoon Valley. Even though Netherstorm and Shadowmoon are supposed to be the same level, Netherstorm is miles easier, hence Shadowmoon for last. A fair amount of quests, most against the legion. Killing the Blood Elves here is not worth the effort involved. Lots of deaths for no good reason. The quests here are a fair bit more difficult than Netherstorm (most requiring 3-5 members) but the rewards are very nice. Aldor/Scryer Again, you can grind the camps for some good experience. I personally suggest hitting 70 in Netherstorm however and then coming here to complete the quests. a good introduction to the mechanics of the single quests as you will find long quest chains. For example, you might have 5 quests in your book and no more available to pick up, while turning in those 5 will unlock an extra 8. Completing quests in either zone should get you to 72. If you want to, you can visit the other zone to get an extra level, maybe two. Quest-wise, Howling Fjord has some 84DPS weapons you can pick up, which are easy enough to do. Borean Tundra has some similar ones but also a 3man quest with a 91DPS fist/dagger selection. It also has a decent shoulder through a Nexus instance quest. If you need to train your skills, I would suggest taking a boat back to the old world. Heading to Dalaran should only be done near level 74 through a quest. - 150 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide 71-74 is Dragonblight and you should be 76-79 you'll head to Sholazar Basin. getting here once you're into level 72. This is Welcome to Ungoro Crater part 2! some very cool quests. You should be able to You'll encounter the Gorloc and Wolvar near 74. At this point, Azjol-Nerub becomes here. Starting the Lifewarden's Wrath quest, a very lore-rich zone and you will notice complete most of the quests and leave here available as an instance. I would avoid Ahn'kahet until 75-76. Quest-wise, there is a decent bracer and belt that don't require Well, throw in some STV quests while you're at it. tribes here as well. You should hit level 77 eventually gives you a very good helmet. Once you hit 77, find Pilot Vic in Sholazar. too much work. Some boots are available For 1000g, he'll teach you how to use your undertake. important to get as it easily doubles your after the most amazing quest you will every Beginning. It starts with An End and A 73-75 is Grizzly Hlls. Reminds me of STV and Nagrand a bit. Many furbolgs, lots of flying mount in Northrend. This is VERY experience per hour because travel is a whole lot easier. Finally! In point of fact, I don't suggest coming to hunting quests. I wouldn't stay here overly Sholazar before you hit 77 and can fly as group quests to get some nice shoulders. I came here at 78 and hit 80 with more than long, just enough to hit 75. A few more Another Ring of Blood type quest line to acquire some good gloves. Weapon wise, you'll start finding some 91DPS gear. 74-77 is Zul'Drak. Essentially a frost troll zone, somewhat like the Hinterlands, filled with ziggurats. You'll find it rather large compared to the other zones, in terms of size and scope. Stay here until 76. Another Ring of Blood questline gives access to a pretty amazing mace/dagger (110DPS) that will last a long while. A 3man quest to get a decent certain quests can be impossible without one. half the quests left to do. 77-80 will most likely be Storm Peaks. A zone of Titans, with some very interesting game lore. Things here hit harder than any area you've been in thus far. Though you could stay here until level 80, I would suggest moving to Icecrown at 79. You're getting into 100dps green quality weapons now. At 79, you can do The Reckoning to get a final pair of gloves. chest upgrade (Convocation at Zol'Heb). - 151 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide 78-80 Icrecrown. The final zone, where compared to later zones. Like in the past both factions are at war with the Lich King. expansion, I suggest you do both zones to this zone, so if you have yet to acquire one or zones and enough experience to hit about avoid this zone. Keep up with the quests and raiding in Burning Crusade, Mount Hyjal You'll need a flying mount to do anything in the Cold Weather Flying upgrade, you should you should easily reach 80 acquire both enough gear to survive later level 83. If you played Warcraft III or did should be familiar to you. It is located next to Winterspring and Felwood, in northeast Kalimdor. Vashj'ir is an underwater zones, Levels 80-85 where you'll gain the ability to breathe In contrast to past expansions, you can't start the new content until you are level 80 as the quests only become available at that level. You can access the zones just fine, you simply can<t quest in them, which will put you at a significant disadvantage. underwater and acquire the services of a water mount. It is located west of Khaz Modan, in the Great Sea. Easiest access is from Ironforge or Undercity. 83-84 should be done in Deepholm Since without too much trouble. You need to head less zones to traverse and the path is much in order to unlock the quests in the zone. we're only going through 5 levels, there are simpler. visit Important to note that you must your capital city (Stormwind or Ogrimmar) to start questing in a given zone. Without that step, you won't have access to back to your capital city to the Earthen Ring You'll be heading through a portal to access this area. You can only use the portal at 82. Uldum opens up at 83 and resembles any of the zone quests. The capitals also have Un'goro Crater and Sholazar Basin combined acts as a sort of leveling gate so that you can't South of Tanaris in southern Kalimdor. portals to nearly all the new zones. This also really skip content. There are two main zones to start off with, Mount Hyjal and Vashj'ir. I find that these zones provide more than adequate with Tanaris Desert. You can find this area At 84, Twilight Highlands becomes available and will get you to 85. This zone is located next to the Wetlands in East Azeroth. experience given their relative ease when - 152 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Quest Grinding Overview good idea to use that method to level. Grinding is still an option if you like, though kill the Princess in Mauradon(48-52). The Thrash Blade Cataclysm has modified the way questing works from 1-60 and as such, it's now a to is one of the best swords in the entire game before 60. All quests in Ungoro(50-52). All collection quests and you can get 2 the rewards will be less than if you were to levels from these quests alone. Just 10,000 and 20,000 experience. Considering Casing. you can see the advantages here. Quests in you a boomerang (trinket) that can quest.Quests in the Outlands give between remember to bring in a Mithril a single kill without rested is about 500xp, important Linken’s Quest. Northrend provide at least 20,000xp and should all be completed. by far greater than what you could get from grinding. experience, you can get around 60,000xp/h in Ungoro. All single player quests in Outlands All single player quests in Northrend All Quests I do suggest doing are. You get good leather armor rewards from these. Scarlet Monastery quest to kill the 4 single Cataclysm All the animal mastery quests in STV(30-35). It gives unarm/stun opponents. With rested Same goes for Cataclysm, the experience from questing is Also, start the long but player quests from Character Towing Towing is having a high level friend clear leaders(35-40). You get a choice of a instances for you. Any class will do but some Quest to kill the Thermaplugg in being the best. Get a full group of similar superb sword or dagger. Gnomeregan(33-36). The Triprunner Dungarees are pants that you’ll be using for at least 15 levels after you acquire them are more effective than others, with a Mage leveled people for the full benefit. This is more effective than grinding up until level 40 or so as you start requiring healers for the fights. Suggested areas: Level 8 – Deadmines or Ragefire Chasm Level 20 – Scarlet Monestary Level 40 – Zul Farrak - 153 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Level 50 – Lower Blackrock Spire Level 55 – Ramparts - 154 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide I Groups in these zones usually need to be INSTANCES AND very balanced to succeed and in the higher ELITES what they are doing as even a small error can wipe the group out. Overview nstances are a big part of World of Warcraft. You won’t experience one until your late teens but once you do, you will see what WoW really has to offer. These areas are designed to allow groups to complete stories in the game. Each area has it’s own theme and opponents, who are nearly completely elite monsters, most of whom attack in groups. There are also Raid Instances that are for groups of 10-25 level 85s. There are some details below about those instances but as a rule of thumb you want to go in with as much stamina as possible disposables to increase DPS. and some For boss fights, ALWAYS use maximum camera distance. There are many many fights that require you to look at the Instances are where you find some of the best items in the entire game. As a matter of fact, odds are you will have all of your equipment at level 85 that come from instances. level instances, players really need to know The last enemy is usually very large and has a wide set of attacks that you would not find on normal creatures. They tend to take between 30 mins and 4 hours to landscape for incoming attacks and you don't want to be staring at the boss' backside while you could be avoiding damage. Cloak of Shadows is the core raiding skill. It breaks a LOT of spells against you and you should learn what it does and when to use it to save damage. completely clear one, with the average being about 45 minutes. - 155 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Instance List Name Max Players Level Zone Ragefire Chasm 10 13-15 Orgrimmar (Horde only) Deadmines 10 18-22 Westfall Wailing Caverns 10 15-21 The Barrens Shadowfang Keep 10 18-25 Silverpine Forest Blackfathom Deeps 10 20-27 Ashenvale The Stockades 10 23-28 Stormwind (Alliance only) Gnomeregan 10 29-35 Dun Morogh Razorfen Kraul 10 25-31 The Barrens Scarlet Monastery 10 35-40 Tirisfal Glades Razorfen Downs 10 35-40 The Barrens Uldaman 10 40-47 Badlands Maraudon 10 48-52 Desolace Zul'Farrak 10 44-50 Tanaris The Sunken Temple 10 52-57 Swamp of Sorrows Blackrock Depths 10 52-60 Searing Gorge/Burning Steppes Dire Maul 5 56-60 Ferelas Blackrock Spire 15 58-60 Searing Gorge/Burning Steppes Stratholme 10 60 Eastern Plaguelands Scholomance 10 60 Western Plaguelands - 156 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Name Max Players Level Zone Molten Core 40 60 Blackrock Mountain Onyxia’s Lair 40 60 Dustwallow Marsh Blackwing Lair 40 60 Blackrock Mountain Hellfire Ramparts 5 60-61 Hellfire Peninsula Blood Furnace 5 62-64 Hellfire Peninsula Shattered Halls 5 70 Hellfire Peninsula Slave Pens 5 62-64 Zangarmarsh Underbog 5 63-65 Zangarmarsh Steamvault 5 70 Zangarmarsh Mana Tombs 5 64-66 Terokkar Forest Auchenai Crypts 5 65-67 Terokkar Forest Sethekk Halls 5 66-68 Terokkar Forest Shadow Labyrinth 5 70 Terokkar Forest Mechanar 5 70 Netherstorm Botanica 5 70 Netherstorm Arcatraz 5 70 Netherstorm Karazhan 10 70 Deadwind Pass Old Hillsbrad 5 66 Tanaris Black Morass 5 70 Tanaris Hyjal Summit 25 70 Tanaris Gruul's Lair 25 70 Blade's Edge - 157 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Name Max Players Level Zone Magtheridon's Lair 25 70 Hellfire Peninsula Eye 25 70 Netherstorm Serpentshrine Cavern 25 70 Zangarmarsh Black Temple 25 70 Shadowmoon Valley Magister's Terrace 5 70 Isle of Quel'Danas Sunwell Plateau 25 70 Isle of Quel'Danas Utgarde Keep 5 70-72 Howling Fjord The Nexus 5 71-73 Borean Tundra Azjol-Nerub 5 71-73 Dragonblight Ahn'Kahet 5 80 Dragonblight Drak'Tharon Keep 5 74-76 Grizzly Hills Gundrak 5 80 Grizzly Hills Halls of Stone 5 77-80 Storm Peaks (Flying Mount) Halls of Lightning 5 80 Storm Peaks (Flying Mount) Utgarde Pinnacle 5 80 Howling Fjord The Occulus 5 80 Borean Tundra Old Stratholme 5 80 Caverns of Time Violet Hold 5 80 Dalaran Naxxramas 10 / 25 80 Dragonblight Sartharion 10 / 25 80 Dragonblight Eye of Eternity 10 / 25 80 Borean Tundra - 158 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Name Max Players Level Zone Ulduar 10 / 25 80 Storm Peaks Icecrown Citadel 10/25 80 Icecrown Throne of Tides 5 80-81 Vashj'ir Blackrock Caverns 5 80-81 Blackrock Spire Stonecore 5 82-84 Deepholm Vortex Pinnacle 5 82-84 Uldum Lost City of Tol'vir 5 85 Uldum Grim Batol 5 85 Twilight Highlands Halls of Origination 5 85 Uldum Deadmines (Heroic) 5 85 Westfall Shadowfang Keep (Heroic) 5 85 Silverpine Forest Baradin Hold 10/25 85 Tol Barad (PvP) Bastion of Twilight 10/25 85 Twilight Highlands Throne of Four Winds 10/25 85 Uldum Blackwing Descent 10/25 85 Blackwing Lair Though I do suggest visiting as many instances as possible, it’s best to stick to the ones closest to the zones you are in and not making too much of an effort to spread out until your 60s. That means Alliance will do the Deadmines, Stockades, Gnomeregan and Scarlet Monestary. The Horde will visit Ragefire, Wailing Caverns, Shadowfang, Razorfen Kraul and Downs as well as Scarlet Monastery. - 159 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide The Stockades should be done multiple times as it’s a really small instance. Scarlet Monastery follows the same rule. All others should only be done once, if at all. Uldaman is an optional instance that I personally don’t care much for. Zul’Farrak is a relatively small instance with good drops that should be done once. Mauradon should be repeated until you kill the Princess and get the Satyr’s Lash dagger. Once you get access to the shortcut, use it to do item runs as you can hit Landslide, Princess, Rotgrip and Tinkerer (in that order) all in one run that’ll last an hour. Sunken Temple should be done simply for the quests as the drops aren’t super for the level and it’s rather out of the way. You can acquire a tabard from any of the main factions. If you run instances with this tabard equipped, you'll gain faction with that group. This is good in that you no longer need to run the same instance a hundred times for that last little bit of faction. This is also bad in that you'll find that some instances will have no one running them because of ease/fun factors. - 160 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢Take Instance Strategies a peek for the Toxic Revenger and finish the quest to get the Triprunner This section is meant simply to point out Dungarees. certain facts that you need to be aware of for certain instances. Generally the concept is simply. Break the spawns with ➢Unless Scarlet Monestary you are at 175 Lockpicking you Sap/Polymorph, take down casters/healers need to enter the right wing of Scarlet spend your time not getting aggro. Every 5- Scarlet Key. You need to do this wing applied. Here we go. acquire the Black Menace/Sword of first. Bosses have a tank on them and you Monestary to kill Doan to acquire the man instance should have crippling poison Serenity Deadmines ➢ if you are working on the quest to Completely redone in Cataclysm. See the Heroic section later in the guide. VanCleef isn't available in Normal ➢Herod after he dies. Use AE to kill them. ➢The ➢ Kill the Alarm Bots before everything pulling skills to clear out the actual ➢In else, they will summon help ➢ Stay behind all the mechs as they usually have a front breath attack that does a ton of damage ➢ for the bomb dispensers. If they sconce (torch on the wall) that you ➢Clear out everything before attempting Mograine. Killing him results in Whitemane to appear who will heal Mograine and attack you. See one drop, run back out of range. the ranged attackers also looking out the right wing of the Cathedral is a drops greens. When you reach the saboteurs, they Final boss is a pain. You should have Cathedral. need to twist to find another mob that drop bombs that do a lot of damage. ➢ last one to enter is the Cathedral where you will need some good mode. Gnomeregan summons about 30 non-elites ➢There activate, have them hit the buttons to shut it off and save a lot of damage. are a lot of quests for this zone, meaning that you’ll be here for a while. There is a backdoor in the NE corner of the Badlands. - 161 © www.killerguides.com All rights reserved. Uldaman Unofficial World of Warcraft Rogue Guide ➢Everything is pretty straightforward if ➢Orange not for the need of running around a the maggots spew and the horrid lot. ➢Last video lag. The only reason to go to boss summons a lot of junk. Disregard it and kill him and the spawns will go away orange side is for a quest and to kill Noxxion for the staff ➢Celebras him then the trees. in this zone will cast Hex, a 20 second spell that turns you into a frog. ➢The Divino-matic Rod quest can be done simply by going PvP and killing the NPCs at the top then waiting for the ones at the bottom to come to you. ➢Tinkerer has a deadly flamethrowing ➢Landslide summons rock allies. Ignore attack from the front only. them and kill him, they will despawn when he dies ➢Princess away and save the damage. Ideally will aggro all of them and wipe you want a pet to tank her while the witch doctor will summon all rogue adds more damage, everyone corpses in the graves to attack you ➢Antusul will summon a lot of basilisks, need to keep him away from the group and handle the additional else is ranged damage ➢Rotgrip ➢You need to kill Lord Vyletongue and Noxxion to get the parts needed to create the staff for the shortcut into the falls ➢Vyletongue drops Albino Crocscale boots and should be killed after the Princess spawns Mauradon casts fear and an AE knockback spell. If you see her cast the AE, run If you are too close to the stairs you ➢The has a lot of tree friends. Ignore them as he summons more and kill Zul’Farrak ➢Hunters side is deadly with the poison by dropping down into the water ➢The ➢The drops Satyr’s Lash and has 4 stealthed guards dogs here ALL see through stealth Shadowforge Key quest starts in Molten Span, the NPC can only be seen while dead. The architect is beyond the Ring of Law. - 162 © www.killerguides.com All rights reserved. Blackrock Depths Unofficial World of Warcraft Rogue Guide ➢ General Angerforge needs to be ➢ tanked while everyone else kills his have a pet offtank the Princess and so that the rest of the guards walking only place where Wound Poison is guards. He then needs to die quickly pull the Emperor away. This is the in don’t kill you. When they appear, effective. AE them and have the rogue kill the healers/ranged attackers ➢ Golem Lord room needs to be entirely Scholomance ➢ cleared before engagine. Order goes ➢ Embassador Flamelash means NO AE move on. ➢ Don’t talk to anyone in the bar, unless ➢ To get Phalanx to open the door, buy ➢ 6 ales and give them to Rocknot ➢ room. Leave the last one alone, have ➢ spawns one at a time ➢ Do not open all the vaults in the vault The Ravenian can be pulled without usually ➢ Bonewarders will AE cleave for 800dmg. Do not fight more than 1 at You have 3 minutes to do this from ➢ The top left room with Lorekeeper aggroing the water next to him, to light the torches to open the doors. the first looting In the multi stage area with 6 rooms, Pokelt needs to be completed with AE Find the 2 Flamekeeper, loot the torches and run In Vectus’ room, do not talk to anyone pull everything outside The Lyceum spawns ultra fast and needs AE to clear. Ghouls make a poison cloud when and you’ll be dead the tank open it and die, then pull the ➢ Need to kill Rattlegore to they die. Stand in it for the duration they have ! above their heads ➢ The bone golems need to be chain stunned. Red Golem, Blue Golem, Golem Lord ➢ If doing Princess quest on Emperor, a time. ➢ Stay out of the flames when fighting Magmus, they do more damage than him Darkmaster Gandling appears when Lucia is dead. He will randomly port someone into one of the 6 rooms (that’s why you clear them) along with 4 non-elites. Kill them and head back to the fight. He drops the class head items - 163 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Stratholme ➢ Left side is Scarlet Side (humans), right side is Undead ➢ Lower BRS ➢ Kill the Courrier on left side to get the first bridge. Stick to left wall, climb Postmaster spawns to do multiple runs killing Voone, postbox keys. If you open enough, the ➢ When on the Ommok and Wyrmthalak ➢ Cannonmaster, ➢ attackers ➢ to kill the additional There are certain areas in the Scarlet ➢ they spawn more little ones once they die ➢ they are at 40% health then leave. When killing Abominations, heal up of skulls (the pikes are near Ommok, looks like they are brimming with Ater his deaths, a bunch of non-elite electricity) ➢ open again and some large undead guards will attack. He drops the class leggings. ➢ Make sure you are prepared before clicking on the pile summon Ramstein. rush in, 4 minutes after that the doors The Ogre event after the spiders can kill any group. before the last pull as this will ➢ The Crystal Spiders need AE. Kill the little ones before the large ones as and Timmy the Cruel spawns outside ➢ Bijou’s Belongings are in the tent area in a raid. Scarlet Side becomes full of undead Baroness will possess someone until Shadowhunter Vosh'gajin drops the You cannot solo to it and cannot see it the room. When he dies, the entire ➢ drop before the spiders on the ground. undead who rush in behind you When killing Balnazaar, everyone in can Shadowcraft Gloves Side that when cleared will spawn ➢ Shadowhunters Shadowcraft Belts and Gloves designate people to operate the cannons ➢ up rubble and talk to the NPC. Need Kill the conjurers first, above all else. Then the Battle Mages. ➢ Key to Upper BRS quest starts before The Baron’s room is safe on the left side if you’re 58+, when you engage Wyrmthalak throws people in the air, so pull him underneath the rock bridge he stands on, that way you hit the top of the rock and don’t get damage he closes his doors - 164 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Upper BRS ➢ ➢ You need to complete the key quest apply as with the room before the access this area, or have someone that patrol will come by. from Lower BRS first to be able to Beast. already has the key ➢ ➢ Kill the summoners first. Kill all the ➢ have everyone in the room as the accident. Try your best to avoid all the eggs. General drops the class chest items. When you start the Pyroseer Event, no one gets the General’s DoT by Generally, a tank takes the general, a hunter pulls one guard away into the If everyone is 55+ you can just move Beast’s room and the raid takes the first guard. Hunter comes back, kill the arena. When you jump, stick to the 2nd then everyone on Drakk. the right wall and drop all pets The room before the Beast needs some good offtanking as there are 6 creatures to pull. Tongues first Dire Maul ➢ Kill the Fire The Beast casts knockback on his are joined together once inside. ➢ ➢ group attacks. ➢ and have paladins heal him until the stays on tanks during fear. of the Beast and spawn a gnome NPC that starts the Bloodthirst BP quest Lethendris can be farmed with 2 There are class books that drop here for a trinket. The rogue one has 10FR drops Finkle’s Skinner give it to a the Beast. Has a chance to drop Skin All dogs see through Stealth rogues. If he skinner with 300 skill and then skin There are 3 entrances to this instance. East, North and West. North and West target and AE fear. Start with a tank This way the aggro Kills both adds then the General. Only 1 blood drops per raid. East and jump off the platform into ➢ General needs to be off-tanked and the guards need to be pulled away so spawn ➢ Same after prison cells to open the next way. Touch one and about 8 dragonlings ➢ After the first group kill, a second group pull. doors close. AE the orcs ➢ In the General’s room, same rules and 2% to hit. ➢ Librams also drop in this zone Zul’Gurub ➢ Designed for 20 players. - 165 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ Need to kill 5 hight-priests to be able ➢ to effectively kill Hakkar. You can do instance Nature resist is recommended as area with 4000hp unbuffed and with Hakkar life-siphons very 30 seconds from behind even if you use swords. it in any order. ➢ poisoned and Hakkar with siphon first few bosses can be competed with To acquire items from ZG, you need equipped. Success depends largely on faction. ➢ they will respawn. So it takes 5 tanks Hero Medallion. and a lot of target switching to do this If you have 300 fishing, there’s a event. ➢ You’ll need a Majordomo needs some good timing. Kill 1 elite, then 4 guards, then the rest of the elites. As you are killing, This zone is meant as a step up from each member left over gets more UBRS and into Molten Core. powerful. Once the guards are gone, Majordomo gives up. Molten Core ➢ The attunement quests starts near the entrance to BRD. You need to enter Molten Core and get a fragment at the entrance. Ancient Core Hounds must be killed within 10 seconds of each other or Preseved Heads and the Zandalarian ➢ Most bosses need to be offtanked while their guards are killed. You should try and acquire the Belt of mudsunk lure. change guild communication. ➢ in the waters. randomly a balanced group of 30 that are well them in for rewards(5 pieces per quest to summon an additional boss targets targets, it’s not anyone’s fault. The class), which is also based on your ➢ rogue’s Some to loot the various drops and turn ➢ a or so. Easiest way to kill him is to pull that away and lose 10% of his life. ➢ from a lot of bandages. Attack everything a Son of Hakker, everyone gets ➢ but perspective you want to enter the there are a lot of poisons ➢ There is a lot to be said about this A rogue can do this Ragnaros has a very strong fire attack, so put on the fire resist gear(200 unbuffed). summons 8 guards and submerges. solo, with some hard work. - 166 © www.killerguides.com All rights reserved. Every 3 minutes, he Unofficial World of Warcraft Rogue Guide After 90 seconds, he comes back regardless if they are dead or not. The goal is to kill him before he Blackwing Lair ➢The enough. Kill the Quartermaster just submerges twice. outside of the entrance to BRS, then head to the opposite side of the Onyxia’s Lair ➢ entrance and talk to the Orc. You’ll There is a LONG chain of quests to need to kill Drakk inside UBRS and http://www.wowwiki.com/Drakefire_ Very easy. complete before this. It starts here Amulet ➢ Same rules for a rogue as with Molten Core. Fire Resist is actually more useful here. Expect to die a few times while killing her. ➢ ➢ attunement for this quest is simple touch the crystal orb behind him. ➢The place in the game where you’ll use Detect/Remove Traps. ➢Never melee, with some fire breath on the front. Use autoattack & slice and dice starts to fly. Only ranged attacks work and she can cast a huge AE back end. ➢When everyone stands minutes to kill him or the raid wipes. ➢The starts at 25% back to pure melee. The ground erupts lava in the cracks, instance can have 2 or 5 possible types of dragonkin. Black, Blue, Bronze, Green and Red. They affect equal distance from each other. Stage three attacking Vael, you need to pull out all the stops. You basically have 3 fireball in the middle of the room. Basically, Nearly every boss has some massive attack for their only. Keep the DPS fairly low. The second comes at about 65% and she stand behind an opponent, always on their side. Avoid the hatcheries!!!! She has 3 stages. The first is pure Suppression Room is about the only Chromaggus AE fear. Nefarian debuffs everyone encounters heavily. ➢Chromaggus which you can avoid and she can cast and according to the following: Black=Fire Damage + 100%, Blue = 70% movement, 50% casting and 50 mana drained/s, Bronze = random 4 second stun (hourglass sand is the only cure), - 167 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Green = 50% healing, 250dmg/5s, Hellfire Ramparts Red = 50dmg/3s, heals Chromaggus ➢First and should once you have 3 on you. ➢Second on death. 4 of the 5 can be debuffed ➢Nefarian is a 3 stage event. First one, he summons 42 elite Drop them, then the boss then kill the Orc. Once he’s dead, according to the 2 types of the stay away from the front end of the instance. Black = Fire/Shadow Resist, speed, Frost/Arcane Resist, Bronze = Reduce attack speed, Arcand resist, dragon. Fire resist comes in useful ➢Third random Rogues quick. get If you get affected by his Curse, back away until it’s gone. It summoned in front of him for 30 does about 400dmg/tick to nearby seconds, immobilized. Stage 3, all the players. elites repop as normal undead. Once they are dead, back to stage 2. Kill them when the spawn and the boss should go down Stage 2 he’ll summon players. boss summons felhounds from time to time. Green = Stun and Nature resist, Red = Fire resist. boss, the one on the drake. Kill the 2 guards around the circle first, dragonkin, Blue = Drains mana, lowers attack boss is easy, comes with two adds. ➢First Blood Furnace boss is a pretty straightforward DPS fight. He can Mind Control a party member, has a melee AE knockup attack, an AE poison attack Outlands and a nature spell that knocks you up Instant Poison should be on your offhand in the air. at all times, unless indicated otherwise. If you’re using Mutilate, I would suggest Deadly Poison on your main hand weapon, Instant otherwise. Both hit 95% of all targets in instances, including bosses. His hit points are low enough for this to be only a small factor. ➢Spawns Crippling does not and should only be used if you have concerns about runners. after 4 consecutively more difficult spawns of orcs. Last wave has 3 elites and 2 non elites, so good crowd control is essential. Can’t use sap because you’re already in combat. The boss himself isn’t all that hard. - 168 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide He drops a poison ring on the ground, ➢ which the tank needs to pull away should stand in their own corner, well. arrive, knock them out and then get warlocks in the room. Fear is a good Whirlwind attack which you need to from. A minor AE poison attack as ➢ tank in the middle. When the spawns You first need to deal with the 5 back on the Orc. choice as well as shadow resistance. If some AE, that’s good too. Once they are gone, the boss comes out. He has Slave Pens ➢ a front cast shadowbolt spell, so attack his Fire Totem, simply move become immune to damage and start out of range. He has a direct attack an AE blast. Run out of that quickly. spell but that should only hit the tank. ➢ warlocks are gone. you die. Also has a frost spit AE attack You need 350 LP to get in here or the for about 1600dmg. key that drops in Blood Furnace simple for a rogue. ➢ ground that hit for 1K per second. You can more around them. At 20%, he does a Whirlwind attack, which you need to move out of the area, wait, then go back in. ➢ Second boss has a nasty bleed buff that will last until it is dispelled or Shattered Halls First boss spawns little pools on the Kill them in this order: Healing, Stoneskin, Earthgrab. Don’t certain intervals, he’ll stop attacking, ➢ First boss is a shaman and will drop totems. everyone but the tank behind him. At Should be a relatively easy fight after He does a avoid. you can group them together for ➢ Third boss is a lot of fun. Everyone Second boss Rest is rather Last boss has a geyser attack when he goes on all fours and an AE poison bolt attack that hits for about 2500dmg. If you free the Naturalist Bite before the boss, he gives a good buff (110 Nature Resist, 5% all stats) that will help with the poison attack. - 169 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Underbog ➢ boss in Hellfire Ramparts. Keep range First boss spawns mushrooms from and it will lessen the effect. Casts a they explode and leave a cloud for and out of combat. Keep spread out Just pull him around up until 20%. should be good here. time to time. After about 5 seconds, float type spell that lifts you in the air about 2s, which contains a nasty DoT. to avoid the various attacks and you At that point, he roots himself and casts an AE spell that heals him for 4x the damage done. Move out of range, Steamvault ➢ let him cast and burn him down. At They should be dealt with first. Boss 10%, he breaks root and resume casts Lightning Cloud, which you can avoiding the mushrooms. ➢ mitigate with Cloak of Shadows or Second boss has some nasty front end attacks, stay behind him. Even behind run away. ➢ him, you’ll get hit for abojut 500dmg gnomes that heal him but they have Third boss is a hunter type. If no one low HP. Hit them to stop the casting is in melee range, he casts Aimed Shot and then when disposed of, back on for about 1500dmg. He has a multishot attack that does about 1500dmg. the boss. ➢ He has an AE shout that reduces nearby opponents AC by 75%. When he starts, you need to kill the also randomly places a freeze trap tank ASAP or he goes into a frenzy that freezes everyone, then runs to and will kill everyone. It takes about range and uses Aimed Shot. Let the 4 tanks to kill him. tank build aggro for the first shout, and then go in for the kill. Kill his pet ➢ Third boss summons energy for 12s from a nearby tank, every 30-45s. He bear after the fight. Second boss is a mechanical one. Every 25% hp, he spawns little but it’s much better than the front. ➢ First boss comes with 2 elementals. Mana Tombs ➢ Final boss casts Chain Lightning for 2000dmg, then hits 2 additional targets for 50% less each time. Cast a static attack, similar to the Eredar The first boss has an AE pulse shadow attack (1500dmg per sec) that will last 5 seconds over 30yrds, which Cloak of Shadows can eat. When he - 170 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide glows green, stop attacking as he will ASAP. The “shadowed” player during have a damage shield up. Avoid the this time does 50% dmg and healing. be ok. target for 1100dmg and has an AE your standard Earthquake attack with copy of himself with a Mortal Strike blast and the shield and you should ➢ He randomly casts a shadow spell to a As an Earth Giant, the second boss has stun (800dmg). He can Fear ability. At 15%, he summons a also ability. It’s best to just off-tank the randomly imprison a target for 5s, double and continue on the boss. dealing 50% of your total HP damage. If your priest can heal through the prisons, you should do fine. ➢ Sethekk Halls ➢ The last boss starts with 3 beacons elementals. These beacons cast an wave is completely gone. He also has a caster if they aren’t destroyed a few direct damage spells for about The trick here is to take 800dmg and has a chain lightning down all 3 original beacons or you spell that does more damage the more will wipe. people it hits. ➢ Auchenai Crypts ➢ The first boss can “pull” you towards him, which will apply a bleed debuff on you (Dwarves can negate this with their racial). He can also place a beacon under a melee attacker that after 5s will explode in blast waves for about 1500dmg. ➢ Get them together and use AE. Don’t attack the boss until the arcane missile attack and will spawn quickly. He summons 3 waves of 4 random and summons an additional one every 10-15s. First boss is easy enough. Final boss can create a shadow copy of a random player. This shadow has Last boss can be a pain if you are not positioned properly. The easiest way is to have him tanked next to a pillar with casters beside the next pillar. When he blinks and starts casting (6000 if it hits you), get behind a pillar to break Line of Sight. He also casts polymorph. If you can avoid the cast after blink, this boss is easy enough. all the abilities and hit points of the player and needs to be taken down - 171 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Shadow Labyrinth ➢ First boss is a Felguard. and casts Hellfire, which you simply Once the need to run out of. It gives the rogue room in front of him is cleared, he a good 10s to take care of some starts walking around. He casts fear wandering Voidwalkers. poison front-cone attack. Stay on his boss to the south hall along one of the every 30 seconds or so and has a ➢ first teleport, you need to draw the back and you should be fine. walls to avoid the Voidwalkers. All to the Cathedral in Scarlet Monestary. ignore the adds. Before second boss is a room similar There are 10 pulls total of 4-6 creatures. DPS should focus on the boss and ➢ Sap + sheep + fear is a debuff (Touch of Murmur) which also 5 orc assassins running around after 10 seconds will blow you up for that can attack without warning. 4000 and the people around you. Don’t engage the boss without all of When you have it, run away from the them dead. group. Second boss is a long fight. He will do about 6000 damage, so run to a He has an area effect wall to get out of the way. knockback and charges everyone. Sprint will get you out the second cooldowns ASAP (Cold Blood, Trinkets time. Be quick on the draw. etc..) because when you’re mind WILL use them. Mechanar Remove poisons from your blades to ➢ teammates. ➢ save ➢ you some damage on Cloak of Shadows will absorb it the first time. Basically, you want to use all your controlled He also casts Sonic Boom. Takes about 4 seconds to cast and will mind control the entire party for 15s every 40s. Fourth boss (Murmur) can’t move, which works in your favor. He casts essential for this to work. There are ➢ After the your Gryo-Kill has a front-cone attack. Rest of it is rather simple. Third boss spawns Voidwalkers that slowly run to him. Once they get to him, they heal him for 2000 and damage you for 4000. Every 30s or so, he teleports back to his start area Iron-Hand has a front-cone attack and a Jackhammer attack (his legs have purple rings around them). That attack will kill you if you stay within melee range. - 172 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ Third boss is entirely optional. He continuously spawns bombs that will do 2000dmg to everyone around. ➢First about 20%, she spawns 4 elves to assist, one of which is an elite healer. slowly pull him back to the entrance the caster and take care of the others. The trick is to and turn off attacks while he has the red shield up. If you have a mage, have them sheep Back on the boss, then kill the mage. ➢Second boss can be a major pain. Every Fourth boss spawns with 2 fire 30s or so, he will transform into a When the fight starts, the fire eles will chanel from thos flowers and heal elementals at either side of the room. tree and spawn 3 flowers. He will randomly select a target and slowly walks towards them. himself for about 20% of total life. If you know The trick is to keep him on the bridge that you are the target, keep the and when he turns into a tree, cut elemental away from the group as it back behind the bridge to the left. leaves a flame trail on the ground. That will break line of sight and pull Ever 30s or so, the elemental switch the flowers to you, breaking the heal targets, so you need to keep paying as well. Take care of them and back attention. ➢ boss is rather simple. Once she’s at When his shield turns red, he reflects all melee damage. ➢ Botanica on the boss. You have about 4-5 tree Last boss spawns after 6 waves of creatures are killed. transforms to kill him or you’ll run Blood elves, Robot, Blood elves, repeat. Once you engage him, you he will spawn little elementals every 45s or so, who need out of mana on the casters. Poison is useful here. ➢Third to be killed asap. He can also mind control people randomly. As long as the elementals get killed, he will go down quickly enough. boss is a demon. Wound He casts a Hellfire AE pulse spell that you can absorb with Cloak of Shadows. If you can’t use it, run back a bit, the range is smaller than the graphic. He also will sacrifice the second most hated target, which is either you or the - 173 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide priest. This will drain your life and move away from them when you heal his. Avoid the Hellfire and drop have this. He also has a shadow nova here. Shadows his life. Wound Poison is also useful ➢Fourth boss is interesting. Tank him where he is and do as much damage spell that you can eat with Cloak of ➢I suggest Dalliah as the second boss. She has a whirlwind attack that you as you can quickly. He will teleport should avoid. spawn 2 flowers. interrupt with a kick. back to his starting area and that will back on the boss. heal right after, which you can Kill those and get Nothing terribly when you do. Make sure your healer lot of running. boss is a real pain. He summons 6 treants that after 20s will heal him for about 25% health. He also has an knows about it. relatively easy. ➢Soccothrates charges people and leaves a flame can, keep him halfway to the bridge trail behind him which will kill you and deal with the treants away from in 3 seconds. Avoid the fire trail and warstomp. Let the ranged attackers get as much damage in as possible. deal with this boss and you deal with ➢The You need to kill him very quickly to save on healing. ➢Last first boss spawn void circles on the ground that deal about 1000dmg/sec, avoid them. is the next boss. He has a 1000dmg every 3 seconds. He also 2000 damage and stuns for 5s. If you Arcatraz Long fight but permanent fire aura, wich does about AE warstomp attack that does about the adds. She casts a debuff that causes her to be healed complicated but you will be doing a ➢Last She starts casting a He casts Seed of Corruption, which will do about 4000dmg to you and your group, so boss is on the 4th wave. 1st is a Warp Stalker/Imp, 2nd is a friendly NPC, 3rd is a dragonkin. He can mind control people randomly, as well as mind rend (stun + 5000dmg over 3 seconds). At 66% and 33% he spawns a clone with about 10,000hitpoints. Kill those quickly then get back on the boss. - 174 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Old Hillsbrad ➢ Black Morass Notes: Get the quest for this area first, ➢ you need it to move onto the next area, Black Morass. This entire deals with purposes a non-stop fight for about 30m. You must complete Escape reset. After