Lessons from News Corp. - Center for Digital Strategies
Transcription
Lessons from News Corp. - Center for Digital Strategies
Lessons from News Corp.'s past failures in adventures into digital media Qiong Shu (Joan) Bo Qin (Danny) 1 Agenda • Background – Intro to News Corp. • Current attitude towards new media / digital media • Case analysis - MySpace v.s. Facebook • Another way that traditional media company like News Corp. may benefit from digital media platform 2 Intro to News Corp • News Corp. is a global media conglomerate which has a considerable market share in just about every type of media imaginable • World's second-largest media conglomerate as of 2011 in terms of revenue, next to Disney • Fast expansion into various sectors through tremendous M&A activities • Considered digital media as a small part of the business 3 Products and Services News Corp Publishing Direct Broadcast Satellite Television Television Filmed Entertainment Cable Network Programming Other Digital media Wireless Generation Education technology News Outdoor Outdoor advertising 4 Revenue break-up (FY2011) Cable Network Programing production and licensing of programming distributed through cable television systems and direct broadcast satellite operators primarily in the United States, Latin America, Europe and Asia Other 3% Filmed Entertainment Cable Network Program ming 24% Publishin g 27% production and acquisition of live-action and animated motion pictures for distribution and licensing in all formats in all entertainment media worldwide, and the production and licensing of television programming worldwide Television broadcasting of network programming in the United States and the operation of 27 full power broadcast television stations Direct Broadcast Satellite Television 11% Television 14% Filmed Entertain ment 21% Direct Broadcast Satellite Tel. distribution of basic and premium programming services via satellite and broadband directly to subscribers in Italy Publishing newspapers and information services, book publishing and integrated marketing services businesses. Other digital media properties, Wireless Generation, education technology business, and News Outdoor (throughout Russia and Eastern Europe) 5 Buy Major M&A Activities in digital media (2005 – Now) 2005 MySpace IGN AskMen.co m 2006 kSolo Milkround Property Look Pty Sell Cases Ladder • • 2007 Fox Mobile Distribution GmbH LibreDigital Moshtix Pty Synapse 2008 Mahalo.com Wego.com Globrix Tributes.com Beliefnet Palestra.net 2009 LibreDigital What They like BibleGateway.com Gospel.com The City CareerOne Pty StarAsiaTravel.com Propertyfinder FOXSPORTS.com.au BreakingNews Beliefnet IncFusion D&J online Fox Interactive Globrix Media FOXSPORTS.com.au Total M&A Transactions: 215 M&A in Digital Area: – – 2010 Making Fun 2012 Yardbarker bestrecipes.c YoBrand, om.au Get Price Pty 2011 Irata Labs Bossa Studios SmartMoney Kidspot Pty Beyond Oblivion UGO Entertainment Journalism Online Beyond Oblivion Casa.it S.R.L. LibreDigital MySpace The City Honk Journalism Online Fox Mobile Group M&A in Digital Advertisement: 15 M&A in Digital Media, including software/tools for digital media: 53 6 Case analysis – MySpace failure News Corp.’s nearly six-year-old marriage has become the latest example of what can happen when a traditional media company imposes its will – and business plan – on a start-up that has not et reached its potential Aug, 2003 Foundation of MySpace - By De Wolfe and Tom Anderson - Social network, especially in music 2005 2007 Acquisition of MySpace Internal & External challenges - MySpace was in the leading position - Won the deal from Viacom - Acquired MySpace for $70MM - Emerging of Facebook - Missed the target again and again 2009 Lost ground in the social network area - Fired the founding team - Defined itself as social network for band and their fans 2010 2011 Sell MySpace Relaunched To Specific Media - Defined itself as social network for band and their fans - Sold MySpace for $35MM 7 Why MySpace failed? – Corporate strategy level • Murdoch treated Web as a distribution platform • Fast-growing business v.s. low-growing traditional business • Murdoch’s management style – De Wolfe bypassed his direct supervisor and talked to Murdoch directly, causing tension among management team • Over optimistic about the revenue prediction of MySpace in 2007, i.e. $1 billion, causing tension inside the firm and over raising the expectation of investors • Underestimated Facebook • Continuous missed deadlines of opening platform to developers, losing advantages in innovation and technology • Too concerned with revenue and meeting traffic targets of its Google deal, which required a certain number of Myspace user visits on a regular basis for Google to pay Myspace its guaranteed $300 million a year for three years. – “We were incentivized to keep page views very high and ended up having too many ads plus too many pages, making the site less easy to use than a site like Facebook.” – On the other hand, Facebook had a better and flexible deal with Microsoft based on revenue sharing agreement rather than revenue guarantees. 