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ATI : Arsitektur Server anton@ukdw.ac.id Server • A server consists of one or more computers that response and process requests from one or more client machines. • A server is typically designed with some redundancy in power, network, computing and file storage. Server type • a server’s processing performance is limited by, among other things, microprocessor performance • Multiprocessor servers fall into one of two major classes: – Tightly-coupled or Symmetrical Multiprocessor – Loosely-coupled or Asymmetrical Multiprocessor Tightly coupled (SMP) SMP characteristics • By symmetrical, which mean that each processor can access each resource of the system; that is, any processor can play any role in the system. • An SMP functions under the control of one operating system, which manages all system resources • SMP is using threads • OS has to support multiprocessor, memory sharing, and threads – Ex: Windows 2000, Windows Server 2003, etc Software execution model for tightly coupled 1 core proc Multi-core proc Loosely Coupled Software execution model for loosely coupled Server’s Performance Measurement • Number of Processors • Memory capacity • Throughput of the connections between subsystems (BUS) • Performance of all other peripherals • Network throughput, etc Clients • A client is an individual user's computer or a user application that does a certain amount of processing on its own. • It also sends and receives requests to and get response from one or more servers for other processing and/or data. • Applications that run on user computers Clients are Applications • Rely on servers for – Files, Devices, or Processing power • Example: E-mail client Types of Dedicated Servers From A to Z • • • • • • • Application Servers Audio/Video Servers Chat Servers Fax Servers FTP Servers Groupware Servers IRC Servers • • • • • • List Servers Mail Servers News Servers Proxy Servers Telnet Servers Web Servers File Server Architecture FAT CLIENT Database server architecture Thinner clients DBMS only on server Client Server Computing • Advantages – Simple – Easy to design/maintain – Commonly used – Data consistency • Disadvantages – Bottleneck on servers – High specification server Generic Client/Server Architecture Multiple server • Service disediakan oleh beberapa server • Contoh: sebagian besar layanan web komersial diterapkan melalui server fisik yang berbeda • Untuk: kehandalan, unjuk gigi • Server menggunakan replikasi atau database terdistribusi Client/Server Models • Fat clients – The bulk of the application is running on the client – The client knows how the data is organized and where it is – Different clients access the same applications different ways • Fat servers – – – – The server more complicated The clients are less complex More of the code runs on the server The network interaction is minimized Application Client Server Client vs Server Thin Client Thick Client Contoh Thin Client: • VNC client (Virtual Network Controller) • VNC is remote control software which allows you to view and fully interact with one computer desktop Thin client • • • • • • Introduced by Oracle in 1993 Depends heavily on servers Low-cost for clients Focuses on presentation layers Portable clients Protocols used – – – – – VNC NFS Secure Shell RDP X11 Fat client • Advantages – – – – – Fewer server requirements Offline working Better multimedia performance More flexibility Using existing infrastructure • Disadvantages – Complexity in maintenance – Security issues – Higher cost Interaksi client-server Types of Architectures • • • • One Tier Architecture Two Tiers Architecture Three Tiers Architecture N-Tiers Architecture Client (dumb) - Server Model One tier model Server Client Presentation Logic Network Application Logic DBMS True Client-Server Model Two tiers model Server Client Application Logic Presentation Logic Network DBMS Three tiers Model Server Client Application Logic Application Logic Network DBMS Presentation Logic N-Tier architecture (on Web) C/S Interaction Karakteristik Client-Server • Service : Menyediakan layanan terpisah yang berbeda • Shared resource : Server dapat melayani beberapa client pada saat yang sama dan mengatur pengaksesan Resource • Asymmetrical Protocol : antara client dan server merupakan hubungan one-to-many. • Mix-and-match : tidak tergantung pada platform • Encapsulation of service : message memberitahu server apa yang akan dikerjakan Karakteristik Client-Server (2) • Transparency Location : proses server dapat ditempatkan pada mesin yang sama atau terpisah dengan proses client. Client/server akan menyembunyikan lokasi server dari client. • Message-based-exchange : antara client dan server berkomunikasi dengan mekanisme pertukaran message. • Scalability : sistem C/S dapat dimekarkan baik vertikal maupun horisontal • Integrity : kode dan data server diatur secara terpusat, sedangkan pada client tetap pada komputer tersendiri Middleware • Software which allows an application to interoperate with other software, without