Art Raider Presentation
Transcription
Art Raider Presentation
ART RAIDER • • • • • Designed for teens/young adults Protagonist: Museum Security Guard Antagonist: Art Thief & Curator Assistant Genre: Platformer, much like Mario Power/Props/Features: The guard’s clothing will match what time period he is in. Gain power-ups such as health or increased jumping height when you discover artifacts through out each level. EDUCATIONAL ASPECT • Levels are heavily based on art history, so as you enter a level you are completely immersed in things reminiscent of that time period. You will be surrounded by architecture, art, artifacts and culture that surrounded the pertaining period. • As you go on your journey, you have the opportunity to find artifacts that are scattered throughout each level. If you find them you will have a note pop up that gives you facts about what you found as well as a power-up. • When you pick up equipment such as a flash light, whip, rope, etc. you are presented with a note that informs you about the main artifact stolen. Each object always gives you different information pertaining to the main artifact stolen. EXAMPLE OF ITEM NOTES DIFFERENT LEVELS 1st level Ancient near East Main art piece stolen: Victory Stele of Naram-sin Ending location: Ziggurat 2nd level Egyptian Main art piece stolen: Menkaure and Khamerernebty Ending location: Great pyramids (2) Victory Stele of Naram-sin 3rd level Greek Main art piece stolen: Laocoon Ending location: The Parthenon (3) Laocoon 4th level Roman Main art piece stolen: Augustus of Primaporata Ending location: The Colosseum 5th level Byzantine Main art piece stolen: Justinian and Attendants Ending location: San Vitale (5) Augustus of Primaporta (4) 6th level Romanesque Main art piece stolen: Gislebertus, Last Judgement Ending location: Saint-Lazare Cathedral 7th level Baroque Main art piece stolen: Bernini, David Ending location: Saint Peters Basilica Bernini’s, David (6) NEXT STEPS… • Finish rest of levels and design • Release for Xbox 360 Windows Phone 7 and Windows PC via XNA Game Studio • Game will be released for free and source code will be distributed. CITED SOURCES • http://ancientneareast.tripod.com/Akkad.html (1) • http://4.bp.blogspot.com/_LNVmkVvPyZ8/TLaJdowpbI/AAAAAAAAAQQ/oJGnF9S_nvs/s1600/Victory+Stele+of+Naram+Sin,+c.+2250+BC.jpg (2) • http://mousely.com/wiki_image/9/9c/Ac.laocoon.jpg (3) • http://telanganamatters.org/wp-content/uploads/2011/04/Augustus-of-Primaporta.jpg (4) • http://www29.homepage.villanova.edu/christopher.haas/images/justinian-sv.jpg (5) • http://employees.oneonta.edu/farberas/arth/Images/110images/sl13_images/bernini_david4.jp g (6) • All game resources covered under the Microsoft Permissive License (Ms-PL) • Concept art created by students