8 Two-sided market model (By Thomas Eisenmann, HBR) 1. Platforms which tie two distinct groups of users together in a network, e.g. Newspaper, operating systems, credit card, etc. 2. Platforms provide infrastructure and rules that facilitate the two groups’ transactions and can take many guises. 3. Value chain: cost and revenue are both to the left and the right, because the platform has a distinct group of users on each side. The platform incurs costs in serving both groups and can collect revenue from each, although one side is often subsidized Customers Upstream • Revenue PLATFORM Value Chain Cost Cost Revenue Customers Downstream Marginal Revenue and Profit contribution is always increasing as user base grows, Network effect leads to infinite economies of scale (for information goods only) 9 MySpace v.s. Facebook – Applies Two-Sided model to Facebook MySpace Failure – Old Media Model • • • • Applied Old Media Model in a two-sided Market Locked in Advertisers (via Google Search) on Upstream Side, and let the Customers Create Content (Primarily blogs). Didn’t let/opened Upstream Side to other Customers Networks effects on Downstream side are not leveraged on Upstream side – leading deterioration in asset and momentum shifting towards other platform (Facebook) Took over 18 months to open its platform to 3rd party application developers Revenue Revenue 1 customer: Advertisers Content Downstream PLATFORM Distribution Cost Cost Upstream Customers: Subsidized 10 MySpace v.s. Facebook – Applies Two-Sided model to Facebook Facebook Success – New Media Model • • • Applied new media model in a two-sided Market Opened platform to various upstream customers – content from various sources, advertisers, 3rd party application developers, etc., an effective way of being innovative and attractive to customers at the other end Opened platform to various downstream customers – market research companies or database companies Revenue Revenue Content PLATFORM Distribution Customers Paid data research Revenue Various customer Downstream Cost Revenue Cost Upstream “Even when you have a massive user base, you still need to offer something new to keep people engaged.” -- Richard Greenfield, BTIG Analyst 11 Can MySpace use new media model? Pricing the Platform: • • • • For two-sided networks, pricing is a more complicated affair. Platform providers have to choose a price for each side, factoring in the impact on the other side’s growth and willingness to pay. Typically, two-sided networks have a “subsidy side,” that is, a group of users who, when attracted in volume, are highly valued by the “money side,” the other user group. Coping with user sensitivity to price The content providers price the platform – conflict of interest Winner-Take-All Dynamics in two-sided market model: • • The prospect of increasing returns to scale in network industries can lead to winner-take-all battles, so an aspiring platform provider must consider whether to share its platform with rivals or fight to the death. A networked market is likely to be served by a single platform when the following three conditions apply (e.g. DVD): – – – Multi-homing costs are high for at least one user side. “Homing” costs comprise all the expenses network users incur – including adoption, operation, and the opportunity cost of time–in order to establish and maintain platform affiliation. Network effects are positive and strong–at least for the users on the side of the network with high multihoming costs. A small-scale platform will be of little interest to users unless it is the only way to reach certain users on the other side. Neither side’s users have a strong preference for special features. If certain users have unique needs, then smaller, differentiated platforms can focus on those needs and carve out niches in a larger rival’s shadow 12 Another way that News Corp. may benefit from digital media platforms Focus on engaging consumers when using digital media platform, rather than simply treat it as distribution channels • Access & Enroll • Humanize the company by making human connections with customers to build trust • Provide sufficient information be become authorized • Motivate the customers by providing opportunities to participate and make impact • Make this process fun • Engage • Provide extra services / products to add value in ways that means something to customers • Bring in partners to broaden the range of such services if necessary • Apps on either mobile devices or social platforms would work • Cultivate loyalty • Bring true value to members • Enable communication among users • Changes on corporate structure and/or culture • Change the nature of relationship between customer and company • Change the process how company makes business decisions 13