his third death, you fail. from Durnholde before being able to Whirlwind, Intimidating Shout (Fear) quest and have a Chrono Beacon on Whirlwind and you should be good. beacons on the mini-bosses 13-17 to The first boss is a standard warrior. and Mortal Strike. Avoid enter. the ➢ channels to keep the portal open. which you should Kick through. He You have about 2 minutes between can also cast a 6s stun on his main portal openings before the next one target. The fight can be long if you appears, usually more than enough can’t break his heal castings. time. At portals 6, 12 and 18 a boss The last boss is a drake and comes will show instead of a mini-boss. with your standard from AE cone After a boss you have between 20s- breath attack. He has a DoT that can 1m to rest up and drink. ➢ an AE knockback and an aura that The first boss is relatively simple. He has an arcane blast that you can resist removes all of the player buffs over with Cloak of Shadows as well as an time, so any buffs you do have will be AE gone within 10s or so. You first need to deal with 3 waves of dragonkin, There will be 18 portals that open; each one has a mini-boss that He can cast Heal, be removed with Cloak of Shadows, Use these chrono speed up the kills. healer first. Warrior next then take down the boss. Make sure you pick up the your hotbar. Second boss comes with 2 adds. Offtank the warrior and kill the ➢ instance the Outlands and is for all intents and Trall. Thrall can die 2 times and will ➢ This Medivh opening the Dark Portal to instance deals with the escape of ➢ Notes: attack that reduces combat/movement speed by 60%. ➢ then the boss drops down to start the fight. The second boss is where most people have trouble. He has a debuff that reduces healing by 10% and can stack up to 10x on the target. If the tank - 175 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide has too many of these on him, you ➢ will be forced to off-tank (just turn range of the fire trail but in range of also self-haste. tear before fighting. When you are front cone sand attack (Cloak of you hit the ground. Wrong timing on Evasion) for a few seconds. He can ➢ the decursers in the raid. Collect a The third boss is a pain. He has an AE shot in the air, use the tear just before Shadows can eat it) for about and you die. 4000dmg. He will freeze time for 4s every 30s or so. As long as your tank is kept topped up on health at all times, you should be good. Guul's Lair ➢ Poorly timed heals will kill you. will come back. Mount Hyjal This is a 4 phase battle, similar to When he puts his shield up, go all out on DPS to bring it down and stop his minutes long, 8 waves to a boss. casting. First boss has an AE Frost Nova and ➢ Must be DPSed quickly. ➢ Poison on him at all times. Ignore the ➢ Third boss has an AE warstomp that ➢ AE Life Tap that are difficult to avoid. ➢ Second boss should have Wound Kiggler is next. DPS him down. With Maulgar. Wait for first Whirlwind, then you have 25s of damage before getting out again. Fourth boss should be distracted by resistance is good here. Krosh should be range DPSed down, the raid on him, it'll be quick. his frontal cleave. the rogues until the raid is ready. Fire Nothing big stay away from him. can avoid at max melee range. Avoid ➢ Olm should be next. here for a rogue. adds and DPS him down. ➢ Blindeye should be the first to go, with Mind Numbing poison on him. Black Morass. Each wave is about 2 ➢ The first boss (or boss set really) have to be killed within 1 hour or the trash ➢ ➢ Fifth boss is Archimonde! Stay out of Phase 2 ➢ If you get Doomed, move to the NPC warriors and hope for a soulstone. He can fear in Gruul. Cloak of Shadows will remove the debuff here, very useful. You should not be shattered during this fight. DPS like mad and stay at the #3 spot on the hate list. - 176 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Magtheridon's Lair ➢ ➢ should move out of the way. Kill the their DPS is very high. an elemental spawns, DPS like mad. Elites that spawn during Phase 2. If In Phase 3 the ceiling collapses. Keep Phase 3 is pure DPS. an eye out on the ground for an animation. You must be 7yds from impact or you will be killed. The Eye ➢ of Shadows to keep healthy. When he Hyrdoss is the first boss. When the goes to the center, drop down a level main tank dies, stop attacking and let to avoid the quills. Avoid the Meteor's someone else take aggro. ➢ in Phase 3 and DPS Al'ar while Lurker. Move out of Whirl range when you see it coming then go back ignoring the adds. ➢ in right after. In Phase 2, take out the Morogrim. Avoid the murloc spawns, ➢ Fathom Lord. run away from the group. Phase 2 should AE the adds in the middle and Kill order: Tidalvess, rogues should stunlock the priests. Sharkkis, Caribdis, Karathress. If you are on Caribdis duty, use Mind Phase 3 is tank and spank. ➢ Numbing poison to slow the heals. ➢ Leotheras the Blind. Solarian. Cloak of Shadows works on the debuff. If you don't have it up, completely avoid the globules in ➢ Cloak of Shadows negates Pounding. He's immune to poisons. they should be AoEd. You can Phase 2. Void Reaver. Run away from the Orbs. adds before getting back on the boss. ➢ Al'ar. Rogues should be on add duty as you can chain stun and use Cloak Serpentshrine Cavern ➢ Static charged people Fairly simple encounter. Rogues are generally not on cube rotation as ➢ Lady Vashj. When he shapeshifts, he wipes his hate list. Run away from his Whirlwind. Inner Deamons need to be killed quickly and can be stunned. Kael'Thalas. Thaladred should go down first (run away if he gazes you). Sanguinar is a tank and spank. Carpernican should be ranged DPSed. Telinocus is a straight DPS. Phase 2 you should pick up your appropriate weapon (sword or dagger) or take both if you want. Phase 1. - 177 © www.killerguides.com All rights reserved. Phase 3 is like Phase 4 should interrupt Unofficial World of Warcraft Rogue Guide Fireball and avoid the Flamestrikes nd and interrupt the 2 ➢ Pyroblast. Kill lower at all times. If you get Fel Rage the Phoenixes between Phase 4 and 5. do not move. Turn on all your get- When floating, try to keep close to the out-of-death ground but not ON the ground. Black Temple Naj'entus. You need 9000hp and potions, Essence of Rogues will tank the some frost resistance potions. Loot the Enrages. Essence of Desire should be ensure others loot from you. of Anger needs a delicate balance of on a rotational interruption. Essence Supremus. Phase 1 is tank and spank, avoid the gazes. He can hit for 7K to high DPS with low threat. Feint and Vanish should be used a lot. ➢ the person in melee range with the rogue. Shade Akama. Nothing Illidari Council. You need 11K hp buffed for this fight. Malande should complicated, take out the adds first. have Blessing of Spell Warding Kill the Shade before he kills Akama, interrupted. Stay at least 10yds away as it's a DPS contest. from Zerevor to avoid the Arcane Teron. Attack from behind to avoid Blasts. Parry. If you get the Shadow debuff, wait til about 15s left and move to If you get the for 30s until it fades. ➢ of Mother Shahraz. debuff, move away from your party highest HP. Normally won't be a ➢ Reliquary of the Lost. melee range. avoiding the flames. Phase 2 should ➢ pop Suffering should be killed at max spines from affected members and ➢ skills, whatever it takes. ➢ ➢ Gurtogg. Keep your threat at #3 or Very similar to High King Mulgaur fight. ➢ south end. Once constructs spawn, use skill 5, then 4, then spam 3 until 5 and 4 are ready again. You have 60s to kill them all. Illidan Stormrage. Alternates forms. Human Form- When he jumps, move out of melee range until the flames are gone (10 yds). When you get hit with a Parasite, move to the Mages for Aeing. If you get hit for Agonizing Flames, move out of range of group. Demon Form – When deamons spawn, they need to be killed asap or - 178 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide they will kill their targets on touch - ➢Kael'thas Rogues will be the damage dealers the Fireball when you can. 10s into stay well out of range. Flying Form – phoenix will add. Kill it away from straight line and very obvious. Move it dies, it leaves an egg that will hatch here. Has an AE aura for 15yds, so the fight and every 1min after, a Avoid the eye blast, which moves in a out of the way. group as it explodes on death. When Cloak of Shadows if not destroyed. Make sure all eggs breaks Dark Barrage. and around. will run to a crystal and attain more Vexallus: Spawns adds every 15%, Killing an add will give you a debuff Phase 3: After 30s you 50% more damage. 10s later, return Destroy the gems when which need to be taken down ASAP, to Phase 2 ➢Kalecgos: that does 300dps to you and gives you a 50% increase in damage. Spread out the debuff. Cloak of Shadows removes the debuff. Arcane Resistance potions are a good bet here. ➢ before return to the ground and Kael takes power/mana until it is drained or ➢ dead want to avoid the orbs floating Kalithresh in the Steamvaults, Seline needed. are you in the air, swimming around you Selin Fireheart: Similar to Warlord destroyed. phoenixes reaching 50%. Phase 2: Will AE flux Magister's Terrace ➢ Sunstrider: Phase 1: Interrupt Priestess Delrissa: Spawns with 4 random NPCS, which need to be crowd controlled. You want to avoid the melee NPCs (Shaman, Naga, Blood Elf). Kill them in any order though Phase 1: Every 20-25s a portal spawns, taking a random members. The rest of that group should click on the portal to join them. Rest of the time, stay on his back and spread out. Phase 2: When you see the Human fighting the Demon, draw the demon to the tank. You have 60s before going back out the portal. Note: Both the dragon and demon need to be killed at the same time the healers should generally die first. - 179 © www.killerguides.com All rights reserved. Sunwell Plateau Unofficial World of Warcraft Rogue Guide ➢Brutallus: you have 6 mins before ➢Kil'jaden: Phase 1: spread out the hands Engrage triggers and he has 10.5 to avoid potential shadowbolt volleys. out all the DPS you can. Phase 2: focus on Kil'j and ignore the good. Ground Phase: You will be in a Summons 4 reflections of a random million HP. Stand behind and bring ➢Felmyst: Arcane Protection Potions are When all 3 are dead, next phase. orbs. At 85%, next phase. Phase 3: DPS group behind her. Flight Phase: raid members, same class and do a lot behind 1 person that kills on touch interrupt. You need to move out of from the group. coming towards you. Casts Demonic Vapor, creating a trail and summons skeletons, move it away Casts Fog of Corruption after 2 Venoms, turning 1/3 of the field into a Mind Control death trap, so tank on the edge to avoid it. After 3 Venoms, she lands. ➢Eredar Twins – Sacrolash and Alythess: Starts with both and after you kill 1, it moves to Phase 2 where the remaining sister gains some of the other's abilities. Kill Alythess first. 6 minutes before enrage timer. Alythess: avoid the burning patches. Sacrolash: Spread out to avoid the Shadow Nova though it does clear out the Flame Touched debuff. ➢M'uru: Need a lot of DPS here. Phase 1: Rogues should be in the Humanoid control groups (2 beserkers and 1 mage). Once M'uru is dead, phase 2 starts. Phase 2: Entropius is a straight DPS fight before Negative Energy of damage. Shadow Spike range when you see it When the spikes are finished, 1 of the 4 orbs will activate. You need to be affected by the Shield of the Blue to avoid the Darkness of a Thousand Souls spell, so move towards the dragon when he hides behind his wings. phase 4 starts. Phase 4: At 55%, Same as phase 3 but now summons meteors as well. If you see it on the ground, move out of the way or get hit for 10K. At 25%, phase 5 starts. Phase 5: Same as 4 except up to 5 meteors at once. Uses Darkness every 25s or so, and you need to kill him withing 8 casts or there will be no more shields. ORBS: Each orb can will transform you into a dragon, each orb usable only once per phase. Can cast Haste with increases attack speed by 25% in wipes the raid. - 180 © www.killerguides.com All rights reserved. Can't stun but can Unofficial World of Warcraft Rogue Guide a frontal cone. Can cast Shield of the Blue, the only defense against The Nexus ➢ Darkness attack. Self casting, 10 yard at max range and run out when you see it. Prince Keleseth: Pull the four Vykrul ➢ together first. When the last one dies, They will be ressed damage. ➢ periodically but should still be DPSed Both pulls you in closer and does damage. come Cloak of Shadows through it if you together. Skar will randomly charge can. people, Dalronn will randomly drop aggro and shadowbolt. When you targetable the with Arcane, Frost, Fire should be killed in that order to avoid the stuns/CC/slow. same abilities, so ti's best to drop both near When they are dead, Phase 1 restarts. ➢ the same time. Anomalus: At 75%, 50%, 25% spawns rights that spew wraiths that need to Ingvar: He can self-enrage up to 50 be DPSed quickly. He is invulnerable times, so Anesthetic Poison is good here. He has frontal cone abilities, so At 50%, Phase 2: 3 clones appear, 1 for each magic tree. kill one, it will appear as an unghost Telestra: Phase 1: Will AE Frost stun for 60yrds and has a gravity well that down then concentrate on Prince. Skarvald/Dalronn: You'll Crystal Spikes which can do serious skeletons, who should be killed in a group. Ormorok: Tank and Spank. need to move around to avoid the the Prince engages. Will summon 4 ➢ only): first. The boss can Whirlwind, so stay Utgarde Keep ➢ (Heroic Comes with 2 clerics, so kill those radius. ➢ Kolurg/Stoutbeard during this time. ➢ stay on his back. If the tanks backs away from a Cleave/Smash, ensure you don't generate too much hate and get aggro.. Keristrasza: dragon tail attack, so stay at the legs. Can enrage, so Anesthetic Poison is good here. Her debuff can do damage but as long as you're jumping the movement cancels it. - 181 © www.killerguides.com All rights reserved. Standard Unofficial World of Warcraft Rogue Guide player. You need to do 30k-40k Azjol-Nerub ➢ Krik'Thir: Mind Flay should damage to the boss to break this be effect. On Heroic you can't heal the interrupted. Need to AE the waves of bugs. The hard part is pulling what stunned target, so burn him down. ➢ comes before him, the Skirmishers the ground you must move out of. need to die first, then the casters to When she floats to the top and Hadronox: before it reaches her and heals her. avoid web wraps. ➢ Attacking summons a minion, DPS it down Nerubians attack him, once he dies, they attack ➢ you. If he kills someone, he regains when the tank gets affected by mini to second for 4 seconds, take those down remove the affect and boost damage Burrows at 66%. 33% and 15%, becomes invul. At this point, by 100%. ➢ will spawn more mobs and can shoot by killing the healer, DPS and finally to avoid. the tank. If you want, swap to unarmed weapons while he's casting Ahn'kahet to reduce DPS from the Clones. Elder Nadox: There will be small adds that spawn from time to time, the Drak'Tharon Keep ➢ ranged DPS should take care of them. Can cannibalize them for damage buff or blow them up to should take it down as it makes the boss immune to damage. Trollgore: Is continually attacked by other mobs. When a Guardian spawns, everyone ➢ Volazj: Casts insanity which creates clones of the group. DPS them down spikes from the ground that you need ➢ AE kill the poisonous ones (green) and kill the healthy ones Anub'arak: Summons 2 beetles, every quick. Amanitar (Heroic Only): Mushrooms all around! HP. Can AoE poison. ➢ Jegoda: She summons red ciricles on do AE damage. ➢ Taladram: Spread out to avoid the fireball attack damage. When he reappears after a Vanish, he'll do 2k damage per second on a stunned Novos: Starts in a shield that you need to break. During this time, spawns non-elites and the occasional elite. Caster NPCs have keys that you loot to break a layer of shield. - 182 © www.killerguides.com All rights reserved. Once the Unofficial World of Warcraft Rogue Guide shield is down, he casts random ➢ frostbolts, an AE blizzard and can you get charged, you don't fly too far. decurser. on the rhino will get you speared and curse for 10K over 10s, so needs a ➢ ➢ Being out of melee range when he's King Dred: Tank and spank. killed. Prophet Thron'ja: Starts are bone wyrm. His nature damage spell dispels after 50% hp drained on Halls of Stone ➢ be avoided. they get some nifty skills. When you Casts a shock that stuns for 10s. Can jump into a void zone before it lands Rinse and repeat. to break the stun. ➢ Gundrak ➢ yourself with Cloak of Shadows on. summon a water elemental that Channels a self centered AE lightning should be kited to avoid the poison spell that you need to step out of. spots on the floor. Kill it and get back Later in fight, summons troggs for support. You get help at 10%. ➢ transformation into a mammoth. ➢ Sjonnir: Has a lightning shield that should try to only take 2-4 of these Colossus: At 50% and 30% will Try to interrupt the can does 1000dmg per hit for 10 hits, you they can wrap a healer. Moorabi: knockback, to avoid damage. the small snakes he summons too as ➢ Will the group apart when turned to stone and when you see him cast Poison on the boss. Krystallus: petrify and break you. Need to keep Slad'ran: Tank him near the doorway Nova move out of line of sight. Kill Similar to Maiden in Kara with the Consecration aura. do enough damage, it reverts back. ➢ Maiden: Casts Void Zones that need to target. At certain times, will turn to flesh and turn party to skeletons and ➢ Gal'Drah: Fight in a corner so that if Eck (Heroic only): Attack from the back to avoid the spit. Will randomly jump to people during the fight. Tribunal / Protect Waves of mobs. Bronzebeard: On first wave, a statue hits a random player for 500dmg every 3s. waves. 45s between After a few waves, second face activates sending void zones that increase damage by 50%. Waves are - 183 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide 30s now. A few more minutes and ➢ the third face activates, channeling damage the farther you are from him, 10yards. About 15s per wave now. lightning emote, run out of range (20 the floor for 500dmg per second for not too bad for you. When he has his Survive about 3 more minutes and yrds). the faces will turn on all remaining mobs and destroy them. Utgarde Pinnacle ➢ Halls of Lightning ➢ Gjarngrin: Nothing too fancy. He can when you see that start. Keep spaced free them. If the blade drops, they die. ➢ out to avoid the chain lightning from Worm faced away and watch the Avoid the lightning balls he Rhino's AE stomp. throws to the ground, standing in max hp every 30 seconds. summon little elementals that you ➢ Volkhan: Few things. As a giant, he has an AE stomp, just watch for the Second, he summons little statues. On the next stomp, he'll A DPS check really, so burn him down ASAP. ➢ emote. He has a good bleed DoT and an aura that reduces them will kill you. Every 20%, he'll need to run away from. Gortok: You'll have to fight 2-4 sub bosses before the main one. Have the doing too much damage. Ionar: Svala: When she summons someone in the Blade Ritual, kill the 3 adds to whirlwind, so stay out of melee range ➢ Loken: Has an AE aura that does more elementals that when killed, turn to break the statues that will AE for about 5K damage each. So, Move him to the side, and kill the statues, then move him to the other side. Skadi: 2 parts here. mounted and summons continually. Sometimes they drop harpoons which you need to use on the guns to bring him down (takes about 6 shots). Once he's down, he can whirlwind and 1 shot anything but the tank but not much else of note, so stay at max range and run away when you see him start the WW - 184 © www.killerguides.com All rights reserved. He starts off Unofficial World of Warcraft Rogue Guide ➢ King Ymiron: Not much to worry ➢Eregos: about for you. He can buff himself The ruby dragon should AE these and Cloak of Shadows when he summons Stop to reduce the damage taken. cast. like mode. He'll summon orbs that with an AE damage bubble. Use the amber ones should cycle Time it and stop DPS when you see Bane Second phase, he goes into a ghost follow everyone around and when too Oculus close, will do big AE damage. Since all This dungeon allows players to select a 5 are moving, it can be complicated drake to combat with, so you could enter to here with 5 rogues if you wish (only the last avoid avoid. He can also pull you into melee range and AE stomp/stun you. Urom: More movement here. Every 30s, he ports to the center ring and will AE you for 9K if you're in Line of Sight, so stand behind a pillar. You they Old Stratholme ➢Meathook: avoiding the Frostbombs. Varos: He will summon a drake which targets a single person. This person needs to be stun for 5K Try to avoid the belches. ➢Salramm: channel the orbs and this causes an front cone cleave effect, so stand You need to kill the ghouls or else they will explode for some serious damage. As long as they are dead, nothing too big here. ➢Epoch: Make sure the area is