requiring the user to understand and code the low-level operations required to achieve interoperability • Types of Middleware: – – – – – RPC Publish/Subscribe (Push & Pull Technology) Message oriented middleware Object Request Broker middleware Database Middleware Push Technology – Push Mail Pull Technology - SMTP Pull Technology – RSS Reader P2P behind the scene • Today’s clients can perform more roles than just forwarding users requests • Today’s clients have: – more computing power – more storage space • As the Internet usage grow, more and more PCs are connecting to the global net • Most of the time PCs are idle • Thin client Fat client Technology Transition The Client/Server Model The Peer-to-Peer Model Peer-to-Peer Computing • P2P does not distinguish clients and servers – Instead all nodes are considered peers – May each act as client, server or both – Node must join P2P network • Registers its service with central lookup service on network, or • Broadcast request for service and respond to requests for service via discovery protocol – Examples include Napster and Gnutella P2P is decentralization • A key feature of peer-to-peer networks is decentralization. • This has many implications: – robustness: handal – availability of information: selalu ada & tersebar dimasing2 client – fault-tolerance tends to come from redundancy => satu down yg lain bisa handle – and shared responsibility: tugas dibagi Why P2P? • Information - Hard to find, impossible to catalog and index all of the information • Bandwidth - Hot links get hotter – Makin bagus informasi, makin laris dan makin tak terbendung – Makin banyak juga yg “memilikinya” dan tersebar dimana-mana • Computing resources - Heavily loaded nodes get overloaded, idle nodes remain idle Dangers and Attacks on P2P • • • • • • • • • Poisoning (files with contents different to its description) Polluting (inserting bad packets into the files) Defection (users use the service without sharing) Insertion of viruses (attached to other files) Malware (spy originally attached to the files) Denial of Service (slow down or stop the network traffic) Filtering (some networks don’t allow P2P traffic) Identity attacks (tracking down users and disturbing them) Spam (sending unsolicited information) P2P Computing Applications • File sharing – Improves data availability – E.g., Napster, Gnutella, BitTorrent, KaZaA • Collaborative environments – For remote real-time human collaboration. – Instant messaging, virtual meetings, shared whiteboards, teleconferencing, tele-presence. – E.g.: talk, IRC, ICQ, AOL Messenger, Jabber, MS Netmeeting, Skype What is Cluster ? • A cluster is a type of parallel and distributed processing system, which consists of a collection of interconnected stand-alone computers cooperatively working together as a single, integrated computing resource. • A cluster: – generally 2 or more computers (nodes) connected together – in a single cabinet, or physically separated & connected via a LAN – appear as a single system to users and applications – provide a cost-effective way to gain features and benefits Clustered Systems Usage – Usually sharing storage via a storage-area network (SAN) via LAN – Provides a high-availability service which survives failures – Some clusters are for supercomputing – Cluster server is for load-balancing system – Cluster systems usually more tightly coupled than grid computing Cluster Architecture Sequential Applications Sequential Applications Sequential Applications Parallel Applications Parallel Applications Parallel Applications Parallel Programming Environment Cluster Middleware (Single System Image and Availability Infrastructure) PC/Workstation PC/Workstation PC/Workstation PC/Workstation Communications Communications Communications Communications Software Software Software Software Network Interface Hardware Network Interface Hardware Cluster Interconnection Network/Switch Network Interface Hardware Network Interface Hardware Active/Passive – Asymetric cluster http://networksandservers.blogspot.com/2011/09/failover-clustering-iv.html Active/Active – Symetric cluster http://networksandservers.blogspot.com/2011/09/failover-clustering-iv.html What is a Grid? • Grid computing is the collection of computer resources from multiple locations to reach a common goal (usually single task!) • The difference from cluster is: grids tend to be more loosely coupled, heterogeneous, and geographically dispersed. • Using parallel processing and programming Why do we need Grids? • Many large-scale problems cannot be solved by a single computer • Globally distributed data and resources • Independent computing Grid Computing Grid Architecture Windows Azure Grid Example Example of Grid Computing • SETI (Search for Extraterrestrial Intelligence) @Home project • BOINC (Berkeley Open Infrastructure for Network Computing) • Folding@home (abbreviated as FAH or F@h) • Einstein@Home • GIMPS – Great Internet Mersenne Prime Search • LHC@home Next • Web Architectures
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