clear before engaging. Not much you can continually moving to avoid damage. He will also Tank and spank mostly. He will randomly chain someone for a 5s need to move from pillar to pillar ➢ After Drakos: Continually summons bombs that you need to move around to ➢ everyone. disappear, phase 1 starts again. boss though). ➢ First part, he'll summon whelps. do about Blade Dance though, everyone else should be separated. ➢Mal'Ganis: behind him while he channels. Stay behind him to avoid the cone AE. He has a Vampiric Touch attack, so Wound Poison is useful here. He leaves at 10%. - 185 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Violet Hold ➢Xevozz: Vault of Archavon You need to kite him around Only one boss in here, Archavon. Three the room. If he gets within 5 yards of things to look for, he Shards attack which the orbs he summons, he will 1-2 targets someone and does damage to people shot the tank. ➢Erekem: DPS the boss down and then the 2 adds. Killing them first enrages him. ➢Moragg: ➢Ichoron: Tank and spank Huge pain in the butt . When he splits into small versions and they die, they do a big knockback. Keep your back on a wall if you can. ➢Lavanthor: Has a front breath attack, so ➢Zuramat: Stop DPS when he casts face him away from the group. Shroud of Darkness or you won't be within 5 yards and his Leap/Cloud attack which you should stay out of and his Lunge, which is really an aggro wipe. For the first two, spread out from the other melee. If you get his with the Shard attack don't move. For the Lunge, get ready to use Tricks of the Trade on the off-tank as soon as you see the emote. Your DPS is key to this encounter. ➢Shadron: Sartharion Enter the summoned portal, kill the the spawn, then return to the boss and DPS them down. able to get healed. If you get the Void ➢Vesperon: Same as Shadron, enter the summons. They have little HP but can ➢Tenebron: On this one, go all out on the time. ➢Sartharion: Shift debuff, target the sentries he eat through a group with 10+ up at a ➢Cyanigosa: Typical dragon fight, attack portal, kill the add, then kill the boss. boss, ignoring any spawns. her from the side. Will periodically summon everyone into the middle, move out to the side and start DPS again. As with all dragons, avoid the tail and the mouth. When you see a “churning” emote, look for a set of waves from the left or right. You'll see an opening between the waves that you should move to in order to avoid the damage from the wave. Ignore everything else and DPS the boss down. - 186 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Naxxramas ➢ the Guardians as they have a nasty AE Anub'Rekhan: Melee should spread arcane explosion attack. boss. When the Locust Swarm starts, Rinse and repeat. out the avoid the Impales from the let the tank take care of it and focus adds are dead, the boss comes back. ➢ on the Summoned Guard. Tricks of the Trade on the offtank is a good split into 4 parts, 3 of which are Grand Widow: Have the offtank and to max range and you can see the everyone on the boss. zone 1, then 2, 3, 4, 3, 2, 1 and finally always exploding. Move the camera 1 DPS burn the 4 adds to 10% then edges of the zones. You'll start off in When she enrages, kill an add then back on the 2. boss. Repeat until dead. ➢ Maexxna: Tank her near 11 o'clock in You'll will start again. ➢ Web Wrap is an 8s stun that you can't avoid. Loatheb: Very easy fight. Stand and get a 50% increase to crit rate for spiderlings spawn, it's very important 90s. Keep the buff up and DPS the to use Fan of Knives on them as well boss. ➢ With 3 melee doing AE attacks on the Razuvious: Use the orbs/Mind Control the 2 understudies who will swap spiderlings, they should be dead tanking roles on the boss. Your job is within 3 seconds. simply to DPS and nothing else. Once Noth the Plaguebringer: DPS the boss until he teleports out of the room. Kill from withing 10 yards when killing a spore When you see the as Tricks of the Trade on the off-tank. go 1,2,3,4,3,2,1,2,3,4,3,2,1 and Phase 1 on the wall in a cocoon, ranged DPS should break it as soon as possible. Phase 2 starts and everything moves faster so don't bother any DPS. her lair. When she throws someone ➢ Heigan: Phase 1, he's in the room with you so DPS him down. The room is thing here. ➢ Once the the boss drops, kill the understudies. ➢ the Champions that spawn with the tanks. AE/ranged should take care of Gothik: 2 sides to the room, so split the raid in half DPS-wise. Which ever side you're on, you'll be using Tricks of the Trade, Vanish and Blind to stay alive here with the tons of spawns. After 4.5 minutes, the boss will come - 187 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide down if you've killed the spawns or ➢ not. DPS him while he's on your side, you need to do as much damage as to the other side. At 30% the door to put out 12KDPS in a 10 man and you have 10 seconds before he moves possible within 5 minutes. Raid needs opens and everyone should DPS him. If you survive the spawns, the boss ➢ Patchwerk: A gear-check boss where 36K with 25 people. ➢ Grobbulus: The tank will have their will go down easily. back to the wall, slowly kiting the complicated fight to start. DPS group spawn. Have everyone stack together to of a cloud and wait until the effect Four Horsemen: Very involved and boss around as the Poison Clouds in the near left corner, on Kor'Thazz. Mutating Injection, move to the edge reduce the damage from Meteor. At 3 ends, then run back to the boss. Keep stacks, the tank will pull the boss to your cooldowns for the last 10% of the other corner and swap with the other tank. You should stay where you are. the fight. ➢ DPS this other boss the boss uses Decimate, DPS the debuff and the tank will swap again. skeletons quickly before they reach Repeat until one boss is down, the Gluth move to the other and ignore the and heal him. The real challenge is keeping the AE tank alive stacks, just burn him down. Once the and the skeletons slowed. ➢ easy. Move from one to the other as you acquire 3 stacks of the debuff. Avoid the void zones on Blaumeux and spread out on Zeliek to avoid the chain holy spell. Gluth: DPS the boss while an AE tank picks up the spawned skeles. Once (Rivendare) until 3 stacks of the front two are dead the back two are If you get affected by Once the first horseman dies, the rest should fall easily. Thaddius: Starts with 2 bosses on different platforms. They have to be killed within 10s of each other, so DPS both, wait until they are both at 5% then burn them down. Jump off the platform to the main boss. This boss will give you a polarity from time to time. You should keep the positives on the left and the negatives on the right. As your charge changes, - 188 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide move clockwise to the proper side. Everyone needs to move in the same direction or two charges will touch ➢ Malygos is the only target here. Ranged and deal damage to the group. DPS should take care of the summoned the front and back. You need to move Can't do anything while in the Vortex. At Sapphiron: As with all dragons, avoid sparks while you DPS the boss from the side. out of range of Chill, which can be 50% he flies up and adds spawn. You need to any time. At 45s he flies into the air, AE damage. Pull and kill the lords and have and freezes them in place. He will disks. hard as multiple ones can be up at casts 2 frost bolts at random players emote about taking a deep breath and everyone needs to hide behind someone who is ice blocked to avoid the breath attack. He'll come back down the ground and start Phase 1 again. Frost resistance is great here. ➢ Eye of Eternity Kel'Thuzad: Starts off with everyone in the middle with adds running towards you. Rogues should focus on the Abominations and kill the Skeletons if they get too close. Once the boss engages, melee should spread out in a box around the boss, 11 yards from each other. Closer and you could chain Ice Block that does 104% damage to affected players. If you see a void zone, move backwards stand in the purple zones to avoid raid-wide the melee DPS loot them for the floating If the zone disappears, move into another one with Cloak of Shadows active. While on the disks, you are immune from the AE damage, so kill the Scions that are in the air. Once everything is dead, the boss drops back down. DPS like mad for the time you have. Next part you all fall onto drakes, with similar powers to Rogues (Energy and Combo Points). Stack everyone together to help with healing. Move clockwise slowly to avoid the void zones that are summoned. Attack with Flame Spike for 5 stacks, then use Engulf in Flames. If Malygos targets you for his breath attack, use Flame Shield with 1 second left in his cast to avoid the damage. A good rule of thumb is to always have 25 Energy to be able to cast Flame Shield at a moment's notice. out of range, to again avoid a possible chain Ice Block. Once the Guardians spawn, use all your cooldowns on the boss and finish the fight. - 189 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Throne of Tides ➢ Blackrock Caverns Naz'jar: Will summon vortexes and ➢ spores that you need to avoid. At 66% clear enough to engage. eventually draw the group in and leave the vortex. Move away from boss after so he can bind you with chains, destroy them. Ulthok: Move away when he casts use Skullcracker. enrage, so use Shiv to remove. spot. Dark Fissure. ➢ Will periodically Erunak: Has a front cone attack and a replaces him. ➢ them, have 2 players each rotate random player, who needs to be beam blocking on a single zealot and let 3rd evolve and DPS down. Failure brought to 50% to break the effect. Keep breaking the mind control and to rotate during beam will cause you damage the boss. to be mind controlled. Corla herself Ozumat: You must keep Neptulon is more of a nuisance that you DPS alive. 3 phases to the fight. Phase 1 while waiting for Zealot 2 to evolve. ➢ kill the Mindlashers and have the tank kite the Behemoths. while, Phase 2 starts. Karsh: Pull boss to middle fire to get a fire debuff, this allows you to damage After a him. 3 Sappers 5-6 stacks is a good starting point. Once buff wears off, center of spawn, casting on Neptulon. Need to area explodes, so move away. The kill them quickly or they will kill him. buff also increases boss' damage Behemoths still spawn as well as output. Can stack to higher amounts Blight Beasts that need to be kited. Also need to avoid the void zones on Corla: Comes with 3 zealots who transform due to purple beam. Mark He will enslave a has multiple spawns. AE the murlocs, When Quake is cast, move away from the tanking lash attack for 20K. At 50%, Ghursha ➢ He will and 33% she will enter a vortex and spawn adds. Kill them and she will ➢ Rom'ogg: First ensure the room is if you have the healer for it. ➢ the ground. When Sappers are dead, Phase 3 starts. Neptulon will buff you 500% allowing you to finish the fight with ease. Beauty: Kill all the small dogs, except Runty, before engaging. Will charge farthest player and casts DoT fireball that explodes when timer runs out. Killing Runty causes berserk, so don't kill him. - 190 © www.killerguides.com All rights reserved. Beauty to Unofficial World of Warcraft Rogue Guide ➢ Lord Obsidious: Complicated since spawn area so the spawns die quickly. the little ones will cast a heal She will fly upwards and throw rocks too close to them. Roots work on ground and avoid them. distance. Boss can swap soul to them Vortex Pinnacle inhibitor on the lead threat player if at you. Notice the shadows on the them, or kiting to keep them out of and wipes threat table. Be sure to remove Twilight Corruption DoT ➢Ertan: him as a shield, move inside to either with CoS or another dispell. Stonecore ➢ Corborus: First part, you need to move when shards spawn under your feet. damage him. When he pulls them inside towards him, run out through them, with CoS active hopefully. ➢Altarius: in the Upwind area to get the increase you need to move to avoid his burrow in melee speed and swap when the effect. Slabhide: Simple enough dragon fight, fight from the side and avoid the fire spawns on ground. He will fly wind changes. Obviously, avoid the whirlwinds. ➢Asaad: as close as possible to boss to avoid ground where stalactites will fall. the large storm attack. Otherwise, Ozruk: Fight him with tank back on wall to avoid knockback. tank and spank. Stop attacking when he has his Shield up. Both of his charged moves cause a lot of damage, so run at least 15yds away ➢General specific areas, you should move so that you are between a portal and a Husam: Move around to avoid Once he casts shockwave, avoid the 4 Priestess Azil: Interrupt Force Grip if you can. She will spawn adds from Lost City of Tol'Vir the glowing traps on the ground. when he starts casting. ➢ Straightforward fight. When he starts casting Grounding Field, move upwards and shadows appear on the ➢ Avoid the front so that you don't get Frost Breath. Otherwise, stay He'll eventually dig underground and ➢ Summons whirlwinds around trails of dust. Stay at maximum melee range to avoid the Shockwave attack. ➢Augh: off. Using TotT on any other spawned adds is a good idea. - 191 © www.killerguides.com All rights reserved. When he casts Whirlwind, back Unofficial World of Warcraft Rogue Guide ➢Lockmaw: Will cast a Mark on a ➢Throngus: Depends on what he uses. random player and 4 crocs will race Mace means you need to kite him take them and AE them down. behind him to avoid arrow barrage. kill the Phoenix and void the fire boss. Also need to avoid cave ins. towards the target. Get the tank to ➢Barim: around. Shield, everyone needs to be Two phases. In first part, range spots left on ground as well as the beam. Once at 50%, phase 2 starts. Swords should just burn through the ➢Drahga: Kill the spawned spirits before they reach their targets or take 50K Kill the shadows and avoid the damage. At about 30% health, he phoenix dies again, Phase 1 starts side, like a normal dragon. Avoid ground around the boss. When summons Valiona. once more. ➢Siamat: ground purple patches. Once at 5% Takes a bit to get started. Avoid the clouds that randomly spawn. He will shield himself and summon servants and minions, ignore minions she leaves and take down the boss as before. ➢Erudax: as they die after a period of time. Once enough are dead, he'll shoot everyone in the air for some damage. Once that's over, unload everything on the boss. Ignore all adds from this point and burn him down. ➢Umbriss: corruptor spawns that needs to be killed before it reaches the eggs. Interrupt Umbral Mending if you see it being cast. When the tank is knocked back, he should let the boss come to him. Need to burn through the 4 Trogg adds he summons throughout. Kill them away from the boss though, Avoid Ground Siege when you see it cast and stay spread to avoid too much damage from Blitz/Charge. - 192 © www.killerguides.com All rights reserved. When Shadow Gale is cast, move into the spiral. When it fades, a Grim Batol to avoid a frenzy. Fight from the Unofficial World of Warcraft Rogue Guide Halls of Origination ➢ Anhuur: Spread out that person's skill but others are to avoid stronger. Recknoning from chain healing boss. repeat. Avoid the moving beam of light. He will eventually shield himself, two dps ➢ reduces the boss' damage buff. Lots of the spawned vipers up to boss an they AE damage in this fight. ➢ to interrupt Hymn when the shield spawns, 10sec later a Seeker spawns Ptah: Stay away from the tank to and 10sec later, 2 worms spawn. DPS avoid the Smash effect. At 50%, kill the Seekers and focus on boss spawns adds. AE them down and the otherwise. Interrupt the Anti-Magic tank should hold onto the elites. Prison cast by the Seekers. ➢ to avoid the quicksand on the ground. ➢ Anraphet: Avoid the beam when you summon otherwise avoid it's starts, move to center and burn all Keeping the DoT on you will break cooldowns. the daze though, so that's an option to get through this. Deadmines - Heroic ➢ away or be dazed. At 60%, splits into 3 forms. Rain casts AE damage, Sky casts shield and heal and Call casts single target damage. Try to interrupt Sun Orb movement. When Blessing of the Sun group and do 8k damage/second. Isiset: When casting Supernova, turn Rajh: Avoid moving whirlwinds in the room. see it. Every minute, he will stun the ➢ Setesh: Boss can't be tanked, so focus on the portals he summons. 1 Sentinel drops. Once dead, boss comes back. Be sure Ammunae: Kill the Spores in order to kill the Bloodpetals. Killing the Pods left to bring down shield. They bring ➢ I suggest order of Sky and Rain. go down to flip switches on right and get AE down. You should stay up top At 30%, two appear and Killing one brings boss back and she won't use Glubtok: Two phases here. Phase 1 has him swap between fire (AE fire damage) and frost (slow). He blinks between swaps. At 50%, phase 2 starts. He'll freeze everyone and move to center. He'll then start shooting fire and frost on the ground, so avoid those areas and DPS down. - 193 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ Helix: Annoying bugger. He'll be on ➢ the Oaf for the first part, throwing instance on her. Pretty neat fight if I randomly jump to people and plant The group needs to free themselves Oaf will randomly grab someone and nightmare starts. Room fills with fire bombs that you should avoid. He'll do say so. Starts in a gauntlet attack. bombs on them, so spread out some. with and then the throwing ways. Next part is moving while avoiding which does AE damage while moving you need to save the Harrington exit, you need to kill some spiders. Reaper 5000: Will cast Overdrive, way. walls and killing red sparks. He also casts Harvest, which to the boss. Simple enough fight, kill the boss and kill the adds she Once he starts running move out of the way. summons. At 30% he enrages. Shiv to the front of the boat and use the Ripsnarl: Casts Thirst for Blood on ropes to climb the gate. successful melee attacks, gives 10% blows up the charges. Fight ends at duration if he doesn't attack. At every 1%. 25%, deck gets foggy an adds spawn, kill them. When he comes back, he Shadowfang Keep – Heroic ➢ seconds. Ashbury: This fight depends on the ability to interrupt Mend Rotten Flesh Cookie: An funny fight. He'll run into and Stay of Execution to stop him a pot and throw food on the ground. Some is rotten and will give you a You then need to DPS burn her before she 10 second will stun a random player for 5 At 50%, she leaves and blows up the ship – you need to head should break that though. haste, stacks 20 times. Then Family from Worgen. Finally, you get acts as a charge towards a player. ➢ vents and ice, that you need to avoid. At the to a random spot, move out of the ➢ the crash into the wall for damage. Once Oaf is dead, Helix continues his bomb ➢ VanCleef: You have once chance per from healing. ➢ DoT if eaten. The good ones give you a power buff. Not really a challenge, more of a fun boss. Silverlaine: Optional boss, nothing fancy. damage spell that reduces healing by 75% and summons a Worgen to his aid. - 194 © www.killerguides.com All rights reserved. Does have a nasty Shadow Unofficial World of Warcraft Rogue Guide ➢ Springvale: Skills charge Unholy Power, up to 3 charges. That allows him to use some other skills, namely a front cone attack. Baradin Hold ➢ Word of Shame are DPS. Split raid in half, each on a seconds until the fight is over or the slash. After each slash, tanks swap causes 5% max health damage per 3 side to share the damage from meteor player is dead, so heals will be needed aggro. At 66% and 33%, casts Walden: Split up if possible to avoid ground that should be avoided. You you see the poison patches, kite the DPS for 10 man and 215K DPS for 25 to keep people up. ➢ Argaloth: Two tanks, 2 Healers, rest the Frost and Poison vials thrown. If boss around so as not to stand in it. Other than the vials and spots on the firestorm leaving fire patches on the have 5 minutes to kill him, so 72K man. ground, simple fight. ➢ Godfrey: Has a front cone attack that you should avoid. Will chain summon ghouls over 3 seconds, DPS them down. Casts a nasty shadow damage spell (Cursed Bullets) that also curses the target. This should be interrupted. Stay on his back, interrupt that single spell and kill the adds. - 195 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Bastion of Twilight ➢ cycles of this and they swap places. Halfus: Throughout the fight, a drake Split into two groups in order to eat fireballs on the ground, which you the Flames. the ground puts a debuff on the boss simply in the air will continually cast the damage from Meteorite and avoid should avoid. Activating a drake on Magic should move out of range or stop attacking for the but the drake is then mind controlled duration. After two Magic casts, puts a 50% damage debuff on the fire, after which they swap again. 10 and must be killed. Killing a drakes Valiona fills one third the room with boss. Two tanks on the boss allows them to split the Mortal minute timer. ➢ Wound debuff. At 30% he will start to Whirlwind across the room, doing damage and applying the healing debuff. As a rogue, you can't do much during this phase. Killing the drakes should be done in the following order: Time Warden to slow down the fireballs, Nether Scion to remove boss' frenzy, Slate Dragon to randomly stun the boss. ➢ Players with Engulfing Valiona & Theralion: Bosses share threat and HP pool. They alternate one in the air and one on the ground. With Valonia on the ground people should be close to her in order to avoid the Devouring Flames and to eat the damage from Blackout. Spread out when Theralion casts Twilight Blast though. After 2 Blackouts, Theralion casts ground swirls that need to be avoided. 3 Ascendant Melee on Ignacious and Ranged on Feludius. When you are waterlogged, run through the flames on the ground to avoid getting Frozen. Try to do equal DPS as they will despawn when the first reaches 25%. Split DPS evenly between Arion - ranged and Terrastra - melee. Run into the Twister Arion summons in order to avoid the damage from Quake later on. If you get the Lightning Rod effect, move away from the group to eat the Lightning effect alone. You need to interrupt the Harden Skin spell if possible. Stay out of range of Arian's Thundershock. At 25%, all 4 will combine together into final Phase boss. Need to kite the boss around the room to avoid the slime puddles. Group needs to keep spread out to reduce - 196 © www.killerguides.com All rights reserved. Council: chain lightning damage. Unofficial World of Warcraft Rogue Guide Damage increases as fight drags on, hence why it's important to get all of them down to 25% during the earlier ➢ Throne of Four Winds ➢Conclave of Winds: 3 djinni together who must die within 1 minute of phases. each other. They each stay on their mechanic, with a max of 100. At 25, a healer is on Rohash platform, a tank Cho'Gall: Uses a Corrupted Blood own platform. Split group up so that rate of corruption gain doubles but and healer are on Anshal platform you have a cone effect that sprays will need to move through air you will start shooting shadow bolts they charge their energy to 90, the that effect can be dispelled. At 50% other players for damage. At 75% from your back. At 100% you become a faceless one. During the first phase, be sure to interrupt the Worshipping channeling to keep his damage down. Avoid the fire spots. Will summon Adherents that will cause corruption if you are hit by their abilities. Once dead, they leave blood pools that spawn little slimes that need to be killed or they cause corruption. The whole fight is basically hitting the adds without getting hit. The more you do, the more damage the raid takes. At 25%, Phase 2 starts. He'll summon tentacles that need to be killed before his damage gets too excessive. Once they are dead, burn the boss down. and everyone else is on Nezir. DPS conduits across the platforms. When use an ability that blocks transport between platforms. If no one is on a given platform, the raid wipes. Nezir casts a Blizzard attack that splits damage between the group, so that's why everyone is on that platform for the attack. Anshal will summon plants at 30 energy that need to be AE DPS down quickly. You start on Nezir, DPS him until Anshal gets to 30 energy. They move to Anshal and kill the plants and move back to Nezir to take the damage from Blizzard. Repeat until Nezir is down to about 20%. Split raid DPS between Anshal and Rohash to bring them down to 20% as well, remembering to move to Anshal at 30 Energy and Nezir at 90. Now you only need to make sure they all die within 1 minute of each other. - 197 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢Al'Akir: A three phase fight. Phase 1 is simple enough. A blizzard moves around him, so avoid the ice patches. When he charges Wind Blackwing Descent ➢Magmaw: Need to avoid the front of the the worm. Burst, When he spawns the Parasites, they need to be off-tanked everyone in melee range to avoid and killed quickly, or they will mass getting knocked off platform. At 80% spawn. When he falls forward, 3 he summons a wall of tornadoes that players need to jump on his back and avoid and Phase 2 starts. Acin Rain spike in the ceiling, which will do a phase. Stormlings spawn and when the raid damages the body for 100% move around him that you must use the skills to hook him onto the falls for constant damage during this killed, stack a massive amount of damage. Rest of buff that increases damage on the boss by 10% for 20 increased damage. As always, avoid the flames on the ground. seconds, so try to kill one asap and ➢Omnitron: 4 Golems with a shared HP keep the buff active long enough. time. Each one starts with 100 then stagger the kills by 15 seconds to Wall of tornadoes will also constantly move around boss. At 30% Phase 3 starts. He breaks the platform and the raid is now airborn. Split raid in half, one above and one below. As clouds spawn, the group moves 5 yards away (up/down) from it and continues attacking. Same thing with a Lightning Rod, except the person affected doesn't move until the effect is gone. Need to burn through fast in order to kill him before you run out of space. pool. Only two will be moving at any energy and drains slowly. At 50, off and a new one spawns. At 45 another golem spawns. At 0, it shuts energy, raises a damage shield that lasts to 25 energy. Do not hit the boss during the shield. Avoid the poison pools and pull boss from whirlpool but close enough that melee can stand in it for damage buff. spawning slimes. If you get targeted by the Magmatron, take the hit and let the rest of the group move away. If the tank gets Lightning Conductor, - 198 © www.killerguides.com All rights reserved. Kill the Unofficial World of Warcraft Rogue Guide move away ASAP. Keep the DPS on gets into the air, hit the gong again. the golem that is above 45 Energy He will shoot a laser at people while sailing. rest of the fight is simply about and it should be relatively smooth ➢ in the air, so run and avoid that. The Maloriak: Bosses used vials to imbue himself with abilities. avoiding the fire shot at you and on He also summons adds that must be off- the ground. ➢ tanked. Interrupt his Arcane Storm if you can. Order is one of two things: further. Blue gives Ice Block ability, so raid important. takes the damage from the slime since damage. Green puts a debuff on it can't kill you with the buff. If it's everyone that increases damage by off, the group stacks together to 100%. Everyone needs to burn the spread the damage of the slime. At adds during this phase. At 20% he 20%, Phase 2 starts. Bile-O-Tron is releases remaining spawn (total of 18 still on but healing is reduced by 99%. Aberrations and 2 Primes for the He takes more damage and you simply need to burn through what's has a sound mechanic. When it reaches 100 on a left. ➢ player, he will kill them outright. Gongs are around the area that drop sound to 0 and stun the boss for 3 seconds. He will destroy the gong after use though. Boss alternates between ground (80secs) and air (40secs). Avoid the ground flames and when he casts Searing Flames, use a gong to interrupt. If it's on, then the group splits up and that the raid needs to take to split Boss Phase 1 has two parts, depending on the Bilo-O-Matic. Ice Block. Red has a meteor breath Atramedes: Talk to Finkle before the fight to get the Mixture buff. Very should split up and need to break the entire fight). Pretty much a gear check to ensure you can progress Blue, Red, Green or Red, Blue, Green. ➢ Chimearon: When he Nefarian: Fun stuff here!Onyxia starts the fight and the next phase starts when she dies. As with all dragons, avoid the front and back. Not hitting her causes her to stack electric charges. When she discharges, you can avoid it through Line of Sight on the pillars. At 30secs into the fight, Nefarian shows up. Keep him away from Onyxia and just burn her down. - 199 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Kite/offtank the spawned skeletons, difficulty you’d find in an instance. they can't be killed. Phase 2 starts exception to this is the very high level elites into 3 teams, each on a platform to almost all dragonkin). They are meant to casts from the Prototypes. This phase zones. with Ony's death and the group splits avoid the lava damage. Interrupt the ends when all three are dead or 3 minutes is up. The you find guarding certain areas (such as keep you away from certain unfinished As a rule of thumb, a rogue can solo an Phase 3 should be elite that is 2 levels under them. Of course, tanked along outer wall so that the this can change depending on the type of it's trail. As Skeletons come back up, will trample you easily but a caster will fall raid can avoid the Shadowspark and Shackle/Fear/Block concentrate on boss. them and creature you’re fighting. A giant for example as quick prey. It’s usually best to attempt an elite with a friend as 2 people can easily take on a similar level elite creature. Always use evasion when tanking an elite. Dealing With Elites Stun is usually a very good tool to use There’s a reason they call them elites, they hit hard, and have high hit points and armor along with some nifty moves you won’t find elsewhere. Every instance is populated by elite creatures and more often than not, they are in groups. Having a firm understanding of how a rogue works in a group is important to be successful. Elites that you find out in the wild (noninstance) are usually just named versions of some regular variety creature. They tend to against elites since they have such very high armor that most of your skills do little damage. If you’re stunning them, then the rest of the group can get their damage skills to attack and they are not getting hit. This is a very good thing. Some people think Expose Armor would be useful here but it really isn’t. Creatures have such a high armor value that Expose Armor has very little effect and it prevents Warriors from using Sunder Armor, a tool they need to gain aggro. So stun attacks are key. be a bit more difficult than a normal version, harder to find yet are not close to the - 200 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide That being said, the bosses of most instances cannot be stunned. In those cases, it’s best to start with Garrote and throw on a Rupture as your other attacks will not do nearly as much damage. In later stages, bosses will survive 2 or more Rupture attacks due to their high hit point values. To go over elites again: A rogue can solo them outside of instances with relative ease if they are 2 levels below them. In an instance, it’s best to stun elites due to their very high armor rates as special attacks will and can get highly resisted. If stun is not an option, then use DoT attacks. Finally, do not ever use Expose Armor – not only does it have very little effect but it prevents Warriors from doing their job properly. - 201 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide P PVP General PvP Information Preparation vP is a big part of World of Warcraft. About 50% of the servers are PvP in fact. There is an important factor to consider compared to regular combat; your opponents do not follow set patterns. 90% of the time it will be skill and luck that decide combat, not just overwhelming numbers. Every class has its advantages and disadvantages in combat and your job is to exploit them. I will go over the other classes in the game and see what you can do to counter. You need to be well equipped if you want to do some serious PvP. Ensure that you have enough ingredients for Vanish and your Thistle Tea. Carrying around Tubers and Healing potions is vital as well. Keep some good bandages on hand for when you have the chance to breathe. Make sure that you have the proper gear on as well. Since PvP and PvE are so different, many rogues have different sets of gear depending on what they want to do. In all cases, I suggest only having Have lots of crippling poison. I put this in Crippling Poison on your main hand and its own paragraph because so many rogues from Instant Poison is nice but PC opponents weapon at all times in PvP. Some people like Mind Numbing on the off. The added bonus love to run away, especially casters. The only classes that will stand toe to toe with you are Warriors, Paladins and other Rogues. Everyone else wants to get far away from you, don’t let them. Delaying casting is a good thing. forget about it. You must have this on your using Mind Numbing in the other hand, makes fear take 9 seconds to cast. There are trinkets that allow you to escape charm/fear/polymorph Alliance/Horde) (Insignia available Battlegrounds vendors. from © www.killerguides.com All rights reserved. the the Useful tools that require very little time to acquire. - 202 - of Unofficial World of Warcraft Rogue Guide Battlegrounds You generally want to be in a team with If you’re doing any battleground combat, another rogue. One of you will always be on the opponent’s backside, tearing through. you can only start at level 10 and then, you It’s common to see groups of 4-5 rogues in Each 'bracket' is grouped into 5 levels, so 10- opponents and cause some heavy surprise are limited in which you can participate. the larger BGs as they can sneak around the 14, 15,19, all the way to 80-84 and finally damage. level to enter, as follows: The less people see you, the more damage to 85 alone. Each battleground has a minimum Zone Min Level You will find yourself generally right behind the enemy’s main attack force. the casters in the back. # of players Warsong Gulch 10 10 Arathi Basin 10 10 Eye of the Storm 35 15 Alterac Valley 45 40 Strand of the 65 15 Isle of Conquest 75 40 Battle for Gilneas 85 10 Twin Peaks 85 10 server I’ve played on, Horde has the advantage in PvP. Their racial abilities are PvP focused and the shaman is better in PvP than a paladin. Warsong Gulch Designed for 10 people per side, it’s your classic Capture the Flag event. This BG is Ancients available starting at level 10. It’s considered courteous to hold the opponent’s flag at your base until you are able to recover yours. The average battle lasts 30 minutes though I’ve seen some over an hour. Battlegrounds are a great way to level up your characters but the rate of experience takes a sharp decline after level 70. As a general rule, on pretty much every As a rogue, you don’t want to be carrying the flag. You can’t stealth with it equipped and don’t have the hitpoints to get very far. Leave that to the Paladins and Druids. Your role here is to get the casters in the middle of - 203 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide the field for the most part. You are the best 10 players. I find most fights here are 3vs3, class to retrieve a flag from an opponent due though if you’re part of a defensive team, you 2vs2, so it’s a great place to practice combat tremendously due to player skill. I’ve seen to stealth attacks. You’ll often be 1vs1 or techniques. The battles lengths vary some last 10 minutes as I’ve seen some last 2 hours. Most though tend to be over in 30 If you see a flag runner, use distract if you can. Most times they will stop in their tracks, giving you time to catch up. minutes. This zone requires Crippling Poison for that exact reason. might be 2vs10. If you find yourself chasing a flag Alterac Valley It’s pretty much a raid zone in itself as it runner, remember that you can stun and takes up to 40 players starting at level 50. I catch up and just past them. this BG. The goal is to kill the opponent’s snare them. Use your mount or Sprint to Stealth and Cheap Shot. If you can’t use Stealth, Gouge by quickly jumping and turning in the air. Having Crippling Poison will have a large effect on their speed. Worst case, you can try for a SS/Hemo and then Kidney Shot for a 2 second stun. leader, slowing moving your way across the field capturing spawn points and destroying towers. It’s very similar to RISK. Battles last at a minimum an hour and some last days (I actually saw one last over a week). Most are complete in 2 hours. Generally, I like grouping with 2 other Arathi Basin It’s designed for 15 people per side and starts at level 20. highly suggest waiting until you’re 60 to do The goal is to control specific locations on the field and acquire 2000 resources from them. You can play one of two roles. Either you’re a guard with another member or you’re part of the advanced fighting force. I personally prefer the advanced attack as you tend to die less rogues and a druid. You can be an advanced force and take out every single other spot on the map if no one from the other side shows up. An alternative is to stand in the back lines of the opponent and take out the casters. This doesn’t work really well though, since you basically have to go through 20+ opponents to get back to your often than defending against an onrush of 8- - 204 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide main force. You’ll find that there are many have on certain servers. For example, on my bottlenecks and that you can have fighting at server the Horde have never had a zone coordination to win this BG. never captured the towers in Terrokar. one location for hours. You need excellent Given that this is a PvP zone, there really Eye of the Storm There are 4 towers and a flag in the middle. bonus for longer than 5 minutes and have isn't a whole lot of strategy to it. Whoever has the larger team will win. Controlling more towers awards more points per tick. If you have less than 2 towers you should be avoiding the flag in the middle. Most fights here are in a pack mentality, 5-10 people moving as a mass. If you are defending you will be swamped so your task is simply to live as long as possible. Strand of the Ancients Similar to the Beach attack in Normandy from all those WW2 games. Each faction takes a turn attacking or defending. Attackers try to breach 3 walls within a given time frame, then they switch sides. Each faction has 2 walls to break and the last is a common wall. If your time is about to run out, don't attack the third wall as it would Lake Wintergrasp This is a PvP zone inside Northrend, so you technically help your opponents. can jump into and out of PvP as you wish. This zone also contains spirit shards. Tol Barad This zone plays near identical to Lake The main goal is to capture Wintergrasp Wintergrasp, where it's massive open world Shards to turn in for rewards, similar to the every 2.5 hours. The faction that wins has Keep, which then allows bosses to drop Spirit towers in Terrokar. If your side fails to win on your rotation, the next time you'll have more support. This is in place to avoid the PvP. The battle lasts 30 minutes and restarts access to a special dungeon with a single boss that drops pretty good loot. seemingly permanent bonuses some factions - 205 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide When the battle starts, the defenders have There are 3 points to capture, so odds are 3 towers to defend and 3 keeps. For each that the battles will be concentrated in on the timer. Basin. tower destroyed, the attackers gain 5 minutes The attackers win if they capture all 3 towers before time runs out, else the defenders win. When players die near a keep, a slider specific areas and last longer than Arathi There are a few chokepoints along the road but there are also alternate routes available, so you're going to see one of 2 moves, depending on what faction the player things happen. Massive battles in the middle players impact control but also the number players aiming to take out the back forces. represents. So not only does the number of of casualties. Tol attack the towers, you will need to use for control of the bridge or roaming packs of Expect kill counts to be rather excessive, especially for AE classes. siege engines, of which there are 6 across the field. Twin Peaks A 10v10 capture the flag battleground, Similar to how Wintergrasp works, the very similar to Warsong Gulch. There's not attacks a given keep and capture it, leaving a Warsong, except that the terrain seems main strategy will likely be to send massive skeleton crew to try and maintain control once the group moves on. When the groups much to say here since it plays identical to smaller and more congested. are evenly matched, attacking the towers will Arenas have added benefits. Arenas are 2v2, 3v3 or 5v5 combats Battle for Gilneas Similar to Arathi Basin, this is a 10v10 battleground based on resource gathering. The first team to 2000 wins. where when someone dies, they are out of the match. Last man standing wins. Combat can take as little as 30seconds or as long as 5 minutes. - 206 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide The best 2v2 groups typically have a like to hide near shrubbery or just around a Rogue and Druid. Rogues have been near or corner. Even if they detect you in stealth, time due to our ability to be near invincible move into a better position. at the top of the Arena ladder for a very long for 30s while still unloading tons of damage. You're goal is to incapacitate someone as quickly as possible with Sap, then Stunlock the main target. Rule of thumb, don't enter an Arena without your cooldowns being up. If that means you need to wait a few more minutes to start, then so be it. Always enter with potions ready, reapply poisons and be focused. they can’t see you, giving you the chance to Do not let someone fear you. recognize the casting (get a UI mod if you want) and stop it. Fear will destroy rogues as it takes you out of melee range for a long time. If something goes wrong, Gouge and Vanish away. A split second decision is often enough to turn a match around. one in particular stounds out as designed for PvP, Subtlety. What about rogues who aren't If you just go around and attack anything that moves you’re in trouble. PvP Skills When you look at the Rogue talent trees, Pick your fights This is very important. Learn to You want to aim for Subtlety and want to PvP? They certainly have options, and we'll go over them. Basic rogue PvP skills are versatile, have people that are already engaged with relatively quick cooldowns and are less about currently casting, hunters whose pets are few options for opening battle. For damage, someone else. Examples are casters that are already attacking and so on. You should also factor in the world geometry. Since many attacks require line of sight to succeed, fighting indoors and close quarters is to your advantage. I personally damage than confusion. You have quite a you can Ambush. For stuns you can use Cheap Shot. For silence you can use Garrote. If you need to split up a group, then Sap is also very useful. Distract can help you get the target pointed in the right direction in order to use your skill. - 207 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide you can plan your attacks. I like to start a Actual damage skills are the same as PvP for the most part. Sinister Strike is likely to be the skill you use the most, unless you can get to their backside for a backstab with daggers. Finishers are varied. Stuns go for Kidney Shot. Damage is Eviscerate. Rupture is useful in that it can't be removed like poisons can. Slice and Dice as well as Recuperate are fight and if I see someone else trying to join from range, I throw one at my feet to keep the battle 1vs1. That makes for a lot of skills to keep around and for good reason. Rogues seem to have a card to get out of any type of jam, be it melee or spells. Now we get into talent builds. Each one nice but not terribly useful in PvP from my has a few PvP items in it so we'll look at each As for utility, Kick works wonders on Assassination has a couple nice ones. experience. tree. casters and can cause quite a bit of Quick Recovery gives you some movement cooldown or you need to add an extra stun. Blackjack is really nice as I find Sap is used a frustration. Gouge is useful if Kick is on Realize that damage will break the effect though! Blind is a get out of jail card for when you need to regroup or need to a few seconds to get some energy. Very powerful skill as you can move away and Stealth to restart the fight. Damage also breaks blind. If things go really bad, Sprint will get you out of a jam. Feint will give you a AE damage buffer for 6 seconds, so proper timing is required. Cloak of Shadows will remove many effects from you and make you practically immune to magic for 5 seconds. Knowing when to use both of these can turn speed, saving you from having to enchant it. lot in PvP. Reducing damage output is huge. Deadly Brew makes a big change in your poisons, as now you can use Wound Poison on one dagger and Mind Numbing on another while ensuring Crippling is always on your target. Overkill combined with Vendetta makes for some great burst damage. Let's not forget that Mutilate allows you to attack from the front for damage and gives some very nice CP. There are some nice talents here but the are mostly all passive, so it's less about decision making and reactions. a battle around. Smoke Bomb is interesting if - 208 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Combat is a bit more interesting. skill off, like Ambush or Sap. Even a Garrote Improved Kick adds a nice silence effect. in the middle of a fight can really through a which is big for a melee class. Improved a great skill to close the gap between you and use often. enemy is running away, you can Vanish then Improved Sprint breaks movement effects, Gouge is nothing but benefits for a skill we Blade Twisting adds a daze, keeping enemies close. Killing Spree essentially makes you immune to melee hits caster for a loop. Finally, Shadowstep. This is a target plus you get a damage boost. use this skill to close the distance. I love it. for it's duration. Blade Furry is also a great skill if you find yourself surrounded. If an Stun Lock This technique came around when Finally, we find Subtlety, the common PvP Battlegrounds first came out and is widely while stealthed allows you to stealth from principle where your enemy is constantly tree. Nightstalker is great as extra movement farther away. Elusiveness reduces the cooldown on three essential PvP skills. Waylay adds a melee debuff and daze effect on targets, keeping them in melee range for longer. Find Weakness gives a great bonus to damage after an opener, usually long enough to kill the target. Honor Among Thieves gives huge benefits when you fight with a group as crits come constantly. Premeditation is a core talent as it gives you a free 2 CP before every fight, allowing you versatility after the opener. Cheat Death is gimmicky but in the right circumstances can used due to its power. It follows the simple stunned while you use small moves to gradually remove their health. This tactics was extremely cheap in the early days but with the dimishing returns of stuns, you need to be reasonably quick in dealing your damage. combat. Here’s the general idea of the Cheap Shot SS Gouge Kidney Shot SS Thistle Tea SS SS SS Gouge Cold Blood Eviscerate Looking at the combo, it seems rather keep you alive longer than you should. simple to execute but you need to have exact every skill and I'm pretty sure it will again constantly pressing an attack while they are Preparation used to reduce the cooldown of soon. Shadow Dance is awesome in the middle of a fight where you need to get a key timing on the stuns as your enemy will be stunned and the split second delay will break - 209 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide your combo. You also need to monitor your Class Details energy use throughout as you may need to use a Thistle Tea to regenerate if things go wrong. Rogue The rogue’s biggest advantage in PvP is A more complicated build resembles the stealth. It’s also the biggest disadvantage as following, though it needs a specific talent many tactics are lost if they get detected. A get this entire string to work in a damage in a very small timeframe so it’s best players around you. not from the back. The solution? Stun your build to succeed. Highly unlikely you will Battleground due to the sheer amount of Cheap Shot SS Gouge Pause Cold Blood Eviscerate Blind Vanish Regen ~8 seconds Cheap Shot SS rogue can unleash a very high amount of to not let them attack you at all, especially opponent. Since most rogues will be stun lock rogues, Gouge Preparation Cold Blood you’re basically waiting for them to mess up seconds Cheap Shot SS Gouge Then come back and demonstrate how it Eviscerate Blind Vanish Regen ~8 Eviscerate and get in a Gouge and Vanish/Run away. should be done. This one takes extreme control in timing and requires that you not miss a single attack. You could exchange waiting for popping a Thistle Tea to get your Energy back. I strongly urge that you get a stun monitoring UI, such as StunWatch. It will show a progess bar for the stun duration, not entirely accurate all the time but much better than counting in your head. Druid Druids are very good in PvP. They have a very large amount of spells and physical attacks at their disposal. Their damage shields are especially deadly since it’s based on the number of times they get hit, and no class hits faster or more often than a Rogue. They also have the ability to cast regenerate on themselves, offsetting a very large amount of damage you can possibly inflict. - 210 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide If you fight a druid and they turn into an If you are faced with one, kill the Hunter animal, you’ve pretty much won the fight as and not the pet. Sure, you can take a lot of they won’t be able to cast. If they are in caster form, remember the Kick attack. It stops casting of that spell line for a set amount of time. It will not interrupt instant cast attacks though. They will most likely try to kite you with a snare, so you need to snare them and keep in very close quarters. Basically, if they have a damage shield on, you’re looking at taking a large amount of damage from the pet but even if you kill it, the Hunter will have you to no life in a flash. If they start kiting you, you’re pretty much up the creek as they do a tremendous amount of damage from range. Thankfully, the Hunter is very weak at close range. Make sure you hit the pet with Crippling Poison if the opportunity presents itself. A pet that moves slowly means you can get away from its damage fairly easily. damage without them every even hitting you so try to stun them to offset the increased damage. Mage Mages are the only other class that can compare to us damage wise. The good thing is that they have little to no HP and armor. Hunter Hunters are a pain simply because they have a pet. Pets can do a very large amount of damage to you and hunters can kite you all over the place with speed decreasing shots. It’s even more annoying when they attack with their pet before they shoot you as it takes time figuring out where they are. The only telltale sign is perhaps a puff of smoke from a gun, as bows have no indication. This makes hunters deadly if they Mages love to use Polymorph and Frost Nova so they can move out and attack us from range. Obviously, Polymorph can be stopped with a Kick or a Gouge. Frost Nova is an instant attack though, and the only counter that I know of is to use a ranged attack. Bombs are great here as they can stun the mage for 3 seconds. If you don’t have any, use your ranged attack that will slow down their casting time. stay near foliage. You need to Sprint and Gouge/Blind and get going on the damage. - 211 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide When you use Kick, there is a cool down which gives them 12 seconds to heal time, same with Gouge. Try to not use the themselves without taking any damage at all. attack while you can’t use the skills. interrupt it. skill back to back, as you will be open for Very deadly and it’s Instant Cast, so you can’t The stun combo works great here as well, If you don’t finish off a Paladin with the but Mages can Blink out of a lot of our stuns. Stun Combo, odds are you’re dead. Point of Poison as you can catch up to them quickly. them is a stun combo due to the fact that they Poison but it really is not as effective as uncommon to see some with 7000armor, This can be fairly easily offset with Crippling You might be tempted to use Mind Numbing Crippling Poison and mages have a lot of instant cast spells that aren’t affected by it. Line of Sight is very important to mages, so stay on their backs even if you don’t have a dagger, that way, they can’t hit you. Even if you’re caught off guard, the odds are in your favor when 1on1 with a Mage. Just remember than you can interrupt their fact, about the only combo that does work on have such high armor values. giving them near 50% damage absorption, practically eliminating the use of Backstab and Ambush. Mind-Numbing poison can be useful here on their healing spells. fights can take forever. Priest With all their healing abilities, you’d think a Priest would be a deadly opponent, Paladin They’re the bane of the Rogue, heck of all PvP. Paladins have nearly all the benefits of Warriors and the ability to heal at the touch of a button. You’re basically hoping to drain their mana reserves as these attacks and you’ll be fine as you can dish out a lot of damage in a short period of time. It’s not They can use Divine Shield, dragging the combat on for a long time. Fact is, they are very weak in PvP and do less damage than Mages. They do have an instant heal that heals for about 1400dmg but with a 30 minute cool down, it’s not something you need to really worry about. They are only cloth wearers and 1400 damage is practically the same damage you’d - 212 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide do with a non-critical Eviscerate. Their Regardless if you can get the Stun Combo deadliest attack has to be their ability to Fear, to work, you’re still looking at 200dmgx3 can destroy a Rogue, especially in the middle spell is 550dmg, it also only has a 6 second making you run away for 8 seconds. Fear of a combo. from their damage shield. Their instant cast cool down. In a 30 second fight, that’s over 3K in damage that you can’t stop. A fire That being said, a good priest will cast Fear totem can do 40dmg per 2 seconds, which trinket as soon as you’re feared. I find that a the stun or get caught off guard, you’re in for and are relatively soft targets. shield up, you have a decent chance of taking and DoT you, then heal to full. Use your lot of priests are used to the “heal-only” mode Those that know what they are doing however are a sight to behold. Mind Numbing Poison could be an option here since Priests don’t gain anything from running around. Also, try to stay behind them, as Line of Sight is what they need to cast on you. would also break a Vanish. If you mess up a rough ride. If they don’t have a damage one down. If they are guarding something, expect 4 totems and no way to reach them without stealth breaking and being snared. This is also the main reason you avoid shaman with damage shield in PvE. They run through a Rogue in no time. Warlock Shaman Ahh, another pet class. Warlocks should The deadliest opponent in PvP bar none. be treated like all other casters. Interrupt multiple totems (magma and earthbind), spell which you need to worry about is Death With their damage shields, instant cast spells, heals and fairly decent melee ability, a rogue should just leave them alone. I’ve taken a few on and died even though I had more levels. their casts. Their only instant cast damage Coil. It hits for 470 damage and heals the caster for the same amount but has a 10 minute cooldown, so it’s not something you’ll see very often. You can interrupt nearly all of their casts with ease, as they tend to take time to come into effect. Mostly damage over time spells as well. Their deadliest spell by - 213 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Warrior far, is their Fear spell. It can make combat a real pain since you can’t control yourself. Undead have an advantage here, since their Very similar to Paladins, minus the ability racial ability makes them immune to the to heal. This makes them a bit easier but they effects. can unload a ton of damage, all instant strikes. Overpower comes into effect when As much as you’d think a pet would be a you dodge and you can’t stop it, not too good your deadliest foe, being able to nuke from a reducing it by 450 and it stacks up to 5 really doesn’t hit hard enough to be a armor if you think about it. problem, it truly isn’t. The Imp would be distance. Voidwalker is simply a tank, and problem. Pets can be sacrificed to have some uninterruptible spell casting for a short time. Rarely will you see a Succubus and as long as they are not on your back, don’t worry. Felhunters are nothing to fret since you have for Rogues. They can also Rend your armor, times. That’s basically putting you at 0 They have Thunder Slap that can reduce your attack speed by 10% and a few skills that increase their next swing by 100dmg or more. Did I mention that their armor values are no spells and that’s about all they’re good at through the roof, especially with a certain pets and essentially removes them from the with 8000armor, which equates to a 60% taking down. Sap works reliably on Warlock fight altogether. Just concentrate on the Warlock and talent?. Don’t be surprised to see a Warrior damage reduction. The problem lays simply in the fact that they’ll go down eventually. Some Warlocks they can make a fight last a long time, which long as they don’t fear you, it’s not so bad. keep the damage they can inflict on you to a have ridiculous amounts of health but as Being a pet class means they have very little defensive skills. Even if you don’t get a stun combo to work, just your standard melee will drop them. is not good for a Rogue. Open with stuns to minimum and if after the combo they are still alive, you might be able to stand toe to toe with them. You might even want to throw in a Kidney Shot to finish the combo instead of - 214 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide an Eviscerate, just to keep them stunned that much longer. If you don’t kill the Warrior in the stun lock, you’re likely to die shortly after. Twinking For PvP Twinking is all about keeping your character at an optimal level for a PvP bracket. This is means levels 19, 29, 39, 49 and 59. Death Knight A new class steps into the fray. Similar Make no mistake about it, twinking costs a armor and hit points as a warrior, with the lot of money but can be very rewarding. The Knights are a very tricky class to nail down. don't have people in raid tier gear or arena damage potential of a warlock, Death Expect to have 4-5 DoTs on you at all times as these are required for other DK skills to take effect. If you try to run away, they'll bring you back in. The good thing about DKs is that they are very dependent on Runes and Runic Power. If they have neither, they won't be able to kill a kitten. You want them to playing field is equalized somewhat as you gear clearing the floor. Almost all rogue twinks will be wearing the same gear, with the same enchants and it's skill that decides the outcome. Most gear can be found on the Auction House but since everyone knows it's for twinks, expect to pay 100-200g per item. In this section I'll only go over level 19 unload everything they have at first and then through 39 as past that you'll have a good be on cooldown and you'll have a good 5-10 past that are really quite diverse. blow it away with CoS. All their runes will seconds of semi-free hits. A smart DK will time their attacks though. idea what's required and the gear options Most times you'll be looking for +AGI and +STA items. Of the Monkey gear is always a good choice until you find something better. The weapons are (S)word, (M)aces, (D)aggers and (OH)off-hands. Take the fastest offhand you can find, regardless of what weapon spec you are taking, you need it for poisons. - 215 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Level 19 ➢Head: Wailing Caverns as well, including the Mace. The Neck, Ring and Trinket are all PvP Lucky Fishing Hat: 15STA rewards and the reast of the gear can be ➢Neck: Sentinel/Scout ➢Shoulder: Serpent's Shoulders: 9AGI 6AGI,2STA ➢Back: Medallion: Sentry Cloak: 4AGI, 5STA ➢Chest: ➢Wrist: ➢Hand: ➢Waist: ➢Head: of the Monkey: 3AGI, 3STA Gloves of the Fang: 5STR, 6AGI Belt of the Fang: 5AGI, 6STA Leggings of the Fang: 5STR, 9AGI, 4STA ➢Feet: Level 29 Blackened Defias Armor: 4STR, 3AGI, 11STA ➢Legs: found on the Auction House. Footpads of the Fang: 6AGI, 6STA ➢Ring: Legionnaire's/Protector's ➢Trinket: Insignia of Alliance/Horde 4STR, 4AGI, 2STA ➢Melee: Shadowfang(S), Viper(M), Assassin's Shadowfang (OH) ➢Ranged: Band: Stinging Blade(D). Throat Piercers: 2AGI ➢Neck: mostly Bind on Pickup. In these cases, you need to zone in with a very high level friend and pray the drops come in. the higher their level the better as you'll get less exp that way. The head requires a fishing quest in STV. Sentinel/Scout Medallion: 8AGI, 5STA ➢Shoulder: Watchman Pauldrons: 3STR, 4AGI, 11STA ➢Back: Tigerstrike Mantle: 8AGI, 7STA ➢Chest: ➢Wrist: ➢Hand: of the Monkey: 9AGI, 9STA Barbaric Bracers: 4AGI, 6STA Wolfclaw Gloves: 5STR< 6AGI, 6STA ➢Waist: ➢Legs: ➢Feet: PvP Leather Girdle: 4STA, 24AP Petrospill Leggings: 14AGI, 6STA PvP Leather Boots: 7AGI, 8STA ➢Ring: The most difficult section as the gear is of the Monkey: 9AGI, 9STA of the Monkey: 5AGI, 5STA ➢Trinket: +4STA ➢Melee: Same as 19 + Rune of Duty: PvP Weapon(S)/Zealot Blade(S), Looming Poker(D), Vendetta (OH) ➢Ranged: Shoulders are from Wailing Caverns off Lady Anacondra. All the of the Fang gear drops in - 216 © www.killerguides.com All rights reserved. Gavel(M), Torturing Naga Heartpiercer: 5AGI Unofficial World of Warcraft Rogue Guide Little bit easier here are a lot of it is Bind on Equip. Waist is a PvP reward. You can try ➢ Ranged: Monolithic Bow: 3AGI, 12AP finishing the boss quest in Gnomeragan for Here you have a few more options. Since some better pants but Petrospill should be leveling takes longer, you can try your hand the SM Graveyard. Rest is all on Auction Ranged and an alternate head piece. enough. The Torturing Poker is off Vishas in House. at running Uldaman for the Shoulder, Mace drops from Whitemane in SM. Everything else is on the Auction House. Level 39 ➢ ➢ ➢ Enchants Head: of the Monkey: 12AGI, 12STA ➢ 11AGI, 7STA ➢ Neck: Sentinel/Scout Medallion: Shoulder: Revelosh's Spaulders of the ➢ Back: Tigerstrike Mantle: 8AGI, 7STA Chest: 12STA ➢ Wrist: Warden's 12AGI, Unearthed Bands of the ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ Waist: Ogron's Sash: 9STR, 9AGI, Legs: Basilisk Hide Pants: 21AGI, 8STA Feet: PVP Leather Boots: 8AGI, 10STA Ring: Assault Band: 7STA, 20AP Trinket: Same as 29 Melee: PvP Reward(S), Righteousness(M), PvP Hand Chest: Major Health: 100HP Wrist: Superior Stamina: 9STA Hands: Agility: +15AGI Legs: Nethercleft Leg Armor: 12AGI, 40STA (requires a level 60+ character to use) ➢ 9STA ➢ to equip) Hand: Gloves of Holy Might: 14Crit, 20AP Back: Greater Defense: 50AC or Greater Agility 12AGI (item level 35 ➢ Monkey: 6AGI, 6STA ➢ Wraps: Head: Libram of Constitution: 100HP (requires a level 50+ character to use) Monkey: 9AGI, 19STA ➢ The ➢ Feet: Speed: 9STA, speed boost Weapon: Agility: 15AGI, Fiery is good at lower levels. Alternatives Leatherworkers. of Dagger(D), Sacrificial Kris of the Monekey (OH) - 217 © www.killerguides.com All rights reserved. are Armor Kits from Unofficial World of Warcraft Rogue Guide THEORYCRAFT Y Notes We've gone over most everything so far, so this is pretty much a recap. First, let's go over Introduction ou've read through the guide. You some stats. ● have a good understanding of skills, Attacks, 17% on Poison and 27% on talents, stats and items. What's left to explain then? Melee Attacks. Well, the thing about a you need 961 for Special Attacks, task, doing very high amounts of damage. 2041 for Poisons and 3243 for Melee Your goal as a Rogue is to poke and prod Attacks. various strategies to find the one that fits huge. DPS possible. ● Theorycraft is the art of taking numbers Expertise has a cap of 26. It takes 30 Expertise Rating to increase 1 point. and crunching them together to get even That leaves you with 780 rating more numbers that you crunch to be able to required to cap. AEP is a good This can be increased by racial traits, depending People were trying to compare on the weapon. 5 points each gives various items with 7-8 stats between them 150 rating benefit. and needed a stick to measure by. People put their heads together and came up with Precision reduces that requirement by 6% or 721, which is your playstyle the best and provides the best example. It takes 120.1 Hit Rating to increase 1%. That means Rogue is that it is the only class with only one compare certain items. To Hit has a cap of 8% on Special ● formulas that made it easier to select your gear. This section is one that you shouldn't Never attack from the front , this triggers parries which gives a haste to the enemy and can kill a tank, they can also block from the front. worry about until you're in your 60s. Up until that point, there isn't a whole lot of customizing available and the game doesn't have a lot of group content to worry about. - 218 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ● Never attack a dragon from the front ● or back. They will cleave/breathe on that increases your talent bonuses. from behind. Stand near their back better than others. you from the front and tail swipe you Each tree is different and some are leg so that you get all the benefits of a behind them. ● regardless of speed and your off hand from the back gives you: 27% miss, weapon should be very fast. 24% glancing, 42.5% critical strike+ Hit. 42.5% is your soft ● critical cap. If you have less, then the ● Critical Hits deal 200% of normal than if you stagger them. on the previous bullet. It takes 179.3 ● 1% . ● Dice and Rupture, in that order. If they are immune to bleed, swap and Haste Rating. Each are added Rupture for Eviscerate or Envenom. individually in their category, then Haste also directly increases Energy regeneration rate on a 1:1 basis. 128 Haste Rating = 1% haste. In a group, the best opener is Garrote and the best finishers are Slice and Haste is calculated based on Haste % multiplied. Use your trinkets and cooldowns at the same time, you get a better return damage. You are soft capped based rating or 324.7 Agility to increase Do not let your energy reach it's maximum in combat, it's wasted. number overflows into Hit. ● Unless stated elsewhere, your main hand should be the hardest hitting, Fighting enemies 3 levels above you 6.5% dodge, It takes 179.2 rating to increase 1 point. back attack without being directly ● Mastery is a new stat in Cataclysm A AEP quick reminder of some AEP values for raiding. - 219 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Gear Stat Ass Com Sub Agi 2,6 2,7 3,5 Gear makes a very big difference in a Special 1,75 1,8 1,4 rogue's life. Skills depend on Energy to be Poisons 1,4 1,3 1,05 Melee Hit 0,75 1 0,7 Exp 1,1 1,5 1,3 Crit 0,9 0,95 1,15 Haste 1,2 1,5 1,1 Mastery 1,3 0,95 0,8 Attacks Hit Hit The quick and dirty of it is that a statistic available but the actual damage is 100% gear dependent. Armor Use AEP as much as possible when looking at armor. Understand that you want to stay near but below the Hit/Expertise caps and that you don't want to waste Critical Strike chance if you can't use it. Try to fit in sets when you can for the bonus available. that has a higher value should be prioritized until it reaches its cap. Agility and Haste are the exceptions, since they don't have a cap. That means that Assassination Rogues should focus on Agi > Special Attacks Hit > Poisons Hit > Mastery Combat Rogues should focus on Agi > Special Attacks Hit > Expertise = Haste Subtlety Rogues are looking at pretty much Weapons Main hand weapons should always be the highest DPS and the slowest (1.7+ for daggers, 2.6+ for others) you can find, given your talent spec. Offhand weapons should be as fast as possible, especially if you have Combat Potency. If you don't, it still affects the ability to apply poisons to your target. only ever going for Agility and when reforging, Special Attacks Hit > Crit > Haste - 220 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Reforging Enchants, Buffs and Gems In Cataclysm, you now have the ability to customize your gear, to some extent. Each item has primary stats, Agility and Stamina, For weapons, bar none, Landslide is your only choice. as well as secondary stats, Hit, Crit, Haste, For the rest of the pieces, I will put a * for Expertise and Mastery. Through reforging, slots where there is only one option. Every stat into another secondary stat, as long as what works best for you. I will list the one ignoring gems. That might sound confusing, tradeskill-only ones, such as Enchanter rings you can move 40% the value of a secondary that doesn't already exist on the item so let's use an example. Sark of the Unwatched - 345 Agi, 578 Sta, 227 Crit, 247 Mastery other slot should compare with AEP to see with the highest score. or Inscription shoulders. Head * Arcanum of the Ramhaken (Ramhaken, Revered): +60 Agi, +35 Haste Let's say you want to reforge Mastery into something more useful. You could remove 98 pts from Mastery and put it into any secondary stat, except for Crit, since it's already on the item. Let's put it into Hit and Shoulder * Greater Inscription Shattered Crystal (Therazane, see the result. Sark of the Unwatched - 345 Agi, 578 Sta, 227 Crit, 149 Mastery, 98 Hit Mastery that gives less bang for the buck. Just remember that you cannot reforge into a Exa): +50 Agi, +25 Back * Greater Critical Strike (Enchanting): +65 Crit This is the optimal way to reach your Hit Cap and therefore save on enchants or gems I won't list the Chest * Peerless Stats (Enchanting): +20 All statistic that already exists. Stats - 221 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Wrist Precision (Enchanting) +50 Hit Waist * Ebonsteel Belt Buckle (Blacksmithing): Adds a gem slot Hands 584 Sta Pri, Hun, Wal, War 549 Agi/Str DK, Hun, Sha, War 30% Haste Sha, Mag, Hun 10% AP DK, Pal, Hun, Sha 10% Haste Hun, DK, Sha 5% Crit Dru, Hun, Rog, Sha, War Mastery (Enchanting) +65 Mastery (if Assassination) or Greater Expertise (Enchanting) Combat) +50 Expertise (if Legs * Charscale Leg Armor (Leatherworking): +55 Agi, +145 Sta Agility and Haste buffs are the more important ones, when given the choice. Flask of the Winds (300 Agility) DPS booster, followed by Elixir of Mighty Speed (225 Haste) and Elixir of the Naga (225 Expertise). Food-wise, Skewered Eel is great. Feet Major Agility (Enchanting): +35 Agi As mentioned in a previous section, there are multiple group buffs to look out for. Here's a quick table to see what class offers what type of buff. Each profession has a benefit to your character in some fashion. Enchanters can enchant their rings (+40 Agi each), Leatherworkers can enchant their bracers (+130 Agility), Jewelcrafters have more powerful gems (+67 Agility, 3 times), Engineers can attach items to their gloves (5K damage/2m) and put cogs into their special helms (+208 rating for a secondary stat, twice), Blacksmiths can socket their gloves Buff Classes 5% Agi/Sta Dru, Hun, Pal and bracers while Tailors can enchant their - 222 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide cloaks. Each has about the same amount of As a final note, Chaotic Shadowspirit Gem power, so there's no huge advantage. has an AEP of about 145, Enigmatic is 87, so customizing is easier. if it's worth it. Jewelcrafters do have more options though, and Fleet is 93 – in case you were wondering When considering gems, take into account the needs if you have a meta slot. For the meta slot, your choice is simply the Chaotic Shadowspirit Diamond. The requirements for this gem have changed a few times but it Cycling Cycling is reserved mainly for groups and would appear that it will require 2 Blue raids. In solo work, you generally have the gems count as Blue, in case you don't actually example is a rogue from 1-20. gems. Remember that Purple and Green have a Blue slot on any of your gear. For the rest of the slots, aim for increases in offensive stats such as AGI, Hit, Expertise, Haste and Crit in that order, which can be found on pretty much all colored gems. Obviously, “best gems” is hard to detail, since it's really dependent on stats. Still, some gems seem to be better than others. target dead within 1-2 finishers. You are pretty much pressing 2,2,2,2,2,3 all the time (5xSinister Strike, 1xEviscerate) until other skills become available. In a group, some fights can be 10sec and others can be 15 minutes, where the cycles can become much longer and you want to find the highest DPS possible. Given the speed at which combo points can Pure Red: Delicate Inferno Topaz A good be generated (factor in talents, cooldowns and energy regeneration), optimal Pure Yellow: Quick Amberjewel cycles appear. Pure Blue: None that I would suggest. From the example in the previous paragraph, the cycle would be Hybrid Red: Glinting Demonseye (RB) Hybrid Yellow: Deft Ember Topaz (RY) Hybrid Blue: Glinting Demonseye (RB) written 5e in its abbreviated form, meaning once you have 5 combo points, you should use Eviscerate. For future use, S means Slice and Dice, E means Eviscerate, N means - 223 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Envenom, R means Rupture. Another You want Instant Poison on the Main example would be 1s-5r where you use a 1pt Hand and Deadly Poison on the Off-Hand. repeat. Following that cycle is currently the highest Slice and Dice then a 5pt Rupture, then The goal is to have Slice and Dice up all the time and Rupture up as much as possible. Dagger speed doesn't matter so much here. DPS class/talent spec in the game. Glyph selection is fairly straightforward – Mutilate, Backstab and Rupture with Tricks of the Trade as well. Mutilate Mutilate can give 2-3 CP per strike and because of this variation, you will not always have the exact amount of CP listed and you Combat This depends on if you have daggers or will always use a finisher at 4CP or more. not, both work fairly well though daggers choice here. The cycle is simple enough, get use 3s-5s-5r due to the higher energy Dual daggers make Envenom the optimum to 4+points from Mutilate, then: ➢ Ensure Slice and Dice as well as Rupture are up ➢ ➢ ➢ Envenom if Slice and Dice < 12sec Envenom if Rupture >2sec left Rupture requirements from Backstab. No matter what weapons you select, ensure the offhand is a fast weapon, something 1.8s or faster. For all other weapons, the cycle is simple At 35%, you will swap Mutilate for Backstab as the CP generator. Use Vendetta once you break stealth and use Vanish during the fight just before Vendetta, if possible. require more energy. Dagger rogues should enough. Use Sinister Strike to generate 4 CP and use Revealing Strike for the last CP. When it comes to finishers: ➢ ➢ ➢ Ensure Slice and Dice is up Ensure Rupture is up Eviscerate - 224 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide You likely want to separate Adrenaline Rush and Killing Spree from each other. Blade Furry has lost a lot of power since it only attacks another target instead of granting haste. How Much Damage Should I Do? This is probably the most common Bandit's Guile is a weird talent that you question from all Rogues. Since damage is 5%, 10%, 15% damage bonus. It has a 20% most rogues are measured against their want to work with. Basically it has 3 levels, chance to proc per skill use and that will refresh the duration and increase the level (up to 3). Wait until you're at the 15% damage bonus before using the first run of your cooldowns. Glyph choices are Sinister Strike, Adrenaline Rush and Slice and Dice with Tricks of the Trade. our primary domain (we can't heal or tank), damage output. First I would like to ask, are enemies dying in a reasonable time and is everyone in the group alive? If that's true, then the damage you do isn't so important. Keep having fun. As for actual damage numbers, it's really dependant on the rogue, their talents, their gear, their buffs and their combat cycle. A Subtlety rogue will naturally do less damage Hemorrhage First off, Hemo is really under performing compared to other builds. Daggers are the only viable option here due to the talents in than a Combat rogue but the former will likely kill more in PvP. If you really want a number to shoot for, the tree. Your main goal is to keep the Hemo here are a few. Backstab to generate 5CP. As for finishers: DPS. In a 10 person raid, it would likely debuff active on the target, otherwise use ➢ ➢ ➢ Ensure Slice and Dice is up Ensure Recuperate is up group, you should be around 5000-7000 reach 10,000DPS. 15,000DPS. Use Eviscerate to keep Rupture active In a balanced 5 person In a 25 person raid, You will far exceed these numbers as you gain better gear. - 225 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide When you're first starting, don't worry I realize that it can be difficult to get the about the numbers as much as the fun and most out of your rogue right out of the gate. something to you, take a systemic approach top raid damage dealers, or you're having a combat cycle. Is Slice and Dice up 100% of wouldn't take that as a negative so much as a staying alive. When numbers start to mean to it. The first thing to do is check your You might be raiding and fall well below the tough time getting the cycles down. I the time in combat? Do you use Mutilate driver to try and figure out what parts can be active? Do you have your poisons? Any of basic rules to follow while trying to when you already have 4 CP? Is Rupture these can have a 5-20% impact on your DPS. improved upon. In all cases, you have a few maximize your DPS. Next, make sure your talents get the most ➢ Don't die. A dead rogue does no DPS. Get the best enchants, gems, glyphs and food. ➢ Stay on the boss. bang for the buck (as in the talents section). These passive items make a big difference, away from the boss is time you're not 10% or more DPS. Make sure you have the proper buffs in doing damage. ➢ combat. Bonus to Intelligence doesn't help damage. ➢ they play the game. They might have some Use your cooldowns - hopefully together. Too often we "save" them tips for you. Rogue Optimization Keep Slice and Dice active at all times. It accounts for nearly 20% of all your when you are in melee. Lastly, talk to other Rogues and see how Any time spent for a special time. ➢ Don't let your energy reach maximum. Anytime you hit the max energy, you're wasting energy that could be filling up the bar. - 226 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢ Manage your stats. Gear makes a big be on cooldown. It's primary use was to wipe difference for rogues, where the threat on a boss but with Tricks of the Trade, your damage. used for is getting back into stealth and proper buffs and enchants can double It's also important to remember that some fights are simply not great for Rogues. Any this should rarely be an issue. What it is taking advantage of your talents and skills Overkill, Master of Subtlety and Ambush. fight where you have to switch targets a lot The most basic thing to remember in order or require a lot of movement will have a to stay alive is "stay out of the fire". This Don't worry about it, they are few and far see on the ground. 99% of the time, they will drastic impact on your damage numbers. between. applies to any and all spell effects that you damage or outright kill you. For Rogues, the next most basic thing is "don't stand in front or in the back". Nearly all big enemies have Survival and Target Management A Rogue has multiple tools available to stay alive. Sprint, Evasion, Vanish, Feint, Cloak of Shadows and racial abilities will often get you out of a jam. Understand how the target attacks and when to best use your abilities and you will live to do more damage. Cloak of Shadows should be used to avoid magic damage, when possible. It also breaks many some sort of massive attack from the front. Many have a damaging attack directly from the back. Some skills require you to attack from the back, so how do you get the attacks off? Think of a boss like a clock, with their head at 12 o'clock and their tail at 6. you want to stand at 4 or 8. This counts as behind the opponent but not on their back. This is especially important against dragons! spell effects. Feint can be used to reduce AE damage by 50%. Evasion reduces the chance to be hit by physical attacks, quite useful on some bosses. Sprint gets you out of a bad Cooldowns A common mistake among Rogues is spot or into a good spot in a hurry. Bosses saving cooldowns for a special moment. follow around, Sprint makes it easier. Vanish better to use them in a pinch but you should that teleport or charge can be a pain to is an amazing tool and should nearly always Granted, there are a few instances were it's be well aware of those spots and those - 227 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide enemies. If you know the fight will last 4 Consumable cooldown items should be minutes, that means you can use your used in conjunction with skill cooldowns, Conversely, if you know that the boss chains Tea, Haste Potions, Potion of the Tol'vir, move out of the way, that's a bad time to use modifications. cooldowns multiple times during a fight. two moves together and then you need to them. where possible. Examples include Thistle Deathblood Venom, Bombs and Engineering If the fight will last under 2-3 minutes, then it's probably best to save the cooldowns for the last part of the boss' life - especially if you have someone who will be casting Heroism/Bloodlust/Time Warp near the end. As a general rule, you want to use your cooldowns together, combined with other limited time effects. Waiting for a full stack of Bandit's Guile, during Overkill, Find Weakness, item procs and other passive cooldowns is a good idea. The only thing I would wait 100% of the time on is Slice and Dice. Once that's up, use Tricks of the Trade, your longest duration cooldown (Vendetta, Adrenaline Rush), a trinket, then a single use cooldown (Cold Blood, Killing Spree). Assassination and Subtlety Rogues would likely want to use Vanish beforehand in order to get another passive DPS boost. Energy Management All your offensive skills depend on Energy. You will likely never have enough Energy to simply spam skills - unless you get lucky with Adrenaline Rush and Combat Potency. This means that Energy management is incredibly important so that you have what you need in order to do what you need to do. Energy Starved is the term I use for when you don't have enough Energy to do anything, typically under 20. Energy Rich is when your bar is full. You don't want to be in either situation. At a basic rate, you regenerate 10 Energy per second and after you use a skill, typically you trigger a Global Cooldown (GCD) which lasts 1 second. So pretty much no matter what happens, you'll never have less than 10 Energy and the need to use a skill. Since you want to have a good reserve of Energy but not have too much, you will likely try Energy Pooling - or the act of saving Energy for the opportune moment. - 228 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide For Assassination Rogues, having enough Energy before using Vanish in a fight means First, you need to breakdown your stat you can use more skills during Overkill or sources. We have basic gear, reforged gear, just before using Vendetta. Combat Rogues enchants, tradeskills, gems, food and potions for when Bandit's Guile is at maximum buffs are another source but you don't often will likely want to keep some Energy around that are directly under your control. Raid stacks. Subtlety Rogues are looking for Find have control over that. Dance) in order to unleash maximum Currently, Assassination Rogues have the that Slice and Dice is going to expire before Hit > Poisons Hit > Mastery > Haste > Weakness to be up (after a Vanish or Shadow damage. Other examples include knowing your next cycle is complete and waiting a few seconds in order to refresh it. Rupture is in the same boat. Waiting for a weapon or Next we prioritize our statistical needs. following priority: Agility > Special Attacks Expertise > Crit > Melee Hit. Combat Rogues have this priority: Agility trinket proc before using your skills is > Special Attacks Hit > Expertise > Haste > From all that, unless you have to refresh So where possible, you want to buff, gem, another good example. Poisons Hit > Melee Hit > Crit > Mastery. Slice and Dice or Rupture, it's best to save enchant, reforge or potion from the left side Energy maximum. Do not let it go over! stat caps. your Energy as long as it doesn't go over your to the right, staying under the appropriate This does mean that Combat Rogues will ignore Poisons Hit and max Expertise first Managing Your Stats A rogue with 400 Agility will do more damage than one with 2000, it's really a numbers game at that point. Will a Rogue with 3000 Agility and 1000 Hit do more damage than a Rogue with 5000 Agility and no Hit? That's where stat management comes into play. and Assassination Rogues will almost entirely ignore Expertise. Odds are you will be reforging every piece of gear into Hit until Poison Cap, Mastery and Haste for Assassination and everything to Hit until Special Attack Cap, Expertise and Haste for Combat. - 229 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide I'll give a small example, using an Finally, I have arrived at reforging. With Assassination Rogue with 3/3 Precision and the work done so far, I now have 743 Hit – gear (item level 359) I can see that just the find the items with Crit first, since it is the no tradeskills. Using some very high end plain gear and weapons gives me 4273 Agi, 5681 Sta, 583 Hit, 327 Exp, 1177 Haste, 1447 Crit and 1278 Mastery. I have yet to pass the Poisons Hit cap, so that's first. First, I calculate the guaranteed stat boosts, namely Enchants that have no alternatives. That covers the Head, Shoulders, Back, Chest and Legs for a total of 180 Agi, 65 Crit, 35 Haste and 25 Mastery. That doesn't help my need to increase Hit, so I look for enchants that will get me there. Feet and Wrist will so I need 384 more Hit to cap. I will try and stat with the lowest value. Once I hit the Poisons Hit Cap, I can then use the rest of the points into Mastery where possible, else in Haste as they are the next important stats. If an item has both already, I leave it alone. All of that complete, I am now completely set on my stats. I'll put them in a table to show the progress. give me 100. All that's left is gloves now and the best one gives me 50 Mastery. Next up is gems. In nearly all cases, I will gem for Agility, unless the slot bonus is Agility too. Keeping in mind I need 2 Blue gems to get the Meta gem bonus. Rule of thumb. If the slot bonus is not Agility, put in a red Agility gem. If it is, divide by the number of non-red/meta gems and if it's 20 or more, then put in the right color – otherwise, put in a red Agility gem. With 11 gem slots (1 meta and 1 from Blacksmith enchant), I have 470 Agility, 60 Hit and 54 Stat Before After % Change Agi 4273 4939 +666 (13%) Sta 5681 5849 +168 (3%) Hit 583 1133 +550 (49%) Exp 327 196 -131 (66%) Haste 1177 1180 +3 (0%) Crit 1447 987 -460 (47%) Mast 1278 1705 +427 (25%) AEP 16920 19620 +2700 (14%) Crit. Moving along quite nicely. - 230 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide It was a lot of work, certainly but the end At the start, you're just trying to get the result is a 14% improvement in AEP value hang of battle. Start your attacks, get Slice the rogue. can keep the first up 100% of the time and Without reforging, we would have been you get the hang of it, add in some which is essentially a 14% improvement on and Dice up, then Rupture and see how you the second up for as long as possible. Once short of the Poison Hits Cap and have gained complexity by setting a benchmark. just saw. on the target dummy. Do it a few times to This has yet to count the extra bonuses from during those 3 minutes and write it down. 11% in AEP, a fair sight short of the 14% we raid buffs and debuffs as well as flasks and food benefits. As it stands, Skewered Eel (+90 Agi/Sta) is your best food option and Flask of the Winds (+300 Agi) is your best Flask. Set yourself a 3 minute timer and go for broke get an idea of what your baseline DPS is Next time, try using your cooldowns in a different fashion, maybe using a Haste Potion later or Vanish after using Vendetta. Try that same method 2-3 times and write down the number and compare it to the baseline DPS you had first. Is it higher or lower? Keep Practice Makes Perfect Each major city has practice dummies that can be used to try out your moves. I suggest getting a DPS interface mod, such as Recount, trying new things until the number either drops or won't go any higher. This could take a couple hours and that's to help you anylyze your work. Obviously, just fine. fight-only variables, you won't see the same damage possible out of your Rogue in basic without raid buffs, enemy debuffs and other numbers practicing while raiding. What you are really trying to do is figure out how the Rogue works in a fight and see when and how you can best use your skills. Once you're done, you'll know exactly what to do in order to get the most circumstances. The next step can only occur while your in a real fight, with real raid variables affecting the outcome. I can guarantee that your performance will have improved with practice. - 231 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide - 232 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢TitanBar TRICKS OF THE T but an amazing overall mod. Adds a TRADE small toolbar at the top of your screen Interface Mods & always add more mods to it as well, that monitors your location (/loc) essential for all those quests. You can such as a Poison counter or DPS Customization meter. he standard interface for WoW is ➢MetaHUD some semi-circles to the middle of course, it’s also homogenized so that your screen to display health/energy and combo points. customize it a bit. My two favorite locations finding Interface http://wowui.incgamers.com Mods http://wow.curse.com/downloads/wowaddons/default.aspx selection of mods. currently have active – This removes your player frame, the enemy frame and adds great, one of the best out there. Of all classes can use it equally, so let’s for – Not terribly rogue-specific I play in Widescreen and not having to look are away from the action to know what’s and going on is a great advantage. Also can Both offer a large tell you at a glance the classification of a target (Humanoid, Here are the ones I Demon, etc...) to help with Crowd Control assignments. I highly suggest keeping mods that clean ➢SpellAlert target is casting and what it’s casting. your interface up as much as possible. You Very important for PvP as you can need a clear view of what's going on. I keep decide whether to interrupt or not. my skills on the bottom, semi-transparent. Also useful for boss encounters so that Consumables are on the right side. Target details, Threat meter and my HP in the top left. Buffs and debuffs in the top right. – Advises you when your you can time your escape/Cloak of Shadows. ➢Recount – A simple damage meter. Good to see how you compare to other members in your group or to monitor your DPS. - 233 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ➢Omen – Essential in a raid. It monitors your threat(hate) level against a Macros target. On fights that last 3+ minutes, you want a good control of your hate Since the expansion the formatting of so that you don’t get hit. You should macros has changed drastically. There are keeping maximum DPS on your suggest you read about it on the official rd aim for 3 spot or lower while target. ➢Poison Pouch – Allows you to apply a poison to a weapon in 2 clicks. ➢Boss Mods or BigWigs – Gives alerts for all boss encounters. If you do any 10+ man required. ➢Pawn: content, this mod is A tool that uses AEP to find possible gear upgrades. I personally use a Nostromo N52 in addition to my keyboard. I have a 5 button mouse as well, with Run Speed, Stealth and an /assist macro mapped to the extra 3 Having everything available without having to move my hand/wrist makes combat miles easier. I don’t have to fiddle to find the right key to use. I have mapped [TAB] to one button on the Notsromo to more easily select targets and the other 14 buttons are mapped to skills. forums http://forums.worldofwarcraft.com/board.ht ml?forumId=11114&sid=1 Self-Bandage /use [target=player] Heavy Netherweave Bandage Ambush if in stealth, else Mutilate /cast [stealth] Ambush; Mutilate External Tools buttons. tons of new ways to get macros to work and I This isn’t a necessary tool but one that I think is a good investment if you want to do any serious PvP. Gouge and then bandage yourself /cast Gouge /stopcasting /cast [target=player] ,Heavy Netherweave Bandage Pick Pocket then Cheap Shot (make sure autoloot is on!) /cast Pick Pocket /cast Pick Pocket /cast Pick Pocket /cast Pick Pocket /stopcasting /cast Cheap Shot - 234 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Skills for Doors Gnomeregan (150-200) Raising Lockpicking Scarlet Monastery (175-250) Well, you used to need to raise it! Now, you simply gain 5 points every level automatically. I will list the minimum skill levels required to open various items Searing Gorge Gate (225-never) BRD Prison Cells (225-never) BRD Shadowforge Gates (280-never) Scholomance (280-never) Stratholme (300) throughout the game though, since that<s still nice to know. Creature levels to pickpocket junkboxs Lvl 22-32 Battered Junkboxes Others Engineered Practice Locks (1-75) Location of Footlockers Lvl 32-42 Worn Junkboxes Hillsbrad Foothills - Durnholde Keep Lvl 52+ Heavy Junkboxes Ashenvale Forest - Zoram Strand Lvl 42-52 Sturdy Junkboxes Redridge Mountains - Lake Everstill Stonetalon Mountains - Windshear Crag Skills required to pick boxes and Associated Mines Battered Junkboxes(25-100) Wetlands - Murloc Camps Worn Junkboxes(100-175) Desolace - Sar'theris Strand Sturdy Junkboxes(175-250) Badlands - Angor Fortress Heavy Junkboxes(250-?) Swamp of Sorrows - Pool of Tears Heavy Bronze Lockbox Searing Gorge - The Slag Pit Ornate Bronze Lockbox Tanaris Desert - Lost Rigger Cove Iron Lockbox (75-?) Azshara - Bay of Storms Strong Iron Lockbox (125-?) Steel Lockbox (175-?) Eastern Plaguelands - Tyr's Hand (elite) Reinforced Steel Lockbox (225-never) Zangarmash – Twin Spire Ruins Mithril Lockbox (225-never) Thorium Lockbox (225-never) Eternium Lockbox(225-never) - 235 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide through the target without worries. With Taking On Bosses Solo The best part about a rogue is that they Dirty Tricks this is really easy. Once you hit 60, you can hit some of the higher level can take on boss characters alone with little instances because you will not attract as a named character that can have some pals becomes a bit harder due to the increased hit to no trouble. Some quests require you to kill nearby. Fret not the rogue is prepared! much attention as you did at lower levels. It points they have and the damage they can produce but you can take a few out. For taking on boss-types with friends around you have a few options. If they are Use your skills wisely. Nearly all bosses humanoid, simply sap one then hit the boss. can’t be stunned, so there’s no point in not assaulted with attacks. Nail the boss with Shot. Get Slice and Dice running, Adrenaline This works best with Dirty Tricks as you’re a Garrote and turn on Evasion. Now, start walking backwards and pull the boss towards a safer area to fight. If you pull far enough away (about 2x the distance of ranged attacks) anything that might have opening with Cheap Shot or using Kidney Rush if you have it. Gouge won’t stun but it will break a casting. Have instant poison on both weapons. You can likely solo every boss from a level started fighting with the boss will run back 60 5 player zone with relative ease. Level 70 you’re going to barely get hit at all while rewards for doing so and the instances are to the spawn point. Combined with Evasion, pulling back and when Sap breaks the boss will be long dead. Heck, you could even just stand there, turn on Evasion, kill the boss then use the Vanish skill. For instance bosses, the same theory applies. Stealth up to the boss and Sap if you bosses can also be done but there are rarely incredibly long for the most part. I personally enjoy soloing Stratholme and the baron for his cool mount. Along the way you get a bunch of gear that can disenchant for some decent cash. need to. Some areas are well guarded and even trying to stealth through can be hard. Careful use of the Distract skill to get them to turn around. Use Sap and then walk right - 236 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Night Elf – Head to the crossroads east of Rogue Only Quests There are a few Rogue only quests in the game. Nearly all of them are below level 20 though. Darnassus, then head North to the Oracle Glade. You’ll find Sethir. Now, some people need to simply kill him, while others need to pickpocket him. I suggest Pick Pocket first; as if that doesn’t work you can always kill Dagger of Cunning (All Races, level him. Return to town to collect the dagger. 10) This is the first true Rogue quest you’ll Orc/Troll – Head west out of Durotar into come across. It varies some depending on the Barrens. Follow the coast south until you of your Rogue skills to succeed. Tazan who needs to be killed. Collect the your race but requires you to use at least one Gnome/Dwarf – You need to head to the area in front of Gnomeregan. To the south of the entrance, you’ll see what looks like a reach the Merchant’s Coast. You should see Satchel and return to town for the dagger. Undead – This can be a pain since you tower. Climb to the top, with Stealth on, and need to kill someone who roams a lot. Head so and return to town to collect your reward. Forest. Along the road, you’ll eventually (he’s you’ll find the dwarf you need to talk to. Do Human – Head south of Goldshire to the shoreline, then head east until you reach some docks. You’ll find the Defias pickpocket the Shipping Schedule. Return Dockmaster from whom you need to with the Schedule to get your dagger. south out of the Undercity into Silverpine in the northern part) come across Astor, whom you need to kill to get the Letter. Head back to the Undercity and after a being sent to some more people in town, you’ll get your dagger. Lock Picking Quest (All Races, level 16) This quest starts you on the life long quest of raising your Lockpicking skill. This quest is a prerequisite to section 9.1 - 237 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide Alliance – All quests lead to Redridge Rendez-Vous, which is naturally, in Redridge Poison Quests (All Races, level 20) Mountains. After getting your Thief’s Tool Alliance - Head to Stormwind and visit (you can find them on a Poison Vendor Mathias Shaw in the rogue headquarters. located North of Lakeshire, then east at the Westfall. Problem is, he’s stealth and a pain usually) head to Alther’s Mill, which is He’ll send you to see Agent Kearnen in crossroads. Inside the mill, you’ll find chests to find if you don’t know where to look. freeze on you or turn you into a rat. Don’t corner, until you reach a tower like roams this far back. You need at least 70 Duskwood. to increase your skill on that either cast a worry about getting attacked as nothing skill to open the quest chest with the item inside and I suggest staying until 80 skill, which won’t take long at all. structure. It’s just south of the road to Against a tree near the riverbank, you’ll find Kearnen. Talking to him starts the next step. Outside the tower you’ll find a Malformed Drone. Go into Stealth and Pick Pocket him for the Defias Horde – This is the Plundering the Plunderers quest. Head to Ratchet and talk to the mechanical shredder to get the big cracker. Walk south along the shore until you reach a pirate ship. You need to walk upon the bow to get on the ship. Once inside, stay on the top to practice lock picking. At 70 skill, head below and pick the chest. A giant bird will spawn and you’ll need to use the cracker to make the bird smaller. It’s then a pretty easy kill. Loot it and return to town for a reward. Head to Westfall and go to the lower right Tower Key. If you mess up, kill him and he’ll spawn again in a minute or so. Once you have the key, head into the tower in Stealth mode, avoiding the guards. At the top is Klaven himself, a 26 Elite. Head behind him and Sap him. Use your Lock Pick ability on the chest next to him and collect the book. You need a fair amount of skill to open it, but if you spent anytime in Redridge you should be at 80 skill and that’ll be fine. Return to Mathias to get the Poisoning skill. Horde - Head to Ogrimmar and talk to Shenthul in the Cleft of Shadow. Once you talk to him, target him again and type “/salute” (minus the quotations) to move onto - 238 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide the next step. He’ll send you out to the The first quest involves just finding the Barrens to meet Taskmaster Fizzule. Get to place. If you head North along the east side Fen. Find Fizzule and target him. Get close a path that heads east up into the mountains. then type “/salute” (minus the quotations). Inside the cave is a chest; which you should the Barrens and head north to the Sludge enough and fire the Flare Gun twice and of the river, near the mountains you will see Walk up and you’ll see a cave entrance. He’ll acknowledge you and start you on the not open. Instead, activate your Detect Traps killing the Venture Co. creatures the quest associated with this quest. Now head past help you kill him, as he’s a 26 elite. Then Fahrad to get your initial faction with this next part. Head over to the tower and start lists. Find Gallwix and get some friends to find Silixiz and Pick Pocket him for the tower key. The chances of him detecting you are very high so have a group ready to help you skill and you will have completed the rite the cave and into the headquarters to talk to group. The second quest really isn’t explained out. Enter the tower and kill everything on well but it’s essentially a faction quest. Since top is another 25 elite. Kill it and open the increase your faction with Ravenholdt. Head the way up until you reach the chest. At the chest to collect the Cache. Return to Shenthul in Ogrimmar to get your poison skill. You will not be able to solo this at level 20, in fact, a group of 5 level 20s might have problems. south of the Rogue camp into Durnhold Keep. Pickpocket the enemies to find Syndicate Emblems. Remember to kill them after, so that they can spawn more emblems. Once you collect about 30, head back to Ravenholdt and talk to a guard. Turn in as many emblems as you can to get to Friendly Ravenholdt Quests (All Races, level status. Some people need 30, others need 15. 24+) Once you’re on neutral ground, you need to you reach 24, you’ll experience the true Rogue Hideout. get to From your main race’s capital city, you’ll get send The next part of this quest line seem to be currently broken. to Hillsbrad Hills to visit Ravenholdt Manor. - 239 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide - 240 © www.killerguides.com All rights reserved. Unofficial World of Warcraft Rogue Guide ABOUT THIS GUIDE I hope this guide helped you with your travels through World of Warcraft. If you are interested in more information for World of Warcraft or other MMORPGs, take a look at the WoW category on our site at http://www.killerguides.com. We would also appreciate in case you take the time to rate this guide and leave a feedback in the member area of our site at http://www.killerguides.com/login.php. If you received this guide not from our site, please contact serviceteam@killerguides.com. © Copyright www.killerguides.com 2006. All rights reserved. World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. - 241 © www.killerguides.com All rights reserved.